Re: Any Dinosaurs Still Lurking?

2018-05-15 Thread Martin Chatterjee
Not sure if I qualify as a dinosaur, but I'm still around. :)

I rarely spend time working Softimage nowadays, but am still glancing over
the thread subjects of the mailing list regularly and read threads that
seem interesting and not too rant'y (if that's a word)

Cheers, Martin

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On Fri, May 11, 2018 at 6:23 PM, Bradley Gabe <witha...@gmail.com> wrote:

> Just curious?
>
> Now that I’m a resident in San Antonio, I was reminiscing about old
> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
> mailing lists, for me at least, were my Facebook before there was official
> social media.
>
> San Antonio still owes me a camera! -- Softimage Mailing List. To
> unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> “unsubscribe” in the subject, and reply to confirm.
>
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Re: SaveSceneAs strange behaviour

2017-03-01 Thread Martin Chatterjee
Hey Tim,

I just checked, and SaveSceneAs works as expected on my side.

The only scenario I can think of where this might happen is if your
compiledPath is either illegal or does not point into a valid Softimage
project.
But if I understood you correctly that can not be your issue as the Save
Dialog opens in the correct target folder and also lets you save
successfully, right?

If you just execute those two lines directly from the Script Editor does it
also behave in the same way?


Cheers, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Mar 1, 2017 at 12:11 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
wrote:

> Hi, I had a script that would compile a filepath and run a SaveSceneAs
> command with that filepath correctly parsed.  It used to be that the
> command in the script would save with the correctly and the PPG used to
> generate the filepath would close. Now however when I run the
> Application.SaveSceneAs() command, I get a file pop-up opening on the
> correct directory with the correct name. This is really frustrating because
> I already know the location and the name and I just want it to save, I
> shouldn't need to reaffirm this.
>
>
> What's strange is this script didn't use to do this before, it would work
> correctly and just save. Any ideas what's going on?
>
>
> sCompiledPath = "...\\sceneName.scn"
>
> Application.SaveSceneAs(sCompiledPath, 0)
>
>
> Regards,
>
>
> Tim
>
>
>
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Re: Maya with Softimage 2016 - license questions

2016-11-01 Thread Martin Chatterjee
Thanks Maurice, that's great to hear.

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Tue, Nov 1, 2016 at 2:38 PM, Maurice Patel <maurice.pa...@autodesk.com>
wrote:

> I have an update.
> The support person is incorrect. There is an exception for Softimage. Our
> backend systems were  modified recently and the exception was not migrated
> to the new system creating the problem. Since the system no longer reflects
> the exception support is just giving you a standard response.  We are
> trying to figure out a way to fix this at the moment. There is a workaround
> path apparently I am also trying to get details on that. Will keep you
> posted
> maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of xabian dreiD
> Sent: Tuesday, November 01, 2016 9:30 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Maya with Softimage 2016 - license questions
>
> hey martin,
>
> thanks for sharing your experience! i bought the maya softimage bundle
> mainly because of softimage and the maintenance plan because i thought its
> nice mayabe to migrate to mayalater  and also to have the possibility to
> use previous versions of softimage.. but after another contact with
> autodesk support it seems they making really no difference between maya and
> softimage versions:
>
> "The software you're trying to activate remains not eligible for use.
> In regards to our upgrade policy, as newer versions of the software are
> released, the older ones become not eligible, using your example, by next
> year you would have the right to the newest version of Maya with Softimage,
> and indeed, the 2014 would not be available for use as it is now.
> I can't be certain of what happened to the other user you mentioned,
> perhaps if you manage to get in touch with him he can explain exactly how
> he managed to activate the software."
>
>
> i wonder what will happen if i cancel my subscription now? will i hold
> maya 2017 and also softimage 2016 (2015R2)? my reseller said these where
> perpetual licenses i can use forever!
>
> i hope also maurice can maybe help to get my 2013 activated and clarify
> these questions!?
>
> 2016-11-01 10:04 GMT+01:00 Martin Yara <furik...@gmail.com<mailto:fur
> ik...@gmail.com>>:
> AFAIK, and that's what I could understand from my experience with SI 2013,
> it means 3 versions previous to their latest series, being that 2017 and
> soon to be 2018. It doesn't matter what is the latest Softimage version.
>
> So in 2019 (I think 2015R2 would still be in the 2015 group)  you won't be
> able to use Softimage at all if you haven't activated your licenses yet,
> not without your reseller doing some magic for you at least.
>
> I hope Maurice can do something for you.
>
> btw, If you haven't activated your 2014 license, do it now.
>
> Martin
>
> On Tue, Nov 1, 2016 at 5:56 PM, xabian dreiD <xabia...@gmail.com xabia...@gmail.com>> wrote:
> Hmmm, that is interesting... but also strange, because the subscription
> contract says its allowed to use the last 3 versions.
> The funny thing is the last Softimage version  in my Autodesk Account is
> 2016, which is 2015 R2 in reality :)
> [Inline-Bild 1]
> So 3 versions back would be 2013 and my account also offers me the
> possibility to download 2013 and clearly says: "Your contract includes
> access to this products"
>
> [Inline-Bild 2]
>
> But the support says i'm now on Maya with Softimage 2017 and 3 version
> back will be 2014. But this is only for Maya in my opinion because there is
> certainly no Softimage 2017. So next year we also would not be allowed to
> use 2014 and one year later not 2015 and one more not even 2016 (which is
> 2015 R2) ???
>
> 2016-11-01 2:37 GMT+01:00 Martin <furik...@gmail.com<mailto:fur
> ik...@gmail.com>>:
> I had a similar problem with SI2013 in May this year.
> It took a few days but my reseller managed to get me those licenses after
> the 3 years period but explained me that normally, you need to activate
> your licenses before the 3 years expiration.
>
> Martin
> Sent from my iPhone
>
> 2016/11/01 1:50、Maurice Patel <maurice.pa...@autodesk.com maurice.pa...@autodesk.com>> のメッセージ:
>
> > Hi, I am not sure what is going on and will look into this at our end
> (Autodesk) too.
> > maurice
> >
> > Maurice Patel
> > Tél:  514 954-7134<tel:514%20954-7134>
> > Cell: 514 242-6549<tel:514%20242-6549>
> >
> > From: softimage-bo

Re: SI on Windows 10 with anniversary update not working anymore?

2016-10-27 Thread Martin Chatterjee
Hey Stephan, long time no see!  :)

Sorry, no further help from my side except that I can confirm that
everything still works on my side on Windows 10 with exactly your
build. ( Version
1607, Build 14393.321)

Cheers, -M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Thu, Oct 27, 2016 at 12:51 PM, Stephan Haitz <sha...@3d-agenten.de>
wrote:

> Ok thx for reply...
>
> strange, as I tested this on another Computer... I have to investigate
> further...
>
> my Win: Version 1607 (Build 14393.321)
>
>
>
> Am 27.10.2016 um 12:36 schrieb Mirko Jankovic:
>
> never mind found it
>
> Press *Win+R.*
> Type *winver*
> *. Press *Enter:
>
> Yes got anniversary and still works fine. So doesn't seems to be windows
> issue?
>
> ᐧ
>
> On Thu, Oct 27, 2016 at 12:34 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> Hmm everything still works here... btw where to check exactly if I
>> actually got that update for win 10 or not?
>> ᐧ
>>
>> On Thu, Oct 27, 2016 at 12:33 PM, Stephan Haitz <sha...@3d-agenten.de>
>> wrote:
>>
>>> #Excuse for Repost, wrong thread...
>>> Hi List,
>>>
>>> If I am right Softimage 2015 SP2 won´t start on actual Windows 10 +
>>> anniversary update anymore. Tested on my Workstation and my Notebook. On
>>> Startup I get a "Failed to save scene before system failure". Visual
>>> Studio Debugger says something with combase.dll, dont know if relevant,
>>> I am not a developer...
>>>
>>> Can somebody confirm this issue? Any workarounds other then back to Win
>>> 7/8?
>>>
>>> Reinstallation didn´t help...
>>>
>>> This moment came faster than expected...
>>>
>>> Greets
>>>
>>> Stephan
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
>
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>
>
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Re: Wiki EOL soon

2016-09-13 Thread Martin Chatterjee
I thought, Matt Lind had offered to host it?

Matt, would you still be up for it?

Thanks, Martin

On Thu, Aug 18, 2016 at 10:51 PM, Matt Lind <speye...@hotmail.com> wrote:

> Addendum:
>
> I recently renewed my web hosting for 3 more years.  I can host the
> softimage wiki if a package and installation instructions are provided as
> the disc space and traffic are well within my hosting plans limits.
>
>
> Matt
>



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Re: PyQtForSoftimage Examples "Out of present range" error

2016-07-01 Thread Martin Chatterjee
Hey Steven,


> *Are you setup to compile the C++ part of the plugin on Windows 10? If you
> could do that and replace the one in the workgroup and see what happens
> that would be great.*
>

I gave it a quick try yesterday night. I built the plugin with VS 2012
against Soft 2015 R2-SP2 and QT 4.8.5, and it errors out as well.

I guess I'll bow out of this now as Takayoshi seems to have sorted it out
already. :)

Cheers, Martin

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Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-30 Thread Martin Chatterjee
> * To get the "internal" Python back, you'd have to delete the "PYTHONHOME"
> environment variable again...*
>

Yeah of course, I get that.

But as far as I remember (it's been a few years since we've actually done
that facility-wide) having to set PYTHONHOME was not a requirement for
using an external Python inside Soft.

Apparently now you have to manage setting the environment variable and
setting a softimage preference in sync for this to work...

-M


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Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-30 Thread Martin Chatterjee
Hi Leendert, hi Steven,


* Did you try creating and setting the environment variable "PYTHONHOME" to
> the path of your "external" Python?*
>


Oh, is that supposed to be necessary? Having to set that sort of defies the
usefulness of the Soft preferences checkbox, doesn't it?

*Anyway, I gave it a try:*

a.) With PYTHONHOME set to my external Python and 'use external Python' *off
*I don't have Python support at all anymore inside Soft.

b.) But with PYTHONHOME set to my external Python and 'use external
Python' *on
*I can sucessfully use my external Python inside Soft.
 ( verified by calling *import os; LogMessage(os.__file__) *
)




*Now that I have that part up and running I did:*

a.) install *PySide 1.2.2 *into my external Python (verified by running   *from
PySide.QtCore import **   in a standalone Python shell)

b.) verify that Pyside can be imported inside Softimage (again verified by
running   *from PySide.QtCore import **   in the Script Editor)

c.) installed* PyQtForSoftimage_beta6.xsiaddon* into a fresh workgroup, and
restarted Soft.

d.) After startup verified that there are no errors on load, checked the
Plugin Manager to make sure that all plugins got loaded without errors

e.) Called *Application.ExampleDialog().*


*This fails with this error on my side as well:  *

*# ERROR : Traceback (most recent call last):*
*#   File 

Re: PyQtForSoftimage Examples "Out of present range" error

2016-06-30 Thread Martin Chatterjee
Hi Steven,

> *To anyone else listening... has anyone gotten PyQtForSoftimage working on
> Windows 10? If so what is your configuration... Softimage version, python
> version, pyqt or PySide version, etc.*
>

I've got one relatively new box on Windows 10 Pro and just gave it a try.

I can confirm that on my side Softimage does already crash on start up when
trying to use the external python at all. This is without PySide or the
PyQtForSoftimage addon involved.

Windows 10 Pro
Softimage 2015 R2 SP2
Python 2.7.11 x64
PyWin32 Build 220
No PySide/PyQT installation


Unfortunately I don't have the time right now to try to hunt down a
potentially working set of software versions, just wanted to give you a
heads up.

Thanks, -M

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Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread Martin Chatterjee
Hey there Tim,

what Softimage version are you using?

AFAIK the Reinterpret Location node has been broken in 2015, but supposedly
got fixed in 2015 SP2.  Maybe that's the reason?

Cheers, Martin

--
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[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Feb 3, 2016 at 2:10 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
wrote:

> Hi, I'm little stumped with this behavior in ICE. I'm using a static
> version of a mesh to pick up and store curve tangencies. I then use the
> reinterpret location node to grab the stored vectors on an animated copy of
> the mesh. This works as expected and I see the vectors have translated
> nicely. However If I emit particles from the animated mesh and grab the
> tangency data from the emit location, the vectors don't show up
> 'correctly'. It's as if it's reading the tangency from the initial static
> mesh, or something like that.
>
> Has anyone got any ideas what's going on?
>
> Dropbox image:
> https://www.dropbox.com/s/nmomf3jkg2r81d8/VectorsAlign.jpg?dl=0
>
> Regards,
>
> Tim
>
> p.s Sent again with dropbox link instead of attachment
>
>
>
>


Re: What's going on here? (Vectors in ICE)

2016-02-03 Thread Martin Chatterjee
Hey Tim,

yeah, I'd like to suggest storing your vectors in PointReference mode.

You can think of PointReferenceFrame as the local coordinate system of the
vertex:  Y being the normal direction and X pointing towards the first
neighbor vertex.

If you select a vertex of a polygon mesh, enter the Translate tool and
switch to "Local" then that's the coordinate system represented by
PointReferenceFrame.


*So, try something like this for storing :*

YourVectorPerPoint   >
 MultiplyVectorByMatrix  ---> SetData(self.crvTanAvg)
  /
GetData(self.PointReferenceFrame) >  Invert -/



*And then this for retrieving and applying:*

GetClosestLocation --->  GetData(crvTanAvg)  -->
 MultiplyVectorByMatrix  ---> SetData(self.tmp)
/
  GetData(self.PointReferenceFrame) ---/



Cheers, -M


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Feb 3, 2016 at 5:53 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
wrote:

> Hey Dan, all the animation is point cache based so I don't think that's
> it. Could there be a work around with the "Point Reference Frame" node? I'm
> not using it but I have seen other compounds that have. Paul Smith's "Cage
> Strands" for example, does something similar and uses it. I've never used
> it before so I'm little in the dark about what it's doing.
>
> Cheers,
>
> Tim
>
> --
> From: danyarg...@gmail.com
> Date: Wed, 3 Feb 2016 16:46:10 +
> Subject: Re: What's going on here? (Vectors in ICE)
> To: softimage@listproc.autodesk.com
>
>
> Hey Tim,
>
> If I'm not mistaken, you should be multiplying the re-interpreted vectors
> by the global transformation matrix of the re-interpret target object.  Or
> perhaps just it's rotation matrix...
>
> DAN
>
>
>
> On Wed, Feb 3, 2016 at 4:40 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
> wrote:
>
> Hi Martin, 2015 SP2. The node no longer crashes which is good, but I have
> that behaviour still. I even checked in an older version and it happens
> there too.
>
> Cheers,
>
> Tim
>
> *From:* Martin Chatterjee <martin.chatterjee.li...@googlemail.com>
> *Sent:* Wednesday, February 03, 2016 5:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: What's going on here? (Vectors in ICE)
>
> Hey there Tim,
>
> what Softimage version are you using?
>
> AFAIK the Reinterpret Location node has been broken in 2015, but
> supposedly got fixed in 2015 SP2.  Maybe that's the reason?
>
> Cheers, Martin
>
> --
>Martin Chatterjee
>
> [ Freelance Technical Director ]
> [   http://www.chatterjee.de   ]
> [ https://vimeo.com/chatterjee ]
>
> On Wed, Feb 3, 2016 at 2:10 PM, Tim Bolland <tim_boll...@hotmail.co.uk>
> wrote:
>
> Hi, I'm little stumped with this behavior in ICE. I'm using a static
> version of a mesh to pick up and store curve tangencies. I then use the
> reinterpret location node to grab the stored vectors on an animated copy of
> the mesh. This works as expected and I see the vectors have translated
> nicely. However If I emit particles from the animated mesh and grab the
> tangency data from the emit location, the vectors don't show up
> 'correctly'. It's as if it's reading the tangency from the initial static
> mesh, or something like that.
>
> Has anyone got any ideas what's going on?
>
> Dropbox image:
> https://www.dropbox.com/s/nmomf3jkg2r81d8/VectorsAlign.jpg?dl=0
>
> Regards,
>
> Tim
>
> p.s Sent again with dropbox link instead of attachment
>
>
>
>
>
>
>
>


Re: Plugin cached?

2015-12-11 Thread Martin Chatterjee
Hey Dan, hope you're well!


Well, I usually get the handle on both the Property itself and the Layout
and then pass those to my method:

*oProp = PPG.Inspected[0]*
*oLayout = PPG.PPGLayout*
*buildPPGLayout(oProp, oLayout)*

The other thing I noticed is that your itemsComboArray initialisation has
been missing the corresponding integer values, it should be something like
this:

*itemsComboArray = ["ItemA", 0, "ItemB", 1, "ItemC", 2]*


Here's a pastebin link to a version that's working on my side:
http://pastebin.com/CvT5VmE6



Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Fri, Dec 11, 2015 at 11:08 AM, Dan Yargici <danyarg...@gmail.com> wrote:

> OK, I'll admit I'm little wet behind the ears when it comes to this sort
> of thing.
>
> Could someone explain why I get a "# NameError: global name 'PPG' is not
> defined" error with this test property.
>
> http://pastebin.com/Z0YYSVbs
>
> Many thanks,
>
> DAN
>
>
> On Fri, Dec 11, 2015 at 12:14 AM, Stephen Blair <stephenrbl...@gmail.com>
> wrote:
>
>> Plugins are cached (right click one in the Plugin Manager).
>>
>> And there's a cache of PPG layouts.
>>
>> Never had the global PPG not defined problem.
>>
>> On Thu, Dec 10, 2015 at 4:54 PM, Dan Yargici <danyarg...@gmail.com>
>> wrote:
>>
>>> I have been tearing my hear out for hours now while working with a
>>> plugin not knowing if I'm seeing the updates I've been making.
>>>
>>> It's total voodoo.  Sometimes when I reload, all is well, sometimes I'll
>>> break something on purpose to be certain that it's reloading/updating
>>> correctly only to find that it actually isn't and it still works despite
>>> the fact that I broke *hard coded paths*!
>>>
>>> I just thought I'd finally got this thing nailed and then restarted Soft
>>> only to find it was broken again!
>>>
>>> What's puzzling me is that accessing PPG from the plugin seems to be
>>> intermittent (it complains that no global 'PPG' has been defined) and also
>>> sometimes it won't fire the callbacks like OnChanged.
>>>
>>> Anyone else experienced this behaviour?
>>>
>>> Tried on 2013_SP2 and the trial for 2015_SP2, both the same.
>>>
>>> Cheers,
>>>
>>> DAN
>>>
>>
>>
>


Re: SP2???

2015-09-25 Thread Martin Chatterjee
Hi Hsiao Ming,

that's great news.

Could you please confirm that the *"Reinterpret Location"* compound bug has
been fixed for the upcoming SP2?

As far as I'm concerned this is probably the most critical 2015 bug out
there and we are keen on getting that one solved.

Thanks in advance,

Martin


--
       Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Thu, Sep 17, 2015 at 8:19 AM, Hsiao Ming Chia <
hsiao.ming.c...@autodesk.com> wrote:

> Yes, there is another one coming soon.
>
> Thanks,
> Hsiao Ming
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi .
> Sent: Thursday, September 17, 2015 2:19 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: SP2???
>
> I'm waiting for that too. Please AD, do it. 2015 SP1 has a few things to
> fix. :)
>
> On Wed, Sep 16, 2015 at 5:46 AM, Leendert A. Hartog <hirazib...@live.nl
> <mailto:hirazib...@live.nl>> wrote:
> I might have missed the announcement, if so, sorry, but can we still
> expect a Softimage 2015 Service Pack 2 and if so, when will it be released?
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com<http://si-community.com> &
> xsiforum.de<http://xsiforum.de>
>
>


Re: End of the ride

2015-05-13 Thread Martin Chatterjee
All the best to you, Graham!

Cheers, -M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, May 13, 2015 at 11:50 AM, Martin Yara furik...@gmail.com wrote:

 I haven't had the pleasure to meet you in real life, but it is really sad.
 I've always enjoyed your posts and discussions in different forums and
 emails. Always helpful, cool and calm even when you were being attacked by
 angry softies.

 Thanks for all these years, and good luck.

 Martin

 On Wed, May 13, 2015 at 12:50 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 That's how legends retire: when they are on top. What more can I say? I
 really wish you the best and that you may continue inspire people on the
 path you choose (hopefully fabric engine) hhehhh..
 Cheers.
 On May 12, 2015 6:00 PM, Graham Bell bell...@gmail.com wrote:

 I hadn't wanted to make any kind of announcement, but reading Stephens
 latest Flashback thread and the discussions on where peoples journey with
 Softimage first started, it's kinda made me realise that mine has basically
 ended.
 And as I'm posting here, I didn't want to fly under false colours, so to
 speak.

 As of the start of this month, I'm no longer at Autodesk, The bloodline
 of european Softimage AE's from Ben, Chinny, and James, to myself has now
 ended.

 Perhaps it's time to start earning an honest living again. lol :-)





Re: Self installing Prop survive New Scene

2015-03-23 Thread Martin Chatterjee
Hey Eric,

here's what I would try: (brainstorming alert - I've never done this myself
this way... :) )

Inside your custom property implementation I'd implement an onChanged()
callback that collects all relevant parameter values, serializes them into
a json string and stores this string outside your scene (either store it
in a custom preference, or just dump it to a text file in the user folder)

Then I'd implement events that ensure that your CustomProperty is always
present on the ActiveSceneRoot (onStartup, onEndSceneOpen, onEndNewScene,
...)
After ensuring the presence of your CustomProperty instance these events
would load back your json string and update the Property accordingly.

Cheers, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Mon, Mar 23, 2015 at 4:07 PM, Eric Thivierge ethivie...@hybride.com
wrote:

 Hello,

 Was wondering if there is a way to have a self installing property survive
 a New Scene call. Typically I attach it to the Scene Root but that won't
 survive a New Scene call.

 I have a UI that I would like to save the state of over a new scene call.

 Anyone have a trick for this?

 Eric T.




Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
Hi,

thanks for the Service Pack. However I can't stop myself from commenting on
this:




 * Side-by-side installation won't be possible anymore with 2015. Since the
 SP1 is a full installer, 2015 has to be uninstalled first before it can be
 applied.*


Ahem... Softimage Service Packs have _always_ been full installers and it
was always possible to install them side-by-side. It should simply install
into *Autodesk/Softimage 2015 SP1.*

IMO everything else makes it borderline impossible to do a roll out in a
production environment. I'm having a hard time understanding why the effort
was made to change this installation behaviour at all.



 * We could provide a patch installer that will update in-place.*


Yes, please. This is absolutely needed.

Thanks, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]
nbsp;]



 Thanks,
 Hsiao Ming

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Wednesday, December 03, 2014 4:15 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Service Pack 1 available

 It was announced with the 2015 release. I thought you could update in
 place though...

 Eric T.

 On Tuesday, December 02, 2014 3:12:26 PM, Leendert A. Hartog wrote:
  While we're at it could someone  in-the-know perhaps comment on the
  following (from the readme)?
  Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage
  2015 is available on your machine, uninstall it before running the
  Softimage 2015 SP1 installer.
  That sounds like a drastic change this late in the game...
 
  Greetz
  Leendert
 




Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
All right, now I'm completely puzzled... Jill, Hsiao, could you please help
me out here?


1.) If it indeed installs into it's own separate folder what is the
motivation/reason in making us uninstall 2015 first?

2.) Also it was suggested that a patch installer might be provided in the
future. How on earth should this work when the SP1 install happens in a
unique directory in the first place?


I might be wrong here - but my gut feeling here is that the only reason for
this messy situation might be compatibility with / conforming to the
Autodesk Application Manager...

Please let us find a pragmatic solution for this mess.

Due to the EOL this is just about this Service Pack and hopefully one or
two more.

That's it.

Conforming to the Autodesk Application Manager workflow shouldn't be a high
priority in this situation. No need to change fundamentals so late in the
game.

Thanks, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Dec 3, 2014 at 11:54 AM, Jens Lindgren jens.lindgren@gmail.com
wrote:

 Just installed it and SP1 is indeed installing to it's separate folder. So
 why do we have to remove 2015 then?
 It doesn't make any sense at all.

 /Jens

 On Wed, Dec 3, 2014 at 11:51 AM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 from the readme file:
 Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage
 2015 is available on your machine, uninstall it before running the
 Softimage 2015 SP1 installer.





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren
 *Sent:* Wednesday, December 03, 2014 11:15 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Service Pack 1 available



 Just trying to install on Windows here and the installation program tells
 me it can't install SP1 because there is a version already installed :(

 Is this just a screwed up fix because Autodesk Application Manager goes
 haywire if it finds two separate versions of Softimage 2015?



 /Jens



 On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia 
 hsiao.ming.c...@autodesk.com wrote:

 My apologies too.

 The link went live last night(SG time) unintentionally ☹
 We had planned to do a final check on the links before making it public.
 Good news is that the link checks out fine and you can start downloading
 and installing the SP1.
 We will get the date on the download page amended to Dec 02.

 Please feel free to post here or send me an email if you notice any
 issues:
 hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

 Hsiao Ming

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
 (Contractor)
 Sent: Wednesday, December 03, 2014 5:56 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Service Pack 1 available

 Sorry guys,
 I was trying to get confirmation on a couple of details before this went
 live. I’m waiting for a response from Singapore. Hopefully will have more
 info by tomorrow.

 Jill

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
 Sent: December-02-14 4:43 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Service Pack 1 available

 That’s a great fix! I guess it would be good to get these little details
 all documented.. yet again, communication issues. -_-

 -Draise




 --

 Jens Lindgren

 

 VFX Supervisor  Lead TD

 Magoo 3D Studios http://www.magoo3dstudios.com/




 --
 Jens Lindgren
 
 VFX Supervisor  Lead TD
 Magoo 3D Studios http://www.magoo3dstudios.com/



Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
Hi Luc-Eric,




 *(...) as usual you can install SP1 on one machine, and just copy the
 whole folder to another machine and use runonce.bat to update the registry.*


So copying the folder plus running *runonce.bat *really is the _full_
equivalent of a normal install? (provided that all dependencies like
redistributables, ... are already present, of course)

Cool, I wasn't aware of that - I always assumed there was something else
going on during install besides file copying and invoking that .bat file.

Thanks for that info, that's really helpful.

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Service Pack 1 available

2014-12-03 Thread Martin Chatterjee
Great, thanks! That's really helpful.

Cheers, -M
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Wed, Dec 3, 2014 at 10:28 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

 install does a lot more, but if you already have 2015 installed, just
 copying SP1 over and registering it will work.

 note: you can do these steps on a single machine:
 copy softimage 2015 folder to softimage 2015.old,
 uninstall 2015, install 2015 SP1, copy the 2015.old back, do a
 runonce.bat on 2015 and now you have both build installed on your PC.

 On Wed, Dec 3, 2014 at 4:27 PM, Martin Chatterjee
 martin.chatterjee.li...@googlemail.com wrote:
  Hi Luc-Eric,
 
 
  (...) as usual you can install SP1 on one machine, and just copy the
 whole
  folder to another
  machine and use runonce.bat to update the registry.
 
 
  So copying the folder plus running runonce.bat really is the _full_
  equivalent of a normal install? (provided that all dependencies like
  redistributables, ... are already present, of course)
 
  Cool, I wasn't aware of that - I always assumed there was something else
  going on during install besides file copying and invoking that .bat file.
 
  Thanks for that info, that's really helpful.
 
  Cheers, Martin
  --
 Martin Chatterjee
 
  [ Freelance Technical Director ]
  [   http://www.chatterjee.de   ]
  [ https://vimeo.com/chatterjee ]
 



Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Martin Chatterjee
Francois,

I agree - and for exactly this reason I never drag-and-drop in the explorer
to change hierarchy.

Instead I use these shortcuts: (much faster and less error-prone)

*' / ' -- middle click *to parent* current selection* under *clicked-on
item*
*' / ' -- left click *   to parent *clicked-on item* under *current
selection*
*' Ctrl + / '  * to un-parent current selection

Works great for me - plus this also works consistently in the Schematic
View.

(yes, I am one of those 5 users left that make heavy use of the Schematic
View...)

Cheers, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Fri, Nov 28, 2014 at 7:03 PM, Francois Lord flordli...@gmail.com wrote:

  No, I'm talking about the way Softimage does it. You can just drag and
 drop objects around to change the hierarchy. I would prefer if you had to
 press a key to be able to mess with the parenting by drag and drop.


 On 28-Nov-14 12:19, Peter Agg wrote:

 'p' should do it, or are you after something else?

 On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote:

  However, I would prefer to have a shortcut key pressed to be able to
 reparent things in the explorer. Right now, it's too easy to mess a
 hierarchy when selecting an object and slipping the mouse too much. You
 don't even realize you did it.


 On 26-Nov-14 05:39, adrian wyer wrote:

  Eric hit most of the salient points, however one thing i would add is
 selection modes



 it's massively intuitive and productive being able to select a hierarchy
 with middle click



 add to this the drag and drop features in the softimage explorer (for
 both parenting and copying materials/properties) and you can do a huge
 amount of work with minimal clicks



 a








Re: softimage 2015 heads up

2014-11-27 Thread Martin Chatterjee
Jill, thanks that's great to know.

Rob, Sehsucht has also started using 2015 in production a few months ago
and so far there are no complaints.

Also I have been working on a few very ICE-centric jobs in 2015 during the
last months and I've got to say that the new improvements in ICE have
really put my workflow speed on steroids.

I'm not talking about fancy new nodes or tools - but the amount of clicks,
aiming and mouse movement needed to create and wire up a graph has
decreased by a _huge_ factor due to the tab workflow and the naming
auto-completion.

So from an ICE centric point of view I'd love it if I'd never have to go
back to an older version of Soft... :)

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Thu, Nov 27, 2014 at 10:21 AM, Jens Lindgren jens.lindgren@gmail.com
 wrote:

 Just wanted to tell that I've been running Soft 2015 for at least 6 months
 now and it has been working well.

 /Jens

 On Thu, Nov 27, 2014 at 6:29 AM, Angus Davidson angus.david...@wits.ac.za
  wrote:

 Great. Thanks

 On 2014/11/27, 7:16 AM, Jill Ramsay (Contractor)
 jill.ram...@autodesk.com wrote:

 We are targeting first week of December for first customer download.
 Would have been sooner but we found a last-minute regression.
 
 Hope this helps,
 Jill
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill
 Ramsay
 (Contractor)
 Sent: November-26-14 6:56 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: softimage 2015 heads up
 
 Sorry, stand by and I will try to get you a more accurate ETA. No
 opaqueness intended!
 
 Jill
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephan
 Haidacher
 Sent: November-26-14 6:24 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: softimage 2015 heads up
 
 s, when is it coming, Autodesk? a tiny bit more transparency wouldn't
 hurt.
 
  --stephan
 
 
 

 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font
 face=arial,sans-serif size=1 color=#99span
 style=font-size:11px;This communication is intended for the addressee
 only. It is confidential. If you have received this communication in error,
 please notify us immediately and destroy the original message. You may not
 copy or disseminate this communication without the permission of the
 University. Only authorised signatories are competent to enter into
 agreements on behalf of the University and recipients are thus advised that
 the content of this message may not be legally binding on the University
 and may contain the personal views and opinions of the author, which are
 not necessarily the views and opinions of The University of the
 Witwatersrand, Johannesburg. All agreements between the University and
 outsiders are subject to South African Law unless the University agrees in
 writing to the contrary. /span/font/td
 /tr
 /table





 --
 Jens Lindgren
 
 VFX Supervisor  Lead TD
 Magoo 3D Studios http://www.magoo3dstudios.com/



Re: Playback Issue [continued]

2014-09-22 Thread Martin Chatterjee
Hi Tim,

I don't think I can repro - could you please describe what exactly is
happening on your side?

Over here your scene plays back with either 220 fps (no vsync)   or with
stable 60 fps (vsync enabled).

I left it running for a few minutes and could not find any noticeable
slowdown or increase in memory consumption...

What is happening on your machine?

Cheers, -M



--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]

On Mon, Sep 22, 2014 at 3:51 PM, Tim Bolland tim_boll...@hotmail.co.uk
wrote:

 Hi Sorry for the double post, I have attached a scene which demonstrates
 the effect. When we loop through the animation we occasionally get a
 stuttering effect and a noticeable slowdown. It doesn't seem to be memory
 related, at least the process manager states the ram is constant. Changing
 v-Sync didn't fix the problem either.

 I wonder if it's hardware related? We are using HP Z420 machines (Quadro
 4000 graphics card, Xeon CPU E5-1620  @ 3.6GHz )

 Is anyone else able to recreate this? it seems to only effect 2015.

 Regards,

 Tim


 https://www.dropbox.com/s/qt3k414dwleyq9d/DB_layout_01_anim_speed_test_v01__rk.scn?dl=0



Re: Spam:RE: An Open Letter to Carl Bass

2014-03-25 Thread Martin Chatterjee
Hi Chris,

Couldn't have phrased it better than Angus.

+1

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Tue, Mar 25, 2014 at 3:01 PM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Hi Chris

  I can understand all of the business reasons for the EOL of Softimage.

  With one caveat

  I do however believe it was actively accelerated by the resellers who
 pushed Maya to everyone. I have detailed on so-community how you virtually
 had to threaten them to get them to sell Softimage.

  The damage being done however. Softimage was always going to bow out.
 That surprisingly I don't have an issue with. All things have their lifesapn

  What I do have an issue with was how it was Managed

  SEC rules not withstanding Autodesk was woefully unprepared for the
 implementation of this decision.

  There was no understanding that on the commercial side 2 years was
 really not enough time to migrate pipelines and retrain people. (Thank
 fully now somewhat addressed)

  There was no understanding just how badly this would affect the
 education sector. This has caused serious havoc which hasn't been addressed
 at all.

  There was no plan announced with the eol as to what measures would be
 put in place to help people through the transition.

  You  were trying to replace a proven tool (ICE) with on that is only in
 the first stages of its release. (softimage should have only been EOL after
 Bifrost internals are opened up)

  When we queried things at the announcement we got very little feedback
 at all. It was only once the Anger became very visible that things started
 changing and to me that is unacceptable.

  There should also be no reason why you can't EOL Softimage in the same
 way that you are currently doing with toxic. At least that would go some
 way to repair the damage that your decisions have made.

  Kind regards

  Angus (Educator)











   From: Chris Vienneau chris.vienn...@autodesk.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Tuesday 25 March 2014 at 3:35 PM
 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Subject: Spam:RE: An Open Letter to Carl Bass

   doh first sentence mistake Bought by Microsoft
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Chris Vienneau [
 chris.vienn...@autodesk.com]
 *Sent:* Tuesday, March 25, 2014 9:34 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: An Open Letter to Carl Bass

   HI Emilio,



 I think that now you have heard from Carl I think I will weigh in here and
 what I am writing comes from having been in and around softimage for twenty
 years as I grew up in Montreal and came onto the tech scene around 1993
 when Softimage was on fire and right before it got bought by Autodesk.
 There is no doubt that Softimage starting in 1986 had the early lead in
 animation software and when I started at Discreet Logic even had a claim on
 Flame code with Eddie. Microsoft was a crazy rising star at that point and
 bought them up as all entertainment tools were sold on big ass SGI systems
 which almost killed me once or twice. They wanted to have a team to build
 out pro tools on windows at all costs. That was when Sumatra (1996) was
 started and many of the early decisions made then to highly leverage
 windows only tech was one of the biggest handicaps that this new code base
 developed around when Maya developed from an IRIX base. Maya started to
 appear in the late 90s and started to gain a lot of traction as people did
 not see the movement they wanted and many were scared by the windows
 direction. Given that 80% of work in film revolves around 20-30 companies
 that were around back then it is pretty easy to see how losing many of
 those customers back then can have a big impact now as the hundreds of
 companies that make up the film/vfx world mostly spawned from people coming
 from those original seed fx companies. And yes people built their own tools
 on top of Maya but back in 1998-1999 there were not that many tools period
 in either Sumatra or Maya except that Maya had a great API to build tools
 upon so it started to take off.



 As the transition to Avid happened the product and team were focused on
 the Digital Studio and more television workflows. They wanted to have a
 full suite around the media composer with DS and Soft being the poster
 children for a full post production workflow. Avid like many of us got hit
 really hard in the 2001 crash and if you want to read a great article on
 what happens when companies don't constantly re-invent themselves this is
 it: http://www.forbes.com/fdc/welcome_mjx.shtml . While 3dsmax continued
 down the path of being 3500$ and building a monster library of plugins Maya
 and Softimage fought customer by customer from 2002 to 2006. Maya was
 bought

Re: Softimage user migrating to Maya

2014-03-21 Thread Martin Chatterjee
*On Fri, Mar 21, 2014 at 3:17 AM, Steven Caron car...@gmail.com
car...@gmail.com wrote:*

 *thank you for posting this, i was struggling whether i should post
 something like this. i am just marking most threads as 'read' now because i
 can't follow and the attitudes make me not want to follow.*


Yeah, my thoughts exactly...

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Mar 20, 2014 at 7:11 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 One simple post or comment I have no issues with, nor I think one has to
 have a pedigree to post here, but when literally 80% of one's posts are
 outbursts of insults and whining post EOL, and of that the absolute
 totality is purely destructive and uninformed, I take issue with it,
 because it ruins the list as a resource for me and many others who are
 being silent about it and simply abandoned discussion, or even unsubscribed.

 This place has been a significant part of the professional network many
 of us have built over much longer than just the last few weeks of turmoil,
 and if AD is solely to be blamed for upsetting people with a hamfisted and
 mismanaged move, the people have to take responsibility for making the
 community itself poisonous and useless to others, like me, who would still
 like to use it for something more useful than posting amateurish rants or
 personal insults to valuable sources of information.

 Some BS was OK for a while. Some BS mixed with useful comments and
 initiatives is OK pretty much all the time with me. All BS all the time
 makes you worse than AD itself.

 As I said, that's my piece, I was aware when I wrote it many would have
 disagreed, but I still decided to post it.




Re: Why MAX is not option for me.

2014-03-21 Thread Martin Chatterjee
Hi Maurice,

*(...) *

*Building a new DCC app from the ground up in the traditional way is really
 not a realistic expectation. It nearly killed both Alias and Softimage. We
 could take that risk if we were a start-up with no customers but we have
 hundreds of thousands. And they need their current products to move forward
 not to stop for the next 7 years while we try to do this.*

*(...)*


May I ask you kindly to take a step back for a second and re-read your
above statement again from the perspective of a Softimage user?

Thanks, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Martin Chatterjee
Hi Adrian,

first of all thanks for all your posts during the last days - they are
highly appreciated.

Now on to this topic:

I think there's a tiny misunderstanding here...  ICE essentially is able to
manipulate any type of point data.

This of course includes any kind of particle work, but also includes stuff
like:

- building custom deformers (thereby reading and driving polygon mesh point
positions)
- manipulating shape data (-- reading and driving the per-point shape
vectors per polygon mesh point position)
- manipulating UV's
- manipulating kinematic transforms
- 


So our question does not so much focus on the decoupled standalone design
of Bifrost (which I personally find awesome).

We are rather wondering if these kinds of manipulations are part of the
Bifrost roadmap at all?

Of course I can't speak for all Softimage users... But I personally have
full confidence in Maya/Bifrost being able to perform in the realm if
simulation work eventually.

However I am utilizing ICE for all of the tasks above on a daily basis -
and this is where I am worried the most what part of Maya might be a proper
replacement for that.


Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-19 Thread Martin Chatterjee
Among other options I will definitely evaluate Modo.

mar...@chatterjee.de



--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Wed, Mar 19, 2014 at 5:44 PM, David Rivera 
activemotionpictu...@yahoo.com wrote:

 Mail added. Thanks Angel and everyone who´s been adding their emails.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Wednesday, March 19, 2014 12:11 AM, Angel Negron 
 angelou...@hotmail.com wrote:
  hello, i am interested in learning modo and its tools sets.

 --
 Date: Tue, 18 Mar 2014 20:33:41 -0400
 From: d...@upbeatunique.com
 To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com
 Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your
 mail here

 The more videos I have been watching and exploring in the program, the
 more I am liking it.
 I am no where near doing what I can in Softimage but there are a lot of
 nice things in there.
 Some of the workflows are a different paradigm, but I can see myself
 picking it up quickly.
 Looking forward to 801... it is everywhere...

 Dan

 On 3/18/2014 8:30 PM, David Rivera wrote:

  Hi Daniel Kim. We´re building up the list for the benefit of sharing
 what´s it been to go to Modo.
 We are partially waiting for the MODO webinar to come. Then you´ll see
 this thread (and their mails) move
 a little more regarding topics.
 In the mean time, I myself am watching every modo video I can check out to
 get into The Foundry mentality-aspects-of-3D.

  Cheers.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Monday, March 17, 2014 3:17 PM, Daniel Kim 
 danielki...@gmail.comdanielki...@gmail.comwrote:
So, many people are adding their email for Modo here, and anyone know
 how to connect each other with those email?
 Is there going to be a mailing list like Softimage?


  ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 --
 Dan Pejril
 Upbeat Unique Entertainmentwww.UpbeatUnique.com http://www.upbeatunique.com/






Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Martin Chatterjee
Chris,

*(...) ICE was derived from a very novel programming methodology that had
 fallen out of favor and which is why Fabric can start up with no harm of IP
 infringement on ICE. (...)*


Excuse me, say what? I'm so calling 'bullshit' on that statement.

I don't even know where to begin...

a.) Autodesk surely did not invent the concepts of graphical
programming/data flow graphs.
b.) these concepts definitely did not fall out of favor anywhere
c.) your implication that the technology behind Fabric Engine is
essentially a v2.0 of ICE (and therefore your indirect accusation that the
Fabric team simply took the groundwork for their engine with them when they
left Autodesk) is ridiculous to put it mildly.


-M



--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-19 Thread Martin Chatterjee
Chris,

*Graphical programming/data flow graphs are not a programming
methodology. **ICE
 is based on a functional style programming like the type you see in Scheme,
 Clojure from Google, and even Lisp. This methodology was very much out of
 style in the object oriented C++ world of the 90s. **Bringing it back in
 ICE was what I was talking about as what was novel (i.e. not the standard
 practice)*

*(...)  *

*ICE, Fabric, and Bifrost are leveraging programming methodologies that
 started in the 60s and are owned by no one.*

*(...)*

*Fabric started out on their own with a clean slate and nothing I said
 implied differently.*


Thanks for clearing this up. What you have been stating above I understand
and I do concur with.

However I am very sure that the overwhelming majority of people reading
this list did not have associations to Scheme, Clojure or Lisp when they
read your previous comment but instead probably read the same things
between the lines which made me reply in the first place...

So I am really glad that you cleared up this misunderstanding, thanks again
for that.

-M





--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Open letter to Autodesk

2014-03-13 Thread Martin Chatterjee
Exactly.
What Raff said.

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Mar 13, 2014 at 9:35 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I would honestly think the opposite.
 As an individual if you don't already know several software you made a
 mistake, but you can fix it in relatively little time. As a company you're
 nowhere as agile, you aren't running around barefoot, you are steering a
 ship through considerable amounts of pipeline work even for a small place.

 The problem of important functionality in terms of productivity coming to
 miss affects both in more or less the same measure unless you were already
 considerably app agnostic, something most studios below the multi-hundred
 mark usually aren't quite so much (with rare exceptions).





Re: A more graceful retirement - my counter offer

2014-03-11 Thread Martin Chatterjee
Yeah, +1 from my side as well.

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Tue, Mar 11, 2014 at 11:57 AM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

  Good idea


  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 11/03/2014 02:49, Greg Punchatz wrote:

  Hello Autodesk,

 My name is Greg Punchatz , Senior Creative Director at Janimation. I have
 a proposal, or call it a counter offer on the proper way to retire
 Softimage.

 First off, if you don't know who I am, I feel like I have been part of the
 Softimage team since the beginning of Sumatra testing. I spent countless
 hours creating content on my own time and letting Softimage use my personal
 work as the sample scenes that make up a good deal of the Softimage
 library. Because of this relationship I have many, many very dear friends
 from all eras of Softimage. From the very top to the bottom of Softimage, I
 was always welcomed as one of the family.
  Our company, Janimation, was instrumental in helping promote XSI from
 its earliest days from being its first customer demo at the XSI launch
 party. To its final days giving Avid and Autodesk permission to use our
 work for promoting Softimage launches. We did this because we truly believe
 it is the best software on the planet for what we do and that's
 commercial work. Softimage is lighter on its feet out of the box for the
 kind of work the post production world is doing today in commercials. I
 don't know a single CG supervisor that knows each package equally that
 would rather take a commercial through a single package other than XSI.

  That being said, I believe Autodesk needs to be working on a completely
 new 3d software package. I would hope that is the plan. I also understand
 that if you are working towards moving us all to one package, Softimage by
 market share alone is the logical one to first retire as it creates the
 least income.

 So if it's time has truly come (even though I believe it is the most
 complete out-of-the-box 3-D solution you provide currently) I think there
 is a more elegant... let's say, a kinder gentler way for Softimage to be
 put into retirement. You can continue to benefit from our subscription
 support while we have enough time to move our existing pipeline to somthing
 else.

 Please consider keepinng the current small development team you already
 have for FOUR more years.

 With a single focus on these three things: opening up the SDK,

 working with 3rd party folk,

 and fixing long outstanding low-level requests.

 It's nothing but a win-win situation, you still get our money, and we get
 to evalute Maya along the way. It's going to take a lot more than two years
 for a lot of us to be able to make a tranistion completely.

 I'm not sure if Autodesk realizes this, but while the team in Singapore
 was not making giant leaps technologically, they were on their way to
 leaving Softimage in a much better state. They need a bit more time than
 you are giving them.

 At the end of the four years, we can at least consider staying in the
 Autodesk family because they listened to the usersgave us pleanty of
 heads up of its EOL, and did thier darndest to make sure the last version
 of softimage is the best version ever...XSI deserves thatwe deserve
 that ... and quite frankly I deserve that.

 Sincerely

 Greg Punchatz

 Senior Creative Director at Janimation ...





Re: Open letter to Autodesk

2014-03-10 Thread Martin Chatterjee
Alastair,

excellent letter and spot on. Thanks for taking the effort. I hope this
letter does not just stay inside this mailing list but gets more exposure
as well.

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Mon, Mar 10, 2014 at 12:35 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Thank you for posting this - my sentiments exactly Alastair - very well
 put.


Softimage is the very reason why we can handle complex stuff with a
 very small crew. With Maya on the horizon we will be less effective and
 have to hire more freelance TD's to get the same things done = less money
 earned.


Morten Bartholdy

  VFX Supervisor

  Gimmickvfx.com





 Den 10. marts 2014 kl. 11:20 skrev Alastair Hearsum 
 hear...@glassworks.co.uk:

  Folks
 Dan Y and other folks, I hope this comes across as firm but reasonable. I
 will post it on other appropriate sites. Any ideas on that front?

  * An open letter to Autodesk. *

  Dear Autodesk

  My name is Alastair Hearsum. I'm a founding partner, director and head
 of 3d at Glassworks. If you haven't heard of us, we are a small to midsized
 company which has been creating VFX and animation for TV commercials for
 markets around the world, for the past 20 years. We have branches in
 London, Amsterdam and Barcelona. We create innovative and multi award
 winning work and we use Softimage.

  Your announcement that you are retiring Softimage has left us saddened,
 disappointed and not a little angry. The anger for two reasons; that you
 have shot the racehorse of the 3d software world in the head in its prime
 but also that you didn't consult with us about this assassination or
 discuss any of your plans for the future with us. We have no idea what the
 future from you holds. We are big and longstanding users of other Autodesk
 products as well as Softimage. The puzzling thing is, technologically
 speaking, there was no writing on the wall as there was with Henry and
 Flame, for example, or these days with Flame and Nuke.

  We have been punching above our weight, in London, for the past 20 years
 competing well with the much larger organisations of MPC, Framestore and
 The Mill. One of the reasons we have been able to do that, apart from the
 deep talent of our crew is, I believe, because of the software that we
 chose. I'm nearly 150 years old  now but I still sit at the computer making
 pictures for TV commercials to the same arduous schedule that I always
 have. So I know what I'm talking about. For a period a few years back we
 had a 50/50 split of Maya and Softimage. We chose to go 100% Softimage. Its
 better for the work that we do and the sector we are in. Its no coincidence
 that all the finalists in the recent British Animation Awards (tv
 commercials) did their work in Softimage. Similarly, both silver and gold
 award winners in the 3d animation category at this year's British
 Television Advertising Craft awards were Softimage companies.

  You may well go on to list major work that's been done in Maya. Sure
 there has, and great work too. But Maya is used as a shell in the major
 film effect companies. It is heavily customised and unrecognisable as the
 product you ship. We have our proprietary software and tailored workflow as
 well, but Softimage remains pretty much untouched. It is lean, efficient,
 and the ICE environment is innovative and empowering.

  So you've done it. What's next? Like I said we have had vague
 information about what the future holds. We hear rumours about bi-frost and
 that's about it. From what I understand from various sources there are no
 plans to replicate the efficient workflow and full ice functionality that
 made us so productive. You have offered free transitionary licenses of Maya
 with the threat of having to discontinue using Softimage in 2 years time.


  The final thought is not just about what software is best for our future
 but also about what sort of software supply company we want to get into bed
 with. The attributes that come top of my list: listening to customers,
 acting on their recommendations, speedy development, innovation. Now does
 that sound like you?

  Alastair Hearsum
 Glassworks.



  --
 Alastair Hearsum
 Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you

Re: Sadness about the state of the list...

2014-03-09 Thread Martin Chatterjee
Dan, thanks for making the effort to write this.

+1

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Sun, Mar 9, 2014 at 3:30 PM, Jordi Bares jordiba...@gmail.com wrote:

 +1

 Let's steer the ship then.

 Sent from my iPhone

 On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com wrote:

 +1




Re: Update to the Softtimage Transition Plan

2014-03-07 Thread Martin Chatterjee
Maurice,

I am glad to hear that. At least in this respect this restores a tiny bit
faith into believing that somebody at Autodesk is actually listening to us
and is interested in our points of view.

Although I am pretty sure that the main reason for this adjustment is
probably not empathy but the realisation that a significant amount of
relevant customers would have gone off subscription otherwise...

But either way - thanks for this adjustment.

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Fri, Mar 7, 2014 at 8:04 PM, Jason S jasonsta...@gmail.com wrote:

 And is indeed encouraging to see that SOME consideration is at play..
 thank you.


 On 03/07/14 14:02, Jason S wrote:


 Would that also extend  ability to scale (get new licences) ? (at the
 very least for existing customers?)



 On 03/07/14 13:44, Maurice Patel wrote:

 Hi everyone,

 I have an update to the Softimage Transition Plan to share with you:

 When we created the initial Softimage transition plan our desire was to
 provide our customers with an easy, no-cost path to transition  to either
 3ds Max or Maya.  We have been monitoring all of your feedback on the
 forums, including many direct conversations with our customers, and have
 made adjustments to the transition offering to address your concerns.  As
 we had previously announced, a program is available to all Softimage
 customers on Subscription providing you with the option of migrating to 3ds
 Max or Maya via a bundle that will include a Softimage license until April
 2016.  Based on your feedback we will be adding the ability to continue to
 access Softimage indefinitely with your Subscription entitlement even after
 we stop support on Softimage in April 2016.   We have heard you and we want
 to make sure you can continue to be able to access your Softimage projects
 even after the retirement of Softimage.  Our intention was not to create
 more burden on you with this difficult change.

 As many of you have also asked about this, we would also like to clarify
 what will happen if you do not want to transition: your licenses will not
 stop working. Any licenses you have purchased are yours. They are perpetual
 licenses and will continue working whether you are on Subscription or not.
 You will continue to be able to contact support if you need to move a
 license to a new machine.

 maurice
 Maurice Patel
 Autodesk : Tél:  514 954-7134







Re: License to END if you migrate?!

2014-03-04 Thread Martin Chatterjee
I am sorry but I'm with Arvid - this is complete rubbish.

In my opinion _NO_ company can agree to this - we definitely need the
ability to re-open old job data in the future.

Discontinuing Softimage is hard enough to swallow (especially as it gets
announced with the quite cynical claim that they *[...] **do believe that
by focusing our efforts we can better serve the needs of the media and
entertainment industry and provide customers with better products, faster
[...]* )

But this part of the transition offer definitely needs to be reworked.

-M
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]
nbsp;]


On Tue, Mar 4, 2014 at 6:43 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Excuse me, but THIS IS BULLSHIT:

 *Please note that the right to use the Softimage license will terminate
 at the end of the transition period if you are still on Subscription. You
 will be transitioned to the latest release of either 3ds Max or Maya
 depending on your initial choice. If you want to continue to use your
 Softimage license after Feb 1, 2016 you should not renew your Subscription
 contract for a period beyond that date. You will be able to continue to use
 Softimage but will forfeit any future updates to either 3ds Max or Maya. *

 I can see how offering Maya/Max might be a parting gift, but how can you
 deny the continued use of Softimage after the two year transition period?
 No fucking way in hell we'll just throw all of our data from almost 10
 years back into the lake, we'll need the ability to open older Softimage
 projects INDEFINITELY.

 Basically, there is absolutely NO way forward with Autodesk at this pont,
 I have to keep access available. Rethink, respond and change this policy
 ASAP, thanks.




Re: Nvidia GTX 660 and Softimage 2012/ 2014

2014-01-31 Thread Martin Chatterjee
I was just about to ask the exact same question :D

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Fri, Jan 31, 2014 at 5:26 PM, Dan Yargici danyarg...@gmail.com wrote:

 Where *is* Daniel Rind?  It's one of those mysteries of Softimage land...


 On Fri, Jan 31, 2014 at 6:06 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 Afaik Gelato was written by Larry Gritz after he left Pixar and was based
 on his former work on PRMan and BMRT.
 The product did not do very well (it was a revolutionary concept at that
 time but slow as hell), and was eventuall bought out by Nvidia and
 successively rewritten to use the GPU, until NVidia bought out MentalRay
 and eventually discontinued Gelato (very much to the dismay of a former
 working colleague of mine, Daniel Rind, who had invested considerable
 amounts of time to writing a Softimage-Gelato connection, which he then
 abandoned).





  used to be a gpu renderer called gelato as well licensed by nVidia



 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --

 ---
 This email is free from viruses and malware because avast! Antivirus
 protection is active.
 http://www.avast.com






[ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Martin Chatterjee
Hey there,

is anybody aware of an ICE compound solving B-Spline/NURBS curves?

You know, like the existing 'Bezier 4' and 'Bezier 5' compounds but for a
curve with an arbitrary number of control points?

Thanks in advance, cheers,

Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Martin Chatterjee
Cheers Vladimir, that definitely helps!

Can't believe I actually overlooked this compound in my search... :)

Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Jan 9, 2014 at 11:23 AM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 there is the 'Piecewise Cubic B Spline' Compound you could use as a
 starting point.

 Cheers,
 Vladimir


 On Thu, Jan 9, 2014 at 11:21 AM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:

 Hey there,

 is anybody aware of an ICE compound solving B-Spline/NURBS curves?

 You know, like the existing 'Bezier 4' and 'Bezier 5' compounds but for a
 curve with an arbitrary number of control points?

 Thanks in advance, cheers,

 Martin
 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]





Re: [ICE] B-Spline/NURBS curve compound?

2014-01-09 Thread Martin Chatterjee
Thanks Daniel, I'll have a look.

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Jan 9, 2014 at 2:48 PM, Daniel Brassard dbrassar...@gmail.comwrote:

 I did some experiment in ICE with Cubic B Spline. You can see the result
 on si-community, there even some compound you can download and experiment
 with.

 http://www.si-community.com/community/viewtopic.php?f=15t=1802

 Hope that help.

 Daniel



 On Thu, Jan 9, 2014 at 5:38 AM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:

 Cheers Vladimir, that definitely helps!

 Can't believe I actually overlooked this compound in my search... :)

 Martin


 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]


 On Thu, Jan 9, 2014 at 11:23 AM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 there is the 'Piecewise Cubic B Spline' Compound you could use as a
 starting point.

 Cheers,
 Vladimir


 On Thu, Jan 9, 2014 at 11:21 AM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:

 Hey there,

 is anybody aware of an ICE compound solving B-Spline/NURBS curves?

 You know, like the existing 'Bezier 4' and 'Bezier 5' compounds but for
 a curve with an arbitrary number of control points?

 Thanks in advance, cheers,

 Martin
 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]







Re: Friday Flashback #149

2013-12-06 Thread Martin Chatterjee
Ek!!!

-M
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Fri, Dec 6, 2013 at 1:16 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 Friday Flashback #149
 1996: What SOFTIMAGE|3D might have looked like in an alternate universe
 http://wp.me/powV4-2Vz



Re: Test

2013-07-04 Thread Martin Chatterjee
yeah...

-M

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Thu, Jul 4, 2013 at 2:40 PM, Pingo van der Brinkloev
xsil...@comxnet.dkwrote:

 anybody?



[Syflex ICE] develop custom custom Syflex force?

2013-07-03 Thread Martin Chatterjee
Hey there,

currently evaluating Syflex in ICE - and trying to work around a few
annoying things...

Is it possible to develop my own custom Syflex force? It would have to be a
custom ICE node with an output of the custom type syForce.

I've stumbled over the Syflex SDK for XSIhttp://www.syflex.biz/free.html -
but this seems to be for the standard version of Syflex.

Any ideas/experiences out there? That would be lovely...

Thanks in advance,

Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Hiding background partitions etc

2013-05-21 Thread Martin Chatterjee
That's the only sane way to work as far as I'm concerned...

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Tue, May 21, 2013 at 11:57 AM, Stefan Andersson sander...@gmail.comwrote:

 +1 it's the way to go.

 Regards
 Stefan


 -- Sent from a phone booth in purgatory

 On May 21, 2013, at 11:55, Peter Agg peter@googlemail.com wrote:

 Yep, you're entirely correct on this one - don't let them try to tell you
 otherwise. :)




 On 21 May 2013 10:49, Dan Yargici danyarg...@gmail.com wrote:

 Hi Andi.

 I agree with you %10.  Working any other way is asking for trouble
 IMO.

 DAN


 On Tue, May 21, 2013 at 12:38 PM, Andi Farhall hack...@outlook.comwrote:

 My particular workflow is to always hide background partitions for both
 geometry and lights and to explicitly set visibility of all partitions, and
 I do this as i feel it gives me a more secure control over what shows up in
 renders. I currently experiencing some scenes which use a much more relaxed
 approach to object visibility and whilst i wrestle with them i'm
 contemplating making some suggestions to my superiors, but thought it wise
 to garner some opinions here, just in case i'm completey wrong

 cheers,

 Andi.




 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/
 






Re: Looking for some hair tools- willing to pay if some one to develop if it does not exist

2013-04-17 Thread Martin Chatterjee
Greg,

I might be able to help - I'll ping you off-list.

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Wed, Apr 17, 2013 at 6:32 PM, Greg Punchatz g...@janimation.com wrote:

  I am in desperate need of for some additional tools for assisting in
 styling old school xsi hair.

 What I need is a tool or tools that will look at neighboring hair strands
 and average out the hair length and direction of the hairs. Ideally this
 tool would let you control how far and how many neighboring it would look
 at to smooth the hair styles out.

 Big picture idea is you could style hair very roughly then smooth it out
 with this tool set.


  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




Re: Rotate Vector in XSIMaths

2013-02-21 Thread Martin Chatterjee
Hi Peter,


as far as I see it your result is correct?  The resulting vector should be
* [0.0,  0.0,  -1.0]* - which is effectively the result of your print
statement.

in your example *vec.Y* has a value of *6.12323399574e-17*  which
essentially is  *0.0* (due to floating point math precision).

So all is fine - or did I not get your point?


Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]
nbsp;]


On Thu, Feb 21, 2013 at 3:21 PM, Peter Agg peter@googlemail.com wrote:

 (and yes, rotating [0, 1, 0] by [-90, 0, 0] should actually make make [0,
 0, -1]) :)


 On 21 February 2013 14:15, Peter Agg peter@googlemail.com wrote:

 Hey all,

 I'm trying to rotate a vector in a Python Script and seem to be running
 into an odd block. For example: I want to rotate the vector [0, 1, 0] by
 [-90, 0, 0], which should make [-1, 0, 0] (and does so if I test in ICE
 using a Rotate Vector node) but I can't seem to work out how to do this via
 scripting.

 What I tried:

 vec = XSIMath.CreateVector3(0, 1, 0)
 rot = XSIMath.CreateRotation(XSIMath.DegreesToRadians( -90 ),
  XSIMath.DegreesToRadians( 0 ),
  XSIMath.DegreesToRadians( 0 ))
 vec.MulByRotationInPlace( rot)
 print vec.X, vec.Y, vec.Z
 # 0.0 6.12323399574e-17 -1.0

 ...which makes me think that I've misunderstood what MulByRotation does!

 Any ideas?





Re: [Mini rant-let] Caching attributes - again.

2013-02-06 Thread Martin Chatterjee
I'd second that.

I normally use all attributes I want to force evaluation for to construct a
zero length 3D vector.  Then I do*GetPointPosition -- AddMyZeroVector
-- SetPointPosition*  as the last Execute in my tree.

Has been working this way for me for years now.

Cheers, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Wed, Feb 6, 2013 at 5:35 PM, Alok alok.gan...@modusfx.com wrote:

  I would still advise using the forcing to be done through some
 arithmetic nodes - like adding a zero vector to point positions etc.

 Alok
 Lead TD
 Modusfx
  On 06/02/2013 11:14 AM, Vladimir Jankijevic wrote:

 the problem with this is that with the log node present in the tree, the
 icetree will evaluate on every frame even if you have two different
 evaluation stacks. Like if you have a tree in the modeling stack and
 additionally to that a tree in the sim stack. If you now put a log node
 into the tree in the modeling stack, it will force the tree to evaluate on
 every frame even though the sim stack would make the stacks below only
 evaluate on the first frame. Hope this makes sense. This case makes it even
 more clear that we need a way of disabling the automatic optimization of
 ICE values.

  Vladimir


 On Wed, Feb 6, 2013 at 5:00 PM, Christian Keller chris3...@me.com wrote:

  yep, that´s the most reliable way to do it. just make a small compound
 with the log node and deactivate the log checkbox.
 then you can drop it onto your connection to the set data or whatever
 node ...

 --
 christian keller
 visual effects|direction
 +49 179 69 36 248chris3...@me.com
 http://vimeo.com/channels/96149


 Am 06. Februar 2013 um 16:05 schrieb Vladimir Jankijevic 
 vladi...@elefantstudios.ch:


   one way of doing it is to put a Log Values between the data and the
 setData node. Even if the log node is muted, Log is unchecked, this node
 forces the attributes to be evaluated.

  Cheers
 Vladimir


 On Wed, Feb 6, 2013 at 3:51 PM, Rob Chapman tekano@gmail.com wrote:

 I know I know, I used to have various hacky ways to 'force' an
 attribute to be stored in a cache. daisychaining them or storing
 userdata in the color or whatever ;)   all of them have failed me at
 some point until I happened upon a demo ICE topo scene provided by
 Ciaran Moloney and saw that every single attribute used in the tree
 was diligently applied as a separate Custom attribute display.  Even
 some built in attributes that you would expect to cache. when trying
 to recreate the exact setup, if any of those attributes were NOT in a
 custom display attribute then the topo caching / read /write system
 would fail.

 so, like I said, to me, this is the ONLY way to reliably store user
 stuff in a cache that I have found so far.  I like to think when I am
 setting up each of these custom display attributes (after a failed
 attribute cache) that each button press and menu select in the process
 is like hammering in a nail .  that *hit*  goddam *hit* attribute
 *hit* had better *hit* store *hit* this time!!!  *Hit* *Hit* *Hit*


 On 6 February 2013 14:28, Sebastian Kowalski l...@sekow.com wrote:
  ...or multiply by 1 and key that param, or put an fcurve in between.
  still i would prefer a do what i told you to switch ;)
 
  Am 06.02.2013 um 15:21 schrieb Rob Chapman tekano@gmail.com:
 
  long way around but definitely a brute force approach. make a custom
  attribute display for each attribute you need storing.
 
  On 6 February 2013 14:14, Sebastian Kowalski l...@sekow.com wrote:
  +1 for brute cache !
 
  Am 06.02.2013 um 15:06 schrieb Dan Yargici danyarg...@gmail.com:
 
  While I appreciate the software's efforts to cache only the ICE
 attributes that it deems necessary (unless I list all the ones I want - in
 this case, many); can we please, please, get a Just bastard cache
 everything, I don't care how big the cache files are button?
 
  I've lost hours today trying cheap and dirty tricks to get a
 reliable cache gr.
 
  DAN
 
 
 
 
 
 




  --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20 %2B41%2044%20500%2048%2020

 www.elefantstudios.ch
 ---




  --
 ---
 Vladimir Jankijevic
 Technical Direction

 Elefant Studios AG
 Lessingstrasse 15
 CH-8002 Zürich

 +41 44 500 48 20

 www.elefantstudios.ch
 ---

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2238 / Virus Database: 2639/5583 - Release Date: 02/05/13





Re: Python: Getting and setting view visibility

2013-01-25 Thread Martin Chatterjee
Dan,

alternatively you should be able to just use the OM method:

for obj in Application.Selection:

over = obj.AddProperty(Override, False, Vis_Override)
LogMessage(over.FullName+ -- +str(over.Type) )


Cheers, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Fri, Jan 25, 2013 at 1:15 PM, Dan Yargici danyarg...@gmail.com wrote:

 Aaaah, OK, I see.  I'll try and burn that into memory.

 Cheers Peter.

 DAN



 On Fri, Jan 25, 2013 at 2:10 PM, Peter Agg peter@googlemail.comwrote:

 Ah yeah, looking at the docs AddProp uses those funky ISIVTCollection
 things to return a collection


 for obj in Application.Selection:
 over = Application.AddProp(Override, obj, ,
 Vis_Override)[Value][0]

 param = obj.Properties(Visibility).Parameters(viewvis)
 over.AddParameterEntry(param)

 That should do it though.



 On 25 January 2013 11:59, Dan Yargici danyarg...@gmail.com wrote:

 My last mail's formatting may have been scrambled...




 On Fri, Jan 25, 2013 at 1:58 PM, Dan Yargici danyarg...@gmail.comwrote:

 Indeed it does!  Try this however, and it fails again.  Seems it's a
 quirk with AddProp.  Strange...

 for obj in Application.Selection:
 over = obj.AddProp(Override, oObj, , Vis_Override)
  param = obj.Properties(Visibility).Parameters(viewvis)
 over.AddParameterEntry(param)


 On Fri, Jan 25, 2013 at 1:50 PM, Peter Agg peter@googlemail.comwrote:

 for obj in Application.Selection:
 over = obj.AddProperty(Override, False, Vis_Override)
 param = obj.Properties(Visibility).Parameters(viewvis)
 over.AddParameterEntry(param)


 Does this not work?



 On 25 January 2013 11:34, Dan Yargici danyarg...@gmail.com wrote:

 OK, a little help here...

 This parameter gymnastics gets me every time.  I've tried all manner
 of variants with no success.  Select an object and then run this:

 from win32com.client import dynamic

 xsi = Application
 pr = xsi.LogMessage

 for oObj in xsi.Selection:
 oOverride = xsi.AddProp(Override, oObj, , Vis_Override)
  oParam =
 dynamic.Dispatch(oObj).Properties(Visibility).Parameters(viewvis)
 pr(Look everyone - A Parameter!)
  
 pr(dynamic.Dispatch(oObj).Properties(Visibility).Parameters(viewvis)
 +  is type:  + oParam.type)
  pr(...Yet this next line fails :()

 oOverride.AddParameterEntry(dynamic.Dispatch(oObj).Properties(Visibility).Parameters(viewvis))


 DAN



 On Wed, Jan 23, 2013 at 5:10 PM, Christian Gotzinger 
 cgo...@googlemail.com wrote:

 Thank you for the explanations Stephen and César!










Re: Python: Getting and setting view visibility

2013-01-25 Thread Martin Chatterjee
All right guys, sometimes it helps to read the whole thread... :)

Peter already mentioned *obj.AddProperty()* a few mails earlier - feel free
to ignore my last mail...

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Fri, Jan 25, 2013 at 1:27 PM, Martin Chatterjee 
martin.chatterjee.li...@googlemail.com wrote:

 Dan,

 alternatively you should be able to just use the OM method:

 for obj in Application.Selection:

 over = obj.AddProperty(Override, False, Vis_Override)
 LogMessage(over.FullName+ -- +str(over.Type) )


 Cheers, Martin


 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]


 On Fri, Jan 25, 2013 at 1:15 PM, Dan Yargici danyarg...@gmail.com wrote:

 Aaaah, OK, I see.  I'll try and burn that into memory.

 Cheers Peter.

 DAN



 On Fri, Jan 25, 2013 at 2:10 PM, Peter Agg peter@googlemail.comwrote:

 Ah yeah, looking at the docs AddProp uses those funky ISIVTCollection
 things to return a collection


 for obj in Application.Selection:
 over = Application.AddProp(Override, obj, ,
 Vis_Override)[Value][0]

 param = obj.Properties(Visibility).Parameters(viewvis)
 over.AddParameterEntry(param)

 That should do it though.



 On 25 January 2013 11:59, Dan Yargici danyarg...@gmail.com wrote:

 My last mail's formatting may have been scrambled...




 On Fri, Jan 25, 2013 at 1:58 PM, Dan Yargici danyarg...@gmail.comwrote:

 Indeed it does!  Try this however, and it fails again.  Seems it's a
 quirk with AddProp.  Strange...

 for obj in Application.Selection:
 over = obj.AddProp(Override, oObj, , Vis_Override)
  param = obj.Properties(Visibility).Parameters(viewvis)
 over.AddParameterEntry(param)


 On Fri, Jan 25, 2013 at 1:50 PM, Peter Agg 
 peter@googlemail.comwrote:

 for obj in Application.Selection:
 over = obj.AddProperty(Override, False, Vis_Override)
 param = obj.Properties(Visibility).Parameters(viewvis)
 over.AddParameterEntry(param)


 Does this not work?



 On 25 January 2013 11:34, Dan Yargici danyarg...@gmail.com wrote:

 OK, a little help here...

 This parameter gymnastics gets me every time.  I've tried all manner
 of variants with no success.  Select an object and then run this:

 from win32com.client import dynamic

 xsi = Application
 pr = xsi.LogMessage

 for oObj in xsi.Selection:
 oOverride = xsi.AddProp(Override, oObj, , Vis_Override)
  oParam =
 dynamic.Dispatch(oObj).Properties(Visibility).Parameters(viewvis)
 pr(Look everyone - A Parameter!)
  
 pr(dynamic.Dispatch(oObj).Properties(Visibility).Parameters(viewvis)
 +  is type:  + oParam.type)
  pr(...Yet this next line fails :()

 oOverride.AddParameterEntry(dynamic.Dispatch(oObj).Properties(Visibility).Parameters(viewvis))


 DAN



 On Wed, Jan 23, 2013 at 5:10 PM, Christian Gotzinger 
 cgo...@googlemail.com wrote:

 Thank you for the explanations Stephen and César!











Re: Save at frame zero

2013-01-11 Thread Martin Chatterjee
Hi Olivier,

this might also work via implementing  *siOnBeginSceneSave *and *
siOnBeginSceneSaveAs *events.

That way you'd still be able to use the factory Save dialog as well as
Ctrl-S...

I haven't verified your specific case but I think this should work - worth
giving it a shot! :)

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Fri, Jan 11, 2013 at 7:56 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 Hello Olivier,

 It set frame to 0 and change to Default_Pass before save the scene.

 Just copy it to your plugins folder ;)   You will see the new command in
 the File menu.

 Cheers,
 Miquel

 

 Miquel Campos
 www.akaosaru.com



 2013/1/11 olivier jeannel olivier.jean...@noos.fr

 Hey gang,

 Out of curiousity, is there a script somewhere that would replace the
 save button, and that would save scene but at frame zero ?

 I'm in a case where, if I forgot to switch an integer to 0 (before
 saving), then the icetree (crowdFX) is corrupted when opening scene.
 (I'm overiding  the Icematerial ID into the passes)

 For example, in my whishes I'd like XSI to do the following when I press
 save :
 Go to Start Frame,
 Switch to default pass

 Is it complicated ?







Re: compound locks

2012-11-02 Thread Martin Chatterjee
Hey Nick,

yeah we've had our share of fun with them...

*Short story*:  We've analyzed and reported the issue, it's sort of
explainable and reproducible to a certain extent. But I wouldn't hold my
breath for getting a fast fix for this as it...

So we adapted our renderfarm manager to find the offending blades and
restart the renderjob on these ones automatically. Typically the lock files
disappear when the corresponding offending xsibatch process is not alive
anymore. So bottom line this issue costs us only roughly 3-5 minutes of
downtime on a handful of blades which is a non-issue in relation to our
overall render times. But it still feels a bit dodgy and of course I'd
rather have it resolved.



*Long story:  *This is what happens as far as I understand it:

1.) On startup the contents of every linked workgroup get parsed by every
machine in order to correctly identify and register all
plugins/shaders/compounds/...

2.) For .xsicompound and .xsirtcompound files (and only for those, God
knows why) the parsing machine will use a locking mechanism:
 - for foo.xsicompound  create a lock file named
foo.xsicompound.lock (after first making sure that this file does not
already exist)
 - parse foo.xsicompound
 - delete the lock file

3.) When loads of machines do this at pretty much the same time the chance
rises for collisions. Also if your file server is not very good with
handling a lot of requests for interaction with lots of TINY files this
will also dramatically rise the chance for collisions


Also I'd love to hear the reason for this whole lock-file thingy. I just
don't get it - this should just be text-file read access, just the way ALL
other non-compiled workgroup items are alreay handled...


Hope that helps a bit...

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Fri, Nov 2, 2012 at 10:59 AM, Stephen Blair stephenrbl...@gmail.comwrote:

  I've seen that come up from time to time on this list, and in support.

 usa.autodesk.com/getdoc/id=TS14206145



 On 02/11/2012 1:08 AM, Nick Angus wrote:

  Has anyone encountered compounds generating lock files when rendering on
 a renderfarm connected to a workgroup?

 It seems to be the same four compounds, although they are all unrelated
 and from different places.  This has never happened before and has thrown a
 bit of a spanner in the works!

 ** **

 Just thought I would check if anyone has had this happened before.

 ** **

 Cheers,Nick

 ** **

 ** **

 ** **





Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-09-17 Thread Martin Chatterjee
Hi Sajjad,

back from my vacation - hence the late reply. ;-)

What I did not mention in my initial mail(s) is that we stopped trying to
switch workgroups on the fly *via events* a while ago because this also
reliably crashed on our side.

We've been using a custom loader/saver dialog for a number of years now and
in there I can act upon the button onClicked() handler to call my workgroup
switching code.

My gut feeling is that these might be two different bugs/problems.

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Wed, Sep 5, 2012 at 1:01 PM, Sajjad Amjad sajjad.am...@gmail.com wrote:

 Apologies for bringing this slightly old thread back to life. I have been
 testing workgroup switching without having to restart Softimage.

 Specifically, I have two workgroups, where each workgroup has just one
 add-on installed in it. No .xsirtcompound files exist in any workgroup.

 The addon in each of the two workgroups is a unique version of VRay.

 I want to ideally trigger the workgroup switch using the onEndSceneOpen
 event (as every scene defines it's renderer version in a custom property)

 If I use the siOnEndSceneOpen event for switching, Softimage always
 crashes. Unlike Martins case, the rate of success is 0. However, if I
 attach the logic inside the event callback to a buttons OnClicked callback,
 the switching works flawlessly after the button is clicked.

 Martins original post required an xsirtcompound file to be present in the
 workgroup for Softimage to reliably crash, but I can reproduce this crash
 every time without the file. It seems to me that this problem is a bit
 deeper than it seems. Seng-Siong Lim wrote saying that it was only
 reproduced when using a script for switching and manual switching worked
 fine. In my case, the switching in either case is triggered through a
 script (OnClicked or OnEvent) but only fails when fired through an OnEvent
 callback.

 If anyone else has notes to share on this, please share.


 Cheers,
 Sajjad


 On 16 August 2012 16:31, Nic Groot Bluemink nicgrootbluem...@gmail.comwrote:

 Oh aye, I wouldn't argue with that. It's that at the time live
 loading/unloading of renderers was a (poorly) 'known limitation' of sorts -
 the kind of annoyance you have to live with and work around. If changes
 have been made to the system since and it's now a bug, then +1 to fixing
 that :)


 On Thu, Aug 16, 2012 at 4:17 PM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:

 I would rather vote for fixing it where it's broken, i.e. on the
 Softimage side. :)

 Cheers

 2012/8/15 Nic Groot Bluemink nicgrootbluem...@gmail.com

 Hey Martin,

 Though it's little help, I recall running across a warning in the SI
 docs that unloading custom renderers in-session could introduce
 instabilities back when I was investigating the same thing. I can't find
 the exact entry for you, it was weeks before I accidentally stumbled across
 it last time, but that's pretty much where I threw my hands in the air and
 wrote a workgroup switcher that would restart sessions instead here at
 Kettle.

 Nic




 --
 Technical Pretty Picture Making Person
 Kettle http://www.kettlestudio.co.uk/





Re: OT: Windows 8 - anyone?

2012-08-21 Thread Martin Chatterjee
Dan,

cool - have you actually done any production work on this install?

Does opening/saving/merging scenes work for you? And can you read/write
icecaches?

I personally haven't spent any time trying to get it to work because I've
read all these reports about these show stopper type problems regarding
Softimage on Ubuntu...

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Tue, Aug 21, 2012 at 12:53 PM, Dan Yargici danyarg...@gmail.com wrote:

 I've made Soft work on 12.04, but if you were to now ask me how the
 bottom line is that if you go through all the Linux related posts on
 Stephen's blog you'll get it running totally fine in the end.

 As an aside, I have to say that I love Gnome Shell (just called Gnome now
 in 12.04).  Unity sucks utter balls IMO but Gnome Shell feels quite nice.

 DAN

 On Mon, Aug 20, 2012 at 1:56 PM, Stefan Andersson sander...@gmail.comwrote:

 Maybe I spoke too soon :) I felt a bit lost, so I'm back into Linux now.
 Trying a bit newer distro (Ubuntu 12.04). I know it can't run Softimage,
 but I don't use Softimage at home that much anyhow.
 It was a nice try, but it felt there were too many gremlins under the
 hood that I had no idea of what they were up to.
 Too many reboots and too many processes that started working for no
 apparent reason, and popups, my god it felt like using firefox without
 a adblocker. But besides that it was a better experience that my last
 attempt which was with Vista.

 I'm back home now. Hell did not freeze over, it's still warm and cozy.

 regards
 stefan



 On Sat, Aug 18, 2012 at 10:05 AM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 . So... I've installed Windows7 on my workstation at home. And so far
 I'm really impressed with the speed and the response from the system.
 Softimage works a lot smoother on Windows7 than on CentOS 6.3.

 hmm, it's not april did hell just freeze over? actually the day alan
 jones writes something like that will be the day hell truly freezes over..

 on a serious note, for every single windows release that's about to come
 out since win2k I've heard the same exact thing this will be terrible, I'm
 staying with win  forever yet those same people somehow upgraded
 throughout the years and found themselves quite happy...




 On Sat, Aug 18, 2012 at 6:55 PM, Stefan Andersson 
 sander...@gmail.comwrote:

 It's not any better in the Linux Camp. Everyone is moving towards
 tablet use. But what boggles me is that... how can the
 developers themselves stand it?

 On a side note.

 I've been using Linux for a long time now, but got fed up with crappy
 wacom drivers and the crippled paint applications. So... I've installed
 Windows7 on my workstation at home. And so far I'm really impressed with
 the speed and the response from the system. Softimage works a lot smoother
 on Windows7 than on CentOS 6.3.

 Anyhow, going to take a shower now since I feel quite dirty.

 And I think Windows 8 will be as Vista, a side-note. They are already
 talking about Windows9.

 regards
 stefan


 On Fri, Aug 17, 2012 at 8:01 PM, Sylvain Lebeau s...@shedmtl.comwrote:

 this makes me think about Apple rumour to let go the dev on the mac
 pros...

 Seem's everybody is going nuts on the mobile thing. And all
 professional market get's ignored!!

 i wont be able to do Arnold render regions on my f-ing iphone!
 wtf is going on with these guys!?


 sly

 --

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/




   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, August 17, 2012 12:18 PM
 My main Win 7 workstation has been really acting flaky lately.
  Microsoft has just release Windows 8 RTM, so I was wondering if anyone 
 had
 tested it out yet?

 I realize there are plenty of opinions on the whole Metro interface,
 but I'm just wondering if it's stable and if Softimage will run under it.

 I need to take a weekend and reformat this machine  start over anyway.

 Thanks,

 Paul




 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 Andreas Byström
 Lighting TD - Weta Digital




 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com



postbox-contact.jpg

Re: OT: Windows 8 - anyone?

2012-08-21 Thread Martin Chatterjee
Hi Dan,

awesome, thanks!  :-)

I just dug out the old thread I vaguely remembered - if you want you can check
it out 
here.https://groups.google.com/forum/?fromgroups=#!searchin/xsi_list/ubuntu$20segfault/xsi_list/OgyvRv4X22w/yQOE9qb5UxsJ

That was a year ago on Ubuntu 11.04 - keeping my fingers crossed that the
issue is solved in 12.04! :-)

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Tue, Aug 21, 2012 at 4:37 PM, Dan Yargici danyarg...@gmail.com wrote:

 Hi Martin,

 No production work no.  Opening and Saving definitely worked!  I don't
 recall having had to merge and I wasn't doing any caching with ICE (but I
 was using ICE extensively)...

 I didn't encounter any issues at all and it seemed very stable to me.
  I've used 2011 and 2013 with Ubuntu 12.04.

 I'll try to test the ICE caching for you...

 DAN


 On Tue, Aug 21, 2012 at 2:05 PM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.com wrote:

 Dan,

 cool - have you actually done any production work on this install?

 Does opening/saving/merging scenes work for you? And can you read/write
 icecaches?

 I personally haven't spent any time trying to get it to work because I've
 read all these reports about these show stopper type problems regarding
 Softimage on Ubuntu...

 Cheers, Martin

 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]



 On Tue, Aug 21, 2012 at 12:53 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've made Soft work on 12.04, but if you were to now ask me how the
 bottom line is that if you go through all the Linux related posts on
 Stephen's blog you'll get it running totally fine in the end.

 As an aside, I have to say that I love Gnome Shell (just called Gnome
 now in 12.04).  Unity sucks utter balls IMO but Gnome Shell feels quite
 nice.

 DAN

 On Mon, Aug 20, 2012 at 1:56 PM, Stefan Andersson 
 sander...@gmail.comwrote:

 Maybe I spoke too soon :) I felt a bit lost, so I'm back into Linux
 now. Trying a bit newer distro (Ubuntu 12.04). I know it can't run
 Softimage, but I don't use Softimage at home that much anyhow.
 It was a nice try, but it felt there were too many gremlins under the
 hood that I had no idea of what they were up to.
 Too many reboots and too many processes that started working for no
 apparent reason, and popups, my god it felt like using firefox without
 a adblocker. But besides that it was a better experience that my last
 attempt which was with Vista.

 I'm back home now. Hell did not freeze over, it's still warm and cozy.

 regards
 stefan



 On Sat, Aug 18, 2012 at 10:05 AM, Andreas Bystrom 
 andreas.byst...@gmail.com wrote:

 . So... I've installed Windows7 on my workstation at home. And so far
 I'm really impressed with the speed and the response from the system.
 Softimage works a lot smoother on Windows7 than on CentOS 6.3.

 hmm, it's not april did hell just freeze over? actually the day
 alan jones writes something like that will be the day hell truly freezes
 over..

 on a serious note, for every single windows release that's about to
 come out since win2k I've heard the same exact thing this will be
 terrible, I'm staying with win  forever yet those same people somehow
 upgraded throughout the years and found themselves quite happy...




 On Sat, Aug 18, 2012 at 6:55 PM, Stefan Andersson sander...@gmail.com
  wrote:

 It's not any better in the Linux Camp. Everyone is moving towards
 tablet use. But what boggles me is that... how can the
 developers themselves stand it?

 On a side note.

 I've been using Linux for a long time now, but got fed up with crappy
 wacom drivers and the crippled paint applications. So... I've installed
 Windows7 on my workstation at home. And so far I'm really impressed with
 the speed and the response from the system. Softimage works a lot 
 smoother
 on Windows7 than on CentOS 6.3.

 Anyhow, going to take a shower now since I feel quite dirty.

 And I think Windows 8 will be as Vista, a side-note. They are
 already talking about Windows9.

 regards
 stefan


 On Fri, Aug 17, 2012 at 8:01 PM, Sylvain Lebeau s...@shedmtl.comwrote:

 this makes me think about Apple rumour to let go the dev on the mac
 pros...

 Seem's everybody is going nuts on the mobile thing. And all
 professional market get's ignored!!

 i wont be able to do Arnold render regions on my f-ing iphone!
 wtf is going on with these guys!?


 sly

 --

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/




   Paul Griswold pgrisw...@fusiondigitalproductions.com
  Friday, August 17, 2012 12:18 PM
 My main Win 7 workstation has been really acting flaky lately.
  Microsoft has just release Windows 8 RTM

Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-15 Thread Martin Chatterjee

 *Hi Martin,

 We have managed to reproduce the issue on our end.
 *


That's excellent news.



 * It seems that the issue is only reproducible when opening and unloading
 is done via scripting. XSI does not crash when the steps are done manually.
 *


Well, on my side it also crashes reliably when the steps are done manually
in the UI...

I am unloading the workgroup by right-clicking its entry in the Plugin
Manager and calling *Disconnect*.

[image: Inline image 1]

After I read your mail I tried different ways of unloading the workgroup -
and it seems that unloading it by simply unticking the workgroup does not
result in the crash. Is that what you have done while trying to repro?

Interesting... Maybe this helps in tracking down the issue on your side.

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]
image.png

Re: [BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-15 Thread Martin Chatterjee
Chris,

well, I wasn't implying that the bug I found is the cause for every
reported Arnold-related crash... :-) But all tests indicate that it is the
cause for our specific scenario.

As a test I've removed all xsirtcompound files from actual copies of a
couple of our production workgroups and can happily switch between them
without a single crash. This is of course not an option/workaround for
actual production - but solid proof for my theory, I would guess.

To answer your questions:

1.) I repro'ed this with three different versions of Arnold and 3delight.
In addition I asked a friend of mine to repro with VRay as well. So I'm
very confident in claiming that this is NOT a renderer-specific bug.

2.) I didn't state this specifically - but of course the crash is not
happening when no custom renderer is installed. If a custom renderer is
installed, but at a different location (e.g. in the user dir or in a
different workgroup) the crash also does not seem to happen.

Cheers, Martin

--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Wed, Aug 15, 2012 at 2:39 AM, Chris Chia chris.c...@autodesk.com wrote:

 Hi Martin,
 We seem to have some customers complaining about XSI crashes with Arnold
 plugin. I am not too sure whether this is the cause.

 Thanks for the repro steps! I will take a quick look!

 Which specific version Arnold and 3delight are you using?
 And since you felt that it might be because they were in your workgroup
 and unloading them causes crashes, have you brought them out of the
 workgroup and tried whether it still crashes?

 Chris

 On 15 Aug, 2012, at 12:05 AM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.com wrote:

 Hi list, hi Support,

 as many other studios we've been suffering from fairly regular crashes
 when trying to switch workgroups containing custom renderers in an open
 softimage UI session.

 I've made several attempts to work around this issue in the past with
 mixed results.

 However this time I've been in a particularly stubborn mood and I think
 I've finally isolated the bugger!  (Repro steps further down in this mail)

 Cheers, Martin


 --- Description ---

 Softimage UI will crash reliably on workgroup unload when this workgroup
 contains a custom renderer and at least on .xsirtcompound file


 --- Background Details ---

 When switching between jobs we are dynamically unloading the old job
 workgroup and then loading the new job workgroup in an open Softimage
 session without restarting the software.

 This has worked reliably for years  - until we started to regularly
 install a custom renderer into these job workgroups (in our case Arnold -
 but I've verified that this bug is not Arnold related).

 Right now our workgroup switching leads to a crash in roughly 50% of the
 cases in a UI session... :-/

 BUT: the same workgroup switching code works on our farm absolutely
 flawlessly.


 --- This is what I think happens ---

 A workgroup unload will crash Softimage reliably if...

 1.) a custom renderer is installed in this workgroup
 2.) at least one .xsirtcompound file is part of this workgroup (either in
 /Data/RTCompounds, or as part of another addon)
 3.) the Render Tree window was opened at least once in the UI session
 BEFORE the workgroup gets unloaded

 I think that when the Render Tree window gets displayed it refreshes its
 list of available shaders and rtcompounds.

 If this refresh gets executed before the attempted workgroup unload it
 will crash. You will achieve the same effect if you open the Preset Manager
 window.

 Please note that it already is enough to display the Render Tree window in
 an empty scene - the offending xsirtcompound must not be seen or used for
 the crash to happen.


 --- A few more remarks from my side ---

 1.) I've run unit tests on my side (scripted UI sessions unloading a
 workgroup, loading a workgroup, rendering a preview frame, ... 50 times in
 a loop) without a crash. The minute I let the same test script also display
 the Render Tree window it crashes reliably. Removing the offending
 xsirtcompound file results in the same 50 loops of testing to finish
 reliably again.

 2.) It is not important what xsirtcompound file it is - as long as it is a
 legal one. For my tests I just put a standard Mental Ray factory phong node
 into a compound and exported it into /Data/RTCompounds.

 3.) We've seen this with many versions of Arnold - but to understand if
 this is a Softimage or Arnold issue I also tried this with the free version
 of 3Delight - same behaviour.

 4.) I've tested this on Softimage 2012.SAP (x64) and 2013.SP1 (x64) - both
 on XP and Windows 7.



 --- Repro Steps ---

 1.) Create an empty workgroup
 2.) Install a custom renderer addon into this workgroup (e.g. 3delight)
 3.) Place a legal .xsirtcompound file into Workgroup/Data/RTCompounds. (I
 just put a standard factory

[BUG] Softimage crashing on workgroup unload containing a custom renderer and at least on .xsirtcompound file

2012-08-14 Thread Martin Chatterjee
Hi list, hi Support,

as many other studios we've been suffering from fairly regular crashes when
trying to switch workgroups containing custom renderers in an open
softimage UI session.

I've made several attempts to work around this issue in the past with mixed
results.

However this time I've been in a particularly stubborn mood and I think
I've finally isolated the bugger!  (Repro steps further down in this mail)

Cheers, Martin


*--- Description ---*

*Softimage UI will crash reliably on workgroup unload when this workgroup
contains a custom renderer and at least on .xsirtcompound file*


*--- Background Details ---*

When switching between jobs we are dynamically unloading the old job
workgroup and then loading the new job workgroup in an open Softimage
session without restarting the software.

This has worked reliably for years  - until we started to regularly install
a custom renderer into these job workgroups (in our case Arnold - but I've
verified that this bug is not Arnold related).

Right now our workgroup switching leads to a crash in roughly 50% of the
cases in a UI session... :-/

BUT: the same workgroup switching code works on our farm absolutely
flawlessly.


*--- This is what I think happens ---*

*A workgroup unload will crash Softimage reliably if...*
*
*
*1.) a custom renderer is installed in this workgroup*
*2.) at least one .xsirtcompound file is part of this workgroup (either in
/Data/RTCompounds, or as part of another addon)*
*3.) the Render Tree window was opened at least once in the UI session
BEFORE the workgroup gets unloaded*

I think that when the Render Tree window gets displayed it refreshes its
list of available shaders and rtcompounds.

If this refresh gets executed before the attempted workgroup unload it will
crash. You will achieve the same effect if you open the Preset Manager
window.

Please note that it already is enough to display the Render Tree window in
an empty scene - the offending xsirtcompound must not be seen or used for
the crash to happen.


*--- A few more remarks from my side ---*

1.) I've run unit tests on my side (scripted UI sessions unloading a
workgroup, loading a workgroup, rendering a preview frame, ... 50 times in
a loop) without a crash. The minute I let the same test script also display
the Render Tree window it crashes reliably. Removing the offending
xsirtcompound file results in the same 50 loops of testing to finish
reliably again.

2.) It is not important what xsirtcompound file it is - as long as it is a
legal one. For my tests I just put a standard Mental Ray factory phong node
into a compound and exported it into* /Data/RTCompounds*.

3.) We've seen this with many versions of Arnold - but to understand if
this is a Softimage or Arnold issue I also tried this with the free version
of 3Delight - same behaviour.

4.) I've tested this on Softimage 2012.SAP (x64) and 2013.SP1 (x64) - both
on XP and Windows 7.



*--- Repro Steps ---*

*1.) Create an empty workgroup*
*2.) Install a custom renderer addon into this workgroup* (e.g. 3delight)
*3.) Place a legal .xsirtcompound file into Workgroup/Data/RTCompounds*. (I
just put a standard factory MentalRay phong node into a compound and
exported it...)

*4.) Start a fresh vanilla Softimage session and connect to this workgroup.*

*5.) Disconnect the workgroup again.* -- This works
*6.) Connect the workgroup again*
*7.) Disconnect the worgkroup again* -- still no problem

*8.) Now connect the workgroup once more*
*9.) Display a Render Tree Window*
*10) Now disconnect the workgroup again* ---  crash...


*[ Repro'ed with Softimage 2012.SAP and 2013.SP1 (both x64) on both Windows
7 and Win XP64. ]*
*[ Repro'ed with multiple versions of Arnold and 3Delight. ]*




--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: new Altima ad from Framestore NY

2012-07-10 Thread Martin Chatterjee
Yeah,  AFAIK Tim Borgmann, Eric Mootz and Chris Keller have been heavily
involved in this one - so definitely a lot of ICE in there... ;-)

Cheers, -M
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Tue, Jul 10, 2012 at 9:19 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 That would be cool as Framestore is not Softimage based AFAIK


 2012/7/10 Nick Angus n...@altvfx.com

  Was anyone from here involved?  Has ICE written all over it….

 ** **

 https://vimeo.com/44288380

 ** **

 ** **

 N

 ** **

 [image: Description: ALT_signature_NANGUS]

 ** **




 --
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos


image001.gif

Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Martin Chatterjee
Alan,

I admit I haven't thought this through completely - but I'd check if a
vertex has a neighborPolygon that does *not *share an edge with any of the
other neighborPolygons?


Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Tue, Jun 26, 2012 at 5:59 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Anyone know the logic to identify non-manifold verts? We all know what
 they look like, but what's the textbook definition? If I'm iterating
 vertices, what defines them? I'm having trouble wrapping my head around it.


 On Tue, Jun 26, 2012 at 11:44 AM, Toonafish ron...@toonafish.nl wrote:

 Had that happening to me as well a few times. Unfortunately the component
 selection filters in SI are a little limited. When I run into problems like
 this, I fix it in Modo. You can simply select vertices that share more then
 4 edges there.

 Maybe an idea for an ICE compound.

 - Ronald


 On Tuesday, June 26, 2012, Alan Fregtman wrote:

 It's the only kind that Softimage allows...
 http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg

 When two otherwise disconnected faces share a point.

 On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli kylevar...@gmail.comwrote:

 Theres a few different ways a mesh can be non-manifold.  Like, are
 there more than two faces sharing the same edge? A bunch of edges sharing
 the same vertex?

 Can you post some pics?


 On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman 
 alan.fregt...@gmail.com wrote:

 Hey guys,

 We're making some shells with ZBrush and when they come in they
 sometimes have non-manifold vertices, the only kind of non-manifold
 geometry that XSI unfortunately permits.

 Any modelers out there know any tool to find and/or fix this sort of
 bad geo? Right now I'm opening Maya and using Mesh-Cleanup. There must be
 a better way.

 Any help appreciated.
 Cheers,

-- Alan




 --
 Chris Covelli
 http://kylevargas.net/




 --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl






Re: Any tips to fix non-manifold vertices in Soft?

2012-06-26 Thread Martin Chatterjee
And it would've taken me more than 6 secs to draw that for sure...   :-)

Cheers, Martin
--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]



On Tue, Jun 26, 2012 at 6:27 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 LOL, you beat me to it by 6 seconds Martin. But I drew a schematic :-)


  Alan,

 I admit I haven't thought this through completely - but I'd check if a
 vertex has a neighborPolygon that does *not *share an edge with any of the

 other neighborPolygons?


 Cheers, Martin
 --
   Martin Chatterjee

 [ Freelance Technical Director ]
 [   http://www.chatterjee.de   ]
 [ https://vimeo.com/chatterjee ]



 On Tue, Jun 26, 2012 at 5:59 PM, Alan Fregtman alan.fregt...@gmail.com*
 *wrote:

  Anyone know the logic to identify non-manifold verts? We all know what
 they look like, but what's the textbook definition? If I'm iterating
 vertices, what defines them? I'm having trouble wrapping my head around
 it.


 On Tue, Jun 26, 2012 at 11:44 AM, Toonafish ron...@toonafish.nl wrote:

  Had that happening to me as well a few times. Unfortunately the
 component
 selection filters in SI are a little limited. When I run into problems
 like
 this, I fix it in Modo. You can simply select vertices that share more
 then
 4 edges there.

 Maybe an idea for an ICE compound.

 - Ronald


 On Tuesday, June 26, 2012, Alan Fregtman wrote:

  It's the only kind that Softimage allows...
 http://softimage.wiki.**softimage.com/xsidocs/**ca076000.jpghttp://softimage.wiki.softimage.com/xsidocs/ca076000.jpg

 When two otherwise disconnected faces share a point.

 On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli kylevar...@gmail.com
 wrote:

  Theres a few different ways a mesh can be non-manifold.  Like, are
 there more than two faces sharing the same edge? A bunch of edges
 sharing
 the same vertex?

 Can you post some pics?


 On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman 
 alan.fregt...@gmail.com wrote:

  Hey guys,

 We're making some shells with ZBrush and when they come in they
 sometimes have non-manifold vertices, the only kind of non-manifold
 geometry that XSI unfortunately permits.

 Any modelers out there know any tool to find and/or fix this sort of
 bad geo? Right now I'm opening Maya and using Mesh-Cleanup. There
 must be
 a better way.

 Any help appreciated.
 Cheers,

   -- Alan




 --
 Chris Covelli
 http://kylevargas.net/




 --

 Ronald van Vemden
 --**-
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl







 --
 --**-
 Stefan Kubicek   Co-founder
 --**-
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
 --- www.keyvis.at  ste...@keyvis.at ---
 --  This email and its attachments are
 --confidential and for the recipient only--




Re: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Martin Chatterjee
Hi Stephen,

thanks for confirming and bumping up the bug.

Yeah, getting rid of the graphical messageBox would be key.

Although personally I don't understand the reason for the whole locking
mechanism in the first place - my tests indicate that self-installing
scripted plugins living in *Application/Plugins* do not get locked that
way, for instance...

But I don't mind it at all as long as we can get rid of the messageBox(es).

By the way, my gut feeling is that this might only an issue on XP 64 - I
will try to repro on Windows 7 in a bit and will let you know.

Thanks, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Jun 22, 2012 at 1:26 PM, Stephen Blair
stephen.bl...@autodesk.comwrote:

 Hi Martin

 Yes, this has been reported and logged before.
 I repro it simply by starting many xsibatch sessions, eventually you'll
 get an Unable to access error.
 It could be for a compound, or for a toolbar, or some other file.

 I'll log it again to bump it back up. At the very least, xsibatch should
 not display a message requiring use interaction.


 Stephen Blair
 Softimage Support Specialist
 Premium Support Services

 Autodesk, Inc.
 Montreal, Quebec, Canada
 Blog: http://xsisupport.com




 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Chatterjee
 Sent: June-22-12 7:19 AM
 To: softimage@listproc.autodesk.com
 Subject: workgroup access collisions - xsibatch displays graphical
 MessageBox waiting for user input...

 Hi List, hi Support,

 we are experiencing a bit of an annoying issue regarding access collisions
 on workgroups.

 Bear with me - it'll take a few lines to explain:


 When a workgroup is loaded (or refreshed from within an open Softimage
 session) its subdirectories get scanned and all self-installing plugins,
 shaders and ICE compounds get registered accordingly.

 During this scan Softimage will take over exclusive access for every ICE
 compound in /Data/Compounds. It will do this by creating a .lock file (e.g.
 MyCompound.xsicompound.lock) to prevent collisions.

 Under normal circumstances this lock file will be deleted straight after
 file scan and this lock should only be present for a veeery short time ( 
 1ms or so...).

 However if a second session of Softimage tries to access a locked compound
 the user will get prompted by a messageBox that the compound is not
 accessible. He can then choose to ignore it and proceed.

 Through a series of VERY annoying circumnstances (dont't get me started...
 ) these workgroup scans are quite slow on our side right now resulting in
 quite a few collisions on a regular basis.

 And here's our problem:  Even an xsibatch session ()  will display the
 same UI messagebox and will wait until eternity for a user to interact with
 it. (see attached screenshot)
 This is on our blades running Windows XP 64  (yeah, I know...)

 In my humble opinion this is a bug and should be solved - a headless
 command line application such as xsibatch should NEVER popup graphical
 messageboxes and wait for user interaction...

 To make matters worse a xsibatch process controlled through a Renderfarm
 management software that exists as a windows service will not even display
 the bloody messagebox (as windows services cannot have desktop UI
 interaction). Instead the process will sit there forever with 0% CPU load
 waiting for a mouse klick.

 Just a heads up to any other poor souls out there that might have
 experienced this as well...

 And please, if anybody from Autdoesk is still reading: I'd love to get
 feedback if you can repro and fix this. Thanks in advance.

 Thanks, Martin


 --- REPRO STEPS: ---
 (Softimage 2012 SAP x64 @ Windows XP 64 [latest Service Packs and patches]
 )


 1.) link a workgroup containing an .xsicompound file in /Data/Compounds
 2.) close Softimage
 3.) manually create a lock file and make sure the file handle is kept open
... thereby simulating the collision.
(I did this using a few lines of python code in a shell (attached to
 this mail - please rename to 'lockFile.py' ))

-- you should now have two files in /Data/Compounds:

myWickedCompound.xsicompound
myWickedCompound.xsicompound.lock

 4.) Try to delete the lock file by hand in the Windows Explorer
-- this should NOT work as the file handle is still in use.

 5.) Now start an xsibatch session - simply executing 'xsibatch' in a
 softimage shell without arguments should be enough.

 6.) There you are - after a few secs you will be get the graphical
 MessageBox waiting for a mouse klick
(at least on Windows XP 64)




 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



Re: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Martin Chatterjee
Stephen, just a quick follow-up:

My tests indicate that the xsibatch under Windows 7 does NOT pop up these
messageBoxes.

Instead it logs a reasonable error to the console and proceeds:

*Unable to access E:\ReproWorkgroup\Data\Compounds\mch_Rpro.xsicompound*
*Another process is currently using it.*

So the problem appears to affect only xsibatch on Windows XP. I wonder
what makes xsibatch behave differently depending on the host OS - it's the
same executable after all...

Cheers, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Jun 22, 2012 at 1:50 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  We do not have this here - our setup is Win7 64 workstations with FC15
 Farm nodes.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee [
 martin.chatterjee.li...@googlemail.com]
 *Sent:* 22 June 2012 13:36
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: workgroup access collisions - xsibatch displays graphical
 MessageBox waiting for user input...

  Hi Stephen,

  thanks for confirming and bumping up the bug.

  Yeah, getting rid of the graphical messageBox would be key.

  Although personally I don't understand the reason for the whole locking
 mechanism in the first place - my tests indicate that self-installing
 scripted plugins living in *Application/Plugins* do not get locked that
 way, for instance...

  But I don't mind it at all as long as we can get rid of the
 messageBox(es).

  By the way, my gut feeling is that this might only an issue on XP 64 - I
 will try to repro on Windows 7 in a bit and will let you know.

  Thanks, Martin
 --
 Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Fri, Jun 22, 2012 at 1:26 PM, Stephen Blair stephen.bl...@autodesk.com
  wrote:

 Hi Martin

 Yes, this has been reported and logged before.
 I repro it simply by starting many xsibatch sessions, eventually you'll
 get an Unable to access error.
 It could be for a compound, or for a toolbar, or some other file.

 I'll log it again to bump it back up. At the very least, xsibatch should
 not display a message requiring use interaction.


 Stephen Blair
 Softimage Support Specialist
 Premium Support Services

 Autodesk, Inc.
 Montreal, Quebec, Canada
 Blog: http://xsisupport.com




 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Chatterjee
 Sent: June-22-12 7:19 AM
 To: softimage@listproc.autodesk.com
 Subject: workgroup access collisions - xsibatch displays graphical
 MessageBox waiting for user input...

 Hi List, hi Support,

 we are experiencing a bit of an annoying issue regarding access
 collisions on workgroups.

 Bear with me - it'll take a few lines to explain:


 When a workgroup is loaded (or refreshed from within an open Softimage
 session) its subdirectories get scanned and all self-installing plugins,
 shaders and ICE compounds get registered accordingly.

 During this scan Softimage will take over exclusive access for every ICE
 compound in /Data/Compounds. It will do this by creating a .lock file (e.g.
 MyCompound.xsicompound.lock) to prevent collisions.

 Under normal circumstances this lock file will be deleted straight after
 file scan and this lock should only be present for a veeery short time ( 
 1ms or so...).

 However if a second session of Softimage tries to access a locked
 compound the user will get prompted by a messageBox that the compound is
 not accessible. He can then choose to ignore it and proceed.

 Through a series of VERY annoying circumnstances (dont't get me
 started... ) these workgroup scans are quite slow on our side right now
 resulting in quite a few collisions on a regular basis.

 And here's our problem:  Even an xsibatch session ()  will display
 the same UI messagebox and will wait until eternity for a user to interact
 with it. (see attached screenshot)
 This is on our blades running Windows XP 64  (yeah, I know...)

 In my humble opinion this is a bug and should be solved - a headless
 command line application such as xsibatch should NEVER popup graphical
 messageboxes and wait for user interaction...

 To make matters worse a xsibatch process controlled through a Renderfarm
 management software that exists as a windows service will not even display
 the bloody messagebox (as windows services cannot have desktop UI
 interaction). Instead the process will sit there forever with 0% CPU load
 waiting for a mouse klick.

 Just a heads up to any other poor souls out there that might have
 experienced this as well...

 And please, if anybody from Autdoesk is still reading: I'd love to get
 feedback if you can

Re: workgroup access collisions - xsibatch displays graphical MessageBox waiting for user input...

2012-06-22 Thread Martin Chatterjee
Sandy,

yeah, the problem appears only appears on our farm nodes still running XP.

Windows 7 seems to be fine and I'm quite confident that no linux executable
will ever show such a bizarre behaviour... :-/

Nonetheless the chance of getting such a collision should be fairly small
anyway (unless your workgroup lives on a file server that does not perform
well with loads of read calls on loads of tiny files at the same time - and
a lot of blades are starting to render more or less simultaniously...)

Cheers, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Jun 22, 2012 at 1:50 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  We do not have this here - our setup is Win7 64 workstations with FC15
 Farm nodes.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee [
 martin.chatterjee.li...@googlemail.com]
 *Sent:* 22 June 2012 13:36
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: workgroup access collisions - xsibatch displays graphical
 MessageBox waiting for user input...

  Hi Stephen,

  thanks for confirming and bumping up the bug.

  Yeah, getting rid of the graphical messageBox would be key.

  Although personally I don't understand the reason for the whole locking
 mechanism in the first place - my tests indicate that self-installing
 scripted plugins living in *Application/Plugins* do not get locked that
 way, for instance...

  But I don't mind it at all as long as we can get rid of the
 messageBox(es).

  By the way, my gut feeling is that this might only an issue on XP 64 - I
 will try to repro on Windows 7 in a bit and will let you know.

  Thanks, Martin
 --
 Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Fri, Jun 22, 2012 at 1:26 PM, Stephen Blair stephen.bl...@autodesk.com
  wrote:

 Hi Martin

 Yes, this has been reported and logged before.
 I repro it simply by starting many xsibatch sessions, eventually you'll
 get an Unable to access error.
 It could be for a compound, or for a toolbar, or some other file.

 I'll log it again to bump it back up. At the very least, xsibatch should
 not display a message requiring use interaction.


 Stephen Blair
 Softimage Support Specialist
 Premium Support Services

 Autodesk, Inc.
 Montreal, Quebec, Canada
 Blog: http://xsisupport.com




 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Chatterjee
 Sent: June-22-12 7:19 AM
 To: softimage@listproc.autodesk.com
 Subject: workgroup access collisions - xsibatch displays graphical
 MessageBox waiting for user input...

 Hi List, hi Support,

 we are experiencing a bit of an annoying issue regarding access
 collisions on workgroups.

 Bear with me - it'll take a few lines to explain:


 When a workgroup is loaded (or refreshed from within an open Softimage
 session) its subdirectories get scanned and all self-installing plugins,
 shaders and ICE compounds get registered accordingly.

 During this scan Softimage will take over exclusive access for every ICE
 compound in /Data/Compounds. It will do this by creating a .lock file (e.g.
 MyCompound.xsicompound.lock) to prevent collisions.

 Under normal circumstances this lock file will be deleted straight after
 file scan and this lock should only be present for a veeery short time ( 
 1ms or so...).

 However if a second session of Softimage tries to access a locked
 compound the user will get prompted by a messageBox that the compound is
 not accessible. He can then choose to ignore it and proceed.

 Through a series of VERY annoying circumnstances (dont't get me
 started... ) these workgroup scans are quite slow on our side right now
 resulting in quite a few collisions on a regular basis.

 And here's our problem:  Even an xsibatch session ()  will display
 the same UI messagebox and will wait until eternity for a user to interact
 with it. (see attached screenshot)
 This is on our blades running Windows XP 64  (yeah, I know...)

 In my humble opinion this is a bug and should be solved - a headless
 command line application such as xsibatch should NEVER popup graphical
 messageboxes and wait for user interaction...

 To make matters worse a xsibatch process controlled through a Renderfarm
 management software that exists as a windows service will not even display
 the bloody messagebox (as windows services cannot have desktop UI
 interaction). Instead the process will sit there forever with 0% CPU load
 waiting for a mouse klick.

 Just a heads up to any other poor souls out there that might have
 experienced this as well...

 And please, if anybody from Autdoesk is still reading: I'd love

Re: [ICE] curve manipulation issues

2012-05-07 Thread Martin Chatterjee
Hey Sebastian, hey Chris,

awesome, both solutions work perfectly - cheers for that! :-)

Wasn't aware at all of both *Get Element Index* and *Build Array From
Set. *

Thanks again,

Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 12:33 PM, Chris Chia chris.c...@autodesk.com wrote:

 Hi Martin,
 I think you are looking for this.
 You can use Select in Array ice node to query the individual vertex's
 position.

 [cid:c02c4ea5-dd64-448b-91cb-a705c756]




 Regards,

 Chris Chia

 Softimage QA Analyst

 Autodesk Media  Entertainment


 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee [
 martin.chatterjee.li...@googlemail.com]
 Sent: Monday, May 07, 2012 5:11 PM
 To: softimage@listproc.autodesk.com
 Subject: [ICE] curve manipulation issues

 Hello clever people out there,

 I'm experiencing some annoying issues when trying to deal with Curve
 Manipulation in ICE - hopefully somebody can help me out here with some
 insight?


 1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or
 self.VertexIndex (for polyMeshes). Bottom line I want to be able to access
 a Curve Point Location in the same way I can access PointCloud points via
 ID to Location or Polymesh vertices via PointIndex To Location


 2.) While attempting to workaround this issue I have stumbled over this:
 (see attached screenshot)

 When trying to get a full array of all Point Locations of a curve via Get
 Closest Points I NEVER get the correct point count...

 When the curve is closed, it will give me one more, when the curve is open
 I will get two less than the actual point count.

 Has anybody out there succeeded in working around this somehow?

 Thanks a lot in advance for any hints,

 Cheers, Martin

 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]




Re: [ICE] curve manipulation issues

2012-05-07 Thread Martin Chatterjee
Hi Chris,

well, I don't want to be a pain - but I've used Get Closest Points quite
often and very successfully with both PointClouds and PolyMeshes.

I mis-used it to get an array of all Point Locations in the per-object
context (as I didn't know Build Array From Set  ... :-/ )

This node works for Polymeshes and Point Clouds, and sort-of-works for
Curves - but with wrong results.

So my reasoning is that this is a bug that should be logged.

I personally don't see a reason why this should work on polymeshes but not
on curves. But if that is the case then the node should turn red and not
work at all on Curves.

But regardless of this specific issue - what is the best way to formally
log a bug nowadays?

Thanks, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 2:17 PM, Chris Chia chris.c...@autodesk.com wrote:

 Hi Martin,
 From what i know, Get Closest Points works for point cloud data.
 If you need to find the closest point position to a geometry, you can do
 something like my screenshot below.
 I have used null as the geometry.

 I am sure others can do a simpler ice tree. But I believe this one is more
 comprehensive.

 [cid:56b2533f-ae43-45f5-952c-05915526f22d]




 Regards,
 Chris Chia
 Softimage QA Analyst
 Autodesk Media  Entertainment

 
 From: martin.chatter...@googlemail.com [martin.chatter...@googlemail.com]
 on behalf of Martin Chatterjee [martin.chatterjee.li...@googlemail.com]
 Sent: Monday, May 07, 2012 7:27 PM
 To: Chris Chia
 Subject: Re: [ICE] curve manipulation issues

 Hi Chris,

 thanks again for the quick reply on the list.

 For the sake of completeness I'd love to see the faulty behaviour of the
 Get Closest Points node logged as a bug.

 It's been a while - in fact I guess this might be my first official bug
 report since the aquisition...

 Soo, what is the correct/easiest way of formally logging a bug?

 Cheers, Martin
 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Mon, May 7, 2012 at 12:33 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.com wrote:
 Hi Martin,
 I think you are looking for this.
 You can use Select in Array ice node to query the individual vertex's
 position.

 [cid:c02c4ea5-dd64-448b-91cb-a705c756]




 Regards,

 Chris Chia

 Softimage QA Analyst

 Autodesk Media  Entertainment


 
 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee [
 martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.com]
 Sent: Monday, May 07, 2012 5:11 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: [ICE] curve manipulation issues

 Hello clever people out there,

 I'm experiencing some annoying issues when trying to deal with Curve
 Manipulation in ICE - hopefully somebody can help me out here with some
 insight?


 1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or
 self.VertexIndex (for polyMeshes). Bottom line I want to be able to access
 a Curve Point Location in the same way I can access PointCloud points via
 ID to Location or Polymesh vertices via PointIndex To Location


 2.) While attempting to workaround this issue I have stumbled over this:
 (see attached screenshot)

 When trying to get a full array of all Point Locations of a curve via Get
 Closest Points I NEVER get the correct point count...

 When the curve is closed, it will give me one more, when the curve is open
 I will get two less than the actual point count.

 Has anybody out there succeeded in working around this somehow?

 Thanks a lot in advance for any hints,

 Cheers, Martin

 --
   Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]





Re: [ICE] curve manipulation issues

2012-05-07 Thread Martin Chatterjee
Excellent, thanks Chris.

Cheers, Martin
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Mon, May 7, 2012 at 4:07 PM, Chris Chia chris.c...@autodesk.com wrote:

 Hi Martin,
 I will bring this up to the development team to see how it should support
 with the curves.

 I will handle the filing of defects. If you ever find any defects in the
 future, you can report it here in this mailing list.

 Cheers.


 Regards,
 Chris Chia


 On 7 May, 2012, at 9:46 PM, Martin Chatterjee 
 martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.com wrote:

 Hi Chris,

 well, I don't want to be a pain - but I've used Get Closest Points quite
 often and very successfully with both PointClouds and PolyMeshes.

 I mis-used it to get an array of all Point Locations in the per-object
 context (as I didn't know Build Array From Set  ... :-/ )

 This node works for Polymeshes and Point Clouds, and sort-of-works for
 Curves - but with wrong results.

 So my reasoning is that this is a bug that should be logged.

 I personally don't see a reason why this should work on polymeshes but not
 on curves. But if that is the case then the node should turn red and not
 work at all on Curves.

 But regardless of this specific issue - what is the best way to formally
 log a bug nowadays?

 Thanks, Martin
 --
Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Mon, May 7, 2012 at 2:17 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.com wrote:
 Hi Martin,
 From what i know, Get Closest Points works for point cloud data.
 If you need to find the closest point position to a geometry, you can do
 something like my screenshot below.
 I have used null as the geometry.

 I am sure others can do a simpler ice tree. But I believe this one is more
 comprehensive.

 [cid:56b2533f-ae43-45f5-952c-05915526f22d]




 Regards,
 Chris Chia
 Softimage QA Analyst
 Autodesk Media  Entertainment

 
 From: martin.chatter...@googlemail.commailto:
 martin.chatter...@googlemail.com [martin.chatter...@googlemail.com
 mailto:martin.chatter...@googlemail.com] on behalf of Martin Chatterjee
 [martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.com]
 Sent: Monday, May 07, 2012 7:27 PM
 To: Chris Chia
 Subject: Re: [ICE] curve manipulation issues

 Hi Chris,

 thanks again for the quick reply on the list.

 For the sake of completeness I'd love to see the faulty behaviour of the
 Get Closest Points node logged as a bug.

 It's been a while - in fact I guess this might be my first official bug
 report since the aquisition...

 Soo, what is the correct/easiest way of formally logging a bug?

 Cheers, Martin
 --
   Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Mon, May 7, 2012 at 12:33 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:
 chris.c...@autodesk.com wrote:
 Hi Martin,
 I think you are looking for this.
 You can use Select in Array ice node to query the individual vertex's
 position.

 [cid:c02c4ea5-dd64-448b-91cb-a705c756]




 Regards,

 Chris Chia

 Softimage QA Analyst

 Autodesk Media  Entertainment


 
 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee
 [martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.commailto:
 martin.chatterjee.li...@googlemail.com]
 Sent: Monday, May 07, 2012 5:11 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: [ICE] curve manipulation issues

 Hello clever people out there,

 I'm experiencing some annoying issues when trying to deal with Curve
 Manipulation in ICE - hopefully somebody can help me out here with some
 insight?


 1.) I am looking for the Curve equivalent to self.ID (for PointClouds)  or
 self.VertexIndex (for polyMeshes). Bottom line I want to be able to access
 a Curve Point Location in the same way I can access PointCloud points via
 ID to Location or Polymesh vertices via PointIndex To Location


 2.) While attempting to workaround this issue I have stumbled over this:
 (see attached screenshot)

 When trying to get a full array of all Point Locations of a curve via Get
 Closest Points I NEVER get the correct point count...

 When the curve is closed, it will give me one more, when the curve is open
 I will get two

Re: Python in 2012

2012-04-20 Thread Martin Chatterjee
All right - I'm not on 2013 yet... :-/

-M
--
Martin Chatterjee

[ Freelance Technical Director ]
[http://www.chatterjee.de]



On Fri, Apr 20, 2012 at 4:26 PM, Helge Mathee helge.mat...@gmx.net wrote:

  The code is not executed at all for me. Actually this repros on two
 machines here.
 So typing up wrong code doesn't give an error either.

 Regards from Sebastian Kowalski by the way. Same on his box on 2013.

 -H


 On 4/20/2012 14:00, Martin Chatterjee wrote:

 Never had that.  I think there's an issue with Python's print() not
 working inside the Script Editor when using a standalone Python install
 though.

  Cheers, -M
 --
 Martin Chatterjee

 [ Freelance Technical Director ]
 [http://www.chatterjee.de]



 On Fri, Apr 20, 2012 at 2:37 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 Never happened to mee either, though I've been mostly using the built-in
 Python version that ships with Softimage for some time now, which is
 version 2.6.4. I believe to remember that this was the only
 officially supported and working version, others have this or that issue.
 Any particular reason you need to use 2.7.2 over 2.6.4?

 Maybe ask Steven Caron, he seems to favour 2.7.2 too (PyQt for Softimage
 is compiled against it afaik)




  Hey folks,

 I have installed 2.72 x64 as well as pywin32 for the right version.
 Python is showing up in the script editor as an option, python plugins
 work (such as custom commands and operators) but the code in the script
 editor itself is not executed when using python. Is this a known issue?

 -H



   --
 ---
 Stefan Kubicek   Co-founder
 ---
   keyvis digital imagery
  Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
 Phone:+43/699/12614231
 --- www.keyvis.at  ste...@keyvis.at ---
 --  This email and its attachments are
 --confidential and for the recipient only--