I checked a couple of TF2 servers we host for people and I don't see
that, and these are pretty full servers.
It may be the network, can you provide an IP so I can lookup the network?
On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
Yep.
On Thu, Jan 24, 2013 at 10:12 PM, List User <[email protected]
<mailto:[email protected]>> wrote:
What game are you seeing this on, TF2?
On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
This is very, very, VERY interesting to me. We have been battling
small lag spikes on our server and clients timing out in bunches.
Just yesterday everyone on our server timed out all at once. I
submitted a ticket to support who said there was absolutely
nothing wrong with the network. Nothing on the system points to a
specific problem. We have also had players reporting the
connection loss error randomly appearing in the upper right. I'm
not sure if this would help matters or not but could you provide
your provider and system specs/OS?
On Thu, Jan 24, 2013 at 9:28 PM, pilger <[email protected]
<mailto:[email protected]>> wrote:
Hey guys,
I know his has been discussed before on the thread
http://www.mail-archive.com/[email protected]/msg47828.html,
but my server has been plaged with massive lag spikes once
every hour or so. Sometimes the lag is just a prolonged
"freeze" and sometimes the server remains inacessible for 30
seconds.
I've monitored the server's network during the events and it
shows no problem whatsoever. I've also tried disabling
metamod and sourcemod altogether but the problem sill occours.
My host administrator told me that he hasn't noticed anything
unusual with memory or CPU usage during the events either.
The only thing associated with the problem is the solid
occourence of a log entry about auth tickets everytime the
server freezes or everybody see the red timeout timer on the
upper right corner. The auth problem looks as following:
/L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR
received failure code 6
L 01/24/2013 - 20:16:15:
"HunterBR<88><STEAM_0:0:*************><Red>" disconnected
(reason "Client left game (Steam auth ticket has been
canceled)")
L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal
received failure code 6
L 01/24/2013 - 17:46:15: "Dessa
50.cal<442><STEAM_0:1:*************><Blue>" disconnected
(reason "Client left game (Steam auth ticket has been
canceled)")
L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut
received failure code 6
L 01/24/2013 - 17:46:15:
"Firagonaut<438><STEAM_0:1:*************><Red>"
disconnected (reason "Client left game (Steam auth ticket
has been canceled)")
L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received
failure code 6
L 01/24/2013 - 23:23:33:
"polar<244><STEAM_0:0:*************><Red>" disconnected
(reason "Client left game (Steam auth ticket has been
canceled)")/
Since it has nothing to do with network or plugins, I can't
help but wonder the same thing people were wondering on
http://www.mail-archive.com/[email protected]/msg47828.html.
What could be causing this? Can an auth ticket issue cause
massive lag on a server? If not, what could be causing the
lag and the auth ticket problem?
Any help on this would be muchly appreciated since it has
been drawing players out of the server since the beggining of
the year already.
Thanks in advance.
_pilger
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