RE: Softimage 2015 Alembic export options
Hi Angus You can find the export options here: http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/AbcExport.html -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Wednesday, June 25, 2014 4:53 PM To: softimage@listproc.autodesk.com Subject: Softimage 2015 Alembic export options Hi All I am busy looking at workflows to try and get students to export alembic files for lighting and rendering. However Maya 2015 alembic export include options like use world co-ords etc. In the Softimage one all that I can see are basically options for ICE attributes. Does anyone know what the export defaults are for the Softimage Alembic export are ? Kind regards Angus= table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table attachment: winmail.dat
RE: Softimage 2015 Alembic export options
Thanks. Seems the setting i was looking at was whether to tick the root one or not. That being said it would be nice to have things like importer and exporters look at act the same across packages. Ideally you want to be able to shoot for the same alembic file wether you are exporting from maya or softimage. Kind regards Angus From: Ho Chung Nguyen [hochung.ngu...@autodesk.com] Sent: 30 June 2014 09:14 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic export options Hi Angus You can find the export options here: http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/AbcExport.html -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Wednesday, June 25, 2014 4:53 PM To: softimage@listproc.autodesk.com Subject: Softimage 2015 Alembic export options Hi All I am busy looking at workflows to try and get students to export alembic files for lighting and rendering. However Maya 2015 alembic export include options like use world co-ords etc. In the Softimage one all that I can see are basically options for ICE attributes. Does anyone know what the export defaults are for the Softimage Alembic export are ? Kind regards Angus= table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Softimage 2015 Alembic attach to geometry
Thank you Hans and Ho, this is awesome. Unfortunately I'm unable to get this plugin to work yet, for some reason its not finding the python modules you provided. import imath # ImportError: DLL load failed: The specified module could not be found. I have copied the 3 python libraries to the path you specified and also tried putting them on other locations like C:\Program Files\Autodesk\Softimage 2015\Application\python\DLLs for example, but with no success. I tried borrowing the package files from Maya 2015 and also the ones from the link provided by Hans, but they seem to be exactly the same with a slightly different date stamp. I have a PYTHONPATH environment pointing to a network location where I have extra python packages, I tried putting the files there also, but no luck either... I'm guessing I'm still missing something :) On Tue, May 27, 2014 at 7:41 AM, Hans Adrian (Intern) hans.adr...@autodesk.com wrote: You can download the PyAlembic package from here: https://sourceforge.net/projects/pyalembic/ and as mentioned, put the 3 pyd files in c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\ Thanks. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, May 27, 2014 1:06 PM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Hans forgot to mention that you’d need the PyAlembic package for the plugin to work. If you have Maya 2015, you can ‘borrow’ their package by copying these 3 files c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\alembic.pyd c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\iex.pyd c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\imath.pyd over to c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\ FYI, the PyAlembic package allows you to read and write Alembic file using Python. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian (Intern) Sent: Tuesday, May 27, 2014 10:49 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Hi Nuno, Attached is a plugin that you could use to attach an object from Alembic file to a SoftImage object. Hopefully it is sufficient for your use. Instruction to Use 1. Unzip the file 2. Put the file into your SoftImage Plug-in folder, or load it from Plug-in manager 3. Open Plug-in Manager 4. Expand AlembicSelectiveAttach 5. Right click on AttachAlembicToObjectDialog (Property) and choose Create Property 6. The dialog below will pop up. Configure your settings and click Apply. [cid:image001.png@01CF79B9.C02B0830] From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Saturday, May 10, 2014 1:08 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Well apparently you can, but you will need to add quite a few lines of code per geometry to fix something that could have been just one line if the attach was supported. On Fri, May 9, 2014 at 6:00 PM, Matt Morris matt...@gmail.commailto: matt...@gmail.com wrote: I was expecting alembic to be much more orientated towards a pointcaching pipeline as well. Very frustrating not to be able to use it like existing pc2 etc. On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.commailto: nunoalexconcei...@gmail.com wrote: Now , I know Softimage development is now at a maintance level(so no new features) but I'm strongly inclined to suggest that an alembic attach to existing geo option is created in order to make this process much easier. Even if its just in the sdk would be great! Cheers Nuno On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Duhh, of course, how dumb of me! Its sorted then :) On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto: nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: 1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu
RE: Softimage 2015 Alembic attach to geometry
Oops, I forgot these files: awBoost_python-1_52.dll AlembicPyImath.dll AlembicPyIex.dll Copy them from c:\Program Files\Autodesk\Maya2015\bin\ to c:\Program Files\Autodesk\Softimage 2015\Application\bin\ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Tuesday, May 27, 2014 5:50 PM To: No name Subject: Re: Softimage 2015 Alembic attach to geometry Thank you Hans and Ho, this is awesome. Unfortunately I'm unable to get this plugin to work yet, for some reason its not finding the python modules you provided. import imath # ImportError: DLL load failed: The specified module could not be found. I have copied the 3 python libraries to the path you specified and also tried putting them on other locations like C:\Program Files\Autodesk\Softimage 2015\Application\python\DLLs for example, but with no success. I tried borrowing the package files from Maya 2015 and also the ones from the link provided by Hans, but they seem to be exactly the same with a slightly different date stamp. I have a PYTHONPATH environment pointing to a network location where I have extra python packages, I tried putting the files there also, but no luck either... I'm guessing I'm still missing something :) On Tue, May 27, 2014 at 7:41 AM, Hans Adrian (Intern) hans.adr...@autodesk.commailto:hans.adr...@autodesk.com wrote: You can download the PyAlembic package from here: https://sourceforge.net/projects/pyalembic/ and as mentioned, put the 3 pyd files in c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\ Thanks. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, May 27, 2014 1:06 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Hans forgot to mention that you’d need the PyAlembic package for the plugin to work. If you have Maya 2015, you can ‘borrow’ their package by copying these 3 files c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\alembic.pyd c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\iex.pyd c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\imath.pyd over to c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\ FYI, the PyAlembic package allows you to read and write Alembic file using Python. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian (Intern) Sent: Tuesday, May 27, 2014 10:49 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Hi Nuno, Attached is a plugin that you could use to attach an object from Alembic file to a SoftImage object. Hopefully it is sufficient for your use. Instruction to Use 1. Unzip the file 2. Put the file into your SoftImage Plug-in folder, or load it from Plug-in manager 3. Open Plug-in Manager 4. Expand AlembicSelectiveAttach 5. Right click on AttachAlembicToObjectDialog (Property) and choose Create Property 6. The dialog below will pop up. Configure your settings and click Apply. [cid:image001.png@01CF79B9.C02B0830]mailto:[cid:image001.png@01CF79B9.C02B0830] From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Saturday, May 10, 2014 1:08 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Well apparently you can, but you will need to add quite a few lines of code per geometry to fix something that could have been just one line if the attach was supported. On Fri, May 9, 2014 at 6:00 PM, Matt Morris matt...@gmail.commailto:matt...@gmail.commailto:matt...@gmail.commailto:matt...@gmail.com wrote: I was expecting alembic to be much more orientated towards a pointcaching pipeline as well. Very frustrating not to be able to use it like existing pc2 etc. On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Now , I know Softimage development is now at a maintance level(so no new features) but I'm strongly inclined to suggest that an alembic attach to existing geo option is created in order to make this process much easier. Even if its just in the sdk would be great! Cheers Nuno On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei
Re: Softimage 2015 Alembic attach to geometry
Thanks Ho, that did the trick. I'm assuming this wont be an hassle any more once you guys release SP1, right? ;) On a side question related something you posted about Caching subframes with Alembic, you wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. I tried this and I get the subframes, the only issue I have is that in order to get/set the Simulation Setting I need to first create a simulated ICE tree, then delete it. Is there a way to make this process a bit simpler for the common user? On Tue, May 27, 2014 at 11:15 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Oops, I forgot these files: awBoost_python-1_52.dll AlembicPyImath.dll AlembicPyIex.dll Copy them from c:\Program Files\Autodesk\Maya2015\bin\ to c:\Program Files\Autodesk\Softimage 2015\Application\bin\ From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Tuesday, May 27, 2014 5:50 PM To: No name Subject: Re: Softimage 2015 Alembic attach to geometry Thank you Hans and Ho, this is awesome. Unfortunately I'm unable to get this plugin to work yet, for some reason its not finding the python modules you provided. import imath # ImportError: DLL load failed: The specified module could not be found. I have copied the 3 python libraries to the path you specified and also tried putting them on other locations like C:\Program Files\Autodesk\Softimage 2015\Application\python\DLLs for example, but with no success. I tried borrowing the package files from Maya 2015 and also the ones from the link provided by Hans, but they seem to be exactly the same with a slightly different date stamp. I have a PYTHONPATH environment pointing to a network location where I have extra python packages, I tried putting the files there also, but no luck either... I'm guessing I'm still missing something :) On Tue, May 27, 2014 at 7:41 AM, Hans Adrian (Intern) hans.adr...@autodesk.commailto:hans.adr...@autodesk.com wrote: You can download the PyAlembic package from here: https://sourceforge.net/projects/pyalembic/ and as mentioned, put the 3 pyd files in c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\ Thanks. From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, May 27, 2014 1:06 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Hans forgot to mention that you’d need the PyAlembic package for the plugin to work. If you have Maya 2015, you can ‘borrow’ their package by copying these 3 files c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\alembic.pyd c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\iex.pyd c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\imath.pyd over to c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\ FYI, the PyAlembic package allows you to read and write Alembic file using Python. From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian (Intern) Sent: Tuesday, May 27, 2014 10:49 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Hi Nuno, Attached is a plugin that you could use to attach an object from Alembic file to a SoftImage object. Hopefully it is sufficient for your use. Instruction to Use 1. Unzip the file 2. Put the file into your SoftImage Plug-in folder, or load it from Plug-in manager 3. Open Plug-in Manager 4. Expand AlembicSelectiveAttach 5. Right click on AttachAlembicToObjectDialog (Property) and choose Create Property 6. The dialog below will pop up. Configure your settings and click Apply. [cid:image001.png@01CF79B9.C02B0830]mailto: [cid:image001.png@01CF79B9.C02B0830] From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Saturday, May 10, 2014 1:08 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Well apparently you can, but you will need to add quite a few lines of code per geometry to fix something that could have been just one line if the attach was supported
Re: Softimage 2015 Alembic attach to geometry
Its a workflow thing, the objective is to have pointcach animation being transfered between an animation scene and a render scene. If in the render scene the geometry stack needs to be frozen for any reason (could be for many reasons) and the alembic node re-atached later, then it seams that at the moment re-attaching the Alembic ICE node doesn't work properly. If I re-create the ICE tree with the alembic read node attached, it no longer is able to read the abc cache unless I re-import the alembic file again with a new mesh, which can be a bit messy if I need to update changes done on the old mesh (transfering clusters, weightmaps, tangent maps, materials, etc) Instead it would be much simpler just to re-attach an alembic read cache node to the frozen mesh and reconnect to the point cache path which is easily script-able. On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Can you explain what you need? From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Thursday, May 08, 2014 5:54 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet ? On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860]mailto: [cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto: nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :(
RE: Softimage 2015 Alembic attach to geometry
Do you create the Alembic node in the ICETree yourself? For this to work, you’ll need to set the mapping from the Alembic object to the XSI object. The mapping data is stored in a grid, which is a parameter of the Alembic node. You can use the following Python script to set the mapping: #Get the grid data which defines the mapping gridData = Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value gridData.RowCount = 1 gridData.ColumnCount = 3 #This is the full path to the pointcloud in abc cache gridData.SetCell(0, 0, /PointCloud/PointCloudShape) #This is the XSI object which the cache is applied on gridData.SetCell(1, 0, self) #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Friday, May 09, 2014 6:10 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Its a workflow thing, the objective is to have pointcach animation being transfered between an animation scene and a render scene. If in the render scene the geometry stack needs to be frozen for any reason (could be for many reasons) and the alembic node re-atached later, then it seams that at the moment re-attaching the Alembic ICE node doesn't work properly. If I re-create the ICE tree with the alembic read node attached, it no longer is able to read the abc cache unless I re-import the alembic file again with a new mesh, which can be a bit messy if I need to update changes done on the old mesh (transfering clusters, weightmaps, tangent maps, materials, etc) Instead it would be much simpler just to re-attach an alembic read cache node to the frozen mesh and reconnect to the point cache path which is easily script-able. On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Can you explain what you need? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Thursday, May 08, 2014 5:54 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet ? On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5
Re: Softimage 2015 Alembic attach to geometry
Thanks, does this works with geometry instead of a pointcloud? On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Do you create the Alembic node in the ICETree yourself? For this to work, you’ll need to set the mapping from the Alembic object to the XSI object. The mapping data is stored in a grid, which is a parameter of the Alembic node. You can use the following Python script to set the mapping: #Get the grid data which defines the mapping gridData = Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value gridData.RowCount = 1 gridData.ColumnCount = 3 #This is the full path to the pointcloud in abc cache gridData.SetCell(0, 0, /PointCloud/PointCloudShape) #This is the XSI object which the cache is applied on gridData.SetCell(1, 0, self) #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Friday, May 09, 2014 6:10 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Its a workflow thing, the objective is to have pointcach animation being transfered between an animation scene and a render scene. If in the render scene the geometry stack needs to be frozen for any reason (could be for many reasons) and the alembic node re-atached later, then it seams that at the moment re-attaching the Alembic ICE node doesn't work properly. If I re-create the ICE tree with the alembic read node attached, it no longer is able to read the abc cache unless I re-import the alembic file again with a new mesh, which can be a bit messy if I need to update changes done on the old mesh (transfering clusters, weightmaps, tangent maps, materials, etc) Instead it would be much simpler just to re-attach an alembic read cache node to the frozen mesh and reconnect to the point cache path which is easily script-able. On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Can you explain what you need? From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Thursday, May 08, 2014 5:54 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet ? On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto: nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto: hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860]mailto: [cid:image001.png@01CF5E1A.E62EC860]mailto: [cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.commailto: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect
Re: Softimage 2015 Alembic attach to geometry
If the mesh topology doesn't change, it should work Sent On May 9, 2014, at 8:14 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Thanks, does this works with geometry instead of a pointcloud? On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Do you create the Alembic node in the ICETree yourself? For this to work, you’ll need to set the mapping from the Alembic object to the XSI object. The mapping data is stored in a grid, which is a parameter of the Alembic node. You can use the following Python script to set the mapping: #Get the grid data which defines the mapping gridData = Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value gridData.RowCount = 1 gridData.ColumnCount = 3 #This is the full path to the pointcloud in abc cache gridData.SetCell(0, 0, /PointCloud/PointCloudShape) #This is the XSI object which the cache is applied on gridData.SetCell(1, 0, self) #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Friday, May 09, 2014 6:10 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Its a workflow thing, the objective is to have pointcach animation being transfered between an animation scene and a render scene. If in the render scene the geometry stack needs to be frozen for any reason (could be for many reasons) and the alembic node re-atached later, then it seams that at the moment re-attaching the Alembic ICE node doesn't work properly. If I re-create the ICE tree with the alembic read node attached, it no longer is able to read the abc cache unless I re-import the alembic file again with a new mesh, which can be a bit messy if I need to update changes done on the old mesh (transfering clusters, weightmaps, tangent maps, materials, etc) Instead it would be much simpler just to re-attach an alembic read cache node to the frozen mesh and reconnect to the point cache path which is easily script-able. On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Can you explain what you need? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Thursday, May 08, 2014 5:54 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet ? On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun
Re: Softimage 2015 Alembic attach to geometry
Thanks for the tip Ho Chung Now I'm getting somewhere, but, I still have 2 issues 1. Using your scripted solution I managed to get deformation working but with the wrong timescale, basically I need to multiply Current Time by 25 to get the animation correctly. So there might be an issues here between frameseconds. Any way I can fix this time property using scripting? 2. I was also testing non-deforming animation (kinematics) but doesn't work with the script you provided, I guess what I'm missing is how to connect the alembic cache node to the geometry local transform Matrix. Any tip of how to do this ? Cheers Nuno On Fri, May 9, 2014 at 2:53 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: If the mesh topology doesn't change, it should work Sent On May 9, 2014, at 8:14 PM, Nuno Conceicao nunoalexconcei...@gmail.com mailto:nunoalexconcei...@gmail.com wrote: Thanks, does this works with geometry instead of a pointcloud? On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Do you create the Alembic node in the ICETree yourself? For this to work, you’ll need to set the mapping from the Alembic object to the XSI object. The mapping data is stored in a grid, which is a parameter of the Alembic node. You can use the following Python script to set the mapping: #Get the grid data which defines the mapping gridData = Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value gridData.RowCount = 1 gridData.ColumnCount = 3 #This is the full path to the pointcloud in abc cache gridData.SetCell(0, 0, /PointCloud/PointCloudShape) #This is the XSI object which the cache is applied on gridData.SetCell(1, 0, self) #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Friday, May 09, 2014 6:10 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Its a workflow thing, the objective is to have pointcach animation being transfered between an animation scene and a render scene. If in the render scene the geometry stack needs to be frozen for any reason (could be for many reasons) and the alembic node re-atached later, then it seams that at the moment re-attaching the Alembic ICE node doesn't work properly. If I re-create the ICE tree with the alembic read node attached, it no longer is able to read the abc cache unless I re-import the alembic file again with a new mesh, which can be a bit messy if I need to update changes done on the old mesh (transfering clusters, weightmaps, tangent maps, materials, etc) Instead it would be much simpler just to re-attach an alembic read cache node to the frozen mesh and reconnect to the point cache path which is easily script-able. On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto: hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Can you explain what you need?
Re: Softimage 2015 Alembic attach to geometry
1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) attachment: winmail.dat
Re: Softimage 2015 Alembic attach to geometry
1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: 1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False )
Re: Softimage 2015 Alembic attach to geometry
Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: 1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: 1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) attachment: winmail.dat
Re: Softimage 2015 Alembic attach to geometry
Duhh, of course, how dumb of me! Its sorted then :) On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: 1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: 1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False )
Re: Softimage 2015 Alembic attach to geometry
Now , I know Softimage development is now at a maintance level(so no new features) but I'm strongly inclined to suggest that an alembic attach to existing geo option is created in order to make this process much easier. Even if its just in the sdk would be great! Cheers Nuno On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao nunoalexconcei...@gmail.comwrote: Duhh, of course, how dumb of me! Its sorted then :) On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: 1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: 1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False )
Re: Softimage 2015 Alembic attach to geometry
I was expecting alembic to be much more orientated towards a pointcaching pipeline as well. Very frustrating not to be able to use it like existing pc2 etc. On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Now , I know Softimage development is now at a maintance level(so no new features) but I'm strongly inclined to suggest that an alembic attach to existing geo option is created in order to make this process much easier. Even if its just in the sdk would be great! Cheers Nuno On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Duhh, of course, how dumb of me! Its sorted then :) On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: 1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: 1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) -- www.matinai.com
Re: Softimage 2015 Alembic attach to geometry
Well apparently you can, but you will need to add quite a few lines of code per geometry to fix something that could have been just one line if the attach was supported. On Fri, May 9, 2014 at 6:00 PM, Matt Morris matt...@gmail.com wrote: I was expecting alembic to be much more orientated towards a pointcaching pipeline as well. Very frustrating not to be able to use it like existing pc2 etc. On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Now , I know Softimage development is now at a maintance level(so no new features) but I'm strongly inclined to suggest that an alembic attach to existing geo option is created in order to make this process much easier. Even if its just in the sdk would be great! Cheers Nuno On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Duhh, of course, how dumb of me! Its sorted then :) On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Can you try using node Current Frame instead of Current Time? Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off. Sent from my iPad On May 10, 2014, at 12:10 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: 1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if i import the same .abc file the animation plays back correctly, so the issue is in this manual method 2. Thanks, I should have read more carefully your code comments, so this one is sorted but suffers the same time scale issue raised in 1. On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: 1. Did you export the abc at the same framerate as you read it? 2. In the script, there's a flag specifying if the XSI object kine is driven by the abc cache. Should set it to True gridData.SetCell(2, 0, True) Sent from my iPad On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: #This flag specifies if the XSI object kine is driven by the abc cache gridData.SetCell(2, 0, False ) -- www.matinai.com
Re: Softimage 2015 Alembic attach to geometry
Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet ? On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :(
RE: Softimage 2015 Alembic attach to geometry
Can you explain what you need? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Thursday, May 08, 2014 5:54 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet ? On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :( attachment: winmail.dat
Re: Softimage 2015 Alembic attach to geometry
Hi Ho Chung Nguyen The Alembic Import function from Softimage seems to work normally.This only happens when I try to manually recreate the Alembic attachment to a geometry. This error happens when I have an existing geometry (same geo I used to export the original .abc file but freezed) , create an ICE tree attached to this geometry and get the Alembic Cache node into the Ice tree. If i put the path of the .abc file in the Alembic Cache node, it also doesn't get the animation that is stored in the .abc file. On Tue, Apr 22, 2014 at 3:56 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :(
Re: Softimage 2015 Alembic attach to geometry
Thanks didn't knew it would export subframe, it wasn't so obvious to me but now it makes sense. :) On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com wrote: Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :(
Re: Softimage 2015 Alembic attach to geometry
Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :(
RE: Softimage 2015 Alembic attach to geometry
Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :( attachment: winmail.dat
RE: Softimage 2015 Alembic attach to geometry
Caching of subframe is supported, the objects need to have property SimulationSettings and option Cache All Simulation Samples checked. Pointclouds have this property by default. Polymeshes will have it if you create a simulated ICETree. [cid:image001.png@01CF5E1A.E62EC860] From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen Sent: Tuesday, April 22, 2014 10:56 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage 2015 Alembic attach to geometry Can you attach the abc file so we can look into it? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent: Monday, April 21, 2014 10:28 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage 2015 Alembic attach to geometry Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache node: P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!? # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0: # #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 806 in H5Fis_hdf5(): unable to open file # major: Low-level I/O # minor: Unable to initialize object # #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101 in H5FD_open(): open failed # major: Virtual File Layer # minor: Unable to initialize object # #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line 362 in H5FD_sec2_open(): unable to open file: name = 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno = 2, error message = 'No such file or directory', flags = 0, o_flags = 0 # major: File accessability # minor: Unable to open file On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote: Just trying the Alembic new feature on SI 2015 and noticed that apparently there is no attach to geometry function. Also it has no subframe functionality. Unless there is a coding way to do it I'm a bit disappointed on this new feature since its limited to be used for import/export and no point cache workflow between animation and rendering disciplines. :( attachment: winmail.dat
Re: Softimage and Alembic?
Hi Luc-Eric, I´m a long-term Maya user. In regards to the Maya interface, I would hope that you guys could look into the following perception when using Maya: This should work but there must be a setting that is wrong or off. -- As an example, Maya2012 had brought new envelope editing options (using influence capsules) and a modified workflow and defaults for wheight interpolation/normalisation to make those wheight capsules work. Practically, when then using the default smooth bind settings and then clicking on the paint wheights tool to actually decently paint a wheighting the workflow was broken because it interferes with the capsuled workflow. Personally, I would describe this a typical Maya behaviour. It seems as if Maya´s structure is too complex to even implement possibly useful improvements without breaking something else that may even go unnoticed at first. I have no general arm-chair general solution to share for this --- A more practical wish in terms of interface, I can share: I would like to have a GUI *compound* node. A graphical user custom PPG node. An empty node that can be used to easily dragdrop or connect and combine channels into a keying set and serves as a way to help collect all parameters one might want to key or access for a specific task and conveniently access via the Channel box, attribute spread sheet or Atribute editor by just having that node and it´s inputs. It would be nice to be able to have it displayed in the above editors even if other nodes/elements are selected. Not just for setting up connections but also actually manipulating data. (Maya doesn´t have a lock PPG option afaik) The grapical representation in the Hypergraph/Hypershade could be something like a Shading Group node that allows to use the Connection Editor to feed, collect, create and validate inputs. This can be done with Mel since day one but then requires at least some scripting and ideally some layout templates. What I would prefer would be a ICE Compound node workflow. Benefit: Many tasks, even if massively complex end up actually just requiring a handful of parameters to be finetuned. It can become tedious to adjust these parameters when they are scattered all over the place instead of bundled into one place to be readily manipulated at a glance and in context. Cheers, tim On 20.11.2013 13:58, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested in, it becomes second nature to you. You've got the hot keys burned into your muscle, you've got your habits (sometimes workarounds), etc. It depends when you learn it, too. There is an Anthony Rossano book out there about XSI that teaches new users in the first chapter how to make XSI awesome by turning all the preferences back to Softimage|3D emulation modes. F** those sticky keys and manipulators, right? There is a certain age (the 30s?) when we stop learning new things if we don't push ourselves in the butt.. On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only. Any one around here with pointed elbows and a background in political engineering willing to conspire ?
Re: Softimage and Alembic?
Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only. Any one around here with pointed elbows and a background in political engineering willing to conspire ? ;-) On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: Softimage and Alembic?
marc petit was meant to be that person no? insert meme picture of captain luc picard holding his head in his hands http://i0.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg?1240934151 softimage princess locked up in her tower of doom - who will be her champion now? On 20 November 2013 08:22, Stefan Kubicek s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only. Any one around here with pointed elbows and a background in political engineering willing to conspire ? ;-) On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: Softimage and Alembic?
Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested in, it becomes second nature to you. You've got the hot keys burned into your muscle, you've got your habits (sometimes workarounds), etc. It depends when you learn it, too. There is an Anthony Rossano book out there about XSI that teaches new users in the first chapter how to make XSI awesome by turning all the preferences back to Softimage|3D emulation modes. F** those sticky keys and manipulators, right? There is a certain age (the 30s?) when we stop learning new things if we don't push ourselves in the butt.. On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only. Any one around here with pointed elbows and a background in political engineering willing to conspire ? ;-)
Re: Softimage and Alembic?
Could we take this Softimage vs. Maya user interface discussion to somewhere decent? What would be a good place? Maya forum? Softimage forum? It's a very interesting topic for sure! I for my part want to learn Maya a bit more if I find the time, because I have the feeling that camp-thinking (like I often practiced) does not pay off in the end. But as you say, some serious butt-pushing is necessary to dig Maya... necessarily so? It's not that I did not try... (let's not go into any details here) Anyway, much success, Luc-Eric, with that endeavor! Might come the time when we will profit from your efforts (again). Am 20.11.2013 13:58, schrieb Luc-Eric Rousseau: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested in, it becomes second nature to you. You've got the hot keys burned into your muscle, you've got your habits (sometimes workarounds), etc. It depends when you learn it, too. There is an Anthony Rossano book out there about XSI that teaches new users in the first chapter how to make XSI awesome by turning all the preferences back to Softimage|3D emulation modes. F** those sticky keys and manipulators, right? There is a certain age (the 30s?) when we stop learning new things if we don't push ourselves in the butt.. On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only. Any one around here with pointed elbows and a background in political engineering willing to conspire ? ;-) --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
RE: Softimage and Alembic?
You should know better to ask a question like that. :-) We're not permitted to divulge resource levels. I've replied to some people off list re: Alembic, but if people have questions, then feel free to contact me. G -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: 19 November 2013 19:25 To: softimage@listproc.autodesk.com Subject: RE: Softimage and Alembic? How big is the maya team anyway? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 11:24 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team. attachment: winmail.dat
Re: Softimage and Alembic?
I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it. Granted, I'm not using it for super advanced stuff yet, and my experience with XSI is limited to the rigging department, but I found ICE to be one of the most user-friendly node-based environments I've used (along with Modo's schematic workspaces). I was delighted with how easy was to understand what the nodes do. Their names are clear, and their ports have names that actually depict what they do (in contrast to Maya's nodes, which require plain experience to understand what they do... and good luck if you're trying a few nodes by yourself at first!). Maya's nodes could really use a kick in the butt (a hard one) in the usability department, and Softimage should be the model to follow here. As for the rest of the Maya UI goes, I really don't understand what is the problem people have with it. I find it easy to go around once you know where things are (which will happen with ANY application you move into anyway), and I can work at a pretty good pace with it. I guess it's just a matter of familiarity... SI was difficult for me the first week. After that, I was able to start being productive. Anyway, I don't want to make this unnecessarily longer than needed. I just wanted to share my experience with SI in the usability department (and being an ex-software designer, I tend to unconsciously keep an eye on these kind of things). Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and it's brighter-than-I'd-like, non-customizable gray color scheme). It looks like my blender at home. That's all! *ducks* ;-) On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested in, it becomes second nature to you. You've got the hot keys burned into your muscle, you've got your habits (sometimes workarounds), etc. It depends when you learn it, too. There is an Anthony Rossano book out there about XSI that teaches new users in the first chapter how to make XSI awesome by turning all the preferences back to Softimage|3D emulation modes. F** those sticky keys and manipulators, right? There is a certain age (the 30s?) when we stop learning new things if we don't push ourselves in the butt.. On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only. Any one around here with pointed elbows and a background in political engineering willing to conspire ? ;-)
Re: Softimage and Alembic?
I agree with Sergio. Lets not oversimplify the user experience. Of course ICE is not a simple user interface as it is not just some menu/buttons/PPG to clicks on. But it is very well designed for what it does and it does is quiet well ! I'm still impressed by such technology knowing that XSI was not design for ICE at its beginning. Cheers Guillaume Laforge PS: As soon as I'm hearing the word user experience, I'm scared and run far away from any Apple store :). On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it. Granted, I'm not using it for super advanced stuff yet, and my experience with XSI is limited to the rigging department, but I found ICE to be one of the most user-friendly node-based environments I've used (along with Modo's schematic workspaces). I was delighted with how easy was to understand what the nodes do. Their names are clear, and their ports have names that actually depict what they do (in contrast to Maya's nodes, which require plain experience to understand what they do... and good luck if you're trying a few nodes by yourself at first!). Maya's nodes could really use a kick in the butt (a hard one) in the usability department, and Softimage should be the model to follow here. As for the rest of the Maya UI goes, I really don't understand what is the problem people have with it. I find it easy to go around once you know where things are (which will happen with ANY application you move into anyway), and I can work at a pretty good pace with it. I guess it's just a matter of familiarity... SI was difficult for me the first week. After that, I was able to start being productive. Anyway, I don't want to make this unnecessarily longer than needed. I just wanted to share my experience with SI in the usability department (and being an ex-software designer, I tend to unconsciously keep an eye on these kind of things). Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and it's brighter-than-I'd-like, non-customizable gray color scheme). It looks like my blender at home. That's all! *ducks* ;-) On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested in, it becomes second nature to you. You've got the hot keys burned into your muscle, you've got your habits (sometimes workarounds), etc. It depends when you learn it, too. There is an Anthony Rossano book out there about XSI that teaches new users in the first chapter how to make XSI awesome by turning all the preferences back to Softimage|3D emulation modes. F** those sticky keys and manipulators, right? There is a certain age (the 30s?) when we stop learning new things if we don't push ourselves in the butt.. On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly optimistic. Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. In an attempt to think way out of the box I suggest we find a way to sneak someone Softimage-affine into the top ranks at AD$K to make decisions that are right for us instead of shareholders only.
Re: Softimage and Alembic?
Yeah, I think there's a big difference between ICE being difficult to understand and difficult to use. I've seen people with a good maths background start doing shots after a half hour introduction and I've seen people with no maths knowledge struggle to use it after years of experience. I do think it's objectively better than either Maya's or Houdini's equivalents. On 20 November 2013 15:37, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I agree with Sergio. Lets not oversimplify the user experience. Of course ICE is not a simple user interface as it is not just some menu/buttons/PPG to clicks on. But it is very well designed for what it does and it does is quiet well ! I'm still impressed by such technology knowing that XSI was not design for ICE at its beginning. Cheers Guillaume Laforge PS: As soon as I'm hearing the word user experience, I'm scared and run far away from any Apple store :). On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it. Granted, I'm not using it for super advanced stuff yet, and my experience with XSI is limited to the rigging department, but I found ICE to be one of the most user-friendly node-based environments I've used (along with Modo's schematic workspaces). I was delighted with how easy was to understand what the nodes do. Their names are clear, and their ports have names that actually depict what they do (in contrast to Maya's nodes, which require plain experience to understand what they do... and good luck if you're trying a few nodes by yourself at first!). Maya's nodes could really use a kick in the butt (a hard one) in the usability department, and Softimage should be the model to follow here. As for the rest of the Maya UI goes, I really don't understand what is the problem people have with it. I find it easy to go around once you know where things are (which will happen with ANY application you move into anyway), and I can work at a pretty good pace with it. I guess it's just a matter of familiarity... SI was difficult for me the first week. After that, I was able to start being productive. Anyway, I don't want to make this unnecessarily longer than needed. I just wanted to share my experience with SI in the usability department (and being an ex-software designer, I tend to unconsciously keep an eye on these kind of things). Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and it's brighter-than-I'd-like, non-customizable gray color scheme). It looks like my blender at home. That's all! *ducks* ;-) On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested in, it becomes second nature to you. You've got the hot keys burned into your muscle, you've got your habits (sometimes workarounds), etc. It depends when you learn it, too. There is an Anthony Rossano book out there about XSI that teaches new users in the first chapter how to make XSI awesome by turning all the preferences back to Softimage|3D emulation modes. F** those sticky keys and manipulators, right? There is a certain age (the 30s?) when we stop learning new things if we don't push ourselves in the butt.. On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com s...@tidbit-images.com wrote: Luc, that sounds like Maya will finally have it's user interface replaced with a usable interface. It's still a pity, I'd much rather see you working on Softimage than on anything else :-/ Five years ago I was arguing with a former colleague that if you'd start to develop Maya in the right directions it would still take at least five years to get it up to the reliability and userfriendliness we have in Softimage, and only if Softs development was stagnant during that period. In hindsight this estimate was overly
Re: Softimage and Alembic?
To me ICE is an analog to a sort of *space-age programmable calculator*. Just like with a scientific calculator, if you know a bit of math, you go a long way! If you haven't grasped math too well yet, it's cool, it'll just take a little longer to understand and you won't be making the most out of your calculator for now. Of course it's oversimplifying it a little, but over the years from the types of ICE questions I've observed, a large chunk of them distills to *what math do I need to do X?* more so than the usability or intuitiveness of its interface, both of which I think are quite good. Context manipulation is probably the hardest concept to grasp after the math, but you do *get it*eventually. You know what was pretty hard though? Being in the beta for XSI7 when Moondu-- errm ICE didn't have almost any documentation and trying to make sense of the workflows and its potential. If you thought ICE was confusing on first sight, try picturing yourself without documentation or video tutorials existing and only a handful of developers to pick the brains of. :p On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg peter@googlemail.comwrote: Yeah, I think there's a big difference between ICE being difficult to understand and difficult to use. I've seen people with a good maths background start doing shots after a half hour introduction and I've seen people with no maths knowledge struggle to use it after years of experience. I do think it's objectively better than either Maya's or Houdini's equivalents. On 20 November 2013 15:37, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I agree with Sergio. Lets not oversimplify the user experience. Of course ICE is not a simple user interface as it is not just some menu/buttons/PPG to clicks on. But it is very well designed for what it does and it does is quiet well ! I'm still impressed by such technology knowing that XSI was not design for ICE at its beginning. Cheers Guillaume Laforge PS: As soon as I'm hearing the word user experience, I'm scared and run far away from any Apple store :). On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it. Granted, I'm not using it for super advanced stuff yet, and my experience with XSI is limited to the rigging department, but I found ICE to be one of the most user-friendly node-based environments I've used (along with Modo's schematic workspaces). I was delighted with how easy was to understand what the nodes do. Their names are clear, and their ports have names that actually depict what they do (in contrast to Maya's nodes, which require plain experience to understand what they do... and good luck if you're trying a few nodes by yourself at first!). Maya's nodes could really use a kick in the butt (a hard one) in the usability department, and Softimage should be the model to follow here. As for the rest of the Maya UI goes, I really don't understand what is the problem people have with it. I find it easy to go around once you know where things are (which will happen with ANY application you move into anyway), and I can work at a pretty good pace with it. I guess it's just a matter of familiarity... SI was difficult for me the first week. After that, I was able to start being productive. Anyway, I don't want to make this unnecessarily longer than needed. I just wanted to share my experience with SI in the usability department (and being an ex-software designer, I tend to unconsciously keep an eye on these kind of things). Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and it's brighter-than-I'd-like, non-customizable gray color scheme). It looks like my blender at home. That's all! *ducks* ;-) On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more usable. It often boiled down to familiarity as opposed to actual ease of use (which should be measurable on a new user). You will always find your way around and be more productive in the software that you're the most invested
Re: Softimage and Alembic?
User Experience Rule 1: Don't use ICE. User Experience Rule 2: If the user experience doesn't provide what you need, use ICE. :) On Wed, Nov 20, 2013 at 11:23 AM, Alan Fregtman alan.fregt...@gmail.comwrote: To me ICE is an analog to a sort of *space-age programmable calculator*. Just like with a scientific calculator, if you know a bit of math, you go a long way! If you haven't grasped math too well yet, it's cool, it'll just take a little longer to understand and you won't be making the most out of your calculator for now. Of course it's oversimplifying it a little, but over the years from the types of ICE questions I've observed, a large chunk of them distills to *what math do I need to do X?* more so than the usability or intuitiveness of its interface, both of which I think are quite good. Context manipulation is probably the hardest concept to grasp after the math, but you do *get it* eventually. You know what was pretty hard though? Being in the beta for XSI7 when Moondu-- errm ICE didn't have almost any documentation and trying to make sense of the workflows and its potential. If you thought ICE was confusing on first sight, try picturing yourself without documentation or video tutorials existing and only a handful of developers to pick the brains of. :p On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg peter@googlemail.comwrote: Yeah, I think there's a big difference between ICE being difficult to understand and difficult to use. I've seen people with a good maths background start doing shots after a half hour introduction and I've seen people with no maths knowledge struggle to use it after years of experience. I do think it's objectively better than either Maya's or Houdini's equivalents. On 20 November 2013 15:37, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I agree with Sergio. Lets not oversimplify the user experience. Of course ICE is not a simple user interface as it is not just some menu/buttons/PPG to clicks on. But it is very well designed for what it does and it does is quiet well ! I'm still impressed by such technology knowing that XSI was not design for ICE at its beginning. Cheers Guillaume Laforge PS: As soon as I'm hearing the word user experience, I'm scared and run far away from any Apple store :). On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it. Granted, I'm not using it for super advanced stuff yet, and my experience with XSI is limited to the rigging department, but I found ICE to be one of the most user-friendly node-based environments I've used (along with Modo's schematic workspaces). I was delighted with how easy was to understand what the nodes do. Their names are clear, and their ports have names that actually depict what they do (in contrast to Maya's nodes, which require plain experience to understand what they do... and good luck if you're trying a few nodes by yourself at first!). Maya's nodes could really use a kick in the butt (a hard one) in the usability department, and Softimage should be the model to follow here. As for the rest of the Maya UI goes, I really don't understand what is the problem people have with it. I find it easy to go around once you know where things are (which will happen with ANY application you move into anyway), and I can work at a pretty good pace with it. I guess it's just a matter of familiarity... SI was difficult for me the first week. After that, I was able to start being productive. Anyway, I don't want to make this unnecessarily longer than needed. I just wanted to share my experience with SI in the usability department (and being an ex-software designer, I tend to unconsciously keep an eye on these kind of things). Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and it's brighter-than-I'd-like, non-customizable gray color scheme). It looks like my blender at home. That's all! *ducks* ;-) On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll never be at ease with it myself, you need to need it and invest in it. This isn't the right thread for it, but it's always good in any case to send feedback about what you think makes Softimage more
Re: Softimage and Alembic?
And I could add: User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: User Experience Rule 1: Don't use ICE. User Experience Rule 2: If the user experience doesn't provide what you need, use ICE. :) On Wed, Nov 20, 2013 at 11:23 AM, Alan Fregtman alan.fregt...@gmail.comwrote: To me ICE is an analog to a sort of *space-age programmable calculator*. Just like with a scientific calculator, if you know a bit of math, you go a long way! If you haven't grasped math too well yet, it's cool, it'll just take a little longer to understand and you won't be making the most out of your calculator for now. Of course it's oversimplifying it a little, but over the years from the types of ICE questions I've observed, a large chunk of them distills to *what math do I need to do X?* more so than the usability or intuitiveness of its interface, both of which I think are quite good. Context manipulation is probably the hardest concept to grasp after the math, but you do *get it* eventually. You know what was pretty hard though? Being in the beta for XSI7 when Moondu-- errm ICE didn't have almost any documentation and trying to make sense of the workflows and its potential. If you thought ICE was confusing on first sight, try picturing yourself without documentation or video tutorials existing and only a handful of developers to pick the brains of. :p On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg peter@googlemail.comwrote: Yeah, I think there's a big difference between ICE being difficult to understand and difficult to use. I've seen people with a good maths background start doing shots after a half hour introduction and I've seen people with no maths knowledge struggle to use it after years of experience. I do think it's objectively better than either Maya's or Houdini's equivalents. On 20 November 2013 15:37, Guillaume Laforge guillaume.laforge...@gmail.com wrote: I agree with Sergio. Lets not oversimplify the user experience. Of course ICE is not a simple user interface as it is not just some menu/buttons/PPG to clicks on. But it is very well designed for what it does and it does is quiet well ! I'm still impressed by such technology knowing that XSI was not design for ICE at its beginning. Cheers Guillaume Laforge PS: As soon as I'm hearing the word user experience, I'm scared and run far away from any Apple store :). On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: I guess I'll have to be a part of the minority here. I had never worked with XSI before 2 months ago (although curiously, I got started in 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally took me less than an hour to wrap my head around it. Granted, I'm not using it for super advanced stuff yet, and my experience with XSI is limited to the rigging department, but I found ICE to be one of the most user-friendly node-based environments I've used (along with Modo's schematic workspaces). I was delighted with how easy was to understand what the nodes do. Their names are clear, and their ports have names that actually depict what they do (in contrast to Maya's nodes, which require plain experience to understand what they do... and good luck if you're trying a few nodes by yourself at first!). Maya's nodes could really use a kick in the butt (a hard one) in the usability department, and Softimage should be the model to follow here. As for the rest of the Maya UI goes, I really don't understand what is the problem people have with it. I find it easy to go around once you know where things are (which will happen with ANY application you move into anyway), and I can work at a pretty good pace with it. I guess it's just a matter of familiarity... SI was difficult for me the first week. After that, I was able to start being productive. Anyway, I don't want to make this unnecessarily longer than needed. I just wanted to share my experience with SI in the usability department (and being an ex-software designer, I tend to unconsciously keep an eye on these kind of things). Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and it's brighter-than-I'd-like, non-customizable gray color scheme). It looks like my blender at home. That's all! *ducks* ;-) On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote: Given the rate of development judging by past releases I'd say it's off by at least another three years, and even only if you guys manage to cram Bifrost into it in a usable way like ICE was crammed into Softimage, and do some major rework of the GUI. ICE in a conversation about usability? It's the most complex thing you need to spend time learning in Softimage, and I think most users have not wrapped their heads around it (? would need some statistics). I'll
Re: Softimage and Alembic?
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Re: Softimage and Alembic?
the term user experience sounds like some marketing thing, but it's important. When we worked on xgen, we had technical users who had however never used xgen coming in a lab, and we studied them trying to complete a list of preset tasks. then we took the data and changed the xgen user interface to remove many of the road blocks that people run into. that doesn't mean you don't have anything to learn to use it, it's still a technical tool (writing expressions, for example) , but it makes more sense, generally, than where we had started from. On Wed, Nov 20, 2013 at 11:35 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: And I could add: User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: User Experience Rule 1: Don't use ICE. User Experience Rule 2: If the user experience doesn't provide what you need, use ICE. :)
RE: Softimage and Alembic?
We're not permitted to divulge resource levels. That's the first I've heard of that. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Wednesday, November 20, 2013 5:48 AM To: softimage@listproc.autodesk.com Subject: RE: Softimage and Alembic? You should know better to ask a question like that. :-) We're not permitted to divulge resource levels. I've replied to some people off list re: Alembic, but if people have questions, then feel free to contact me. G -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: 19 November 2013 19:25 To: softimage@listproc.autodesk.com Subject: RE: Softimage and Alembic? How big is the maya team anyway? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 11:24 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team.
Re: Softimage and Alembic?
+1 Good question - not only is it Maya, but Houdini, Nuke, C4D they all have it native too (though I know it's not Autodesk so besides the point slightly) Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 19 November 2013 12:30, Morten Bartholdy x...@colorshopvfx.dk wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too. Thanks Morten
Re: Softimage and Alembic?
Interesting Mario :) MB Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at: I heard it from a bird. You might be lucky with the next release. On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy x...@colorshopvfx.dk wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too. Thanks Morten
Re: Softimage and Alembic?
Im not sure if modo has it as well and clarisse... On Tue, Nov 19, 2013 at 1:48 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: Interesting Mario :) MB Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at: I heard it from a bird. You might be lucky with the next release. On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy x...@colorshopvfx.dk wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too. Thanks Morten
Re: Softimage and Alembic?
Modo has it... sort of. It doesn't support changing topology and imports the Alembic as blendshapes. This means the Alembic file isn't referenced but imported once. But now that Modo is in the good hands of TheFoundry, I guess / hope this will change soon. 2013/11/19 Ognjen Vukovic ognj...@gmail.com Im not sure if modo has it as well and clarisse... On Tue, Nov 19, 2013 at 1:48 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: Interesting Mario :) MB Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at: I heard it from a bird. You might be lucky with the next release. On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy x...@colorshopvfx.dk wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too. Thanks Morten -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
Re: Softimage and Alembic?
From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technically speaking, Autodesk has not really developed any Alembic plugins for any of its applications. They all come from 3rd parties. It just happens that SPI decided to hand them over their Maya plugins. That's all I know. On 19/11/2013 7:30 AM, Morten Bartholdy wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too. Thanks Morten
Re: Softimage and Alembic?
Autodesk hasnt developed anything in a pretty long time On Tue, Nov 19, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.comwrote: From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technically speaking, Autodesk has not really developed any Alembic plugins for any of its applications. They all come from 3rd parties. It just happens that SPI decided to hand them over their Maya plugins. That's all I know. On 19/11/2013 7:30 AM, Morten Bartholdy wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too. Thanks Morten Sergio Mucino_Signature_email.gif
Re: Softimage and Alembic?
Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things. On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technically speaking, Autodesk has not really developed any Alembic plugins for any of its applications. They all come from 3rd parties. It just happens that SPI decided to hand them over their Maya plugins. That's all I know. On 19/11/2013 7:30 AM, Morten Bartholdy wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too.
Re: Softimage and Alembic?
Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers On Tue, Nov 19, 2013 at 6:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things. On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.comwrote: From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technically speaking, Autodesk has not really developed any Alembic plugins for any of its applications. They all come from 3rd parties. It just happens that SPI decided to hand them over their Maya plugins. That's all I know. On 19/11/2013 7:30 AM, Morten Bartholdy wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too.
RE: Softimage and Alembic?
Bullshit! Maya IS a very good addon to Softimage yet. Not to mention 3Dsmax... a great modeller and a superior plugin to Softimage! cheers ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: Tuesday, November 19, 2013 6:54 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers On Tue, Nov 19, 2013 at 6:38 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things. On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technically speaking, Autodesk has not really developed any Alembic plugins for any of its applications. They all come from 3rd parties. It just happens that SPI decided to hand them over their Maya plugins. That's all I know. On 19/11/2013 7:30 AM, Morten Bartholdy wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too.
Re: Softimage and Alembic?
Maya's a sweet cloth plugin. :) On Tue, Nov 19, 2013 at 1:30 PM, Sven Constable sixsi_l...@imagefront.dewrote: Bullshit! Maya IS a very good addon to Softimage yet. Not to mention 3Dsmax... a great modeller and a superior plugin to Softimage! cheers ;) *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic *Sent:* Tuesday, November 19, 2013 6:54 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage and Alembic? Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers On Tue, Nov 19, 2013 at 6:38 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things. On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.com wrote: From what I heard, the reason behind this is that the Maya Alembic plugins and integration were actually not developed by Autodesk, but by SPI. They sort of handed it over to Autodesk (I don't really know the nature of the partnership between SPI and Adesk). So, technically speaking, Autodesk has not really developed any Alembic plugins for any of its applications. They all come from 3rd parties. It just happens that SPI decided to hand them over their Maya plugins. That's all I know. On 19/11/2013 7:30 AM, Morten Bartholdy wrote: I just checked 2014 features (on 2013 here) and no mention of Alembic, so I guess it is still not available out of the box. Does anyone know if AD are perhaps planning to include Softimage in the Alembic club anytime soon? I know I can go get Exocortex Crate to get Alembic support for Softimage. Maya has it from the factory and our management is asking me if there are plans to incorporate it in Softimage too.
Re: Softimage and Alembic?
On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team.
RE: Softimage and Alembic?
How big is the maya team anyway? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 11:24 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team.
Re: Softimage and Alembic?
Maya user interface? mmm make it look like SI and you will have biggest fan in the world :) Next step.. workflow like SI.. so SI-isation of Maya.. that would be awesome :) On Tue, Nov 19, 2013 at 8:25 PM, Matt Lind ml...@carbinestudios.com wrote: How big is the maya team anyway? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 11:24 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team.
Re: Softimage and Alembic?
so in exchange, can we get Jos Stam to do cloth in XSI? -Original Message- From: Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 8:23 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Well, we're responsible for the windows port of Alembic and other integration work. And we develop feature with it like the GPU cache, alembic caching in xgen, support in scene assembly and other things for Maya.. forgot to add that ;) Sry couldn't resist. Keep making Maya better addon for Softimage Cheers That's my job even more than ever! I've recently become the head of the maya user interface team.
Re: Softimage and Alembic?
On 19/11/2013 2:23 PM, Luc-Eric Rousseau wrote: That's my job even more than ever! I've recently become the head of the maya user interface team. We all know where this is going. One day, the developpers working on Maya will checkout the daily build and realize there is a new module added overnight by Luc-Eric on his spare time... Softimage.
Re: Softimage and Alembic?
hehe sorry but from what is seen for the past months.. years.. I really don't see Softimage on Luc-Eric's radar anymore.. hope I'm wrong.. hey Luc-Eric? :) Nothing with NDA just checking radar ;) On Wed, Nov 20, 2013 at 4:11 AM, Francois Lord flordli...@gmail.com wrote: On 19/11/2013 2:23 PM, Luc-Eric Rousseau wrote: That's my job even more than ever! I've recently become the head of the maya user interface team. We all know where this is going. One day, the developpers working on Maya will checkout the daily build and realize there is a new module added overnight by Luc-Eric on his spare time... Softimage.