Re: [hlds] Left 4 Dead 2 Update Released
Just ignore him, he is always replying with stop spamming. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: June-10-10 1:16 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Released What do you mean you people... From: lambda1_...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 11 Jun 2010 01:08:00 +0800 Subject: Re: [hlds] Left 4 Dead 2 Update Released STOP SPAMMING. honestly you people. Date: Thu, 10 Jun 2010 10:03:37 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead 2 Update Released You'd be so lucky to get a reply... From: Jonah Hirsch crazydog...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com Sent: Wed, June 9, 2010 7:57:27 PM Subject: [hlds] Left 4 Dead 2 Update Released -Changed Survivorbot item hunting behavior -SurvivorBots now stay closer to human players in all game modes -Fixed Survivorbot navigation issue in The Passing: Riverbank -Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker -Fixed condition where SurvivorBots would not enter the saferoom -Increased self-inflicted friendly fire damage from the Grenade Launcher -Fixed bug where the M60 would reset its ammo if dropped in certain situations -Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies PS: This one isn't even a mutation update, and there wasn't an official email...did Jason just stop sending L4D2 emails? :P Jonah Hirsch --- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ View photos of singles in your area! Looking for a hot date? http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the too busy. Combine all your e-mail accounts with Hotmail. http://www.windowslive.com/campaign/thenewbusy?tile=multiaccountocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released
Not enough content servers ? Sigh.. emailed them last week yet to get a response. Guess they don't want free servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: May-27-10 7:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released Been trying to update for the past 20 minutes. My client server files downloaded about 15 minutes ago. What is wrong with the update tool? :( On Thu, May 27, 2010 at 4:17 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta are now available. Please run hldsupdatetool to receive the update. The specific changes include: GameUI - Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode. Server Browser - Fixed a crash caused by leaving the server browser open while playing. Engine - Added client/server version check on client connect. - Fixed a crash caused by hitting ctrl-alt-del while playing. Counter-Strike: Source Beta - Added sv_disablefreezecam cvar to turn off the freezecam on a server. - Added sv_nonemesis cvar to turn off domination/revenge on a server. - Added sv_nomvp cvar to turn off MVP stars on a server. - Added sv_nostats cvar to turn off stats on a server. - Added avatar images to the scoreboards. - Added stats report to scoreboard to show whether a server has stats enabled or not. - Fixed achievement tab so it now updates at the time you earn an achievement. - Fixed bug causing achievements to be listed as earned in July 2009. - Fixed issue where you couldn't chat during intermission. - Fixed player stutter while moving in water. - Fixed player stutter when running into other players. - Fixed issue that caused footsteps to play when walking. - Fixed miscellaneous consistency, spelling and grammatical errors in the string tables. - Fixed grenade velocity problems. - Updated a few audio effects. - Updated scoreboard - Changed layout to make it more readable. - Changed scoreboard opacity to make the action behind it more readable. - Supports Unicode and lowercase letters. - Grayed out the names of dead players. Team Fortress 2 - Added community submitted deathnotice icons for the community submitted weapons. - Changed the deathnotice text color to use black instead of white when the local player is involved. - Fixed domination/revenge messages not using team colors for the player names. - Fixed an issue where sequences with an activity weight of 0 never get selected. - Updated Koth_Nucleus: - Changed side spawn exits to prevent sniping from inside the spawn door. - Fixed graphical glitch on platform floor. - Fixed blue-colored models in RED area. - Updated Tc_Hydro: - Added respawn time advantages when a team begins to cap any point. - Resets when the cap progress resets. - Fixed various nobuild and playerclip issues reported by the community. - Removed logic that reduced spawn times based on roundtime. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mirrors
Same here. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: May-21-10 6:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors Just an update on this, I've never received a reply on my mail, so I don't think we'll ever be able to provide a solution ourselves. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Saturday, May 08, 2010 10:09 PM To: ad...@oneskylitnight.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors I will. I've send an email asking VALVe to look into the proposal of setting up a private content server were admins can pay a monthly fee for access (non profit). The bandwidth here is pretty cheap, and for a private resource I think we could get the price to be extremely low per IP. Just hoping that VALVe will see this as a solution and help us out, they don't seem to want to provide a fix themselves. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman Sent: Friday, May 07, 2010 10:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors Looking at that... they might get more servers if window wasn't a requirement. @Saint K: Let us know how it goes! On 5/7/2010 9:04 AM, Patrick Shelley wrote: Becoming a Steam Content Provider: https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603 On Fri, May 7, 2010 at 9:36 AM, Saint K.sai...@specialattack.net wrote: Isn't it a possibility that we host a private content server for anyone who chips in a few bucks? I would be more than willing to pay a few to have a private content server to be able to update my servers decently without the standard steam update hell. I have all the possibilities to set up a thing such as this. Just don't know how this is arranged with VALVe. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 07, 2010 10:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors How much bandwidth a month? I didnt say it would be cheap, if people helped pay for it though it could work. Adding IPs works just as well. On Fri, May 7, 2010 at 12:08 AM, Ben Jenszfh-l...@3fl.net wrote: The unused content servers probably don't have the update on them to serve out to users at that particular point in time for some reason or other. Filtered content servers are restricted by IP address ranges, not to specific Steam user accounts. Running your own content server is a significant investment not just in hardware (thats the small part really), but also bandwidth as they can use extreme amounts. Our two in Australia (that aren't filtered currently) do a combined peak of well over 1.5Gbit of traffic, lately a lot more than that (one of them is running at around 900Mbit right now, the other one not far behind that). 1nsane wrote: But wait... how about Valve fixes the updatetool to not use overloaded servers? :D There's plenty of unused content servers when an update happens, piles of them! On Thu, May 6, 2010 at 12:19 PM, 1nsane1nsane...@gmail.com wrote: I believe this would surplus the requirements: http://www.100tb.com/ On Thu, May 6, 2010 at 11:57 AM, Mark Gunnettmgunnett4...@gmail.com wrote: I believe Valve would Approve. Like the KB Article Page says, you need those req's to be a content host. If you look at the stats page, nearly all the non-valve Content providers are filtered and only serve a few people, not the entire valve network. So it's possible. The Server though would be pretty expensive though looking at those minimum specs. Then again, The most expensive thing would be the bandwidth -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
This april 1st ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: May-11-10 3:11 PM To: 'hlds@list.valvesoftware.com'; 'hlds_li...@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] COUNTER-STRIKE: SOURCE BETA COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.comhttp://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
Don't worry you are not missing much. The css models all seem to be gliding across water with a surf board. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: May-11-10 5:11 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA And now it says Thanks for your interest. We've filled the available slots. What is the point of releasing beta which is available only for a couple hours? I'm still downloading a server but it is useless now since there are quite a few players in our community who managed to grab the client - it is late night here... On Tue, May 11, 2010 at 11:11 PM, Eric Smith er...@valvesoftware.comwrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more. This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam. The dedicated server files are available via the HLDSUpdateTool using -game cssbeta in the command line. For more information, please visit www.steamgames.com http://www.steamgames.com. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mirrors
If you rented a dedicated server from a host would you expect remote desktop access ? of course you would. Stop being silly. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MeZelf Sent: May-07-10 6:56 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Mirrors Provide a remote desktop username and password into the machine with admin privileges. Now it could be me, but exactly why would I need to provide complete and unrestricted access for valve to my servers? One of the principals of securing servers: don't give out your password. It even says so on Steam chat: Never tell your password to anyone. If I would set one up and have filtering on it, how would you instruct the client(s) to use that specific server? From what I read in the past there is no way of making it do that. Also with all the requirement demands by valve... exactly what would valve be giving to us? Besides a big connection bill and 'a good feeling'?? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman Sent: Friday, May 07, 2010 10:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors Looking at that... they might get more servers if window wasn't a requirement. @Saint K: Let us know how it goes! On 5/7/2010 9:04 AM, Patrick Shelley wrote: Becoming a Steam Content Provider: https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603 On Fri, May 7, 2010 at 9:36 AM, Saint K.sai...@specialattack.net wrote: Isn't it a possibility that we host a private content server for anyone who chips in a few bucks? I would be more than willing to pay a few to have a private content server to be able to update my servers decently without the standard steam update hell. I have all the possibilities to set up a thing such as this. Just don't know how this is arranged with VALVe. Saint K. SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mirrors
Just curious why would it be any different if it was linux or windows ? (besides the small monthly fee) On a side note we have sent off an email and will provider a few content servers for valve and the community. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Eisenman Sent: May-07-10 4:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors Looking at that... they might get more servers if window wasn't a requirement. @Saint K: Let us know how it goes! On 5/7/2010 9:04 AM, Patrick Shelley wrote: Becoming a Steam Content Provider: https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603 On Fri, May 7, 2010 at 9:36 AM, Saint K.sai...@specialattack.net wrote: Isn't it a possibility that we host a private content server for anyone who chips in a few bucks? I would be more than willing to pay a few to have a private content server to be able to update my servers decently without the standard steam update hell. I have all the possibilities to set up a thing such as this. Just don't know how this is arranged with VALVe. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, May 07, 2010 10:13 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mirrors How much bandwidth a month? I didnt say it would be cheap, if people helped pay for it though it could work. Adding IPs works just as well. On Fri, May 7, 2010 at 12:08 AM, Ben Jenszfh-l...@3fl.net wrote: The unused content servers probably don't have the update on them to serve out to users at that particular point in time for some reason or other. Filtered content servers are restricted by IP address ranges, not to specific Steam user accounts. Running your own content server is a significant investment not just in hardware (thats the small part really), but also bandwidth as they can use extreme amounts. Our two in Australia (that aren't filtered currently) do a combined peak of well over 1.5Gbit of traffic, lately a lot more than that (one of them is running at around 900Mbit right now, the other one not far behind that). 1nsane wrote: But wait... how about Valve fixes the updatetool to not use overloaded servers? :D There's plenty of unused content servers when an update happens, piles of them! On Thu, May 6, 2010 at 12:19 PM, 1nsane1nsane...@gmail.com wrote: I believe this would surplus the requirements: http://www.100tb.com/ On Thu, May 6, 2010 at 11:57 AM, Mark Gunnettmgunnett4...@gmail.com wrote: I believe Valve would Approve. Like the KB Article Page says, you need those req's to be a content host. If you look at the stats page, nearly all the non-valve Content providers are filtered and only serve a few people, not the entire valve network. So it's possible. The Server though would be pretty expensive though looking at those minimum specs. Then again, The most expensive thing would be the bandwidth -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Mirrors
Pretty much, it's pretty silly for an individual to provide content servers unless you feel like blowing money. You also get a banner ad as well as a link back on the content server page. Any other benefits I am unaware of ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Noel Sent: May-07-10 8:26 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mirrors I'm with msleeper on this one.. in fact I believe this is exactly what many GSPs end up doing (for example, NFO.) AFAIK the primary benefit of the service is for people who maintain very large numbers of servers and want to be able to roll out updates via automation -- or at least offer that automation to their customers on demand. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yup, confirmed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: May-05-10 9:09 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available Yes. I'm also having download issues. Only one of my boxes has been able to get the update so far. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ben B Sent: Wednesday, May 05, 2010 6:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available anyone else having trouble downloading this? i got windows in atlanta, and linux in dallas, and both keep saying 'retry in 30 seconds' over and over :( On Wed, May 5, 2010 at 6:57 PM, Mike O'Laughlen molaugh...@gmail.comwrote: It's the push to the end of TF2 as we know it!!! On Wed, May 5, 2010 at 8:48 PM, Tom Grant aksu...@gmail.com wrote: How long have the avatars been broken for arena? I feel like they've been broken for ages On Wed, May 5, 2010 at 8:43 PM, Rory King rory_k...@hotmail.co.uk wrote: Cheers! On 6 May 2010, at 01:39, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Mann Co. badges updated - Added new Primeval Warrior employee badge - Moved badges start date to the official TF2 release date of October 10th, 2007 - Gave Primeval Warrior badge to anyone who played in the TF2 Beta prior to the official release - Adjusted existing badges based on the new start date - Fixed player avatars being squashed in the Arena win panel - Fixed a client crash caused by players calling for a Medic - Fixed a server crash caused by receiving invalid data in player commands - Fixed wearables attached to ragdolls not setting their skins and bodygoups correctly - Fixed deflected remote-detonate pipebombs becoming mini-crits when detonated - Fixed deflected remote-detonate pipebombs becoming full crits if the Pyro is critboosted - Prevented custom models from showing domination particles in PropHunt Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
They decided to go from Iron Man 2 to 4 and skipping 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: May-04-10 12:19 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Where's Iron Man 3? From: gamerzwo...@gmail.com Date: Mon, 3 May 2010 22:37:02 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Brian, it takes a lot of testers to test L4D3. On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote: Nope.avi 2010/5/3 Radu Suciu radusu...@gmail.com Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
Yeah, going to see Iron Man 4 on Friday. Derek Denholm Managing Director, XFactorServers Inc. Office: +1 (800) 764 - 8981 ext 101 Mobile: +1 (905) 512-5176 Fax: +1 (905) 538 - 5191 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Radu Suciu Sent: May-03-10 10:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
Wow nice update. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: April-28-10 8:32 PM To: 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have ghost players consuming player slots. Engine - Marked the snd_show convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: - Flamethrower direct damage reduced 20%. - Burn duration reduced (10 - 6 seconds). - Airblast re-fire delay reduced by 25%. - Airblast ammo usage reduced by 20%. - All reflected rockets/grenades/arrows now mini-crit. - Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: - Minigun spin-up/down time reduced by 25% - Minigun firing movement speed increased to just under half-normal (from 80 to 110). - Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: - Post-use movement penalty removed. - Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: - Direct charge hit now does 50 damage + 10 per head (up to 5 heads). - Capped the turn rate from +left and +right while charging. - The Huntsman changes: - Removed restriction that arrows need to be aimed before they can be lit by a Pyro. - Bow can now be lowered without losing the lit arrow. - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: - Moved Crafting button out to the root class/backpack selection panel. - Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: - Bots don't retreat to gather health as readily if they are in combat. - Bots no longer retreat when moving to block a point capture. - Bots should now equip an appropriate combat weapon and fight while moving to collect health. - Bots who are roaming the map and hunting now chase down their victims, following them around corners. - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. - Added a few more bot names from community suggestions. - Fixed a behavior loop with Engineer metal gathering. - The Sandman change: - Added a slight speed reduction to stunned players. - Community requests - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals - log_verbose_enable default: 0 - log_verbose_interval default: 3 secs - Last-weapon initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. - Fixed Spies disguised as Medics hearing the autocaller sound. Jason ___ To unsubscribe, edit your
Re: [hlds] Master Server Move
All you are doing is viewing who owns the ip and not where the server is located. Derek Denholm Managing Director, XFactorServers Inc. Office: +1 (800) 764 - 8981 ext 101 Mobile: +1 (905) 512-5176 Fax: +1 (905) 538 - 5191 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: April-13-10 9:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Master Server Move Whois on 206.123.95.51 shows me: (checked on Samspade.org) network: Class-Name: network network: Auth-Area: 206.123.64.0/19 network: ID: NET-143920612395024 network: Network-Name: network: IP-Network: 206.123.95.0/24 network: IP-Network-Block: 206.123.95.0 - 206.123.95.255 network: Org-Name: Velocity Servers network: Street-Address: 8185 Sheridan Drive network: City: Williamsville network: State: NY network: Postal-Code: 14221 network: Country-Code: US network: Tech-Contact: MAINT-143920612395024 network: Created: 20071206020217000 network: Updated: 20071206020217000 network: Updated-By: ab...@colo4dallas.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alkaline Sent: Tuesday, April 13, 2010 9:29 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move 206.123.95.51 My Dallas server but geoip shows it in New York, a bit off imo. Seems whois is showing a dallas address. - Original Message - From: Michael Krasnow mnk...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, April 13, 2010 8:20 PM Subject: Re: [hlds] Master Server Move it doesn't matter, its still more accurate, On Tue, Apr 13, 2010 at 9:05 PM, msleeper mslee...@ismsleeperwrong.comwrote: What about ISPs and IP providers whose GeoIP data are not even in the same area? Most GeoIP lookups are based on whois data of the IPs in question, so if your IPs are owned by a company on the west coast, but the datacenter you are in is in the east coast, then you're going to be getting some pissed off west coasters with high ping. On Tue, 2010-04-13 at 20:49 -0400, Spencer 'voogru' MacDonald wrote: GeoIP has been accurate enough. Even if it's off by 500 miles it's still far better than the octets of the IP which is what they do right now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, April 13, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move I hope all your IP addresses of both your clients and your servers have the correct geo IP data. On Tue, Apr 13, 2010 at 5:38 PM, Kyle Sanderson kyle.l...@gmail.com wrote: I think I love you Zoid, Kyle. On Tue, Apr 13, 2010 at 2:54 PM, DontWannaName! ad...@topnotchclan.com wrote: That was broken anyways in TF2 I believe... On Tue, Apr 13, 2010 at 2:27 PM, 1nsane 1nsane...@gmail.com wrote: So it will no longer sort by ip similarity? Thank the dragons! On Tue, Apr 13, 2010 at 5:19 PM, Zoid Kirsch z...@valvesoftware.com wrote: On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives
Re: [hlds] Windows Control Panel
Just wondering is there any reason you wish to stay away from TCAdmin or other game control panels ? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: April-07-10 10:59 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Windows Control Panel I have been using Server Checker for a while now but its becoming very dated since its no longer being developed. It has been randomly turning my servers off at random times. Once off they dont come back up. Does anyone know of a replacement for Server Checker? Something software based that will restart the servers automatically and is similar to server checker. I know of firedaemon but its not made specifically for game servers. I am trying to stay away from TCadmin and online control panels in general. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mani site down / DNS problem
Sorry about that guys , site should be back up. Date: Sun, 21 Feb 2010 22:03:46 -0500 From: gizmokid2...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Mani site down / DNS problem Doing some digging it looks like the nameservers (ns1/ns2.xfactorservers.com) are failing right now, even though their site is up, but of course, their site use ns1-ns4.firehost.com. So, if I had to give you a reason their site was down, xfactor server's nameservers are failing right now. Probably a temporary issue and will be fixed with the starting of tomorrow's workweek. -Michael -- Original Message --- Subject: Re: [hlds] Mani site down / DNS problem From: Cc2iscooL cc2isc...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Date: 2/21/2010 9:56 PM EST I didn't even read the letters VPS on there. Depends on the provider really and the resources provided, but no, it doesn't run that great. Cheaper to rent really. On Sun, Feb 21, 2010 at 8:50 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: 1) Mani is a BAD IDEA. 2) VPS is a VERY BAD IDEA. Srcds doesn't run well on virtual servers, from what I've read. ~ Matt srcds.com On Sun, Feb 21, 2010 at 8:15 PM, DontWannaName!ad...@topnotchclan.com wrote: You can download it from SteamFriends http://www.steamfriends.com/forums/index.php?autocom=downloadsshowfile=12 On Sun, Feb 21, 2010 at 6:12 PM, Cc2iscooLcc2isc...@gmail.com wrote: Noobish? Sourcemod has virtually the same look-alike menus, and with plugins you can do the exact same thing (plus a ton more) than mani, plus...when an update comes out you don't have to wait for someone to update the binaries. :) On Sun, Feb 21, 2010 at 8:05 PM, Jake Eisenman ad...@oneskylitnight.org wrote: TBH, my admins are too noobish to move to Sourcemod. Too used to it I guess :/ I've been trying to work around with the supers so we can setup sourcebans. Plus one of my coders made some modifications to funmenu. Hopefully we can dump it (mani) on the plain server, but Hosties uses some parts of mani to do it's work. Until i can code around that, it has to be there. Kornelijus Survila wrote: Yeah, why would you even use Mani? On Sun, Feb 21, 2010 at 7:47 PM, Jeff Sugarjeffsu...@gmail.com wrote: Better response: Why would you possibly use Mani? :/ On Sun, Feb 21, 2010 at 5:21 PM, Ryan Katkov ryan.kat...@gmail.com wrote: http://downforeveryoneorjustme.com/ On Sun, Feb 21, 2010 at 7:16 PM, Jake Eisenman ad...@oneskylitnight.org wrote: Seems Mani's site is down or with DNS problems. Tried GoogleDNS, OpenDNS and Anonymouse with either a timeout, redirect to ask.com, or it can't find the IP address Can someone post the IP or confirm the site is down? I just got a new VPS for my clan and now we can't even put Mani on it, lol. Thanks, Jake ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] GSP Hosting Questions
Great self promoting. I suggest you contact each host to see for yourself as everyone has there own needs. Regards Derek. Date: Fri, 19 Feb 2010 20:37:45 -0800 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] GSP Hosting Questions http://midnightgaming.net Do yourself a favor and check out some independent reviews starting with this one: http://gspreport.com/reviews/Midnight-Gaming I won't bash the other ones listed in this thread, but I would personally not use them. Read the reviews you'll see for yourself. MG consistently rates top of class and prices are mid range, can't go wrong like the reviews say. Jake Eisenman wrote: I've never had problems with ArtofWarCentral, they always answered my questions pretty fast (20 minutes with a few exceptions). Server starts to lag like once or twice a year, put in a ticket, solved. arreo...@gmail.com wrote: Had horrible experiences with ArtofWar's customer service. I would highly recommend against them. Slow, unable to do simple things to fix the servers in a timely manner. Left them and haven't looked back. Just keep in mind you always get what you pay for. If it looks too good to be true, then 99% of the time it is. Don't skimp on a few extra bucks because you'll only regret it latter when you find out the GSP has oversold the bandwidth on your underpowered shared server box. Arreo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] GSP Hosting Questions
Our clients begs to differ which we have hundreds and hundreds of clients which are satisfied. Every host has the odd bad review mean while we have a large amount of great reviews. @ OP send me off an email and I will provide a free BFBC2 32 slot server ranked free for a month for you can test our service. Thank You Date: Fri, 19 Feb 2010 23:37:38 -0500 From: roadhous...@gmail.com To: ad...@oneskylitnight.org; hlds@list.valvesoftware.com Subject: Re: [hlds] GSP Hosting Questions And I recommend against art of central too. never rented from them but several of my friends did. I recommend against xfactor also. check out gsptruth.com for why On Fri, Feb 19, 2010 at 11:36 PM, In Hyuk Seo roadhous...@gmail.com wrote: Sleekserver is really cheap but they have horrible network and you will have really high ping even if you are really close to the server. And they have only 1 location in Missouri which is meh... They are really cheap though. On Fri, Feb 19, 2010 at 11:23 PM, Jake Eisenman ad...@oneskylitnight.orgwrote: I've never had problems with ArtofWarCentral, they always answered my questions pretty fast (20 minutes with a few exceptions). Server starts to lag like once or twice a year, put in a ticket, solved. arreo...@gmail.com wrote: Had horrible experiences with ArtofWar's customer service. I would highly recommend against them. Slow, unable to do simple things to fix the servers in a timely manner. Left them and haven't looked back. Just keep in mind you always get what you pay for. If it looks too good to be true, then 99% of the time it is. Don't skimp on a few extra bucks because you'll only regret it latter when you find out the GSP has oversold the bandwidth on your underpowered shared server box. Arreo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Demo DS Files Today?
files are out. c:\hldsupdatetool.exe -command update -game left4dead2_demo -dir C:\GameFiles From: matthew.j.gottl...@gmail.com Date: Tue, 27 Oct 2009 18:46:42 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 Demo DS Files Today? I asked Mike about the DS release and he said that is should be simultaneous with the game client. Just an FYI. On Tue, Oct 27, 2009 at 6:42 PM, gulfy32 gulf...@gmail.com wrote: First it said 3pm central the 27th, then when it went an hour overdue, it changed to 1am central the 28th. On Tue, Oct 27, 2009 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Perhaps in your timezone but here 11pm is nothing new for valve. On Tue, Oct 27, 2009 at 3:43 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: October 28 @ 1am... aka midnight. http://steamcommunity.com/games/L4D2/events/55327883716288366 So that means the game will likely come out tomorrow night or next week... On Tue, Oct 27, 2009 at 5:40 PM, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: Then again the word of Gabe is hardly the actual time. On Tue, Oct 27, 2009 at 5:33 PM, msleeper mslee...@ismsleeperwrong.com wrote: No official word on the time for released. That 11pm PST is just hearsay from the timestamp on a Steam event. Hardly the word of Gabe. On Tue, 2009-10-27 at 17:30 -0500, turb0z wrote: Anyone hear what time this is going to happen? Couple people in my community mentioned they thought it was going to be at 11pm PDT... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files Today? I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.com wrote: Well, I guess it wasn't today. Was looking forward to getting things set early. Oh well... How come you all aren't being really chatty today? Is there something I'm missing? On Mon, Oct 26, 2009 at 3:21 PM, Timothy Sadleir tsadl...@gmail.com wrote: Do you guys think we can expect some dedicated server files today? For the L4D demo, they released most of the Dedicated Server files a day before they released the actual demo. 5th of November, 2008: http://list.valvesoftware.com/mailman/private/hlds_announce/2008-November/00 0306.html 6th of November, 2008: http://store.steampowered.com/news/1985/ I'm hoping we get something today. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get Windows 7 for only $39.99—CDN College University students only. This offer ends Jan 3—upgrade now! http://go.microsoft.com/?linkid=9691637
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
Colo4Dallas is not ideal for someone looking to host one server as you will be paying $120 / Hour for remote hands billed in 15 minute increments. If you are not too concerned about the network / location and just looking into a budget soultion take a look at something like: http://joesdatacenter.com/server_colocation.php If you have any further questions feel free to shoot me an email at de...@xfactorservers.com From: dlin...@fragonline.net To: hlds@list.valvesoftware.com Date: Sun, 20 Sep 2009 11:28:00 -0500 Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware I colocated with Colo4Dallas for many years, and never had anything but awesome service. I don't colocate now, but if the need should ever arise, that's where I'd go again. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow Sent: Sunday, September 20, 2009 11:07 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware i guess but they are highly customizable and the service isnt bad at all On Sun, Sep 20, 2009 at 11:48 AM, Rens Ariens r...@serververhuur.comwrote: Leaseweb is known for their prices, not for their support. Michael Krasnow schreef: you could also try leaseweb http://www.leaseweb.com/en/colocation they have great service On Sun, Sep 20, 2009 at 11:22 AM, turb0z tur...@undergamer.com wrote: Depends on the case form factor. If you have a rack case you should be able to find a host to take your hardware, just be ready to agree to their support structure around owning your own equipment (some places won't offer much in support). I host my 1U Quad Core with colocrossing.com and have been very satisfied. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Sunday, September 20, 2009 3:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Derek, I've been trying to find a datacenter that will take my own hardware for quite a while now. Do you know of any off hand that support this? Kyle. On Sat, Sep 19, 2009 at 5:07 AM, Derek Denholm xfactorserv...@live.cawrote: Honestly, it is very cheap now to buy an old used dual core / 2gb of memory for ~$120 and then send it off to a data center and will save you alot of hassle. From: ooksser...@zootal.com To: hlds@list.valvesoftware.com Date: Fri, 18 Sep 2009 20:04:12 -0700 Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware It may not be much of a cpu by today's standards, but it runs a fully loaded OP4 server and a fully loaded L4D server at 30% cpu. You know, if it ain't broke, don't fix it. Ill go back to W2K before I'll spend money upgrading the box. - Original Message - From: Bryce Quilley br...@ngn.net.au To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, September 18, 2009 6:47 PM Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Installing Win2k8 will make things worse. You need a minimum of 2GB ram for it to function. Upgrade your CPU man, a Sempron is the cheapest piece of crap and was NEVER intended for server operation. At a bare minimum a P4 2.8 with 1GB ram will run Win2k3 perfectly. Win2k8 will need dual core with 2GB ram. On Sat, Sep 19, 2009 at 11:00 AM, Kyle Sanderson kyle.l...@gmail.comwrote: The general consensus with Server 2008 is it's more... gobbled up than 2003. However if you find it works better for you on older hardware (I would be shocked if it did), please let us know! Kyle. On Fri, Sep 18, 2009 at 6:00 PM, Ook ooksser...@zootal.com wrote: Adding more ram isn't likely to help - it doesn't use what it has as-is. I tried Linux for a while, but hlds used 30% cpu sitting there empty - and it went downhill from there. This old cpu isn't up to running the linux hlds binaries - the general consensus is that valve never bothered to optimize them for linux hence they gobble excessive cpu. And yeah, I'm leaning towards putting Win2k back on the box. I have a copy of server 2008 that I think I'll install just so I can say I did, and to tell everyone how lousy it is wiht this older box LOL. Or maybe it will surprise me and actually work good? - Original Message - From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, September 18, 2009 5:53 PM Subject: Re: [hlds] Win2k versus 2003
Re: [hlds] Win2k versus 2003 versus 2008 on older hardware
Honestly, it is very cheap now to buy an old used dual core / 2gb of memory for ~$120 and then send it off to a data center and will save you alot of hassle. From: ooksser...@zootal.com To: hlds@list.valvesoftware.com Date: Fri, 18 Sep 2009 20:04:12 -0700 Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware It may not be much of a cpu by today's standards, but it runs a fully loaded OP4 server and a fully loaded L4D server at 30% cpu. You know, if it ain't broke, don't fix it. Ill go back to W2K before I'll spend money upgrading the box. - Original Message - From: Bryce Quilley br...@ngn.net.au To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, September 18, 2009 6:47 PM Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Installing Win2k8 will make things worse. You need a minimum of 2GB ram for it to function. Upgrade your CPU man, a Sempron is the cheapest piece of crap and was NEVER intended for server operation. At a bare minimum a P4 2.8 with 1GB ram will run Win2k3 perfectly. Win2k8 will need dual core with 2GB ram. On Sat, Sep 19, 2009 at 11:00 AM, Kyle Sanderson kyle.l...@gmail.comwrote: The general consensus with Server 2008 is it's more... gobbled up than 2003. However if you find it works better for you on older hardware (I would be shocked if it did), please let us know! Kyle. On Fri, Sep 18, 2009 at 6:00 PM, Ook ooksser...@zootal.com wrote: Adding more ram isn't likely to help - it doesn't use what it has as-is. I tried Linux for a while, but hlds used 30% cpu sitting there empty - and it went downhill from there. This old cpu isn't up to running the linux hlds binaries - the general consensus is that valve never bothered to optimize them for linux hence they gobble excessive cpu. And yeah, I'm leaning towards putting Win2k back on the box. I have a copy of server 2008 that I think I'll install just so I can say I did, and to tell everyone how lousy it is wiht this older box LOL. Or maybe it will surprise me and actually work good? - Original Message - From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, September 18, 2009 5:53 PM Subject: Re: [hlds] Win2k versus 2003 versus 2008 on older hardware Why would adding more ram decrease the CPU usage on SRCDS? If I were you Ook I would go back to Win2000 as Microsoft only gets sloppier with their new releases of Windows. (Or try Linux, although from my experiences SRCDS tends to use more CPU and Ram on it.) Kyle. On Fri, Sep 18, 2009 at 5:32 PM, Mike O'Laughlen molaugh...@gmail.comwrote: Add more RAM. On Fri, Sep 18, 2009 at 6:17 PM, Ook ooksser...@zootal.com wrote: I have an older box, AMD Sempron 2400+, 1GB ram, that I use for to run an OP4 server (hlds.exe) and a L4D server (srcds.exe). With Win2000 and both servers full, cpu is about 30%. I upgraded it from Win2000 to server 2003, and when I did I noticed a significant increase in cpu consumption. On the Winserver 2003 box, it used 80-90% cpu. My first guess was that the cpu scheduler in server 2003 has more overhead and the context switches were using up all the extra cpu. My second guess was that I really didn't have a clue why. On both installations I stopped all services I didn't think needed to be running. I have a copy of Server 2008, but I'm thinking this box may be too old to run that. Also performance under 2003 wasn't that great, I'm not sure it would be any better under 2008. Anyone have experience running server 2003/2008 on older hardware re. performance? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Left 4 Dead dedicated servers
I am getting this error on Windows 2008 64 Bit - Application Load Error 5:065434 Gah! Date: Thu, 6 Nov 2008 09:32:47 -0800 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers I have the latest files on a win32 dedi, I still see this error demo base verion 2 From: Alfred Reynolds [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 6, 2008 10:46:08 AM Subject: Re: [hlds] Left 4 Dead dedicated servers For the: * Unable to load Steam support library. * * This server will operate in LAN mode only. * error make sure you have the most recent update, in particular the md5um of bin/steamclient_linux.so should be: 1959a19791cf70bf0f58ce4b3aeb6c6e bin/steamclient_linux.so - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 8:39 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated serversThis doesn't work for me. It starts the server, I get console but because no map is specified it isn't running/allowing connections. When I add +map mapname to the startup command I get: Commentary: Could not find commentary data file 'maps/l4d_dem_hospital02_subway_ commentary.txt'. * Unable to load Steam support library. * * This server will operate in LAN mode only. * Unable to load Steam library. .--Chris-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 9:34 AM To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated serverssrcds.exe -console -game left4dead +ip xxx +port 27015 +exec server.cfg +maxplayers 14This works for me, however I'm unable to connect to it directly in a client using the connect console command.On Thu, Nov 6, 2008 at 11:25 AM, Frank Hotte [EMAIL PROTECTED] wrote: Can someone please post their command line to get the server going? And where's the config file that is being used? Thanks Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: Don Williams [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, November 06, 2008 11:24 AM Subject: Re: [hlds] Left 4 Dead dedicated serversMine did decide to stay running but I got the steam library LAN mode onlytrash.- Original Message -From: Chris Staley [EMAIL PROTECTED]To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.comSent: 2008-11-06 11:18 AMSubject: Re: [hlds] Left 4 Dead dedicated servers herm.. works for me.. whats your command line your using? All I get is the unable to load steam library error :( Brian D'Arcy wrote:Still nothing on windows servers, just exits. :( On Thu, Nov 6, 2008 at 11:15 AM, Matt Lyons [EMAIL PROTECTED] wrote: Another update just went out. Dustin Peacock wrote: The main problem I'm running to in-game is the fact that there aren't enough servers. It continues to tell me that there are no available dedicatedservers and my only option is to host a LAN. -Original Message-From: [EMAIL PROTECTED][mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger Sent: Thursday, November 06, 2008 10:54 AMTo: hlds@list.valvesoftware.comSubject: Re: [hlds] Left 4 Dead dedicated servers Is there an option to start a server from within the game? If so, i'm going to guess that the only servers that are up are non-dedicated. Peoplearehaving a lot of lag problems, which might be caused by the fact that people probably don't have the power/pipe to run a server from home. Just a guess though Date: Thu, 6 Nov 2008 10:47:08 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Nope.. I assume there's files we're still missing. There AREservers running somewhere (probably at valve), I was able to play fora few minutes with a couple other people. The server browser shows no servers for l4d, however. On Thu, Nov 6, 2008 at 10:44 AM, Eric van Beesten[EMAIL PROTECTED]wrote: Before anybody is screeming.. is there somebody that already have succesfull started the
Re: [hlds] Left 4 Dead dedicated servers
Same problem here. I can connect fine but noone seems to be joining... From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Thu, 6 Nov 2008 12:08:13 -0800 Subject: Re: [hlds] Left 4 Dead dedicated servers Can someone confirm that they are getting no connects on their servers through the matchmaking system? I can connect to my server through the console, but I'm not getting anyone from the matchmaking system to connect andin the game...I'm still getting the error that there are no servers available, do you want to make it a LAN? I just need confirmation that I'm not the only one with a seemingly dead and useless server, at the moment. Thanks, Aaron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 11:50 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers Actually the difficulty level may be selected during the match making process? I haven't tested the client out yet, so I'm not sure. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 12:48 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers From the cvarlist. z_difficulty : 0 : , sv, rep : Difficulty of the current game (Easy, Normal, Hard, Impossible) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of alexhard Sent: Thursday, November 06, 2008 12:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Any idea as to how to set the difficulty level? On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle [EMAIL PROTECTED] wrote: My server is working. Players can connect directly and no issues so far with the game hanging/locking up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie - Cybernetic Sent: Thursday, November 06, 2008 12:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers We were just playing with the same variables after seeing an error in the console on the client while trying to connect. The good news is you are right, you are in the server with 3 survivor bots, the bad news for me seems to be that as soon as you move the game bugs and locks your character. HLSW works as well as connect ip:port in console. FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: 06 November 2008 19:00 To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers *sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
Yes mine is hibernating and restarted the server many times and still same problem. Date: Thu, 6 Nov 2008 15:11:52 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Via rcon, issue a 'status'. If it shows as hibernating you'll need to restart that server. Typing 'exit' via rcon should work. Aaron Rapp wrote: Can someone confirm that they are getting no connects on their servers through the matchmaking system? I can connect to my server through the console, but I'm not getting anyone from the matchmaking system to connect andin the game...I'm still getting the error that there are no servers available, do you want to make it a LAN? I just need confirmation that I'm not the only one with a seemingly dead and useless server, at the moment.Thanks,Aaron-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 11:50 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers Actually the difficulty level may be selected during the match making process? I haven't tested the client out yet, so I'm not sure. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle Sent: Thursday, November 06, 2008 12:48 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers From the cvarlist. z_difficulty : 0 : , sv, rep : Difficulty of the current game (Easy, Normal, Hard, Impossible)-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of alexhard Sent: Thursday, November 06, 2008 12:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers Any idea as to how to set the difficulty level? On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle [EMAIL PROTECTED] wrote:My server is working. Players can connect directly and no issues so far with the game hanging/locking up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie - Cybernetic Sent: Thursday, November 06, 2008 12:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead dedicated servers We were just playing with the same variables after seeing an error in the console on the client while trying to connect. The good news is you are right, you are in the server with 3 survivor bots,the bad news for me seems to be that as soon as you move the game bugs and locks your character. HLSW works as well as connect ip:port in console. FYI -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: 06 November 2008 19:00 To: Frank Hotte; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers *sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
No update 4 now people can join my server. Woot! From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Thu, 6 Nov 2008 13:18:42 -0700 Subject: Re: [hlds] Left 4 Dead dedicated servers Are you talking about update 3? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Thursday, November 06, 2008 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead dedicated servers They just released an update for both client and server. I updated the servers and restarted them. All 3 servers full instantly.. I'd say it's working now lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead dedicated servers
I would love to know where you can get a dual xeon 5420 for less then $250. Date: Tue, 4 Nov 2008 18:50:31 -0600 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Left 4 Dead dedicated servers Whoo, that's pretty expensive, even for the hardware that's in it, you could do at least $100 better/mo elsewhere. ;) [EMAIL PROTECTED] wrote: Turns out it's got 4GB, not 2... I pay cost because I do tech support for Wolf Servers. It's $345/month for everyone else. -- Original message -- From: Cc2iscooL [EMAIL PROTECTED] How much did they make you pay for that? :)[EMAIL PROTECTED] wrote: Obviously. :) -- Original message -- From: Anthal Might wanna take another look since I doubt you can boot an OS with that. 2mb of ram? Big spender! :P [EMAIL PROTECTED] wrote: I just updated to Wolf Server's top of the line dedicated box, 2 x Intel Xeon 5420 DQC (8CPUs@ 2.5Ghz ea.) with 2MB of RAM. I don't anticipate any problems running 6 L4D servers along with my two COD 4 servers, my COD 5 beta server, my two 2142 servers and my ZPS server. -- Original message -- From: Brian D'ArcyI also have issues setting affinity on a q6600 Win2k3. If I do, the gameserver experiences bizzare lag and eventually crashes. Using firedaemon also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 10/21 TF2 Patch: Server Crashes Spectator Problems
Yes we have had 2 crashes out of 4 servers since this update and before this did not have 1 crash. Date: Wed, 22 Oct 2008 01:22:33 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] 10/21 TF2 Patch: Server Crashes Spectator Problems After yesterday's TF2 update, my main server is horribly unstable and crashes or freezes/becomes unresponsive every 15-30 minutes. Additionally, players are reporting being stuck in spectator mode, unable to join unless they reconnect. I noticed another email on this list from someone reporting issues with misattributed kills involving spectators. Anyone else experiencing problems with the latest patch? Ryan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Dedicated server/colo hosting
It would help a lot if you can tell us what location you are aiming for? Date: Wed, 22 Oct 2008 17:10:57 -0500 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Dedicated server/colo hosting Who are some of you guys using for your colo or dedicated hosting? I'm going to be moving my server, and would like some options. It's tough to get through the marketing of all these providers, and really there's no substitute for people with actual experience with a providers network latency... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Information regarding server requirements for Left4Dead.
I thought max players was 8? Date: Fri, 10 Oct 2008 15:03:34 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Information regarding server requirements for Left4Dead. 8 + possible spectators, I think. On Fri, Oct 10, 2008 at 11:27 AM, Mike Stiehm [EMAIL PROTECTED] wrote: Anyone know what the max players per server is going to be? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fabian Baur Sent: Thursday, October 09, 2008 10:42 AM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Information regarding server requirements for Left4Dead. Yes, they will allow dedicated public servers... Brian Jacobson stated that there current guess is that our Box a HP DL320 E3110 3Ghz Dual Core with 4Gb ram can handle around 5-8 servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS Consumption
I am sure a small Dual Core with 2 GB of ram should be perfect for what you are wanting to host. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Wed, 8 Oct 2008 11:32:43 -0700 Subject: Re: [hlds] HLDS Consumption There is no way you will be able to run that many servers on 512MB ram. I see a peak memory consumption of about 150MB on my OP4 server, but I've seen it go over 250MB. I'd stick a couple GB in the box if I were you. Memory is cheap, go get a couple 1GB sticks and stick them in the box. cpu consumption is dependant on server load. I'd use a quad core cpu and assign each instance to its own core. Are you really going to run an XDM server? Did they ever get around to updating it? That last time I looked at it, it hadn't been updated in a long time and was quite buggy. I got tired of the crashing and went back to Oz. - Original Message - From: Never [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, October 08, 2008 11:21 AM Subject: [hlds] HLDS Consumption I know this is a typical question. I am planning to leave my gamehosting provider and get a dedicated server. So i will need to estimate the requirements of my dedicated server. Actually i am planning to run 5 HLDS servers 1 - 14 Slots Half-Life (HLDM) 1 - 12 Slots Half-Life XDM 1- 12 Slots Adrenaline Gamer 1- 16 Slots Counter-Strike 1.6 1- 12 Slots Earth Special Forces I know that memory consumption is like 80 Mb/server, so 512 Mb will be ok i think... But i need to know the processor load and bandwidth consumption per slot. Thank you! Nevermore ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Windows Server 2008
Besides ZBlock not working. Date: Wed, 28 May 2008 14:45:19 -0700 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Windows Server 2008 We run it on a few machines to achieve 1000FPS and it appears to be running smooth.. no issues as of yet. Love the symlinks as well :). On Wed, May 28, 2008 at 2:09 PM, Chris Brunelle [EMAIL PROTECTED] wrote: Is anyone running SRCDS on this operating system? How is the performance compared to server 2003? Just curious at the moment, as I'm looking to setup a new box soon and will have the option of either OS. Thanks, --Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] srcds memory leak.
Yes same problem here. Seems like every 24 to 36 hours needs a server restart past the 36 hour point seems like the server is unplayable. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Tue, 20 May 2008 15:10:27 -0400 Subject: [hlds] srcds memory leak. Is it me, or is anyone experiencing massive memory leaks with srcds? In the past updates they have got significantly worse, I used to be forced to restart my server every 72 hours, now it's about 24 hours. Srcds will go from using 260MB of usage on startup to nearly 600-700MB+ per instance within 24 hours. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any a
-- [ Picked text/plain from multipart/alternative ] Honestly Chris shut the fuck up. Go circle jerk with your friends. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Date: Mon, 15 Oct 2007 23:10:53 +0100 I suppose you would have to complain to Valve. Tell them you don't like me and that I'm a very nasty person...well probably a nasty person and ask them what mood they are in. Because they sure as hell don't listen to reasoned argument. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 15 October 2007 22:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Is there a voteban option on this mailing list? Lets voteban Chris off this. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 2:15:12 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening...Mike ParaDOX www.paradisesgarage.com-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris.-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :(As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source).With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. Sorry that was a joke - Im not MM:S fan :)It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? Yes, and also no. This is 1
RE: [hlds] 24 Player Limit
-- [ Picked text/plain from multipart/alternative ] LOL if you don't like 32 players why don't you just go play a 24 person server? Some people could same the samething about the 24 person servers. That would be redic stupid to just have 24 person servers max. I hope we find a way to make a 64 person server just like CSS. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] 24 Player Limit Date: Tue, 9 Oct 2007 16:23:20 + While I know this might not be popular on this list, I would request that Valve address the exploit allowing more than 24 players in a server. You've spent a great deal of time finding a balance with this game and it has been beautifully achieved with the 24 player limit. However, I fear that the ability to run 32 players will rapidly become the norm and the balance is destroyed with that many players. Having 4 snipers and 5 pyros on a team and still having the ability to advance is just ridiculous. You nailed it with 24 and I for one feel you should keep it there or at least make it extremely difficult to have more so most servers don't end up running with that many players. NaughtyGeek T3Gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Please break custom maps that are using the EP2 engine
-- [ Picked text/plain from multipart/alternative ] Wow I really dont understand people If you don't like it don't play them. not 1 person is forcing you to play the maps. From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Please break custom maps that are using the EP2 engine Date: Tue, 9 Oct 2007 19:51:08 +0200 Hello, would it be possible to stop mappers from creating maps for TF2 by using tools that port EP2 materials and models to EP1? I realy dislike those custom maps, often they don't fit the game style and the textures are not looking like the original ones. Please force the mappers to wait for the real SDK, thanks. Thanks PS: I don't want any answers like: Let the mappers do what they want. I just don't like the idea of having crappy maps around before the SDK is even released. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: Very Tiresome - Team fortress 2
-- [ Picked text/plain from multipart/alternative ] Buy a server? From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] Re: Very Tiresome - Team fortress 2 Date: Mon, 8 Oct 2007 16:15:05 -0500 This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Yeah, sorry bout that... Team fortress 2 dedicated server srcds is giving me a fit. I did all the updating twice and seaming completed. Counter-Strike Source works using the srcds GUI or console. I cannot seem to get Team Fortress 2 to work. The GUI will come up but after setting map and players and such, when I click on Start I get this message: SteamUserStats could not be located in the dynamic link library. I click okay and the app shuts down. I searched via Google and Steam and forums and copernic and get one reference at the srcds.com site with someone else complaining about the same thing. Good grief I would appreciate any help whatsoever. Thanks BeVar -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds