Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
or another alternative you can add to the command line. +mapcyclefile custom_mapcycle.txt and +motdfile custom_motd.txt and another you may like -debug -debuglog custom_error.log On Fri, Oct 14, 2011 at 1:43 AM, ics i...@ics-base.net wrote: Put this to server.cfg: mapcyclefile yourawesomemapscycle.txt Place the yourawesomemapcycle.txt into /tf folder. No more overwriting. -ics 14.10.2011 7:57, Oskar Levin kirjoitti: Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: Russell Smithvelsk@tinylittlerobots.**usve...@tinylittlerobots.us Till: Half-Life dedicated Linux server mailing listhlds_linux@list.** valvesoftware.com hlds_linux@list.valvesoftware.com Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Datum: fre, okt 14, 2011 00:27 Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently
Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is relatively way down. I will have to watch my aggregate graphs tomorrow, but brief inspection of htop and current graphs show CPU usage is down for the given player load. Hard to tell if more cores are being used because I've got six cores and many different servers running. Choke where I've got a client ping of about 70ms on a loaded 24 player server is also down. This is a very positive change. I don't even know what to say about the css files mess. It's like mushroom community management. Throw shit on em and let them figure it out on their own. Kigen wrote: The threading is designed to make the server more responsive. Not lowering CPU usage. On Thu, Oct 13, 2011 at 8:37 PM, 1nsane1nsane...@gmail.com wrote: Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow me to run more servers now, or is it for just a couple things like say the queued packet thread? -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command aborted during TF2 update
What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps This happened when I restarted the server using _restart, so I killed the server and tried using steam on the command line but it did not help. I deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but this also did not help. - Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina je...@opendreams.net wrote: Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is relatively way down. I will have to watch my aggregate graphs tomorrow, but brief inspection of htop and current graphs show CPU usage is down for the given player load. Hard to tell if more cores are being used because I've got six cores and many different servers running. Choke where I've got a client ping of about 70ms on a loaded 24 player server is also down. This is a very positive change. I don't even know what to say about the css files mess. It's like mushroom community management. Throw shit on em and let them figure it out on their own. Kigen wrote: The threading is designed to make the server more responsive. Not lowering CPU usage. On Thu, Oct 13, 2011 at 8:37 PM, 1nsane1nsane...@gmail.com wrote: Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow me to run more servers now, or is it for just a couple things like say the queued packet thread? -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command aborted during TF2 update
Do you perhaps have verify all in your update command line? I removed that and it worked. Dunno if that could really be it though. Sent from my iPhone 4 On Oct 13, 2011, at 11:21 PM, Jesse Molina je...@opendreams.net wrote: What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps This happened when I restarted the server using _restart, so I killed the server and tried using steam on the command line but it did not help. I deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but this also did not help. - Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam.log file problem - crash on startup
Missing files ( vgui and sounds) for css replay Envoyé de mon iPhone Le 14 oct. 2011 à 02:39, Jason Ruymen jas...@valvesoftware.com a écrit : This fix is live now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 13, 2011 5:10 PM To: 'hlds_linux@list.valvesoftware.com' Subject: [hlds_linux] steam.log file problem - crash on startup We have a fix for the steam.log file problem people are reporting. It should be released soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Updating without verifying all files?
Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
Sorry for being so obnoxiousness, I have never had a problem with my HDD bandwidth is all. On Fri, Oct 14, 2011 at 9:47 PM, ics i...@ics-base.net wrote: What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] After CS:S update - Unable to load steam library
Hi, After this night's CS:S update, i am not able to get my servers online. It returns in a unable to load steam library, server operation in lan only etc. Any other with this issue..? Thanks, Chris Sent from my iPhone 4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re : steam.log file problem - crash on startup
Did you updated All games ? Orangebox / css ? Idk if it is already used or if its depreciated w/ the new update Envoyé depuis mon HTC - Reply message - De : fab han janp...@gmail.com Pour : Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Objet : [hlds_linux] steam.log file problem - crash on startup Date : ven., oct. 14, 2011 12:14 Missing files ( vgui and sounds) for css replay Envoyé de mon iPhone Le 14 oct. 2011 à 02:39, Jason Ruymen jas...@valvesoftware.com a écrit : This fix is live now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 13, 2011 5:10 PM To: 'hlds_linux@list.valvesoftware.com' Subject: [hlds_linux] steam.log file problem - crash on startup We have a fix for the steam.log file problem people are reporting. It should be released soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
On Fri, 14 Oct 2011 13:47:08 +0300, ics wrote: That is exactly what I want, yes :) I thought the -verify_all function was to validate all files, but a regular update seems to do that as well? What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Newest TF2 update breaking bash
Does anyone else get this? After I run srcds, when I kill it, I must also kill my current bash to type into the terminal again. So to speak, my text goes in just fine, however it doesn't update on my side, so I can't tell what's being written. It occurs after running srcds_run, and stopping it whenever. I haven't tried with any other shell, but I would expect the same thing happens. This is a clean new TF2 install. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
hi peter, execing banned_user.cfg cause Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN where the server is not on lan ... :/ 2011/10/14 Peter Reinhold peter_va...@reinhold.dk On Fri, 14 Oct 2011 13:47:08 +0300, ics wrote: That is exactly what I want, yes :) I thought the -verify_all function was to validate all files, but a regular update seems to do that as well? What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dk**wrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/**mailman/listinfo/hlds_linux **http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/** mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
ok this probleme appeear when there is not connection to steam does it really not add ban ? or we need internet connection ? 2011/10/14 Loïc PERY louloubi...@gmail.com hi peter, execing banned_user.cfg cause Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN where the server is not on lan ... :/ 2011/10/14 Peter Reinhold peter_va...@reinhold.dk On Fri, 14 Oct 2011 13:47:08 +0300, ics wrote: That is exactly what I want, yes :) I thought the -verify_all function was to validate all files, but a regular update seems to do that as well? What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dk**wrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/**mailman/listinfo/hlds_linux **http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/** mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Closing pack file with open files! (new update)
hi valve, i have made a plugin which load map one by one to test if there is a problem or not for futur map change and with that i precache map too. the problem is with a lot of number of maps (tried with 37 in tf2) server crash at 17/37 with: engine error, Closing pack file with open files! this error appear with the last updat ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] After CS:S update - Unable to load steam library
Try to delete the config.vdf ...Steam/config/config.vdf From: Christoffer Pedersen Sent: Friday, October 14, 2011 1:06 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] After CS:S update - Unable to load steam library Hi, After this night's CS:S update, i am not able to get my servers online. It returns in a unable to load steam library, server operation in lan only etc. Any other with this issue..? Thanks, Chris Sent from my iPhone 4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Newest TF2 update breaking bash
This is nothing new. I have had this kind of situation loads of times if the server crashes for some reason. The simple cure is to use command 'reset' on the bash console so that all the terminal parameters are reset to their initial values, fixing whatever srcds changed to take control of the stream. On Fri, 14 Oct 2011 14:47:46 +0300, Harry Strongburg harry.h...@harry.lu wrote: Does anyone else get this? After I run srcds, when I kill it, I must also kill my current bash to type into the terminal again. So to speak, my text goes in just fine, however it doesn't update on my side, so I can't tell what's being written. It occurs after running srcds_run, and stopping it whenever. I haven't tried with any other shell, but I would expect the same thing happens. This is a clean new TF2 install. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command aborted during TF2 update
I was using -verify_all in the update command line when I received this error. I left the server down over night and then tried the update again this morning, and it worked. Command aborted just sounds so dire. A message like that makes me think something went seriously wrong. It seems to me that something like All content servers are full would be more appropriate in this case. Thanks, Dave On 10/14/2011 04:17 AM, DontWannaName! wrote: Do you perhaps have verify all in your update command line? I removed that and it worked. Dunno if that could really be it though. Sent from my iPhone 4 On Oct 13, 2011, at 11:21 PM, Jesse Molinaje...@opendreams.net wrote: What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps This happened when I restarted the server using _restart, so I killed the server and tried using steam on the command line but it did not help. I deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but this also did not help. - Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Since the update of the SDK, Hammer doesn't start for CSS 2011/10/14 Shin Ice shin@gmail.com Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina je...@opendreams.net wrote: Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is relatively way down. I will have to watch my aggregate graphs tomorrow, but brief inspection of htop and current graphs show CPU usage is down for the given player load. Hard to tell if more cores are being used because I've got six cores and many different servers running. Choke where I've got a client ping of about 70ms on a loaded 24 player server is also down. This is a very positive change. I don't even know what to say about the css files mess. It's like mushroom community management. Throw shit on em and let them figure it out on their own. Kigen wrote: The threading is designed to make the server more responsive. Not lowering CPU usage. On Thu, Oct 13, 2011 at 8:37 PM, 1nsane1nsane...@gmail.com wrote: Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow me to run more servers now, or is it for just a couple things like say the queued packet thread? -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] steam services down
All I really think is: why can anything take down other steam services? http://store.steampowered.com/stats/ This included tf2 items systems and w/e (which at moment of me writing is still not working for me or others I hear). Maybe they should do some re-design or w/e, but really, with near all 2.44 million active users losing connection there, taking ~2:30 hours... one would make services clustered etc, and offsite backup sites where services can be taken over within a fraction of a second after main goes down. The small dip on okt 12 18:00h alone is around 200.000 users Don't get me wrong, I do LOVE this latest update on TF2, so many things done which improve stuff, a BIG thanks for that. I just hope Valve will now start looking at Steam and other services back-end and improve it such that any of the services aren't affected by other services, and that some clustering systems are in place that automatically take over. Even to off-site if need be. Yes, I've seen all messages about it, but still... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam services down
I don't know, but all Steam downloads are sloow as hell. --- Hugo Date: Fri, 14 Oct 2011 12:12:58 -0700 From: mreeu...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] steam services down All I really think is: why can anything take down other steam services? http://store.steampowered.com/stats/ This included tf2 items systems and w/e (which at moment of me writing is still not working for me or others I hear). Maybe they should do some re-design or w/e, but really, with near all 2.44 million active users losing connection there, taking ~2:30 hours... one would make services clustered etc, and offsite backup sites where services can be taken over within a fraction of a second after main goes down. The small dip on okt 12 18:00h alone is around 200.000 users Don't get me wrong, I do LOVE this latest update on TF2, so many things done which improve stuff, a BIG thanks for that. I just hope Valve will now start looking at Steam and other services back-end and improve it such that any of the services aren't affected by other services, and that some clustering systems are in place that automatically take over. Even to off-site if need be. Yes, I've seen all messages about it, but still... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam services down
I disagree. Just did a fresh install of CS:S and it took maybe 45 minutes to download everything. My TF2 server update this morning took all of 5 minutes things seem peppy over here in Hawaii at least ... --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Hugo R. Sent: Friday, October 14, 2011 9:17 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] steam services down I don't know, but all Steam downloads are sloow as hell. --- Hugo Date: Fri, 14 Oct 2011 12:12:58 -0700 From: mreeu...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] steam services down All I really think is: why can anything take down other steam services? http://store.steampowered.com/stats/ This included tf2 items systems and w/e (which at moment of me writing is still not working for me or others I hear). Maybe they should do some re-design or w/e, but really, with near all 2.44 million active users losing connection there, taking ~2:30 hours... one would make services clustered etc, and offsite backup sites where services can be taken over within a fraction of a second after main goes down. The small dip on okt 12 18:00h alone is around 200.000 users Don't get me wrong, I do LOVE this latest update on TF2, so many things done which improve stuff, a BIG thanks for that. I just hope Valve will now start looking at Steam and other services back-end and improve it such that any of the services aren't affected by other services, and that some clustering systems are in place that automatically take over. Even to off-site if need be. Yes, I've seen all messages about it, but still... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] After CS:S update - Unable to load steam library
Oh and this worked for me as well. Thanks for posting it timur. Aloha, --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Friday, October 14, 2011 4:03 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] After CS:S update - Unable to load steam library Try to delete the config.vdf ...Steam/config/config.vdf From: Christoffer Pedersen Sent: Friday, October 14, 2011 1:06 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] After CS:S update - Unable to load steam library Hi, After this night's CS:S update, i am not able to get my servers online. It returns in a unable to load steam library, server operation in lan only etc. Any other with this issue..? Thanks, Chris Sent from my iPhone 4 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
I don't know of any documentation out there about Steam -update or -verify-all, so I am just guessing here based on observation. I could be wrong. The Steam updater uses file hashes/signatures of some kind. Date and file size are not used in any way. This hashing can cause a lot of disk IO wait. In order to provide any update, the files in the update must be first hashed, then the hashes compared, then files with differences are updated. If the updater is smart, then it compares the installation versions (where is this even stored?) and discovers all updates between here and there, stacks the changed files, and would only hash and compare those files involved. If it's dumb, it just hashes everything in the installation and only compares the changed files between versions. So, what's the difference between -verify-all and a regular -update? The app itself says Verify all HLDS files are up to date. I am guessing that it does what it says and hashes all files, diffs the hashes, and updates any that do not match. Unfortunately, there isn't something like rsync's --delete, which will also delete extra junk on the target and give you an exact mirror of the source. If Valve just used rsync, they could probably save a lot of bandwidth. Not to mention CPU and diskIO time on host systems. In summary, the larger the update, the more hashing, and thus disk IO wait. Use nice to raise the prio of your running games, and lower the prio of the updates. Peter Reinhold wrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hi, I just updated our source server to 117. Is there no more gameinfo.txt in css/cstrike? And is the orangebox dir not gonna be used anymore in favour for css dir? Kind Regards M -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zaretti Steve Sent: den 14 oktober 2011 18:45 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Since the update of the SDK, Hammer doesn't start for CSS 2011/10/14 Shin Ice shin@gmail.com Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina je...@opendreams.net wrote: Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is relatively way down. I will have to watch my aggregate graphs tomorrow, but brief inspection of htop and current graphs show CPU usage is down for the given player load. Hard to tell if more cores are being used because I've got six cores and many different servers running. Choke where I've got a client ping of about 70ms on a loaded 24 player server is also down. This is a very positive change. I don't even know what to say about the css files mess. It's like mushroom community management. Throw shit on em and let them figure it out on their own. Kigen wrote: The threading is designed to make the server more responsive. Not lowering CPU usage. On Thu, Oct 13, 2011 at 8:37 PM, 1nsane1nsane...@gmail.com wrote: Could someone from Valve elaborate on the server threading? I have at least 40% CPU free per core almost always. Would this threading allow me to run more servers now, or is it for just a couple things like say the queued packet thread? -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Don't Trust if you don't want! Don't Bealive if you don't Touch! - ~~ Powered by Debian Testing ~~ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Updating without verifying all files?
The issue isn't bandwidth, it's seek times. Because the HDD is checking every file, J random normal read/write might be delayed. Basically, it doesn't _verify_ all files, but it does check for their existence. I know because my (overly-complicated, but we won't go into that) config system results in the mapcycle file being missing at the start of any update process, and during my servers' daily restart-and-check-for-updates script it will always notice this and put it back. The only way I know of the avoid this would be to delete the directory and start afresh, but that may not be the most constructive advice ever ;) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of brendan halley Sent: 14 October 2011 11:44 To: ics; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Updating without verifying all files? Sorry for being so obnoxiousness, I have never had a problem with my HDD bandwidth is all. On Fri, Oct 14, 2011 at 9:47 PM, ics i...@ics-base.net wrote: What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Mysterious server crashes
Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mysterious server crashes
I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson ail...@gmail.com wrote: Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mysterious server crashes
8 crashes so far since the update and counting :)) Spent few hours already debugging the core files to find what is going on. The server was OK before this update... Do you have some backtraces? - Original Message - From: Emil Larsson Sent: 10/15/11 01:31 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Mysterious server crashes Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mysterious server crashes
Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run -game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message - From: Andrew Fischer Sent: 10/15/11 01:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson ail...@gmail.com wrote: Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mysterious server crashes
Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM, h...@gmx.com wrote: Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run -game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message - From: Andrew Fischer Sent: 10/15/11 01:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson ail...@gmail.com wrote: Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mysterious server crashes
Hat Fortress 2 - Original Message - From: Kyle Sanderson Sent: 10/15/11 03:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM, h...@gmx.com wrote: Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run -game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message - From: Andrew Fischer Sent: 10/15/11 01:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson ail...@gmail.com wrote: Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently testing to run one of the Linux server with Sourcemod off. The server simple freezes and/or crashes. One of the crashes we had earlier seemed to be related to the item servers screwing up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Command aborted during TF2 update
From my understanding, the tool should keep retrying when it gets that error using the -retry command prompt, however it is not. On Fri, Oct 14, 2011 at 7:54 AM, David A. Parker dpar...@utica.edu wrote: I was using -verify_all in the update command line when I received this error. I left the server down over night and then tried the update again this morning, and it worked. Command aborted just sounds so dire. A message like that makes me think something went seriously wrong. It seems to me that something like All content servers are full would be more appropriate in this case. Thanks, Dave On 10/14/2011 04:17 AM, DontWannaName! wrote: Do you perhaps have verify all in your update command line? I removed that and it worked. Dunno if that could really be it though. Sent from my iPhone 4 On Oct 13, 2011, at 11:21 PM, Jesse Molinaje...@opendreams.net wrote: What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 15 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps This happened when I restarted the server using _restart, so I killed the server and tried using steam on the command line but it did not help. I deleted ~/.steam/ClientRegistry.blob and ~/Steam/ClientRegistry.blob but this also did not help. - Dave -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/**mailman/listinfo/hlds_linux **http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/**jesse/http://www.opendreams.net/jesse/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Starts and crashes after recent TF2 Update
Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111014212753_1.dmp Segmentation fault Add -debug to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Oct 14 21:27:53 EDT 2011: Server restart in 10 seconds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Starts and crashes after recent TF2 Update
Our servers crashed perhaps once each for the past 24 hours or so. Some lasted 3 hours untill crash, some 12 before going down. I haven't looked into them much as i've been working sleeping and i have not updated SM yet so that might be it. Anyways, reading all these complaints and such, no one didn't mention the decreased cpu usage yet. 10-30% here at 30 slot server depending on a map (thundermountain eating way more than dustbowl for example) and it's clearly noticeable on daily graphs compared to previous. This is a shot from one core: http://ics-base.net/crap/cpu_pp.jpg -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Starts and crashes after recent TF2 Update
1.3.9-dev was causing evil lockups for us if certain commands are used, like slay. upgrading to 1.4.0-dev fixed it. That's at least one problem/fix combo. On Sat, Oct 15, 2011 at 12:54 AM, ics i...@ics-base.net wrote: Our servers crashed perhaps once each for the past 24 hours or so. Some lasted 3 hours untill crash, some 12 before going down. I haven't looked into them much as i've been working sleeping and i have not updated SM yet so that might be it. Anyways, reading all these complaints and such, no one didn't mention the decreased cpu usage yet. 10-30% here at 30 slot server depending on a map (thundermountain eating way more than dustbowl for example) and it's clearly noticeable on daily graphs compared to previous. This is a shot from one core: http://ics-base.net/crap/cpu_**pp.jpghttp://ics-base.net/crap/cpu_pp.jpg -ics __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux