Re: attach objects to end of strand

2018-03-21 Thread Adam Seeley
Bit late but.. i think there's a strand to curve script/ ice tree.  If it's
dynamic you could maybe use that and constrain geo to the end of the
curves.

Ok for as few stands/curves.. not so practical for loads.

Adam

On Thu, 8 Mar 2018, 14:13 Francisco Criado,  wrote:

> Thanks for the tip Paul! Will try it today!
> Cheers.
> Francisco
>
> El mié., 7 de mar. de 2018 13:16,  escribió:
>
>> Yes.
>>
>> Filter out the position of the point you want. By ID  or whatever.
>> Then get “set average” of the output of the filter ( to bring it into
>> object context rather than point)
>> Then use that value to drive the Translation value of SRT to matrix and
>> use the resulting matrix to drive the Global Kine of the object.
>>
>> If you want to drive the rotation of the object , you can set the
>> rotation by using the normal of the emitting object and have that rotation
>> plugged into the SRT too(find it  via emit location or find closest
>> location to geo) . Or if there is no object, you’ll have to make your own
>> rotation. You could do this by using the strand itself.
>> Filter out the strand positions. Select 0 and 1 from the array, subtract
>> one from the other and use the resulting vector as a direction to
>> rotation.. You’ll need to also give it an up vector, but I can’t really
>> help with that without looking at whats appropriate in your scene.
>>
>>
>> *From:* Francisco Criado 
>> *Sent:* Wednesday, March 07, 2018 3:59 PM
>> *To:* Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-E45hC74sX7RYdBIWeNtzrQAvLBc802HCrHqwHKN1EU=E0dvt0da57VLwLiBqUfp5dvqip0IHRZ0IzJDadAzVsE=
>> 
>> *Subject:* attach objects to end of strand
>>
>> Hi guys, been a while since using Softimage over here!
>> Simple question (maybe not that simple)
>> Using for example the Particle Strands Growing Roots scene, from the
>> samples db, i would like to connect at the location of the particle, a
>> simple geometry and keep the original shape of the strand in the strand
>> itself (segment). Any quick ideas?
>>
>> Thanks in advance!
>>
>> Francisco.
>>
>>
>> --
>>
>>
>>
>> --
>> --
>> Softimage Mailing List.
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>
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Re: attach objects to end of strand

2018-03-08 Thread Francisco Criado
Thanks for the tip Paul! Will try it today!
Cheers.
Francisco

El mié., 7 de mar. de 2018 13:16,  escribió:

> Yes.
>
> Filter out the position of the point you want. By ID  or whatever.
> Then get “set average” of the output of the filter ( to bring it into
> object context rather than point)
> Then use that value to drive the Translation value of SRT to matrix and
> use the resulting matrix to drive the Global Kine of the object.
>
> If you want to drive the rotation of the object , you can set the rotation
> by using the normal of the emitting object and have that rotation plugged
> into the SRT too(find it  via emit location or find closest location to
> geo) . Or if there is no object, you’ll have to make your own rotation. You
> could do this by using the strand itself.
> Filter out the strand positions. Select 0 and 1 from the array, subtract
> one from the other and use the resulting vector as a direction to
> rotation.. You’ll need to also give it an up vector, but I can’t really
> help with that without looking at whats appropriate in your scene.
>
>
> *From:* Francisco Criado 
> *Sent:* Wednesday, March 07, 2018 3:59 PM
> *To:* Official Softimage Users Mailing
> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=F0etW3CrYVChlmiP6ZwubpHIeuuKuctD5tCYBP5vauA=3go5RtJKO-KEH0MwLEOHLn-oWJDMH04aUKSL8-2B1p4=
> 
> *Subject:* attach objects to end of strand
>
> Hi guys, been a while since using Softimage over here!
> Simple question (maybe not that simple)
> Using for example the Particle Strands Growing Roots scene, from the
> samples db, i would like to connect at the location of the particle, a
> simple geometry and keep the original shape of the strand in the strand
> itself (segment). Any quick ideas?
>
> Thanks in advance!
>
> Francisco.
>
>
> --
>
>
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: attach objects to end of strand

2018-03-07 Thread paul
Yes.

Filter out the position of the point you want. By ID  or whatever.
Then get “set average” of the output of the filter ( to bring it into object 
context rather than point)
Then use that value to drive the Translation value of SRT to matrix and use the 
resulting matrix to drive the Global Kine of the object.

If you want to drive the rotation of the object , you can set the rotation by 
using the normal of the emitting object and have that rotation plugged into the 
SRT too(find it  via emit location or find closest location to geo) . Or if 
there is no object, you’ll have to make your own rotation. You could do this by 
using the strand itself.
Filter out the strand positions. Select 0 and 1 from the array, subtract one 
from the other and use the resulting vector as a direction to rotation.. You’ll 
need to also give it an up vector, but I can’t really help with that without 
looking at whats appropriate in your scene.


From: Francisco Criado 
Sent: Wednesday, March 07, 2018 3:59 PM
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DzvCkegYcnvbFOXfX4GSk-_ywN-_axpSGiS3NsZjrpI=7gMfOFkOboBI7LaI1XyjSTzJmiRpQ0A4YiS9RFcn13s=
 
Subject: attach objects to end of strand

Hi guys, been a while since using Softimage over here! 
Simple question (maybe not that simple)
Using for example the Particle Strands Growing Roots scene, from the samples 
db, i would like to connect at the location of the particle, a simple geometry 
and keep the original shape of the strand in the strand itself (segment). Any 
quick ideas?

Thanks in advance!

Francisco.


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Re: this is the end......

2016-02-04 Thread Luc-Eric Rousseau
If it makes anyone feel better, I harass my colleagues here about how
we did things in Softimage to the point of turning it into a running
joke where I preface meetings by saying "as you know, I must legally
mention Softimage twice a day..."  And although I meant that as an
annoying self-deprecating joke people wish I would quit doing, there
is statistical evidence that suggest that I do indeed mention it twice
a day on average. (There is further statistical evidence that nobody
thinks that joke is funny) This has to do with the fact that that
desktop UI work is all very similar between apps and we dtid
everything XSI, and I'm working next to my XSI UI colleague Sean.
That said, the XSI UI will forever be unique and the result of an
architecture and UI working together in a way that can't be replicated
anywhere.

On 4 February 2016 at 08:47, Graham Bell  wrote:
> Yeah, well, not wanting to go over old ground, but there was alot of effort.
> Though I accept it might not have seemed like it.
> Have to factor in different things like target audience, perception of
> product, adoption, etc, etc.


Re: this is the end......

2016-02-04 Thread Graham Bell
Yeah, well, not wanting to go over old ground, but there was alot of
effort. Though I accept it might not have seemed like it.
Have to factor in different things like target audience, perception of
product, adoption, etc, etc.

Anyway



>
>
> @Graham; Without going too far into 'what-if' scenarios,
>
>On 02/02/16 17:08, Graham Bell wrote:
> I wish you luck with that.* It was hard enough trying to sell them
> Soft and ICE*. So Houdini could be even harder.
>
> If only had there generally been *some  *(or not to say  *any* *sort of*)
> effort on that front,
> other than at best, (re-)presenting it as not much more than a standalone
> particle plugin, .. or if only depreciation wasn't the point.
>
> But rest assured all such things is mostly water under the bridge by now.
>
>
>


Re: this is the end......

2016-02-04 Thread Mirko Jankovic
in short Maya will never be logical workflow user friendly app but continue
to be Frankenstein of misc apps slaps together in most messeedup way ;)

On Thu, Feb 4, 2016 at 6:09 PM, Luc-Eric Rousseau 
wrote:

> If it makes anyone feel better, I harass my colleagues here about how
> we did things in Softimage to the point of turning it into a running
> joke where I preface meetings by saying "as you know, I must legally
> mention Softimage twice a day..."  And although I meant that as an
> annoying self-deprecating joke people wish I would quit doing, there
> is statistical evidence that suggest that I do indeed mention it twice
> a day on average. (There is further statistical evidence that nobody
> thinks that joke is funny) This has to do with the fact that that
> desktop UI work is all very similar between apps and we dtid
> everything XSI, and I'm working next to my XSI UI colleague Sean.
> That said, the XSI UI will forever be unique and the result of an
> architecture and UI working together in a way that can't be replicated
> anywhere.
>
> On 4 February 2016 at 08:47, Graham Bell  wrote:
> > Yeah, well, not wanting to go over old ground, but there was alot of
> effort.
> > Though I accept it might not have seemed like it.
> > Have to factor in different things like target audience, perception of
> > product, adoption, etc, etc.
>



-- 
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/


Re: this is the end......

2016-02-04 Thread Tim Leydecker

I´m doing a lot pf poly modeling work in Maya 2016 atm and am
happy to benefit from the adaption/porting/inspiration taken from
Softimage and it´s developers for ways of improving Maya´s modeling.

The Maya 2016 release (latest SP) can be modeled with reasonably well.

I still miss niceties from Softimage in terms of tweak mode or surface 
sliding

implementation details or even more ways of working with pivots but already,
the stuff that has been brought from Softimage (including the guys) is 
well appreciated!


Thanks. It really helps.

tim

Am 04.02.2016 um 19:31 schrieb Mirko Jankovic:
in short Maya will never be logical workflow user friendly app but 
continue to be Frankenstein of misc apps slaps together in most 
messeedup way ;)


On Thu, Feb 4, 2016 at 6:09 PM, Luc-Eric Rousseau > wrote:


If it makes anyone feel better, I harass my colleagues here about how
we did things in Softimage to the point of turning it into a running
joke where I preface meetings by saying "as you know, I must legally
mention Softimage twice a day..."  And although I meant that as an
annoying self-deprecating joke people wish I would quit doing, there
is statistical evidence that suggest that I do indeed mention it twice
a day on average. (There is further statistical evidence that nobody
thinks that joke is funny) This has to do with the fact that that
desktop UI work is all very similar between apps and we dtid
everything XSI, and I'm working next to my XSI UI colleague Sean.
That said, the XSI UI will forever be unique and the result of an
architecture and UI working together in a way that can't be replicated
anywhere.

On 4 February 2016 at 08:47, Graham Bell > wrote:
> Yeah, well, not wanting to go over old ground, but there was
alot of effort.
> Though I accept it might not have seemed like it.
> Have to factor in different things like target audience,
perception of
> product, adoption, etc, etc.




--
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/




Re: this is the end......

2016-02-03 Thread Graham Bell
I'm saying nothing, this is getting too close to becoming a 'where did it
go all go wrong' type discussion.
On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel  wrote:

> Too bad there was no "lead" with a vision for the future of SI. I'm sure
> people would have follow if you guys had a produced some different ways of
> working and thinking... Isn't it what happened to us with ice ? At least
> for me, before  XSI 7 I wouldn't believed I'd do some vector math, and 1
> month ago I wouldn't believe I'd type some criptic vex code.
>
> On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau 
> wrote:
>
>> On 3 February 2016 at 09:57, Olivier Jeannel 
>> wrote:
>> > Luc Eric, do you mean that ice modeling developpment was in a stall
>> state,
>> > with nothing to do to enhance it because of that glass "ceiling" ?
>>
>> Yeah, ICE modelling nodes expose the operator stack's low-level
>> commands we always had, and we have all the design with clusters and
>> properties to deal with, etc, and that's limiting.
>>
>> We did have to do something to add materials IDs that by-passes this,
>> as you know, because you can't modify a cluster during evaluation and
>> therefore would not have been able set a local material (kind of a
>> showstopper!), but the other tools in XSI do not "see" this material
>> ID concept.
>>
>> ICE really shines at processing data arrays in parallel, but when it
>> gets to modeling, you're constructing a linear sequence
>> single-threaded calls to the geometry engine and you'd need a
>> different kind of design approach to be able to got the next level -
>> and then update the rest of XSI to know about those new structures.
>> Meshes in XSI are not fundamentally arrays of points with attributes,
>> it's more like there is a mesh and there is a cluster somewhere else,
>> and then a property which might be inherited, and then, etc.. the
>> graph is more like a spider web of dependancies and you can't
>> elegantly modify it with a low level general procedural graph.  It's
>> designed for the operator stack.
>>
>> This whole cluster and property inheritance is not to be seen as a
>> "legacy burden", however, but rather it is a large part of the
>> elegance of XSI and what makes it easy to use.  So there is a design
>> and engineering conflict there.  I think the team pretty much did go
>> as far as they could in the totally reasonable implementation approach
>> that it adopted, except perhaps we didn't NURBS support if I recall.
>>
>> There was a similar problem with ICE Kinematic, where we could have
>> gone just not care about breaking all the Softimage tools and workflow
>> people are used to and tell people to just rebuild everything. ICE
>> Kinematic took instead the more conservative approach of allowing you
>> connecting to the existing Kinematic property rather than allowing you
>> to define your own arbitrary property (with maybe just a "rotateZ"
>> parameter). Helge had something working with that second approach, but
>> there would have been so much stuff to redo.
>>
>
>


Re: this is the end......

2016-02-03 Thread Mirko Jankovic
wait what" if I understood well it was "don't do anything for animation
and rigging, but do something else?" :(


On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau 
wrote:

> There is kind of an architectural glass ceilling with ICE modeling,
> unfortunately.
> As it's implemented, it's like writing a script that calls the functions
> we have
> internally, there is no actual geometry going through the ICE graph.
>
> I'm more curious about what we could have done for animation and rigging,
> and what the dev team could have done instead of ViewportHD
> or ICE Crowd.  If I recall correctly, nobody really knew what to do
> next back then,
> the only opinion I had was "not these two".  Motion graphics stuff,
> perhaps.
>
> On 3 February 2016 at 02:46, Gerbrand Nel  wrote:
> > I agree.
> > Softimage is like those nice spaceship Lego sets, with specialized shapes
> > and parts, to help you build something awesome quick.
> > Houdini is just a shit-load of the basic square Lego bricks, with a few
> of
> > the level 35 lego technic parts thrown into the mix.
> > You want something awesome, you better build it all from scratch.
> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the day
> to
> > day things in soft
> >
> > On 03/02/2016 09:15, Olivier Jeannel wrote:
> >>
> >> I'm digging houdini, but although it has more brutal power, it is way
> more
> >> convoluted.
> >
> >
>



-- 
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/


Re: this is the end......

2016-02-03 Thread Luc-Eric Rousseau
There is kind of an architectural glass ceilling with ICE modeling,
unfortunately.
As it's implemented, it's like writing a script that calls the functions we have
internally, there is no actual geometry going through the ICE graph.

I'm more curious about what we could have done for animation and rigging,
and what the dev team could have done instead of ViewportHD
or ICE Crowd.  If I recall correctly, nobody really knew what to do
next back then,
the only opinion I had was "not these two".  Motion graphics stuff, perhaps.

On 3 February 2016 at 02:46, Gerbrand Nel  wrote:
> I agree.
> Softimage is like those nice spaceship Lego sets, with specialized shapes
> and parts, to help you build something awesome quick.
> Houdini is just a shit-load of the basic square Lego bricks, with a few of
> the level 35 lego technic parts thrown into the mix.
> You want something awesome, you better build it all from scratch.
> Don't get me wrong.. I'm loving it, but I miss the simplicity of the day to
> day things in soft
>
> On 03/02/2016 09:15, Olivier Jeannel wrote:
>>
>> I'm digging houdini, but although it has more brutal power, it is way more
>> convoluted.
>
>


Re: this is the end......

2016-02-03 Thread Dan Yargici
I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.

DAN

On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic 
wrote:

> wait what" if I understood well it was "don't do anything for
> animation and rigging, but do something else?" :(
>
>
> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau 
> wrote:
>
>> There is kind of an architectural glass ceilling with ICE modeling,
>> unfortunately.
>> As it's implemented, it's like writing a script that calls the functions
>> we have
>> internally, there is no actual geometry going through the ICE graph.
>>
>> I'm more curious about what we could have done for animation and rigging,
>> and what the dev team could have done instead of ViewportHD
>> or ICE Crowd.  If I recall correctly, nobody really knew what to do
>> next back then,
>> the only opinion I had was "not these two".  Motion graphics stuff,
>> perhaps.
>>
>> On 3 February 2016 at 02:46, Gerbrand Nel  wrote:
>> > I agree.
>> > Softimage is like those nice spaceship Lego sets, with specialized
>> shapes
>> > and parts, to help you build something awesome quick.
>> > Houdini is just a shit-load of the basic square Lego bricks, with a few
>> of
>> > the level 35 lego technic parts thrown into the mix.
>> > You want something awesome, you better build it all from scratch.
>> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the
>> day to
>> > day things in soft
>> >
>> > On 03/02/2016 09:15, Olivier Jeannel wrote:
>> >>
>> >> I'm digging houdini, but although it has more brutal power, it is way
>> more
>> >> convoluted.
>> >
>> >
>>
>
>
>
> --
> Mirko Jankovic
> skype: mirko-jankovic
> https://vimeo.com/mirkoj
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>


Re: this is the end......

2016-02-03 Thread Dan Yargici
...and I'd have agreed with him too for what it's worth!

On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici  wrote:

> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
>
> DAN
>
> On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic 
> wrote:
>
>> wait what" if I understood well it was "don't do anything for
>> animation and rigging, but do something else?" :(
>>
>>
>> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau 
>> wrote:
>>
>>> There is kind of an architectural glass ceilling with ICE modeling,
>>> unfortunately.
>>> As it's implemented, it's like writing a script that calls the functions
>>> we have
>>> internally, there is no actual geometry going through the ICE graph.
>>>
>>> I'm more curious about what we could have done for animation and rigging,
>>> and what the dev team could have done instead of ViewportHD
>>> or ICE Crowd.  If I recall correctly, nobody really knew what to do
>>> next back then,
>>> the only opinion I had was "not these two".  Motion graphics stuff,
>>> perhaps.
>>>
>>> On 3 February 2016 at 02:46, Gerbrand Nel  wrote:
>>> > I agree.
>>> > Softimage is like those nice spaceship Lego sets, with specialized
>>> shapes
>>> > and parts, to help you build something awesome quick.
>>> > Houdini is just a shit-load of the basic square Lego bricks, with a
>>> few of
>>> > the level 35 lego technic parts thrown into the mix.
>>> > You want something awesome, you better build it all from scratch.
>>> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the
>>> day to
>>> > day things in soft
>>> >
>>> > On 03/02/2016 09:15, Olivier Jeannel wrote:
>>> >>
>>> >> I'm digging houdini, but although it has more brutal power, it is way
>>> more
>>> >> convoluted.
>>> >
>>> >
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> skype: mirko-jankovic
>> https://vimeo.com/mirkoj
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>
>


Re: this is the end......

2016-02-03 Thread Olivier Jeannel
Luc Eric, do you mean that ice modeling developpment was in a stall state,
with nothing to do to enhance it because of that glass "ceiling" ?

On Wed, Feb 3, 2016 at 3:44 PM, Dan Yargici  wrote:

> ...and I'd have agreed with him too for what it's worth!
>
> On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici  wrote:
>
>> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
>>
>> DAN
>>
>> On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic > > wrote:
>>
>>> wait what" if I understood well it was "don't do anything for
>>> animation and rigging, but do something else?" :(
>>>
>>>
>>> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau 
>>> wrote:
>>>
 There is kind of an architectural glass ceilling with ICE modeling,
 unfortunately.
 As it's implemented, it's like writing a script that calls the
 functions we have
 internally, there is no actual geometry going through the ICE graph.

 I'm more curious about what we could have done for animation and
 rigging,
 and what the dev team could have done instead of ViewportHD
 or ICE Crowd.  If I recall correctly, nobody really knew what to do
 next back then,
 the only opinion I had was "not these two".  Motion graphics stuff,
 perhaps.

 On 3 February 2016 at 02:46, Gerbrand Nel  wrote:
 > I agree.
 > Softimage is like those nice spaceship Lego sets, with specialized
 shapes
 > and parts, to help you build something awesome quick.
 > Houdini is just a shit-load of the basic square Lego bricks, with a
 few of
 > the level 35 lego technic parts thrown into the mix.
 > You want something awesome, you better build it all from scratch.
 > Don't get me wrong.. I'm loving it, but I miss the simplicity of the
 day to
 > day things in soft
 >
 > On 03/02/2016 09:15, Olivier Jeannel wrote:
 >>
 >> I'm digging houdini, but although it has more brutal power, it is
 way more
 >> convoluted.
 >
 >

>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> skype: mirko-jankovic
>>> https://vimeo.com/mirkoj
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>
>>
>


Re: this is the end......

2016-02-03 Thread Andres Stephens


Overriding cluster materials... yeah I had that discovery the other day.  Had 
to reshader each cluster within the pass overrides using laborous scripts!
Is there a work around for that?

 Original message 
From: Sven Constable <sixsi_l...@imagefront.de>
Date: 03/02/2016  18:12  (GMT-05:00)
To: softimage@listproc.autodesk.com
Subject: RE: this is the end..

Nothing wrong with Softimage, except NURBS/curve modeling and overriding 
cluster materials in passes. :)



sven



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, February 03, 2016 11:13 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..



I'm saying nothing, this is getting too close to becoming a 'where did it go 
all go wrong' type discussion.

On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel <facialdel...@gmail.com> wrote:

Too bad there was no "lead" with a vision for the future of SI. I'm sure people 
would have follow if you guys had a produced some different ways of working and 
thinking... Isn't it what happened to us with ice ? At least for me, before  
XSI 7 I wouldn't believed I'd do some vector math, and 1 month ago I wouldn't 
believe I'd type some criptic vex code.



On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau <luceri...@gmail.com> wrote:

On 3 February 2016 at 09:57, Olivier Jeannel <facialdel...@gmail.com> wrote:
> Luc Eric, do you mean that ice modeling developpment was in a stall state,
> with nothing to do to enhance it because of that glass "ceiling" ?

Yeah, ICE modelling nodes expose the operator stack's low-level
commands we always had, and we have all the design with clusters and
properties to deal with, etc, and that's limiting.

We did have to do something to add materials IDs that by-passes this,
as you know, because you can't modify a cluster during evaluation and
therefore would not have been able set a local material (kind of a
showstopper!), but the other tools in XSI do not "see" this material
ID concept.

ICE really shines at processing data arrays in parallel, but when it
gets to modeling, you're constructing a linear sequence
single-threaded calls to the geometry engine and you'd need a
different kind of design approach to be able to got the next level -
and then update the rest of XSI to know about those new structures.
Meshes in XSI are not fundamentally arrays of points with attributes,
it's more like there is a mesh and there is a cluster somewhere else,
and then a property which might be inherited, and then, etc.. the
graph is more like a spider web of dependancies and you can't
elegantly modify it with a low level general procedural graph.  It's
designed for the operator stack.

This whole cluster and property inheritance is not to be seen as a
"legacy burden", however, but rather it is a large part of the
elegance of XSI and what makes it easy to use.  So there is a design
and engineering conflict there.  I think the team pretty much did go
as far as they could in the totally reasonable implementation approach
that it adopted, except perhaps we didn't NURBS support if I recall.

There was a similar problem with ICE Kinematic, where we could have
gone just not care about breaking all the Softimage tools and workflow
people are used to and tell people to just rebuild everything. ICE
Kinematic took instead the more conservative approach of allowing you
connecting to the existing Kinematic property rather than allowing you
to define your own arbitrary property (with maybe just a "rotateZ"
parameter). Helge had something working with that second approach, but
there would have been so much stuff to redo.





RE: this is the end......

2016-02-03 Thread Sven Constable
Nothing wrong with Softimage, except NURBS/curve modeling and overriding 
cluster materials in passes. :)

 

sven 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Wednesday, February 03, 2016 11:13 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

I'm saying nothing, this is getting too close to becoming a 'where did it go 
all go wrong' type discussion.

On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel <facialdel...@gmail.com> wrote:

Too bad there was no "lead" with a vision for the future of SI. I'm sure people 
would have follow if you guys had a produced some different ways of working and 
thinking... Isn't it what happened to us with ice ? At least for me, before  
XSI 7 I wouldn't believed I'd do some vector math, and 1 month ago I wouldn't 
believe I'd type some criptic vex code.

 

On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau <luceri...@gmail.com> wrote:

On 3 February 2016 at 09:57, Olivier Jeannel <facialdel...@gmail.com> wrote:
> Luc Eric, do you mean that ice modeling developpment was in a stall state,
> with nothing to do to enhance it because of that glass "ceiling" ?

Yeah, ICE modelling nodes expose the operator stack's low-level
commands we always had, and we have all the design with clusters and
properties to deal with, etc, and that's limiting.

We did have to do something to add materials IDs that by-passes this,
as you know, because you can't modify a cluster during evaluation and
therefore would not have been able set a local material (kind of a
showstopper!), but the other tools in XSI do not "see" this material
ID concept.

ICE really shines at processing data arrays in parallel, but when it
gets to modeling, you're constructing a linear sequence
single-threaded calls to the geometry engine and you'd need a
different kind of design approach to be able to got the next level -
and then update the rest of XSI to know about those new structures.
Meshes in XSI are not fundamentally arrays of points with attributes,
it's more like there is a mesh and there is a cluster somewhere else,
and then a property which might be inherited, and then, etc.. the
graph is more like a spider web of dependancies and you can't
elegantly modify it with a low level general procedural graph.  It's
designed for the operator stack.

This whole cluster and property inheritance is not to be seen as a
"legacy burden", however, but rather it is a large part of the
elegance of XSI and what makes it easy to use.  So there is a design
and engineering conflict there.  I think the team pretty much did go
as far as they could in the totally reasonable implementation approach
that it adopted, except perhaps we didn't NURBS support if I recall.

There was a similar problem with ICE Kinematic, where we could have
gone just not care about breaking all the Softimage tools and workflow
people are used to and tell people to just rebuild everything. ICE
Kinematic took instead the more conservative approach of allowing you
connecting to the existing Kinematic property rather than allowing you
to define your own arbitrary property (with maybe just a "rotateZ"
parameter). Helge had something working with that second approach, but
there would have been so much stuff to redo.

 



Re: this is the end......

2016-02-03 Thread Cristobal Infante
just don't put materials on clusters ;)

On 4 February 2016 at 00:28, Andres Stephens <drais...@outlook.com> wrote:

> Overriding cluster materials... yeah I had that discovery the other day.
> Had to reshader each cluster within the pass overrides using laborous
> scripts!
>
> Is there a work around for that?
>
>
>  Original message 
> From: Sven Constable <sixsi_l...@imagefront.de>
> Date: 03/02/2016 18:12 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: this is the end..
>
> Nothing wrong with Softimage, except NURBS/curve modeling and overriding
> cluster materials in passes. :)
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham Bell
> *Sent:* Wednesday, February 03, 2016 11:13 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> I'm saying nothing, this is getting too close to becoming a 'where did it
> go all go wrong' type discussion.
>
> On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
> Too bad there was no "lead" with a vision for the future of SI. I'm sure
> people would have follow if you guys had a produced some different ways of
> working and thinking... Isn't it what happened to us with ice ? At least
> for me, before  XSI 7 I wouldn't believed I'd do some vector math, and 1
> month ago I wouldn't believe I'd type some criptic vex code.
>
>
>
> On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau <luceri...@gmail.com>
> wrote:
>
> On 3 February 2016 at 09:57, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
> > Luc Eric, do you mean that ice modeling developpment was in a stall
> state,
> > with nothing to do to enhance it because of that glass "ceiling" ?
>
> Yeah, ICE modelling nodes expose the operator stack's low-level
> commands we always had, and we have all the design with clusters and
> properties to deal with, etc, and that's limiting.
>
> We did have to do something to add materials IDs that by-passes this,
> as you know, because you can't modify a cluster during evaluation and
> therefore would not have been able set a local material (kind of a
> showstopper!), but the other tools in XSI do not "see" this material
> ID concept.
>
> ICE really shines at processing data arrays in parallel, but when it
> gets to modeling, you're constructing a linear sequence
> single-threaded calls to the geometry engine and you'd need a
> different kind of design approach to be able to got the next level -
> and then update the rest of XSI to know about those new structures.
> Meshes in XSI are not fundamentally arrays of points with attributes,
> it's more like there is a mesh and there is a cluster somewhere else,
> and then a property which might be inherited, and then, etc.. the
> graph is more like a spider web of dependancies and you can't
> elegantly modify it with a low level general procedural graph.  It's
> designed for the operator stack.
>
> This whole cluster and property inheritance is not to be seen as a
> "legacy burden", however, but rather it is a large part of the
> elegance of XSI and what makes it easy to use.  So there is a design
> and engineering conflict there.  I think the team pretty much did go
> as far as they could in the totally reasonable implementation approach
> that it adopted, except perhaps we didn't NURBS support if I recall.
>
> There was a similar problem with ICE Kinematic, where we could have
> gone just not care about breaking all the Softimage tools and workflow
> people are used to and tell people to just rebuild everything. ICE
> Kinematic took instead the more conservative approach of allowing you
> connecting to the existing Kinematic property rather than allowing you
> to define your own arbitrary property (with maybe just a "rotateZ"
> parameter). Helge had something working with that second approach, but
> there would have been so much stuff to redo.
>
>
>
>


Re: this is the end......

2016-02-03 Thread Jason S

  
  
On 02/03/16 13:33, Luc-Eric Rousseau
  wrote:


  Yeah, ICE modelling nodes expose the operator stack's low-level
  commands we always had, and we have all the design with clusters
  and
  properties to deal with, etc, and that's limiting.


I agree.

And although ICE may to this day remain one of the most approachable
visual programming systems, and that it braught the guts out of 3D
for a much more direct access,

after having been 'spoiled' by the construction stack's straight
forward, yet perhaps 'black-boxed' operators,
I still wished (when ICE modeling came) that procedural modeling
could also be more like "direct modeling", (or like a tree view
version of the stack), where you can relatively easily &
-visually- define or select what you want to somehow modify and then
just as simply go ahead and modify,... but with the clarity of
seeing what comes from where, which only freeform nodes layed-out in
space can provide as opposed to stacks, specifically for more
elaborate things.
 
Houdini may come to mind, but I was thinking more of something like
'regular', simple, yet reliable modeling operations, except
nodebased.

and although ICE can be easier to grasp than other procedural
systems, It's no secret that ICE modeling can be quite a challenge
when faced with the varying Per-element contexts, array types,
etc... and much time can be spent on figuring out how to make
connections happen, 
as opposed to the stack with operators, which allows to just do
things very visually and directly, perhaps collapsing 50 move-points
into one concactenated "OffsetComponents", and have some things
remain "live".


On 02/03/16 9:28, Luc-Eric Rousseau
  wrote:


  If I recall correctly, nobody really knew what to do next back then,
the only opinion I had was "not these two".  Motion graphics stuff, perhaps.


There; softimage.uservoice.com
would have been a good place to start, I wonder if management ever
made a trip there, 
with the number one wish being 'ice-ification' of the schematic.

And a revamped front-end to the schematic would no doubt have been
considerably less spaghetti-like than the revamped front-end to the
spaghetti-like hypergraph.


@Graham; Without going too far into 'what-if' scenarios,

   On 02/02/16 17:08, Graham Bell wrote:
    I wish you luck with that. It was hard enough
  trying to sell them Soft and ICE. So Houdini could be
  even harder.

If only had there generally been some  (or not to say  any
sort of) effort on that front, 
other than at best, (re-)presenting it as not much more than a
standalone particle plugin, .. or if only depreciation wasn't the
point.

But rest assured all such things is mostly water under the bridge by
now.


On 02/03/16 13:33, Luc-Eric Rousseau
  wrote:


  On 3 February 2016 at 09:57, Olivier Jeannel  wrote:

  
Luc Eric, do you mean that ice modeling developpment was in a stall state,
with nothing to do to enhance it because of that glass "ceiling" ?

  
  Yeah, ICE modelling nodes expose the operator stack's low-level
commands we always had, and we have all the design with clusters and
properties to deal with, etc, and that's limiting.

We did have to do something to add materials IDs that by-passes this,
as you know, because you can't modify a cluster during evaluation and
therefore would not have been able set a local material (kind of a
showstopper!), but the other tools in XSI do not "see" this material
ID concept.

ICE really shines at processing data arrays in parallel, but when it
gets to modeling, you're constructing a linear sequence
single-threaded calls to the geometry engine and you'd need a
different kind of design approach to be able to got the next level -
and then update the rest of XSI to know about those new structures.
Meshes in XSI are not fundamentally arrays of points with attributes,
it's more like there is a mesh and there is a cluster somewhere else,
and then a property which might be inherited, and then, etc.. the
graph is more like a spider web of dependancies and you can't
elegantly modify it with a low level general procedural graph.  It's
designed for the operator stack.

This whole cluster and property inheritance is not to be seen as a
"legacy burden", however, but rather it is a large part of the
elegance of XSI and what makes it easy to use.  So there is a design
and engineering conflict there.  I think the team pretty much did go
as far as they could in the totally reasonable implementation approach
that it adopted, except perhaps we didn't NURBS support if I recall.

There was a similar problem with ICE Kinematic, where we could have
gone just 

Re: this is the end......

2016-02-03 Thread Stephen Davidson
Could this help?
http://www.si-community.com/community/viewtopic.php?f=4=5115


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com>

On Wed, Feb 3, 2016 at 7:28 PM Andres Stephens <drais...@outlook.com> wrote:

> Overriding cluster materials... yeah I had that discovery the other day.
> Had to reshader each cluster within the pass overrides using laborous
> scripts!
>
> Is there a work around for that?
>
>
>  Original message 
> From: Sven Constable <sixsi_l...@imagefront.de>
> Date: 03/02/2016 18:12 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: this is the end..
>
> Nothing wrong with Softimage, except NURBS/curve modeling and overriding
> cluster materials in passes. :)
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham Bell
> *Sent:* Wednesday, February 03, 2016 11:13 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> I'm saying nothing, this is getting too close to becoming a 'where did it
> go all go wrong' type discussion.
>
> On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
> Too bad there was no "lead" with a vision for the future of SI. I'm sure
> people would have follow if you guys had a produced some different ways of
> working and thinking... Isn't it what happened to us with ice ? At least
> for me, before  XSI 7 I wouldn't believed I'd do some vector math, and 1
> month ago I wouldn't believe I'd type some criptic vex code.
>
>
>
> On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau <luceri...@gmail.com>
> wrote:
>
> On 3 February 2016 at 09:57, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
> > Luc Eric, do you mean that ice modeling developpment was in a stall
> state,
> > with nothing to do to enhance it because of that glass "ceiling" ?
>
> Yeah, ICE modelling nodes expose the operator stack's low-level
> commands we always had, and we have all the design with clusters and
> properties to deal with, etc, and that's limiting.
>
> We did have to do something to add materials IDs that by-passes this,
> as you know, because you can't modify a cluster during evaluation and
> therefore would not have been able set a local material (kind of a
> showstopper!), but the other tools in XSI do not "see" this material
> ID concept.
>
> ICE really shines at processing data arrays in parallel, but when it
> gets to modeling, you're constructing a linear sequence
> single-threaded calls to the geometry engine and you'd need a
> different kind of design approach to be able to got the next level -
> and then update the rest of XSI to know about those new structures.
> Meshes in XSI are not fundamentally arrays of points with attributes,
> it's more like there is a mesh and there is a cluster somewhere else,
> and then a property which might be inherited, and then, etc.. the
> graph is more like a spider web of dependancies and you can't
> elegantly modify it with a low level general procedural graph.  It's
> designed for the operator stack.
>
> This whole cluster and property inheritance is not to be seen as a
> "legacy burden", however, but rather it is a large part of the
> elegance of XSI and what makes it easy to use.  So there is a design
> and engineering conflict there.  I think the team pretty much did go
> as far as they could in the totally reasonable implementation approach
> that it adopted, except perhaps we didn't NURBS support if I recall.
>
> There was a similar problem with ICE Kinematic, where we could have
> gone just not care about breaking all the Softimage tools and workflow
> people are used to and tell people to just rebuild everything. ICE
> Kinematic took instead the more conservative approach of allowing you
> connecting to the existing Kinematic property rather than allowing you
> to define your own arbitrary property (with maybe just a "rotateZ"
> parameter). Helge had something working with that second approach, but
> there would have been so much stuff to redo.
>
>
>
>


Re: this is the end......

2016-02-03 Thread Olivier Jeannel
Too bad there was no "lead" with a vision for the future of SI. I'm sure
people would have follow if you guys had a produced some different ways of
working and thinking... Isn't it what happened to us with ice ? At least
for me, before  XSI 7 I wouldn't believed I'd do some vector math, and 1
month ago I wouldn't believe I'd type some criptic vex code.

On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau 
wrote:

> On 3 February 2016 at 09:57, Olivier Jeannel 
> wrote:
> > Luc Eric, do you mean that ice modeling developpment was in a stall
> state,
> > with nothing to do to enhance it because of that glass "ceiling" ?
>
> Yeah, ICE modelling nodes expose the operator stack's low-level
> commands we always had, and we have all the design with clusters and
> properties to deal with, etc, and that's limiting.
>
> We did have to do something to add materials IDs that by-passes this,
> as you know, because you can't modify a cluster during evaluation and
> therefore would not have been able set a local material (kind of a
> showstopper!), but the other tools in XSI do not "see" this material
> ID concept.
>
> ICE really shines at processing data arrays in parallel, but when it
> gets to modeling, you're constructing a linear sequence
> single-threaded calls to the geometry engine and you'd need a
> different kind of design approach to be able to got the next level -
> and then update the rest of XSI to know about those new structures.
> Meshes in XSI are not fundamentally arrays of points with attributes,
> it's more like there is a mesh and there is a cluster somewhere else,
> and then a property which might be inherited, and then, etc.. the
> graph is more like a spider web of dependancies and you can't
> elegantly modify it with a low level general procedural graph.  It's
> designed for the operator stack.
>
> This whole cluster and property inheritance is not to be seen as a
> "legacy burden", however, but rather it is a large part of the
> elegance of XSI and what makes it easy to use.  So there is a design
> and engineering conflict there.  I think the team pretty much did go
> as far as they could in the totally reasonable implementation approach
> that it adopted, except perhaps we didn't NURBS support if I recall.
>
> There was a similar problem with ICE Kinematic, where we could have
> gone just not care about breaking all the Softimage tools and workflow
> people are used to and tell people to just rebuild everything. ICE
> Kinematic took instead the more conservative approach of allowing you
> connecting to the existing Kinematic property rather than allowing you
> to define your own arbitrary property (with maybe just a "rotateZ"
> parameter). Helge had something working with that second approach, but
> there would have been so much stuff to redo.
>


RE: this is the end......

2016-02-02 Thread Graham Bell
I wish you luck with that. It was hard enough trying to sell them Soft and ICE. 
So Houdini could be even harder.

Correction though, it was never that people didn’t like Softimage or ICE, it 
was that many Max users appeared to struggle to really see how they’d adopt it. 
They would mention a few plugins that would pretty much do what they needed. 
Short sighted, some might say but they did what they what they needed.

Although I do have a wry smile when I see Max guys getting all giddy at what 
they’re now doing with the new MCG graph. Stuff that we were doing 8 years ago 
in ICE. :)

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: 01 February 2016 15:05
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

Trying hard Olivier, difficult to sell Houdini to a max house... They like 
suffering =)

Em sábado, 30 de janeiro de 2016, Olivier Jeannel <facialdel...@gmail.com 
<mailto:facialdel...@gmail.com> > escreveu:

Fabricio, do yourself a favor and move to Houdini.

 

On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon <xsiml...@gmail.com 
<javascript:_e(%7B%7D,'cvml','xsiml...@gmail.com');> > wrote:

Although I don't post a lot, just like to thank you all on this list for saving 
my ass countless times during the hard days I'm currently struggling with 
3ds max and its "lovely" state sets...all the mcg hype (did a basic point 
scatter in 5 hours!!! Wow, talk about speed), and maya with its spagetti node 
editor... Oh boy, it's hard. 

 

Anyway, alt+tab is a friend and Soft pops like a star when no one is looking 
around =)

 

So here's another freelance... All the usual ice stuff, generalist skills, 
arnold/nuke.

 

 

 



Re: this is the end......

2016-02-02 Thread Gerbrand Nel

I agree.
Softimage is like those nice spaceship Lego sets, with specialized 
shapes and parts, to help you build something awesome quick.
Houdini is just a shit-load of the basic square Lego bricks, with a few 
of the level 35 lego technic parts thrown into the mix.

You want something awesome, you better build it all from scratch.
Don't get me wrong.. I'm loving it, but I miss the simplicity of the day 
to day things in soft

On 03/02/2016 09:15, Olivier Jeannel wrote:
I'm digging houdini, but although it has more brutal power, it is way 
more convoluted.




RE: this is the end......

2016-02-02 Thread Olivier Jeannel
I didn't know for Max but that's a bit of a surprise. While gathering
informations to learn Houdini, I found "soup" for Maya that is a pure copy
of some attribute behavior in Houdini.
I know there are other examples. It's so obvious that I wonder if it is
legal.
But what hurt my balls is that feeling that SI was abandonned years ago
(remember when they fire the xsi crew (Guillaume, ...) and how many
improvements we missed since then.
Specialy imho in the ice modeling field that has its developpement brutaly
stopped.
I'm still amazed by how ice brillantely exposed all the "inner" SI.
Specialy all the array ice node and it was never convoluted.
I'm digging houdini, but although it has more brutal power, it is way more
convoluted.
Le 2 févr. 2016 23:08, "Graham Bell" <bell...@gmail.com> a écrit :

> I wish you luck with that. It was hard enough trying to sell them Soft and
> ICE. So Houdini could be even harder.
>
> Correction though, it was never that people didn’t like Softimage or ICE,
> it was that many Max users appeared to struggle to really see how they’d
> adopt it. They would mention a few plugins that would pretty much do what
> they needed. Short sighted, some might say but they did what they what they
> needed.
>
> Although I do have a wry smile when I see Max guys getting all giddy at
> what they’re now doing with the new MCG graph. Stuff that we were doing 8
> years ago in ICE. J
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Fabricio Chamon
> *Sent:* 01 February 2016 15:05
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> Trying hard Olivier, difficult to sell Houdini to a max house... They like
> suffering =)
>
> Em sábado, 30 de janeiro de 2016, Olivier Jeannel <facialdel...@gmail.com>
> escreveu:
>
> Fabricio, do yourself a favor and move to Houdini.
>
>
>
> On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon <xsiml...@gmail.com>
> wrote:
>
> Although I don't post a lot, just like to thank you all on this list for
> saving my ass countless times during the hard days I'm currently
> struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
> a basic point scatter in 5 hours!!! Wow, talk about speed),
> and maya with its spagetti node editor... Oh boy, it's hard.
>
>
>
> Anyway, alt+tab is a friend and Soft pops like a star when no one is
> looking around =)
>
>
>
> So here's another freelance... All the usual ice stuff, generalist
> skills, arnold/nuke.
>
>
>
>
>
>
>
>


Re: this is the end......

2016-02-01 Thread Fabricio Chamon
Trying hard Olivier, difficult to sell Houdini to a max house... They like
suffering =)

Em sábado, 30 de janeiro de 2016, Olivier Jeannel 
escreveu:

> Fabricio, do yourself a favor and move to Houdini.
>
> On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon  > wrote:
>
>> Although I don't post a lot, just like to thank you all on this list for
>> saving my ass countless times during the hard days I'm currently
>> struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
>> a basic point scatter in 5 hours!!! Wow, talk about speed),
>> and maya with its spagetti node editor... Oh boy, it's hard.
>>
>> Anyway, alt+tab is a friend and Soft pops like a star when no one is
>> looking around =)
>>
>> So here's another freelance... All the usual ice stuff, generalist
>> skills, arnold/nuke.
>>
>>
>>
>


Re: this is the end......

2016-01-30 Thread Olivier Jeannel
Fabricio, do yourself a favor and move to Houdini.

On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon 
wrote:

> Although I don't post a lot, just like to thank you all on this list for
> saving my ass countless times during the hard days I'm currently
> struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
> a basic point scatter in 5 hours!!! Wow, talk about speed),
> and maya with its spagetti node editor... Oh boy, it's hard.
>
> Anyway, alt+tab is a friend and Soft pops like a star when no one is
> looking around =)
>
> So here's another freelance... All the usual ice stuff, generalist
> skills, arnold/nuke.
>
>
>


Re: this is the end......

2016-01-29 Thread Chris Marshall
Still clinging on to the bitter end!
Available to work remotely on small jobs, if required!


Chris


-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com


Re: this is the end......

2016-01-29 Thread Olivier Jeannel
Icing always !
Available.

On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall 
wrote:

> Still clinging on to the bitter end!
> Available to work remotely on small jobs, if required!
>
>
> Chris
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>


Re: this is the end......

2016-01-29 Thread javier gonzalez
Very good idea indeed!!!

2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> this link enables automatic joining and editing for everyone :)
>
> On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic 
> wrote:
>
>> Hey guys.
>> It is really getting hard to get in track of people as you al saw, and
>> also all these info who is available and interested will get lost in all
>> emails in couple minutes.
>> Would you be interesting jumping and sharing one trello board and leaving
>> like your small visit card contact details short note and stuff and
>> dragging it into position on trello describing current status like busy,
>> fully free for hire and similar?
>> I've made one fast test example here
>>
>> https://trello.com/b/ezWvHkmc/freelance-pool
>>
>> I do have in plan a something better organised and eesier to use but for
>> now even this  could be nice place to put together SI ppl pool so if
>> anyone
>> need someone can drop a fast look there I guess.
>> I know that everyone is usualy building their own database but.. still
>> better this then all thing s lost on mailing list.
>>
>> Also just awiting for email that softimage mailing list is dead and
>> removed as well.
>> It is AD after all .;)
>>
>> This board should be public and available for anyone to edit so feel free
>> to add and please dont delete or mess others ;)
>>
>> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel 
>> wrote:
>>
>>> Icing always !
>>> Available.
>>>
>>>
>>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>>> chrismarshal...@gmail.com> wrote:
>>>
 Still clinging on to the bitter end!
 Available to work remotely on small jobs, if required!


 Chris


 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com



>>>
>>
>


Re: this is the end......

2016-01-29 Thread Mirko Jankovic
It is not perfect for this but for fast solution works, hopefully can
create  something more usable, I had planed it for some time now as I
always have issues looking for help from time to time but then got covered
with work and paused it.

On Fri, Jan 29, 2016 at 11:22 PM, Daniel Kim  wrote:

> Hey Mirko. I haven't used Trello, but I joined it ;)
>
>
> On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez 
> wrote:
>
>> Very good idea indeed!!!
>>
>> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
>> >
>> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
>> > this link enables automatic joining and editing for everyone :)
>> >
>> > On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com>
>> > wrote:
>> >
>> >> Hey guys.
>> >> It is really getting hard to get in track of people as you al saw, and
>> >> also all these info who is available and interested will get lost in
>> all
>> >> emails in couple minutes.
>> >> Would you be interesting jumping and sharing one trello board and
>> leaving
>> >> like your small visit card contact details short note and stuff and
>> >> dragging it into position on trello describing current status like
>> busy,
>> >> fully free for hire and similar?
>> >> I've made one fast test example here
>> >>
>> >> https://trello.com/b/ezWvHkmc/freelance-pool
>> >>
>> >> I do have in plan a something better organised and eesier to use but
>> for
>> >> now even this  could be nice place to put together SI ppl pool so if
>> >> anyone
>> >> need someone can drop a fast look there I guess.
>> >> I know that everyone is usualy building their own database but.. still
>> >> better this then all thing s lost on mailing list.
>> >>
>> >> Also just awiting for email that softimage mailing list is dead and
>> >> removed as well.
>> >> It is AD after all .;)
>> >>
>> >> This board should be public and available for anyone to edit so feel
>> free
>> >> to add and please dont delete or mess others ;)
>> >>
>> >> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel <
>> facialdel...@gmail.com>
>> >> wrote:
>> >>
>> >>> Icing always !
>> >>> Available.
>> >>>
>> >>>
>> >>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>> >>> chrismarshal...@gmail.com> wrote:
>> >>>
>>  Still clinging on to the bitter end!
>>  Available to work remotely on small jobs, if required!
>> 
>> 
>>  Chris
>> 
>> 
>>  --
>>  Chris Marshall
>>  Mint Motion Limited
>>  029 20 37 27 57
>>  07730 533 115
>>  www.mintmotion.co.uk
>>  www.dot3d.com
>> 
>> 
>> 
>> >>>
>> >>
>> >
>>
> --
>
>
>


Re: this is the end......

2016-01-29 Thread Fabricio Chamon
Although I don't post a lot, just like to thank you all on this list for
saving my ass countless times during the hard days I'm currently
struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
a basic point scatter in 5 hours!!! Wow, talk about speed),
and maya with its spagetti node editor... Oh boy, it's hard.

Anyway, alt+tab is a friend and Soft pops like a star when no one is
looking around =)

So here's another freelance... All the usual ice stuff, generalist
skills, arnold/nuke.


Re: this is the end......

2016-01-29 Thread Mirko Jankovic
https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
this link enables automatic joining and editing for everyone :)

On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic 
wrote:

> Hey guys.
> It is really getting hard to get in track of people as you al saw, and
> also all these info who is available and interested will get lost in all
> emails in couple minutes.
> Would you be interesting jumping and sharing one trello board and leaving
> like your small visit card contact details short note and stuff and
> dragging it into position on trello describing current status like busy,
> fully free for hire and similar?
> I've made one fast test example here
>
> https://trello.com/b/ezWvHkmc/freelance-pool
>
> I do have in plan a something better organised and eesier to use but for
> now even this  could be nice place to put together SI ppl pool so if anyone
> need someone can drop a fast look there I guess.
> I know that everyone is usualy building their own database but.. still
> better this then all thing s lost on mailing list.
>
> Also just awiting for email that softimage mailing list is dead and
> removed as well.
> It is AD after all .;)
>
> This board should be public and available for anyone to edit so feel free
> to add and please dont delete or mess others ;)
>
> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel 
> wrote:
>
>> Icing always !
>> Available.
>>
>>
>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Still clinging on to the bitter end!
>>> Available to work remotely on small jobs, if required!
>>>
>>>
>>> Chris
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>
>


Re: this is the end......

2016-01-29 Thread Daniel Kim
Hey Mirko. I haven't used Trello, but I joined it ;)


On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez 
wrote:

> Very good idea indeed!!!
>
> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> >
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> > this link enables automatic joining and editing for everyone :)
> >
> > On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com>
> > wrote:
> >
> >> Hey guys.
> >> It is really getting hard to get in track of people as you al saw, and
> >> also all these info who is available and interested will get lost in all
> >> emails in couple minutes.
> >> Would you be interesting jumping and sharing one trello board and
> leaving
> >> like your small visit card contact details short note and stuff and
> >> dragging it into position on trello describing current status like busy,
> >> fully free for hire and similar?
> >> I've made one fast test example here
> >>
> >> https://trello.com/b/ezWvHkmc/freelance-pool
> >>
> >> I do have in plan a something better organised and eesier to use but for
> >> now even this  could be nice place to put together SI ppl pool so if
> >> anyone
> >> need someone can drop a fast look there I guess.
> >> I know that everyone is usualy building their own database but.. still
> >> better this then all thing s lost on mailing list.
> >>
> >> Also just awiting for email that softimage mailing list is dead and
> >> removed as well.
> >> It is AD after all .;)
> >>
> >> This board should be public and available for anyone to edit so feel
> free
> >> to add and please dont delete or mess others ;)
> >>
> >> On Fri, Jan 29, 2016 at 4:47 PM, Olivier Jeannel <
> facialdel...@gmail.com>
> >> wrote:
> >>
> >>> Icing always !
> >>> Available.
> >>>
> >>>
> >>> On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall <
> >>> chrismarshal...@gmail.com> wrote:
> >>>
>  Still clinging on to the bitter end!
>  Available to work remotely on small jobs, if required!
> 
> 
>  Chris
> 
> 
>  --
>  Chris Marshall
>  Mint Motion Limited
>  029 20 37 27 57
>  07730 533 115
>  www.mintmotion.co.uk
>  www.dot3d.com
> 
> 
> 
> >>>
> >>
> >
>
--


RE: this is the end......

2016-01-28 Thread Sven Constable
I just read the job descriptions on your website: 'We primarily work 
with…Softimage|XSI… occasionally with Maya…' 

I like the idea, AD never happened. lol

Very nice, Walter!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of wavo
Sent: Thursday, January 28, 2016 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

autodeath

-- 


Walter Volbers 
Senior Animator

FIFTYEIGHT 3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15 

mailto:w...@fiftyeight.com
http://www.fiftyeight.com


 
ESC58 
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

http://www.ESC58.de  <http://www.ESC58.de> 






Re: this is the end......

2016-01-28 Thread Sebastien Sterling
 No Safety or Surprise the end ...

On 28 January 2016 at 17:07, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> I just read the job descriptions on your website: *'We primarily work
> with…Softimage|XSI… occasionally with Maya…*'
>
> I like the idea, AD never happened. lol
>
> Very nice, Walter!
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *wavo
> *Sent:* Thursday, January 28, 2016 9:26 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> autodeath
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15
>
>
>
> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>http://www.fiftyeight.com
> <http://www.fiftyeight.com>*
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de <http://www.ESC58.de>*
>
>


Re: this is the end......

2016-01-28 Thread Andy Goehler
Since our website hasn't been updated recently, it should be made clear that 
shading and rendering among others things is now done in Houdini.

Cheers,
Andy

> On 28.01.2016, at 18:07, "Sven Constable" <sixsi_l...@imagefront.de> wrote:
> 
> I just read the job descriptions on your website: 'We primarily work 
> with…Softimage|XSI… occasionally with Maya…'
> I like the idea, AD never happened. lol
> Very nice, Walter!
>  
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of wavo
> Sent: Thursday, January 28, 2016 9:26 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: this is the end..
>  
> autodeath
> -- 
> 
> 
> Walter Volbers 
> Senior Animator
> 
> FIFTYEIGHT 3D
> Animation & Digital Effects GmbH
> 
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
> 
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15 
> 
> mailto:w...@fiftyeight.com
> http://www.fiftyeight.com
> 
> 
>  
> ESC58 
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> 
> http://www.ESC58.de 
> 
> 


RE: this is the end......

2016-01-28 Thread Sven Constable
Yes, of course. I didn't want to say anything against SideFX. I'm sorry about 
that. lol

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Goehler
Sent: Thursday, January 28, 2016 10:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

Since our website hasn't been updated recently, it should be made clear that 
shading and rendering among others things is now done in Houdini.

 

Cheers,

Andy


On 28.01.2016, at 18:07, "Sven Constable" <sixsi_l...@imagefront.de> wrote:

I just read the job descriptions on your website: 'We primarily work 
with…Softimage|XSI… occasionally with Maya…' 

I like the idea, AD never happened. lol

Very nice, Walter!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of wavo
Sent: Thursday, January 28, 2016 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

autodeath

-- 


Walter Volbers 
Senior Animator

FIFTYEIGHT 3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15 

mailto:w...@fiftyeight.com
http://www.fiftyeight.com


 
ESC58 
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

http://www.ESC58.de  <http://www.ESC58.de> 







RE: this is the end......

2016-01-28 Thread Andres Stephens
I’ve had that song in my head all day!

A sad day, but at the same time... a beautiful reflective day. 

I still wonder what legalities and ethics lie behind continuation of using 
software or games no-longer available on the market. 

Hope new awesome software with similar mentalities of SI comes out in the 
future. 
-Draise


From: Rob Chapman
Sent: 28 January 2016 04:02
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

This is the end, my only friend, the end

On 27 January 2016 at 13:46, adrian wyer <adrian.w...@fluid-pictures.com> wrote:
well seeing as today is the final day you can purchase stand alone licenses of 
Softimage, i guess i'll be the first to say
 
farewell old friend, long will you be remembered as the better app
 
a
 
ps. still use it everyday, but freelancers are hard to find..
 
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 

adrian.w...@fluid-pictures.com
www.fluid-pictures.com 
 
Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71
 




Re: this is the end......

2016-01-28 Thread wavo

autodeath
--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_


Re: this is the end......

2016-01-28 Thread Rob Chapman
This is the end, my only friend, the end

On 27 January 2016 at 13:46, adrian wyer 
wrote:

> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>


Re: this is the end......

2016-01-28 Thread Morten Bartholdy
Ha - good one Brad :)

Morten



Den 27. januar 2016 kl. 16:41 skrev Bradley Gabe :

> <♫>Bye bye Soft.
> Bye bye friendliness.
> Hello plugin mess.
> I'm thinkin' I'm a goin' to cry-y.
> Goodbye my Soft good bye-y.
> 
> -Music by Everly Brothers. Lyrics by Softimage users.


Re: this is the end......

2016-01-28 Thread Morten Bartholdy
Way to go Paul :)
Long time since we saw new lovely Vimeos from you BTW - busy?

Morten



Den 27. januar 2016 kl. 16:02 skrev Paul <p...@bustykelp.com>:

> End? I just bought 2 new licences today !
> 
> Sent from my iPhone
> 
> On 27 Jan 2016, at 14:21, Ognjen Vukovic < ognj...@gmail.com
> <mailto:ognj...@gmail.com> > wrote:
> > Sorry here comes a shameless plug.
> > Im in London on a job till the end of feb. More lighting/shading based then
> > generalist, but feel free to contact me off list if you need any help on up
> > coming stuff after February.
> > 
> > On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer <
> > adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com> >
> > wrote:
> > > 
> > > generalists actually... everyone seems to be well ensconced in places
> > > still
> > > using soft, and aren't available for short term jobs
> > > 
> > > 
> > > 
> > > a
> > > 
> > > 
> > > 
> > > 
> > > 
> > > From: softimage-boun...@listproc.autodesk.com
> > > <mailto:softimage-boun...@listproc.autodesk.com> [mailto:
> > > softimage-boun...@listproc.autodesk.com
> > > <mailto:softimage-boun...@listproc.autodesk.com> ] On Behalf Of Sebastien
> > > Sterling
> > > Sent: 27 January 2016 14:10
> > > To: softimage@listproc.autodesk.com
> > > <mailto:softimage@listproc.autodesk.com>
> > > Subject: Re: this is the end..
> > > 
> > > 
> > > 
> > > when you guys say freelancer, you mean ICEres, yes ?
> > > 
> > > 
> > > 
> > > On 27 January 2016 at 14:08, "Javier Vega (Elástico)" <
> > > javierelas...@gmail.com <mailto:javierelas...@gmail.com> > wrote:
> > > 
> > > Yes, this is the end, but I’m still using it in some projects when I need
> > > to work more fast and quickly. Anyway, the users of this list which
> > > software are using right now? Just curiosity. I know that you, Jordi
> > > Bares,
> > > are still using it. In my case, as a freelance, I switch it to Maya for
> > > some projects and I’m touching with a lot of satisfaction, Blender.
> > > 
> > > 
> > > 
> > > See you!
> > > 
> > > 
> > > 
> > > > 
> > > > El 27 ene 2016, a las 15:01, Mirko Jankovic < mirkoj.anima...@gmail.com
> > > > <mailto:mirkoj.anima...@gmail.com> > escribió:
> > > > 
> > > > 
> > > > 
> > > > well I really don;t see that everybody that used SI will just forget
> > > > everything so far.
> > > > 
> > > > it could be just harder to get in contact with them :)
> > > > 
> > > > there is still mailing list and si-community so... :)
> > > > 
> > > > 
> > > > 
> > > > On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
> > > > sebastien.sterl...@gmail.com <mailto:sebastien.sterl...@gmail.com> >
> > > > wrote:
> > > > 
> > > > Goodnight sweet prince.
> > > > 
> > > > 
> > > > 
> > > > 
> > > > On 27 January 2016 at 13:53, Greg Punchatz < g...@janimation.com
> > > > <mailto:g...@janimation.com> > wrote:
> > > > 
> > > > Sigh... and yes  freelancers are way harder to find : (
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
> > > > adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com> >
> > > > wrote:
> > > > 
> > > > well seeing as today is the final day you can purchase stand alone
> > > > licenses
> > > > of Softimage, i guess i'll be the first to say
> > > > 
> > > > 
> > > > 
> > > > farewell old friend, long will you be remembered as the better app
> > > > 
> > > > 
> > > > 
> > > > a
> > > > 
> > > > 
> > > > 
> > > > ps. still use it everyday, but freelancers are hard to find..
> > > > 
> > > > 
> > > > 
> > > > Adrian Wyer
> > > > Fluid Pictures
> > > > 75-77 Margaret St .
> > > > London
> > > > W1W 8SY
> > > > ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829>
> > > > 
> > > > 
> > > > adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com>
> > > > 
> > > > www.fluid-pictures.com <http://www.fluid-pictures.com>
> > > > 
> > > > 
> > > > 
> > > > Fluid Pictures Limited is registered in England and Wales .
> > > > Company number:5657815
> > > > VAT number: 872 6893 71
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > 
> > > 
> > > 
> > > 
> > > 


Re: this is the end......

2016-01-28 Thread Rui Santos
Hey guys,
well here i'm still using softimage everyday,moving to maya...trying to, at
least.
If anyone needs a remote generalist... i'm here.
Really sad to see this software go...


www.ruisantos3d.com


2016-01-28 9:12 GMT+00:00 Andres Stephens <drais...@outlook.com>:

> I’ve had that song in my head all day!
>
>
>
> A sad day, but at the same time... a beautiful reflective day.
>
>
>
> I still wonder what legalities and ethics lie behind continuation of using
> software or games no-longer available on the market.
>
>
>
> Hope new awesome software with similar mentalities of SI comes out in the
> future.
>
> -Draise
>
>
>
>
> *From: *Rob Chapman <tekano@gmail.com>
> *Sent: *28 January 2016 04:02
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: this is the end..
>
>
>
> This is the end, my only friend, the end
>
>
>
> On 27 January 2016 at 13:46, adrian wyer <adrian.w...@fluid-pictures.com>
> wrote:
>
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>
>
>


Re: this is the end......

2016-01-28 Thread Jason S

  
  
    On 01/27/16
18:22, Mirko Jankovic wrote:

    And honestly support stopped once AD bought SI ;)

  
  Arguably along with it's life.
  
  Rumors of it being acquired (especially by Autodesk) were almost
  interpreted as rumors of it's death. 
  (because of track record and that it would be the third product
  under the same roof for achieving similar ends)
  
  I heard a rumor: Autodesk to
buy Soft??? (Oct 2008) 
  (just a few quotes out of many similar, and a few hopeful
for SI's future to remain positive)
  

  

  _
   
Just
  heard the same thing on this side of the pond
  *reaches for a tissue*

 

  Man, I hope not.  They are good at buying their
  competition and then killing the products...

 

If Autodesk were to buy Softimage, it would
probably be to kill it as that would be the
path of least resistance considering Max and
Maya already have a strong foothold in
marketshare.  
Making XSI their new flagship product -
while good from my point of view - probably
wouldn't fly very far with the customer
base. 
 

  What I would be more afraid of
is the scrapping of the developers. 
   
  _
  Okay now keeping aside if it's true
or not that AD acquired SI, can anyone rumorize why
that would make any sense?

Softimage seems to be growing more than ever before
(in the last few years) and it is making lots of the
companies (specially in game industry) stop using
max and maya. They just released ICE which is a
groundbreaking technology that can only increase the
growing rate of app sales. 

huh?
  

  

  
  
  
  Likewise, actual news of it being acquired were also almost taken
  as as official news of it's death. 
  (because it would be the third product under the same roof for
  achieving similar ends)
  
  

  

  _
I really need a drink now...
Not in panic, but one company owning most of the 3D
software market can't be good. Also, they've got 3
similar 3D applications.. if I were them, I'd kill
at least one in near future.

I bet they can raise the prices as high as they want
now.

_
I can't see how Autodesk can realistically support
and maintain 3 major 3d applications that overlap in
80% of their features and capability.  

I think that all three will run their courses with
some improvements...some of which we may greatly
benefit from, 
but over time...all three will either be slowly
phased out and rolled into next gen software, or two
of them will disappear.

This all souds very Adobe-ish to me.  3d apps will
be as boring and slow to develop as photoshop. 
Competition spurs innovation...thats now been lost.

But I do truely feel for anyone that is victim of
this at Softimage.  Roles will overlap I imagine and
some people will move on.  
Cheers to Softimage and so many years of
awesomeness.  I hope it continues to some degree at
Autodesk, especially with ICE which is just simply
amazing.

__
They can now implement whatever pricing scheme they
like.
if you dont like it. crayons?

Re: this is the end......

2016-01-28 Thread Morten Bartholdy
Lovely to hear that you are buying too Dave :)

We use Softimage and Maya here too, almost to the same extent, and I
suspect with the lack of functionality and poor UI in Maya I will be using
Softimage for many years to come while gradually learning Maya as it
(hopefully) improves more. I can definately see improvement in 2016 over
previous versions, but the scene organisation and scene overview is still a
poor mess compared to Soft, and the latest thread about Maya rigging makes
it quite clear I will be doing all rigging in Soft for quite a while.

Morten





Den 28. januar 2016 kl. 02:55 skrev Dave Gallagher Softimage
:

> Thanks. Apparently it's not on their site, but I was able to get a
> Maya/Softimage on B as someone suggested. At least I made the purchase
> and I hope I actually get a license from Autodesk.
> 
> On 1/27/2016 6:08 PM, Martin wrote:
> > Maya / Max with Softimage is your only option. I don't know if you can buy
> > it thought their website though.
> > 
> > Martin
> > Sent from my iPhone
> > 
> > On 2016/01/28, at 7:03, Dave Gallagher Softimage <
> > davegsoftimagel...@gmail.com  > wrote:
> > > 
> > > How could I buy an extra one today before it's too late? I don't see it on
> > > their online store. Do I have to go through a reseller?
> > > 
> > > 
> > > On 1/27/2016 6:46 AM, adrian wyer wrote:
> > > > 
> > > > well seeing as today is the final day you can purchase stand alone
> > > > licenses
> > > > of Softimage, i guess i'll be the first to say
> > > > 
> > > > 
> > > > 
> > > > farewell old friend, long will you be remembered as the better app
> > > > 
> > > > 
> > > > 
> > > > a
> > > > 
> > > > 
> > > > 
> > > > ps. still use it everyday, but freelancers are hard to find..
> > > > 
> > > > 
> > > > 
> > > > Adrian Wyer
> > > > Fluid Pictures
> > > > 75-77 Margaret St .
> > > > London
> > > > W1W 8SY
> > > > ++44(0) 207 580 0829
> > > > 
> > > > 
> > > > adrian.w...@fluid-pictures.com
> > > > 
> > > > 
> > > > www.fluid-pictures.com
> > > > 
> > > > 
> > > > 
> > > > 
> > > > Fluid Pictures Limited is registered in England and Wales .
> > > > Company number:5657815
> > > > VAT number: 872 6893 71
> > > > 
> > > > 
> > > > 


Re: this is the end......

2016-01-28 Thread Andy Goehler
No worries, this was meant to address the Maya mention :-)
Andy


> On Jan 28, 2016, at 23:24, Sven Constable <sixsi_l...@imagefront.de> wrote:
> 
> Yes, of course. I didn't want to say anything against SideFX. I'm sorry about 
> that. lol
> sven
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Goehler
> Sent: Thursday, January 28, 2016 10:53 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: this is the end..
>  
> Since our website hasn't been updated recently, it should be made clear that 
> shading and rendering among others things is now done in Houdini.
>  
> Cheers,
> Andy
> 
> On 28.01.2016, at 18:07, "Sven Constable" <sixsi_l...@imagefront.de 
> <mailto:sixsi_l...@imagefront.de>> wrote:
> 
>> I just read the job descriptions on your website: 'We primarily work 
>> with…Softimage|XSI… occasionally with Maya…' 
>> I like the idea, AD never happened. lol
>> Very nice, Walter!
>>  
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of wavo
>> Sent: Thursday, January 28, 2016 9:26 AM
>> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
>> Subject: Re: this is the end..
>>  
>> autodeath
>> -- 
>> 
>> 
>> Walter Volbers 
>> Senior Animator
>> 
>> FIFTYEIGHT 3D
>> Animation & Digital Effects GmbH
>> 
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>> 
>> Telefon +49 (0) 69.48 000 55.50
>> Telefax +49 (0) 69.48 000 55.15 
>> 
>> mailto:w...@fiftyeight.com <mailto:w...@fiftyeight.com>
>> http://www.fiftyeight.com <http://www.fiftyeight.com/>
>> 
>> 
>>  
>> ESC58 
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>> 
>> http://www.ESC58.de  <http://www.esc58.de/>


Re: this is the end......

2016-01-27 Thread Martin
Maya / Max with Softimage is your only option. I don't know if you can buy it 
thought their website though.

Martin
Sent from my iPhone

> On 2016/01/28, at 7:03, Dave Gallagher Softimage 
>  wrote:
> 
> 
> How could I buy an extra one today before it's too late? I don't see it on 
> their online store. Do I have to go through a reseller?
> 
> 
>> On 1/27/2016 6:46 AM, adrian wyer wrote:
>> well seeing as today is the final day you can purchase stand alone licenses 
>> of Softimage, i guess i'll be the first to say
>>  
>> farewell old friend, long will you be remembered as the better app
>>  
>> a
>>  
>> ps. still use it everyday, but freelancers are hard to find..
>>  
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY 
>> ++44(0) 207 580 0829
>> 
>> adrian.w...@fluid-pictures.com
>> www.fluid-pictures.com
>>  
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
> 


Re: this is the end......

2016-01-27 Thread Mirko Jankovic
Yea Ognjen, so true :)
And honestly support stopped once AD bought SI ;)

On Wed, Jan 27, 2016 at 11:39 PM, Ognjen Vukovic  wrote:

> Eric, get a beefier card and some Redshift magic :) and triple the planned
> life expectancy.
> On 27 Jan 2016 10:35 pm, "Eric Turman"  wrote:
>
>> At least it works well in Windows 10 & a 4k monitor using a GeForce
>> GTX970. That will allow keep me going with Soft for quite a while
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>


Re: this is the end......

2016-01-27 Thread Stefan Kubicek

Thx Cristobal, that's the one:
http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html

Two (ok, one and a half)  for the price of one?


B?

Goodbye softy lad ;(

May the force be with you all.
On Wednesday, 27 January 2016, Dave Gallagher Softimage 
 wrote:


How could I buy an extra one today before it's too late? I don't see it on 
their online store. Do I have to go through a reseller?


On 1/27/2016 6:46 AM, adrian wyer wrote:


well seeing as today is the final day you can purchase stand alone licenses of 
Softimage, i guess i'll be the first to say


farewell old friend, long will you be remembered as the better app


a


ps. still use it everyday, but freelancers are hard to find..


Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY++44(0) 207 580 0829


adrian.w...@fluid-pictures.com


www.fluid-pictures.com

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71








--

Re: this is the end......

2016-01-27 Thread Graham Bell
It's the start of the real end, as after April 30th, all support stops.
On Wed, 27 Jan 2016 at 22:26, Stefan Kubicek  wrote:

> Thx Cristobal, that's the one:
>
> http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
>
> Two (ok, one and a half)  for the price of one?
>
> B?
>
> Goodbye softy lad ;(
>
> May the force be with you all.
>
> On Wednesday, 27 January 2016, Dave Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>>
>> How could I buy an extra one today before it's too late? I don't see it
>> on their online store. Do I have to go through a reseller?
>>
>>
>> On 1/27/2016 6:46 AM, adrian wyer wrote:
>>
>> well seeing as today is the final day you can purchase stand alone
>> licenses of Softimage, i guess i'll be the first to say
>>
>>
>>
>> farewell old friend, long will you be remembered as the better app
>>
>>
>>
>> a
>>
>>
>>
>> ps. still use it everyday, but freelancers are hard to find..
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>>
>>
>
>
> --
>
>


Re: this is the end......

2016-01-27 Thread Ognjen Vukovic
Eric, get a beefier card and some Redshift magic :) and triple the planned
life expectancy.
On 27 Jan 2016 10:35 pm, "Eric Turman"  wrote:

> At least it works well in Windows 10 & a 4k monitor using a GeForce
> GTX970. That will allow keep me going with Soft for quite a while
>
> --
>
>
>
>
> -=T=-
>


Re: this is the end......

2016-01-27 Thread Sebastien Sterling
Make DCC Fabuic sempai :( pwse 

On 27 January 2016 at 23:22, Mirko Jankovic 
wrote:

> Yea Ognjen, so true :)
> And honestly support stopped once AD bought SI ;)
>
> On Wed, Jan 27, 2016 at 11:39 PM, Ognjen Vukovic 
> wrote:
>
>> Eric, get a beefier card and some Redshift magic :) and triple the
>> planned life expectancy.
>> On 27 Jan 2016 10:35 pm, "Eric Turman"  wrote:
>>
>>> At least it works well in Windows 10 & a 4k monitor using a GeForce
>>> GTX970. That will allow keep me going with Soft for quite a while
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>


Re: this is the end......

2016-01-27 Thread Stefan Kubicek

I must have missed that part of business school where they taught us that 
discontinuing a product without offering a reasonable alternative
is a viable strategy to gain market share.
Must've been the buying price of 70 million for Soft vs the 2 billion for Maya 
that made a difference?
Writing off 2bn was certainly out of the question, even if it'll takes another 
2 billion to bring it up to modern standards and customer expectations.


From what I understand this affects only standalone licenses? Network licenses 
and Suit products with Softimage can still be bought?
I also believe to remember that there was a Maya transition bundle offer for an 
attractive price, but I can't find the link anymore





well seeing as today is the final day you can purchase stand alone licenses of 
Softimage, i guess i'll be the first to say



farewell old friend, long will you be remembered as the better app


a


ps. still use it everyday, but freelancers are hard to find..


Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY++44(0) 207 580 0829


adrian.w...@fluid-pictures.com


www.fluid-pictures.com

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71






--

Re: this is the end......

2016-01-27 Thread Eric Turman
At least it works well in Windows 10 & a 4k monitor using a GeForce GTX970.
That will allow keep me going with Soft for quite a while

-- 




-=T=-


Re: this is the end......

2016-01-27 Thread Dave Gallagher Softimage


Thanks. Apparently it's not on their site, but I was able to get a 
Maya/Softimage on B as someone suggested. At least I made the purchase 
and I hope I actually get a license from Autodesk.


On 1/27/2016 6:08 PM, Martin wrote:
Maya / Max with Softimage is your only option. I don't know if you can 
buy it thought their website though.


Martin
Sent from my iPhone

On 2016/01/28, at 7:03, Dave Gallagher Softimage 
> 
wrote:




How could I buy an extra one today before it's too late? I don't see 
it on their online store. Do I have to go through a reseller?



On 1/27/2016 6:46 AM, adrian wyer wrote:


well seeing as today is the final day you can purchase stand alone 
licenses of Softimage, i guess i'll be the first to say


farewell old friend, long will you be remembered as the better app

a

ps. still use it everyday, but freelancers are hard to find..

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 



www.fluid-pictures.com 
 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71







Re: this is the end......

2016-01-27 Thread Cristobal Infante
B?

Goodbye softy lad ;(

May the force be with you all.

On Wednesday, 27 January 2016, Dave Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

>
> How could I buy an extra one today before it's too late? I don't see it on
> their online store. Do I have to go through a reseller?
>
>
> On 1/27/2016 6:46 AM, adrian wyer wrote:
>
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>


Re: this is the end......

2016-01-27 Thread Matt Morris
RIP Softimage! Will carry on making a living with it as long as I can...

On that note, had a job go away so if anyone needs a
rigger/animator/generalist I'm available until 15th march. Ahem. Scuse the
plug.

https://vimeo.com/mattmos


On 27 January 2016 at 15:02, Paul <p...@bustykelp.com> wrote:

> End? I just bought 2 new licences today !
>
> Sent from my iPhone
>
> On 27 Jan 2016, at 14:21, Ognjen Vukovic <ognj...@gmail.com> wrote:
>
> Sorry here comes a shameless plug.
> Im in London on a job till the end of feb. More lighting/shading based
> then generalist, but feel free to contact me off list if you need any help
> on up coming stuff after February.
>
> On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>> generalists actually... everyone seems to be well ensconced in places
>> still using soft, and aren't available for short term jobs
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
>> Sterling
>> *Sent:* 27 January 2016 14:10
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: this is the end..
>>
>>
>>
>> when you guys say freelancer, you mean ICEres, yes ?
>>
>>
>>
>> On 27 January 2016 at 14:08, "Javier Vega (Elástico)" <
>> javierelas...@gmail.com> wrote:
>>
>> Yes, this is the end, but I’m still using it in some projects when I need
>> to work more fast and quickly. Anyway, the users of this list which
>> software are using right now? Just curiosity. I know that you, Jordi Bares,
>> are still using it. In my case, as a freelance, I switch it to Maya for
>> some projects and I’m touching with a lot of satisfaction, Blender.
>>
>>
>>
>> See you!
>>
>>
>>
>> El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com>
>> escribió:
>>
>>
>>
>> well I really don;t see that everybody that used SI will just forget
>> everything so far.
>>
>> it could be just harder to get in contact with them :)
>>
>> there is still mailing list and si-community so... :)
>>
>>
>>
>> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>> Goodnight sweet prince.
>>
>>
>>
>> On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com> wrote:
>>
>> Sigh... and yes freelancers are way harder to find : (
>>
>>
>>
>>
>>
>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
>> adrian.w...@fluid-pictures.com> wrote:
>>
>> well seeing as today is the final day you can purchase stand alone
>> licenses of Softimage, i guess i'll be the first to say
>>
>>
>>
>> farewell old friend, long will you be remembered as the better app
>>
>>
>>
>> a
>>
>>
>>
>> ps. still use it everyday, but freelancers are hard to find..
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>


-- 
www.matinai.com


RE: this is the end......

2016-01-27 Thread Angus Davidson
Dammit ! the feels, the feels  :( 

From: Andy Nicholas [a...@andynicholas.com]
Sent: 27 January 2016 05:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

http://img.memecdn.com/i-cri-evrytiem---independence-day_o_5559041.jpg

So sad.. just, so sad...  :(


On 27/01/2016 15:41, Bradley Gabe wrote:
> <♫>Bye bye Soft.
> Bye bye friendliness.
> Hello plugin mess.
> I'm thinkin' I'm a goin' to cry-y.
> Goodbye my Soft good bye-y.
>
> -Music by Everly Brothers. Lyrics by Softimage users.


 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 





Re: this is the end......

2016-01-27 Thread Sandy Sutherland
Er...cough...at Axis Animation now, working between Maya and Houdini,
pipeline etc... but yes, Softimage is the Soul Mate of the 3d world, so if
things don't work out here, I would be interested in looking back into
Soft.  Although mind you, loving the Houdini side.

S.

On Wed, Jan 27, 2016 at 3:13 PM, Greg Punchatz  wrote:

> Still using it everyday here at Janimation, but the end is getting to be
> in sight.
>
> Yet the path for us is not clear yet. Maya looks like its headed in the
> right direction, I am hopeful.
>
>  Houdini just seems a bit heavy handed for a lot of our work.
>
> C4d with Arnold looks great for a good deal of our work, but the character
> tools are not so good, and it does not seem to scale well.
>
> Modo seems like the sanest of the apps from a UI and design POV, but its
> animation speed makes fairly useless for anything complicated.
>
>  Max, I simply do not like, a pile of plug ins ready to fall apart.
>
> On Wed, Jan 27, 2016 at 8:20 AM, Jordi Bares  wrote:
>
>> I am using it at Glassworks and still miss it for quite a few things,
>> nevertheless I must confess I miss now Houdini even more… clearly something
>> wrong is going on with me.
>>
>> ;-)
>>
>> Joking apart, the level of missing either Softimage or Houdini depend on
>> the project.
>> jb
>>
>>
>> On 27 Jan 2016, at 14:08, Javier Vega (Elástico) 
>> wrote:
>>
>> Yes, this is the end, but I’m still using it in some projects when I need
>> to work more fast and quickly. Anyway, the users of this list which
>> software are using right now? Just curiosity. I know that you, Jordi Bares,
>> are still using it. In my case, as a freelance, I switch it to Maya for
>> some projects and I’m touching with a lot of satisfaction, Blender.
>>
>> See you!
>>
>> El 27 ene 2016, a las 15:01, Mirko Jankovic 
>> escribió:
>>
>> well I really don;t see that everybody that used SI will just forget
>> everything so far.
>> it could be just harder to get in contact with them :)
>> there is still mailing list and si-community so... :)
>>
>> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Goodnight sweet prince.
>>>
>>>
>>>
>>> On 27 January 2016 at 13:53, Greg Punchatz  wrote:
>>>
 Sigh... and yes freelancers are way harder to find : (





 On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
 adrian.w...@fluid-pictures.com> wrote:

> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>


>>>
>>
>>
>>
>


Re: this is the end......

2016-01-27 Thread Bradley Gabe
<♫>Bye bye Soft.
Bye bye friendliness.
Hello plugin mess.
I'm thinkin' I'm a goin' to cry-y.
Goodbye my Soft good bye-y.

-Music by Everly Brothers. Lyrics by Softimage users.


Re: this is the end......

2016-01-27 Thread Jean-Louis Billard
It’s good to know there’s a few people still around. Our pipeline is still 
firmly Softimage based, with Arnold and Redshift on the render-side, so by all 
means anyone available for freelance work should get in touch and I’ll add you 
to my list. We have a fair amount of projects coming in, with some potential 
upcoming feature work too. 

Here’s my work email: jean-lo...@digitalgolem.com


Cheers,
Jean-Louis
Digital Golem
www.digitalgolem.com <http://www.digitalgolem.com/>



 
> On 27 Jan 2016, at 16:13, Matt Morris <matt...@gmail.com> wrote:
> 
> RIP Softimage! Will carry on making a living with it as long as I can... 
> 
> On that note, had a job go away so if anyone needs a 
> rigger/animator/generalist I'm available until 15th march. Ahem. Scuse the 
> plug.
> 
> https://vimeo.com/mattmos <https://vimeo.com/mattmos>
> 
> 
> On 27 January 2016 at 15:02, Paul <p...@bustykelp.com 
> <mailto:p...@bustykelp.com>> wrote:
> End? I just bought 2 new licences today ! 
> 
> Sent from my iPhone
> 
> On 27 Jan 2016, at 14:21, Ognjen Vukovic <ognj...@gmail.com 
> <mailto:ognj...@gmail.com>> wrote:
> 
>> Sorry here comes a shameless plug.
>> Im in London on a job till the end of feb. More lighting/shading based then 
>> generalist, but feel free to contact me off list if you need any help on up 
>> coming stuff after February.
>> 
>> On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer <adrian.w...@fluid-pictures.com 
>> <mailto:adrian.w...@fluid-pictures.com>> wrote:
>> generalists actually... everyone seems to be well ensconced in places still 
>> using soft, and aren't available for short term jobs
>> 
>>  
>> 
>> a
>> 
>>  
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com> 
>> [mailto:softimage-boun...@listproc.autodesk.com 
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Sebastien 
>> Sterling
>> Sent: 27 January 2016 14:10
>> To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>
>> Subject: Re: this is the end..
>> 
>>  
>> 
>> when you guys say freelancer, you mean ICEres, yes ?
>> 
>>  
>> 
>> On 27 January 2016 at 14:08, "Javier Vega (Elástico)" 
>> <javierelas...@gmail.com <mailto:javierelas...@gmail.com>> wrote:
>> 
>> Yes, this is the end, but I’m still using it in some projects when I need to 
>> work more fast and quickly. Anyway, the users of this list which software 
>> are using right now? Just curiosity. I know that you, Jordi Bares, are still 
>> using it. In my case, as a freelance, I switch it to Maya for some projects 
>> and I’m touching with a lot of satisfaction, Blender.
>> 
>>  
>> 
>> See you!
>> 
>>  
>> 
>>> El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com 
>>> <mailto:mirkoj.anima...@gmail.com>> escribió:
>>> 
>>>  
>>> 
>>> well I really don;t see that everybody that used SI will just forget 
>>> everything so far.
>>> 
>>> it could be just harder to get in contact with them :)
>>> 
>>> there is still mailing list and si-community so... :)
>>> 
>>>  
>>> 
>>> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling 
>>> <sebastien.sterl...@gmail.com <mailto:sebastien.sterl...@gmail.com>> wrote:
>>> 
>>> Goodnight sweet prince.
>>> 
>>> 
>>>  
>>> 
>>> On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com 
>>> <mailto:g...@janimation.com>> wrote:
>>> 
>>> Sigh... and yes freelancers are way harder to find : (   
>>> 
>>> 
>>> 
>>> 
>>>  
>>> 
>>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer 
>>> <adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com>> 
>>> wrote:
>>> 
>>> well seeing as today is the final day you can purchase stand alone licenses 
>>> of Softimage, i guess i'll be the first to say
>>> 
>>>  
>>> 
>>> farewell old friend, long will you be remembered as the better app
>>> 
>>>  
>>> 
>>> a
>>> 
>>>  
>>> 
>>> ps. still use it everyday, but freelancers are hard to find..
>>> 
>>>  
>>> 
>>> Adrian Wyer
>>> Fluid Pictures
>>> 75-77 Margaret St.
>>> London
>>> W1W 8SY 
>>> ++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829>
>>> 
>>> adrian.w...@fluid-pictures.com <mailto:adrian.w...@fluid-pictures.com>
>>> www.fluid-pictures.com <http://www.fluid-pictures.com/>
>>>  
>>> 
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>> 
>>> 
>>>  
>>> 
>>>  
>>> 
>>>  
>>> 
>>>  
>>> 
>> 
>>  
>> 
>>  
>> 
>> 
> 
> 
> 
> -- 
> www.matinai.com <http://www.matinai.com/>


Re: this is the end......

2016-01-27 Thread Andy Nicholas

http://img.memecdn.com/i-cri-evrytiem---independence-day_o_5559041.jpg

So sad.. just, so sad...  :(


On 27/01/2016 15:41, Bradley Gabe wrote:

<♫>Bye bye Soft.
Bye bye friendliness.
Hello plugin mess.
I'm thinkin' I'm a goin' to cry-y.
Goodbye my Soft good bye-y.

-Music by Everly Brothers. Lyrics by Softimage users.




Re: this is the end......

2016-01-27 Thread peter_b
Wasn’t that the gist of that AD licensing letter?
Watch out for those fingers.


From: adrian wyer 
Sent: Wednesday, January 27, 2016 4:18 PM
To: softimage@listproc.autodesk.com 
Subject: RE: this is the end..

oh trust me, they'll have to pry it from my cold dead fingers!

 

a

 




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Sent: 27 January 2016 15:02
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

End? I just bought 2 new licences today ! 

Sent from my iPhone


On 27 Jan 2016, at 14:21, Ognjen Vukovic <ognj...@gmail.com> wrote:

  Sorry here comes a shameless plug.

  Im in London on a job till the end of feb. More lighting/shading based then 
generalist, but feel free to contact me off list if you need any help on up 
coming stuff after February.

   

  On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer <adrian.w...@fluid-pictures.com> 
wrote:

  generalists actually... everyone seems to be well ensconced in places still 
using soft, and aren't available for short term jobs

   

  a

   


--

  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
  Sent: 27 January 2016 14:10
  To: softimage@listproc.autodesk.com
  Subject: Re: this is the end..

   

  when you guys say freelancer, you mean ICEres, yes ? 

   

  On 27 January 2016 at 14:08, "Javier Vega (Elástico)" 
<javierelas...@gmail.com> wrote:

  Yes, this is the end, but I’m still using it in some projects when I need to 
work more fast and quickly. Anyway, the users of this list which software are 
using right now? Just curiosity. I know that you, Jordi Bares, are still using 
it. In my case, as a freelance, I switch it to Maya for some projects and I’m 
touching with a lot of satisfaction, Blender.

   

  See you!

   

El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com> 
escribió:

 

well I really don;t see that everybody that used SI will just forget 
everything so far.

it could be just harder to get in contact with them :)

there is still mailing list and si-community so... :)

 

On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling 
<sebastien.sterl...@gmail.com> wrote:

Goodnight sweet prince.

 

On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com> wrote:

Sigh... and yes freelancers are way harder to find : (   




 

On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer 
<adrian.w...@fluid-pictures.com> wrote:

well seeing as today is the final day you can purchase stand alone licenses 
of Softimage, i guess i'll be the first to say

 

farewell old friend, long will you be remembered as the better app

 

a

 

ps. still use it everyday, but freelancers are hard to find..

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

 

 

   

   

   


Re: this is the end......

2016-01-27 Thread Stephen Davidson
I am a freelancer still using Softimage with Redshift...
Just in case you need one. :)

I plan on using Softimage for at least 5 more years, or until
something better comes along.

I still have not found any software that allows me to get
my projects done so quickly with great results.



Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Jan 27, 2016 at 8:46 AM adrian wyer 
wrote:

> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>


Re: this is the end......

2016-01-27 Thread Enter Reality
I've recently started my own little studio focused on VR and Game Content
and Softimage is still my main DCC...then Maya on the side.

2016-01-28 2:55 GMT+01:00 Dave Gallagher Softimage <
davegsoftimagel...@gmail.com>:

>
> Thanks. Apparently it's not on their site, but I was able to get a
> Maya/Softimage on B as someone suggested. At least I made the purchase
> and I hope I actually get a license from Autodesk.
>
>
> On 1/27/2016 6:08 PM, Martin wrote:
>
> Maya / Max with Softimage is your only option. I don't know if you can buy
> it thought their website though.
>
> Martin
> Sent from my iPhone
>
> On 2016/01/28, at 7:03, Dave Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>
> How could I buy an extra one today before it's too late? I don't see it on
> their online store. Do I have to go through a reseller?
>
>
> On 1/27/2016 6:46 AM, adrian wyer wrote:
>
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>
>


Re: this is the end......

2016-01-27 Thread Bradley Gabe
The Maya cake is a lie.

On Wed, Jan 27, 2016 at 12:25 PM, Eric Turman  wrote:

> Bradley,
>
> You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly
> slapped together a parody by another artist that you like.
>
> http://www.lyricsmode.com/lyrics/p/portal/still_alive.html
>
> Picture the Autodesk Borg Choir singing to the tune of Jonathan Coulton's
> "Still Alive" from Portal:
>
> <♫>
> This was a triumph!
>
> Soft is murdered:
>
> Huge success!
>
> It's hard to overstate
> our satisfaction.
>
> Autodesk Maya:
> We subjugate
> because we can
> For the good of all of us.
> Except the ones who use(d) Soft.
>
> But there's no sense crying
> every time Maya'll crash.
> You just keep on sighing
> 'til you run out of cash.
> And the clients get pissed
> as the deadlines are missed
> because Maya had to
> stay alive.
>
> We have your best interest...
> We're being so sincere right now.
> Look around you everyone
> is using Maya.
>
> We tore Soft to pieces.
> And threw every piece into a fire.
> As they burned we're glad because
> you get to use Maya now!
>
> Now, these subscriptions
> make a mountain of cash.
> And we don't really care.
> How much Maya will crash!
> So we're GLaD Soft's no more!
> Think of all the pain in store!
> for the Softies who are
> still alive.
>
> You'd better subscribe now...
> your software does not belong to you...
> Just try to use it and you
>
> will be sorry.
> We have the lawyers
> Be sure to comply or pay the price!
>
> We can see your misery!
> That's so enjoyably nice!
>
> We need new features so
> we'll acquire new tools!
> We'll pass them off as
>
> ours and sell it to you fools.
>
> Works not supposed to be fun.
> So use Maya and be done.
> Now that Maya's the one
> that's alive.
> And believe us Maya's
> still alive.
> Cornered the market so it's
> still alive.
> Got away with it and it's
> still alive.
> While Soft dies Maya will be
> still alive.
> With subscriptions it will be
> still alive
>
> Still alive.
>
> Still alive.
> <♫>
>
> --
>
>
>
>
> -=T=-
>


RE: this is the end......

2016-01-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
To paraphrase a line from Congreve,

The Nether hath no fury like an animator scorned….

--
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, January 27, 2016 1:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

The Maya cake is a lie.

On Wed, Jan 27, 2016 at 12:25 PM, Eric Turman 
<i.anima...@gmail.com<mailto:i.anima...@gmail.com>> wrote:
Bradley,

You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly slapped 
together a parody by another artist that you like.
http://www.lyricsmode.com/lyrics/p/portal/still_alive.html

Picture the Autodesk Borg Choir singing to the tune of Jonathan Coulton's 
"Still Alive" from Portal:

<♫>
This was a triumph!

Soft is murdered:

Huge success!

It's hard to overstate
our satisfaction.

Autodesk Maya:
We subjugate
because we can
For the good of all of us.
Except the ones who use(d) Soft.

But there's no sense crying
every time Maya'll crash.
You just keep on sighing
'til you run out of cash.
And the clients get pissed
as the deadlines are missed
because Maya had to
stay alive.

We have your best interest...
We're being so sincere right now.
Look around you everyone
is using Maya.

We tore Soft to pieces.
And threw every piece into a fire.
As they burned we're glad because
you get to use Maya now!

Now, these subscriptions
make a mountain of cash.
And we don't really care.
How much Maya will crash!
So we're GLaD Soft's no more!
Think of all the pain in store!
for the Softies who are
still alive.

You'd better subscribe now...
your software does not belong to you...
Just try to use it and you

will be sorry.
We have the lawyers
Be sure to comply or pay the price!

We can see your misery!
That's so enjoyably nice!

We need new features so
we'll acquire new tools!
We'll pass them off as

ours and sell it to you fools.

Works not supposed to be fun.
So use Maya and be done.
Now that Maya's the one
that's alive.
And believe us Maya's
still alive.
Cornered the market so it's
still alive.
Got away with it and it's
still alive.
While Soft dies Maya will be
still alive.
With subscriptions it will be
still alive

Still alive.

Still alive.
<♫>

--




-=T=-



Re: this is the end......

2016-01-27 Thread Eric Turman
Bradley,

You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly
slapped together a parody by another artist that you like.

http://www.lyricsmode.com/lyrics/p/portal/still_alive.html

Picture the Autodesk Borg Choir singing to the tune of Jonathan Coulton's
"Still Alive" from Portal:

<♫>
This was a triumph!

Soft is murdered:

Huge success!

It's hard to overstate
our satisfaction.

Autodesk Maya:
We subjugate
because we can
For the good of all of us.
Except the ones who use(d) Soft.

But there's no sense crying
every time Maya'll crash.
You just keep on sighing
'til you run out of cash.
And the clients get pissed
as the deadlines are missed
because Maya had to
stay alive.

We have your best interest...
We're being so sincere right now.
Look around you everyone
is using Maya.

We tore Soft to pieces.
And threw every piece into a fire.
As they burned we're glad because
you get to use Maya now!

Now, these subscriptions
make a mountain of cash.
And we don't really care.
How much Maya will crash!
So we're GLaD Soft's no more!
Think of all the pain in store!
for the Softies who are
still alive.

You'd better subscribe now...
your software does not belong to you...
Just try to use it and you

will be sorry.
We have the lawyers
Be sure to comply or pay the price!

We can see your misery!
That's so enjoyably nice!

We need new features so
we'll acquire new tools!
We'll pass them off as

ours and sell it to you fools.

Works not supposed to be fun.
So use Maya and be done.
Now that Maya's the one
that's alive.
And believe us Maya's
still alive.
Cornered the market so it's
still alive.
Got away with it and it's
still alive.
While Soft dies Maya will be
still alive.
With subscriptions it will be
still alive

Still alive.

Still alive.
<♫>

-- 




-=T=-


RE: this is the end......

2016-01-27 Thread Ed Harriss
It is a black-letter day.

https://www.youtube.com/watch?v=eeEx5W4P6Vs



RE: this is the end......

2016-01-27 Thread Scott Lange
So many reasons to not want to let go. I will miss you guys. I know I haven’t 
contributed much but I do read the postings often and I have benefitted hugely. 
I am most grateful to all of you. 

 

Scott Lange

 

 



Re: this is the end......

2016-01-27 Thread Artur Woźniak
Hey, Freelancer are still here.
So

Artur

2016-01-27 14:46 GMT+01:00 adrian wyer :

> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>


Re: this is the end......

2016-01-27 Thread Dave Gallagher Softimage


How could I buy an extra one today before it's too late? I don't see it 
on their online store. Do I have to go through a reseller?



On 1/27/2016 6:46 AM, adrian wyer wrote:


well seeing as today is the final day you can purchase stand alone 
licenses of Softimage, i guess i'll be the first to say


farewell old friend, long will you be remembered as the better app

a

ps. still use it everyday, but freelancers are hard to find..

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 



www.fluid-pictures.com 
 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71





Re: this is the end......

2016-01-27 Thread Javier Vega (Elástico)
Yes, this is the end, but I’m still using it in some projects when I need to 
work more fast and quickly. Anyway, the users of this list which software are 
using right now? Just curiosity. I know that you, Jordi Bares, are still using 
it. In my case, as a freelance, I switch it to Maya for some projects and I’m 
touching with a lot of satisfaction, Blender.

See you!

> El 27 ene 2016, a las 15:01, Mirko Jankovic  
> escribió:
> 
> well I really don;t see that everybody that used SI will just forget 
> everything so far.
> it could be just harder to get in contact with them :)
> there is still mailing list and si-community so... :)
> 
> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling 
> > wrote:
> Goodnight sweet prince.
> 
> 
> 
> On 27 January 2016 at 13:53, Greg Punchatz  > wrote:
> Sigh... and yes freelancers are way harder to find : (   
> 
> 
> 
> 
> 
> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer  > wrote:
> well seeing as today is the final day you can purchase stand alone licenses 
> of Softimage, i guess i'll be the first to say
> 
>  
> 
> farewell old friend, long will you be remembered as the better app
> 
>  
> 
> a
> 
>  
> 
> ps. still use it everyday, but freelancers are hard to find..
> 
>  
> 
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY 
> ++44(0) 207 580 0829 
> 
> adrian.w...@fluid-pictures.com <>
> www.fluid-pictures.com <>
>  
> 
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> 
>  
> 
> 
> 
> 



Re: this is the end......

2016-01-27 Thread Sebastien Sterling
when you guys say freelancer, you mean ICEres, yes ?

On 27 January 2016 at 14:08, "Javier Vega (Elástico)" <
javierelas...@gmail.com> wrote:

> Yes, this is the end, but I’m still using it in some projects when I need
> to work more fast and quickly. Anyway, the users of this list which
> software are using right now? Just curiosity. I know that you, Jordi Bares,
> are still using it. In my case, as a freelance, I switch it to Maya for
> some projects and I’m touching with a lot of satisfaction, Blender.
>
> See you!
>
> El 27 ene 2016, a las 15:01, Mirko Jankovic 
> escribió:
>
> well I really don;t see that everybody that used SI will just forget
> everything so far.
> it could be just harder to get in contact with them :)
> there is still mailing list and si-community so... :)
>
> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Goodnight sweet prince.
>>
>>
>>
>> On 27 January 2016 at 13:53, Greg Punchatz  wrote:
>>
>>> Sigh... and yes freelancers are way harder to find : (
>>>
>>>
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
>>> adrian.w...@fluid-pictures.com> wrote:
>>>
 well seeing as today is the final day you can purchase stand alone
 licenses of Softimage, i guess i'll be the first to say



 farewell old friend, long will you be remembered as the better app



 a



 ps. still use it everyday, but freelancers are hard to find..



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71



>>>
>>>
>>
>
>


RE: this is the end......

2016-01-27 Thread adrian wyer
generalists actually... everyone seems to be well ensconced in places still
using soft, and aren't available for short term jobs

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien
Sterling
Sent: 27 January 2016 14:10
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

when you guys say freelancer, you mean ICEres, yes ? 

 

On 27 January 2016 at 14:08, "Javier Vega (Elástico)"
<javierelas...@gmail.com> wrote:

Yes, this is the end, but I’m still using it in some projects when I need to
work more fast and quickly. Anyway, the users of this list which software
are using right now? Just curiosity. I know that you, Jordi Bares, are still
using it. In my case, as a freelance, I switch it to Maya for some projects
and I’m touching with a lot of satisfaction, Blender.

 

See you!

 

El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com>
escribió:

 

well I really don;t see that everybody that used SI will just forget
everything so far.

it could be just harder to get in contact with them :)

there is still mailing list and si-community so... :)

 

On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling
<sebastien.sterl...@gmail.com> wrote:

Goodnight sweet prince.



 

On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com> wrote:

Sigh... and yes freelancers are way harder to find : (   





 

On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer
<adrian.w...@fluid-pictures.com> wrote:

well seeing as today is the final day you can purchase stand alone licenses
of Softimage, i guess i'll be the first to say

 

farewell old friend, long will you be remembered as the better app

 

a

 

ps. still use it everyday, but freelancers are hard to find..

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829>  


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

 

 

 

 



Re: this is the end......

2016-01-27 Thread Ognjen Vukovic
Sorry here comes a shameless plug.
Im in London on a job till the end of feb. More lighting/shading based then
generalist, but feel free to contact me off list if you need any help on up
coming stuff after February.

On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer <adrian.w...@fluid-pictures.com
> wrote:

> generalists actually... everyone seems to be well ensconced in places
> still using soft, and aren't available for short term jobs
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling
> *Sent:* 27 January 2016 14:10
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> when you guys say freelancer, you mean ICEres, yes ?
>
>
>
> On 27 January 2016 at 14:08, "Javier Vega (Elástico)" <
> javierelas...@gmail.com> wrote:
>
> Yes, this is the end, but I’m still using it in some projects when I need
> to work more fast and quickly. Anyway, the users of this list which
> software are using right now? Just curiosity. I know that you, Jordi Bares,
> are still using it. In my case, as a freelance, I switch it to Maya for
> some projects and I’m touching with a lot of satisfaction, Blender.
>
>
>
> See you!
>
>
>
> El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com>
> escribió:
>
>
>
> well I really don;t see that everybody that used SI will just forget
> everything so far.
>
> it could be just harder to get in contact with them :)
>
> there is still mailing list and si-community so... :)
>
>
>
> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
> Goodnight sweet prince.
>
>
>
> On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com> wrote:
>
> Sigh... and yes freelancers are way harder to find : (
>
>
>
>
>
> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
>
>
>
>
>
>
>
>
>
>


Re: this is the end......

2016-01-27 Thread Jordi Bares
I am using it at Glassworks and still miss it for quite a few things, 
nevertheless I must confess I miss now Houdini even more… clearly something 
wrong is going on with me.

;-)

Joking apart, the level of missing either Softimage or Houdini depend on the 
project.
jb


> On 27 Jan 2016, at 14:08, Javier Vega (Elástico)  
> wrote:
> 
> Yes, this is the end, but I’m still using it in some projects when I need to 
> work more fast and quickly. Anyway, the users of this list which software are 
> using right now? Just curiosity. I know that you, Jordi Bares, are still 
> using it. In my case, as a freelance, I switch it to Maya for some projects 
> and I’m touching with a lot of satisfaction, Blender.
> 
> See you!
> 
>> El 27 ene 2016, a las 15:01, Mirko Jankovic > > escribió:
>> 
>> well I really don;t see that everybody that used SI will just forget 
>> everything so far.
>> it could be just harder to get in contact with them :)
>> there is still mailing list and si-community so... :)
>> 
>> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling 
>> > wrote:
>> Goodnight sweet prince.
>> 
>> 
>> 
>> On 27 January 2016 at 13:53, Greg Punchatz > > wrote:
>> Sigh... and yes freelancers are way harder to find : (   
>> 
>> 
>> 
>> 
>> 
>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer > > wrote:
>> well seeing as today is the final day you can purchase stand alone licenses 
>> of Softimage, i guess i'll be the first to say
>> 
>>  
>> 
>> farewell old friend, long will you be remembered as the better app
>> 
>>  
>> 
>> a
>> 
>>  
>> 
>> ps. still use it everyday, but freelancers are hard to find..
>> 
>>  
>> 
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY 
>> ++44(0) 207 580 0829 
>> 
>> adrian.w...@fluid-pictures.com <>
>> www.fluid-pictures.com <>
>>  
>> 
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>> 
>>  
>> 
>> 
>> 
>> 
> 



Re: this is the end......

2016-01-27 Thread Jordi Bares
Amen.

> On 27 Jan 2016, at 13:46, adrian wyer  wrote:
> 
> well seeing as today is the final day you can purchase stand alone licenses 
> of Softimage, i guess i'll be the first to say
>  
> farewell old friend, long will you be remembered as the better app
>  
> a
>  
> ps. still use it everyday, but freelancers are hard to find..
>  
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY 
> ++44(0) 207 580 0829 
> 
> adrian.w...@fluid-pictures.com 
> 
> www.fluid-pictures.com 
> 
>  
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71



Re: this is the end......

2016-01-27 Thread Sebastien Sterling
Goodnight sweet prince.



On 27 January 2016 at 13:53, Greg Punchatz  wrote:

> Sigh... and yes freelancers are way harder to find : (
>
>
>
>
>
> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>> well seeing as today is the final day you can purchase stand alone
>> licenses of Softimage, i guess i'll be the first to say
>>
>>
>>
>> farewell old friend, long will you be remembered as the better app
>>
>>
>>
>> a
>>
>>
>>
>> ps. still use it everyday, but freelancers are hard to find..
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 75-77 Margaret St.
>> London
>> W1W 8SY
>> ++44(0) 207 580 0829
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>
>


Re: this is the end......

2016-01-27 Thread Rob Wuijster

Across the channel, we're still lurking on this list ;-)

But yes, freelancers are not as many as a year ago.

Rob

\/-\/\/

On 27-1-2016 14:46, adrian wyer wrote:


well seeing as today is the final day you can purchase stand alone 
licenses of Softimage, i guess i'll be the first to say


farewell old friend, long will you be remembered as the better app

a

ps. still use it everyday, but freelancers are hard to find..

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 



www.fluid-pictures.com 
 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7357 / Virusdatabase: 4522/11490 - datum van uitgifte: 
01/26/16






Re: this is the end......

2016-01-27 Thread Paul
End? I just bought 2 new licences today ! 

Sent from my iPhone

> On 27 Jan 2016, at 14:21, Ognjen Vukovic <ognj...@gmail.com> wrote:
> 
> Sorry here comes a shameless plug.
> Im in London on a job till the end of feb. More lighting/shading based then 
> generalist, but feel free to contact me off list if you need any help on up 
> coming stuff after February.
> 
>> On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer 
>> <adrian.w...@fluid-pictures.com> wrote:
>> generalists actually... everyone seems to be well ensconced in places still 
>> using soft, and aren't available for short term jobs
>> 
>>  
>> 
>> a
>> 
>>  
>> 
>> From: softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien 
>> Sterling
>> Sent: 27 January 2016 14:10
>> To: softimage@listproc.autodesk.com
>> Subject: Re: this is the end..
>> 
>>  
>> 
>> when you guys say freelancer, you mean ICEres, yes ?
>> 
>>  
>> 
>> On 27 January 2016 at 14:08, "Javier Vega (Elástico)" 
>> <javierelas...@gmail.com> wrote:
>> 
>> Yes, this is the end, but I’m still using it in some projects when I need to 
>> work more fast and quickly. Anyway, the users of this list which software 
>> are using right now? Just curiosity. I know that you, Jordi Bares, are still 
>> using it. In my case, as a freelance, I switch it to Maya for some projects 
>> and I’m touching with a lot of satisfaction, Blender.
>> 
>>  
>> 
>> See you!
>> 
>>  
>> 
>>> El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com> 
>>> escribió:
>>> 
>>>  
>>> 
>>> well I really don;t see that everybody that used SI will just forget 
>>> everything so far.
>>> 
>>> it could be just harder to get in contact with them :)
>>> 
>>> there is still mailing list and si-community so... :)
>>> 
>>>  
>>> 
>>> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling 
>>> <sebastien.sterl...@gmail.com> wrote:
>>> 
>>> Goodnight sweet prince.
>>> 
>>> 
>>>  
>>> 
>>> On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com> wrote:
>>> 
>>> Sigh... and yes freelancers are way harder to find : (   
>>> 
>>> 
>>> 
>>> 
>>>  
>>> 
>>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer 
>>> <adrian.w...@fluid-pictures.com> wrote:
>>> 
>>> well seeing as today is the final day you can purchase stand alone licenses 
>>> of Softimage, i guess i'll be the first to say
>>> 
>>>  
>>> 
>>> farewell old friend, long will you be remembered as the better app
>>> 
>>>  
>>> 
>>> a
>>> 
>>>  
>>> 
>>> ps. still use it everyday, but freelancers are hard to find..
>>> 
>>>  
>>> 
>>> Adrian Wyer
>>> Fluid Pictures
>>> 75-77 Margaret St.
>>> London
>>> W1W 8SY 
>>> ++44(0) 207 580 0829
>>> 
>>> 
>>> adrian.w...@fluid-pictures.com
>>> 
>>> www.fluid-pictures.com
>>> 
>>>  
>>> 
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>> 
> 


Re: this is the end......

2016-01-27 Thread Greg Punchatz
Still using it everyday here at Janimation, but the end is getting to be in
sight.

Yet the path for us is not clear yet. Maya looks like its headed in the
right direction, I am hopeful.

 Houdini just seems a bit heavy handed for a lot of our work.

C4d with Arnold looks great for a good deal of our work, but the character
tools are not so good, and it does not seem to scale well.

Modo seems like the sanest of the apps from a UI and design POV, but its
animation speed makes fairly useless for anything complicated.

 Max, I simply do not like, a pile of plug ins ready to fall apart.

On Wed, Jan 27, 2016 at 8:20 AM, Jordi Bares  wrote:

> I am using it at Glassworks and still miss it for quite a few things,
> nevertheless I must confess I miss now Houdini even more… clearly something
> wrong is going on with me.
>
> ;-)
>
> Joking apart, the level of missing either Softimage or Houdini depend on
> the project.
> jb
>
>
> On 27 Jan 2016, at 14:08, Javier Vega (Elástico) 
> wrote:
>
> Yes, this is the end, but I’m still using it in some projects when I need
> to work more fast and quickly. Anyway, the users of this list which
> software are using right now? Just curiosity. I know that you, Jordi Bares,
> are still using it. In my case, as a freelance, I switch it to Maya for
> some projects and I’m touching with a lot of satisfaction, Blender.
>
> See you!
>
> El 27 ene 2016, a las 15:01, Mirko Jankovic 
> escribió:
>
> well I really don;t see that everybody that used SI will just forget
> everything so far.
> it could be just harder to get in contact with them :)
> there is still mailing list and si-community so... :)
>
> On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Goodnight sweet prince.
>>
>>
>>
>> On 27 January 2016 at 13:53, Greg Punchatz  wrote:
>>
>>> Sigh... and yes freelancers are way harder to find : (
>>>
>>>
>>>
>>>
>>>
>>> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
>>> adrian.w...@fluid-pictures.com> wrote:
>>>
 well seeing as today is the final day you can purchase stand alone
 licenses of Softimage, i guess i'll be the first to say



 farewell old friend, long will you be remembered as the better app



 a



 ps. still use it everyday, but freelancers are hard to find..



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71



>>>
>>>
>>
>
>
>


RE: this is the end......

2016-01-27 Thread adrian wyer
oh trust me, they'll have to pry it from my cold dead fingers!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Sent: 27 January 2016 15:02
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

End? I just bought 2 new licences today ! 

Sent from my iPhone


On 27 Jan 2016, at 14:21, Ognjen Vukovic <ognj...@gmail.com> wrote:

Sorry here comes a shameless plug.

Im in London on a job till the end of feb. More lighting/shading based then
generalist, but feel free to contact me off list if you need any help on up
coming stuff after February.

 

On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer
<adrian.w...@fluid-pictures.com> wrote:

generalists actually... everyone seems to be well ensconced in places still
using soft, and aren't available for short term jobs

 

a

 


  _  


From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien
Sterling
Sent: 27 January 2016 14:10
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..

 

when you guys say freelancer, you mean ICEres, yes ? 

 

On 27 January 2016 at 14:08, "Javier Vega (Elástico)"
<javierelas...@gmail.com> wrote:

Yes, this is the end, but I’m still using it in some projects when I need to
work more fast and quickly. Anyway, the users of this list which software
are using right now? Just curiosity. I know that you, Jordi Bares, are still
using it. In my case, as a freelance, I switch it to Maya for some projects
and I’m touching with a lot of satisfaction, Blender.

 

See you!

 

El 27 ene 2016, a las 15:01, Mirko Jankovic <mirkoj.anima...@gmail.com>
escribió:

 

well I really don;t see that everybody that used SI will just forget
everything so far.

it could be just harder to get in contact with them :)

there is still mailing list and si-community so... :)

 

On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling
<sebastien.sterl...@gmail.com> wrote:

Goodnight sweet prince.

 

On 27 January 2016 at 13:53, Greg Punchatz <g...@janimation.com> wrote:

Sigh... and yes freelancers are way harder to find : (   




 

On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer
<adrian.w...@fluid-pictures.com> wrote:

well seeing as today is the final day you can purchase stand alone licenses
of Softimage, i guess i'll be the first to say

 

farewell old friend, long will you be remembered as the better app

 

a

 

ps. still use it everyday, but freelancers are hard to find..

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 <tel:%2B%2B44%280%29%20207%20580%200829>  


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71