Re: my first experiment with rigging in Houdini :-))))

2014-04-29 Thread Max Evgrafov
http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be  custom envelop
in xsi.  I'm finding way to do this in Houdini


2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com:

 Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :)


 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com:

 animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to
 do it) I am sorry for my question. Can you say , are you xsi user ? Were
 are you going migrait?







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-29 Thread Max Evgrafov
custom envelop in houdini
http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be


2014-04-29 13:59 GMT+04:00 Max Evgrafov summ...@gmail.com:

 http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be  custom
 envelop in xsi.  I'm finding way to do this in Houdini


 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com:

 Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :)


 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com:

 animation test
 http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to
 do it) I am sorry for my question. Can you say , are you xsi user ? Were
 are you going migrait?







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-29 Thread Jordi Bares
Brilliant work Max… it is quite amazing how fast you have jump inside VOPs!!!

good work

Jordi Bares
jordiba...@gmail.com

On 29 Apr 2014, at 17:20, Max Evgrafov summ...@gmail.com wrote:

 custom envelop in houdini 
 http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be
 
 
 2014-04-29 13:59 GMT+04:00 Max Evgrafov summ...@gmail.com:
 http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be  custom envelop 
 in xsi.  I'm finding way to do this in Houdini
 
 
 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com:
 
 Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :)
 
 
 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com:
 
 animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be
 
 
 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:
 Hi Max, 
  
 XSI user since v2
  
 currently migrating to Houdini as my main commercial app with a view to going 
 full 
 Houdini/Modo sometime early next year
  
  
  
 Blender/Krita/FOSS stack for my personal work :)
  
  
 Jon Swindells
 jon_swinde...@fastmail.fm
  
  
  
 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:
 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do 
 it) I am sorry for my question. Can you say , are you xsi user ? Were are 
 you going migrait?
  
  
  
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)
 
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-04-28 Thread Max Evgrafov
animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do
 it) I am sorry for my question. Can you say , are you xsi user ? Were are
 you going migrait?







-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-28 Thread philipp seis
Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :)


2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com:

 animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be


 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm:

  Hi Max,

 XSI user since v2

 currently migrating to Houdini as my main commercial app with a view to
 going full
 Houdini/Modo sometime early next year



 Blender/Krita/FOSS stack for my personal work :)


  Jon Swindells
  jon_swinde...@fastmail.fm



 On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

 Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to
 do it) I am sorry for my question. Can you say , are you xsi user ? Were
 are you going migrait?







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com:

 I agree. Awesome work man. Really.


 Sergio Muciño.
 Sent from my iPad.

 On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 Please! Keep hem comming Jordi! ...
 thanks for sharring


 sly

  *Sylv**ain Lebeau // SHED*
  V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png
  VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:

 I hope I am not boring anyone, at the end of the day my intention is to
 demystify what so many people have come to learn Houdini is, if I knew more
 Modo I would be in a position to comment but unfortunately that is not he
 case.

 In the meantime I am more than happy to help if you have questions.

 Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
 enthusiast thanks to your posts!







-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.becompleted
the effect of collisions. (there are some bugs in the corners of obstacles.
but I'm tired of doing this rig. :)

Next step creating digital asset( I think it like model in XSI), Reach an
understanding how working reference models in Houdini  and then do
animation.




2014-04-24 15:13 GMT+04:00 Max Evgrafov summ...@gmail.com:




 2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com:

 I agree. Awesome work man. Really.


 Sergio Muciño.
 Sent from my iPad.

 On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 Please! Keep hem comming Jordi! ...
 thanks for sharring


 sly

  *Sylv**ain Lebeau // SHED*
  V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 am.png
  VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:

 I hope I am not boring anyone, at the end of the day my intention is to
 demystify what so many people have come to learn Houdini is, if I knew more
 Modo I would be in a position to comment but unfortunately that is not he
 case.

 In the meantime I am more than happy to help if you have questions.

 Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
 enthusiast thanks to your posts!







 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread David Saber
Cool! How about transforms on rig objects, how do you zero out control 
objects? Is the object's coordinate relative to its parent, like in 
XSI's parent translation mode? is there add mode for rotations?


On 2014-04-24 13:23, Max Evgrafov wrote:
http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be   
 completed the effect of collisions. (there are some bugs in the 
corners of obstacles. but I'm tired of doing this rig. :)


Next step creating digital asset( I think it like model in XSI), Reach 
an understanding how working reference models in Houdini  and then do 
animation.


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jon Swindells
houdini's handling of transforms is about as good as it gets.

by default, you will get a zeroed out transform on creation but this can
be pushed back onto the stack
as needed.

you can also quite happily stack utility transforms ala xsiNulls too if
that floats your boat.

the real eye opener though, is when you realise you can pull a transform
from anywhere, at any time, from any object
and branch however you like.

it really does make the awkward maya (and xsi to some extent) type
workarounds painfully trivial.

pre/post firing morphs are trivial, as is quat/angle based triggering of
morphs.

there are really only 2 downsides to houdini for rigging/character setup
- 

deformations are painfully slow - on a production scale character, you
will be segmenting your mesh (hello 2004) and using bog standard
non-deforming parenting to get anything remotely approaching realtime
feedback.
even the dist based skin is slow as mollasses.

if your animator is used to (and wants/needs) the niceties of char
pickers or on char controls  
expect to spend lots of time with pyside/pyqt.

of course, that is if you can find an animator who doesn't look at you
like your insane for suggesting houdidni as a char anim platform.

Jordi hinted at something coming down the pipe for anim/char setup so,
there's hope for it yet.


gimbal mode is there if you need it.

-- 
  Jon Swindells
  jon_swinde...@fastmail.fm

On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote:
 Cool! How about transforms on rig objects, how do you zero out control 
 objects? Is the object's coordinate relative to its parent, like in 
 XSI's parent translation mode? is there add mode for rotations?
 
 On 2014-04-24 13:23, Max Evgrafov wrote:
  http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be   
   completed the effect of collisions. (there are some bugs in the 
  corners of obstacles. but I'm tired of doing this rig. :)
 
  Next step creating digital asset( I think it like model in XSI), Reach 
  an understanding how working reference models in Houdini  and then do 
  animation.


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jordi Bares
Well put Jon, it is true that the character rig Side Effects provide is 
painfully slow when deforming but the issue is that it is trying to do s 
much it is really sophisticated… and slow.

I will suggest to play with a fast rig like this one to get a feel… it won't be 
as fast as Maya, this is one of the few strong points of Maya but it is good.

http://www.orbolt.com/asset/SideFX::toonsimple

And its a free asset so you can dig it and learn a lot from optimised rigging 
in Houdini.


Jordi Bares
jordiba...@gmail.com

On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote:

 houdini's handling of transforms is about as good as it gets.
 
 by default, you will get a zeroed out transform on creation but this can
 be pushed back onto the stack
 as needed.
 
 you can also quite happily stack utility transforms ala xsiNulls too if
 that floats your boat.
 
 the real eye opener though, is when you realise you can pull a transform
 from anywhere, at any time, from any object
 and branch however you like.
 
 it really does make the awkward maya (and xsi to some extent) type
 workarounds painfully trivial.
 
 pre/post firing morphs are trivial, as is quat/angle based triggering of
 morphs.
 
 there are really only 2 downsides to houdini for rigging/character setup
 - 
 
 deformations are painfully slow - on a production scale character, you
 will be segmenting your mesh (hello 2004) and using bog standard
 non-deforming parenting to get anything remotely approaching realtime
 feedback.
 even the dist based skin is slow as mollasses.
 
 if your animator is used to (and wants/needs) the niceties of char
 pickers or on char controls  
 expect to spend lots of time with pyside/pyqt.
 
 of course, that is if you can find an animator who doesn't look at you
 like your insane for suggesting houdidni as a char anim platform.
 
 Jordi hinted at something coming down the pipe for anim/char setup so,
 there's hope for it yet.
 
 
 gimbal mode is there if you need it.
 
 -- 
  Jon Swindells
  jon_swinde...@fastmail.fm
 
 On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote:
 Cool! How about transforms on rig objects, how do you zero out control 
 objects? Is the object's coordinate relative to its parent, like in 
 XSI's parent translation mode? is there add mode for rotations?
 
 On 2014-04-24 13:23, Max Evgrafov wrote:
 http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be   
 completed the effect of collisions. (there are some bugs in the 
 corners of obstacles. but I'm tired of doing this rig. :)
 
 Next step creating digital asset( I think it like model in XSI), Reach 
 an understanding how working reference models in Houdini  and then do 
 animation.




Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jordi Bares
I hear you Jon, this is one of the things I have been stressing out as it is 
very important for today's breed of animators that are used to real time 
performance in many situations.

:-P

Jordi Bares
jordiba...@gmail.com

On 24 Apr 2014, at 15:00, Jon Swindells jon_swinde...@fastmail.fm wrote:

 I did start out with the simple toon rig and, don't get me wrong, it's a
 decent rig (which i learned a lot about houdini through)
 but it also avoids all the issues with a quality character rig by just
 not implementing any features that even the most basic of shots 
 would require.
 
 squash and stretch, hose limbs, intersection tests (self and prop),
 simple face shapes etc all pretty much require a skinned mesh
 and, coming from an xsi workflow, it's a huge step backwards to have to
 playblast everything on such a simple character
 
 I'm probably sounding overly negative but it's quite frustrating to be
 let loose with tools that are about as creative and open
 as anything i've ever had the pleasure to break only to be stymied by
 issues that shouldn't be there.
 
 
 it almost feels like it's bugged but it seems to be the same on prod
 build as it is on daily
 
 iv'e not touched the auto-rig btw (other than an initial poke around)
 
 
 
 contrary to the tone of my post, i'm actually really enjoying my time in
 houdini :)
 
 
 -- 
  Jon Swindells
  jon_swinde...@fastmail.fm
 
 On Thu, Apr 24, 2014, at 04:19 PM, Jordi Bares wrote:
 Well put Jon, it is true that the character rig Side Effects provide is
 painfully slow when deforming but the issue is that it is trying to do
 s much it is really sophisticated… and slow.
 
 I will suggest to play with a fast rig like this one to get a feel… it
 won't be as fast as Maya, this is one of the few strong points of Maya
 but it is good.
 
  http://www.orbolt.com/asset/SideFX::toonsimple
 
 And its a free asset so you can dig it and learn a lot from optimised
 rigging in Houdini.
 
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm
 wrote:
 
 houdini's handling of transforms is about as good as it gets.
 
 by default, you will get a zeroed out transform on creation but this can
 be pushed back onto the stack
 as needed.
 
 you can also quite happily stack utility transforms ala xsiNulls too if
 that floats your boat.
 
 the real eye opener though, is when you realise you can pull a transform
 from anywhere, at any time, from any object
 and branch however you like.
 
 it really does make the awkward maya (and xsi to some extent) type
 workarounds painfully trivial.
 
 pre/post firing morphs are trivial, as is quat/angle based triggering of
 morphs.
 
 there are really only 2 downsides to houdini for rigging/character setup
 - 
 
 deformations are painfully slow - on a production scale character, you
 will be segmenting your mesh (hello 2004) and using bog standard
 non-deforming parenting to get anything remotely approaching realtime
 feedback.
 even the dist based skin is slow as mollasses.
 
 if your animator is used to (and wants/needs) the niceties of char
 pickers or on char controls  
 expect to spend lots of time with pyside/pyqt.
 
 of course, that is if you can find an animator who doesn't look at you
 like your insane for suggesting houdidni as a char anim platform.
 
 Jordi hinted at something coming down the pipe for anim/char setup so,
 there's hope for it yet.
 
 
 gimbal mode is there if you need it.
 
 -- 
 Jon Swindells
 jon_swinde...@fastmail.fm
 
 On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote:
 Cool! How about transforms on rig objects, how do you zero out control 
 objects? Is the object's coordinate relative to its parent, like in 
 XSI's parent translation mode? is there add mode for rotations?
 
 On 2014-04-24 13:23, Max Evgrafov wrote:
 http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be   
 completed the effect of collisions. (there are some bugs in the 
 corners of obstacles. but I'm tired of doing this rig. :)
 
 Next step creating digital asset( I think it like model in XSI), Reach 
 an understanding how working reference models in Houdini  and then do 
 animation.
 
 
 




Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jordi Bares
I would say it is going to be much faster… let me bounce the question to our 
Houdini guru's at Realise and will let you know the details… 

Jordi Bares
jordiba...@gmail.com

On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote:

 Jordi Bares, what do you think about custom deformer based by vex?  I did 
 this using ICE   http://www.youtube.com/watch?v=bqmLdoFPvTA.  To do this 
 i used multiply matrix transformation of deformers and point position of 
 envelope. What do you think about this way? Can be it more faster than 
 houdini capture tool?
 
 
 
 2014-04-24 17:19 GMT+04:00 Jordi Bares jordiba...@gmail.com:
 Well put Jon, it is true that the character rig Side Effects provide is 
 painfully slow when deforming but the issue is that it is trying to do s 
 much it is really sophisticated… and slow.
 
 I will suggest to play with a fast rig like this one to get a feel… it won't 
 be as fast as Maya, this is one of the few strong points of Maya but it is 
 good.
 
 http://www.orbolt.com/asset/SideFX::toonsimple
 
 And its a free asset so you can dig it and learn a lot from optimised rigging 
 in Houdini.
 
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote:
 
  houdini's handling of transforms is about as good as it gets.
 
  by default, you will get a zeroed out transform on creation but this can
  be pushed back onto the stack
  as needed.
 
  you can also quite happily stack utility transforms ala xsiNulls too if
  that floats your boat.
 
  the real eye opener though, is when you realise you can pull a transform
  from anywhere, at any time, from any object
  and branch however you like.
 
  it really does make the awkward maya (and xsi to some extent) type
  workarounds painfully trivial.
 
  pre/post firing morphs are trivial, as is quat/angle based triggering of
  morphs.
 
  there are really only 2 downsides to houdini for rigging/character setup
  -
 
  deformations are painfully slow - on a production scale character, you
  will be segmenting your mesh (hello 2004) and using bog standard
  non-deforming parenting to get anything remotely approaching realtime
  feedback.
  even the dist based skin is slow as mollasses.
 
  if your animator is used to (and wants/needs) the niceties of char
  pickers or on char controls
  expect to spend lots of time with pyside/pyqt.
 
  of course, that is if you can find an animator who doesn't look at you
  like your insane for suggesting houdidni as a char anim platform.
 
  Jordi hinted at something coming down the pipe for anim/char setup so,
  there's hope for it yet.
 
 
  gimbal mode is there if you need it.
 
  --
   Jon Swindells
   jon_swinde...@fastmail.fm
 
  On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote:
  Cool! How about transforms on rig objects, how do you zero out control
  objects? Is the object's coordinate relative to its parent, like in
  XSI's parent translation mode? is there add mode for rotations?
 
  On 2014-04-24 13:23, Max Evgrafov wrote:
  http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be
  completed the effect of collisions. (there are some bugs in the
  corners of obstacles. but I'm tired of doing this rig. :)
 
  Next step creating digital asset( I think it like model in XSI), Reach
  an understanding how working reference models in Houdini  and then do
  animation.
 
 
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do
it) I am sorry for my question. Can you say , are you xsi user ? Were are
you going migrait?


2014-04-24 18:39 GMT+04:00 Jordi Bares jordiba...@gmail.com:

 I would say it is going to be much faster… let me bounce the question to
 our Houdini guru's at Realise and will let you know the details…

 Jordi Bares
 jordiba...@gmail.com

 On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote:

 Jordi Bares, what do you think about custom deformer based by vex?  I did
 this using ICE   http://www.youtube.com/watch?v=bqmLdoFPvTA.  To do
 this i used multiply matrix transformation of deformers and point position
 of envelope. What do you think about this way? Can be it more faster than
 houdini capture tool?



 2014-04-24 17:19 GMT+04:00 Jordi Bares jordiba...@gmail.com:

 Well put Jon, it is true that the character rig Side Effects provide is
 painfully slow when deforming but the issue is that it is trying to do
 s much it is really sophisticated… and slow.

 I will suggest to play with a fast rig like this one to get a feel… it
 won't be as fast as Maya, this is one of the few strong points of Maya but
 it is good.

 http://www.orbolt.com/asset/SideFX::toonsimple

 And its a free asset so you can dig it and learn a lot from optimised
 rigging in Houdini.


 Jordi Bares
 jordiba...@gmail.com

 On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm
 wrote:

  houdini's handling of transforms is about as good as it gets.
 
  by default, you will get a zeroed out transform on creation but this can
  be pushed back onto the stack
  as needed.
 
  you can also quite happily stack utility transforms ala xsiNulls too if
  that floats your boat.
 
  the real eye opener though, is when you realise you can pull a transform
  from anywhere, at any time, from any object
  and branch however you like.
 
  it really does make the awkward maya (and xsi to some extent) type
  workarounds painfully trivial.
 
  pre/post firing morphs are trivial, as is quat/angle based triggering of
  morphs.
 
  there are really only 2 downsides to houdini for rigging/character setup
  -
 
  deformations are painfully slow - on a production scale character, you
  will be segmenting your mesh (hello 2004) and using bog standard
  non-deforming parenting to get anything remotely approaching realtime
  feedback.
  even the dist based skin is slow as mollasses.
 
  if your animator is used to (and wants/needs) the niceties of char
  pickers or on char controls
  expect to spend lots of time with pyside/pyqt.
 
  of course, that is if you can find an animator who doesn't look at you
  like your insane for suggesting houdidni as a char anim platform.
 
  Jordi hinted at something coming down the pipe for anim/char setup so,
  there's hope for it yet.
 
 
  gimbal mode is there if you need it.
 
  --
   Jon Swindells
   jon_swinde...@fastmail.fm
 
  On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote:
  Cool! How about transforms on rig objects, how do you zero out
 control
  objects? Is the object's coordinate relative to its parent, like in
  XSI's parent translation mode? is there add mode for rotations?
 
  On 2014-04-24 13:23, Max Evgrafov wrote:
  http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be
  completed the effect of collisions. (there are some bugs in the
  corners of obstacles. but I'm tired of doing this rig. :)
 
  Next step creating digital asset( I think it like model in XSI), Reach
  an understanding how working reference models in Houdini  and then do
  animation.





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread David Saber

Thanks Summatr and others who replied my questions!


Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jon Swindells
Hi Max,



XSI user since v2



currently migrating to Houdini as my main commercial app with a view to
going full

Houdini/Modo sometime early next year







Blender/Krita/FOSS stack for my personal work :)





Jon Swindells
jon_swinde...@fastmail.fm





On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote:

Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to
do it) I am sorry for my question. Can you say , are you xsi user ?
Were are you going migrait?


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Max Evgrafov
next step !   http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be



2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com:

 I'm just starting to work in Houdini. I know very little about it. I did
 this rig two days. But if I knew more about Houdini than now I would have
 done it much faster. 2-3 hour I think... not more


 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr:

 On 2014-04-17 09:51, Max Evgrafov wrote:

 second step ! go  ahead!
 http://www.youtube.com/watch?v=ERrwmNH1fBM

  Very nice and interesting. How long does it take to setup something
 like that?
 I guess you're working on The Killer Bean, Part 4?

 David




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Angus Davidson
Very nice. Coming along nicely. Need more hours in the day to play with both 
Modo and Houdini

From: Max Evgrafov summ...@gmail.commailto:summ...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Wednesday 23 April 2014 at 10:19 AM
To: davidsa...@sfr.frmailto:davidsa...@sfr.fr 
davidsa...@sfr.frmailto:davidsa...@sfr.fr, softimage 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: my first experiment with rigging in Houdini :-

http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be

table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Chris Johnson
How much of that is straight out of the box, and how much of that is using
houdini expressions to create connections, ect.? Is there any vex
involved?

This is coming from someone who is completely unfamiliar with Houdini
rigging?


On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:

 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)


 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:

  Very nice. Coming along nicely. Need more hours in the day to play with
 both Modo and Houdini

   From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-

  http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Max Evgrafov
I am completely unfamiliar with Houdini rigging. But I did a lot of time
rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation
from houdini users.
I used VEX to do intersection ball with box ( VEX similar like  ICE and
it's helping me). And of of course I used expressions. How much ? mmm  I
can not solve some problems still.  This rig is just training for me  I
do not analyze how much time I need to make the rig



2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:

 How much of that is straight out of the box, and how much of that is using
 houdini expressions to create connections, ect.? Is there any vex
 involved?

 This is coming from someone who is completely unfamiliar with Houdini
 rigging?


 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:

 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)


 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:

  Very nice. Coming along nicely. Need more hours in the day to play with
 both Modo and Houdini

   From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-

  http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
It is not like they are more difficult than XSI ones… am I missing something?

Jordi Bares
jordiba...@gmail.com

On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:

 Honestly, I think anyone working with Houdini will find it hard to get around 
 using expressions. It's just the way Houdini sets relationships between 
 channels in the most efficient way (faster). 
 
 Sergio Muciño.
 Sent from my iPad.
 
 On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote:
 
 I am completely unfamiliar with Houdini rigging. But I did a lot of time 
 rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation 
 from houdini users. 
 I used VEX to do intersection ball with box ( VEX similar like  ICE and it's 
 helping me). And of of course I used expressions. How much ? mmm  I can not 
 solve some problems still.  This rig is just training for me  I do not 
 analyze how much time I need to make the rig
 
 
 
 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:
 How much of that is straight out of the box, and how much of that is using 
 houdini expressions to create connections, ect.? Is there any vex involved?
 
 This is coming from someone who is completely unfamiliar with Houdini 
 rigging?
 
 
 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:
 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)
 
 
 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:
 
 Very nice. Coming along nicely. Need more hours in the day to play with both 
 Modo and Houdini
 
 From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-
 
 http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be
 This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on behalf 
 of the University and recipients are thus advised that the content of this 
 message may not be legally binding on the University and may contain the 
 personal views and opinions of the author, which are not necessarily the 
 views and opinions of The University of the Witwatersrand, Johannesburg. All 
 agreements between the University and outsiders are subject to South African 
 Law unless the University agrees in writing to the contrary.
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)
 
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
You can do a Copy  Parameter / Paste Relative Reference, its the same.

The reason you don't have drag and drop is that you can copy things a various 
ways

Paste Copied Values (you just paste the number/string)
Paste Copied Expressions (you paste the expression that you copied)
Paste Copied Refererence (you link the channels with an absolute path manner)
Paste Copied Relative References (you link the channels in a relative path 
manner)

The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward.

Of course if you want to do string evaluation (something you can not do in XSI) 
you have extra tools so it is not that is not as simple as, the fact is that it 
is more powerful and therefore you have more tools.

A good example would be to copy the data from another channel and parse it in 
python directly on the channel, this is something you can't do in XSI and is 
tremendously powerful in Houdini.

Check the 'pythonexprs(expression)' function that does evaluate python in any 
field and returns a string.

hope it helps.

Jordi Bares
jordiba...@gmail.com

On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com 
wrote:

 Is this to say, there is no way to connect attributes via point and 
 click/drag ? you have to write them every time ?
 
 
 On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote:
 It is not like they are more difficult than XSI ones… am I missing something?
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:
 
 Honestly, I think anyone working with Houdini will find it hard to get 
 around using expressions. It's just the way Houdini sets relationships 
 between channels in the most efficient way (faster). 
 
 Sergio Muciño.
 Sent from my iPad.
 
 On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote:
 
 I am completely unfamiliar with Houdini rigging. But I did a lot of time 
 rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation 
 from houdini users. 
 I used VEX to do intersection ball with box ( VEX similar like  ICE and 
 it's helping me). And of of course I used expressions. How much ? mmm  I 
 can not solve some problems still.  This rig is just training for me  I 
 do not analyze how much time I need to make the rig
 
 
 
 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:
 How much of that is straight out of the box, and how much of that is using 
 houdini expressions to create connections, ect.? Is there any vex 
 involved?
 
 This is coming from someone who is completely unfamiliar with Houdini 
 rigging?
 
 
 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:
 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)
 
 
 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:
 
 Very nice. Coming along nicely. Need more hours in the day to play with 
 both Modo and Houdini
 
 From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-
 
 http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be
 This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to the 
 contrary.
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)
 
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)
 
 



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sebastien Sterling
Is this to say, there is no way to connect attributes via point and
click/drag ? you have to write them every time ?


On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote:

 It is not like they are more difficult than XSI ones… am I missing
 something?

 Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:

 Honestly, I think anyone working with Houdini will find it hard to get
 around using expressions. It's just the way Houdini sets relationships
 between channels in the most efficient way (faster).

 Sergio Muciño.
 Sent from my iPad.

 On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote:

 I am completely unfamiliar with Houdini rigging. But I did a lot of time
 rigs in xsi https://vimeo.com/user3098735/videos . And I have
 consultation from houdini users.
 I used VEX to do intersection ball with box ( VEX similar like  ICE and
 it's helping me). And of of course I used expressions. How much ? mmm  I
 can not solve some problems still.  This rig is just training for me  I
 do not analyze how much time I need to make the rig



 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:

 How much of that is straight out of the box, and how much of that is
 using houdini expressions to create connections, ect.? Is there any vex
 involved?

 This is coming from someone who is completely unfamiliar with Houdini
 rigging?


 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:

 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)


 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:

  Very nice. Coming along nicely. Need more hours in the day to play
 with both Modo and Houdini

   From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-

  http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Chris Johnson
I guess that's more what I was getting at. I'm well aware Houdini is
expression dependent. However, I find with Houdini you can easily slide
into technical stuff, which is great, but at the same time daunting for
someone like myself who does not do scripting. Therefore, someone like
myself, is unable to take advantage of this power.


On Wed, Apr 23, 2014 at 11:38 AM, Jordi Bares jordiba...@gmail.com wrote:

 You can do a Copy  Parameter / Paste Relative Reference, its the same.

 The reason you don't have drag and drop is that you can copy things a
 various ways

 Paste Copied Values (you just paste the number/string)
 Paste Copied Expressions (you paste the expression that you copied)
 Paste Copied Refererence (you link the channels with an absolute path
 manner)
 Paste Copied Relative References (you link the channels in a relative path
 manner)

 The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight
 forward.

 Of course if you want to do string evaluation (something you can not do in
 XSI) you have extra tools so *it is not that is not as simple as*, the
 fact is that* it is more powerful and therefore you have more tools*.

 A good example would be to copy the data from another channel and parse it
 in python directly on the channel, this is something you can't do in XSI
 and is tremendously powerful in Houdini.

 Check the 'pythonexprs(expression)' function that does evaluate python in
 any field and returns a string.

 hope it helps.

 Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com
 wrote:

 Is this to say, there is no way to connect attributes via point and
 click/drag ? you have to write them every time ?


 On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote:

 It is not like they are more difficult than XSI ones… am I missing
 something?

  Jordi Bares
 jordiba...@gmail.com

 On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:

 Honestly, I think anyone working with Houdini will find it hard to get
 around using expressions. It's just the way Houdini sets relationships
 between channels in the most efficient way (faster).

 Sergio Muciño.
 Sent from my iPad.

 On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote:

 I am completely unfamiliar with Houdini rigging. But I did a lot of time
 rigs in xsi https://vimeo.com/user3098735/videos . And I have
 consultation from houdini users.
 I used VEX to do intersection ball with box ( VEX similar like  ICE and
 it's helping me). And of of course I used expressions. How much ? mmm  I
 can not solve some problems still.  This rig is just training for me  I
 do not analyze how much time I need to make the rig



 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:

 How much of that is straight out of the box, and how much of that is
 using houdini expressions to create connections, ect.? Is there any vex
 involved?

 This is coming from someone who is completely unfamiliar with Houdini
 rigging?


 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:

 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)


 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:

  Very nice. Coming along nicely. Need more hours in the day to play
 with both Modo and Houdini

   From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-

  http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be

  This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees 
 in writing to the contrary.






 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)







Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
I have not written a single script in Houdini to this date… you don't need it 
due to the procedural nature of the software.

The most you will do is add a few simple expressions here and there to make it 
bullet proof so you don't override your names and small things like that.

Jordi Bares
jordiba...@gmail.com

On 23 Apr 2014, at 16:58, Chris Johnson chr...@topixfx.com wrote:

 I guess that's more what I was getting at. I'm well aware Houdini is 
 expression dependent. However, I find with Houdini you can easily slide into 
 technical stuff, which is great, but at the same time daunting for someone 
 like myself who does not do scripting. Therefore, someone like myself, is 
 unable to take advantage of this power.
 
 
 On Wed, Apr 23, 2014 at 11:38 AM, Jordi Bares jordiba...@gmail.com wrote:
 You can do a Copy  Parameter / Paste Relative Reference, its the same.
 
 The reason you don't have drag and drop is that you can copy things a various 
 ways
 
 Paste Copied Values (you just paste the number/string)
 Paste Copied Expressions (you paste the expression that you copied)
 Paste Copied Refererence (you link the channels with an absolute path manner)
 Paste Copied Relative References (you link the channels in a relative path 
 manner)
 
 The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight 
 forward.
 
 Of course if you want to do string evaluation (something you can not do in 
 XSI) you have extra tools so it is not that is not as simple as, the fact is 
 that it is more powerful and therefore you have more tools.
 
 A good example would be to copy the data from another channel and parse it in 
 python directly on the channel, this is something you can't do in XSI and is 
 tremendously powerful in Houdini.
 
 Check the 'pythonexprs(expression)' function that does evaluate python in any 
 field and returns a string.
 
 hope it helps.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com 
 wrote:
 
 Is this to say, there is no way to connect attributes via point and 
 click/drag ? you have to write them every time ?
 
 
 On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote:
 It is not like they are more difficult than XSI ones… am I missing something?
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote:
 
 Honestly, I think anyone working with Houdini will find it hard to get 
 around using expressions. It's just the way Houdini sets relationships 
 between channels in the most efficient way (faster). 
 
 Sergio Muciño.
 Sent from my iPad.
 
 On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote:
 
 I am completely unfamiliar with Houdini rigging. But I did a lot of time 
 rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation 
 from houdini users. 
 I used VEX to do intersection ball with box ( VEX similar like  ICE and 
 it's helping me). And of of course I used expressions. How much ? mmm  I 
 can not solve some problems still.  This rig is just training for me  
 I do not analyze how much time I need to make the rig
 
 
 
 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com:
 How much of that is straight out of the box, and how much of that is using 
 houdini expressions to create connections, ect.? Is there any vex 
 involved?
 
 This is coming from someone who is completely unfamiliar with Houdini 
 rigging?
 
 
 On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote:
 Yes ! Studying Houdini eliminates us from the shackles of autodesk :-)
 
 
 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za:
 
 Very nice. Coming along nicely. Need more hours in the day to play with 
 both Modo and Houdini
 
 From: Max Evgrafov summ...@gmail.com
 Reply-To: softimage@listproc.autodesk.com 
 softimage@listproc.autodesk.com
 Date: Wednesday 23 April 2014 at 10:19 AM
 To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage 
 softimage@listproc.autodesk.com
 Subject: Re: my first experiment with rigging in Houdini :-
 
 http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be
 This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or 
 disseminate this communication without the permission of the University. 
 Only authorised signatories are competent to enter into agreements on 
 behalf of the University and recipients are thus advised that the content 
 of this message may not be legally binding on the University and may 
 contain the personal views and opinions of the author, which are not 
 necessarily the views and opinions of The University of the Witwatersrand, 
 Johannesburg. All agreements between the University and outsiders are 
 subject to South African Law unless the University agrees in writing to 
 the contrary.
 
 
 
 -- 
 Евграфов

Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread David Saber
Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
enthusiast thanks to your posts!


Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Chris Johnson
I made the leap over to Houdini for one year to do this project

http://vimeo.com/61021558

We considered doing the whole thing in Houdini...rigging as well but in the
end we did a Maya Animation/Houdini fur lighting and rendering it all in
Mantra. We advertised looking for Houdini riggers and didn't get a single
application, the reason I bring this up. So sadly Maya it was as you can't
throw a stone without hitting a Maya rigger.

The render times were ridiculously quick and sideFx was the best customer
service experience I've had to date.




On Wed, Apr 23, 2014 at 4:40 PM, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already
 enthusiast thanks to your posts!



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
I hope I am not boring anyone, at the end of the day my intention is to 
demystify what so many people have come to learn Houdini is, if I knew more 
Modo I would be in a position to comment but unfortunately that is not he case.

In the meantime I am more than happy to help if you have questions.

Jordi Bares
jordiba...@gmail.com

On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:

 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
 enthusiast thanks to your posts!




Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Jordi Bares
This is the one thing I am trying to solve, open the eyes to those talented 
high profile artists that unfortunately need to transition to another 
application, hopefully some will and I will be able to work with them.

:-)

Jordi Bares
jordiba...@gmail.com

On 23 Apr 2014, at 21:55, Chris Johnson chr...@topixfx.com wrote:

 I made the leap over to Houdini for one year to do this project 
 
 http://vimeo.com/61021558
 
 We considered doing the whole thing in Houdini...rigging as well but in the 
 end we did a Maya Animation/Houdini fur lighting and rendering it all in 
 Mantra. We advertised looking for Houdini riggers and didn't get a single 
 application, the reason I bring this up. So sadly Maya it was as you can't 
 throw a stone without hitting a Maya rigger.
 
 The render times were ridiculously quick and sideFx was the best customer 
 service experience I've had to date.
 
 
 
 
 On Wed, Apr 23, 2014 at 4:40 PM, David Saber davidsa...@sfr.fr wrote:
 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
 enthusiast thanks to your posts!
 



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sergio Mucino
There are some of us that do know Modo, so if there's anything you'd like to 
know, just shoot. Will do our best to provide answers. 

Sergio Muciño.
Sent from my iPad.

 On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:
 
 I hope I am not boring anyone, at the end of the day my intention is to 
 demystify what so many people have come to learn Houdini is, if I knew more 
 Modo I would be in a position to comment but unfortunately that is not he 
 case.
 
 In the meantime I am more than happy to help if you have questions.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:
 
 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
 enthusiast thanks to your posts!
 
 



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sylvain Lebeau
Please! Keep hem comming Jordi! ...
thanks for sharring


sly

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM


VFX Curriculum 03: Compositing Basics
mail to: s...@shedmtl.com




On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:

 I hope I am not boring anyone, at the end of the day my intention is to 
 demystify what so many people have come to learn Houdini is, if I knew more 
 Modo I would be in a position to comment but unfortunately that is not he 
 case.
 
 In the meantime I am more than happy to help if you have questions.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:
 
 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
 enthusiast thanks to your posts!
 
 



Re: my first experiment with rigging in Houdini :-))))

2014-04-23 Thread Sergio Mucino
I agree. Awesome work man. Really. 

Sergio Muciño.
Sent from my iPad.

 On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote:
 
 Please! Keep hem comming Jordi! ...
 thanks for sharring
 
 
 sly
 
 Sylvain Lebeau // SHED
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM
 
 am.png
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com
 
 
 
 
 On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote:
 
 I hope I am not boring anyone, at the end of the day my intention is to 
 demystify what so many people have come to learn Houdini is, if I knew more 
 Modo I would be in a position to comment but unfortunately that is not he 
 case.
 
 In the meantime I am more than happy to help if you have questions.
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote:
 
 Thanks Jordi, I didn't have time to try Houdini yet, but I'm already 
 enthusiast thanks to your posts!
 


Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread Max Evgrafov
second step ! go  ahead!
http://www.youtube.com/watch?v=ERrwmNH1fBM




2014-03-22 3:12 GMT+04:00 Jason S jasonsta...@gmail.com:

  Yes.. and please note that by no means was I undermining it's
 potential.. or for that matter, it's flourishing development..  philosophy
 of life (sigh)


 On 03/21/14 18:57, Jordi Bares wrote:

 The perfect combination would be Softimage + Houdini, no doubt… ICE is
 much faster but less powerful (imagine the extent of houdini) and it is
 indeed harder to learn but the payback is freedom.

  Unfortunately AD has cut the bridge… there is no other route
 unfortunately and if it is a Houdini only or mixed with Modo / Blender /
 Whatever it is not going to be so comfortable for a while.

  :-P

  Jordi Bares
 jordiba...@gmail.com

  On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote:

 While Houdini may be technically more powerful,
 ICE, even if still can be considered somewhat technical, is quite known to
 be much more approachable and is (yet) another testament of bringing
 complexity to easier reach.

 Houdini seems to be mid-way between actually scripting, and higher level
 visual programming.

 We will wait and see how bifrost will be on the friendly (and integrated)
 side
 (after foam and everything else concerning naiad will be implemented.. and
 graph actually exposed)

 Here is a known (performance only) comparison between ICE and VOP

   http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/

 And here is a typical and quite fair view of SI  Houdini






-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread David Saber

On 2014-04-17 09:51, Max Evgrafov wrote:

second step ! go  ahead!
http://www.youtube.com/watch?v=ERrwmNH1fBM

Very nice and interesting. How long does it take to setup something like 
that?

I guess you're working on The Killer Bean, Part 4?

David


Re: my first experiment with rigging in Houdini :-))))

2014-04-17 Thread Max Evgrafov
I'm just starting to work in Houdini. I know very little about it. I did
this rig two days. But if I knew more about Houdini than now I would have
done it much faster. 2-3 hour I think... not more


2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr:

 On 2014-04-17 09:51, Max Evgrafov wrote:

 second step ! go  ahead!
 http://www.youtube.com/watch?v=ERrwmNH1fBM

  Very nice and interesting. How long does it take to setup something like
 that?
 I guess you're working on The Killer Bean, Part 4?

 David




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
Why do we need ice in maya?
ICE is in Houdini. It's Vex

I previously did  effect - drop passes through the skin. Now I try repeat
it in Houdini. Yet lack the knowledge but I'm training
Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP +
VOP + digital Asset + Pyton OP  is great power.

https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ
https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ



2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com:

 Thanks for the answers!


 On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote:

 Look at 3dBuzz website. They have some in depth Houdini rigging
 tutorials. Maybe older but I think still applicable.


 On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max
 Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











 --
 Micic Srecko
 ---
 Mail:
 srecko.mi...@gmail.com
 Skype:srecko.micic
 ---
 3D/Graphic Portfolio:
 http://www.coroflot.com/SreckoM





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
i'm training, and is happy, because  Houdini 's cool:-
https://www.youtube.com/watch?v=VYvPR3G1Zgsfeature=youtu.be


2014-03-21 11:38 GMT+04:00 Max Evgrafov summ...@gmail.com:

 Why do we need ice in maya?
 ICE is in Houdini. It's Vex

 I previously did  effect - drop passes through the skin. Now I try repeat
 it in Houdini. Yet lack the knowledge but I'm training
 Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP +
 VOP + digital Asset + Pyton OP  is great power.

 https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ
 https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ



 2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com:

 Thanks for the answers!


 On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote:

 Look at 3dBuzz website. They have some in depth Houdini rigging
 tutorials. Maybe older but I think still applicable.


 On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your
 eyes on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do
 something ;-)


 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max
 Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











 --
 Micic Srecko
 ---
 Mail:
 srecko.mi...@gmail.com
 Skype:srecko.micic
 ---
 3D/Graphic Portfolio:
 http://www.coroflot.com/SreckoM





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Raffaele Fragapane
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
users, is that if you persevere through the initial shock it's an amazing
enabler for learning the fundamentals of this trade.

It's worth trying it regardless of whether you plan to use it or not at
least for that.
On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig system
 though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68

I talked with colleagues from neighboring studios who did effects for
Stalingrad. They migrated from Maya to Houdini and very happy with that.
And their work is very impressive.


Maya is a legendary product actually. Lots of cool things done with it. but
Houdini is amazing and comfortable and Houdini have ice! and it is even
greater. Moreover we must not forget that Houdini has CHOP. It is powerful
tool for processing procedural animation curves.And Houdini all logical.
All contexts are synchronized. this is different from a connection
bigfrost. While exploring gudini I'm not saying oh shit, I'm just amazed
how cool. (excluding modeling and do UV layout)


moreover  I inspires from this one
http://www.awn.com/animationworld/disney-goes-wild




2014-03-21 12:49 GMT+04:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
 users, is that if you persevere through the initial shock it's an amazing
 enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.
 On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Sebastian Kowalski
initial shock is a good one, feels like being hit by a roadtrain.. twice 


Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft 
 users, is that if you persevere through the initial shock it's an amazing 
 enabler for learning the fundamentals of this trade.
 
 It's worth trying it regardless of whether you plan to use it or not at least 
 for that.
 
 On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote:
 I only skimmed through the video last year. I'm not really into rigging.
 
 You better ask Cristopher Tedin directly, he used to be on this list.
 
 I hope you find the courage to look into Houdini, it will open your eyes on 
 concepts that you may be able to reproduce in other apps too.
 You could also go here and search for rigging.
 
 Some DT videos look quite interesting actually (but more advanced) 
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini
 
 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com 
 wrote:
 Isn't the rigging fundamentals using mostly the guide and auto-rig system 
 though? Or goes through all the things under the hood.
 
 
 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.com wrote:
 There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.
 
 
 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.com wrote:
 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40
 
 
 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com 
 wrote:
 Is there a good reference somewhere about practices in rigging in Houdini? 
 General not necessarily the character stuff, but more general approaches. 
 Hierarchies, control creation, constraints, matrix transformations etc. Most 
 of the stuff I've been watching is on SOPs which I guess it's not the correct 
 approach.
 
 
 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:
 I remember my first experience with rigging in maya:
 
 
 
 
 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:
 Wait once you realise is better rigging system..
 
 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:
 
 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)
 
 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo
 
 
 
 
 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:
 Damn, I wish you had posted this. ;-)
 
 https://www.youtube.com/watch?v=iRZ2Sh5-XuM
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-
 
 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24
 
 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)
 
 
 
 
 
 
 



Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Dan Yargici
I don't think anyone would argue with you there Max.  I've started learning
it myself and I'm really enjoying it.

What's a drag though, is that while a use ICE in %90 of the work I do, I
use everything else that's great about Softimage (and not so great in
Houdini) %100 of the time.

DAN



On Fri, Mar 21, 2014 at 11:21 AM, Max Evgrafov summ...@gmail.com wrote:


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68

 I talked with colleagues from neighboring studios who did effects for
 Stalingrad. They migrated from Maya to Houdini and very happy with that.
 And their work is very impressive.


 Maya is a legendary product actually. Lots of cool things done with it.
 but Houdini is amazing and comfortable and Houdini have ice! and it is even
 greater. Moreover we must not forget that Houdini has CHOP. It is powerful
 tool for processing procedural animation curves.And Houdini all logical.
 All contexts are synchronized. this is different from a connection
 bigfrost. While exploring gudini I'm not saying oh shit, I'm just amazed
 how cool. (excluding modeling and do UV layout)


 moreover  I inspires from this one
 http://www.awn.com/animationworld/disney-goes-wild




 2014-03-21 12:49 GMT+04:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
 users, is that if you persevere through the initial shock it's an amazing
 enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.
 On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max
 Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Andy Goehler
Sebastian, take it slowly and all will be well ;-)

As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they are 
quite different.
While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs 
in conjunction with the other OPs available to make up the overall result.

See you over at the SESI forum.

Andy

On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote:

 initial shock is a good one, feels like being hit by a roadtrain.. twice 
 
 
 Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
 raffsxsil...@googlemail.com:
 
 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft 
 users, is that if you persevere through the initial shock it's an amazing 
 enabler for learning the fundamentals of this trade.
 
 It's worth trying it regardless of whether you plan to use it or not at 
 least for that.
 



Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Max Evgrafov
Andy of course! See you later at the SESI forum !


2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com:

 Sebastian, take it slowly and all will be well ;-)

 As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they
 are quite different.
 While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use
 VOPs in conjunction with the other OPs available to make up the overall
 result.

 See you over at the SESI forum.

 Andy

 On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote:

 initial shock is a good one, feels like being hit by a roadtrain.. twice


 Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft
 users, is that if you persevere through the initial shock it's an amazing
 enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.





-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread philipp seis
i find the 3d buzz technical rigging in houdini DVDs very helpful.
Focusing on rigging, it keeps your brain from sopping and vopping around
too much.




2014-03-21 11:52 GMT+01:00 Max Evgrafov summ...@gmail.com:

 Andy of course! See you later at the SESI forum !


 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com:

 Sebastian, take it slowly and all will be well ;-)

 As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind
 they are quite different.
 While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use
 VOPs in conjunction with the other OPs available to make up the overall
 result.

 See you over at the SESI forum.

 Andy

 On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote:

 initial shock is a good one, feels like being hit by a roadtrain.. twice


 Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for
 Soft users, is that if you persevere through the initial shock it's an
 amazing enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Oscar Juarez
Yeah reading the topics seems like a good place to start.


On Fri, Mar 21, 2014 at 12:13 PM, philipp seis dpi...@gmail.com wrote:

 i find the 3d buzz technical rigging in houdini DVDs very helpful.
 Focusing on rigging, it keeps your brain from sopping and vopping around
 too much.




 2014-03-21 11:52 GMT+01:00 Max Evgrafov summ...@gmail.com:

 Andy of course! See you later at the SESI forum !


 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com:

 Sebastian, take it slowly and all will be well ;-)

 As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind
 they are quite different.
 While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use
 VOPs in conjunction with the other OPs available to make up the overall
 result.

 See you over at the SESI forum.

 Andy

 On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote:

 initial shock is a good one, feels like being hit by a roadtrain.. twice


 Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Yeah, if there is one thing to say for Houdini, much like ICE did for
 Soft users, is that if you persevere through the initial shock it's an
 amazing enabler for learning the fundamentals of this trade.

 It's worth trying it regardless of whether you plan to use it or not at
 least for that.





 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jordi Bares
I guess the most exciting thing is that if ICE is procedural, Houdini is 
massively procedural and *everything* is procedural.

From signal analysis, geometry operations (Deformations) geometry creation, 
rigging, animation, *everything*

You can have multiple VOPs (ICE trees) talking to each other in ways so open is 
mind-bending.

Just have a look at copy/stamp techniques and imagine ICE being evaluated with 
the variable changes.

lot to learn though.   ;-)

Jordi Bares
jordiba...@gmail.com

On 21 Mar 2014, at 09:56, Andy Goehler lists.andy.goeh...@gmail.com wrote:

 Sebastian, take it slowly and all will be well ;-)
 
 As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they 
 are quite different.
 While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs 
 in conjunction with the other OPs available to make up the overall result.
 
 See you over at the SESI forum.
 
 Andy
 
 On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote:
 
 initial shock is a good one, feels like being hit by a roadtrain.. twice 
 
 
 Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane 
 raffsxsil...@googlemail.com:
 
 Yeah, if there is one thing to say for Houdini, much like ICE did for Soft 
 users, is that if you persevere through the initial shock it's an amazing 
 enabler for learning the fundamentals of this trade.
 
 It's worth trying it regardless of whether you plan to use it or not at 
 least for that.
 
 



Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jason S





While Houdini may be technically more powerful, 
ICE, even if still can be considered somewhat technical, is quite known
to be much more approachable and is (yet) another testament of bringing
complexity to easier reach.

Houdini seems to be mid-way between actually scripting, and "higher
level" visual programming.

We will wait and see how bifrost will be on the friendly (and
integrated) side
(after foam and everything else concerning naiad will be implemented..
and graph actually exposed)

Here is a known (performance only) comparison between ICE and VOP


http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/

And here is a typical and quite fair view of SI  Houdini



  

  
  
   
  


  
  ct03
  
  
  
  
  If
you
want
a complete package (modeling, animation, procedural stuff, VFX
stuff and rendering), Softimage is easily ahead of Houdini.
  
This
is because Softimage started out as a "regular" CG suite, like Max and
Maya. All the everyday workflow is very efficient and convenient. Of
course you also get some killer features like FaceRobot with auto lip
sync, GATOR, MOTOR, Lagoa, Gigapoly, Animation mixer, history stacks
etc.
  
And
then if you want to do procedural stuff, you can do that too. ICE has
matured nicely and can make+deform geometry, do particle sims, make
control rigs, affect any attributes in the scene including SRT, all
without needing to code or write expressions (in Houdini you write a
lot of expressions... stamp("../Pathsareannoying/copy2"), $CY,
$DoIHaveToRememberthis?, 0, 0, 1)
  
Houdini
still has more raw power (except speed, because multithreaded ICE is
very fast). If you're highly technical, know how to program and you're
mainly interested in VFX then Houdini is probably still your best
choice. But if you want a complete package, Softimage is preferrable.
Especially once Arnold is available to the general public, which
shouldn't be long now. Arnold is killer. It obliterates every other
renderer.
  

  


>From Pooby



  
05-04-2012,06:24
AM#11



pooby


Super
Member




.
.
. ICE could be even more and it needs some competition. 
  
(Houdini's approach is currently far more reliant on knowledge of maths
and coding so I dont see it as a similar beast, and houdini isn't a
geometry animation centric package either like Softimage is)





  


sdsd


  

  Mathaeus
  
  

  

Post
subject:Re: ICE vs
HOUDINI - Split test results (a comparison)
Posted:04 Sep 2013, 09:15

  

  
  


  
  

  


  
  


  

  
  
  
  
  
  

  

I'd
also
believe
test is 'valid' today, too. At least when it comes to part
where ICE is faster, that is, 'point pushing'. Actually, I think ICE
can be even much much more faster when it comes to strands, as
specially optimized, 'child' of particles. 

There is price for strands performance, as usually, some geo query
won't catch the strand. 

As far as I know, something similar to ICE strand doesn't exist in
Houdini.

I think Houdini also does not have ready-made nodes like ICE Get
Closest Location (working horse for so many tasks).

But, I think differences are result of intentional, design decision. 

Generally Houdini looks like something more about flexibility, instead
of performance, while ICE is more artistic, optimized tool. 

Artistic, here = (relatively) limited set of tools, together with
(relatively) high level of user protection, allowing the creativity as
much possible. 

Strong set of 'classic' operator in SI, makes ICE
even more artistic - you're allowed to use ICE where, if , you want. 

This is not possible in Houdini.

BTW, my knowledge about Houdini belongs to playing with demo, just a
bit more this summer than usually, that's all.


  

  
  

  



On 03/21/14 5:56, Andy Goehler wrote:

  
  Sebastian, take it slowly and all will be well ;-)
  
  
  As much as people like to refer VOPs/VEX to ICE, Id say keep in
mind they are quite different.
  While ICE cracks tend to go hardcore in one' Tree, the Houdini
guys use VOPs in conjunction with the other OPs available to make up
the overall result.
  
  
  See you over at the SESI forum.
  
  
  Andy
  






Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jordi Bares
The perfect combination would be Softimage + Houdini, no doubt… ICE is much 
faster but less powerful (imagine the extent of houdini) and it is indeed 
harder to learn but the payback is freedom.

Unfortunately AD has cut the bridge… there is no other route unfortunately and 
if it is a Houdini only or mixed with Modo / Blender / Whatever it is not going 
to be so comfortable for a while.

:-P

Jordi Bares
jordiba...@gmail.com

On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote:

 While Houdini may be technically more powerful, 
 ICE, even if still can be considered somewhat technical, is quite known to be 
 much more approachable and is (yet) another testament of bringing complexity 
 to easier reach.
 
 Houdini seems to be mid-way between actually scripting, and higher level 
 visual programming.
 
 We will wait and see how bifrost will be on the friendly (and integrated) side
 (after foam and everything else concerning naiad will be implemented.. and 
 graph actually exposed)
 
 Here is a known (performance only) comparison between ICE and VOP
 
   http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
 
 And here is a typical and quite fair view of SI  Houdini



Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Meng-Yang Lu
Hi Jason,

I've seen that link spread around a couple of times.  And I've kind kept
quiet about it since it is indeed educational.  Just a heads up though,
Houdini particles have recently been rewritten and unified into the
Dynamics Operators context.  So where the evaluation comparison between an
ICE tree and a VOP network might still hold valid, the particle performance
overall in production is so much faster than before.

-Lu


On Fri, Mar 21, 2014 at 3:45 PM, Jason S jasonsta...@gmail.com wrote:


 While Houdini may be technically more powerful,
 ICE, even if still can be considered somewhat technical, is quite known to
 be much more approachable and is (yet) another testament of bringing
 complexity to easier reach.

 Houdini seems to be mid-way between actually scripting, and higher level
 visual programming.

 We will wait and see how bifrost will be on the friendly (and integrated)
 side
 (after foam and everything else concerning naiad will be implemented.. and
 graph actually exposed)

 Here is a known (performance only) comparison between ICE and VOP

   http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/






Re: my first experiment with rigging in Houdini :-))))

2014-03-21 Thread Jason S




Yes.. and please note that by no means was I undermining it's
potential.. or for that matter, it's flourishing development.. 
philosophy of life (sigh)

On 03/21/14 18:57, Jordi Bares wrote:

  
  The perfect combination would be Softimage + Houdini, no doubt…
ICE is much faster but less powerful (imagine the extent of houdini)
and it is indeed harder to learn but the payback is freedom.
  
  
  Unfortunately AD has cut the bridge… there is no other route
unfortunately and if it is a Houdini only or mixed with Modo / Blender
/ Whatever it is not going to be so comfortable for a while.
  
  
  :-P
  
  
  
  Jordi Bares
  jordiba...@gmail.com
  
  
  
  
  On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com
wrote:
  
  While
Houdini may be technically more powerful, 
ICE,
even if still can be considered somewhat technical, is quite known to
be much more approachable and is (yet) another testament of bringing
complexity to easier reach.

Houdini
seems to be mid-way between actually scripting, and "higher level"
visual programming.

We
will wait and see how bifrost will be on the friendly (and integrated)
side
(after
foam and everything else concerning naiad will be implemented.. and
graph actually exposed)

Here
is a known (performance only) comparison between ICE and VOP

  http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/

And here is a typical and quite fair view of SI  Houdini
  
  






RE: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Brent McPherson
Damn, I wish you had posted this. ;-)

https://www.youtube.com/watch?v=iRZ2Sh5-XuM

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
Sent: 20 March 2014 09:30
To: softimage
Subject: my first experiment with rigging in Houdini :-

https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

--
Max aka Summatr
https://vimeo.com/user3098735/videos
---
attachment: winmail.dat

Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Max Evgrafov
nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
https://www.youtube.com/watch?v=1rE9UrjYBLo




2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




-- 
Евграфов Максим.(Summatr)
https://vimeo.com/user3098735/videos
---
Хорошего Вам настроения !!! :-)


Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Jordi Bares
Wait once you realise is better rigging system..

http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

Jordi Bares
jordiba...@gmail.com

On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)
 
 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo
 
 
 
 
 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:
 Damn, I wish you had posted this. ;-)
 
 https://www.youtube.com/watch?v=iRZ2Sh5-XuM
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-
 
 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24
 
 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---
 
 
 
 -- 
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos  
 ---
 Хорошего Вам настроения !!! :-)



Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Sebastien Sterling
I remember my first experience with rigging in maya:

[image: Inline images 1]


On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

 Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)





Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Oscar Juarez
Is there a good reference somewhere about practices in rigging in Houdini?
General not necessarily the character stuff, but more general approaches.
Hierarchies, control creation, constraints, matrix transformations etc.
Most of the stuff I've been watching is on SOPs which I guess it's not the
correct approach.


On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:

 [image: Inline images 1]


 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com
 :

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)






Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Vincent Fortin
https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
There a 40% off rebate right now using the coupon code HotStuff40


On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.comwrote:

 Is there a good reference somewhere about practices in rigging in Houdini?
 General not necessarily the character stuff, but more general approaches.
 Hierarchies, control creation, constraints, matrix transformations etc.
 Most of the stuff I've been watching is on SOPs which I guess it's not the
 correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:

 [image: Inline images 1]


 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com
 :

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)







Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Vincent Fortin
There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
I've never watched it though.


On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.com wrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:

 [image: Inline images 1]


 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)








Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Oscar Juarez
Isn't the rigging fundamentals using mostly the guide and auto-rig system
though? Or goes through all the things under the hood.


On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.com wrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.com wrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:

 [image: Inline images 1]


 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)









Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Vincent Fortin
I only skimmed through the video last year. I'm not really into rigging.

You better ask Cristopher Tedin directly, he used to be on this list.

I hope you find the courage to look into Houdini, it will open your eyes on
concepts that you may be able to reproduce in other apps too.
You could also go here  http://www.sidefx.com/docs/houdini13.0/and search
for rigging.

Some DT videos look quite interesting actually (but more advanced)
http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig system
 though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.com wrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com
  wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)










Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Srecko Micic
Look at 3dBuzz website. They have some in depth Houdini rigging tutorials.
Maybe older but I think still applicable.


On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.com wrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig system
 though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











-- 
Micic Srecko
---
Mail:
srecko.mi...@gmail.com
Skype:srecko.micic
---
3D/Graphic Portfolio:
http://www.coroflot.com/SreckoM


Re: my first experiment with rigging in Houdini :-))))

2014-03-20 Thread Oscar Juarez
Thanks for the answers!


On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote:

 Look at 3dBuzz website. They have some in depth Houdini rigging tutorials.
 Maybe older but I think still applicable.


 On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.com wrote:

 I only skimmed through the video last year. I'm not really into rigging.

 You better ask Cristopher Tedin directly, he used to be on this list.

 I hope you find the courage to look into Houdini, it will open your eyes
 on concepts that you may be able to reproduce in other apps too.
 You could also go here  http://www.sidefx.com/docs/houdini13.0/and
 search for rigging.

 Some DT videos look quite interesting actually (but more advanced)
 http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini

 On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez 
 tridi.animei...@gmail.comwrote:

 Isn't the rigging fundamentals using mostly the guide and auto-rig
 system though? Or goes through all the things under the hood.


 On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote:

 There's also
 http://www.digitaltutors.com/software/Houdini-Rigging-tutorials
 I've never watched it though.


 On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote:

 https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals
 There a 40% off rebate right now using the coupon code HotStuff40


 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 Is there a good reference somewhere about practices in rigging in
 Houdini? General not necessarily the character stuff, but more general
 approaches. Hierarchies, control creation, constraints, matrix
 transformations etc. Most of the stuff I've been watching is on SOPs 
 which
 I guess it's not the correct approach.


 On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 I remember my first experience with rigging in maya:




 On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote:

 Wait once you realise is better rigging system..


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68

  Jordi Bares
 jordiba...@gmail.com

 On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote:

 nr.Brent, thank you a lot. But I see that Hudini can  do something
 ;-)

 https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo
 https://www.youtube.com/watch?v=1rE9UrjYBLo




 2014-03-20 17:06 GMT+04:00 Brent McPherson 
 brent.mcpher...@autodesk.com:

 Damn, I wish you had posted this. ;-)

 https://www.youtube.com/watch?v=iRZ2Sh5-XuM

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov
 Sent: 20 March 2014 09:30
 To: softimage
 Subject: my first experiment with rigging in Houdini :-

 https://www.youtube.com/watch?v=FkdQyet1EN4#t=24

 --
 Max aka Summatr
 https://vimeo.com/user3098735/videos
 ---




 --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)











 --
 Micic Srecko
 ---
 Mail:
 srecko.mi...@gmail.com
 Skype:srecko.micic
 ---
 3D/Graphic Portfolio:
 http://www.coroflot.com/SreckoM