lingo-l Projector vs. external cast

2003-08-19 Thread Kristian
Hi great list,

here comes a somewhat funny question:

I have a project that uses external casts (I plan to use a stub projector in
the end), but when I am trying to test the project it seems like the
projector totally ignores the external casts. It works fine if I include
them in the projector but then the point of having them external kinda
vanishes.

Does anyone have a solution or some tips to my problem?
Authoring-environment works fine by the way.

Question 2: Can I protect my *.cst-files?

Thanks in advance.
/Kristian


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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Karina Steffens
Hi Kristian

 I have a project that uses external casts (I plan to use a 
 stub projector in the end), but when I am trying to test the 
 project it seems like the projector totally ignores the 
 external casts. It works fine if I include them in the 
 projector but then the point of having them external kinda vanishes.
 
 Does anyone have a solution or some tips to my problem? 
 Authoring-environment works fine by the way.

Make everything external: Create a stub movie, with the code:
on startMovie
 go movie myMovie
end Start movie

Where myMovie is the movie you're working on now...
...And make a projector out of that.

 
 Question 2: Can I protect my *.cst-files?

There are a couple of ways of doing it, my favourite is to convert them to
shockwave (.dcr for .dir and .cct for .cst). These will behave like normal
files when played within a projector.
Just open your movie in director and hit the publish button on the taskbar
(or select it from the file menu). The converted copies will appear in the
same folder as the originals.
You can also go to Xtras-Protect Movies and follow the instructions there,
but then you have to be very careful with backing up your originals.

Karina

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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Kristian
Hi again and thanks...

seems strange to me that the only way to use external casts is to make a
stub movie - is this assumption correct? But if this is the way to go I
can live with that...

Having the same trouble (not getting external casts to load) when using
MIAW's that uses external casts... can't even get them to work during
authoring (although they work separately - when not in the MIAW).

Is there some good documentation regarding external cast issues on the
web? Because the good old rtfm doesn't do it for me here...

Another question has anyone worked with the CastControl Xtra? If so any
specific issues (cross-platform or anything else) that is good to know?

/Kristian

--

Hi Kristian

 I have a project that uses external casts (I plan to use a 
 stub projector in the end), but when I am trying to test the 
 project it seems like the projector totally ignores the 
 external casts. It works fine if I include them in the 
 projector but then the point of having them external kinda vanishes.
 
 Does anyone have a solution or some tips to my problem? 
 Authoring-environment works fine by the way.

Make everything external: Create a stub movie, with the code:
on startMovie
 go movie myMovie
end Start movie

Where myMovie is the movie you're working on now...
...And make a projector out of that.

 
 Question 2: Can I protect my *.cst-files?

There are a couple of ways of doing it, my favourite is to convert them to
shockwave (.dcr for .dir and .cct for .cst). These will behave like normal
files when played within a projector.
Just open your movie in director and hit the publish button on the taskbar
(or select it from the file menu). The converted copies will appear in the
same folder as the originals.
You can also go to Xtras-Protect Movies and follow the instructions there,
but then you have to be very careful with backing up your originals.

Karina

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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Kerry Thompson
 I have a project that uses external casts (I plan to use a 
 stub projector in the end), but when I am trying to test the 
 project it seems like the projector totally ignores the 
 external casts.

Karina gave you a good answer on protecting the casts. No further
needed, except to emphasize _save a backup_ before you protect! Once you
protect it, that's it. You can't unprotect it.

For the external cast question, no, you don't have to have a stub,
though Karina's suggestion is good for other reasons. For a MIAW to have
access to an external cast, it needs to be included in the stage movie.
It can be external, but the main movie needs to know about it.

I'm not sure what your other problem is. Can you be more specific? It's
not clear what you mean when you say the projector ignores the external
casts. What error messages are you getting? What are the symptoms? 

Cordially,

Kerry Thompson

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Re: lingo-l Projector vs. external cast

2003-08-19 Thread Charlie Fiskeaux II
I'm not sure if this is your problem, but the only time I've found that you
HAVE to include an external cast in the projector is if it contains elements
that are present in frame 1 of your timeline.  If the elements in an
external cast aren't present on the main timeline until after frame 1, it
should just load normally without needing to be included in the projector.
Could this be your problem?

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29
cell: 859/608-9194

- Original Message - 
From: Kristian [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, August 19, 2003 8:55 AM
Subject: RE: lingo-l Projector vs. external cast


 Hi again and thanks...

 seems strange to me that the only way to use external casts is to make a
 stub movie - is this assumption correct? But if this is the way to go I
 can live with that...

 Having the same trouble (not getting external casts to load) when using
 MIAW's that uses external casts... can't even get them to work during
 authoring (although they work separately - when not in the MIAW).

 Is there some good documentation regarding external cast issues on the
 web? Because the good old rtfm doesn't do it for me here...

 Another question has anyone worked with the CastControl Xtra? If so any
 specific issues (cross-platform or anything else) that is good to know?

 /Kristian

 --

 Hi Kristian

  I have a project that uses external casts (I plan to use a
  stub projector in the end), but when I am trying to test the
  project it seems like the projector totally ignores the
  external casts. It works fine if I include them in the
  projector but then the point of having them external kinda vanishes.
 
  Does anyone have a solution or some tips to my problem?
  Authoring-environment works fine by the way.

 Make everything external: Create a stub movie, with the code:
 on startMovie
  go movie myMovie
 end Start movie

 Where myMovie is the movie you're working on now...
 ...And make a projector out of that.

 
  Question 2: Can I protect my *.cst-files?

 There are a couple of ways of doing it, my favourite is to convert them to
 shockwave (.dcr for .dir and .cct for .cst). These will behave like normal
 files when played within a projector.
 Just open your movie in director and hit the publish button on the
taskbar
 (or select it from the file menu). The converted copies will appear in the
 same folder as the originals.
 You can also go to Xtras-Protect Movies and follow the instructions
there,
 but then you have to be very careful with backing up your originals.

 Karina

 [To remove yourself from this list, or to change to digest mode, go to
 http://www.penworks.com/lingo-l.cgi  To post messages to the list, email
 [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L
is
 for learning and helping with programming Lingo.  Thanks!]


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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Kristian
OK, sorry about the lack of information... here we go...

 For the external cast question, no, you don't have to have a stub,
 though Karina's suggestion is good for other reasons. For a MIAW to have
 access to an external cast, it needs to be included in the stage movie.
 It can be external, but the main movie needs to know about it.

The external cast needs to be included? In both the MIAW and in the stage
movie? I assume I just use the (in somewhat pseudo):
castlib(whatCast).fileName = moviePath  myfolder:mycast.cst

 I'm not sure what your other problem is. Can you be more specific? It's
 not clear what you mean when you say the projector ignores the external
 casts. What error messages are you getting? What are the symptoms?

I'm in the middle of developing a project where I set up the stage first by
importing and creating cast members in the internal cast and then putting
them on stage by assigning them to sprites; these cast members are used for
navigational purposes and does not take a lot of memory.

The actual content consists of a lot of swf-files (and some with quicktime
movies) that are pretty heavy (that's one of the reasons why I want to use
several external casts).

What I have done is crate an empty cast to  which I the assign another one
using fileName (see part of code below)... So I have createted the casts and
linked them to my main movie (setting up searchPaths and such for the main
movie to know about).This all works fine during authoring; but my problem
started when I created a projector for testing (just included the main movie
and the xtras I need). The projector runs fine EXCEPT it does not load any
of the members in the external casts. I do not get any error message; it
just does not show the cast members on stage.

Below is part of the code I am using, like I said... authoring-mode is
excellent but when creating projector it does not work...
--
castLib(Content).fileName = the moviePath  Assets:Content.cst
  
repeat with i = 1 to the number of members of castLib(Content)
setMemberPropsOfMe = member(i, Content).name
setExternalFlaMemberProps(setMemberPropsOfMe)
end repeat
--





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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Kerry Thompson
 The external cast needs to be included? In both the MIAW and 
 in the stage movie? I assume I just use the (in somewhat 
 pseudo): castlib(whatCast).fileName = moviePath  
 myfolder:mycast.cst

It doesn't need to be included in the projector, but it needs to be
specifically linked. Modify | Movie | Casts | Link. Choose the cast,
save and compact. That's the only way the movie knows to use that cast.

I'll admit a little uncertainty on the MIAW issue. I'm pretty sure the
cast needs to be linked to the stage movie, but I could be wrong. Try
linking it to the MIAW movie first, then if it doesn't work, link it to
the stage movie too. I'd appreciate a confirmation.

 I'm in the middle of developing a project where I set up the 
 stage first by importing and creating cast members in the 
 internal cast and then putting them on stage by assigning 
 them to sprites; these cast members are used for navigational 
 purposes and does not take a lot of memory.

Ok, just a couple of caveats. First, have a place-holder sprite for the
sprites you're going to assign. It can be a zero-pixel bitmap (open the
paint window, name the cast member, and close the paint window without
drawing anything), and of course the same cast member can be used for
all the place holder sprites.

Also, you will probably want to specifically puppet the sprites when you
assign them new members.

 The actual content consists of a lot of swf-files (and some 
 with quicktime
 movies) that are pretty heavy (that's one of the reasons why 
 I want to use several external casts).

The swfs can be heavy, but you do know that QT files are always
external, don't you? They're linked by nature, even if the cast is
internal.

 What I have done is crate an empty cast to  which I the 
 assign another one using fileName (see part of code below)... 
 So I have createted the casts and linked them to my main 
 movie (setting up searchPaths and such for the main movie to 
 know about).This all works fine during authoring; but my 
 problem started when I created a projector for testing (just 
 included the main movie and the xtras I need). The projector 
 runs fine EXCEPT it does not load any of the members in the 
 external casts. I do not get any error message; it just does 
 not show the cast members on stage.
 
 Below is part of the code I am using, like I said... 
 authoring-mode is excellent but when creating projector it 
 does not work...
 --
 castLib(Content).fileName = the moviePath  Assets:Content.cst
   
 repeat with i = 1 to the number of members of castLib(Content)
 setMemberPropsOfMe = member(i, Content).name
 setExternalFlaMemberProps(setMemberPropsOfMe)
 end repeat
 --

Ok, I assume your projector is on a Mac. If it's on Windows, you'll need
to use the \ path seperator.

Is the projector in the same folder as your dir file? That is, does the
Assets:Content.cst cast exist as a subfolder? I'm not sure what
setExternalFlaMemberProps does--does it import swf files? If so, do you
have specific paths to those swf files?

If you're using 8.5 or later, it's time to set the debugPlaybackEnabled
= TRUE and do some puts to see what's happening in the projector.

Cordially,

Kerry Thompson 

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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kristian
Thanks again for answer.

Seems like some things are straightened out for me now.

I actually did get it to work with external casts and projectors (using
CastControl) will try the other tips that I have gotten from you as well.

Another MIAW issue:
When my main movie opens a MIAW that contains a quicktime movie it works
fine only the first time the MIAW is opened. If I close it and reopen it the
quicktime movie freezes and the controls does not work at all. Again it
works fine in authoring-mode but not in projector-mode.

I do handle forgetMIAW with closeWindow and such.

Something anyone has heard about or stumbled into?

 It doesn't need to be included in the projector, but it needs 
 to be specifically linked. Modify | Movie | Casts | Link. 
 Choose the cast, save and compact. That's the only way the 
 movie knows to use that cast.

OK, will try that. Thanks.

 I'll admit a little uncertainty on the MIAW issue. I'm pretty 
 sure the cast needs to be linked to the stage movie, but I 
 could be wrong. Try linking it to the MIAW movie first, then 
 if it doesn't work, link it to the stage movie too. I'd 
 appreciate a confirmation.

What I did was: use the CastControl Xtra (which allows me to attach and
detach *.cst's) and initialized it in the stage movie as well and then it
worked fine even in the projector. Have not tried it without CastControl but
will post message and result when I have done so.

 Ok, just a couple of caveats. First, have a place-holder 
 sprite for the sprites you're going to assign. It can be a 
 zero-pixel bitmap (open the paint window, name the cast 
 member, and close the paint window without drawing anything), 
 and of course the same cast member can be used for all the 
 place holder sprites.

Did not know about. I guess a part of my problem is that I create the the
sprites at the same time as the cast members and the assign the cast members
to the sprites.

 Also, you will probably want to specifically puppet the 
 sprites when you assign them new members.

I already puppet the sprites.

 The swfs can be heavy, but you do know that QT files are 
 always external, don't you? They're linked by nature, even if 
 the cast is internal.

Yes I did know that.

 Ok, I assume your projector is on a Mac. If it's on Windows, 
 you'll need to use the \ path seperator.

It actually is developed for both platforms but I did know about the path
separator.

 
 Is the projector in the same folder as your dir file? That 
 is, does the Assets:Content.cst cast exist as a subfolder? 

Yes it is.

 I'm not sure what setExternalFlaMemberProps does--does it 
 import swf files? If so, do you have specific paths to those 
 swf files?

It's a function for setting the flash member properties through lingo
instead of in the member properties in the actual cast because I (among
other things) need to set regPoint (which I didn't find in the props
window)... And even if I set some properties in the actual cast it seems my
main movie ignores them.

 If you're using 8.5 or later, it's time to set the 
 debugPlaybackEnabled = TRUE and do some puts to see what's 
 happening in the projector.

Will try.

 Cordially,
 
 Kerry Thompson 


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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Karina Steffens
Hi Kristian,

  For the external cast question, no, you don't have to have a stub, 
  though Karina's suggestion is good for other reasons. For a MIAW to 
  have access to an external cast, it needs to be included in 
 the stage 
  movie. It can be external, but the main movie needs to know 
 about it.
 
 The external cast needs to be included? In both the MIAW and 
 in the stage movie? I assume I just use the (in somewhat 
 pseudo): castlib(whatCast).fileName = moviePath  
 myfolder:mycast.cst

You may or may not need to include the external cast in the projector with
your current configuration, but if you follow my suggestion regarding the
stub movie, you definitely won't have to - I've used external casts quite a
bit with this approach.

The stub configuration is also good because you don't need to create a
projector every time you make a change in your main movie - one projector
fits all! :)

Karina

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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Kristian
Could be since I only use puppetSprites that are in frame one for controling
the items on stage. Preloader maybe would do the trick? Thanks for answer.
/Kristian

 I'm not sure if this is your problem, but the only time I've 
 found that you HAVE to include an external cast in the 
 projector is if it contains elements that are present in 
 frame 1 of your timeline.  If the elements in an external 
 cast aren't present on the main timeline until after frame 1, 
 it should just load normally without needing to be included 
 in the projector. Could this be your problem?
 
 Charlie Fiskeaux II
 Media Designer
 The Creative Group
 www.cre8tivegroup.com
 859/858-9054x29
 cell: 859/608-9194


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PROTECTED]  (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping 
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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Karina Steffens
Hey Kerry :)

 Karina gave you a good answer on protecting the casts. No 
 further needed, except to emphasize _save a backup_ before 
 you protect! Once you protect it, that's it. You can't unprotect it.

That's why I like using the publish to shockwave button - your originals
remain intact, and you get copies of the shocked files. I think the
Xtras-Protect Movies is a bit risky, because it remove the originals, even
though you get every opportunity to backup. Also, when shocking the files
through Xtras-Protect my filenames keep getting truncated into MS-DOS
format, which I find rather annoying.

Karina

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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kerry Thompson
 I do handle forgetMIAW with closeWindow and such.

How are you handling the MIAW closing? Code specifics, please--there's a
nasty gotcha with closing MIAWs.

Cordially,

Kerry Thompson

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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Kerry Thompson
 I think the Xtras-Protect Movies is a bit risky, because it remove
the 
 originals, even though you get every opportunity to backup.

I have to admit I got bitten by that about 6 months ago, and you'd think
I'd know better. It cost me two days' work.

Now, I always make a copy into a separate folder, plus backing the
originals up into yet another folder.

Of course, making the dcr would fix that, wouldn't it? I should try it.

Cordially,

Kerry Thompson

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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Eric Frericks
Matbe I was doing somthing wrong, but I have always had trouble with
Quicktime in MIAWs on windows. Seems to work fine on NT and Mac, but would
crash ME, XP, etc. You might want to try using Mpegs and Mpeg Advance Xtra
from Tabuleiro if you want to run Movies in a MIAW.  

-Original Message-
From: Kristian [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 19, 2003 9:45 AM
To: [EMAIL PROTECTED]
Subject: RE: lingo-l Projector vs. external cast - BUT MIAW...


Thanks again for answer.

Seems like some things are straightened out for me now.

I actually did get it to work with external casts and projectors (using
CastControl) will try the other tips that I have gotten from you as well.

Another MIAW issue:
When my main movie opens a MIAW that contains a quicktime movie it works
fine only the first time the MIAW is opened. If I close it and reopen it the
quicktime movie freezes and the controls does not work at all. Again it
works fine in authoring-mode but not in projector-mode.

I do handle forgetMIAW with closeWindow and such.

Something anyone has heard about or stumbled into?

 It doesn't need to be included in the projector, but it needs 
 to be specifically linked. Modify | Movie | Casts | Link. 
 Choose the cast, save and compact. That's the only way the 
 movie knows to use that cast.

OK, will try that. Thanks.

 I'll admit a little uncertainty on the MIAW issue. I'm pretty 
 sure the cast needs to be linked to the stage movie, but I 
 could be wrong. Try linking it to the MIAW movie first, then 
 if it doesn't work, link it to the stage movie too. I'd 
 appreciate a confirmation.

What I did was: use the CastControl Xtra (which allows me to attach and
detach *.cst's) and initialized it in the stage movie as well and then it
worked fine even in the projector. Have not tried it without CastControl but
will post message and result when I have done so.

 Ok, just a couple of caveats. First, have a place-holder 
 sprite for the sprites you're going to assign. It can be a 
 zero-pixel bitmap (open the paint window, name the cast 
 member, and close the paint window without drawing anything), 
 and of course the same cast member can be used for all the 
 place holder sprites.

Did not know about. I guess a part of my problem is that I create the the
sprites at the same time as the cast members and the assign the cast members
to the sprites.

 Also, you will probably want to specifically puppet the 
 sprites when you assign them new members.

I already puppet the sprites.

 The swfs can be heavy, but you do know that QT files are 
 always external, don't you? They're linked by nature, even if 
 the cast is internal.

Yes I did know that.

 Ok, I assume your projector is on a Mac. If it's on Windows, 
 you'll need to use the \ path seperator.

It actually is developed for both platforms but I did know about the path
separator.

 
 Is the projector in the same folder as your dir file? That 
 is, does the Assets:Content.cst cast exist as a subfolder? 

Yes it is.

 I'm not sure what setExternalFlaMemberProps does--does it 
 import swf files? If so, do you have specific paths to those 
 swf files?

It's a function for setting the flash member properties through lingo
instead of in the member properties in the actual cast because I (among
other things) need to set regPoint (which I didn't find in the props
window)... And even if I set some properties in the actual cast it seems my
main movie ignores them.

 If you're using 8.5 or later, it's time to set the 
 debugPlaybackEnabled = TRUE and do some puts to see what's 
 happening in the projector.

Will try.

 Cordially,
 
 Kerry Thompson 


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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kristian
From what I can tell (did use debugPlaybackEnabled = TRUE, thanks by the
way) it never reaches this function. Have tried putting it in both the miaw
movie and the main movie.
/Kristian

Here comes the code for both opening and closing:

The code for opening is as follows:
on getMIAW()
  global gMQTWin
  set gMQTWin to window miaw
  set the filename of gMQTWin to the moviepath  miaw.dir
  set the title of gMQTWin to Title
  set the windowType of gMQTWin to 4
  set the modal of gMQTWin to TRUE
  set horizOffset to 360
  set vertOffset to 220
  set windowSize to the drawRect of gMQTWin
  set newRect to offset(windowSize, horizOffset, vertOffset)
  set the rect of gMQTWin to newRect
  open gMQTWin
end getMIAW

The code for closing is as follows:
on closeWindow
global gMQTWin
close gMQTWin
forget gMQTWin
put Closed MIAW
end closeWindow


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Kerry Thompson
 Sent: den 19 augusti 2003 17:02
 To: [EMAIL PROTECTED]
 Subject: RE: lingo-l Projector vs. external cast - BUT MIAW...
 
 
  I do handle forgetMIAW with closeWindow and such.
 
 How are you handling the MIAW closing? Code specifics, 
 please--there's a nasty gotcha with closing MIAWs.
 
 Cordially,
 
 Kerry Thompson
 
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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kerry Thompson
 The code for closing is as follows:
 on closeWindow
   global gMQTWin
   close gMQTWin
   forget gMQTWin
   put Closed MIAW
 end closeWindow

How are you calling the closeWindow handler?

Cordially,

Kerry Thompson

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RE: lingo-l Projector vs. external cast

2003-08-19 Thread Martin Pallett
Hi,

to the best of my knowledge, there is no need to link a MIAW's external 
casts to the main movie (but as long as they are set to Load when needed 
I suppose it probably won't hurt) - in fact I'm working on a project right 
now where all the MIAW's have external casts that are not linked to the 
stage movie. I would suspect it's more likely to be a path problem.

Is the projector in the same folder you use for authoring? If not, your 
MIAW's may still be trying to link to external casts in a different 
location, although that will usually bring up the dreaded Where is 
castlib...? message

That's about all I can suggest right now off the top of my head...

Hope this is of some help,

Martin Pallett

At 10:15 19/08/2003 -0400, you wrote:
 The external cast needs to be included? In both the MIAW and
 in the stage movie? I assume I just use the (in somewhat
 pseudo): castlib(whatCast).fileName = moviePath 
 myfolder:mycast.cst
It doesn't need to be included in the projector, but it needs to be
specifically linked. Modify | Movie | Casts | Link. Choose the cast,
save and compact. That's the only way the movie knows to use that cast.
I'll admit a little uncertainty on the MIAW issue. I'm pretty sure the
cast needs to be linked to the stage movie, but I could be wrong. Try
linking it to the MIAW movie first, then if it doesn't work, link it to
the stage movie too. I'd appreciate a confirmation.
 I'm in the middle of developing a project where I set up the
 stage first by importing and creating cast members in the
 internal cast and then putting them on stage by assigning
 them to sprites; these cast members are used for navigational
 purposes and does not take a lot of memory.
Ok, just a couple of caveats. First, have a place-holder sprite for the
sprites you're going to assign. It can be a zero-pixel bitmap (open the
paint window, name the cast member, and close the paint window without
drawing anything), and of course the same cast member can be used for
all the place holder sprites.
Also, you will probably want to specifically puppet the sprites when you
assign them new members.
 The actual content consists of a lot of swf-files (and some
 with quicktime
 movies) that are pretty heavy (that's one of the reasons why
 I want to use several external casts).
The swfs can be heavy, but you do know that QT files are always
external, don't you? They're linked by nature, even if the cast is
internal.
 What I have done is crate an empty cast to  which I the
 assign another one using fileName (see part of code below)...
 So I have createted the casts and linked them to my main
 movie (setting up searchPaths and such for the main movie to
 know about).This all works fine during authoring; but my
 problem started when I created a projector for testing (just
 included the main movie and the xtras I need). The projector
 runs fine EXCEPT it does not load any of the members in the
 external casts. I do not get any error message; it just does
 not show the cast members on stage.

 Below is part of the code I am using, like I said...
 authoring-mode is excellent but when creating projector it
 does not work...
 --
 castLib(Content).fileName = the moviePath  Assets:Content.cst

 repeat with i = 1 to the number of members of castLib(Content)
 setMemberPropsOfMe = member(i, Content).name
 setExternalFlaMemberProps(setMemberPropsOfMe)
 end repeat
 --
Ok, I assume your projector is on a Mac. If it's on Windows, you'll need
to use the \ path seperator.
Is the projector in the same folder as your dir file? That is, does the
Assets:Content.cst cast exist as a subfolder? I'm not sure what
setExternalFlaMemberProps does--does it import swf files? If so, do you
have specific paths to those swf files?
If you're using 8.5 or later, it's time to set the debugPlaybackEnabled
= TRUE and do some puts to see what's happening in the projector.
Cordially,

Kerry Thompson

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lingo-l Director Programmer Position

2003-08-19 Thread David Baynes
 Hi all.

I found this posting this morning on Monster.
It's looking for a Director programmer in Northern California.
Here is the link:
http://jobsearch.aol.monster.com/getjob.asp?JobID=18848319col=cy=USbrd=1%2C+1862lid=316fn=6jt=q=CD+Rom%2C+Training%2C+Interactive%2C+MultimediaAVSDM=2003%2D08%2D19+00%3A13%3A00CCD=my%2Eaol%2Emonster%2EcomJSD=jobsearch%2Eaol%2Emonster%2EcomHD=company%2Eaol%2Emonster%2EcomAD=http%3A%2F%2Fjobsearch%2Eaol%2Emonster%2Ecom%2Fjobsearch%2Easp%3Fbrd%3D1%26brd%3D1862%26lid%3D316%26fn%3D6%26jt%3D3%26q%3DCD%2BRom%252C%2BTraining%252C%2BInteractive%252C%2BMultimedia%26tm%3D1d%26sq%3DLOGO=1
Dave

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Colin Holgate
I found this posting this morning on Monster.
It's looking for a Director programmer in Northern California.
Before you all rush, it's $15-20 per hour, 10-20 hours per week.

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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kristian

  The code for closing is as follows:
  on closeWindow
  global gMQTWin
  close gMQTWin
  forget gMQTWin
  put Closed MIAW
  end closeWindow
 
 How are you calling the closeWindow handler?

I am not calling it since the documentation stated that it is a system
handler and gets executed when I close a window using the window's close
box. Any suggestions?

/Kristian


 Cordially,
 
 Kerry Thompson
 
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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kristian
I am developing right now on XP, has anyone got a solution except using
mpegs and Tabuleiro extras? Is this a common thing with Quicktime and
MIAW's?

Thanks for answer.

/Kristian

 Matbe I was doing somthing wrong, but I have always had 
 trouble with Quicktime in MIAWs on windows. Seems to work 
 fine on NT and Mac, but would crash ME, XP, etc. You might 
 want to try using Mpegs and Mpeg Advance Xtra from Tabuleiro 
 if you want to run Movies in a MIAW.  
 
 -Original Message-
 From: Kristian [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, August 19, 2003 9:45 AM
 To: [EMAIL PROTECTED]
 Subject: RE: lingo-l Projector vs. external cast - BUT MIAW...
 
 
 Thanks again for answer.
 
 Seems like some things are straightened out for me now.
 
 I actually did get it to work with external casts and 
 projectors (using
 CastControl) will try the other tips that I have gotten from 
 you as well.
 
 Another MIAW issue:
 When my main movie opens a MIAW that contains a quicktime 
 movie it works fine only the first time the MIAW is opened. 
 If I close it and reopen it the quicktime movie freezes and 
 the controls does not work at all. Again it works fine in 
 authoring-mode but not in projector-mode.
 
 I do handle forgetMIAW with closeWindow and such.
 
 Something anyone has heard about or stumbled into?
 
  It doesn't need to be included in the projector, but it needs
  to be specifically linked. Modify | Movie | Casts | Link. 
  Choose the cast, save and compact. That's the only way the 
  movie knows to use that cast.
 
 OK, will try that. Thanks.
 
  I'll admit a little uncertainty on the MIAW issue. I'm pretty
  sure the cast needs to be linked to the stage movie, but I 
  could be wrong. Try linking it to the MIAW movie first, then 
  if it doesn't work, link it to the stage movie too. I'd 
  appreciate a confirmation.
 
 What I did was: use the CastControl Xtra (which allows me to 
 attach and detach *.cst's) and initialized it in the stage 
 movie as well and then it worked fine even in the projector. 
 Have not tried it without CastControl but will post message 
 and result when I have done so.
 
  Ok, just a couple of caveats. First, have a place-holder
  sprite for the sprites you're going to assign. It can be a 
  zero-pixel bitmap (open the paint window, name the cast 
  member, and close the paint window without drawing anything), 
  and of course the same cast member can be used for all the 
  place holder sprites.
 
 Did not know about. I guess a part of my problem is that I 
 create the the sprites at the same time as the cast members 
 and the assign the cast members to the sprites.
 
  Also, you will probably want to specifically puppet the
  sprites when you assign them new members.
 
 I already puppet the sprites.
 
  The swfs can be heavy, but you do know that QT files are
  always external, don't you? They're linked by nature, even if 
  the cast is internal.
 
 Yes I did know that.
 
  Ok, I assume your projector is on a Mac. If it's on Windows,
  you'll need to use the \ path seperator.
 
 It actually is developed for both platforms but I did know 
 about the path separator.
 
  
  Is the projector in the same folder as your dir file? That
  is, does the Assets:Content.cst cast exist as a subfolder? 
 
 Yes it is.
 
  I'm not sure what setExternalFlaMemberProps does--does it
  import swf files? If so, do you have specific paths to those 
  swf files?
 
 It's a function for setting the flash member properties 
 through lingo instead of in the member properties in the 
 actual cast because I (among other things) need to set 
 regPoint (which I didn't find in the props window)... And 
 even if I set some properties in the actual cast it seems my 
 main movie ignores them.
 
  If you're using 8.5 or later, it's time to set the
  debugPlaybackEnabled = TRUE and do some puts to see what's 
  happening in the projector.
 
 Will try.
 
  Cordially,
  
  Kerry Thompson
 
 
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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kerry Thompson
 I am not calling it since the documentation stated that it is 
 a system handler and gets executed when I close a window 
 using the window's close box. Any suggestions?

Indeed. You need to explicitly forget the MIAW.

It's a bit more involved than it appears. You can't have the MIAW forget
itself, and you can't tell the stage to forget the MIAW. Both are calls
the MIAW makes, and a call must return. When it tries to return, though,
the MIAW is gone. *Kablooie* is the technical term for what happens
next.

One method a lot of people use is to have a global in the stage movie,
something like this.

global gCloseMiaw

on prepareMovie
  gCloseMIAW = FALSE
  yada yada
End

Then in a periodical, like a frame handler:

global gCloseMiaw

on exitFrame
  if gCloseMiaw = TRUE then
 close gMQTWin
 forget gMQTWin
 gCloseMiaw  = FALSE
  end if
end

Then your MIAW would cause itself to be closed with something like this:

tell the stage
  gCloseMiaw = TRUE
end tell

I actually use a little different method so I'm not stuck with a frame
handler. Here's the way I do it:

global gMIAWTimeOut

on CloseModalDLOG gOkPressed
  if not voidP(window gMQTWin) then
-- always assign a timeout to a variable
-- or you'll get a memory leak
gMIAWTimeOut = timeOut(gMiawName).new(50, #mForgetWindow, VOID)
  end if
end

on mForgetWindow 
  lWindowName = gMIAWTimeOut .name
  if not voidP(window lWindowName) then
window(lWindowName).forget()
gMiawName = VOID
  end if
  gMIAWTimeOut .target = VOID
  gMIAWTimeOut .forget()
  gMIAWTimeOut = VOID 
end

Hope that helps.

Cordially,

Kerry Thompson

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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kerry Thompson
 I am developing right now on XP, has anyone got a solution 
 except using mpegs and Tabuleiro extras? Is this a common 
 thing with Quicktime and MIAW's?

I'm not sure it's a MIAW and QT issue. I've heard reports of problems
with QT in a MIAW, but it's a common method people use to do a screen
capture of a QT.

Cordially,

Kerry Thompson

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lingo-l OT: Havok site

2003-08-19 Thread Nmuta Jones
Is Havok down?

_
Add photos to your e-mail with MSN 8. Get 2 months FREE*. 
http://join.msn.com/?page=features/featuredemail

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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kristian
Further down...

  I am not calling it since the documentation stated that it is
  a system handler and gets executed when I close a window 
  using the window's close box. Any suggestions?
 
 Indeed. You need to explicitly forget the MIAW.
 
 It's a bit more involved than it appears. You can't have the 
 MIAW forget itself, and you can't tell the stage to forget 
 the MIAW. Both are calls the MIAW makes, and a call must 
 return. When it tries to return, though, the MIAW is gone. 
 *Kablooie* is the technical term for what happens next.
 
 One method a lot of people use is to have a global in the 
 stage movie, something like this.
 
 global gCloseMiaw
 
 on prepareMovie
   gCloseMIAW = FALSE
   yada yada
 End
 
 Then in a periodical, like a frame handler:
 
 global gCloseMiaw
 
 on exitFrame
   if gCloseMiaw = TRUE then
  close gMQTWin
  forget gMQTWin
  gCloseMiaw  = FALSE
   end if
 end
 
 Then your MIAW would cause itself to be closed with something 
 like this:
 
 tell the stage
   gCloseMiaw = TRUE
 end tell

OK, I can follow this... But the tell the stage handler has to be in a
preiodical or?? What I need is to capture the close event that gets
triggered when the user uses the close box in the title bar... Possible?

Would of cause be glad to do it your way but not sure I can figure that out
quite yet without som explanation on how you call the handlers... I assume
they are in the stage movie?

Thanks a bunch
/Kristian

 I actually use a little different method so I'm not stuck 
 with a frame handler. Here's the way I do it:
 
 global gMIAWTimeOut
 
 on CloseModalDLOG gOkPressed
   if not voidP(window gMQTWin) then
 -- always assign a timeout to a variable
 -- or you'll get a memory leak
 gMIAWTimeOut = timeOut(gMiawName).new(50, #mForgetWindow, VOID)
   end if
 end
 
 on mForgetWindow 
   lWindowName = gMIAWTimeOut .name
   if not voidP(window lWindowName) then
 window(lWindowName).forget()
 gMiawName = VOID
   end if
   gMIAWTimeOut .target = VOID
   gMIAWTimeOut .forget()
   gMIAWTimeOut = VOID 
 end
 
 Hope that helps.
 
 Cordially,
 
 Kerry Thompson
 
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RE: lingo-l Projector vs. external cast - BUT MIAW...

2003-08-19 Thread Kerry Thompson
 OK, I can follow this... But the tell the stage handler has 
 to be in a preiodical or?? What I need is to capture the 
 close event that gets triggered when the user uses the close 
 box in the title bar... Possible?

I'm not sure--I've never used a close box on a MIAW. I always put a
close button, and clicking it tells the stage to set the global, or
calls the CloseModalDialog handler. I don't know if you can trap it or
not.

If you set the global on the stage (from the MIAW, with tell the stage),
then you have to be checking the global periodically in the stage movie.
I prefer the second method, because you can call it directly from the
MIAW (tell the stage CloseModalDLOG ), and you don't have to have it in
a periodical handler. CloseModalDLOG just has to be in a movie script.

 Would of cause be glad to do it your way but not sure I can 
 figure that out quite yet without som explanation on how you 
 call the handlers... I assume they are in the stage movie?

Yes, the handlers are in the stage movie, in a movie script. You would
have a button in the MIAW with a script something like this:

on mouseUp me
  tell the stage
CloseModalDLOG()
  end tell
end

Cordially,

Kerry Thompson

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Luiz Gustavo Castelan Póvoas
 I found this posting this morning on Monster.
 It's looking for a Director programmer in Northern California.
 
 Before you all rush, it's $15-20 per hour, 10-20 hours per week.
 

Is it bad at all??

sad that it requires to be elegible to work in the states thou


Luiz

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Colin Holgate
  Before you all rush, it's $15-20 per hour, 10-20 hours per week.

Is it bad at all??

sad that it requires to be elegible to work in the states thou
As a rate per hour for a full time job, in this economy it might be 
worth going for, but if you have to be available and that particular 
week they use you for 10 hours at $15, that's $150, which would be 
about 3 - 7 days rent in that area.

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Nmuta Jones
That pay is insulting. It's an entry level salary, especially considering 
that it's part time. Maybe OK for the Carolinas but not for California.



//
contact us for your next web project:
http://www.wisewebnet.com




From: Luiz Gustavo Castelan Póvoas [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Director Programmer Position
Date: Tue, 19 Aug 2003 16:14:02 -0300
 I found this posting this morning on Monster.
 It's looking for a Director programmer in Northern California.

 Before you all rush, it's $15-20 per hour, 10-20 hours per week.

Is it bad at all??

sad that it requires to be elegible to work in the states thou

Luiz

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is for learning and helping with programming Lingo.  Thanks!]
_
MSN 8 with e-mail virus protection service: 2 months FREE* 
http://join.msn.com/?page=features/virus

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Re: lingo-l OT: QT Codecs

2003-08-19 Thread Colin Holgate
A little OT. How do I get the codecs so QT can play MPEG-4 and DV (a
capture from a digital camcorder)? I have QT 6.3 on Windows XP Pro.
Both should work just find (assuming you did the Recommended 
Install). Do you have samples somewhere?

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Howdy-Tzi
On Tuesday, Aug 19, 2003, at 11:40 America/Chicago, Colin Holgate wrote:

I found this posting this morning on Monster.
It's looking for a Director programmer in Northern California.
Before you all rush, it's $15-20 per hour, 10-20 hours per week.
And you need to be a resident of NoCal already; they aren't paying 
moving expenses.

Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
 nightwares LLC | Consulting  Programming http://www.nightwares.com/
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Chapter samples | http://www.nightwares.com/director_beginners_guide/
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RE: lingo-l OT: QT Codecs

2003-08-19 Thread Kerry Thompson
 Both should work just find (assuming you did the Recommended 
 Install). Do you have samples somewhere?

Hmm... I just checked Apple's Web site, and the MPEG-4 samples there
played ok. Made me homesick--I watched the Pacific Coast video, which
was shot in the Monterey area, where I lived for 18 years.

Maybe the files are corrupt. I'm getting an error message that it's a
format QT doesn't recognize. I can put them on my ftp site if you'd like
to take a look at them.

Cordially,

Kerry Thompson

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RE: lingo-l OT: QT Codecs

2003-08-19 Thread Colin Holgate
Maybe the files are corrupt. I'm getting an error message that it's a
format QT doesn't recognize. I can put them on my ftp site if you'd like
to take a look at them.


Sure. You know I guess that MPEG-4 is both a file format and a video 
compressor (but would more fully be called MPEG-4 Video when it's a 
video compressor). Your files may be MPEG-4 with a different kind of 
video compressor.

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Howdy-Tzi
On Tuesday, Aug 19, 2003, at 14:14 America/Chicago, Luiz Gustavo 
Castelan Póvoas wrote:

I found this posting this morning on Monster.
It's looking for a Director programmer in Northern California.
Before you all rush, it's $15-20 per hour, 10-20 hours per week.

Is it bad at all??
The hourly wage at its lower extremity is about half what a good 
Director hacker's time is worth (ideally). US$20 isn't ghastly, but 
NoCal is not a cheap place to live. In fact most of California is 
outrageously expensive. A part time position at the rate given is not 
enough to sustain one comfortably there, and would be hard to live on 
just about anywhere else in the US either, especially if one has a 
family and/or debt load typical of the US consumer prior to the stock 
market foldup in 2000.

sad that it requires to be elegible to work in the states thou
There've been times recently when I've been tempted to move to India, 
since the job market there is a flaming hell of a lot better, and their 
power grid's really no worse than our own. Besides, I've always been 
partial to pappadams. ;)

Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
 nightwares LLC | Consulting  Programming http://www.nightwares.com/
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Chapter samples | http://www.nightwares.com/director_beginners_guide/
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Re: lingo-l Director Programmer Position

2003-08-19 Thread Luiz Gustavo Castelan Póvoas
I get 6.25 US dolars each hour...
Thats fairly good for Brazil, if I count that I have no major yet...
the problem is that everything I like to buy (electronics) and I like to do
(snowboarding)
is expensive and is priced in US dollars...

anyway, if I get a chance to get a temporary legal job in multimedia in
North America, I would surely go
for it! It would be really good for my curriculum vitae, not counting that
in North America you travel a lot less to get to a good snow mountain than
in South America ;)

Luiz



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Re: lingo-l Director Programmer Position

2003-08-19 Thread Florian Bogeschdorfer
From a german view: the payment is ridiculous

Florian

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Re: lingo-l Director Programmer Position

2003-08-19 Thread Tab Julius
For the San Jose area, it'd only make sense if it you had a day job and was 
doing it on the side.

There is another listing (on dice.com) as follows.  Note that two listings 
for the whole country is a sad state of affairs.  But anyway:

Title:   Director Programmer
Skills:   Macromedia Director and 3rd party xtras
Date:   8-15-2003
Location:   Baltimore, MD
Area code:   410
Tax term:   FULLTIME
Pay rate:   DOE
Length:   Full-time
Position ID:   3
Dice ID:   10111012
Position Purpose:
This position will be responsible for developing custom software using 
Macromedia Director's Lingo scripting language. Extensive use of Macromedia 
Director and 3rd party xtras is required.

Required Knowledge, Skills and Abilities:

A Bachelor degree in Computer Science or equivalent
Minimum four plus (4+) years experience creating multimedia products using 
Macromedia Director 8.0 MX
Working knowledge of object-oriented Lingo programming, including the use 
of behaviors and parent scripts in developing cross-platform applications
Advanced knowledge of Director xtras such as Prinotmatic, BuddyApi, 
DirectMedia, etc.
Perform technical analyses of end-user delivery platform and document 
findings in technical specification documents
Create, develop and maintain interactive multimedia programs
Write technical maintenance documents
Develop code libraries
Ensure functional integrity and design continuity
Keep abreast of current interactive trends, technology and design
Estimate accurate time on projects
Ability and desire to learn new technologies
Self-motivated, deadline oriented, multi-task oriented
Ability to handle fast paced projects
Candidate will be tenacious, diplomatic, confidant, organized, detail 
oriented, and responsible
Excellent verbal and written communication
Candidates must demonstrate previous work via Web, CD ROM, or sample code. 
Past experience working within an agency setting such as collaborating with 
business development, project managers, graphic designers, instructional 
designers etc., is preferable.

Desired Knowledge, Skills and Abilities:

Understanding of digital video and audio tools including compression and 
optimization for playback from CD-ROM and web
Working knowledge of plug-ins and other software packages and formats, 
including Flash, Shockwave, MIAWs, LDMS, XML, SourceSafe, and Microsoft Office.

Working knowledge of learning management systems such as Docent, Saba, 
Ingenium
Travel required: none
Telecommute: no

Contact for more information:
Alissa Embry
Accelera Corporation
2400 Boston Street Suite 310
Baltimore, MD 21224

Phone: (410) 732-7690
Fax: (410) 732-6854
E-mail: [EMAIL PROTECTED] Web: http://www.accelera.com
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lingo-l Superscript caracters

2003-08-19 Thread Luiz Gustavo Castelan Póvoas
I have been importing files in HTML.. is some parts, where I want to show a
squared number like (Km^2)
it is using the basic html syntax for that -  sup2/sup

the problem is that director makes the 2 so big, that it is written over the
previous line of the text...

if I use RTF to import it, director separates the lines too much, and the
line spacing gets messedup (uggly)...


is there some other HTML tags/codes that I can use instead of the sup
formatting in order to represent the SQUARE (^2) in a good manner?


thanks guys


Luiz


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RE: lingo-l Superscript caracters

2003-08-19 Thread Eric Frericks
You have to change the font size as well. supfont size=42/font/sup

-Original Message-
From: Luiz Gustavo Castelan Póvoas [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 19, 2003 4:02 PM
To: [EMAIL PROTECTED]
Subject: lingo-l Superscript caracters


I have been importing files in HTML.. is some parts, where I want to show a
squared number like (Km^2)
it is using the basic html syntax for that -  sup2/sup

the problem is that director makes the 2 so big, that it is written over the
previous line of the text...

if I use RTF to import it, director separates the lines too much, and the
line spacing gets messedup (uggly)...


is there some other HTML tags/codes that I can use instead of the sup
formatting in order to represent the SQUARE (^2) in a good manner?


thanks guys


Luiz


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Re: lingo-l Superscript caracters

2003-08-19 Thread Luiz Gustavo Castelan Póvoas
almost there

it seems that fontsize 8 in director works exactly for the SQUARE caracter
BUT font size = 1  gives me fontsize 9

can I get fontsize = 9 with HTML in director?

Luiz

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RE: lingo-l Superscript caracters

2003-08-19 Thread Eric Frericks
Not sure using HTML, but once it is imported you can do it in director:
Loop through char by char
Check fontstyle
if fontStlye = #subscript Or #superScript
then set that chars fontsize to 9 

-Original Message-
From: Luiz Gustavo Castelan Póvoas [mailto:[EMAIL PROTECTED]
Sent: Tuesday, August 19, 2003 4:32 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l Superscript caracters


almost there

it seems that fontsize 8 in director works exactly for the SQUARE caracter
BUT font size = 1  gives me fontsize 9

can I get fontsize = 9 with HTML in director?

Luiz

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Re: lingo-l Superscript caracters

2003-08-19 Thread Howdy-Tzi
On Tuesday, Aug 19, 2003, at 16:02 America/Chicago, Luiz Gustavo 
Castelan Póvoas wrote:

is there some other HTML tags/codes that I can use instead of the sup
formatting in order to represent the SQUARE (^2) in a good manner?
Not that I've ever found. What I ended up having to do was parse the 
RTF in the #text member and set the superscript offset by hand. It's a 
massive pain in the shorts but it does produce acceptable results.

Warren Ockrassa | President,  nightwares LLC  [EMAIL PROTECTED]
 nightwares LLC | Consulting  Programming http://www.nightwares.com/
 Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Chapter samples | http://www.nightwares.com/director_beginners_guide/
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Re: lingo-l Projector vs. external cast

2003-08-19 Thread Diego Landro
First. Sure you can protect your cst files. It works exactly like the dir
files. Same procedure for both. Regarding your linking problem maybe the
problem is that the casts are not linked to the dir file. The easiest way to
dothis is to throw any of the cast members you want to link into the stage.
Director will aske if you want to link the cast to the movie. You answer yes
and it´s done. Even if you delete that sprite, the cast will contnue linke t
the dir movie until you manually unlink it. Try this, i can´t think now of
anything that can cause that kind of error, at least not any magical kind of
error (which happen not so esporadically as one might think)
- Original Message - 
From: Kristian [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, August 19, 2003 4:29 AM
Subject: lingo-l Projector vs. external cast


 Hi great list,

 here comes a somewhat funny question:

 I have a project that uses external casts (I plan to use a stub projector
in
 the end), but when I am trying to test the project it seems like the
 projector totally ignores the external casts. It works fine if I include
 them in the projector but then the point of having them external kinda
 vanishes.

 Does anyone have a solution or some tips to my problem?
 Authoring-environment works fine by the way.

 Question 2: Can I protect my *.cst-files?

 Thanks in advance.
 /Kristian


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Re[2]: lingo-l Superscript caracters

2003-08-19 Thread Luiz Gustavo Castelan Póvoas
i've found out that its better to use special caracters

ie:
#178; for the SQUARE (^2)

#179; for the Cube (^3)

so I can save the HTML in some way it doesnt need to be parsed at all
when I read it from the HTML file...


thank you all

Luiz

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