Re: ice strand grass
Thanks for the update & good to know! On 03/01/16 14:42, Kris Rivel wrote: Just an update...so instances on strands are not really supported in Redshift...yet...but its on the to-do list for this year. Going to probably check out the Forrester plugin for this in the meantime. Kris On Mon, Feb 29, 2016 at 9:30 AM, Morten Bartholdywrote: I haven't tried this with RS, but Tim Crowson has made some nifty tools for working with Redshift proxies. I don't know if they can help you with your current scenario, but in case you did not know them here goes: http://www.timcrowson.com/redshift-proxy-manager/ http://www.timcrowson.com/loop-redshift-proxy-sequence/ /MB > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel : > > > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't > have Arnold but maybe it will still work...will let you know. > > On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy > wrote: > > > Kris I didn't see if you render with Redshift or Arnold - Arnold does > > support > > deformed instances on strands - I have used it to create a grassfield with > > turbulent wind. > > > > I have sent you a simple scene demonstrating the setup. > > > > /Morten > > > > > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel > >: > > > > > > > > > Ohwell that would suck. I may just have to animate the objects and > > > instance them...bummer! > > > > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel > > > > > wrote: > > > > > > > Just to be sure, as far as I know, Strand deforming objects, like Rob > > > > showed, only render in MR. > > > > I don't think RS does it, and I'm not sure for Arnold. > > > > > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel > > wrote: > > > > > > > >> Thanks Olivier...that helps...going to look at that. > > > >> > > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did > > > >> this same setup (from what I can see in your image) and I'm getting > > > >> instances on the hairs but they're not deforming even in the render. > > Is > > > >> this tree on the simulation stack? What other nodes do you have in > > there? > > > >> What settings for the emit strands are you using? > > > >> > > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman > > > >> wrote: > > > >> > > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied > > > >>> lizard instance shape to few guide hairs, applied the strand deform > > flag > > > >>> and all lizards perform as requested > > > >>> > > > >>> [image: Inline images 1] > > > >>> > > > >>> really not sure what you are doing wrong ! > > > >>> > > > >>> > > > >>> > > > >>> On 27 February 2016 at 14:36, Kris Rivel > > wrote: > > > >>> > > > Rob...thanks...that does help with keeping one instance but they > > still > > > don't bend/move with the strand dynamics. Olivier...this looks > > >
Re: ice strand grass
Just an update...so instances on strands are not really supported in Redshift...yet...but its on the to-do list for this year. Going to probably check out the Forrester plugin for this in the meantime. Kris On Mon, Feb 29, 2016 at 9:30 AM, Morten Bartholdywrote: > I haven't tried this with RS, but Tim Crowson has made some nifty tools for > working with Redshift proxies. I don't know if they can help you with your > current scenario, but in case you did not know them here goes: > > http://www.timcrowson.com/redshift-proxy-manager/ > > http://www.timcrowson.com/loop-redshift-proxy-sequence/ > > > > /MB > > > > > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel >: > > > > > > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't > > have Arnold but maybe it will still work...will let you know. > > > > On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy > > wrote: > > > > > Kris I didn't see if you render with Redshift or Arnold - Arnold does > > > support > > > deformed instances on strands - I have used it to create a grassfield > with > > > turbulent wind. > > > > > > I have sent you a simple scene demonstrating the setup. > > > > > > /Morten > > > > > > > > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel < > krisri...@gmail.com > > > >: > > > > > > > > > > > > Ohwell that would suck. I may just have to animate the objects > and > > > > instance them...bummer! > > > > > > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel < > facialdel...@gmail.com > > > > > > > > wrote: > > > > > > > > > Just to be sure, as far as I know, Strand deforming objects, like > Rob > > > > > showed, only render in MR. > > > > > I don't think RS does it, and I'm not sure for Arnold. > > > > > > > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel > > > wrote: > > > > > > > > > >> Thanks Olivier...that helps...going to look at that. > > > > >> > > > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I > did > > > > >> this same setup (from what I can see in your image) and I'm > getting > > > > >> instances on the hairs but they're not deforming even in the > render. > > > Is > > > > >> this tree on the simulation stack? What other nodes do you have in > > > there? > > > > >> What settings for the emit strands are you using? > > > > >> > > > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman < > tekano@gmail.com> > > > > >> wrote: > > > > >> > > > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, > applied > > > > >>> lizard instance shape to few guide hairs, applied the strand > deform > > > flag > > > > >>> and all lizards perform as requested > > > > >>> > > > > >>> [image: Inline images 1] > > > > >>> > > > > >>> really not sure what you are doing wrong ! > > > > >>> > > > > >>> > > > > >>> > > > > >>> On 27 February 2016 at 14:36, Kris Rivel > > > wrote: > > > > >>> > > > > Rob...thanks...that does help with keeping one instance but they > > > still > > > > don't bend/move with the strand dynamics. Olivier...this looks > > > > interesting > > > > and I'm trying that too but I can't get it to work. The node is > red > > > no > > > > matter what I do and all the links to the authors site and > vimeo are > > > > down. > > > > > > > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel < > > > > facialdel...@gmail.com> wrote: > > > > > > > > > There is also the PLND Deform By Strand (I think it is still on > > > > > Rray.de) that physicaly deform the polymesh along the strand. > > > > > Can be slow with many strands. > > > > > > > > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman < > > > tekano@gmail.com> > > > > > wrote: > > > > > > > > > >> there is a checkbox 'loft shape along strand' > > > > >> > > > > >> On 27 February 2016 at 02:35, Kris Rivel > > > > wrote: > > > > >> > > > > >>> Yeah no go with hairs...so using ice. But now...I still quite > > > figure > > > > >>> out how to get strand dynamics to play nice with instancing. > > > Anyone > > > > >>> have > > > > >>> some pointers? I have some nice strands blowing around but > when > > > I hook > > > > >>> up > > > > >>> my set instance shape or particle shape, it basically seems > to > > > create > > > > >>> an > > > > >>> instance at each segment on the strand! So they move around > but > > > only > > > > >>> because they're generated at each segment point. How can I > get > > > one > > > > >>> instance > > > > >>> to be applied to one strand and bend with the strand like a > > > chain? Any > > > > >>> sample scenes or vids that show how to do this? > > > > >>> > > > > >>> Kris > > > > >>> > > > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris < > matt...@gmail.com> > > > > >>> wrote: > > > >
Re: ice strand grass
I haven't tried this with RS, but Tim Crowson has made some nifty tools for working with Redshift proxies. I don't know if they can help you with your current scenario, but in case you did not know them here goes: http://www.timcrowson.com/redshift-proxy-manager/ http://www.timcrowson.com/loop-redshift-proxy-sequence/ /MB > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel: > > > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't > have Arnold but maybe it will still work...will let you know. > > On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy > wrote: > > > Kris I didn't see if you render with Redshift or Arnold - Arnold does > > support > > deformed instances on strands - I have used it to create a grassfield with > > turbulent wind. > > > > I have sent you a simple scene demonstrating the setup. > > > > /Morten > > > > > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel > >: > > > > > > > > > Ohwell that would suck. I may just have to animate the objects and > > > instance them...bummer! > > > > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel > > > > > wrote: > > > > > > > Just to be sure, as far as I know, Strand deforming objects, like Rob > > > > showed, only render in MR. > > > > I don't think RS does it, and I'm not sure for Arnold. > > > > > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel > > wrote: > > > > > > > >> Thanks Olivier...that helps...going to look at that. > > > >> > > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did > > > >> this same setup (from what I can see in your image) and I'm getting > > > >> instances on the hairs but they're not deforming even in the render. > > Is > > > >> this tree on the simulation stack? What other nodes do you have in > > there? > > > >> What settings for the emit strands are you using? > > > >> > > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman > > > >> wrote: > > > >> > > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied > > > >>> lizard instance shape to few guide hairs, applied the strand deform > > flag > > > >>> and all lizards perform as requested > > > >>> > > > >>> [image: Inline images 1] > > > >>> > > > >>> really not sure what you are doing wrong ! > > > >>> > > > >>> > > > >>> > > > >>> On 27 February 2016 at 14:36, Kris Rivel > > wrote: > > > >>> > > > Rob...thanks...that does help with keeping one instance but they > > still > > > don't bend/move with the strand dynamics. Olivier...this looks > > > interesting > > > and I'm trying that too but I can't get it to work. The node is red > > no > > > matter what I do and all the links to the authors site and vimeo are > > > down. > > > > > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel < > > > facialdel...@gmail.com> wrote: > > > > > > > There is also the PLND Deform By Strand (I think it is still on > > > > Rray.de) that physicaly deform the polymesh along the strand. > > > > Can be slow with many strands. > > > > > > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman < > > tekano@gmail.com> > > > > wrote: > > > > > > > >> there is a checkbox 'loft shape along strand' > > > >> > > > >> On 27 February 2016 at 02:35, Kris Rivel > > wrote: > > > >> > > > >>> Yeah no go with hairs...so using ice. But now...I still quite > > figure > > > >>> out how to get strand dynamics to play nice with instancing. > > Anyone > > > >>> have > > > >>> some pointers? I have some nice strands blowing around but when > > I hook > > > >>> up > > > >>> my set instance shape or particle shape, it basically seems to > > create > > > >>> an > > > >>> instance at each segment on the strand! So they move around but > > only > > > >>> because they're generated at each segment point. How can I get > > one > > > >>> instance > > > >>> to be applied to one strand and bend with the strand like a > > chain? Any > > > >>> sample scenes or vids that show how to do this? > > > >>> > > > >>> Kris > > > >>> > > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris > > > >>> wrote: > > > >>> > > > If you're using redshift you might be out of luck though, don't > > > think they have deforming instance geo yet. > > > > > > > > > On 24 February 2016 at 22:20, Kris Rivel > > > wrote: > > > > > > > Oh...I thought I would see it in the view...I'll have to try > > that > > > > then! Thanks! > > > > > > > > Kris > > > > > > > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman < > > tekano@gmail.com > > > > > wrote: > > >
Re: ice strand grass
Awesome Morten thanks...I'll check it out! I'm actually using RS...don't have Arnold but maybe it will still work...will let you know. On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdywrote: > Kris I didn't see if you render with Redshift or Arnold - Arnold does > support > deformed instances on strands - I have used it to create a grassfield with > turbulent wind. > > I have sent you a simple scene demonstrating the setup. > > /Morten > > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel >: > > > > > > Ohwell that would suck. I may just have to animate the objects and > > instance them...bummer! > > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel > > > wrote: > > > > > Just to be sure, as far as I know, Strand deforming objects, like Rob > > > showed, only render in MR. > > > I don't think RS does it, and I'm not sure for Arnold. > > > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel > wrote: > > > > > >> Thanks Olivier...that helps...going to look at that. > > >> > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did > > >> this same setup (from what I can see in your image) and I'm getting > > >> instances on the hairs but they're not deforming even in the render. > Is > > >> this tree on the simulation stack? What other nodes do you have in > there? > > >> What settings for the emit strands are you using? > > >> > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman > > >> wrote: > > >> > > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied > > >>> lizard instance shape to few guide hairs, applied the strand deform > flag > > >>> and all lizards perform as requested > > >>> > > >>> [image: Inline images 1] > > >>> > > >>> really not sure what you are doing wrong ! > > >>> > > >>> > > >>> > > >>> On 27 February 2016 at 14:36, Kris Rivel > wrote: > > >>> > > Rob...thanks...that does help with keeping one instance but they > still > > don't bend/move with the strand dynamics. Olivier...this looks > > interesting > > and I'm trying that too but I can't get it to work. The node is red > no > > matter what I do and all the links to the authors site and vimeo are > > down. > > > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel < > > facialdel...@gmail.com> wrote: > > > > > There is also the PLND Deform By Strand (I think it is still on > > > Rray.de) that physicaly deform the polymesh along the strand. > > > Can be slow with many strands. > > > > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman < > tekano@gmail.com> > > > wrote: > > > > > >> there is a checkbox 'loft shape along strand' > > >> > > >> On 27 February 2016 at 02:35, Kris Rivel > wrote: > > >> > > >>> Yeah no go with hairs...so using ice. But now...I still quite > figure > > >>> out how to get strand dynamics to play nice with instancing. > Anyone > > >>> have > > >>> some pointers? I have some nice strands blowing around but when > I hook > > >>> up > > >>> my set instance shape or particle shape, it basically seems to > create > > >>> an > > >>> instance at each segment on the strand! So they move around but > only > > >>> because they're generated at each segment point. How can I get > one > > >>> instance > > >>> to be applied to one strand and bend with the strand like a > chain? Any > > >>> sample scenes or vids that show how to do this? > > >>> > > >>> Kris > > >>> > > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris > > >>> wrote: > > >>> > > If you're using redshift you might be out of luck though, don't > > think they have deforming instance geo yet. > > > > > > On 24 February 2016 at 22:20, Kris Rivel > > wrote: > > > > > Oh...I thought I would see it in the view...I'll have to try > that > > > then! Thanks! > > > > > > Kris > > > > > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman < > tekano@gmail.com > > > > wrote: > > > > > >> They do move, just not in the viewport, my old deforming > flower > > >> field tutorial covers exactly this > > >> On 24 Feb 2016 21:20, "Kris Rivel" > wrote: > > >> > > >>> Is it possible to deform geo instances along a strand? > Creating > > >>> some up close grass. I have some good geo meshes and want to > > >>> instance them > > >>> to the strands. They instance ok but they don't move with the > > >>> animated > > >>> strands. This possible? > > >>> > > >>> Kris > > >>> > > >>> -- > > >>> Softimage Mailing
Re: ice strand grass
Kris I didn't see if you render with Redshift or Arnold - Arnold does support deformed instances on strands - I have used it to create a grassfield with turbulent wind. I have sent you a simple scene demonstrating the setup. /Morten > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel: > > > Ohwell that would suck. I may just have to animate the objects and > instance them...bummer! > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel > wrote: > > > Just to be sure, as far as I know, Strand deforming objects, like Rob > > showed, only render in MR. > > I don't think RS does it, and I'm not sure for Arnold. > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel wrote: > > > >> Thanks Olivier...that helps...going to look at that. > >> > >> Rob...ha ha...I think my ICE skills are below your assumptions. I did > >> this same setup (from what I can see in your image) and I'm getting > >> instances on the hairs but they're not deforming even in the render. Is > >> this tree on the simulation stack? What other nodes do you have in there? > >> What settings for the emit strands are you using? > >> > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman > >> wrote: > >> > >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied > >>> lizard instance shape to few guide hairs, applied the strand deform flag > >>> and all lizards perform as requested > >>> > >>> [image: Inline images 1] > >>> > >>> really not sure what you are doing wrong ! > >>> > >>> > >>> > >>> On 27 February 2016 at 14:36, Kris Rivel wrote: > >>> > Rob...thanks...that does help with keeping one instance but they still > don't bend/move with the strand dynamics. Olivier...this looks > interesting > and I'm trying that too but I can't get it to work. The node is red no > matter what I do and all the links to the authors site and vimeo are > down. > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel < > facialdel...@gmail.com> wrote: > > > There is also the PLND Deform By Strand (I think it is still on > > Rray.de) that physicaly deform the polymesh along the strand. > > Can be slow with many strands. > > > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman > > wrote: > > > >> there is a checkbox 'loft shape along strand' > >> > >> On 27 February 2016 at 02:35, Kris Rivel wrote: > >> > >>> Yeah no go with hairs...so using ice. But now...I still quite figure > >>> out how to get strand dynamics to play nice with instancing. Anyone > >>> have > >>> some pointers? I have some nice strands blowing around but when I hook > >>> up > >>> my set instance shape or particle shape, it basically seems to create > >>> an > >>> instance at each segment on the strand! So they move around but only > >>> because they're generated at each segment point. How can I get one > >>> instance > >>> to be applied to one strand and bend with the strand like a chain? Any > >>> sample scenes or vids that show how to do this? > >>> > >>> Kris > >>> > >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris > >>> wrote: > >>> > If you're using redshift you might be out of luck though, don't > think they have deforming instance geo yet. > > > On 24 February 2016 at 22:20, Kris Rivel > wrote: > > > Oh...I thought I would see it in the view...I'll have to try that > > then! Thanks! > > > > Kris > > > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman > > wrote: > > > >> They do move, just not in the viewport, my old deforming flower > >> field tutorial covers exactly this > >> On 24 Feb 2016 21:20, "Kris Rivel" wrote: > >> > >>> Is it possible to deform geo instances along a strand? Creating > >>> some up close grass. I have some good geo meshes and want to > >>> instance them > >>> to the strands. They instance ok but they don't move with the > >>> animated > >>> strands. This possible? > >>> > >>> Kris > >>> > >>> -- > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to > >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in > >>> the subject, and reply to confirm. > >>> > >> > >> -- > >> Softimage Mailing List. > >> To unsubscribe, send a mail to > >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in > >> the subject, and reply to confirm. > >> > > > > > > -- >
Re: ice strand grass
Ohwell that would suck. I may just have to animate the objects and instance them...bummer! On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannelwrote: > Just to be sure, as far as I know, Strand deforming objects, like Rob > showed, only render in MR. > I don't think RS does it, and I'm not sure for Arnold. > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel wrote: > >> Thanks Olivier...that helps...going to look at that. >> >> Rob...ha ha...I think my ICE skills are below your assumptions. I did >> this same setup (from what I can see in your image) and I'm getting >> instances on the hairs but they're not deforming even in the render. Is >> this tree on the simulation stack? What other nodes do you have in there? >> What settings for the emit strands are you using? >> >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman >> wrote: >> >>> Kris, sorry I just loaded demo scene strand dynamics hair, applied >>> lizard instance shape to few guide hairs, applied the strand deform flag >>> and all lizards perform as requested >>> >>> [image: Inline images 1] >>> >>> really not sure what you are doing wrong ! >>> >>> >>> >>> On 27 February 2016 at 14:36, Kris Rivel wrote: >>> Rob...thanks...that does help with keeping one instance but they still don't bend/move with the strand dynamics. Olivier...this looks interesting and I'm trying that too but I can't get it to work. The node is red no matter what I do and all the links to the authors site and vimeo are down. On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel < facialdel...@gmail.com> wrote: > There is also the PLND Deform By Strand (I think it is still on > Rray.de) that physicaly deform the polymesh along the strand. > Can be slow with many strands. > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman > wrote: > >> there is a checkbox 'loft shape along strand' >> >> On 27 February 2016 at 02:35, Kris Rivel wrote: >> >>> Yeah no go with hairs...so using ice. But now...I still quite figure >>> out how to get strand dynamics to play nice with instancing. Anyone have >>> some pointers? I have some nice strands blowing around but when I hook >>> up >>> my set instance shape or particle shape, it basically seems to create an >>> instance at each segment on the strand! So they move around but only >>> because they're generated at each segment point. How can I get one >>> instance >>> to be applied to one strand and bend with the strand like a chain? Any >>> sample scenes or vids that show how to do this? >>> >>> Kris >>> >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris >>> wrote: >>> If you're using redshift you might be out of luck though, don't think they have deforming instance geo yet. On 24 February 2016 at 22:20, Kris Rivel wrote: > Oh...I thought I would see it in the view...I'll have to try that > then! Thanks! > > Kris > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman > wrote: > >> They do move, just not in the viewport, my old deforming flower >> field tutorial covers exactly this >> On 24 Feb 2016 21:20, "Kris Rivel" wrote: >> >>> Is it possible to deform geo instances along a strand? Creating >>> some up close grass. I have some good geo meshes and want to >>> instance them >>> to the strands. They instance ok but they don't move with the >>> animated >>> strands. This possible? >>> >>> Kris >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in >>> the subject, and reply to confirm. >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in >> the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail
Re: ice strand grass
Just to be sure, as far as I know, Strand deforming objects, like Rob showed, only render in MR. I don't think RS does it, and I'm not sure for Arnold. On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivelwrote: > Thanks Olivier...that helps...going to look at that. > > Rob...ha ha...I think my ICE skills are below your assumptions. I did this > same setup (from what I can see in your image) and I'm getting instances on > the hairs but they're not deforming even in the render. Is this tree on the > simulation stack? What other nodes do you have in there? What settings for > the emit strands are you using? > > On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman > wrote: > >> Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard >> instance shape to few guide hairs, applied the strand deform flag and all >> lizards perform as requested >> >> [image: Inline images 1] >> >> really not sure what you are doing wrong ! >> >> >> >> On 27 February 2016 at 14:36, Kris Rivel wrote: >> >>> Rob...thanks...that does help with keeping one instance but they still >>> don't bend/move with the strand dynamics. Olivier...this looks interesting >>> and I'm trying that too but I can't get it to work. The node is red no >>> matter what I do and all the links to the authors site and vimeo are down. >>> >>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel >> > wrote: >>> There is also the PLND Deform By Strand (I think it is still on Rray.de) that physicaly deform the polymesh along the strand. Can be slow with many strands. On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman wrote: > there is a checkbox 'loft shape along strand' > > On 27 February 2016 at 02:35, Kris Rivel wrote: > >> Yeah no go with hairs...so using ice. But now...I still quite figure >> out how to get strand dynamics to play nice with instancing. Anyone have >> some pointers? I have some nice strands blowing around but when I hook up >> my set instance shape or particle shape, it basically seems to create an >> instance at each segment on the strand! So they move around but only >> because they're generated at each segment point. How can I get one >> instance >> to be applied to one strand and bend with the strand like a chain? Any >> sample scenes or vids that show how to do this? >> >> Kris >> >> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris >> wrote: >> >>> If you're using redshift you might be out of luck though, don't >>> think they have deforming instance geo yet. >>> >>> >>> On 24 February 2016 at 22:20, Kris Rivel >>> wrote: >>> Oh...I thought I would see it in the view...I'll have to try that then! Thanks! Kris On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote: > They do move, just not in the viewport, my old deforming flower > field tutorial covers exactly this > On 24 Feb 2016 21:20, "Kris Rivel" wrote: > >> Is it possible to deform geo instances along a strand? Creating >> some up close grass. I have some good geo meshes and want to >> instance them >> to the strands. They instance ok but they don't move with the >> animated >> strands. This possible? >> >> Kris >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in >> the subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> www.matinai.com >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
Re: ice strand grass
Thanks Olivier...that helps...going to look at that. Rob...ha ha...I think my ICE skills are below your assumptions. I did this same setup (from what I can see in your image) and I'm getting instances on the hairs but they're not deforming even in the render. Is this tree on the simulation stack? What other nodes do you have in there? What settings for the emit strands are you using? On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapmanwrote: > Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard > instance shape to few guide hairs, applied the strand deform flag and all > lizards perform as requested > > [image: Inline images 1] > > really not sure what you are doing wrong ! > > > > On 27 February 2016 at 14:36, Kris Rivel wrote: > >> Rob...thanks...that does help with keeping one instance but they still >> don't bend/move with the strand dynamics. Olivier...this looks interesting >> and I'm trying that too but I can't get it to work. The node is red no >> matter what I do and all the links to the authors site and vimeo are down. >> >> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel >> wrote: >> >>> There is also the PLND Deform By Strand (I think it is still on Rray.de) >>> that physicaly deform the polymesh along the strand. >>> Can be slow with many strands. >>> >>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman >>> wrote: >>> there is a checkbox 'loft shape along strand' On 27 February 2016 at 02:35, Kris Rivel wrote: > Yeah no go with hairs...so using ice. But now...I still quite figure > out how to get strand dynamics to play nice with instancing. Anyone have > some pointers? I have some nice strands blowing around but when I hook up > my set instance shape or particle shape, it basically seems to create an > instance at each segment on the strand! So they move around but only > because they're generated at each segment point. How can I get one > instance > to be applied to one strand and bend with the strand like a chain? Any > sample scenes or vids that show how to do this? > > Kris > > On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris > wrote: > >> If you're using redshift you might be out of luck though, don't think >> they have deforming instance geo yet. >> >> >> On 24 February 2016 at 22:20, Kris Rivel wrote: >> >>> Oh...I thought I would see it in the view...I'll have to try that >>> then! Thanks! >>> >>> Kris >>> >>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman >>> wrote: >>> They do move, just not in the viewport, my old deforming flower field tutorial covers exactly this On 24 Feb 2016 21:20, "Kris Rivel" wrote: > Is it possible to deform geo instances along a strand? Creating > some up close grass. I have some good geo meshes and want to instance > them > to the strands. They instance ok but they don't move with the animated > strands. This possible? > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> >> -- >> www.matinai.com >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage
Re: ice strand grass
Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard instance shape to few guide hairs, applied the strand deform flag and all lizards perform as requested [image: Inline images 1] really not sure what you are doing wrong ! On 27 February 2016 at 14:36, Kris Rivelwrote: > Rob...thanks...that does help with keeping one instance but they still > don't bend/move with the strand dynamics. Olivier...this looks interesting > and I'm trying that too but I can't get it to work. The node is red no > matter what I do and all the links to the authors site and vimeo are down. > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel > wrote: > >> There is also the PLND Deform By Strand (I think it is still on Rray.de) >> that physicaly deform the polymesh along the strand. >> Can be slow with many strands. >> >> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman >> wrote: >> >>> there is a checkbox 'loft shape along strand' >>> >>> On 27 February 2016 at 02:35, Kris Rivel wrote: >>> Yeah no go with hairs...so using ice. But now...I still quite figure out how to get strand dynamics to play nice with instancing. Anyone have some pointers? I have some nice strands blowing around but when I hook up my set instance shape or particle shape, it basically seems to create an instance at each segment on the strand! So they move around but only because they're generated at each segment point. How can I get one instance to be applied to one strand and bend with the strand like a chain? Any sample scenes or vids that show how to do this? Kris On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris wrote: > If you're using redshift you might be out of luck though, don't think > they have deforming instance geo yet. > > > On 24 February 2016 at 22:20, Kris Rivel wrote: > >> Oh...I thought I would see it in the view...I'll have to try that >> then! Thanks! >> >> Kris >> >> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman >> wrote: >> >>> They do move, just not in the viewport, my old deforming flower >>> field tutorial covers exactly this >>> On 24 Feb 2016 21:20, "Kris Rivel" wrote: >>> Is it possible to deform geo instances along a strand? Creating some up close grass. I have some good geo meshes and want to instance them to the strands. They instance ok but they don't move with the animated strands. This possible? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > > -- > www.matinai.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
I think you use it in an empty polymesh On Sat, Feb 27, 2016 at 4:58 PM, Olivier Jeannelwrote: > > http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655 > Le 27 févr. 2016 15:44, "Kris Rivel" a écrit : > >> Rob...thanks...that does help with keeping one instance but they still >> don't bend/move with the strand dynamics. Olivier...this looks interesting >> and I'm trying that too but I can't get it to work. The node is red no >> matter what I do and all the links to the authors site and vimeo are down. >> >> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel >> wrote: >> >>> There is also the PLND Deform By Strand (I think it is still on Rray.de) >>> that physicaly deform the polymesh along the strand. >>> Can be slow with many strands. >>> >>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman >>> wrote: >>> there is a checkbox 'loft shape along strand' On 27 February 2016 at 02:35, Kris Rivel wrote: > Yeah no go with hairs...so using ice. But now...I still quite figure > out how to get strand dynamics to play nice with instancing. Anyone have > some pointers? I have some nice strands blowing around but when I hook up > my set instance shape or particle shape, it basically seems to create an > instance at each segment on the strand! So they move around but only > because they're generated at each segment point. How can I get one > instance > to be applied to one strand and bend with the strand like a chain? Any > sample scenes or vids that show how to do this? > > Kris > > On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris > wrote: > >> If you're using redshift you might be out of luck though, don't think >> they have deforming instance geo yet. >> >> >> On 24 February 2016 at 22:20, Kris Rivel wrote: >> >>> Oh...I thought I would see it in the view...I'll have to try that >>> then! Thanks! >>> >>> Kris >>> >>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman >>> wrote: >>> They do move, just not in the viewport, my old deforming flower field tutorial covers exactly this On 24 Feb 2016 21:20, "Kris Rivel" wrote: > Is it possible to deform geo instances along a strand? Creating > some up close grass. I have some good geo meshes and want to instance > them > to the strands. They instance ok but they don't move with the animated > strands. This possible? > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> >> -- >> www.matinai.com >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655 Le 27 févr. 2016 15:44, "Kris Rivel"a écrit : > Rob...thanks...that does help with keeping one instance but they still > don't bend/move with the strand dynamics. Olivier...this looks interesting > and I'm trying that too but I can't get it to work. The node is red no > matter what I do and all the links to the authors site and vimeo are down. > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel > wrote: > >> There is also the PLND Deform By Strand (I think it is still on Rray.de) >> that physicaly deform the polymesh along the strand. >> Can be slow with many strands. >> >> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman >> wrote: >> >>> there is a checkbox 'loft shape along strand' >>> >>> On 27 February 2016 at 02:35, Kris Rivel wrote: >>> Yeah no go with hairs...so using ice. But now...I still quite figure out how to get strand dynamics to play nice with instancing. Anyone have some pointers? I have some nice strands blowing around but when I hook up my set instance shape or particle shape, it basically seems to create an instance at each segment on the strand! So they move around but only because they're generated at each segment point. How can I get one instance to be applied to one strand and bend with the strand like a chain? Any sample scenes or vids that show how to do this? Kris On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris wrote: > If you're using redshift you might be out of luck though, don't think > they have deforming instance geo yet. > > > On 24 February 2016 at 22:20, Kris Rivel wrote: > >> Oh...I thought I would see it in the view...I'll have to try that >> then! Thanks! >> >> Kris >> >> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman >> wrote: >> >>> They do move, just not in the viewport, my old deforming flower >>> field tutorial covers exactly this >>> On 24 Feb 2016 21:20, "Kris Rivel" wrote: >>> Is it possible to deform geo instances along a strand? Creating some up close grass. I have some good geo meshes and want to instance them to the strands. They instance ok but they don't move with the animated strands. This possible? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > > -- > www.matinai.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
Rob...thanks...that does help with keeping one instance but they still don't bend/move with the strand dynamics. Olivier...this looks interesting and I'm trying that too but I can't get it to work. The node is red no matter what I do and all the links to the authors site and vimeo are down. On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannelwrote: > There is also the PLND Deform By Strand (I think it is still on Rray.de) > that physicaly deform the polymesh along the strand. > Can be slow with many strands. > > On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman > wrote: > >> there is a checkbox 'loft shape along strand' >> >> On 27 February 2016 at 02:35, Kris Rivel wrote: >> >>> Yeah no go with hairs...so using ice. But now...I still quite figure out >>> how to get strand dynamics to play nice with instancing. Anyone have some >>> pointers? I have some nice strands blowing around but when I hook up my set >>> instance shape or particle shape, it basically seems to create an instance >>> at each segment on the strand! So they move around but only because they're >>> generated at each segment point. How can I get one instance to be applied >>> to one strand and bend with the strand like a chain? Any sample scenes or >>> vids that show how to do this? >>> >>> Kris >>> >>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris wrote: >>> If you're using redshift you might be out of luck though, don't think they have deforming instance geo yet. On 24 February 2016 at 22:20, Kris Rivel wrote: > Oh...I thought I would see it in the view...I'll have to try that > then! Thanks! > > Kris > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman > wrote: > >> They do move, just not in the viewport, my old deforming flower field >> tutorial covers exactly this >> On 24 Feb 2016 21:20, "Kris Rivel" wrote: >> >>> Is it possible to deform geo instances along a strand? Creating some >>> up close grass. I have some good geo meshes and want to instance them to >>> the strands. They instance ok but they don't move with the animated >>> strands. This possible? >>> >>> Kris >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
There is also the PLND Deform By Strand (I think it is still on Rray.de) that physicaly deform the polymesh along the strand. Can be slow with many strands. On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapmanwrote: > there is a checkbox 'loft shape along strand' > > On 27 February 2016 at 02:35, Kris Rivel wrote: > >> Yeah no go with hairs...so using ice. But now...I still quite figure out >> how to get strand dynamics to play nice with instancing. Anyone have some >> pointers? I have some nice strands blowing around but when I hook up my set >> instance shape or particle shape, it basically seems to create an instance >> at each segment on the strand! So they move around but only because they're >> generated at each segment point. How can I get one instance to be applied >> to one strand and bend with the strand like a chain? Any sample scenes or >> vids that show how to do this? >> >> Kris >> >> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris wrote: >> >>> If you're using redshift you might be out of luck though, don't think >>> they have deforming instance geo yet. >>> >>> >>> On 24 February 2016 at 22:20, Kris Rivel wrote: >>> Oh...I thought I would see it in the view...I'll have to try that then! Thanks! Kris On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote: > They do move, just not in the viewport, my old deforming flower field > tutorial covers exactly this > On 24 Feb 2016 21:20, "Kris Rivel" wrote: > >> Is it possible to deform geo instances along a strand? Creating some >> up close grass. I have some good geo meshes and want to instance them to >> the strands. They instance ok but they don't move with the animated >> strands. This possible? >> >> Kris >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> -- >>> www.matinai.com >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
there is a checkbox 'loft shape along strand' On 27 February 2016 at 02:35, Kris Rivelwrote: > Yeah no go with hairs...so using ice. But now...I still quite figure out > how to get strand dynamics to play nice with instancing. Anyone have some > pointers? I have some nice strands blowing around but when I hook up my set > instance shape or particle shape, it basically seems to create an instance > at each segment on the strand! So they move around but only because they're > generated at each segment point. How can I get one instance to be applied > to one strand and bend with the strand like a chain? Any sample scenes or > vids that show how to do this? > > Kris > > On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris wrote: > >> If you're using redshift you might be out of luck though, don't think >> they have deforming instance geo yet. >> >> >> On 24 February 2016 at 22:20, Kris Rivel wrote: >> >>> Oh...I thought I would see it in the view...I'll have to try that then! >>> Thanks! >>> >>> Kris >>> >>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman >>> wrote: >>> They do move, just not in the viewport, my old deforming flower field tutorial covers exactly this On 24 Feb 2016 21:20, "Kris Rivel" wrote: > Is it possible to deform geo instances along a strand? Creating some > up close grass. I have some good geo meshes and want to instance them to > the strands. They instance ok but they don't move with the animated > strands. This possible? > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> www.matinai.com >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
Yeah no go with hairs...so using ice. But now...I still quite figure out how to get strand dynamics to play nice with instancing. Anyone have some pointers? I have some nice strands blowing around but when I hook up my set instance shape or particle shape, it basically seems to create an instance at each segment on the strand! So they move around but only because they're generated at each segment point. How can I get one instance to be applied to one strand and bend with the strand like a chain? Any sample scenes or vids that show how to do this? Kris On Wed, Feb 24, 2016 at 5:55 PM, Matt Morriswrote: > If you're using redshift you might be out of luck though, don't think they > have deforming instance geo yet. > > > On 24 February 2016 at 22:20, Kris Rivel wrote: > >> Oh...I thought I would see it in the view...I'll have to try that then! >> Thanks! >> >> Kris >> >> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman >> wrote: >> >>> They do move, just not in the viewport, my old deforming flower field >>> tutorial covers exactly this >>> On 24 Feb 2016 21:20, "Kris Rivel" wrote: >>> Is it possible to deform geo instances along a strand? Creating some up close grass. I have some good geo meshes and want to instance them to the strands. They instance ok but they don't move with the animated strands. This possible? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > www.matinai.com > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
If you're using redshift you might be out of luck though, don't think they have deforming instance geo yet. On 24 February 2016 at 22:20, Kris Rivelwrote: > Oh...I thought I would see it in the view...I'll have to try that then! > Thanks! > > Kris > > On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman wrote: > >> They do move, just not in the viewport, my old deforming flower field >> tutorial covers exactly this >> On 24 Feb 2016 21:20, "Kris Rivel" wrote: >> >>> Is it possible to deform geo instances along a strand? Creating some up >>> close grass. I have some good geo meshes and want to instance them to the >>> strands. They instance ok but they don't move with the animated strands. >>> This possible? >>> >>> Kris >>> >>> -- >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- www.matinai.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
Oh...I thought I would see it in the view...I'll have to try that then! Thanks! Kris On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapmanwrote: > They do move, just not in the viewport, my old deforming flower field > tutorial covers exactly this > On 24 Feb 2016 21:20, "Kris Rivel" wrote: > >> Is it possible to deform geo instances along a strand? Creating some up >> close grass. I have some good geo meshes and want to instance them to the >> strands. They instance ok but they don't move with the animated strands. >> This possible? >> >> Kris >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: ice strand grass
They do move, just not in the viewport, my old deforming flower field tutorial covers exactly this On 24 Feb 2016 21:20, "Kris Rivel"wrote: > Is it possible to deform geo instances along a strand? Creating some up > close grass. I have some good geo meshes and want to instance them to the > strands. They instance ok but they don't move with the animated strands. > This possible? > > Kris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
ice strand grass
Is it possible to deform geo instances along a strand? Creating some up close grass. I have some good geo meshes and want to instance them to the strands. They instance ok but they don't move with the animated strands. This possible? Kris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.