Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2016-02-07 Thread onpon4

Another new alpha release of ReTux is now available:

https://savannah.nongnu.org/forum/forum.php?forum_id=8432

With this, the graphical flaws have been fixed. All that's left is 11 more  
levels, the level editor guide, Raccot, and some bugfixes (mainly a bug in  
xsge_physics that can sometimes cause rocks to push you through a slope if it  
falls on you).


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-12 Thread albin
I'm interested at least. If you think this game should ever exist in other  
languages than English, then it's much easier to implement i18n from the  
start. I'd be happy to translate into Swedish, the native language of The  
Penguin himself :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-12 Thread mcz
I just downloaded the SuperTux data files, and, yeah, that's a huge quantity  
of images.
I can see now: the problem is that the SuperTux team used blur (they should  
have sticked with flats).


What's interesting though is that at a small size (like for a portable  
console),
the game looks pro, maybe with a non transparent high contrast text  
background for better readability.
Perfect example: see that igloo in the intro? In classic pixel art, it would  
look infinitely better.
I was comparing with mario 1 to 3 designs, all the shadows are simple flats.  
I think it looks better.


Hey, maybe a trick is to mass-modify all the files to push them to a lower  
res with imagemagic, thus maybe giving them a nice pixel effect.

Actually I just tried the GIMP pixelize filter.
It can look better, but it doesn't eliminate that blurred look completely.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-12 Thread albin
I was thinking that they could help out by giving hints, keys, fish,  
kicksleds or weapons from inside their igloos. They wouldn't need to be  
moving around, but, yes, it would require some drawing of course.


A sort of circumstantial heroism thing, and a bit of a parody of the typical  
hero/villain dynamic.


I like this. By the way, have you planned for i18n so that the game can be  
easily translated using PO-files? If so, I believe that many here are ready  
to help you with that.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-12 Thread mcz

Ah that's right, forgot about that.
Anything animated represents several images to change.
What about the tiles though?
Just changing some tiles could make instant modifications (in theory).

Approximately, how much fixed images are they besides anything that's  
animated, even the plateforms maybe)?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-12 Thread onpon4
> By the way, have you planned for i18n so that the game can be easily  
translated using PO-files?


No, but if there's interest in that, I can look into it.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-12 Thread onpon4

These are the graphical defects I can think of that I intend to fix:

- Inconsistent coloring in some of the snow tiles (a few of them are more  
white than the rest)

- Seams when tiling the castle tiles
- Lack of a proper freeze sprite for the flying Spiky
- Lack of a "break" effect when crates are broken
- Lack of a "shatter" effect when an ice bullet hits something
- Ugly rusty spring compression images

If you're asking how many images are in a tileset, it depends on the tileset.  
The castle tileset has 30 32x32 images in total, while the snow tileset has  
around 200 images of that size. I think the cost of replacing one would  
generally be about the same as the cost for replacing an animation.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread jason
"Not to mention one could easily distribute their own, legally and gratis,  
after buying it."


That is exactly what I am doing. My hope is that people that like it will  
send money to onpon4.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread jason
If you enjoy the game perhaps you can support onpon4 and send money. Details  
of how to do that are at http://retux.nongnu.org/download.html


More people should do what onpon4 is doing and developing free games  
commercially like this. Free from the start. Not free code with non-free  
graphics/sounds. Or that start proprietary and are made free later on when  
the code is thrown over the wall (and it no longer compiles or runs on modern  
systems.) Etc. So let's support onpon4 financially to keep going. :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread onpon4

ReTux is now being hosted on Savannah, and there's a new website:

http://retux.nongnu.org

Coinciding with that, a new alpha release of ReTux is now available:

http://savannah.nongnu.org/forum/forum.php?forum_id=8405


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread onpon4
Yes, Tux is an anti-hero in this game. I like anti-heroes. :) My current plan  
is to imply, through a dialog exchange with one of the bosses, that Raccot  
actually has some sort of evil plan. But Tux is going to ignore all that and  
keep his focus on his opposition to the fish tax. A sort of circumstantial  
heroism thing.


Adding other penguins isn't something I'm going to do. That would probably  
cost another $200-$300 for the sprites (unless they were lazy recolors of  
Tux, which I don't think would cut it), and it would be mostly superfluous.  
As for having such NPCs help you out, I don't now how I could add such a  
mechanic that works in a reasonable way for an action platformer, and there's  
no guarantee that it would be trivial to implement.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread albin
I like the new little changes, especially the running animation. I also like  
the story element of the game, although fighting the king alone over a 5%  
fish tax is a bit petty perhaps. Maybe he could meet other penguins along the  
way with whom he could communicate? Perhaps they're also against the king's  
rule and want to help out?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread mcz

From a purely programming point of view, this is beyond nice!

About the level design, a minor thing bothering me is some of those big green  
vertical pipes appear like they're on the foreground (like a wall) when  
they're not at all.
Other than that, the music, the design, it all works very well. Redoing the  
graphics (more pro) would make it even better.


Adding some specific, more unique gameplay possibilities would make it a  
really great game, taking it beyond the good "clone" status to a really  
original game (tons of possibilities here).


I like the weird 90's dance club music that appears sometimes, it gives a  
funny WTF moment. Speaking of the music, some of it is impressive.


Bravo, it's inspiring.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-11-11 Thread onpon4

Thank you. :)

A full graphics overhaul is unlikely. The new run animation alone cost $200;  
that could easily expand to thousands of dollars if everything is replaced,  
which would make the game a huge financial loss for me with what has been  
raised at this point. But I'll be paying artists for touch-ups: making sure  
all the tiles tile properly, adding a proper "break" effect for boxes, and  
adding a sort of ice shatter effect for the ice bullets, in particular.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-09-12 Thread jason
With the crowdfunding campaign over I'm enjoying playing reTux. I've added a  
copy of the git repository to https://jxself.org/git/


If you enjoy it perhaps you can support onpon4 when they release the final  
version (or maybe sooner if a method becomes available to send money.)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-09-06 Thread 166291

Would you accept outside contributors to help with the game's development?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-09-06 Thread onpon4
I'm not really interested in help with the programming parts right now,  
unless that comes down to finding and fixing bugs in either the SGE Game  
Engine or xSGE (which are both publicly available). But if someone wants to  
make some levels for ReTux, and can make good levels, then I would accept  
that contribution (as long as it's libre).


Levels are made in a libre program called Tiled.[1] I'll be releasing a  
written guide to making levels and worldmaps for ReTux, and possibly a video  
tutorial as well. For people who don't have a copy of ReTux, a small package  
containing the necessary graphics and map editor data to edit levels and  
worldmaps will be made available at no charge.


[1] http://www.mapeditor.org


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-09-05 Thread tomlukeywood

so far ReTux has raised $318 with 5 days left
which is not bad considering the amount of publicity

assuming the amount of money stays around the same what happens?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-09-05 Thread onpon4
At the current funding, the game will be around the estimated 40 levels long,  
including all of the features you can see in Concept Castle. Graphical flaws  
will be fixed up, and Tux will be given a run animation (I'll need to hire an  
artist to do this). Anything else that gets added is purely on a whim, and in  
particular, I will not be adding features I don't already have graphics for.  
So for example, there will almost certainly not be a 2-player mode. The intro  
cutscene will probably also be more simplistic than I was hoping (I would  
have liked to have some NPCs here, but I just don't have the graphics for  
that, so it will have to be something more simplistic with Tux finding a  
message or something).


The game contributors will be getting in a few days has two worlds completed,  
consisting of a total of 13 levels. So, it's about 1/3 of the way done, in  
terms of levels. I think it will probably be finished this year, but I make  
no specific promises; it'll be done when it's done. I'll make sure to keep  
all contributors (and probably everyone else by proxy, since there's no  
reason to keep it a secret) informed about the progress of the game. At  
least, the interesting parts of it.


When the game is finished, copies will be made available to non-contributors  
for a fee.


Someone chose "ReTux on a Disc" as a perk, so when the game is finished, I  
will order labels. There's a $20 fee for small orders plus a $10 shipping  
charge, and each label costs $0.20, so I'll be ordering extras, probably 10  
or 15 total. The extras will be made available for purchase.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-09-01 Thread tomlukeywood

you could try posting on these forums:
http://forums.indiegamer.com/
http://forums.tigsource.com/
http://www.indiedb.com/forum
http://forum.devmaster.net/
http://www.gamedev.net/index
http://www.moddb.com/forum


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-31 Thread onpon4
9 days left! There hasn't been much in the way of new contributions, but  
there have been a couple -- and given how few people have contributed, that's  
actually quite significant (those two contributions acount for over 1/3 of  
the total money raised, after all).


I've run out of ideas for where to post about ReTux, unfortunately, so if  
anyone knows of any place where ReTux hasn't been posted, please either post  
there or let me know! :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-18 Thread 166291
Did you give them an offer for source code or is the version you're sending  
nonfree?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-18 Thread onpon4

That would be a huge amount of additional work.

I have decided to send gratis copies of the current game to reviewers,  
though. If you know of one which has a decent audience, that might give reTux  
a review, please do let me know about them. :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-18 Thread jadedml

Good luck out there! :D


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-18 Thread 166291
Why not release a free (an in freedom) prototype for people to play then  
decide to fund?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-18 Thread onpon4
Regular version, under the GPL and with source code (in fact, there currently  
isn't a binary version at all; I've had trouble using cx_Freeze for the past  
year or so). I will never send a proprietary version of any program I write  
to anybody (at least, not on purpose).


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-17 Thread onpon4

Awesome! I've sent them an email, so fingers crossed!


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-17 Thread jadedml

http://www.gamingonlinux.com/
GoL reviews proprietary software too, but has a huge audience.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-17 Thread onpon4
Does anyone know of any reviewers (with a decent audience) that I could send  
a copy of reTux to? It might be a better source of publicity.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread onpon4

ReTux uses the SGE Game Engine:

http://stellarengine.nongnu.org

And xSGE:

http://xsge.nongnu.org

The SGE currently uses Pygame, but I'm intending to develop a new  
implementation that can work with PyPy (probably PySDL2 or Pyglet-based) when  
the SGE reaches version 1.0. (I intend for that to happen after reTux is  
finished.)


A SGE implementation optimized with Cython is in fact another possibility  
I've considered. An implementation in pure-python also has the possible  
benefit of greater portability, though, so that takes priority. :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread tegskywalker
I love Python but have only used it for small system scripts and websites  
using a PyPy, Falcon Framework, Redis, and nginx stack. I'd love to give it a  
shot for a game down the road as well. Of course most prefer C, C++, or C#  
with Monogame for cross-platform releases.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread tegskywalker
I also meant to say that doing a native version of a Windows game does take  
extra effort. With Steam games they either include WINE, a wrapper like eON,  
or use something like Monogame.


Valve does a good job with their SteamOS versions and it.can only get  
better with Source 2.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread tegskywalker
It makes you wonder when Android will let you program apps in Go, which has  
been getting a lot of buzz lately.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread tomlukeywood

dose Go have any Google patenting problems?

also apparently you can make go programs for android:
https://github.com/golang/mobile


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread onpon4
To be fair, there's some difficulty with porting Python code to Android and  
iOS, whereas it's pretty streamlined for C++ from my understanding. There are  
Python interpreters for Android and iOS, but they're proprietary (the libre  
ones don't seem to actively be developed). Also, they're probably not  
entirely compatible with CPython, which would mean Pygame is a no-go for  
them.


It seems that the best way to port a Python program to Android would be  
Jython, though I'm not entirely sure.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread tegskywalker
Yeah, but C and C++ are ideal as they are more low-level than Python and  
Ruby. Python with Cython could be great if you are strict and wisely use C  
libraries like OpenGL.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-16 Thread tomlukeywood
Of course most prefer C, C++, or C# with Monogame for cross-platform  
releases.


id say languages like lua python or ruby are normally much easier to make  
cross platform than c/c++


provided they don’t use the win32 API!


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-15 Thread onpon4

Well, posted it on freegaming:

https://www.reddit.com/r/FreeGaming/comments/3h5ol0/indiegogo_campaign_for_retux_a_new_libre/

Apparently I can't post it on linux_gaming now, though... how does this work?  
I'm pretty sure there's a way to cross-post the same thing to multiple  
sub-reddits, isn't there?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-15 Thread tegskywalker

I see that you are using Python. Are you using it by itself or with Cython?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-15 Thread gramex

Jadedctrl already shared it on /r/opensourcegames.
https://www.reddit.com/r/opensourcegames/comments/3giqo6/retux_libre_platformers_indiegogo/



Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-15 Thread onpon4

And now I've shared it on Reddit (on /r/freesoftware):

https://www.reddit.com/r/freesoftware/comments/3h3ok5/crowdfunding_retux_a_new_libre_marioinspired/


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread onpon4
I've added some new perks, and also cut the level of the Special Thanks  
perk down to $95. So now you can get a copy on a CD.


I looked up companies that sell CD labels, and I found one site called  
Disclabels.com which offers to print them for $0.20 each plus a $20 fee for  
small orders, and I also looked up the price of jewel cases, and found some  
of those small jewel cases being sold at $25 for 50. So this should work out.  
Worst case scenario, only one person chooses the perk and I should still gain  
slightly.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread andrew
Wrt the small business classes.  AFAICT there is some government help for  
people taking premises in South Lyon Downtown Development Area but not an  
actual course.  So instead try a business 101 book like 'Small Business for  
Dummies.'   Which will cover the 101 info from such a course, just you won't  
get free access to marketing and demographics data, introductions to VC  
funders, discounts on business banking for passing etc.  


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread dilillo . agostino
Do you want to develop a mario-inspired game? Help supertux2 developers or  
fork the game


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread onpon4
I didn't see SuperTux as a particularly great starting point given what I  
wanted to do. Still don't. Actually, if I were to use an existing engine, a  
re-implementation of Super Mario Bros X called PGE would have been the most  
likely candidate:


http://engine.wohlnet.ru/

Incidentally, I think that's a great project. If you're a C++ programmer and  
interested in doing something useful for libre software gaming, you might  
want to contribute to that. SMBX is not only a quite comprehensive engine,  
there have also been tons of levels made for it. PGE getting into a fully  
working state would be a huge contribution to libre software gaming as a  
result.


But although PGE would have been a pretty good candidate as a starting point,  
even that wouldn't have necessarily been easier, and I wanted to test and  
grow the SGE Game Engine further, anyway. I think this decision was  
absolutely worth it. It has resulted in countless bugs being fixed, and  
improvements being made, to the SGE.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread onpon4

 The music is really good. Where did you get it from?

It's Dark Forest Keep, the forest castle music in SuperTux.

 Besides, my suggestion may sound like a joke, but you should maybe check  
out a few episodes of the Angry Video Game Nerd (youtube).


I'm subscribed to that show, and I've seen all the episodes as far as I know.

As a side note, reTux is not my first platformer. It's my third or fourth,  
depending on whether you consider Karate Kat to count. (My first two are not  
listed on my website because they depend on proprietary software. They're  
listed instead on the darkside section of my website.)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread onpon4

Alright, at jxself's suggestion, I've submitted a story to Slashdot:

http://slashdot.org/submission/4788485/crowdfunding-retux-a-new-libre-mario-inspired-platformer

Now to bust out my old Diaspora account...


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-14 Thread shiretoko

The music is really good. Where did you get it from?

Besides, my suggestion may sound like a joke, but you should maybe check out  
a few episodes of the Angry Video Game Nerd (youtube).

He reviews some of the worst platform games of all time, and
despite the name and the offen rough humour of the series, he does it pretty  
professional; he raises valid points and shows the most serious flaws in  
gameplay.
Maybe watching a few episodes (somewhere between episode 30 and 80) will help  
a game developer to avoid them.
(I'm serious about this. If i was a gamedeveloper, it would have helped me,  
because you see it from a gamers point of view).


There are episodes which are more comedy ones and others are more of serious  
reviews.
Maybe you want to have a look, for example the simpsons, kid kool, bat  
man, super pitfall and especially zelda CDI give pretty good examples, how  
things can go wrong and why.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-13 Thread t8mf4nu6lizp

I mean the proprietary firmware mentioned on the fsf common distros page.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-13 Thread andrew
OK,  I bought a copy and gave you an additional $25 tip for going as far as  
considering people with color blindness.  However, I have some comments on  
the business side of the campaign.  In the UK there are gratis government  
funded courses (one night a week for six weeks) on starting your own  
business.  These 101:s cover all these basics.  Get on whatever the  
equivalent is in your geography.


So:  You're selling on features, which is known not to work well, rather than  
benefits as you should do.  Nor are you being persuasive in your text, nor do  
you have a clear USP (Unique Selling Point).  Thus some of your points would  
be recast as:


Rather than the defensive 'Not a Fork of SuperTux' - ReTux is an entirely  
new game, using those SuperTux graphics you so love.

All new game play inspired by Mario[tm] games.
A concise pro written Python game you can hack to your heart's content once  
you have played the original copy and make as many more new games as you  
want.


You've said elsewhere here 'depending on how much the graphics cost' or  
similar.  No, you should have done your research and have a pretty good idea  
of how much the graphics will cost in your business plan for this campaign.
As guidelines from 'I am Mongoose So Can You' the 2009 going rate for an  
original quarter page professional graphic (predominantly from Brazil) for  
pen and paper roleplaying games was $20-$25 *with all rights* (i.e. the  
copyright etc all the purchaser's).  Around 2012 the best a friend who is a  
talented non-professional artist could get was $70 for *all* the art for a  
shareware game on the same all rights deal.  As in, it looks like the art  
costs for this project should be marginal in terms of your budget.


For my money @jxself is right about nothing between the $20 and $495 levels.   
One accepted model of becoming a professional musician is called '1000  
Dedicated Fans.'  A 'dedicated fan' is someone who buys *everything* the  
musician does, the musician makes $50 worth of stuff a year and thus has an  
income of $50K - costs.  I.e. a living wage.   Thus I suggest your campaign  
should be aimed at milking $50 from low end givers like myself.  At the above  
art costs things like Stickers, Mugs, T-Shirts, Posters, Hoodies etc are all  
doable with a decent profit level in grades up to a $100 perk.  I know I  
myself like a souvenir.


Anyway that's my twopennyworth.



Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-13 Thread onpon4

New video:

https://goblinrefuge.com/mediagoblin/u/onpon4/m/retux-concept-castle/


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-13 Thread onpon4
That sounds interesting, but it would be a completely different game, I'm  
afraid.


It's possible I would be able to implement the feature if you paid me to do  
it, depending on exactly what it does (your link is broken; you shouldn't  
link directly to YouTube's video files as they expire after a certain amount  
of time). But I won't be making it a standard functionality of reTux.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-13 Thread onpon4
 In the UK there are gratis government funded courses (one night a week for  
six weeks) on starting your own business.


I live in the U.S., not the U.K. The U.S. doesn't have anything like that; if  
you want to go to school after high school, you have to pay for it (and  
usually will end up in massive debt for the better part of your young adult  
life).


 So: You're selling on features, which is known not to work well, rather  
than benefits as you should do.


I should remove the list of features not shown in the video, then? Alright.  
Thanks for the suggestion.


Is there something insufficient about the list of benefits I have there now?

 Rather than the defensive 'Not a Fork of SuperTux' - ReTux is an entirely  
new game, using those SuperTux graphics you so love.

 All new game play inspired by Mario[tm] games.
 A concise pro written Python game you can hack to your heart's content  
once you have played the original copy and make as many more new games as you  
want.


Again, thanks for the suggestions.

 As guidelines from 'I am Mongoose So Can You' the 2009 going rate for an  
original quarter page professional graphic (predominantly from Brazil) for  
pen and paper roleplaying games was $20-$25 *with all rights* (i.e. the  
copyright etc all the purchaser's). Around 2012 the best a friend who is a  
talented non-professional artist could get was $70 for *all* the art for a  
shareware game on the same all rights deal. As in, it looks like the art  
costs for this project should be marginal in terms of your budget.


Most of what I want to do is touch up existing stuff; I expect to pay for no  
more than an hour or two's work for each of those. Rough conservative  
estimation, $300-$600.


Run animation, I'd expect to be probably around 8 frames or so. Also, it's  
entirely new drawings, and they would have to match up with the existing arm  
animations (since I'm using the split animation from SuperTux 0.3.0, not the  
old Milestone 1 animations). So this one is much more tricky, but I'm  
expecting to spend a lot more for this than the touch-ups. If I suppose 5  
hours for each frame, and since I would want this to be done well, I'd  
suppose around $1000, again, as a rough, conservative estimation.


But the main reason I don't bother with these estimates right now is I plan  
on spending whatever is reasonable given the amount raised. Because of this,  
it could be as little as a few hundred dollars (if the campaign is a complete  
flop), or it could be substantially larger than my conservative estimates  
above, perhaps as much as $7500 dollars (if the campaign is a roaring  
success).


 At the above art costs things like Stickers, Mugs, T-Shirts, Posters,  
Hoodies etc are all doable with a decent profit level in grades up to a $100  
perk. I know I myself like a tangible souvenir.


I don't really think I could do souvenirs, to be honest. The main character  
is Tux, the Linux mascot, and (almost) all of the graphics come from  
SuperTux. So any reTux souvenirs would be virtually indistinguishable from  
SuperTux souvenirs, or in some cases indistinguishable from Linux souvenirs.  
(Besides, it reeks of pretense. As far as I know, I don't have any fans.)


One possibility I've considered is offering copies on a CD, but what's  
holding me back from that is I've never given CDs printed labels before and  
don't want to have to deal with that new experience here. On the other hand,  
I could sell such CDs with reTux just written on the CD with a permanent  
marker, but that seems like it would a bit tacky.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-13 Thread jadedml
 At the above art costs things like Stickers, Mugs, T-Shirts, Posters,  
Hoodies etc are all doable with a decent profit level in grades up to a $100  
perk. I know I myself like a tangible souvenir.


The KickStarter and IndieGoGo projects that fail are the ones that don't have  
enough perks.
People are greedy as hell, if statistics mean anything. People donate when  
there are perks they're interested in.
Selling hard copies is probably one of the best ideas. Yea, it may be  
annoying and such, but that's a perk that makes enormous sense to add.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread greatgnu
onpon - you should post a link about it on the major decentralized social  
platforms like gnusocial, diaspora etc..
I know many people on diaspora love free software and free culture and some  
of them may help with donations I guess.

Format it nice and put a couple of shiny pictures from the game maybe..


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread onpon4
Yeah, I'll be busting out my old Diaspora account as well. First I'm making a  
big level showing off most of the features of reTux and some possibilities of  
things that can be done with them; hopefully that'll make it look more  
interesting to people.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread t8mf4nu6lizp
I should have been more careful, only 99% of what they sell is free software.  
The remaining 1% does spoil the broth. (How come this sounds so familiar?)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread mcz
Wow that's awesome, you made the game engine?? That's a compelling reason  
indeed.


As for the storyline/characters, as stated it could be much more interesting  
(to me). same for the graphics, they look amateurish (though most of the maps  
look quite good).


For a first run, this is not so important. But in the long run, it could be  
what makes it not just a good game, but a great one.


I'm really impressed that you've written the game engine, I'm eager to  
discover the possibilities!


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread onpon4

Exactly. :) It will be available gratis if enough is raised, however.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread mcz
Ah, so it won't be freely available, BUT there won't be restrictions  
regarding redistribution, right?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread mcz

Thank you, didn't see that one.

So it's distributing free software for a fee.
But not limiting it for obvious reasons here.

While proprietary software is limited in order to sell more.
But there's the potential for abuse, and the limit to fully use it.

What comes to mind is how to actually make money with free software?
There's the example of the guys at Ardour who demand a minimum fee. They seem  
to do fine overall. The Gluglug seems to do that too.


Without changing the subject of the thread too much, do you guys have other  
examples that come to mind?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread t8mf4nu6lizp
Well, Red Hat is one giant example, a billion dollar free software company.  
However you can also download their product for free under the name CentOS.


(Redhat does alot of business I understand with the us gov. And looks like  
Red Hat started sponsoring CentOS in 2014.)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread onpon4
I've extended the list explaining what distinguishes reTux from SuperTux.  
Does that help?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread tomlukeywood
I heard of Löve, and (probably easier) Gdevelop (but probably not as  
memory-friendly). What do you think of these?


if your programming in lua i think luasdl2 is the best game library for  
making a game engine anyway


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread shiretoko

It indeed does help.

Maybe you can get a volunteer artist to make a mockup (is this how it's  
called?) of a leveldesign that he would create if the goal is reached.

Just one picture, really stunning;
even better would be a whole level or maybe just a part of the level with  
this new design that shows at the same time a few interesting puzzles you  
could build thanks to the new features of retux (the ones you were talking  
about).

It's alot about visual stuffs, trust me.
Most people just quickly browse through those campaigns and decide after a  
short moment if they're interested or not.
Maybe they look at the supertux picture and think already know that or hmm  
looks ok. Then you lose them.
What you want them to think is Wow, the graphics look really nice and the  
gameplay is kind of fresh and smart.

Besides, how do you currently promote your campaign? Just the trisquel forum?

Those are just a few ideas, hope they help maybe.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread onpon4

Thanks for the suggestions!

 Besides, how do you currently promote your campaign? Just the trisquel  
forum?


So far I've posted a link here and on FreeGameDev.net. I'm planning on also  
posting a link on GameDev.net at some point.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread Adonay Felipe Nogueira
To my knowledge: RedHat doesn't sell free software. They sell non-free
software which is open source, not free software. So, that doesn't
qualify as selling free software. See:

https://www.gnu.org/distros/common-distros.en.html#RedHat


Respectfully, Adonay.
Have a nice day.


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Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-12 Thread mcz
I see, so same should be about CentOS. It's the same source code, but it's  
not exactly the same team in charge.


an FAQ about Free software/Free culture values would be a nice addition in  
Trisquel's documentation.


It's funny how my main spontaneous objections to free software are about  
money. The usual stuff:

wouldn't that kill the drive to create better and better stuff?
Won't people pay a dime if it's available for free?
Won't people lose their jobs, in such a fragile current economy, etc.

I've read several answer to most of these, like studies showing that people  
who share stuff spend more than those who don't, thus they end up rewarding  
the author/artist/whatever,
or that changing for a more ethical job is a solution to consider (though not  
everyone would risk that), etc.


In essence, I think my real objection is about getting one's reward stolen by  
someone better at communicating that work, or with more funds shouldn't feel  
like a good experience.
I think it happened with Angry Birds. I think it was heavily inspired by a  
game with a Castle, of course very similar. It's like that Nike logo story as  
well (though i think the author did fine anyway). Or Tesla.


That's not less ethical than proprietary software.
Right now I'm a bit stuck between both schools of thought.
I mean abuse can be a two-way street, with and without copyright, right?

I can imagine one possible answer: that work doesn't belong to you anymore.  
Be happy that someone made it proprietary and stole your reward. My mind is  
maybe listening, but my heart is telling you that working my ass off for the  
benefit of some douchebag stealing my life work is an injustice. and I'm not  
talking about peer-to-peer here, since when people love the author's work,  
usually they buy from him/her one way or the other.
I'm not talking about big companies either, though I know they are the ones  
who benefit (and abuse) the most of copyright. 


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
I make a habit of always distributing source with binaries. In fact, it's  
quite possible that everyone will get only source, because I've had trouble  
making frozen binaries with cx_Freeze lately, both on Windows and on  
Trisquel. (This is why the binary distributions of Pacewar haven't been  
updated, despite quite important improvements since the last one.)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
 As for the boss, Raccot, again to add more depth to the story, IMO it could  
be better if somehow related to global warming or something. The opposition  
heat/ice is interesting, even in terms of gameplay.


You mean, like the ice melting machine in Tux Strikes Back? Sure, that's a  
possibility too. The exact story isn't finalized yet; just that there's the  
snow people led by Raccot which are causing some kind of trouble in Icy  
Island.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread shiretoko
Well i really appreciate your effort and think commercially developing and  
selling free software is the way to go...but:
The level you showed in the video looks exactly like supertux; same music,  
same graphics, minor changes in gameplay.


I'm a huge 2-d sidescroller fan; loved the mario games of course. I also  
played supertux1 and 2.
The differences between your game and supertux sound actually not so tempting  
(...the game is much shorter only ice world etc.)


I'm not sure, but isn't there a level editor integrated in super tux?
I think the final version of retux will probably be very similar to what  
somebody could have done with this level editor except of some minor  
differences that don't really matter (at least to me and, so is my guess, to  
many other players).

50 000 dollar for this sounds unachievable;
500 maybe, but i wish you the best.

Besides onpon, i don't think it is possible nowadays to make 50 000 with a  
mario clone, regardless if it's free software or not.
There are so many out there, everybody has played them and the original is of  
course always far superior.


A lot of free software enthusiasts like of course to have a free-mario clone  
and that would be a reason to contribute, but...

well, there already is (supertux 1 and 2).

But again, hope you succeed.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4

 I'm not sure, but isn't there a level editor integrated in super tux?
 I think the final version of retux will probably be very similar to what  
somebody could have done with this level editor except of some minor  
differences that don't really matter (at least to me and, so is my guess, to  
many other players).


SuperTux has a level editor, though it's a separate program written in C#  
now. However, just using the level editor wouldn't have been sufficient. If I  
had based the game on SuperTux, I would have had to make engine changes,  
because I can't stand some of the design choices in the core of SuperTux's  
engine. (You might think of them as minor, but I think of some of them as  
fundamental flaws. They're little things, but they pile up.) Additionally,  
since SuperTux is in an alpha state, I would have had to fix problems in the  
existing engine anyway. I decided that starting over with the SGE Game Engine  
wouldn't be any more difficult, might even be easier, and would give me a  
chance to make the SGE Game Engine more mature, something else I wanted to  
do.


 50 000 dollar for this sounds unachievable;
 500 maybe, but i wish you the best.

$500 would be nowhere near enough for this size of a game even if I were just  
making the levels. At $10 an hour (slightly more than minimum wage where I  
live, but easier to do math with than $8.15), each level would only get a  
little more than an hour of work, on average. This isn't even taking into  
account making the maps (which doesn't take a huge amount of time, but does  
take some), and testing. The only way you could possibly do it that fast is  
if the levels are so terribly rushed that you aren't putting any thought into  
them, and you don't test them much. The game would succumb to repetition and  
other design problems because of this, and the lack of testing would almost  
certainly mean design problems would slip through.


For just the levels, if you want them to be good, I'd roughly estimate about  
2 months of full-time work, total. At $10 an hour, that's about $3200. That's  
a bare minimum.


For the entirety of reTux, but not including whatever the cost of hiring an  
artist will be, I roughly estimate the bare minimum to be about $10,000 (or,  
about 4 months of full-time work for the engine, at about $10 an hour).  
That's why I said I'd consider $10,000 to be a success, but not successful  
enough for me to quit my day job over.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread tomlukeywood

so your making a improved fork of the super tux engine?
or are you making a new game engine from scratch?

also what platforms will be supported?

looks good though i think i will dontate


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
You don't have to contribute exactly $20 to get the $20 perk. Any amount that  
is at least $20 will allow you to choose it. You could even contribute $1000  
and only pick the $20 perk if you really wanted to.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
I don't consider reTux to be a fork of SuperTux. I took the art assets  
(graphics, sounds, music) of SuperTux, but reTux is otherwise a completely  
new game. None of the SuperTux source code can be found in reTux's source  
code. In fact, it's a completely different language (Python as opposed to  
SuperTux's C++).


ReTux should work on any system that both Python (either version 2 or 3) and  
Pygame can run on. This includes all of the commonly used desktop operating  
systems (GNU/Linux, Windows, OS X, BSD), but probably not Android, at least  
not right now. If I can get cx_Freeze to work, I should be able to make  
binaries for GNU/Linux (built from Trisquel) and 32-bit Windows available. In  
the worst case, though, all that means is you have to install reTux's  
dependencies and run the Python script. I will make sure to have a  
distribution with all the pure-Python dependencies included so that all you  
have to install yourself are Python and Pygame.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread tomlukeywood

ok
btw if i found a simple tutorial about using pygame on android:
http://pygame-catalin.blogspot.co.uk/2013/08/working-with-pygame-subset-for-android.html


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread Adonay Felipe Nogueira
Wow! That's amazing...

I was thinking: Is it possible to replace Tux with Freedo? Or get an
Easter egg to do that?

I mean, a lot of free software activists think that Tux doesn't
represent us free software activists anymore. See:

http://hemingway.softwarelivre.org/fisl16/high/41a/sala_41a-high-201507091402.ogv

P.S.: I think that a lot of free software games, which are really
developed with software freedom in mind, should replace Tux with Freedo,
or have an Easter egg to do that. :D


Respectfully, Adonay.
Have a nice day.


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Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread mcz
This is something I'm going to keep an eye on because it's an interesting  
case of living from creative work with free software. For example, will the  
game be available for free as well?


I really like the way you thought about the gameplay/story.
I suggest that you could go even further than cloning Mario with a twist  
(like many other classic platform games).


For example, why pipes? Mario was a plumber, so that's one of the rare things  
that made sense (there's also all that Alice in Wonderland stuff with the  
shrooms, mixed with reptiles, and... Oh, btw, if it's not too late, don't  
watch the movie).

Why not some kind of igloo entry design instead?

Why not a sliding-on-the-belly level?
Why not a GNU partner with a winter coat?
Or some levels without snow, where Tux would have to refresh itself regularly  
to survive (some kind of timed level maybe)? Sure, a penguin jumping around  
breaking ice blocks isn't realistic anyway. But it make the gamplay more  
related to the character.
Why not make the evil bosses look vaguely (without risking legal problems)  
some iconic proprietary software, like Amazon's smile, (jail) windows,  
Google's tentacle monster, Apple's Nazi style world (with bananas instead),  
etc.

Just some random stuff that comes to mind.

I mildly like the no lost life idea: it reflects an idea of hard and steady  
work without losing your life (like it sucks, but keep going, it's not the  
end of the world). But at the same time, It somehow means you can't lose.  
It's like playing with unlimited coins, it's fun for some games, but not for  
all, and only for a while. Also lives are easier to visualize.

But it's still a good idea that deserves attention.

Regarding the graphics, the best free software example to me was a  
multiplayer game with bunnies. Can't remember the name, but the artwork and  
animation was top notch.
I don't know if ReTux will be in pixel art or with svg (or however handmade  
drawings are made), but pixel art is easier to make it look good IMO.
Also, I don't know if you're aware of Mario's inception (graphically). I know  
that to make early Mario easier to spot while jumping around, they gave him  
white Mickey Mouse gloves. There's an article about that on the web  
somewhere.


Just a few thoughts, cool initiative :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread jadedml
Freedo is cuter than Tux, too. I mean, those button-esque eyes, with that  
adorable blank face...
Tux is more well known than Freedo, however. The game'll get more attention  
with Tux than it would if Freedo was the main character.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread mcz

Good idea, Freedo (and I'd add GNU).
There could be an oiled leak level where Freedo would have to get clean from  
that and would look like Tux in the mean time.


Or where freedo would be some super-sayajin power up.
Problem is, Tux is much easier to notice on most backgrounds.
But it's doable.

Or just make the state change related to the free software struggle in some  
other way. Like without free software, you get very weakened by the spying.


Freedo's towel and brush could be weapons. but imposing them on the people to  
liberate is a bit too radical. Not sure it's a good idea. I mean idopting  
free software is supposed to be n informed free choice. Not forced.


Anyway, not sure I understand what I'm writing anymore, I'll give it a rest.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
Yes, the game is fully working. The only essential feature missing is the  
final boss, Raccot the yeti.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
 For example, why pipes?[...] Why not some kind of igloo entry design  
instead?


Mostly because SuperTux already had these graphics, and they look good  
(though strangely enough, it doesn't support using them as warps).


And hey, who's to say the pipes aren't some kind of oil transport system? :)

 Why not a GNU partner with a winter coat?

That's actually a type of thing I was thinking of, and there's a basic  
framework in place that should make adding multiplayer support relatively  
easy. Whether or not I do it mostly depends on how much the art for the  
second character would cost. (I haven't actually decided what the second  
character would be, but I do like the idea of using Freedo as long as he's  
more than just a recolored version of Tux.)


 Or some levels without snow, where Tux would have to refresh itself  
regularly to survive (some kind of timed level with checkpoints maybe)?


That sounds like the water levels in the Sonic games. I can't say I'm fond of  
those.


 Why not make the evil bosses look vaguely (without risking legal problems)  
some iconic proprietary software, like Amazon's smile, (jail) windows,  
Google's tentacle monster wearing letter glasses, Apple's Nazi style world  
(with bananas instead), etc.


If I were to do that, it would be as a hobby side-project. The main  
antagonist of reTux is the yeti, which has been given the name Raccot. He's  
the king of the snow people, or something along those lines, and Tux has to  
stop him and his army from taking over Icy Island. Just a lighthearted,  
relatively generic story. :)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread mcz
True, it could be an oil transport system. That's kind of dirty though. Even  
as a statement against pollution, it's a bit weird. But doable.


As for the secondary character, even if there's no rules, it makes more sense  
to me to be a GNU/Tux or GNU/Freedo duo. Just like GNU/Linux.


Yeah, the timed levels are not the most fun, it's just that it brings some  
variety.


As for the bosses and worlds, I admit that's a huge amount of work. But it  
can look lighthearted too, like Pixar movies, it can be understood by  
children and adults differently. But sure, it's not meant to be propaganda  
either.


As for the boss, Raccot, again to add more depth to the story, IMO it could  
be better if somehow related to global warming or something. The opposition  
heat/ice is interesting, even in terms of gameplay.


I want to insist on a sliding on the belly feature : what's a penguin  
without that? :P


But these are merely suggestions from somebody who've never tried to make a  
game. Just making the character go forward would be a nightmare for me to do.


Btw, why Python?
I heard of Löve, and (probably easier) Gdevelop (but probably not as  
memory-friendly). What do you think of these?




Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread mcz

I'm not sure I understand:
So it's a game sold and licensed as free software.
But neither the game nor the source code will be available at no cost, right?
so essentially, you're relying on the buyers to respect some kind of  
non-redistribution clause?
IF that's the case, wouldn't that be against free software principles (I  
insist on the IF)?


Not judging, just trying to understand how that works.






Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4

 Btw, why Python?

Partly because I'm the author of the SGE Game Engine. :)

 I heard of Löve, and (probably easier) Gdevelop (but probably not as  
memory-friendly). What do you think of these?


They seem to be great, though I've never used them myself.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread tegskywalker
I'll be completely honest with you. I would only fund a project like this if  
it was unique in concept and execution and not trying to be a clone of a  
Super Nintendo game from 1991.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread Adonay Felipe Nogueira
Well, perhaps an Easter egg then. :D

Something to make players wonder what is this blue penguin with a brush
and towel? And why the name Freedo? then they research a bit and find
Linux-libre and get to know more about software freedom and why it
matters, and well... I'm speechless because of the many possibilities
here. :D


Respectfully, Adonay.
Have a nice day.


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Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread arielgnu
Hahahaha! This is so silly, I had the same idea of replacing Tux with freedo  
on SuperTux for a play through I was hoping to do xD


I just donate. I'm sorry is not very much, but I'm afraid I have to many  
deeps already :(


onpon4, I have seen you in this forum for a very long time, I know you are  
someone that can be trust.


This is what I have hoped for the free software community. Crown funding  
games :)


I hope you'll be able to reach your goal. For you and for all the free  
software community. Good luck for every one.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread t8mf4nu6lizp
 But neither the game nor the source code will be available at no cost,  
right?
so essentially, you're relying on the buyers to respect some kind of  
non-redistribution clause?


Fortunately that's a non-sequitur. (The conclusion does not follow from the  
premise.) I believe he intends to charge but won't be restricting  
distribution.


 IF that's the case, wouldn't that be against free software principles (I  
insist on the IF)?


That's certainly true.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread Adonay Felipe Nogueira
It's OK to sell free software:

https://www.gnu.org/philosophy/selling.en.html

However (just to be sure I'm between the two battlefronts, :D), if he
chooses the GNU GPL, he mustn't charge more for the release of source
code, except the sufficient amount to cover the costs associated with
that release of source code.

Note: I don't know if other licenses like GNU AGPL, and GNU LGPL also
have this notes regarding the  release of source code, but I strongly
recommend you to double-check.


Respectfully, Adonay.
Have a nice day.


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– Em favor da aprovação da Lei ODF em Santa Catarina
(https://secure.avaaz.org/po/petition/Aprovacao_da_Lei_ODF_em_Santa_Catarina),
 e para garantir os direitos humanos de igual tratamento pelo governo ou
 lei, de circulação dentro das fronteiras de cada nação, de participação
 no governo, e de igualdade no acesso aos serviços públicos, não estou
 aceitando arquivos do Microsoft Office ou do Apple iWork. Por favor,
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Automatic signature – North American English:
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– In favor of the approval of the ODF law in Santa Catarina
(https://secure.avaaz.org/po/petition/Aprovacao_da_Lei_ODF_em_Santa_Catarina),
 and to ensure the human rights of equal treatment by the government or
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 public services, I'm not accepting Microsoft Office's files or Apple
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Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-11 Thread onpon4
Correct, as stated on the campaign page, it's under the GNU GPL. So I can't,  
and won't, stop backers or others who get a copy from sharing or selling  
copies themselves. I wouldn't want to do that, anyway.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread onpon4
Huh, I hate when I make mistakes like that. Oh, well. Something to the effect  
of contribute if you wish was what I was going to put there.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread 166291
I don't exactly get it - would I be paying for an expensive engine remake  
developed behind closed doors?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread onpon4
I wouldn't call it an engine remake. It's an entirely new game. Similar in  
some respects to SuperTux et al, but with various differences. For example:


- The completed game should be a lot shorter than SuperTux's ambitious goal,  
and have a lot less features. This means the game will be finished a lot  
faster.


- Tux doesn't transform in this game. Powers come from objects that are  
carried around, and health is just a health bar.


- This game is accessible to colorblind people, something a lot of game  
developers in general tend to neglect. :)


- I'll be hiring some artists to clean up the rough edges of the graphics.  
For example, giving Tux a proper run animation (right now, a placeholder of  
the walk animation feet and kick animation arms is used). Most libre game  
projects pretty much depend on volunteers.


- I threw away the whole lives concept. Instead, you indirectly lose points  
when you die, by losing out on some of the level's time bonus.


The campaign is basically just a different way to sell the game I'm trying  
out: selling the game to the public entirely, rather than just copies.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread jadedml

'Tis fantastical, onpon.
Just contributed to the Crowdfund~
(As often said in comment sections, first!)
I hope reTux reaches the goal, and I look forward to it's release.



Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread 166291
If you don't reach the $50k goal, the history will stay private and code will  
be thrown over the wall to them - why not give it to them regardless?


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread onpon4

 Will you push the cleaned up art back to SuperTux?

Naturally. :)

 Why isn't the game developed in public?

It's not been developed in public specifically so I could give this  
crowdfunding idea a try, actually. For the past few months I've been using  
Git to make a history, though, so if the goal is reached, that Git history  
will be pushed to a public repository. Also, I've been uploading videos  
showing my progress on this since the beginning of this year:


https://goblinrefuge.com/mediagoblin/u/onpon4/m/retux-engine-development-warp-pipes-slopes/
https://goblinrefuge.com/mediagoblin/u/onpon4/m/retux-engine-development-2-backgrounds-scrolling-item-blocks-3797/
https://goblinrefuge.com/mediagoblin/u/onpon4/m/retux-engine-development-3-spikes-lava-enemies-damage/
https://goblinrefuge.com/mediagoblin/u/onpon4/m/retux-engine-development-4-the-first-level/

The first one actually has a link to what the source code of reTux was at  
that point.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread jadedml

To quote the IndieGoGo:
If the goal is not reached, don't worry; the game will still be finished, it  
will still be completely libre software under the GNU GPL, and you will still  
get your perks. I just won't necessarily publish ReTux to everyone at no cost  
as described in the previous paragraph (I might charge for copies instead,  
for example), and may take a bit longer to finish the game.


If the funding goal isn't reached, onpon will distribute the game and source  
code to people that buy the game after and during the funding.


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread onpon4
To be clear, $50,000 (= 2500 $20 contributors) is the point where I would do  
things like quit my day job and suspend other active projects if necessary so  
that I would be able to work on the game full-time. Even $10,000 would be  
something I'd consider a success, but that wouldn't be enough for me to do  
anything extreme like that.


If I do work on reTux full-time, I roughly estimate that finishing the game  
would take about a month. I would then probably release version 1.0 of the  
SGE Game Engine, and start working on another game, again, full-time. (I've  
got a few ideas on the table for what I could do next.)


Re: [Trisquel-users] Crowdfunding a game I'm developing: ReTux (Mario-inspired game)

2015-08-10 Thread onpon4

Thank you! :)


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