Yes, still at 32-bit.
> On Dec 10, 2018, at 10:55 AM, Aparajita Fishman via 4D_Tech
> <4d_tech@lists.4d.com> wrote:
>
> Hi,
>
> Just wondering how many Active4D or ObjectTools users out there *must* use
> 32-bit 4D on macOS for the foreseeable future.
>
> I need to know how much longer I need
Django is a python web framework. Django Rest Framework (DRF) is a plugin that
facilitates adding a REST Api. It’s the most popular plugin for this, but it’s
not the only way to do it.
When I did this before there was an explicit call to get the token - the django
developer created it. They ma
I'm not familiar with Django, but here are some suggestions after a quick look
at their API. They show an examples here with curl.
https://www.django-rest-framework.org/tutorial/quickstart/
https://www.django-rest-framework.org/api-guide/authentication/
If you run these adding the --verbose op
I am looking for assistance with developing a REST interface to a Django
application using native 4D v16R6 commands. Is it possible to do this? I have
been given a username, Password, and Basic Authorization token and I have
tried using the HTTP AUTHENTICATE command to set username and passwo
Aparajita:
I've got one project that will be 32-bit for a couple of years. The client
has a lot of code in 4D Write (32-bit) but they won't have the budget
that's needed to rewrite their 4D Write code until calendar year 2020. That
application has over 6,000 references to OT, many of which are in
Aparajita,
About Active4D, to answer your question well requires researching the reasons
for it.
I support sites using OSX 4D Server running Active4D, some of which are
probably running 32bit, but I’m not sure they must run 32 bit. (would you mind
describing the barriers/issures here?)
We are
We still use 32bit.
Sandor Szatmari
Senior Software Developer
Bristol Capital Inc. - InfoPlus
201 746 7215
www.infoplusonline.com
From: Aparajita Fishman via 4D_Tech <4d_tech@lists.4d.com>
To: <4d_tech@lists.4d.com>
Cc: Aparajita Fishman
Sent: 12/10/2018 1:55 P
Hi,
Just wondering how many Active4D or ObjectTools users out there *must* use
32-bit 4D on macOS for the foreseeable future.
I need to know how much longer I need to support 32-bit versions of my plugins
on macOS.
Many thanks,
- Aparajita
***
Thanks for posting the link Lutz. I will dig into it deeper. It looks
encouraging.
Tom Benedict
> On Dec 10, 2018, at 01:26, Epperlein, Lutz (agendo) via 4D_Tech
> <4d_tech@lists.4d.com> wrote:
>
>> Maybe we need to consider moving team development from the centralized 4D
>> Team
>> Develop
4D Tech mailing list wrote
> For many projects, I’m working with a larger team where the precise size
> of fonts and other stylesheet details are already decided. In this case,
> I’m designing new forms and optimizing some old ones via Windows 10 (for a
> legacy application that looks like it ran o
> Maybe we need to consider moving team development from the centralized 4D Team
> Developer model to a distributed model using individual copies of 4D. That
> would
> match the classic development model and practice which non-4D developers have
> enjoyed for decades Is anyone doing
> this ye
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