Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Raphael Hehl
? Sending a message to the server admin over the steam community?
Do you have a link for this plugin?

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Mark
Chandler
Gesendet: Sonntag, 23. März 2008 22:06
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

You can all ready do this using a server plugin.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Monday, March 24, 2008 5:17 AM
To: 'Discussion of Half-Life Programming'
Subject: [hlcoders] feature request for tf2 and other srcds and hlds server

Hi @valve

Please integrate a command or api into the server or a api into the steam
community, which makes me able to code a server plugging whit it players can
send the server admins a message if there is a problem with players or the
server.   

R-Hehl


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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Mark Chandler
Well its not to hard to make a plugin that connects to iirc and sends a msg.
Will have to look into the steam community part.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Monday, March 24, 2008 9:02 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

? Sending a message to the server admin over the steam community?
Do you have a link for this plugin?

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Mark
Chandler
Gesendet: Sonntag, 23. März 2008 22:06
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

You can all ready do this using a server plugin.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Monday, March 24, 2008 5:17 AM
To: 'Discussion of Half-Life Programming'
Subject: [hlcoders] feature request for tf2 and other srcds and hlds server

Hi @valve

Please integrate a command or api into the server or a api into the steam
community, which makes me able to code a server plugging whit it players can
send the server admins a message if there is a problem with players or the
server.   

R-Hehl


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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Tom Leighton
Dont you mean irc? Isnt iirc an abbreviation for something else? :P

Mark Chandler wrote:
 Well its not to hard to make a plugin that connects to iirc and sends a msg.
 Will have to look into the steam community part.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
 Sent: Monday, March 24, 2008 9:02 PM
 To: 'Discussion of Half-Life Programming'
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 ? Sending a message to the server admin over the steam community?
 Do you have a link for this plugin?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Mark
 Chandler
 Gesendet: Sonntag, 23. März 2008 22:06
 An: 'Discussion of Half-Life Programming'
 Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 You can all ready do this using a server plugin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
 Sent: Monday, March 24, 2008 5:17 AM
 To: 'Discussion of Half-Life Programming'
 Subject: [hlcoders] feature request for tf2 and other srcds and hlds server

 Hi @valve

 Please integrate a command or api into the server or a api into the steam
 community, which makes me able to code a server plugging whit it players can
 send the server admins a message if there is a problem with players or the
 server.   

 R-Hehl


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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Jeffrey botman Broome
Tom Leighton wrote:
 Dont you mean irc? Isnt iirc an abbreviation for something else? :P

I think it's Apple's version of IRC.  :)

-- 
Jeffrey botman Broome

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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Tobias Kammersgaard
*I*f *I* *R*ecall *C*orrectly (IIRC) ;)

www.urbandictionary.com

/ScarT


On 24/03/2008, Jeffrey botman Broome [EMAIL PROTECTED] wrote:

 Tom Leighton wrote:
  Dont you mean irc? Isnt iirc an abbreviation for something else? :P

 I think it's Apple's version of IRC.  :)

 --
 Jeffrey botman Broome

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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Steven O'Brien
Internet Relay Chat..

Tobias Kammersgaard [EMAIL PROTECTED] wrote: *I*f *I* *R*ecall *C*orrectly 
(IIRC) ;)

www.urbandictionary.com

/ScarT


On 24/03/2008, Jeffrey botman Broome  wrote:

 Tom Leighton wrote:
  Dont you mean irc? Isnt iirc an abbreviation for something else? :P

 I think it's Apple's version of IRC.  :)

 --
 Jeffrey botman Broome

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[hlcoders] SDK Update - No More Beta

2008-03-24 Thread Mike Durand
Hi All-

 

 The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:

 

=Enhancements=

* There is now a drop list in the SDK Launcher that allows the user to
switch between engine versions. 

* Modders can now create single player and multi-player mods based in
the HL2:Episode Two source code when the engine version is set to The
Orange Box. It is still possible to create mods based on HL2:Episode
One.

* Two new lighting preview modes are available in Hammer. 

* Models are automatically centered when loaded in Faceposer.

 

=Bug Fixes=

* Fixed crash and corrupt configurations for users that don't own any
Orange Box games.

* Resolved issues with building models for any games that that use the
Half-Life 2:Episode 1 engine.

* Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
game.

 

=Known Issues=

* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. 

* Linux makefiles for the Orange Box source code are incomplete and will
be updated in the next release. 

* The Particle Editor is not presently included in the Source SDK. 

* SDK shader code only included with mods built to use Half-Life
2:Episode 1.

* Particle Editor is not included in this release.

 

Please overcome your typical shyness and report any problems you have to
me. J

 

-Best,

 Mike

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Steven O'Brien
Great to hear Mike, is there any chance you could email me ([EMAIL PROTECTED]) 
details on how to obtain the steamworks development kit?

Thanks,
-Steve


--Original Message--

Mike Durand [EMAIL PROTECTED] wrote: Hi All-

 

 The Source SDK has been updated to address some crashes and is no
longer in beta. Here are the release notes:

 

=Enhancements=

* There is now a drop list in the SDK Launcher that allows the user to
switch between engine versions. 

* Modders can now create single player and multi-player mods based in
the HL2:Episode Two source code when the engine version is set to The
Orange Box. It is still possible to create mods based on HL2:Episode
One.

* Two new lighting preview modes are available in Hammer. 

* Models are automatically centered when loaded in Faceposer.

 

=Bug Fixes=

* Fixed crash and corrupt configurations for users that don't own any
Orange Box games.

* Resolved issues with building models for any games that that use the
Half-Life 2:Episode 1 engine.

* Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
game.

 

=Known Issues=

* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. 

* Linux makefiles for the Orange Box source code are incomplete and will
be updated in the next release. 

* The Particle Editor is not presently included in the Source SDK. 

* SDK shader code only included with mods built to use Half-Life
2:Episode 1.

* Particle Editor is not included in this release.

 

Please overcome your typical shyness and report any problems you have to
me. J

 

-Best,

 Mike

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Jeffrey botman Broome
Steven O'Brien wrote:
 Great to hear Mike, is there any chance you could email me
 ([EMAIL PROTECTED]) details on how to obtain the steamworks
 development kit?

There is contact information on the Steamworks Getting Started webpage...

http://www.steampowered.com/steamworks/gettingstarted.php

-- 
Jeffrey botman Broome

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Re: [hlcoders] feature request for tf2 and other srcdsand hldsserver

2008-03-24 Thread Raphael Hehl
Steamcommunity , IRC ? How can i connect the server to the steamcommunity?

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Mark
Chandler
Gesendet: Montag, 24. März 2008 16:12
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] feature request for tf2 and other srcdsand
hldsserver

Well its not to hard to make a plugin that connects to iirc and sends a msg.
Will have to look into the steam community part.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Monday, March 24, 2008 9:02 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

? Sending a message to the server admin over the steam community?
Do you have a link for this plugin?

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Mark
Chandler
Gesendet: Sonntag, 23. März 2008 22:06
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

You can all ready do this using a server plugin.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
Sent: Monday, March 24, 2008 5:17 AM
To: 'Discussion of Half-Life Programming'
Subject: [hlcoders] feature request for tf2 and other srcds and hlds server

Hi @valve

Please integrate a command or api into the server or a api into the steam
community, which makes me able to code a server plugging whit it players can
send the server admins a message if there is a problem with players or the
server.   

R-Hehl


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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Steven O'Brien
Yes, but I have not received a reply, even though I sent an email to Jason 20 
days ago...

-Steve

---Original Message---

Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Steven O'Brien wrote:
 Great to hear Mike, is there any chance you could email me
 ([EMAIL PROTECTED]) details on how to obtain the steamworks
 development kit?

There is contact information on the Steamworks Getting Started webpage...

http://www.steampowered.com/steamworks/gettingstarted.php

-- 
Jeffrey botman Broome

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Maarten De Meyer
Much needed. Much appreciated. Can finally finish my mod o/. Do *not*
update anything for another month or two, unless if it introduces an
opt-out of updates and nothing else =]

 Hi All-



  The Source SDK has been updated to address some crashes and is no
 longer in beta. Here are the release notes:



 =Enhancements=

 * There is now a drop list in the SDK Launcher that allows the user to
 switch between engine versions.

 * Modders can now create single player and multi-player mods based in
 the HL2:Episode Two source code when the engine version is set to The
 Orange Box. It is still possible to create mods based on HL2:Episode
 One.

 * Two new lighting preview modes are available in Hammer.

 * Models are automatically centered when loaded in Faceposer.



 =Bug Fixes=

 * Fixed crash and corrupt configurations for users that don't own any
 Orange Box games.

 * Resolved issues with building models for any games that that use the
 Half-Life 2:Episode 1 engine.

 * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
 game.



 =Known Issues=

 * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.

 * Linux makefiles for the Orange Box source code are incomplete and will
 be updated in the next release.

 * The Particle Editor is not presently included in the Source SDK.

 * SDK shader code only included with mods built to use Half-Life
 2:Episode 1.

 * Particle Editor is not included in this release.



 Please overcome your typical shyness and report any problems you have to
 me. J



 -Best,

  Mike

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 please visit:
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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Heimo Stieg
I beat you!
I sent jason an email on the 8th of February 2008, but with the same 
result... No Reply =(

Steven O'Brien schrieb:
 Yes, but I have not received a reply, even though I sent an email to Jason 20 
 days ago...
 
 -Steve
 
 ---Original Message---
 
 Jeffrey \botman\ Broome [EMAIL PROTECTED] wrote: Steven O'Brien wrote:
 Great to hear Mike, is there any chance you could email me
 ([EMAIL PROTECTED]) details on how to obtain the steamworks
 development kit?
 
 There is contact information on the Steamworks Getting Started webpage...
 
 http://www.steampowered.com/steamworks/gettingstarted.php
 

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Jake Breen
Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.

Mike Durand wrote:
 Hi All-

  

  The Source SDK has been updated to address some crashes and is no
 longer in beta. Here are the release notes:

  

 =Enhancements=

 * There is now a drop list in the SDK Launcher that allows the user to
 switch between engine versions. 

 * Modders can now create single player and multi-player mods based in
 the HL2:Episode Two source code when the engine version is set to The
 Orange Box. It is still possible to create mods based on HL2:Episode
 One.

 * Two new lighting preview modes are available in Hammer. 

 * Models are automatically centered when loaded in Faceposer.

  

 =Bug Fixes=

 * Fixed crash and corrupt configurations for users that don't own any
 Orange Box games.

 * Resolved issues with building models for any games that that use the
 Half-Life 2:Episode 1 engine.

 * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
 game.

  

 =Known Issues=

 * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. 

 * Linux makefiles for the Orange Box source code are incomplete and will
 be updated in the next release. 

 * The Particle Editor is not presently included in the Source SDK. 

 * SDK shader code only included with mods built to use Half-Life
 2:Episode 1.

 * Particle Editor is not included in this release.

  

 Please overcome your typical shyness and report any problems you have to
 me. J

  

 -Best,

  Mike

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 visit:
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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Nick
What is eta for next update containing Linux makefiles? Do mod players
need ep2 to run an ep2 based mod?

On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL PROTECTED] wrote:
 Hi All-



   The Source SDK has been updated to address some crashes and is no
  longer in beta. Here are the release notes:



  =Enhancements=

  * There is now a drop list in the SDK Launcher that allows the user to
  switch between engine versions.

  * Modders can now create single player and multi-player mods based in
  the HL2:Episode Two source code when the engine version is set to The
  Orange Box. It is still possible to create mods based on HL2:Episode
  One.

  * Two new lighting preview modes are available in Hammer.

  * Models are automatically centered when loaded in Faceposer.



  =Bug Fixes=

  * Fixed crash and corrupt configurations for users that don't own any
  Orange Box games.

  * Resolved issues with building models for any games that that use the
  Half-Life 2:Episode 1 engine.

  * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
  game.



  =Known Issues=

  * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.

  * Linux makefiles for the Orange Box source code are incomplete and will
  be updated in the next release.

  * The Particle Editor is not presently included in the Source SDK.

  * SDK shader code only included with mods built to use Half-Life
  2:Episode 1.

  * Particle Editor is not included in this release.



  Please overcome your typical shyness and report any problems you have to
  me. J



  -Best,

   Mike

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 please visit:
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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Cory de La Torre
Same for me, neither have I received a rel=ly of the Steamworks app, but
great work Mike, and thanks again!

On Mon, Mar 24, 2008 at 11:57 AM, Maarten De Meyer [EMAIL PROTECTED]
wrote:

 Much needed. Much appreciated. Can finally finish my mod o/. Do *not*
 update anything for another month or two, unless if it introduces an
 opt-out of updates and nothing else =]

  Hi All-
 
 
 
   The Source SDK has been updated to address some crashes and is no
  longer in beta. Here are the release notes:
 
 
 
  =Enhancements=
 
  * There is now a drop list in the SDK Launcher that allows the user to
  switch between engine versions.
 
  * Modders can now create single player and multi-player mods based in
  the HL2:Episode Two source code when the engine version is set to The
  Orange Box. It is still possible to create mods based on HL2:Episode
  One.
 
  * Two new lighting preview modes are available in Hammer.
 
  * Models are automatically centered when loaded in Faceposer.
 
 
 
  =Bug Fixes=
 
  * Fixed crash and corrupt configurations for users that don't own any
  Orange Box games.
 
  * Resolved issues with building models for any games that that use the
  Half-Life 2:Episode 1 engine.
 
  * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
  game.
 
 
 
  =Known Issues=
 
  * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
 
  * Linux makefiles for the Orange Box source code are incomplete and will
  be updated in the next release.
 
  * The Particle Editor is not presently included in the Source SDK.
 
  * SDK shader code only included with mods built to use Half-Life
  2:Episode 1.
 
  * Particle Editor is not included in this release.
 
 
 
  Please overcome your typical shyness and report any problems you have to
  me. J
 
 
 
  -Best,
 
   Mike
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 



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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Cory de La Torre
Nope, you can run an ep2 mod with the Source Orange box sdk base.

On Mon, Mar 24, 2008 at 12:09 PM, Nick [EMAIL PROTECTED] wrote:

 What is eta for next update containing Linux makefiles? Do mod players
 need ep2 to run an ep2 based mod?

 On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand [EMAIL PROTECTED]
 wrote:
  Hi All-
 
 
 
The Source SDK has been updated to address some crashes and is no
   longer in beta. Here are the release notes:
 
 
 
   =Enhancements=
 
   * There is now a drop list in the SDK Launcher that allows the user to
   switch between engine versions.
 
   * Modders can now create single player and multi-player mods based in
   the HL2:Episode Two source code when the engine version is set to The
   Orange Box. It is still possible to create mods based on HL2:Episode
   One.
 
   * Two new lighting preview modes are available in Hammer.
 
   * Models are automatically centered when loaded in Faceposer.
 
 
 
   =Bug Fixes=
 
   * Fixed crash and corrupt configurations for users that don't own any
   Orange Box games.
 
   * Resolved issues with building models for any games that that use the
   Half-Life 2:Episode 1 engine.
 
   * Fixed crashes in Hammer and Model Viewer when HL2 is set to the
 active
   game.
 
 
 
   =Known Issues=
 
   * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
 
   * Linux makefiles for the Orange Box source code are incomplete and
 will
   be updated in the next release.
 
   * The Particle Editor is not presently included in the Source SDK.
 
   * SDK shader code only included with mods built to use Half-Life
   2:Episode 1.
 
   * Particle Editor is not included in this release.
 
 
 
   Please overcome your typical shyness and report any problems you have
 to
   me. J
 
 
 
   -Best,
 
Mike
 
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 please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Jake Breen
Also when are you folks gonna fix the low quality texture bug in the 
source sdk? It's quite annoying to work with.

Jake Breen wrote:
 Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.

 Mike Durand wrote:
   
 Hi All-

  

  The Source SDK has been updated to address some crashes and is no
 longer in beta. Here are the release notes:

  

 =Enhancements=

 * There is now a drop list in the SDK Launcher that allows the user to
 switch between engine versions. 

 * Modders can now create single player and multi-player mods based in
 the HL2:Episode Two source code when the engine version is set to The
 Orange Box. It is still possible to create mods based on HL2:Episode
 One.

 * Two new lighting preview modes are available in Hammer. 

 * Models are automatically centered when loaded in Faceposer.

  

 =Bug Fixes=

 * Fixed crash and corrupt configurations for users that don't own any
 Orange Box games.

 * Resolved issues with building models for any games that that use the
 Half-Life 2:Episode 1 engine.

 * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
 game.

  

 =Known Issues=

 * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. 

 * Linux makefiles for the Orange Box source code are incomplete and will
 be updated in the next release. 

 * The Particle Editor is not presently included in the Source SDK. 

 * SDK shader code only included with mods built to use Half-Life
 2:Episode 1.

 * Particle Editor is not included in this release.

  

 Please overcome your typical shyness and report any problems you have to
 me. J

  

 -Best,

  Mike

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Cory de La Torre
Yeah I have the same , and it's very annoying, but not much of a problem.

On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen [EMAIL PROTECTED]
wrote:

 Also when are you folks gonna fix the low quality texture bug in the
 source sdk? It's quite annoying to work with.

 Jake Breen wrote:
  Aw no particle editor, but glad to see the sdk isn't beta anymore.
 Congrats.
 
  Mike Durand wrote:
 
  Hi All-
 
 
 
   The Source SDK has been updated to address some crashes and is no
  longer in beta. Here are the release notes:
 
 
 
  =Enhancements=
 
  * There is now a drop list in the SDK Launcher that allows the user to
  switch between engine versions.
 
  * Modders can now create single player and multi-player mods based in
  the HL2:Episode Two source code when the engine version is set to The
  Orange Box. It is still possible to create mods based on HL2:Episode
  One.
 
  * Two new lighting preview modes are available in Hammer.
 
  * Models are automatically centered when loaded in Faceposer.
 
 
 
  =Bug Fixes=
 
  * Fixed crash and corrupt configurations for users that don't own any
  Orange Box games.
 
  * Resolved issues with building models for any games that that use the
  Half-Life 2:Episode 1 engine.
 
  * Fixed crashes in Hammer and Model Viewer when HL2 is set to the
 active
  game.
 
 
 
  =Known Issues=
 
  * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
 
  * Linux makefiles for the Orange Box source code are incomplete and
 will
  be updated in the next release.
 
  * The Particle Editor is not presently included in the Source SDK.
 
  * SDK shader code only included with mods built to use Half-Life
  2:Episode 1.
 
  * Particle Editor is not included in this release.
 
 
 
  Please overcome your typical shyness and report any problems you have
 to
  me. J
 
 
 
  -Best,
 
   Mike
 
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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Joel R.
Not to sound rude, but this update is uncalled for.  This is practically the
same stuff we got from our last update a couple MONTHS ago.  I was expecting
shader code, updated sdk code bugs, at the very least... more things.  I
know omega has fixed alot of bugs with the sdk code.  So why are we getting
an update that's relatively the same as last update?  Now that it's out of
beta does this mean we will get more updates at a faster pace? Or does this
mean nothing, and that we should expect most of Orange Box's most
anticipated features until the 4th quarter of this year?

On Mon, Mar 24, 2008 at 2:24 PM, Cory de La Torre [EMAIL PROTECTED]
wrote:

 Yeah I have the same , and it's very annoying, but not much of a problem.

 On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen [EMAIL PROTECTED]
 
 wrote:

  Also when are you folks gonna fix the low quality texture bug in the
  source sdk? It's quite annoying to work with.
 
  Jake Breen wrote:
   Aw no particle editor, but glad to see the sdk isn't beta anymore.
  Congrats.
  
   Mike Durand wrote:
  
   Hi All-
  
  
  
The Source SDK has been updated to address some crashes and is no
   longer in beta. Here are the release notes:
  
  
  
   =Enhancements=
  
   * There is now a drop list in the SDK Launcher that allows the user
 to
   switch between engine versions.
  
   * Modders can now create single player and multi-player mods based in
   the HL2:Episode Two source code when the engine version is set to The
   Orange Box. It is still possible to create mods based on HL2:Episode
   One.
  
   * Two new lighting preview modes are available in Hammer.
  
   * Models are automatically centered when loaded in Faceposer.
  
  
  
   =Bug Fixes=
  
   * Fixed crash and corrupt configurations for users that don't own any
   Orange Box games.
  
   * Resolved issues with building models for any games that that use
 the
   Half-Life 2:Episode 1 engine.
  
   * Fixed crashes in Hammer and Model Viewer when HL2 is set to the
  active
   game.
  
  
  
   =Known Issues=
  
   * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  
   * Linux makefiles for the Orange Box source code are incomplete and
  will
   be updated in the next release.
  
   * The Particle Editor is not presently included in the Source SDK.
  
   * SDK shader code only included with mods built to use Half-Life
   2:Episode 1.
  
   * Particle Editor is not included in this release.
  
  
  
   Please overcome your typical shyness and report any problems you have
  to
   me. J
  
  
  
   -Best,
  
Mike
  
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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Justin Krenz
Does this mean VAC will work now?

Mike Durand wrote:
 Hi All-
 
  
 
  The Source SDK has been updated to address some crashes and is no
 longer in beta. Here are the release notes:
 

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Nick
Vac only works half the time anyway..
http://www.youtube.com/results?search_query=css+hacksearch_type=

I can always tell when Vac has been upgraded because I suddenly become
the best player on any sever I join :)

On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote:
 Does this mean VAC will work now?


  Mike Durand wrote:
   Hi All-
  
  
  
The Source SDK has been updated to address some crashes and is no
   longer in beta. Here are the release notes:
  



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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Adrian Lewis
Yeh whats the deal with that? I've been seeing more evident cheaters and
more cheating tools coming out for source games.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: 24 March 2008 20:48
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SDK Update - No More Beta

Vac only works half the time anyway..
http://www.youtube.com/results?search_query=css+hacksearch_type=

I can always tell when Vac has been upgraded because I suddenly become
the best player on any sever I join :)

On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote:
 Does this mean VAC will work now?


  Mike Durand wrote:
   Hi All-
  
  
  
The Source SDK has been updated to address some crashes and is no
   longer in beta. Here are the release notes:
  



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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Tom Leighton
Valve really need to add some extra methods to VAC to detect other 
cheats. For instance, an anti-cheat that is being developed for another 
game (That i had a small hand in) actively injects a dll into other 
applications, and then hooks the CreateProcess (Other process starting 
API's), so that it can then inject that dll and hook all the API related 
ot hacking. No need for Bans, simply stop the applications working (And 
have a whitelist of apps like xfire, etc).

It would work in theory, but in practise im not sure.

Adrian Lewis wrote:
 Yeh whats the deal with that? I've been seeing more evident cheaters and
 more cheating tools coming out for source games.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nick
 Sent: 24 March 2008 20:48
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] SDK Update - No More Beta

 Vac only works half the time anyway..
 http://www.youtube.com/results?search_query=css+hacksearch_type=

 I can always tell when Vac has been upgraded because I suddenly become
 the best player on any sever I join :)

 On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote:
   
 Does this mean VAC will work now?


  Mike Durand wrote:
   Hi All-
  
  
  
The Source SDK has been updated to address some crashes and is no
   longer in beta. Here are the release notes:
  



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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Justin Krenz
I'm not talking about if VAC detects cheaters nor did I want to start 
rants about it.  In the last SDK version, running a server with VAC 
enabled would kick each player after they had been on the server for 
roughly a minute.  Does this still happen?

Tom Leighton wrote:
 Valve really need to add some extra methods to VAC to detect other 
 cheats. For instance, an anti-cheat that is being developed for another 
 game (That i had a small hand in) actively injects a dll into other 
 applications, and then hooks the CreateProcess (Other process starting 
 API's), so that it can then inject that dll and hook all the API related 
 ot hacking. No need for Bans, simply stop the applications working (And 
 have a whitelist of apps like xfire, etc).
 
 It would work in theory, but in practise im not sure.
 
 Adrian Lewis wrote:
 Yeh whats the deal with that? I've been seeing more evident cheaters and
 more cheating tools coming out for source games.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Nick
 Sent: 24 March 2008 20:48
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] SDK Update - No More Beta

 Vac only works half the time anyway..
 http://www.youtube.com/results?search_query=css+hacksearch_type=

 I can always tell when Vac has been upgraded because I suddenly become
 the best player on any sever I join :)

 On Mon, Mar 24, 2008 at 3:04 PM, Justin Krenz [EMAIL PROTECTED] wrote:
   
 Does this mean VAC will work now?


  Mike Durand wrote:
   Hi All-
  
  
  
The Source SDK has been updated to address some crashes and is no
   longer in beta. Here are the release notes:
  



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[hlcoders] Has anyone seen Nem (Ryan Gregg)?

2008-03-24 Thread Jed
I know this is rather off topic but I figured some of you guys might
be able to help.

Has anyone had any recent contact with Ryan Gregg aka Nem, author of
the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of
vanished and I'm actually starting to wonder if he's OK.

Last contact I had with him was just after Xmas when he sent me an
updated version of VTFLib, the library we'd been working on and which
lies at the core of all our VTF tools. This was the new release with
7.4 support for TF2.

Last reply I had from him was 28th Dec and I thought we were just
about to release the new tools but then it just went quiet and I
haven't heard from him or had a reply to emails since then. Last post
he made on his forum was 28th Jan and last login, according to the
forums was 2nd March.

Normally I wouldnt be bothered but it was just the suddeness that it
all went quiet. As I said we seemed to be on the verge of a new
release of the VTF tools and he almost always replies to my mails. I
haven't seen him on MSN either.

So just wondering if anyone has had any sort of contact with him,
mainly so I know he hasn't fallen down a hole or something!

- Jed

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Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?

2008-03-24 Thread Cory de La Torre
Nope, but same for me, where is he?

On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote:

 I know this is rather off topic but I figured some of you guys might
 be able to help.

 Has anyone had any recent contact with Ryan Gregg aka Nem, author of
 the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of
 vanished and I'm actually starting to wonder if he's OK.

 Last contact I had with him was just after Xmas when he sent me an
 updated version of VTFLib, the library we'd been working on and which
 lies at the core of all our VTF tools. This was the new release with
 7.4 support for TF2.

 Last reply I had from him was 28th Dec and I thought we were just
 about to release the new tools but then it just went quiet and I
 haven't heard from him or had a reply to emails since then. Last post
 he made on his forum was 28th Jan and last login, according to the
 forums was 2nd March.

 Normally I wouldnt be bothered but it was just the suddeness that it
 all went quiet. As I said we seemed to be on the verge of a new
 release of the VTF tools and he almost always replies to my mails. I
 haven't seen him on MSN either.

 So just wondering if anyone has had any sort of contact with him,
 mainly so I know he hasn't fallen down a hole or something!

 - Jed

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Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?

2008-03-24 Thread Jed
Just noticed on his site, his last post from 21st March

I wrote the linked article so I'm aware of this. I have updated
versions of my tools that support v7.4, but I lost the source code for
the PS VTF Plug-In (I'll have to rewrite part of it) which is why
nothing has been released as of yet.

Guess my worrying was a bit premature then. Just wish he'd answered my mails :D

Sorry folks. False alarm.

- Jed

On 24/03/2008, Cory de La Torre [EMAIL PROTECTED] wrote:
 Nope, but same for me, where is he?


 On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote:
 
  I know this is rather off topic but I figured some of you guys might
  be able to help.
 
  Has anyone had any recent contact with Ryan Gregg aka Nem, author of
  the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of
  vanished and I'm actually starting to wonder if he's OK.
 
  Last contact I had with him was just after Xmas when he sent me an
  updated version of VTFLib, the library we'd been working on and which
  lies at the core of all our VTF tools. This was the new release with
  7.4 support for TF2.
 
  Last reply I had from him was 28th Dec and I thought we were just
  about to release the new tools but then it just went quiet and I
  haven't heard from him or had a reply to emails since then. Last post
  he made on his forum was 28th Jan and last login, according to the
  forums was 2nd March.
 
  Normally I wouldnt be bothered but it was just the suddeness that it
  all went quiet. As I said we seemed to be on the verge of a new
  release of the VTF tools and he almost always replies to my mails. I
  haven't seen him on MSN either.
 
  So just wondering if anyone has had any sort of contact with him,
  mainly so I know he hasn't fallen down a hole or something!
 
  - Jed
 
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Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?

2008-03-24 Thread Nick
Losing source code is hard when it is open source. Why didn't he make
the plugin open source too?

  versions of my tools that support v7.4, but I lost the source code for
  the PS VTF Plug-In (I'll have to rewrite part of it) which is why



On Mon, Mar 24, 2008 at 5:41 PM, Jed [EMAIL PROTECTED] wrote:
 Just noticed on his site, his last post from 21st March

  I wrote the linked article so I'm aware of this. I have updated
  versions of my tools that support v7.4, but I lost the source code for
  the PS VTF Plug-In (I'll have to rewrite part of it) which is why
  nothing has been released as of yet.

  Guess my worrying was a bit premature then. Just wish he'd answered my mails 
 :D

  Sorry folks. False alarm.

  - Jed



  On 24/03/2008, Cory de La Torre [EMAIL PROTECTED] wrote:
   Nope, but same for me, where is he?
  
  
   On Mon, Mar 24, 2008 at 3:34 PM, Jed [EMAIL PROTECTED] wrote:
   
I know this is rather off topic but I figured some of you guys might
be able to help.
   
Has anyone had any recent contact with Ryan Gregg aka Nem, author of
the VTF Photoshop Plugin and VTF Edit? Reason for asking, he's sort of
vanished and I'm actually starting to wonder if he's OK.
   
Last contact I had with him was just after Xmas when he sent me an
updated version of VTFLib, the library we'd been working on and which
lies at the core of all our VTF tools. This was the new release with
7.4 support for TF2.
   
Last reply I had from him was 28th Dec and I thought we were just
about to release the new tools but then it just went quiet and I
haven't heard from him or had a reply to emails since then. Last post
he made on his forum was 28th Jan and last login, according to the
forums was 2nd March.
   
Normally I wouldnt be bothered but it was just the suddeness that it
all went quiet. As I said we seemed to be on the verge of a new
release of the VTF tools and he almost always replies to my mails. I
haven't seen him on MSN either.
   
So just wondering if anyone has had any sort of contact with him,
mainly so I know he hasn't fallen down a hole or something!
   
- Jed
   
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Re: [hlcoders] Has anyone seen Nem (Ryan Gregg)?

2008-03-24 Thread John Sheu
On Monday 24 March 2008, Nick wrote:
 Losing source code is hard when it is open source. Why didn't he make
 the plugin open source too?

The canonical quote:

On Saturday 20 July 1996, Linus Torvalds wrote:
 Only wimps use tape backup: _real_ men just upload their important stuff
 on ftp, and let the rest of the world mirror it ;)

http://groups.google.com/group/linux.dev.kernel/msg/76ae734d543e396d

-John Sheu

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Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Tom Edwards
Bug 260 (error 21: A different version of this FS is already in use) is 
the most irritating issue for me at the moment.

http://developer.valvesoftware.com/cgi-bin/bugzilla/show_bug.cgi?id=260



Mike Durand wrote:
 Please overcome your typical shyness and report any problems you have to
 me. J


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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Mark Chandler
Yeah, sorry little sleep doesn’t help

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, March 25, 2008 2:16 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

Dont you mean irc? Isnt iirc an abbreviation for something else? :P

Mark Chandler wrote:
 Well its not to hard to make a plugin that connects to iirc and sends a
msg.
 Will have to look into the steam community part.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
 Sent: Monday, March 24, 2008 9:02 PM
 To: 'Discussion of Half-Life Programming'
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 ? Sending a message to the server admin over the steam community?
 Do you have a link for this plugin?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Mark
 Chandler
 Gesendet: Sonntag, 23. März 2008 22:06
 An: 'Discussion of Half-Life Programming'
 Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 You can all ready do this using a server plugin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
 Sent: Monday, March 24, 2008 5:17 AM
 To: 'Discussion of Half-Life Programming'
 Subject: [hlcoders] feature request for tf2 and other srcds and hlds
server

 Hi @valve

 Please integrate a command or api into the server or a api into the steam
 community, which makes me able to code a server plugging whit it players
can
 send the server admins a message if there is a problem with players or the
 server.   

 R-Hehl


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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Tom Leighton
So thats why you're ow playing TF2? xD

Mark Chandler wrote:
 Yeah, sorry little sleep doesn’t help

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Tuesday, March 25, 2008 2:16 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 Dont you mean irc? Isnt iirc an abbreviation for something else? :P

 Mark Chandler wrote:
   
 Well its not to hard to make a plugin that connects to iirc and sends a
 
 msg.
   
 Will have to look into the steam community part.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
 Sent: Monday, March 24, 2008 9:02 PM
 To: 'Discussion of Half-Life Programming'
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 ? Sending a message to the server admin over the steam community?
 Do you have a link for this plugin?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Mark
 Chandler
 Gesendet: Sonntag, 23. März 2008 22:06
 An: 'Discussion of Half-Life Programming'
 Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 You can all ready do this using a server plugin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael Hehl
 Sent: Monday, March 24, 2008 5:17 AM
 To: 'Discussion of Half-Life Programming'
 Subject: [hlcoders] feature request for tf2 and other srcds and hlds
 
 server
   
 Hi @valve

 Please integrate a command or api into the server or a api into the steam
 community, which makes me able to code a server plugging whit it players
 
 can
   
 send the server admins a message if there is a problem with players or the
 server.   

 R-Hehl


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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Mark Chandler
The original msg was sent 20 hours ago. :P

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, March 25, 2008 11:06 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] feature request for tf2 and other srcds and
hldsserver

So thats why you're ow playing TF2? xD

Mark Chandler wrote:
 Yeah, sorry little sleep doesn’t help

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Tuesday, March 25, 2008 2:16 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 Dont you mean irc? Isnt iirc an abbreviation for something else? :P

 Mark Chandler wrote:
   
 Well its not to hard to make a plugin that connects to iirc and sends a
 
 msg.
   
 Will have to look into the steam community part.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael
Hehl
 Sent: Monday, March 24, 2008 9:02 PM
 To: 'Discussion of Half-Life Programming'
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 ? Sending a message to the server admin over the steam community?
 Do you have a link for this plugin?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Mark
 Chandler
 Gesendet: Sonntag, 23. März 2008 22:06
 An: 'Discussion of Half-Life Programming'
 Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 You can all ready do this using a server plugin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael
Hehl
 Sent: Monday, March 24, 2008 5:17 AM
 To: 'Discussion of Half-Life Programming'
 Subject: [hlcoders] feature request for tf2 and other srcds and hlds
 
 server
   
 Hi @valve

 Please integrate a command or api into the server or a api into the steam
 community, which makes me able to code a server plugging whit it players
 
 can
   
 send the server admins a message if there is a problem with players or
the
 server.   

 R-Hehl


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Tom Leighton
And you think i'd notice? Need some sleep :yawn:

Mark Chandler wrote:
 The original msg was sent 20 hours ago. :P

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Tuesday, March 25, 2008 11:06 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 So thats why you're ow playing TF2? xD

 Mark Chandler wrote:
   
 Yeah, sorry little sleep doesn’t help

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
 Sent: Tuesday, March 25, 2008 2:16 AM
 To: Discussion of Half-Life Programming
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 Dont you mean irc? Isnt iirc an abbreviation for something else? :P

 Mark Chandler wrote:
   
 
 Well its not to hard to make a plugin that connects to iirc and sends a
 
   
 msg.
   
 
 Will have to look into the steam community part.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael
   
 Hehl
   
 Sent: Monday, March 24, 2008 9:02 PM
 To: 'Discussion of Half-Life Programming'
 Subject: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 ? Sending a message to the server admin over the steam community?
 Do you have a link for this plugin?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Mark
 Chandler
 Gesendet: Sonntag, 23. März 2008 22:06
 An: 'Discussion of Half-Life Programming'
 Betreff: Re: [hlcoders] feature request for tf2 and other srcds and
 hldsserver

 You can all ready do this using a server plugin.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Raphael
   
 Hehl
   
 Sent: Monday, March 24, 2008 5:17 AM
 To: 'Discussion of Half-Life Programming'
 Subject: [hlcoders] feature request for tf2 and other srcds and hlds
 
   
 server
   
 
 Hi @valve

 Please integrate a command or api into the server or a api into the steam
 community, which makes me able to code a server plugging whit it players
 
   
 can
   
 
 send the server admins a message if there is a problem with players or
   
 the
   
 server.   

 R-Hehl


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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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[hlcoders] Next step in making facial flexs?

2008-03-24 Thread Jake Breen
Okay so I was following 
http://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set

And thats the only thing I can find about facial flexes. So what do I do 
next?
http://oxihosting.com/files/100/Postal%202%20Port/MikeJs%20Army%20of%20heads.jpg



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