[Sam-users] Sam Coupe

2021-10-25 Thread David Sanders
Hi All,

I've made quite a number of Sam production soundtracks over the years, and
having sold my last real Coupe to someone on WoS many years ago I'm
thinking of buying another.

Is there a good way to get a VGA or HDMI box (with a real SAA-1099)
connected to vaguely modern hardware? If so please let me know!

Best regards

David Sanders (Pyramex)
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Re: [Sam-users] New Sam game.

2021-09-04 Thread david

Thank you for the new release Rob!

Will be having a go over the next few days :)

Good work to yourself and Balor (music!)

David

On 04.09.2021 17:49, the wub wrote:

Hi all,

The new game is now available from https://wubsoft.org/

The controls are joystick or QAOP and space.

I really hope people have as much fun playing it as I had making it!

It seems to be perfectly bug free now but if anyone finds something
weird please do let me know via email, or here on the list, and I'll
get it sorted asap.

Have fun! :)

Rob.
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Re: [Sam-users] So what's up in SAM Wolrd?

2021-09-03 Thread David Sanders
That's next level playback!

I have the quality of Edwin's original player running Bacardi.mod burned
into my memory, so it's a slightly strange experience.

David


On Mon, 30 Aug 2021, 21:55 Stefan Drissen,  wrote:

> I’m still tinkering away at samagi – see
> https://github.com/stefandrissen/lsl which has a few WIP videos in the
> description, but was temporarily distracted by gazing at SAA1099 waveforms
> - see
> https://www.youtube.com/playlist?list=PLiJ9XfwGp5D7MXZ_nFV2qodnMFHxh-3ye
>
>
>
> And in case you haven’t seen it yet, you may find DTA’s sample stuff extra
> interesting too (also in the playlist above), see:
>
>
>
>- https://youtu.be/0VcAODnVDBY (Bacardi)
>- https://youtu.be/hnv1bRCGJP8 (Cannon Fodder)
>
>
>
> Real 4-bit playback from the SAA1099.
>
>
>
> Good to hear from you!
>
>
>
>
>
> Stefan
>
>
>
>
>
> *From: *Edwin blink 
> *Sent: *Monday, August 30, 2021 19:23
> *To: *the wub ; Simone Voltolini
> 
> *Cc: *sam-users@nvg.ntnu.no
> *Subject: *Re: [Sam-users] So what's up in SAM Wolrd?
>
>
>
> Yay! more good news :D
>
>
>
> And that teaser video looks great! I like that gameboy game. Will be fun
> playing on SAM!
>
>
>
> and written in Comet!? Awesome!
>
>
>
> -Oorspronkelijk bericht-
>
> Van: the wub [mailto:the...@gmail.com]
>
> Verzonden: maandag 30 augustus 2021 16:36
>
> Aan: Simone Voltolini
>
> CC: Edwin blink; sam-users@nvg.ntnu.no
>
> Onderwerp: Re: [Sam-users] So what's up in SAM Wolrd?
>
>
>
> The only preview I have right now is the video on my youtube channel:
>
>
>
> https://www.youtube.com/watch?v=GVIE3G26_As
>
>
>
> Edwin will be pleased to know I created it with Comet :)
>
>
>
> ___
>
> sam-users mailing list
>
> sam-users@nvg.ntnu.no
>
> http://nvg.ntnu.no/mailman/listinfo/sam-users
>
>
> ___
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>
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Re: [Sam-users] So what's up in SAM Wolrd?

2021-08-29 Thread david

Hi Edwin

Facebook seems main contact point these days - although there is a 
little but underused forum on the WorldOfSam.org site


But think a lot of people still here fortunately.

David





On 29.08.2021 15:29, Edwin blink wrote:

So what's up in SAM Wolrd?

Other then SAM's getting pricey :P

Dug out my SAM yesterday and coincidentally discovered the just
released exelent Rick Dangerous conversion. Love the funny death
samples. Great work Anton Javorček / DTA !

I'm not on FaceBook so here's a piccie on twitter:

https://twitter.com/MstrBlinky/status/1431980769870815237

Now I  just need to find a good spot to put it :)

Edwin aka Mr.Blinky
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[Sam-users] The sam-users list has been converted

2019-03-26 Thread David Kaasen
Hello!

This mailing list (sam-users) has been converted from Majordomo to 
Mailman. It works mostly as before, except that the service address 
majord...@nvg.ntnu.no is obsolete (use e.g. 
sam-users-requ...@nvg.ntnu.no instead).

Normal list postings still go to sam-users@nvg.ntnu.no

The list web page is: http://nvg.ntnu.no/mailman/listinfo/sam-users

With best regards from
David Kaasen (for NVG administration).
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Re: World of Sam has been rebooted!

2018-07-04 Thread david

Great work to all concerned!

On 04.07.2018 23:41, Andrew Collier wrote:

Hi everyone,

www.worldofsam.org was first launched in 2005, on the then-current
Drupal 4.4. Since then it's been kept alive across new hosting
services, new web servers and new PHP language versions, but it's been
getting harder and harder to hide its age.

This version of the site has been completely reengineered, using the
latest Drupal 8.5 - so everything in it should remain supported for
another thirteen years at the very least! Unfortunately the
differences were so great that there was no way to import the old
site's pages automatically, so I must offer my heartfelt thanks to the
small army of volunteers who have helped manually rebuild the content.

Adrian Brown
Dan Dooré
David Brown
Stefan Drissen

Again thanks,
Andrew


RE: who

2018-03-25 Thread david

Beta-testing always available here :)

I've got my buzz onto helping with testing after that very nice Tetris 
game recently! :)


On 26.11.2017 22:38, Andrew Park wrote:

Still here too, I'm working on Hunchback at the moment

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Simone Voltolini
Sent: 26 November 2017 16:44
To: sam-users@nvg.ntnu.no
Subject: R: who

Please finish it: Sam scene need new stuff and all to be ported, for
me, in Physical format.

Sam need to reborn again.

Great job!!!



--Simon




-Messaggio originale-
Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
Per conto di Balor Price
Inviato: domenica 26 novembre 2017 17:25
A: sam-users@nvg.ntnu.no
Oggetto: Re: who

Hey everyone!

I'm still here too.   When time permits I'm working on SAM versions of
Thrust, Celeste, Split Personalities, and an assortment of other
never-to-be-completed projects...

Cheers
-Howard


RE: who

2018-03-25 Thread david
Looking forward to installing the new ProDos version with Trinity soon. 
Is your site back up soon Steven?


Thanks

David

On 26.11.2017 16:06, steven wrote:

I still here, using SAM as my CP/M machine but mostly working on
Jupiter ace archive material.


Steve


Re: Σχετ: who

2018-03-25 Thread david
That would be marvellous. Any questions - please ask here - and I'm sure 
someone may be able to help!


On 27.11.2017 21:40, Michael Kargas wrote:

I bought a Sam last year. Watched some demos and tried games.
I started coding, actually learning the hardware, planning to make
something in the future.
Maybe a demo or try to port my wolfenstein engine from CPC.
Hopefully by next year :P

 Στις 10:46 μ.μ. Κυριακή, 26 Νοεμβρίου 2017,
ο/η Andrew Park  έγραψε:

Still here too, I'm working on Hunchback at the moment

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Simone Voltolini
Sent: 26 November 2017 16:44
To: sam-users@nvg.ntnu.no
Subject: R: who

Please finish it: Sam scene need new stuff and all to be ported, for
me, in Physical format.

Sam need to reborn again.

Great job!!!

--Simon

-Messaggio originale-
Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
Per conto di Balor Price
Inviato: domenica 26 novembre 2017 17:25
A: sam-users@nvg.ntnu.no
Oggetto: Re: who

Hey everyone!

I'm still here too. When time permits I'm working on SAM versions of
Thrust, Celeste, Split Personalities, and an assortment of other
never-to-be-completed projects...

Cheers
-Howard


Re: who

2018-03-25 Thread david
Getting my working setup ready for having a Real SAM again - with some 
nice hardware to play with once again.


Have been enjoying using SimCoupe in the meanwhile... and will probably 
be using both together for code development :)


On 26.11.2017 10:22, Frode Tennebø wrote:
On 26 November 2017 at 10:38, David Sanders <dsuzukisand...@gmail.com> 
wrote:

Me, for one.


Then we're two.  No, wait...three! :-)  It has been quiet here lately. 
:-)


I just did a tally: we're 103 subscribers still.  Who's doing anything
exciting with their SAM at the moment?  Not me - I'm still rebuilding
my house after a flood of biblical proportions three+ years ago.

 -Frode


RE: who

2018-03-25 Thread david

Me want please :)

On 08.12.2017 19:36, Adrian Brown wrote:

Well everyone needs to unpack their sams ready for Treasure Island
Dizzy ;)

FROM: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
ON BEHALF OF Edwin Blink
 SENT: 08 December 2017 17:31
 TO: sam-users@nvg.ntnu.no
 SUBJECT: RE: who

I’m still here too.

Haven’t done anything SAM wise for decade or so. My coupie is packed
in moving boxes for years :P


Here's an actual thing for your Sam:


http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk [1]

This brings back some memories. Can listen to Nameless Euro smup for
hours.

VAN: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
NAMENS David Sanders
 VERZONDEN: vrijdag 8 december 2017 01:24
 AAN: sam-users@nvg.ntnu.no
 ONDERWERP: Re: who

Good to see a lot of people still here :-)

Here's an actual thing for your Sam:

http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk [1]

David

On 27 November 2017 at 21:40, Thomas Harte <tomh.retros...@gmail.com>
wrote:

I have recently been puzzling again on the topic of efficient division
as I think I've finally resolved the precision problems that blocked
my first-person efforts last time. But I've yet to so much as install
an assembler, so that doesn't mean a lot.

On 26 November 2017 at 17:38, Andrew Park <alp...@ntlworld.com> wrote:


Still here too, I'm working on Hunchback at the moment

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no
[mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Simone Voltolini
 Sent: 26 November 2017 16:44
 To: sam-users@nvg.ntnu.no
 Subject: R: who

 Please finish it: Sam scene need new stuff and all to be ported, for
me, in Physical format.

 Sam need to reborn again.

 Great job!!!

 --Simon

 -Messaggio originale-
 Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
Per conto di Balor Price
 Inviato: domenica 26 novembre 2017 17:25
 A: sam-users@nvg.ntnu.no
 Oggetto: Re: who

 Hey everyone!

 I'm still here too. When time permits I'm working on SAM versions of
Thrust, Celeste, Split Personalities, and an assortment of other
never-to-be-completed projects...

 Cheers
 -Howard



Links:
--
[1] http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk


Re: who

2017-12-17 Thread david

Seemed to have broken again

On 10.12.2017 23:41, da...@properbastard.co.uk wrote:

Here sir!

Currently awaiting a replacement SAM + set of hardware to follow as
soon as poss. That Trinity sounds very tasty, although not in the food
sense, and I'm looking forward to getting my hands back on a SID chip
again.

Out of interest, has anyone tried SwinSID in the interface? Wondering
how different it is in the more famous tunes?

Oh and fiddling with some code myself, with mixed but generally
positive movements.

On 25.11.2017 22:41, Frode Tennebø wrote:

who


Re: who

2017-12-10 Thread david

Here sir!

Currently awaiting a replacement SAM + set of hardware to follow as soon 
as poss. That Trinity sounds very tasty, although not in the food sense, 
and I'm looking forward to getting my hands back on a SID chip again.


Out of interest, has anyone tried SwinSID in the interface? Wondering 
how different it is in the more famous tunes?


Oh and fiddling with some code myself, with mixed but generally positive 
movements.


On 25.11.2017 22:41, Frode Tennebø wrote:

who


Re: who

2017-12-10 Thread david

Great group - although preferred Fleetwood Mac myself

On 26.11.2017 09:38, David Sanders wrote:

Me, for one.

On 25 Nov 2017 22:49, "Frode Tennebø" <fr...@tennebo.com> wrote:


who


Re: who

2017-12-07 Thread David Sanders
Good to see a lot of people still here :-)

Here's an actual thing for your Sam:

http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk

David


On 27 November 2017 at 21:40, Thomas Harte <tomh.retros...@gmail.com> wrote:

> I have recently been puzzling again on the topic of efficient division as
> I think I've finally resolved the precision problems that blocked my
> first-person efforts last time. But I've yet to so much as install an
> assembler, so that doesn't mean a lot.
>
> On 26 November 2017 at 17:38, Andrew Park <alp...@ntlworld.com> wrote:
>
>> Still here too, I'm working on Hunchback at the moment
>>
>> -Original Message-
>> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
>> On Behalf Of Simone Voltolini
>> Sent: 26 November 2017 16:44
>> To: sam-users@nvg.ntnu.no
>> Subject: R: who
>>
>> Please finish it: Sam scene need new stuff and all to be ported, for me,
>> in Physical format.
>>
>> Sam need to reborn again.
>>
>> Great job!!!
>>
>>
>>
>> --Simon
>>
>>
>>
>>
>> -Messaggio originale-
>> Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per
>> conto di Balor Price
>> Inviato: domenica 26 novembre 2017 17:25
>> A: sam-users@nvg.ntnu.no
>> Oggetto: Re: who
>>
>> Hey everyone!
>>
>> I'm still here too.   When time permits I'm working on SAM versions of
>> Thrust, Celeste, Split Personalities, and an assortment of other
>> never-to-be-completed projects...
>>
>> Cheers
>> -Howard
>>
>>
>>
>


Re: who

2017-11-26 Thread David Sanders
Me, for one.

On 25 Nov 2017 22:49, "Frode Tennebø"  wrote:

who


Re: Floppy disk drive error

2016-05-23 Thread david brant
The Drive belt could be worn out.

David

On 23 May 2016, at 10:28, Paolo Borzini <paolo.borz...@gmail.com> wrote:

> Yes,
> the drive heads are cleaned.
> 
> Any other hints?
> 
> Paolo
> 
> Il 23/05/16 09:32, Rich Mellor ha scritto:
>> On 23/05/2016 07:53, Paolo Borzini wrote:
>>> Hello, 
>>> I've a problem with the floppy drive of my sam coupe. 
>>> Typing BOOT or some other command for disk gives me this error "55 Missing 
>>> disk, 0: 1". 
>>> But on manual the errors list ranging from 1 to 54. 
>>> I've checked the floppy drive and is well connected. 
>>> Is there somewhere more detailed information? 
>>> 
>>> Regards, 
>>> Paolo 
>>> 
>> 
>> Could it just be that you need to clean the drive heads?
>> -- 
>> Rich Mellor
>> RWAP Services
>> Specialist Enuuk Auction Programming Services
>> 
>> www.rwapservices.co.uk
> 



BMP to SAM

2016-05-10 Thread david brant
Hi all,

I’ve created a new Java Program called BMPtoSAM.jar which you can download at 
https://github.com/dbrantsoft/BMPtoSAM/releases

All the Best 

David

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-22 Thread David Austen
I have to say, I don't like the carbonfibre look - i'd prefer a white 
stippled spray paint.  Case looks good though - this is the first I've 
seen/heard of this, is there some kind of SAM clone board in development 
somewhere?


Dave

On 22/04/2015 16:29, VELESOFT wrote:

It's first version of case for planed new computer SAM COUPE 2:

http://velesoft.speccy.cz/other/SAMCASE_6E.JPG
http://velesoft.speccy.cz/other/SAMCASE_6A.JPG
http://velesoft.speccy.cz/other/SAMCASE_6D.JPG
http://velesoft.speccy.cz/other/SAMCASE_6B.JPG
http://velesoft.speccy.cz/other/SAMCASE_6C.JPG
http://velesoft.speccy.cz/other/SAMCASE_6G.JPG
http://velesoft.speccy.cz/other/SAMCASE_6H.JPG

VELESOFT

---
Tato zpráva byla zkontrolována na viry programem Avast Antivirus.
http://www.avast.com






Re: Pro-DOS v2.0 (CP/M 2.2) released

2014-06-25 Thread david

Quoting Chris Pile chris.p...@blueyonder.co.uk:


Hi Howard,


On 28/05/2014 22:57, Balor Price wrote:
Wow, Chris this looks exceptional.  I really wish I knew more about  
CP/M already, but the amount

of logical disks available just on SDHC cards just blew my mind.

 I know what you mean - probably a little bit of overkill really! ;-)

Intriguing final comment too - you have more fun projects coming as  
well?  Happy birthday Sam...

 I've picked up a project I started around 16 years ago, and I'm a good
way though it.  Sadly I haven't done anything with it for a month or so
as I've kind of lost motivation really.  :-(  Need to give myself a kick
up the arse and push on to a finish!
 Cheers,
Chris.




Well done Chris, this is the first thing I will be installing when my  
PC is back up and running again!





Anyone care to help out?

2014-04-20 Thread David Sanders
Hi All,

As mentioned in a previous post, my real Coupe was mercilessly destroyed by
t'mother.

I'd really like a chance to hear a bunch of my E-Tracker stuff on a real
SAA-1099. Does anyone have any kind of setup that'd make recording some of
this easy?

The emulation seems pretty good, but it still just feels too clean!

If anyone's willing to help out, please let me know :-)

Thanks in advance,

David


Re: Retro shows and Sam's 25th birthday

2014-02-26 Thread david

Quoting Andrew Collier and...@intensity.org.uk:


Hi,

I guess the Sam's 25th birthday is coming up this year.

I was wondering anybody regularly goes to any of the retro computer shows
which happen from time to time, and whether there would be any interest
from sam-users generally to meet up at one of them? If there's a good one
towards the end of the year we could perhaps arrange a few Sam related
stands, and 'adopt' it as a Sam's 25th anniversary event?

Andrew



I'd be interested.





Re: Retro shows and Sam's 25th birthday

2014-02-26 Thread david

Quoting Thomas Harte tomh.retros...@gmail.com:

How much does it cost to book a venue anyway? We could just organise  
one ourselves.


Depends on how big and where - the NSSS show I did with Malcolm and  
George Boyle in Bolton probably only cost around 100 quid tops - and  
covered that with stand fee - so we didnt end up out of pocket.


These days, would depend on who wanted to come along - and its  
probably better to team up with an existing thing to make it worthwhile.


Re: Retro shows and Sam's 25th birthday

2014-02-26 Thread david

Quoting Ian Spencer i...@spencerweb.net:

No quite Stefan I also live in Germany (near Köln) and have had a  
sam since the very beginning. I now have two, though these days I  
usually use the emulator.


Ian



Cologne is a nice place indeed - been there a couple of times with the  
German FGTH Fans.


Perhaps it's possible to arrange a UK based one and a German one? :)

Wonder what Tarquin's doing these days?



Re: SimCoupe running in the Raspberry Pi

2014-02-04 Thread david

Quoting Simon Owen simon.o...@simcoupe.org:


I've built an updated Pi version using SDL 2.0, which has vsync
enabled.  Beta testers welcome!

For details see: http://simonowen.com/blog/2014/02/02/simcoupe-raspi-sdl20/

Si


Thanks Simon - your work on this is just what I need to get my own  
RasPi sorted as soon as possible! :)


RE: SAA1099 soundchip on ZX Spectrum and ZX clones

2014-01-12 Thread david

Quoting Stefan Drissen stefan.dris...@gmail.com:


I thought SAA1099s were hard to get hold of?

Yerzmyey's Arcane Zone (Part 2)
(https://soundcloud.com/yerzmyey/arcane-zone-part-2) is one of the best
tunes I've heard on the SAM - and this was done with e-tracker!

So it would be interesting to hear what other non-SAM musicians come up
with.


Wish it was possible to emulate a SAA1099 in hardware.


Re: new graphics converter

2014-01-12 Thread david

Very interesting looking utility - thank you for the information!



Quoting SCjoe sam.co...@centrum.cz:


screenshot
http://stahnu.cz/data/stahnu.cz/images/47844.jpg
 
download link click on the orange button
http://stahnu.cz/uprava-fotografii/retropaint
 
development
http://translate.google.com/translate?sl=cstl=enjs=nprev=_thl=csie=UTF-8u=http%3A%2F%2Foldcomp.cz%2Fviewtopic.php%3Ff%3D26%26t%3D836
 





Re: WOS mega-spam

2013-12-12 Thread david

Quoting Rich Mellor (RWAP) r...@rwapservices.co.uk:

I got around this on my forums by asking adding a question and  
answer mod - so

that the person registering has to know something about the SAM in your case

I have also installed ZBBlock which blocks the worst offenders out there, and
anyone on the stopforumspam database, from even viewing the site!

Rich
www.rwapsoftware.co.uk


Stop Forum Spam is pretty good - we use this on a project site I help  
with - and it has helped quite a bit. However, the trouble is that a  
lot of Spam is actually posted by paid humans - rather than machine  
reading ... or by using some auto-spamming tools, so it's very tricky  
to keep on top of.


If you need any assistance with killing the spam - I'm sure a few of  
us would be willing to help.


Steve Nutting

2013-12-02 Thread david brant
Hi All,

I had this e-mail today so if Steve is here let me know so I can give you 
Gerard's address:

Hi, there..

Sorry if I have already emailed you about this.

I help out with World of Spectrum by trying to locate as many authors as 
possible.

I saw on your site that you had received permission from Steve Nutting to host 
some of his work.

I was wondering if there was any chance that you are still in contact with him, 
as I'd like to ask the same for the ZX Spectrum.

I'm not asking you to pass on his email address to me, but if you could pass on 
my email address to him I would appreciate it.

Kind regards,
Gerard

Re: missing ProDos games

2013-11-11 Thread david

Quoting Wayne Weedon wa...@fdos-design.com:


On 10/11/2013 22:58, da...@properbastard.co.uk wrote:


CP/M was certainly something I seem to remember being discussed a few
times in Swansea.

Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running
again. My PC is far from stable, so I've not been able to run SimCoupe
on it for more than a few mins at a time :(


Lot's of things seem to have been discussed and never saw the light  
of day.  I was even discouraged to continue with my HD interface  
because they were sure they could pull it off.  History tells us  
different however.


It's a shame the Atom wasn't available just a little sooner I'm  
sure that ProDos would have been able to support this then.




Re: Pro-DOS v2.0 (Re: missing ProDos games)

2013-11-10 Thread david

Quoting Marcos Cruz sam_coupe_list...@programandala.net:


En/Je/On 2013-11-09 21:42, Chris Pile escribió / skribis / wrote :


So, basically v2.0 is a brand new version, sharing pretty much none of
v1.9's code base.


All the improvements sound great, Chris. I've used Pro-DOS with SimCoupe
in order to try CP/M Forth systems and text adventures. I look forward
to the new version.

--
Marcos Cruz
http://programandala.net



Always enjoyed playing Hitchhikers on SAM. Wish I still had a version  
of that! :(


Re: missing ProDos games

2013-11-10 Thread david

Quoting Chris Pile chris.p...@blueyonder.co.uk:

Really huge and very interesting post snipped...

WOW - this certainly sounds impressive indeed!


Re: missing ProDos games

2013-11-10 Thread david

Quoting Chris Pile chris.p...@blueyonder.co.uk:


Certainly was Wayne - thanks to you!!  Have to say, though, that v2.0
shares pretty much none of the original code!  What started out as a
few tweaks turned into a total re-write!!
 Was good to have it as reference though.  I'm starting to think I've
forgotten more than I ever knew!  ;-)
 It's now more like the program it should have been back in 1990/91!
 Chris.


The original was a great piece of work - and something SAM certainly  
needed... although it's a shame it wasn't available earlier, as it  
would have been a great item to package with the computer itself.


CP/M was certainly something I seem to remember being discussed a few  
times in Swansea.


Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM  
running again. My PC is far from stable, so I've not been able to run  
SimCoupe on it for more than a few mins at a time :(


Sim Coupe - Pi Version

2013-10-30 Thread david

I'm fairly sure I read something about as Rasp-Pi version of Sim Coupe?

Is this pretty much straightforward to use? I'm going to be getting  
one pretty soon - and I'd certainly like to try this :-)


Thanks

David


Re: CLI based disk imager?

2013-10-07 Thread david brant
Hi

Simon Owen has a CLI based disk image program. http://simonowen.com/samdisk/

On 7 Oct 2013, at 20:41, Andrew Gillen wrote:

 Hi Stefan
  
 Thanks for the suggestion: it is a nice idea in principle, but I'm not 
 familiar with python, and I'd rather have something that doesn't require any 
 sort of interpreter.
  
 I have however just found Andrew's older c based Disk Manipulator, I think I 
 may have better luck hacking that to do something instead, so I shall have a 
 play with that.
  
 Cheers
  
 Andrew
 - Original Message -
 From: Stefan Drissen
 To: sam-users@nvg.ntnu.no
 Sent: Monday, October 07, 2013 7:46 PM
 Subject: RE: CLI based disk imager?
 
 Stripping Andrew’s pyz80 should be an easy start.
  
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Andrew Gillen
 Sent: maandag 7 oktober 2013 20:32
 To: sam-users@nvg.ntnu.no
 Subject: CLI based disk imager?
  
 Hi,
  
 Anyone know of any any cli based utlities for just constructing disk images? 
 Ideally something windows based, I guess a CLI-ified (and scriptable) version 
 of Edwin Blink's SAM Disk Manager would be ideal ;-) ?
  
 Cheers
 Andrew



Re: Sim Coupe

2013-06-24 Thread David Sanders
On 24 June 2013 23:05, Adrian Brown adr...@apbcomputerservices.co.ukwrote:

 This is most odd, I haven’t got a virus, it’s a false positive that killed
 the dll.  However I get internet explorer cannot display the webpage error
 - the full link it goes to is
 http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfnr=


 That link works fine for me in Chrome / Windows 7.


 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Andrew Gillen
 Sent: 24 June 2013 21:24
 To: sam-users@nvg.ntnu.no
 Subject: Re: Sim Coupe

 Not a lot of use to you I realise, but I can confirm it is working fine
 here, too.

 Cheers
 Andrew

 - Original Message -
 From: Stephan Haller no...@froevel.de
 To: sam-users@nvg.ntnu.no
 Sent: Monday, June 24, 2013 9:15 PM
 Subject: Re: Sim Coupe


  Hmmm ... wasn't a problem either. The md5sum of the exe file I
  downloaded is
 
  bbf240d96fb6896d4394c813ae634726  tmp/SimCoupe-1.0.exe
 
  Maybe your virus killer is killing this exe?
 
  Am Montag, den 24.06.2013, 20:52 +0100 schrieb Adrian Brown:
  Yer but try and get the windows exe ;)
 
  -Original Message-
  From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On
  Behalf Of Stephan Haller
  Sent: 24 June 2013 20:22
  To: sam-users@nvg.ntnu.no
  Subject: Re: Sim Coupe
 
  Hi Andrian,
 
  that's strange. Sourceforge is listing all files to me. Try
 
  http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/
 
  Regards,
  Stephan
 
  Am Montag, den 24.06.2013, 20:11 +0100 schrieb Adrian Brown:
   Anyone know where to get simcoupe from - sourceforge seems to be
   empty?  My virus killer seems to have eaten the sound dll :(
  
   Adrian
  
  
 
 
 
  --
  Stephan Haller
 
  
 
  www.froevel.de
  Systemadministrator
 
  EMail: no...@froevel.de
  Telefon: 02202 / 45 97 95
  Mobil: 0176 / 63 86 30 21
  Jabber (bevorzugt): no...@jabber.froevel.de
  ICQ: 33955897
 
 






Re: The return of Jowspam on WOS?

2013-06-10 Thread david

Thanks for fixing Andrew!


Re: HxC and Sam Coupe

2013-05-11 Thread david

Quoting Colin Piggot qua...@clara.net:

I know of one SAM user who uses a HxC, I built them up one of my  
disk drive controller boards with extra long cables so he could have  
the HxC sitting outside of his SAM. (There'll be photos of that  
project in the next SAM Revival)


Kind regards,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé
1995-2013 - Celebrating 19 Years of developing for the SAM Coupé
Website: http://www.samcoupe.com/Twitter: @QuazarSamCoupe


HxC ?


Fwd: SimCoupe / Trinity

2013-05-03 Thread david brant

How about some means that you need the hardware to work on the PC,Mac etc. 
either with hardware or a licence

Some people don't have a SAM coupe they can use. I've just got my SAM back so I 
can use it. But for years I couldn't because of space. Also It would be nice to 
program stuff on the PC that uses new hardware.
 
Begin forwarded message:

 From: Adrian Brown adr...@enliten.force9.co.uk
 Date: 3 May 2013 16:34:35 GMT+01:00
 To: sam-users@nvg.ntnu.no
 Subject: RE: SimCoupe / Trinity
 Reply-To: sam-users@nvg.ntnu.no
 
 But you have to look at it from the other point of view.  It takes a lot of
 time and money to develop hardware.  If it was readily available on
 emulation why would anyone buy the hardware?  
 
 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Marcos Cruz
 Sent: 03 May 2013 15:25
 To: sam-users@nvg.ntnu.no
 Subject: Re: SimCoupe / Trinity
 
 En/Je/On 2013-05-02 23:09, Stefan Drissen escribió / skribis / wrote :
 
 Sorry Stefan, I'm still against my hardware being emulated in 
 SimCoupe.
 
 That's a pity, it's your right of course, but I think you are 
 preventing your work from flourishing in a larger (emulated) audience.
 
 Allowing emulation may get some odd sods, myself included, wanting to 
 write something for it, resulting in enough momentum for it to become 
 interesting for a real SAM user, resulting in a sale for you. Sounds 
 like egg and chicken basics to me.
 
 I agree with you, Stefan.
 
 Creating software and hardware for the real SAM is great and desirable, but
 emulation is the way most people can use, program or even meet a SAM.
 
 In my opinion, emulating a good interface is an avail for its seller and for
 the real machine users, because the interface becomes potentially more
 useful, and more desirable.
 
 Marcos
 
 --
 http://programandala.set
 



Re: SimCoupe / Trinity

2013-05-03 Thread david brant
I would if it's 100% compatible with the SAM at a hardware and software level 
i.e. I can plug in any piece of hardware in and it works including the ATOM 
Lite, and all video, paging rom etc works. Money no object within reason.

David

On 3 May 2013, at 19:30, Leslie Anderson wrote:

 Would anybody buy it ??? How many SAM users would want one ?? And I'd have to 
 do costings to see how much the final unit would cost ! But if there are 
 people interested just let me know.
 
 
 On 3 May 2013 19:13, david brant davidcbr...@yahoo.com wrote:
 Well what you waiting for if it that easy! No idea with hardware myself.
 
 On 3 May 2013, at 18:46, Leslie Anderson wrote:
 
  Perhaps it's time for someone to design a NEW SAM COUPE. SAM II + or
  Super SAM.  What was done on the original SAM in dozen of chips could now
  be done in about 8 distinctive ICs Then everyone could have a Super SAM!
 
  Z84C0020   Z80 CPU.. 20MHz
  K6T4008 512Kx 8 bit SRAM
  W27C010128K EEPROM
  MAX EPM7512   CPLD  512 macrocells
  SAA1099   Sound   (PSG)
 
 
  The MAX EPM7512 would be used to generate video, perform I/O, Memory
  Decoding etc. The original ZX Spectrum ULA used about 144 macrocells, so
  512 should be enough.
 
 
  On 3 May 2013 18:03, david brant davidcbr...@yahoo.com wrote:
 
 
  How about some means that you need the hardware to work on the PC,Mac etc
 
 



Re: SimCoupe / Trinity

2013-05-03 Thread david brant
Yes but Bob wanted us to buy a ROM thing to sort out BASIC which I thought was 
pointless. Most of the time it works fine unless you write a very long program 
or use lots of DIM in it. But I've never written such big programs.

If he come up with new hardware he may got better input or at listen to us 
coders
 
On 3 May 2013, at 19:49, Gavin Smith wrote:

 A super SAM-type project has been talked about since Bob Brenchley kept us 
 all going about his SamSon idea! If it's ever to happen, it will take someone 
 to do it off their own back and just see it through because most of us on 
 this list will be too skeptical and jaded to lend much support! I think such 
 a project might even have had a wider market if it had been done years ago, 
 before the Raspberry Pi. 
 
 Colin has already got a 20+MHz Sam working with his prototype mayhem 
 accelerator and the last time he mentioned it in his mag, he was looking at 
 CPLD to reduce logic. He has also hinted in SR that a special issue would 
 cover a secret project he was working on so maybe it's related to a Quazar 
 Super Sam?
 
 Sent from my iPad
 
 On 3 May 2013, at 19:30, Leslie Anderson lezander...@gmail.com wrote:
 
 Would anybody buy it ??? How many SAM users would want one ?? And I'd have 
 to do costings to see how much the final unit would cost ! But if there are 
 people interested just let me know.
 
 
 On 3 May 2013 19:13, david brant davidcbr...@yahoo.com wrote:
 Well what you waiting for if it that easy! No idea with hardware myself.
 
 On 3 May 2013, at 18:46, Leslie Anderson wrote:
 
  Perhaps it's time for someone to design a NEW SAM COUPE. SAM II + or
  Super SAM.  What was done on the original SAM in dozen of chips could now
  be done in about 8 distinctive ICs Then everyone could have a Super 
  SAM!
 
  Z84C0020   Z80 CPU.. 20MHz
  K6T4008 512Kx 8 bit SRAM
  W27C010128K EEPROM
  MAX EPM7512   CPLD  512 macrocells
  SAA1099   Sound   (PSG)
 
 
  The MAX EPM7512 would be used to generate video, perform I/O, Memory
  Decoding etc. The original ZX Spectrum ULA used about 144 macrocells, so
  512 should be enough.
 
 
  On 3 May 2013 18:03, david brant davidcbr...@yahoo.com wrote:
 
 
  How about some means that you need the hardware to work on the PC,Mac etc
 
 



Re: SAM Revival ... Revived!

2013-04-25 Thread david

Thanks for the great read Colin!

Really enjoying the issue as always


Quoting Colin Piggot qua...@clara.net:

It's about time... Yes, it's back! Yes, it's been a long time! SAM  
Revival 24 is now finally out. It's been a rocky road to get this  
issue done, and unfortunately work on new SAM Coupé bits and bobs  
hasn't always been able to feature high on my list of priorities  
recently. Please remember it's always been just a hobby for myself  
over the last 19 years, never a business, so thanks for your  
patience and I now hope to get things back to normal.


Inside issue 24...

- 40 pages packing in the news from around the SAM Coupé Scene.

- What happened to Sandman's Shadow - information, screenshots and  
sketches from Gordon Wallis about the point-and-click adventure game  
he was developing back in 1992.


- Developer Diary - Lots of info from SAM developers featuring a  
Space Invaders Arcade Machine Emulator (Simon Owen), Wubtris + more  
(Rob Evans).


- Coupe Correspondence - lots of readers letters.

- SAM Comment - kicking around some potential new projects for the SAM Coupe.

On the coverdisk you'll find the full game 'The Witching Hour' by  
John Vincent (who also painted the fab cover artwork for the  
magazine too!) There's also the preview demo 'Minutes Before The  
Witching Hour'.


Issue 24 of SAM Revival cost £4.99 (including UK postage) or £6.99  
(including EU postage). To order, see my website at www.samcoupe.com


All UK preoders and subscription  issues were posted on Monday and  
have started to arrive with readers and I'm halfway through posting  
international issues so they'll be arriving during the next week.


All the best,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé
1995-2013 - Celebrating 19 Years of developing for the SAM Coupé
Website: http://www.samcoupe.com/
Twitter: @QuazarSamCoupe




Re: SAM / +D Help needed

2013-03-23 Thread david

Doesn't look like anyones able to help me with this.

Never mind - thanks anyway.

I'll delete it as it was a pile of shite anyway - like most things I  
ever did for SAM.




Quoting da...@properbastard.co.uk:


Very good point :-)

Quoting Leszek Chmielewski retr...@gmail.com:


Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk:

So I guess this is a no then?


Quoting da...@properbastard.co.uk:

I was wondering if anyone with PAWS (Professional Adventure  
Writing System) knowledge could help me try and transfer a game  
from SimCoupe DSK format to one that would work on the Spectrum?


I've a game which was originally written for the Spectrum around  
1988 (if I remember right) which I had managed to convert for the  
unreleased Blitz 9 - but I'm not sure how to go about getting it  
to work on the Spectrum again.


It's something I'm thinking could be worth adding to the WOS  
archives... or perhaps at least dusting off for the crap game  
compo :)






I'm not familar with PAWS, but I just want to suggest to change the  
subject because many of us got mails from Doctor Ugandunga with  
same subject assistance required, asking us to help him to bring  
the sum of 55 Million US$ out of the national bank of Uganda, and  
offering us 40% of this sum for our Assistance.
Nobody reads mails with the subject Assistance  
required/needed/requestet...


LCD










Re: SAM / +D Help needed

2013-03-23 Thread david

Quoting Tommo H tomh.retros...@gmail.com:


I got as far as discovering that SAM Coupé diskimage Manager v1.12 by
Edwin Blink would allow you to liberate the files from the Sam disk
image to a Windows PC; there must then be a tool for throwing them
onto a Spectrum TAP or DSK.


I'll give it another shot - definately got to be worth a try :)


Re: New demo for Sam Coupe

2013-03-18 Thread david brant
Hi all,

I've put a demo that I did a while ago. It's based on Colin piggot's Fido demo. 
But uses external memory for extra speed and 1 pixel scroll. It was going to be 
in his mag but don't think it's going to happen, partly my fault. I wrote it to 
show how to get the most from JAM Assembler. If anyone would like the 
instructions just e-mail me. Oh it works with only internal memory as well :-)

www.stoneddesign.co.uk/fido.mgt

P.S. Great Demo


On 18 Mar 2013, at 17:39, ellvis wrote:

 Hi all,
 
 just a short note, there was another year of Forever party this
 weekend and for the first time we had a real Sam Coupe contribution,
 which even won the Other 8bit demo category.
 
 The name is Short Oldskool Demo and was done by Sir David.
 
 It can be downloaded at http://pouet.net/prod.php?which=61145
 
 Enjoy!
 
 e.
 
 -- 
 ellvis/ZeroTeam
 
 ell...@zeroteam.sk
 http://zeroteam.sk
 
 ZX Spectrum support since 1996



Re: SAM / +D Help needed

2013-03-13 Thread david

Quoting Thomas Harte tomh.retros...@gmail.com:


I don't know anything about PAWS so can you give any information on
how it all works? Do you end up with a compiled program or is it more
like a binary you always reproduce plus the data files describing your
game? Are there any visible differences between the Spectrum and SAM
versions? Do you recall what steps you have to take to convert in the
other direction? Are you aware of any other PAWS titles that remain
available for both machines, which might allow the differences to be
factored out?


Thanks Thomas.

I didn't do the conversion myself - I think it was Dave Whitmore a  
long while ago - but from what I remember, a PAWS adventure  
essentially has a run-time interpreter file, and the selected  
data-files.


From what I remember the datafiles aren't actually changed from the original.

The SAM version has a customised Basic file and a modified emulator  
backend to handle dropping from Spectrum to SAM basic for saving and  
loading as well.


I'm fairly sure that if I can resave the datafiles from SAM code  
types, to correctly located Spectrum +D ones, that I can load it into  
the +D version under emulation - and create a file that I can then  
snapshot for the Spectrum.


So basically I need to change the file type, relocate the code, load  
it into the +D PAWS on the emulator - and save as a completed game.


In theory at least!


Re: SAM / +D Help needed

2013-03-12 Thread david

As the list has life signs - i'll try again :-)


Quoting da...@properbastard.co.uk:


Very good point :-)

Quoting Leszek Chmielewski retr...@gmail.com:


Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk:

So I guess this is a no then?


Quoting da...@properbastard.co.uk:

I was wondering if anyone with PAWS (Professional Adventure  
Writing System) knowledge could help me try and transfer a game  
from SimCoupe DSK format to one that would work on the Spectrum?


I've a game which was originally written for the Spectrum around  
1988 (if I remember right) which I had managed to convert for the  
unreleased Blitz 9 - but I'm not sure how to go about getting it  
to work on the Spectrum again.


It's something I'm thinking could be worth adding to the WOS  
archives... or perhaps at least dusting off for the crap game  
compo :)






I'm not familar with PAWS, but I just want to suggest to change the  
subject because many of us got mails from Doctor Ugandunga with  
same subject assistance required, asking us to help him to bring  
the sum of 55 Million US$ out of the national bank of Uganda, and  
offering us 40% of this sum for our Assistance.
Nobody reads mails with the subject Assistance  
required/needed/requestet...


LCD










Re: Assistance required

2013-02-28 Thread david

So I guess this is a no then?


Quoting da...@properbastard.co.uk:

I was wondering if anyone with PAWS (Professional Adventure Writing  
System) knowledge could help me try and transfer a game from  
SimCoupe DSK format to one that would work on the Spectrum?


I've a game which was originally written for the Spectrum around  
1988 (if I remember right) which I had managed to convert for the  
unreleased Blitz 9 - but I'm not sure how to go about getting it to  
work on the Spectrum again.


It's something I'm thinking could be worth adding to the WOS  
archives... or perhaps at least dusting off for the crap game compo :)







SAM / +D Help needed

2013-02-28 Thread david

Very good point :-)

Quoting Leszek Chmielewski retr...@gmail.com:


Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk:

So I guess this is a no then?


Quoting da...@properbastard.co.uk:

I was wondering if anyone with PAWS (Professional Adventure  
Writing System) knowledge could help me try and transfer a game  
from SimCoupe DSK format to one that would work on the Spectrum?


I've a game which was originally written for the Spectrum around  
1988 (if I remember right) which I had managed to convert for the  
unreleased Blitz 9 - but I'm not sure how to go about getting it  
to work on the Spectrum again.


It's something I'm thinking could be worth adding to the WOS  
archives... or perhaps at least dusting off for the crap game  
compo :)






I'm not familar with PAWS, but I just want to suggest to change the  
subject because many of us got mails from Doctor Ugandunga with same  
subject assistance required, asking us to help him to bring the  
sum of 55 Million US$ out of the national bank of Uganda, and  
offering us 40% of this sum for our Assistance.

Nobody reads mails with the subject Assistance required/needed/requestet...

LCD






Assistance required

2013-02-16 Thread david
I was wondering if anyone with PAWS (Professional Adventure Writing  
System) knowledge could help me try and transfer a game from SimCoupe  
DSK format to one that would work on the Spectrum?


I've a game which was originally written for the Spectrum around 1988  
(if I remember right) which I had managed to convert for the  
unreleased Blitz 9 - but I'm not sure how to go about getting it to  
work on the Spectrum again.


It's something I'm thinking could be worth adding to the WOS  
archives... or perhaps at least dusting off for the crap game compo :)


Re: SimCoupe running in the Raspberry Pi

2013-02-16 Thread david

Quoting Marcos Cruz sam_coupe_list...@programandala.net:


Hi,

These days I compiled SimCoupe in the little Raspberry Pi on Raspbian (a
Debian optimized for the Pi). It works great. Here you are a picture:

http://programandala.net/en.picture.2012.11.25.raspberry_pi

Marcos

--
http://programandala.net



Is this still working well - as I'm really tempted to get a Pi sorted  
... and mounted on the back of my monitor to make a stealth-system :-)




Re: disassembling SamForth

2012-12-24 Thread david

Quoting Marcos Cruz sam_coupe_list...@programandala.net:

I don't even remember a SAM version of FORTH!

Must have missed this!



En/Je/On 2012-12-23 00:50, Marcos Cruz escribió / skribis / wrote :

Then I wondered where the immediate and smudge bits
were stored...


I found out the immediate bit: it's the 7th bit of the byte that holds
the name length.

The task progresses faster than expected. I'll inform again only when
the first dissasambled code is available.

Marcos

--
http://programandala.net





Re: buggy KEYIN; MasterBASIC's tokenized format; buggy RENUM

2012-11-16 Thread david

Quoting Tim Paveley u...@samcoupescrapbook.co.uk:


My guess is that the final label might be at some kind of
page boundary, which trips up the code building the table.  I haven't
tried to look into it -- any volunteers...?
So this may or may not be related but I've memories of long basic  
programs getting corrupted, and the corruption would happen around a  
page boundary.  I'd end up putting long REM statements around the  
area affected.


I'm sure I had this issue with the Newsdisk Basic text viewer a few  
times... and very sure I had the same problem when I used similar code  
for the Blitz diskzine. (SAM Prime used a special text editor from  
Nigel Kettlewell so it didn't have that issue)


Re: Capacitor fix for comms interface

2012-08-04 Thread david

Quoting Calvin Allett calvin_all...@yahoo.co.uk:

Sorry to stray from topic but I seem to remember you saying that it  
would be possible to use networking from basic (well hopefully  
MasterBasic), would it be feasible to set up a server and have time  
to send perhaps even 6 - 8 bytes of data for multiplayer games, or  
would it slow down a real time game too much? (have a new game  
project that would benefit from two player :) )


I seem to remember Colin making a simple two player game which we  
tested before going for a Pizza before one of the shows :)


Re: Capacitor fix for comms interface

2012-08-03 Thread david
Trinity may be a better interface to go to - as it could make life a  
bit easier to work with.


Quoting Stephen Longhurst st...@longsteve.com:


Hi all,

According to the World Of Sam Hardware
Bugshttp://www.worldofsam.org/node/210page, to improve the comms
interface RS232 connection, you need to solder
a fat tantulum cpacitor between the +5v and 0v rails.  Can anyone offer
any more detail on what sort of capacitor I ought to get, I'm hoping to use
my comms interface for a bit of fiddling (serial terminal to for Raspberry
Pi amongst other things) and thought I'd fix it up first.  Would any of the
ones on this Maplin
Pagehttp://www.maplin.co.uk/tantalum-bead-capacitors-394be
appropriate?

Thanks,

   Steve

--




Re: Wait for that game to load!

2012-05-25 Thread David Sanders
On 25 May 2012 12:42, Stefan Drissen stefan.dris...@gmail.com wrote:

 Sounds like a sanxionish remix? Wonderful instruments! And has a nice
 unique artist sound to it!

 **



http://www.youtube.com/watch?v=qn1sQLxvTac

It's not my tune, and there's a wrong bit in the middle section - but it's
not a terrible stab for the SAA1099.

Glad you like it! I actually did a version of Sanxion, which is here:

http://www.dsanders.co.uk/sanxion.dsk

It's a bit better than the one I posted a while ago.

Cheers

D


  **

 Regards,

 ** **

 ** **

 Stefan

 ** **

 *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On
 Behalf Of *David Sanders
 *Sent:* donderdag 24 mei 2012 12:08

 *To:* sam-users@nvg.ntnu.no
 *Subject:* Wait for that game to load!

 ** **

 I admit defeat slightly, but it was a valiant effort.

 ** **

 http://www.dsanders.co.uk/oceanloader.dsk

 ** **

 ** **

 Cheers

 ** **

 David

 ** **



Re: Wait for that game to load!

2012-05-25 Thread David Sanders
Haha. That's more like Mega Apocalypse actually - but as you might have
guessed I am a massive Rob Hubbard fan :-)

If you haven't heard Mega Apocalypse you need to get to HVSC now!

Cheers

D



On 25 May 2012 20:07, Stefan Drissen stefan.dris...@gmail.com wrote:

 Just noticed all the other modules on the ‘sanxion.dsk’. Listening to the
 second one (electro) now… wow! It *also* has the sanxionish tune in it –
 or am I simply going mad?

 ** **

 *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On
 Behalf Of *David Sanders
 *Sent:* vrijdag 25 mei 2012 14:33
 *To:* sam-users@nvg.ntnu.no
 *Subject:* Re: Wait for that game to load!

 ** **

 On 25 May 2012 12:42, Stefan Drissen stefan.dris...@gmail.com wrote:

 Sounds like a sanxionish remix? Wonderful instruments! And has a nice
 unique artist sound to it!

 ** **

 ** **

 http://www.youtube.com/watch?v=qn1sQLxvTac

 ** **

 It's not my tune, and there's a wrong bit in the middle section - but it's
 not a terrible stab for the SAA1099.

 ** **

 Glad you like it! I actually did a version of Sanxion, which is here:

 ** **

 http://www.dsanders.co.uk/sanxion.dsk

 ** **

 It's a bit better than the one I posted a while ago.

 ** **

 Cheers

 ** **

 D

  

  

 Regards,

  

  

 Stefan

  

 *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On
 Behalf Of *David Sanders
 *Sent:* donderdag 24 mei 2012 12:08


 *To:* sam-users@nvg.ntnu.no
 *Subject:* Wait for that game to load!

  

 I admit defeat slightly, but it was a valiant effort.

  

 http://www.dsanders.co.uk/oceanloader.dsk

  

  

 Cheers

  

 David

  

 ** **



Wait for that game to load!

2012-05-24 Thread David Sanders
I admit defeat slightly, but it was a valiant effort.

http://www.dsanders.co.uk/oceanloader.dsk


Cheers

David


Re: Quick attempt at a scroller

2012-05-19 Thread david

Quoting Balor Price toberm...@cookingcircle.co.uk:

Aha you flatter me I'm not /that/ old :)  (okay I'm 36)  Yes indeed  
it is Splitting Images - it's another puzzler without any huge  
technical challenges, so I know I'm working within my comfort zone.   
I hadn't planned on making any changes with the personalities, but  
there are a couple of people who aren't immediately obvious, the  
speccy's version of Mick Jagger was terrible!


I'd agree with Si on this one - unless you totally optimise each  
sprite you aren't looking at many.  But there's masses of memory in  
the SAM so unless you're doing it to squash into memory-resident  
megademo, why not use that memory?  There's often a direct trade-off  
of memory-for-speed (eg unrolling loops, making several specialised  
copies of routines) so go for it.


Howard



Besides - if you needed to - it's always perhaps possible to load a  
few random ones from disk... :)




Re: Quick attempt at a scroller

2012-05-15 Thread David Sanders
On 15 May 2012 01:42, Tommo H tomh.retros...@gmail.com wrote:

 I think it'd be nice to go full screen and properly clipped one way or
 the other just to prove the point; I'm not sure I have your sort of
 willpower for finishing a whole game beyond that. Though if it was a
 simple run and jump, I guess there wouldn't be that much to it?

 Surely a glut of Mario-style games is approaching! What's that? You've all
got real jobs to do? Excuses!


D


Re: Quick attempt at a scroller

2012-05-15 Thread David Sanders
On 15 May 2012 11:32, Thomas Harte tomh.retros...@gmail.com wrote:

 Or, more likely, the sad realisation that I can't scale the thing to a
 proper game is fast approaching...

 For the record, this is it mostly at 25fps, running (essentially) full
 screen with black guttering to hide the edge jittering of yesterday:

 Indeed, but we can dream eh?

That is indeed some of the smoothest, fastest full-screen scrolling I've
seen on the Coupé to date though :-)


Re: Fred 58: Sam Coupe book?

2012-05-14 Thread david brant
If you set simcoupe's printer setting to print to file you then can use the 
print option in the mag part. then you will get a txt file.

other than that not heard anything myself.

david

On 14 May 2012, at 20:42, Thomas Harte wrote:

 I've transcribed by hand (aside: is there an official transcription or
 extraction of the various Fred articles anywhere?) Page 5 and about
 two third of Page 6 of the editorial below. Did anything ever come of
 the project?
 
 The big (BIG BIG BIG) news this month is that FRED will be publishing
 a book all about the SAM Coupe sometime this year. it is hoped that
 the book will be out in time for Christmas this year and will include
 many stories from people in the SAM world about their version of the
 SAM story, and any experiences they have had. Some stories are
 expected to be quite technical, while others will prove to be very
 funny. At the moment, Colin is getting in touch with everyone who
 could have a good story (including me...) and someone who is not
 involved will decide what will make the final version.
 
 I must stress that the book IS NOT going to be a cheap, photocopied
 thing. It will be produced in the same way as any paperback novel, and
 could find it's way into some computer shops around the country.
 
 Colin Mcdonald is funding the project entirely by himself, and
 although he expects to make a loss on it, feels that it is something
 that many of us would like to remember our times with the SAM. at the
 moment, price has not been decided.
 
 The main reason for mentioning about this book so early is because we
 are still looking for SAM stories. If you think you have a story
 relating to the SAM which you think other people would be interested
 in reading about, please write down your experiences and send them to
 Colin. The number of contributions is likely to be very high, so
 unfortunately we can't guarantee to use your article, but please don't
 let this deter you from trying. We look forward to seeing what stories
 you have. The deadline is the 1st September, but the earlier the
 better.
 
 (sic)



Re: Sam Coupe games - multipack available as DSK/SAD image?

2012-05-07 Thread david

Quoting Simon Owen simon.o...@simcoupe.org:


Was there more that one Multipack bundle?  If so, do you have a list of
what was on the others?


I'm fairly sure only one was released... but was there another one  
unreleased? That's a good question!


The very nice looking Sam Stikes Out  FutureBall if I recall?




Re: Party like it's 1992, or 1984, or whatever.

2012-05-05 Thread david

Quoting Andrew Collier and...@intensity.org.uk:



On 4 May 2012, at 13:32, David Sanders wrote:


The compiler actually didn't make mincemeat of this one :-)

http://www.dsanders.co.uk/living.dsk


http://intensity.org.uk/samcoupe/downloads/maaorava.dsk


Very good work from both of you! Think both are really catchy!


Re: Party like it's 1992, or 1984, or whatever.

2012-05-05 Thread David Sanders
On 5 May 2012 13:06, Simon Owen simon.o...@simcoupe.org wrote:

 On 05/05/2012 01:27, James R Curry wrote:
  Hangs on boot in SimCoupe for me

 BDOS appears to get stuck in a loop accessing the 2nd drive.  With an
 Atom interface connected it's waiting for the HDD to be ready.  With a
 floppy drive present it's waiting for the FDC data register to change,
 which never happens.

 Talking of BDOS/Atom emulation, I've got so many disk images that Atom
emulation seemed like the way to go (my Sam is in my Mum's loft). It's all
working brilliantly, but the only issue I'm having is that E-Tracker 1.2 is
utterly confused by it - to the point that I actually have to disable the
2nd drive to get it load modules. I don't suppose anyone has a workaround
for this? If I actually had the hardware I think disconnecting it every
time would probably get pretty tiresome.

Cheers

D


Re: Party like it's 1992, or 1984, or whatever.

2012-05-05 Thread David Sanders


 http://intensity.org.uk/samcoupe/downloads/maaorava.dsk

 (made in Protracker 2, ripped from an ancient MOD of the same name by
 Stargazer).

 It's from a little while back, and is a sort of a b-side in that I'm
 happy with the way it turned out, but it didn't quite seem to mesh with the
 visuals of anything I was coding at the time so I haven't ended up using it
 (yet).

 Andrew


Sounding great! You're welcome to have some non-compiled modules if you
want to steal/mess about with my bass noises. I tend to just try and stick
to using 4 channels with modulation so I very rarely end up with the
standard ragged waveform that the SAA produces. I think most of my efforts
are still driven by SID jealousy, though that's a pretty out-of-date battle!


Re: Party like it's 1992, or 1984, or whatever.

2012-05-05 Thread david

Quoting David Sanders dsuzukisand...@gmail.com:


Talking of BDOS/Atom emulation, I've got so many disk images that Atom

emulation seemed like the way to go (my Sam is in my Mum's loft). It's all
working brilliantly, but the only issue I'm having is that E-Tracker 1.2 is
utterly confused by it - to the point that I actually have to disable the
2nd drive to get it load modules. I don't suppose anyone has a workaround
for this? If I actually had the hardware I think disconnecting it every
time would probably get pretty tiresome.

Cheers

D



I'm pretty sure that it may use Basic for the drive access - perhaps  
its possible to patch?


Party like it's 1992, or 1984, or whatever.

2012-05-04 Thread David Sanders
The compiler actually didn't make mincemeat of this one :-)

http://www.dsanders.co.uk/living.dsk

D


Not sure the last one got through

2012-04-27 Thread David Sanders
Basically it said something like please feel free to fix any errors as I
can't do anything more without going completely insane.

http://www.dsanders.co.uk/nyancat.dsk


Cheers

David


Re: XOR now completed!

2012-04-25 Thread david

Quoting Balor Price toberm...@cookingcircle.co.uk:

Thanks for the feedback chaps!  I had LOADS of fun making it and  
will probably do another in a few months.  Take that, Lana del Rey!


Nice work Tobermory ... :)

Nice to see this done - great work!

You know what this reminds me of slightly as well Maziacs :)


Re: Nyan Cat

2012-04-24 Thread David Sanders
On 23 April 2012 21:34, Thomas Harte tomh.retros...@gmail.com wrote:

 If it's for some sort of quick attempt at multipart megademo (albeit
 with all the parts being extremely similar), would it be safe to
 assume that someone [else] is working on the music? I'd love to be
 able to contribute but music is completely beyond me.


I'm loathe to put myself forward for this, but what the hell. I'll convert
the music :-)


Re: Nyan Cat

2012-04-24 Thread david

Quoting Thomas Harte tomh.retros...@gmail.com:


I'd also forgotten the Manic Miner loading screen! Thank goodness for
the flash attribute!


Wish we could have done a MODE 2 version of that with the SAM Version! :)


Re: Nyan Cat

2012-04-23 Thread david

Quoting Balor Price toberm...@cookingcircle.co.uk:

Hang on, am I really doing this??!!  (reality kicks in) Hell no!!   
Not until I finish some /real/ stuff anyway


Howard



Do a send-up using the SAM Robot instead! :)


Re: Essential Sam Goodies

2012-04-22 Thread david

Quoting Colin Piggot qua...@clara.net:



Regardless of you buying T'n'T back in the day, I can only supply a  
disk image of the SAM Revival coverdisk if you buy the magazine,  
besides the coverdisk also has other software on it too - not just  
T'n'T!


Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé
1995-2012 - Celebrating 18 Years of developing for the SAM Coupé
Website: http://www.samcoupe.com/
Twitter: @QuazarSamCoupe


It's definately worth buying anyway :)


E-Tracker Compiler

2012-04-20 Thread David Sanders
Well this is embarrassing. Does anyone know who one goes about playing
compiled E-Tracker tunes? I've completely forgotten. I thought it was call
the base address first, and then the base+6 bytes, but I am demonstrably
talking nonsense :-)

Cheers

David


Musics

2012-04-20 Thread David Sanders
Hello List,

If anyone fancies a listen to the most fiendishly complicated piece of Sam
music I've written, here it is:

http://dsanders.co.uk/sanxion.dsk

It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from
memory so probably quite different. I believe the effect at around 2:00 has
never been done before on the Coupé! A first time for everything even on
the Sam eh? So, why did I spend my morning writing this? Your guess is as
good as mine, but I reckon someone now ought to make the effort to convert
the actual game. Ahem.

Cheers


David


Re: E-Tracker Compiler

2012-04-20 Thread David Sanders
The only thing to watch is that if you're calling from BASIC, the base
 address you give to the E-Tracker compiler needs to be in section C
 (32768 - 41951) otherwise it won't be paged into the right place when
 you call it. I think 99% of the tunes I saw started at 32768 (and call
 32774) - of course you can add any multiple of 16384 to those numbers
 when loading the file and calling it from Basic.

 Andrew


Ah yes, I'd forgotten the entire merging step so there was no player
routine embedded in the file. It's been a while!

Cheers

David


Re: Musics

2012-04-20 Thread david brant

On 20 Apr 2012, at 11:07, David Sanders wrote:

 Hello List,
 
 If anyone fancies a listen to the most fiendishly complicated piece of Sam 
 music I've written, here it is:
 
 http://dsanders.co.uk/sanxion.dsk
 
 It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from 
 memory so probably quite different. I believe the effect at around 2:00 has 
 never been done before on the Coupé! A first time for everything even on the 
 Sam eh? So, why did I spend my morning writing this? Your guess is as good as 
 mine, but I reckon someone now ought to make the effort to convert the actual 
 game. Ahem.
 
 Cheers
 
 
 David
 

I tried to download your file but got just text in a web page :-(

David Brant

Re: Musics

2012-04-20 Thread david

Quoting David Sanders dsuzukisand...@gmail.com:


Hello List,

If anyone fancies a listen to the most fiendishly complicated piece of Sam
music I've written, here it is:

http://dsanders.co.uk/sanxion.dsk

Look forward to listening to it if anyone can help :)



Re: SimCoupi

2012-04-16 Thread david

Quoting Simon Owen simon.o...@simcoupe.org:


Seems like a promising start: http://simonowen.com/raspberrypi


Wowzers!


Re: ZX Spectrum 'relaunch'

2012-04-13 Thread david

Quoting Simon Owen simon.o...@simcoupe.org:


Bonus points if you then run SimCoupe on it, to see if it still feels wrong!

I created a quick SimCoupe binary for the Raspberry Pi back in Feb,  
which I've tested in the development VM under QEMU.  Still waiting  
for real hardware to see how well it runs though.  I was kinda  
hoping I pre-registered early enough with RS, but I've not received  
one of the magic vouchers yet.  I'll have to see if my Farnell order  
works out...


Si


Certainly would be interested in seeing how this goes!


Re: SAM HAM viewer

2012-04-12 Thread david

Quoting Stefan Drissen stefan.dris...@gmail.com:


On another note (to hijack the thread), RJ does have some interesting ideas
between all his communication issues and his one meg 128k emulator
'pestering' got me thinking - if this is uncontended RAM - how much could I
win in the SAM MOD player if I moved code and data to make use of the one
meg. Obviously larger mods would be interesting, but I'm more interested in
would I be able to increase the sample rate from 10.4 KHz to 15.6 KHz? Or
is the gain from uncontended vs contended RAM much too small?


I think it would certainly be possible to increase the frequency - but  
perhaps only a smaller jump... would certainly be perhaps something  
noticable.


Re: Fw: Yet more junk mail

2012-04-12 Thread david

Quoting tobermory


Anyway, being a bit positive here, you might like to have a gander  
at my half-finished conversion of XOR. My guess it'll be a week or  
two til it's ready for proper.


I can only just remember the original - but this is looking really very nice!


Re: Essential Sam Goodies

2012-04-12 Thread david

Quoting Graeme Gregory x...@xora.org.uk:


Ok, to change the topic from current discussion lately ;-)

I am a newbie to the Sam world, I bought a machine on ebay as a whim and
to reach one of my childhood dreams of owning one. As a kid I could not
afford one and by the time I had $$$ Sam had dissapeared and it was time
for Uni.

So I now have this lovely Sam Coupe with 1.5 working drives and 512K of
memory. What games/demos/widgets should I be getting for it. Would be
good to give this machine as much love as my collection of spectrums and
zx81 get!

Graeme


A subscription to SAM Revival - and set of back issues - would be the  
ideal treat :)


Re: Essential Sam Goodies

2012-04-12 Thread david

Quoting Tommo H tomh.retros...@gmail.com:


I know it's going to make me sound tediously predictable but I still
think David Gommeren's Tetris is the quintessential Sam game, despite
not even being that fantastic a Tetris (compared to my personal
favourite, the Spectrum's Tetris 2, anyway).

Beyond that, get WaterWorks. It's another puzzle game, technically,
but it's a lot more interesting than most. You sort of have to move
pipes around to direct water, but unlike Pipemania or whatever the
water flows freely into the game environment and collects on the floor
if you let it.


Definately agree that WaterWorks was the best of it's type of game.

Tetris... argghh - don't mention that ... it's too addictive


Re: Essential Sam Goodies

2012-04-12 Thread david

Quoting nev young pasiphae1...@yahoo.co.uk:

Oh I forgot to mention that I normally host all the issues of Format  
magazine for Sam and Spectrum on my website. nevilley.org.uk. That's  
11 years worth or over 2000 pages of hints, tips, reviews, programs,  
etc. Even a couple of things I wrote myself.


Unfortunately I have had to take it off line for a while because of  
a DOS attack. I hope to have it back soon.


Hope so too... I'm still hoping someone can fill in the missing ZAT  
issues on WOS (World of Spectrum, not SAM ... although feel free to  
link to them if you want Andrew)





Re: Junk mail

2012-04-12 Thread david

Quoting Geoff Winkless sam-us...@geoff.dj:


Good luck with your fight against the evil spamtator, I guess just
hitting delete is too hard for some people.

Geoff



Ouch - this is partly my fault for starting the initial complaints  
about the Spam.. so for that, I'm sorry.


Let's drop that issue now perhaps - and just keep it private  
discussions for people effected... or at least give it a breather?


Some interesting other discussions have started up - so we've some  
nicer things to talk about!





Re: SAM HAM viewer

2012-04-11 Thread david brant

On 11 Apr 2012, at 22:42, Stefan Drissen wrote:

 Jumping in a bit late here, but the results are absolutely stunning! 
 
 I had an attempt at reading the source on github, but my Z80 has gone a bit 
 rusty. :-)
 
 Is the palette being adjusted multiple times while the line is being drawn 
 (similar to the rainbow processor effects on the Spectrum) or is the palette 
 being adjusted in the time between two lines? Please forgive me for talking 
 potential nonsense - I have completely lost any notion of how many t-states 
 are available between line end and next line start but the expensiveness of 
 outs does ring a bell somewhere.
 
 On another note (to hijack the thread), RJ does have some interesting ideas 
 between all his communication issues and his one meg 128k emulator 
 'pestering' got me thinking - if this is uncontended RAM - how much could I 
 win in the SAM MOD player if I moved code and data to make use of the one 
 meg. Obviously larger mods would be interesting, but I'm more interested in 
 would I be able to increase the sample rate from 10.4 KHz to 15.6 KHz? Or is 
 the gain from uncontended vs contended RAM much too small?
 
 Regards,
 
 Stefan
 
 On Sat, Mar 24, 2012 at 3:10 AM, Simon Owen simon.o...@simcoupe.org wrote:
 Hi all,
 
 I've been experimenting with HAM-style tricks on SAM, to try to improve
 the quality of converted images.  I've aimed to modify as many colours
 as possible between lines, rather than using the traditional compromise
 static palette.  Are there any viewers using that technique already?
 
 I've written a Python script to convert regular images to a new .sham
 format, and a SAM viewer program to display them.
 
 Demo: http://simonowen.com/sam/shamview/shamview.dsk
 Source code: https://github.com/simonowen/shamview
 
 You might recognise some of them as SAM or image processing favourites!
 
 It still needs work on the dynamic palette selection, which just uses
 the most-frequent colours, rather than doing proper quantisation.  I
 left the crayons image as an example of this breaking down.
 
 Si
 
 You should get an increase of 10-20% with the 1Meg. I think in theory you 
could get as much as 30% if you didn't access internal mem at all. I have done 
a lot testing with the 1Meg and did a version of fido using it got about 10% 
extra speed I think.

David




Re: Junk mail

2012-04-07 Thread david

Quoting Leszek Chmielewski retr...@gmail.com:

I just want travel back in time and do something to stop him.  
Cutting off his arms or somerthing like this... ;)


LCD



People like that - it wouldn't be their arms I'd like to cut off..


Re: Alan (Alain) Miles?

2012-04-06 Thread david

Quoting Wayne Weedon wa...@fdos-design.com:


On 06/04/2012 18:59, wayne wrote:

See this?

http://www.alainmiles.com/

Got to be the same Alan surely?



Answered it myself.  Yes it is, he has some audio readings of his  
work on the web and that voice I remember very well for some reason.


Yes indeed the same one


Re: Alan (Alain) Miles?

2012-04-06 Thread david

Quoting da...@properbastard.co.uk:


Quoting Wayne Weedon wa...@fdos-design.com:



Answered it myself.  Yes it is, he has some audio readings of his  
work on the web and that voice I remember very well for some reason.


Yes indeed the same one


As far as I can tell i mean :) (really hate hitting send too soon!) :)


Re: Junk mail

2012-04-05 Thread David Sanders
I'm still unconvinced that he's not a bot.


Junk mail

2012-04-04 Thread david

Was it just me who was sent a huge number of un-requested files?

I've added the sender to my email blacklist.


Re: Junk mail

2012-04-04 Thread david

Quoting James R Curry 8...@itdoesntsuck.com:



Maybe it's the reincarnation of Bob Brenchley?


I think I'd preffer Samsboss, Uncle Blobby or even Frank Broughton to  
this person. but admittedly only just.


Re: SAM HAM viewer

2012-03-24 Thread david


Very impressive... and seeing an old favourite picture from Flash with  
the effect was quite an improvement.





Re: Coming back to haunt

2012-02-17 Thread david

Was this the same one with the T-shirts?


Quoting Tim Paveley u...@samcoupescrapbook.co.uk:


On 15/02/2012 13:48, Dave wrote:

Here's a fun clip from the first show at Gloucester. So long ago I
don't remember what year it was, but it must've been something like
'93/94.

Cool - I didn't make the first either, but quite a few of the later  
ones, so lots of familiar faces and lots of memories.


I ended up living about 10 minutes down the road from Quedgley, so  
occasionally I'll drive past (and even use the supermarket next  
door).  Never gone back in the pub next door though!


Tim






Emulation etc...

2012-02-17 Thread david
Appologies in advance if I'm doing a Roger here but technically,  
would it be possible for the raspberry pi to run SimCoupe ... and if  
so, what sort of speed when compared to the real machine?


Cheers

David




Re: Coming back to haunt

2012-02-17 Thread david

I can't even remember having that much hair! :)

Quoting Dave whitmor...@gmail.com:


Here's a fun clip from the first show at Gloucester. So long ago I
don't remember what year it was, but it must've been something like
'93/94.

It was made with the aim of grabbing stills to digitise to put on the
disk mags of the day. You'll know some of the faces on it. :)

http://youtu.be/v6Gv2Ybwzh0

Dave






Re: Emulation etc...

2012-02-17 Thread david

Quoting Simon Owen simon.o...@simcoupe.org:


On 17/02/2012 20:27, da...@properbastard.co.uk wrote:

would it be possible for the raspberry pi to run SimCoupe ...


I'd expect the OpenGL SDL version should build and run on it without
any trouble.  I'll certainly give it a whirl once I get one.


I think you may have a beta-tester then if that's the case ...  
certainly more interested in getting one if there's a possibility of  
emulating SAM and perhaps other machines...



My only concern is the sound hardware on the board.  I think the chipset
supports audio decoding for output over HDMI, but it might only cover
media player type use, and is probably not seen as a sound card.  Anyone
know any more?

It should still be possible to add a USB sound device, at the cost of
one USB port.  Hopefully not too much extra latency either.


Hope its possible without... I'm really interested in the possibily of  
this being a nice little emulation ssytem :)






what sort of speed when compared to the real machine?


I'd hope it could run at full speed, given it could (just) manage it on
the ARMv5 (well, XScale) chip in my 10 year old Pocket PC device!


Perhaps it's possible to emulate a simulated accelerated SAM then :)



Re: Emulation etc...

2012-02-17 Thread david

Quoting Andrew Gillen a...@joua.net:

I'm with you on the anticipation thing. I've been pottering about  
with my Amiga 4000 this past week and it really takes me back to  
when computers were fun. The Pi should be great fun if it lives up  
to expectations.


Cheers
Andrew


Although I'd much rather use my Real SIAC - i just don't have space  
where I live at the moment - so a unit that's smaller than a 1mb  
memory pack really is interesting to me.


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