Re: ice strand grass

2016-03-01 Thread Jason S

  
  
Thanks for the update & good to
  know!
  
  On 03/01/16 14:42, Kris Rivel wrote:


  
Just an update...so instances on strands are not really
  supported in Redshift...yet...but its on the to-do list for
  this year. Going to probably check out the Forrester plugin
  for this in the meantime.
  

Kris
  
  
On Mon, Feb 29, 2016 at 9:30 AM, Morten
  Bartholdy 
  wrote:
  I haven't
tried this with RS, but Tim Crowson has made some nifty
tools for
working with Redshift proxies. I don't know if they can help
you with your
current scenario, but in case you did not know them  here
goes:

http://www.timcrowson.com/redshift-proxy-manager/

http://www.timcrowson.com/loop-redshift-proxy-sequence/



/MB
  

  


> Den 29. februar 2016 klokken 15:19 skrev Kris Rivel
:
>
>
> Awesome Morten thanks...I'll check it out! I'm
actually using RS...don't
> have Arnold but maybe it will still work...will let
you know.
>
> On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy

> wrote:
>
> > Kris I didn't see if you render with Redshift
or Arnold - Arnold does
> > support
> > deformed instances on strands - I have used it
to create a grassfield with
> > turbulent wind.
> >
> > I have sent you a simple scene demonstrating
the setup.
> >
> > /Morten
> >
> >
> > > Den 27. februar 2016 klokken 23:06 skrev
Kris Rivel  > >:
> > >
> > >
> > > Ohwell that would suck. I may just
have to animate the objects and
> > > instance them...bummer!
> > >
> > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier
Jeannel  > >
> > > wrote:
> > >
> > > > Just to be sure, as far as I know,
Strand deforming objects, like Rob
> > > > showed, only render in MR.
> > > > I don't think RS does it, and I'm
not sure for Arnold.
> > > >
> > > > On Sat, Feb 27, 2016 at 10:02 PM,
Kris Rivel 
> > wrote:
> > > >
> > > >> Thanks Olivier...that
helps...going to look at that.
> > > >>
> > > >> Rob...ha ha...I think my ICE
skills are below your assumptions. I did
> > > >> this same setup (from what I can
see in your image) and I'm getting
> > > >> instances on the hairs but
they're not deforming even in the render.
> > Is
> > > >> this tree on the simulation
stack? What other nodes do you have in
> > there?
> > > >> What settings for the emit
strands are you using?
> > > >>
> > > >> On Sat, Feb 27, 2016 at 12:44
PM, Rob Chapman 
> > > >> wrote:
> > > >>
> > > >>> Kris, sorry I just loaded
demo scene strand dynamics hair, applied
> > > >>> lizard instance shape to few
guide hairs, applied the strand deform
> > flag
> > > >>> and all lizards perform as
requested
> > > >>>
> > > >>> [image: Inline images 1]
> > > >>>
> > > >>> really not sure what you are
doing wrong !
> > > >>>
> > > >>>
> > > >>>
> > > >>> On 27 February 2016 at
14:36, Kris Rivel 
> > wrote:
> > > >>>
> > >  Rob...thanks...that does
help with keeping one instance but they
> > still
> > >  don't bend/move with the
strand dynamics. Olivier...this looks
> > >  

Re: ice strand grass

2016-03-01 Thread Kris Rivel
Just an update...so instances on strands are not really supported in
Redshift...yet...but its on the to-do list for this year. Going to probably
check out the Forrester plugin for this in the meantime.

Kris

On Mon, Feb 29, 2016 at 9:30 AM, Morten Bartholdy 
wrote:

> I haven't tried this with RS, but Tim Crowson has made some nifty tools for
> working with Redshift proxies. I don't know if they can help you with your
> current scenario, but in case you did not know them  here goes:
>
> http://www.timcrowson.com/redshift-proxy-manager/
>
> http://www.timcrowson.com/loop-redshift-proxy-sequence/
>
>
>
> /MB
>
>
>
> > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel  >:
> >
> >
> > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
> > have Arnold but maybe it will still work...will let you know.
> >
> > On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy 
> > wrote:
> >
> > > Kris I didn't see if you render with Redshift or Arnold - Arnold does
> > > support
> > > deformed instances on strands - I have used it to create a grassfield
> with
> > > turbulent wind.
> > >
> > > I have sent you a simple scene demonstrating the setup.
> > >
> > > /Morten
> > >
> > >
> > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <
> krisri...@gmail.com
> > > >:
> > > >
> > > >
> > > > Ohwell that would suck. I may just have to animate the objects
> and
> > > > instance them...bummer!
> > > >
> > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel <
> facialdel...@gmail.com
> > > >
> > > > wrote:
> > > >
> > > > > Just to be sure, as far as I know, Strand deforming objects, like
> Rob
> > > > > showed, only render in MR.
> > > > > I don't think RS does it, and I'm not sure for Arnold.
> > > > >
> > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel 
> > > wrote:
> > > > >
> > > > >> Thanks Olivier...that helps...going to look at that.
> > > > >>
> > > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I
> did
> > > > >> this same setup (from what I can see in your image) and I'm
> getting
> > > > >> instances on the hairs but they're not deforming even in the
> render.
> > > Is
> > > > >> this tree on the simulation stack? What other nodes do you have in
> > > there?
> > > > >> What settings for the emit strands are you using?
> > > > >>
> > > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <
> tekano@gmail.com>
> > > > >> wrote:
> > > > >>
> > > > >>> Kris, sorry I just loaded demo scene strand dynamics hair,
> applied
> > > > >>> lizard instance shape to few guide hairs, applied the strand
> deform
> > > flag
> > > > >>> and all lizards perform as requested
> > > > >>>
> > > > >>> [image: Inline images 1]
> > > > >>>
> > > > >>> really not sure what you are doing wrong !
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> On 27 February 2016 at 14:36, Kris Rivel 
> > > wrote:
> > > > >>>
> > > >  Rob...thanks...that does help with keeping one instance but they
> > > still
> > > >  don't bend/move with the strand dynamics. Olivier...this looks
> > > >  interesting
> > > >  and I'm trying that too but I can't get it to work. The node is
> red
> > > no
> > > >  matter what I do and all the links to the authors site and
> vimeo are
> > > >  down.
> > > > 
> > > >  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> > > >  facialdel...@gmail.com> wrote:
> > > > 
> > > > > There is also the PLND Deform By Strand (I think it is still on
> > > > > Rray.de) that physicaly deform the polymesh along the strand.
> > > > > Can be slow with many strands.
> > > > >
> > > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> > > tekano@gmail.com>
> > > > > wrote:
> > > > >
> > > > >> there is a checkbox 'loft shape along strand'
> > > > >>
> > > > >> On 27 February 2016 at 02:35, Kris Rivel  >
> > > wrote:
> > > > >>
> > > > >>> Yeah no go with hairs...so using ice. But now...I still quite
> > > figure
> > > > >>> out how to get strand dynamics to play nice with instancing.
> > > Anyone
> > > > >>> have
> > > > >>> some pointers? I have some nice strands blowing around but
> when
> > > I hook
> > > > >>> up
> > > > >>> my set instance shape or particle shape, it basically seems
> to
> > > create
> > > > >>> an
> > > > >>> instance at each segment on the strand! So they move around
> but
> > > only
> > > > >>> because they're generated at each segment point. How can I
> get
> > > one
> > > > >>> instance
> > > > >>> to be applied to one strand and bend with the strand like a
> > > chain? Any
> > > > >>> sample scenes or vids that show how to do this?
> > > > >>>
> > > > >>> Kris
> > > > >>>
> > > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <
> matt...@gmail.com>
> > > > >>> wrote:
> > > > 

Re: ice strand grass

2016-02-29 Thread Morten Bartholdy
I haven't tried this with RS, but Tim Crowson has made some nifty tools for
working with Redshift proxies. I don't know if they can help you with your
current scenario, but in case you did not know them  here goes:

http://www.timcrowson.com/redshift-proxy-manager/

http://www.timcrowson.com/loop-redshift-proxy-sequence/ 



/MB



> Den 29. februar 2016 klokken 15:19 skrev Kris Rivel :
> 
> 
> Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
> have Arnold but maybe it will still work...will let you know.
> 
> On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy 
> wrote:
> 
> > Kris I didn't see if you render with Redshift or Arnold - Arnold does
> > support
> > deformed instances on strands - I have used it to create a grassfield with
> > turbulent wind.
> >
> > I have sent you a simple scene demonstrating the setup.
> >
> > /Morten
> >
> >
> > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel  > >:
> > >
> > >
> > > Ohwell that would suck. I may just have to animate the objects and
> > > instance them...bummer!
> > >
> > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel  > >
> > > wrote:
> > >
> > > > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > > > showed, only render in MR.
> > > > I don't think RS does it, and I'm not sure for Arnold.
> > > >
> > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel 
> > wrote:
> > > >
> > > >> Thanks Olivier...that helps...going to look at that.
> > > >>
> > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> > > >> this same setup (from what I can see in your image) and I'm getting
> > > >> instances on the hairs but they're not deforming even in the render.
> > Is
> > > >> this tree on the simulation stack? What other nodes do you have in
> > there?
> > > >> What settings for the emit strands are you using?
> > > >>
> > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> > > >> wrote:
> > > >>
> > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> > > >>> lizard instance shape to few guide hairs, applied the strand deform
> > flag
> > > >>> and all lizards perform as requested
> > > >>>
> > > >>> [image: Inline images 1]
> > > >>>
> > > >>> really not sure what you are doing wrong !
> > > >>>
> > > >>>
> > > >>>
> > > >>> On 27 February 2016 at 14:36, Kris Rivel 
> > wrote:
> > > >>>
> > >  Rob...thanks...that does help with keeping one instance but they
> > still
> > >  don't bend/move with the strand dynamics. Olivier...this looks
> > >  interesting
> > >  and I'm trying that too but I can't get it to work. The node is red
> > no
> > >  matter what I do and all the links to the authors site and vimeo are
> > >  down.
> > > 
> > >  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> > >  facialdel...@gmail.com> wrote:
> > > 
> > > > There is also the PLND Deform By Strand (I think it is still on
> > > > Rray.de) that physicaly deform the polymesh along the strand.
> > > > Can be slow with many strands.
> > > >
> > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> > tekano@gmail.com>
> > > > wrote:
> > > >
> > > >> there is a checkbox 'loft shape along strand'
> > > >>
> > > >> On 27 February 2016 at 02:35, Kris Rivel 
> > wrote:
> > > >>
> > > >>> Yeah no go with hairs...so using ice. But now...I still quite
> > figure
> > > >>> out how to get strand dynamics to play nice with instancing.
> > Anyone
> > > >>> have
> > > >>> some pointers? I have some nice strands blowing around but when
> > I hook
> > > >>> up
> > > >>> my set instance shape or particle shape, it basically seems to
> > create
> > > >>> an
> > > >>> instance at each segment on the strand! So they move around but
> > only
> > > >>> because they're generated at each segment point. How can I get
> > one
> > > >>> instance
> > > >>> to be applied to one strand and bend with the strand like a
> > chain? Any
> > > >>> sample scenes or vids that show how to do this?
> > > >>>
> > > >>> Kris
> > > >>>
> > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> > > >>> wrote:
> > > >>>
> > >  If you're using redshift you might be out of luck though, don't
> > >  think they have deforming instance geo yet.
> > > 
> > > 
> > >  On 24 February 2016 at 22:20, Kris Rivel 
> > >  wrote:
> > > 
> > > > Oh...I thought I would see it in the view...I'll have to try
> > that
> > > > then! Thanks!
> > > >
> > > > Kris
> > > >
> > > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <
> > tekano@gmail.com
> > > > > wrote:
> > > 

Re: ice strand grass

2016-02-29 Thread Kris Rivel
Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
have Arnold but maybe it will still work...will let you know.

On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy 
wrote:

> Kris I didn't see if you render with Redshift or Arnold - Arnold does
> support
> deformed instances on strands - I have used it to create a grassfield with
> turbulent wind.
>
> I have sent you a simple scene demonstrating the setup.
>
> /Morten
>
>
> > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel  >:
> >
> >
> > Ohwell that would suck. I may just have to animate the objects and
> > instance them...bummer!
> >
> > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel  >
> > wrote:
> >
> > > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > > showed, only render in MR.
> > > I don't think RS does it, and I'm not sure for Arnold.
> > >
> > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel 
> wrote:
> > >
> > >> Thanks Olivier...that helps...going to look at that.
> > >>
> > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> > >> this same setup (from what I can see in your image) and I'm getting
> > >> instances on the hairs but they're not deforming even in the render.
> Is
> > >> this tree on the simulation stack? What other nodes do you have in
> there?
> > >> What settings for the emit strands are you using?
> > >>
> > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> > >> wrote:
> > >>
> > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> > >>> lizard instance shape to few guide hairs, applied the strand deform
> flag
> > >>> and all lizards perform as requested
> > >>>
> > >>> [image: Inline images 1]
> > >>>
> > >>> really not sure what you are doing wrong !
> > >>>
> > >>>
> > >>>
> > >>> On 27 February 2016 at 14:36, Kris Rivel 
> wrote:
> > >>>
> >  Rob...thanks...that does help with keeping one instance but they
> still
> >  don't bend/move with the strand dynamics. Olivier...this looks
> >  interesting
> >  and I'm trying that too but I can't get it to work. The node is red
> no
> >  matter what I do and all the links to the authors site and vimeo are
> >  down.
> > 
> >  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> >  facialdel...@gmail.com> wrote:
> > 
> > > There is also the PLND Deform By Strand (I think it is still on
> > > Rray.de) that physicaly deform the polymesh along the strand.
> > > Can be slow with many strands.
> > >
> > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> tekano@gmail.com>
> > > wrote:
> > >
> > >> there is a checkbox 'loft shape along strand'
> > >>
> > >> On 27 February 2016 at 02:35, Kris Rivel 
> wrote:
> > >>
> > >>> Yeah no go with hairs...so using ice. But now...I still quite
> figure
> > >>> out how to get strand dynamics to play nice with instancing.
> Anyone
> > >>> have
> > >>> some pointers? I have some nice strands blowing around but when
> I hook
> > >>> up
> > >>> my set instance shape or particle shape, it basically seems to
> create
> > >>> an
> > >>> instance at each segment on the strand! So they move around but
> only
> > >>> because they're generated at each segment point. How can I get
> one
> > >>> instance
> > >>> to be applied to one strand and bend with the strand like a
> chain? Any
> > >>> sample scenes or vids that show how to do this?
> > >>>
> > >>> Kris
> > >>>
> > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> > >>> wrote:
> > >>>
> >  If you're using redshift you might be out of luck though, don't
> >  think they have deforming instance geo yet.
> > 
> > 
> >  On 24 February 2016 at 22:20, Kris Rivel 
> >  wrote:
> > 
> > > Oh...I thought I would see it in the view...I'll have to try
> that
> > > then! Thanks!
> > >
> > > Kris
> > >
> > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <
> tekano@gmail.com
> > > > wrote:
> > >
> > >> They do move, just not in the viewport, my old deforming
> flower
> > >> field tutorial covers exactly this
> > >> On 24 Feb 2016 21:20, "Kris Rivel" 
> wrote:
> > >>
> > >>> Is it possible to deform geo instances along a strand?
> Creating
> > >>> some up close grass. I have some good geo meshes and want to
> > >>> instance them
> > >>> to the strands. They instance ok but they don't move with the
> > >>> animated
> > >>> strands. This possible?
> > >>>
> > >>> Kris
> > >>>
> > >>> --
> > >>> Softimage Mailing 

Re: ice strand grass

2016-02-29 Thread Morten Bartholdy
Kris I didn't see if you render with Redshift or Arnold - Arnold does support
deformed instances on strands - I have used it to create a grassfield with
turbulent wind.

I have sent you a simple scene demonstrating the setup.

/Morten


> Den 27. februar 2016 klokken 23:06 skrev Kris Rivel :
> 
> 
> Ohwell that would suck. I may just have to animate the objects and
> instance them...bummer!
> 
> On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel 
> wrote:
> 
> > Just to be sure, as far as I know, Strand deforming objects, like Rob
> > showed, only render in MR.
> > I don't think RS does it, and I'm not sure for Arnold.
> >
> > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel  wrote:
> >
> >> Thanks Olivier...that helps...going to look at that.
> >>
> >> Rob...ha ha...I think my ICE skills are below your assumptions. I did
> >> this same setup (from what I can see in your image) and I'm getting
> >> instances on the hairs but they're not deforming even in the render. Is
> >> this tree on the simulation stack? What other nodes do you have in there?
> >> What settings for the emit strands are you using?
> >>
> >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> >> wrote:
> >>
> >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
> >>> lizard instance shape to few guide hairs, applied the strand deform flag
> >>> and all lizards perform as requested
> >>>
> >>> [image: Inline images 1]
> >>>
> >>> really not sure what you are doing wrong !
> >>>
> >>>
> >>>
> >>> On 27 February 2016 at 14:36, Kris Rivel  wrote:
> >>>
>  Rob...thanks...that does help with keeping one instance but they still
>  don't bend/move with the strand dynamics. Olivier...this looks
>  interesting
>  and I'm trying that too but I can't get it to work. The node is red no
>  matter what I do and all the links to the authors site and vimeo are
>  down.
> 
>  On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
>  facialdel...@gmail.com> wrote:
> 
> > There is also the PLND Deform By Strand (I think it is still on
> > Rray.de) that physicaly deform the polymesh along the strand.
> > Can be slow with many strands.
> >
> > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
> > wrote:
> >
> >> there is a checkbox 'loft shape along strand'
> >>
> >> On 27 February 2016 at 02:35, Kris Rivel  wrote:
> >>
> >>> Yeah no go with hairs...so using ice. But now...I still quite figure
> >>> out how to get strand dynamics to play nice with instancing. Anyone
> >>> have
> >>> some pointers? I have some nice strands blowing around but when I hook
> >>> up
> >>> my set instance shape or particle shape, it basically seems to create
> >>> an
> >>> instance at each segment on the strand! So they move around but only
> >>> because they're generated at each segment point. How can I get one
> >>> instance
> >>> to be applied to one strand and bend with the strand like a chain? Any
> >>> sample scenes or vids that show how to do this?
> >>>
> >>> Kris
> >>>
> >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> >>> wrote:
> >>>
>  If you're using redshift you might be out of luck though, don't
>  think they have deforming instance geo yet.
> 
> 
>  On 24 February 2016 at 22:20, Kris Rivel 
>  wrote:
> 
> > Oh...I thought I would see it in the view...I'll have to try that
> > then! Thanks!
> >
> > Kris
> >
> > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman  > > wrote:
> >
> >> They do move, just not in the viewport, my old deforming flower
> >> field tutorial covers exactly this
> >> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
> >>
> >>> Is it possible to deform geo instances along a strand? Creating
> >>> some up close grass. I have some good geo meshes and want to
> >>> instance them
> >>> to the strands. They instance ok but they don't move with the
> >>> animated
> >>> strands. This possible?
> >>>
> >>> Kris
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to
> >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> >>> the subject, and reply to confirm.
> >>>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to
> >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
> >> the subject, and reply to confirm.
> >>
> >
> >
> > --
> 

Re: ice strand grass

2016-02-27 Thread Kris Rivel
Ohwell that would suck. I may just have to animate the objects and
instance them...bummer!

On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel 
wrote:

> Just to be sure, as far as I know, Strand deforming objects, like Rob
> showed, only render in MR.
> I don't think RS does it, and I'm not sure for Arnold.
>
> On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel  wrote:
>
>> Thanks Olivier...that helps...going to look at that.
>>
>> Rob...ha ha...I think my ICE skills are below your assumptions. I did
>> this same setup (from what I can see in your image) and I'm getting
>> instances on the hairs but they're not deforming even in the render. Is
>> this tree on the simulation stack? What other nodes do you have in there?
>> What settings for the emit strands are you using?
>>
>> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
>> wrote:
>>
>>> Kris, sorry I just loaded demo scene strand dynamics hair, applied
>>> lizard instance shape to few guide hairs, applied the strand deform flag
>>> and all lizards perform as requested
>>>
>>> [image: Inline images 1]
>>>
>>> really not sure what you are doing wrong !
>>>
>>>
>>>
>>> On 27 February 2016 at 14:36, Kris Rivel  wrote:
>>>
 Rob...thanks...that does help with keeping one instance but they still
 don't bend/move with the strand dynamics. Olivier...this looks interesting
 and I'm trying that too but I can't get it to work. The node is red no
 matter what I do and all the links to the authors site and vimeo are down.

 On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
 facialdel...@gmail.com> wrote:

> There is also the PLND Deform By Strand (I think it is still on
> Rray.de) that physicaly deform the polymesh along the strand.
> Can be slow with many strands.
>
> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
> wrote:
>
>> there is a checkbox 'loft shape along strand'
>>
>> On 27 February 2016 at 02:35, Kris Rivel  wrote:
>>
>>> Yeah no go with hairs...so using ice. But now...I still quite figure
>>> out how to get strand dynamics to play nice with instancing. Anyone have
>>> some pointers? I have some nice strands blowing around but when I hook 
>>> up
>>> my set instance shape or particle shape, it basically seems to create an
>>> instance at each segment on the strand! So they move around but only
>>> because they're generated at each segment point. How can I get one 
>>> instance
>>> to be applied to one strand and bend with the strand like a chain? Any
>>> sample scenes or vids that show how to do this?
>>>
>>> Kris
>>>
>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
>>> wrote:
>>>
 If you're using redshift you might be out of luck though, don't
 think they have deforming instance geo yet.


 On 24 February 2016 at 22:20, Kris Rivel 
 wrote:

> Oh...I thought I would see it in the view...I'll have to try that
> then! Thanks!
>
> Kris
>
> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman  > wrote:
>
>> They do move, just not in the viewport, my old deforming flower
>> field tutorial covers exactly this
>> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>>
>>> Is it possible to deform geo instances along a strand? Creating
>>> some up close grass. I have some good geo meshes and want to 
>>> instance them
>>> to the strands. They instance ok but they don't move with the 
>>> animated
>>> strands. This possible?
>>>
>>> Kris
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
>>> the subject, and reply to confirm.
>>>
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Re: ice strand grass

2016-02-27 Thread Olivier Jeannel
Just to be sure, as far as I know, Strand deforming objects, like Rob
showed, only render in MR.
I don't think RS does it, and I'm not sure for Arnold.

On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel  wrote:

> Thanks Olivier...that helps...going to look at that.
>
> Rob...ha ha...I think my ICE skills are below your assumptions. I did this
> same setup (from what I can see in your image) and I'm getting instances on
> the hairs but they're not deforming even in the render. Is this tree on the
> simulation stack? What other nodes do you have in there? What settings for
> the emit strands are you using?
>
> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman 
> wrote:
>
>> Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard
>> instance shape to few guide hairs, applied the strand deform flag and all
>> lizards perform as requested
>>
>> [image: Inline images 1]
>>
>> really not sure what you are doing wrong !
>>
>>
>>
>> On 27 February 2016 at 14:36, Kris Rivel  wrote:
>>
>>> Rob...thanks...that does help with keeping one instance but they still
>>> don't bend/move with the strand dynamics. Olivier...this looks interesting
>>> and I'm trying that too but I can't get it to work. The node is red no
>>> matter what I do and all the links to the authors site and vimeo are down.
>>>
>>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel >> > wrote:
>>>
 There is also the PLND Deform By Strand (I think it is still on
 Rray.de) that physicaly deform the polymesh along the strand.
 Can be slow with many strands.

 On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
 wrote:

> there is a checkbox 'loft shape along strand'
>
> On 27 February 2016 at 02:35, Kris Rivel  wrote:
>
>> Yeah no go with hairs...so using ice. But now...I still quite figure
>> out how to get strand dynamics to play nice with instancing. Anyone have
>> some pointers? I have some nice strands blowing around but when I hook up
>> my set instance shape or particle shape, it basically seems to create an
>> instance at each segment on the strand! So they move around but only
>> because they're generated at each segment point. How can I get one 
>> instance
>> to be applied to one strand and bend with the strand like a chain? Any
>> sample scenes or vids that show how to do this?
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
>> wrote:
>>
>>> If you're using redshift you might be out of luck though, don't
>>> think they have deforming instance geo yet.
>>>
>>>
>>> On 24 February 2016 at 22:20, Kris Rivel 
>>> wrote:
>>>
 Oh...I thought I would see it in the view...I'll have to try that
 then! Thanks!

 Kris

 On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
 wrote:

> They do move, just not in the viewport, my old deforming flower
> field tutorial covers exactly this
> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>
>> Is it possible to deform geo instances along a strand? Creating
>> some up close grass. I have some good geo meshes and want to 
>> instance them
>> to the strands. They instance ok but they don't move with the 
>> animated
>> strands. This possible?
>>
>> Kris
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
>> the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
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>


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Re: ice strand grass

2016-02-27 Thread Kris Rivel
Thanks Olivier...that helps...going to look at that.

Rob...ha ha...I think my ICE skills are below your assumptions. I did this
same setup (from what I can see in your image) and I'm getting instances on
the hairs but they're not deforming even in the render. Is this tree on the
simulation stack? What other nodes do you have in there? What settings for
the emit strands are you using?

On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman  wrote:

> Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard
> instance shape to few guide hairs, applied the strand deform flag and all
> lizards perform as requested
>
> [image: Inline images 1]
>
> really not sure what you are doing wrong !
>
>
>
> On 27 February 2016 at 14:36, Kris Rivel  wrote:
>
>> Rob...thanks...that does help with keeping one instance but they still
>> don't bend/move with the strand dynamics. Olivier...this looks interesting
>> and I'm trying that too but I can't get it to work. The node is red no
>> matter what I do and all the links to the authors site and vimeo are down.
>>
>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel 
>> wrote:
>>
>>> There is also the PLND Deform By Strand (I think it is still on Rray.de)
>>> that physicaly deform the polymesh along the strand.
>>> Can be slow with many strands.
>>>
>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
>>> wrote:
>>>
 there is a checkbox 'loft shape along strand'

 On 27 February 2016 at 02:35, Kris Rivel  wrote:

> Yeah no go with hairs...so using ice. But now...I still quite figure
> out how to get strand dynamics to play nice with instancing. Anyone have
> some pointers? I have some nice strands blowing around but when I hook up
> my set instance shape or particle shape, it basically seems to create an
> instance at each segment on the strand! So they move around but only
> because they're generated at each segment point. How can I get one 
> instance
> to be applied to one strand and bend with the strand like a chain? Any
> sample scenes or vids that show how to do this?
>
> Kris
>
> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> wrote:
>
>> If you're using redshift you might be out of luck though, don't think
>> they have deforming instance geo yet.
>>
>>
>> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>>
>>> Oh...I thought I would see it in the view...I'll have to try that
>>> then! Thanks!
>>>
>>> Kris
>>>
>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
>>> wrote:
>>>
 They do move, just not in the viewport, my old deforming flower
 field tutorial covers exactly this
 On 24 Feb 2016 21:20, "Kris Rivel"  wrote:

> Is it possible to deform geo instances along a strand? Creating
> some up close grass. I have some good geo meshes and want to instance 
> them
> to the strands. They instance ok but they don't move with the animated
> strands. This possible?
>
> Kris
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
>

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 Softimage Mailing List.
 To unsubscribe, send a mail to
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>>
>>
>>
>> --
>> www.matinai.com
>>
>> --
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Re: ice strand grass

2016-02-27 Thread Rob Chapman
Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard
instance shape to few guide hairs, applied the strand deform flag and all
lizards perform as requested

[image: Inline images 1]

really not sure what you are doing wrong !



On 27 February 2016 at 14:36, Kris Rivel  wrote:

> Rob...thanks...that does help with keeping one instance but they still
> don't bend/move with the strand dynamics. Olivier...this looks interesting
> and I'm trying that too but I can't get it to work. The node is red no
> matter what I do and all the links to the authors site and vimeo are down.
>
> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel 
> wrote:
>
>> There is also the PLND Deform By Strand (I think it is still on Rray.de)
>> that physicaly deform the polymesh along the strand.
>> Can be slow with many strands.
>>
>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
>> wrote:
>>
>>> there is a checkbox 'loft shape along strand'
>>>
>>> On 27 February 2016 at 02:35, Kris Rivel  wrote:
>>>
 Yeah no go with hairs...so using ice. But now...I still quite figure
 out how to get strand dynamics to play nice with instancing. Anyone have
 some pointers? I have some nice strands blowing around but when I hook up
 my set instance shape or particle shape, it basically seems to create an
 instance at each segment on the strand! So they move around but only
 because they're generated at each segment point. How can I get one instance
 to be applied to one strand and bend with the strand like a chain? Any
 sample scenes or vids that show how to do this?

 Kris

 On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris  wrote:

> If you're using redshift you might be out of luck though, don't think
> they have deforming instance geo yet.
>
>
> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>
>> Oh...I thought I would see it in the view...I'll have to try that
>> then! Thanks!
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
>> wrote:
>>
>>> They do move, just not in the viewport, my old deforming flower
>>> field tutorial covers exactly this
>>> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>>>
 Is it possible to deform geo instances along a strand? Creating
 some up close grass. I have some good geo meshes and want to instance 
 them
 to the strands. They instance ok but they don't move with the animated
 strands. This possible?

 Kris

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.

>>>
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>
>
>
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>
> --
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Re: ice strand grass

2016-02-27 Thread Olivier Jeannel
I think you use it in an empty polymesh

On Sat, Feb 27, 2016 at 4:58 PM, Olivier Jeannel 
wrote:

>
> http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655
> Le 27 févr. 2016 15:44, "Kris Rivel"  a écrit :
>
>> Rob...thanks...that does help with keeping one instance but they still
>> don't bend/move with the strand dynamics. Olivier...this looks interesting
>> and I'm trying that too but I can't get it to work. The node is red no
>> matter what I do and all the links to the authors site and vimeo are down.
>>
>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel 
>> wrote:
>>
>>> There is also the PLND Deform By Strand (I think it is still on Rray.de)
>>> that physicaly deform the polymesh along the strand.
>>> Can be slow with many strands.
>>>
>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
>>> wrote:
>>>
 there is a checkbox 'loft shape along strand'

 On 27 February 2016 at 02:35, Kris Rivel  wrote:

> Yeah no go with hairs...so using ice. But now...I still quite figure
> out how to get strand dynamics to play nice with instancing. Anyone have
> some pointers? I have some nice strands blowing around but when I hook up
> my set instance shape or particle shape, it basically seems to create an
> instance at each segment on the strand! So they move around but only
> because they're generated at each segment point. How can I get one 
> instance
> to be applied to one strand and bend with the strand like a chain? Any
> sample scenes or vids that show how to do this?
>
> Kris
>
> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris 
> wrote:
>
>> If you're using redshift you might be out of luck though, don't think
>> they have deforming instance geo yet.
>>
>>
>> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>>
>>> Oh...I thought I would see it in the view...I'll have to try that
>>> then! Thanks!
>>>
>>> Kris
>>>
>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
>>> wrote:
>>>
 They do move, just not in the viewport, my old deforming flower
 field tutorial covers exactly this
 On 24 Feb 2016 21:20, "Kris Rivel"  wrote:

> Is it possible to deform geo instances along a strand? Creating
> some up close grass. I have some good geo meshes and want to instance 
> them
> to the strands. They instance ok but they don't move with the animated
> strands. This possible?
>
> Kris
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
>

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
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>>>
>>>
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>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> www.matinai.com
>>
>> --
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Re: ice strand grass

2016-02-27 Thread Olivier Jeannel
http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655
Le 27 févr. 2016 15:44, "Kris Rivel"  a écrit :

> Rob...thanks...that does help with keeping one instance but they still
> don't bend/move with the strand dynamics. Olivier...this looks interesting
> and I'm trying that too but I can't get it to work. The node is red no
> matter what I do and all the links to the authors site and vimeo are down.
>
> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel 
> wrote:
>
>> There is also the PLND Deform By Strand (I think it is still on Rray.de)
>> that physicaly deform the polymesh along the strand.
>> Can be slow with many strands.
>>
>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
>> wrote:
>>
>>> there is a checkbox 'loft shape along strand'
>>>
>>> On 27 February 2016 at 02:35, Kris Rivel  wrote:
>>>
 Yeah no go with hairs...so using ice. But now...I still quite figure
 out how to get strand dynamics to play nice with instancing. Anyone have
 some pointers? I have some nice strands blowing around but when I hook up
 my set instance shape or particle shape, it basically seems to create an
 instance at each segment on the strand! So they move around but only
 because they're generated at each segment point. How can I get one instance
 to be applied to one strand and bend with the strand like a chain? Any
 sample scenes or vids that show how to do this?

 Kris

 On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris  wrote:

> If you're using redshift you might be out of luck though, don't think
> they have deforming instance geo yet.
>
>
> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>
>> Oh...I thought I would see it in the view...I'll have to try that
>> then! Thanks!
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
>> wrote:
>>
>>> They do move, just not in the viewport, my old deforming flower
>>> field tutorial covers exactly this
>>> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>>>
 Is it possible to deform geo instances along a strand? Creating
 some up close grass. I have some good geo meshes and want to instance 
 them
 to the strands. They instance ok but they don't move with the animated
 strands. This possible?

 Kris

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.

>>>
>>> --
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>
>
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Re: ice strand grass

2016-02-27 Thread Kris Rivel
Rob...thanks...that does help with keeping one instance but they still
don't bend/move with the strand dynamics. Olivier...this looks interesting
and I'm trying that too but I can't get it to work. The node is red no
matter what I do and all the links to the authors site and vimeo are down.

On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel 
wrote:

> There is also the PLND Deform By Strand (I think it is still on Rray.de)
> that physicaly deform the polymesh along the strand.
> Can be slow with many strands.
>
> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman 
> wrote:
>
>> there is a checkbox 'loft shape along strand'
>>
>> On 27 February 2016 at 02:35, Kris Rivel  wrote:
>>
>>> Yeah no go with hairs...so using ice. But now...I still quite figure out
>>> how to get strand dynamics to play nice with instancing. Anyone have some
>>> pointers? I have some nice strands blowing around but when I hook up my set
>>> instance shape or particle shape, it basically seems to create an instance
>>> at each segment on the strand! So they move around but only because they're
>>> generated at each segment point. How can I get one instance to be applied
>>> to one strand and bend with the strand like a chain? Any sample scenes or
>>> vids that show how to do this?
>>>
>>> Kris
>>>
>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris  wrote:
>>>
 If you're using redshift you might be out of luck though, don't think
 they have deforming instance geo yet.


 On 24 February 2016 at 22:20, Kris Rivel  wrote:

> Oh...I thought I would see it in the view...I'll have to try that
> then! Thanks!
>
> Kris
>
> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
> wrote:
>
>> They do move, just not in the viewport, my old deforming flower field
>> tutorial covers exactly this
>> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>>
>>> Is it possible to deform geo instances along a strand? Creating some
>>> up close grass. I have some good geo meshes and want to instance them to
>>> the strands. They instance ok but they don't move with the animated
>>> strands. This possible?
>>>
>>> Kris
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
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Re: ice strand grass

2016-02-27 Thread Olivier Jeannel
There is also the PLND Deform By Strand (I think it is still on Rray.de)
that physicaly deform the polymesh along the strand.
Can be slow with many strands.

On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman  wrote:

> there is a checkbox 'loft shape along strand'
>
> On 27 February 2016 at 02:35, Kris Rivel  wrote:
>
>> Yeah no go with hairs...so using ice. But now...I still quite figure out
>> how to get strand dynamics to play nice with instancing. Anyone have some
>> pointers? I have some nice strands blowing around but when I hook up my set
>> instance shape or particle shape, it basically seems to create an instance
>> at each segment on the strand! So they move around but only because they're
>> generated at each segment point. How can I get one instance to be applied
>> to one strand and bend with the strand like a chain? Any sample scenes or
>> vids that show how to do this?
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris  wrote:
>>
>>> If you're using redshift you might be out of luck though, don't think
>>> they have deforming instance geo yet.
>>>
>>>
>>> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>>>
 Oh...I thought I would see it in the view...I'll have to try that then!
 Thanks!

 Kris

 On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
 wrote:

> They do move, just not in the viewport, my old deforming flower field
> tutorial covers exactly this
> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>
>> Is it possible to deform geo instances along a strand? Creating some
>> up close grass. I have some good geo meshes and want to instance them to
>> the strands. They instance ok but they don't move with the animated
>> strands. This possible?
>>
>> Kris
>>
>> --
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>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
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Re: ice strand grass

2016-02-27 Thread Rob Chapman
there is a checkbox 'loft shape along strand'

On 27 February 2016 at 02:35, Kris Rivel  wrote:

> Yeah no go with hairs...so using ice. But now...I still quite figure out
> how to get strand dynamics to play nice with instancing. Anyone have some
> pointers? I have some nice strands blowing around but when I hook up my set
> instance shape or particle shape, it basically seems to create an instance
> at each segment on the strand! So they move around but only because they're
> generated at each segment point. How can I get one instance to be applied
> to one strand and bend with the strand like a chain? Any sample scenes or
> vids that show how to do this?
>
> Kris
>
> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris  wrote:
>
>> If you're using redshift you might be out of luck though, don't think
>> they have deforming instance geo yet.
>>
>>
>> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>>
>>> Oh...I thought I would see it in the view...I'll have to try that then!
>>> Thanks!
>>>
>>> Kris
>>>
>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
>>> wrote:
>>>
 They do move, just not in the viewport, my old deforming flower field
 tutorial covers exactly this
 On 24 Feb 2016 21:20, "Kris Rivel"  wrote:

> Is it possible to deform geo instances along a strand? Creating some
> up close grass. I have some good geo meshes and want to instance them to
> the strands. They instance ok but they don't move with the animated
> strands. This possible?
>
> Kris
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>

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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>>
>>
>>
>>
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Re: ice strand grass

2016-02-26 Thread Kris Rivel
Yeah no go with hairs...so using ice. But now...I still quite figure out
how to get strand dynamics to play nice with instancing. Anyone have some
pointers? I have some nice strands blowing around but when I hook up my set
instance shape or particle shape, it basically seems to create an instance
at each segment on the strand! So they move around but only because they're
generated at each segment point. How can I get one instance to be applied
to one strand and bend with the strand like a chain? Any sample scenes or
vids that show how to do this?

Kris

On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris  wrote:

> If you're using redshift you might be out of luck though, don't think they
> have deforming instance geo yet.
>
>
> On 24 February 2016 at 22:20, Kris Rivel  wrote:
>
>> Oh...I thought I would see it in the view...I'll have to try that then!
>> Thanks!
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman 
>> wrote:
>>
>>> They do move, just not in the viewport, my old deforming flower field
>>> tutorial covers exactly this
>>> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>>>
 Is it possible to deform geo instances along a strand? Creating some up
 close grass. I have some good geo meshes and want to instance them to the
 strands. They instance ok but they don't move with the animated strands.
 This possible?

 Kris

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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Re: ice strand grass

2016-02-24 Thread Matt Morris
If you're using redshift you might be out of luck though, don't think they
have deforming instance geo yet.


On 24 February 2016 at 22:20, Kris Rivel  wrote:

> Oh...I thought I would see it in the view...I'll have to try that then!
> Thanks!
>
> Kris
>
> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman  wrote:
>
>> They do move, just not in the viewport, my old deforming flower field
>> tutorial covers exactly this
>> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>>
>>> Is it possible to deform geo instances along a strand? Creating some up
>>> close grass. I have some good geo meshes and want to instance them to the
>>> strands. They instance ok but they don't move with the animated strands.
>>> This possible?
>>>
>>> Kris
>>>
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>>> Softimage Mailing List.
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Re: ice strand grass

2016-02-24 Thread Kris Rivel
Oh...I thought I would see it in the view...I'll have to try that then!
Thanks!

Kris

On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman  wrote:

> They do move, just not in the viewport, my old deforming flower field
> tutorial covers exactly this
> On 24 Feb 2016 21:20, "Kris Rivel"  wrote:
>
>> Is it possible to deform geo instances along a strand? Creating some up
>> close grass. I have some good geo meshes and want to instance them to the
>> strands. They instance ok but they don't move with the animated strands.
>> This possible?
>>
>> Kris
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
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Re: ice strand grass

2016-02-24 Thread Rob Chapman
They do move, just not in the viewport, my old deforming flower field
tutorial covers exactly this
On 24 Feb 2016 21:20, "Kris Rivel"  wrote:

> Is it possible to deform geo instances along a strand? Creating some up
> close grass. I have some good geo meshes and want to instance them to the
> strands. They instance ok but they don't move with the animated strands.
> This possible?
>
> Kris
>
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ice strand grass

2016-02-24 Thread Kris Rivel
Is it possible to deform geo instances along a strand? Creating some up
close grass. I have some good geo meshes and want to instance them to the
strands. They instance ok but they don't move with the animated strands.
This possible?

Kris
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