Re: Fabric update - Rigging Toolbox
Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ? I see you are now in need for more users/clients, perhaps this could be the right time ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 11/12/14 22:48, Paul Doyle wrote: (X-Post from 3DPro) Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to. video here: https://vimeo.com/114272905 website + link to repo: http://fabricengine.com/rigging-toolbox/ The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers. The rigging toolbox works in Maya, Max and Softimage with our Splice plugin, so this all has the usual Fabric benefits of encapsulation and portability. As we move to visual programming next year, this work will all be compatible there as well. Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is free for individuals and we're giving 50 free licenses to studios, which helps when you're hoping people will contribute to a project like this. Thanks, Paul
Re: Exocortex Crate (the Alembic suite) goes open source.
This is great news Ben. Very generous of you. Thanks! DAN On Thu, Dec 11, 2014 at 11:50 PM, Francois Lord flordli...@gmail.com wrote: And, may I ask what drove this decision? On 11-Dec-14 15:54, Ben Houston wrote: Hi Simon, We will continue to contribute to ExocortexCrate as need be. The Alembic suite though is a fairly complete product at this point -- the only major exception is Custom Attributes in Maya. We would though be looking for consulting work from studios that need non-trivial features added to the suite -- either individually or jointly. We are very open to consulting work to add new features. We will also for the foreseeable future be creating the builds for the various platforms as needed. We are also very busy with Clara.io -- that is true. Best regards, Ben Houston Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering On Thu, Dec 11, 2014 at 3:48 PM, Simon Reeves si...@simonreeves.com wrote: Sounds good, it's been useful for us, Python Api is handy! Does this mean you're not doing any more development...? Too busy with clara.io ? ;) On Thursday, 11 December 2014, Angus Davidson angus.david...@wits.ac.za wrote: You guys Rock! From: Ben Houston [b...@exocortex.com] Sent: 11 December 2014 10:41 PM To: softimage@listproc.autodesk.com Subject: Exocortex Crate (the Alembic suite) goes open source. Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk
Re: Exocortex Crate (the Alembic suite) goes open source.
very very cool! Awesome news. Very generous of Ben, Helge and exocortex, Thanks alot. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Fri, Dec 12, 2014 at 8:37 AM, Dan Yargici danyarg...@gmail.com wrote: This is great news Ben. Very generous of you. Thanks! DAN On Thu, Dec 11, 2014 at 11:50 PM, Francois Lord flordli...@gmail.com wrote: And, may I ask what drove this decision? On 11-Dec-14 15:54, Ben Houston wrote: Hi Simon, We will continue to contribute to ExocortexCrate as need be. The Alembic suite though is a fairly complete product at this point -- the only major exception is Custom Attributes in Maya. We would though be looking for consulting work from studios that need non-trivial features added to the suite -- either individually or jointly. We are very open to consulting work to add new features. We will also for the foreseeable future be creating the builds for the various platforms as needed. We are also very busy with Clara.io -- that is true. Best regards, Ben Houston Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering On Thu, Dec 11, 2014 at 3:48 PM, Simon Reeves si...@simonreeves.com wrote: Sounds good, it's been useful for us, Python Api is handy! Does this mean you're not doing any more development...? Too busy with clara.io ? ;) On Thursday, 11 December 2014, Angus Davidson angus.david...@wits.ac.za wrote: You guys Rock! From: Ben Houston [b...@exocortex.com] Sent: 11 December 2014 10:41 PM To: softimage@listproc.autodesk.com Subject: Exocortex Crate (the Alembic suite) goes open source. Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk
Re: Exocortex Crate (the Alembic suite) goes open source.
Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: Best graphic card for Softimage?
well I do have 4 titans stacked in one cmp and 4x 970 on another, they do heat up the room :) but cards itself are fine. 970s rarely go over 60, titans can hit 5-10 degrees more. but good cooler room and cases and all ok On Fri, Dec 12, 2014 at 9:39 AM, Dan Yargici danyarg...@gmail.com wrote: The Quadro 4000s are TERRIBLE when it comes to cooling. I seem to remember that they were idling at ~90 degrees C... DAN On Fri, Dec 12, 2014 at 6:44 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most ram (that would be Titan 6tb, if you got even more cash), depends on your needs of course. From: David Rivera Sent: Wednesday, December 10, 2014 8:51 PM To: Softimage Mailing List Subject: Best graphic card for Softimage? I know this subject has been posted a lot over the years, but it happens that I read a benchmark performance between autodesk products on certain webpage. They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on AMD (Radeons) - this is mental ray render. So I was wondering whether to go full on mental ray (CPU) or take my savings and put it on a GPU renderer? Either case, now a days, which is the middle ranked graphic card for softimage? (My budget is around 1k). Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Fabric update - Rigging Toolbox
Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ? I see you are now in need for more users/clients, perhaps this could be the right time ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 11/12/14 22:48, Paul Doyle wrote: (X-Post from 3DPro) Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to. video here: https://vimeo.com/114272905 website + link to repo: http://fabricengine.com/rigging-toolbox/ The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers. The rigging toolbox works in Maya, Max and Softimage with our Splice plugin, so this all has the usual Fabric benefits of encapsulation and portability. As we move to visual programming next year, this work will all be compatible there as well. Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is free for individuals and we're giving 50 free licenses to studios, which helps when you're hoping people will contribute to a project like this. Thanks, Paul
Re: Best graphic card for Softimage?
Hi, I would also like to recommend a nvidia gtx 9xx card, the available cards (970980) have a lower power consumption compared to a 7xx series card. Aside from that, I would like to point out nvidia CUDA support, which might help in a couple of programs, be it redshift or 3d coat or the latest nvidia games related tools (fluids, cloth, physics, etc for Maya). If you have to invest now, e.g. immediately, I´d suggest a 970 4GB card and downloading a redshift demo to see if it would benefit your workflow. If you can wait a bit longer, I´d suggest waiting for a successor to the 780ti or Titan (Black) nvidia cards, expected early next year, mostly because of the more RAM expected to come with these cards, which would give you more headroom for heavy scene handling (e.g. shitloads geometry and raytracing). There is a lot of new stuff coming early next year, including Houdini and Nuke versions more accessible due to licensing changes/options. In general, I would split my money between system RAM, ssd and graphics unit, expecting to work happy with a 128-256GB system OS partition, 64GB ish RAM, and a gt(x) 9xx ish card with at least 4GB VRAM (6-8GB prefered). Making sure that your system has a 800+ Watts PSU will help stability. From there, finding redshift attractive, you could always add another card to your system, devoting it to getting more out of a single render license or even go fully committed and swap your mainboard to a 4x16PCIe version, adding even more cards. This implies a tower workstation case and enjoying building your hardware. Alternatively, I can recommend looking into refurbished HP Z800/820 or Dell T7500/7600 workstations (on ebay) to get an idea about prices, performance and extension options. These plattforms are well enough documented to find a solid, not to loud machine that will reliable work 24/7 with a reasonably sized PSU and at least a 2x16PCIe graphics option. There´s caveats with maximum system RAM or the PSU in some of those refurbished machines but they tend to be solid machines, well designed. If all of the above is too much information for you: Get a gt 970 card. They are the best bang for the buck nvidia´s atm. Cheers, tim Am 12.12.2014 00:09, schrieb Tim Crowson: I have a 970 for my home system and it's fantastic. -Tim On 12/11/2014 3:34 PM, David Rivera wrote: GTX 9XX it´s the way to go, packed with another $600 on Redshift. Thanks. :) *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 *From:* Mirko Jankovic mirkoj.anima...@gmail.com *To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Sent:* Thursday, December 11, 2014 2:32 PM *Subject:* Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.de mailto:c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most ram (that would be Titan 6tb, if you got even more cash), depends on your needs of course. From: David Rivera Sent: Wednesday, December 10, 2014 8:51 PM
Re: Fabric update - Rigging Toolbox
Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ? I see you are now in need for more users/clients, perhaps this could be the right time ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 11/12/14 22:48, Paul Doyle wrote: (X-Post from 3DPro) Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to. video here: https://vimeo.com/114272905 website + link to repo: http://fabricengine.com/rigging-toolbox/ The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers. The rigging toolbox works in Maya, Max and Softimage with our Splice plugin, so this all has the usual Fabric benefits of encapsulation and portability. As we move to visual programming next year, this work will all be compatible there as well. Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is free for individuals and we're giving 50 free licenses to studios, which helps when you're hoping people will contribute to a project like this. Thanks, Paul
RE: Best graphic card for Softimage?
So my 13 year old Mac Pro G5 is the exception ;) Man that machine paid for itself so many times over. Truely sad I cant get excited about the New Mac Pros though ;( From: Raffaele Fragapane [raffsxsil...@googlemail.com] Sent: 12 December 2014 06:44 AM To: softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.commailto:hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.commailto:hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.commailto:hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most ram (that would be Titan 6tb, if you got even more cash), depends on your needs of course. From: David Rivera Sent: Wednesday, December 10, 2014 8:51 PM To: Softimage Mailing List Subject: Best graphic card for Softimage? I know this subject has been posted a lot over the years, but it happens that I read a benchmark performance between autodesk products on certain webpage. They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on AMD (Radeons) - this is mental ray render. So I was wondering whether to go full on mental ray (CPU) or take my savings and put it on a GPU renderer? Either case, now a days, which is the middle ranked graphic card for softimage? (My budget is around 1k). Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1
RE: Best graphic card for Softimage?
Worthwhile noting that Octane works with the GTX 9XX cards very well. It also has a really good Network GPU support. Which means you dont need to cram 4 cards into one machine. If you dont know what you are doing the machine can go *Poof* very easily. From: Tim Leydecker [bauero...@gmx.de] Sent: 12 December 2014 12:42 PM To: softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? Hi, I would also like to recommend a nvidia gtx 9xx card, the available cards (970980) have a lower power consumption compared to a 7xx series card. Aside from that, I would like to point out nvidia CUDA support, which might help in a couple of programs, be it redshift or 3d coat or the latest nvidia games related tools (fluids, cloth, physics, etc for Maya). If you have to invest now, e.g. immediately, I´d suggest a 970 4GB card and downloading a redshift demo to see if it would benefit your workflow. If you can wait a bit longer, I´d suggest waiting for a successor to the 780ti or Titan (Black) nvidia cards, expected early next year, mostly because of the more RAM expected to come with these cards, which would give you more headroom for heavy scene handling (e.g. shitloads geometry and raytracing). There is a lot of new stuff coming early next year, including Houdini and Nuke versions more accessible due to licensing changes/options. In general, I would split my money between system RAM, ssd and graphics unit, expecting to work happy with a 128-256GB system OS partition, 64GB ish RAM, and a gt(x) 9xx ish card with at least 4GB VRAM (6-8GB prefered). Making sure that your system has a 800+ Watts PSU will help stability. From there, finding redshift attractive, you could always add another card to your system, devoting it to getting more out of a single render license or even go fully committed and swap your mainboard to a 4x16PCIe version, adding even more cards. This implies a tower workstation case and enjoying building your hardware. Alternatively, I can recommend looking into refurbished HP Z800/820 or Dell T7500/7600 workstations (on ebay) to get an idea about prices, performance and extension options. These plattforms are well enough documented to find a solid, not to loud machine that will reliable work 24/7 with a reasonably sized PSU and at least a 2x16PCIe graphics option. There´s caveats with maximum system RAM or the PSU in some of those refurbished machines but they tend to be solid machines, well designed. If all of the above is too much information for you: Get a gt 970 card. They are the best bang for the buck nvidia´s atm. Cheers, tim Am 12.12.2014 00:09, schrieb Tim Crowson: I have a 970 for my home system and it's fantastic. -Tim On 12/11/2014 3:34 PM, David Rivera wrote: GTX 9XX it´s the way to go, packed with another $600 on Redshift. Thanks. :) David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 From: Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Sent: Thursday, December 11, 2014 2:32 PM Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.commailto:hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.demailto:c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most
Re: Exocortex Crate (the Alembic suite) goes open source.
This is very generous of you guys. i see that it only goes back to Softimage 2012, is there a anything technical stopping someone getting it to work in Softimage v7? (pre-Autodesk) ...other than the problem finding someone with more programming skills than me, and having the issue like me with being stuck on a 6 years old license :-D Robert 2014-12-12 10:04 GMT+01:00 Andreas Böinghoff boeingh...@themarmalade.com: Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
Re: Exocortex Crate (the Alembic suite) goes open source.
Thank you Ben, this is really very generous move. On Fri, Dec 12, 2014 at 12:31 PM, Robert Kjettrup rob...@maydayfilm.dk wrote: This is very generous of you guys. i see that it only goes back to Softimage 2012, is there a anything technical stopping someone getting it to work in Softimage v7? (pre-Autodesk) ...other than the problem finding someone with more programming skills than me, and having the issue like me with being stuck on a 6 years old license :-D Robert 2014-12-12 10:04 GMT+01:00 Andreas Böinghoff boeingh...@themarmalade.com : Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering
AD subscription
Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying to get my product key, but it looks like the subscription site is down. Thanks -Ronald
Re: Exocortex Crate (the Alembic suite) goes open source.
Not just generous, but also smart. Great way to make sure the tools keep on livin. So much better than the basic alembic in 2015 Thank you Ben, - J On 12 December 2014 at 13:44, Frantisek Hradecky fra...@visualfx.cz wrote: Thank you Ben, this is really very generous move. On Fri, Dec 12, 2014 at 12:31 PM, Robert Kjettrup rob...@maydayfilm.dk wrote: This is very generous of you guys. i see that it only goes back to Softimage 2012, is there a anything technical stopping someone getting it to work in Softimage v7? (pre-Autodesk) ...other than the problem finding someone with more programming skills than me, and having the issue like me with being stuck on a 6 years old license :-D Robert 2014-12-12 10:04 GMT+01:00 Andreas Böinghoff boeingh...@themarmalade.com : Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 juhani.karls...@talvi.fi www.vimeo.com/talvi
Re: AD subscription
From your POV I'm sorry to say, I just logged in successfully... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: AD subscription
I just logged on to the Sub Center, from Chrome no less. You don't need the Sub Center for a product key http://autode.sk/1yHHUpN For a serial number, yes, you can get it from the Sub Center. Or for an install, you could just enter 123-12345678 On Fri, Dec 12, 2014 at 7:08 AM, Toonafish ron...@toonafish.nl wrote: Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying to get my product key, but it looks like the subscription site is down. Thanks -Ronald
Re: Exocortex Crate (the Alembic suite) goes open source.
I use both actually. Because crate can't import/export everything. And on the other hand the si implementation can't neither. Mostly happend for abc's from houdini which didn't come in correctly with crate. 2014-12-12 13:22 GMT+01:00 Juhani Karlsson juhani.karls...@talvi.com: Not just generous, but also smart. Great way to make sure the tools keep on livin. So much better than the basic alembic in 2015 Thank you Ben, - J On 12 December 2014 at 13:44, Frantisek Hradecky fra...@visualfx.cz wrote: Thank you Ben, this is really very generous move. On Fri, Dec 12, 2014 at 12:31 PM, Robert Kjettrup rob...@maydayfilm.dk wrote: This is very generous of you guys. i see that it only goes back to Softimage 2012, is there a anything technical stopping someone getting it to work in Softimage v7? (pre-Autodesk) ...other than the problem finding someone with more programming skills than me, and having the issue like me with being stuck on a 6 years old license :-D Robert 2014-12-12 10:04 GMT+01:00 Andreas Böinghoff boeingh...@themarmalade.com: Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 juhani.karls...@talvi.fi www.vimeo.com/talvi
Re: AD subscription
Ah, great that worked ! Thanks Stephen. Weird Leendert, I still get either an error or a blank page -Ronald On 12/12/2014 13:44, Stephen Blair wrote: I just logged on to the Sub Center, from Chrome no less. You don't need the Sub Center for a product key http://autode.sk/1yHHUpN For a serial number, yes, you can get it from the Sub Center. Or for an install, you could just enter 123-12345678 On Fri, Dec 12, 2014 at 7:08 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying to get my product key, but it looks like the subscription site is down. Thanks -Ronald
Re: Best graphic card for Softimage?
Thanks for the info. My desktop was a custom build but of consumer level components. Infrastructure has migrated to supermicro fat twin servers which appear to blow cool air. Wonder if this desktop: http://www.newegg.com/Product/Product.aspx?Item=N82E16816139087 [1] would have better longevity? On 2014-12-11 22:44, Raffaele Fragapane wrote: It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most ram (that would be Titan 6tb, if you got even more cash), depends on your needs of course. From: David Rivera Sent: Wednesday, December 10, 2014 8:51 PM To: Softimage Mailing List Subject: Best graphic card for Softimage? I know this subject has been posted a lot over the years, but it happens that I read a benchmark performance between autodesk products on certain webpage. They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on AMD (Radeons) - this is mental ray render. So I was wondering whether to go full on mental ray (CPU) or take my savings and put it on a GPU renderer? Either case, now a days, which is the middle ranked graphic card for softimage? (My budget is around 1k). Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Links: -- [1] http://www.newegg.com/Product/Product.aspx?Item=N82E16816139087
Re: Best graphic card for Softimage?
Read many horror stories but never that bad. Even 3D mark never cranked it past 70 C. On 2014-12-12 02:39, Dan Yargici wrote: The Quadro 4000s are TERRIBLE when it comes to cooling. I seem to remember that they were idling at ~90 degrees C... DAN On Fri, Dec 12, 2014 at 6:44 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most ram (that would be Titan 6tb, if you got even more cash), depends on your needs of course. From: David Rivera Sent: Wednesday, December 10, 2014 8:51 PM To: Softimage Mailing List Subject: Best graphic card for Softimage? I know this subject has been posted a lot over the years, but it happens that I read a benchmark performance between autodesk products on certain webpage. They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on AMD (Radeons) - this is mental ray render. So I was wondering whether to go full on mental ray (CPU) or take my savings and put it on a GPU renderer? Either case, now a days, which is the middle ranked graphic card for softimage? (My budget is around 1k). Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Fabric update - Rigging Toolbox
Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ? I see you are now in need for more users/clients, perhaps this could be the right time ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 11/12/14 22:48, Paul Doyle wrote: (X-Post from 3DPro) Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to. video here: https://vimeo.com/114272905 website + link to repo: http://fabricengine.com/rigging-toolbox/ The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers. The rigging toolbox works in Maya, Max and Softimage with our Splice plugin, so this all has the usual Fabric benefits of encapsulation and portability. As we move to visual programming next year, this work will all be compatible there as well. Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is free for individuals and we're giving 50 free licenses to studios, which helps when you're hoping people will contribute to a project like this. Thanks, Paul
Re: Best graphic card for Softimage?
Thanks. Will investigate further. Probably better if you are located way above the 42nd parallel. On 2014-12-12 03:04, Mirko Jankovic wrote: well I do have 4 titans stacked in one cmp and 4x 970 on another, they do heat up the room :) but cards itself are fine. 970s rarely go over 60, titans can hit 5-10 degrees more. but good cooler room and cases and all ok On Fri, Dec 12, 2014 at 9:39 AM, Dan Yargici danyarg...@gmail.com wrote: The Quadro 4000s are TERRIBLE when it comes to cooling. I seem to remember that they were idling at ~90 degrees C... DAN On Fri, Dec 12, 2014 at 6:44 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.de wrote: I'd stay clear of the ATI/AMD consumer cards if I were you. From our experience Soft becomes generally less stable (crashing a lot more), and the raycast selection is going haywire sometimes. Chris On 11/12/14 04:44, phil harbath wrote: I went Redshift and have been very pleased. I can get by using a lot less computers than before on most projects, volume smoke is pretty much all I use MR for anymore. I have several computers with a combination of 780TI, 770, and 970, while I think the 780Ti give the best performance, it really makes more sense to buy the 970 as they are priced better or 980 if you have more cash. The Redshift say go with the cards with the most ram (that would be Titan 6tb, if you got even more cash), depends on your needs of course. From: David Rivera Sent: Wednesday, December 10, 2014 8:51 PM To: Softimage Mailing List Subject: Best graphic card for Softimage? I know this subject has been posted a lot over the years, but it happens that I read a benchmark performance between autodesk products on certain webpage. They tested Radeons vs Nvidias and turns out that Mudbox and Softimage ran better on AMD (Radeons) - this is mental ray render. So I was wondering whether to go full on mental ray (CPU) or take my savings and put it on a GPU renderer? Either case, now a days, which is the middle ranked graphic card for softimage? (My budget is around 1k). Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel -- Our users will know fear and cower before
Friday Flashback #202
Six years already since we moved out of Softimage HQ http://wp.me/powV4-38G
Re: Friday Flashback #202
only the guy from purolator would have this particular flashback imho On Dec 12, 2014 9:16 AM, Stephen Blair stephenrbl...@gmail.com wrote: Six years already since we moved out of Softimage HQ http://wp.me/powV4-38G
RE: AD subscription
Hi there, Have you tried a different browser? Which browser are you using? Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish Sent: December-12-14 8:09 AM To: softimage@listproc.autodesk.com Subject: Re: AD subscription Ah, great that worked ! Thanks Stephen. Weird Leendert, I still get either an error or a blank page -Ronald attachment: winmail.dat
Re: Exocortex Crate (the Alembic suite) goes open source.
Best Christmas present do far, Thanks guys! On Fri, Dec 12, 2014 at 6:50 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: I use both actually. Because crate can't import/export everything. And on the other hand the si implementation can't neither. Mostly happend for abc's from houdini which didn't come in correctly with crate. 2014-12-12 13:22 GMT+01:00 Juhani Karlsson juhani.karls...@talvi.com: Not just generous, but also smart. Great way to make sure the tools keep on livin. So much better than the basic alembic in 2015 Thank you Ben, - J On 12 December 2014 at 13:44, Frantisek Hradecky fra...@visualfx.cz wrote: Thank you Ben, this is really very generous move. On Fri, Dec 12, 2014 at 12:31 PM, Robert Kjettrup rob...@maydayfilm.dk wrote: This is very generous of you guys. i see that it only goes back to Softimage 2012, is there a anything technical stopping someone getting it to work in Softimage v7? (pre-Autodesk) ...other than the problem finding someone with more programming skills than me, and having the issue like me with being stuck on a 6 years old license :-D Robert 2014-12-12 10:04 GMT+01:00 Andreas Böinghoff boeingh...@themarmalade.com: Very Nice Ben! This is so great - Since we are still on SI2014 and miss a abc-io-feature. On 11/12/2014 21:41, Ben Houston wrote: Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 juhani.karls...@talvi.fi www.vimeo.com/talvi
MILA shaders in Softimage
Hey list, I had a look at the new mila shaders for mental ray a while back when it was in beta. Quite impressive stuff so far. There are several shader nodes now available in Soft 2015 but whatever I plug together, it renders black. They're not documented in softimage and I didn't find much about it regarding softimage except this: https://elementalray.wordpress.com/2014/04/20/the-layering-library-mila-part -2/ The image with the car was rendered with mila in softimage so it *should* work somehow. I tried it this way: www.imagefront.de/tmp/soft-mila.JPG As I understand it, the 'diffuse reflection' with MILA is what we usually call 'diffuse color'. I tried other nodes but it always renders black. Does anyone got the mila shaders to work with Softimage 2015? Thanks and have a nice weekend, sven attachment: winmail.dat
Re: Fabric update - Rigging Toolbox
Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com mailto:thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com mailto:3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com mailto:technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ? I see you are now in need for more users/clients, perhaps this could be the right time ? Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 11/12/14 22:48, Paul Doyle wrote: (X-Post from 3DPro) Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to. video here: https://vimeo.com/114272905 website + link to repo: http://fabricengine.com/rigging-toolbox/ The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we
mib_illum_hair_x?
I'm quite possibly looking in all the wrong places, but there seems to be a shader present in Softimage 2015 that doesn't seem to be documented, namely the mib_illum_hair_x hair shader (hiding in the basehair.dll), it's also present in Maya 2015, but documentation seems sparse there also. Am I missing something? Any thoughts on this? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Friday Flashback #202
And perhaps those trying to forget? Still quite a memorable moment for everyone, when death was at the door, not the purolator guy. (I say screw death) On 12/12/14 10:25, Luc-Eric Rousseau wrote: only the guy from purolator would have this particular flashback imho On Dec 12, 2014 9:16 AM, "Stephen Blair" stephenrbl...@gmail.com wrote: Six years already since we moved out of Softimage HQ http://wp.me/powV4-38G
Re: Fabric update - Rigging Toolbox
Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ? I see you are now in need for more users/clients, perhaps this could be the right time ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 11/12/14 22:48, Paul Doyle wrote: (X-Post from 3DPro) Hi everyone - something that has come up a few times with customers has been 'can you give us some sample deformers written in KL for us to get started?'. The Rigging Toolbox is our pass at doing just that: a public repo where people can see how we've approached things like delta mush (is it too late to be considered part of the DM hype train?) and contribute back their own work if they want to. video here: https://vimeo.com/114272905 website + link to repo: http://fabricengine.com/rigging-toolbox/ The Rigging Toolbox provides a collection of production relevant tools that can be used when building character pipelines using Fabric Engine. These tools can be used as is, or purely as reference as you build your own implementations. Recently we have added a suite of deformers and are now working on leveraging our GPU compute capabilities with these deformers. The rigging toolbox works in Maya, Max and Softimage with our Splice plugin, so this all has the usual Fabric benefits of encapsulation and portability. As we move to visual programming next year, this work will all be compatible there as well. Last infomercial piece: http://fabricengine.com/get-fabric/ Fabric is free for individuals and we're giving 50 free licenses to studios, which helps when you're hoping people will contribute to a project like this. Thanks, Paul
Re: Best graphic card for Softimage?
We are building a few systems now for Redshift and doing some tests, I find you have do quite a bit research especially if you want to put 4 GPUs in one system. If you starting from scratch and use the new 2011 chipset it is easier, there are more motherboard selections but if you want to re-use some of the older cpus/memory etc like the i72600 or i7 3770 1150 chipset, there are less selections of motherboards to select from. Than you have decide which brand of motherboard is more reliable Definitely the the 970s runs much quieter, cooler and also require less power. Leoung On 12/12/2014 4:04 AM, Mirko Jankovic wrote: well I do have 4 titans stacked in one cmp and 4x 970 on another, they do heat up the room :) but cards itself are fine. 970s rarely go over 60, titans can hit 5-10 degrees more. but good cooler room and cases and all ok On Fri, Dec 12, 2014 at 9:39 AM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: The Quadro 4000s are TERRIBLE when it comes to cooling. I seem to remember that they were idling at ~90 degrees C... DAN On Fri, Dec 12, 2014 at 6:44 AM, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more
Re: Fabric update - Rigging Toolbox
Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com mailto:thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com mailto:sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com mailto:3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com mailto:technove...@gmail.com: Hi Guy - no, we're not planning to open-source the core. Thanks for the analysis of our client base and users ;) Paul On 11 December 2014 at 21:28, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Hi Paul, Still no plan to make the Core open sourced (perhaps dual licensed ala Oracle) and available to open sourced projects ?
Re: Best graphic card for Softimage?
I want to add, it is also hard to find GPUs that blows the air out the back of the card. If you have 3 to 4 cards, it is important so the heat doesn't stay inside the case The EVGA reference model are one of them, but they are on back order. There generally is a shortage on some models of the 970. I bought a couple of Zotac 970, initial testing is very promising. The Redshift forum is also very helpful. Leoung On 12/12/2014 4:04 AM, Mirko Jankovic wrote: well I do have 4 titans stacked in one cmp and 4x 970 on another, they do heat up the room :) but cards itself are fine. 970s rarely go over 60, titans can hit 5-10 degrees more. but good cooler room and cases and all ok On Fri, Dec 12, 2014 at 9:39 AM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: The Quadro 4000s are TERRIBLE when it comes to cooling. I seem to remember that they were idling at ~90 degrees C... DAN On Fri, Dec 12, 2014 at 6:44 AM, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: It sounds like you were well past the 15000 hours mark on those components. Practically no non-enterprise gear is guaranteed to work continuously for that long. Most is considered to have a reliable life of 10k, after which you roll the dice. A couple mobos for what sounds like 25k or more hours of active duty is nothing to sneeze at. You could buy/set up better ventilation in the casing, but it's unlikely that just heat, especially if it was never going past 50 ambient, was shortening component life much. And yes, everybody has their stories of hardware that lasted fifteen years, and cars that were still good after 25 miles, but that's not the average mileage you should expect from consumer level hardware, or even non-server oriented hardware in general. On Fri, Dec 12, 2014 at 3:08 PM, hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: Average temp ran around high 50's Celsius and rarely touched 70 C on a major render. It was on nearly continuously for 3 years until mobo died in Feb then Nov (warranty covered both). Any links for better cooling appreciated. Thanks, Henry On 2014-12-11 17:32, James De Colling wrote: thats bizarre, I had a quadro4000 in my old machine for 2 years without a problem. it was on 24/7 now I have a 770TI and again, its on 24/7 maybe look at some better cooling solutions? cheers james, On Fri, Dec 12, 2014 at 10:28 AM, hk-vndr hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: Apologies to my thumbs. I meant how long do you keep your computer on with a card that generates such heat? In my case, I've had to replace my mobo twice this year from my Nvidia quadro 4000. Sent from my Verizon Wireless 4G LTE smartphone Original message From: Mirko Jankovic Date:12/11/2014 2:32 PM (GMT-05:00) To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Re: Best graphic card for Softimage? How long can you can your computer on with this card in it? Sry but clarification please? On Thu, Dec 11, 2014 at 2:28 PM, hk-v...@iscs-i.com mailto:hk-v...@iscs-i.com wrote: How long can you can your computer on with this card in it? On 2014-12-11 05:36, Mario Reitbauer wrote: Got the msi gtx 970 gaming 4g. Quite happy with it. 2014-12-11 10:03 GMT+01:00 Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com: right now 970 is best bang for backs. they do not heat too much, power consumption is prety low and they do really good job. and on top of that Redshift as perfect companion ;) viewport performance is not that big issue at all between two cards but being able to utilise GPU rendering with CUDA is way more higher on the list then couple more FPS in viewport On Thu, Dec 11, 2014 at 9:26 AM, Christoph Muetze c...@glarestudios.de
Re: mib_illum_hair_x?
I think you are witnessing the great divide that is communication between Autodesk - mental ray - Nvidia On 12 Dec 2014 16:37, Leendert A. Hartog hirazib...@live.nl wrote: I'm quite possibly looking in all the wrong places, but there seems to be a shader present in Softimage 2015 that doesn't seem to be documented, namely the mib_illum_hair_x hair shader (hiding in the basehair.dll), it's also present in Maya 2015, but documentation seems sparse there also. Am I missing something? Any thoughts on this? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Fabric update - Rigging Toolbox
The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at 08:23, Nicolas Esposito 3dv...@gmail.com wrote: Great job guys! I'm very interested especially regarding the DeltaMush modifier, looks fantastic! Very interesting is the Blendshapes rig...about that I'm thinking that the debugging of the blendshape could be used for realtime deformation ( displacement or wrinkle maps ) that triggers automatically ( ala Facerobot but much quicker ). I'm still not familiar with Fabric Engine so pardon my questions but: - Regarding the captain atom rig, if I understood correctly you are able via Alembic to bake all the deformation you setup with the Rigging Toolbox and then via script apply those deformation on the source mesh itself, right? so, after I did all the deformations I want I can simply bake those deformations with a script and then export the rig itself in FBX and those deformations are baked in, right? - Same question, but related to tge blendshape rig...at 22.10 the locator is described as a container which holds the geometry, but there's no actual geometry in the scene...in this case how the export in FBX would work? Cheers guys, this looks awesome! 2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com: Hi Guy - no, we're
Re: Fabric update - Rigging Toolbox
But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com mailto:thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com
Re: Fabric update - Rigging Toolbox
I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl and interact with the objects in the viewport. Integrate. c++ libraries and finally customize the ui with QT. What would you like to do by changing the core? Le 12 déc. 2014 06:00, Thomas Mansencal thomas.mansen...@gmail.com a écrit : Excellent! I'm not a rigger but my friends rigger are now aware :) On Fri Dec 12 2014 at 10:31:36 AM Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hot shit this stuff looks cool, just make a DCC already :P Na i get why that can't be a priority right now, still all this awsome... We are hungry for more i'm sure :) so congrats to all and to you Paul. On 12 December 2014 at
Re: SDK: PolygonMesh.GetApproximatedMeshAndAttributes() -- documentation error?
Thank, Luc-Eric. I figured as much. Matt Date: Thu, 11 Dec 2014 16:56:47 -0500 From: Luc-Eric Rousseau luceri...@gmail.com Subject: Re: SDK: PolygonMesh.GetApproximatedMeshAndAttributes() -- documenation error? To: softimage@listproc.autodesk.comsoftimage@listproc.autodesk.com there is an error. There is an additional array before UVArray that is called PolygonFaceIndexArray it's an array of indices which I am guessing tells you what is the polygon ID on the corresponding unsubdivided mesh. It helps finding which material is used because the clusters are using these IDs.
Re: Fabric update - Rigging Toolbox
No stress here. Your reasoning is biased by the false assumption (tunnel-vision?) open-source == free, and your are not even listening to the arguments that show otherwise. That's fine with me, and confirms my trust-level. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:49, Paul Doyle wrote: I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 14:39, Ahmidou Lyazidi
Re: Fabric update - Rigging Toolbox
I think open source is at it's best when someone just puts something out into the world and decides to takes a back seat. The FE guys are actively developing the platform, it's theirs and they are best suited to develop it further. Don't be calus Guy, i don't think paul has anything against open source, he is just saying that successful examples of it in co-relation with the complexity of the tools we use are few and far between. The FE guys will probably keep denying the consolidation of a DCC even as they pave over the last panel of the Maya UI with KL :P On 12 December 2014 at 18:49, Paul Doyle technove...@gmail.com wrote: I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the core either, you can already create a whole dcc by yourself. You can extend the Splice standalone and add as many feature as you want. You can add/derive/modify all the KL objects. You can draw whatever you want in modern opengl
Re: Fabric update - Rigging Toolbox
Rigging toolbox looks super interesting and a great example of how to do some things. It's very helpful, thanks for doing this! On Fri, Dec 12, 2014 at 2:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I think open source is at it's best when someone just puts something out into the world and decides to takes a back seat. The FE guys are actively developing the platform, it's theirs and they are best suited to develop it further. Don't be calus Guy, i don't think paul has anything against open source, he is just saying that successful examples of it in co-relation with the complexity of the tools we use are few and far between. The FE guys will probably keep denying the consolidation of a DCC even as they pave over the last panel of the Maya UI with KL :P On 12 December 2014 at 18:49, Paul Doyle technove...@gmail.com wrote: I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to expose the
Re: Fabric update - Rigging Toolbox
Guy - we actually did some research into the matter when making our decision - including talking to software companies that had successfully built businesses around OSS. Dual-licensing was considered and we decided that it wouldn't work. I am not going to get into the details of it, because frankly it's painful to have a discussion with someone that defaults to 'see? I'm right not to trust you' at every opportunity, along with various snarky comments. Thanks, Paul On 12 December 2014 at 14:08, Guy Rabiller guy.rabil...@radfac.com wrote: No stress here. Your reasoning is biased by the false assumption (tunnel-vision?) open-source == free, and your are not even listening to the arguments that show otherwise. That's fine with me, and confirms my trust-level. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:49, Paul Doyle wrote: I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was not enough for you ? Or you simply don't care ? I still do. For a long time. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 14:39, Ahmidou Lyazidi wrote: Il don't see the need to
Re: Fabric update - Rigging Toolbox
Thanks Jonah - I'm really hoping to see people pushing changes back and seeing this take on a life of its own. I'm glad it has hit the spot for you :) On 12 December 2014 at 14:58, Jonah Friedman jfried...@psyop.tv wrote: Rigging toolbox looks super interesting and a great example of how to do some things. It's very helpful, thanks for doing this! On Fri, Dec 12, 2014 at 2:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I think open source is at it's best when someone just puts something out into the world and decides to takes a back seat. The FE guys are actively developing the platform, it's theirs and they are best suited to develop it further. Don't be calus Guy, i don't think paul has anything against open source, he is just saying that successful examples of it in co-relation with the complexity of the tools we use are few and far between. The FE guys will probably keep denying the consolidation of a DCC even as they pave over the last panel of the Maya UI with KL :P On 12 December 2014 at 18:49, Paul Doyle technove...@gmail.com wrote: I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller guy.rabil...@radfac.com wrote: Yeah well, with all the lies Autodesk gave us, how come can you expect to be trusted ? Nothing personal though, you are not responsible. But the trust is lost, broken, irreversibly. They did a pretty good job at it. Blame them. The only projects and products that deserve trust are open sourced projects. Period. Yet I still don't understand why you are so afraid to open source the core using a dual license. Take Berkeley DB from Oracle for instance. Open sourced, dual licensed. I don't think Oracle stakes holders are less business oriented than Autodesk ones. Wiser perhaps ? Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 18:10, Paul Doyle wrote: Our customers all have agreements that protect them, and next year we'll be pushing on the 3rd party licensing model which will also allow people to distribute free Fabric tools if they choose to. If someone wanted to build a full-on DCC then we'd have a license agreement that would protect them as well. There are more approaches to this than just 'open source all the things!'. On 12 December 2014 at 11:27, Guy Rabiller guy.rabil...@radfac.com wrote: Create a whole dcc on top of a proprietary closed source product that can disappear or be trashed at any time ? Are you kidding ? Will you ever learn ? I guess loosing Softimage was
Re: MILA shaders in Softimage
Hi, while of course Arnold solves all of this in a worry free way, the 5 license min can be quite steep. And while Redshift also features that worry free side (with speed and perhaps more affordability), it's not always as customizable and/or flexible. So as RRay pointed to this post here (also pasted below) on SI-Community, perhaps it may also be of help. Also note that, maybe like with the new easy/fast GI which has proved to be working quite well, at least for diffuse which is the main thing, (indirect secondary Specular having negligible visual contribution anyway) A .dll had to be copied which apparently was a mistake in the SI install script. See Here so perhaps a .dll copy might be in order? Cheers, Mila should be usable in si, also when its not integrated directly. most interesting feature should be the new gi which can run on gpu and the light IS which speed up the rendering with many lights alot. not to mention the now working builtin_ibl. it should be used with the mr env shader "mip_lookup_spherical", otherwise the sampling is noisy like hell, would need a rewrite of the normal si env shader i think (which, i guess, will not happen ). example string for the builtin_ibl: "environment lighting mode" "light" "environment lighting cache" on "environment lighting quality" 0.3 "environment lighting resolution" 512 "environment lighting scale" 1.0 "environment lighting shader samples" 8 "environment lighting shadow" "transparent" for the new gi you can use these strings: "gi gpu" on "gi gpu passes" 4 "gi gpu presample depth" 4 "gi gpu depth" 4 "gi gpu presample density" 0.2 "gi gpu filter" 1.0 "gi gpu rays" 250 and the strings for light IS: "light importance sampling" "all" "light importance sampling quality" 1.0 "light importance sampling variance" "tolerance" "light importance sampling precomp" on quality can be reduced with many lights alot. i had a simpler testscene with several 100 lights and i could use a value of 0.2 that reduces the generated shadow rays alot (classroom testscene with 6 neon arealights rendered 30 percent faster only because of light IS for example). the precomp makes only sense when using textured arealights (which we dont have in si as far as i know, because i cant assign a texture to a normal light, there is no projection, perhaps someone knows a solution?). On 12/12/14 11:07, Sven Constable wrote: Hey list, I had a look at the new mila shaders for mental ray a while back when it was in beta. Quite impressive stuff so far. There are several shader nodes now available in Soft 2015 but whatever I plug together, it renders black. They're not documented in softimage and I didn't find much about it regarding softimage except this: https://elementalray.wordpress.com/2014/04/20/the-layering-library-mila-part -2/ The image with the car was rendered with mila in softimage so it *should* work somehow. I tried it this way: www.imagefront.de/tmp/soft-mila.JPG As I understand it, the 'diffuse reflection' with MILA is what we usually call 'diffuse color'. I tried other nodes but it always renders black. Does anyone got the mila shaders to work with Softimage 2015? Thanks and have a nice weekend, sven
Re: Friday Flashback #202
Man, has it really been that long? I have to head that way for work every few weeks and last week I went into the Tim's to grab lunch - #soupsandwich4lyfe On 12 December 2014 at 15:37, Luc-Eric Rousseau luceri...@gmail.com wrote: i bet you didn't look at the pictures before replying On Dec 12, 2014 12:00 PM, Jason S jasonsta...@gmail.com wrote: And perhaps those trying to forget? Still quite a memorable moment for everyone, when death was at the door, not the purolator guy. (I say screw death) On 12/12/14 10:25, Luc-Eric Rousseau wrote: only the guy from purolator would have this particular flashback imho On Dec 12, 2014 9:16 AM, Stephen Blair stephenrbl...@gmail.com wrote: Six years already since we moved out of Softimage HQ http://wp.me/powV4-38G
Re: Fabric update - Rigging Toolbox
Then why do I have to provoke you in order to get an answer after having said you are not going to go into this topic any further ? A classic. It's painful to have a discussion with someone who presses his finger where it hurts, I admit that. But frankly I don't care much about how my comments are perceived, or what peoples think about me for that matter, as I'm dead serious about what I wrote and I know I am dead right. Ask around, re-read this mailing-list archives, I was dead right about the Softimage future when Autodesk bought it - and even before - while most peoples were smiling and naively swallowing Autodesk, Marc Petit and Marc Stevens statements and reinsurance. Today, I know I'm dead right about the future of Fabric Engine if its business model stays that way, despite it is my business or not, despite you like my comments or not, despite you like me or not, despite it is painful to hear it or not. I hope to be proven wrong this time though. RDV here in a few years. Good Luck. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel On 12/12/14 21:02, Paul Doyle wrote: Guy - we actually did some research into the matter when making our decision - including talking to software companies that had successfully built businesses around OSS. Dual-licensing was considered and we decided that it wouldn't work. I am not going to get into the details of it, because frankly it's painful to have a discussion with someone that defaults to 'see? I'm right not to trust you' at every opportunity, along with various snarky comments. Thanks, Paul On 12 December 2014 at 14:08, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: No stress here. Your reasoning is biased by the false assumption (tunnel-vision?) open-source == free, and your are not even listening to the arguments that show otherwise. That's fine with me, and confirms my trust-level. Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 19:49, Paul Doyle wrote: I explained the reasoning, I'm not going to go into this topic any further. On 12 December 2014 at 13:47, Guy Rabiller guy.rabil...@radfac.com mailto:guy.rabil...@radfac.com wrote: But I have the feeling you think open-source automatically means 'free'. Your business is not selling software (I hope), your business is selling licenses. Using a dual-licenses approach, it would be free to use for non-commercial open-sourced projects, but studios would still have to pay licenses for proprietary development. So no change here in terms of business, this could even be transparent for your existing customers. Nothing would change for them and you would get the same amount of money from them. Yet, instead allowing them to distribute free Fabric tools if they choose to, this could perhaps allow them to sell Fabric tools too. Better business model for everyone. While being open-sourced and free for non commercial developments, trust is back and open-sourced communities developments could start. ps: a contract means nothing if a company disappear, I believe I'm not the only one who has experienced that. Cheers, Guy. -- guy rabiller | radfac founder |raa.tel http://raa.tel On 12/12/14 19:01, Paul Doyle wrote: The fact is there are no successful open-source companies in our industry because the numbers don't work. The companies that do open-source in our industry are doing something else as their main business. Our main business is selling software. Typically a software company open-sources if they see an opportunity to build a services business/premium support model around their software - the conversion percentages here are typically 5% of the user base and often much lower. Simply put - our industry is too technical (we don't need no stinking support) and too small (how many studios are there globally above 10 employees?) for that to be viable, we would die. As for trust - that was really my point in my last email. Fabric makes guarantees through our licensing agreements with customers - they don't have to trust what I tell them, they have a contract that gives them what they need. I get that many people feel burned and why that makes a very compelling argument for OSS alternatives. If we felt that we could be successful doing that, then we'd be doing it. There is no moral opposition to the notion of open-sourcing, it's a matter of doing such a thing if and when it makes sense. Right now that's not our position. On 12 December 2014 at 12:33, Guy Rabiller
Re: mib_illum_hair_x?
what I know of it is that is a hair shader based on the Marschner method, and seems to be experimental. I would suggest contacting the mental ray dev team on their forums http://forum.nvidia-arc.com/showthread.php?12921-Maya-2015-new-hair-shader On Fri, Dec 12, 2014 at 11:36 AM, Leendert A. Hartog hirazib...@live.nl wrote: I'm quite possibly looking in all the wrong places, but there seems to be a shader present in Softimage 2015 that doesn't seem to be documented, namely the mib_illum_hair_x hair shader (hiding in the basehair.dll), it's also present in Maya 2015, but documentation seems sparse there also. Am I missing something? Any thoughts on this? Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Friday Flashback #202
Title: CGTalk - 10 reasons to go from MAX to XSI "Still quite a memorable moment for everyone," reffering to "when death was at the door" .. and not the actual Softimage building reception door. Where maybe the future -was- written on the wall. "Those trying to forget" reffering to former employees perhaps trying to forget their old selves. 06-08-2007, 09:13 PM #48 luceric No longer uses this account [...] Feel free to throw your money at the corporate monopolist Autodesk, and continue to get all the advantgous price hikes and one-way relationship it provides. (sigh) On 12/12/14 15:37, Luc-Eric Rousseau wrote: i bet you didn't look at the pictures before replying On Dec 12, 2014 12:00 PM, "Jason S" jasonsta...@gmail.com wrote: And perhaps those trying to forget? Still quite a memorable moment for everyone, when death was at the door, not the purolator guy. (I say screw death) On 12/12/14 10:25, Luc-Eric Rousseau wrote: only the guy from purolator would have this particular flashback imho On Dec 12, 2014 9:16 AM, "Stephen Blair" stephenrbl...@gmail.com wrote: Six years already since we moved out of Softimage HQ http://wp.me/powV4-38G
Re: Fabric update - Rigging Toolbox
*- *we are open to creating a consortium and finding ways to open-source work done there. Obviously there are hooks into Fabric and the concern will be around vendor dependency – however, a lot of that can be addressed in the design of a particular project. We have done deals that give source code access to customers after a certain number of years, and we will work with studios to give that kind of security. http://fabricengine.com/2014/03/fabric-engine-softimage-and-the-vfx-industry/ looks like they have done source code access guy, On Fri, Dec 12, 2014 at 1:18 PM, Guy Rabiller guy.rabil...@radfac.com wrote: Then why do I have to provoke you in order to get an answer after having said you are not going to go into this topic any further ? A classic. It's painful to have a discussion with someone who presses his finger where it hurts, I admit that. But frankly I don't care much about how my comments are perceived, or what peoples think about me for that matter, as I'm dead serious about what I wrote and I know I am dead right. Ask around, re-read this mailing-list archives, I was dead right about the Softimage future when Autodesk bought it - and even before - while most peoples were smiling and naively swallowing Autodesk, Marc Petit and Marc Stevens statements and reinsurance. Today, I know I'm dead right about the future of Fabric Engine if its business model stays that way, despite it is my business or not, despite you like my comments or not, despite you like me or not, despite it is painful to hear it or not. I hope to be proven wrong this time though. RDV here in a few years. Good Luck. Cheers, Guy. -- guy rabiller | radfac founder | raa.tel
Re: MILA shaders in Softimage
Just a head's up, A Quick/dirty (yet cute) fast/accurate GI test from RRay, using a "Tron neon soccer ball" with a NoIcon displacment :D (with light-bouncing/color-bleeding all over the place) On 12/12/14 15:13, Jason S wrote: Hi, while of course Arnold solves all of this in a worry free way, the 5 license min can be quite steep. And while Redshift also features that worry free side (with speed and perhaps more affordability), it's not always as customizable and/or flexible. So as RRay pointed to this post here (also pasted below) on SI-Community, perhaps it may also be of help. Also note that, maybe like with the new easy/fast GI which has proved to be working quite well, at least for diffuse which is the main thing, (indirect secondary Specular having negligible visual contribution anyway) A .dll had to be copied which apparently was a mistake in the SI install script. See Here so perhaps a .dll copy might be in order? Cheers,
RE: MILA shaders in Softimage
Are these MILA shaders in Softimage? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Saturday, December 13, 2014 1:05 AM To: softimage@listproc.autodesk.com Subject: Re: MILA shaders in Softimage Just a head's up, A Quick/dirty (yet cute) fast/accurate GI test from RRay, using a Tron neon soccer ball with a NoIcon displacment :D (with light-bouncing/color-bleeding all over the place) On 12/12/14 15:13, Jason S wrote: Hi, while of course Arnold solves all of this in a worry free way, the 5 license min can be quite steep. And while Redshift also features that worry free side (with speed and perhaps more affordability), it's not always as customizable and/or flexible. So as RRay pointed to this post here http://www.si-community.com/community/viewtopic.php?f=5t=5150p=44185hili t=mila#p44185 (also pasted below) on SI-Community, perhaps it may also be of help. Also note that, maybe like with the new easy/fast GI which has proved to be working quite well, at least for diffuse which is the main thing, (indirect secondary Specular having negligible visual contribution anyway) A .dll had to be copied which apparently was a mistake in the SI install script. See Here http://www.si-community.com/community/viewtopic.php?f=10t=5638p=48361#p48 361 so perhaps a .dll copy might be in order? Cheers,
Re: MILA shaders in Softimage
are they calling this 'fast/accurate'? On Fri, Dec 12, 2014 at 4:04 PM, Jason S jasonsta...@gmail.com wrote: Just a head's up, A Quick/dirty (yet cute) fast/accurate GI test from RRay, using a Tron neon soccer ball with a NoIcon displacment :D (with light-bouncing/color-bleeding all over the place)
Re: MILA shaders in Softimage
@ Sven Actually, not sure Mila shaders were used on the soccer ball, but was to show that new MR features could be accessed at least via string options and maybe some .dll copying (like formerly necessary for ibl shaders) The Mila .dll should be called layering.dll if you want to try. If you're looking for where to get the .dlls, .. rray Post subject: Re: New GI prototype in v2015? Posted: 09 Dec 2014, 15:47 Looks very good for a feature being in experimental mode (not even publicized). I agree diffuse is the main thing (and really fast) .. we can get some specular bounces from the mila shaders. Could be best choice for interiors. Hopefully the right gpu_gi_plugin.dll will be in SP2 (Btw in case someone looks for it, it's in here.) @Steven, apart from the previous comment, "Fast/accurate" was also based on this.. https://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start/ The brute force nature of the technique will provide you with crisp indirect shadows. The image below renders in 18 minutes at 1080HD using a K6000. (All of the following renders and time were rendered at 1080HD before resizing to better fit the webpage at 720HD) On 12/12/14 19:39, Steven Caron wrote: are they calling this 'fast/accurate'? On Fri, Dec 12, 2014 at 4:04 PM, Jason S jasonsta...@gmail.com wrote: Just a head's up, A Quick/dirty (yet cute) fast/accurate GI test from RRay, using a "Tron neon soccer ball" with a NoIcon displacment :D (with light-bouncing/color-bleeding all over the place)
Re: MILA shaders in Softimage
The if like the GI stuff, the .DLL may previously appaear to already be there, so you can rename the old and copy the new. cheers, J On 12/12/14 20:25, Jason S wrote: @ Sven Actually, not sure Mila shaders were used on the soccer ball, but was to show that new MR features could be accessed at least via string options and maybe some .dll copying (like formerly necessary for ibl shaders) The Mila .dll should be called layering.dll if you want to try. If you're looking for where to get the .dlls, .. rray Post subject: Re: New GI prototype in v2015? Posted: 09 Dec 2014, 15:47 Looks very good for a feature being in experimental mode (not even publicized). I agree diffuse is the main thing (and really fast) .. we can get some specular bounces from the mila shaders. Could be best choice for interiors. Hopefully the right gpu_gi_plugin.dll will be in SP2 (Btw in case someone looks for it, it's in here.)
Re: MILA shaders in Softimage
And do let us know how it goes (ideally with an image if you get it to work! :o) ) On 12/12/14 20:30, Jason S wrote: The if like the GI stuff, the .DLL may previously appaear to already be there, so you can rename the old and copy the new. cheers, J On 12/12/14 20:25, Jason S wrote: @ Sven Actually, not sure Mila shaders were used on the soccer ball, but was to show that new MR features could be accessed at least via string options and maybe some .dll copying (like formerly necessary for ibl shaders) The Mila .dll should be called layering.dll if you want to try. If you're looking for where to get the .dlls, .. rray Post subject: Re: New GI prototype in v2015? Posted: 09 Dec 2014, 15:47 Looks very good for a feature being in experimental mode (not even publicized). I agree diffuse is the main thing (and really fast) .. we can get some specular bounces from the mila shaders. Could be best choice for interiors. Hopefully the right gpu_gi_plugin.dll will be in SP2 (Btw in case someone looks for it, it's in here.)
RE: MILA shaders in Softimage
I know about string options in mental ray and I used them. I know of GI options in mental ray and its string options. I think I know quite all of them. To my knowledge there are no string options to just 'activate' MILA shaders in softimage. They should just work with the standanrd mental ray. If I missed something to use them , just let me know. How to wire MILA shader nodes in softimage to get them to work was the only question dude :) sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: Saturday, December 13, 2014 2:31 AM To: softimage@listproc.autodesk.com Subject: Re: MILA shaders in Softimage The if like the GI stuff, the .DLL may previously appaear to already be there, so you can rename the old and copy the new. cheers, J On 12/12/14 20:25, Jason S wrote: @ Sven Actually, not sure Mila shaders were used on the soccer ball, but was to show that new MR features could be accessed at least via string options and maybe some .dll copying (like formerly necessary for ibl shaders) The Mila .dll should be called layering.dll if you want to try. If you're looking for where to get the .dlls, .. rray Post subject: Re: New GI prototype in v2015? http://www.si-community.com/community/viewtopic.php?p=48295#p48295 PostPosted: 09 Dec 2014, 15:47 Looks very good for a feature being in experimental mode (not even publicized). I agree diffuse is the main thing (and really fast) .. we can get some specular bounces from the mila shaders. Could be best choice for interiors. Hopefully the right gpu_gi_plugin.dll will be in SP2 (Btw in case someone looks for it, it's in here http://download.autodesk.com/us/support/files/maya_2015_service_pack_4/mental_ray/mental_ray_Standalone_3_12_1_for_Autodesk_2015_English_Win_64bit.exe .)
Re: MILA shaders in Softimage
i guess i was just balking at the idea of something being fast and accurate which showed some pretty obvious splotches. also a technique which has such limitations... no motion blur, no lens shaders, no cutout opacity, and speculars handled by entirely different (less accurate) engine. carry on :) On Fri, Dec 12, 2014 at 5:25 PM, Jason S jasonsta...@gmail.com wrote: @Steven, apart from the previous comment, Fast/accurate was also based on this.. https://elementalray.wordpress.com/2014/07/29/new-gi-prototype-quick-start /
Re: MILA shaders in Softimage
On 12/12/14 20:57, Steven Caron wrote: i guess i was just balking at the idea of something being fast and accurate which showed some pretty obvious splotches. That's why I mentionned Twas a quick/dirty test to see if it works.. higher sampling yealds splotchless results.. also a technique which has such limitations... such limitations... no motion blur, no lens shaders, no cutout opacity, Whole-heart-idly agree with that, yet it's a prototype, though we could probably at some point copy new non-prototype .dll versions without such limitations. At any of which point a Redshift/GT/SOFTIMAGE combo would always remain a neat option, (unless they get baught and killed because their really good)
Re: MILA shaders in Softimage
On 12/12/14 20:49, Sven Constable wrote: They should just work with the standanrd mental ray. Indeed they should...