[Sam-users] Sam Coupe
Hi All, I've made quite a number of Sam production soundtracks over the years, and having sold my last real Coupe to someone on WoS many years ago I'm thinking of buying another. Is there a good way to get a VGA or HDMI box (with a real SAA-1099) connected to vaguely modern hardware? If so please let me know! Best regards David Sanders (Pyramex) ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] New Sam game.
Thank you for the new release Rob! Will be having a go over the next few days :) Good work to yourself and Balor (music!) David On 04.09.2021 17:49, the wub wrote: Hi all, The new game is now available from https://wubsoft.org/ The controls are joystick or QAOP and space. I really hope people have as much fun playing it as I had making it! It seems to be perfectly bug free now but if anyone finds something weird please do let me know via email, or here on the list, and I'll get it sorted asap. Have fun! :) Rob. ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] So what's up in SAM Wolrd?
That's next level playback! I have the quality of Edwin's original player running Bacardi.mod burned into my memory, so it's a slightly strange experience. David On Mon, 30 Aug 2021, 21:55 Stefan Drissen, wrote: > I’m still tinkering away at samagi – see > https://github.com/stefandrissen/lsl which has a few WIP videos in the > description, but was temporarily distracted by gazing at SAA1099 waveforms > - see > https://www.youtube.com/playlist?list=PLiJ9XfwGp5D7MXZ_nFV2qodnMFHxh-3ye > > > > And in case you haven’t seen it yet, you may find DTA’s sample stuff extra > interesting too (also in the playlist above), see: > > > >- https://youtu.be/0VcAODnVDBY (Bacardi) >- https://youtu.be/hnv1bRCGJP8 (Cannon Fodder) > > > > Real 4-bit playback from the SAA1099. > > > > Good to hear from you! > > > > > > Stefan > > > > > > *From: *Edwin blink > *Sent: *Monday, August 30, 2021 19:23 > *To: *the wub ; Simone Voltolini > > *Cc: *sam-users@nvg.ntnu.no > *Subject: *Re: [Sam-users] So what's up in SAM Wolrd? > > > > Yay! more good news :D > > > > And that teaser video looks great! I like that gameboy game. Will be fun > playing on SAM! > > > > and written in Comet!? Awesome! > > > > -Oorspronkelijk bericht- > > Van: the wub [mailto:the...@gmail.com] > > Verzonden: maandag 30 augustus 2021 16:36 > > Aan: Simone Voltolini > > CC: Edwin blink; sam-users@nvg.ntnu.no > > Onderwerp: Re: [Sam-users] So what's up in SAM Wolrd? > > > > The only preview I have right now is the video on my youtube channel: > > > > https://www.youtube.com/watch?v=GVIE3G26_As > > > > Edwin will be pleased to know I created it with Comet :) > > > > ___ > > sam-users mailing list > > sam-users@nvg.ntnu.no > > http://nvg.ntnu.no/mailman/listinfo/sam-users > > > ___ > sam-users mailing list > sam-users@nvg.ntnu.no > http://nvg.ntnu.no/mailman/listinfo/sam-users > ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: [Sam-users] So what's up in SAM Wolrd?
Hi Edwin Facebook seems main contact point these days - although there is a little but underused forum on the WorldOfSam.org site But think a lot of people still here fortunately. David On 29.08.2021 15:29, Edwin blink wrote: So what's up in SAM Wolrd? Other then SAM's getting pricey :P Dug out my SAM yesterday and coincidentally discovered the just released exelent Rick Dangerous conversion. Love the funny death samples. Great work Anton Javorček / DTA ! I'm not on FaceBook so here's a piccie on twitter: https://twitter.com/MstrBlinky/status/1431980769870815237 Now I just need to find a good spot to put it :) Edwin aka Mr.Blinky ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users ___ sam-users mailing list sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
[Sam-users] The sam-users list has been converted
Hello! This mailing list (sam-users) has been converted from Majordomo to Mailman. It works mostly as before, except that the service address majord...@nvg.ntnu.no is obsolete (use e.g. sam-users-requ...@nvg.ntnu.no instead). Normal list postings still go to sam-users@nvg.ntnu.no The list web page is: http://nvg.ntnu.no/mailman/listinfo/sam-users With best regards from David Kaasen (for NVG administration). ___ Sam-users mailing list Sam-users@nvg.ntnu.no http://nvg.ntnu.no/mailman/listinfo/sam-users
Re: World of Sam has been rebooted!
Great work to all concerned! On 04.07.2018 23:41, Andrew Collier wrote: Hi everyone, www.worldofsam.org was first launched in 2005, on the then-current Drupal 4.4. Since then it's been kept alive across new hosting services, new web servers and new PHP language versions, but it's been getting harder and harder to hide its age. This version of the site has been completely reengineered, using the latest Drupal 8.5 - so everything in it should remain supported for another thirteen years at the very least! Unfortunately the differences were so great that there was no way to import the old site's pages automatically, so I must offer my heartfelt thanks to the small army of volunteers who have helped manually rebuild the content. Adrian Brown Dan Dooré David Brown Stefan Drissen Again thanks, Andrew
RE: who
Beta-testing always available here :) I've got my buzz onto helping with testing after that very nice Tetris game recently! :) On 26.11.2017 22:38, Andrew Park wrote: Still here too, I'm working on Hunchback at the moment -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Simone Voltolini Sent: 26 November 2017 16:44 To: sam-users@nvg.ntnu.no Subject: R: who Please finish it: Sam scene need new stuff and all to be ported, for me, in Physical format. Sam need to reborn again. Great job!!! --Simon -Messaggio originale- Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per conto di Balor Price Inviato: domenica 26 novembre 2017 17:25 A: sam-users@nvg.ntnu.no Oggetto: Re: who Hey everyone! I'm still here too. When time permits I'm working on SAM versions of Thrust, Celeste, Split Personalities, and an assortment of other never-to-be-completed projects... Cheers -Howard
RE: who
Looking forward to installing the new ProDos version with Trinity soon. Is your site back up soon Steven? Thanks David On 26.11.2017 16:06, steven wrote: I still here, using SAM as my CP/M machine but mostly working on Jupiter ace archive material. Steve
Re: Σχετ: who
That would be marvellous. Any questions - please ask here - and I'm sure someone may be able to help! On 27.11.2017 21:40, Michael Kargas wrote: I bought a Sam last year. Watched some demos and tried games. I started coding, actually learning the hardware, planning to make something in the future. Maybe a demo or try to port my wolfenstein engine from CPC. Hopefully by next year :P Στις 10:46 μ.μ. Κυριακή, 26 Νοεμβρίου 2017, ο/η Andrew Parkέγραψε: Still here too, I'm working on Hunchback at the moment -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Simone Voltolini Sent: 26 November 2017 16:44 To: sam-users@nvg.ntnu.no Subject: R: who Please finish it: Sam scene need new stuff and all to be ported, for me, in Physical format. Sam need to reborn again. Great job!!! --Simon -Messaggio originale- Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per conto di Balor Price Inviato: domenica 26 novembre 2017 17:25 A: sam-users@nvg.ntnu.no Oggetto: Re: who Hey everyone! I'm still here too. When time permits I'm working on SAM versions of Thrust, Celeste, Split Personalities, and an assortment of other never-to-be-completed projects... Cheers -Howard
Re: who
Getting my working setup ready for having a Real SAM again - with some nice hardware to play with once again. Have been enjoying using SimCoupe in the meanwhile... and will probably be using both together for code development :) On 26.11.2017 10:22, Frode Tennebø wrote: On 26 November 2017 at 10:38, David Sanders <dsuzukisand...@gmail.com> wrote: Me, for one. Then we're two. No, wait...three! :-) It has been quiet here lately. :-) I just did a tally: we're 103 subscribers still. Who's doing anything exciting with their SAM at the moment? Not me - I'm still rebuilding my house after a flood of biblical proportions three+ years ago. -Frode
RE: who
Me want please :) On 08.12.2017 19:36, Adrian Brown wrote: Well everyone needs to unpack their sams ready for Treasure Island Dizzy ;) FROM: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] ON BEHALF OF Edwin Blink SENT: 08 December 2017 17:31 TO: sam-users@nvg.ntnu.no SUBJECT: RE: who I’m still here too. Haven’t done anything SAM wise for decade or so. My coupie is packed in moving boxes for years :P Here's an actual thing for your Sam: http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk [1] This brings back some memories. Can listen to Nameless Euro smup for hours. VAN: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] NAMENS David Sanders VERZONDEN: vrijdag 8 december 2017 01:24 AAN: sam-users@nvg.ntnu.no ONDERWERP: Re: who Good to see a lot of people still here :-) Here's an actual thing for your Sam: http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk [1] David On 27 November 2017 at 21:40, Thomas Harte <tomh.retros...@gmail.com> wrote: I have recently been puzzling again on the topic of efficient division as I think I've finally resolved the precision problems that blocked my first-person efforts last time. But I've yet to so much as install an assembler, so that doesn't mean a lot. On 26 November 2017 at 17:38, Andrew Park <alp...@ntlworld.com> wrote: Still here too, I'm working on Hunchback at the moment -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Simone Voltolini Sent: 26 November 2017 16:44 To: sam-users@nvg.ntnu.no Subject: R: who Please finish it: Sam scene need new stuff and all to be ported, for me, in Physical format. Sam need to reborn again. Great job!!! --Simon -Messaggio originale- Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per conto di Balor Price Inviato: domenica 26 novembre 2017 17:25 A: sam-users@nvg.ntnu.no Oggetto: Re: who Hey everyone! I'm still here too. When time permits I'm working on SAM versions of Thrust, Celeste, Split Personalities, and an assortment of other never-to-be-completed projects... Cheers -Howard Links: -- [1] http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk
Re: who
Seemed to have broken again On 10.12.2017 23:41, da...@properbastard.co.uk wrote: Here sir! Currently awaiting a replacement SAM + set of hardware to follow as soon as poss. That Trinity sounds very tasty, although not in the food sense, and I'm looking forward to getting my hands back on a SID chip again. Out of interest, has anyone tried SwinSID in the interface? Wondering how different it is in the more famous tunes? Oh and fiddling with some code myself, with mixed but generally positive movements. On 25.11.2017 22:41, Frode Tennebø wrote: who
Re: who
Here sir! Currently awaiting a replacement SAM + set of hardware to follow as soon as poss. That Trinity sounds very tasty, although not in the food sense, and I'm looking forward to getting my hands back on a SID chip again. Out of interest, has anyone tried SwinSID in the interface? Wondering how different it is in the more famous tunes? Oh and fiddling with some code myself, with mixed but generally positive movements. On 25.11.2017 22:41, Frode Tennebø wrote: who
Re: who
Great group - although preferred Fleetwood Mac myself On 26.11.2017 09:38, David Sanders wrote: Me, for one. On 25 Nov 2017 22:49, "Frode Tennebø" <fr...@tennebo.com> wrote: who
Re: who
Good to see a lot of people still here :-) Here's an actual thing for your Sam: http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk David On 27 November 2017 at 21:40, Thomas Harte <tomh.retros...@gmail.com> wrote: > I have recently been puzzling again on the topic of efficient division as > I think I've finally resolved the precision problems that blocked my > first-person efforts last time. But I've yet to so much as install an > assembler, so that doesn't mean a lot. > > On 26 November 2017 at 17:38, Andrew Park <alp...@ntlworld.com> wrote: > >> Still here too, I'm working on Hunchback at the moment >> >> -Original Message- >> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] >> On Behalf Of Simone Voltolini >> Sent: 26 November 2017 16:44 >> To: sam-users@nvg.ntnu.no >> Subject: R: who >> >> Please finish it: Sam scene need new stuff and all to be ported, for me, >> in Physical format. >> >> Sam need to reborn again. >> >> Great job!!! >> >> >> >> --Simon >> >> >> >> >> -Messaggio originale- >> Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per >> conto di Balor Price >> Inviato: domenica 26 novembre 2017 17:25 >> A: sam-users@nvg.ntnu.no >> Oggetto: Re: who >> >> Hey everyone! >> >> I'm still here too. When time permits I'm working on SAM versions of >> Thrust, Celeste, Split Personalities, and an assortment of other >> never-to-be-completed projects... >> >> Cheers >> -Howard >> >> >> >
Re: who
Me, for one. On 25 Nov 2017 22:49, "Frode Tennebø"wrote: who
Re: Floppy disk drive error
The Drive belt could be worn out. David On 23 May 2016, at 10:28, Paolo Borzini <paolo.borz...@gmail.com> wrote: > Yes, > the drive heads are cleaned. > > Any other hints? > > Paolo > > Il 23/05/16 09:32, Rich Mellor ha scritto: >> On 23/05/2016 07:53, Paolo Borzini wrote: >>> Hello, >>> I've a problem with the floppy drive of my sam coupe. >>> Typing BOOT or some other command for disk gives me this error "55 Missing >>> disk, 0: 1". >>> But on manual the errors list ranging from 1 to 54. >>> I've checked the floppy drive and is well connected. >>> Is there somewhere more detailed information? >>> >>> Regards, >>> Paolo >>> >> >> Could it just be that you need to clean the drive heads? >> -- >> Rich Mellor >> RWAP Services >> Specialist Enuuk Auction Programming Services >> >> www.rwapservices.co.uk >
BMP to SAM
Hi all, I’ve created a new Java Program called BMPtoSAM.jar which you can download at https://github.com/dbrantsoft/BMPtoSAM/releases All the Best David
Re: Prototype of case for planed new computer SAM COUPE 2
I have to say, I don't like the carbonfibre look - i'd prefer a white stippled spray paint. Case looks good though - this is the first I've seen/heard of this, is there some kind of SAM clone board in development somewhere? Dave On 22/04/2015 16:29, VELESOFT wrote: It's first version of case for planed new computer SAM COUPE 2: http://velesoft.speccy.cz/other/SAMCASE_6E.JPG http://velesoft.speccy.cz/other/SAMCASE_6A.JPG http://velesoft.speccy.cz/other/SAMCASE_6D.JPG http://velesoft.speccy.cz/other/SAMCASE_6B.JPG http://velesoft.speccy.cz/other/SAMCASE_6C.JPG http://velesoft.speccy.cz/other/SAMCASE_6G.JPG http://velesoft.speccy.cz/other/SAMCASE_6H.JPG VELESOFT --- Tato zpráva byla zkontrolována na viry programem Avast Antivirus. http://www.avast.com
Re: Pro-DOS v2.0 (CP/M 2.2) released
Quoting Chris Pile chris.p...@blueyonder.co.uk: Hi Howard, On 28/05/2014 22:57, Balor Price wrote: Wow, Chris this looks exceptional. I really wish I knew more about CP/M already, but the amount of logical disks available just on SDHC cards just blew my mind. I know what you mean - probably a little bit of overkill really! ;-) Intriguing final comment too - you have more fun projects coming as well? Happy birthday Sam... I've picked up a project I started around 16 years ago, and I'm a good way though it. Sadly I haven't done anything with it for a month or so as I've kind of lost motivation really. :-( Need to give myself a kick up the arse and push on to a finish! Cheers, Chris. Well done Chris, this is the first thing I will be installing when my PC is back up and running again!
Anyone care to help out?
Hi All, As mentioned in a previous post, my real Coupe was mercilessly destroyed by t'mother. I'd really like a chance to hear a bunch of my E-Tracker stuff on a real SAA-1099. Does anyone have any kind of setup that'd make recording some of this easy? The emulation seems pretty good, but it still just feels too clean! If anyone's willing to help out, please let me know :-) Thanks in advance, David
Re: Retro shows and Sam's 25th birthday
Quoting Andrew Collier and...@intensity.org.uk: Hi, I guess the Sam's 25th birthday is coming up this year. I was wondering anybody regularly goes to any of the retro computer shows which happen from time to time, and whether there would be any interest from sam-users generally to meet up at one of them? If there's a good one towards the end of the year we could perhaps arrange a few Sam related stands, and 'adopt' it as a Sam's 25th anniversary event? Andrew I'd be interested.
Re: Retro shows and Sam's 25th birthday
Quoting Thomas Harte tomh.retros...@gmail.com: How much does it cost to book a venue anyway? We could just organise one ourselves. Depends on how big and where - the NSSS show I did with Malcolm and George Boyle in Bolton probably only cost around 100 quid tops - and covered that with stand fee - so we didnt end up out of pocket. These days, would depend on who wanted to come along - and its probably better to team up with an existing thing to make it worthwhile.
Re: Retro shows and Sam's 25th birthday
Quoting Ian Spencer i...@spencerweb.net: No quite Stefan I also live in Germany (near Köln) and have had a sam since the very beginning. I now have two, though these days I usually use the emulator. Ian Cologne is a nice place indeed - been there a couple of times with the German FGTH Fans. Perhaps it's possible to arrange a UK based one and a German one? :) Wonder what Tarquin's doing these days?
Re: SimCoupe running in the Raspberry Pi
Quoting Simon Owen simon.o...@simcoupe.org: I've built an updated Pi version using SDL 2.0, which has vsync enabled. Beta testers welcome! For details see: http://simonowen.com/blog/2014/02/02/simcoupe-raspi-sdl20/ Si Thanks Simon - your work on this is just what I need to get my own RasPi sorted as soon as possible! :)
RE: SAA1099 soundchip on ZX Spectrum and ZX clones
Quoting Stefan Drissen stefan.dris...@gmail.com: I thought SAA1099s were hard to get hold of? Yerzmyey's Arcane Zone (Part 2) (https://soundcloud.com/yerzmyey/arcane-zone-part-2) is one of the best tunes I've heard on the SAM - and this was done with e-tracker! So it would be interesting to hear what other non-SAM musicians come up with. Wish it was possible to emulate a SAA1099 in hardware.
Re: new graphics converter
Very interesting looking utility - thank you for the information! Quoting SCjoe sam.co...@centrum.cz: screenshot http://stahnu.cz/data/stahnu.cz/images/47844.jpg download link click on the orange button http://stahnu.cz/uprava-fotografii/retropaint development http://translate.google.com/translate?sl=cstl=enjs=nprev=_thl=csie=UTF-8u=http%3A%2F%2Foldcomp.cz%2Fviewtopic.php%3Ff%3D26%26t%3D836
Re: WOS mega-spam
Quoting Rich Mellor (RWAP) r...@rwapservices.co.uk: I got around this on my forums by asking adding a question and answer mod - so that the person registering has to know something about the SAM in your case I have also installed ZBBlock which blocks the worst offenders out there, and anyone on the stopforumspam database, from even viewing the site! Rich www.rwapsoftware.co.uk Stop Forum Spam is pretty good - we use this on a project site I help with - and it has helped quite a bit. However, the trouble is that a lot of Spam is actually posted by paid humans - rather than machine reading ... or by using some auto-spamming tools, so it's very tricky to keep on top of. If you need any assistance with killing the spam - I'm sure a few of us would be willing to help.
Steve Nutting
Hi All, I had this e-mail today so if Steve is here let me know so I can give you Gerard's address: Hi, there.. Sorry if I have already emailed you about this. I help out with World of Spectrum by trying to locate as many authors as possible. I saw on your site that you had received permission from Steve Nutting to host some of his work. I was wondering if there was any chance that you are still in contact with him, as I'd like to ask the same for the ZX Spectrum. I'm not asking you to pass on his email address to me, but if you could pass on my email address to him I would appreciate it. Kind regards, Gerard
Re: missing ProDos games
Quoting Wayne Weedon wa...@fdos-design.com: On 10/11/2013 22:58, da...@properbastard.co.uk wrote: CP/M was certainly something I seem to remember being discussed a few times in Swansea. Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running again. My PC is far from stable, so I've not been able to run SimCoupe on it for more than a few mins at a time :( Lot's of things seem to have been discussed and never saw the light of day. I was even discouraged to continue with my HD interface because they were sure they could pull it off. History tells us different however. It's a shame the Atom wasn't available just a little sooner I'm sure that ProDos would have been able to support this then.
Re: Pro-DOS v2.0 (Re: missing ProDos games)
Quoting Marcos Cruz sam_coupe_list...@programandala.net: En/Je/On 2013-11-09 21:42, Chris Pile escribió / skribis / wrote : So, basically v2.0 is a brand new version, sharing pretty much none of v1.9's code base. All the improvements sound great, Chris. I've used Pro-DOS with SimCoupe in order to try CP/M Forth systems and text adventures. I look forward to the new version. -- Marcos Cruz http://programandala.net Always enjoyed playing Hitchhikers on SAM. Wish I still had a version of that! :(
Re: missing ProDos games
Quoting Chris Pile chris.p...@blueyonder.co.uk: Really huge and very interesting post snipped... WOW - this certainly sounds impressive indeed!
Re: missing ProDos games
Quoting Chris Pile chris.p...@blueyonder.co.uk: Certainly was Wayne - thanks to you!! Have to say, though, that v2.0 shares pretty much none of the original code! What started out as a few tweaks turned into a total re-write!! Was good to have it as reference though. I'm starting to think I've forgotten more than I ever knew! ;-) It's now more like the program it should have been back in 1990/91! Chris. The original was a great piece of work - and something SAM certainly needed... although it's a shame it wasn't available earlier, as it would have been a great item to package with the computer itself. CP/M was certainly something I seem to remember being discussed a few times in Swansea. Hmmm - I'll have to get a Pi sorted out soon, so I can get a SAM running again. My PC is far from stable, so I've not been able to run SimCoupe on it for more than a few mins at a time :(
Sim Coupe - Pi Version
I'm fairly sure I read something about as Rasp-Pi version of Sim Coupe? Is this pretty much straightforward to use? I'm going to be getting one pretty soon - and I'd certainly like to try this :-) Thanks David
Re: CLI based disk imager?
Hi Simon Owen has a CLI based disk image program. http://simonowen.com/samdisk/ On 7 Oct 2013, at 20:41, Andrew Gillen wrote: Hi Stefan Thanks for the suggestion: it is a nice idea in principle, but I'm not familiar with python, and I'd rather have something that doesn't require any sort of interpreter. I have however just found Andrew's older c based Disk Manipulator, I think I may have better luck hacking that to do something instead, so I shall have a play with that. Cheers Andrew - Original Message - From: Stefan Drissen To: sam-users@nvg.ntnu.no Sent: Monday, October 07, 2013 7:46 PM Subject: RE: CLI based disk imager? Stripping Andrew’s pyz80 should be an easy start. From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: maandag 7 oktober 2013 20:32 To: sam-users@nvg.ntnu.no Subject: CLI based disk imager? Hi, Anyone know of any any cli based utlities for just constructing disk images? Ideally something windows based, I guess a CLI-ified (and scriptable) version of Edwin Blink's SAM Disk Manager would be ideal ;-) ? Cheers Andrew
Re: Sim Coupe
On 24 June 2013 23:05, Adrian Brown adr...@apbcomputerservices.co.ukwrote: This is most odd, I haven’t got a virus, it’s a false positive that killed the dll. However I get internet explorer cannot display the webpage error - the full link it goes to is http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfnr= That link works fine for me in Chrome / Windows 7. -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 24 June 2013 21:24 To: sam-users@nvg.ntnu.no Subject: Re: Sim Coupe Not a lot of use to you I realise, but I can confirm it is working fine here, too. Cheers Andrew - Original Message - From: Stephan Haller no...@froevel.de To: sam-users@nvg.ntnu.no Sent: Monday, June 24, 2013 9:15 PM Subject: Re: Sim Coupe Hmmm ... wasn't a problem either. The md5sum of the exe file I downloaded is bbf240d96fb6896d4394c813ae634726 tmp/SimCoupe-1.0.exe Maybe your virus killer is killing this exe? Am Montag, den 24.06.2013, 20:52 +0100 schrieb Adrian Brown: Yer but try and get the windows exe ;) -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Stephan Haller Sent: 24 June 2013 20:22 To: sam-users@nvg.ntnu.no Subject: Re: Sim Coupe Hi Andrian, that's strange. Sourceforge is listing all files to me. Try http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/ Regards, Stephan Am Montag, den 24.06.2013, 20:11 +0100 schrieb Adrian Brown: Anyone know where to get simcoupe from - sourceforge seems to be empty? My virus killer seems to have eaten the sound dll :( Adrian -- Stephan Haller www.froevel.de Systemadministrator EMail: no...@froevel.de Telefon: 02202 / 45 97 95 Mobil: 0176 / 63 86 30 21 Jabber (bevorzugt): no...@jabber.froevel.de ICQ: 33955897
Re: The return of Jowspam on WOS?
Thanks for fixing Andrew!
Re: HxC and Sam Coupe
Quoting Colin Piggot qua...@clara.net: I know of one SAM user who uses a HxC, I built them up one of my disk drive controller boards with extra long cables so he could have the HxC sitting outside of his SAM. (There'll be photos of that project in the next SAM Revival) Kind regards, Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2013 - Celebrating 19 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/Twitter: @QuazarSamCoupe HxC ?
Fwd: SimCoupe / Trinity
How about some means that you need the hardware to work on the PC,Mac etc. either with hardware or a licence Some people don't have a SAM coupe they can use. I've just got my SAM back so I can use it. But for years I couldn't because of space. Also It would be nice to program stuff on the PC that uses new hardware. Begin forwarded message: From: Adrian Brown adr...@enliten.force9.co.uk Date: 3 May 2013 16:34:35 GMT+01:00 To: sam-users@nvg.ntnu.no Subject: RE: SimCoupe / Trinity Reply-To: sam-users@nvg.ntnu.no But you have to look at it from the other point of view. It takes a lot of time and money to develop hardware. If it was readily available on emulation why would anyone buy the hardware? -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Marcos Cruz Sent: 03 May 2013 15:25 To: sam-users@nvg.ntnu.no Subject: Re: SimCoupe / Trinity En/Je/On 2013-05-02 23:09, Stefan Drissen escribió / skribis / wrote : Sorry Stefan, I'm still against my hardware being emulated in SimCoupe. That's a pity, it's your right of course, but I think you are preventing your work from flourishing in a larger (emulated) audience. Allowing emulation may get some odd sods, myself included, wanting to write something for it, resulting in enough momentum for it to become interesting for a real SAM user, resulting in a sale for you. Sounds like egg and chicken basics to me. I agree with you, Stefan. Creating software and hardware for the real SAM is great and desirable, but emulation is the way most people can use, program or even meet a SAM. In my opinion, emulating a good interface is an avail for its seller and for the real machine users, because the interface becomes potentially more useful, and more desirable. Marcos -- http://programandala.set
Re: SimCoupe / Trinity
I would if it's 100% compatible with the SAM at a hardware and software level i.e. I can plug in any piece of hardware in and it works including the ATOM Lite, and all video, paging rom etc works. Money no object within reason. David On 3 May 2013, at 19:30, Leslie Anderson wrote: Would anybody buy it ??? How many SAM users would want one ?? And I'd have to do costings to see how much the final unit would cost ! But if there are people interested just let me know. On 3 May 2013 19:13, david brant davidcbr...@yahoo.com wrote: Well what you waiting for if it that easy! No idea with hardware myself. On 3 May 2013, at 18:46, Leslie Anderson wrote: Perhaps it's time for someone to design a NEW SAM COUPE. SAM II + or Super SAM. What was done on the original SAM in dozen of chips could now be done in about 8 distinctive ICs Then everyone could have a Super SAM! Z84C0020 Z80 CPU.. 20MHz K6T4008 512Kx 8 bit SRAM W27C010128K EEPROM MAX EPM7512 CPLD 512 macrocells SAA1099 Sound (PSG) The MAX EPM7512 would be used to generate video, perform I/O, Memory Decoding etc. The original ZX Spectrum ULA used about 144 macrocells, so 512 should be enough. On 3 May 2013 18:03, david brant davidcbr...@yahoo.com wrote: How about some means that you need the hardware to work on the PC,Mac etc
Re: SimCoupe / Trinity
Yes but Bob wanted us to buy a ROM thing to sort out BASIC which I thought was pointless. Most of the time it works fine unless you write a very long program or use lots of DIM in it. But I've never written such big programs. If he come up with new hardware he may got better input or at listen to us coders On 3 May 2013, at 19:49, Gavin Smith wrote: A super SAM-type project has been talked about since Bob Brenchley kept us all going about his SamSon idea! If it's ever to happen, it will take someone to do it off their own back and just see it through because most of us on this list will be too skeptical and jaded to lend much support! I think such a project might even have had a wider market if it had been done years ago, before the Raspberry Pi. Colin has already got a 20+MHz Sam working with his prototype mayhem accelerator and the last time he mentioned it in his mag, he was looking at CPLD to reduce logic. He has also hinted in SR that a special issue would cover a secret project he was working on so maybe it's related to a Quazar Super Sam? Sent from my iPad On 3 May 2013, at 19:30, Leslie Anderson lezander...@gmail.com wrote: Would anybody buy it ??? How many SAM users would want one ?? And I'd have to do costings to see how much the final unit would cost ! But if there are people interested just let me know. On 3 May 2013 19:13, david brant davidcbr...@yahoo.com wrote: Well what you waiting for if it that easy! No idea with hardware myself. On 3 May 2013, at 18:46, Leslie Anderson wrote: Perhaps it's time for someone to design a NEW SAM COUPE. SAM II + or Super SAM. What was done on the original SAM in dozen of chips could now be done in about 8 distinctive ICs Then everyone could have a Super SAM! Z84C0020 Z80 CPU.. 20MHz K6T4008 512Kx 8 bit SRAM W27C010128K EEPROM MAX EPM7512 CPLD 512 macrocells SAA1099 Sound (PSG) The MAX EPM7512 would be used to generate video, perform I/O, Memory Decoding etc. The original ZX Spectrum ULA used about 144 macrocells, so 512 should be enough. On 3 May 2013 18:03, david brant davidcbr...@yahoo.com wrote: How about some means that you need the hardware to work on the PC,Mac etc
Re: SAM Revival ... Revived!
Thanks for the great read Colin! Really enjoying the issue as always Quoting Colin Piggot qua...@clara.net: It's about time... Yes, it's back! Yes, it's been a long time! SAM Revival 24 is now finally out. It's been a rocky road to get this issue done, and unfortunately work on new SAM Coupé bits and bobs hasn't always been able to feature high on my list of priorities recently. Please remember it's always been just a hobby for myself over the last 19 years, never a business, so thanks for your patience and I now hope to get things back to normal. Inside issue 24... - 40 pages packing in the news from around the SAM Coupé Scene. - What happened to Sandman's Shadow - information, screenshots and sketches from Gordon Wallis about the point-and-click adventure game he was developing back in 1992. - Developer Diary - Lots of info from SAM developers featuring a Space Invaders Arcade Machine Emulator (Simon Owen), Wubtris + more (Rob Evans). - Coupe Correspondence - lots of readers letters. - SAM Comment - kicking around some potential new projects for the SAM Coupe. On the coverdisk you'll find the full game 'The Witching Hour' by John Vincent (who also painted the fab cover artwork for the magazine too!) There's also the preview demo 'Minutes Before The Witching Hour'. Issue 24 of SAM Revival cost £4.99 (including UK postage) or £6.99 (including EU postage). To order, see my website at www.samcoupe.com All UK preoders and subscription issues were posted on Monday and have started to arrive with readers and I'm halfway through posting international issues so they'll be arriving during the next week. All the best, Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2013 - Celebrating 19 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
Re: SAM / +D Help needed
Doesn't look like anyones able to help me with this. Never mind - thanks anyway. I'll delete it as it was a pile of shite anyway - like most things I ever did for SAM. Quoting da...@properbastard.co.uk: Very good point :-) Quoting Leszek Chmielewski retr...@gmail.com: Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk: So I guess this is a no then? Quoting da...@properbastard.co.uk: I was wondering if anyone with PAWS (Professional Adventure Writing System) knowledge could help me try and transfer a game from SimCoupe DSK format to one that would work on the Spectrum? I've a game which was originally written for the Spectrum around 1988 (if I remember right) which I had managed to convert for the unreleased Blitz 9 - but I'm not sure how to go about getting it to work on the Spectrum again. It's something I'm thinking could be worth adding to the WOS archives... or perhaps at least dusting off for the crap game compo :) I'm not familar with PAWS, but I just want to suggest to change the subject because many of us got mails from Doctor Ugandunga with same subject assistance required, asking us to help him to bring the sum of 55 Million US$ out of the national bank of Uganda, and offering us 40% of this sum for our Assistance. Nobody reads mails with the subject Assistance required/needed/requestet... LCD
Re: SAM / +D Help needed
Quoting Tommo H tomh.retros...@gmail.com: I got as far as discovering that SAM Coupé diskimage Manager v1.12 by Edwin Blink would allow you to liberate the files from the Sam disk image to a Windows PC; there must then be a tool for throwing them onto a Spectrum TAP or DSK. I'll give it another shot - definately got to be worth a try :)
Re: New demo for Sam Coupe
Hi all, I've put a demo that I did a while ago. It's based on Colin piggot's Fido demo. But uses external memory for extra speed and 1 pixel scroll. It was going to be in his mag but don't think it's going to happen, partly my fault. I wrote it to show how to get the most from JAM Assembler. If anyone would like the instructions just e-mail me. Oh it works with only internal memory as well :-) www.stoneddesign.co.uk/fido.mgt P.S. Great Demo On 18 Mar 2013, at 17:39, ellvis wrote: Hi all, just a short note, there was another year of Forever party this weekend and for the first time we had a real Sam Coupe contribution, which even won the Other 8bit demo category. The name is Short Oldskool Demo and was done by Sir David. It can be downloaded at http://pouet.net/prod.php?which=61145 Enjoy! e. -- ellvis/ZeroTeam ell...@zeroteam.sk http://zeroteam.sk ZX Spectrum support since 1996
Re: SAM / +D Help needed
Quoting Thomas Harte tomh.retros...@gmail.com: I don't know anything about PAWS so can you give any information on how it all works? Do you end up with a compiled program or is it more like a binary you always reproduce plus the data files describing your game? Are there any visible differences between the Spectrum and SAM versions? Do you recall what steps you have to take to convert in the other direction? Are you aware of any other PAWS titles that remain available for both machines, which might allow the differences to be factored out? Thanks Thomas. I didn't do the conversion myself - I think it was Dave Whitmore a long while ago - but from what I remember, a PAWS adventure essentially has a run-time interpreter file, and the selected data-files. From what I remember the datafiles aren't actually changed from the original. The SAM version has a customised Basic file and a modified emulator backend to handle dropping from Spectrum to SAM basic for saving and loading as well. I'm fairly sure that if I can resave the datafiles from SAM code types, to correctly located Spectrum +D ones, that I can load it into the +D version under emulation - and create a file that I can then snapshot for the Spectrum. So basically I need to change the file type, relocate the code, load it into the +D PAWS on the emulator - and save as a completed game. In theory at least!
Re: SAM / +D Help needed
As the list has life signs - i'll try again :-) Quoting da...@properbastard.co.uk: Very good point :-) Quoting Leszek Chmielewski retr...@gmail.com: Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk: So I guess this is a no then? Quoting da...@properbastard.co.uk: I was wondering if anyone with PAWS (Professional Adventure Writing System) knowledge could help me try and transfer a game from SimCoupe DSK format to one that would work on the Spectrum? I've a game which was originally written for the Spectrum around 1988 (if I remember right) which I had managed to convert for the unreleased Blitz 9 - but I'm not sure how to go about getting it to work on the Spectrum again. It's something I'm thinking could be worth adding to the WOS archives... or perhaps at least dusting off for the crap game compo :) I'm not familar with PAWS, but I just want to suggest to change the subject because many of us got mails from Doctor Ugandunga with same subject assistance required, asking us to help him to bring the sum of 55 Million US$ out of the national bank of Uganda, and offering us 40% of this sum for our Assistance. Nobody reads mails with the subject Assistance required/needed/requestet... LCD
Re: Assistance required
So I guess this is a no then? Quoting da...@properbastard.co.uk: I was wondering if anyone with PAWS (Professional Adventure Writing System) knowledge could help me try and transfer a game from SimCoupe DSK format to one that would work on the Spectrum? I've a game which was originally written for the Spectrum around 1988 (if I remember right) which I had managed to convert for the unreleased Blitz 9 - but I'm not sure how to go about getting it to work on the Spectrum again. It's something I'm thinking could be worth adding to the WOS archives... or perhaps at least dusting off for the crap game compo :)
SAM / +D Help needed
Very good point :-) Quoting Leszek Chmielewski retr...@gmail.com: Am 28.02.2013 18:09, schrieb da...@properbastard.co.uk: So I guess this is a no then? Quoting da...@properbastard.co.uk: I was wondering if anyone with PAWS (Professional Adventure Writing System) knowledge could help me try and transfer a game from SimCoupe DSK format to one that would work on the Spectrum? I've a game which was originally written for the Spectrum around 1988 (if I remember right) which I had managed to convert for the unreleased Blitz 9 - but I'm not sure how to go about getting it to work on the Spectrum again. It's something I'm thinking could be worth adding to the WOS archives... or perhaps at least dusting off for the crap game compo :) I'm not familar with PAWS, but I just want to suggest to change the subject because many of us got mails from Doctor Ugandunga with same subject assistance required, asking us to help him to bring the sum of 55 Million US$ out of the national bank of Uganda, and offering us 40% of this sum for our Assistance. Nobody reads mails with the subject Assistance required/needed/requestet... LCD
Assistance required
I was wondering if anyone with PAWS (Professional Adventure Writing System) knowledge could help me try and transfer a game from SimCoupe DSK format to one that would work on the Spectrum? I've a game which was originally written for the Spectrum around 1988 (if I remember right) which I had managed to convert for the unreleased Blitz 9 - but I'm not sure how to go about getting it to work on the Spectrum again. It's something I'm thinking could be worth adding to the WOS archives... or perhaps at least dusting off for the crap game compo :)
Re: SimCoupe running in the Raspberry Pi
Quoting Marcos Cruz sam_coupe_list...@programandala.net: Hi, These days I compiled SimCoupe in the little Raspberry Pi on Raspbian (a Debian optimized for the Pi). It works great. Here you are a picture: http://programandala.net/en.picture.2012.11.25.raspberry_pi Marcos -- http://programandala.net Is this still working well - as I'm really tempted to get a Pi sorted ... and mounted on the back of my monitor to make a stealth-system :-)
Re: disassembling SamForth
Quoting Marcos Cruz sam_coupe_list...@programandala.net: I don't even remember a SAM version of FORTH! Must have missed this! En/Je/On 2012-12-23 00:50, Marcos Cruz escribió / skribis / wrote : Then I wondered where the immediate and smudge bits were stored... I found out the immediate bit: it's the 7th bit of the byte that holds the name length. The task progresses faster than expected. I'll inform again only when the first dissasambled code is available. Marcos -- http://programandala.net
Re: buggy KEYIN; MasterBASIC's tokenized format; buggy RENUM
Quoting Tim Paveley u...@samcoupescrapbook.co.uk: My guess is that the final label might be at some kind of page boundary, which trips up the code building the table. I haven't tried to look into it -- any volunteers...? So this may or may not be related but I've memories of long basic programs getting corrupted, and the corruption would happen around a page boundary. I'd end up putting long REM statements around the area affected. I'm sure I had this issue with the Newsdisk Basic text viewer a few times... and very sure I had the same problem when I used similar code for the Blitz diskzine. (SAM Prime used a special text editor from Nigel Kettlewell so it didn't have that issue)
Re: Capacitor fix for comms interface
Quoting Calvin Allett calvin_all...@yahoo.co.uk: Sorry to stray from topic but I seem to remember you saying that it would be possible to use networking from basic (well hopefully MasterBasic), would it be feasible to set up a server and have time to send perhaps even 6 - 8 bytes of data for multiplayer games, or would it slow down a real time game too much? (have a new game project that would benefit from two player :) ) I seem to remember Colin making a simple two player game which we tested before going for a Pizza before one of the shows :)
Re: Capacitor fix for comms interface
Trinity may be a better interface to go to - as it could make life a bit easier to work with. Quoting Stephen Longhurst st...@longsteve.com: Hi all, According to the World Of Sam Hardware Bugshttp://www.worldofsam.org/node/210page, to improve the comms interface RS232 connection, you need to solder a fat tantulum cpacitor between the +5v and 0v rails. Can anyone offer any more detail on what sort of capacitor I ought to get, I'm hoping to use my comms interface for a bit of fiddling (serial terminal to for Raspberry Pi amongst other things) and thought I'd fix it up first. Would any of the ones on this Maplin Pagehttp://www.maplin.co.uk/tantalum-bead-capacitors-394be appropriate? Thanks, Steve --
Re: Wait for that game to load!
On 25 May 2012 12:42, Stefan Drissen stefan.dris...@gmail.com wrote: Sounds like a sanxionish remix? Wonderful instruments! And has a nice unique artist sound to it! ** http://www.youtube.com/watch?v=qn1sQLxvTac It's not my tune, and there's a wrong bit in the middle section - but it's not a terrible stab for the SAA1099. Glad you like it! I actually did a version of Sanxion, which is here: http://www.dsanders.co.uk/sanxion.dsk It's a bit better than the one I posted a while ago. Cheers D ** Regards, ** ** ** ** Stefan ** ** *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On Behalf Of *David Sanders *Sent:* donderdag 24 mei 2012 12:08 *To:* sam-users@nvg.ntnu.no *Subject:* Wait for that game to load! ** ** I admit defeat slightly, but it was a valiant effort. ** ** http://www.dsanders.co.uk/oceanloader.dsk ** ** ** ** Cheers ** ** David ** **
Re: Wait for that game to load!
Haha. That's more like Mega Apocalypse actually - but as you might have guessed I am a massive Rob Hubbard fan :-) If you haven't heard Mega Apocalypse you need to get to HVSC now! Cheers D On 25 May 2012 20:07, Stefan Drissen stefan.dris...@gmail.com wrote: Just noticed all the other modules on the ‘sanxion.dsk’. Listening to the second one (electro) now… wow! It *also* has the sanxionish tune in it – or am I simply going mad? ** ** *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On Behalf Of *David Sanders *Sent:* vrijdag 25 mei 2012 14:33 *To:* sam-users@nvg.ntnu.no *Subject:* Re: Wait for that game to load! ** ** On 25 May 2012 12:42, Stefan Drissen stefan.dris...@gmail.com wrote: Sounds like a sanxionish remix? Wonderful instruments! And has a nice unique artist sound to it! ** ** ** ** http://www.youtube.com/watch?v=qn1sQLxvTac ** ** It's not my tune, and there's a wrong bit in the middle section - but it's not a terrible stab for the SAA1099. ** ** Glad you like it! I actually did a version of Sanxion, which is here: ** ** http://www.dsanders.co.uk/sanxion.dsk ** ** It's a bit better than the one I posted a while ago. ** ** Cheers ** ** D Regards, Stefan *From:* owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] *On Behalf Of *David Sanders *Sent:* donderdag 24 mei 2012 12:08 *To:* sam-users@nvg.ntnu.no *Subject:* Wait for that game to load! I admit defeat slightly, but it was a valiant effort. http://www.dsanders.co.uk/oceanloader.dsk Cheers David ** **
Wait for that game to load!
I admit defeat slightly, but it was a valiant effort. http://www.dsanders.co.uk/oceanloader.dsk Cheers David
Re: Quick attempt at a scroller
Quoting Balor Price toberm...@cookingcircle.co.uk: Aha you flatter me I'm not /that/ old :) (okay I'm 36) Yes indeed it is Splitting Images - it's another puzzler without any huge technical challenges, so I know I'm working within my comfort zone. I hadn't planned on making any changes with the personalities, but there are a couple of people who aren't immediately obvious, the speccy's version of Mick Jagger was terrible! I'd agree with Si on this one - unless you totally optimise each sprite you aren't looking at many. But there's masses of memory in the SAM so unless you're doing it to squash into memory-resident megademo, why not use that memory? There's often a direct trade-off of memory-for-speed (eg unrolling loops, making several specialised copies of routines) so go for it. Howard Besides - if you needed to - it's always perhaps possible to load a few random ones from disk... :)
Re: Quick attempt at a scroller
On 15 May 2012 01:42, Tommo H tomh.retros...@gmail.com wrote: I think it'd be nice to go full screen and properly clipped one way or the other just to prove the point; I'm not sure I have your sort of willpower for finishing a whole game beyond that. Though if it was a simple run and jump, I guess there wouldn't be that much to it? Surely a glut of Mario-style games is approaching! What's that? You've all got real jobs to do? Excuses! D
Re: Quick attempt at a scroller
On 15 May 2012 11:32, Thomas Harte tomh.retros...@gmail.com wrote: Or, more likely, the sad realisation that I can't scale the thing to a proper game is fast approaching... For the record, this is it mostly at 25fps, running (essentially) full screen with black guttering to hide the edge jittering of yesterday: Indeed, but we can dream eh? That is indeed some of the smoothest, fastest full-screen scrolling I've seen on the Coupé to date though :-)
Re: Fred 58: Sam Coupe book?
If you set simcoupe's printer setting to print to file you then can use the print option in the mag part. then you will get a txt file. other than that not heard anything myself. david On 14 May 2012, at 20:42, Thomas Harte wrote: I've transcribed by hand (aside: is there an official transcription or extraction of the various Fred articles anywhere?) Page 5 and about two third of Page 6 of the editorial below. Did anything ever come of the project? The big (BIG BIG BIG) news this month is that FRED will be publishing a book all about the SAM Coupe sometime this year. it is hoped that the book will be out in time for Christmas this year and will include many stories from people in the SAM world about their version of the SAM story, and any experiences they have had. Some stories are expected to be quite technical, while others will prove to be very funny. At the moment, Colin is getting in touch with everyone who could have a good story (including me...) and someone who is not involved will decide what will make the final version. I must stress that the book IS NOT going to be a cheap, photocopied thing. It will be produced in the same way as any paperback novel, and could find it's way into some computer shops around the country. Colin Mcdonald is funding the project entirely by himself, and although he expects to make a loss on it, feels that it is something that many of us would like to remember our times with the SAM. at the moment, price has not been decided. The main reason for mentioning about this book so early is because we are still looking for SAM stories. If you think you have a story relating to the SAM which you think other people would be interested in reading about, please write down your experiences and send them to Colin. The number of contributions is likely to be very high, so unfortunately we can't guarantee to use your article, but please don't let this deter you from trying. We look forward to seeing what stories you have. The deadline is the 1st September, but the earlier the better. (sic)
Re: Sam Coupe games - multipack available as DSK/SAD image?
Quoting Simon Owen simon.o...@simcoupe.org: Was there more that one Multipack bundle? If so, do you have a list of what was on the others? I'm fairly sure only one was released... but was there another one unreleased? That's a good question! The very nice looking Sam Stikes Out FutureBall if I recall?
Re: Party like it's 1992, or 1984, or whatever.
Quoting Andrew Collier and...@intensity.org.uk: On 4 May 2012, at 13:32, David Sanders wrote: The compiler actually didn't make mincemeat of this one :-) http://www.dsanders.co.uk/living.dsk http://intensity.org.uk/samcoupe/downloads/maaorava.dsk Very good work from both of you! Think both are really catchy!
Re: Party like it's 1992, or 1984, or whatever.
On 5 May 2012 13:06, Simon Owen simon.o...@simcoupe.org wrote: On 05/05/2012 01:27, James R Curry wrote: Hangs on boot in SimCoupe for me BDOS appears to get stuck in a loop accessing the 2nd drive. With an Atom interface connected it's waiting for the HDD to be ready. With a floppy drive present it's waiting for the FDC data register to change, which never happens. Talking of BDOS/Atom emulation, I've got so many disk images that Atom emulation seemed like the way to go (my Sam is in my Mum's loft). It's all working brilliantly, but the only issue I'm having is that E-Tracker 1.2 is utterly confused by it - to the point that I actually have to disable the 2nd drive to get it load modules. I don't suppose anyone has a workaround for this? If I actually had the hardware I think disconnecting it every time would probably get pretty tiresome. Cheers D
Re: Party like it's 1992, or 1984, or whatever.
http://intensity.org.uk/samcoupe/downloads/maaorava.dsk (made in Protracker 2, ripped from an ancient MOD of the same name by Stargazer). It's from a little while back, and is a sort of a b-side in that I'm happy with the way it turned out, but it didn't quite seem to mesh with the visuals of anything I was coding at the time so I haven't ended up using it (yet). Andrew Sounding great! You're welcome to have some non-compiled modules if you want to steal/mess about with my bass noises. I tend to just try and stick to using 4 channels with modulation so I very rarely end up with the standard ragged waveform that the SAA produces. I think most of my efforts are still driven by SID jealousy, though that's a pretty out-of-date battle!
Re: Party like it's 1992, or 1984, or whatever.
Quoting David Sanders dsuzukisand...@gmail.com: Talking of BDOS/Atom emulation, I've got so many disk images that Atom emulation seemed like the way to go (my Sam is in my Mum's loft). It's all working brilliantly, but the only issue I'm having is that E-Tracker 1.2 is utterly confused by it - to the point that I actually have to disable the 2nd drive to get it load modules. I don't suppose anyone has a workaround for this? If I actually had the hardware I think disconnecting it every time would probably get pretty tiresome. Cheers D I'm pretty sure that it may use Basic for the drive access - perhaps its possible to patch?
Party like it's 1992, or 1984, or whatever.
The compiler actually didn't make mincemeat of this one :-) http://www.dsanders.co.uk/living.dsk D
Not sure the last one got through
Basically it said something like please feel free to fix any errors as I can't do anything more without going completely insane. http://www.dsanders.co.uk/nyancat.dsk Cheers David
Re: XOR now completed!
Quoting Balor Price toberm...@cookingcircle.co.uk: Thanks for the feedback chaps! I had LOADS of fun making it and will probably do another in a few months. Take that, Lana del Rey! Nice work Tobermory ... :) Nice to see this done - great work! You know what this reminds me of slightly as well Maziacs :)
Re: Nyan Cat
On 23 April 2012 21:34, Thomas Harte tomh.retros...@gmail.com wrote: If it's for some sort of quick attempt at multipart megademo (albeit with all the parts being extremely similar), would it be safe to assume that someone [else] is working on the music? I'd love to be able to contribute but music is completely beyond me. I'm loathe to put myself forward for this, but what the hell. I'll convert the music :-)
Re: Nyan Cat
Quoting Thomas Harte tomh.retros...@gmail.com: I'd also forgotten the Manic Miner loading screen! Thank goodness for the flash attribute! Wish we could have done a MODE 2 version of that with the SAM Version! :)
Re: Nyan Cat
Quoting Balor Price toberm...@cookingcircle.co.uk: Hang on, am I really doing this??!! (reality kicks in) Hell no!! Not until I finish some /real/ stuff anyway Howard Do a send-up using the SAM Robot instead! :)
Re: Essential Sam Goodies
Quoting Colin Piggot qua...@clara.net: Regardless of you buying T'n'T back in the day, I can only supply a disk image of the SAM Revival coverdisk if you buy the magazine, besides the coverdisk also has other software on it too - not just T'n'T! Colin = Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe It's definately worth buying anyway :)
E-Tracker Compiler
Well this is embarrassing. Does anyone know who one goes about playing compiled E-Tracker tunes? I've completely forgotten. I thought it was call the base address first, and then the base+6 bytes, but I am demonstrably talking nonsense :-) Cheers David
Musics
Hello List, If anyone fancies a listen to the most fiendishly complicated piece of Sam music I've written, here it is: http://dsanders.co.uk/sanxion.dsk It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from memory so probably quite different. I believe the effect at around 2:00 has never been done before on the Coupé! A first time for everything even on the Sam eh? So, why did I spend my morning writing this? Your guess is as good as mine, but I reckon someone now ought to make the effort to convert the actual game. Ahem. Cheers David
Re: E-Tracker Compiler
The only thing to watch is that if you're calling from BASIC, the base address you give to the E-Tracker compiler needs to be in section C (32768 - 41951) otherwise it won't be paged into the right place when you call it. I think 99% of the tunes I saw started at 32768 (and call 32774) - of course you can add any multiple of 16384 to those numbers when loading the file and calling it from Basic. Andrew Ah yes, I'd forgotten the entire merging step so there was no player routine embedded in the file. It's been a while! Cheers David
Re: Musics
On 20 Apr 2012, at 11:07, David Sanders wrote: Hello List, If anyone fancies a listen to the most fiendishly complicated piece of Sam music I've written, here it is: http://dsanders.co.uk/sanxion.dsk It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from memory so probably quite different. I believe the effect at around 2:00 has never been done before on the Coupé! A first time for everything even on the Sam eh? So, why did I spend my morning writing this? Your guess is as good as mine, but I reckon someone now ought to make the effort to convert the actual game. Ahem. Cheers David I tried to download your file but got just text in a web page :-( David Brant
Re: Musics
Quoting David Sanders dsuzukisand...@gmail.com: Hello List, If anyone fancies a listen to the most fiendishly complicated piece of Sam music I've written, here it is: http://dsanders.co.uk/sanxion.dsk Look forward to listening to it if anyone can help :)
Re: SimCoupi
Quoting Simon Owen simon.o...@simcoupe.org: Seems like a promising start: http://simonowen.com/raspberrypi Wowzers!
Re: ZX Spectrum 'relaunch'
Quoting Simon Owen simon.o...@simcoupe.org: Bonus points if you then run SimCoupe on it, to see if it still feels wrong! I created a quick SimCoupe binary for the Raspberry Pi back in Feb, which I've tested in the development VM under QEMU. Still waiting for real hardware to see how well it runs though. I was kinda hoping I pre-registered early enough with RS, but I've not received one of the magic vouchers yet. I'll have to see if my Farnell order works out... Si Certainly would be interested in seeing how this goes!
Re: SAM HAM viewer
Quoting Stefan Drissen stefan.dris...@gmail.com: On another note (to hijack the thread), RJ does have some interesting ideas between all his communication issues and his one meg 128k emulator 'pestering' got me thinking - if this is uncontended RAM - how much could I win in the SAM MOD player if I moved code and data to make use of the one meg. Obviously larger mods would be interesting, but I'm more interested in would I be able to increase the sample rate from 10.4 KHz to 15.6 KHz? Or is the gain from uncontended vs contended RAM much too small? I think it would certainly be possible to increase the frequency - but perhaps only a smaller jump... would certainly be perhaps something noticable.
Re: Fw: Yet more junk mail
Quoting tobermory Anyway, being a bit positive here, you might like to have a gander at my half-finished conversion of XOR. My guess it'll be a week or two til it's ready for proper. I can only just remember the original - but this is looking really very nice!
Re: Essential Sam Goodies
Quoting Graeme Gregory x...@xora.org.uk: Ok, to change the topic from current discussion lately ;-) I am a newbie to the Sam world, I bought a machine on ebay as a whim and to reach one of my childhood dreams of owning one. As a kid I could not afford one and by the time I had $$$ Sam had dissapeared and it was time for Uni. So I now have this lovely Sam Coupe with 1.5 working drives and 512K of memory. What games/demos/widgets should I be getting for it. Would be good to give this machine as much love as my collection of spectrums and zx81 get! Graeme A subscription to SAM Revival - and set of back issues - would be the ideal treat :)
Re: Essential Sam Goodies
Quoting Tommo H tomh.retros...@gmail.com: I know it's going to make me sound tediously predictable but I still think David Gommeren's Tetris is the quintessential Sam game, despite not even being that fantastic a Tetris (compared to my personal favourite, the Spectrum's Tetris 2, anyway). Beyond that, get WaterWorks. It's another puzzle game, technically, but it's a lot more interesting than most. You sort of have to move pipes around to direct water, but unlike Pipemania or whatever the water flows freely into the game environment and collects on the floor if you let it. Definately agree that WaterWorks was the best of it's type of game. Tetris... argghh - don't mention that ... it's too addictive
Re: Essential Sam Goodies
Quoting nev young pasiphae1...@yahoo.co.uk: Oh I forgot to mention that I normally host all the issues of Format magazine for Sam and Spectrum on my website. nevilley.org.uk. That's 11 years worth or over 2000 pages of hints, tips, reviews, programs, etc. Even a couple of things I wrote myself. Unfortunately I have had to take it off line for a while because of a DOS attack. I hope to have it back soon. Hope so too... I'm still hoping someone can fill in the missing ZAT issues on WOS (World of Spectrum, not SAM ... although feel free to link to them if you want Andrew)
Re: Junk mail
Quoting Geoff Winkless sam-us...@geoff.dj: Good luck with your fight against the evil spamtator, I guess just hitting delete is too hard for some people. Geoff Ouch - this is partly my fault for starting the initial complaints about the Spam.. so for that, I'm sorry. Let's drop that issue now perhaps - and just keep it private discussions for people effected... or at least give it a breather? Some interesting other discussions have started up - so we've some nicer things to talk about!
Re: SAM HAM viewer
On 11 Apr 2012, at 22:42, Stefan Drissen wrote: Jumping in a bit late here, but the results are absolutely stunning! I had an attempt at reading the source on github, but my Z80 has gone a bit rusty. :-) Is the palette being adjusted multiple times while the line is being drawn (similar to the rainbow processor effects on the Spectrum) or is the palette being adjusted in the time between two lines? Please forgive me for talking potential nonsense - I have completely lost any notion of how many t-states are available between line end and next line start but the expensiveness of outs does ring a bell somewhere. On another note (to hijack the thread), RJ does have some interesting ideas between all his communication issues and his one meg 128k emulator 'pestering' got me thinking - if this is uncontended RAM - how much could I win in the SAM MOD player if I moved code and data to make use of the one meg. Obviously larger mods would be interesting, but I'm more interested in would I be able to increase the sample rate from 10.4 KHz to 15.6 KHz? Or is the gain from uncontended vs contended RAM much too small? Regards, Stefan On Sat, Mar 24, 2012 at 3:10 AM, Simon Owen simon.o...@simcoupe.org wrote: Hi all, I've been experimenting with HAM-style tricks on SAM, to try to improve the quality of converted images. I've aimed to modify as many colours as possible between lines, rather than using the traditional compromise static palette. Are there any viewers using that technique already? I've written a Python script to convert regular images to a new .sham format, and a SAM viewer program to display them. Demo: http://simonowen.com/sam/shamview/shamview.dsk Source code: https://github.com/simonowen/shamview You might recognise some of them as SAM or image processing favourites! It still needs work on the dynamic palette selection, which just uses the most-frequent colours, rather than doing proper quantisation. I left the crayons image as an example of this breaking down. Si You should get an increase of 10-20% with the 1Meg. I think in theory you could get as much as 30% if you didn't access internal mem at all. I have done a lot testing with the 1Meg and did a version of fido using it got about 10% extra speed I think. David
Re: Junk mail
Quoting Leszek Chmielewski retr...@gmail.com: I just want travel back in time and do something to stop him. Cutting off his arms or somerthing like this... ;) LCD People like that - it wouldn't be their arms I'd like to cut off..
Re: Alan (Alain) Miles?
Quoting Wayne Weedon wa...@fdos-design.com: On 06/04/2012 18:59, wayne wrote: See this? http://www.alainmiles.com/ Got to be the same Alan surely? Answered it myself. Yes it is, he has some audio readings of his work on the web and that voice I remember very well for some reason. Yes indeed the same one
Re: Alan (Alain) Miles?
Quoting da...@properbastard.co.uk: Quoting Wayne Weedon wa...@fdos-design.com: Answered it myself. Yes it is, he has some audio readings of his work on the web and that voice I remember very well for some reason. Yes indeed the same one As far as I can tell i mean :) (really hate hitting send too soon!) :)
Re: Junk mail
I'm still unconvinced that he's not a bot.
Junk mail
Was it just me who was sent a huge number of un-requested files? I've added the sender to my email blacklist.
Re: Junk mail
Quoting James R Curry 8...@itdoesntsuck.com: Maybe it's the reincarnation of Bob Brenchley? I think I'd preffer Samsboss, Uncle Blobby or even Frank Broughton to this person. but admittedly only just.
Re: SAM HAM viewer
Very impressive... and seeing an old favourite picture from Flash with the effect was quite an improvement.
Re: Coming back to haunt
Was this the same one with the T-shirts? Quoting Tim Paveley u...@samcoupescrapbook.co.uk: On 15/02/2012 13:48, Dave wrote: Here's a fun clip from the first show at Gloucester. So long ago I don't remember what year it was, but it must've been something like '93/94. Cool - I didn't make the first either, but quite a few of the later ones, so lots of familiar faces and lots of memories. I ended up living about 10 minutes down the road from Quedgley, so occasionally I'll drive past (and even use the supermarket next door). Never gone back in the pub next door though! Tim
Emulation etc...
Appologies in advance if I'm doing a Roger here but technically, would it be possible for the raspberry pi to run SimCoupe ... and if so, what sort of speed when compared to the real machine? Cheers David
Re: Coming back to haunt
I can't even remember having that much hair! :) Quoting Dave whitmor...@gmail.com: Here's a fun clip from the first show at Gloucester. So long ago I don't remember what year it was, but it must've been something like '93/94. It was made with the aim of grabbing stills to digitise to put on the disk mags of the day. You'll know some of the faces on it. :) http://youtu.be/v6Gv2Ybwzh0 Dave
Re: Emulation etc...
Quoting Simon Owen simon.o...@simcoupe.org: On 17/02/2012 20:27, da...@properbastard.co.uk wrote: would it be possible for the raspberry pi to run SimCoupe ... I'd expect the OpenGL SDL version should build and run on it without any trouble. I'll certainly give it a whirl once I get one. I think you may have a beta-tester then if that's the case ... certainly more interested in getting one if there's a possibility of emulating SAM and perhaps other machines... My only concern is the sound hardware on the board. I think the chipset supports audio decoding for output over HDMI, but it might only cover media player type use, and is probably not seen as a sound card. Anyone know any more? It should still be possible to add a USB sound device, at the cost of one USB port. Hopefully not too much extra latency either. Hope its possible without... I'm really interested in the possibily of this being a nice little emulation ssytem :) what sort of speed when compared to the real machine? I'd hope it could run at full speed, given it could (just) manage it on the ARMv5 (well, XScale) chip in my 10 year old Pocket PC device! Perhaps it's possible to emulate a simulated accelerated SAM then :)
Re: Emulation etc...
Quoting Andrew Gillen a...@joua.net: I'm with you on the anticipation thing. I've been pottering about with my Amiga 4000 this past week and it really takes me back to when computers were fun. The Pi should be great fun if it lives up to expectations. Cheers Andrew Although I'd much rather use my Real SIAC - i just don't have space where I live at the moment - so a unit that's smaller than a 1mb memory pack really is interesting to me.