RE: Softimage 2015 Alembic export options

2014-06-30 Thread Ho Chung Nguyen
Hi Angus

You can find the export options here:
http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/AbcExport.html


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, June 25, 2014 4:53 PM
To: softimage@listproc.autodesk.com
Subject: Softimage 2015 Alembic export options

Hi All

I am busy looking at workflows to try and get students to export alembic files 
for lighting and rendering.

However Maya 2015 alembic export include options like use world co-ords etc. In 
the Softimage one all that I can see are basically options for ICE attributes. 
Does anyone know what the export defaults are for the Softimage Alembic export 
are ?

Kind regards

Angus=
table width=100% border=0 cellspacing=0 cellpadding=0 
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It is confidential. If you have received this communication in error, please 
notify us immediately and destroy the original message. You may not copy or 
disseminate this communication without the permission of the University. Only 
authorised signatories are competent to enter into agreements on behalf of the 
University and recipients are thus advised that the content of this message may 
not be legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. /span/font/td /tr /table


attachment: winmail.dat

RE: Softimage 2015 Alembic export options

2014-06-30 Thread Angus Davidson
Thanks. Seems the setting i was looking at was whether to tick  the root one or 
not.

That being said it would be nice to have things like importer and exporters 
look at act the same across packages.

Ideally you want to be able to shoot for the same alembic file wether you are 
exporting from maya or softimage.

Kind regards

Angus

From: Ho Chung Nguyen [hochung.ngu...@autodesk.com]
Sent: 30 June 2014 09:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic export options

Hi Angus

You can find the export options here:
http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/#!/url=./si_cmds/AbcExport.html


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, June 25, 2014 4:53 PM
To: softimage@listproc.autodesk.com
Subject: Softimage 2015 Alembic export options

Hi All

I am busy looking at workflows to try and get students to export alembic files 
for lighting and rendering.

However Maya 2015 alembic export include options like use world co-ords etc. In 
the Softimage one all that I can see are basically options for ICE attributes. 
Does anyone know what the export defaults are for the Softimage Alembic export 
are ?

Kind regards

Angus=
table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; tr td align=left style=text-align:justify;font 
face=arial,sans-serif size=1 color=#99span 
style=font-size:11px;This communication is intended for the addressee only. 
It is confidential. If you have received this communication in error, please 
notify us immediately and destroy the original message. You may not copy or 
disseminate this communication without the permission of the University. Only 
authorised signatories are competent to enter into agreements on behalf of the 
University and recipients are thus advised that the content of this message may 
not be legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary. /span/font/td /tr /table


=
table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%; 
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table




Re: Softimage 2015 Alembic attach to geometry

2014-05-27 Thread Nuno Conceicao
Thank you Hans and Ho, this is awesome.

Unfortunately I'm unable to get this plugin to work yet, for some reason
its not finding the python modules you provided.
import imath
# ImportError: DLL load failed: The specified module could not be found.
I have copied the 3 python libraries to the path you specified and also
tried putting them on other locations like C:\Program
Files\Autodesk\Softimage 2015\Application\python\DLLs
for example, but with no success.
I tried borrowing the package files from Maya 2015 and also the ones from
the link provided by Hans, but they seem to be exactly the same with a
slightly different date stamp.
I have a PYTHONPATH environment pointing to a network location where I have
extra python packages, I tried putting the files there also, but no luck
either...

I'm guessing I'm still missing something :)




On Tue, May 27, 2014 at 7:41 AM, Hans Adrian (Intern) 
hans.adr...@autodesk.com wrote:

 You can download the PyAlembic package from here:
 https://sourceforge.net/projects/pyalembic/

 and as mentioned, put the 3 pyd files in c:\Program
 Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\

 Thanks.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
 Sent: Tuesday, May 27, 2014 1:06 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Hans forgot to mention that you’d need the PyAlembic package for the
 plugin to work.

 If you have Maya 2015, you can ‘borrow’ their package by copying these 3
 files
 c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\alembic.pyd
 c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\iex.pyd
 c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\imath.pyd
 over to
 c:\Program Files\Autodesk\Softimage
 2015\Application\python\Lib\site-packages\

 FYI, the PyAlembic package allows you to read and write Alembic file using
 Python.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian (Intern)
 Sent: Tuesday, May 27, 2014 10:49 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Hi Nuno,

 Attached is a plugin that you could use to attach an object from Alembic
 file to a SoftImage object. Hopefully it is sufficient for your use.

 Instruction to Use

 1.   Unzip the file

 2.   Put the file into your SoftImage Plug-in folder, or load it from
 Plug-in manager

 3.   Open Plug-in Manager

 4.   Expand AlembicSelectiveAttach

 5.   Right click on AttachAlembicToObjectDialog (Property) and choose
 Create Property

 6.   The dialog below will pop up. Configure your settings and click
 Apply.


 [cid:image001.png@01CF79B9.C02B0830]


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Saturday, May 10, 2014 1:08 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Well apparently you can, but you will need to add quite a few lines of
 code per geometry to fix something that could have been just one line if
 the attach was supported.


 On Fri, May 9, 2014 at 6:00 PM, Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 I was expecting alembic to be much more orientated towards a pointcaching
 pipeline as well. Very frustrating not to be able to use it like existing
 pc2 etc.

 On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.commailto:
 nunoalexconcei...@gmail.com wrote:
 Now , I know Softimage development is now at a maintance level(so no new
 features) but I'm strongly inclined to suggest that an alembic attach to
 existing geo option is created in order to make this process much easier.
 Even if its just in the sdk would be great!

 Cheers

 Nuno


 On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Duhh, of course, how dumb of me!
 Its sorted then :)

 On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 Can you try using node Current Frame instead of Current Time?
 Also, pls make sure the option Map Subframe to Frame (on Alembic node) is
 off.

 Sent from my iPad

 On May 10, 2014, at 12:10 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

 1. Yes, same framerate which is 25 FPS in this test, also keep in mind
 that if i import the same .abc file the animation plays back correctly, so
 the issue is in this manual method

 2. Thanks, I should have read more carefully your code comments, so this
 one is sorted but suffers the same time scale issue raised in 1.

 On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu

RE: Softimage 2015 Alembic attach to geometry

2014-05-27 Thread Ho Chung Nguyen
Oops, I forgot these files:
awBoost_python-1_52.dll
AlembicPyImath.dll
AlembicPyIex.dll

Copy them from
c:\Program Files\Autodesk\Maya2015\bin\
to
c:\Program Files\Autodesk\Softimage 2015\Application\bin\


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Tuesday, May 27, 2014 5:50 PM
To: No name
Subject: Re: Softimage 2015 Alembic attach to geometry

Thank you Hans and Ho, this is awesome.

Unfortunately I'm unable to get this plugin to work yet, for some reason its 
not finding the python modules you provided.
import imath
# ImportError: DLL load failed: The specified module could not be found.
I have copied the 3 python libraries to the path you specified and also tried 
putting them on other locations like C:\Program Files\Autodesk\Softimage 
2015\Application\python\DLLs
for example, but with no success.
I tried borrowing the package files from Maya 2015 and also the ones from the 
link provided by Hans, but they seem to be exactly the same with a slightly 
different date stamp.
I have a PYTHONPATH environment pointing to a network location where I have 
extra python packages, I tried putting the files there also, but no luck 
either...

I'm guessing I'm still missing something :)



On Tue, May 27, 2014 at 7:41 AM, Hans Adrian (Intern) 
hans.adr...@autodesk.commailto:hans.adr...@autodesk.com wrote:
You can download the PyAlembic package from here:
https://sourceforge.net/projects/pyalembic/

and as mentioned, put the 3 pyd files in c:\Program Files\Autodesk\Softimage 
2015\Application\python\Lib\site-packages\

Thanks.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ho Chung Nguyen
Sent: Tuesday, May 27, 2014 1:06 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry

Hans forgot to mention that you’d need the PyAlembic package for the plugin to 
work.

If you have Maya 2015, you can ‘borrow’ their package by copying these 3 files
c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\alembic.pyd
c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\iex.pyd
c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\imath.pyd
over to
c:\Program Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\

FYI, the PyAlembic package allows you to read and write Alembic file using 
Python.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Hans Adrian (Intern)
Sent: Tuesday, May 27, 2014 10:49 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry

Hi Nuno,

Attached is a plugin that you could use to attach an object from Alembic file 
to a SoftImage object. Hopefully it is sufficient for your use.

Instruction to Use

1.   Unzip the file

2.   Put the file into your SoftImage Plug-in folder, or load it from 
Plug-in manager

3.   Open Plug-in Manager

4.   Expand AlembicSelectiveAttach

5.   Right click on AttachAlembicToObjectDialog (Property) and choose 
Create Property

6.   The dialog below will pop up. Configure your settings and click Apply.

[cid:image001.png@01CF79B9.C02B0830]mailto:[cid:image001.png@01CF79B9.C02B0830]


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nuno Conceicao
Sent: Saturday, May 10, 2014 1:08 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Well apparently you can, but you will need to add quite a few lines of code per 
geometry to fix something that could have been just one line if the attach was 
supported.


On Fri, May 9, 2014 at 6:00 PM, Matt Morris 
matt...@gmail.commailto:matt...@gmail.commailto:matt...@gmail.commailto:matt...@gmail.com
 wrote:
I was expecting alembic to be much more orientated towards a pointcaching 
pipeline as well. Very frustrating not to be able to use it like existing pc2 
etc.

On 9 May 2014 17:36, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com
 wrote:
Now , I know Softimage development is now at a maintance level(so no new 
features) but I'm strongly inclined to suggest that an alembic attach to 
existing geo option is created in order to make this process much easier.
Even if its just in the sdk would be great!

Cheers

Nuno


On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei

Re: Softimage 2015 Alembic attach to geometry

2014-05-27 Thread Nuno Conceicao
Thanks Ho, that did the trick.
I'm assuming this wont be an hassle any more once you guys release SP1,
right? ;)

On a side question related something you posted about Caching subframes
with Alembic, you wrote:

Caching of subframe is supported, the objects need to have property
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you
create a simulated ICETree.

I tried this and I get the subframes, the only issue I have is that in
order to get/set the Simulation Setting I need to first create a simulated
ICE tree, then delete it.
Is there a way to make this process a bit simpler for the common user?



On Tue, May 27, 2014 at 11:15 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.com wrote:

 Oops, I forgot these files:
 awBoost_python-1_52.dll
 AlembicPyImath.dll
 AlembicPyIex.dll

 Copy them from
 c:\Program Files\Autodesk\Maya2015\bin\
 to
 c:\Program Files\Autodesk\Softimage 2015\Application\bin\


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Tuesday, May 27, 2014 5:50 PM
 To: No name
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Thank you Hans and Ho, this is awesome.

 Unfortunately I'm unable to get this plugin to work yet, for some reason
 its not finding the python modules you provided.
 import imath
 # ImportError: DLL load failed: The specified module could not be found.
 I have copied the 3 python libraries to the path you specified and also
 tried putting them on other locations like C:\Program
 Files\Autodesk\Softimage 2015\Application\python\DLLs
 for example, but with no success.
 I tried borrowing the package files from Maya 2015 and also the ones from
 the link provided by Hans, but they seem to be exactly the same with a
 slightly different date stamp.
 I have a PYTHONPATH environment pointing to a network location where I
 have extra python packages, I tried putting the files there also, but no
 luck either...

 I'm guessing I'm still missing something :)



 On Tue, May 27, 2014 at 7:41 AM, Hans Adrian (Intern) 
 hans.adr...@autodesk.commailto:hans.adr...@autodesk.com wrote:
 You can download the PyAlembic package from here:
 https://sourceforge.net/projects/pyalembic/

 and as mentioned, put the 3 pyd files in c:\Program
 Files\Autodesk\Softimage 2015\Application\python\Lib\site-packages\

 Thanks.

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
 Sent: Tuesday, May 27, 2014 1:06 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Hans forgot to mention that you’d need the PyAlembic package for the
 plugin to work.

 If you have Maya 2015, you can ‘borrow’ their package by copying these 3
 files
 c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\alembic.pyd
 c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\iex.pyd
 c:\Program Files\Autodesk\Maya2015\Python\Lib\site-packages\imath.pyd
 over to
 c:\Program Files\Autodesk\Softimage
 2015\Application\python\Lib\site-packages\

 FYI, the PyAlembic package allows you to read and write Alembic file using
 Python.

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Hans Adrian
 (Intern)
 Sent: Tuesday, May 27, 2014 10:49 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Hi Nuno,

 Attached is a plugin that you could use to attach an object from Alembic
 file to a SoftImage object. Hopefully it is sufficient for your use.

 Instruction to Use

 1.   Unzip the file

 2.   Put the file into your SoftImage Plug-in folder, or load it from
 Plug-in manager

 3.   Open Plug-in Manager

 4.   Expand AlembicSelectiveAttach

 5.   Right click on AttachAlembicToObjectDialog (Property) and choose
 Create Property

 6.   The dialog below will pop up. Configure your settings and click
 Apply.

 [cid:image001.png@01CF79B9.C02B0830]mailto:
 [cid:image001.png@01CF79B9.C02B0830]


 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Saturday, May 10, 2014 1:08 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Well apparently you can, but you will need to add quite a few lines of
 code per geometry to fix something that could have been just one line if
 the attach was supported

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Its a workflow thing, the objective is to have pointcach animation being
transfered between an animation scene and a render scene.

If in the render scene the geometry stack needs to be frozen for any reason
(could be for many reasons) and the alembic node re-atached later, then it
seams that at the moment re-attaching the Alembic ICE node doesn't work
properly.

If I re-create the ICE tree with the alembic read node attached,  it no
longer is able to read the abc cache unless I re-import the alembic file
again with a new mesh, which can be a bit messy if I need to update changes
done on the old mesh (transfering clusters, weightmaps, tangent maps,
materials, etc)

Instead it would be much simpler just to re-attach an alembic read cache
node to the frozen mesh and reconnect to the point cache path which is
easily script-able.






On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen hochung.ngu...@autodesk.com
 wrote:

 Can you explain what you need?

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Thursday, May 08, 2014 5:54 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Anyone found a way to attach an ICE alembic cache node to a frozen
 geometry yet ?


 On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Thanks didn't knew it would export subframe, it wasn't so obvious to me
 but now it makes sense.
  :)

 On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 Caching of subframe is supported, the objects need to have property
 SimulationSettings and option Cache All Simulation Samples checked.
 Pointclouds have this property by default. Polymeshes will have it if you
 create a simulated ICETree.

 [cid:image001.png@01CF5E1A.E62EC860]mailto:
 [cid:image001.png@01CF5E1A.E62EC860]

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
 Sent: Tuesday, April 22, 2014 10:56 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Can you attach the abc file so we can look into it?

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Monday, April 21, 2014 10:28 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Weirdly enough this is the error I get if I try to connect an ICE Alembic
 Cache node:
 P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

 # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
 #   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c
 line 806 in H5Fis_hdf5(): unable to open file
 # major: Low-level I/O
 # minor: Unable to initialize object
 #   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c
 line 1101 in H5FD_open(): open failed
 # major: Virtual File Layer
 # minor: Unable to initialize object
 #   #002:
 P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line
 362 in H5FD_sec2_open(): unable to open file: name =
 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc',
 errno = 2, error message = 'No such file or directory', flags = 0, o_flags
 = 0
 # major: File accessability
 # minor: Unable to open file


 On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Just trying the Alembic new feature on SI 2015 and noticed that apparently
 there is no attach to geometry function.
 Also it has no subframe functionality.
 Unless there is a coding way to do it I'm a bit disappointed on this new
 feature since its limited to be used for import/export and no point cache
 workflow between animation and rendering disciplines.
 :(






RE: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
Do you create the Alembic node in the ICETree yourself?
For this to work, you’ll need to set the mapping from the Alembic object to the 
XSI object.
The mapping data is stored in a grid, which is a parameter of the Alembic node.

You can use the following Python script to set the mapping:

#Get the grid data which defines the mapping
gridData = 
Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value
gridData.RowCount = 1
gridData.ColumnCount = 3

#This is the full path to the pointcloud in abc cache
gridData.SetCell(0, 0, /PointCloud/PointCloudShape)

#This is the XSI object which the cache is applied on
gridData.SetCell(1, 0, self)

#This flag specifies if the XSI object kine is driven by the abc cache
gridData.SetCell(2, 0, False )


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Friday, May 09, 2014 6:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Its a workflow thing, the objective is to have pointcach animation being 
transfered between an animation scene and a render scene.

If in the render scene the geometry stack needs to be frozen for any reason 
(could be for many reasons) and the alembic node re-atached later, then it 
seams that at the moment re-attaching the Alembic ICE node doesn't work 
properly.

If I re-create the ICE tree with the alembic read node attached,  it no longer 
is able to read the abc cache unless I re-import the alembic file again with a 
new mesh, which can be a bit messy if I need to update changes done on the old 
mesh (transfering clusters, weightmaps, tangent maps, materials, etc)

Instead it would be much simpler just to re-attach an alembic read cache node 
to the frozen mesh and reconnect to the point cache path which is easily 
script-able.





On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
Can you explain what you need?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nuno Conceicao
Sent: Thursday, May 08, 2014 5:54 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry
Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet 
?

On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com
 wrote:
Thanks didn't knew it would export subframe, it wasn't so obvious to me but now 
it makes sense.
 :)
On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com
 wrote:
Caching of subframe is supported, the objects need to have property 
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you 
create a simulated ICETree.
[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ho Chung Nguyen
Sent: Tuesday, April 22, 2014 10:56 AM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry

Can you attach the abc file so we can look into it?
From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache 
node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 
806 in H5Fis_hdf5

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Thanks, does this works with geometry instead of a pointcloud?



On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com
 wrote:

 Do you create the Alembic node in the ICETree yourself?
 For this to work, you’ll need to set the mapping from the Alembic object
 to the XSI object.
 The mapping data is stored in a grid, which is a parameter of the Alembic
 node.

 You can use the following Python script to set the mapping:

 #Get the grid data which defines the mapping
 gridData =
 Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value
 gridData.RowCount = 1
 gridData.ColumnCount = 3

 #This is the full path to the pointcloud in abc cache
 gridData.SetCell(0, 0, /PointCloud/PointCloudShape)

 #This is the XSI object which the cache is applied on
 gridData.SetCell(1, 0, self)

 #This flag specifies if the XSI object kine is driven by the abc cache
 gridData.SetCell(2, 0, False )


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Friday, May 09, 2014 6:10 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Its a workflow thing, the objective is to have pointcach animation being
 transfered between an animation scene and a render scene.

 If in the render scene the geometry stack needs to be frozen for any
 reason (could be for many reasons) and the alembic node re-atached later,
 then it seams that at the moment re-attaching the Alembic ICE node doesn't
 work properly.

 If I re-create the ICE tree with the alembic read node attached,  it no
 longer is able to read the abc cache unless I re-import the alembic file
 again with a new mesh, which can be a bit messy if I need to update changes
 done on the old mesh (transfering clusters, weightmaps, tangent maps,
 materials, etc)

 Instead it would be much simpler just to re-attach an alembic read cache
 node to the frozen mesh and reconnect to the point cache path which is
 easily script-able.





 On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 Can you explain what you need?

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Thursday, May 08, 2014 5:54 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Softimage 2015 Alembic attach to geometry
 Anyone found a way to attach an ICE alembic cache node to a frozen
 geometry yet ?

 On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Thanks didn't knew it would export subframe, it wasn't so obvious to me
 but now it makes sense.
  :)
 On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 Caching of subframe is supported, the objects need to have property
 SimulationSettings and option Cache All Simulation Samples checked.
 Pointclouds have this property by default. Polymeshes will have it if you
 create a simulated ICETree.
 [cid:image001.png@01CF5E1A.E62EC860]mailto:
 [cid:image001.png@01CF5E1A.E62EC860]mailto:
 [cid:image001.png@01CF5E1A.E62EC860]

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
 Sent: Tuesday, April 22, 2014 10:56 AM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Can you attach the abc file so we can look into it?
 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Monday, April 21, 2014 10:28 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.commailto:
 softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Weirdly enough this is the error I get if I try to connect

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
If the mesh topology doesn't change, it should work

Sent

On May 9, 2014, at 8:14 PM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

Thanks, does this works with geometry instead of a pointcloud?



On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
Do you create the Alembic node in the ICETree yourself?
For this to work, you’ll need to set the mapping from the Alembic object to the 
XSI object.
The mapping data is stored in a grid, which is a parameter of the Alembic node.

You can use the following Python script to set the mapping:

#Get the grid data which defines the mapping
gridData = 
Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value
gridData.RowCount = 1
gridData.ColumnCount = 3

#This is the full path to the pointcloud in abc cache
gridData.SetCell(0, 0, /PointCloud/PointCloudShape)

#This is the XSI object which the cache is applied on
gridData.SetCell(1, 0, self)

#This flag specifies if the XSI object kine is driven by the abc cache
gridData.SetCell(2, 0, False )


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nuno Conceicao
Sent: Friday, May 09, 2014 6:10 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Its a workflow thing, the objective is to have pointcach animation being 
transfered between an animation scene and a render scene.

If in the render scene the geometry stack needs to be frozen for any reason 
(could be for many reasons) and the alembic node re-atached later, then it 
seams that at the moment re-attaching the Alembic ICE node doesn't work 
properly.

If I re-create the ICE tree with the alembic read node attached,  it no longer 
is able to read the abc cache unless I re-import the alembic file again with a 
new mesh, which can be a bit messy if I need to update changes done on the old 
mesh (transfering clusters, weightmaps, tangent maps, materials, etc)

Instead it would be much simpler just to re-attach an alembic read cache node 
to the frozen mesh and reconnect to the point cache path which is easily 
script-able.





On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com
 wrote:
Can you explain what you need?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nuno Conceicao
Sent: Thursday, May 08, 2014 5:54 PM
To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry
Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet 
?

On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com
 wrote:
Thanks didn't knew it would export subframe, it wasn't so obvious to me but now 
it makes sense.
 :)
On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com
 wrote:
Caching of subframe is supported, the objects need to have property 
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you 
create a simulated ICETree.
[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Thanks for the tip Ho Chung

Now I'm getting somewhere, but, I still have 2 issues

1. Using your scripted solution I managed to get deformation working but
with the wrong timescale, basically I need to multiply Current Time by 25
to get the animation correctly. So there might be an issues here between
frameseconds.
Any way I can fix this time property using scripting?

2. I was also testing non-deforming animation (kinematics) but doesn't work
with the script you provided, I guess what I'm missing is how to connect
the alembic cache node to the geometry local transform Matrix.
   Any tip of how to do this ?

Cheers

Nuno

On Fri, May 9, 2014 at 2:53 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com
 wrote:

 If the mesh topology doesn't change, it should work

 Sent

 On May 9, 2014, at 8:14 PM, Nuno Conceicao nunoalexconcei...@gmail.com
 mailto:nunoalexconcei...@gmail.com wrote:

 Thanks, does this works with geometry instead of a pointcloud?



 On Fri, May 9, 2014 at 1:05 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 Do you create the Alembic node in the ICETree yourself?
 For this to work, you’ll need to set the mapping from the Alembic object
 to the XSI object.
 The mapping data is stored in a grid, which is a parameter of the Alembic
 node.

 You can use the following Python script to set the mapping:

 #Get the grid data which defines the mapping
 gridData =
 Application.Dictionary.GetObject(PointCloud.pointcloud.ICETree.AlembicCacheNode).Items.Value
 gridData.RowCount = 1
 gridData.ColumnCount = 3

 #This is the full path to the pointcloud in abc cache
 gridData.SetCell(0, 0, /PointCloud/PointCloudShape)

 #This is the XSI object which the cache is applied on
 gridData.SetCell(1, 0, self)

 #This flag specifies if the XSI object kine is driven by the abc cache
 gridData.SetCell(2, 0, False )


 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Friday, May 09, 2014 6:10 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Its a workflow thing, the objective is to have pointcach animation being
 transfered between an animation scene and a render scene.

 If in the render scene the geometry stack needs to be frozen for any
 reason (could be for many reasons) and the alembic node re-atached later,
 then it seams that at the moment re-attaching the Alembic ICE node doesn't
 work properly.

 If I re-create the ICE tree with the alembic read node attached,  it no
 longer is able to read the abc cache unless I re-import the alembic file
 again with a new mesh, which can be a bit messy if I need to update changes
 done on the old mesh (transfering clusters, weightmaps, tangent maps,
 materials, etc)

 Instead it would be much simpler just to re-attach an alembic read cache
 node to the frozen mesh and reconnect to the point cache path which is
 easily script-able.





 On Fri, May 9, 2014 at 5:27 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.commailto:
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 Can you explain what you need?





Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
1. Did you export the abc at the same framerate as you read it?

2. In the script, there's a flag specifying if the XSI object kine is driven by 
the abc cache. Should set it to True
gridData.SetCell(2, 0, True)

Sent from my iPad

 On May 9, 2014, at 10:31 PM, Nuno Conceicao nunoalexconcei...@gmail.com 
 wrote:
 
 #This flag specifies if the XSI object kine is driven by the abc cache
 gridData.SetCell(2, 0, False )
attachment: winmail.dat

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
1. Yes, same framerate which is 25 FPS in this test, also keep in mind that
if i import the same .abc file the animation plays back correctly, so the
issue is in this manual method

2. Thanks, I should have read more carefully your code comments, so this
one is sorted but suffers the same time scale issue raised in 1.




On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com
 wrote:

 1. Did you export the abc at the same framerate as you read it?

 2. In the script, there's a flag specifying if the XSI object kine is
 driven by the abc cache. Should set it to True
 gridData.SetCell(2, 0, True)

 Sent from my iPad

  On May 9, 2014, at 10:31 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:
 
  #This flag specifies if the XSI object kine is driven by the abc cache
  gridData.SetCell(2, 0, False )



Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Ho Chung Nguyen
Can you try using node Current Frame instead of Current Time?
Also, pls make sure the option Map Subframe to Frame (on Alembic node) is off.

Sent from my iPad

On May 10, 2014, at 12:10 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

1. Yes, same framerate which is 25 FPS in this test, also keep in mind that if 
i import the same .abc file the animation plays back correctly, so the issue is 
in this manual method

2. Thanks, I should have read more carefully your code comments, so this one is 
sorted but suffers the same time scale issue raised in 1.




On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
1. Did you export the abc at the same framerate as you read it?

2. In the script, there's a flag specifying if the XSI object kine is driven by 
the abc cache. Should set it to True
gridData.SetCell(2, 0, True)

Sent from my iPad

 On May 9, 2014, at 10:31 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

 #This flag specifies if the XSI object kine is driven by the abc cache
 gridData.SetCell(2, 0, False )

attachment: winmail.dat

Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Duhh, of course, how dumb of me!
Its sorted then :)


On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen hochung.ngu...@autodesk.com
 wrote:

 Can you try using node Current Frame instead of Current Time?
 Also, pls make sure the option Map Subframe to Frame (on Alembic node) is
 off.

 Sent from my iPad

 On May 10, 2014, at 12:10 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

 1. Yes, same framerate which is 25 FPS in this test, also keep in mind
 that if i import the same .abc file the animation plays back correctly, so
 the issue is in this manual method

 2. Thanks, I should have read more carefully your code comments, so this
 one is sorted but suffers the same time scale issue raised in 1.




 On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 1. Did you export the abc at the same framerate as you read it?

 2. In the script, there's a flag specifying if the XSI object kine is
 driven by the abc cache. Should set it to True
 gridData.SetCell(2, 0, True)

 Sent from my iPad

  On May 9, 2014, at 10:31 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 
  #This flag specifies if the XSI object kine is driven by the abc cache
  gridData.SetCell(2, 0, False )




Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Now , I know Softimage development is now at a maintance level(so no new
features) but I'm strongly inclined to suggest that an alembic attach to
existing geo option is created in order to make this process much easier.
Even if its just in the sdk would be great!

Cheers

Nuno



On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao
nunoalexconcei...@gmail.comwrote:

 Duhh, of course, how dumb of me!
 Its sorted then :)


 On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.com wrote:

 Can you try using node Current Frame instead of Current Time?
 Also, pls make sure the option Map Subframe to Frame (on Alembic node) is
 off.

 Sent from my iPad

 On May 10, 2014, at 12:10 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

 1. Yes, same framerate which is 25 FPS in this test, also keep in mind
 that if i import the same .abc file the animation plays back correctly, so
 the issue is in this manual method

 2. Thanks, I should have read more carefully your code comments, so this
 one is sorted but suffers the same time scale issue raised in 1.




 On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 1. Did you export the abc at the same framerate as you read it?

 2. In the script, there's a flag specifying if the XSI object kine is
 driven by the abc cache. Should set it to True
 gridData.SetCell(2, 0, True)

 Sent from my iPad

  On May 9, 2014, at 10:31 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 
  #This flag specifies if the XSI object kine is driven by the abc cache
  gridData.SetCell(2, 0, False )





Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Matt Morris
I was expecting alembic to be much more orientated towards a pointcaching
pipeline as well. Very frustrating not to be able to use it like existing
pc2 etc.


On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.com wrote:

 Now , I know Softimage development is now at a maintance level(so no new
 features) but I'm strongly inclined to suggest that an alembic attach to
 existing geo option is created in order to make this process much easier.
 Even if its just in the sdk would be great!

 Cheers

 Nuno



 On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:

 Duhh, of course, how dumb of me!
 Its sorted then :)


 On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.com wrote:

 Can you try using node Current Frame instead of Current Time?
 Also, pls make sure the option Map Subframe to Frame (on Alembic node)
 is off.

 Sent from my iPad

 On May 10, 2014, at 12:10 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

 1. Yes, same framerate which is 25 FPS in this test, also keep in mind
 that if i import the same .abc file the animation plays back correctly, so
 the issue is in this manual method

 2. Thanks, I should have read more carefully your code comments, so this
 one is sorted but suffers the same time scale issue raised in 1.




 On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 1. Did you export the abc at the same framerate as you read it?

 2. In the script, there's a flag specifying if the XSI object kine is
 driven by the abc cache. Should set it to True
 gridData.SetCell(2, 0, True)

 Sent from my iPad

  On May 9, 2014, at 10:31 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 
  #This flag specifies if the XSI object kine is driven by the abc cache
  gridData.SetCell(2, 0, False )






-- 
www.matinai.com


Re: Softimage 2015 Alembic attach to geometry

2014-05-09 Thread Nuno Conceicao
Well apparently you can, but you will need to add quite a few lines of code
per geometry to fix something that could have been just one line if the
attach was supported.



On Fri, May 9, 2014 at 6:00 PM, Matt Morris matt...@gmail.com wrote:

 I was expecting alembic to be much more orientated towards a pointcaching
 pipeline as well. Very frustrating not to be able to use it like existing
 pc2 etc.


 On 9 May 2014 17:36, Nuno Conceicao nunoalexconcei...@gmail.com wrote:

 Now , I know Softimage development is now at a maintance level(so no new
 features) but I'm strongly inclined to suggest that an alembic attach to
 existing geo option is created in order to make this process much easier.
 Even if its just in the sdk would be great!

 Cheers

 Nuno



 On Fri, May 9, 2014 at 5:33 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:

 Duhh, of course, how dumb of me!
 Its sorted then :)


 On Fri, May 9, 2014 at 5:29 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.com wrote:

 Can you try using node Current Frame instead of Current Time?
 Also, pls make sure the option Map Subframe to Frame (on Alembic node)
 is off.

 Sent from my iPad

 On May 10, 2014, at 12:10 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:

 1. Yes, same framerate which is 25 FPS in this test, also keep in mind
 that if i import the same .abc file the animation plays back correctly, so
 the issue is in this manual method

 2. Thanks, I should have read more carefully your code comments, so
 this one is sorted but suffers the same time scale issue raised in 1.




 On Fri, May 9, 2014 at 4:51 PM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
 1. Did you export the abc at the same framerate as you read it?

 2. In the script, there's a flag specifying if the XSI object kine is
 driven by the abc cache. Should set it to True
 gridData.SetCell(2, 0, True)

 Sent from my iPad

  On May 9, 2014, at 10:31 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 
  #This flag specifies if the XSI object kine is driven by the abc cache
  gridData.SetCell(2, 0, False )






 --
 www.matinai.com



Re: Softimage 2015 Alembic attach to geometry

2014-05-08 Thread Nuno Conceicao
Anyone found a way to attach an ICE alembic cache node to a frozen
geometry yet ?



On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao 
nunoalexconcei...@gmail.com wrote:

 Thanks didn't knew it would export subframe, it wasn't so obvious to me
 but now it makes sense.
  :)


 On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.com wrote:

 Caching of subframe is supported, the objects need to have property
 SimulationSettings and option Cache All Simulation Samples checked.
 Pointclouds have this property by default. Polymeshes will have it if you
 create a simulated ICETree.

 [cid:image001.png@01CF5E1A.E62EC860]

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
 Sent: Tuesday, April 22, 2014 10:56 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Can you attach the abc file so we can look into it?

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Monday, April 21, 2014 10:28 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Weirdly enough this is the error I get if I try to connect an ICE Alembic
 Cache node:
 P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

 # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
 #   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c
 line 806 in H5Fis_hdf5(): unable to open file
 # major: Low-level I/O
 # minor: Unable to initialize object
 #   #001:
 P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 1101
 in H5FD_open(): open failed
 # major: Virtual File Layer
 # minor: Unable to initialize object
 #   #002:
 P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line
 362 in H5FD_sec2_open(): unable to open file: name =
 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc',
 errno = 2, error message = 'No such file or directory', flags = 0, o_flags
 = 0
 # major: File accessability
 # minor: Unable to open file


 On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Just trying the Alembic new feature on SI 2015 and noticed that
 apparently there is no attach to geometry function.
 Also it has no subframe functionality.
 Unless there is a coding way to do it I'm a bit disappointed on this new
 feature since its limited to be used for import/export and no point cache
 workflow between animation and rendering disciplines.
 :(






RE: Softimage 2015 Alembic attach to geometry

2014-05-08 Thread Ho Chung Nguyen
Can you explain what you need?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Thursday, May 08, 2014 5:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Anyone found a way to attach an ICE alembic cache node to a frozen geometry yet 
?


On Tue, Apr 22, 2014 at 11:04 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
Thanks didn't knew it would export subframe, it wasn't so obvious to me but now 
it makes sense.
 :)

On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.commailto:hochung.ngu...@autodesk.com wrote:
Caching of subframe is supported, the objects need to have property 
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you 
create a simulated ICETree.

[cid:image001.png@01CF5E1A.E62EC860]mailto:[cid:image001.png@01CF5E1A.E62EC860]

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ho Chung Nguyen
Sent: Tuesday, April 22, 2014 10:56 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry

Can you attach the abc file so we can look into it?

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache 
node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 
806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 
1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c 
line 362 in H5FD_sec2_open(): unable to open file: name = 
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno 
= 2, error message = 'No such file or directory', flags = 0, o_flags = 0
# major: File accessability
# minor: Unable to open file


On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com
 wrote:
Just trying the Alembic new feature on SI 2015 and noticed that apparently 
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new 
feature since its limited to be used for import/export and no point cache 
workflow between animation and rendering disciplines.
:(



attachment: winmail.dat

Re: Softimage 2015 Alembic attach to geometry

2014-04-22 Thread Nuno Conceicao
Hi Ho Chung Nguyen
The Alembic Import function from Softimage seems to work normally.This only
happens when I try to manually recreate the Alembic attachment to a
geometry.

This error happens when I have an existing geometry (same geo I used to
export the original .abc file but freezed) , create an ICE tree attached to
this geometry and get the Alembic Cache node into the Ice tree.
If i put the path of the .abc file in the Alembic Cache node, it also
doesn't get the animation that is stored in the  .abc file.





On Tue, Apr 22, 2014 at 3:56 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.com wrote:

 Can you attach the abc file so we can look into it?

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Monday, April 21, 2014 10:28 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Weirdly enough this is the error I get if I try to connect an ICE Alembic
 Cache node:
 P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

 # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
 #   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c
 line 806 in H5Fis_hdf5(): unable to open file
 # major: Low-level I/O
 # minor: Unable to initialize object
 #   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c
 line 1101 in H5FD_open(): open failed
 # major: Virtual File Layer
 # minor: Unable to initialize object
 #   #002:
 P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line
 362 in H5FD_sec2_open(): unable to open file: name =
 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc',
 errno = 2, error message = 'No such file or directory', flags = 0, o_flags
 = 0
 # major: File accessability
 # minor: Unable to open file


 On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Just trying the Alembic new feature on SI 2015 and noticed that apparently
 there is no attach to geometry function.
 Also it has no subframe functionality.
 Unless there is a coding way to do it I'm a bit disappointed on this new
 feature since its limited to be used for import/export and no point cache
 workflow between animation and rendering disciplines.
 :(





Re: Softimage 2015 Alembic attach to geometry

2014-04-22 Thread Nuno Conceicao
Thanks didn't knew it would export subframe, it wasn't so obvious to me but
now it makes sense.
 :)


On Tue, Apr 22, 2014 at 4:06 AM, Ho Chung Nguyen 
hochung.ngu...@autodesk.com wrote:

 Caching of subframe is supported, the objects need to have property
 SimulationSettings and option Cache All Simulation Samples checked.
 Pointclouds have this property by default. Polymeshes will have it if you
 create a simulated ICETree.

 [cid:image001.png@01CF5E1A.E62EC860]

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
 Sent: Tuesday, April 22, 2014 10:56 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Softimage 2015 Alembic attach to geometry

 Can you attach the abc file so we can look into it?

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Monday, April 21, 2014 10:28 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 Alembic attach to geometry

 Weirdly enough this is the error I get if I try to connect an ICE Alembic
 Cache node:
 P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

 # HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
 #   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c
 line 806 in H5Fis_hdf5(): unable to open file
 # major: Low-level I/O
 # minor: Unable to initialize object
 #   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c
 line 1101 in H5FD_open(): open failed
 # major: Virtual File Layer
 # minor: Unable to initialize object
 #   #002:
 P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line
 362 in H5FD_sec2_open(): unable to open file: name =
 'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc',
 errno = 2, error message = 'No such file or directory', flags = 0, o_flags
 = 0
 # major: File accessability
 # minor: Unable to open file


 On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
 nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
 Just trying the Alembic new feature on SI 2015 and noticed that apparently
 there is no attach to geometry function.
 Also it has no subframe functionality.
 Unless there is a coding way to do it I'm a bit disappointed on this new
 feature since its limited to be used for import/export and no point cache
 workflow between animation and rendering disciplines.
 :(





Re: Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Nuno Conceicao
Weirdly enough this is the error I get if I try to connect an ICE Alembic
Cache node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c
line 806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c
line 1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002:
P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c line
362 in H5FD_sec2_open(): unable to open file: name =
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc',
errno = 2, error message = 'No such file or directory', flags = 0, o_flags
= 0
# major: File accessability
# minor: Unable to open file



On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
nunoalexconcei...@gmail.com wrote:

 Just trying the Alembic new feature on SI 2015 and noticed that apparently
 there is no attach to geometry function.
 Also it has no subframe functionality.
 Unless there is a coding way to do it I'm a bit disappointed on this new
 feature since its limited to be used for import/export and no point cache
 workflow between animation and rendering disciplines.
 :(




RE: Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Ho Chung Nguyen
Can you attach the abc file so we can look into it?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache 
node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 
806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 
1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c 
line 362 in H5FD_sec2_open(): unable to open file: name = 
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno 
= 2, error message = 'No such file or directory', flags = 0, o_flags = 0
# major: File accessability
# minor: Unable to open file


On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
Just trying the Alembic new feature on SI 2015 and noticed that apparently 
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new 
feature since its limited to be used for import/export and no point cache 
workflow between animation and rendering disciplines.
:(


attachment: winmail.dat

RE: Softimage 2015 Alembic attach to geometry

2014-04-21 Thread Ho Chung Nguyen
Caching of subframe is supported, the objects need to have property 
SimulationSettings and option Cache All Simulation Samples checked.
Pointclouds have this property by default. Polymeshes will have it if you 
create a simulated ICETree.

[cid:image001.png@01CF5E1A.E62EC860]

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ho Chung Nguyen
Sent: Tuesday, April 22, 2014 10:56 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage 2015 Alembic attach to geometry

Can you attach the abc file so we can look into it?

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
Sent: Monday, April 21, 2014 10:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage 2015 Alembic attach to geometry

Weirdly enough this is the error I get if I try to connect an ICE Alembic Cache 
node:
P:\ThirdParty\Alembic_1.5.1 Absolute paths ? Autodesk!?

# HDF5-DIAG: Error detected in HDF5 (1.8.9) thread 0:
#   #000: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5F.c line 
806 in H5Fis_hdf5(): unable to open file
# major: Low-level I/O
# minor: Unable to initialize object
#   #001: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FD.c line 
1101 in H5FD_open(): open failed
# major: Virtual File Layer
# minor: Unable to initialize object
#   #002: P:\ThirdParty\Alembic_1.5.1\source\contrib\hdf5-1.8.9\src\H5FDsec2.c 
line 362 in H5FD_sec2_open(): unable to open file: name = 
'T:\120911-PIPELINETOOLS\Simulation\scene_root\cube1\cube1_Take1_1.abc', errno 
= 2, error message = 'No such file or directory', flags = 0, o_flags = 0
# major: File accessability
# minor: Unable to open file


On Mon, Apr 21, 2014 at 11:45 AM, Nuno Conceicao 
nunoalexconcei...@gmail.commailto:nunoalexconcei...@gmail.com wrote:
Just trying the Alembic new feature on SI 2015 and noticed that apparently 
there is no attach to geometry function.
Also it has no subframe functionality.
Unless there is a coding way to do it I'm a bit disappointed on this new 
feature since its limited to be used for import/export and no point cache 
workflow between animation and rendering disciplines.
:(


attachment: winmail.dat

Re: Softimage and Alembic?

2013-11-22 Thread Tim Leydecker

Hi Luc-Eric,

I´m a long-term Maya user.

In regards to the Maya interface, I would hope that you guys
could look into the following perception when using Maya:

This should work but there must be a setting that is wrong or off.

--

As an example, Maya2012 had brought new envelope editing options (using 
influence
capsules) and a modified workflow and defaults for wheight 
interpolation/normalisation
to make those wheight capsules work.

Practically, when then using the default smooth bind settings and then 
clicking on the
paint wheights tool to actually decently paint a wheighting the workflow was 
broken
because it interferes with the capsuled workflow.

Personally, I would describe this a typical Maya behaviour.

It seems as if Maya´s structure is too complex to even implement possibly useful
improvements without breaking something else that may even go unnoticed at 
first.

I have no general arm-chair general solution to share for this

---

A more practical wish in terms of interface, I can share:


I would like to have a GUI *compound* node. A graphical user custom PPG node.

An empty node that can be used to easily dragdrop or connect and combine 
channels
into a keying set and serves as a way to help collect all parameters one might 
want
to key or access for a specific task and conveniently access via the Channel 
box,
attribute spread sheet or Atribute editor by just having that node and it´s 
inputs.

It would be nice to be able to have it displayed in the above editors even if 
other
nodes/elements are selected. Not just for setting up connections but also 
actually
manipulating data. (Maya doesn´t have a lock PPG option afaik)

The grapical representation in the Hypergraph/Hypershade could be something 
like a
Shading Group node that allows to use the Connection Editor to feed, collect, 
create
and validate inputs.

This can be done with Mel since day one but then requires at least some 
scripting
and ideally some layout templates.

What I would prefer would be a ICE Compound node workflow.

Benefit:


Many tasks, even if massively complex end up actually just requiring a handful 
of
parameters to be finetuned. It can become tedious to adjust these parameters 
when
they are scattered all over the place instead of bundled into one place to be
readily manipulated at a glance and in context.



Cheers,

tim






On 20.11.2013 13:58, Luc-Eric Rousseau wrote:

Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.


ICE in a conversation about usability? It's the most complex thing you
need to spend time learning in Softimage, and I think most users have
not wrapped their heads around it (? would need some statistics). I'll
never be at ease with it myself, you need to need it and invest in it.

This isn't the right thread for it, but it's always good in any case
to send feedback about what you think makes Softimage more usable. It
often boiled down to familiarity as opposed to actual ease of use
(which should be measurable on a new user).   You will always find
your way around and be more productive in the software that you're the
most invested in, it becomes second nature to you.  You've got the hot
keys burned into your muscle, you've got your habits (sometimes
workarounds), etc.  It depends when you learn it, too. There is an
Anthony Rossano book out there about XSI that teaches new users in the
first chapter how to make XSI awesome by turning all the preferences
back to Softimage|3D emulation modes.  F** those sticky keys and
manipulators, right?  There is a certain age (the 30s?) when we stop
learning new things if we don't push ourselves in the butt..

On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote:

Luc, that sounds like Maya will finally have it's user interface replaced
with a usable interface.
It's still a pity, I'd much rather see you working on Softimage than on
anything else :-/

Five years ago I was arguing with a former colleague that if you'd start to
develop Maya in
the right directions it would still take at least five years to get it up to
the reliability
and userfriendliness we have in Softimage, and only if Softs development was
stagnant during
that period. In hindsight this estimate was overly optimistic.
Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

In an attempt to think way out of the box I suggest we find a way to sneak
someone Softimage-affine into the
top ranks at AD$K to make decisions that are right for us instead of
shareholders only.
Any one around here with pointed elbows and a background in political
engineering willing to conspire ? 

Re: Softimage and Alembic?

2013-11-20 Thread Stefan Kubicek

Luc, that sounds like Maya will finally have it's user interface replaced with 
a usable interface.
It's still a pity, I'd much rather see you working on Softimage than on 
anything else :-/

Five years ago I was arguing with a former colleague that if you'd start to 
develop Maya in
the right directions it would still take at least five years to get it up to 
the reliability
and userfriendliness we have in Softimage, and only if Softs development was 
stagnant during
that period. In hindsight this estimate was overly optimistic.
Given the rate of development judging by past releases I'd say it's off by at 
least another
three years, and even only if you guys manage to cram Bifrost into it in a 
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

In an attempt to think way out of the box I suggest we find a way to sneak 
someone Softimage-affine into the
top ranks at AD$K to make decisions that are right for us instead of 
shareholders only.
Any one around here with pointed elbows and a background in political 
engineering willing to conspire ? ;-)






On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:

Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things for
Maya.. forgot to add that ;)

Sry couldn't resist. Keep making Maya better addon for Softimage
Cheers


That's my job even more than ever! I've recently become the head of
the maya user interface team.




--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



Re: Softimage and Alembic?

2013-11-20 Thread Rob Chapman
marc petit was meant to be that person no?  insert meme picture of captain
luc picard holding his head in his hands
http://i0.kym-cdn.com/photos/images/original/000/001/582/picard-facepalm.jpg?1240934151


softimage princess locked up in her tower of doom - who will be her
champion now?


On 20 November 2013 08:22, Stefan Kubicek s...@tidbit-images.com wrote:

 Luc, that sounds like Maya will finally have it's user interface replaced
 with a usable interface.
 It's still a pity, I'd much rather see you working on Softimage than on
 anything else :-/

 Five years ago I was arguing with a former colleague that if you'd start
 to develop Maya in
 the right directions it would still take at least five years to get it up
 to the reliability
 and userfriendliness we have in Softimage, and only if Softs development
 was stagnant during
 that period. In hindsight this estimate was overly optimistic.
 Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

 In an attempt to think way out of the box I suggest we find a way to sneak
 someone Softimage-affine into the
 top ranks at AD$K to make decisions that are right for us instead of
 shareholders only.
 Any one around here with pointed elbows and a background in political
 engineering willing to conspire ? ;-)






  On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic
 mirkoj.anima...@gmail.com wrote:

 Well, we're responsible for the windows port of Alembic and other
 integration work.  And we develop feature with it like the GPU cache,
 alembic caching in xgen, support in scene assembly and other things
 for
 Maya.. forgot to add that ;)

 Sry couldn't resist. Keep making Maya better addon for Softimage
 Cheers


 That's my job even more than ever! I've recently become the head of
 the maya user interface team.



 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --




Re: Softimage and Alembic?

2013-11-20 Thread Luc-Eric Rousseau
 Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

ICE in a conversation about usability? It's the most complex thing you
need to spend time learning in Softimage, and I think most users have
not wrapped their heads around it (? would need some statistics). I'll
never be at ease with it myself, you need to need it and invest in it.

This isn't the right thread for it, but it's always good in any case
to send feedback about what you think makes Softimage more usable. It
often boiled down to familiarity as opposed to actual ease of use
(which should be measurable on a new user).   You will always find
your way around and be more productive in the software that you're the
most invested in, it becomes second nature to you.  You've got the hot
keys burned into your muscle, you've got your habits (sometimes
workarounds), etc.  It depends when you learn it, too. There is an
Anthony Rossano book out there about XSI that teaches new users in the
first chapter how to make XSI awesome by turning all the preferences
back to Softimage|3D emulation modes.  F** those sticky keys and
manipulators, right?  There is a certain age (the 30s?) when we stop
learning new things if we don't push ourselves in the butt..

On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote:
 Luc, that sounds like Maya will finally have it's user interface replaced
 with a usable interface.
 It's still a pity, I'd much rather see you working on Softimage than on
 anything else :-/

 Five years ago I was arguing with a former colleague that if you'd start to
 develop Maya in
 the right directions it would still take at least five years to get it up to
 the reliability
 and userfriendliness we have in Softimage, and only if Softs development was
 stagnant during
 that period. In hindsight this estimate was overly optimistic.
 Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

 In an attempt to think way out of the box I suggest we find a way to sneak
 someone Softimage-affine into the
 top ranks at AD$K to make decisions that are right for us instead of
 shareholders only.
 Any one around here with pointed elbows and a background in political
 engineering willing to conspire ? ;-)


Re: Softimage and Alembic?

2013-11-20 Thread Eugen Sares
Could we take this Softimage vs. Maya user interface discussion to 
somewhere decent?

What would be a good place? Maya forum? Softimage forum?
It's a very interesting topic for sure!
I for my part want to learn Maya a bit more if I find the time, because 
I have the feeling that camp-thinking (like I often practiced) does not 
pay off in the end.


But as you say, some serious butt-pushing is necessary to dig Maya... 
necessarily so? It's not that I did not try...

(let's not go into any details here)

Anyway, much success, Luc-Eric, with that endeavor! Might come the time 
when we will profit from your efforts (again).



Am 20.11.2013 13:58, schrieb Luc-Eric Rousseau:

Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

ICE in a conversation about usability? It's the most complex thing you
need to spend time learning in Softimage, and I think most users have
not wrapped their heads around it (? would need some statistics). I'll
never be at ease with it myself, you need to need it and invest in it.

This isn't the right thread for it, but it's always good in any case
to send feedback about what you think makes Softimage more usable. It
often boiled down to familiarity as opposed to actual ease of use
(which should be measurable on a new user).   You will always find
your way around and be more productive in the software that you're the
most invested in, it becomes second nature to you.  You've got the hot
keys burned into your muscle, you've got your habits (sometimes
workarounds), etc.  It depends when you learn it, too. There is an
Anthony Rossano book out there about XSI that teaches new users in the
first chapter how to make XSI awesome by turning all the preferences
back to Softimage|3D emulation modes.  F** those sticky keys and
manipulators, right?  There is a certain age (the 30s?) when we stop
learning new things if we don't push ourselves in the butt..

On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote:

Luc, that sounds like Maya will finally have it's user interface replaced
with a usable interface.
It's still a pity, I'd much rather see you working on Softimage than on
anything else :-/

Five years ago I was arguing with a former colleague that if you'd start to
develop Maya in
the right directions it would still take at least five years to get it up to
the reliability
and userfriendliness we have in Softimage, and only if Softs development was
stagnant during
that period. In hindsight this estimate was overly optimistic.
Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

In an attempt to think way out of the box I suggest we find a way to sneak
someone Softimage-affine into the
top ranks at AD$K to make decisions that are right for us instead of
shareholders only.
Any one around here with pointed elbows and a background in political
engineering willing to conspire ? ;-)



---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com



RE: Softimage and Alembic?

2013-11-20 Thread Graham Bell
You should know better to ask a question like that. :-)
We're not permitted to divulge resource levels.

I've replied to some people off list re: Alembic, but if people have questions, 
then feel free to contact me.


G


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 19 November 2013 19:25
To: softimage@listproc.autodesk.com
Subject: RE: Softimage and Alembic?

How big is the maya team anyway?



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, November 19, 2013 11:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Alembic?

On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com 
wrote:
 Well, we're responsible for the windows port of Alembic and other 
 integration work.  And we develop feature with it like the GPU cache, 
 alembic caching in xgen, support in scene assembly and other 
 things for Maya.. forgot to add that ;)

 Sry couldn't resist. Keep making Maya better addon for Softimage 
 Cheers

That's my job even more than ever! I've recently become the head of the maya 
user interface team.

attachment: winmail.dat

Re: Softimage and Alembic?

2013-11-20 Thread Sergio Mucino

  
  
I guess I'll have to be a part of the minority here. I had never
worked with XSI before 2 months ago (although curiously, I got
started in 3D with Softimage ~ 18 years ago). I jumped into ICE a
few days, and it literally took me less than an hour to wrap my head
around it. Granted, I'm not using it for super advanced stuff yet,
and my experience with XSI is limited to the rigging department, but
I found ICE to be one of the most user-friendly node-based
environments I've used (along with Modo's schematic workspaces). I
was delighted with how easy was to understand what the nodes do.
Their names are clear, and their ports have names that actually
depict what they do (in contrast to Maya's nodes, which require
plain experience to understand what they do... and good luck if
you're trying a few nodes by yourself at first!). Maya's nodes could
really use a kick in the butt (a hard one) in the usability
department, and Softimage should be the model to follow here.
As for the rest of the Maya UI goes, I really don't understand what
is the problem people have with it. I find it easy to go around once
you know where things are (which will happen with ANY application
you move into anyway), and I can work at a pretty good pace with it.
I guess it's just a matter of familiarity... SI was difficult for me
the first week. After that, I was able to start being productive.
Anyway, I don't want to make this unnecessarily longer than needed.
I just wanted to share my experience with SI in the usability
department (and being an ex-software designer, I tend to
unconsciously keep an eye on these kind of things).
Okay... my only pseudo-nag is the overall plastic-y look of the SI
UI (and it's brighter-than-I'd-like, non-customizable gray color
scheme). It looks like my blender at home. That's all! *ducks*  ;-) 

  

On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:

  
Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

  
  
ICE in a conversation about usability? It's the most complex thing you
need to spend time learning in Softimage, and I think most users have
not wrapped their heads around it (? would need some statistics). I'll
never be at ease with it myself, you need to need it and invest in it.

This isn't the right thread for it, but it's always good in any case
to send feedback about what you think makes Softimage more usable. It
often boiled down to familiarity as opposed to actual ease of use
(which should be measurable on a new user).   You will always find
your way around and be more productive in the software that you're the
most invested in, it becomes second nature to you.  You've got the hot
keys burned into your muscle, you've got your habits (sometimes
workarounds), etc.  It depends when you learn it, too. There is an
Anthony Rossano book out there about XSI that teaches new users in the
first chapter how to make XSI awesome by turning all the preferences
back to Softimage|3D emulation modes.  F** those sticky keys and
manipulators, right?  There is a certain age (the 30s?) when we stop
learning new things if we don't push ourselves in the butt..

On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com wrote:

  
Luc, that sounds like Maya will finally have it's user interface replaced
with a usable interface.
It's still a pity, I'd much rather see you working on Softimage than on
anything else :-/

Five years ago I was arguing with a former colleague that if you'd start to
develop Maya in
the right directions it would still take at least five years to get it up to
the reliability
and userfriendliness we have in Softimage, and only if Softs development was
stagnant during
that period. In hindsight this estimate was overly optimistic.
Given the rate of development judging by past releases I'd say it's off by
at least another
three years, and even only if you guys manage to cram Bifrost into it in a
usable way like ICE
was crammed into Softimage, and do some major rework of the GUI.

In an attempt to think way out of the box I suggest we find a way to sneak
someone Softimage-affine into the
top ranks at AD$K to make decisions that are right for us instead of
shareholders only.
Any one around here with pointed elbows and a background in political
engineering willing to conspire ? ;-)

  
  


  



Re: Softimage and Alembic?

2013-11-20 Thread Guillaume Laforge
I agree with Sergio.

Lets not oversimplify the user experience. Of course ICE is not a simple
user interface as it is not just some menu/buttons/PPG to clicks on.
But it is very well designed for what it does and it does is quiet well !
I'm still impressed by such technology knowing that XSI was not design for
ICE at its beginning.

Cheers

Guillaume Laforge

PS: As soon as I'm hearing the word user experience, I'm scared and run
far away from any Apple store :).


On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino
sergio.muc...@modusfx.comwrote:

  I guess I'll have to be a part of the minority here. I had never worked
 with XSI before 2 months ago (although curiously, I got started in 3D with
 Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally
 took me less than an hour to wrap my head around it. Granted, I'm not using
 it for super advanced stuff yet, and my experience with XSI is limited to
 the rigging department, but I found ICE to be one of the most user-friendly
 node-based environments I've used (along with Modo's schematic workspaces).
 I was delighted with how easy was to understand what the nodes do. Their
 names are clear, and their ports have names that actually depict what they
 do (in contrast to Maya's nodes, which require plain experience to
 understand what they do... and good luck if you're trying a few nodes by
 yourself at first!). Maya's nodes could really use a kick in the butt (a
 hard one) in the usability department, and Softimage should be the model to
 follow here.
 As for the rest of the Maya UI goes, I really don't understand what is the
 problem people have with it. I find it easy to go around once you know
 where things are (which will happen with ANY application you move into
 anyway), and I can work at a pretty good pace with it. I guess it's just a
 matter of familiarity... SI was difficult for me the first week. After
 that, I was able to start being productive.
 Anyway, I don't want to make this unnecessarily longer than needed. I just
 wanted to share my experience with SI in the usability department (and
 being an ex-software designer, I tend to unconsciously keep an eye on these
 kind of things).
 Okay... my only pseudo-nag is the overall plastic-y look of the SI UI (and
 it's brighter-than-I'd-like, non-customizable gray color scheme). It looks
 like my blender at home. That's all! *ducks* ;-)


 On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:

  Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

  ICE in a conversation about usability? It's the most complex thing you
 need to spend time learning in Softimage, and I think most users have
 not wrapped their heads around it (? would need some statistics). I'll
 never be at ease with it myself, you need to need it and invest in it.

 This isn't the right thread for it, but it's always good in any case
 to send feedback about what you think makes Softimage more usable. It
 often boiled down to familiarity as opposed to actual ease of use
 (which should be measurable on a new user).   You will always find
 your way around and be more productive in the software that you're the
 most invested in, it becomes second nature to you.  You've got the hot
 keys burned into your muscle, you've got your habits (sometimes
 workarounds), etc.  It depends when you learn it, too. There is an
 Anthony Rossano book out there about XSI that teaches new users in the
 first chapter how to make XSI awesome by turning all the preferences
 back to Softimage|3D emulation modes.  F** those sticky keys and
 manipulators, right?  There is a certain age (the 30s?) when we stop
 learning new things if we don't push ourselves in the butt..

 On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com 
 s...@tidbit-images.com wrote:

  Luc, that sounds like Maya will finally have it's user interface replaced
 with a usable interface.
 It's still a pity, I'd much rather see you working on Softimage than on
 anything else :-/

 Five years ago I was arguing with a former colleague that if you'd start to
 develop Maya in
 the right directions it would still take at least five years to get it up to
 the reliability
 and userfriendliness we have in Softimage, and only if Softs development was
 stagnant during
 that period. In hindsight this estimate was overly optimistic.
 Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

 In an attempt to think way out of the box I suggest we find a way to sneak
 someone Softimage-affine into the
 top ranks at AD$K to make decisions that are right for us instead of
 shareholders only.

Re: Softimage and Alembic?

2013-11-20 Thread Peter Agg
Yeah, I think there's a big difference between ICE being difficult to
understand and difficult to use. I've seen people with a good maths
background start doing shots after a half hour introduction and I've seen
people with no maths knowledge struggle to use it after years of experience.

I do think it's objectively better than either Maya's or Houdini's
equivalents.


On 20 November 2013 15:37, Guillaume Laforge guillaume.laforge...@gmail.com
 wrote:

 I agree with Sergio.

 Lets not oversimplify the user experience. Of course ICE is not a simple
 user interface as it is not just some menu/buttons/PPG to clicks on.
 But it is very well designed for what it does and it does is quiet well !
 I'm still impressed by such technology knowing that XSI was not design for
 ICE at its beginning.

 Cheers

 Guillaume Laforge

 PS: As soon as I'm hearing the word user experience, I'm scared and run
 far away from any Apple store :).


 On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:

  I guess I'll have to be a part of the minority here. I had never worked
 with XSI before 2 months ago (although curiously, I got started in 3D with
 Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally
 took me less than an hour to wrap my head around it. Granted, I'm not using
 it for super advanced stuff yet, and my experience with XSI is limited to
 the rigging department, but I found ICE to be one of the most user-friendly
 node-based environments I've used (along with Modo's schematic workspaces).
 I was delighted with how easy was to understand what the nodes do. Their
 names are clear, and their ports have names that actually depict what they
 do (in contrast to Maya's nodes, which require plain experience to
 understand what they do... and good luck if you're trying a few nodes by
 yourself at first!). Maya's nodes could really use a kick in the butt (a
 hard one) in the usability department, and Softimage should be the model to
 follow here.
 As for the rest of the Maya UI goes, I really don't understand what is
 the problem people have with it. I find it easy to go around once you know
 where things are (which will happen with ANY application you move into
 anyway), and I can work at a pretty good pace with it. I guess it's just a
 matter of familiarity... SI was difficult for me the first week. After
 that, I was able to start being productive.
 Anyway, I don't want to make this unnecessarily longer than needed. I
 just wanted to share my experience with SI in the usability department (and
 being an ex-software designer, I tend to unconsciously keep an eye on these
 kind of things).
 Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
 (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
 looks like my blender at home. That's all! *ducks* ;-)


 On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:

  Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

  ICE in a conversation about usability? It's the most complex thing you
 need to spend time learning in Softimage, and I think most users have
 not wrapped their heads around it (? would need some statistics). I'll
 never be at ease with it myself, you need to need it and invest in it.

 This isn't the right thread for it, but it's always good in any case
 to send feedback about what you think makes Softimage more usable. It
 often boiled down to familiarity as opposed to actual ease of use
 (which should be measurable on a new user).   You will always find
 your way around and be more productive in the software that you're the
 most invested in, it becomes second nature to you.  You've got the hot
 keys burned into your muscle, you've got your habits (sometimes
 workarounds), etc.  It depends when you learn it, too. There is an
 Anthony Rossano book out there about XSI that teaches new users in the
 first chapter how to make XSI awesome by turning all the preferences
 back to Softimage|3D emulation modes.  F** those sticky keys and
 manipulators, right?  There is a certain age (the 30s?) when we stop
 learning new things if we don't push ourselves in the butt..

 On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek s...@tidbit-images.com 
 s...@tidbit-images.com wrote:

  Luc, that sounds like Maya will finally have it's user interface replaced
 with a usable interface.
 It's still a pity, I'd much rather see you working on Softimage than on
 anything else :-/

 Five years ago I was arguing with a former colleague that if you'd start to
 develop Maya in
 the right directions it would still take at least five years to get it up to
 the reliability
 and userfriendliness we have in Softimage, and only if Softs development was
 stagnant during
 that period. In hindsight this estimate was overly 

Re: Softimage and Alembic?

2013-11-20 Thread Alan Fregtman
To me ICE is an analog to a sort of *space-age programmable calculator*.

Just like with a scientific calculator, if you know a bit of math, you go a
long way! If you haven't grasped math too well yet, it's cool, it'll just
take a little longer to understand and you won't be making the most out of
your calculator for now.

Of course it's oversimplifying it a little, but over the years from the
types of ICE questions I've observed, a large chunk of them distills to *what
math do I need to do X?* more so than the usability or intuitiveness of
its interface, both of which I think are quite good. Context manipulation
is probably the hardest concept to grasp after the math, but you do
*get it*eventually.


You know what was pretty hard though? Being in the beta for XSI7 when
Moondu-- errm ICE didn't have almost any documentation and trying to make
sense of the workflows and its potential. If you thought ICE was confusing
on first sight, try picturing yourself without documentation or video
tutorials existing and only a handful of developers to pick the brains of.
:p



On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg peter@googlemail.comwrote:

 Yeah, I think there's a big difference between ICE being difficult to
 understand and difficult to use. I've seen people with a good maths
 background start doing shots after a half hour introduction and I've seen
 people with no maths knowledge struggle to use it after years of experience.

 I do think it's objectively better than either Maya's or Houdini's
 equivalents.


 On 20 November 2013 15:37, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 I agree with Sergio.

 Lets not oversimplify the user experience. Of course ICE is not a simple
 user interface as it is not just some menu/buttons/PPG to clicks on.
 But it is very well designed for what it does and it does is quiet well !
 I'm still impressed by such technology knowing that XSI was not design for
 ICE at its beginning.

 Cheers

 Guillaume Laforge

 PS: As soon as I'm hearing the word user experience, I'm scared and run
 far away from any Apple store :).


 On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino 
 sergio.muc...@modusfx.com wrote:

  I guess I'll have to be a part of the minority here. I had never worked
 with XSI before 2 months ago (although curiously, I got started in 3D with
 Softimage ~ 18 years ago). I jumped into ICE a few days, and it literally
 took me less than an hour to wrap my head around it. Granted, I'm not using
 it for super advanced stuff yet, and my experience with XSI is limited to
 the rigging department, but I found ICE to be one of the most user-friendly
 node-based environments I've used (along with Modo's schematic workspaces).
 I was delighted with how easy was to understand what the nodes do. Their
 names are clear, and their ports have names that actually depict what they
 do (in contrast to Maya's nodes, which require plain experience to
 understand what they do... and good luck if you're trying a few nodes by
 yourself at first!). Maya's nodes could really use a kick in the butt (a
 hard one) in the usability department, and Softimage should be the model to
 follow here.
 As for the rest of the Maya UI goes, I really don't understand what is
 the problem people have with it. I find it easy to go around once you know
 where things are (which will happen with ANY application you move into
 anyway), and I can work at a pretty good pace with it. I guess it's just a
 matter of familiarity... SI was difficult for me the first week. After
 that, I was able to start being productive.
 Anyway, I don't want to make this unnecessarily longer than needed. I
 just wanted to share my experience with SI in the usability department (and
 being an ex-software designer, I tend to unconsciously keep an eye on these
 kind of things).
 Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
 (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
 looks like my blender at home. That's all! *ducks* ;-)


 On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:

  Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

  ICE in a conversation about usability? It's the most complex thing you
 need to spend time learning in Softimage, and I think most users have
 not wrapped their heads around it (? would need some statistics). I'll
 never be at ease with it myself, you need to need it and invest in it.

 This isn't the right thread for it, but it's always good in any case
 to send feedback about what you think makes Softimage more usable. It
 often boiled down to familiarity as opposed to actual ease of use
 (which should be measurable on a new user).   You will always find
 your way around and be more productive in the software that you're the
 most invested 

Re: Softimage and Alembic?

2013-11-20 Thread Guillaume Laforge
User Experience Rule 1: Don't use ICE.
User Experience Rule 2: If the user experience doesn't provide what you
need, use ICE.

:)


On Wed, Nov 20, 2013 at 11:23 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 To me ICE is an analog to a sort of *space-age programmable calculator*.

 Just like with a scientific calculator, if you know a bit of math, you go
 a long way! If you haven't grasped math too well yet, it's cool, it'll just
 take a little longer to understand and you won't be making the most out of
 your calculator for now.

 Of course it's oversimplifying it a little, but over the years from the
 types of ICE questions I've observed, a large chunk of them distills to *what
 math do I need to do X?* more so than the usability or intuitiveness of
 its interface, both of which I think are quite good. Context manipulation
 is probably the hardest concept to grasp after the math, but you do *get
 it* eventually.


 You know what was pretty hard though? Being in the beta for XSI7 when
 Moondu-- errm ICE didn't have almost any documentation and trying to make
 sense of the workflows and its potential. If you thought ICE was confusing
 on first sight, try picturing yourself without documentation or video
 tutorials existing and only a handful of developers to pick the brains of.
 :p



 On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg peter@googlemail.comwrote:

 Yeah, I think there's a big difference between ICE being difficult to
 understand and difficult to use. I've seen people with a good maths
 background start doing shots after a half hour introduction and I've seen
 people with no maths knowledge struggle to use it after years of experience.

 I do think it's objectively better than either Maya's or Houdini's
 equivalents.


 On 20 November 2013 15:37, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 I agree with Sergio.

 Lets not oversimplify the user experience. Of course ICE is not a simple
 user interface as it is not just some menu/buttons/PPG to clicks on.
 But it is very well designed for what it does and it does is quiet well
 ! I'm still impressed by such technology knowing that XSI was not design
 for ICE at its beginning.

 Cheers

 Guillaume Laforge

 PS: As soon as I'm hearing the word user experience, I'm scared and
 run far away from any Apple store :).


 On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino 
 sergio.muc...@modusfx.com wrote:

  I guess I'll have to be a part of the minority here. I had never
 worked with XSI before 2 months ago (although curiously, I got started in
 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it
 literally took me less than an hour to wrap my head around it. Granted, I'm
 not using it for super advanced stuff yet, and my experience with XSI is
 limited to the rigging department, but I found ICE to be one of the most
 user-friendly node-based environments I've used (along with Modo's
 schematic workspaces). I was delighted with how easy was to understand what
 the nodes do. Their names are clear, and their ports have names that
 actually depict what they do (in contrast to Maya's nodes, which require
 plain experience to understand what they do... and good luck if you're
 trying a few nodes by yourself at first!). Maya's nodes could really use a
 kick in the butt (a hard one) in the usability department, and Softimage
 should be the model to follow here.
 As for the rest of the Maya UI goes, I really don't understand what is
 the problem people have with it. I find it easy to go around once you know
 where things are (which will happen with ANY application you move into
 anyway), and I can work at a pretty good pace with it. I guess it's just a
 matter of familiarity... SI was difficult for me the first week. After
 that, I was able to start being productive.
 Anyway, I don't want to make this unnecessarily longer than needed. I
 just wanted to share my experience with SI in the usability department (and
 being an ex-software designer, I tend to unconsciously keep an eye on these
 kind of things).
 Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
 (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
 looks like my blender at home. That's all! *ducks* ;-)


 On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:

  Given the rate of development judging by past releases I'd say it's off by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

  ICE in a conversation about usability? It's the most complex thing you
 need to spend time learning in Softimage, and I think most users have
 not wrapped their heads around it (? would need some statistics). I'll
 never be at ease with it myself, you need to need it and invest in it.

 This isn't the right thread for it, but it's always good in any case
 to send feedback about what you think makes Softimage more 

Re: Softimage and Alembic?

2013-11-20 Thread Guillaume Laforge
And I could add:

User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P


On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 User Experience Rule 1: Don't use ICE.
 User Experience Rule 2: If the user experience doesn't provide what you
 need, use ICE.

 :)


 On Wed, Nov 20, 2013 at 11:23 AM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 To me ICE is an analog to a sort of *space-age programmable calculator*.

 Just like with a scientific calculator, if you know a bit of math, you go
 a long way! If you haven't grasped math too well yet, it's cool, it'll just
 take a little longer to understand and you won't be making the most out of
 your calculator for now.

 Of course it's oversimplifying it a little, but over the years from the
 types of ICE questions I've observed, a large chunk of them distills to 
 *what
 math do I need to do X?* more so than the usability or intuitiveness of
 its interface, both of which I think are quite good. Context manipulation
 is probably the hardest concept to grasp after the math, but you do *get
 it* eventually.


 You know what was pretty hard though? Being in the beta for XSI7 when
 Moondu-- errm ICE didn't have almost any documentation and trying to make
 sense of the workflows and its potential. If you thought ICE was confusing
 on first sight, try picturing yourself without documentation or video
 tutorials existing and only a handful of developers to pick the brains of.
 :p



 On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg peter@googlemail.comwrote:

 Yeah, I think there's a big difference between ICE being difficult to
 understand and difficult to use. I've seen people with a good maths
 background start doing shots after a half hour introduction and I've seen
 people with no maths knowledge struggle to use it after years of experience.

 I do think it's objectively better than either Maya's or Houdini's
 equivalents.


 On 20 November 2013 15:37, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 I agree with Sergio.

 Lets not oversimplify the user experience. Of course ICE is not a
 simple user interface as it is not just some menu/buttons/PPG to clicks on.
 But it is very well designed for what it does and it does is quiet well
 ! I'm still impressed by such technology knowing that XSI was not design
 for ICE at its beginning.

 Cheers

 Guillaume Laforge

 PS: As soon as I'm hearing the word user experience, I'm scared and
 run far away from any Apple store :).


 On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino 
 sergio.muc...@modusfx.com wrote:

  I guess I'll have to be a part of the minority here. I had never
 worked with XSI before 2 months ago (although curiously, I got started in
 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it
 literally took me less than an hour to wrap my head around it. Granted, 
 I'm
 not using it for super advanced stuff yet, and my experience with XSI is
 limited to the rigging department, but I found ICE to be one of the most
 user-friendly node-based environments I've used (along with Modo's
 schematic workspaces). I was delighted with how easy was to understand 
 what
 the nodes do. Their names are clear, and their ports have names that
 actually depict what they do (in contrast to Maya's nodes, which require
 plain experience to understand what they do... and good luck if you're
 trying a few nodes by yourself at first!). Maya's nodes could really use a
 kick in the butt (a hard one) in the usability department, and Softimage
 should be the model to follow here.
 As for the rest of the Maya UI goes, I really don't understand what is
 the problem people have with it. I find it easy to go around once you know
 where things are (which will happen with ANY application you move into
 anyway), and I can work at a pretty good pace with it. I guess it's just a
 matter of familiarity... SI was difficult for me the first week. After
 that, I was able to start being productive.
 Anyway, I don't want to make this unnecessarily longer than needed. I
 just wanted to share my experience with SI in the usability department 
 (and
 being an ex-software designer, I tend to unconsciously keep an eye on 
 these
 kind of things).
 Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
 (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
 looks like my blender at home. That's all! *ducks* ;-)


 On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:

  Given the rate of development judging by past releases I'd say it's off 
 by
 at least another
 three years, and even only if you guys manage to cram Bifrost into it in a
 usable way like ICE
 was crammed into Softimage, and do some major rework of the GUI.

  ICE in a conversation about usability? It's the most complex thing you
 need to spend time learning in Softimage, and I think most users have
 not wrapped their heads around it (? would need some statistics). I'll
 

Re: Softimage and Alembic?

2013-11-20 Thread Alok Gandhi
 text/html; charset=ISO-8859-1: Unrecognized 
image/gif

Re: Softimage and Alembic?

2013-11-20 Thread Luc-Eric Rousseau
the term user experience sounds like some marketing thing, but it's
important. When we worked on xgen, we had technical users who had however
never used xgen coming in a lab, and we studied  them trying to complete a
list of preset tasks.  then we took the data and changed the xgen user
interface to remove many of the road blocks that people run into.  that
doesn't mean you don't have anything to learn to use it, it's still a
technical tool (writing expressions, for example) , but it makes more
sense,  generally, than where we had started from.


On Wed, Nov 20, 2013 at 11:35 AM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 And I could add:

 User Experience Rule 3: If you can't do it in ICE use Fabric Engine :P


 On Wed, Nov 20, 2013 at 11:34 AM, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 User Experience Rule 1: Don't use ICE.
 User Experience Rule 2: If the user experience doesn't provide what you
 need, use ICE.

 :)





RE: Softimage and Alembic?

2013-11-20 Thread Matt Lind
 We're not permitted to divulge resource levels.

That's the first I've heard of that.


Matt





-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, November 20, 2013 5:48 AM
To: softimage@listproc.autodesk.com
Subject: RE: Softimage and Alembic?

You should know better to ask a question like that. :-) We're not permitted to 
divulge resource levels.

I've replied to some people off list re: Alembic, but if people have questions, 
then feel free to contact me.


G


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 19 November 2013 19:25
To: softimage@listproc.autodesk.com
Subject: RE: Softimage and Alembic?

How big is the maya team anyway?



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, November 19, 2013 11:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Alembic?

On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com 
wrote:
 Well, we're responsible for the windows port of Alembic and other 
 integration work.  And we develop feature with it like the GPU cache, 
 alembic caching in xgen, support in scene assembly and other 
 things for Maya.. forgot to add that ;)

 Sry couldn't resist. Keep making Maya better addon for Softimage 
 Cheers

That's my job even more than ever! I've recently become the head of the maya 
user interface team.





Re: Softimage and Alembic?

2013-11-19 Thread Simon Reeves
+1 Good question - not only is it Maya, but Houdini, Nuke, C4D they all
have it native too (though I know it's not Autodesk so besides the point
slightly)



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*


On 19 November 2013 12:30, Morten Bartholdy x...@colorshopvfx.dk wrote:

   I just checked 2014 features (on 2013 here) and no mention of Alembic,
 so I guess it is still not available out of the box.


Does anyone know if AD are perhaps planning to include Softimage in
 the Alembic club anytime soon?


I know I can go get Exocortex Crate to get Alembic support for
 Softimage. Maya has it from the factory and our management is asking me if
 there are plans to incorporate it in Softimage too.



Thanks

  Morten






Re: Softimage and Alembic?

2013-11-19 Thread Morten Bartholdy
Interesting Mario :)

MB




Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at:

  I heard it from a bird.
  You might be lucky with the next release.

  On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy
  x...@colorshopvfx.dk wrote:
  I just checked 2014 features (on 2013 here) and no mention of
  Alembic, so I guess it is still not available out of the box.
 
Does anyone know if AD are perhaps planning to include Softimage in
  the Alembic club anytime soon?
 
I know I can go get Exocortex Crate to get Alembic support for
  Softimage. Maya has it from the factory and our management is asking
  me if there are plans to incorporate it in Softimage too.
 
Thanks
 
Morten

Re: Softimage and Alembic?

2013-11-19 Thread Ognjen Vukovic
Im not sure if modo has it as well and clarisse...


On Tue, Nov 19, 2013 at 1:48 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Interesting Mario :)



 MB






 Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at:

   I heard it from a bird.
   You might be lucky with the next release.
 
   On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy
   x...@colorshopvfx.dk wrote:
   I just checked 2014 features (on 2013 here) and no mention of
   Alembic, so I guess it is still not available out of the box.
  
 Does anyone know if AD are perhaps planning to include Softimage in
   the Alembic club anytime soon?
  
 I know I can go get Exocortex Crate to get Alembic support for
   Softimage. Maya has it from the factory and our management is asking
   me if there are plans to incorporate it in Softimage too.
  
 Thanks
  
 Morten



Re: Softimage and Alembic?

2013-11-19 Thread Steffen Dünner
Modo has it... sort of. It doesn't support changing topology and imports
the Alembic as blendshapes. This means the Alembic file isn't referenced
but imported once.

But now that Modo is in the good hands of TheFoundry, I guess / hope this
will change soon.


2013/11/19 Ognjen Vukovic ognj...@gmail.com

 Im not sure if modo has it as well and clarisse...


 On Tue, Nov 19, 2013 at 1:48 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Interesting Mario :)



 MB






 Den 19. november 2013 kl. 13:36 skrev i...@marioreitbauer.at:

   I heard it from a bird.
   You might be lucky with the next release.
 
   On Tue, 19 Nov 2013 13:30:42 +0100 (CET), Morten Bartholdy
   x...@colorshopvfx.dk wrote:
   I just checked 2014 features (on 2013 here) and no mention of
   Alembic, so I guess it is still not available out of the box.
  
 Does anyone know if AD are perhaps planning to include Softimage in
   the Alembic club anytime soon?
  
 I know I can go get Exocortex Crate to get Alembic support for
   Softimage. Maya has it from the factory and our management is asking
   me if there are plans to incorporate it in Softimage too.
  
 Thanks
  
 Morten





-- 

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93


Re: Softimage and Alembic?

2013-11-19 Thread Sergio Mucino

  
  
From what I heard, the reason behind this is that the Maya Alembic
plugins and integration were actually not developed by Autodesk, but
by SPI. They sort of handed it over to Autodesk (I don't really know
the nature of the partnership between SPI and Adesk). So,
technically speaking, Autodesk has not really developed any Alembic
plugins for any of its applications. They all come from 3rd parties.
It just happens that SPI decided to hand them over their Maya
plugins. That's all I know.

  

On 19/11/2013 7:30 AM, Morten Bartholdy wrote:

  
I just checked 2014 features
(on 2013 here) and no mention of Alembic, so I guess it is
still not available out of the box.  
 

Does anyone know if AD are
perhaps planning to include Softimage in the Alembic club
anytime soon?  
 

I know I can go get
Exocortex Crate to get Alembic support for Softimage. Maya
has it from the factory and our management is asking me if
there are plans to incorporate it in Softimage too. 
 
 

 

Thanks  
Morten  
 

 


  



Re: Softimage and Alembic?

2013-11-19 Thread Ognjen Vukovic
Autodesk hasnt developed anything in a pretty long time


On Tue, Nov 19, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  From what I heard, the reason behind this is that the Maya Alembic
 plugins and integration were actually not developed by Autodesk, but by
 SPI. They sort of handed it over to Autodesk (I don't really know the
 nature of the partnership between SPI and Adesk). So, technically speaking,
 Autodesk has not really developed any Alembic plugins for any of its
 applications. They all come from 3rd parties. It just happens that SPI
 decided to hand them over their Maya plugins. That's all I know.


 On 19/11/2013 7:30 AM, Morten Bartholdy wrote:

  I just checked 2014 features (on 2013 here) and no mention of Alembic,
 so I guess it is still not available out of the box.


Does anyone know if AD are perhaps planning to include Softimage in
 the Alembic club anytime soon?


I know I can go get Exocortex Crate to get Alembic support for
 Softimage. Maya has it from the factory and our management is asking me if
 there are plans to incorporate it in Softimage too.



Thanks

  Morten




Sergio Mucino_Signature_email.gif

Re: Softimage and Alembic?

2013-11-19 Thread Luc-Eric Rousseau
Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things.


On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  From what I heard, the reason behind this is that the Maya Alembic
 plugins and integration were actually not developed by Autodesk, but by
 SPI. They sort of handed it over to Autodesk (I don't really know the
 nature of the partnership between SPI and Adesk). So, technically speaking,
 Autodesk has not really developed any Alembic plugins for any of its
 applications. They all come from 3rd parties. It just happens that SPI
 decided to hand them over their Maya plugins. That's all I know.


 On 19/11/2013 7:30 AM, Morten Bartholdy wrote:

  I just checked 2014 features (on 2013 here) and no mention of Alembic,
 so I guess it is still not available out of the box.


Does anyone know if AD are perhaps planning to include Softimage in
 the Alembic club anytime soon?


I know I can go get Exocortex Crate to get Alembic support for
 Softimage. Maya has it from the factory and our management is asking me if
 there are plans to incorporate it in Softimage too.






Re: Softimage and Alembic?

2013-11-19 Thread Mirko Jankovic
Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things
for Maya.. forgot to add that ;)

Sry couldn't resist. Keep making Maya better addon for Softimage
Cheers


On Tue, Nov 19, 2013 at 6:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 Well, we're responsible for the windows port of Alembic and other
 integration work.  And we develop feature with it like the GPU cache,
 alembic caching in xgen, support in scene assembly and other things.


 On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  From what I heard, the reason behind this is that the Maya Alembic
 plugins and integration were actually not developed by Autodesk, but by
 SPI. They sort of handed it over to Autodesk (I don't really know the
 nature of the partnership between SPI and Adesk). So, technically speaking,
 Autodesk has not really developed any Alembic plugins for any of its
 applications. They all come from 3rd parties. It just happens that SPI
 decided to hand them over their Maya plugins. That's all I know.


 On 19/11/2013 7:30 AM, Morten Bartholdy wrote:

  I just checked 2014 features (on 2013 here) and no mention of Alembic,
 so I guess it is still not available out of the box.


Does anyone know if AD are perhaps planning to include Softimage in
 the Alembic club anytime soon?


I know I can go get Exocortex Crate to get Alembic support for
 Softimage. Maya has it from the factory and our management is asking me if
 there are plans to incorporate it in Softimage too.






RE: Softimage and Alembic?

2013-11-19 Thread Sven Constable
Bullshit! Maya IS a very good addon to Softimage yet. Not to mention
3Dsmax... a great modeller and a superior plugin to Softimage!

 

cheers ;)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Tuesday, November 19, 2013 6:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Alembic?

 

Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things for
Maya.. forgot to add that ;)

 

Sry couldn't resist. Keep making Maya better addon for Softimage 

Cheers

 

On Tue, Nov 19, 2013 at 6:38 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things.

 

On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.com
wrote:

From what I heard, the reason behind this is that the Maya Alembic plugins
and integration were actually not developed by Autodesk, but by SPI. They
sort of handed it over to Autodesk (I don't really know the nature of the
partnership between SPI and Adesk). So, technically speaking, Autodesk has
not really developed any Alembic plugins for any of its applications. They
all come from 3rd parties. It just happens that SPI decided to hand them
over their Maya plugins. That's all I know.

 

On 19/11/2013 7:30 AM, Morten Bartholdy wrote: 

I just checked 2014 features (on 2013 here) and no mention of Alembic, so I
guess it is still not available out of the box. 

 

Does anyone know if AD are perhaps planning to include Softimage in the
Alembic club anytime soon? 

 

I know I can go get Exocortex Crate to get Alembic support for Softimage.
Maya has it from the factory and our management is asking me if there are
plans to incorporate it in Softimage too.  

 

 

 



Re: Softimage and Alembic?

2013-11-19 Thread Alan Fregtman
Maya's a sweet cloth plugin. :)



On Tue, Nov 19, 2013 at 1:30 PM, Sven Constable sixsi_l...@imagefront.dewrote:

 Bullshit! Maya IS a very good addon to Softimage yet. Not to mention
 3Dsmax... a great modeller and a superior plugin to Softimage!



 cheers ;)



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
 *Sent:* Tuesday, November 19, 2013 6:54 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage and Alembic?



 Well, we're responsible for the windows port of Alembic and other
 integration work.  And we develop feature with it like the GPU cache,
 alembic caching in xgen, support in scene assembly and other things
 for Maya.. forgot to add that ;)



 Sry couldn't resist. Keep making Maya better addon for Softimage

 Cheers



 On Tue, Nov 19, 2013 at 6:38 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 Well, we're responsible for the windows port of Alembic and other
 integration work.  And we develop feature with it like the GPU cache,
 alembic caching in xgen, support in scene assembly and other things.



 On Tue, Nov 19, 2013 at 9:43 AM, Sergio Mucino sergio.muc...@modusfx.com
 wrote:

 From what I heard, the reason behind this is that the Maya Alembic plugins
 and integration were actually not developed by Autodesk, but by SPI. They
 sort of handed it over to Autodesk (I don't really know the nature of the
 partnership between SPI and Adesk). So, technically speaking, Autodesk has
 not really developed any Alembic plugins for any of its applications. They
 all come from 3rd parties. It just happens that SPI decided to hand them
 over their Maya plugins. That's all I know.



 On 19/11/2013 7:30 AM, Morten Bartholdy wrote:

 I just checked 2014 features (on 2013 here) and no mention of Alembic, so
 I guess it is still not available out of the box.



 Does anyone know if AD are perhaps planning to include Softimage in the
 Alembic club anytime soon?



 I know I can go get Exocortex Crate to get Alembic support for Softimage.
 Maya has it from the factory and our management is asking me if there are
 plans to incorporate it in Softimage too.









Re: Softimage and Alembic?

2013-11-19 Thread Luc-Eric Rousseau
On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:
 Well, we're responsible for the windows port of Alembic and other
 integration work.  And we develop feature with it like the GPU cache,
 alembic caching in xgen, support in scene assembly and other things for
 Maya.. forgot to add that ;)

 Sry couldn't resist. Keep making Maya better addon for Softimage
 Cheers

That's my job even more than ever! I've recently become the head of
the maya user interface team.


RE: Softimage and Alembic?

2013-11-19 Thread Matt Lind
How big is the maya team anyway?



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, November 19, 2013 11:24 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Alembic?

On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic mirkoj.anima...@gmail.com 
wrote:
 Well, we're responsible for the windows port of Alembic and other 
 integration work.  And we develop feature with it like the GPU cache, 
 alembic caching in xgen, support in scene assembly and other 
 things for Maya.. forgot to add that ;)

 Sry couldn't resist. Keep making Maya better addon for Softimage 
 Cheers

That's my job even more than ever! I've recently become the head of the maya 
user interface team.



Re: Softimage and Alembic?

2013-11-19 Thread Mirko Jankovic
Maya user interface? mmm make it look like SI and you will have biggest fan
in the world :)
Next step.. workflow like SI.. so SI-isation of Maya.. that would be
awesome :)


On Tue, Nov 19, 2013 at 8:25 PM, Matt Lind ml...@carbinestudios.com wrote:

 How big is the maya team anyway?



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Tuesday, November 19, 2013 11:24 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage and Alembic?

 On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:
  Well, we're responsible for the windows port of Alembic and other
  integration work.  And we develop feature with it like the GPU cache,
  alembic caching in xgen, support in scene assembly and other
  things for Maya.. forgot to add that ;)
 
  Sry couldn't resist. Keep making Maya better addon for Softimage
  Cheers

 That's my job even more than ever! I've recently become the head of the
 maya user interface team.




Re: Softimage and Alembic?

2013-11-19 Thread peter_b

so in exchange, can we get Jos Stam to do cloth in XSI?

-Original Message- 
From: Luc-Eric Rousseau

Sent: Tuesday, November 19, 2013 8:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage and Alembic?

On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic
mirkoj.anima...@gmail.com wrote:

Well, we're responsible for the windows port of Alembic and other
integration work.  And we develop feature with it like the GPU cache,
alembic caching in xgen, support in scene assembly and other things 
for

Maya.. forgot to add that ;)

Sry couldn't resist. Keep making Maya better addon for Softimage
Cheers


That's my job even more than ever! I've recently become the head of
the maya user interface team. 



Re: Softimage and Alembic?

2013-11-19 Thread Francois Lord

On 19/11/2013 2:23 PM, Luc-Eric Rousseau wrote:

That's my job even more than ever! I've recently become the head of
the maya user interface team.


We all know where this is going.
One day, the developpers working on Maya will checkout the daily build 
and realize there is a new module added overnight by Luc-Eric on his 
spare time... Softimage.


Re: Softimage and Alembic?

2013-11-19 Thread Mirko Jankovic
hehe sorry but from what is seen for the past months.. years.. I really
don't see Softimage on Luc-Eric's radar anymore.. hope I'm wrong.. hey
Luc-Eric? :)
Nothing with NDA just checking radar ;)


On Wed, Nov 20, 2013 at 4:11 AM, Francois Lord flordli...@gmail.com wrote:

 On 19/11/2013 2:23 PM, Luc-Eric Rousseau wrote:

 That's my job even more than ever! I've recently become the head of
 the maya user interface team.


 We all know where this is going.
 One day, the developpers working on Maya will checkout the daily build and
 realize there is a new module added overnight by Luc-Eric on his spare
 time... Softimage.