ICE is not FX and hard to use..

2014-08-15 Thread Sebastian Kowalski
https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m





Re: ICE is not FX and hard to use..

2014-08-15 Thread Ivan Vasiljevic
Agreed!

My question would be weather new Dfg in Maya will be just part of Bifrost or it 
will be as mighty as ice and so one could use it for rigging, non simulated 
particle anim, fur and million other things...
Hypershade, node editor, hypergraph and now dfg...

Cheers. 
Ivan

Sent from my iPhone

 On Aug 15, 2014, at 8:30 AM, Sebastian Kowalski l...@sekow.com wrote:
 
 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m
 
 
 


Re: ICE is not FX and hard to use..

2014-08-15 Thread Andre De Angelis
Not really a fair representation of what he said. I think his comments were
pretty reasonable


On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski l...@sekow.com wrote:

 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m






-- 
Andre De Angelis


Re: ICE is not FX and hard to use..

2014-08-15 Thread Cristobal Infante
I personally think the reason why some people considered ICE hard was
because in order to use it fluently you had to understand some of the math
behind it. An artist couldn't care less about how the data flows, so they
will find bifrost hard as well.




On 15 August 2014 08:54, Andre De Angelis andre.deange...@gmail.com wrote:

 Not really a fair representation of what he said. I think his comments
 were pretty reasonable


 On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski l...@sekow.com
 wrote:

 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m






 --
 Andre De Angelis




Re: ICE is not FX and hard to use..

2014-08-15 Thread Simon Reeves
His comments on flow at that point were quite interesting... The way he
described how bifrost works as data flow seemed like ICE to me but sounds
more of an underlying thing.

Cristobal: I agree, along with the math part I think that and there is some
initial logic to get your head around in terms of getting/setting data..
Which in some ways is not the same as generrraall work flow in 3d apps...
It's more like the logic you need to use when scripting in that respect.

People initially think they can't do it, but it'll click..





Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 15 August 2014 10:06, Cristobal Infante cgc...@gmail.com wrote:

 I personally think the reason why some people considered ICE hard was
 because in order to use it fluently you had to understand some of the math
 behind it. An artist couldn't care less about how the data flows, so they
 will find bifrost hard as well.




 On 15 August 2014 08:54, Andre De Angelis andre.deange...@gmail.com
 wrote:

 Not really a fair representation of what he said. I think his comments
 were pretty reasonable


 On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski l...@sekow.com
 wrote:

 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m






 --
 Andre De Angelis





Re: ICE is not FX and hard to use..

2014-08-15 Thread Peter Agg
No issues with what he said tbh. In fact it seemed that he had a pretty
good understanding of what ICE is, which seems positive for Bifrost in the
future.


On 15 August 2014 10:52, Simon Reeves si...@simonreeves.com wrote:

 His comments on flow at that point were quite interesting... The way he
 described how bifrost works as data flow seemed like ICE to me but sounds
 more of an underlying thing.

 Cristobal: I agree, along with the math part I think that and there is
 some initial logic to get your head around in terms of getting/setting
 data.. Which in some ways is not the same as generrraall work flow in 3d
 apps... It's more like the logic you need to use when scripting in that
 respect.

 People initially think they can't do it, but it'll click..





 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 15 August 2014 10:06, Cristobal Infante cgc...@gmail.com wrote:

 I personally think the reason why some people considered ICE hard was
 because in order to use it fluently you had to understand some of the math
 behind it. An artist couldn't care less about how the data flows, so they
 will find bifrost hard as well.




 On 15 August 2014 08:54, Andre De Angelis andre.deange...@gmail.com
 wrote:

 Not really a fair representation of what he said. I think his comments
 were pretty reasonable


 On Fri, Aug 15, 2014 at 4:30 PM, Sebastian Kowalski l...@sekow.com
 wrote:

 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m






 --
 Andre De Angelis






Re: Analog

2014-08-15 Thread Simon Reeves
not enough softimage :)



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 14 August 2014 08:25, olivier jeannel olivier.jean...@noos.fr wrote:

 Nices lecture with some softimage in here :
 https://vimeo.com/96605888



Re: Fabric Siggraph talks on visual programming and data flow graph are up

2014-08-15 Thread Simon Reeves
First one has gone? Damn :)



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 15 August 2014 02:50, Paul Doyle technove...@gmail.com wrote:

 Hi guys – we’ll get all of the user group sessions up over the next few
 days, but these are probably the most interesting from a SI perspective.

 Visual programming: https://vimeo.com/103474492
 Data Flow Graph: https://vimeo.com/103474550

 Cheers,

 Paul



Delay Set Data? Why? o_O

2014-08-15 Thread pedro santos
example case video: http://screencast.com/t/p3uCWzyyb

I don't think this article: article
http://xsisupport.com/2011/12/22/understanding-how-and-when-to-use-delay-set-data/
explains this case, does it?

My motivation to understand this is that it might also something it happes
in other multithreaded enviorments, than ICE.

Cheers

-- 




*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos Animator  3DModeler  Illustrator 
http://probiner.x10.mx/ http://probiner.x10.mx/*


Re: Fabric Siggraph talks on visual programming and data flow graph are up

2014-08-15 Thread Stefan Kubicek

I believe it's this one:
https://vimeo.com/103485088


First one has gone? Damn :)




Simon Reeves

London, UK
si...@simonreeves.com
www.simonreeves.com
www.analogstudio.co.uk


On 15 August 2014 02:50, Paul Doyle technove...@gmail.com wrote:

Hi guys – we’ll get all of the user group sessions up over the next few days, 
but these are probably the most interesting from a SI perspective.

Visual programming: https://vimeo.com/103474492
Data Flow Graph: https://vimeo.com/103474550
Cheers,

Paul






--

-
   Stefan Kubicek ste...@keyvis.at
-
  Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231
   www.keyvis.at
 This email and its attachments are
confidential and for the recipient only

Re: Fabric Siggraph talks on visual programming and data flow graph are up

2014-08-15 Thread Simon Reeves
Ah thanks!



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 15 August 2014 12:53, Stefan Kubicek s...@tidbit-images.com wrote:

  I believe it's this one:
 https://vimeo.com/103485088

 First one has gone? Damn :)



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 15 August 2014 02:50, Paul Doyle technove...@gmail.com wrote:

 Hi guys – we’ll get all of the user group sessions up over the next few
 days, but these are probably the most interesting from a SI perspective.

 Visual programming: https://vimeo.com/103474492
 Data Flow Graph: https://vimeo.com/103474550

 Cheers,

 Paul





 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only



Re: OT Maya: push deformer

2014-08-15 Thread Gerbrand Nel
I get an empty shelf without the 3 buttons.. I tried loading the demo 
scenes and they seem to work, but the shelf is broken

G
On 2014-08-15 02:17 AM, Raffaele Fragapane wrote:

Maya isn't installer friendly to be honest.
What gave you trouble?


On Thu, Aug 14, 2014 at 6:09 PM, Gerbrand Nel nagv...@gmail.com 
mailto:nagv...@gmail.com wrote:


I gave up on installing soup after about 4 hours of not getting
the shelf working
Soup looks like a nice idea, but it blows my mind how the guys can
create such nice tools, but not a installer for humans.
G

On 2014-08-14 05:05 AM, Cesar Saez wrote:

SOuP has a nice smoth node (with volume preservation).

http://soup-dev.com/tools.htm


On Wed, Aug 13, 2014 at 9:06 PM, Raffaele Fragapane
raffsxsil...@googlemail.com
mailto:raffsxsil...@googlemail.com wrote:

Nope. You have average vertices, which is a very primitive
Laplacian smooth without much control or volume preservation
options, but it's not a deformer, so you will either be
prevented from using it in certain situations, or it will
inevitably end up as a sticky part of the history you will
have to end up freezing at some point.

You'll need to find a downloadable one. There's been a
handful around over the years, source is out there for
Laplacian smooth with Taubin volume preservation (the most
classic/basic relax), and I'm sure there's stuff that's up to
date, but that's your only ticket.







--
Our users will know fear and cower before our software! Ship it! Ship 
it and let them flee like the dogs they are!




Re: ICE is not FX and hard to use..

2014-08-15 Thread Jason S

  
  
For your consideration, also discussed
  here
  :)
  
  On 08/15/14 6:15, Peter Agg wrote:


  No issues with what he said tbh. In fact it seemed
that he had a pretty good understanding of what ICE is, which
seems positive for Bifrost in the future.
  
  
  


  



Re: Fabric Siggraph talks on visual programming and data flow graph are up

2014-08-15 Thread Paul Doyle
There's a visual programming one but we had a problem with the video,
should be a new version up soon.


On 15 August 2014 05:03, Simon Reeves si...@simonreeves.com wrote:

 Ah thanks!



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 15 August 2014 12:53, Stefan Kubicek s...@tidbit-images.com wrote:

  I believe it's this one:
 https://vimeo.com/103485088

 First one has gone? Damn :)



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


 On 15 August 2014 02:50, Paul Doyle technove...@gmail.com wrote:

 Hi guys – we’ll get all of the user group sessions up over the next few
 days, but these are probably the most interesting from a SI perspective.

 Visual programming: https://vimeo.com/103474492
 Data Flow Graph: https://vimeo.com/103474550

 Cheers,

 Paul





 --

 -
Stefan Kubicek ste...@keyvis.at
 %22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
 -
   Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
  Phone: +43 (0) 699 12614231
www.keyvis.at
  This email and its attachments are
 confidential and for the recipient only





Re: OT - Isotropix Clarisse (new CG package)

2014-08-15 Thread Cristobal Infante
Bringing this thread back from the dead...4 years later

But how about this for Clarisse's viewport:
4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
http://youtu.be/2goGF0G8iH0

I understand Dneg has just bought a site license, so it's been taken
seriously.

http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/

Anyone using it here?





On 15 November 2010 10:23, Sam J. Bowling sbowl...@cox.net wrote:

 They tried the same thing with Character animation on Lightwave and it's
 got to be the worst character animation package on the market if you
 still consider it to even be on the market.

 As for modos interface, I was not impressed enough with it to upgrade past
 v1. The XSI/Softimage interface was much more user friendly IMO. There is
 just way too much Lightwave in Modo for my tastes. I really got the
 impression that they didn't learn a thing from their past mistakes.


 At 10:18 AM 11/11/2010, you wrote:

 I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
 is one of the best out there IMHO, so it's normal for others to try to get
 that look and feel into their applications.
 At the moment, Modo has a simple IK system that does the job on rigid
 type of characters such as robots. Luxology never claimed that Modo is a
 full character animation package, but that is to be implemented over time.
 --
 Paulo Barrelas


 --
 Sam J. Bowling




Friday Flashback #185

2014-08-15 Thread Stephen Blair
Softimage at SIGGRAPH 2000 in New Orleans
http://wp.me/powV4-35m


Re: Fabric Siggraph talks on visual programming and data flow graph are up

2014-08-15 Thread Helge Mathee

Sorry about that guys, I've messed up the dropbox source for vimeo.

Here we go again:

https://vimeo.com/103517340

On 8/15/2014 3:25 PM, Paul Doyle wrote:
There's a visual programming one but we had a problem with the video, 
should be a new version up soon.



On 15 August 2014 05:03, Simon Reeves si...@simonreeves.com 
mailto:si...@simonreeves.com wrote:


Ah thanks!



Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/


On 15 August 2014 12:53, Stefan Kubicek s...@tidbit-images.com
mailto:s...@tidbit-images.com wrote:

I believe it's this one:
https://vimeo.com/103485088

First one has gone? Damn :)



Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/


On 15 August 2014 02:50, Paul Doyle technove...@gmail.com
mailto:technove...@gmail.com wrote:

Hi guys – we’ll get all of the user group sessions up
over the next few days, but these are probably the
most interesting from a SI perspective.

Visual programming: https://vimeo.com/103474492
Data Flow Graph: https://vimeo.com/103474550

Cheers,

Paul





-- 
-

 Stefan Kubicek ste...@keyvis.at
mailto:%22ste...@keyvis.at%22+%3cste...@keyvis.at%3E
-
  Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231
tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at
 This email and its attachments are
confidential and for the recipient only







Re: OT - Isotropix Clarisse (new CG package)

2014-08-15 Thread Perry Harovas
Not in production, but I beta tested it last year, and it was quite speedy
then.
It was right before V1 was released, and as far as I can see, they have made
a LOT of progress since then.

I downloaded the eval for the n ew version just today, but haven't had the
chance to open it yet.

It had some UI weirdness (meaning the layout and design were unfamiliar to
me), but even those
look to have gotten sorted out by the look of the trailer and this video.





On Fri, Aug 15, 2014 at 10:09 AM, Cristobal Infante cgc...@gmail.com
wrote:

 Bringing this thread back from the dead...4 years later

 But how about this for Clarisse's viewport:
 4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
 http://youtu.be/2goGF0G8iH0

 I understand Dneg has just bought a site license, so it's been taken
 seriously.


 http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/

 Anyone using it here?





 On 15 November 2010 10:23, Sam J. Bowling sbowl...@cox.net wrote:

 They tried the same thing with Character animation on Lightwave and it's
 got to be the worst character animation package on the market if you
 still consider it to even be on the market.

 As for modos interface, I was not impressed enough with it to upgrade
 past v1. The XSI/Softimage interface was much more user friendly IMO. There
 is just way too much Lightwave in Modo for my tastes. I really got the
 impression that they didn't learn a thing from their past mistakes.


 At 10:18 AM 11/11/2010, you wrote:

 I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
 is one of the best out there IMHO, so it's normal for others to try to get
 that look and feel into their applications.
 At the moment, Modo has a simple IK system that does the job on rigid
 type of characters such as robots. Luxology never claimed that Modo is a
 full character animation package, but that is to be implemented over time.
 --
 Paulo Barrelas


 --
 Sam J. Bowling





-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: ICE is not FX and hard to use..

2014-08-15 Thread Luc-Eric Rousseau
I think the hard comment relates to wanting to have more built-in
functionality in Bifrost, and workflows in the viewport and outside
the node editor.  This is a counter point to the artists who are not
really interested in just getting a library of hundreds of nodes to
connect and figure out.  They want to be able to open the box and fix
whatever is there, which bifrost will allow, but it should already do
a lot, and do it well, outside of the box.  You should not have to
program to do common/simple things.

On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski l...@sekow.com wrote:
 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m





Re: ICE is not FX and hard to use..

2014-08-15 Thread Eric Thivierge
Is this the new philosophy for all of Maya because it's generally the case
application wide...

On Aug 15, 2014 10:41 AM, Luc-Eric Rousseau luceri...@gmail.com wrote:
You should not have to
 program to do common/simple things.


Re: ICE is not FX and hard to use..

2014-08-15 Thread Eric Turman
That is a reasonable statement, Luc-Eric. However, given the proper
resources such libraries could have been generated for Softimage. Moving
forward though, a large amount of presets for Bifrost would be a good thing
for Maya users.

I have to agree with Simon too in that the way the Bifrost data flow was
presented felt more like it was and underlying Bifrost compiles rather
than traverses to reduce overhead as opposed to this is easier and more
intuitive to use. When you deal with nodes, you still have to know your
math and logic or you won't be able to do anything worthwhile with it
regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
it would have been a better, more professional presentation if he focused
on what Bifrost can do as opposed to taking the time to compare it to ICE.

-=Eric



On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

 I think the hard comment relates to wanting to have more built-in
 functionality in Bifrost, and workflows in the viewport and outside
 the node editor.  This is a counter point to the artists who are not
 really interested in just getting a library of hundreds of nodes to
 connect and figure out.  They want to be able to open the box and fix
 whatever is there, which bifrost will allow, but it should already do
 a lot, and do it well, outside of the box.  You should not have to
 program to do common/simple things.

 On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski l...@sekow.com
 wrote:
  https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m
 
 
 




-- 




-=T=-


Re: OT - Isotropix Clarisse (new CG package)

2014-08-15 Thread Perry Harovas
Something I had made using a beta version of Clarisse IFX (pre-V1).
Rendered in 4 hours at 2300 x 1080 with full GI, motion blur, 12 million
blades of grass,
raytraced shadows and blurry reflections.
All rendered on one machine.

The animation isn't anything to write home about, but that isn't the point
of showing this...

https://vimeo.com/53084687






On Fri, Aug 15, 2014 at 1:12 PM, Perry Harovas perryharo...@gmail.com
wrote:

 Not in production, but I beta tested it last year, and it was quite speedy
 then.
 It was right before V1 was released, and as far as I can see, they have
 made
 a LOT of progress since then.

 I downloaded the eval for the n ew version just today, but haven't had the
 chance to open it yet.

 It had some UI weirdness (meaning the layout and design were unfamiliar to
 me), but even those
 look to have gotten sorted out by the look of the trailer and this video.





 On Fri, Aug 15, 2014 at 10:09 AM, Cristobal Infante cgc...@gmail.com
 wrote:

 Bringing this thread back from the dead...4 years later

 But how about this for Clarisse's viewport:
  4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
 http://youtu.be/2goGF0G8iH0

 I understand Dneg has just bought a site license, so it's been taken
 seriously.


 http://dneg.com/dneg_vfx/dneg-purchase-global-site-license-for-isotropixs-clarisse/

 Anyone using it here?





 On 15 November 2010 10:23, Sam J. Bowling sbowl...@cox.net wrote:

 They tried the same thing with Character animation on Lightwave and it's
 got to be the worst character animation package on the market if you
 still consider it to even be on the market.

 As for modos interface, I was not impressed enough with it to upgrade
 past v1. The XSI/Softimage interface was much more user friendly IMO. There
 is just way too much Lightwave in Modo for my tastes. I really got the
 impression that they didn't learn a thing from their past mistakes.


 At 10:18 AM 11/11/2010, you wrote:

 I own Modo and it's my nr 1 application for Modeling/UVs. Its interface
 is one of the best out there IMHO, so it's normal for others to try to get
 that look and feel into their applications.
 At the moment, Modo has a simple IK system that does the job on rigid
 type of characters such as robots. Luxology never claimed that Modo is a
 full character animation package, but that is to be implemented over time.
 --
 Paulo Barrelas


 --
 Sam J. Bowling





 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)




-- 





Perry Harovas
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-25 Years Experience
-Member of the Visual Effects Society (VES)


Re: ICE is not FX and hard to use..

2014-08-15 Thread Cristobal Infante
in his defence, he was just answering a question from the audience..

On Friday, 15 August 2014, Eric Turman i.anima...@gmail.com wrote:

 That is a reasonable statement, Luc-Eric. However, given the proper
 resources such libraries could have been generated for Softimage. Moving
 forward though, a large amount of presets for Bifrost would be a good thing
 for Maya users.

 I have to agree with Simon too in that the way the Bifrost data flow was
 presented felt more like it was and underlying Bifrost compiles rather
 than traverses to reduce overhead as opposed to this is easier and more
 intuitive to use. When you deal with nodes, you still have to know your
 math and logic or you won't be able to do anything worthwhile with it
 regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
 it would have been a better, more professional presentation if he focused
 on what Bifrost can do as opposed to taking the time to compare it to ICE.

 -=Eric



 On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau luceri...@gmail.com
 javascript:_e(%7B%7D,'cvml','luceri...@gmail.com'); wrote:

 I think the hard comment relates to wanting to have more built-in
 functionality in Bifrost, and workflows in the viewport and outside
 the node editor.  This is a counter point to the artists who are not
 really interested in just getting a library of hundreds of nodes to
 connect and figure out.  They want to be able to open the box and fix
 whatever is there, which bifrost will allow, but it should already do
 a lot, and do it well, outside of the box.  You should not have to
 program to do common/simple things.

 On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski l...@sekow.com
 javascript:_e(%7B%7D,'cvml','l...@sekow.com'); wrote:
  Autodesk Vision Series – Visual FX
 https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m
 
 
 




 --




 -=T=-



Re: ICE is not FX and hard to use..

2014-08-15 Thread Eric Turman
Ah, the fist time through, my youtube kicked in after the question was
posed. That's more acceptable.


On Fri, Aug 15, 2014 at 1:15 PM, Cristobal Infante cgc...@gmail.com wrote:

 in his defence, he was just answering a question from the audience.



-- 




-=T=-


Re: ICE is not FX and hard to use..

2014-08-15 Thread Luc-Eric Rousseau
just to clarify for people who didn't watch the video, he was answering a
question from the audience at the end of a 25 min presentation, this was
not the presentation. How Bifrost is similar or different  to ice is
something a lot of us want to know.

I don't think you understood the difference, btw.   The compilation is an
implementation difference, but how the graph works is also different. The
scene data flows through Bifrost nodes and modified immediately; in ICE the
computation only happens at the set data and the connections are just
logical links, so you can't really view the data of a graph in the middle
without rewiring something to a set data. It's more difficult to understand
and debug a graph because of this.
On Aug 15, 2014 2:09 PM, Eric Turman i.anima...@gmail.com wrote:

 That is a reasonable statement, Luc-Eric. However, given the proper
 resources such libraries could have been generated for Softimage. Moving
 forward though, a large amount of presets for Bifrost would be a good thing
 for Maya users.

 I have to agree with Simon too in that the way the Bifrost data flow was
 presented felt more like it was and underlying Bifrost compiles rather
 than traverses to reduce overhead as opposed to this is easier and more
 intuitive to use. When you deal with nodes, you still have to know your
 math and logic or you won't be able to do anything worthwhile with it
 regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
 it would have been a better, more professional presentation if he focused
 on what Bifrost can do as opposed to taking the time to compare it to ICE.

 -=Eric



 On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 I think the hard comment relates to wanting to have more built-in
 functionality in Bifrost, and workflows in the viewport and outside
 the node editor.  This is a counter point to the artists who are not
 really interested in just getting a library of hundreds of nodes to
 connect and figure out.  They want to be able to open the box and fix
 whatever is there, which bifrost will allow, but it should already do
 a lot, and do it well, outside of the box.  You should not have to
 program to do common/simple things.

 On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski l...@sekow.com
 wrote:
  https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m
 
 
 




 --




 -=T=-



Re: ICE is not FX and hard to use..

2014-08-15 Thread Eric Turman
No, I got that, its just seems a very subtle difference rather than an
earth shattering one that is all. And I had mentioned in an interim email
that the original youtube link kicked in after the question the first time
that I viewed it.


On Fri, Aug 15, 2014 at 1:53 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

 just to clarify for people who didn't watch the video, he was answering a
 question from the audience at the end of a 25 min presentation, this was
 not the presentation. How Bifrost is similar or different  to ice is
 something a lot of us want to know.

 I don't think you understood the difference, btw.   The compilation is an
 implementation difference, but how the graph works is also different. The
 scene data flows through Bifrost nodes and modified immediately; in ICE the
 computation only happens at the set data and the connections are just
 logical links, so you can't really view the data of a graph in the middle
 without rewiring something to a set data. It's more difficult to understand
 and debug a graph because of this.
 On Aug 15, 2014 2:09 PM, Eric Turman i.anima...@gmail.com wrote:

 That is a reasonable statement, Luc-Eric. However, given the proper
 resources such libraries could have been generated for Softimage. Moving
 forward though, a large amount of presets for Bifrost would be a good thing
 for Maya users.

 I have to agree with Simon too in that the way the Bifrost data flow was
 presented felt more like it was and underlying Bifrost compiles rather
 than traverses to reduce overhead as opposed to this is easier and more
 intuitive to use. When you deal with nodes, you still have to know your
 math and logic or you won't be able to do anything worthwhile with it
 regardless if it is ICE, Utility nodes, Bifrost, or Houdini. I do believe
 it would have been a better, more professional presentation if he focused
 on what Bifrost can do as opposed to taking the time to compare it to ICE.

 -=Eric



 On Fri, Aug 15, 2014 at 12:40 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 I think the hard comment relates to wanting to have more built-in
 functionality in Bifrost, and workflows in the viewport and outside
 the node editor.  This is a counter point to the artists who are not
 really interested in just getting a library of hundreds of nodes to
 connect and figure out.  They want to be able to open the box and fix
 whatever is there, which bifrost will allow, but it should already do
 a lot, and do it well, outside of the box.  You should not have to
 program to do common/simple things.

 On Fri, Aug 15, 2014 at 2:30 AM, Sebastian Kowalski l...@sekow.com
 wrote:
  https://www.youtube.com/watch?v=DucKeXM_gHMfeature=youtu.bet=26m
 
 
 




 --




 -=T=-




-- 




-=T=-


Re: ICE is not FX and hard to use..

2014-08-15 Thread Steven Caron
agreed, his response was very reasonable.


On Fri, Aug 15, 2014 at 12:54 AM, Andre De Angelis 
andre.deange...@gmail.com wrote:

 Not really a fair representation of what he said. I think his comments
 were pretty reasonable





Re: ICE is not FX and hard to use..

2014-08-15 Thread Jason S

  
  

  On 08/15/14 14:09, Eric Thivierge wrote:
  
  Is this the new philosophy for
  all of Maya because it's generally the case application
  wide...
  
  
  I hardly believe the philosophy of the company has (ever) changed.
  
  Still salivating on the idea of being the only company in town and
  actually succeding at that (through overtakes as opposed to
  through innovation) while some people cheer.
  
  So the most abusive/lucrative policies (if anyone thinks its bad
  now) could be put in place, 
  and people could bitch all they want while shelling-out the extra
  doe needed to cover the (revised) fees, 
  or for the (essential) extras on the Store (with 'convenient'
  pay-per-use options),
  or the new increases required to access our own stuff on the
  'secure' (controlled) cloud.
  
  Oh but they wouldn't hold people's assets (or asses) as
  collateral  (now would they) 
  
  Hey Phil? did you eventually succeed in opening your old scene? 
  
  

  



Re: ICE is not FX and hard to use..

2014-08-15 Thread Sebastien Sterling
Considering past practice and general disdain for clients, i can see that
statement about extra bits charging a little bit more for, turning into a
dlc type war of content ransoming...


On 15 August 2014 22:43, Jason S jasonsta...@gmail.com wrote:


 On 08/15/14 14:09, Eric Thivierge wrote:

 Is this the new philosophy for all of Maya because it's generally the case
 application wide...

 I hardly believe the philosophy of the company has (ever) changed.
 Still salivating on the idea of being the only company in town and
 actually succeding at that (through overtakes as opposed to through
 innovation) while some people cheer.

 So the most abusive/lucrative policies (if anyone thinks its bad now)
 could be put in place,
 and people could bitch all they want while shelling-out the extra doe
 needed to cover the (revised) fees,
 or for the (essential) extras on the Store (with 'convenient' pay-per-use
 options),
 or the new increases required to access our own stuff on the 'secure'
 (controlled) cloud.

 Oh but they wouldn't hold people's assets (or asses) as collateral  (now
 would they)

 Hey Phil? did you eventually succeed in opening your old scene?