Re: my first experiment with rigging in Houdini :-))))
http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be custom envelop in xsi. I'm finding way to do this in Houdini 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com: Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :) 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com: animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
custom envelop in houdini http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be 2014-04-29 13:59 GMT+04:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be custom envelop in xsi. I'm finding way to do this in Houdini 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com: Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :) 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com: animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Brilliant work Max… it is quite amazing how fast you have jump inside VOPs!!! good work Jordi Bares jordiba...@gmail.com On 29 Apr 2014, at 17:20, Max Evgrafov summ...@gmail.com wrote: custom envelop in houdini http://www.youtube.com/watch?v=lQjOxoCf9nEfeature=youtu.be 2014-04-29 13:59 GMT+04:00 Max Evgrafov summ...@gmail.com: http://www.youtube.com/watch?v=ldM9LP054KMfeature=youtu.be custom envelop in xsi. I'm finding way to do this in Houdini 2014-04-28 22:13 GMT+04:00 philipp seis dpi...@gmail.com: Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :) 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com: animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Hey Max, Houdini can mix MINIMAL ELECTRO ? Awesome ! :) 2014-04-28 17:17 GMT+02:00 Max Evgrafov summ...@gmail.com: animation test http://www.youtube.com/watch?v=NOYFG36Z8D4feature=youtu.be 2014-04-25 3:58 GMT+04:00 Jon Swindells jon_swinde...@fastmail.fm: Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com: I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly *Sylv**ain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts! -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.becompleted the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation. 2014-04-24 15:13 GMT+04:00 Max Evgrafov summ...@gmail.com: 2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com: I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly *Sylv**ain Lebeau // SHED* V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts! -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation.
Re: my first experiment with rigging in Houdini :-))))
houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener though, is when you realise you can pull a transform from anywhere, at any time, from any object and branch however you like. it really does make the awkward maya (and xsi to some extent) type workarounds painfully trivial. pre/post firing morphs are trivial, as is quat/angle based triggering of morphs. there are really only 2 downsides to houdini for rigging/character setup - deformations are painfully slow - on a production scale character, you will be segmenting your mesh (hello 2004) and using bog standard non-deforming parenting to get anything remotely approaching realtime feedback. even the dist based skin is slow as mollasses. if your animator is used to (and wants/needs) the niceties of char pickers or on char controls expect to spend lots of time with pyside/pyqt. of course, that is if you can find an animator who doesn't look at you like your insane for suggesting houdidni as a char anim platform. Jordi hinted at something coming down the pipe for anim/char setup so, there's hope for it yet. gimbal mode is there if you need it. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation.
Re: my first experiment with rigging in Houdini :-))))
Well put Jon, it is true that the character rig Side Effects provide is painfully slow when deforming but the issue is that it is trying to do s much it is really sophisticated… and slow. I will suggest to play with a fast rig like this one to get a feel… it won't be as fast as Maya, this is one of the few strong points of Maya but it is good. http://www.orbolt.com/asset/SideFX::toonsimple And its a free asset so you can dig it and learn a lot from optimised rigging in Houdini. Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote: houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener though, is when you realise you can pull a transform from anywhere, at any time, from any object and branch however you like. it really does make the awkward maya (and xsi to some extent) type workarounds painfully trivial. pre/post firing morphs are trivial, as is quat/angle based triggering of morphs. there are really only 2 downsides to houdini for rigging/character setup - deformations are painfully slow - on a production scale character, you will be segmenting your mesh (hello 2004) and using bog standard non-deforming parenting to get anything remotely approaching realtime feedback. even the dist based skin is slow as mollasses. if your animator is used to (and wants/needs) the niceties of char pickers or on char controls expect to spend lots of time with pyside/pyqt. of course, that is if you can find an animator who doesn't look at you like your insane for suggesting houdidni as a char anim platform. Jordi hinted at something coming down the pipe for anim/char setup so, there's hope for it yet. gimbal mode is there if you need it. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation.
Re: my first experiment with rigging in Houdini :-))))
I hear you Jon, this is one of the things I have been stressing out as it is very important for today's breed of animators that are used to real time performance in many situations. :-P Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:00, Jon Swindells jon_swinde...@fastmail.fm wrote: I did start out with the simple toon rig and, don't get me wrong, it's a decent rig (which i learned a lot about houdini through) but it also avoids all the issues with a quality character rig by just not implementing any features that even the most basic of shots would require. squash and stretch, hose limbs, intersection tests (self and prop), simple face shapes etc all pretty much require a skinned mesh and, coming from an xsi workflow, it's a huge step backwards to have to playblast everything on such a simple character I'm probably sounding overly negative but it's quite frustrating to be let loose with tools that are about as creative and open as anything i've ever had the pleasure to break only to be stymied by issues that shouldn't be there. it almost feels like it's bugged but it seems to be the same on prod build as it is on daily iv'e not touched the auto-rig btw (other than an initial poke around) contrary to the tone of my post, i'm actually really enjoying my time in houdini :) -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 04:19 PM, Jordi Bares wrote: Well put Jon, it is true that the character rig Side Effects provide is painfully slow when deforming but the issue is that it is trying to do s much it is really sophisticated… and slow. I will suggest to play with a fast rig like this one to get a feel… it won't be as fast as Maya, this is one of the few strong points of Maya but it is good. http://www.orbolt.com/asset/SideFX::toonsimple And its a free asset so you can dig it and learn a lot from optimised rigging in Houdini. Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote: houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener though, is when you realise you can pull a transform from anywhere, at any time, from any object and branch however you like. it really does make the awkward maya (and xsi to some extent) type workarounds painfully trivial. pre/post firing morphs are trivial, as is quat/angle based triggering of morphs. there are really only 2 downsides to houdini for rigging/character setup - deformations are painfully slow - on a production scale character, you will be segmenting your mesh (hello 2004) and using bog standard non-deforming parenting to get anything remotely approaching realtime feedback. even the dist based skin is slow as mollasses. if your animator is used to (and wants/needs) the niceties of char pickers or on char controls expect to spend lots of time with pyside/pyqt. of course, that is if you can find an animator who doesn't look at you like your insane for suggesting houdidni as a char anim platform. Jordi hinted at something coming down the pipe for anim/char setup so, there's hope for it yet. gimbal mode is there if you need it. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation.
Re: my first experiment with rigging in Houdini :-))))
I would say it is going to be much faster… let me bounce the question to our Houdini guru's at Realise and will let you know the details… Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote: Jordi Bares, what do you think about custom deformer based by vex? I did this using ICE http://www.youtube.com/watch?v=bqmLdoFPvTA. To do this i used multiply matrix transformation of deformers and point position of envelope. What do you think about this way? Can be it more faster than houdini capture tool? 2014-04-24 17:19 GMT+04:00 Jordi Bares jordiba...@gmail.com: Well put Jon, it is true that the character rig Side Effects provide is painfully slow when deforming but the issue is that it is trying to do s much it is really sophisticated… and slow. I will suggest to play with a fast rig like this one to get a feel… it won't be as fast as Maya, this is one of the few strong points of Maya but it is good. http://www.orbolt.com/asset/SideFX::toonsimple And its a free asset so you can dig it and learn a lot from optimised rigging in Houdini. Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote: houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener though, is when you realise you can pull a transform from anywhere, at any time, from any object and branch however you like. it really does make the awkward maya (and xsi to some extent) type workarounds painfully trivial. pre/post firing morphs are trivial, as is quat/angle based triggering of morphs. there are really only 2 downsides to houdini for rigging/character setup - deformations are painfully slow - on a production scale character, you will be segmenting your mesh (hello 2004) and using bog standard non-deforming parenting to get anything remotely approaching realtime feedback. even the dist based skin is slow as mollasses. if your animator is used to (and wants/needs) the niceties of char pickers or on char controls expect to spend lots of time with pyside/pyqt. of course, that is if you can find an animator who doesn't look at you like your insane for suggesting houdidni as a char anim platform. Jordi hinted at something coming down the pipe for anim/char setup so, there's hope for it yet. gimbal mode is there if you need it. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? 2014-04-24 18:39 GMT+04:00 Jordi Bares jordiba...@gmail.com: I would say it is going to be much faster… let me bounce the question to our Houdini guru's at Realise and will let you know the details… Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote: Jordi Bares, what do you think about custom deformer based by vex? I did this using ICE http://www.youtube.com/watch?v=bqmLdoFPvTA. To do this i used multiply matrix transformation of deformers and point position of envelope. What do you think about this way? Can be it more faster than houdini capture tool? 2014-04-24 17:19 GMT+04:00 Jordi Bares jordiba...@gmail.com: Well put Jon, it is true that the character rig Side Effects provide is painfully slow when deforming but the issue is that it is trying to do s much it is really sophisticated… and slow. I will suggest to play with a fast rig like this one to get a feel… it won't be as fast as Maya, this is one of the few strong points of Maya but it is good. http://www.orbolt.com/asset/SideFX::toonsimple And its a free asset so you can dig it and learn a lot from optimised rigging in Houdini. Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 13:13, Jon Swindells jon_swinde...@fastmail.fm wrote: houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener though, is when you realise you can pull a transform from anywhere, at any time, from any object and branch however you like. it really does make the awkward maya (and xsi to some extent) type workarounds painfully trivial. pre/post firing morphs are trivial, as is quat/angle based triggering of morphs. there are really only 2 downsides to houdini for rigging/character setup - deformations are painfully slow - on a production scale character, you will be segmenting your mesh (hello 2004) and using bog standard non-deforming parenting to get anything remotely approaching realtime feedback. even the dist based skin is slow as mollasses. if your animator is used to (and wants/needs) the niceties of char pickers or on char controls expect to spend lots of time with pyside/pyqt. of course, that is if you can find an animator who doesn't look at you like your insane for suggesting houdidni as a char anim platform. Jordi hinted at something coming down the pipe for anim/char setup so, there's hope for it yet. gimbal mode is there if you need it. -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 02:47 PM, David Saber wrote: Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote: http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.be completed the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference models in Houdini and then do animation. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Thanks Summatr and others who replied my questions!
Re: my first experiment with rigging in Houdini :-))))
Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max Evgrafov wrote: Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait?
Re: my first experiment with rigging in Houdini :-))))
next step ! http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be 2014-04-17 12:37 GMT+04:00 Max Evgrafov summ...@gmail.com: I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much faster. 2-3 hour I think... not more 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr: On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.commailto:summ...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.frmailto:davidsa...@sfr.fr davidsa...@sfr.frmailto:davidsa...@sfr.fr, softimage softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: my first experiment with rigging in Houdini :-))))
How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied Refererence (you link the channels with an absolute path manner) Paste Copied Relative References (you link the channels in a relative path manner) The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward. Of course if you want to do string evaluation (something you can not do in XSI) you have extra tools so it is not that is not as simple as, the fact is that it is more powerful and therefore you have more tools. A good example would be to copy the data from another channel and parse it in python directly on the channel, this is something you can't do in XSI and is tremendously powerful in Houdini. Check the 'pythonexprs(expression)' function that does evaluate python in any field and returns a string. hope it helps. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I guess that's more what I was getting at. I'm well aware Houdini is expression dependent. However, I find with Houdini you can easily slide into technical stuff, which is great, but at the same time daunting for someone like myself who does not do scripting. Therefore, someone like myself, is unable to take advantage of this power. On Wed, Apr 23, 2014 at 11:38 AM, Jordi Bares jordiba...@gmail.com wrote: You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied Refererence (you link the channels with an absolute path manner) Paste Copied Relative References (you link the channels in a relative path manner) The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward. Of course if you want to do string evaluation (something you can not do in XSI) you have extra tools so *it is not that is not as simple as*, the fact is that* it is more powerful and therefore you have more tools*. A good example would be to copy the data from another channel and parse it in python directly on the channel, this is something you can't do in XSI and is tremendously powerful in Houdini. Check the 'pythonexprs(expression)' function that does evaluate python in any field and returns a string. hope it helps. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I have not written a single script in Houdini to this date… you don't need it due to the procedural nature of the software. The most you will do is add a few simple expressions here and there to make it bullet proof so you don't override your names and small things like that. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:58, Chris Johnson chr...@topixfx.com wrote: I guess that's more what I was getting at. I'm well aware Houdini is expression dependent. However, I find with Houdini you can easily slide into technical stuff, which is great, but at the same time daunting for someone like myself who does not do scripting. Therefore, someone like myself, is unable to take advantage of this power. On Wed, Apr 23, 2014 at 11:38 AM, Jordi Bares jordiba...@gmail.com wrote: You can do a Copy Parameter / Paste Relative Reference, its the same. The reason you don't have drag and drop is that you can copy things a various ways Paste Copied Values (you just paste the number/string) Paste Copied Expressions (you paste the expression that you copied) Paste Copied Refererence (you link the channels with an absolute path manner) Paste Copied Relative References (you link the channels in a relative path manner) The equivalent to XSI is 3 and 4 (my approach) so it is pretty straight forward. Of course if you want to do string evaluation (something you can not do in XSI) you have extra tools so it is not that is not as simple as, the fact is that it is more powerful and therefore you have more tools. A good example would be to copy the data from another channel and parse it in python directly on the channel, this is something you can't do in XSI and is tremendously powerful in Houdini. Check the 'pythonexprs(expression)' function that does evaluate python in any field and returns a string. hope it helps. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 16:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Is this to say, there is no way to connect attributes via point and click/drag ? you have to write them every time ? On 23 April 2014 16:21, Jordi Bares jordiba...@gmail.com wrote: It is not like they are more difficult than XSI ones… am I missing something? Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 15:57, Sergio Mucino sergio.muc...@gmail.com wrote: Honestly, I think anyone working with Houdini will find it hard to get around using expressions. It's just the way Houdini sets relationships between channels in the most efficient way (faster). Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 10:45 AM, Max Evgrafov summ...@gmail.com wrote: I am completely unfamiliar with Houdini rigging. But I did a lot of time rigs in xsi https://vimeo.com/user3098735/videos . And I have consultation from houdini users. I used VEX to do intersection ball with box ( VEX similar like ICE and it's helping me). And of of course I used expressions. How much ? mmm I can not solve some problems still. This rig is just training for me I do not analyze how much time I need to make the rig 2014-04-23 17:04 GMT+04:00 Chris Johnson chr...@topixfx.com: How much of that is straight out of the box, and how much of that is using houdini expressions to create connections, ect.? Is there any vex involved? This is coming from someone who is completely unfamiliar with Houdini rigging? On Wed, Apr 23, 2014 at 5:45 AM, Max Evgrafov summ...@gmail.com wrote: Yes ! Studying Houdini eliminates us from the shackles of autodesk :-) 2014-04-23 12:38 GMT+04:00 Angus Davidson angus.david...@wits.ac.za: Very nice. Coming along nicely. Need more hours in the day to play with both Modo and Houdini From: Max Evgrafov summ...@gmail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Wednesday 23 April 2014 at 10:19 AM To: davidsa...@sfr.fr davidsa...@sfr.fr, softimage softimage@listproc.autodesk.com Subject: Re: my first experiment with rigging in Houdini :- http://www.youtube.com/watch?v=ai9kLopurTQfeature=youtu.be This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- Евграфов
Re: my first experiment with rigging in Houdini :-))))
Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
I made the leap over to Houdini for one year to do this project http://vimeo.com/61021558 We considered doing the whole thing in Houdini...rigging as well but in the end we did a Maya Animation/Houdini fur lighting and rendering it all in Mantra. We advertised looking for Houdini riggers and didn't get a single application, the reason I bring this up. So sadly Maya it was as you can't throw a stone without hitting a Maya rigger. The render times were ridiculously quick and sideFx was the best customer service experience I've had to date. On Wed, Apr 23, 2014 at 4:40 PM, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
This is the one thing I am trying to solve, open the eyes to those talented high profile artists that unfortunately need to transition to another application, hopefully some will and I will be able to work with them. :-) Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:55, Chris Johnson chr...@topixfx.com wrote: I made the leap over to Houdini for one year to do this project http://vimeo.com/61021558 We considered doing the whole thing in Houdini...rigging as well but in the end we did a Maya Animation/Houdini fur lighting and rendering it all in Mantra. We advertised looking for Houdini riggers and didn't get a single application, the reason I bring this up. So sadly Maya it was as you can't throw a stone without hitting a Maya rigger. The render times were ridiculously quick and sideFx was the best customer service experience I've had to date. On Wed, Apr 23, 2014 at 4:40 PM, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
There are some of us that do know Modo, so if there's anything you'd like to know, just shoot. Will do our best to provide answers. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM am.png VFX Curriculum 03: Compositing Basics mail to: s...@shedmtl.com On Apr 23, 2014, at 5:26 PM, Jordi Bares jordiba...@gmail.com wrote: I hope I am not boring anyone, at the end of the day my intention is to demystify what so many people have come to learn Houdini is, if I knew more Modo I would be in a position to comment but unfortunately that is not he case. In the meantime I am more than happy to help if you have questions. Jordi Bares jordiba...@gmail.com On 23 Apr 2014, at 21:40, David Saber davidsa...@sfr.fr wrote: Thanks Jordi, I didn't have time to try Houdini yet, but I'm already enthusiast thanks to your posts!
Re: my first experiment with rigging in Houdini :-))))
second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM 2014-03-22 3:12 GMT+04:00 Jason S jasonsta...@gmail.com: Yes.. and please note that by no means was I undermining it's potential.. or for that matter, it's flourishing development.. philosophy of life (sigh) On 03/21/14 18:57, Jordi Bares wrote: The perfect combination would be Softimage + Houdini, no doubt… ICE is much faster but less powerful (imagine the extent of houdini) and it is indeed harder to learn but the payback is freedom. Unfortunately AD has cut the bridge… there is no other route unfortunately and if it is a Houdini only or mixed with Modo / Blender / Whatever it is not going to be so comfortable for a while. :-P Jordi Bares jordiba...@gmail.com On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote: While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and higher level visual programming. We will wait and see how bifrost will be on the friendly (and integrated) side (after foam and everything else concerning naiad will be implemented.. and graph actually exposed) Here is a known (performance only) comparison between ICE and VOP http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ And here is a typical and quite fair view of SI Houdini -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David
Re: my first experiment with rigging in Houdini :-))))
I'm just starting to work in Houdini. I know very little about it. I did this rig two days. But if I knew more about Houdini than now I would have done it much faster. 2-3 hour I think... not more 2014-04-17 12:14 GMT+04:00 David Saber davidsa...@sfr.fr: On 2014-04-17 09:51, Max Evgrafov wrote: second step ! go ahead! http://www.youtube.com/watch?v=ERrwmNH1fBM Very nice and interesting. How long does it take to setup something like that? I guess you're working on The Killer Bean, Part 4? David -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Why do we need ice in maya? ICE is in Houdini. It's Vex I previously did effect - drop passes through the skin. Now I try repeat it in Houdini. Yet lack the knowledge but I'm training Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP + VOP + digital Asset + Pyton OP is great power. https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ 2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com: Thanks for the answers! On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote: Look at 3dBuzz website. They have some in depth Houdini rigging tutorials. Maybe older but I think still applicable. On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
i'm training, and is happy, because Houdini 's cool:- https://www.youtube.com/watch?v=VYvPR3G1Zgsfeature=youtu.be 2014-03-21 11:38 GMT+04:00 Max Evgrafov summ...@gmail.com: Why do we need ice in maya? ICE is in Houdini. It's Vex I previously did effect - drop passes through the skin. Now I try repeat it in Houdini. Yet lack the knowledge but I'm training Vop Vex very like to ICE Tree. SOP is a great location to do RIG . SOP + VOP + digital Asset + Pyton OP is great power. https://www.youtube.com/watch?v=ClzFwO-_miclist=UUjaTra5sDK8OOJQOS0ukbSQ https://www.youtube.com/watch?v=TCKL3bfWZs0list=UUjaTra5sDK8OOJQOS0ukbSQ 2014-03-21 0:06 GMT+04:00 Oscar Juarez tridi.animei...@gmail.com: Thanks for the answers! On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote: Look at 3dBuzz website. They have some in depth Houdini rigging tutorials. Maybe older but I think still applicable. On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.comwrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68 I talked with colleagues from neighboring studios who did effects for Stalingrad. They migrated from Maya to Houdini and very happy with that. And their work is very impressive. Maya is a legendary product actually. Lots of cool things done with it. but Houdini is amazing and comfortable and Houdini have ice! and it is even greater. Moreover we must not forget that Houdini has CHOP. It is powerful tool for processing procedural animation curves.And Houdini all logical. All contexts are synchronized. this is different from a connection bigfrost. While exploring gudini I'm not saying oh shit, I'm just amazed how cool. (excluding modeling and do UV layout) moreover I inspires from this one http://www.awn.com/animationworld/disney-goes-wild 2014-03-21 12:49 GMT+04:00 Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.com wrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.com wrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I don't think anyone would argue with you there Max. I've started learning it myself and I'm really enjoying it. What's a drag though, is that while a use ICE in %90 of the work I do, I use everything else that's great about Softimage (and not so great in Houdini) %100 of the time. DAN On Fri, Mar 21, 2014 at 11:21 AM, Max Evgrafov summ...@gmail.com wrote: http://www.sidefx.com/index.php?option=com_contenttask=viewid=2692Itemid=68 I talked with colleagues from neighboring studios who did effects for Stalingrad. They migrated from Maya to Houdini and very happy with that. And their work is very impressive. Maya is a legendary product actually. Lots of cool things done with it. but Houdini is amazing and comfortable and Houdini have ice! and it is even greater. Moreover we must not forget that Houdini has CHOP. It is powerful tool for processing procedural animation curves.And Houdini all logical. All contexts are synchronized. this is different from a connection bigfrost. While exploring gudini I'm not saying oh shit, I'm just amazed how cool. (excluding modeling and do UV layout) moreover I inspires from this one http://www.awn.com/animationworld/disney-goes-wild 2014-03-21 12:49 GMT+04:00 Raffaele Fragapane raffsxsil...@googlemail.com : Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. On 21 Mar 2014 07:01, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they are quite different. While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote: initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that.
Re: my first experiment with rigging in Houdini :-))))
Andy of course! See you later at the SESI forum ! 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they are quite different. While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote: initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
i find the 3d buzz technical rigging in houdini DVDs very helpful. Focusing on rigging, it keeps your brain from sopping and vopping around too much. 2014-03-21 11:52 GMT+01:00 Max Evgrafov summ...@gmail.com: Andy of course! See you later at the SESI forum ! 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they are quite different. While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote: initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Yeah reading the topics seems like a good place to start. On Fri, Mar 21, 2014 at 12:13 PM, philipp seis dpi...@gmail.com wrote: i find the 3d buzz technical rigging in houdini DVDs very helpful. Focusing on rigging, it keeps your brain from sopping and vopping around too much. 2014-03-21 11:52 GMT+01:00 Max Evgrafov summ...@gmail.com: Andy of course! See you later at the SESI forum ! 2014-03-21 13:56 GMT+04:00 Andy Goehler lists.andy.goeh...@gmail.com: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I'd say keep in mind they are quite different. While ICE cracks tend to go hardcore in 'one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote: initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that. -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I guess the most exciting thing is that if ICE is procedural, Houdini is massively procedural and *everything* is procedural. From signal analysis, geometry operations (Deformations) geometry creation, rigging, animation, *everything* You can have multiple VOPs (ICE trees) talking to each other in ways so open is mind-bending. Just have a look at copy/stamp techniques and imagine ICE being evaluated with the variable changes. lot to learn though. ;-) Jordi Bares jordiba...@gmail.com On 21 Mar 2014, at 09:56, Andy Goehler lists.andy.goeh...@gmail.com wrote: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, I’d say keep in mind they are quite different. While ICE cracks tend to go hardcore in ‘one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy On Mar 21, 2014, at 10:20, Sebastian Kowalski l...@sekow.com wrote: initial shock is a good one, feels like being hit by a roadtrain.. twice Am 21.03.2014 um 09:49 schrieb Raffaele Fragapane raffsxsil...@googlemail.com: Yeah, if there is one thing to say for Houdini, much like ICE did for Soft users, is that if you persevere through the initial shock it's an amazing enabler for learning the fundamentals of this trade. It's worth trying it regardless of whether you plan to use it or not at least for that.
Re: my first experiment with rigging in Houdini :-))))
While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and "higher level" visual programming. We will wait and see how bifrost will be on the friendly (and integrated) side (after foam and everything else concerning naiad will be implemented.. and graph actually exposed) Here is a known (performance only) comparison between ICE and VOP http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ And here is a typical and quite fair view of SI Houdini ct03 If you want a complete package (modeling, animation, procedural stuff, VFX stuff and rendering), Softimage is easily ahead of Houdini. This is because Softimage started out as a "regular" CG suite, like Max and Maya. All the everyday workflow is very efficient and convenient. Of course you also get some killer features like FaceRobot with auto lip sync, GATOR, MOTOR, Lagoa, Gigapoly, Animation mixer, history stacks etc. And then if you want to do procedural stuff, you can do that too. ICE has matured nicely and can make+deform geometry, do particle sims, make control rigs, affect any attributes in the scene including SRT, all without needing to code or write expressions (in Houdini you write a lot of expressions... stamp("../Pathsareannoying/copy2"), $CY, $DoIHaveToRememberthis?, 0, 0, 1) Houdini still has more raw power (except speed, because multithreaded ICE is very fast). If you're highly technical, know how to program and you're mainly interested in VFX then Houdini is probably still your best choice. But if you want a complete package, Softimage is preferrable. Especially once Arnold is available to the general public, which shouldn't be long now. Arnold is killer. It obliterates every other renderer. >From Pooby 05-04-2012,06:24 AM#11 pooby Super Member . . . ICE could be even more and it needs some competition. (Houdini's approach is currently far more reliant on knowledge of maths and coding so I dont see it as a similar beast, and houdini isn't a geometry animation centric package either like Softimage is) sdsd Mathaeus Post subject:Re: ICE vs HOUDINI - Split test results (a comparison) Posted:04 Sep 2013, 09:15 I'd also believe test is 'valid' today, too. At least when it comes to part where ICE is faster, that is, 'point pushing'. Actually, I think ICE can be even much much more faster when it comes to strands, as specially optimized, 'child' of particles. There is price for strands performance, as usually, some geo query won't catch the strand. As far as I know, something similar to ICE strand doesn't exist in Houdini. I think Houdini also does not have ready-made nodes like ICE Get Closest Location (working horse for so many tasks). But, I think differences are result of intentional, design decision. Generally Houdini looks like something more about flexibility, instead of performance, while ICE is more artistic, optimized tool. Artistic, here = (relatively) limited set of tools, together with (relatively) high level of user protection, allowing the creativity as much possible. Strong set of 'classic' operator in SI, makes ICE even more artistic - you're allowed to use ICE where, if , you want. This is not possible in Houdini. BTW, my knowledge about Houdini belongs to playing with demo, just a bit more this summer than usually, that's all. On 03/21/14 5:56, Andy Goehler wrote: Sebastian, take it slowly and all will be well ;-) As much as people like to refer VOPs/VEX to ICE, Id say keep in mind they are quite different. While ICE cracks tend to go hardcore in one' Tree, the Houdini guys use VOPs in conjunction with the other OPs available to make up the overall result. See you over at the SESI forum. Andy
Re: my first experiment with rigging in Houdini :-))))
The perfect combination would be Softimage + Houdini, no doubt… ICE is much faster but less powerful (imagine the extent of houdini) and it is indeed harder to learn but the payback is freedom. Unfortunately AD has cut the bridge… there is no other route unfortunately and if it is a Houdini only or mixed with Modo / Blender / Whatever it is not going to be so comfortable for a while. :-P Jordi Bares jordiba...@gmail.com On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote: While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and higher level visual programming. We will wait and see how bifrost will be on the friendly (and integrated) side (after foam and everything else concerning naiad will be implemented.. and graph actually exposed) Here is a known (performance only) comparison between ICE and VOP http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ And here is a typical and quite fair view of SI Houdini
Re: my first experiment with rigging in Houdini :-))))
Hi Jason, I've seen that link spread around a couple of times. And I've kind kept quiet about it since it is indeed educational. Just a heads up though, Houdini particles have recently been rewritten and unified into the Dynamics Operators context. So where the evaluation comparison between an ICE tree and a VOP network might still hold valid, the particle performance overall in production is so much faster than before. -Lu On Fri, Mar 21, 2014 at 3:45 PM, Jason S jasonsta...@gmail.com wrote: While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and higher level visual programming. We will wait and see how bifrost will be on the friendly (and integrated) side (after foam and everything else concerning naiad will be implemented.. and graph actually exposed) Here is a known (performance only) comparison between ICE and VOP http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/
Re: my first experiment with rigging in Houdini :-))))
Yes.. and please note that by no means was I undermining it's potential.. or for that matter, it's flourishing development.. philosophy of life (sigh) On 03/21/14 18:57, Jordi Bares wrote: The perfect combination would be Softimage + Houdini, no doubt… ICE is much faster but less powerful (imagine the extent of houdini) and it is indeed harder to learn but the payback is freedom. Unfortunately AD has cut the bridge… there is no other route unfortunately and if it is a Houdini only or mixed with Modo / Blender / Whatever it is not going to be so comfortable for a while. :-P Jordi Bares jordiba...@gmail.com On 21 Mar 2014, at 22:45, Jason S jasonsta...@gmail.com wrote: While Houdini may be technically more powerful, ICE, even if still can be considered somewhat technical, is quite known to be much more approachable and is (yet) another testament of bringing complexity to easier reach. Houdini seems to be mid-way between actually scripting, and "higher level" visual programming. We will wait and see how bifrost will be on the friendly (and integrated) side (after foam and everything else concerning naiad will be implemented.. and graph actually exposed) Here is a known (performance only) comparison between ICE and VOP http://frenchdog.wordpress.com/2009/09/12/ice-vs-vop/ And here is a typical and quite fair view of SI Houdini
RE: my first experiment with rigging in Houdini :-))))
Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- attachment: winmail.dat
Re: my first experiment with rigging in Houdini :-))))
nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I remember my first experience with rigging in maya: [image: Inline images 1] On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: [image: Inline images 1] On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com : Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: [image: Inline images 1] On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com : Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.com wrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: [image: Inline images 1] On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.com wrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.com wrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: [image: Inline images 1] On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.com wrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-)
Re: my first experiment with rigging in Houdini :-))))
Look at 3dBuzz website. They have some in depth Houdini rigging tutorials. Maybe older but I think still applicable. On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM
Re: my first experiment with rigging in Houdini :-))))
Thanks for the answers! On Thu, Mar 20, 2014 at 9:02 PM, Srecko Micic srecko.mi...@gmail.comwrote: Look at 3dBuzz website. They have some in depth Houdini rigging tutorials. Maybe older but I think still applicable. On Thu, Mar 20, 2014 at 9:00 PM, Vincent Fortin vfor...@gmail.com wrote: I only skimmed through the video last year. I'm not really into rigging. You better ask Cristopher Tedin directly, he used to be on this list. I hope you find the courage to look into Houdini, it will open your eyes on concepts that you may be able to reproduce in other apps too. You could also go here http://www.sidefx.com/docs/houdini13.0/and search for rigging. Some DT videos look quite interesting actually (but more advanced) http://www.digitaltutors.com/tutorial/552-Creating-Procedural-Rigs-and-Controlling-Motion-in-Houdini On Thu, Mar 20, 2014 at 3:41 PM, Oscar Juarez tridi.animei...@gmail.comwrote: Isn't the rigging fundamentals using mostly the guide and auto-rig system though? Or goes through all the things under the hood. On Thu, Mar 20, 2014 at 8:38 PM, Vincent Fortin vfor...@gmail.comwrote: There's also http://www.digitaltutors.com/software/Houdini-Rigging-tutorials I've never watched it though. On Thu, Mar 20, 2014 at 3:36 PM, Vincent Fortin vfor...@gmail.comwrote: https://cmivfx.com/store/533-houdini+rigging+animation+fundamentals There a 40% off rebate right now using the coupon code HotStuff40 On Thu, Mar 20, 2014 at 3:27 PM, Oscar Juarez tridi.animei...@gmail.com wrote: Is there a good reference somewhere about practices in rigging in Houdini? General not necessarily the character stuff, but more general approaches. Hierarchies, control creation, constraints, matrix transformations etc. Most of the stuff I've been watching is on SOPs which I guess it's not the correct approach. On Thu, Mar 20, 2014 at 8:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I remember my first experience with rigging in maya: On 20 March 2014 18:24, Jordi Bares jordiba...@gmail.com wrote: Wait once you realise is better rigging system.. http://www.sidefx.com/index.php?option=com_contenttask=viewid=2193Itemid=68 Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 15:52, Max Evgrafov summ...@gmail.com wrote: nr.Brent, thank you a lot. But I see that Hudini can do something ;-) https://www.youtube.com/watch?feature=player_embeddedv=I-cKnahxkUo https://www.youtube.com/watch?v=1rE9UrjYBLo 2014-03-20 17:06 GMT+04:00 Brent McPherson brent.mcpher...@autodesk.com: Damn, I wish you had posted this. ;-) https://www.youtube.com/watch?v=iRZ2Sh5-XuM From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Max Evgrafov Sent: 20 March 2014 09:30 To: softimage Subject: my first experiment with rigging in Houdini :- https://www.youtube.com/watch?v=FkdQyet1EN4#t=24 -- Max aka Summatr https://vimeo.com/user3098735/videos --- -- Евграфов Максим.(Summatr) https://vimeo.com/user3098735/videos --- Хорошего Вам настроения !!! :-) -- Micic Srecko --- Mail: srecko.mi...@gmail.com Skype:srecko.micic --- 3D/Graphic Portfolio: http://www.coroflot.com/SreckoM