Re: attach objects to end of strand

2018-03-21 Thread Adam Seeley
Bit late but.. i think there's a strand to curve script/ ice tree.  If it's
dynamic you could maybe use that and constrain geo to the end of the
curves.

Ok for as few stands/curves.. not so practical for loads.

Adam

On Thu, 8 Mar 2018, 14:13 Francisco Criado, <malcriad...@gmail.com> wrote:

> Thanks for the tip Paul! Will try it today!
> Cheers.
> Francisco
>
> El mié., 7 de mar. de 2018 13:16, <p...@bustykelp.com> escribió:
>
>> Yes.
>>
>> Filter out the position of the point you want. By ID  or whatever.
>> Then get “set average” of the output of the filter ( to bring it into
>> object context rather than point)
>> Then use that value to drive the Translation value of SRT to matrix and
>> use the resulting matrix to drive the Global Kine of the object.
>>
>> If you want to drive the rotation of the object , you can set the
>> rotation by using the normal of the emitting object and have that rotation
>> plugged into the SRT too(find it  via emit location or find closest
>> location to geo) . Or if there is no object, you’ll have to make your own
>> rotation. You could do this by using the strand itself.
>> Filter out the strand positions. Select 0 and 1 from the array, subtract
>> one from the other and use the resulting vector as a direction to
>> rotation.. You’ll need to also give it an up vector, but I can’t really
>> help with that without looking at whats appropriate in your scene.
>>
>>
>> *From:* Francisco Criado <malcriad...@gmail.com>
>> *Sent:* Wednesday, March 07, 2018 3:59 PM
>> *To:* Official Softimage Users Mailing
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-E45hC74sX7RYdBIWeNtzrQAvLBc802HCrHqwHKN1EU=E0dvt0da57VLwLiBqUfp5dvqip0IHRZ0IzJDadAzVsE=
>> <softimage@listproc.autodesk.com>
>> *Subject:* attach objects to end of strand
>>
>> Hi guys, been a while since using Softimage over here!
>> Simple question (maybe not that simple)
>> Using for example the Particle Strands Growing Roots scene, from the
>> samples db, i would like to connect at the location of the particle, a
>> simple geometry and keep the original shape of the strand in the strand
>> itself (segment). Any quick ideas?
>>
>> Thanks in advance!
>>
>> Francisco.
>>
>>
>> --
>>
>>
>>
>> --
>> --
>> Softimage Mailing List.
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Re: attach objects to end of strand

2018-03-08 Thread Francisco Criado
Thanks for the tip Paul! Will try it today!
Cheers.
Francisco

El mié., 7 de mar. de 2018 13:16, <p...@bustykelp.com> escribió:

> Yes.
>
> Filter out the position of the point you want. By ID  or whatever.
> Then get “set average” of the output of the filter ( to bring it into
> object context rather than point)
> Then use that value to drive the Translation value of SRT to matrix and
> use the resulting matrix to drive the Global Kine of the object.
>
> If you want to drive the rotation of the object , you can set the rotation
> by using the normal of the emitting object and have that rotation plugged
> into the SRT too(find it  via emit location or find closest location to
> geo) . Or if there is no object, you’ll have to make your own rotation. You
> could do this by using the strand itself.
> Filter out the strand positions. Select 0 and 1 from the array, subtract
> one from the other and use the resulting vector as a direction to
> rotation.. You’ll need to also give it an up vector, but I can’t really
> help with that without looking at whats appropriate in your scene.
>
>
> *From:* Francisco Criado <malcriad...@gmail.com>
> *Sent:* Wednesday, March 07, 2018 3:59 PM
> *To:* Official Softimage Users Mailing
> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=F0etW3CrYVChlmiP6ZwubpHIeuuKuctD5tCYBP5vauA=3go5RtJKO-KEH0MwLEOHLn-oWJDMH04aUKSL8-2B1p4=
> <softimage@listproc.autodesk.com>
> *Subject:* attach objects to end of strand
>
> Hi guys, been a while since using Softimage over here!
> Simple question (maybe not that simple)
> Using for example the Particle Strands Growing Roots scene, from the
> samples db, i would like to connect at the location of the particle, a
> simple geometry and keep the original shape of the strand in the strand
> itself (segment). Any quick ideas?
>
> Thanks in advance!
>
> Francisco.
>
>
> --
>
>
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: attach objects to end of strand

2018-03-07 Thread paul
Yes.

Filter out the position of the point you want. By ID  or whatever.
Then get “set average” of the output of the filter ( to bring it into object 
context rather than point)
Then use that value to drive the Translation value of SRT to matrix and use the 
resulting matrix to drive the Global Kine of the object.

If you want to drive the rotation of the object , you can set the rotation by 
using the normal of the emitting object and have that rotation plugged into the 
SRT too(find it  via emit location or find closest location to geo) . Or if 
there is no object, you’ll have to make your own rotation. You could do this by 
using the strand itself.
Filter out the strand positions. Select 0 and 1 from the array, subtract one 
from the other and use the resulting vector as a direction to rotation.. You’ll 
need to also give it an up vector, but I can’t really help with that without 
looking at whats appropriate in your scene.


From: Francisco Criado 
Sent: Wednesday, March 07, 2018 3:59 PM
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DzvCkegYcnvbFOXfX4GSk-_ywN-_axpSGiS3NsZjrpI=7gMfOFkOboBI7LaI1XyjSTzJmiRpQ0A4YiS9RFcn13s=
 
Subject: attach objects to end of strand

Hi guys, been a while since using Softimage over here! 
Simple question (maybe not that simple)
Using for example the Particle Strands Growing Roots scene, from the samples 
db, i would like to connect at the location of the particle, a simple geometry 
and keep the original shape of the strand in the strand itself (segment). Any 
quick ideas?

Thanks in advance!

Francisco.


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attach objects to end of strand

2018-03-07 Thread Francisco Criado
Hi guys, been a while since using Softimage over here!
Simple question (maybe not that simple)
Using for example the Particle Strands Growing Roots scene, from the
samples db, i would like to connect at the location of the particle, a
simple geometry and keep the original shape of the strand in the strand
itself (segment). Any quick ideas?

Thanks in advance!

Francisco.


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Re: the end.....again

2018-01-22 Thread Morten Bartholdy
Thanks Stephen :)

Morten



> Den 20. januar 2018 klokken 13:20 skrev Stephen Blair 
> :
> 
> 
> The 2015 doc download includes both the user and sdk guides.
> 
> http://download.autodesk.com/us/support/files/softimage_2015_offline_help/softimage_2015_offline_help_enu.zip
> 
> On Sat, Jan 20, 2018 at 7:09 AM, Fabricio Chamon  wrote:
> 
> > Here's my backup copy of the Developer docs in case anybody needs it:
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qelZgIybIJP-cIKXAkdDoULF4R_N7TmfdzPfRWhfDP0=wXpWF8TPvgcDnoA7SiRjU5rtAqUzSsm2jfRl9Qh1KMs=
> > 2015-developer-help.zip?dl=1
> > 
> >
> > 2018-01-19 13:04 GMT-02:00 Morten Bartholdy :
> >
> >> Sad indeed. I bet the decision has been made based on traffic stats...
> >> Extra beer tonight.
> >>
> >> Morten
> >>
> >>
> >>
> >> > Den 18. januar 2018 klokken 17:14 skrev adrian wyer <
> >> adrian.w...@fluid-pictures.com>:
> >> >
> >> >
> >> > so it would seem the softimage online help has finally gone to the great
> >> > internet archive in the sky
> >> >
> >> >
> >> >
> >> > ladies and gentlemen, a moment of silence if you wouldn't mind.
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > a
> >> >
> >> >
> >> >
> >> > Adrian Wyer
> >> > Fluid Pictures
> >> > 4th Floor
> >> > 4 Bath Place
> >> > Rivington Street
> >> > London
> >> > EC2A 3DR
> >> > ++44(0) 207 684 5575
> >> >
> >> >
> >> > adrian.w...@fluid-pictures.com
> >> >
> >> > www.fluid-pictures.com
> >> 
> >> >  >> ense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.
> >> com_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&
> >> r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RRFLmGbgfBe5
> >> rrSGySdDbwGMKU6SZhoUv_tcDFE23-g=VNRpefse9QGkUlUwJWirzVMIuh
> >> nmDsBs_Ju99LVv3bY=
> >> > >
> >> >
> >> >
> >> >
> >> > Fluid Pictures Limited is registered in England and Wales.
> >> > Company number:5657815
> >> > VAT number: 872 6893 71
> >> >
> >> >
> >> >
> >> > --
> >> > Softimage Mailing List.
> >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >> --
> >> Softimage Mailing List.
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> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >
> >
> > --
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> > with "unsubscribe" in the subject, and reply to confirm.
> >
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Re: the end.....again

2018-01-20 Thread Fabricio Chamon
ah..didn't know that, thanks for pointing out Stephen.

2018-01-20 10:20 GMT-02:00 Stephen Blair :

> The 2015 doc download includes both the user and sdk guides.
>
> http://download.autodesk.com/us/support/files/softimage_
> 2015_offline_help/softimage_2015_offline_help_enu.zip
>
> On Sat, Jan 20, 2018 at 7:09 AM, Fabricio Chamon 
> wrote:
>
>> Here's my backup copy of the Developer docs in case anybody needs it:
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D2015-2D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=hGXelFAns-_AO8MyOIt02SuTAPZmoFjYca16B-c6UAI=iVOPbqHw_qP4vM8miEFhZSBaoyHxq0yuK_fw0F9AOao=
>> developer-help.zip?dl=1
>> 
>>
>> 2018-01-19 13:04 GMT-02:00 Morten Bartholdy :
>>
>>> Sad indeed. I bet the decision has been made based on traffic stats...
>>> Extra beer tonight.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 18. januar 2018 klokken 17:14 skrev adrian wyer <
>>> adrian.w...@fluid-pictures.com>:
>>> >
>>> >
>>> > so it would seem the softimage online help has finally gone to the
>>> great
>>> > internet archive in the sky
>>> >
>>> >
>>> >
>>> > ladies and gentlemen, a moment of silence if you wouldn't mind.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > a
>>> >
>>> >
>>> >
>>> > Adrian Wyer
>>> > Fluid Pictures
>>> > 4th Floor
>>> > 4 Bath Place
>>> > Rivington Street
>>> > London
>>> > EC2A 3DR
>>> > ++44(0) 207 684 5575
>>> >
>>> >
>>> > adrian.w...@fluid-pictures.com
>>> >
>>> > www.fluid-pictures.com
>>> 
>>> > >> ense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.c
>>> om_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA
>>> =GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RRFLmGbgfBe5r
>>> rSGySdDbwGMKU6SZhoUv_tcDFE23-g=VNRpefse9QGkUlUwJWirzVMIuhn
>>> mDsBs_Ju99LVv3bY=
>>> > >
>>> >
>>> >
>>> >
>>> > Fluid Pictures Limited is registered in England and Wales.
>>> > Company number:5657815
>>> > VAT number: 872 6893 71
>>> >
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: the end.....again

2018-01-20 Thread Stephen Blair
The 2015 doc download includes both the user and sdk guides.

http://download.autodesk.com/us/support/files/softimage_2015_offline_help/softimage_2015_offline_help_enu.zip

On Sat, Jan 20, 2018 at 7:09 AM, Fabricio Chamon  wrote:

> Here's my backup copy of the Developer docs in case anybody needs it:
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qelZgIybIJP-cIKXAkdDoULF4R_N7TmfdzPfRWhfDP0=wXpWF8TPvgcDnoA7SiRjU5rtAqUzSsm2jfRl9Qh1KMs=
> 2015-developer-help.zip?dl=1
> 
>
> 2018-01-19 13:04 GMT-02:00 Morten Bartholdy :
>
>> Sad indeed. I bet the decision has been made based on traffic stats...
>> Extra beer tonight.
>>
>> Morten
>>
>>
>>
>> > Den 18. januar 2018 klokken 17:14 skrev adrian wyer <
>> adrian.w...@fluid-pictures.com>:
>> >
>> >
>> > so it would seem the softimage online help has finally gone to the great
>> > internet archive in the sky
>> >
>> >
>> >
>> > ladies and gentlemen, a moment of silence if you wouldn't mind.
>> >
>> >
>> >
>> >
>> >
>> > a
>> >
>> >
>> >
>> > Adrian Wyer
>> > Fluid Pictures
>> > 4th Floor
>> > 4 Bath Place
>> > Rivington Street
>> > London
>> > EC2A 3DR
>> > ++44(0) 207 684 5575
>> >
>> >
>> > adrian.w...@fluid-pictures.com
>> >
>> > www.fluid-pictures.com
>> 
>> > > ense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.
>> com_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&
>> r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RRFLmGbgfBe5
>> rrSGySdDbwGMKU6SZhoUv_tcDFE23-g=VNRpefse9QGkUlUwJWirzVMIuh
>> nmDsBs_Ju99LVv3bY=
>> > >
>> >
>> >
>> >
>> > Fluid Pictures Limited is registered in England and Wales.
>> > Company number:5657815
>> > VAT number: 872 6893 71
>> >
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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Re: the end.....again

2018-01-20 Thread Fabricio Chamon
Here's my backup copy of the Developer docs in case anybody needs it:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_v2hk9jq4lhgx6wy_softimage-2D2015-2Ddeveloper-2Dhelp.zip-3Fdl-3D1=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=mi5yE89XcNcU6sPt7TqRpHqqG6DCxMve-lt-kdMS5bs=NDG5ea6eyyQ5zBRhGpyNybRb_hblco30kvWjHB3wUq0=

2018-01-19 13:04 GMT-02:00 Morten Bartholdy :

> Sad indeed. I bet the decision has been made based on traffic stats...
> Extra beer tonight.
>
> Morten
>
>
>
> > Den 18. januar 2018 klokken 17:14 skrev adrian wyer <
> adrian.w...@fluid-pictures.com>:
> >
> >
> > so it would seem the softimage online help has finally gone to the great
> > internet archive in the sky
> >
> >
> >
> > ladies and gentlemen, a moment of silence if you wouldn't mind.
> >
> >
> >
> >
> >
> > a
> >
> >
> >
> > Adrian Wyer
> > Fluid Pictures
> > 4th Floor
> > 4 Bath Place
> > Rivington Street
> > London
> > EC2A 3DR
> > ++44(0) 207 684 5575
> >
> >
> > adrian.w...@fluid-pictures.com
> >
> > www.fluid-pictures.com
> >  urldefense.proofpoint.com/v2/url?u=http-3A__www.fluid-
> 2Dpictures.com_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_
> IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=
> RRFLmGbgfBe5rrSGySdDbwGMKU6SZhoUv_tcDFE23-g=
> VNRpefse9QGkUlUwJWirzVMIuhnmDsBs_Ju99LVv3bY=
> > >
> >
> >
> >
> > Fluid Pictures Limited is registered in England and Wales.
> > Company number:5657815
> > VAT number: 872 6893 71
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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Re: the end.....again

2018-01-19 Thread Morten Bartholdy
Sad indeed. I bet the decision has been made based on traffic stats... 
Extra beer tonight.

Morten



> Den 18. januar 2018 klokken 17:14 skrev adrian wyer 
> :
> 
> 
> so it would seem the softimage online help has finally gone to the great
> internet archive in the sky
> 
>  
> 
> ladies and gentlemen, a moment of silence if you wouldn't mind.
> 
>  
> 
>  
> 
> a
> 
>  
> 
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR 
> ++44(0) 207 684 5575 
> 
> 
> adrian.w...@fluid-pictures.com
> 
> www.fluid-pictures.com
>  >  
> 
>  
> 
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> 
>  
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
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RE: the end.....again

2018-01-18 Thread Sven Constable
Download works for me. Nevertheless a good idea to grab everything of
interest. I did it a few years ago even with the tutorial videos from
various sources including the AD learning videos. Maybe sometime in the
future I'll need to step into FaceRobot or something what I usually don't
use much. Then all that stuff may become handy. And I like to archive
things. :)

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres
Stephens
Sent: Thursday, January 18, 2018 7:05 PM
To: Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=nWEKkNaudOvCAnM5t93SjNXpuHO0zE_Mgv_mDMmWFj0=vPdMDvEievZkWDGXYKhPPM21t22gg5XlxdPmqM9pJ78=
Subject: RE: the end.again

 

Yeah, you can still download them there. The Developer documentation I don't
know - and that one I can't download from there, it seems. I'll have to dig
through my archive to see if I have that one. 

 

-Draise

 

  _  

From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable
<sixsi_l...@imagefront.de>
Sent: Thursday, January 18, 2018 11:58:26 AM
To: 'Official Softimage Users Mailing List.
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=nWEKkNaudOvCAnM5t93SjNXpuHO0zE_Mgv_mDMmWFj0=vPdMDvEievZkWDGXYKhPPM21t22gg5XlxdPmqM9pJ78='
Subject: RE: the end.again 

 

downloadable and still viewable online here:
https://knowledge.autodesk.com/search-result/caas/downloads/content/autodesk
-softimage-documentation.html

 

sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres
Stephens
Sent: Thursday, January 18, 2018 5:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: the end.again

 

Ah... damn. I used it just yesterday. Good thing I downloaded the hard copy
of it beforehand. Once again, a Softimage artist becomes that much more
hipster. 

  _  

From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of adrian wyer
<adrian.w...@fluid-pictures.com>
Sent: Thursday, January 18, 2018 11:14 AM
To: softimage@listproc.autodesk.com
Subject: the end.again 

 

so it would seem the softimage online help has finally gone to the great
internet archive in the sky

 

ladies and gentlemen, a moment of silence if you wouldn't mind.

 

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

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VAT number: 872 6893 71

 

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RE: the end.....again

2018-01-18 Thread Andres Stephens
Yeah, you can still download them there. The Developer documentation I don’t 
know – and that one I can’t download from there, it seems. I’ll have to dig 
through my archive to see if I have that one.

-Draise


From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable 
<sixsi_l...@imagefront.de>
Sent: Thursday, January 18, 2018 11:58:26 AM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIF-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=MhpxTezs9PlxpcjYMx7hj7uP4Grvix4rMq5w04zSqaA=7fyJZYYGNvmMooAAVilheEayBQN1dy-7Qw5ya40olx0='
Subject: RE: the end.again

downloadable and still viewable online here:
https://knowledge.autodesk.com/search-result/caas/downloads/content/autodesk-softimage-documentation.html

sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
Sent: Thursday, January 18, 2018 5:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: the end.again

Ah... damn. I used it just yesterday. Good thing I downloaded the hard copy of 
it beforehand. Once again, a Softimage artist becomes that much more hipster.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of adrian wyer 
<adrian.w...@fluid-pictures.com<mailto:adrian.w...@fluid-pictures.com>>
Sent: Thursday, January 18, 2018 11:14 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: the end.again


so it would seem the softimage online help has finally gone to the great 
internet archive in the sky



ladies and gentlemen, a moment of silence if you wouldn't mind.





a



Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR
++44(0) 207 684 5575

adrian.w...@fluid-pictures.com<mailto:adrian.w...@fluid-pictures.com>

www.fluid-pictures.com



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71


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Re: the end.....again

2018-01-18 Thread pedro santos
Ah thanks, thought it was about a wiki.

Cheers

On Thu, Jan 18, 2018 at 4:58 PM, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> downloadable and still viewable online here:
> https://knowledge.autodesk.com/search-result/caas/
> downloads/content/autodesk-softimage-documentation.html
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Andres Stephens
> *Sent:* Thursday, January 18, 2018 5:17 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: the end.again
>
>
>
> Ah... damn. I used it just yesterday. Good thing I downloaded the hard
> copy of it beforehand. Once again, a Softimage artist becomes that much
> more hipster.
> --
>
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of adrian wyer <
> adrian.w...@fluid-pictures.com>
> *Sent:* Thursday, January 18, 2018 11:14 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* the end.again
>
>
>
> so it would seem the softimage online help has finally gone to the great
> internet archive in the sky
>
>
>
> ladies and gentlemen, a moment of silence if you wouldn't mind.
>
>
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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--

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<https://urldefense.proofpoint.com/v2/url?u=http-3A__probiner.xyz_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=P-Mx0DCZTHWwerJo1s2ZbuxQAXa5O2IABOojlzYW_oE=O0EWDBlwv4qVU9xrH-k2FUPkCq0Mw8h_us5p7sanQhM=>
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RE: the end.....again

2018-01-18 Thread Sven Constable
downloadable and still viewable online here:
https://knowledge.autodesk.com/search-result/caas/downloads/content/autodesk
-softimage-documentation.html

 

sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andres
Stephens
Sent: Thursday, January 18, 2018 5:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: the end.again

 

Ah... damn. I used it just yesterday. Good thing I downloaded the hard copy
of it beforehand. Once again, a Softimage artist becomes that much more
hipster. 

  _  

From: softimage-boun...@listproc.autodesk.com
<softimage-boun...@listproc.autodesk.com> on behalf of adrian wyer
<adrian.w...@fluid-pictures.com>
Sent: Thursday, January 18, 2018 11:14 AM
To: softimage@listproc.autodesk.com
Subject: the end.again 

 

so it would seem the softimage online help has finally gone to the great
internet archive in the sky

 

ladies and gentlemen, a moment of silence if you wouldn't mind.

 

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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Re: the end.....again

2018-01-18 Thread pedro santos
Google drive share Andres? :)

On Thu, Jan 18, 2018 at 4:21 PM, Laurence Dodd  wrote:

> 404 mofos
>
> On 18 January 2018 at 16:14, adrian wyer 
> wrote:
>
>> so it would seem the softimage online help has finally gone to the great
>> internet archive in the sky
>>
>>
>>
>> ladies and gentlemen, a moment of silence if you wouldn't mind.
>>
>>
>>
>>
>>
>> a
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 4th Floor
>> 4 Bath Place
>> Rivington Street
>> London
>> EC2A 3DR
>> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> 
> M: 07570 702 576
> T: 01273 278 382
>
> --
> Softimage Mailing List.
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the end.....again

2018-01-18 Thread adrian wyer
so it would seem the softimage online help has finally gone to the great
internet archive in the sky

 

ladies and gentlemen, a moment of silence if you wouldn't mind.

 

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com
  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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RE: end of another era

2017-11-22 Thread Sven Constable
I agree almost completely, Matt. I know MR became some attention by its
developers lately with the GI-Next stuff and some other things. I also knew
that XSI's implementation of MR wasn't ideal and probably the reason for the
instability in many cases. Whats sad, because once softimage was famous for
its MR integration. But even the integration would have been flawless,
smooth and perfect over all the years, the renderer itself became too old.
Too much of its algorithms and core design had to be rewritten to comply
with modern demands, I would think.
I always liked MR for what it does, but there are definetly scenes that you
cannot render in MR whatever your knowledge is. In theory MR can do it.  It
can handle GI, motionblur,DOF and has some neat optimisations for glossy
reflections. Combine even a few of these advanced features (that's not so
advanced by today) and you will reach render times far beyond reasonable.
I'm talking about the latest version (1.12) in softimage.

Mental ray has serious and painstakingly correct  SSS that is "physically"
correct by using photon mapping and it had it long before other renderers
IIRC, but was hard to use and took decent amount of time. I think no one
used it in production. They came up with the fast-sss shaders and they were
more usable. MR can do path tracing and other cool things. There is a lot
what MR can do on paper but in production you'll need a much bigger render
farm than you would need with most other renderers.
For NPR stuff its quite good an I still like it for the many shaders I have
available inside XSI.

Just today I switched to redshift for an animation, that would have take at
least 2 days on the (small, eight machine) renderfarm, because I needed 3d
motion blur. Sometimes you need it. Even with the rasterizer and unified
sampling (what is btw not useable in v1.12) I hit render times of 10 minutes
per frame. That's not much, but if you need to finish 2500 frames until the
day after tomorrow it becomes a problem. :)
I re-shaded it for redshift and with a few optimisations, a frame took 20
seconds on just the workstation. Of course that's GPU versus CPU and not
comparable. Nevertheless, I would not be able to finish the project by using
MR in this case.

As for the compartmentalisation (love you for those words btw), I wonder if
this is the reason why mental ray volume shaders were never exposed inside
XSIs render tree?

Sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, November 21, 2017 5:06 PM
To: softimage@listproc.autodesk.com
Subject: Re: end of another era

A lot of people don't know this, but mental ray received a HUGE update last
year with acceleration as much as 20x for global illumination and related. 
The version that ships with Softimage didn't receive this update, of course.

After acquiring mental ray, Nvidia let it rot for a few years before
deciding they should put effort into it after all, then put significant work
into it, but not until after many people went to other options.

As much flak as people put towards mental ray, it's actually a very good
renderer, but it requires you have knowledge of raytracing algorithms to
make best use of it.  The problem is most users only used the interactive
version which was hamstrung by the XSI interface which created most of the
problems related to crashing due to memory constraints and other issues.  If
you ever used mental ray from the command line on it's own, you'd know it
was actually very fast and stable.  If it had continued to be included as a
standalone renderer after XSI v2.x, it would've been more popular as those
serious about rendering would've gone to the command line and/or written
their own scripted UI for it such as with Qt.  Classic case of marketing
ruining a product's profitability.

My only complaint as a shader writer was that mental ray was overly
compartmentalized which sometimes made it difficult to access parts of the
scene to create comprehensive shading effects.  What you could do with a
single uber shader inside another renderer, required teamwork between
multiple smaller shaders in mental ray.  It was also not documented very
well in the advanced areas.  You had to really figure it out on your own. 
While the documentation was accurate, a lot of it didn't make sense until
you already know how the renderer worked.  But once you did, you had a lot
of power at your finger tips.

Matt



Date: Tue, 21 Nov 2017 09:01:52 +0100
From: Olivier Jeannel <facialdel...@gmail.com>
Subject: Re: end of another era
To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users

MR wasn't heaven, but it's again another widely used abandonned software.
Of course the provider will never tell the user that he has stop its
development, no, instead the users finds out waiting months, then years,
that nothing happen or changed on the platform h

Re: end of another era

2017-11-22 Thread Morten Bartholdy
Mental Ray was good at stills and simplistic animation - it had good shaders 
and could render stuff fast, however it became useless for film style 
production as it was unable to do proper FG with motionblur and DOF, which is 
also where it hung and crashed plenty.

I have lost many nights and lots of hair troubleshooting MR crap, and it was 
not for lack of understanding of raytracing. I actually tested it pretty 
thoroughly so I have a pretty good understanding of how to optimize it.

3Delight came to my rescue at some point and shortly after that Arnold came 
along and made lighting and rendering fun again.

MR had its place and time, but it is long gone :)


Morten



> Den 21. november 2017 klokken 17:06 skrev Matt Lind <speye...@hotmail.com>:
> 
> 
> A lot of people don't know this, but mental ray received a HUGE update last 
> year with acceleration as much as 20x for global illumination and related. 
> The version that ships with Softimage didn't receive this update, of course.
> 
> After acquiring mental ray, Nvidia let it rot for a few years before 
> deciding they should put effort into it after all, then put significant work 
> into it, but not until after many people went to other options.
> 
> As much flak as people put towards mental ray, it's actually a very good 
> renderer, but it requires you have knowledge of raytracing algorithms to 
> make best use of it.  The problem is most users only used the interactive 
> version which was hamstrung by the XSI interface which created most of the 
> problems related to crashing due to memory constraints and other issues.  If 
> you ever used mental ray from the command line on it's own, you'd know it 
> was actually very fast and stable.  If it had continued to be included as a 
> standalone renderer after XSI v2.x, it would've been more popular as those 
> serious about rendering would've gone to the command line and/or written 
> their own scripted UI for it such as with Qt.  Classic case of marketing 
> ruining a product's profitability.
> 
> My only complaint as a shader writer was that mental ray was overly 
> compartmentalized which sometimes made it difficult to access parts of the 
> scene to create comprehensive shading effects.  What you could do with a 
> single uber shader inside another renderer, required teamwork between 
> multiple smaller shaders in mental ray.  It was also not documented very 
> well in the advanced areas.  You had to really figure it out on your own. 
> While the documentation was accurate, a lot of it didn't make sense until 
> you already know how the renderer worked.  But once you did, you had a lot 
> of power at your finger tips.
> 
> Matt
> 
> 
> 
> Date: Tue, 21 Nov 2017 09:01:52 +0100
> From: Olivier Jeannel <facialdel...@gmail.com>
> Subject: Re: end of another era
> To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users
> 
> MR wasn't heaven, but it's again another widely used abandonned software.
> Of course the provider will never tell the user that he has stop its
> development, no, instead the users finds out waiting months, then years,
> that nothing happen or changed on the platform he thinks everything is fine.
> 
> 
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> "unsubscribe" in the subject, and reply to confirm.
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RE: end of another era

2017-11-22 Thread Brent McPherson
Gelato was developed by ex-Pixar folks including Larry Gritz and started life 
as Exluna which was acquired by NVidia and sued out of existence by Pixar.

Perhaps Gelato was too close in spirit to Exluna or maybe NVidia lost interest 
after too many of the original people behind it left NVidia?

https://urldefense.proofpoint.com/v2/url?u=https-3A__en.wikipedia.org_wiki_Blue-5FMoon-5FRendering-5FTools=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Jmp-cFKWMARI3f6-m0bC735txGZbJr98vTb558MuOYg=XclYUE4cs0XxT4ARit97iE9BHKe38NoZ6CE40hFPMYk=
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Saeed Kalhor
Sent: 21 November 2017 20:39
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Jmp-cFKWMARI3f6-m0bC735txGZbJr98vTb558MuOYg=iXZ4lDg-RtoD8pENZV0i0kitQiZSbiaGHf-AuD9oELg=
 <softimage@listproc.autodesk.com>
Subject: Re: end of another era

There is one thing about Nvidia that i don't like it, they don't have patience 
to make their software mature. Because they are a hardware company.
Do you remember Gelato render engine? If they had developed that software over 
the these years, it might have been the best GPU render software by now.

On Tue, Nov 21, 2017 at 9:11 PM, Matt Lind 
<speye...@hotmail.com<mailto:speye...@hotmail.com>> wrote:
considering you're using a complex device known as a computer in a high
performance setting, it's goes without saying you need to invest time
learning the tools of the trade.  You don't need to know all the math
algorithms, but you do need a fundamental understanding of how a raytracer
works (in comparison to a scanline or path tracing renderer, for example) so
can set up your scene to render in reasonable time and make best use of
resources.  To expect to push a magic button that makes your art for you is
unrealistic and not of the professional realm.  That's how hobbyists think.

The point of renderers like mental ray is you can customize it to very
specific needs while pushing the envelope with excellent performance in a
variety of scenarios.  Sure, there will always be weak spots, but that's
true of any software.

to put it into another light:

As a professional animator/artist, you're analogous to professional race car
driver, such as in Formula One.  You will not be building the car, but you
do need fundamental understanding of the engine, suspension, and other
elements to understand the strengths and weaknesses of the vehicle so you
can advise your team to tune it to the course and your driving style.  You
will also be required to adjust your driving style to accommodate any short
comings in the vehicle's handling and/or design.  You won't succeed if you
don't put in the effort.  Only in the simple case of going to the grocery
store can you expect your car to be simple enough to turn a key, press the
accelerator, and only worry about turning the steering wheel.  In that
scenario you're no longer pushing the envelope or competing in a
professional capacity as you're dealing with a known quantity.

Likewise, if you expect a renderer to be a push-button solution, then you're
assuming the rendering process is simple and already figured out as a
computer science problem that needs no further research.  then, and only
then, can a user interface be applied on top in a fashion as you expect
because in order to provide such a user interface, you must know all the
possible permutations/combinations of parameter settings and options that
can be applied to produce the look you're imagining.  Clearly that day
hasn't arrived, so to expect to create imagery without any basic knowledge
of a renderer is unrealistic and unprofessional.


I've worked on several projects supporting mental ray as a lighting TD and
shader writer.  The primary reason productions like Barnyard had problems
wasn't because of the technology.  It was due to people failing to take the
time to learn how to use it.  A few specific examples:

In the movie Barnyard, there is a shot of Otis jumping off a diving board
and into a pond shouting "manabunga!" - part of the trailer.  When the
artist was rendering that shot at his desk, each frame was taking 5-6 hours
at 1080p.  After a few days of struggling to meet his deadline he called me
over to his desk...which happened to be only 3 feet behind me because we
shared the same office ;-).  Anyway, after examining the shot, it was
discovered his ray depths were at the default values which caused the rays
entering the water to continually reflect for 10 bounces.  After about 15
minutes of tests, I found he only needed rays to bounce twice to get the
same end result while reducing render time to a few minutes per frame - a
reduction of more than 25x

Re: end of another era

2017-11-21 Thread Graham D. Clark
It's been easy for sometime to build your own toon shader with no coding,
just basic math and nodes in most any modern 3D cg app, so I imagine the sw
app companies saw little point in adding more.
NPR is usually unique look dev for jobs, so same reason, I doubt the sw app
companies saw a reason to make a particular packaged NPR shader for all,
but instead offered the building blocks to make you own.
But the building blocks are quite low level and many to build an NPR such
as a good sketcher or contour outliner so it would help a lot of users if
those common blocks were setup as preexisting networks.

Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=s6F_2Ge3xd7Y30HS1uN0Zn2_v5p2K5Jr7ur6SvGWnQQ=thJrfgRk4orfocBBwV5XCbLHQXosBaE_PWsORfxrqqk=
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=s6F_2Ge3xd7Y30HS1uN0Zn2_v5p2K5Jr7ur6SvGWnQQ=J8KsUbqGFfXjU1uUXYfl6Xsd8r_YtUFIsU4XKPIB04Y=

On Mon, Nov 20, 2017 at 7:39 AM, Jonathan Moore 
wrote:

> The people that will most definitely be missing Mental Ray are those that
> use it's excellent toon shading capabilities. In this new fangled world of
> 'physically based rendering', NPR shading has seen no real attention from
> the majority of the new players.
>
>
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Re: end of another era

2017-11-21 Thread Anto Matkovic
A bit direct question, anyway:Let's say I'm using older MR version. So, with 
'knowledge of raytracing algorithms' , of course without obvious errors like 
well known 'Barnyard instancing case' :) would I be able to get mentioned 20x 
for global illumination and related, like in last version? If no, how much 
you're giving, 2x, 6x, five percent... How much for shader writer?

  From: Matt Lind <speye...@hotmail.com>
 To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> 
 Sent: Tuesday, November 21, 2017 5:06 PM
 Subject: Re: end of another era
   
A lot of people don't know this, but mental ray received a HUGE update last 
year with acceleration as much as 20x for global illumination and related. 
The version that ships with Softimage didn't receive this update, of course.

After acquiring mental ray, Nvidia let it rot for a few years before 
deciding they should put effort into it after all, then put significant work 
into it, but not until after many people went to other options.

As much flak as people put towards mental ray, it's actually a very good 
renderer, but it requires you have knowledge of raytracing algorithms to 
make best use of it.  


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Re: end of another era

2017-11-21 Thread Saeed Kalhor
There is one thing about Nvidia that i don't like it, they don't have
patience to make their software mature. Because they are a hardware company.
Do you remember Gelato render engine? If they had developed that software
over the these years, it might have been the best GPU render software by
now.

On Tue, Nov 21, 2017 at 9:11 PM, Matt Lind <speye...@hotmail.com> wrote:

> considering you're using a complex device known as a computer in a high
> performance setting, it's goes without saying you need to invest time
> learning the tools of the trade.  You don't need to know all the math
> algorithms, but you do need a fundamental understanding of how a raytracer
> works (in comparison to a scanline or path tracing renderer, for example)
> so
> can set up your scene to render in reasonable time and make best use of
> resources.  To expect to push a magic button that makes your art for you is
> unrealistic and not of the professional realm.  That's how hobbyists think.
>
> The point of renderers like mental ray is you can customize it to very
> specific needs while pushing the envelope with excellent performance in a
> variety of scenarios.  Sure, there will always be weak spots, but that's
> true of any software.
>
> to put it into another light:
>
> As a professional animator/artist, you're analogous to professional race
> car
> driver, such as in Formula One.  You will not be building the car, but you
> do need fundamental understanding of the engine, suspension, and other
> elements to understand the strengths and weaknesses of the vehicle so you
> can advise your team to tune it to the course and your driving style.  You
> will also be required to adjust your driving style to accommodate any short
> comings in the vehicle's handling and/or design.  You won't succeed if you
> don't put in the effort.  Only in the simple case of going to the grocery
> store can you expect your car to be simple enough to turn a key, press the
> accelerator, and only worry about turning the steering wheel.  In that
> scenario you're no longer pushing the envelope or competing in a
> professional capacity as you're dealing with a known quantity.
>
> Likewise, if you expect a renderer to be a push-button solution, then
> you're
> assuming the rendering process is simple and already figured out as a
> computer science problem that needs no further research.  then, and only
> then, can a user interface be applied on top in a fashion as you expect
> because in order to provide such a user interface, you must know all the
> possible permutations/combinations of parameter settings and options that
> can be applied to produce the look you're imagining.  Clearly that day
> hasn't arrived, so to expect to create imagery without any basic knowledge
> of a renderer is unrealistic and unprofessional.
>
>
> I've worked on several projects supporting mental ray as a lighting TD and
> shader writer.  The primary reason productions like Barnyard had problems
> wasn't because of the technology.  It was due to people failing to take the
> time to learn how to use it.  A few specific examples:
>
> In the movie Barnyard, there is a shot of Otis jumping off a diving board
> and into a pond shouting "manabunga!" - part of the trailer.  When the
> artist was rendering that shot at his desk, each frame was taking 5-6 hours
> at 1080p.  After a few days of struggling to meet his deadline he called me
> over to his desk...which happened to be only 3 feet behind me because we
> shared the same office ;-).  Anyway, after examining the shot, it was
> discovered his ray depths were at the default values which caused the rays
> entering the water to continually reflect for 10 bounces.  After about 15
> minutes of tests, I found he only needed rays to bounce twice to get the
> same end result while reducing render time to a few minutes per frame - a
> reduction of more than 25x.  A problem created because the artist didn't
> have a basic understanding of how a raytracer works.
>
> Another example:
>
> Barnyard had problems rendering shots with more than 3 trees per frame
> before crashing out of memory.  We were rendering very sparse scenes with
> maybe 7 trees total and a few side props such as a few rocks and bushes.
> These were backgrounds for the car scenes.  The complaints coming out of
> the
> lighting department to the producers of the movie and Paramount pictures
> was
> that mental ray was the problem as it couldn’t handle the load - became
> very
> political issue as we still had shots of entire forests still coming down
> the pipeline.  Again, I was called to look into the problem.  After
> examination, it was discovered a single branch of leaves was instanced onto
> the trees using the Softimage

Re: end of another era

2017-11-21 Thread Matt Lind
considering you're using a complex device known as a computer in a high 
performance setting, it's goes without saying you need to invest time 
learning the tools of the trade.  You don't need to know all the math 
algorithms, but you do need a fundamental understanding of how a raytracer 
works (in comparison to a scanline or path tracing renderer, for example) so 
can set up your scene to render in reasonable time and make best use of 
resources.  To expect to push a magic button that makes your art for you is 
unrealistic and not of the professional realm.  That's how hobbyists think.

The point of renderers like mental ray is you can customize it to very 
specific needs while pushing the envelope with excellent performance in a 
variety of scenarios.  Sure, there will always be weak spots, but that's 
true of any software.

to put it into another light:

As a professional animator/artist, you're analogous to professional race car 
driver, such as in Formula One.  You will not be building the car, but you 
do need fundamental understanding of the engine, suspension, and other 
elements to understand the strengths and weaknesses of the vehicle so you 
can advise your team to tune it to the course and your driving style.  You 
will also be required to adjust your driving style to accommodate any short 
comings in the vehicle's handling and/or design.  You won't succeed if you 
don't put in the effort.  Only in the simple case of going to the grocery 
store can you expect your car to be simple enough to turn a key, press the 
accelerator, and only worry about turning the steering wheel.  In that 
scenario you're no longer pushing the envelope or competing in a 
professional capacity as you're dealing with a known quantity.

Likewise, if you expect a renderer to be a push-button solution, then you're 
assuming the rendering process is simple and already figured out as a 
computer science problem that needs no further research.  then, and only 
then, can a user interface be applied on top in a fashion as you expect 
because in order to provide such a user interface, you must know all the 
possible permutations/combinations of parameter settings and options that 
can be applied to produce the look you're imagining.  Clearly that day 
hasn't arrived, so to expect to create imagery without any basic knowledge 
of a renderer is unrealistic and unprofessional.


I've worked on several projects supporting mental ray as a lighting TD and 
shader writer.  The primary reason productions like Barnyard had problems 
wasn't because of the technology.  It was due to people failing to take the 
time to learn how to use it.  A few specific examples:

In the movie Barnyard, there is a shot of Otis jumping off a diving board 
and into a pond shouting "manabunga!" - part of the trailer.  When the 
artist was rendering that shot at his desk, each frame was taking 5-6 hours 
at 1080p.  After a few days of struggling to meet his deadline he called me 
over to his desk...which happened to be only 3 feet behind me because we 
shared the same office ;-).  Anyway, after examining the shot, it was 
discovered his ray depths were at the default values which caused the rays 
entering the water to continually reflect for 10 bounces.  After about 15 
minutes of tests, I found he only needed rays to bounce twice to get the 
same end result while reducing render time to a few minutes per frame - a 
reduction of more than 25x.  A problem created because the artist didn't 
have a basic understanding of how a raytracer works.

Another example:

Barnyard had problems rendering shots with more than 3 trees per frame 
before crashing out of memory.  We were rendering very sparse scenes with 
maybe 7 trees total and a few side props such as a few rocks and bushes. 
These were backgrounds for the car scenes.  The complaints coming out of the 
lighting department to the producers of the movie and Paramount pictures was 
that mental ray was the problem as it couldn’t handle the load - became very 
political issue as we still had shots of entire forests still coming down 
the pipeline.  Again, I was called to look into the problem.  After 
examination, it was discovered a single branch of leaves was instanced onto 
the trees using the Softimage particle system.  Although there was only one 
branch of 10,000 triangles in the scene, it was instanced 200,000 times per 
tree.  By the time the geometry was fully rasterized, there were more than 
13.5 billion triangles for those 3 trees (or at least, 13.5 billion 
triangles at time of failure according to the mental ray diagnostics logs). 
The real problem is the artist didn't understand that instances must 
converted to full geometry for use in an an external renderer (this was 
before geometry standins existed).  Once we reorganized construction of the 
scene, everything rendered as expected and sequences finished on the 
renderfarm in only a few minutes.

I could go on with plenty mor

Re: end of another era

2017-11-21 Thread Mirko Jankovic
in this case, in the end math is the end ;)
ᐧ

On Tue, Nov 21, 2017 at 5:27 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> Because, in the end Mirko, math is freedom ;)
>
> 2017-11-21 17:12 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
>> So in a nutshell same  with maya you need team of TDs, programmers and
>> tech support to actually use it to full potential.
>> And someone wonders why it was pushed back so fast with other solutions?
>> WHY would anyone have to go into knowing complex math behind the hub
>> instead of actually focusing on what he should do make pretty images...
>> ᐧ
>>
>> On Tue, Nov 21, 2017 at 5:06 PM, Matt Lind <speye...@hotmail.com> wrote:
>>
>>> A lot of people don't know this, but mental ray received a HUGE update
>>> last
>>> year with acceleration as much as 20x for global illumination and
>>> related.
>>> The version that ships with Softimage didn't receive this update, of
>>> course.
>>>
>>> After acquiring mental ray, Nvidia let it rot for a few years before
>>> deciding they should put effort into it after all, then put significant
>>> work
>>> into it, but not until after many people went to other options.
>>>
>>> As much flak as people put towards mental ray, it's actually a very good
>>> renderer, but it requires you have knowledge of raytracing algorithms to
>>> make best use of it.  The problem is most users only used the interactive
>>> version which was hamstrung by the XSI interface which created most of
>>> the
>>> problems related to crashing due to memory constraints and other
>>> issues.  If
>>> you ever used mental ray from the command line on it's own, you'd know it
>>> was actually very fast and stable.  If it had continued to be included
>>> as a
>>> standalone renderer after XSI v2.x, it would've been more popular as
>>> those
>>> serious about rendering would've gone to the command line and/or written
>>> their own scripted UI for it such as with Qt.  Classic case of marketing
>>> ruining a product's profitability.
>>>
>>> My only complaint as a shader writer was that mental ray was overly
>>> compartmentalized which sometimes made it difficult to access parts of
>>> the
>>> scene to create comprehensive shading effects.  What you could do with a
>>> single uber shader inside another renderer, required teamwork between
>>> multiple smaller shaders in mental ray.  It was also not documented very
>>> well in the advanced areas.  You had to really figure it out on your own.
>>> While the documentation was accurate, a lot of it didn't make sense until
>>> you already know how the renderer worked.  But once you did, you had a
>>> lot
>>> of power at your finger tips.
>>>
>>> Matt
>>>
>>>
>>>
>>> Date: Tue, 21 Nov 2017 09:01:52 +0100
>>> From: Olivier Jeannel <facialdel...@gmail.com>
>>> Subject: Re: end of another era
>>> To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users
>>>
>>> MR wasn't heaven, but it's again another widely used abandonned software.
>>> Of course the provider will never tell the user that he has stop its
>>> development, no, instead the users finds out waiting months, then years,
>>> that nothing happen or changed on the platform he thinks everything is
>>> fine.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qhcuSeM93npOYHb23bYnv4-tOi45rZNoUtfdrKhbS5I=QHgC4Nnnx-HZKcoHSZcjptdfdpDTW7ij0s5vaCuZgOg=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60=mTuAUFjEbMO5EHCskfL1UdDdCmXrmRo-stMb8uCvw60=>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmq

Re: end of another era

2017-11-21 Thread Olivier Jeannel
Because, in the end Mirko, math is freedom ;)

2017-11-21 17:12 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> So in a nutshell same  with maya you need team of TDs, programmers and
> tech support to actually use it to full potential.
> And someone wonders why it was pushed back so fast with other solutions?
> WHY would anyone have to go into knowing complex math behind the hub
> instead of actually focusing on what he should do make pretty images...
> ᐧ
>
> On Tue, Nov 21, 2017 at 5:06 PM, Matt Lind <speye...@hotmail.com> wrote:
>
>> A lot of people don't know this, but mental ray received a HUGE update
>> last
>> year with acceleration as much as 20x for global illumination and related.
>> The version that ships with Softimage didn't receive this update, of
>> course.
>>
>> After acquiring mental ray, Nvidia let it rot for a few years before
>> deciding they should put effort into it after all, then put significant
>> work
>> into it, but not until after many people went to other options.
>>
>> As much flak as people put towards mental ray, it's actually a very good
>> renderer, but it requires you have knowledge of raytracing algorithms to
>> make best use of it.  The problem is most users only used the interactive
>> version which was hamstrung by the XSI interface which created most of the
>> problems related to crashing due to memory constraints and other issues.
>> If
>> you ever used mental ray from the command line on it's own, you'd know it
>> was actually very fast and stable.  If it had continued to be included as
>> a
>> standalone renderer after XSI v2.x, it would've been more popular as those
>> serious about rendering would've gone to the command line and/or written
>> their own scripted UI for it such as with Qt.  Classic case of marketing
>> ruining a product's profitability.
>>
>> My only complaint as a shader writer was that mental ray was overly
>> compartmentalized which sometimes made it difficult to access parts of the
>> scene to create comprehensive shading effects.  What you could do with a
>> single uber shader inside another renderer, required teamwork between
>> multiple smaller shaders in mental ray.  It was also not documented very
>> well in the advanced areas.  You had to really figure it out on your own.
>> While the documentation was accurate, a lot of it didn't make sense until
>> you already know how the renderer worked.  But once you did, you had a lot
>> of power at your finger tips.
>>
>> Matt
>>
>>
>>
>> Date: Tue, 21 Nov 2017 09:01:52 +0100
>> From: Olivier Jeannel <facialdel...@gmail.com>
>> Subject: Re: end of another era
>> To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users
>>
>> MR wasn't heaven, but it's again another widely used abandonned software.
>> Of course the provider will never tell the user that he has stop its
>> development, no, instead the users finds out waiting months, then years,
>> that nothing happen or changed on the platform he thinks everything is
>> fine.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=1LVQ1fz-pV_hrx-RB7SBj3VwzuxeBqpjvexrXcBNXDw=FFtoPIKXkac_oAVzZGt17UhDu2N9v1rOqLAVYOhqq_I=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60=mTuAUFjEbMO5EHCskfL1UdDdCmXrmRo-stMb8uCvw60=>*
>
> Need to find freelancers fast?
> www.cgfolio.com
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60=moCWsaxEFYrCEtaTgmMlYJ8KJKVrkbZKnVyyH2eXoog=>
>
> Need some help with rendering an Redshift project?
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=1LVQ1fz-pV_hrx-RB7SBj3VwzuxeBqpjvexrXcBNXDw=7HKyQcJCT8rXKCAQXtm6l6A4FtdsSAcCbDsbrUHhN4o=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60=NAtYcc6R8zOUbG6KJl8WvG0xPwqn3Y57bWsNre6dm1E=>
>
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> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: end of another era

2017-11-21 Thread Mirko Jankovic
So in a nutshell same  with maya you need team of TDs, programmers and tech
support to actually use it to full potential.
And someone wonders why it was pushed back so fast with other solutions?
WHY would anyone have to go into knowing complex math behind the hub
instead of actually focusing on what he should do make pretty images...
ᐧ

On Tue, Nov 21, 2017 at 5:06 PM, Matt Lind <speye...@hotmail.com> wrote:

> A lot of people don't know this, but mental ray received a HUGE update last
> year with acceleration as much as 20x for global illumination and related.
> The version that ships with Softimage didn't receive this update, of
> course.
>
> After acquiring mental ray, Nvidia let it rot for a few years before
> deciding they should put effort into it after all, then put significant
> work
> into it, but not until after many people went to other options.
>
> As much flak as people put towards mental ray, it's actually a very good
> renderer, but it requires you have knowledge of raytracing algorithms to
> make best use of it.  The problem is most users only used the interactive
> version which was hamstrung by the XSI interface which created most of the
> problems related to crashing due to memory constraints and other issues.
> If
> you ever used mental ray from the command line on it's own, you'd know it
> was actually very fast and stable.  If it had continued to be included as a
> standalone renderer after XSI v2.x, it would've been more popular as those
> serious about rendering would've gone to the command line and/or written
> their own scripted UI for it such as with Qt.  Classic case of marketing
> ruining a product's profitability.
>
> My only complaint as a shader writer was that mental ray was overly
> compartmentalized which sometimes made it difficult to access parts of the
> scene to create comprehensive shading effects.  What you could do with a
> single uber shader inside another renderer, required teamwork between
> multiple smaller shaders in mental ray.  It was also not documented very
> well in the advanced areas.  You had to really figure it out on your own.
> While the documentation was accurate, a lot of it didn't make sense until
> you already know how the renderer worked.  But once you did, you had a lot
> of power at your finger tips.
>
> Matt
>
>
>
> Date: Tue, 21 Nov 2017 09:01:52 +0100
> From: Olivier Jeannel <facialdel...@gmail.com>
> Subject: Re: end of another era
> To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users
>
> MR wasn't heaven, but it's again another widely used abandonned software.
> Of course the provider will never tell the user that he has stop its
> development, no, instead the users finds out waiting months, then years,
> that nothing happen or changed on the platform he thinks everything is
> fine.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60=mTuAUFjEbMO5EHCskfL1UdDdCmXrmRo-stMb8uCvw60=
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=TYkLqOztz1pMrehKIaRumz6JhntJjQjHv4bFhmqaE60=mTuAUFjEbMO5EHCskfL1UdDdCmXrmRo-stMb8uCvw60=>*

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Re: end of another era

2017-11-21 Thread Matt Lind
Surprisingly, writing a toon shader isn't as difficult as you'd think.  Like 
any good tool, the trick is understanding the user's needs and workflow. 
That's what the toon shaders got right compared to other solutions, such as 
ability to hide ink line seams of intersecting surfaces.  There are also 
many undocumented features in the toon shaders inherited from mental ray for 
free, such as texturing ink lines.


Matt




Date: Tue, 21 Nov 2017 08:17:16 +
From: Matt Morris <matt...@gmail.com>
Subject: Re: end of another era

Still find myself using Mr when a toon shading job comes along. Hopefully
Arnold's new shaders will be up to scratch!


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Re: end of another era

2017-11-21 Thread Matt Lind
A lot of people don't know this, but mental ray received a HUGE update last 
year with acceleration as much as 20x for global illumination and related. 
The version that ships with Softimage didn't receive this update, of course.

After acquiring mental ray, Nvidia let it rot for a few years before 
deciding they should put effort into it after all, then put significant work 
into it, but not until after many people went to other options.

As much flak as people put towards mental ray, it's actually a very good 
renderer, but it requires you have knowledge of raytracing algorithms to 
make best use of it.  The problem is most users only used the interactive 
version which was hamstrung by the XSI interface which created most of the 
problems related to crashing due to memory constraints and other issues.  If 
you ever used mental ray from the command line on it's own, you'd know it 
was actually very fast and stable.  If it had continued to be included as a 
standalone renderer after XSI v2.x, it would've been more popular as those 
serious about rendering would've gone to the command line and/or written 
their own scripted UI for it such as with Qt.  Classic case of marketing 
ruining a product's profitability.

My only complaint as a shader writer was that mental ray was overly 
compartmentalized which sometimes made it difficult to access parts of the 
scene to create comprehensive shading effects.  What you could do with a 
single uber shader inside another renderer, required teamwork between 
multiple smaller shaders in mental ray.  It was also not documented very 
well in the advanced areas.  You had to really figure it out on your own. 
While the documentation was accurate, a lot of it didn't make sense until 
you already know how the renderer worked.  But once you did, you had a lot 
of power at your finger tips.

Matt



Date: Tue, 21 Nov 2017 09:01:52 +0100
From: Olivier Jeannel <facialdel...@gmail.com>
Subject: Re: end of another era
To: Anto Matkovic <a...@matkovic.com>, "Official Softimage Users

MR wasn't heaven, but it's again another widely used abandonned software.
Of course the provider will never tell the user that he has stop its
development, no, instead the users finds out waiting months, then years,
that nothing happen or changed on the platform he thinks everything is fine.


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Re: end of another era

2017-11-21 Thread Saeed Kalhor
I just started to learn Houdini, it's awesome software. But it needs a lot
of time to learn!

On Tue, Nov 21, 2017 at 4:13 AM, Anto Matkovic <a...@matkovic.com> wrote:

> Houdini Mantra has a nice capabilities here, from different sampling
> methods for volume and hard surfaces, to full GI. Has zero problems with
> overlapping volumes of different types, as you wish...
> *From:* Saeed Kalhor <ndman...@gmail.com>
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wu25YQhZ799pMkliwLZInlgC0XnZ5U1RmLWa6zNRmVE=KT2hyvGfL3afr9YyPC5Y_kS9OqqTfM5whWDDea-Rcq0=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Monday, November 20, 2017 2:04 PM
> *Subject:* Re: end of another era
>
> Yup, I know and I use it a lot. But for rendering volumetrics still it is
> one of the fastest!
>
>
>
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Re: end of another era

2017-11-21 Thread Olivier Jeannel
MR wasn't heaven, but it's again another widely used abandonned software.
Of course the provider will never tell the user that he has stop its
development, no, instead the users finds out waiting months, then years,
that nothing happen or changed on the platform he thinks everything is fine.

2017-11-21 1:43 GMT+01:00 Anto Matkovic <a...@matkovic.com>:

> Houdini Mantra has a nice capabilities here, from different sampling
> methods for volume and hard surfaces, to full GI. Has zero problems with
> overlapping volumes of different types, as you wish...
> *From:* Saeed Kalhor <ndman...@gmail.com>
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=cRzAU2U_phd7_ywDPBf0Ax9SlFJzqiKcMVK-iyaSpxc=l-rjnQ-sn_ydjnencr-mt3bBdBbeyg38ZqAb1YSDgKE=
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Sent:* Monday, November 20, 2017 2:04 PM
> *Subject:* Re: end of another era
>
> Yup, I know and I use it a lot. But for rendering volumetrics still it is
> one of the fastest!
>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: end of another era

2017-11-20 Thread Anto Matkovic
Houdini Mantra has a nice capabilities here, from different sampling methods 
for volume and hard surfaces, to full GI. Has zero problems with overlapping 
volumes of different types, as you wish...From: Saeed Kalhor 
<ndman...@gmail.com>
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=XpI3rtK8WHd1LpoUiJsC_M2xREXaD9M_f0rR2T31tB8=OjhOuzQXL1oAK0ohQxpb1cJzok20QhBzZJ5rrWhRluY=
 <softimage@listproc.autodesk.com> 
 Sent: Monday, November 20, 2017 2:04 PM
 Subject: Re: end of another era
   
Yup, I know and I use it a lot. But for rendering volumetrics still it is one 
of the fastest!

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Re: end of another era

2017-11-20 Thread Angus Davidson
No Imagine that, but with students ;)

Not going back from Octane.

From: Mirko Jankovic <mirkoj.anima...@gmail.com>
Reply-To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Date: Monday, 20 November 2017 at 3:39 PM
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: end of another era

Sleepless nights waiting for render and crashes to restart again for thing that 
needs to be done in the morning.. nothing to have fond memories off.
That crash fest made me hate rendering.
Honestly Redshift turned back on that fire.
So sorry for those who have any fond memory of mray but from me.. so long and 
good riddance
ᐧ

On Mon, Nov 20, 2017 at 2:34 PM, Jonathan Moore 
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>> wrote:
For some, I don't think nostalgia is in the picture here when it comes to 
Mental Ray. If you're not looking for a facsimile of physical reality from 
you're renderer, Mental Ray has a lot of tricks up it's sleeves that make it 
even faster than Redshift, never mind Arnold. Obviously for path tracing, the 
new breed offer far faster results.

It seems that we've been chasing physically based rendering results for so long 
we've forgotten there are other things a renderer should be capable of.

On 20 November 2017 at 13:10, Andres Stephens 
<drais...@outlook.com<mailto:drais...@outlook.com>> wrote:
Sometimes I could optimize MR and use it for more graphical things that would 
do me better than Arnold and it's noise..
-Draise
+57 3138116821<tel:+57%20313%208116821>


From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
<softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>>
 on behalf of Sven Constable 
<sixsi_l...@imagefront.de<mailto:sixsi_l...@imagefront.de>>
Sent: Monday, November 20, 2017 8:07:23 AM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=rwRmaJ1GQRqMXPr_EttOb7qkt2fIQRSI87aH1bQWtCs=XxVgF1npipWhJ_HU8_VN73aM4EfynI3T3tYj5F9eF-I=<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=FE9wQ8mgmsiXI28z2JC8_ORsATAMZ52WvDBI8ldv0lQ=>'
Subject: RE: end of another era

Really? I would think there is no case that a frame in Arnold tooks this longer 
than MR. Given the same techniques were used and you have the same knowledge of 
both.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Saeed Kalhor
Sent: Monday, November 20, 2017 1:54 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=rwRmaJ1GQRqMXPr_EttOb7qkt2fIQRSI87aH1bQWtCs=XxVgF1npipWhJ_HU8_VN73aM4EfynI3T3tYj5F9eF-I=<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=FE9wQ8mgmsiXI28z2JC8_ORsATAMZ52WvDBI8ldv0lQ=>
Subject: Re: end of another era

So sad :(
I've just done a project using this render engine in which each 2k frame with 
film production quality took 6 min to be rendered by a single Intel 4790k CPU. 
But each frame needs more than 1 hour to be rendered by Arnold renderer.

On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore 
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>> wrote:
The people that will most definitely be missing Mental Ray are those that use 
it's excellent toon shading capabilities. In this new fangled world of 
'physically based rendering', NPR shading has seen no real attention from the 
majority of the new players.

On 20 November 2017 at 12:02, Sven Constable 
<sixsi_l...@imagefront.de<mailto:sixsi_l...@imagefront.de>> wrote:
Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and 
crash prone friend. :) On the other side, I'm working with MR at the moment.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of adrian wyer
Sent: Monday, November 20, 2017 11:49 AM
To: 'Official Softimage Users Mailin

Re: end of another era

2017-11-20 Thread Mirko Jankovic
Sleepless nights waiting for render and crashes to restart again for thing
that needs to be done in the morning.. nothing to have fond memories off.
That crash fest made me hate rendering.
Honestly Redshift turned back on that fire.
So sorry for those who have any fond memory of mray but from me.. so long
and good riddance
ᐧ

On Mon, Nov 20, 2017 at 2:34 PM, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> For some, I don't think nostalgia is in the picture here when it comes to
> Mental Ray. If you're not looking for a facsimile of physical reality from
> you're renderer, Mental Ray has a lot of tricks up it's sleeves that make
> it even faster than Redshift, never mind Arnold. Obviously for path
> tracing, the new breed offer far faster results.
>
> It seems that we've been chasing physically based rendering results for so
> long we've forgotten there are other things a renderer should be capable of.
>
> On 20 November 2017 at 13:10, Andres Stephens <drais...@outlook.com>
> wrote:
>
>> Sometimes I could optimize MR and use it for more graphical things that
>> would do me better than Arnold and it's noise..
>>
>> -Draise
>> +57 3138116821 <+57%20313%208116821>
>>
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
>> sixsi_l...@imagefront.de>
>> *Sent:* Monday, November 20, 2017 8:07:23 AM
>> *To:* 'Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qpa8hJAMGFEH0mxqOa3vzTin_-j7S4mXjpUq8aRaRwQ=tds2QqKHzDC8gjSohLO82pQtrsm6DKoQEg9rATpYcqY=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=FE9wQ8mgmsiXI28z2JC8_ORsATAMZ52WvDBI8ldv0lQ=>
>> '
>> *Subject:* RE: end of another era
>>
>>
>> Really? I would think there is no case that a frame in Arnold tooks this
>> longer than MR. Given the same techniques were used and you have the same
>> knowledge of both.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Saeed Kalhor
>> *Sent:* Monday, November 20, 2017 1:54 PM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qpa8hJAMGFEH0mxqOa3vzTin_-j7S4mXjpUq8aRaRwQ=tds2QqKHzDC8gjSohLO82pQtrsm6DKoQEg9rATpYcqY=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=FE9wQ8mgmsiXI28z2JC8_ORsATAMZ52WvDBI8ldv0lQ=>
>> *Subject:* Re: end of another era
>>
>>
>>
>> So sad :(
>> I've just done a project using this render engine in which each 2k frame
>> with film production quality took 6 min to be rendered by a single Intel
>> 4790k CPU. But each frame needs more than 1 hour to be rendered by Arnold
>> renderer.
>>
>>
>>
>> On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>> The people that will most definitely be missing Mental Ray are those that
>> use it's excellent toon shading capabilities. In this new fangled world of
>> 'physically based rendering', NPR shading has seen no real attention from
>> the majority of the new players.
>>
>>
>>
>> On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate
>> and crash prone friend. :) On the other side, I'm working with MR at the
>> moment.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
>> *Sent:* Monday, November 20, 2017 11:49 AM
>> *To:* 'Official Softimage Users Mailing 
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=qpa8hJAMGFEH0mxqOa3vzTin_-j7S4mXjpUq8aRaRwQ=nsywbDZawo1kYytuWWOF6pW4YEU3UszbtS9Ea5W99zw=
&g

Re: end of another era

2017-11-20 Thread Jonathan Moore
For some, I don't think nostalgia is in the picture here when it comes to
Mental Ray. If you're not looking for a facsimile of physical reality from
you're renderer, Mental Ray has a lot of tricks up it's sleeves that make
it even faster than Redshift, never mind Arnold. Obviously for path
tracing, the new breed offer far faster results.

It seems that we've been chasing physically based rendering results for so
long we've forgotten there are other things a renderer should be capable of.

On 20 November 2017 at 13:10, Andres Stephens <drais...@outlook.com> wrote:

> Sometimes I could optimize MR and use it for more graphical things that
> would do me better than Arnold and it's noise..
>
> -Draise
> +57 3138116821 <+57%20313%208116821>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable <
> sixsi_l...@imagefront.de>
> *Sent:* Monday, November 20, 2017 8:07:23 AM
> *To:* 'Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=1PGBRN-3CNK_LPwqhYmjFNMdZjBf6ZUVQfMRO0tCNSQ=
> forum/#!forum/xsi_list'
> *Subject:* RE: end of another era
>
>
> Really? I would think there is no case that a frame in Arnold tooks this
> longer than MR. Given the same techniques were used and you have the same
> knowledge of both.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Saeed Kalhor
> *Sent:* Monday, November 20, 2017 1:54 PM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=1PGBRN-3CNK_LPwqhYmjFNMdZjBf6ZUVQfMRO0tCNSQ=
> forum/#!forum/xsi_list
> *Subject:* Re: end of another era
>
>
>
> So sad :(
> I've just done a project using this render engine in which each 2k frame
> with film production quality took 6 min to be rendered by a single Intel
> 4790k CPU. But each frame needs more than 1 hour to be rendered by Arnold
> renderer.
>
>
>
> On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore <jonathan.moo...@gmail.com>
> wrote:
>
> The people that will most definitely be missing Mental Ray are those that
> use it's excellent toon shading capabilities. In this new fangled world of
> 'physically based rendering', NPR shading has seen no real attention from
> the majority of the new players.
>
>
>
> On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and
> crash prone friend. :) On the other side, I'm working with MR at the moment.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *adrian wyer
> *Sent:* Monday, November 20, 2017 11:49 AM
> *To:* 'Official Softimage Users Mailing 
> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=ATGgi49oBaeE1absIa0jRWr-tIw90kV8PJu91jOatN0=.
> com/forum/#!forum/xsi_list
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
> '
> *Subject:* end of another era
>
>
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=ymlCs-pj4K2TeW_QovEVqPpX0eO554UMl3JW5OaLdE4=tjfpowHbhIugUOhOwoqk2fJsD-E-IAfxey0AuwQ3scA=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>
>
>
>
> not with a bang, but with a whimper.
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.

RE: end of another era

2017-11-20 Thread Andres Stephens
Sometimes I could optimize MR and use it for more graphical things that would 
do me better than Arnold and it's noise..

-Draise
+57 3138116821


From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Sven Constable 
<sixsi_l...@imagefront.de>
Sent: Monday, November 20, 2017 8:07:23 AM
To: 'Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FK0DOUC7bd_3V1GLSXtY_XTsvRPuk_FO8nzQGI6pxxU=GsNGh0F9lDa0HCZoItyN6iU7_fSwtfjP48D9L7i7Tmo='
Subject: RE: end of another era

Really? I would think there is no case that a frame in Arnold tooks this longer 
than MR. Given the same techniques were used and you have the same knowledge of 
both.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Saeed Kalhor
Sent: Monday, November 20, 2017 1:54 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FK0DOUC7bd_3V1GLSXtY_XTsvRPuk_FO8nzQGI6pxxU=GsNGh0F9lDa0HCZoItyN6iU7_fSwtfjP48D9L7i7Tmo=
Subject: Re: end of another era

So sad :(
I've just done a project using this render engine in which each 2k frame with 
film production quality took 6 min to be rendered by a single Intel 4790k CPU. 
But each frame needs more than 1 hour to be rendered by Arnold renderer.

On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore 
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>> wrote:
The people that will most definitely be missing Mental Ray are those that use 
it's excellent toon shading capabilities. In this new fangled world of 
'physically based rendering', NPR shading has seen no real attention from the 
majority of the new players.

On 20 November 2017 at 12:02, Sven Constable 
<sixsi_l...@imagefront.de<mailto:sixsi_l...@imagefront.de>> wrote:
Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and 
crash prone friend. :) On the other side, I'm working with MR at the moment.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of adrian wyer
Sent: Monday, November 20, 2017 11:49 AM
To: 'Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FK0DOUC7bd_3V1GLSXtY_XTsvRPuk_FO8nzQGI6pxxU=GsNGh0F9lDa0HCZoItyN6iU7_fSwtfjP48D9L7i7Tmo=<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>'
Subject: end of another era

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=FK0DOUC7bd_3V1GLSXtY_XTsvRPuk_FO8nzQGI6pxxU=CpgxndvdjfRfiXu13CtsbpgDPEybz5jJCnHM5ns0EBY=<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>

not with a bang, but with a whimper.

a

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR
++44(0) 207 684 5575<tel:+44%2020%207684%205575>

adrian.w...@fluid-pictures.com<mailto:adrian.w...@fluid-pictures.com>
www.fluid-pictures.com<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=3gPb5DzMF9DDqdFV0CrN042qKOlTSM_VctDLyzld-cQ=hRFfikL4JpeHvuXD4Vu4_j7hnpjfi73swt94TyoC3Hc=>

Fluid Pictures Limited is registered in England and Wales.
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VAT number: 872 6893 71


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RE: end of another era

2017-11-20 Thread Sven Constable
Really? I would think there is no case that a frame in Arnold tooks this longer 
than MR. Given the same techniques were used and you have the same knowledge of 
both.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Saeed Kalhor
Sent: Monday, November 20, 2017 1:54 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=3gPb5DzMF9DDqdFV0CrN042qKOlTSM_VctDLyzld-cQ=mTH2pavLK56SIZoyEILrTxgs2Sl1JDnJ0gHVvIWVXXU=
Subject: Re: end of another era

 

So sad :(
I've just done a project using this render engine in which each 2k frame with 
film production quality took 6 min to be rendered by a single Intel 4790k CPU. 
But each frame needs more than 1 hour to be rendered by Arnold renderer.

 

On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore <jonathan.moo...@gmail.com> 
wrote:

The people that will most definitely be missing Mental Ray are those that use 
it's excellent toon shading capabilities. In this new fangled world of 
'physically based rendering', NPR shading has seen no real attention from the 
majority of the new players.

 

On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de> wrote:

Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and 
crash prone friend. :) On the other side, I'm working with MR at the moment.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Monday, November 20, 2017 11:49 AM
To: 'Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=3gPb5DzMF9DDqdFV0CrN042qKOlTSM_VctDLyzld-cQ=mTH2pavLK56SIZoyEILrTxgs2Sl1JDnJ0gHVvIWVXXU=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
 '
Subject: end of another era

 

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=3gPb5DzMF9DDqdFV0CrN042qKOlTSM_VctDLyzld-cQ=Zj3AE6yGfuG6K7LMtYqt4vwGD0x4iLNyp_XgDjAEpug=
 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>
 

 

not with a bang, but with a whimper.

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) <tel:+44%2020%207684%205575>  207 684 5575 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

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Re: end of another era

2017-11-20 Thread Saeed Kalhor
Yup, I know and I use it a lot. But for rendering volumetrics still it is
one of the fastest!

On Mon, Nov 20, 2017 at 4:27 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> So then try redshift and have each frame done in couple seconds ;)
> Move forward :))
> ᐧ
>
> On Mon, Nov 20, 2017 at 1:54 PM, Saeed Kalhor <ndman...@gmail.com> wrote:
>
>> So sad :(
>> I've just done a project using this render engine in which each 2k frame
>> with film production quality took 6 min to be rendered by a single Intel
>> 4790k CPU. But each frame needs more than 1 hour to be rendered by Arnold
>> renderer.
>>
>> On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>>> The people that will most definitely be missing Mental Ray are those
>>> that use it's excellent toon shading capabilities. In this new fangled
>>> world of 'physically based rendering', NPR shading has seen no real
>>> attention from the majority of the new players.
>>>
>>> On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de>
>>> wrote:
>>>
>>>> Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate
>>>> and crash prone friend. :) On the other side, I'm working with MR at the
>>>> moment.
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
>>>> *Sent:* Monday, November 20, 2017 11:49 AM
>>>> *To:* 'Official Softimage Users Mailing 
>>>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=LrcVBwDQcNB22lJTi5eBet-PsDlalAO7eDsEKAnADYc=8VJfy7x2Xz1Cwxlan4jqjmAULGMrAO9SyIc9oGdStxA=
>>>> /forum/#!forum/xsi_list
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
>>>> '
>>>> *Subject:* end of another era
>>>>
>>>>
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=LrcVBwDQcNB22lJTi5eBet-PsDlalAO7eDsEKAnADYc=pOUfyQ1yAp8YiZx-DZmclODcI6js8-PQJz_cshjb2Ao=
>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>
>>>>
>>>>
>>>>
>>>> not with a bang, but with a whimper.
>>>>
>>>>
>>>>
>>>> a
>>>>
>>>>
>>>>
>>>> Adrian Wyer
>>>> Fluid Pictures
>>>> 4th Floor
>>>> 4 Bath Place
>>>> Rivington Street
>>>> London
>>>> EC2A 3DR
>>>> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>>>>
>>>>
>>>> adrian.w...@fluid-pictures.com
>>>>
>>>> www.fluid-pictures.com
>>>>
>>>>
>>>>
>>>> Fluid Pictures Limited is registered in England and Wales.
>>>> Company number:5657815
>>>> VAT number: 872 6893 71
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
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>>
>>
>> --
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>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA

Re: end of another era

2017-11-20 Thread Mirko Jankovic
So then try redshift and have each frame done in couple seconds ;)
Move forward :))
ᐧ

On Mon, Nov 20, 2017 at 1:54 PM, Saeed Kalhor <ndman...@gmail.com> wrote:

> So sad :(
> I've just done a project using this render engine in which each 2k frame
> with film production quality took 6 min to be rendered by a single Intel
> 4790k CPU. But each frame needs more than 1 hour to be rendered by Arnold
> renderer.
>
> On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore <jonathan.moo...@gmail.com
> > wrote:
>
>> The people that will most definitely be missing Mental Ray are those that
>> use it's excellent toon shading capabilities. In this new fangled world of
>> 'physically based rendering', NPR shading has seen no real attention from
>> the majority of the new players.
>>
>> On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>>> Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate
>>> and crash prone friend. :) On the other side, I'm working with MR at the
>>> moment.
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
>>> *Sent:* Monday, November 20, 2017 11:49 AM
>>> *To:* 'Official Softimage Users Mailing 
>>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=WZFtauyZronC0WlwCHYVV8xxysG08EAJmvIyHUhGKwM=ptaW5K21mC9_NMEH2MYpXc0lHoPj26SPM_nzGMCb5p8=
>>> /forum/#!forum/xsi_list
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
>>> '
>>> *Subject:* end of another era
>>>
>>>
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=WZFtauyZronC0WlwCHYVV8xxysG08EAJmvIyHUhGKwM=y_Wj3-6rjxIDYVnNt_cHY_Haz0KmQyXrqu17Dh4HxbU=
>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>
>>>
>>>
>>>
>>> not with a bang, but with a whimper.
>>>
>>>
>>>
>>> a
>>>
>>>
>>>
>>> Adrian Wyer
>>> Fluid Pictures
>>> 4th Floor
>>> 4 Bath Place
>>> Rivington Street
>>> London
>>> EC2A 3DR
>>> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>>>
>>>
>>> adrian.w...@fluid-pictures.com
>>>
>>> www.fluid-pictures.com
>>>
>>>
>>>
>>> Fluid Pictures Limited is registered in England and Wales.
>>> Company number:5657815
>>> VAT number: 872 6893 71
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=WZFtauyZronC0WlwCHYVV8xxysG08EAJmvIyHUhGKwM=NpVolPiwlaGSELp4QOhrn6oyVEUdoYAUTbPNEafp9uY=>*

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Re: end of another era

2017-11-20 Thread Saeed Kalhor
So sad :(
I've just done a project using this render engine in which each 2k frame
with film production quality took 6 min to be rendered by a single Intel
4790k CPU. But each frame needs more than 1 hour to be rendered by Arnold
renderer.

On Mon, Nov 20, 2017 at 4:09 PM, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> The people that will most definitely be missing Mental Ray are those that
> use it's excellent toon shading capabilities. In this new fangled world of
> 'physically based rendering', NPR shading has seen no real attention from
> the majority of the new players.
>
> On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate
>> and crash prone friend. :) On the other side, I'm working with MR at the
>> moment.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
>> *Sent:* Monday, November 20, 2017 11:49 AM
>> *To:* 'Official Softimage Users Mailing 
>> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_7XkGJIeT0a9UPHECgPqxkzF0cbOlU5A6Vmuy9quXDw=yzqpJp9h9NtERtpFn1tarKgknvK7yHnF5VceMQoQnkQ=
>> /forum/#!forum/xsi_list
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=C0nnjDYUSNhiY25tCCOgh1A4SGHkRnwQ0_St6dhvgE4=>
>> '
>> *Subject:* end of another era
>>
>>
>>
>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_7XkGJIeT0a9UPHECgPqxkzF0cbOlU5A6Vmuy9quXDw=OW6C3HX6mAO5-NEoqbvcc0sOFsotJMWinYRuBbN5-5c=
>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>
>>
>>
>>
>> not with a bang, but with a whimper.
>>
>>
>>
>> a
>>
>>
>>
>> Adrian Wyer
>> Fluid Pictures
>> 4th Floor
>> 4 Bath Place
>> Rivington Street
>> London
>> EC2A 3DR
>> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>>
>>
>> adrian.w...@fluid-pictures.com
>>
>> www.fluid-pictures.com
>>
>>
>>
>> Fluid Pictures Limited is registered in England and Wales.
>> Company number:5657815
>> VAT number: 872 6893 71
>>
>>
>>
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Re: end of another era

2017-11-20 Thread Jonathan Moore
The people that will most definitely be missing Mental Ray are those that
use it's excellent toon shading capabilities. In this new fangled world of
'physically based rendering', NPR shading has seen no real attention from
the majority of the new players.

On 20 November 2017 at 12:02, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and
> crash prone friend. :) On the other side, I'm working with MR at the moment.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *adrian wyer
> *Sent:* Monday, November 20, 2017 11:49 AM
> *To:* 'Official Softimage Users Mailing 
> List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=cbZUcBFbSh5kSOitSiu-HTJNPCW1V5bmgwARsNK6po0=.
> com/forum/#!forum/xsi_list'
> *Subject:* end of another era
>
>
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DNPJQm1x_ADDo-EK-DJSzo--DVevHBDqxAGDxKr3zPA=ETy_2RB-ouQlWSCqWgd4uGCRm9JDOkbDQ6j5m33Tw58=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=>
>
>
>
> not with a bang, but with a whimper.
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
> --
> Softimage Mailing List.
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RE: end of another era

2017-11-20 Thread Sven Constable
Well, it was a long time. Goodbye my old, slow, buggy, picky, delicate and
crash prone friend. :) On the other side, I'm working with MR at the moment.

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Monday, November 20, 2017 11:49 AM
To: 'Official Softimage Users Mailing
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9EeMRECNnRaZYsY0l_E10NSMNbEjFTf4KfIYFnjcXj0=1FxVH-7buOlcG4ie4yqOIk3F90P-4u5KhhB5oi95Cw8='
Subject: end of another era

 

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9EeMRECNnRaZYsY0l_E10NSMNbEjFTf4KfIYFnjcXj0=GLCuXRfIMylmTT1khPrOnoh2L0M86XpCuUP-nzv9CMU=
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_
11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwMFAg=76Q6Tcqc-t2x0ciWn7KFdCiq
t6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnA
Z9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbN
iwhJc=> 

 

not with a bang, but with a whimper.

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com
<blocked::blocked::blocked::blocked::blocked::https://urldefense.proofpoint.com/v2/url?u=http-3A__www.fluid-2Dpictures.com_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=9EeMRECNnRaZYsY0l_E10NSMNbEjFTf4KfIYFnjcXj0=L9PeRhsj9tVde1xdXO9s3X0Ff6-Tv4SA3RMFNpV6Mi0=
>  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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Re: end of another era

2017-11-20 Thread Jordi Bares
Still, it is sad to see such a key component of XSI success die in such a way… 
ultimately they never got to modernise it and compete properly (for whatever 
reasons) but the truth is that it was critical to XSI’s success.

:-(
jb

> On 20 Nov 2017, at 10:52, Mirko Jankovic  wrote:
> 
> It is not like a lot of people are crying for mentalray.. like it was for 
> XSI
> ᐧ
> 
> On Mon, Nov 20, 2017 at 11:49 AM, adrian wyer  > wrote:
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=CH8_DRk3Tx1HFi38jWyUZcEDtCOfZ8zsEytjNfKgbeg=KGZ6nm-MuWmUDhVJtFdZADnhhNzWFU4qRqUQvl1FslI=
>  
> 
>  
> 
> not with a bang, but with a whimper.
> 
>  
> 
> a
> 
>  
> 
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR 
> ++44(0) 207 684 5575  
> 
> 
> adrian.w...@fluid-pictures.com 
> www.fluid-pictures.com <>
>  
> 
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
> 
>  
> 
> 
> --
> Softimage Mailing List.
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> 
> -- 
> Mirko Jankovic
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=CH8_DRk3Tx1HFi38jWyUZcEDtCOfZ8zsEytjNfKgbeg=DIkhZilEwRMuZZ9oVbSjK1Cv3-3OPf2GWvp1n0u4_uo=
>  
> 
> 
> Need to find freelancers fast?
> www.cgfolio.com 
> 
> 
> Need some help with rendering an Redshift project?
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=CH8_DRk3Tx1HFi38jWyUZcEDtCOfZ8zsEytjNfKgbeg=CCcqktsaRJ7sompZI0ePgK6l-wUJ0PBUXASk-_5frlc=
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Re: end of another era

2017-11-20 Thread Mirko Jankovic
It is not like a lot of people are crying for mentalray.. like it was for
XSI
ᐧ

On Mon, Nov 20, 2017 at 11:49 AM, adrian wyer <
adrian.w...@fluid-pictures.com> wrote:

> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6rtmyrM8zUAJcwxtZcmGbe_8TvyXJzURYKzprf5PJBo=FEj1V51qc85qDQRGFydmq2YKAzigpS96hnPVo1iiRB8=
> 
>
>
>
> not with a bang, but with a whimper.
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
> EC2A 3DR
> ++44(0) 207 684 5575 <+44%2020%207684%205575>
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6rtmyrM8zUAJcwxtZcmGbe_8TvyXJzURYKzprf5PJBo=zgp4uGSkOMuzuSTekIXYeNxNQoIyh-1GJcFE7_ePy54=
*

Need to find freelancers fast?
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Need some help with rendering an Redshift project?
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end of another era

2017-11-20 Thread adrian wyer
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgchannel.com_2017_11_nvidia-2Ddiscontinues-2Dmental-2Dray_=DwICAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=o_fy1BnAZ9SiGze3mrMfkTlWTFcUYxVQrGNHlkdEuo0=wn4RqEBYUbzXfzay-2maSbty2-IE_FLyyFRVbNiwhJc=

 

not with a bang, but with a whimper.

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 684 5575 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com
  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

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Re: Goodbyes (was this is the end...)

2016-04-09 Thread pedro santos
as possible.
>>>>> >
>>>>> > So anyone is interested check out new http://www.cgfolio.com/
>>>>> >
>>>>> > Always happy to receive critics and ideas for updates and
>>>>> improvements on
>>>>> > the page as after all it is ther eto help all of us in those
>>>>> deadline over
>>>>> > the head days... and nights :)
>>>>> > Hope it will help people to get contact for jobs and help others
>>>>> looking
>>>>> > for help to find right guys for the task at hand.
>>>>> >
>>>>> > Cheers!
>>>>> > Mirko
>>>>> >
>>>>> > On Fri, Mar 18, 2016 at 10:52 PM, pedro santos <probi...@gmail.com>
>>>>> wrote:
>>>>> >
>>>>> > > By the way Sven, found a problem with the compoud, but fixed it.
>>>>> > > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
>>>>> > > Cheers
>>>>> > >
>>>>> > > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com>
>>>>> wrote:
>>>>> > >
>>>>> > >> I echo many of the thank you's expressed here. Without the
>>>>> expertise of
>>>>> > >> this list I would have never completed many of the jobs I have
>>>>> encountered
>>>>> > >> in my career. I especially cherish the times getting to meet many
>>>>> of you at
>>>>> > >> Matt's dinners at SIGGRAPH. Those are some of the best times in
>>>>> my career.
>>>>> > >> I know you all will go onto success in whatever direction you
>>>>> head.
>>>>> > >> Softie's are a special breed and not to be underestimated! I
>>>>> don't get a
>>>>> > >> chance to crack open Softimage much anymore and 3D just isn't the
>>>>> same.
>>>>> > >>
>>>>> > >> Godspeed all.
>>>>> > >>
>>>>> > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <
>>>>> johnwadepa...@gmail.com>
>>>>> > >> wrote:
>>>>> > >>
>>>>> > >>> Just checked the list after a hiatus.  A big thanks and round of
>>>>> > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
>>>>> Friedman,
>>>>> > >>> Thiago, Helge Mathee,
>>>>> > >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy
>>>>> Moorer,
>>>>> > >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita,
>>>>> Paul Smith
>>>>> > >>> and all the other folks who have posted tutorials, answered a
>>>>> question
>>>>> > >>> on the list, created ICE compounds, shaders, addons and plugins
>>>>> or
>>>>> > >>> administered a web site.
>>>>> > >>> I know I've left out some names here so please forgive me.
>>>>> > >>> I've had the pleasure of working with some of you in NYC and
>>>>> wanted to
>>>>> > >>> say that all the extra time you guys put into this work, most of
>>>>> it unpaid
>>>>> > >>> and on top of the
>>>>> > >>> punishing hours this industry demands, is appreciated by me and
>>>>> I'm sure
>>>>> > >>> everyone on the list.
>>>>> > >>> I could not have accomplished most of the shots on my reel
>>>>> without your
>>>>> > >>> efforts and It's allowed me to get home (sometimes) at a decent
>>>>> hour to
>>>>> > >>> see
>>>>> > >>> my family.
>>>>> > >>>
>>>>> > >>> Cheers!
>>>>> > >>>
>>>>> > >>>
>>>>> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>>>>> > >>> prostre...@gmail.com> wrote:
>>>>> > >>>
>>>>> > >>>> still use XSI and dig through api
>>>>> > >>>>
>>>>> > >>>> 2016-02-20 0:51 GMT+03:00 Mirko

Re: Goodbyes (was this is the end...)

2016-04-08 Thread Mirko Jankovic
ommunity.com/community/viewtopic.php?p=54127#p54127
>>>> > > Cheers
>>>> > >
>>>> > > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com>
>>>> wrote:
>>>> > >
>>>> > >> I echo many of the thank you's expressed here. Without the
>>>> expertise of
>>>> > >> this list I would have never completed many of the jobs I have
>>>> encountered
>>>> > >> in my career. I especially cherish the times getting to meet many
>>>> of you at
>>>> > >> Matt's dinners at SIGGRAPH. Those are some of the best times in my
>>>> career.
>>>> > >> I know you all will go onto success in whatever direction you head.
>>>> > >> Softie's are a special breed and not to be underestimated! I don't
>>>> get a
>>>> > >> chance to crack open Softimage much anymore and 3D just isn't the
>>>> same.
>>>> > >>
>>>> > >> Godspeed all.
>>>> > >>
>>>> > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <
>>>> johnwadepa...@gmail.com>
>>>> > >> wrote:
>>>> > >>
>>>> > >>> Just checked the list after a hiatus.  A big thanks and round of
>>>> > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
>>>> Friedman,
>>>> > >>> Thiago, Helge Mathee,
>>>> > >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy
>>>> Moorer,
>>>> > >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul
>>>> Smith
>>>> > >>> and all the other folks who have posted tutorials, answered a
>>>> question
>>>> > >>> on the list, created ICE compounds, shaders, addons and plugins or
>>>> > >>> administered a web site.
>>>> > >>> I know I've left out some names here so please forgive me.
>>>> > >>> I've had the pleasure of working with some of you in NYC and
>>>> wanted to
>>>> > >>> say that all the extra time you guys put into this work, most of
>>>> it unpaid
>>>> > >>> and on top of the
>>>> > >>> punishing hours this industry demands, is appreciated by me and
>>>> I'm sure
>>>> > >>> everyone on the list.
>>>> > >>> I could not have accomplished most of the shots on my reel
>>>> without your
>>>> > >>> efforts and It's allowed me to get home (sometimes) at a decent
>>>> hour to
>>>> > >>> see
>>>> > >>> my family.
>>>> > >>>
>>>> > >>> Cheers!
>>>> > >>>
>>>> > >>>
>>>> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>>>> > >>> prostre...@gmail.com> wrote:
>>>> > >>>
>>>> > >>>> still use XSI and dig through api
>>>> > >>>>
>>>> > >>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <
>>>> mirkoj.anima...@gmail.com>:
>>>> > >>>>
>>>> > >>>>> would take gulag before maya any time!
>>>> > >>>>>
>>>> > >>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>>> > >>>>> sixsi_l...@imagefront.de> wrote:
>>>> > >>>>>
>>>> > >>>>>> Amazing. Thank you!
>>>> > >>>>>>
>>>> > >>>>>> I was wrong about the 6 month maya punishment. Don't be too
>>>> scared.
>>>> > >>>>>> It's actually only 3 month maya or *6 month in a russian
>>>> gulag*.
>>>> > >>>>>>
>>>> > >>>>>>
>>>> > >>>>>>
>>>> > >>>>>> all the best :)
>>>> > >>>>>>
>>>> > >>>>>> sven
>>>> > >>>>>>
>>>> > >>>>>>
>>>> > >>>>>>
>>>> > >>>>>> *From:* softimage-boun...@listproc.auto

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
t; Godspeed all.
>>> > >>
>>> > >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <
>>> johnwadepa...@gmail.com>
>>> > >> wrote:
>>> > >>
>>> > >>> Just checked the list after a hiatus.  A big thanks and round of
>>> > >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah
>>> Friedman,
>>> > >>> Thiago, Helge Mathee,
>>> > >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy
>>> Moorer,
>>> > >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul
>>> Smith
>>> > >>> and all the other folks who have posted tutorials, answered a
>>> question
>>> > >>> on the list, created ICE compounds, shaders, addons and plugins or
>>> > >>> administered a web site.
>>> > >>> I know I've left out some names here so please forgive me.
>>> > >>> I've had the pleasure of working with some of you in NYC and
>>> wanted to
>>> > >>> say that all the extra time you guys put into this work, most of
>>> it unpaid
>>> > >>> and on top of the
>>> > >>> punishing hours this industry demands, is appreciated by me and
>>> I'm sure
>>> > >>> everyone on the list.
>>> > >>> I could not have accomplished most of the shots on my reel without
>>> your
>>> > >>> efforts and It's allowed me to get home (sometimes) at a decent
>>> hour to
>>> > >>> see
>>> > >>> my family.
>>> > >>>
>>> > >>> Cheers!
>>> > >>>
>>> > >>>
>>> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>>> > >>> prostre...@gmail.com> wrote:
>>> > >>>
>>> > >>>> still use XSI and dig through api
>>> > >>>>
>>> > >>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <
>>> mirkoj.anima...@gmail.com>:
>>> > >>>>
>>> > >>>>> would take gulag before maya any time!
>>> > >>>>>
>>> > >>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>> > >>>>> sixsi_l...@imagefront.de> wrote:
>>> > >>>>>
>>> > >>>>>> Amazing. Thank you!
>>> > >>>>>>
>>> > >>>>>> I was wrong about the 6 month maya punishment. Don't be too
>>> scared.
>>> > >>>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>> all the best :)
>>> > >>>>>>
>>> > >>>>>> sven
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> > >>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro
>>> santos
>>> > >>>>>> *Sent:* Friday, February 19, 2016 10:15 PM
>>> > >>>>>>
>>> > >>>>>> *To:* Softimage Mailing List
>>> > >>>>>> *Subject:* Re: Goodbyes (was this is the end...)
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>> Hey Sven.
>>> > >>>>>> Yeah, I didn't use my french canadian there, eheh.
>>> > >>>>>> Video is downloadable now.
>>> > >>>>>>
>>> > >>>>>> Cheers
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>>
>>> > >>>>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
>>> > >>>>>> sixsi_l...@imagefront.de> wrote:
>>> > >>>>>>
>>> > >>>>>> Very useful. Could you also make the video downloadable, for
>>> future
>>> > >>>>>> reference?
>>> > >>>

Re: Goodbyes (was this is the end...)

2016-04-08 Thread Mirko Jankovic
ered a
>> question
>> > >>> on the list, created ICE compounds, shaders, addons and plugins or
>> > >>> administered a web site.
>> > >>> I know I've left out some names here so please forgive me.
>> > >>> I've had the pleasure of working with some of you in NYC and wanted
>> to
>> > >>> say that all the extra time you guys put into this work, most of it
>> unpaid
>> > >>> and on top of the
>> > >>> punishing hours this industry demands, is appreciated by me and I'm
>> sure
>> > >>> everyone on the list.
>> > >>> I could not have accomplished most of the shots on my reel without
>> your
>> > >>> efforts and It's allowed me to get home (sometimes) at a decent
>> hour to
>> > >>> see
>> > >>> my family.
>> > >>>
>> > >>> Cheers!
>> > >>>
>> > >>>
>> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>> > >>> prostre...@gmail.com> wrote:
>> > >>>
>> > >>>> still use XSI and dig through api
>> > >>>>
>> > >>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <
>> mirkoj.anima...@gmail.com>:
>> > >>>>
>> > >>>>> would take gulag before maya any time!
>> > >>>>>
>> > >>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>> > >>>>> sixsi_l...@imagefront.de> wrote:
>> > >>>>>
>> > >>>>>> Amazing. Thank you!
>> > >>>>>>
>> > >>>>>> I was wrong about the 6 month maya punishment. Don't be too
>> scared.
>> > >>>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
>> > >>>>>>
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> all the best :)
>> > >>>>>>
>> > >>>>>> sven
>> > >>>>>>
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> > >>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro
>> santos
>> > >>>>>> *Sent:* Friday, February 19, 2016 10:15 PM
>> > >>>>>>
>> > >>>>>> *To:* Softimage Mailing List
>> > >>>>>> *Subject:* Re: Goodbyes (was this is the end...)
>> > >>>>>>
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> Hey Sven.
>> > >>>>>> Yeah, I didn't use my french canadian there, eheh.
>> > >>>>>> Video is downloadable now.
>> > >>>>>>
>> > >>>>>> Cheers
>> > >>>>>>
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
>> > >>>>>> sixsi_l...@imagefront.de> wrote:
>> > >>>>>>
>> > >>>>>> Very useful. Could you also make the video downloadable, for
>> future
>> > >>>>>> reference?
>> > >>>>>>
>> > >>>>>> And dude, you pronounced Softimage wrong! This will prosecuted
>> with
>> > >>>>>> at least 6 month in Maya. ;)
>> > >>>>>>
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> > >>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro
>> santos
>> > >>>>>> *Sent:* Friday, February 19, 2016 2:11 PM
>> > >>>>>> *To:* Softimage Mailing List
>> > >>>>>> *Subject:* Re: Goodbyes (was this is the end...)
>> > >>>>>>
>> > >>>>>>
>> > >>>>>>
>> > >>>>>> Always go out with a BANG right? :D
>> > >>>>>>
>> > >>>>>> https://vimeo.com/155962323
>> > >>>>>>
&g

Re: Goodbyes (was this is the end...)

2016-04-08 Thread pedro santos
 home (sometimes) at a decent hour
> to
> > >>> see
> > >>> my family.
> > >>>
> > >>> Cheers!
> > >>>
> > >>>
> > >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
> > >>> prostre...@gmail.com> wrote:
> > >>>
> > >>>> still use XSI and dig through api
> > >>>>
> > >>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com
> >:
> > >>>>
> > >>>>> would take gulag before maya any time!
> > >>>>>
> > >>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
> > >>>>> sixsi_l...@imagefront.de> wrote:
> > >>>>>
> > >>>>>> Amazing. Thank you!
> > >>>>>>
> > >>>>>> I was wrong about the 6 month maya punishment. Don't be too
> scared.
> > >>>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> all the best :)
> > >>>>>>
> > >>>>>> sven
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> > >>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro
> santos
> > >>>>>> *Sent:* Friday, February 19, 2016 10:15 PM
> > >>>>>>
> > >>>>>> *To:* Softimage Mailing List
> > >>>>>> *Subject:* Re: Goodbyes (was this is the end...)
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> Hey Sven.
> > >>>>>> Yeah, I didn't use my french canadian there, eheh.
> > >>>>>> Video is downloadable now.
> > >>>>>>
> > >>>>>> Cheers
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
> > >>>>>> sixsi_l...@imagefront.de> wrote:
> > >>>>>>
> > >>>>>> Very useful. Could you also make the video downloadable, for
> future
> > >>>>>> reference?
> > >>>>>>
> > >>>>>> And dude, you pronounced Softimage wrong! This will prosecuted
> with
> > >>>>>> at least 6 month in Maya. ;)
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> > >>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro
> santos
> > >>>>>> *Sent:* Friday, February 19, 2016 2:11 PM
> > >>>>>> *To:* Softimage Mailing List
> > >>>>>> *Subject:* Re: Goodbyes (was this is the end...)
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> Always go out with a BANG right? :D
> > >>>>>>
> > >>>>>> https://vimeo.com/155962323
> > >>>>>>
> > >>>>>> Cheers
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <
> laure...@porkpie.tv>
> > >>>>>> wrote:
> > >>>>>>
> > >>>>>> That looks great, expensive, but great
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com>
> wrote:
> > >>>>>>
> > >>>>>> Greetings all.
> > >>>>>>
> > >>>>>> I only lurk occasionally.
> > >>>>>>
> > >>>>>> But im very appreciative of all the guidance the tinkers out there
> > >>>>>> have provided over the years.
> > >>>>>>
> > >>>>>> curious

Re: Goodbyes (was this is the end...)

2016-04-01 Thread Morten Bartholdy
Excellent idea and good work Mirko and Peter :)
I can see this becoming very useful.

One suggestion - it might have been a good idea to start a new thread for this
for searchability.


Cheers
Morten



> Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic
> <mirkoj.anima...@gmail.com>:
> 
> 
> Hey guys,
> 
> Couple weeks ago I shared trello board for people to create their short
> cards with contact info and portfolio.
> As mentioned it was getting harder to find Softimage people this was fast
> simple way to go and see fast who is available.
> 
> As trello was temporary solution and after some work new page is ready.
> It is a bit extended edition of course but still offers same fast search
> into freelance data base.
> Go in find who do you need and contact. The rest is all up to you.
> But without freelancers that has no meaning at all ofc so I will use this
> post as invite for guys to come check and join.
> And also anyone that is looking  for help on project, and don;t have time
> nor will to post on job boards, wait a week or two for posts, then spend
> another week or two going over all applications...
> Here is fast and simple way to filter out freelancers find exactly who you
> need and get in contact as fast as possible.
> 
> So anyone is interested check out new http://www.cgfolio.com/
> 
> Always happy to receive critics and ideas for updates and improvements on
> the page as after all it is ther eto help all of us in those deadline over
> the head days... and nights :)
> Hope it will help people to get contact for jobs and help others looking
> for help to find right guys for the task at hand.
> 
> Cheers!
> Mirko
> 
> On Fri, Mar 18, 2016 at 10:52 PM, pedro santos <probi...@gmail.com> wrote:
> 
> > By the way Sven, found a problem with the compoud, but fixed it.
> > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
> > Cheers
> >
> > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com> wrote:
> >
> >> I echo many of the thank you's expressed here. Without the expertise of
> >> this list I would have never completed many of the jobs I have encountered
> >> in my career. I especially cherish the times getting to meet many of you at
> >> Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
> >> I know you all will go onto success in whatever direction you head.
> >> Softie's are a special breed and not to be underestimated! I don't get a
> >> chance to crack open Softimage much anymore and 3D just isn't the same.
> >>
> >> Godspeed all.
> >>
> >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <johnwadepa...@gmail.com>
> >> wrote:
> >>
> >>> Just checked the list after a hiatus.  A big thanks and round of
> >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman,
> >>> Thiago, Helge Mathee,
> >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
> >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
> >>> and all the other folks who have posted tutorials, answered a question
> >>> on the list, created ICE compounds, shaders, addons and plugins or
> >>> administered a web site.
> >>> I know I've left out some names here so please forgive me.
> >>> I've had the pleasure of working with some of you in NYC and wanted to
> >>> say that all the extra time you guys put into this work, most of it unpaid
> >>> and on top of the
> >>> punishing hours this industry demands, is appreciated by me and I'm sure
> >>> everyone on the list.
> >>> I could not have accomplished most of the shots on my reel without your
> >>> efforts and It's allowed me to get home (sometimes) at a decent hour to
> >>> see
> >>> my family.
> >>>
> >>> Cheers!
> >>>
> >>>
> >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
> >>> prostre...@gmail.com> wrote:
> >>>
> >>>> still use XSI and dig through api
> >>>>
> >>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
> >>>>
> >>>>> would take gulag before maya any time!
> >>>>>
> >>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
> >>>>> sixsi_l...@imagefront.de> wrote:
> >>>>>
> >>>>>> Amazing. Thank you!
> >>>>>>
> >>>>>>

Re: Goodbyes (was this is the end...)

2016-03-29 Thread Rob Wuijster
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>]
*On Behalf Of *pedro santos
*Sent:* Friday, February 19, 2016 10:15 PM


*To:* Softimage Mailing List
*Subject:* Re: Goodbyes (was this is the end...)

Hey Sven.
Yeah, I didn't use my french canadian there, eheh.
Video is downloadable now.

Cheers

On Fri, Feb 19, 2016 at 1:53 PM, Sven
Constable <sixsi_l...@imagefront.de
<mailto:sixsi_l...@imagefront.de>> wrote:

Very useful. Could you also make the video
downloadable, for future reference?

And dude, you pronounced Softimage wrong! This
will prosecuted with at least 6 month in Maya. ;)

*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com 
<mailto:softimage-boun...@listproc.autodesk.com>]
*On Behalf Of *pedro santos
*Sent:* Friday, February 19, 2016 2:11 PM
        *To:* Softimage Mailing List
*Subject:* Re: Goodbyes (was this is the end...)

Always go out with a BANG right? :D

https://vimeo.com/155962323

Cheers

On Fri, Feb 19, 2016 at 11:37 AM, Laurence
Dodd <laure...@porkpie.tv
<mailto:laure...@porkpie.tv>> wrote:

That looks great, expensive, but great

On 19 February 2016 at 03:34, Sam Cuttriss
<tea...@gmail.com <mailto:tea...@gmail.com>>
wrote:

Greetings all.

I only lurk occasionally.

But im very appreciative of all the
guidance the tinkers out there have
provided over the years.

curious where everyone has ended up,

Im developing hand held CNC equipment
these days:

http://www.shapertools.com

if anyone is in the bay area and wants to
check it out message me.

_sam

On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel
<krisri...@gmail.com
<mailto:krisri...@gmail.com>> wrote:

Still lurking too. Wish I had more time to
read all the threads here. Incredibly
grateful for all the help everyone has
given me over the many years and all the
contacts I've made. I hope it never goes
away. Soft is still the best tool out
there...sad that its quietly fading away.

Kris

On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale
<adamfs...@gmail.com
<mailto:adamfs...@gmail.com>> wrote:

Rules of engagement :-)

On Tue, Feb 9, 2016 at 11:48 AM, Eric
Turman <i.anima...@gmail.com
<mailto:i.anima...@gmail.com>> wrote:

stupid key shortcuts...

*R*eturn *O*n *I*nvestment

or

*R*ules *O*f *E*ngagement

which one?

On Tue, Feb 9, 2016 at 1:46 PM, Eric
Turman <i.anima...@gmail.com
<mailto:i.anima...@gmail.com>> wrote:

*R*eturn *O*n *I*nvestment

On Tue, Feb 9, 2016 at 1:39 PM, Olivier
Jeannel <facialdel...@gmail.com
<mailto:facialdel...@gmail.com>> wrote:

ROE ?

On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale
<adamfs...@gmail.com
<mailto:adamfs...@gmail.com>> wrote:


Re: Goodbyes (was this is the end...)

2016-03-29 Thread Jason S
   Constable <sixsi_l...@imagefront.de>
  wrote:
  
  
  
  Amazing.
  Thank you!
  I
  was wrong
  about the 6
  month maya
  punishment.
  Don't be too
  scared. It's
  actually only
  3 month maya
  or 6 month
  in a russian
  gulag.
   
  all
  the best :)
  sven
   
  From:
  softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf
  Of pedro
  santos
  Sent:
  Friday,
  February 19,
  2016 10:15 PM
  
  
  To:
  Softimage
  Mailing List
  Subject:
  Re: Goodbyes
  (was this is
      the end...)
  
  
  
   
  
  Hey
  Sven.
  Yeah, I didn't
  use my french
  canadian
  there, eheh.
  Video is
  downloadable
  now.
  
  Cheers
  
  
   
  
  On
  Fri, Feb 19,
  2016 at 1:53
  PM, Sven
  Constable <sixsi_l...@imagefront.de>
  wrote:
  
  
  Very
  useful. Could
  you also make
 

Re: Goodbyes (was this is the end...)

2016-03-29 Thread Mirko Jankovic
All credits for page itself are to my friend Peter Vukovic :)
I was starting ideaa, he was molding it to the shape :)

On Tue, Mar 29, 2016 at 8:39 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> All bells and whistles. Looks superb!! Great work there on the design
> Mirko!
>
> On Tue, Mar 29, 2016 at 1:14 PM, Mirko Jankovic <mirkoj.anima...@gmail.com
> > wrote:
>
>> Hey guys,
>>
>> Couple weeks ago I shared trello board for people to create their short
>> cards with contact info and portfolio.
>> As mentioned it was getting harder to find Softimage people this was fast
>> simple way to go and see fast who is available.
>>
>> As trello was temporary solution and after some work new page is ready.
>> It is a bit extended edition of course but still offers same fast search
>> into freelance data base.
>> Go in find who do you need and contact. The rest is all up to you.
>> But without freelancers that has no meaning at all ofc so I will use this
>> post as invite for guys to come check and join.
>> And also anyone that is looking  for help on project, and don;t have time
>> nor will to post on job boards, wait a week or two for posts, then spend
>> another week or two going over all applications...
>> Here is fast and simple way to filter out freelancers find exactly who
>> you need and get in contact as fast as possible.
>>
>> So anyone is interested check out new http://www.cgfolio.com/
>>
>> Always happy to receive critics and ideas for updates and improvements on
>> the page as after all it is ther eto help all of us in those deadline over
>> the head days... and nights :)
>> Hope it will help people to get contact for jobs and help others looking
>> for help to find right guys for the task at hand.
>>
>> Cheers!
>> Mirko
>>
>> On Fri, Mar 18, 2016 at 10:52 PM, pedro santos <probi...@gmail.com>
>> wrote:
>>
>>> By the way Sven, found a problem with the compoud, but fixed it.
>>> http://www.si-community.com/community/viewtopic.php?p=54127#p54127
>>> Cheers
>>>
>>> On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com> wrote:
>>>
>>>> I echo many of the thank you's expressed here. Without the expertise of
>>>> this list I would have never completed many of the jobs I have encountered
>>>> in my career. I especially cherish the times getting to meet many of you at
>>>> Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
>>>> I know you all will go onto success in whatever direction you head.
>>>> Softie's are a special breed and not to be underestimated! I don't get a
>>>> chance to crack open Softimage much anymore and 3D just isn't the same.
>>>>
>>>> Godspeed all.
>>>>
>>>> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <johnwadepa...@gmail.com>
>>>> wrote:
>>>>
>>>>> Just checked the list after a hiatus.  A big thanks and round of
>>>>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman,
>>>>> Thiago, Helge Mathee,
>>>>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
>>>>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
>>>>> and all the other folks who have posted tutorials, answered a question
>>>>> on the list, created ICE compounds, shaders, addons and plugins or
>>>>> administered a web site.
>>>>> I know I've left out some names here so please forgive me.
>>>>> I've had the pleasure of working with some of you in NYC and wanted to
>>>>> say that all the extra time you guys put into this work, most of it unpaid
>>>>> and on top of the
>>>>> punishing hours this industry demands, is appreciated by me and I'm
>>>>> sure everyone on the list.
>>>>> I could not have accomplished most of the shots on my reel without
>>>>> your efforts and It's allowed me to get home (sometimes) at a decent hour
>>>>> to see my family.
>>>>>
>>>>> Cheers!
>>>>>
>>>>>
>>>>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>>>>> prostre...@gmail.com> wrote:
>>>>>
>>>>>> still use XSI and dig through api
>>>>>>
>>>>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>>>>
>

Re: Goodbyes (was this is the end...)

2016-03-29 Thread Pierre Schiller
All bells and whistles. Looks superb!! Great work there on the design Mirko!

On Tue, Mar 29, 2016 at 1:14 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> Hey guys,
>
> Couple weeks ago I shared trello board for people to create their short
> cards with contact info and portfolio.
> As mentioned it was getting harder to find Softimage people this was fast
> simple way to go and see fast who is available.
>
> As trello was temporary solution and after some work new page is ready.
> It is a bit extended edition of course but still offers same fast search
> into freelance data base.
> Go in find who do you need and contact. The rest is all up to you.
> But without freelancers that has no meaning at all ofc so I will use this
> post as invite for guys to come check and join.
> And also anyone that is looking  for help on project, and don;t have time
> nor will to post on job boards, wait a week or two for posts, then spend
> another week or two going over all applications...
> Here is fast and simple way to filter out freelancers find exactly who you
> need and get in contact as fast as possible.
>
> So anyone is interested check out new http://www.cgfolio.com/
>
> Always happy to receive critics and ideas for updates and improvements on
> the page as after all it is ther eto help all of us in those deadline over
> the head days... and nights :)
> Hope it will help people to get contact for jobs and help others looking
> for help to find right guys for the task at hand.
>
> Cheers!
> Mirko
>
> On Fri, Mar 18, 2016 at 10:52 PM, pedro santos <probi...@gmail.com> wrote:
>
>> By the way Sven, found a problem with the compoud, but fixed it.
>> http://www.si-community.com/community/viewtopic.php?p=54127#p54127
>> Cheers
>>
>> On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com> wrote:
>>
>>> I echo many of the thank you's expressed here. Without the expertise of
>>> this list I would have never completed many of the jobs I have encountered
>>> in my career. I especially cherish the times getting to meet many of you at
>>> Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
>>> I know you all will go onto success in whatever direction you head.
>>> Softie's are a special breed and not to be underestimated! I don't get a
>>> chance to crack open Softimage much anymore and 3D just isn't the same.
>>>
>>> Godspeed all.
>>>
>>> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <johnwadepa...@gmail.com>
>>> wrote:
>>>
>>>> Just checked the list after a hiatus.  A big thanks and round of
>>>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman,
>>>> Thiago, Helge Mathee,
>>>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
>>>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
>>>> and all the other folks who have posted tutorials, answered a question
>>>> on the list, created ICE compounds, shaders, addons and plugins or
>>>> administered a web site.
>>>> I know I've left out some names here so please forgive me.
>>>> I've had the pleasure of working with some of you in NYC and wanted to
>>>> say that all the extra time you guys put into this work, most of it unpaid
>>>> and on top of the
>>>> punishing hours this industry demands, is appreciated by me and I'm
>>>> sure everyone on the list.
>>>> I could not have accomplished most of the shots on my reel without your
>>>> efforts and It's allowed me to get home (sometimes) at a decent hour to see
>>>> my family.
>>>>
>>>> Cheers!
>>>>
>>>>
>>>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>>>> prostre...@gmail.com> wrote:
>>>>
>>>>> still use XSI and dig through api
>>>>>
>>>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>>>
>>>>>> would take gulag before maya any time!
>>>>>>
>>>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>>>>> sixsi_l...@imagefront.de> wrote:
>>>>>>
>>>>>>> Amazing. Thank you!
>>>>>>>
>>>>>>> I was wrong about the 6 month maya punishment. Don't be too scared.
>>>>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
>>>>>>>
>>>>>>>
>>&g

Re: Goodbyes (was this is the end...)

2016-03-29 Thread Mirko Jankovic
Hey guys,

Couple weeks ago I shared trello board for people to create their short
cards with contact info and portfolio.
As mentioned it was getting harder to find Softimage people this was fast
simple way to go and see fast who is available.

As trello was temporary solution and after some work new page is ready.
It is a bit extended edition of course but still offers same fast search
into freelance data base.
Go in find who do you need and contact. The rest is all up to you.
But without freelancers that has no meaning at all ofc so I will use this
post as invite for guys to come check and join.
And also anyone that is looking  for help on project, and don;t have time
nor will to post on job boards, wait a week or two for posts, then spend
another week or two going over all applications...
Here is fast and simple way to filter out freelancers find exactly who you
need and get in contact as fast as possible.

So anyone is interested check out new http://www.cgfolio.com/

Always happy to receive critics and ideas for updates and improvements on
the page as after all it is ther eto help all of us in those deadline over
the head days... and nights :)
Hope it will help people to get contact for jobs and help others looking
for help to find right guys for the task at hand.

Cheers!
Mirko

On Fri, Mar 18, 2016 at 10:52 PM, pedro santos <probi...@gmail.com> wrote:

> By the way Sven, found a problem with the compoud, but fixed it.
> http://www.si-community.com/community/viewtopic.php?p=54127#p54127
> Cheers
>
> On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com> wrote:
>
>> I echo many of the thank you's expressed here. Without the expertise of
>> this list I would have never completed many of the jobs I have encountered
>> in my career. I especially cherish the times getting to meet many of you at
>> Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
>> I know you all will go onto success in whatever direction you head.
>> Softie's are a special breed and not to be underestimated! I don't get a
>> chance to crack open Softimage much anymore and 3D just isn't the same.
>>
>> Godspeed all.
>>
>> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <johnwadepa...@gmail.com>
>> wrote:
>>
>>> Just checked the list after a hiatus.  A big thanks and round of
>>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman,
>>> Thiago, Helge Mathee,
>>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
>>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
>>> and all the other folks who have posted tutorials, answered a question
>>> on the list, created ICE compounds, shaders, addons and plugins or
>>> administered a web site.
>>> I know I've left out some names here so please forgive me.
>>> I've had the pleasure of working with some of you in NYC and wanted to
>>> say that all the extra time you guys put into this work, most of it unpaid
>>> and on top of the
>>> punishing hours this industry demands, is appreciated by me and I'm sure
>>> everyone on the list.
>>> I could not have accomplished most of the shots on my reel without your
>>> efforts and It's allowed me to get home (sometimes) at a decent hour to see
>>> my family.
>>>
>>> Cheers!
>>>
>>>
>>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
>>> prostre...@gmail.com> wrote:
>>>
>>>> still use XSI and dig through api
>>>>
>>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>>
>>>>> would take gulag before maya any time!
>>>>>
>>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>>>> sixsi_l...@imagefront.de> wrote:
>>>>>
>>>>>> Amazing. Thank you!
>>>>>>
>>>>>> I was wrong about the 6 month maya punishment. Don't be too scared.
>>>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
>>>>>>
>>>>>>
>>>>>>
>>>>>> all the best :)
>>>>>>
>>>>>> sven
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>>>>> *Sent:* Friday, February 19, 2016 10:15 PM
>>>>>>
>>>>>> *To:* Softimage Mailing List
>>>>>> *Subject:* Re: Goodb

Re: Goodbyes (was this is the end...)

2016-03-18 Thread pedro santos
By the way Sven, found a problem with the compoud, but fixed it.
http://www.si-community.com/community/viewtopic.php?p=54127#p54127
Cheers

On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash <byronn...@gmail.com> wrote:

> I echo many of the thank you's expressed here. Without the expertise of
> this list I would have never completed many of the jobs I have encountered
> in my career. I especially cherish the times getting to meet many of you at
> Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
> I know you all will go onto success in whatever direction you head.
> Softie's are a special breed and not to be underestimated! I don't get a
> chance to crack open Softimage much anymore and 3D just isn't the same.
>
> Godspeed all.
>
> On Thu, Feb 25, 2016 at 1:21 PM, John Payne <johnwadepa...@gmail.com>
> wrote:
>
>> Just checked the list after a hiatus.  A big thanks and round of applause
>> to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago,
>> Helge Mathee,
>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
>> and all the other folks who have posted tutorials, answered a question on
>> the list, created ICE compounds, shaders, addons and plugins or
>> administered a web site.
>> I know I've left out some names here so please forgive me.
>> I've had the pleasure of working with some of you in NYC and wanted to
>> say that all the extra time you guys put into this work, most of it unpaid
>> and on top of the
>> punishing hours this industry demands, is appreciated by me and I'm sure
>> everyone on the list.
>> I could not have accomplished most of the shots on my reel without your
>> efforts and It's allowed me to get home (sometimes) at a decent hour to see
>> my family.
>>
>> Cheers!
>>
>>
>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <prostre...@gmail.com
>> > wrote:
>>
>>> still use XSI and dig through api
>>>
>>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>
>>>> would take gulag before maya any time!
>>>>
>>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>>> sixsi_l...@imagefront.de> wrote:
>>>>
>>>>> Amazing. Thank you!
>>>>>
>>>>> I was wrong about the 6 month maya punishment. Don't be too scared.
>>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
>>>>>
>>>>>
>>>>>
>>>>> all the best :)
>>>>>
>>>>> sven
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>>>> *Sent:* Friday, February 19, 2016 10:15 PM
>>>>>
>>>>> *To:* Softimage Mailing List
>>>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>>>
>>>>>
>>>>>
>>>>> Hey Sven.
>>>>> Yeah, I didn't use my french canadian there, eheh.
>>>>> Video is downloadable now.
>>>>>
>>>>> Cheers
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
>>>>> sixsi_l...@imagefront.de> wrote:
>>>>>
>>>>> Very useful. Could you also make the video downloadable, for future
>>>>> reference?
>>>>>
>>>>> And dude, you pronounced Softimage wrong! This will prosecuted with at
>>>>> least 6 month in Maya. ;)
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>>>> *Sent:* Friday, February 19, 2016 2:11 PM
>>>>> *To:* Softimage Mailing List
>>>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>>>
>>>>>
>>>>>
>>>>> Always go out with a BANG right? :D
>>>>>
>>>>> https://vimeo.com/155962323
>>>>>
>>>>> Cheers
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv>
>>>>> wrote:
>>>>>
>>>>> That look

Re: Goodbyes (was this is the end...)

2016-03-09 Thread Byron Nash
I echo many of the thank you's expressed here. Without the expertise of
this list I would have never completed many of the jobs I have encountered
in my career. I especially cherish the times getting to meet many of you at
Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
I know you all will go onto success in whatever direction you head.
Softie's are a special breed and not to be underestimated! I don't get a
chance to crack open Softimage much anymore and 3D just isn't the same.

Godspeed all.

On Thu, Feb 25, 2016 at 1:21 PM, John Payne <johnwadepa...@gmail.com> wrote:

> Just checked the list after a hiatus.  A big thanks and round of applause
> to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago,
> Helge Mathee,
> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
> and all the other folks who have posted tutorials, answered a question on
> the list, created ICE compounds, shaders, addons and plugins or
> administered a web site.
> I know I've left out some names here so please forgive me.
> I've had the pleasure of working with some of you in NYC and wanted to say
> that all the extra time you guys put into this work, most of it unpaid and
> on top of the
> punishing hours this industry demands, is appreciated by me and I'm sure
> everyone on the list.
> I could not have accomplished most of the shots on my reel without your
> efforts and It's allowed me to get home (sometimes) at a decent hour to see
> my family.
>
> Cheers!
>
>
> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <prostre...@gmail.com>
> wrote:
>
>> still use XSI and dig through api
>>
>> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>
>>> would take gulag before maya any time!
>>>
>>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>>> sixsi_l...@imagefront.de> wrote:
>>>
>>>> Amazing. Thank you!
>>>>
>>>> I was wrong about the 6 month maya punishment. Don't be too scared.
>>>> It's actually only 3 month maya or *6 month in a russian gulag*.
>>>>
>>>>
>>>>
>>>> all the best :)
>>>>
>>>> sven
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>>> *Sent:* Friday, February 19, 2016 10:15 PM
>>>>
>>>> *To:* Softimage Mailing List
>>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>>
>>>>
>>>>
>>>> Hey Sven.
>>>> Yeah, I didn't use my french canadian there, eheh.
>>>> Video is downloadable now.
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
>>>> sixsi_l...@imagefront.de> wrote:
>>>>
>>>> Very useful. Could you also make the video downloadable, for future
>>>> reference?
>>>>
>>>> And dude, you pronounced Softimage wrong! This will prosecuted with at
>>>> least 6 month in Maya. ;)
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>>> *Sent:* Friday, February 19, 2016 2:11 PM
>>>> *To:* Softimage Mailing List
>>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>>
>>>>
>>>>
>>>> Always go out with a BANG right? :D
>>>>
>>>> https://vimeo.com/155962323
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>>>> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv>
>>>> wrote:
>>>>
>>>> That looks great, expensive, but great
>>>>
>>>>
>>>>
>>>> On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:
>>>>
>>>> Greetings all.
>>>>
>>>> I only lurk occasionally.
>>>>
>>>> But im very appreciative of all the guidance the tinkers out there have
>>>> provided over the years.
>>>>
>>>> curious where everyone has ended up,
>>>>
>>>> Im developing hand held CNC equipment these days:
>>>>
>>>> http://www.shapertools.com
>>

Re: Goodbyes (was this is the end...)

2016-02-25 Thread John Payne
Just checked the list after a hiatus.  A big thanks and round of applause
to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago,
Helge Mathee,
Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
and all the other folks who have posted tutorials, answered a question on
the list, created ICE compounds, shaders, addons and plugins or
administered a web site.
I know I've left out some names here so please forgive me.
I've had the pleasure of working with some of you in NYC and wanted to say
that all the extra time you guys put into this work, most of it unpaid and
on top of the
punishing hours this industry demands, is appreciated by me and I'm sure
everyone on the list.
I could not have accomplished most of the shots on my reel without your
efforts and It's allowed me to get home (sometimes) at a decent hour to see
my family.

Cheers!


On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <prostre...@gmail.com>
wrote:

> still use XSI and dig through api
>
> 2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>
>> would take gulag before maya any time!
>>
>> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
>> sixsi_l...@imagefront.de> wrote:
>>
>>> Amazing. Thank you!
>>>
>>> I was wrong about the 6 month maya punishment. Don't be too scared. It's
>>> actually only 3 month maya or *6 month in a russian gulag*.
>>>
>>>
>>>
>>> all the best :)
>>>
>>> sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>> *Sent:* Friday, February 19, 2016 10:15 PM
>>>
>>> *To:* Softimage Mailing List
>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>
>>>
>>>
>>> Hey Sven.
>>> Yeah, I didn't use my french canadian there, eheh.
>>> Video is downloadable now.
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
>>> sixsi_l...@imagefront.de> wrote:
>>>
>>> Very useful. Could you also make the video downloadable, for future
>>> reference?
>>>
>>> And dude, you pronounced Softimage wrong! This will prosecuted with at
>>> least 6 month in Maya. ;)
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>>> *Sent:* Friday, February 19, 2016 2:11 PM
>>> *To:* Softimage Mailing List
>>> *Subject:* Re: Goodbyes (was this is the end...)
>>>
>>>
>>>
>>> Always go out with a BANG right? :D
>>>
>>> https://vimeo.com/155962323
>>>
>>> Cheers
>>>
>>>
>>>
>>> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv>
>>> wrote:
>>>
>>> That looks great, expensive, but great
>>>
>>>
>>>
>>> On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:
>>>
>>> Greetings all.
>>>
>>> I only lurk occasionally.
>>>
>>> But im very appreciative of all the guidance the tinkers out there have
>>> provided over the years.
>>>
>>> curious where everyone has ended up,
>>>
>>> Im developing hand held CNC equipment these days:
>>>
>>> http://www.shapertools.com
>>>
>>>
>>>
>>> if anyone is in the bay area and wants to check it out message me.
>>>
>>> _sam
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:
>>>
>>> Still lurking too. Wish I had more time to read all the threads here.
>>> Incredibly grateful for all the help everyone has given me over the many
>>> years and all the contacts I've made. I hope it never goes away. Soft is
>>> still the best tool out there...sad that its quietly fading away.
>>>
>>> Kris
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>>
>>> Rules of engagement :-)
>>>
>>>
>>>
>>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com>
>>> wrote:
>>>
>>&g

Re: Goodbyes (was this is the end...)

2016-02-21 Thread Andrew Prostrelov
still use XSI and dig through api

2016-02-20 0:51 GMT+03:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> would take gulag before maya any time!
>
> On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <sixsi_l...@imagefront.de
> > wrote:
>
>> Amazing. Thank you!
>>
>> I was wrong about the 6 month maya punishment. Don't be too scared. It's
>> actually only 3 month maya or *6 month in a russian gulag*.
>>
>>
>>
>> all the best :)
>>
>> sven
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>> *Sent:* Friday, February 19, 2016 10:15 PM
>>
>> *To:* Softimage Mailing List
>> *Subject:* Re: Goodbyes (was this is the end...)
>>
>>
>>
>> Hey Sven.
>> Yeah, I didn't use my french canadian there, eheh.
>> Video is downloadable now.
>>
>> Cheers
>>
>>
>>
>> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <sixsi_l...@imagefront.de>
>> wrote:
>>
>> Very useful. Could you also make the video downloadable, for future
>> reference?
>>
>> And dude, you pronounced Softimage wrong! This will prosecuted with at
>> least 6 month in Maya. ;)
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
>> *Sent:* Friday, February 19, 2016 2:11 PM
>> *To:* Softimage Mailing List
>> *Subject:* Re: Goodbyes (was this is the end...)
>>
>>
>>
>> Always go out with a BANG right? :D
>>
>> https://vimeo.com/155962323
>>
>> Cheers
>>
>>
>>
>> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv>
>> wrote:
>>
>> That looks great, expensive, but great
>>
>>
>>
>> On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:
>>
>> Greetings all.
>>
>> I only lurk occasionally.
>>
>> But im very appreciative of all the guidance the tinkers out there have
>> provided over the years.
>>
>> curious where everyone has ended up,
>>
>> Im developing hand held CNC equipment these days:
>>
>> http://www.shapertools.com
>>
>>
>>
>> if anyone is in the bay area and wants to check it out message me.
>>
>> _sam
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:
>>
>> Still lurking too. Wish I had more time to read all the threads here.
>> Incredibly grateful for all the help everyone has given me over the many
>> years and all the contacts I've made. I hope it never goes away. Soft is
>> still the best tool out there...sad that its quietly fading away.
>>
>> Kris
>>
>>
>>
>> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>> Rules of engagement :-)
>>
>>
>>
>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com>
>> wrote:
>>
>> stupid key shortcuts...
>>
>> *R*eturn *O*n *I*nvestment
>>
>> or
>>
>> *R*ules *O*f *E*ngagement
>>
>> which one?
>>
>>
>>
>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:
>>
>> *R*eturn *O*n *I*nvestment
>>
>>
>>
>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>> ROE ?
>>
>>
>>
>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>> There is a bit of R.O.E. learning curve for lists.
>>
>>
>>
>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>>
>> Oh shit.. I think you might be right :)
>> There is a certain "crest" of creativeness about this sheep ;)
>> If it is him, he seems a bit less abrasive than last time he was here.
>> G
>>
>>
>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>
>> I am pretty sure the creative sheep has just made it's way to the houdini
>> list, and it's somehow entertaining all the expert with his questions.
>>
>>
>>
>> I have to say people on the houdini list are extremely kind and but that
>> can't last surely!!!
>>
>>
>>
>> C
>>
>>
>>
>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl&

Re: Goodbyes (was this is the end...)

2016-02-19 Thread Mirko Jankovic
would take gulag before maya any time!

On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> Amazing. Thank you!
>
> I was wrong about the 6 month maya punishment. Don't be too scared. It's
> actually only 3 month maya or *6 month in a russian gulag*.
>
>
>
> all the best :)
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
> *Sent:* Friday, February 19, 2016 10:15 PM
>
> *To:* Softimage Mailing List
> *Subject:* Re: Goodbyes (was this is the end...)
>
>
>
> Hey Sven.
> Yeah, I didn't use my french canadian there, eheh.
> Video is downloadable now.
>
> Cheers
>
>
>
> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> Very useful. Could you also make the video downloadable, for future
> reference?
>
> And dude, you pronounced Softimage wrong! This will prosecuted with at
> least 6 month in Maya. ;)
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
> *Sent:* Friday, February 19, 2016 2:11 PM
> *To:* Softimage Mailing List
> *Subject:* Re: Goodbyes (was this is the end...)
>
>
>
> Always go out with a BANG right? :D
>
> https://vimeo.com/155962323
>
> Cheers
>
>
>
> On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv>
> wrote:
>
> That looks great, expensive, but great
>
>
>
> On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:
>
> Greetings all.
>
> I only lurk occasionally.
>
> But im very appreciative of all the guidance the tinkers out there have
> provided over the years.
>
> curious where everyone has ended up,
>
> Im developing hand held CNC equipment these days:
>
> http://www.shapertools.com
>
>
>
> if anyone is in the bay area and wants to check it out message me.
>
> _sam
>
>
>
>
>
>
>
>
>
> On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:
>
> Still lurking too. Wish I had more time to read all the threads here.
> Incredibly grateful for all the help everyone has given me over the many
> years and all the contacts I've made. I hope it never goes away. Soft is
> still the best tool out there...sad that its quietly fading away.
>
> Kris
>
>
>
> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:
>
> Rules of engagement :-)
>
>
>
> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com> wrote:
>
> stupid key shortcuts...
>
> *R*eturn *O*n *I*nvestment
>
> or
>
> *R*ules *O*f *E*ngagement
>
> which one?
>
>
>
> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
> *R*eturn *O*n *I*nvestment
>
>
>
> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
> ROE ?
>
>
>
> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>
> There is a bit of R.O.E. learning curve for lists.
>
>
>
> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
> Oh shit.. I think you might be right :)
> There is a certain "crest" of creativeness about this sheep ;)
> If it is him, he seems a bit less abrasive than last time he was here.
> G
>
>
> On 09/02/2016 17:42, Cristobal Infante wrote:
>
> I am pretty sure the creative sheep has just made it's way to the houdini
> list, and it's somehow entertaining all the expert with his questions.
>
>
>
> I have to say people on the houdini list are extremely kind and but that
> can't last surely!!!
>
>
>
> C
>
>
>
> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>
> ssh. don't jinx it ;-P
>
> Rob
>
>
>
> \/-\/\/
>
> On 6-2-2016 3:02, Adam Sale wrote:
>
> Whatever happened to Creative Sheep?
>
>
>
> or Luke?
>
>
>
>
>
>
>
> On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:
>
> You'll take my XSI list from my dead cold hands! :)
>
> On 2016-02-05 02:16, Andre De Angelis wrote:
>
> Me too, even though I left the industry 4 years ago.  I still love the app
> and the community.
>
>
>
> I guess I'm still in denial that it's all coming to an end.  I might well
> be the last person to unsubscribe to the list.
>
>
>
>
>
>
>
> Geen virus gevon

RE: Goodbyes (was this is the end...)

2016-02-19 Thread Sven Constable
Very useful. Could you also make the video downloadable, for future reference?

And dude, you pronounced Softimage wrong! This will prosecuted with at least 6 
month in Maya. ;) 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos
Sent: Friday, February 19, 2016 2:11 PM
To: Softimage Mailing List
Subject: Re: Goodbyes (was this is the end...)

 

Always go out with a BANG right? :D

https://vimeo.com/155962323

Cheers

 

On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv> wrote:

That looks great, expensive, but great

 

On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:

Greetings all.

I only lurk occasionally.  

But im very appreciative of all the guidance the tinkers out there have 
provided over the years.

curious where everyone has ended up,

Im developing hand held CNC equipment these days: 

http://www.shapertools.com

 

if anyone is in the bay area and wants to check it out message me.

_sam

 

 

 

 

On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:

Still lurking too. Wish I had more time to read all the threads here. 
Incredibly grateful for all the help everyone has given me over the many years 
and all the contacts I've made. I hope it never goes away. Soft is still the 
best tool out there...sad that its quietly fading away.

Kris

 

On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:

Rules of engagement :-)

 

On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com> wrote:

stupid key shortcuts...

Return On Investment

or

Rules Of Engagement

which one?

 

On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:

Return On Investment

 

On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com> wrote:

ROE ?

 

On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:

There is a bit of R.O.E. learning curve for lists.  

 

On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:

Oh shit.. I think you might be right :)
There is a certain "crest" of creativeness about this sheep ;)
If it is him, he seems a bit less abrasive than last time he was here.
G


On 09/02/2016 17:42, Cristobal Infante wrote:

I am pretty sure the creative sheep has just made it's way to the houdini list, 
and it's somehow entertaining all the expert with his questions.  

 

I have to say people on the houdini list are extremely kind and but that can't 
last surely!!!

 

C

 

On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:

ssh. don't jinx it ;-P



Rob
 
\/-\/\/

On 6-2-2016 3:02, Adam Sale wrote:

Whatever happened to Creative Sheep?  

 

or Luke? 

 

 

 

On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:

You'll take my XSI list from my dead cold hands! :)

On 2016-02-05 02:16, Andre De Angelis wrote:

Me too, even though I left the industry 4 years ago.  I still love the app and 
the community.

 

I guess I'm still in denial that it's all coming to an end.  I might well be 
the last person to unsubscribe to the list.

 

 

 

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte: 02/08/16

 

 

 

 

 





 

-- 





-=T=-





 

-- 





-=T=-

 

 

 

 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.





 

-- 

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382


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"unsubscribe" in the subject, and reply to confirm.





 

-- 

  _  


 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif

Pedro Alpiarça dos Santos 
>>   <http://probiner.xyz/> http://probiner.xyz/

 

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Re: Goodbyes (was this is the end...)

2016-02-19 Thread pedro santos
Always go out with a BANG right? :D

https://vimeo.com/155962323

Cheers

On Fri, Feb 19, 2016 at 11:37 AM, Laurence Dodd <laure...@porkpie.tv> wrote:

> That looks great, expensive, but great
>
> On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:
>
>> Greetings all.
>> I only lurk occasionally.
>> But im very appreciative of all the guidance the tinkers out there have
>> provided over the years.
>> curious where everyone has ended up,
>> Im developing hand held CNC equipment these days:
>> http://www.shapertools.com
>>
>> if anyone is in the bay area and wants to check it out message me.
>> _sam
>>
>>
>>
>>
>> On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:
>>
>>> Still lurking too. Wish I had more time to read all the threads here.
>>> Incredibly grateful for all the help everyone has given me over the many
>>> years and all the contacts I've made. I hope it never goes away. Soft is
>>> still the best tool out there...sad that its quietly fading away.
>>>
>>> Kris
>>>
>>> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>>
>>>> Rules of engagement :-)
>>>>
>>>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com>
>>>> wrote:
>>>>
>>>>> stupid key shortcuts...
>>>>> *R*eturn *O*n *I*nvestment
>>>>> or
>>>>> *R*ules *O*f *E*ngagement
>>>>> which one?
>>>>>
>>>>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> *R*eturn *O*n *I*nvestment
>>>>>>
>>>>>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <
>>>>>> facialdel...@gmail.com> wrote:
>>>>>>
>>>>>>> ROE ?
>>>>>>>
>>>>>>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> There is a bit of R.O.E. learning curve for lists.
>>>>>>>>
>>>>>>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Oh shit.. I think you might be right :)
>>>>>>>>> There is a certain "crest" of creativeness about this sheep ;)
>>>>>>>>> If it is him, he seems a bit less abrasive than last time he was
>>>>>>>>> here.
>>>>>>>>> G
>>>>>>>>>
>>>>>>>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>>>>>>>
>>>>>>>>> I am pretty sure the creative sheep has just made it's way to the
>>>>>>>>> houdini list, and it's somehow entertaining all the expert with his
>>>>>>>>> questions.
>>>>>>>>>
>>>>>>>>> I have to say people on the houdini list are extremely kind and
>>>>>>>>> but that can't last surely!!!
>>>>>>>>>
>>>>>>>>> C
>>>>>>>>>
>>>>>>>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>>>>>
>>>>>>>>>> ssh. don't jinx it ;-P
>>>>>>>>>>
>>>>>>>>>> Rob
>>>>>>>>>>
>>>>>>>>>> \/-\/\/
>>>>>>>>>>
>>>>>>>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>>>>>>>
>>>>>>>>>> Whatever happened to Creative Sheep?
>>>>>>>>>>
>>>>>>>>>> or Luke?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>>>>>>>> davidsa...@sfr.fr> wrote:
>>>>>>>>>>
>>>>>>>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>>>>>>>
>>>>>>>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>>>>>>>
>>>>>>>>>>> Me too, even though I left the industry 4 years ago.  I still
>>>>>>>>>>> love the app and the community.
>>>>>>>>>>>
>>>>>>>>>>> I guess I'm still in denial that it's all coming to an end.  I
>>>>>>>>>>> might well be the last person to unsubscribe to the list.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>> Geen virus gevonden in dit bericht.
>>>>>>>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>>>>>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van
>>>>>>>>>> uitgifte: 02/08/16
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> -=T=-
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -=T=-
>>>>>
>>>>
>>>>
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
<http://probiner.x10.mx/>*
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Goodbyes (was this is the end...)

2016-02-19 Thread Laurence Dodd
That looks great, expensive, but great

On 19 February 2016 at 03:34, Sam Cuttriss <tea...@gmail.com> wrote:

> Greetings all.
> I only lurk occasionally.
> But im very appreciative of all the guidance the tinkers out there have
> provided over the years.
> curious where everyone has ended up,
> Im developing hand held CNC equipment these days:
> http://www.shapertools.com
>
> if anyone is in the bay area and wants to check it out message me.
> _sam
>
>
>
>
> On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:
>
>> Still lurking too. Wish I had more time to read all the threads here.
>> Incredibly grateful for all the help everyone has given me over the many
>> years and all the contacts I've made. I hope it never goes away. Soft is
>> still the best tool out there...sad that its quietly fading away.
>>
>> Kris
>>
>> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>>> Rules of engagement :-)
>>>
>>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com>
>>> wrote:
>>>
>>>> stupid key shortcuts...
>>>> *R*eturn *O*n *I*nvestment
>>>> or
>>>> *R*ules *O*f *E*ngagement
>>>> which one?
>>>>
>>>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com>
>>>> wrote:
>>>>
>>>>> *R*eturn *O*n *I*nvestment
>>>>>
>>>>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <
>>>>> facialdel...@gmail.com> wrote:
>>>>>
>>>>>> ROE ?
>>>>>>
>>>>>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> There is a bit of R.O.E. learning curve for lists.
>>>>>>>
>>>>>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Oh shit.. I think you might be right :)
>>>>>>>> There is a certain "crest" of creativeness about this sheep ;)
>>>>>>>> If it is him, he seems a bit less abrasive than last time he was
>>>>>>>> here.
>>>>>>>> G
>>>>>>>>
>>>>>>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>>>>>>
>>>>>>>> I am pretty sure the creative sheep has just made it's way to the
>>>>>>>> houdini list, and it's somehow entertaining all the expert with his
>>>>>>>> questions.
>>>>>>>>
>>>>>>>> I have to say people on the houdini list are extremely kind and but
>>>>>>>> that can't last surely!!!
>>>>>>>>
>>>>>>>> C
>>>>>>>>
>>>>>>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>>>>
>>>>>>>>> ssh. don't jinx it ;-P
>>>>>>>>>
>>>>>>>>> Rob
>>>>>>>>>
>>>>>>>>> \/-\/\/
>>>>>>>>>
>>>>>>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>>>>>>
>>>>>>>>> Whatever happened to Creative Sheep?
>>>>>>>>>
>>>>>>>>> or Luke?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>>>>>>> davidsa...@sfr.fr> wrote:
>>>>>>>>>
>>>>>>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>>>>>>
>>>>>>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>>>>>>
>>>>>>>>>> Me too, even though I left the industry 4 years ago.  I still
>>>>>>>>>> love the app and the community.
>>>>>>>>>>
>>>>>>>>>> I guess I'm still in denial that it's all coming to an end.  I
>>>>>>>>>> might well be the last person to unsubscribe to the list.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> Geen virus gevonden in dit bericht.
>>>>>>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>>>>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van
>>>>>>>>> uitgifte: 02/08/16
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -=T=-
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> -=T=-
>>>>
>>>
>>>
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Goodbyes (was this is the end...)

2016-02-19 Thread adrian wyer
that is a very cool tool Sam!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss
Sent: 19 February 2016 03:35
To: softimage
Subject: Re: Goodbyes (was this is the end...)

 

Greetings all.

I only lurk occasionally.  

But im very appreciative of all the guidance the tinkers out there have
provided over the years.

curious where everyone has ended up,

Im developing hand held CNC equipment these days: 

http://www.shapertools.com

 

if anyone is in the bay area and wants to check it out message me.

_sam

 

 

 

 

On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:

Still lurking too. Wish I had more time to read all the threads here.
Incredibly grateful for all the help everyone has given me over the many
years and all the contacts I've made. I hope it never goes away. Soft is
still the best tool out there...sad that its quietly fading away.

Kris

 

On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:

Rules of engagement :-)

 

On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com> wrote:

stupid key shortcuts...

Return On Investment

or

Rules Of Engagement

which one?

 

On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:

Return On Investment

 

On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

ROE ?

 

On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:

There is a bit of R.O.E. learning curve for lists.  

 

On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:

Oh shit.. I think you might be right :)
There is a certain "crest" of creativeness about this sheep ;)
If it is him, he seems a bit less abrasive than last time he was here.
G


On 09/02/2016 17:42, Cristobal Infante wrote:

I am pretty sure the creative sheep has just made it's way to the houdini
list, and it's somehow entertaining all the expert with his questions.  

 

I have to say people on the houdini list are extremely kind and but that
can't last surely!!!

 

C

 

On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:

ssh. don't jinx it ;-P



Rob
 
\/-\/\/

On 6-2-2016 3:02, Adam Sale wrote:

Whatever happened to Creative Sheep?  

 

or Luke? 

 

 

 

On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <mailto:davidsa...@sfr.fr>
davidsa...@sfr.fr> wrote:

You'll take my XSI list from my dead cold hands! :)

On 2016-02-05 02:16, Andre De Angelis wrote:

Me too, even though I left the industry 4 years ago.  I still love the app
and the community.

 

I guess I'm still in denial that it's all coming to an end.  I might well be
the last person to unsubscribe to the list.

 

 

 

Geen virus gevonden in dit bericht.
Gecontroleerd door AVG -  <http://www.avg.com> www.avg.com
Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
02/08/16

 

 

 

 

 





 

-- 





-=T=-





 

-- 





-=T=-

 

 

 

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Re: Goodbyes (was this is the end...)

2016-02-18 Thread Sam Cuttriss
Greetings all.
I only lurk occasionally.
But im very appreciative of all the guidance the tinkers out there have
provided over the years.
curious where everyone has ended up,
Im developing hand held CNC equipment these days:
http://www.shapertools.com

if anyone is in the bay area and wants to check it out message me.
_sam




On Tue, Feb 9, 2016 at 6:42 PM, Kris Rivel <krisri...@gmail.com> wrote:

> Still lurking too. Wish I had more time to read all the threads here.
> Incredibly grateful for all the help everyone has given me over the many
> years and all the contacts I've made. I hope it never goes away. Soft is
> still the best tool out there...sad that its quietly fading away.
>
> Kris
>
> On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:
>
>> Rules of engagement :-)
>>
>> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com>
>> wrote:
>>
>>> stupid key shortcuts...
>>> *R*eturn *O*n *I*nvestment
>>> or
>>> *R*ules *O*f *E*ngagement
>>> which one?
>>>
>>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com>
>>> wrote:
>>>
>>>> *R*eturn *O*n *I*nvestment
>>>>
>>>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com
>>>> > wrote:
>>>>
>>>>> ROE ?
>>>>>
>>>>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>>>>
>>>>>> There is a bit of R.O.E. learning curve for lists.
>>>>>>
>>>>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Oh shit.. I think you might be right :)
>>>>>>> There is a certain "crest" of creativeness about this sheep ;)
>>>>>>> If it is him, he seems a bit less abrasive than last time he was
>>>>>>> here.
>>>>>>> G
>>>>>>>
>>>>>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>>>>>
>>>>>>> I am pretty sure the creative sheep has just made it's way to the
>>>>>>> houdini list, and it's somehow entertaining all the expert with his
>>>>>>> questions.
>>>>>>>
>>>>>>> I have to say people on the houdini list are extremely kind and but
>>>>>>> that can't last surely!!!
>>>>>>>
>>>>>>> C
>>>>>>>
>>>>>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>>>
>>>>>>>> ssh. don't jinx it ;-P
>>>>>>>>
>>>>>>>> Rob
>>>>>>>>
>>>>>>>> \/-\/\/
>>>>>>>>
>>>>>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>>>>>
>>>>>>>> Whatever happened to Creative Sheep?
>>>>>>>>
>>>>>>>> or Luke?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>>>>>> davidsa...@sfr.fr> wrote:
>>>>>>>>
>>>>>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>>>>>
>>>>>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>>>>>
>>>>>>>>> Me too, even though I left the industry 4 years ago.  I still love
>>>>>>>>> the app and the community.
>>>>>>>>>
>>>>>>>>> I guess I'm still in denial that it's all coming to an end.  I
>>>>>>>>> might well be the last person to unsubscribe to the list.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>> Geen virus gevonden in dit bericht.
>>>>>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>>>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van
>>>>>>>> uitgifte: 02/08/16
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>>
>>>> -=T=-
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>
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Re: Goodbyes (was this is the end...)

2016-02-09 Thread Eric Turman
stupid key shortcuts...
*R*eturn *O*n *I*nvestment
or
*R*ules *O*f *E*ngagement
which one?

On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:

> *R*eturn *O*n *I*nvestment
>
> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> ROE ?
>>
>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>>> There is a bit of R.O.E. learning curve for lists.
>>>
>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>>>
>>>> Oh shit.. I think you might be right :)
>>>> There is a certain "crest" of creativeness about this sheep ;)
>>>> If it is him, he seems a bit less abrasive than last time he was here.
>>>> G
>>>>
>>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>>
>>>> I am pretty sure the creative sheep has just made it's way to the
>>>> houdini list, and it's somehow entertaining all the expert with his
>>>> questions.
>>>>
>>>> I have to say people on the houdini list are extremely kind and but
>>>> that can't last surely!!!
>>>>
>>>> C
>>>>
>>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>
>>>>> ssh. don't jinx it ;-P
>>>>>
>>>>> Rob
>>>>>
>>>>> \/-\/\/
>>>>>
>>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>>
>>>>> Whatever happened to Creative Sheep?
>>>>>
>>>>> or Luke?
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>>> davidsa...@sfr.fr> wrote:
>>>>>
>>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>>
>>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>>
>>>>>> Me too, even though I left the industry 4 years ago.  I still love
>>>>>> the app and the community.
>>>>>>
>>>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>>>> well be the last person to unsubscribe to the list.
>>>>>>
>>>>>>
>>>>>>
>>>>> Geen virus gevonden in dit bericht.
>>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>>>> 02/08/16
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>



-- 




-=T=-


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Eric Turman
*R*eturn *O*n *I*nvestment

On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> ROE ?
>
> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>
>> There is a bit of R.O.E. learning curve for lists.
>>
>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>>
>>> Oh shit.. I think you might be right :)
>>> There is a certain "crest" of creativeness about this sheep ;)
>>> If it is him, he seems a bit less abrasive than last time he was here.
>>> G
>>>
>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>
>>> I am pretty sure the creative sheep has just made it's way to the
>>> houdini list, and it's somehow entertaining all the expert with his
>>> questions.
>>>
>>> I have to say people on the houdini list are extremely kind and but that
>>> can't last surely!!!
>>>
>>> C
>>>
>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>
>>>> ssh. don't jinx it ;-P
>>>>
>>>> Rob
>>>>
>>>> \/-\/\/
>>>>
>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>
>>>> Whatever happened to Creative Sheep?
>>>>
>>>> or Luke?
>>>>
>>>>
>>>>
>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>> davidsa...@sfr.fr> wrote:
>>>>
>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>
>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>
>>>>> Me too, even though I left the industry 4 years ago.  I still love the
>>>>> app and the community.
>>>>>
>>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>>> well be the last person to unsubscribe to the list.
>>>>>
>>>>>
>>>>>
>>>> Geen virus gevonden in dit bericht.
>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>>> 02/08/16
>>>>
>>>>
>>>>
>>>
>>>
>>
>


-- 




-=T=-


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Mats Bertil Tegner
Rules of Engagement?

2016-02-09 20:39 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>:

> ROE ?
>
> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>
>> There is a bit of R.O.E. learning curve for lists.
>>
>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>>
>>> Oh shit.. I think you might be right :)
>>> There is a certain "crest" of creativeness about this sheep ;)
>>> If it is him, he seems a bit less abrasive than last time he was here.
>>> G
>>>
>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>
>>> I am pretty sure the creative sheep has just made it's way to the
>>> houdini list, and it's somehow entertaining all the expert with his
>>> questions.
>>>
>>> I have to say people on the houdini list are extremely kind and but that
>>> can't last surely!!!
>>>
>>> C
>>>
>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>
>>>> ssh. don't jinx it ;-P
>>>>
>>>> Rob
>>>>
>>>> \/-\/\/
>>>>
>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>
>>>> Whatever happened to Creative Sheep?
>>>>
>>>> or Luke?
>>>>
>>>>
>>>>
>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>> davidsa...@sfr.fr> wrote:
>>>>
>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>
>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>
>>>>> Me too, even though I left the industry 4 years ago.  I still love the
>>>>> app and the community.
>>>>>
>>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>>> well be the last person to unsubscribe to the list.
>>>>>
>>>>>
>>>>>
>>>> Geen virus gevonden in dit bericht.
>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>>> 02/08/16
>>>>
>>>>
>>>>
>>>
>>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Sandy Sutherland
There is a Houdini list?  Pray do point us in the direction of said list, I
have only found ODForce etc...

S.

On Tue, Feb 9, 2016 at 3:42 PM, Cristobal Infante <cgc...@gmail.com> wrote:

> I am pretty sure the creative sheep has just made it's way to the houdini
> list, and it's somehow entertaining all the expert with his questions.
>
> I have to say people on the houdini list are extremely kind and but that
> can't last surely!!!
>
> C
>
> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>
>> ssh. don't jinx it ;-P
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 6-2-2016 3:02, Adam Sale wrote:
>>
>> Whatever happened to Creative Sheep?
>>
>> or Luke?
>>
>>
>>
>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:
>>
>>> You'll take my XSI list from my dead cold hands! :)
>>>
>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>
>>> Me too, even though I left the industry 4 years ago.  I still love the
>>> app and the community.
>>>
>>> I guess I'm still in denial that it's all coming to an end.  I might
>>> well be the last person to unsubscribe to the list.
>>>
>>>
>>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>> 02/08/16
>>
>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Cristobal Infante
I am pretty sure the creative sheep has just made it's way to the houdini
list, and it's somehow entertaining all the expert with his questions.

I have to say people on the houdini list are extremely kind and but that
can't last surely!!!

C

On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:

> ssh. don't jinx it ;-P
>
> Rob
>
> \/-\/\/
>
> On 6-2-2016 3:02, Adam Sale wrote:
>
> Whatever happened to Creative Sheep?
>
> or Luke?
>
>
>
> On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:
>
>> You'll take my XSI list from my dead cold hands! :)
>>
>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>
>> Me too, even though I left the industry 4 years ago.  I still love the
>> app and the community.
>>
>> I guess I'm still in denial that it's all coming to an end.  I might well
>> be the last person to unsubscribe to the list.
>>
>>
>>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
> 02/08/16
>
>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Cristobal Infante
https://www.sidefx.com/index.php?option=com_mailarchive=212

here ;)

On 9 February 2016 at 15:51, Sandy Sutherland <sandy.mailli...@gmail.com>
wrote:

> There is a Houdini list?  Pray do point us in the direction of said list,
> I have only found ODForce etc...
>
> S.
>
> On Tue, Feb 9, 2016 at 3:42 PM, Cristobal Infante <cgc...@gmail.com>
> wrote:
>
>> I am pretty sure the creative sheep has just made it's way to the houdini
>> list, and it's somehow entertaining all the expert with his questions.
>>
>> I have to say people on the houdini list are extremely kind and but that
>> can't last surely!!!
>>
>> C
>>
>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>
>>> ssh. don't jinx it ;-P
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>
>>> Whatever happened to Creative Sheep?
>>>
>>> or Luke?
>>>
>>>
>>>
>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:
>>>
>>>> You'll take my XSI list from my dead cold hands! :)
>>>>
>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>
>>>> Me too, even though I left the industry 4 years ago.  I still love the
>>>> app and the community.
>>>>
>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>> well be the last person to unsubscribe to the list.
>>>>
>>>>
>>>>
>>> Geen virus gevonden in dit bericht.
>>> Gecontroleerd door AVG - www.avg.com
>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>> 02/08/16
>>>
>>>
>>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Sandy Sutherland
Ah - I guess I didn't look very far, must be the experience with looking
for Maya lists that hindered me.

Thanks so much -

Sandy

On Tue, Feb 9, 2016 at 3:56 PM, Cristobal Infante <cgc...@gmail.com> wrote:

> https://www.sidefx.com/index.php?option=com_mailarchive=212
>
> here ;)
>
> On 9 February 2016 at 15:51, Sandy Sutherland <sandy.mailli...@gmail.com>
> wrote:
>
>> There is a Houdini list?  Pray do point us in the direction of said list,
>> I have only found ODForce etc...
>>
>> S.
>>
>> On Tue, Feb 9, 2016 at 3:42 PM, Cristobal Infante <cgc...@gmail.com>
>> wrote:
>>
>>> I am pretty sure the creative sheep has just made it's way to the
>>> houdini list, and it's somehow entertaining all the expert with his
>>> questions.
>>>
>>> I have to say people on the houdini list are extremely kind and but that
>>> can't last surely!!!
>>>
>>> C
>>>
>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>
>>>> ssh. don't jinx it ;-P
>>>>
>>>> Rob
>>>>
>>>> \/-\/\/
>>>>
>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>
>>>> Whatever happened to Creative Sheep?
>>>>
>>>> or Luke?
>>>>
>>>>
>>>>
>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:
>>>>
>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>
>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>
>>>>> Me too, even though I left the industry 4 years ago.  I still love the
>>>>> app and the community.
>>>>>
>>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>>> well be the last person to unsubscribe to the list.
>>>>>
>>>>>
>>>>>
>>>> Geen virus gevonden in dit bericht.
>>>> Gecontroleerd door AVG - www.avg.com
>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>>> 02/08/16
>>>>
>>>>
>>>>
>>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Olivier Jeannel
ROE ?

On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:

> There is a bit of R.O.E. learning curve for lists.
>
> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> Oh shit.. I think you might be right :)
>> There is a certain "crest" of creativeness about this sheep ;)
>> If it is him, he seems a bit less abrasive than last time he was here.
>> G
>>
>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>
>> I am pretty sure the creative sheep has just made it's way to the houdini
>> list, and it's somehow entertaining all the expert with his questions.
>>
>> I have to say people on the houdini list are extremely kind and but that
>> can't last surely!!!
>>
>> C
>>
>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>
>>> ssh. don't jinx it ;-P
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>
>>> Whatever happened to Creative Sheep?
>>>
>>> or Luke?
>>>
>>>
>>>
>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>> davidsa...@sfr.fr> wrote:
>>>
>>>> You'll take my XSI list from my dead cold hands! :)
>>>>
>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>
>>>> Me too, even though I left the industry 4 years ago.  I still love the
>>>> app and the community.
>>>>
>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>> well be the last person to unsubscribe to the list.
>>>>
>>>>
>>>>
>>> Geen virus gevonden in dit bericht.
>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>> 02/08/16
>>>
>>>
>>>
>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Gerbrand Nel

Oh shit.. I think you might be right :)
There is a certain "crest" of creativeness about this sheep ;)
If it is him, he seems a bit less abrasive than last time he was here.
G
On 09/02/2016 17:42, Cristobal Infante wrote:
I am pretty sure the creative sheep has just made it's way to the 
houdini list, and it's somehow entertaining all the expert with his 
questions.


I have to say people on the houdini list are extremely kind and but 
that can't last surely!!!


C

On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl 
<mailto:r...@casema.nl>> wrote:


ssh. don't jinx it ;-P

Rob

\/-\/\/

On 6-2-2016 3:02, Adam Sale wrote:

Whatever happened to Creative Sheep?

or Luke?



On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr
<mailto:davidsa...@sfr.fr>> wrote:

You'll take my XSI list from my dead cold hands! :)

On 2016-02-05 02:16, Andre De Angelis wrote:

Me too, even though I left the industry 4 years ago.  I
still love the app and the community.

I guess I'm still in denial that it's all coming to an end. 
I might well be the last person to unsubscribe to the list.





Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com <http://www.avg.com>
Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van
uitgifte: 02/08/16








Re: Goodbyes (was this is the end...)

2016-02-09 Thread Adam Sale
There is a bit of R.O.E. learning curve for lists.

On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com> wrote:

> Oh shit.. I think you might be right :)
> There is a certain "crest" of creativeness about this sheep ;)
> If it is him, he seems a bit less abrasive than last time he was here.
> G
>
> On 09/02/2016 17:42, Cristobal Infante wrote:
>
> I am pretty sure the creative sheep has just made it's way to the houdini
> list, and it's somehow entertaining all the expert with his questions.
>
> I have to say people on the houdini list are extremely kind and but that
> can't last surely!!!
>
> C
>
> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>
>> ssh. don't jinx it ;-P
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 6-2-2016 3:02, Adam Sale wrote:
>>
>> Whatever happened to Creative Sheep?
>>
>> or Luke?
>>
>>
>>
>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>> davidsa...@sfr.fr> wrote:
>>
>>> You'll take my XSI list from my dead cold hands! :)
>>>
>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>
>>> Me too, even though I left the industry 4 years ago.  I still love the
>>> app and the community.
>>>
>>> I guess I'm still in denial that it's all coming to an end.  I might
>>> well be the last person to unsubscribe to the list.
>>>
>>>
>>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>> 02/08/16
>>
>>
>>
>
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Adam Sale
Rules of engagement :-)

On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com> wrote:

> stupid key shortcuts...
> *R*eturn *O*n *I*nvestment
> or
> *R*ules *O*f *E*ngagement
> which one?
>
> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> *R*eturn *O*n *I*nvestment
>>
>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> ROE ?
>>>
>>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>>
>>>> There is a bit of R.O.E. learning curve for lists.
>>>>
>>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>> wrote:
>>>>
>>>>> Oh shit.. I think you might be right :)
>>>>> There is a certain "crest" of creativeness about this sheep ;)
>>>>> If it is him, he seems a bit less abrasive than last time he was here.
>>>>> G
>>>>>
>>>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>>>
>>>>> I am pretty sure the creative sheep has just made it's way to the
>>>>> houdini list, and it's somehow entertaining all the expert with his
>>>>> questions.
>>>>>
>>>>> I have to say people on the houdini list are extremely kind and but
>>>>> that can't last surely!!!
>>>>>
>>>>> C
>>>>>
>>>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>
>>>>>> ssh. don't jinx it ;-P
>>>>>>
>>>>>> Rob
>>>>>>
>>>>>> \/-\/\/
>>>>>>
>>>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>>>
>>>>>> Whatever happened to Creative Sheep?
>>>>>>
>>>>>> or Luke?
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>>>> davidsa...@sfr.fr> wrote:
>>>>>>
>>>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>>>
>>>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>>>
>>>>>>> Me too, even though I left the industry 4 years ago.  I still love
>>>>>>> the app and the community.
>>>>>>>
>>>>>>> I guess I'm still in denial that it's all coming to an end.  I might
>>>>>>> well be the last person to unsubscribe to the list.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> Geen virus gevonden in dit bericht.
>>>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte:
>>>>>> 02/08/16
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>
>
> --
>
>
>
>
> -=T=-
>


Re: Goodbyes (was this is the end...)

2016-02-09 Thread Kris Rivel
Still lurking too. Wish I had more time to read all the threads here.
Incredibly grateful for all the help everyone has given me over the many
years and all the contacts I've made. I hope it never goes away. Soft is
still the best tool out there...sad that its quietly fading away.

Kris

On Tue, Feb 9, 2016 at 7:39 PM, Adam Sale <adamfs...@gmail.com> wrote:

> Rules of engagement :-)
>
> On Tue, Feb 9, 2016 at 11:48 AM, Eric Turman <i.anima...@gmail.com> wrote:
>
>> stupid key shortcuts...
>> *R*eturn *O*n *I*nvestment
>> or
>> *R*ules *O*f *E*ngagement
>> which one?
>>
>> On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:
>>
>>> *R*eturn *O*n *I*nvestment
>>>
>>> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com>
>>> wrote:
>>>
>>>> ROE ?
>>>>
>>>> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale <adamfs...@gmail.com> wrote:
>>>>
>>>>> There is a bit of R.O.E. learning curve for lists.
>>>>>
>>>>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Oh shit.. I think you might be right :)
>>>>>> There is a certain "crest" of creativeness about this sheep ;)
>>>>>> If it is him, he seems a bit less abrasive than last time he was here.
>>>>>> G
>>>>>>
>>>>>> On 09/02/2016 17:42, Cristobal Infante wrote:
>>>>>>
>>>>>> I am pretty sure the creative sheep has just made it's way to the
>>>>>> houdini list, and it's somehow entertaining all the expert with his
>>>>>> questions.
>>>>>>
>>>>>> I have to say people on the houdini list are extremely kind and but
>>>>>> that can't last surely!!!
>>>>>>
>>>>>> C
>>>>>>
>>>>>> On 8 February 2016 at 08:40, Rob Wuijster <r...@casema.nl> wrote:
>>>>>>
>>>>>>> ssh. don't jinx it ;-P
>>>>>>>
>>>>>>> Rob
>>>>>>>
>>>>>>> \/-\/\/
>>>>>>>
>>>>>>> On 6-2-2016 3:02, Adam Sale wrote:
>>>>>>>
>>>>>>> Whatever happened to Creative Sheep?
>>>>>>>
>>>>>>> or Luke?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Feb 5, 2016 at 3:06 PM, David Saber < <davidsa...@sfr.fr>
>>>>>>> davidsa...@sfr.fr> wrote:
>>>>>>>
>>>>>>>> You'll take my XSI list from my dead cold hands! :)
>>>>>>>>
>>>>>>>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>>>>>>>
>>>>>>>> Me too, even though I left the industry 4 years ago.  I still love
>>>>>>>> the app and the community.
>>>>>>>>
>>>>>>>> I guess I'm still in denial that it's all coming to an end.  I
>>>>>>>> might well be the last person to unsubscribe to the list.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> Geen virus gevonden in dit bericht.
>>>>>>> Gecontroleerd door AVG - <http://www.avg.com>www.avg.com
>>>>>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van
>>>>>>> uitgifte: 02/08/16
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>


Re: Goodbyes (was this is the end...)

2016-02-08 Thread Rob Wuijster

ssh. don't jinx it ;-P


Rob

\/-\/\/

On 6-2-2016 3:02, Adam Sale wrote:

Whatever happened to Creative Sheep?

or Luke?



On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr 
<mailto:davidsa...@sfr.fr>> wrote:


You'll take my XSI list from my dead cold hands! :)

On 2016-02-05 02:16, Andre De Angelis wrote:

Me too, even though I left the industry 4 years ago.  I still
love the app and the community.

I guess I'm still in denial that it's all coming to an end.  I
might well be the last person to unsubscribe to the list.




Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com <http://www.avg.com>
Versie: 2016.0.7357 / Virusdatabase: 4522/11578 - datum van uitgifte: 
02/08/16






Re: Goodbyes (was this is the end...)

2016-02-05 Thread David Saber

You'll take my XSI list from my dead cold hands! :)

On 2016-02-05 02:16, Andre De Angelis wrote:
Me too, even though I left the industry 4 years ago.  I still love the 
app and the community.


I guess I'm still in denial that it's all coming to an end.  I might 
well be the last person to unsubscribe to the list.






RE: Goodbyes (was this is the end...)

2016-02-05 Thread Derek Jenson
Totally agree with Adrian. It's not  1998... 2005... or even 2010 any more. 
Turn around is very fast now, for industry projects. Very fast.

In 2010 I worked up the nerve to jump ship and head out on my own as a 
freelancer. At that time I had been using Maya for 4 years at a game studio; 
before that I  was using Max. I had not touched Softimage in at least 5 years, 
I was most familiar with Maya at the time. But when I jumped, I switched to SI 
because I knew I had to compete in a very competitive environment. SI was (and 
is) a production tool a single user and small group can use to get a job done 
from concept to completion out of the box (well... with the purchase of a 
Redshift license). AD no longer offers a product that fills that niche.

From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: RE: Goodbyes (was this is the end...)
Date: Fri, 5 Feb 2016 10:27:17 +
















still using soft, still lurking (and
posting occasionally!!)

 

our problem is a double edged one;

 

more people moving to other software, and
no new blood, means less available freelancers (yes i got your mails, will be
in touch when stuff shows up!)

 

but more importantly, having spoken to a
few seasoned maya vets, we simply CANNOT do the kind of low end TV 3D graphics
we currently can with maya

we often only have a day or two to do a
shot for a tv doc, think about that for a minute, that's often modelling,
light, rig, render and a couple of hours for comp

 

budgets are only getting smaller, so the
time allowed for a sequence goes down, but no app (other than soft) that i am
aware of enables this kind of fast turn around

 

and before anyone points out that low end
tv work is a niche circumstance, this will spread, i know commercials budgets
aren't what they were either

 

bottom line, as an industry, up against
shrinking budgets/deadlines, we simply can't use an app that throws up road
blocks to your workflow every 3 clicks of the mouse

 

 

/end rant
 

  

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Juan Brockhaus
also still lurking here.
and still using Softimage. :-)
but also using Maya for some animation/setup and also looking into Houdini
Indie...
but still can't beat ease of ICE, passes, partitions combined with Redshift
;-)

cheers,

Juan


On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <andre.deange...@gmail.com>
wrote:

> Me too, even though I left the industry 4 years ago.  I still love the app
> and the community.
>
> I guess I'm still in denial that it's all coming to an end.  I might well
> be the last person to unsubscribe to the list.
>
> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
>
> I'm one of those still lurking around... :)
>
> --
> Martin Contel
> CG Supervisor
> Square Enix (Visual Works Division)
>
> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>
>> I think everyone here can get an impression of the active members, and
>> there is also good portion of readers that only lurk the background.
>>
>> The foremost google groups page itself shows between 10 and 150 thread
>> views, perhaps I'm missing something, but surprisingly just about the same
>> amount of views as the CGTalk Maya forum for example, and that doesn't
>> count people viewing though email.
>>
>> hum..
>>
>>
>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>
>>> There is about 950 members, but unfortunately that includes tons of
>>> people with invalid email addresses. I don't know how to extract the
>>> active members, and there are also people that I know are subscribed
>>> but don't read.
>>>
>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com>
>>> wrote:
>>>
>>>> 1314 according to
>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>>
>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl>
>>>> wrote:
>>>>
>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>> subscribed to this mailing list currently?
>>>>>
>>>>> Greetz
>>>>> Leendert
>>>>> AKA Hirazi Blue
>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>>>>
>>>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-05 Thread Juan Brockhaus
also still lurking here.

On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <andre.deange...@gmail.com>
wrote:

> Me too, even though I left the industry 4 years ago.  I still love the app
> and the community.
>
> I guess I'm still in denial that it's all coming to an end.  I might well
> be the last person to unsubscribe to the list.
>
> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
>
> I'm one of those still lurking around... :)
>
> --
> Martin Contel
> CG Supervisor
> Square Enix (Visual Works Division)
>
> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>
>> I think everyone here can get an impression of the active members, and
>> there is also good portion of readers that only lurk the background.
>>
>> The foremost google groups page itself shows between 10 and 150 thread
>> views, perhaps I'm missing something, but surprisingly just about the same
>> amount of views as the CGTalk Maya forum for example, and that doesn't
>> count people viewing though email.
>>
>> hum..
>>
>>
>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>
>>> There is about 950 members, but unfortunately that includes tons of
>>> people with invalid email addresses. I don't know how to extract the
>>> active members, and there are also people that I know are subscribed
>>> but don't read.
>>>
>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com>
>>> wrote:
>>>
>>>> 1314 according to
>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>>
>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl>
>>>> wrote:
>>>>
>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>> subscribed to this mailing list currently?
>>>>>
>>>>> Greetz
>>>>> Leendert
>>>>> AKA Hirazi Blue
>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>>>>
>>>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-05 Thread lr435
I'll add my name to the list of quiet folks as well - though I rarely travel 
into NYC anymore for freelance.  Still using my old copy of XSI but have also 
been adding Houdini & Cinema 4D to the skill set.  If I only knew them as well 
as XSI.. Still I'm grateful for all the expert advice I've received here over 
the years & the meet ups I was able to attend.  Sad to see this go... Best of 
luck to everyone.

- Leigh

Leigh Rondano
Medical & Science Visualization



> On Feb 4, 2016, at 8:16 PM, Andre De Angelis <andre.deange...@gmail.com> 
> wrote:
> 
> Me too, even though I left the industry 4 years ago.  I still love the app 
> and the community.
> 
> I guess I'm still in denial that it's all coming to an end.  I might well be 
> the last person to unsubscribe to the list.
> 
>> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
>> 
>> I'm one of those still lurking around... :)
>> 
>> --
>> Martin Contel
>> CG Supervisor
>> Square Enix (Visual Works Division)
>> 
>>> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>>> I think everyone here can get an impression of the active members, and 
>>> there is also good portion of readers that only lurk the background.
>>> 
>>> The foremost google groups page itself shows between 10 and 150 thread 
>>> views, perhaps I'm missing something, but surprisingly just about the same 
>>> amount of views as the CGTalk Maya forum for example, and that doesn't 
>>> count people viewing though email.
>>> 
>>> hum..
>>> 
>>> 
>>>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>>> There is about 950 members, but unfortunately that includes tons of
>>>> people with invalid email addresses. I don't know how to extract the
>>>> active members, and there are also people that I know are subscribed
>>>> but don't read.
>>>> 
>>>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com> 
>>>>> wrote:
>>>>> 1314 according to
>>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>>> 
>>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl>
>>>>> wrote:
>>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>>> subscribed to this mailing list currently?
>>>>>> 
>>>>>> Greetz
>>>>>> Leendert
>>>>>> AKA Hirazi Blue
>>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>> 
>> 


RE: Goodbyes (was this is the end...)

2016-02-05 Thread Marc Brinkley
I remember getting my first public smack down from Kim on the list. Felt like a 
badge of honor as I sheepishly sat at my desk.

-Marc Brinkley

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of lr...@nyu.edu
Sent: Friday, February 5, 2016 11:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)

I'll add my name to the list of quiet folks as well - though I rarely travel 
into NYC anymore for freelance.  Still using my old copy of XSI but have also 
been adding Houdini & Cinema 4D to the skill set.  If I only knew them as well 
as XSI.. Still I'm grateful for all the expert advice I've received here over 
the years & the meet ups I was able to attend.  Sad to see this go... Best of 
luck to everyone.

- Leigh

Leigh Rondano
Medical & Science Visualization


On Feb 4, 2016, at 8:16 PM, Andre De Angelis 
<andre.deange...@gmail.com<mailto:andre.deange...@gmail.com>> wrote:
Me too, even though I left the industry 4 years ago.  I still love the app and 
the community.

I guess I'm still in denial that it's all coming to an end.  I might well be 
the last person to unsubscribe to the list.

On 5 Feb 2016, at 11:41 AM, Martin Contel 
<martin3d...@gmail.com<mailto:martin3d...@gmail.com>> wrote:
I'm one of those still lurking around... :)

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Fri, Feb 5, 2016 at 9:12 AM, Jason S 
<jasonsta...@gmail.com<mailto:jasonsta...@gmail.com>> wrote:
I think everyone here can get an impression of the active members, and there is 
also good portion of readers that only lurk the background.

The foremost google groups page itself shows between 10 and 150 thread views, 
perhaps I'm missing something, but surprisingly just about the same amount of 
views as the CGTalk Maya forum for example, and that doesn't count people 
viewing though email.

hum..


On 02/04/16 14:32, Luc-Eric Rousseau wrote:
There is about 950 members, but unfortunately that includes tons of
people with invalid email addresses. I don't know how to extract the
active members, and there are also people that I know are subscribed
but don't read.

On 4 February 2016 at 14:15, Stephen Blair 
<stephenrbl...@gmail.com<mailto:stephenrbl...@gmail.com>> wrote:
1314 according to
https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list

On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog 
<hirazib...@live.nl<mailto:hirazib...@live.nl>>
wrote:
@Luc-Eric - Out of curiosity: can you tell me how many people are
subscribed to this mailing list currently?

Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com<http://si-community.com> & 
xsiforum.de<http://xsiforum.de>




Re: Goodbyes (was this is the end...)

2016-02-05 Thread Laurence Dodd
Lurking away, and too busy using Soft daily to start with Maya (ugh!), but
I suppose I'll have to learn something sometime.

On 5 February 2016 at 08:29, Juan Brockhaus <juanxsil...@gmail.com> wrote:

> also still lurking here.
> and still using Softimage. :-)
> but also using Maya for some animation/setup and also looking into Houdini
> Indie...
> but still can't beat ease of ICE, passes, partitions combined with
> Redshift ;-)
>
> cheers,
>
> Juan
>
>
> On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <
> andre.deange...@gmail.com> wrote:
>
>> Me too, even though I left the industry 4 years ago.  I still love the
>> app and the community.
>>
>> I guess I'm still in denial that it's all coming to an end.  I might well
>> be the last person to unsubscribe to the list.
>>
>> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
>>
>> I'm one of those still lurking around... :)
>>
>> --
>> Martin Contel
>> CG Supervisor
>> Square Enix (Visual Works Division)
>>
>> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>>
>>> I think everyone here can get an impression of the active members, and
>>> there is also good portion of readers that only lurk the background.
>>>
>>> The foremost google groups page itself shows between 10 and 150 thread
>>> views, perhaps I'm missing something, but surprisingly just about the same
>>> amount of views as the CGTalk Maya forum for example, and that doesn't
>>> count people viewing though email.
>>>
>>> hum..
>>>
>>>
>>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>>
>>>> There is about 950 members, but unfortunately that includes tons of
>>>> people with invalid email addresses. I don't know how to extract the
>>>> active members, and there are also people that I know are subscribed
>>>> but don't read.
>>>>
>>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com>
>>>> wrote:
>>>>
>>>>> 1314 according to
>>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>>>
>>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl
>>>>> >
>>>>> wrote:
>>>>>
>>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>>> subscribed to this mailing list currently?
>>>>>>
>>>>>> Greetz
>>>>>> Leendert
>>>>>> AKA Hirazi Blue
>>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>>>>>
>>>>>
>>>
>>
>


-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382


Re: Goodbyes (was this is the end...)

2016-02-05 Thread Mirko Jankovic
problem with learning maya, or re-learning for those that used and went to
si never to look again, is that if you learned maya first then you "learn"
that is is normal to run into daily issues and then spend hours going
around them. not knowing how it is done better makes it"easier": " to live
with Maya.
But after working in Softimage yit is simply really really ahrd to push
yourself to do anything in Maya when you know so much easier and better way
for same task in Softiamge.

Like being given a spoon and told to start digging a whole when you used
excavator before for that ;)

On Fri, Feb 5, 2016 at 10:22 AM, Laurence Dodd <laure...@porkpie.tv> wrote:

> Lurking away, and too busy using Soft daily to start with Maya (ugh!), but
> I suppose I'll have to learn something sometime.
>
> On 5 February 2016 at 08:29, Juan Brockhaus <juanxsil...@gmail.com> wrote:
>
>> also still lurking here.
>> and still using Softimage. :-)
>> but also using Maya for some animation/setup and also looking into
>> Houdini Indie...
>> but still can't beat ease of ICE, passes, partitions combined with
>> Redshift ;-)
>>
>> cheers,
>>
>> Juan
>>
>>
>> On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <
>> andre.deange...@gmail.com> wrote:
>>
>>> Me too, even though I left the industry 4 years ago.  I still love the
>>> app and the community.
>>>
>>> I guess I'm still in denial that it's all coming to an end.  I might
>>> well be the last person to unsubscribe to the list.
>>>
>>> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
>>>
>>> I'm one of those still lurking around... :)
>>>
>>> --
>>> Martin Contel
>>> CG Supervisor
>>> Square Enix (Visual Works Division)
>>>
>>> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>> I think everyone here can get an impression of the active members, and
>>>> there is also good portion of readers that only lurk the background.
>>>>
>>>> The foremost google groups page itself shows between 10 and 150 thread
>>>> views, perhaps I'm missing something, but surprisingly just about the same
>>>> amount of views as the CGTalk Maya forum for example, and that doesn't
>>>> count people viewing though email.
>>>>
>>>> hum..
>>>>
>>>>
>>>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>>>
>>>>> There is about 950 members, but unfortunately that includes tons of
>>>>> people with invalid email addresses. I don't know how to extract the
>>>>> active members, and there are also people that I know are subscribed
>>>>> but don't read.
>>>>>
>>>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> 1314 according to
>>>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>>>>
>>>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <
>>>>>> hirazib...@live.nl>
>>>>>> wrote:
>>>>>>
>>>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>>>> subscribed to this mailing list currently?
>>>>>>>
>>>>>>> Greetz
>>>>>>> Leendert
>>>>>>> AKA Hirazi Blue
>>>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>>>>>>
>>>>>>
>>>>
>>>
>>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>



-- 
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/


Re: Goodbyes (was this is the end...)

2016-02-05 Thread Jordi Bares
I confess I still look and participate, still use Softimage now at Glassworks 
and keep loving it but I also must confess I prefer Houdini for some tasks not 
related to FX.

I wish Maya was up to speed with Softimage but it is not so it will have to 
wait.

cheers

jb


> On 5 Feb 2016, at 09:22, Laurence Dodd <laure...@porkpie.tv> wrote:
> 
> Lurking away, and too busy using Soft daily to start with Maya (ugh!), but I 
> suppose I'll have to learn something sometime.
> 
> On 5 February 2016 at 08:29, Juan Brockhaus <juanxsil...@gmail.com 
> <mailto:juanxsil...@gmail.com>> wrote:
> also still lurking here.
> and still using Softimage. :-)
> but also using Maya for some animation/setup and also looking into Houdini 
> Indie...
> but still can't beat ease of ICE, passes, partitions combined with Redshift 
> ;-)
> 
> cheers,
> 
> Juan
> 
> 
> On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <andre.deange...@gmail.com 
> <mailto:andre.deange...@gmail.com>> wrote:
> Me too, even though I left the industry 4 years ago.  I still love the app 
> and the community.
> 
> I guess I'm still in denial that it's all coming to an end.  I might well be 
> the last person to unsubscribe to the list.
> 
> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com 
> <mailto:martin3d...@gmail.com>> wrote:
> 
>> I'm one of those still lurking around... :)
>> 
>> --
>> Martin Contel
>> CG Supervisor
>> Square Enix (Visual Works Division)
>> 
>> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com 
>> <mailto:jasonsta...@gmail.com>> wrote:
>> I think everyone here can get an impression of the active members, and there 
>> is also good portion of readers that only lurk the background.
>> 
>> The foremost google groups page itself shows between 10 and 150 thread 
>> views, perhaps I'm missing something, but surprisingly just about the same 
>> amount of views as the CGTalk Maya forum for example, and that doesn't count 
>> people viewing though email.
>> 
>> hum..
>> 
>> 
>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>> There is about 950 members, but unfortunately that includes tons of
>> people with invalid email addresses. I don't know how to extract the
>> active members, and there are also people that I know are subscribed
>> but don't read.
>> 
>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com 
>> <mailto:stephenrbl...@gmail.com>> wrote:
>> 1314 according to
>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list 
>> <https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list>
>> 
>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl 
>> <mailto:hirazib...@live.nl>>
>> wrote:
>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>> subscribed to this mailing list currently?
>> 
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>> Softimage hobbyist, admin at si-community.com <http://si-community.com/> & 
>> xsiforum.de <http://xsiforum.de/>
>> 
>> 
> 
> 
> 
> 
> -- 
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv <mailto:laure...@porkpie.tv>
> W: www.porkpie.tv <http://www.porkpie.tv/>
> M: 07570 702 576
> T: 01273 278 382



Re: Goodbyes (was this is the end...)

2016-02-05 Thread Cristobal Infante
Some other mailing list send automated monthly reminders to help clean.
I guess you could just delete emails that bounce and help passive users
unsubscribe

They look like this, and I believe it's a default one:

This is a reminder, sent out once a month, about your # <http://sidefx.com/>

mailing list memberships.  It includes your subscription info and how
to use it to change it or unsubscribe from a list.

etc..









On 5 February 2016 at 09:22, Laurence Dodd <laure...@porkpie.tv> wrote:

> Lurking away, and too busy using Soft daily to start with Maya (ugh!), but
> I suppose I'll have to learn something sometime.
>
> On 5 February 2016 at 08:29, Juan Brockhaus <juanxsil...@gmail.com> wrote:
>
>> also still lurking here.
>> and still using Softimage. :-)
>> but also using Maya for some animation/setup and also looking into
>> Houdini Indie...
>> but still can't beat ease of ICE, passes, partitions combined with
>> Redshift ;-)
>>
>> cheers,
>>
>> Juan
>>
>>
>> On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <
>> andre.deange...@gmail.com> wrote:
>>
>>> Me too, even though I left the industry 4 years ago.  I still love the
>>> app and the community.
>>>
>>> I guess I'm still in denial that it's all coming to an end.  I might
>>> well be the last person to unsubscribe to the list.
>>>
>>> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
>>>
>>> I'm one of those still lurking around... :)
>>>
>>> --
>>> Martin Contel
>>> CG Supervisor
>>> Square Enix (Visual Works Division)
>>>
>>> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>>>
>>>> I think everyone here can get an impression of the active members, and
>>>> there is also good portion of readers that only lurk the background.
>>>>
>>>> The foremost google groups page itself shows between 10 and 150 thread
>>>> views, perhaps I'm missing something, but surprisingly just about the same
>>>> amount of views as the CGTalk Maya forum for example, and that doesn't
>>>> count people viewing though email.
>>>>
>>>> hum..
>>>>
>>>>
>>>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>>>
>>>>> There is about 950 members, but unfortunately that includes tons of
>>>>> people with invalid email addresses. I don't know how to extract the
>>>>> active members, and there are also people that I know are subscribed
>>>>> but don't read.
>>>>>
>>>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> 1314 according to
>>>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>>>>
>>>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <
>>>>>> hirazib...@live.nl>
>>>>>> wrote:
>>>>>>
>>>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>>>> subscribed to this mailing list currently?
>>>>>>>
>>>>>>> Greetz
>>>>>>> Leendert
>>>>>>> AKA Hirazi Blue
>>>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>>>>>>
>>>>>>
>>>>
>>>
>>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>


RE: Goodbyes (was this is the end...)

2016-02-05 Thread adrian wyer
still using soft, still lurking (and posting occasionally!!)

 

our problem is a double edged one;

 

more people moving to other software, and no new blood, means less available
freelancers (yes i got your mails, will be in touch when stuff shows up!)

 

but more importantly, having spoken to a few seasoned maya vets, we simply
CANNOT do the kind of low end TV 3D graphics we currently can with maya

we often only have a day or two to do a shot for a tv doc, think about that
for a minute, that's often modelling, light, rig, render and a couple of
hours for comp

 

budgets are only getting smaller, so the time allowed for a sequence goes
down, but no app (other than soft) that i am aware of enables this kind of
fast turn around

 

and before anyone points out that low end tv work is a niche circumstance,
this will spread, i know commercials budgets aren't what they were
either

 

bottom line, as an industry, up against shrinking budgets/deadlines, we
simply can't use an app that throws up road blocks to your workflow every 3
clicks of the mouse

 

 

/end rant

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
Sent: 05 February 2016 09:44
To: softimage@listproc.autodesk.com
Subject: Re: Goodbyes (was this is the end...)

 

I confess I still look and participate, still use Softimage now at
Glassworks and keep loving it but I also must confess I prefer Houdini for
some tasks not related to FX.

 

I wish Maya was up to speed with Softimage but it is not so it will have to
wait.

 

cheers

 

jb

 

 

On 5 Feb 2016, at 09:22, Laurence Dodd <laure...@porkpie.tv> wrote:

 

Lurking away, and too busy using Soft daily to start with Maya (ugh!), but I
suppose I'll have to learn something sometime.

 

On 5 February 2016 at 08:29, Juan Brockhaus <juanxsil...@gmail.com> wrote:

also still lurking here.

and still using Softimage. :-)

but also using Maya for some animation/setup and also looking into Houdini
Indie...

but still can't beat ease of ICE, passes, partitions combined with Redshift
;-)

cheers,

Juan

 

On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis <andre.deange...@gmail.com>
wrote:

Me too, even though I left the industry 4 years ago.  I still love the app
and the community.

 

I guess I'm still in denial that it's all coming to an end.  I might well be
the last person to unsubscribe to the list.


On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:

I'm one of those still lurking around... :)




--
Martin Contel

CG Supervisor
Square Enix (Visual Works Division)

 

On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:

I think everyone here can get an impression of the active members, and there
is also good portion of readers that only lurk the background.

The foremost google groups page itself shows between 10 and 150 thread
views, perhaps I'm missing something, but surprisingly just about the same
amount of views as the CGTalk Maya forum for example, and that doesn't count
people viewing though email.

hum..



On 02/04/16 14:32, Luc-Eric Rousseau wrote:

There is about 950 members, but unfortunately that includes tons of
people with invalid email addresses. I don't know how to extract the
active members, and there are also people that I know are subscribed
but don't read.

On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com> wrote:

1314 according to
https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list

On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl>
wrote:

@Luc-Eric - Out of curiosity: can you tell me how many people are
subscribed to this mailing list currently?

Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com <http://si-community.com/>  &
xsiforum.de <http://xsiforum.de/> 

 

 

 





 

-- 

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv
W: www.porkpie.tv <http://www.porkpie.tv/> 
M: 07570 702 576
T: 01273 278 382

 



Re: Goodbyes (was this is the end...)

2016-02-05 Thread Robert Cole

Still lurking and learning since the time when it was a Softimage list
I still go to the archives for answers, and hope to continue to do so 
for some time.

-Robert


On 2/5/2016 3:29 AM, Juan Brockhaus wrote:

also still lurking here.
and still using Softimage. :-)
but also using Maya for some animation/setup and also looking into 
Houdini Indie...
but still can't beat ease of ICE, passes, partitions combined with 
Redshift ;-)


cheers,

Juan


On Fri, Feb 5, 2016 at 2:16 AM, Andre De Angelis 
<andre.deange...@gmail.com <mailto:andre.deange...@gmail.com>> wrote:


Me too, even though I left the industry 4 years ago. I still love
the app and the community.

I guess I'm still in denial that it's all coming to an end.  I
might well be the last person to unsubscribe to the list.

On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com
<mailto:martin3d...@gmail.com>> wrote:


I'm one of those still lurking around... :)

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com
<mailto:jasonsta...@gmail.com>> wrote:

I think everyone here can get an impression of the active
members, and there is also good portion of readers that only
lurk the background.

The foremost google groups page itself shows between 10 and
150 thread views, perhaps I'm missing something, but
surprisingly just about the same amount of views as the
CGTalk Maya forum for example, and that doesn't count people
viewing though email.

hum..


On 02/04/16 14:32, Luc-Eric Rousseau wrote:

There is about 950 members, but unfortunately that
includes tons of
people with invalid email addresses. I don't know how to
extract the
active members, and there are also people that I know are
subscribed
but don't read.

On 4 February 2016 at 14:15, Stephen Blair
<stephenrbl...@gmail.com
<mailto:stephenrbl...@gmail.com>> wrote:

1314 according to
https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list

<https://groups.google.com/forum/?fromgroups#%21aboutgroup/xsi_list>

On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog
<hirazib...@live.nl <mailto:hirazib...@live.nl>>
wrote:

@Luc-Eric - Out of curiosity: can you tell me how
many people are
subscribed to this mailing list currently?

Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com
<http://si-community.com> & xsiforum.de
<http://xsiforum.de>









Re: Goodbyes (was this is the end...)

2016-02-05 Thread Adam Sale
Whatever happened to Creative Sheep?

or Luke?



On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:

> You'll take my XSI list from my dead cold hands! :)
>
> On 2016-02-05 02:16, Andre De Angelis wrote:
>
> Me too, even though I left the industry 4 years ago.  I still love the app
> and the community.
>
> I guess I'm still in denial that it's all coming to an end.  I might well
> be the last person to unsubscribe to the list.
>
>
>


Re: Goodbyes (was this is the end...)

2016-02-05 Thread Stephen Davidson
:)

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Fri, Feb 5, 2016 at 9:02 PM Adam Sale <adamfs...@gmail.com> wrote:

> Whatever happened to Creative Sheep?
>
> or Luke?
>
>
>
> On Fri, Feb 5, 2016 at 3:06 PM, David Saber <davidsa...@sfr.fr> wrote:
>
>> You'll take my XSI list from my dead cold hands! :)
>>
>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>
>> Me too, even though I left the industry 4 years ago.  I still love the
>> app and the community.
>>
>> I guess I'm still in denial that it's all coming to an end.  I might well
>> be the last person to unsubscribe to the list.
>>
>>
>>
>


Re: Goodbyes (was this is the end...)

2016-02-04 Thread Jason S
I think everyone here can get an impression of the active members, and 
there is also good portion of readers that only lurk the background.


The foremost google groups page itself shows between 10 and 150 thread 
views, perhaps I'm missing something, but surprisingly just about the 
same amount of views as the CGTalk Maya forum for example, and that 
doesn't count people viewing though email.


hum..

On 02/04/16 14:32, Luc-Eric Rousseau wrote:

There is about 950 members, but unfortunately that includes tons of
people with invalid email addresses. I don't know how to extract the
active members, and there are also people that I know are subscribed
but don't read.

On 4 February 2016 at 14:15, Stephen Blair  wrote:

1314 according to
https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list

On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog 
wrote:

@Luc-Eric - Out of curiosity: can you tell me how many people are
subscribed to this mailing list currently?

Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com & xsiforum.de




Re: Goodbyes (was this is the end...)

2016-02-04 Thread Martin Contel
I'm one of those still lurking around... :)

--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)

On Fri, Feb 5, 2016 at 9:12 AM, Jason S  wrote:

> I think everyone here can get an impression of the active members, and
> there is also good portion of readers that only lurk the background.
>
> The foremost google groups page itself shows between 10 and 150 thread
> views, perhaps I'm missing something, but surprisingly just about the same
> amount of views as the CGTalk Maya forum for example, and that doesn't
> count people viewing though email.
>
> hum..
>
>
> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>
>> There is about 950 members, but unfortunately that includes tons of
>> people with invalid email addresses. I don't know how to extract the
>> active members, and there are also people that I know are subscribed
>> but don't read.
>>
>> On 4 February 2016 at 14:15, Stephen Blair 
>> wrote:
>>
>>> 1314 according to
>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>
>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog 
>>> wrote:
>>>
 @Luc-Eric - Out of curiosity: can you tell me how many people are
 subscribed to this mailing list currently?

 Greetz
 Leendert
 AKA Hirazi Blue
 Softimage hobbyist, admin at si-community.com & xsiforum.de

>>>
>


Re: Goodbyes (was this is the end...)

2016-02-04 Thread Andre De Angelis
Me too, even though I left the industry 4 years ago.  I still love the app and 
the community.

I guess I'm still in denial that it's all coming to an end.  I might well be 
the last person to unsubscribe to the list.

> On 5 Feb 2016, at 11:41 AM, Martin Contel <martin3d...@gmail.com> wrote:
> 
> I'm one of those still lurking around... :)
> 
> --
> Martin Contel
> CG Supervisor
> Square Enix (Visual Works Division)
> 
>> On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
>> I think everyone here can get an impression of the active members, and there 
>> is also good portion of readers that only lurk the background.
>> 
>> The foremost google groups page itself shows between 10 and 150 thread 
>> views, perhaps I'm missing something, but surprisingly just about the same 
>> amount of views as the CGTalk Maya forum for example, and that doesn't count 
>> people viewing though email.
>> 
>> hum..
>> 
>> 
>>> On 02/04/16 14:32, Luc-Eric Rousseau wrote:
>>> There is about 950 members, but unfortunately that includes tons of
>>> people with invalid email addresses. I don't know how to extract the
>>> active members, and there are also people that I know are subscribed
>>> but don't read.
>>> 
>>>> On 4 February 2016 at 14:15, Stephen Blair <stephenrbl...@gmail.com> wrote:
>>>> 1314 according to
>>>> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>>>> 
>>>> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog <hirazib...@live.nl>
>>>> wrote:
>>>>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>>>>> subscribed to this mailing list currently?
>>>>> 
>>>>> Greetz
>>>>> Leendert
>>>>> AKA Hirazi Blue
>>>>> Softimage hobbyist, admin at si-community.com & xsiforum.de
> 


Re: Goodbyes (was this is the end...)

2016-02-04 Thread Stephen Blair
1314 according to
https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list

On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog 
wrote:

> @Luc-Eric - Out of curiosity: can you tell me how many people are
> subscribed to this mailing list currently?
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com & xsiforum.de
>
> On 04/02/2016 18:54:28, Luc-Eric Rousseau  wrote:
> Oh, nobody wants an Autodesk guy moderating an XSI list, this is just
> something the list got stuck with :P
> I'm not aware of the list being at risk of going away, however nothing can
> last forever. I cannot help you with moving the users elsewhere, the list
> of subscribers is protected by the customer data privacy policy.  I haven't
> blocked people plugging their houdini things, I won't block anyone plugging
> their alternate mailing list as long as it's not annoying spam.
>
>
> On 3 February 2016 at 19:27, Jason S  wrote:
>
>> On 02/03/16 4:36, Leendert A. Hartog wrote:
>>
>> @Jason - Thanks for the compliment!
>> If and when the need were to arise, I would certainly consider it, but
>> not as a sole moderator.
>>
>>
>> Cool! :)
>> Otherwise perhaps Luc-Eric(?) would also (continue to)  be up to the
>> challenge?
>>
>


Re: Goodbyes (was this is the end...)

2016-02-04 Thread Luc-Eric Rousseau
There is about 950 members, but unfortunately that includes tons of
people with invalid email addresses. I don't know how to extract the
active members, and there are also people that I know are subscribed
but don't read.

On 4 February 2016 at 14:15, Stephen Blair  wrote:
> 1314 according to
> https://groups.google.com/forum/?fromgroups#!aboutgroup/xsi_list
>
> On Thu, Feb 4, 2016 at 1:43 PM, Leendert A. Hartog 
> wrote:
>>
>> @Luc-Eric - Out of curiosity: can you tell me how many people are
>> subscribed to this mailing list currently?
>>
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>


Re: this is the end......

2016-02-04 Thread Luc-Eric Rousseau
If it makes anyone feel better, I harass my colleagues here about how
we did things in Softimage to the point of turning it into a running
joke where I preface meetings by saying "as you know, I must legally
mention Softimage twice a day..."  And although I meant that as an
annoying self-deprecating joke people wish I would quit doing, there
is statistical evidence that suggest that I do indeed mention it twice
a day on average. (There is further statistical evidence that nobody
thinks that joke is funny) This has to do with the fact that that
desktop UI work is all very similar between apps and we dtid
everything XSI, and I'm working next to my XSI UI colleague Sean.
That said, the XSI UI will forever be unique and the result of an
architecture and UI working together in a way that can't be replicated
anywhere.

On 4 February 2016 at 08:47, Graham Bell  wrote:
> Yeah, well, not wanting to go over old ground, but there was alot of effort.
> Though I accept it might not have seemed like it.
> Have to factor in different things like target audience, perception of
> product, adoption, etc, etc.


Re: this is the end......

2016-02-04 Thread Graham Bell
Yeah, well, not wanting to go over old ground, but there was alot of
effort. Though I accept it might not have seemed like it.
Have to factor in different things like target audience, perception of
product, adoption, etc, etc.

Anyway



>
>
> @Graham; Without going too far into 'what-if' scenarios,
>
>On 02/02/16 17:08, Graham Bell wrote:
> I wish you luck with that.* It was hard enough trying to sell them
> Soft and ICE*. So Houdini could be even harder.
>
> If only had there generally been *some  *(or not to say  *any* *sort of*)
> effort on that front,
> other than at best, (re-)presenting it as not much more than a standalone
> particle plugin, .. or if only depreciation wasn't the point.
>
> But rest assured all such things is mostly water under the bridge by now.
>
>
>


Re: Goodbyes (was this is the end...)

2016-02-04 Thread Luc-Eric Rousseau
Oh, nobody wants an Autodesk guy moderating an XSI list, this is just
something the list got stuck with :P
I'm not aware of the list being at risk of going away, however nothing can
last forever. I cannot help you with moving the users elsewhere, the list
of subscribers is protected by the customer data privacy policy.  I haven't
blocked people plugging their houdini things, I won't block anyone plugging
their alternate mailing list as long as it's not annoying spam.


On 3 February 2016 at 19:27, Jason S  wrote:

> On 02/03/16 4:36, Leendert A. Hartog wrote:
>
> @Jason - Thanks for the compliment!
> If and when the need were to arise, I would certainly consider it, but not
> as a sole moderator.
>
>
> Cool! :)
> Otherwise perhaps Luc-Eric(?) would also (continue to)  be up to the
> challenge?
>


Re: this is the end......

2016-02-04 Thread Mirko Jankovic
in short Maya will never be logical workflow user friendly app but continue
to be Frankenstein of misc apps slaps together in most messeedup way ;)

On Thu, Feb 4, 2016 at 6:09 PM, Luc-Eric Rousseau 
wrote:

> If it makes anyone feel better, I harass my colleagues here about how
> we did things in Softimage to the point of turning it into a running
> joke where I preface meetings by saying "as you know, I must legally
> mention Softimage twice a day..."  And although I meant that as an
> annoying self-deprecating joke people wish I would quit doing, there
> is statistical evidence that suggest that I do indeed mention it twice
> a day on average. (There is further statistical evidence that nobody
> thinks that joke is funny) This has to do with the fact that that
> desktop UI work is all very similar between apps and we dtid
> everything XSI, and I'm working next to my XSI UI colleague Sean.
> That said, the XSI UI will forever be unique and the result of an
> architecture and UI working together in a way that can't be replicated
> anywhere.
>
> On 4 February 2016 at 08:47, Graham Bell  wrote:
> > Yeah, well, not wanting to go over old ground, but there was alot of
> effort.
> > Though I accept it might not have seemed like it.
> > Have to factor in different things like target audience, perception of
> > product, adoption, etc, etc.
>



-- 
Mirko Jankovic
skype: mirko-jankovic
https://vimeo.com/mirkoj

Need some help with rendering an Redshift project?
http://www.gpuoven.com/


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