Re: preview updated website

2011-05-19 Thread Carlo Lanzotti

Hi Mark,

Hey, very cool and funny!

Carlo Lanzotti

Il 18/05/2011 21:59, Mark Heuymans ha scritto:

More stuff added:

- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts

Now, some work on the cave and then connect the worlds!


enjoy,
Mark H

www.athanor3d.com










Re: preview updated website

2011-05-19 Thread Neil Cooke
At last I am free to check it out ... have been writing a book ... it is done 
now  so .

Good fun!! 

Thanks Mark!!

Neico




From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Thu, 19 May, 2011 7:59:24 AM
Subject: Re: preview updated website

More stuff added:

- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts

Now, some work on the cave and then connect the worlds!


enjoy,
Mark H

www.athanor3d.com

Re: preview updated website

2011-05-18 Thread Mark Heuymans

More stuff added:

- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts

Now, some work on the cave and then connect the worlds!


enjoy,
Mark H

www.athanor3d.com



preview updated website

2011-05-07 Thread Mark Heuymans

Working on it... the Realsoft room has been updated:
http://www.athanor3d.com/RSroom1/RSroom04a1.html

You can already see some projects:
- the old VSL (c)rust tutorial which has to be updated
- soap bubbles with animated material and simulated movement (see 
animation on youtube)
- the dirty thing on the floor: a landscape, an island with layered rock 
material and volumetric lighting
- five Platonic bodies (tetrahedron, cude, octahedron, dodecahedron and 
icosahedron), a buckyball and a display cupboard (vitrine, English??)

- an antique chair

Next step is to clean up the projects before making them available 
(including textures), and update/write some tutorials.


Planned, some of it already imported into the room:
- the cellar ceiling and pillars (still has to be arranged properly) and 
hey why not the cellar floor procedural material
- aluminium ladder, maybe with ivy (including a tut about the ivy - ahh, 
I forgot all about that!)

- another landscape
- banana, pineapple, kiwi, orange, bowl
- wooden Expo table with procedural wood


Check it out, let me know if you have any interesting projects to give 
away! I hope I didnt make that room too big ;)


Mark H


PS: I'm thinking of setting up a forum dedicated to RS3d and the site, 
I'm checking out how that works... the room is just an appetizer, it 
would be impossible to maintain the fully rendered 3d part daily.

Phpbb3 will probably be my choice, any tips?




That's nice to hear!

The cellar ceiling was made with Boolean cylinders, I'll put an 
example project in the RS room. The edges are unrealistically razor 
sharp but it's good enough for me, long live booleans!


cheers,
-Mark H

BTW, the painting in the cellar is truly excellent!  (Go have a look, 
everyone!)


My brother lives in south Italy.  He'd be very impressed by the 'star 
ceilings' you modelled.  (For a long time he was trying to figure out 
how they were created - I was able to explain it to him by showing 
him a 3D rendering in RS3D.)









updated website

2011-05-01 Thread Mark Heuymans

Hi all,

I've been working on my site www.athanor3d.com, everything made with 
Realsoft3d by me. Go for the hi-res version, the low-res hasn't been 
updated yet.
It's more like a pointclick game than a website, a lot of work for one 
man...
All the hall and cellar pictures are GI; the expo, entry and RS room use 
ambient occlusion.


Next step is to fill the RS room at the end of the hall with clickable 
tutorials and RS3d projects to share, displayed fully rendered.

Preview is ready, next week I'll add interactive stuff..
I'm even thinking on adding a forum dedicated to the site, RS3d 
discussion, tuts and projects to share. The fully rendered room would be 
too difficult to maintain, a forum would be more dynamic.


Next on the list are the entrance to an underground world at the hatch 
in the cellar, the Alchimech game room, and of course the first floor 
with galleries. Planning to have all that ready around August...


Oh, and sign the guestbook, so I can test if that works!

enjoy,
Mark H


--
www.athanor3d.com



Re: updated website

2011-05-01 Thread fre...@gmail.com
Cool. I love this idea and you did a good job on it.

But I see that you opted not to try the absolute positioning of the
link arrows using CSS that I suggested so long ago. ;-)

/ Fredrik


On 1 May 2011 21:59, Mark Heuymans atha...@casema.nl wrote:
 Hi all,

 I've been working on my site www.athanor3d.com, everything made with
 Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated
 yet.
 It's more like a pointclick game than a website, a lot of work for one
 man...
 All the hall and cellar pictures are GI; the expo, entry and RS room use
 ambient occlusion.

 Next step is to fill the RS room at the end of the hall with clickable
 tutorials and RS3d projects to share, displayed fully rendered.
 Preview is ready, next week I'll add interactive stuff..
 I'm even thinking on adding a forum dedicated to the site, RS3d discussion,
 tuts and projects to share. The fully rendered room would be too difficult
 to maintain, a forum would be more dynamic.

 Next on the list are the entrance to an underground world at the hatch in
 the cellar, the Alchimech game room, and of course the first floor with
 galleries. Planning to have all that ready around August...

 Oh, and sign the guestbook, so I can test if that works!

 enjoy,
 Mark H


 --
 www.athanor3d.com




Re: updated website

2011-05-01 Thread Amir Ansari
Very nice...  Reminds me of Myst.  Are you going to include a simple 'quest', 
and some puzzles? ;-)

BTW, I signed the guest book.  Are guests' email addresses safe from spam?  I 
noticed an email icon which linked to my email address...  Vulnerable to 
harvesting?

Amir


Re: updated website

2011-05-01 Thread Amir Ansari
BTW, the painting in the cellar is truly excellent!  (Go have a look, everyone!)

My brother lives in south Italy.  He'd be very impressed by the 'star ceilings' 
you modelled.  (For a long time he was trying to figure out how they were 
created - I was able to explain it to him by showing him a 3D rendering in 
RS3D.)


Re: updated website

2011-05-01 Thread Mark Heuymans

Sorry to be such a hardhead ;)
But I even dug up some old posts about this in the archives when 
resuming work on it, your suggestions are not forgotten and appreciated!


Anyway, the concept and 3d modeling/rendering are 95% of the time; the 
2d, slicing up and linking together are just an afterthought... the way 
I do it now is simple, fast and fool-proof but it's not too late to 
switch to another system.


Thanks for the feedback!
-Mark H


Cool. I love this idea and you did a good job on it.

But I see that you opted not to try the absolute positioning of the
link arrows using CSS that I suggested so long ago. ;-)

/ Fredrik




Re: updated website

2011-05-01 Thread Mark Heuymans

Thanks, hmm you have a point, I'll look look for another guestbook.
I'll disable this one immediately.

-Mark H


Very nice...  Reminds me of Myst.  Are you going to include a simple 'quest', 
and some puzzles? ;-)

BTW, I signed the guest book.  Are guests' email addresses safe from spam?  I 
noticed an email icon which linked to my email address...  Vulnerable to 
harvesting?

Amir





Re: updated website

2011-05-01 Thread yra scherb
 Hi, Mark.

   Basement liked.
   For interactivity, I would have used a Flash
   http://www.hienergy.com.ua/flash_as3/interer_chdof.html

   Good luck!
   Yuriy.



   --- Оригінальне повідомлення ---
   Від кого: Mark Heuymans atha...@casema.nl
   Кому: Reallist user-list@light.realsoft3d.com
   Дата: 1 травня 2011, 22:59:38
   Тема: Re: updated website



 Hi all,
 
 I've been working on my site www.athanor3d.com, everything made with 
 Realsoft3d by me. Go for the hi-res version, the low-res hasn't been 
 updated yet.
 It's more like a pointclick game than a website, a lot of work for one 
 man...
 All the hall and cellar pictures are GI; the expo, entry and RS room use 
 ambient occlusion.
 
 Next step is to fill the RS room at the end of the hall with clickable 
 tutorials and RS3d projects to share, displayed fully rendered.
 Preview is ready, next week I'll add interactive stuff..
 I'm even thinking on adding a forum dedicated to the site, RS3d 
 discussion, tuts and projects to share. The fully rendered room would be 
 too difficult to maintain, a forum would be more dynamic.
 
 Next on the list are the entrance to an underground world at the hatch 
 in the cellar, the Alchimech game room, and of course the first floor 
 with galleries. Planning to have all that ready around August...
 
 Oh, and sign the guestbook, so I can test if that works!
 
 enjoy,
 Mark H
 
 
 -- 
 www.athanor3d.com
 
   


Wings3D has a new and beautiful website.

2011-02-04 Thread Jean-Sebastien Perron

http://www.wings3d.com/

It's been a long time since I checked Wings3D.
But it look much more mature now.

Jean-Sebastien Perron
www.NeuroWorld.ws



RE: RS website down?

2010-07-09 Thread Robert den Broeder
Hmm.. now it works again. Not sure why it did not work be4.

Thanks for your replies though!

 

Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Brian
Verzonden: donderdag 8 juli 2010 3:40
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: RS website down?

 

On 07/07/2010 04:15 PM, Robert den Broeder wrote: 

Hi, 

  

I could not connect to the Realsoft Oy website. 

Anyone else had this problem? 

  

Best regards, Robert 

Just checked and it does not connect for me either.



RS website down?

2010-07-07 Thread Robert den Broeder
Hi,

 

I could not connect to the Realsoft Oy website.

Anyone else had this problem?

 

Best regards, Robert



Re: RS website down?

2010-07-07 Thread Jouni Hätinen
Nope, works fine here.

BR,
Jouni



2010/7/8 Robert den Broeder r.den.broe...@chello.nl:
 Hi,



 I could not connect to the Realsoft Oy website.

 Anyone else had this problem?



 Best regards, Robert


Re: RS website down?

2010-07-07 Thread Carlo Lanzotti
Hi Robert,

No problem here for the Realsoft website.

Il giorno 08/lug/2010, alle ore 00.15, Robert den Broeder ha scritto:

 Hi,
  
 I could not connect to the Realsoft Oy website.
 Anyone else had this problem?
  
 Best regards, Robert

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com






Re: RS website down?

2010-07-07 Thread Neil Cooke
I got to

http://www.realsoft.com/

 no problem.

Neil Cooke




From: Carlo Lanzotti clanzo...@dynadream.com
To: user-list@light.realsoft3d.com
Sent: Thu, 8 July, 2010 10:25:25 AM
Subject: Re: RS website down?

Hi Robert,

No problem here for the Realsoft website.

Il giorno 08/lug/2010, alle ore 00.15, Robert den Broeder ha scritto:

Hi,
 
I could not connect to the Realsoft Oy website.
Anyone else had this problem?
 
Best regards, Robert

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com

Re: Website update

2010-06-11 Thread Neil Cooke
Massive. Thanks Stefan.

Also I recall that Andy did a reflection control Tut in a 3DWorld mag at one 
stage.

Neil Cooke




From: Beg-inner begg...@telia.com
To: user-list@light.realsoft3d.com
Sent: Fri, 11 June, 2010 4:37:56 PM
Subject: Re: Website update

Hi Jean-Sebastien..

Here is a simple prj..
Two lightsource, each with its own material using each an own channel to 
control which object and how much they are affected by them..
Also a ground using the original 'Gold' material (in which I just added a 
'Secondary ray' Shader) that uses an own user channel 'Gold Sens', to 
control which objects and how much they are reflected in the ground.

The values for each UserCustomChannels.. ('Gold Sens', etc) is set in the 
'Properties' Win, 'Col' Tab
Just select wanted object, then in 'Attributes' DropDown menu, select needed 
Channel, for ex. 'Gold Sens'.

Some simple info in the prj.. (some comments also in the 'Gold' material, in 
the 'Advanced' Mode

If something is unclear, just ask..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


I know there is a way via the VSL somewhere in the manual.
 The point is to do it for speed. Is it possible (like in renderman)?

 And what about reflection?

I can set up an example scene, if you like :_?
 Only if it takes you less than 5 minutes. Thanks


 Jean-Sebastien Perron
 www.NeuroWorld.ws

 On 10-06-10 03:23 AM, Matthias Kappenberg wrote:
 I can set up an example scene, if you like :_?

 Matthias

 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Thursday, June 10, 2010 3:59 AM
 Subject: Re: Website update



 What I really need is an easy way to make some lights affect some
 objects and no others.
 The same with reflection and refraction to speed up the rendering and
 also to get more control.

 Each object or material could have it's list of light that affect it.
 Example put a folder with a character and a light source so that only
 that light affect that character.
 The light would not affect the scene.

 In one of my project I want the lake to reflect the mountains (lowrez
 version), but not the threes.
 And also at the same time the windows of the cabin must reflect the 
 trees.
 All of this is for speed.

 Is there something in RS7 regarding these matters.

 Maybe I am thinking more like renderman.

 Jean-Sebastien Perron
 www.NeuroWorld.w

 On 10-06-09 09:06 PM, Matthias Kappenberg wrote:

 Hi Jean-Sebastien Perron,

 channel rendering is in RS since v4 if I'm right ;-)
 But they are to much in the deep dark areas of RS like tags etc.
 Really big features
 Never used and propagated enough in my opinion.
 (VSL is another feature like the above, I've missed something like VSL
 long time in other apps like Lightwave and Cinema4d...)
 Hmmm, back to Houdini and RS :-)

 Matthias

 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Thursday, June 10, 2010 1:04 AM
 Subject: Website update




 www.jcpexport.ca

 Now the buttons, tomorrow I will do a darker version of them when they
 are inactive.
 My RS skills are a little rusty. And I realize there is so much
 improvement everywhere in RS.
 For example the option to render the channels.

 I am now re-reading after 5 or 6 years all the 3 RS manuals.
 By reading everything I make sure nothing is left undiscovered.

 Jean-Sebastien Perron
 www.NeuroWorld.ws
 


User Channel controlled....WAS Re: Website update

2010-06-11 Thread Beg-inner
Hi Neil, JSP and all..

I was apparently abit to hasty in this.. playing VSL guru.. which I am not..=)..

I noticed that my way for the gold material, is not completely working =)
It wont show for example wooden pattern in the reflection of a wooden sphere...

Though a change in the Secondary ray Shader, fixes this(I think...)
Instead of using a VSL Copy.. use a VSL Operation Object.. like this

Illumination*=(x,y,z)-xyz(GoldSens)

Too me this seems to fix it.. but I am just a hobby VSL fiddler.. =)
Any VSL GURU please correct me.. !, or maybe show alternative or more correct 
ways of doing this..

I hope I am not confusing more than I try to help..!

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

  Massive. Thanks Stefan.


  Also I recall that Andy did a reflection control Tut in a 3DWorld mag at one 
stage.


  Neil Cooke



--
  From: Beg-inner begg...@telia.com
  To: user-list@light.realsoft3d.com
  Sent: Fri, 11 June, 2010 4:37:56 PM
  Subject: Re: Website update

  Hi Jean-Sebastien..

  Here is a simple prj..
  Two lightsource, each with its own material using each an own channel to 
  control which object and how much they are affected by them..
  Also a ground using the original 'Gold' material (in which I just added a 
  'Secondary ray' Shader) that uses an own user channel 'Gold Sens', to 
  control which objects and how much they are reflected in the ground.

  The values for each UserCustomChannels.. ('Gold Sens', etc) is set in the 
  'Properties' Win, 'Col' Tab
  Just select wanted object, then in 'Attributes' DropDown menu, select needed 
  Channel, for ex. 'Gold Sens'.

  Some simple info in the prj.. (some comments also in the 'Gold' material, in 
  the 'Advanced' Mode

  If something is unclear, just ask..

  Take Care
  Best Regards
  Stefan Gustafsson ( Beg-inner )
  A Proud Owner and User of Real3D and Realsoft3D..


  I know there is a way via the VSL somewhere in the manual.
   The point is to do it for speed. Is it possible (like in renderman)?
  
   And what about reflection?
  
  I can set up an example scene, if you like :_?
   Only if it takes you less than 5 minutes. Thanks
  
  
   Jean-Sebastien Perron
   www.NeuroWorld.ws
  
   On 10-06-10 03:23 AM, Matthias Kappenberg wrote:
   I can set up an example scene, if you like :_?
  
   Matthias
  
   - Original Message -
   From: Jean-Sebastien Perronj...@neuroworld.ws
   To:user-list@light.realsoft3d.com
   Sent: Thursday, June 10, 2010 3:59 AM
   Subject: Re: Website update
  
  
  
   What I really need is an easy way to make some lights affect some
   objects and no others.
   The same with reflection and refraction to speed up the rendering and
   also to get more control.
  
   Each object or material could have it's list of light that affect it.
   Example put a folder with a character and a light source so that only
   that light affect that character.
   The light would not affect the scene.
  
   In one of my project I want the lake to reflect the mountains (lowrez
   version), but not the threes.
   And also at the same time the windows of the cabin must reflect the 
   trees.
   All of this is for speed.
  
   Is there something in RS7 regarding these matters.
  
   Maybe I am thinking more like renderman.
  
   Jean-Sebastien Perron
   www.NeuroWorld.w
  
   On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
  
   Hi Jean-Sebastien Perron,
  
   channel rendering is in RS since v4 if I'm right ;-)
   But they are to much in the deep dark areas of RS like tags etc.
   Really big features
   Never used and propagated enough in my opinion.
   (VSL is another feature like the above, I've missed something like VSL
   long time in other apps like Lightwave and Cinema4d...)
   Hmmm, back to Houdini and RS :-)
  
   Matthias
  
   - Original Message -
   From: Jean-Sebastien Perronj...@neuroworld.ws
   To:user-list@light.realsoft3d.com
   Sent: Thursday, June 10, 2010 1:04 AM
   Subject: Website update
  
  
  
  
   www.jcpexport.ca
  
   Now the buttons, tomorrow I will do a darker version of them when they
   are inactive.
   My RS skills are a little rusty. And I realize there is so much
   improvement everywhere in RS.
   For example the option to render the channels.
  
   I am now re-reading after 5 or 6 years all the 3 RS manuals.
   By reading everything I make sure nothing is left undiscovered.
  
   Jean-Sebastien Perron
   www.NeuroWorld.ws
   

Re: Website update

2010-06-10 Thread Matthias Kappenberg
I can set up an example scene, if you like :_?

Matthias

- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Thursday, June 10, 2010 3:59 AM
Subject: Re: Website update


 What I really need is an easy way to make some lights affect some 
 objects and no others.
 The same with reflection and refraction to speed up the rendering and 
 also to get more control.
 
 Each object or material could have it's list of light that affect it.
 Example put a folder with a character and a light source so that only 
 that light affect that character.
 The light would not affect the scene.
 
 In one of my project I want the lake to reflect the mountains (lowrez 
 version), but not the threes.
 And also at the same time the windows of the cabin must reflect the trees.
 All of this is for speed.
 
 Is there something in RS7 regarding these matters.
 
 Maybe I am thinking more like renderman.
 
 Jean-Sebastien Perron
 www.NeuroWorld.w
 
 On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
 Hi Jean-Sebastien Perron,

 channel rendering is in RS since v4 if I'm right ;-)
 But they are to much in the deep dark areas of RS like tags etc.
 Really big features
 Never used and propagated enough in my opinion.
 (VSL is another feature like the above, I've missed something like VSL
 long time in other apps like Lightwave and Cinema4d...)
 Hmmm, back to Houdini and RS :-)

 Matthias

 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Thursday, June 10, 2010 1:04 AM
 Subject: Website update



 www.jcpexport.ca

 Now the buttons, tomorrow I will do a darker version of them when they
 are inactive.
 My RS skills are a little rusty. And I realize there is so much
 improvement everywhere in RS.
 For example the option to render the channels.

 I am now re-reading after 5 or 6 years all the 3 RS manuals.
 By reading everything I make sure nothing is left undiscovered.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

  






Website update

2010-06-09 Thread Jean-Sebastien Perron

www.jcpexport.ca

Now the buttons, tomorrow I will do a darker version of them when they 
are inactive.
My RS skills are a little rusty. And I realize there is so much 
improvement everywhere in RS.

For example the option to render the channels.

I am now re-reading after 5 or 6 years all the 3 RS manuals.
By reading everything I make sure nothing is left undiscovered.

Jean-Sebastien Perron
www.NeuroWorld.ws


Re: Website update

2010-06-09 Thread Matthias Kappenberg
Hi Jean-Sebastien Perron,

channel rendering is in RS since v4 if I'm right ;-)
But they are to much in the deep dark areas of RS like tags etc.
Really big features
Never used and propagated enough in my opinion.
(VSL is another feature like the above, I've missed something like VSL 
long time in other apps like Lightwave and Cinema4d...)
Hmmm, back to Houdini and RS :-)

Matthias

- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Thursday, June 10, 2010 1:04 AM
Subject: Website update


 www.jcpexport.ca
 
 Now the buttons, tomorrow I will do a darker version of them when they 
 are inactive.
 My RS skills are a little rusty. And I realize there is so much 
 improvement everywhere in RS.
 For example the option to render the channels.
 
 I am now re-reading after 5 or 6 years all the 3 RS manuals.
 By reading everything I make sure nothing is left undiscovered.
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws




Re: Website update

2010-06-09 Thread Jean-Sebastien Perron
What I really need is an easy way to make some lights affect some 
objects and no others.
The same with reflection and refraction to speed up the rendering and 
also to get more control.


Each object or material could have it's list of light that affect it.
Example put a folder with a character and a light source so that only 
that light affect that character.

The light would not affect the scene.

In one of my project I want the lake to reflect the mountains (lowrez 
version), but not the threes.

And also at the same time the windows of the cabin must reflect the trees.
All of this is for speed.

Is there something in RS7 regarding these matters.

Maybe I am thinking more like renderman.

Jean-Sebastien Perron
www.NeuroWorld.w

On 10-06-09 09:06 PM, Matthias Kappenberg wrote:

Hi Jean-Sebastien Perron,

channel rendering is in RS since v4 if I'm right ;-)
But they are to much in the deep dark areas of RS like tags etc.
Really big features
Never used and propagated enough in my opinion.
(VSL is another feature like the above, I've missed something like VSL
long time in other apps like Lightwave and Cinema4d...)
Hmmm, back to Houdini and RS :-)

Matthias

- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list@light.realsoft3d.com
Sent: Thursday, June 10, 2010 1:04 AM
Subject: Website update


   

www.jcpexport.ca

Now the buttons, tomorrow I will do a darker version of them when they
are inactive.
My RS skills are a little rusty. And I realize there is so much
improvement everywhere in RS.
For example the option to render the channels.

I am now re-reading after 5 or 6 years all the 3 RS manuals.
By reading everything I make sure nothing is left undiscovered.

Jean-Sebastien Perron
www.NeuroWorld.ws

 


   


Re: Website update

2010-06-09 Thread Neil Cooke
Garry did a tut on this. Light sensitivity via channels. 

I cant recall it but I would be surprised if some kind of identifier couldnt be 
placed to pair an object with a particular light. 

I just use very very local spot lights a a rule.

Neil Cooke




From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Thu, 10 June, 2010 1:59:07 PM
Subject: Re: Website update

What I really need is an easy way to make some lights affect some 
objects and no others.
The same with reflection and refraction to speed up the rendering and 
also to get more control.

Each object or material could have it's list of light that affect it.
Example put a folder with a character and a light source so that only 
that light affect that character.
The light would not affect the scene.

In one of my project I want the lake to reflect the mountains (lowrez 
version), but not the threes.
And also at the same time the windows of the cabin must reflect the trees.
All of this is for speed.

Is there something in RS7 regarding these matters.

Maybe I am thinking more like renderman.

Jean-Sebastien Perron
www.NeuroWorld.w

On 10-06-09 09:06 PM, Matthias Kappenberg wrote:
 Hi Jean-Sebastien Perron,

 channel rendering is in RS since v4 if I'm right ;-)
 But they are to much in the deep dark areas of RS like tags etc.
 Really big features
 Never used and propagated enough in my opinion.
 (VSL is another feature like the above, I've missed something like VSL
 long time in other apps like Lightwave and Cinema4d...)
 Hmmm, back to Houdini and RS :-)

 Matthias

 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Thursday, June 10, 2010 1:04 AM
 Subject: Website update



 www.jcpexport.ca

 Now the buttons, tomorrow I will do a darker version of them when they
 are inactive.
 My RS skills are a little rusty. And I realize there is so much
 improvement everywhere in RS..
 For example the option to render the channels.

 I am now re-reading after 5 or 6 years all the 3 RS manuals.
 By reading everything I make sure nothing is left undiscovered.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

  




Update on the website

2010-06-08 Thread Jean-Sebastien Perron

www.jcpexport.ca

The logo is finally over after so many painful attempt.
First I did the ripple with a shader then modeled the wave to be more real.

Jean-Sebastien Perron
www.NeuroWorld.ws


Re: Update on the website

2010-06-08 Thread Matthias Kappenberg
Nice one :-)

Matthias

- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Wednesday, June 09, 2010 1:42 AM
Subject: Update on the website


 www.jcpexport.ca
 
 The logo is finally over after so many painful attempt.
 First I did the ripple with a shader then modeled the wave to be more real.
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws




Re: 3D website made with RS7 Linux

2010-06-07 Thread Matthias Kappenberg
Hi Jean-Sebastien,

Table design is outdated.
Maybe you should give absolute positioned div containern
a chance. And inline styles are not good, because of reusing,
changing styles.

Matthias


- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 2:51 AM
Subject: 3D website made with RS7 Linux


 This is only the beginning.
 
 www.jcpexport.ca
 
 Try rescaling the window of your browser.
 
 This is an attempt at making a website full screen at any resolution.
 
 There will be some 3D buttons made with transparent cristals and also 
 some objects that will reflect on rippled water on the surface of the page.
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws




Re: 3D website made with RS7 Linux

2010-06-07 Thread Matthias Kappenberg
And why do you have 2 br-tags
at the end of the document :-?

Matthias


- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 2:51 AM
Subject: 3D website made with RS7 Linux


 This is only the beginning.
 
 www.jcpexport.ca
 
 Try rescaling the window of your browser.
 
 This is an attempt at making a website full screen at any resolution.
 
 There will be some 3D buttons made with transparent cristals and also 
 some objects that will reflect on rippled water on the surface of the page.
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws




Re: 3D website made with RS7 Linux

2010-06-07 Thread fre...@gmail.com
I totally agree. I gave Mark H. a small example about how to place the
magic buttons on his 3D walkthrough without splitting the 3D image up
into table cells.

Also, CSS3 will have interesting features to make sculpted borders
around divs in a jiffy.

/ Fredrik


On 7 June 2010 08:37, Matthias Kappenberg m...@the-dimension.com wrote:
 And why do you have 2 br-tags
 at the end of the document :-?

 Matthias


 - Original Message -
 From: Jean-Sebastien Perron j...@neuroworld.ws
 To: user-list@light.realsoft3d.com
 Sent: Monday, June 07, 2010 2:51 AM
 Subject: 3D website made with RS7 Linux


 This is only the beginning.

 www.jcpexport.ca

 Try rescaling the window of your browser.

 This is an attempt at making a website full screen at any resolution.

 There will be some 3D buttons made with transparent cristals and also
 some objects that will reflect on rippled water on the surface of the page.

 Jean-Sebastien Perron
 www.NeuroWorld.ws





Re: 3D website made with RS7 Linux

2010-06-07 Thread Jean-Sebastien Perron

Thanks for your comments

1 - I use only Sea Monkey Composer.
2 - I know absolutely nothing about html or else.

I know about the 2 extra lines I will correct it tonight and improve a 
little.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-07 02:27 AM, Matthias Kappenberg wrote:

Hi Jean-Sebastien,

Table design is outdated.
Maybe you should give absolute positioned div containern
a chance. And inline styles are not good, because of reusing,
changing styles.

Matthias


- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 2:51 AM
Subject: 3D website made with RS7 Linux


   

This is only the beginning.

www.jcpexport.ca

Try rescaling the window of your browser.

This is an attempt at making a website full screen at any resolution.

There will be some 3D buttons made with transparent cristals and also
some objects that will reflect on rippled water on the surface of the page.

Jean-Sebastien Perron
www.NeuroWorld.ws

 


   


Re: 3D website made with RS7 Linux

2010-06-07 Thread Neil Cooke
The URL fails on my browser. 

I get a home page with some text and a link to floor.html and that link is text 
and can be activated only by the mouse being directly in the centre to the text 
line. It opens a page with text in the centre and no links.

??

Neil Cooke 




From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Tue, 8 June, 2010 8:14:39 AM
Subject: Re: 3D website made with RS7 Linux

Thanks for your comments

1 - I use only Sea Monkey Composer.
2 - I know absolutely nothing about html or else.

I know about the 2 extra lines I will correct it tonight and improve a 
little.

Jean-Sebastien Perron
www.NeuroWorld..ws

On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
 Hi Jean-Sebastien,

 Table design is outdated.
 Maybe you should give absolute positioned div containern
 a chance. And inline styles are not good, because of reusing,
 changing styles.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Monday, June 07, 2010 2:51 AM
 Subject: 3D website made with RS7 Linux



 This is only the beginning.

 www.jcpexport.ca

 Try rescaling the window of your browser.

 This is an attempt at making a website full screen at any resolution.

 There will be some 3D buttons made with transparent cristals and also
 some objects that will reflect on rippled water on the surface of the page.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

  




Re: 3D website made with RS7 Linux

2010-06-07 Thread Matthias Kappenberg
Hi Jean-Sebastien,

@ 2 - I know absolutely nothing about html or else.

Then you'll run into problems, if something looks
wrong on different browsers.

I'm creating websites since 15years and I can say
two things about websites from a technical view:

It's a really big problem, that every browser has a different
opinion about rendering html code.
And: 
I don't know any other way, than coding by hand to get
rid of the problems.
WYSIWG Editors are not working nearly proper

Matthias



- Original Message - 
From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 10:14 PM
Subject: Re: 3D website made with RS7 Linux


 Thanks for your comments
 
 1 - I use only Sea Monkey Composer.
 2 - I know absolutely nothing about html or else.
 
 I know about the 2 extra lines I will correct it tonight and improve a 
 little.
 
 Jean-Sebastien Perron
 www.NeuroWorld.ws
 
 On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
 Hi Jean-Sebastien,

 Table design is outdated.
 Maybe you should give absolute positioned div containern
 a chance. And inline styles are not good, because of reusing,
 changing styles.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Monday, June 07, 2010 2:51 AM
 Subject: 3D website made with RS7 Linux



 This is only the beginning.

 www.jcpexport.ca

 Try rescaling the window of your browser.

 This is an attempt at making a website full screen at any resolution.

 There will be some 3D buttons made with transparent cristals and also
 some objects that will reflect on rippled water on the surface of the page.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

  






Re: 3D website made with RS7 Linux

2010-06-07 Thread Jean-Sebastien Perron




This was just a test there is nothing on the website yet

Jean-Sebastien Perron
www.CombadZ.com

On 10-06-07 04:46 PM, Neil Cooke wrote:

  
  
  The URL fails on my browser. 
  
  
  I get a home page with some text and a link to floor.html and
that link is text and can be activated only by the mouse being directly
in the centre to the text line. It opens a page with text in the centre
and no links.
  
  
  ??
  
  
  Neil Cooke 
  
  
  From:
Jean-Sebastien Perron j...@neuroworld.ws
  To:
user-list@light.realsoft3d.com
  Sent: Tue, 8 June,
2010 8:14:39 AM
  Subject: Re: 3D
website made with RS7 Linux
  
Thanks for your comments
  
1 - I use only Sea Monkey Composer.
2 - I know absolutely nothing about html or else.
  
I know about the 2 extra lines I will correct it tonight and improve a 
little.
  
Jean-Sebastien Perron
  www.NeuroWorld.ws
  
On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
 Hi Jean-Sebastien,

 "Table" design is outdated.
 Maybe you should give absolute positioned "div containern"
 a chance. And inline styles are not good, because of reusing,
 changing styles.

 Matthias


 - Original Message -
 From: "Jean-Sebastien Perron"j...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Monday, June 07, 2010 2:51 AM
 Subject: 3D website made with RS7 Linux


    
 This is only the beginning.

   www.jcpexport.ca

 Try rescaling the window of your browser.

 This is an attempt at making a website full screen at any
resolution.

 There will be some 3D buttons made with transparent cristals
and also
 some objects that will reflect on rippled water on the surface
of the page.

 Jean-Sebastien Perron
   www.NeuroWorld.ws

      

    
  
  
  





Re: 3D website made with RS7 Linux

2010-06-07 Thread Jean-Sebastien Perron

I have been doing website for 10 years now.
But I can solve problems in html, but not code entirely in html.

every browser has a different opinion about rendering html code.
That is so true, sad and problematic.

I should put a warning on the website : best viewed with anything but M$ 
internet explorer


Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-07 05:40 PM, Matthias Kappenberg wrote:

Hi Jean-Sebastien,

@ 2 - I know absolutely nothing about html or else.

Then you'll run into problems, if something looks
wrong on different browsers.

I'm creating websites since 15years and I can say
two things about websites from a technical view:

It's a really big problem, that every browser has a different
opinion about rendering html code.
And:
I don't know any other way, than coding by hand to get
rid of the problems.
WYSIWG Editors are not working nearly proper

Matthias



- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 10:14 PM
Subject: Re: 3D website made with RS7 Linux


   

Thanks for your comments

1 - I use only Sea Monkey Composer.
2 - I know absolutely nothing about html or else.

I know about the 2 extra lines I will correct it tonight and improve a
little.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
 

Hi Jean-Sebastien,

Table design is outdated.
Maybe you should give absolute positioned div containern
a chance. And inline styles are not good, because of reusing,
changing styles.

Matthias


- Original Message -
From: Jean-Sebastien Perronj...@neuroworld.ws
To:user-list@light.realsoft3d.com
Sent: Monday, June 07, 2010 2:51 AM
Subject: 3D website made with RS7 Linux



   

This is only the beginning.

www.jcpexport.ca

Try rescaling the window of your browser.

This is an attempt at making a website full screen at any resolution.

There will be some 3D buttons made with transparent cristals and also
some objects that will reflect on rippled water on the surface of the page.

Jean-Sebastien Perron
www.NeuroWorld.ws


 


   
 


   


Re: 3D website made with RS7 Linux

2010-06-07 Thread Neil Cooke
best viewed with anything but M$ internet explorer

I think this is the reason I do all mine in HTML4 . no idea on CSS for 
example. Miss out on a lot but the sites are robust on every browser in town.

N.





From: Jean-Sebastien Perron j...@neuroworld.ws
To: user-list@light.realsoft3d.com
Sent: Tue, 8 June, 2010 9:44:44 AM
Subject: Re: 3D website made with RS7 Linux

I have been doing website for 10 years now.
But I can solve problems in html, but not code entirely in html.

every browser has a different opinion about rendering html code.
That is so true, sad and problematic.

I should put a warning on the website : best viewed with anything but M$ 
internet explorer

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-07 05:40 PM, Matthias Kappenberg wrote:
 Hi Jean-Sebastien,

 @ 2 - I know absolutely nothing about html or else.

 Then you'll run into problems, if something looks
 wrong on different browsers.

 I'm creating websites since 15years and I can say
 two things about websites from a technical view:

 It's a really big problem, that every browser has a different
 opinion about rendering html code.
 And:
 I don't know any other way, than coding by hand to get
 rid of the problems.
 WYSIWG Editors are not working nearly proper

 Matthias



 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Monday, June 07, 2010 10:14 PM
 Subject: Re: 3D website made with RS7 Linux



 Thanks for your comments

 1 - I use only Sea Monkey Composer.
 2 - I know absolutely nothing about html or else.

 I know about the 2 extra lines I will correct it tonight and improve a
 little.

 Jean-Sebastien Perron
 www.NeuroWorld.ws

 On 10-06-07 02:27 AM, Matthias Kappenberg wrote:
  
 Hi Jean-Sebastien,

 Table design is outdated.
 Maybe you should give absolute positioned div containern
 a chance. And inline styles are not good, because of reusing,
 changing styles.

 Matthias


 - Original Message -
 From: Jean-Sebastien Perronj...@neuroworld.ws
 To:user-list@light.realsoft3d.com
 Sent: Monday, June 07, 2010 2:51 AM
 Subject: 3D website made with RS7 Linux




 This is only the beginning.

 www.jcpexport.ca

 Try rescaling the window of your browser.

 This is an attempt at making a website full screen at any resolution.

 There will be some 3D buttons made with transparent cristals and also
 some objects that will reflect on rippled water on the surface of the page.

 Jean-Sebastien Perron
 www.NeuroWorld.ws


  


  




Re: website WIP

2010-05-30 Thread Jean-Sebastien Perron

Do you have a link? I'd like to see it if it's still online!

Send me your email at j...@neuroworld.ws
I will send you the website : below 5 meg.

These are the images used for the website
http://neuroworld.ws/gallery/jsp_pkg_maxiforet.jpg


Jean-Sebastien Perron
www.NeuroWorld.ws


Re: website WIP

2010-05-29 Thread Mark Heuymans

Op 26-5-2010 2:45, Jean-Sebastien Perron schreef:

Wow, it's beautiful. That's the style I like (bright and colorful).

It's slow, but that was expected with that much graphics.
That was worth the loading.

I don't know if it can help, but I did a website in full 3D like that 
3 years ago for one of my client.



Do you have a link? I'd like to see it if it's still online!


The trick I used was to put  the full image at once as a background of 
an invisible *table* (centered on the page). Then divide that 
invisible table in *cells* and then copy/place an *invisible gif* 
inside the cell over the detection point.  You only have to place an 
action on the invisible gif. That is so you don't have to split the 
image in small pieces. The menu of www.CombadZ.com use this technique. 
It is more easy to manage like that.


Jean-Sebastien Perron
www.NeuroWorld.ws




I used a totally outdated version of Photoshop, but it already had the 
powerful Slice tool. Very quick and efficient in combination with an 
equally ancient Dreamweaver and Swap Image behavior. I'll have to have a 
look at your method, but no way I'm making everything all over again! ;)


Much more effort goes into the 3d part, and the pre-3d 'conceptual' 
part... it's hard to get from a vague idea to real result.


These miniature models in the Expo room presented some time consuming 
problems. Obviously, these miniatures are scaled down and simplified 
versions of the original projects. But there are some caveats if you 
shrink projects:
* VSL stuff like bump height, distance and other geometry related 
parameters don't shrink with the project. They will have to be adjusted 
manually.
* The same goes for raytraced Nurbs thickness, these will end up as 
ridiculous clumps if you don't adjust them manually
* Light source range: same story. Deleting all lightsources in the 
miniature is safest, or they might spoil the light in the whole project.


In the meantime I added some new stuff in the expo room, just two more 
2d portfolios to go! The last action in this area will be to replace the 
'Under Construction' with something more positive :)


I want to start work on the Realsoft3d section. The idea is to show free 
RS projects as example models on shelves in a 3d room (end of the hall 
at the right). For example, you see a small pile of ceramic tiles on a 
shelve. Click on it, download the tile project (the same tiles I used 
for the website), maybe read a mini-tutorial... this 3d approach is 
probably too elaborate if I want to keep it dynamic - interactive and 
up-to-date. Suggestions are welcome!



-Mark H






Re: website WIP

2010-05-29 Thread Neil Cooke
How about when the go go through the door, they get to someplace completely 
other. A space craft store room with models as holograms on the shelves along 
with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
  - Original Message - 
  From: Mark Heuymans 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, May 30, 2010 8:29 AM
  Subject: Re: website WIP


  Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: 
Wow, it's beautiful. That's the style I like (bright and colorful).

It's slow, but that was expected with that much graphics.
That was worth the loading.

I don't know if it can help, but I did a website in full 3D like that 3 
years ago for one of my client.



  Do you have a link? I'd like to see it if it's still online!



The trick I used was to put  the full image at once as a background of an 
invisible table (centered on the page). Then divide that invisible table in 
cells and then copy/place an invisible gif inside the cell over the detection 
point.  You only have to place an action on the invisible gif. That is so you 
don't have to split the image in small pieces. The menu of www.CombadZ.com use 
this technique. It is more easy to manage like that.

Jean-Sebastien Perron
www.NeuroWorld.ws




  I used a totally outdated version of Photoshop, but it already had the 
powerful Slice tool. Very quick and efficient in combination with an equally 
ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your 
method, but no way I'm making everything all over again! ;)

  Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... 
it's hard to get from a vague idea to real result.

  These miniature models in the Expo room presented some time consuming 
problems. Obviously, these miniatures are scaled down and simplified versions 
of the original projects. But there are some caveats if you shrink projects:
  * VSL stuff like bump height, distance and other geometry related parameters 
don't shrink with the project. They will have to be adjusted manually.
  * The same goes for raytraced Nurbs thickness, these will end up as 
ridiculous clumps if you don't adjust them manually
  * Light source range: same story. Deleting all lightsources in the miniature 
is safest, or they might spoil the light in the whole project.

  In the meantime I added some new stuff in the expo room, just two more 2d 
portfolios to go! The last action in this area will be to replace the 'Under 
Construction' with something more positive :)

  I want to start work on the Realsoft3d section. The idea is to show free RS 
projects as example models on shelves in a 3d room (end of the hall at the 
right). For example, you see a small pile of ceramic tiles on a shelve. Click 
on it, download the tile project (the same tiles I used for the website), maybe 
read a mini-tutorial... this 3d approach is probably too elaborate if I want to 
keep it dynamic - interactive and up-to-date. Suggestions are welcome!


  -Mark H







--



  No virus found in this incoming message.
  Checked by AVG - www.avg.com 
  Version: 9.0.819 / Virus Database: 271.1.1/2902 - Release Date: 05/29/10 
08:17:00


Re: website WIP

2010-05-29 Thread Mark Heuymans

I had some Portals planned already, anything can happen in Cyberspace :)


How about when the go go through the door, they get to someplace 
completely other. A space craft store room with models as holograms on 
the shelves along with mops and stuff. A moonscape with the models in 
orbit ... dunno ... Lol.






Re: website WIP

2010-05-29 Thread Neil Cooke
some Portals

Cool  and a total roller coaster ride following the white rabbit down the 
rabbit hole between one  eerrmmm  whups, probably best I stick with my 
own (virtual) reality I guess. Lol.

Looking forward to it Mark!!

Celebrating here today. Put the sound track onto the Stereo 3D Movie, did a low 
res QuickTime of it ... and it's there. Very happy with the thing. Just one 
last render to finish from the slow machine (OD-Right Eye render) then it's in 
the can. What a mission. Month and a half for a seven minute story. Lol.

Gotta be crazy to do 3D CG ... true in my case anyway!!

N.




From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Sun, 30 May, 2010 9:24:09 AM
Subject: Re: website WIP

I had some Portals planned already, anything can happen in Cyberspace :)




  
  
  
How about when the go go through the
door, they get to someplace completely other. A space craft store room
with models as holograms on the shelves along with mops and stuff. A
moonscape with the models in orbit ... dunno ... Lol.



Re: website WIP

2010-05-26 Thread Beg-inner

Hi Mark..

Really nice to hear that you are in the groove now !
It surely shows in that cool idea you have for the site..

Looks cool and will be very interesting to follow your development of the 
site, something to come back to many times..


Thanks for sharing this !
Always nice to see things alive..

Good luck with the rest of it and thanks again..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi all,

I finally put some serious work into my site, the expo part is nearing
completion - only Abuja has a pop-up portfolio but the rest will follow
in a few days.
No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d,
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame
Alchimech material, there's also an entry into a huge cave system...
A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H 




Re: website WIP

2010-05-26 Thread Mark Heuymans
Thanks for all the nice comments! I'll keep in mind the suggestions for 
improvement and hopefully I won't get sidetracked ;)


cheers,
Mark H



website WIP

2010-05-25 Thread Mark Heuymans

Hi all,

I finally put some serious work into my site, the expo part is nearing 
completion - only Abuja has a pop-up portfolio but the rest will follow 
in a few days.

No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame 
Alchimech material, there's also an entry into a huge cave system...

A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H




RE: website WIP

2010-05-25 Thread Robert den Broeder
Hi Mark,

Mooi werk! Very nice indeed :-)

Robert

-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans
Verzonden: dinsdag 25 mei 2010 22:50
Aan: Reallist
Onderwerp: website WIP

Hi all,

I finally put some serious work into my site, the expo part is nearing 
completion - only Abuja has a pop-up portfolio but the rest will follow 
in a few days.
No need to mention that everything 3d was made with Realsoft3d ;)

At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
with lots of free projects and hopefully some new tutorials.
And the gaming cellar will be very interesting with lots of boardgame 
Alchimech material, there's also an entry into a huge cave system...
A lot of work to be done but I'm in the groove now.


http://www.athanor3d.com/

Expo room of commercial work:
http://www.athanor3d.com/expo/expo-overview.html


Best regards,
Mark H





Re: website WIP

2010-05-25 Thread Jouni Hätinen
Mark,
Excellent website! I really love it!

If you want some improvement ideas, you could make the back button a
little more obvious (perhaps visible all the time in the upper
left/right corner). I didn't notice it right away. Anyway, two thumbs
up!

Cheers,
Jouni


2010/5/26 Robert den Broeder r.den.broe...@chello.nl:
 Hi Mark,

 Mooi werk! Very nice indeed :-)

 Robert

 -Oorspronkelijk bericht-
 Van: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans
 Verzonden: dinsdag 25 mei 2010 22:50
 Aan: Reallist
 Onderwerp: website WIP

 Hi all,

 I finally put some serious work into my site, the expo part is nearing
 completion - only Abuja has a pop-up portfolio but the rest will follow
 in a few days.
 No need to mention that everything 3d was made with Realsoft3d ;)

 At the end of the hall I'm planning a big room dedicated to Realsoft3d,
 with lots of free projects and hopefully some new tutorials.
 And the gaming cellar will be very interesting with lots of boardgame
 Alchimech material, there's also an entry into a huge cave system...
 A lot of work to be done but I'm in the groove now.


 http://www.athanor3d.com/

 Expo room of commercial work:
 http://www.athanor3d.com/expo/expo-overview.html


 Best regards,
 Mark H






Re: website WIP

2010-05-25 Thread Matthias Kappenberg
Hi Mark,

really nice idea :-)
and cool images.

Matthias


- Original Message - 
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday, May 25, 2010 10:49 PM
Subject: website WIP


 Hi all,
 
 I finally put some serious work into my site, the expo part is nearing 
 completion - only Abuja has a pop-up portfolio but the rest will follow 
 in a few days.
 No need to mention that everything 3d was made with Realsoft3d ;)
 
 At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
 with lots of free projects and hopefully some new tutorials.
 And the gaming cellar will be very interesting with lots of boardgame 
 Alchimech material, there's also an entry into a huge cave system...
 A lot of work to be done but I'm in the groove now.
 
 
 http://www.athanor3d.com/
 
 Expo room of commercial work:
 http://www.athanor3d.com/expo/expo-overview.html
 
 
 Best regards,
 Mark H
 
 




Re: website WIP

2010-05-25 Thread Neil Cooke
Great to see Mark,

A grand tour of your virtual world :-)

I once started on an art gallery for myself, called it a Retrospective 
Exhibition ... but got side-tracked. Lol.

Look forward to visiting the rest of your mansion once it is all constructed!! 
(Dont get side-tracked!!)

Thanks

Neil Cooke




From: Matthias Kappenberg m...@the-dimension.com
To: user-l...@light.realsoft3d..com
Sent: Wed, 26 May, 2010 12:11:16 PM
Subject: Re: website WIP

Hi Mark,

really nice idea :-)
and cool images.

Matthias


- Original Message - 
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Tuesday, May 25, 2010 10:49 PM
Subject: website WIP


 Hi all,
 
 I finally put some serious work into my site, the expo part is nearing 
 completion - only Abuja has a pop-up portfolio but the rest will follow 
 in a few days.
 No need to mention that everything 3d was made with Realsoft3d ;)
 
 At the end of the hall I'm planning a big room dedicated to Realsoft3d, 
 with lots of free projects and hopefully some new tutorials.
 And the gaming cellar will be very interesting with lots of boardgame 
 Alchimech material, there's also an entry into a huge cave system...
 A lot of work to be done but I'm in the groove now.
 
 
 http://www.athanor3d.com/
 
 Expo room of commercial work:
 http://www..athanor3d.com/expo/expo-overview.html
 
 
 Best regards,
 Mark H
 
 


Re: website WIP

2010-05-25 Thread Jean-Sebastien Perron




Wow, it's beautiful. That's the style I like (bright and colorful).

It's slow, but that was expected with that much graphics.
That was worth the loading.

I don't know if it can help, but I did a website in full 3D like that 3
years ago for one of my client.
The trick I used was to put the full image at once as a background of
an invisible table (centered on the page). Then divide that
invisible table in cells and then copy/place an invisible
gif inside the cell over the "detection point". You only have to
place an action on the invisible gif. That is so you don't have to
split the image in small pieces. The menu of www.CombadZ.com use this
technique. It is more easy to manage like that.

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-05-25 04:49 PM, Mark Heuymans wrote:
Hi all,
  
  
I finally put some serious work into my site, the expo part is nearing
completion - only Abuja has a pop-up portfolio but the rest will follow
in a few days.
  
No need to mention that everything 3d was made with Realsoft3d ;)
  
  
At the end of the hall I'm planning a big room dedicated to Realsoft3d,
with lots of free projects and hopefully some new tutorials.
  
And the gaming cellar will be very interesting with lots of boardgame
Alchimech material, there's also an entry into a huge cave system...
  
A lot of work to be done but I'm in the groove now.
  
  
  
http://www.athanor3d.com/
  
  
Expo room of commercial work:
  
http://www.athanor3d.com/expo/expo-overview.html
  
  
  
Best regards,
  
Mark H
  
  
  
  





RE: robert, your website is still online ? + V7 infos

2009-09-03 Thread Frank Brübach
dear robert, it's possible you have changed your website to another place ?

I have got an empty site under:
http://members.chello.nl/rbroeder/
header: it all starts here. 

:)

by the way: any news about V7 ? It's also possible to get more infos from vesa 
about release issue at the months sept.-octobre ? this aim was done by realsoft 
some month ago ;)

I have written some month ago an interesting particle example with a basic 
language and wanted to adept it for realsoft. unfortunately I have got no 
reply. don't know why...

best regards, Frank


-Ursprüngliche Nachricht-
Von: Robert den Broeder r.den.broe...@chello.nl
Gesendet: 25.05.09 22:41:38
An: user-list@light.realsoft3d.com
Betreff: RE: Lamborghini RS3D file, now oniline to download

I think I still have the tutorial file that Stefan and I created and which
was originally was part of that project.
Any takers?

Robert

 -Oorspronkelijk bericht-
 Van: owner-l...@light.realsoft3d.com [mailto:owner-
 l...@light.realsoft3d.com] Namens Stefan Klein
 Verzonden: zondag 24 mei 2009 17:08
 Aan: user list Realsoft 3D
 Onderwerp: Lamborghini RS3D file, now oniline to download
 
 Hi dear Realsoft user's!!!
 
 I have online the Lamborhini Tutorial on my new Website, now with the
 Realsoft 3D Projektfile to download for you. :-)
 I hope youre like it..
 
 Download the Lamborghini.rs3d file  = www.planung-klein.de
 
 
 best regards
 Stefan Klein (Blockbuster)





Neu: WEB.DE Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
für nur 19,99 Euro/mtl.!* http://produkte.web.de/go/02/




Update on my website : nothing really new but that the project is still alive.

2009-07-08 Thread Jean-Sebastien Perron
My computer died 1 1/2 months ago, then my remaining netbook died also 
(it will be back in a couples of week).
So it's difficult to progress when most of my time is reinstalling 
windows, softwares and waiting to transfer data from backups.


God news is I have a brand new computer on the credit card.

The decision to switch to full OpenGL (GLFW) will put me behind again 
for a minimum of one month.
It's worth it because already the few experiments shows great deal of 
improvement in drawing quality and speed.

Also GLFW is really OS independent.

My main concern is that the way CombadZ display 3D objects is something 
difficult to do because we always see the background of the interface, 
even in filled mode. And openGL is new for me.


www.CombadZ.com
Jean-Sebastien Perron


Re: Update on my website and complaining

2008-09-22 Thread Mark Heuymans


 For more infos on my future software i added a Project Status section at
 the bottom of the previous text for the curious.
 www.CombadZ.com

 While further reading about renderman, I found that Realsoft has many
 similarities.

 Please tell me if you find me annoying about my software.


Hi Jean-Sebastien,
Of course not, can't wait to try it! But I still have no clue about how it 
works, obviously you can't explain too much about it at this stage. It all 
sounds incredible...
Man, you 're making some claims, it'd better be good ;)

Good luck!
-Mark




Re: Update on my website and complaining

2008-09-22 Thread Jean-Sebastien Perron




Mark Heuymans wrote:

  
For more infos on my future software i added a Project Status section at
the bottom of the previous text for the curious.
www.CombadZ.com

While further reading about renderman, I found that Realsoft has many
similarities.

Please tell me if you find me annoying about my software.

  
  

Hi Jean-Sebastien,
Of course not, can't wait to try it! But I still have no clue about how it 
works, obviously you can't explain too much about it at this stage. It all 
sounds incredible...
Man, you 're making some claims, it'd better be good ;)

Good luck!
-Mark



  

All the claims are real but strangely that does not mean it's gonna be
good.
To make all that possible you nedd to think and work a little
differently.
Also the user interface look is really unusual (maybe not the the taste
of everyone).

I expect it to be a disapointement, then a success. You still need a
modeler and a renderer.
The first users that won't use Renderman will struggle a bit, because I
don't have time to create some samples scenes for pov-ray and others.

One thing that should be clear, You cannot change easily one scene from
one renderer to another. It's still possible but difficult.
What you do with CombadZ is straight communication with the intended
renderer.

And some infos are difficult to obtain for certain renderer : most
renderer don't tell in their instruction manual what coordinate system
they use for example.

The software does not install just copy the folder. In it's normal use
It force the user to place their scene file to a defined folder
architecture.

Just configuring CombadZ : you need tell what coordinate system you use
and what is the renderer command line.
This is where most user will turn back, because that information is
difficult to figure out. But maybe a year after released, some users
will post these settings with the renderer.

Jean-Sebastien Perron
www.CombadZ.com





Re: A new website for my 3D software projects

2008-04-17 Thread Matthias Kappenberg
Sound promising.

Matthias



- Original Message - 
From: Jean-Sebastien Perron [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, April 17, 2008 8:20 AM
Subject: A new website for my 3D software projects


 www.CombadZ.com
 
 I will try to create a decent website as soon as possible.
 And will include Realsoft.com in my friendly link section.
 
 Jean-Sebatien Perron
 www.NeuroWorld.ws
 


A new website for my 3D software projects

2008-04-16 Thread Jean-Sebastien Perron

www.CombadZ.com

I will try to create a decent website as soon as possible.
And will include Realsoft.com in my friendly link section.

Jean-Sebatien Perron
www.NeuroWorld.ws


Re: realsoft website error...

2008-03-15 Thread Frank Brübach
PS:  I cannot open the realsoft website... saturday evening 20:03h... I have 
got this error message:

Internal Server Error
The server encountered an internal error or misconfiguration and was unable to 
complete your request.

Please contact the server administrator, [EMAIL PROTECTED] and inform them of 
the time the error occurred, and anything you might have done that may have 
caused the error.

More information about this error may be available in the server error log.

kind regards, frank brübach


-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 15.03.08 12:08:48
An: user-list@light.realsoft3d.com
Betreff: two script questions :-)


Dear RS friends:-), I have a question according  the java script codes... - 
It's possible to interact between a script and a scene in a directly way? I 
mean: if I have a cube and a sphere or a lightsource and would like to change 
the attributes of the objects so I can see it in a promptly way? 

Sorry.. ;-) next question: It's possible to say in a script something like 
that: find object cube and make anything with it I like... Hey, looking for 
a cube or a sphere or a nurbs... I don't find anything in the scripting 
folder... 

have a nice weekend from sun shining germany:-) kind regards, Frank
_
Unbegrenzter Speicherplatz für Ihr E-Mail Postfach? Jetzt aktivieren!
http://freemail.web.de/club/landingpage.htm/?mc=02





__
GRATIS: Movie-FLAT. Jetzt freischalten!
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Re: website

2008-02-18 Thread Mark Heuymans




Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

Frank Bueters




Nice work Frank! Great to see some of the projects you've been working on as 
a pro with RS.

Sorry for the late reply, I'm still catching up...

cheers!
Mark



RE: website

2008-02-07 Thread Frank Bueters
Hello Zaug,
 
 Frank,
 
 Nice site and nice 3D, the boat images are especially well done.

Thank you. Thanks for the kind comments of others too.



 Perhaps it is just my browser settings, but some of the text 
 seems to get overlayed by other text and sub-headers.

the website uses the jquery library, could that be it? In IE, Firefox and
Safari, both on windows and mac all looked well when I tested.


regards,

Frank Bueters




Re: website

2008-02-07 Thread Timo Mikkolainen
It's more likely to be a font size issue, jQuery is extensively tested
on all browsers. Try pressing ctrl + a few times, it causes the
sections to overlap. Nothing much you can do about it except changing
to a fluid layout (i.e. a layout that resizes on one or both axis
depending on content size).

On 07/02/2008, Frank Bueters [EMAIL PROTECTED] wrote:
 Hello Zaug,

  Frank,
 
  Nice site and nice 3D, the boat images are especially well done.

 Thank you. Thanks for the kind comments of others too.



  Perhaps it is just my browser settings, but some of the text
  seems to get overlayed by other text and sub-headers.

 the website uses the jquery library, could that be it? In IE, Firefox and
 Safari, both on windows and mac all looked well when I tested.


 regards,

 Frank Bueters





RE: website

2008-02-07 Thread Frank Bueters
hi Jan,
 
The base of the water is Frank Dodd's VSL shader. I than use a
tranparencymap to let the water fade into the photographed water of a
background image.
 
Regards,
 
Frank Bueters


  _  

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jan Schmitz
Verzonden: woensdag 6 februari 2008 16:26
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: website


On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote: 


Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

Frank Bueters





Hi Frank

wow :) That's great stuff! You have really nice design ideas.
The architectural renderings are my favorites.

How did you do the nice water?

Best regards,
Jan





website

2008-02-06 Thread Frank Bueters
Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

Frank Bueters 




Re: website

2008-02-06 Thread Jan Schmitz
On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote:

 Hi List,

 I'm proud to announce that my new website is online. Most-, if not all 3d
 was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
 in english, but anyone can get the picture).

 Regards,

 Frank Bueters



Hi Frank

wow :) That's great stuff! You have really nice design ideas.
The architectural renderings are my favorites.

How did you do the nice water?

Best regards,
Jan


Re: website

2008-02-06 Thread Andre Vandergoten

Dag Frank,
Qrooz = prachtig...
Ik zie een windmolen , vermoedelijk een stukje RS  , of niet ??
In Vlaanderen worden meer en meer binnenvaart schepen als vast
verblijf omgebouwd , zeer zeker een open markt.
Proficiat
andre


- Original Message - 
From: Frank Bueters [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, February 06, 2008 10:26 AM
Subject: website



Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

Frank Bueters






Re: website

2008-02-06 Thread Zaug

Frank Bueters wrote:

Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

	Frank Bueters 



  

Frank,

Nice site and nice 3D, the boat images are especially well done.

Perhaps it is just my browser settings, but some of the text seems to 
get overlayed by other text and sub-headers.



Zaug


RE: website

2008-02-06 Thread Robert den Broeder
Nice work Frank! Thanks for sharing.

 

Best regards, Robert

 

Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jan Schmitz
Verzonden: woensdag 6 februari 2008 16:26
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: website

 

On 06/02/2008, Frank Bueters [EMAIL PROTECTED] wrote:

Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

Frank Bueters




Hi Frank

wow :) That's great stuff! You have really nice design ideas.
The architectural renderings are my favorites.

How did you do the nice water?

Best regards,
Jan



Re: ot website under construction...

2007-12-27 Thread Matthias Kappenberg
Thanks for the comments :-)
(Maybe the layout is a little bit
to strange ;-)

Matthias


- Original Message - 
From: Nandor Kertes [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, December 27, 2007 7:22 AM
Subject: AW: ot website under construction...


 Hmmm I like the old side more then this one ;-)

 Nandor Kertes

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg
 Gesendet: Mittwoch, 26. Dezember 2007 21:45
 An: user-list@light.realsoft3d.com
 Betreff: ot website under construction...

 http://bild-frei.com

 comments are welcome
 (ok, it's german, I've noticed it ;-)

 hopefully it's finished in total
 until end of the year. It should be my
 new place for sharing files.

 Matthias





Re: ot website under construction...

2007-12-27 Thread Andre Vandergoten

Seems to be a good start...und
tutorials sind immer wilkommen.
Best
Andre


- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, December 26, 2007 9:44 PM
Subject: ot website under construction...



http://bild-frei.com

comments are welcome
(ok, it's german, I've noticed it ;-)

hopefully it's finished in total
until end of the year. It should be my
new place for sharing files.

Matthias


ot website under construction...

2007-12-26 Thread Matthias Kappenberg
http://bild-frei.com

comments are welcome
(ok, it's german, I've noticed it ;-)

hopefully it's finished in total
until end of the year. It should be my
new place for sharing files.

Matthias


Re: ot website under construction...

2007-12-26 Thread studio
 http://bild-frei.com
 comments are welcome
 (ok, it's german, I've noticed it ;-)

Hi Matthias :

  I don't know if you noticed , but it's in german ? (this time
_you_ can turn repeat-mode /on [just kidding] ) 
 
 hopefully it's finished in total
 until end of the year. It should be my
 new place for sharing files.
 Matthias

  I really liked your older site too , but maybe you decided
that you needed a change .

cheers

garry






A interesting website about 3D CG

2007-09-19 Thread Jean-Sebastien Perron

http://www.cgindia.org/




Re: This is an experimental website I did in full 3D

2005-11-29 Thread studio

Nice clean look to it !


studio
www.niagara.com/~studio
www.studiodynamics.net

 HI,
 
 This is an experimental website I did in full 3D
 www.maxiforet.com this is my first contract for a website.
 
 It's slow the first time you open the pages, but after they have
 been loaded once, it's fast.
 Note: there is sounds effects if you use InternetExplorer. 
 
 If some aspect of the page are hidden by the UI, press F11.
 
 You comments are welcome. 
 
 
 Only the monitor of the visit page was modeled in Realsoft5
 www.realsoft.com
 
 Everything else was modeled in Shade8Pro
 www.e-frontier.com
 
 And finally all the rendering was made in ProjectMessiahWorkstation
 www.projectmessiah.com
 
 Rendering time of one image is 8 minutes 50 secondes on a AMD
 1400Mhz 512 ram
 
 
 Jean-Sebastien Perron
 www.neuroworld.ca (not working)
 
 
 
 
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