Re: [PLUG] mGear Teaser
Said it before on Twitter already; but wanted to chime in again: huge thanks for this Miquel! Makes all our lives easier :) Yours sincerely, Siew Yi Liang On 2/2/2015 6:07 PM, Miquel Campos wrote: Hello, Here is the fix for the spine Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01 and replace the old version I will update the main download with some new tools next week ;) Cheers, Miquel Miquel Campos www.miquel-campos.com http://www.miquel-campos.com
Re: [PLUG] mGear Teaser
Hello Mario, I have the component fix. I did it yesterday ;). I will upload it later. Cheers mate Miquel Campos www.miquel-campos.com On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Workaround for this one so long is: After you are happy with your guide, rotate the whole guide with the main controller so the spine looks up in y, create the rig and rotate the main controller so your rig targets in z direction again. Don't forget to freeze the transforms of your main controller after you rotated it. 2015-02-02 17:59 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: Took a look at it and the reason of the flipping are the motion path upvectors. Gonna try to solve it later. 2015-02-01 23:26 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will check,this. Probably is one of the references that is no oriented correctly. Thanks for the heads up. cheers, miquel Miquel Campos www.miquel-campos.com On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ? This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
Workaround for this one so long is: After you are happy with your guide, rotate the whole guide with the main controller so the spine looks up in y, create the rig and rotate the main controller so your rig targets in z direction again. Don't forget to freeze the transforms of your main controller after you rotated it. 2015-02-02 17:59 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: Took a look at it and the reason of the flipping are the motion path upvectors. Gonna try to solve it later. 2015-02-01 23:26 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will check,this. Probably is one of the references that is no oriented correctly. Thanks for the heads up. cheers, miquel Miquel Campos www.miquel-campos.com On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ? This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
Hello, Here is the fix for the spine Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01 and replace the old version I will update the main download with some new tools next week ;) Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Feb 3, 2015 at 7:19 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello Mario, I have the component fix. I did it yesterday ;). I will upload it later. Cheers mate Miquel Campos www.miquel-campos.com On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Workaround for this one so long is: After you are happy with your guide, rotate the whole guide with the main controller so the spine looks up in y, create the rig and rotate the main controller so your rig targets in z direction again. Don't forget to freeze the transforms of your main controller after you rotated it. 2015-02-02 17:59 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: Took a look at it and the reason of the flipping are the motion path upvectors. Gonna try to solve it later. 2015-02-01 23:26 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will check,this. Probably is one of the references that is no oriented correctly. Thanks for the heads up. cheers, miquel Miquel Campos www.miquel-campos.com On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ? This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at : This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin spineFix.rar Description: application/rar
Re: [PLUG] mGear Teaser
Took a look at it and the reason of the flipping are the motion path upvectors. Gonna try to solve it later. 2015-02-01 23:26 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will check,this. Probably is one of the references that is no oriented correctly. Thanks for the heads up. cheers, miquel Miquel Campos www.miquel-campos.com On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ? This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ? This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will check,this. Probably is one of the references that is no oriented correctly. Thanks for the heads up. cheers, miquel Miquel Campos www.miquel-campos.com On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ? This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer cont...@marioreitbauer.at: This looks awesome ! Nice one, thank you so much ! One thing I am missing is a 3jnt leg for quadrupeds/animals. Any chance that someone is working on that one ? 2015-02-01 15:25 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Nice!!! I'm promoting it on Unreal Engine 4 and some italian forums, spread the word guys! 2015-02-01 15:12 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello! mGear 1.0 is available! http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya PS: Martin: Thanks! I hope mGear is useful for you. Miquel Campos www.miquel-campos.com On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara furik...@gmail.com wrote: I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
I'm not a rigger but I've rigged in Maya a few times and it was quite painful. I've got to try this. Thanks Miquel ! Let me buy you a beer for this next time. Martin
Re: [PLUG] mGear Teaser
You hurt my feelings now :p Btw, can you load xsi gear rig descriptions or skin weights in maya ? Why am I asking actually.. Gonna find out soon anyways :D 2015-01-28 18:04 GMT+01:00 Jeremie Passerin gerem@gmail.com: beta tester are annoying, especially you Mario ;-) I heard it's released next week :D On 28 January 2015 at 08:31, Mario Reitbauer cont...@marioreitbauer.at wrote: Btw, WHY are you torturing us now with waiting for it :D If you need final beta testers get me in there :) 2015-01-28 3:13 GMT+01:00 Tenshi S. tenshu...@gmail.com: Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
I think I had that in the mGear beta, but it was crap and crashing with big geometries. Miquel ? On 28 January 2015 at 09:29, Mario Reitbauer cont...@marioreitbauer.at wrote: You hurt my feelings now :p Btw, can you load xsi gear rig descriptions or skin weights in maya ? Why am I asking actually.. Gonna find out soon anyways :D 2015-01-28 18:04 GMT+01:00 Jeremie Passerin gerem@gmail.com: beta tester are annoying, especially you Mario ;-) I heard it's released next week :D On 28 January 2015 at 08:31, Mario Reitbauer cont...@marioreitbauer.at wrote: Btw, WHY are you torturing us now with waiting for it :D If you need final beta testers get me in there :) 2015-01-28 3:13 GMT+01:00 Tenshi S. tenshu...@gmail.com: Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Not sure about the skin weights stuff in the beta. I did one module to do export and import weights at generation time. But I remove it from the first release, since I want to change some stuff. This version is using Pickle, I think the original Gear skin export/import was xml. However I didn't make anything to exchange the data between maya and softimage. My recommendation for Maya skinning is ngSkintools. This plugin is free and works really well. Miquel Campos www.miquel-campos.com On Thu, Jan 29, 2015 at 7:00 AM, Cesar Saez cesa...@gmail.com wrote: This is great! Looks promising, thanks Miquel! On Wed, Jan 28, 2015 at 2:37 PM, Jeremie Passerin gerem@gmail.com wrote: I think I had that in the mGear beta, but it was crap and crashing with big geometries. Miquel ? On 28 January 2015 at 09:29, Mario Reitbauer cont...@marioreitbauer.at wrote: You hurt my feelings now :p Btw, can you load xsi gear rig descriptions or skin weights in maya ? Why am I asking actually.. Gonna find out soon anyways :D 2015-01-28 18:04 GMT+01:00 Jeremie Passerin gerem@gmail.com: beta tester are annoying, especially you Mario ;-) I heard it's released next week :D On 28 January 2015 at 08:31, Mario Reitbauer cont...@marioreitbauer.at wrote: Btw, WHY are you torturing us now with waiting for it :D If you need final beta testers get me in there :) 2015-01-28 3:13 GMT+01:00 Tenshi S. tenshu...@gmail.com: Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
This is great! Looks promising, thanks Miquel! On Wed, Jan 28, 2015 at 2:37 PM, Jeremie Passerin gerem@gmail.com wrote: I think I had that in the mGear beta, but it was crap and crashing with big geometries. Miquel ? On 28 January 2015 at 09:29, Mario Reitbauer cont...@marioreitbauer.at wrote: You hurt my feelings now :p Btw, can you load xsi gear rig descriptions or skin weights in maya ? Why am I asking actually.. Gonna find out soon anyways :D 2015-01-28 18:04 GMT+01:00 Jeremie Passerin gerem@gmail.com: beta tester are annoying, especially you Mario ;-) I heard it's released next week :D On 28 January 2015 at 08:31, Mario Reitbauer cont...@marioreitbauer.at wrote: Btw, WHY are you torturing us now with waiting for it :D If you need final beta testers get me in there :) 2015-01-28 3:13 GMT+01:00 Tenshi S. tenshu...@gmail.com: Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Btw, WHY are you torturing us now with waiting for it :D If you need final beta testers get me in there :) 2015-01-28 3:13 GMT+01:00 Tenshi S. tenshu...@gmail.com: Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Miguel, don't hesitate to keep posting here about Mgear, too. You gave a lot to the Softimage community with your TD Survival videos(and Alan, too); i hope that doesn't change. On Tue, Jan 27, 2015 at 9:57 AM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Hello, Thanks Jeremie for your kind words!!! You are the master mind here, I am just a copycat :P Nicolas: The tools i am talking is for example the PoseLib. In Maya you have plenty plugins and really good to do the same thing. But the important stuff will be there ;) Also I will publish a bunch of little tools to make Maya more friendly for Softimage fellas. Gerbrand: For the moment with Maya I have enough. but Gear is open source so maybe some one else can take this challenge ;) I will post again here when the first release is public next week. After that I will not annoy any more here. I created a Newsletter that will be the official annoying list for mGear stuff. So please join it if you want to stay update http://www.miquel-campos.com/newslettermiquel and please spread the word!! :D Thanks again for the nice comments to everybody! Cheers, Miquel Miquel Campos www.miquel-campos.com On Tue, Jan 27, 2015 at 10:21 AM, Jeremie Passerin gerem@gmail.com wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
And I''ve got smile on y face seeing aaah an update for fantastic gear in SI,, but.. oh well thanks for effort will be sure to test it out as well but will still stick to Gear and SI for the time being :) Unless you managed to magically overhaul Maya's weight painting, workflow.. oh well better to stop there no point ;) Thanks man! :) On Mon, Jan 26, 2015 at 5:25 PM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
I CANNOT WAIT TO USE THIS! Thank you very much Miquel, there is a tiny bit of light in a very long tunnel! Kind regards, Jon On Mon, Jan 26, 2015 at 4:25 PM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Sweet! Miquel could you specify which features will never be implemented in mGear? this worries me a lot... 2015-01-26 17:25 GMT+01:00 Miquel Campos miquel.cam...@gmail.com: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
[PLUG] mGear Teaser
Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com http://www.miquel-campos.com
Re: [PLUG] mGear Teaser
Question: Is this just the autorig? (which would already be 6 flavors of awesome!) or does it also include the pivot snap and extra solvers and all the little handy tools... On 26 January 2015 at 16:31, Mirko Jankovic mirkoj.anima...@gmail.com wrote: And I''ve got smile on y face seeing aaah an update for fantastic gear in SI,, but.. oh well thanks for effort will be sure to test it out as well but will still stick to Gear and SI for the time being :) Unless you managed to magically overhaul Maya's weight painting, workflow.. oh well better to stop there no point ;) Thanks man! :) On Mon, Jan 26, 2015 at 5:25 PM, Miquel Campos miquel.cam...@gmail.com wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
AWESOME!!! On 1/26/2015 10:47 AM, Sebastien Sterling wrote: Question: Is this just the autorig? (which would already be 6 flavors of awesome!) or does it also include the pivot snap and extra solvers and all the little handy tools... On 26 January 2015 at 16:31, Mirko Jankovic mirkoj.anima...@gmail.com mailto:mirkoj.anima...@gmail.com wrote: And I''ve got smile on y face seeing aaah an update for fantastic gear in SI,, but.. oh well thanks for effort will be sure to test it out as well but will still stick to Gear and SI for the time being :) Unless you managed to magically overhaul Maya's weight painting, workflow.. oh well better to stop there no point ;) Thanks man! :) On Mon, Jan 26, 2015 at 5:25 PM, Miquel Campos miquel.cam...@gmail.com mailto:miquel.cam...@gmail.com wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com http://www.miquel-campos.com -- Signature
Re: [PLUG] mGear Teaser
I pretty much abandoned Maya after rigging a character in it. Picked it up again when I found the UnrealEngine auto rig, but nearly lost my shit around the whole z is up thing Thanks so much for this!! This might make me take on some character work in maya. Houdini version maybe?? :) G On 27/01/2015 03:21, Jeremie Passerin wrote: Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com mailto:tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com mailto:martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com mailto:boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com http://www.miquel-campos.com
Re: [PLUG] mGear Teaser
Hey guys, Miquel did an awesome job on this one. I played a bit with it and it's pretty close to what it is in Softimage. It's not the full toolset though.. but it makes sense as you might not need the same kind of tools in Maya anyway. Miquel knows Gear better than I do now. I haven't touch it for a while so you can trust him to be the perfect guy for the job. He knows the tool, knows what it is good for and has paid attention to make sure those nice things are now available in your least favorite software ;-) On 26 January 2015 at 17:10, Tenshi S. tenshu...@gmail.com wrote: I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
Those are INDEED SWEET news. If it works as known from Softimage this is epic :) 2015-01-27 0:36 GMT+01:00 Martin Contel martin3d...@gmail.com: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
I always wanted an upgrade version of the old forgotten Gear..for Softimage; it deserved it. Anyway. Thanks for sharing Miguel. On Mon, Jan 26, 2015 at 6:36 PM, Martin Contel martin3d...@gmail.com wrote: So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com
Re: [PLUG] mGear Teaser
So cool, Miquel!!! :D -- Martin Contel Square Enix (Visual Works) On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff boeingh...@themarmalade.com wrote: Nice Stuff Miquel! On 26/01/2015 17:25, Miquel Campos wrote: Hello, I didn't post in the Softimage list since long time. But today I have some news. Not for Softimage, but I hope it helps to make less painful the transition to Maya (if you decide to make it, of course!) The Gear version for Maya is ready. The public release will be next Monday, February 2nd. More info about mGear and a little teaser: http://www.miquel-campos.com/post/109208179003/mgear Best regards, Miquel Miquel Campos www.miquel-campos.com