Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
Dont you mean irc? Isnt iirc an abbreviation for something else? :P Mark Chandler wrote: Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
Tom Leighton wrote: Dont you mean irc? Isnt iirc an abbreviation for something else? :P I think it's Apple's version of IRC. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
*I*f *I* *R*ecall *C*orrectly (IIRC) ;) www.urbandictionary.com /ScarT On 24/03/2008, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Tom Leighton wrote: Dont you mean irc? Isnt iirc an abbreviation for something else? :P I think it's Apple's version of IRC. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
Internet Relay Chat.. Tobias Kammersgaard [EMAIL PROTECTED] wrote: *I*f *I* *R*ecall *C*orrectly (IIRC) ;) www.urbandictionary.com /ScarT On 24/03/2008, Jeffrey botman Broome wrote: Tom Leighton wrote: Dont you mean irc? Isnt iirc an abbreviation for something else? :P I think it's Apple's version of IRC. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] SDK Update - No More Beta
Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED]) details on how to obtain the steamworks development kit? Thanks, -Steve --Original Message-- Mike Durand [EMAIL PROTECTED] wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Steven O'Brien wrote: Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED]) details on how to obtain the steamworks development kit? There is contact information on the Steamworks Getting Started webpage... http://www.steampowered.com/steamworks/gettingstarted.php -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcdsand hldsserver
Steamcommunity , IRC ? How can i connect the server to the steamcommunity? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Montag, 24. März 2008 16:12 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcdsand hldsserver Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Yes, but I have not received a reply, even though I sent an email to Jason 20 days ago... -Steve ---Original Message--- Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Steven O'Brien wrote: Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED]) details on how to obtain the steamworks development kit? There is contact information on the Steamworks Getting Started webpage... http://www.steampowered.com/steamworks/gettingstarted.php -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Much needed. Much appreciated. Can finally finish my mod o/. Do *not* update anything for another month or two, unless if it introduces an opt-out of updates and nothing else =] Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
I beat you! I sent jason an email on the 8th of February 2008, but with the same result... No Reply =( Steven O'Brien schrieb: Yes, but I have not received a reply, even though I sent an email to Jason 20 days ago... -Steve ---Original Message--- Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Steven O'Brien wrote: Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED]) details on how to obtain the steamworks development kit? There is contact information on the Steamworks Getting Started webpage... http://www.steampowered.com/steamworks/gettingstarted.php ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats. Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
What is eta for next update containing Linux makefiles? Do mod players need ep2 to run an ep2 based mod? On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL PROTECTED] wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Same for me, neither have I received a rel=ly of the Steamworks app, but great work Mike, and thanks again! On Mon, Mar 24, 2008 at 11:57 AM, Maarten De Meyer [EMAIL PROTECTED] wrote: Much needed. Much appreciated. Can finally finish my mod o/. Do *not* update anything for another month or two, unless if it introduces an opt-out of updates and nothing else =] Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Nope, you can run an ep2 mod with the Source Orange box sdk base. On Mon, Mar 24, 2008 at 12:09 PM, Nick [EMAIL PROTECTED] wrote: What is eta for next update containing Linux makefiles? Do mod players need ep2 to run an ep2 based mod? On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL PROTECTED] wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Also when are you folks gonna fix the low quality texture bug in the source sdk? It's quite annoying to work with. Jake Breen wrote: Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats. Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Yeah I have the same , and it's very annoying, but not much of a problem. On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen [EMAIL PROTECTED] wrote: Also when are you folks gonna fix the low quality texture bug in the source sdk? It's quite annoying to work with. Jake Breen wrote: Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats. Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Not to sound rude, but this update is uncalled for. This is practically the same stuff we got from our last update a couple MONTHS ago. I was expecting shader code, updated sdk code bugs, at the very least... more things. I know omega has fixed alot of bugs with the sdk code. So why are we getting an update that's relatively the same as last update? Now that it's out of beta does this mean we will get more updates at a faster pace? Or does this mean nothing, and that we should expect most of Orange Box's most anticipated features until the 4th quarter of this year? On Mon, Mar 24, 2008 at 2:24 PM, Cory de La Torre [EMAIL PROTECTED] wrote: Yeah I have the same , and it's very annoying, but not much of a problem. On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen [EMAIL PROTECTED] wrote: Also when are you folks gonna fix the low quality texture bug in the source sdk? It's quite annoying to work with. Jake Breen wrote: Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats. Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: =Enhancements= * There is now a drop list in the SDK Launcher that allows the user to switch between engine versions. * Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box. It is still possible to create mods based on HL2:Episode One. * Two new lighting preview modes are available in Hammer. * Models are automatically centered when loaded in Faceposer. =Bug Fixes= * Fixed crash and corrupt configurations for users that don't own any Orange Box games. * Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine. * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active game. =Known Issues= * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. * Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release. * The Particle Editor is not presently included in the Source SDK. * SDK shader code only included with mods built to use Half-Life 2:Episode 1. * Particle Editor is not included in this release. Please overcome your typical shyness and report any problems you have to me. J -Best, Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Does this mean VAC will work now? Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Vac only works half the time anyway.. http://www.youtube.com/results?search_query=css+hacksearch_type= I can always tell when Vac has been upgraded because I suddenly become the best player on any sever I join :) On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote: Does this mean VAC will work now? Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Yeh whats the deal with that? I've been seeing more evident cheaters and more cheating tools coming out for source games. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: 24 March 2008 20:48 To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SDK Update - No More Beta Vac only works half the time anyway.. http://www.youtube.com/results?search_query=css+hacksearch_type= I can always tell when Vac has been upgraded because I suddenly become the best player on any sever I join :) On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote: Does this mean VAC will work now? Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Valve really need to add some extra methods to VAC to detect other cheats. For instance, an anti-cheat that is being developed for another game (That i had a small hand in) actively injects a dll into other applications, and then hooks the CreateProcess (Other process starting API's), so that it can then inject that dll and hook all the API related ot hacking. No need for Bans, simply stop the applications working (And have a whitelist of apps like xfire, etc). It would work in theory, but in practise im not sure. Adrian Lewis wrote: Yeh whats the deal with that? I've been seeing more evident cheaters and more cheating tools coming out for source games. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: 24 March 2008 20:48 To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SDK Update - No More Beta Vac only works half the time anyway.. http://www.youtube.com/results?search_query=css+hacksearch_type= I can always tell when Vac has been upgraded because I suddenly become the best player on any sever I join :) On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote: Does this mean VAC will work now? Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
I'm not talking about if VAC detects cheaters nor did I want to start rants about it. In the last SDK version, running a server with VAC enabled would kick each player after they had been on the server for roughly a minute. Does this still happen? Tom Leighton wrote: Valve really need to add some extra methods to VAC to detect other cheats. For instance, an anti-cheat that is being developed for another game (That i had a small hand in) actively injects a dll into other applications, and then hooks the CreateProcess (Other process starting API's), so that it can then inject that dll and hook all the API related ot hacking. No need for Bans, simply stop the applications working (And have a whitelist of apps like xfire, etc). It would work in theory, but in practise im not sure. Adrian Lewis wrote: Yeh whats the deal with that? I've been seeing more evident cheaters and more cheating tools coming out for source games. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: 24 March 2008 20:48 To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SDK Update - No More Beta Vac only works half the time anyway.. http://www.youtube.com/results?search_query=css+hacksearch_type= I can always tell when Vac has been upgraded because I suddenly become the best player on any sever I join :) On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote: Does this mean VAC will work now? Mike Durand wrote: Hi All- The Source SDK has been updated to address some crashes and is no longer in beta. Here are the release notes: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Has anyone seen Nem (Ryan Gregg)?
I know this is rather off topic but I figured some of you guys might be able to help. Has anyone had any recent contact with Ryan Gregg aka Nem, author of the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of vanished and I'm actually starting to wonder if he's OK. Last contact I had with him was just after Xmas when he sent me an updated version of VTFLib, the library we'd been working on and which lies at the core of all our VTF tools. This was the new release with 7.4 support for TF2. Last reply I had from him was 28th Dec and I thought we were just about to release the new tools but then it just went quiet and I haven't heard from him or had a reply to emails since then. Last post he made on his forum was 28th Jan and last login, according to the forums was 2nd March. Normally I wouldnt be bothered but it was just the suddeness that it all went quiet. As I said we seemed to be on the verge of a new release of the VTF tools and he almost always replies to my mails. I haven't seen him on MSN either. So just wondering if anyone has had any sort of contact with him, mainly so I know he hasn't fallen down a hole or something! - Jed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?
Nope, but same for me, where is he? On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote: I know this is rather off topic but I figured some of you guys might be able to help. Has anyone had any recent contact with Ryan Gregg aka Nem, author of the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of vanished and I'm actually starting to wonder if he's OK. Last contact I had with him was just after Xmas when he sent me an updated version of VTFLib, the library we'd been working on and which lies at the core of all our VTF tools. This was the new release with 7.4 support for TF2. Last reply I had from him was 28th Dec and I thought we were just about to release the new tools but then it just went quiet and I haven't heard from him or had a reply to emails since then. Last post he made on his forum was 28th Jan and last login, according to the forums was 2nd March. Normally I wouldnt be bothered but it was just the suddeness that it all went quiet. As I said we seemed to be on the verge of a new release of the VTF tools and he almost always replies to my mails. I haven't seen him on MSN either. So just wondering if anyone has had any sort of contact with him, mainly so I know he hasn't fallen down a hole or something! - Jed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?
Just noticed on his site, his last post from 21st March I wrote the linked article so I'm aware of this. I have updated versions of my tools that support v7.4, but I lost the source code for the PS VTF Plug-In (I'll have to rewrite part of it) which is why nothing has been released as of yet. Guess my worrying was a bit premature then. Just wish he'd answered my mails :D Sorry folks. False alarm. - Jed On 24/03/2008, Cory de La Torre [EMAIL PROTECTED] wrote: Nope, but same for me, where is he? On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote: I know this is rather off topic but I figured some of you guys might be able to help. Has anyone had any recent contact with Ryan Gregg aka Nem, author of the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of vanished and I'm actually starting to wonder if he's OK. Last contact I had with him was just after Xmas when he sent me an updated version of VTFLib, the library we'd been working on and which lies at the core of all our VTF tools. This was the new release with 7.4 support for TF2. Last reply I had from him was 28th Dec and I thought we were just about to release the new tools but then it just went quiet and I haven't heard from him or had a reply to emails since then. Last post he made on his forum was 28th Jan and last login, according to the forums was 2nd March. Normally I wouldnt be bothered but it was just the suddeness that it all went quiet. As I said we seemed to be on the verge of a new release of the VTF tools and he almost always replies to my mails. I haven't seen him on MSN either. So just wondering if anyone has had any sort of contact with him, mainly so I know he hasn't fallen down a hole or something! - Jed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?
Losing source code is hard when it is open source. Why didn't he make the plugin open source too? versions of my tools that support v7.4, but I lost the source code for the PS VTF Plug-In (I'll have to rewrite part of it) which is why On Mon, Mar 24, 2008 at 5:41 PM, Jed [EMAIL PROTECTED] wrote: Just noticed on his site, his last post from 21st March I wrote the linked article so I'm aware of this. I have updated versions of my tools that support v7.4, but I lost the source code for the PS VTF Plug-In (I'll have to rewrite part of it) which is why nothing has been released as of yet. Guess my worrying was a bit premature then. Just wish he'd answered my mails :D Sorry folks. False alarm. - Jed On 24/03/2008, Cory de La Torre [EMAIL PROTECTED] wrote: Nope, but same for me, where is he? On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote: I know this is rather off topic but I figured some of you guys might be able to help. Has anyone had any recent contact with Ryan Gregg aka Nem, author of the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of vanished and I'm actually starting to wonder if he's OK. Last contact I had with him was just after Xmas when he sent me an updated version of VTFLib, the library we'd been working on and which lies at the core of all our VTF tools. This was the new release with 7.4 support for TF2. Last reply I had from him was 28th Dec and I thought we were just about to release the new tools but then it just went quiet and I haven't heard from him or had a reply to emails since then. Last post he made on his forum was 28th Jan and last login, according to the forums was 2nd March. Normally I wouldnt be bothered but it was just the suddeness that it all went quiet. As I said we seemed to be on the verge of a new release of the VTF tools and he almost always replies to my mails. I haven't seen him on MSN either. So just wondering if anyone has had any sort of contact with him, mainly so I know he hasn't fallen down a hole or something! - Jed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Gear Dev ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?
On Monday 24 March 2008, Nick wrote: Losing source code is hard when it is open source. Why didn't he make the plugin open source too? The canonical quote: On Saturday 20 July 1996, Linus Torvalds wrote: Only wimps use tape backup: _real_ men just upload their important stuff on ftp, and let the rest of the world mirror it ;) http://groups.google.com/group/linux.dev.kernel/msg/76ae734d543e396d -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SDK Update - No More Beta
Bug 260 (error 21: A different version of this FS is already in use) is the most irritating issue for me at the moment. http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=260 Mike Durand wrote: Please overcome your typical shyness and report any problems you have to me. J ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
Yeah, sorry little sleep doesnt help -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 2:16 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver Dont you mean irc? Isnt iirc an abbreviation for something else? :P Mark Chandler wrote: Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
So thats why you're ow playing TF2? xD Mark Chandler wrote: Yeah, sorry little sleep doesn’t help -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 2:16 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver Dont you mean irc? Isnt iirc an abbreviation for something else? :P Mark Chandler wrote: Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
The original msg was sent 20 hours ago. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 11:06 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver So thats why you're ow playing TF2? xD Mark Chandler wrote: Yeah, sorry little sleep doesnt help -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 2:16 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver Dont you mean irc? Isnt iirc an abbreviation for something else? :P Mark Chandler wrote: Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] feature request for tf2 and other srcds and hldsserver
And you think i'd notice? Need some sleep :yawn: Mark Chandler wrote: The original msg was sent 20 hours ago. :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 11:06 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver So thats why you're ow playing TF2? xD Mark Chandler wrote: Yeah, sorry little sleep doesn’t help -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Tuesday, March 25, 2008 2:16 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver Dont you mean irc? Isnt iirc an abbreviation for something else? :P Mark Chandler wrote: Well its not to hard to make a plugin that connects to iirc and sends a msg. Will have to look into the steam community part. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 9:02 PM To: 'Discussion of Half-Life Programming' Subject: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver ? Sending a message to the server admin over the steam community? Do you have a link for this plugin? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Mark Chandler Gesendet: Sonntag, 23. März 2008 22:06 An: 'Discussion of Half-Life Programming' Betreff: Re: [hlcoders] feature request for tf2 and other srcds and hldsserver You can all ready do this using a server plugin. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl Sent: Monday, March 24, 2008 5:17 AM To: 'Discussion of Half-Life Programming' Subject: [hlcoders] feature request for tf2 and other srcds and hlds server Hi @valve Please integrate a command or api into the server or a api into the steam community, which makes me able to code a server plugging whit it players can send the server admins a message if there is a problem with players or the server. R-Hehl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Next step in making facial flexs?
Okay so I was following http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set And thats the only thing I can find about facial flexes. So what do I do next? http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders