[hlds] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-01-24 Thread Eric Smith
We're working on mandatory updates for TF2, DoD:S, and HL2:DM. We should have 
them ready soon.

-Eric


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[hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-01-24 Thread Eric Smith
We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the 
updates are below.

-Eric

--

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug that was preventing some crashes from being reported
- Fixed the chat window not accepting characters for some languages

Team Fortress 2
- Added raw mouse input for the Linux version
- Fixed missing text in the recipe descriptions for The Rescue Ranger, The 
Loose Cannon, and The Vaccinator
- Updated the equip_region setting for The Bootie Time
- Updated The Menpo to be paintable
- Updated The Last Straw to be paintable
- Updated The Digit Divulger with new styles
- Updated The Rescue Ranger so it can be used as an ingredient when crafting
- Updated the localization files
- Updated the Item Import Tool
   - Improved UI layout
   - Added support for facial animations
   - Fixed skins sticking after a different DMX was loaded
   - Added support for LOD testing
   - Hats will automatically add an Unusual attachment point to bip_head

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[hlds] Web UI not working?

2013-01-24 Thread List User

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Is that timing out for everyone or am I blocked?

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Re: [hlds] Web UI not working?

2013-01-24 Thread [BT]Black V
broken, valve not gotten round to fixing, there was a couple of mails a
week or 2 back about this
Cheers


On Fri, Jan 25, 2013 at 3:01 PM, List User l...@redspeedservers.com wrote:

 https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 Is that timing out for everyone or am I blocked?

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-- 
Cheers

Terry Wrennall
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Re: [hlds] Web UI not working?

2013-01-24 Thread wickedplayer494 .
This was due to a previously mentioned security issue:

Milton Ngan mil...@valvesoftware.com
Jan 16 (8 days ago)

to Half-Life
We had to disable it due to a security issue. We haven't had time to
fix it with the holiday load.

On Thu, Jan 24, 2013 at 8:01 PM, List User l...@redspeedservers.com wrote:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 Is that timing out for everyone or am I blocked?

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Re: [hlds] Web UI not working?

2013-01-24 Thread List User

Does anyone know how I can subscribe to the cs_go mailing list without it?

On 1/24/2013 9:09 PM, wickedplayer494 . wrote:

This was due to a previously mentioned security issue:

Milton Ngan mil...@valvesoftware.com
Jan 16 (8 days ago)

to Half-Life
We had to disable it due to a security issue. We haven't had time to
fix it with the holiday load.

On Thu, Jan 24, 2013 at 8:01 PM, List User l...@redspeedservers.com wrote:

https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Is that timing out for everyone or am I blocked?

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[hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread pilger
Hey guys,


I know his has been discussed before on the thread
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html, but
my server has been plaged with massive lag spikes once every hour or so.
Sometimes the lag is just a prolonged freeze and sometimes the server
remains inacessible for 30 seconds.

I've monitored the server's network during the events and it shows no
problem whatsoever. I've also tried disabling metamod and sourcemod
altogether but the problem sill occours.

My host administrator told me that he hasn't noticed anything unusual with
memory or CPU usage during the events either.

The only thing associated with the problem is the solid occourence of a log
entry about auth tickets everytime the server freezes or everybody see the
red timeout timer on the upper right corner. The auth problem looks as
following:

*L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure
 code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
 code 6
 L 01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


Since it has nothing to do with network or plugins, I can't help but wonder
the same thing people were wondering on
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html. What
could be causing this? Can an auth ticket issue cause massive lag on a
server? If not, what could be causing the lag and the auth ticket problem?

Any help on this would be muchly appreciated since it has been drawing
players out of the server since the beggining of the year already.


Thanks in advance.

_pilger
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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
This is very, very, VERY interesting to me. We have been battling small lag
spikes on our server and clients timing out in bunches. Just yesterday
everyone on our server timed out all at once. I submitted a ticket to
support who said there was absolutely nothing wrong with the network.
Nothing on the system points to a specific problem. We have also had
players reporting the connection loss error randomly appearing in the upper
right. I'm not sure if this would help matters or not but could you provide
your provider and system specs/OS?

On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual with
 memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of a
 log entry about auth tickets everytime the server freezes or everybody see
 the red timeout timer on the upper right corner. The auth problem looks as
 following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
 code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure
 code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
 code 6
 L 01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag on a
 server? If not, what could be causing the lag and the auth ticket problem?

 Any help on this would be muchly appreciated since it has been drawing
 players out of the server since the beggining of the year already.


 Thanks in advance.

 _pilger


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 please visit:
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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread List User

What game are you seeing this on, TF2?

On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
This is very, very, VERY interesting to me. We have been battling 
small lag spikes on our server and clients timing out in bunches. Just 
yesterday everyone on our server timed out all at once. I submitted a 
ticket to support who said there was absolutely nothing wrong with the 
network. Nothing on the system points to a specific problem. We have 
also had players reporting the connection loss error randomly 
appearing in the upper right. I'm not sure if this would help matters 
or not but could you provide your provider and system specs/OS?


On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com 
mailto:pilger...@gmail.com wrote:


Hey guys,


I know his has been discussed before on the thread
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
but my server has been plaged with massive lag spikes once every
hour or so. Sometimes the lag is just a prolonged freeze and
sometimes the server remains inacessible for 30 seconds.

I've monitored the server's network during the events and it shows
no problem whatsoever. I've also tried disabling metamod and
sourcemod altogether but the problem sill occours.

My host administrator told me that he hasn't noticed anything
unusual with memory or CPU usage during the events either.

The only thing associated with the problem is the solid occourence
of a log entry about auth tickets everytime the server freezes or
everybody see the red timeout timer on the upper right corner. The
auth problem looks as following:

/L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received
failure code 6
L 01/24/2013 - 20:16:15:
HunterBR88STEAM_0:0:*Red disconnected
(reason Client left game (Steam auth ticket has been canceled))

L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal
received failure code 6
L 01/24/2013 - 17:46:15: Dessa
50.cal442STEAM_0:1:*Blue disconnected
(reason Client left game (Steam auth ticket has been canceled))
L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received
failure code 6
L 01/24/2013 - 17:46:15:
Firagonaut438STEAM_0:1:*Red disconnected
(reason Client left game (Steam auth ticket has been canceled))

L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received
failure code 6
L 01/24/2013 - 23:23:33:
polar244STEAM_0:0:*Red disconnected
(reason Client left game (Steam auth ticket has been canceled))/


Since it has nothing to do with network or plugins, I can't help
but wonder the same thing people were wondering on
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
What could be causing this? Can an auth ticket issue cause massive
lag on a server? If not, what could be causing the lag and the
auth ticket problem?

Any help on this would be muchly appreciated since it has been
drawing players out of the server since the beggining of the year
already.


Thanks in advance.

_pilger


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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
Yep.

On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling small
 lag spikes on our server and clients timing out in bunches. Just yesterday
 everyone on our server timed out all at once. I submitted a ticket to
 support who said there was absolutely nothing wrong with the network.
 Nothing on the system points to a specific problem. We have also had
 players reporting the connection loss error randomly appearing in the upper
 right. I'm not sure if this would help matters or not but could you provide
 your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual
 with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of a
 log entry about auth tickets everytime the server freezes or everybody see
 the red timeout timer on the upper right corner. The auth problem looks as
 following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
 code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received failure
 code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
 code 6
 L 01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag on a
 server? If not, what could be causing the lag and the auth ticket problem?

 Any help on this would be muchly appreciated since it has been drawing
 players out of the server since the beggining of the year already.


 Thanks in advance.

 _pilger


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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread List User
I checked a couple of TF2 servers we host for people and I don't see 
that, and these are pretty full servers.

It may be the network, can you provide an IP so I can lookup the network?

On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

Yep.

On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.com 
mailto:l...@redspeedservers.com wrote:


What game are you seeing this on, TF2?


On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

This is very, very, VERY interesting to me. We have been battling
small lag spikes on our server and clients timing out in bunches.
Just yesterday everyone on our server timed out all at once. I
submitted a ticket to support who said there was absolutely
nothing wrong with the network. Nothing on the system points to a
specific problem. We have also had players reporting the
connection loss error randomly appearing in the upper right. I'm
not sure if this would help matters or not but could you provide
your provider and system specs/OS?

On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com
mailto:pilger...@gmail.com wrote:

Hey guys,


I know his has been discussed before on the thread
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
but my server has been plaged with massive lag spikes once
every hour or so. Sometimes the lag is just a prolonged
freeze and sometimes the server remains inacessible for 30
seconds.

I've monitored the server's network during the events and it
shows no problem whatsoever. I've also tried disabling
metamod and sourcemod altogether but the problem sill occours.

My host administrator told me that he hasn't noticed anything
unusual with memory or CPU usage during the events either.

The only thing associated with the problem is the solid
occourence of a log entry about auth tickets everytime the
server freezes or everybody see the red timeout timer on the
upper right corner. The auth problem looks as following:

/L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR
received failure code 6
L 01/24/2013 - 20:16:15:
HunterBR88STEAM_0:0:*Red disconnected
(reason Client left game (Steam auth ticket has been
canceled))

L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal
received failure code 6
L 01/24/2013 - 17:46:15: Dessa
50.cal442STEAM_0:1:*Blue disconnected
(reason Client left game (Steam auth ticket has been
canceled))
L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut
received failure code 6
L 01/24/2013 - 17:46:15:
Firagonaut438STEAM_0:1:*Red
disconnected (reason Client left game (Steam auth ticket
has been canceled))

L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received
failure code 6
L 01/24/2013 - 23:23:33:
polar244STEAM_0:0:*Red disconnected
(reason Client left game (Steam auth ticket has been
canceled))/


Since it has nothing to do with network or plugins, I can't
help but wonder the same thing people were wondering on
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
What could be causing this? Can an auth ticket issue cause
massive lag on a server? If not, what could be causing the
lag and the auth ticket problem?

Any help on this would be muchly appreciated since it has
been drawing players out of the server since the beggining of
the year already.


Thanks in advance.

_pilger


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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread pilger
Essay, I've been getting these reports as well. Some people randomly losing
their connection and sometimes the massive lag to everybody that I've
mentioned before.

I'll check the OS/Specs with my host and post here, but the server address
is tf2.bazzinga.com.br:27027. Feel free to check for potential problems on
the network. I didn't find any.

On 25 January 2013 01:20, List User l...@redspeedservers.com wrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling small
 lag spikes on our server and clients timing out in bunches. Just yesterday
 everyone on our server timed out all at once. I submitted a ticket to
 support who said there was absolutely nothing wrong with the network.
 Nothing on the system points to a specific problem. We have also had
 players reporting the connection loss error randomly appearing in the upper
 right. I'm not sure if this would help matters or not but could you provide
 your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual
 with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of a
 log entry about auth tickets everytime the server freezes or everybody see
 the red timeout timer on the upper right corner. The auth problem looks as
 following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
 code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
 failure code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
 code 6
 L 01/24/2013 - 17:46:15:
 Firagonaut438STEAM_0:1:*Red disconnected (reason
 Client left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag on a
 server? If not, what could be causing the lag and the auth ticket problem?

 Any help on this would be muchly appreciated since it has been drawing
 players out of the server since the beggining of the year already.


 Thanks in advance.

 _pilger


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 please visit:
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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
We had the issue on one host and switched providers entirely. Now we're
starting to have reports of the exact same thing as before. Different
network entirely, brand new install and doesn't matter whether we're
running MM:SM or not.

On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling small
 lag spikes on our server and clients timing out in bunches. Just yesterday
 everyone on our server timed out all at once. I submitted a ticket to
 support who said there was absolutely nothing wrong with the network.
 Nothing on the system points to a specific problem. We have also had
 players reporting the connection loss error randomly appearing in the upper
 right. I'm not sure if this would help matters or not but could you provide
 your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual
 with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of a
 log entry about auth tickets everytime the server freezes or everybody see
 the red timeout timer on the upper right corner. The auth problem looks as
 following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
 code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
 failure code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
 code 6
 L 01/24/2013 - 17:46:15:
 Firagonaut438STEAM_0:1:*Red disconnected (reason
 Client left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag on a
 server? If not, what could be causing the lag and the auth ticket problem?

 Any help on this would be muchly appreciated since it has been drawing
 players out of the server since the beggining of the year already.


 Thanks in advance.

 _pilger


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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread List User

Essay, Are you located in the US or elsewhere? Test IP?

Pilger, It might be the network. I've looked over the network carriers 
and the only non-Brazilian carrier is Cogent, which is known for 
terrible connections. If VALVe doesn't have any Steam servers in Steam, 
that may happen because Cogent is crap. So basically, my theory is, lost 
connection to steam for a bit = forget about other network connections 
and start dropping steam users to protect it from spoofing. Of course 
this all can be a coincidence and we will find out from Essay's setup 
whether it is providing he gives us the location of the servers and a 
test IP.


On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:
We had the issue on one host and switched providers entirely. Now 
we're starting to have reports of the exact same thing as before. 
Different network entirely, brand new install and doesn't matter 
whether we're running MM:SM or not.


On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.com 
mailto:l...@redspeedservers.com wrote:


I checked a couple of TF2 servers we host for people and I don't
see that, and these are pretty full servers.
It may be the network, can you provide an IP so I can lookup the
network?


On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

Yep.

On Thu, Jan 24, 2013 at 10:12 PM, List User
l...@redspeedservers.com mailto:l...@redspeedservers.com wrote:

What game are you seeing this on, TF2?


On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

This is very, very, VERY interesting to me. We have been
battling small lag spikes on our server and clients timing
out in bunches. Just yesterday everyone on our server timed
out all at once. I submitted a ticket to support who said
there was absolutely nothing wrong with the network. Nothing
on the system points to a specific problem. We have also had
players reporting the connection loss error randomly
appearing in the upper right. I'm not sure if this would
help matters or not but could you provide your provider and
system specs/OS?

On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com
mailto:pilger...@gmail.com wrote:

Hey guys,


I know his has been discussed before on the thread

http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
but my server has been plaged with massive lag spikes
once every hour or so. Sometimes the lag is just a
prolonged freeze and sometimes the server remains
inacessible for 30 seconds.

I've monitored the server's network during the events
and it shows no problem whatsoever. I've also tried
disabling metamod and sourcemod altogether but the
problem sill occours.

My host administrator told me that he hasn't noticed
anything unusual with memory or CPU usage during the
events either.

The only thing associated with the problem is the solid
occourence of a log entry about auth tickets everytime
the server freezes or everybody see the red timeout
timer on the upper right corner. The auth problem looks
as following:

/L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR
received failure code 6
L 01/24/2013 - 20:16:15:
HunterBR88STEAM_0:0:*Red
disconnected (reason Client left game (Steam auth
ticket has been canceled))

L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa
50.cal received failure code 6
L 01/24/2013 - 17:46:15: Dessa
50.cal442STEAM_0:1:*Blue
disconnected (reason Client left game (Steam auth
ticket has been canceled))
L 01/24/2013 - 17:46:15: STEAMAUTH: Client
Firagonaut received failure code 6
L 01/24/2013 - 17:46:15:
Firagonaut438STEAM_0:1:*Red
disconnected (reason Client left game (Steam auth
ticket has been canceled))

L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar
received failure code 6
L 01/24/2013 - 23:23:33:
polar244STEAM_0:0:*Red
disconnected (reason Client left game (Steam auth
ticket has been canceled))/


Since it has nothing to do with network or plugins, I
can't help but wonder the same thing people were
wondering on

http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
What could be causing this? Can an auth ticket issue
cause massive lag on a server? If not, what could be
causing the lag and the 

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread Essay Tew Phaun
Test IP: 69.147.224.122

On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.comwrote:

  Essay, Are you located in the US or elsewhere? Test IP?

 Pilger, It might be the network. I've looked over the network carriers and
 the only non-Brazilian carrier is Cogent, which is known for terrible
 connections. If VALVe doesn't have any Steam servers in Steam, that may
 happen because Cogent is crap. So basically, my theory is, lost connection
 to steam for a bit = forget about other network connections and start
 dropping steam users to protect it from spoofing. Of course this all can be
 a coincidence and we will find out from Essay's setup whether it is
 providing he gives us the location of the servers and a test IP.


 On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

 We had the issue on one host and switched providers entirely. Now we're
 starting to have reports of the exact same thing as before. Different
 network entirely, brand new install and doesn't matter whether we're
 running MM:SM or not.

 On Thu, Jan 24, 2013 at 10:20 PM, List User l...@redspeedservers.comwrote:

  I checked a couple of TF2 servers we host for people and I don't see
 that, and these are pretty full servers.
 It may be the network, can you provide an IP so I can lookup the network?


 On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

 Yep.

 On Thu, Jan 24, 2013 at 10:12 PM, List User l...@redspeedservers.comwrote:

  What game are you seeing this on, TF2?


 On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

 This is very, very, VERY interesting to me. We have been battling small
 lag spikes on our server and clients timing out in bunches. Just yesterday
 everyone on our server timed out all at once. I submitted a ticket to
 support who said there was absolutely nothing wrong with the network.
 Nothing on the system points to a specific problem. We have also had
 players reporting the connection loss error randomly appearing in the upper
 right. I'm not sure if this would help matters or not but could you provide
 your provider and system specs/OS?

 On Thu, Jan 24, 2013 at 9:28 PM, pilger pilger...@gmail.com wrote:

 Hey guys,


 I know his has been discussed before on the thread
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
 but my server has been plaged with massive lag spikes once every hour or
 so. Sometimes the lag is just a prolonged freeze and sometimes the server
 remains inacessible for 30 seconds.

 I've monitored the server's network during the events and it shows no
 problem whatsoever. I've also tried disabling metamod and sourcemod
 altogether but the problem sill occours.

 My host administrator told me that he hasn't noticed anything unusual
 with memory or CPU usage during the events either.

 The only thing associated with the problem is the solid occourence of a
 log entry about auth tickets everytime the server freezes or everybody see
 the red timeout timer on the upper right corner. The auth problem looks as
 following:

 *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
 code 6
 L 01/24/2013 - 20:16:15: HunterBR88STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))

 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
 failure code 6
 L 01/24/2013 - 17:46:15: Dessa
 50.cal442STEAM_0:1:*Blue disconnected (reason Client
 left game (Steam auth ticket has been canceled))
 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received failure
 code 6
 L 01/24/2013 - 17:46:15:
 Firagonaut438STEAM_0:1:*Red disconnected (reason
 Client left game (Steam auth ticket has been canceled))

 L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure code
 6
 L 01/24/2013 - 23:23:33: polar244STEAM_0:0:*Red
 disconnected (reason Client left game (Steam auth ticket has been
 canceled))*


 Since it has nothing to do with network or plugins, I can't help but
 wonder the same thing people were wondering on
 http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html.
 What could be causing this? Can an auth ticket issue cause massive lag on a
 server? If not, what could be causing the lag and the auth ticket problem?

 Any help on this would be muchly appreciated since it has been drawing
 players out of the server since the beggining of the year already.


 Thanks in advance.

 _pilger


 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




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Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread cmunroe
 

This is common on map changes, just fyi. 

On , Essay Tew Phaun
wrote: 

 We had the issue on one host and switched providers entirely.
Now we're starting to have reports of the exact same thing as before.
Different network entirely, brand new install and doesn't matter whether
we're running MM:SM or not.
 
 On Thu, Jan 24, 2013 at 10:20 PM, List
User l...@redspeedservers.com wrote:
 
 I checked a couple of TF2
servers we host for people and I don't see that, and these are pretty
full servers.
 It may be the network, can you provide an IP so I can
lookup the network? 
 
 On 1/24/2013 10:16 PM, Essay Tew Phaun
wrote: 
 
 Yep.
 
 On Thu, Jan 24, 2013 at 10:12 PM, List
User l...@redspeedservers.com wrote:
 
 What game are you
seeing this on, TF2? 
 
 On 1/24/2013 10:08 PM, Essay Tew Phaun
wrote: 
 
 This is very, very, VERY interesting to me. We have
been battling small lag spikes on our server and clients timing out in
bunches. Just yesterday everyone on our server timed out all at once. I
submitted a ticket to support who said there was absolutely nothing
wrong with the network. Nothing on the system points to a specific
problem. We have also had players reporting the connection loss error
randomly appearing in the upper right. I'm not sure if this would help
matters or not but could you provide your provider and system
specs/OS?
 
 On Thu, Jan 24, 2013 at 9:28 PM, pilger
pilger...@gmail.com wrote:
 
 Hey guys,
 
 I
know his has been discussed before on the thread
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html
[1], but my server has been plaged with massive lag spikes once every
hour or so. Sometimes the lag is just a prolonged freeze and sometimes
the server remains inacessible for 30 seconds.
 
 I've
monitored the server's network during the events and it shows no problem
whatsoever. I've also tried disabling metamod and sourcemod altogether
but the problem sill occours. 
 
 My host administrator told
me that he hasn't noticed anything unusual with memory or CPU usage
during the events either.
 
 The only thing associated with
the problem is the solid occourence of a log entry about auth tickets
everytime the server freezes or everybody see the red timeout timer on
the upper right corner. The auth problem looks as following:


 L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received
failure code 6
 L 01/24/2013 - 20:16:15:
HunterBR88STEAM_0:0:*Red disconnected (reason
Client left game (Steam auth ticket has been canceled))


 L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal
received failure code 6
 L 01/24/2013 - 17:46:15: Dessa
50.cal442STEAM_0:1:*Blue disconnected (reason Client
left game (Steam auth ticket has been canceled))
 L 01/24/2013 -
17:46:15: STEAMAUTH: Client Firagonaut received failure code 6
 L
01/24/2013 - 17:46:15: Firagonaut438STEAM_0:1:*Red
disconnected (reason Client left game (Steam auth ticket has been
canceled))
 
 L 01/24/2013 - 23:23:33: STEAMAUTH: Client
polar received failure code 6
 L 01/24/2013 - 23:23:33:
polar244STEAM_0:0:*Red disconnected (reason Client
left game (Steam auth ticket has been canceled))
 
 Since
it has nothing to do with network or plugins, I can't help but wonder
the same thing people were wondering on
http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html
[1]. What could be causing this? Can an auth ticket issue cause massive
lag on a server? If not, what could be causing the lag and the auth
ticket problem?
 
 Any help on this would be muchly
appreciated since it has been drawing players out of the server since
the beggining of the year already.
 
 Thanks in
advance.
 
 _pilger
 

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[1]

Re: [hlds] Massive lag (5-30 seconds) associated with Steam auth ticket has been canceled

2013-01-24 Thread List User
Alright, that's in NY, USA, and while it uses Cogent as well, it has 
plenty of other carriers, so you can strike that off that list. I just 
need to figure out why this doesn't happen to me in TX, USA...


I know for a fact Steam has servers around the NY region.

On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:

Test IP: 69.147.224.122

On Thu, Jan 24, 2013 at 11:24 PM, List User l...@redspeedservers.com 
mailto:l...@redspeedservers.com wrote:


Essay, Are you located in the US or elsewhere? Test IP?

Pilger, It might be the network. I've looked over the network
carriers and the only non-Brazilian carrier is Cogent, which is
known for terrible connections. If VALVe doesn't have any Steam
servers in Steam, that may happen because Cogent is crap. So
basically, my theory is, lost connection to steam for a bit =
forget about other network connections and start dropping steam
users to protect it from spoofing. Of course this all can be a
coincidence and we will find out from Essay's setup whether it is
providing he gives us the location of the servers and a test IP.


On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:

We had the issue on one host and switched providers entirely. Now
we're starting to have reports of the exact same thing as before.
Different network entirely, brand new install and doesn't matter
whether we're running MM:SM or not.

On Thu, Jan 24, 2013 at 10:20 PM, List User
l...@redspeedservers.com mailto:l...@redspeedservers.com wrote:

I checked a couple of TF2 servers we host for people and I
don't see that, and these are pretty full servers.
It may be the network, can you provide an IP so I can lookup
the network?


On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:

Yep.

On Thu, Jan 24, 2013 at 10:12 PM, List User
l...@redspeedservers.com mailto:l...@redspeedservers.com
wrote:

What game are you seeing this on, TF2?


On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:

This is very, very, VERY interesting to me. We have
been battling small lag spikes on our server and
clients timing out in bunches. Just yesterday everyone
on our server timed out all at once. I submitted a
ticket to support who said there was absolutely nothing
wrong with the network. Nothing on the system points to
a specific problem. We have also had players reporting
the connection loss error randomly appearing in the
upper right. I'm not sure if this would help matters or
not but could you provide your provider and system
specs/OS?

On Thu, Jan 24, 2013 at 9:28 PM, pilger
pilger...@gmail.com mailto:pilger...@gmail.com wrote:

Hey guys,


I know his has been discussed before on the thread

http://www.mail-archive.com/hlds@list.valvesoftware.com/msg47828.html,
but my server has been plaged with massive lag
spikes once every hour or so. Sometimes the lag is
just a prolonged freeze and sometimes the server
remains inacessible for 30 seconds.

I've monitored the server's network during the
events and it shows no problem whatsoever. I've
also tried disabling metamod and sourcemod
altogether but the problem sill occours.

My host administrator told me that he hasn't
noticed anything unusual with memory or CPU usage
during the events either.

The only thing associated with the problem is the
solid occourence of a log entry about auth tickets
everytime the server freezes or everybody see the
red timeout timer on the upper right corner. The
auth problem looks as following:

/L 01/24/2013 - 20:16:15: STEAMAUTH: Client
HunterBR received failure code 6
L 01/24/2013 - 20:16:15:
HunterBR88STEAM_0:0:*Red
disconnected (reason Client left game (Steam
auth ticket has been canceled))

L 01/24/2013 - 17:46:15: STEAMAUTH: Client
Dessa 50.cal received failure code 6
L 01/24/2013 - 17:46:15: Dessa
50.cal442STEAM_0:1:*Blue
disconnected (reason Client left game (Steam
auth ticket has been canceled))
L 01/24/2013 - 17:46:15: STEAMAUTH: Client
Firagonaut received failure code 6
L 01/24/2013 - 17:46:15:
Firagonaut438STEAM_0:1:*Red
disconnected (reason Client left game (Steam