Re: preview updated website
Hi Mark, Hey, very cool and funny! Carlo Lanzotti Il 18/05/2011 21:59, Mark Heuymans ha scritto: More stuff added: - island and soap bubbles available for download - that hatch in the cellar is finally accessible - implemented special Cave/Earth navigation arrows - some other updates and forum posts Now, some work on the cave and then connect the worlds! enjoy, Mark H www.athanor3d.com
Re: preview updated website
At last I am free to check it out ... have been writing a book ... it is done now so . Good fun!! Thanks Mark!! Neico From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Thu, 19 May, 2011 7:59:24 AM Subject: Re: preview updated website More stuff added: - island and soap bubbles available for download - that hatch in the cellar is finally accessible - implemented special Cave/Earth navigation arrows - some other updates and forum posts Now, some work on the cave and then connect the worlds! enjoy, Mark H www.athanor3d.com
Re: preview updated website
More stuff added: - island and soap bubbles available for download - that hatch in the cellar is finally accessible - implemented special Cave/Earth navigation arrows - some other updates and forum posts Now, some work on the cave and then connect the worlds! enjoy, Mark H www.athanor3d.com
preview updated website
Working on it... the Realsoft room has been updated: http://www.athanor3d.com/RSroom1/RSroom04a1.html You can already see some projects: - the old VSL (c)rust tutorial which has to be updated - soap bubbles with animated material and simulated movement (see animation on youtube) - the dirty thing on the floor: a landscape, an island with layered rock material and volumetric lighting - five Platonic bodies (tetrahedron, cude, octahedron, dodecahedron and icosahedron), a buckyball and a display cupboard (vitrine, English??) - an antique chair Next step is to clean up the projects before making them available (including textures), and update/write some tutorials. Planned, some of it already imported into the room: - the cellar ceiling and pillars (still has to be arranged properly) and hey why not the cellar floor procedural material - aluminium ladder, maybe with ivy (including a tut about the ivy - ahh, I forgot all about that!) - another landscape - banana, pineapple, kiwi, orange, bowl - wooden Expo table with procedural wood Check it out, let me know if you have any interesting projects to give away! I hope I didnt make that room too big ;) Mark H PS: I'm thinking of setting up a forum dedicated to RS3d and the site, I'm checking out how that works... the room is just an appetizer, it would be impossible to maintain the fully rendered 3d part daily. Phpbb3 will probably be my choice, any tips? That's nice to hear! The cellar ceiling was made with Boolean cylinders, I'll put an example project in the RS room. The edges are unrealistically razor sharp but it's good enough for me, long live booleans! cheers, -Mark H BTW, the painting in the cellar is truly excellent! (Go have a look, everyone!) My brother lives in south Italy. He'd be very impressed by the 'star ceilings' you modelled. (For a long time he was trying to figure out how they were created - I was able to explain it to him by showing him a 3D rendering in RS3D.)
updated website
Hi all, I've been working on my site www.athanor3d.com, everything made with Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated yet. It's more like a pointclick game than a website, a lot of work for one man... All the hall and cellar pictures are GI; the expo, entry and RS room use ambient occlusion. Next step is to fill the RS room at the end of the hall with clickable tutorials and RS3d projects to share, displayed fully rendered. Preview is ready, next week I'll add interactive stuff.. I'm even thinking on adding a forum dedicated to the site, RS3d discussion, tuts and projects to share. The fully rendered room would be too difficult to maintain, a forum would be more dynamic. Next on the list are the entrance to an underground world at the hatch in the cellar, the Alchimech game room, and of course the first floor with galleries. Planning to have all that ready around August... Oh, and sign the guestbook, so I can test if that works! enjoy, Mark H -- www.athanor3d.com
Re: updated website
Cool. I love this idea and you did a good job on it. But I see that you opted not to try the absolute positioning of the link arrows using CSS that I suggested so long ago. ;-) / Fredrik On 1 May 2011 21:59, Mark Heuymans atha...@casema.nl wrote: Hi all, I've been working on my site www.athanor3d.com, everything made with Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated yet. It's more like a pointclick game than a website, a lot of work for one man... All the hall and cellar pictures are GI; the expo, entry and RS room use ambient occlusion. Next step is to fill the RS room at the end of the hall with clickable tutorials and RS3d projects to share, displayed fully rendered. Preview is ready, next week I'll add interactive stuff.. I'm even thinking on adding a forum dedicated to the site, RS3d discussion, tuts and projects to share. The fully rendered room would be too difficult to maintain, a forum would be more dynamic. Next on the list are the entrance to an underground world at the hatch in the cellar, the Alchimech game room, and of course the first floor with galleries. Planning to have all that ready around August... Oh, and sign the guestbook, so I can test if that works! enjoy, Mark H -- www.athanor3d.com
Re: updated website
Very nice... Reminds me of Myst. Are you going to include a simple 'quest', and some puzzles? ;-) BTW, I signed the guest book. Are guests' email addresses safe from spam? I noticed an email icon which linked to my email address... Vulnerable to harvesting? Amir
Re: updated website
BTW, the painting in the cellar is truly excellent! (Go have a look, everyone!) My brother lives in south Italy. He'd be very impressed by the 'star ceilings' you modelled. (For a long time he was trying to figure out how they were created - I was able to explain it to him by showing him a 3D rendering in RS3D.)
Re: updated website
Sorry to be such a hardhead ;) But I even dug up some old posts about this in the archives when resuming work on it, your suggestions are not forgotten and appreciated! Anyway, the concept and 3d modeling/rendering are 95% of the time; the 2d, slicing up and linking together are just an afterthought... the way I do it now is simple, fast and fool-proof but it's not too late to switch to another system. Thanks for the feedback! -Mark H Cool. I love this idea and you did a good job on it. But I see that you opted not to try the absolute positioning of the link arrows using CSS that I suggested so long ago. ;-) / Fredrik
Re: updated website
Thanks, hmm you have a point, I'll look look for another guestbook. I'll disable this one immediately. -Mark H Very nice... Reminds me of Myst. Are you going to include a simple 'quest', and some puzzles? ;-) BTW, I signed the guest book. Are guests' email addresses safe from spam? I noticed an email icon which linked to my email address... Vulnerable to harvesting? Amir
Re: updated website
Hi, Mark. Basement liked. For interactivity, I would have used a Flash http://www.hienergy.com.ua/flash_as3/interer_chdof.html Good luck! Yuriy. --- Оригінальне повідомлення --- Від кого: Mark Heuymans atha...@casema.nl Кому: Reallist user-list@light.realsoft3d.com Дата: 1 травня 2011, 22:59:38 Тема: Re: updated website Hi all, I've been working on my site www.athanor3d.com, everything made with Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated yet. It's more like a pointclick game than a website, a lot of work for one man... All the hall and cellar pictures are GI; the expo, entry and RS room use ambient occlusion. Next step is to fill the RS room at the end of the hall with clickable tutorials and RS3d projects to share, displayed fully rendered. Preview is ready, next week I'll add interactive stuff.. I'm even thinking on adding a forum dedicated to the site, RS3d discussion, tuts and projects to share. The fully rendered room would be too difficult to maintain, a forum would be more dynamic. Next on the list are the entrance to an underground world at the hatch in the cellar, the Alchimech game room, and of course the first floor with galleries. Planning to have all that ready around August... Oh, and sign the guestbook, so I can test if that works! enjoy, Mark H -- www.athanor3d.com
Wings3D has a new and beautiful website.
http://www.wings3d.com/ It's been a long time since I checked Wings3D. But it look much more mature now. Jean-Sebastien Perron www.NeuroWorld.ws
RE: RS website down?
Hmm.. now it works again. Not sure why it did not work be4. Thanks for your replies though! Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Brian Verzonden: donderdag 8 juli 2010 3:40 Aan: user-list@light.realsoft3d.com Onderwerp: Re: RS website down? On 07/07/2010 04:15 PM, Robert den Broeder wrote: Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert Just checked and it does not connect for me either.
RS website down?
Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert
Re: RS website down?
Nope, works fine here. BR, Jouni 2010/7/8 Robert den Broeder r.den.broe...@chello.nl: Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert
Re: RS website down?
Hi Robert, No problem here for the Realsoft website. Il giorno 08/lug/2010, alle ore 00.15, Robert den Broeder ha scritto: Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: RS website down?
I got to http://www.realsoft.com/ no problem. Neil Cooke From: Carlo Lanzotti clanzo...@dynadream.com To: user-list@light.realsoft3d.com Sent: Thu, 8 July, 2010 10:25:25 AM Subject: Re: RS website down? Hi Robert, No problem here for the Realsoft website. Il giorno 08/lug/2010, alle ore 00.15, Robert den Broeder ha scritto: Hi, I could not connect to the Realsoft Oy website. Anyone else had this problem? Best regards, Robert Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: Website update
Massive. Thanks Stefan. Also I recall that Andy did a reflection control Tut in a 3DWorld mag at one stage. Neil Cooke From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Fri, 11 June, 2010 4:37:56 PM Subject: Re: Website update Hi Jean-Sebastien.. Here is a simple prj.. Two lightsource, each with its own material using each an own channel to control which object and how much they are affected by them.. Also a ground using the original 'Gold' material (in which I just added a 'Secondary ray' Shader) that uses an own user channel 'Gold Sens', to control which objects and how much they are reflected in the ground. The values for each UserCustomChannels.. ('Gold Sens', etc) is set in the 'Properties' Win, 'Col' Tab Just select wanted object, then in 'Attributes' DropDown menu, select needed Channel, for ex. 'Gold Sens'. Some simple info in the prj.. (some comments also in the 'Gold' material, in the 'Advanced' Mode If something is unclear, just ask.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. I know there is a way via the VSL somewhere in the manual. The point is to do it for speed. Is it possible (like in renderman)? And what about reflection? I can set up an example scene, if you like :_? Only if it takes you less than 5 minutes. Thanks Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-10 03:23 AM, Matthias Kappenberg wrote: I can set up an example scene, if you like :_? Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 3:59 AM Subject: Re: Website update What I really need is an easy way to make some lights affect some objects and no others. The same with reflection and refraction to speed up the rendering and also to get more control. Each object or material could have it's list of light that affect it. Example put a folder with a character and a light source so that only that light affect that character. The light would not affect the scene. In one of my project I want the lake to reflect the mountains (lowrez version), but not the threes. And also at the same time the windows of the cabin must reflect the trees. All of this is for speed. Is there something in RS7 regarding these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long time in other apps like Lightwave and Cinema4d...) Hmmm, back to Houdini and RS :-) Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 1:04 AM Subject: Website update www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
User Channel controlled....WAS Re: Website update
Hi Neil, JSP and all.. I was apparently abit to hasty in this.. playing VSL guru.. which I am not..=).. I noticed that my way for the gold material, is not completely working =) It wont show for example wooden pattern in the reflection of a wooden sphere... Though a change in the Secondary ray Shader, fixes this(I think...) Instead of using a VSL Copy.. use a VSL Operation Object.. like this Illumination*=(x,y,z)-xyz(GoldSens) Too me this seems to fix it.. but I am just a hobby VSL fiddler.. =) Any VSL GURU please correct me.. !, or maybe show alternative or more correct ways of doing this.. I hope I am not confusing more than I try to help..! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Massive. Thanks Stefan. Also I recall that Andy did a reflection control Tut in a 3DWorld mag at one stage. Neil Cooke -- From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Fri, 11 June, 2010 4:37:56 PM Subject: Re: Website update Hi Jean-Sebastien.. Here is a simple prj.. Two lightsource, each with its own material using each an own channel to control which object and how much they are affected by them.. Also a ground using the original 'Gold' material (in which I just added a 'Secondary ray' Shader) that uses an own user channel 'Gold Sens', to control which objects and how much they are reflected in the ground. The values for each UserCustomChannels.. ('Gold Sens', etc) is set in the 'Properties' Win, 'Col' Tab Just select wanted object, then in 'Attributes' DropDown menu, select needed Channel, for ex. 'Gold Sens'. Some simple info in the prj.. (some comments also in the 'Gold' material, in the 'Advanced' Mode If something is unclear, just ask.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. I know there is a way via the VSL somewhere in the manual. The point is to do it for speed. Is it possible (like in renderman)? And what about reflection? I can set up an example scene, if you like :_? Only if it takes you less than 5 minutes. Thanks Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-10 03:23 AM, Matthias Kappenberg wrote: I can set up an example scene, if you like :_? Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 3:59 AM Subject: Re: Website update What I really need is an easy way to make some lights affect some objects and no others. The same with reflection and refraction to speed up the rendering and also to get more control. Each object or material could have it's list of light that affect it. Example put a folder with a character and a light source so that only that light affect that character. The light would not affect the scene. In one of my project I want the lake to reflect the mountains (lowrez version), but not the threes. And also at the same time the windows of the cabin must reflect the trees. All of this is for speed. Is there something in RS7 regarding these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long time in other apps like Lightwave and Cinema4d...) Hmmm, back to Houdini and RS :-) Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 1:04 AM Subject: Website update www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Website update
I can set up an example scene, if you like :_? Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 3:59 AM Subject: Re: Website update What I really need is an easy way to make some lights affect some objects and no others. The same with reflection and refraction to speed up the rendering and also to get more control. Each object or material could have it's list of light that affect it. Example put a folder with a character and a light source so that only that light affect that character. The light would not affect the scene. In one of my project I want the lake to reflect the mountains (lowrez version), but not the threes. And also at the same time the windows of the cabin must reflect the trees. All of this is for speed. Is there something in RS7 regarding these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long time in other apps like Lightwave and Cinema4d...) Hmmm, back to Houdini and RS :-) Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 1:04 AM Subject: Website update www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
Website update
www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Website update
Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long time in other apps like Lightwave and Cinema4d...) Hmmm, back to Houdini and RS :-) Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 1:04 AM Subject: Website update www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Website update
What I really need is an easy way to make some lights affect some objects and no others. The same with reflection and refraction to speed up the rendering and also to get more control. Each object or material could have it's list of light that affect it. Example put a folder with a character and a light source so that only that light affect that character. The light would not affect the scene. In one of my project I want the lake to reflect the mountains (lowrez version), but not the threes. And also at the same time the windows of the cabin must reflect the trees. All of this is for speed. Is there something in RS7 regarding these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long time in other apps like Lightwave and Cinema4d...) Hmmm, back to Houdini and RS :-) Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 1:04 AM Subject: Website update www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Website update
Garry did a tut on this. Light sensitivity via channels. I cant recall it but I would be surprised if some kind of identifier couldnt be placed to pair an object with a particular light. I just use very very local spot lights a a rule. Neil Cooke From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Thu, 10 June, 2010 1:59:07 PM Subject: Re: Website update What I really need is an easy way to make some lights affect some objects and no others. The same with reflection and refraction to speed up the rendering and also to get more control. Each object or material could have it's list of light that affect it. Example put a folder with a character and a light source so that only that light affect that character. The light would not affect the scene. In one of my project I want the lake to reflect the mountains (lowrez version), but not the threes. And also at the same time the windows of the cabin must reflect the trees. All of this is for speed. Is there something in RS7 regarding these matters. Maybe I am thinking more like renderman. Jean-Sebastien Perron www.NeuroWorld.w On 10-06-09 09:06 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien Perron, channel rendering is in RS since v4 if I'm right ;-) But they are to much in the deep dark areas of RS like tags etc. Really big features Never used and propagated enough in my opinion. (VSL is another feature like the above, I've missed something like VSL long time in other apps like Lightwave and Cinema4d...) Hmmm, back to Houdini and RS :-) Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Thursday, June 10, 2010 1:04 AM Subject: Website update www.jcpexport.ca Now the buttons, tomorrow I will do a darker version of them when they are inactive. My RS skills are a little rusty. And I realize there is so much improvement everywhere in RS.. For example the option to render the channels. I am now re-reading after 5 or 6 years all the 3 RS manuals. By reading everything I make sure nothing is left undiscovered. Jean-Sebastien Perron www.NeuroWorld.ws
Update on the website
www.jcpexport.ca The logo is finally over after so many painful attempt. First I did the ripple with a shader then modeled the wave to be more real. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Update on the website
Nice one :-) Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Wednesday, June 09, 2010 1:42 AM Subject: Update on the website www.jcpexport.ca The logo is finally over after so many painful attempt. First I did the ripple with a shader then modeled the wave to be more real. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
And why do you have 2 br-tags at the end of the document :-? Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
I totally agree. I gave Mark H. a small example about how to place the magic buttons on his 3D walkthrough without splitting the 3D image up into table cells. Also, CSS3 will have interesting features to make sculpted borders around divs in a jiffy. / Fredrik On 7 June 2010 08:37, Matthias Kappenberg m...@the-dimension.com wrote: And why do you have 2 br-tags at the end of the document :-? Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
The URL fails on my browser. I get a home page with some text and a link to floor.html and that link is text and can be activated only by the mouse being directly in the centre to the text line. It opens a page with text in the centre and no links. ?? Neil Cooke From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Tue, 8 June, 2010 8:14:39 AM Subject: Re: 3D website made with RS7 Linux Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld..ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
Hi Jean-Sebastien, @ 2 - I know absolutely nothing about html or else. Then you'll run into problems, if something looks wrong on different browsers. I'm creating websites since 15years and I can say two things about websites from a technical view: It's a really big problem, that every browser has a different opinion about rendering html code. And: I don't know any other way, than coding by hand to get rid of the problems. WYSIWG Editors are not working nearly proper Matthias - Original Message - From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 10:14 PM Subject: Re: 3D website made with RS7 Linux Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
This was just a test there is nothing on the website yet Jean-Sebastien Perron www.CombadZ.com On 10-06-07 04:46 PM, Neil Cooke wrote: The URL fails on my browser. I get a home page with some text and a link to floor.html and that link is text and can be activated only by the mouse being directly in the centre to the text line. It opens a page with text in the centre and no links. ?? Neil Cooke From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Tue, 8 June, 2010 8:14:39 AM Subject: Re: 3D website made with RS7 Linux Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, "Table" design is outdated. Maybe you should give absolute positioned "div containern" a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: "Jean-Sebastien Perron"j...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
I have been doing website for 10 years now. But I can solve problems in html, but not code entirely in html. every browser has a different opinion about rendering html code. That is so true, sad and problematic. I should put a warning on the website : best viewed with anything but M$ internet explorer Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 05:40 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien, @ 2 - I know absolutely nothing about html or else. Then you'll run into problems, if something looks wrong on different browsers. I'm creating websites since 15years and I can say two things about websites from a technical view: It's a really big problem, that every browser has a different opinion about rendering html code. And: I don't know any other way, than coding by hand to get rid of the problems. WYSIWG Editors are not working nearly proper Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 10:14 PM Subject: Re: 3D website made with RS7 Linux Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: 3D website made with RS7 Linux
best viewed with anything but M$ internet explorer I think this is the reason I do all mine in HTML4 . no idea on CSS for example. Miss out on a lot but the sites are robust on every browser in town. N. From: Jean-Sebastien Perron j...@neuroworld.ws To: user-list@light.realsoft3d.com Sent: Tue, 8 June, 2010 9:44:44 AM Subject: Re: 3D website made with RS7 Linux I have been doing website for 10 years now. But I can solve problems in html, but not code entirely in html. every browser has a different opinion about rendering html code. That is so true, sad and problematic. I should put a warning on the website : best viewed with anything but M$ internet explorer Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 05:40 PM, Matthias Kappenberg wrote: Hi Jean-Sebastien, @ 2 - I know absolutely nothing about html or else. Then you'll run into problems, if something looks wrong on different browsers. I'm creating websites since 15years and I can say two things about websites from a technical view: It's a really big problem, that every browser has a different opinion about rendering html code. And: I don't know any other way, than coding by hand to get rid of the problems. WYSIWG Editors are not working nearly proper Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 10:14 PM Subject: Re: 3D website made with RS7 Linux Thanks for your comments 1 - I use only Sea Monkey Composer. 2 - I know absolutely nothing about html or else. I know about the 2 extra lines I will correct it tonight and improve a little. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-07 02:27 AM, Matthias Kappenberg wrote: Hi Jean-Sebastien, Table design is outdated. Maybe you should give absolute positioned div containern a chance. And inline styles are not good, because of reusing, changing styles. Matthias - Original Message - From: Jean-Sebastien Perronj...@neuroworld.ws To:user-list@light.realsoft3d.com Sent: Monday, June 07, 2010 2:51 AM Subject: 3D website made with RS7 Linux This is only the beginning. www.jcpexport.ca Try rescaling the window of your browser. This is an attempt at making a website full screen at any resolution. There will be some 3D buttons made with transparent cristals and also some objects that will reflect on rippled water on the surface of the page. Jean-Sebastien Perron www.NeuroWorld.ws
Re: website WIP
Do you have a link? I'd like to see it if it's still online! Send me your email at j...@neuroworld.ws I will send you the website : below 5 meg. These are the images used for the website http://neuroworld.ws/gallery/jsp_pkg_maxiforet.jpg Jean-Sebastien Perron www.NeuroWorld.ws
Re: website WIP
Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: Wow, it's beautiful. That's the style I like (bright and colorful). It's slow, but that was expected with that much graphics. That was worth the loading. I don't know if it can help, but I did a website in full 3D like that 3 years ago for one of my client. Do you have a link? I'd like to see it if it's still online! The trick I used was to put the full image at once as a background of an invisible *table* (centered on the page). Then divide that invisible table in *cells* and then copy/place an *invisible gif* inside the cell over the detection point. You only have to place an action on the invisible gif. That is so you don't have to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws I used a totally outdated version of Photoshop, but it already had the powerful Slice tool. Very quick and efficient in combination with an equally ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your method, but no way I'm making everything all over again! ;) Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... it's hard to get from a vague idea to real result. These miniature models in the Expo room presented some time consuming problems. Obviously, these miniatures are scaled down and simplified versions of the original projects. But there are some caveats if you shrink projects: * VSL stuff like bump height, distance and other geometry related parameters don't shrink with the project. They will have to be adjusted manually. * The same goes for raytraced Nurbs thickness, these will end up as ridiculous clumps if you don't adjust them manually * Light source range: same story. Deleting all lightsources in the miniature is safest, or they might spoil the light in the whole project. In the meantime I added some new stuff in the expo room, just two more 2d portfolios to go! The last action in this area will be to replace the 'Under Construction' with something more positive :) I want to start work on the Realsoft3d section. The idea is to show free RS projects as example models on shelves in a 3d room (end of the hall at the right). For example, you see a small pile of ceramic tiles on a shelve. Click on it, download the tile project (the same tiles I used for the website), maybe read a mini-tutorial... this 3d approach is probably too elaborate if I want to keep it dynamic - interactive and up-to-date. Suggestions are welcome! -Mark H
Re: website WIP
How about when the go go through the door, they get to someplace completely other. A space craft store room with models as holograms on the shelves along with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol. - Original Message - From: Mark Heuymans To: user-list@light.realsoft3d.com Sent: Sunday, May 30, 2010 8:29 AM Subject: Re: website WIP Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: Wow, it's beautiful. That's the style I like (bright and colorful). It's slow, but that was expected with that much graphics. That was worth the loading. I don't know if it can help, but I did a website in full 3D like that 3 years ago for one of my client. Do you have a link? I'd like to see it if it's still online! The trick I used was to put the full image at once as a background of an invisible table (centered on the page). Then divide that invisible table in cells and then copy/place an invisible gif inside the cell over the detection point. You only have to place an action on the invisible gif. That is so you don't have to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws I used a totally outdated version of Photoshop, but it already had the powerful Slice tool. Very quick and efficient in combination with an equally ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your method, but no way I'm making everything all over again! ;) Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... it's hard to get from a vague idea to real result. These miniature models in the Expo room presented some time consuming problems. Obviously, these miniatures are scaled down and simplified versions of the original projects. But there are some caveats if you shrink projects: * VSL stuff like bump height, distance and other geometry related parameters don't shrink with the project. They will have to be adjusted manually. * The same goes for raytraced Nurbs thickness, these will end up as ridiculous clumps if you don't adjust them manually * Light source range: same story. Deleting all lightsources in the miniature is safest, or they might spoil the light in the whole project. In the meantime I added some new stuff in the expo room, just two more 2d portfolios to go! The last action in this area will be to replace the 'Under Construction' with something more positive :) I want to start work on the Realsoft3d section. The idea is to show free RS projects as example models on shelves in a 3d room (end of the hall at the right). For example, you see a small pile of ceramic tiles on a shelve. Click on it, download the tile project (the same tiles I used for the website), maybe read a mini-tutorial... this 3d approach is probably too elaborate if I want to keep it dynamic - interactive and up-to-date. Suggestions are welcome! -Mark H -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2902 - Release Date: 05/29/10 08:17:00
Re: website WIP
I had some Portals planned already, anything can happen in Cyberspace :) How about when the go go through the door, they get to someplace completely other. A space craft store room with models as holograms on the shelves along with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
Re: website WIP
some Portals Cool and a total roller coaster ride following the white rabbit down the rabbit hole between one eerrmmm whups, probably best I stick with my own (virtual) reality I guess. Lol. Looking forward to it Mark!! Celebrating here today. Put the sound track onto the Stereo 3D Movie, did a low res QuickTime of it ... and it's there. Very happy with the thing. Just one last render to finish from the slow machine (OD-Right Eye render) then it's in the can. What a mission. Month and a half for a seven minute story. Lol. Gotta be crazy to do 3D CG ... true in my case anyway!! N. From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Sun, 30 May, 2010 9:24:09 AM Subject: Re: website WIP I had some Portals planned already, anything can happen in Cyberspace :) How about when the go go through the door, they get to someplace completely other. A space craft store room with models as holograms on the shelves along with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
Re: website WIP
Hi Mark.. Really nice to hear that you are in the groove now ! It surely shows in that cool idea you have for the site.. Looks cool and will be very interesting to follow your development of the site, something to come back to many times.. Thanks for sharing this ! Always nice to see things alive.. Good luck with the rest of it and thanks again.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Thanks for all the nice comments! I'll keep in mind the suggestions for improvement and hopefully I won't get sidetracked ;) cheers, Mark H
website WIP
Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
RE: website WIP
Hi Mark, Mooi werk! Very nice indeed :-) Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: dinsdag 25 mei 2010 22:50 Aan: Reallist Onderwerp: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Mark, Excellent website! I really love it! If you want some improvement ideas, you could make the back button a little more obvious (perhaps visible all the time in the upper left/right corner). I didn't notice it right away. Anyway, two thumbs up! Cheers, Jouni 2010/5/26 Robert den Broeder r.den.broe...@chello.nl: Hi Mark, Mooi werk! Very nice indeed :-) Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: dinsdag 25 mei 2010 22:50 Aan: Reallist Onderwerp: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Hi Mark, really nice idea :-) and cool images. Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Tuesday, May 25, 2010 10:49 PM Subject: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Great to see Mark, A grand tour of your virtual world :-) I once started on an art gallery for myself, called it a Retrospective Exhibition ... but got side-tracked. Lol. Look forward to visiting the rest of your mansion once it is all constructed!! (Dont get side-tracked!!) Thanks Neil Cooke From: Matthias Kappenberg m...@the-dimension.com To: user-l...@light.realsoft3d..com Sent: Wed, 26 May, 2010 12:11:16 PM Subject: Re: website WIP Hi Mark, really nice idea :-) and cool images. Matthias - Original Message - From: Mark Heuymans atha...@casema.nl To: Reallist user-list@light.realsoft3d.com Sent: Tuesday, May 25, 2010 10:49 PM Subject: website WIP Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www..athanor3d.com/expo/expo-overview.html Best regards, Mark H
Re: website WIP
Wow, it's beautiful. That's the style I like (bright and colorful). It's slow, but that was expected with that much graphics. That was worth the loading. I don't know if it can help, but I did a website in full 3D like that 3 years ago for one of my client. The trick I used was to put the full image at once as a background of an invisible table (centered on the page). Then divide that invisible table in cells and then copy/place an invisible gif inside the cell over the "detection point". You only have to place an action on the invisible gif. That is so you don't have to split the image in small pieces. The menu of www.CombadZ.com use this technique. It is more easy to manage like that. Jean-Sebastien Perron www.NeuroWorld.ws On 10-05-25 04:49 PM, Mark Heuymans wrote: Hi all, I finally put some serious work into my site, the expo part is nearing completion - only Abuja has a pop-up portfolio but the rest will follow in a few days. No need to mention that everything 3d was made with Realsoft3d ;) At the end of the hall I'm planning a big room dedicated to Realsoft3d, with lots of free projects and hopefully some new tutorials. And the gaming cellar will be very interesting with lots of boardgame Alchimech material, there's also an entry into a huge cave system... A lot of work to be done but I'm in the groove now. http://www.athanor3d.com/ Expo room of commercial work: http://www.athanor3d.com/expo/expo-overview.html Best regards, Mark H
RE: robert, your website is still online ? + V7 infos
dear robert, it's possible you have changed your website to another place ? I have got an empty site under: http://members.chello.nl/rbroeder/ header: it all starts here. :) by the way: any news about V7 ? It's also possible to get more infos from vesa about release issue at the months sept.-octobre ? this aim was done by realsoft some month ago ;) I have written some month ago an interesting particle example with a basic language and wanted to adept it for realsoft. unfortunately I have got no reply. don't know why... best regards, Frank -Ursprüngliche Nachricht- Von: Robert den Broeder r.den.broe...@chello.nl Gesendet: 25.05.09 22:41:38 An: user-list@light.realsoft3d.com Betreff: RE: Lamborghini RS3D file, now oniline to download I think I still have the tutorial file that Stefan and I created and which was originally was part of that project. Any takers? Robert -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Stefan Klein Verzonden: zondag 24 mei 2009 17:08 Aan: user list Realsoft 3D Onderwerp: Lamborghini RS3D file, now oniline to download Hi dear Realsoft user's!!! I have online the Lamborhini Tutorial on my new Website, now with the Realsoft 3D Projektfile to download for you. :-) I hope youre like it.. Download the Lamborghini.rs3d file = www.planung-klein.de best regards Stefan Klein (Blockbuster) Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate für nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/
Update on my website : nothing really new but that the project is still alive.
My computer died 1 1/2 months ago, then my remaining netbook died also (it will be back in a couples of week). So it's difficult to progress when most of my time is reinstalling windows, softwares and waiting to transfer data from backups. God news is I have a brand new computer on the credit card. The decision to switch to full OpenGL (GLFW) will put me behind again for a minimum of one month. It's worth it because already the few experiments shows great deal of improvement in drawing quality and speed. Also GLFW is really OS independent. My main concern is that the way CombadZ display 3D objects is something difficult to do because we always see the background of the interface, even in filled mode. And openGL is new for me. www.CombadZ.com Jean-Sebastien Perron
Re: Update on my website and complaining
For more infos on my future software i added a Project Status section at the bottom of the previous text for the curious. www.CombadZ.com While further reading about renderman, I found that Realsoft has many similarities. Please tell me if you find me annoying about my software. Hi Jean-Sebastien, Of course not, can't wait to try it! But I still have no clue about how it works, obviously you can't explain too much about it at this stage. It all sounds incredible... Man, you 're making some claims, it'd better be good ;) Good luck! -Mark
Re: Update on my website and complaining
Mark Heuymans wrote: For more infos on my future software i added a Project Status section at the bottom of the previous text for the curious. www.CombadZ.com While further reading about renderman, I found that Realsoft has many similarities. Please tell me if you find me annoying about my software. Hi Jean-Sebastien, Of course not, can't wait to try it! But I still have no clue about how it works, obviously you can't explain too much about it at this stage. It all sounds incredible... Man, you 're making some claims, it'd better be good ;) Good luck! -Mark All the claims are real but strangely that does not mean it's gonna be good. To make all that possible you nedd to think and work a little differently. Also the user interface look is really unusual (maybe not the the taste of everyone). I expect it to be a disapointement, then a success. You still need a modeler and a renderer. The first users that won't use Renderman will struggle a bit, because I don't have time to create some samples scenes for pov-ray and others. One thing that should be clear, You cannot change easily one scene from one renderer to another. It's still possible but difficult. What you do with CombadZ is straight communication with the intended renderer. And some infos are difficult to obtain for certain renderer : most renderer don't tell in their instruction manual what coordinate system they use for example. The software does not install just copy the folder. In it's normal use It force the user to place their scene file to a defined folder architecture. Just configuring CombadZ : you need tell what coordinate system you use and what is the renderer command line. This is where most user will turn back, because that information is difficult to figure out. But maybe a year after released, some users will post these settings with the renderer. Jean-Sebastien Perron www.CombadZ.com
Re: A new website for my 3D software projects
Sound promising. Matthias - Original Message - From: Jean-Sebastien Perron [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, April 17, 2008 8:20 AM Subject: A new website for my 3D software projects www.CombadZ.com I will try to create a decent website as soon as possible. And will include Realsoft.com in my friendly link section. Jean-Sebatien Perron www.NeuroWorld.ws
A new website for my 3D software projects
www.CombadZ.com I will try to create a decent website as soon as possible. And will include Realsoft.com in my friendly link section. Jean-Sebatien Perron www.NeuroWorld.ws
Re: realsoft website error...
PS: I cannot open the realsoft website... saturday evening 20:03h... I have got this error message: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, [EMAIL PROTECTED] and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. kind regards, frank brübach -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 15.03.08 12:08:48 An: user-list@light.realsoft3d.com Betreff: two script questions :-) Dear RS friends:-), I have a question according the java script codes... - It's possible to interact between a script and a scene in a directly way? I mean: if I have a cube and a sphere or a lightsource and would like to change the attributes of the objects so I can see it in a promptly way? Sorry.. ;-) next question: It's possible to say in a script something like that: find object cube and make anything with it I like... Hey, looking for a cube or a sphere or a nurbs... I don't find anything in the scripting folder... have a nice weekend from sun shining germany:-) kind regards, Frank _ Unbegrenzter Speicherplatz für Ihr E-Mail Postfach? Jetzt aktivieren! http://freemail.web.de/club/landingpage.htm/?mc=02 __ GRATIS: Movie-FLAT. Jetzt freischalten! http://freemail.web.de/club/maxdome.htm/?mc=025557
Re: website
Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Nice work Frank! Great to see some of the projects you've been working on as a pro with RS. Sorry for the late reply, I'm still catching up... cheers! Mark
RE: website
Hello Zaug, Frank, Nice site and nice 3D, the boat images are especially well done. Thank you. Thanks for the kind comments of others too. Perhaps it is just my browser settings, but some of the text seems to get overlayed by other text and sub-headers. the website uses the jquery library, could that be it? In IE, Firefox and Safari, both on windows and mac all looked well when I tested. regards, Frank Bueters
Re: website
It's more likely to be a font size issue, jQuery is extensively tested on all browsers. Try pressing ctrl + a few times, it causes the sections to overlap. Nothing much you can do about it except changing to a fluid layout (i.e. a layout that resizes on one or both axis depending on content size). On 07/02/2008, Frank Bueters [EMAIL PROTECTED] wrote: Hello Zaug, Frank, Nice site and nice 3D, the boat images are especially well done. Thank you. Thanks for the kind comments of others too. Perhaps it is just my browser settings, but some of the text seems to get overlayed by other text and sub-headers. the website uses the jquery library, could that be it? In IE, Firefox and Safari, both on windows and mac all looked well when I tested. regards, Frank Bueters
RE: website
hi Jan, The base of the water is Frank Dodd's VSL shader. I than use a tranparencymap to let the water fade into the photographed water of a background image. Regards, Frank Bueters _ Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: woensdag 6 februari 2008 16:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: website On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote: Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Hi Frank wow :) That's great stuff! You have really nice design ideas. The architectural renderings are my favorites. How did you do the nice water? Best regards, Jan
website
Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters
Re: website
On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote: Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Hi Frank wow :) That's great stuff! You have really nice design ideas. The architectural renderings are my favorites. How did you do the nice water? Best regards, Jan
Re: website
Dag Frank, Qrooz = prachtig... Ik zie een windmolen , vermoedelijk een stukje RS , of niet ?? In Vlaanderen worden meer en meer binnenvaart schepen als vast verblijf omgebouwd , zeer zeker een open markt. Proficiat andre - Original Message - From: Frank Bueters [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, February 06, 2008 10:26 AM Subject: website Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters
Re: website
Frank Bueters wrote: Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Frank, Nice site and nice 3D, the boat images are especially well done. Perhaps it is just my browser settings, but some of the text seems to get overlayed by other text and sub-headers. Zaug
RE: website
Nice work Frank! Thanks for sharing. Best regards, Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jan Schmitz Verzonden: woensdag 6 februari 2008 16:26 Aan: user-list@light.realsoft3d.com Onderwerp: Re: website On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote: Hi List, I'm proud to announce that my new website is online. Most-, if not all 3d was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not in english, but anyone can get the picture). Regards, Frank Bueters Hi Frank wow :) That's great stuff! You have really nice design ideas. The architectural renderings are my favorites. How did you do the nice water? Best regards, Jan
Re: ot website under construction...
Thanks for the comments :-) (Maybe the layout is a little bit to strange ;-) Matthias - Original Message - From: Nandor Kertes [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, December 27, 2007 7:22 AM Subject: AW: ot website under construction... Hmmm I like the old side more then this one ;-) Nandor Kertes -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg Gesendet: Mittwoch, 26. Dezember 2007 21:45 An: user-list@light.realsoft3d.com Betreff: ot website under construction... http://bild-frei.com comments are welcome (ok, it's german, I've noticed it ;-) hopefully it's finished in total until end of the year. It should be my new place for sharing files. Matthias
Re: ot website under construction...
Seems to be a good start...und tutorials sind immer wilkommen. Best Andre - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, December 26, 2007 9:44 PM Subject: ot website under construction... http://bild-frei.com comments are welcome (ok, it's german, I've noticed it ;-) hopefully it's finished in total until end of the year. It should be my new place for sharing files. Matthias
ot website under construction...
http://bild-frei.com comments are welcome (ok, it's german, I've noticed it ;-) hopefully it's finished in total until end of the year. It should be my new place for sharing files. Matthias
Re: ot website under construction...
http://bild-frei.com comments are welcome (ok, it's german, I've noticed it ;-) Hi Matthias : I don't know if you noticed , but it's in german ? (this time _you_ can turn repeat-mode /on [just kidding] ) hopefully it's finished in total until end of the year. It should be my new place for sharing files. Matthias I really liked your older site too , but maybe you decided that you needed a change . cheers garry
A interesting website about 3D CG
http://www.cgindia.org/
Re: This is an experimental website I did in full 3D
Nice clean look to it ! studio www.niagara.com/~studio www.studiodynamics.net HI, This is an experimental website I did in full 3D www.maxiforet.com this is my first contract for a website. It's slow the first time you open the pages, but after they have been loaded once, it's fast. Note: there is sounds effects if you use InternetExplorer. If some aspect of the page are hidden by the UI, press F11. You comments are welcome. Only the monitor of the visit page was modeled in Realsoft5 www.realsoft.com Everything else was modeled in Shade8Pro www.e-frontier.com And finally all the rendering was made in ProjectMessiahWorkstation www.projectmessiah.com Rendering time of one image is 8 minutes 50 secondes on a AMD 1400Mhz 512 ram Jean-Sebastien Perron www.neuroworld.ca (not working) -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.8/183 - Release Date: 11/25/2005