Hi.
I am trying to compile a project under the IntelliJ development ide but
getting this error message:
Error:Abnormal build process termination:
/usr/local/java/jdk1.8.0_77/bin/java -Xmx700m -Djava.awt.headless=true
-Djava.endorsed.dirs=\"\" -Djdt.compiler.useSingleThread=true
I'd love to hear your comments and thoughts about this type of solution to
android developers :
http://debug.network/
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as cheaply as possible and don't care about
performance or robustness, game developers probably care about performance,
retailers probably care about lookfeel and robustness.
On Saturday, March 21, 2015 at 11:39:26 AM UTC+10, Mario Zechner wrote:
Hi,
i'm the guy behind libGDX (http
Yes. I've had quite a lot of trouble with WebView, to the point where I've
put a button in so the user can invoke an external browser if the webview
is blank or otherwise unreadable.
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To post
pushing for
this since all their Kindle Fire HD(X) devices have Dolby built in.
http://developer.amazon.com/public/community/post/Tx1G2N72C7VKCTR/Dolby-Raises-the-Bar-Again-for-Audio-Standards-on-Kindle-Fire
On Sunday, January 5, 2014 7:18:12 PM UTC-8, Ubuntu guy wrote:
These new APIs
I’ve found creating Views – even view hierarchies – quite fast. But
accessing data can be slower, especially over the internet.
Do you need to keep your view hierarchy, or just a cache of your data,
between invocations of onCreate()?
On Saturday, February 8, 2014 10:38:40 PM UTC+10, rahul
Have you
considered
http://developer.android.com/reference/android/Manifest.permission.html#SYSTEM_ALERT_WINDOW
that facebook uses for its chat heads.
But this needs explicit user permission during apk installation. Not sure
how that works for 3rd party libraries.
On Thursday, January 23,
Vim - an extension of
vi. https://play.google.com/store/apps/details?id=net.momodalo.app.vimtouch
Ah... the good old days. I remember the vi vs emacs religious wars in our
office. After we'd buried our dead, we came to the conclusion that they
were about as good as each other.
But, vi uses
These new APIs seem to be fun to try but is there any reason as to why
the plug-in service is not distributed through play store just like google
play services?
Based on what i read, any updates, bug fixes in the plug-in service would
be restricted by the OEM like amazon in this case, isn't
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Some IntelliJ updates are downloaded as patches while some require a full
download. I don't know what the difference is but it's been like this for a
few years.
On Aug 3, 2013 1:25 PM, rmz76 jeremy.de...@gmail.com wrote:
From the website it appears there is not patch utility for Android Studio,
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format to RGB_888 instead?
Yes, that will fix your problem and improve perfornance.
Regards,
Thomas
On Wednesday, July 31, 2013 12:13:51 PM UTC-5, Romain Guy (Google) wrote:
Is your SurfaceView marked with the transparent pixel format? If so, what
you are seeing would be expected. If your
: what if I want to create mutable 24 bit Bitmap? Is
there way?
Thanks a lot,
On Thursday, December 9, 2010 10:20:33 AM UTC+2, Romain Guy wrote:
Hi,
Just use the ARGB_ configuration and make sure all your pixels are
opaque.
On Wed, Dec 8, 2010 at 11:54 PM, KK krishnakumar
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The UI doesn't use these values. We use the density field instead so that
the conversion factor is the same on both axis.
On May 24, 2013 2:56 AM, Rick rsmo...@gmail.com wrote:
I was just being hti by this problem as I'm working on my own UI engine
and I need to calculate my own device
clarification! I'll use the density(Dpi)
field so my resolution result should be on par with the native UI. Should
be good enough.
Best regards,
Rick
On Friday, 24 May 2013 17:34:40 UTC+2, Romain Guy (Google) wrote:
The UI doesn't use these values. We use the density field instead so
fails in the same way so the
result should at least follow the principle of least surprise.
Again, thanks a *lot* for your help Romain!
On Mon, May 20, 2013 at 2:13 AM, Romain Guy romain...@android.com wrote:
It's pretty easy. If you want the text to break, use the MeasureSpec
AT_MOST X px
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The selected state is used when the item is focused using a keyboard. It
has nothing to do with the choice mode.
On May 20, 2013 12:32 PM, Miha Valencic miha.valen...@gmail.com wrote:
On Mon, May 20, 2013 at 9:23 PM, Miha Valencic miha.valen...@gmail.com
wrote:
Am I misunderstanding this
OTOH, beware the second-system syndrome:
http://en.wikipedia.org/wiki/Second-system_effect
On Tuesday, May 21, 2013 12:52:46 AM UTC+10, John Coryat wrote:
You might also find that the second time you code it up, it will be
better... Good lesson in backup though.
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. I hoped there would be a way to leverage somehow the
standard View machinery. I couldn't find it as admittedly, I'm not very
experienced with the standard UI toolkit.
On Sun, May 19, 2013 at 9:27 PM, Romain Guy romain...@android.com wrote:
One way to do this is to create a TextView, call
:
private static final int MAXMIMUM_BITMAP_SIZE = 32766;
* public int getMaximumBitmapWidth() {*
* return MAXMIMUM_BITMAP_SIZE;*
* }*
Am I missing something?
Thanks.
On Tuesday, May 14, 2013 3:58:05 PM UTC-5, Romain Guy (Google) wrote:
You can query the maximum size
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1. There is no drawing with GLES and Canvas at the same time
I understand but that is not supported. Once you've rendered in a Surface
with OpenGL it cannot be used with Canvas.
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The library called libhwui is responsible for rendering Android UIs using
OpenGL. There are no documents available explaining the code architecture
but you can refer to my Google I/O 2011 session entitled Android
Accelerated Rendering for more information.
On May 6, 2013 3:35 AM, chandra
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On Mar 31, 2013 12:15 PM, Jason jason.poli...@gmail.com wrote:
My first reaction is that if you really want render speed then you need
to be leveraging the GPU which is going to be most reliable with OpenGL (as
I understanding it more recent versions of Android will actually hardware
accelerate
with 4.2. Can't
test on more.
If nobody else has feedback on this, I would submit the bug anyways (?).
Am Montag, 18. März 2013 06:56:50 UTC+1 schrieb Romain Guy (Google):
Does it happen on all 4.x versions? (4.0, 4.1 and 4.2?) If so, please
file a bug at b.android.com.
On Sun, Mar 17
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On Tue, Mar 12, 2013 at 12:33 AM, Romain Guy romain...@android.comwrote:
I use IntelliJ for all my Android framework development work and I have
used it to work on apps such as the stock Launcher and a couple of personal
apps. I can live without ADT since the most critical tools are available
an ant file.
There are a couple of C++ plugins for IntelliJ. I haven't used them, but
it's hard to imagine them being worse for NDK work than Eclipse CDT ;-)
On Tuesday, March 12, 2013 8:35:37 AM UTC-7, Romain Guy (Google) wrote:
We use make internally but I used ant on personal apps. You can map
+ ADT as a black box for build config!
Kris
On Tue, Mar 12, 2013 at 3:33 AM, Romain Guy romain...@android.com wrote:
I use IntelliJ for all my Android framework development work and I have
used it to work on apps such as the stock Launcher and a couple of personal
apps. I can live without ADT
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You call measureChildren() which in turns call measureChild() which looks
at the LayoutParams of each child.
On Mar 1, 2013 10:12 PM, momo dun...@gmail.com wrote:
I have a custom ViewGroup that's only ever managing the size and position
of one child. I've override onMeasure and onLayout so
All you have to do is call measure() on the children yourself. Or you could
just use layout params :)
On Mar 3, 2013 12:04 PM, Michael Dunn dun...@gmail.com wrote:
Thanks Mr. Guy. What would be the minimum required to use a value instead
of LayoutParams (on the entire tree)? I don't believe
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Are you using GestureDetector and onGestureListener? Perhaps
OnGestureListener's onSingleTapUp method is what you're after.
On Sunday, February 24, 2013 3:37:14 PM UTC+10, Edvinas Kilbauskas wrote:
Ok, so I'm having a little problem with OnTouchListener on android 2.3+
devices.
I'm making
Actually, Guy is guilty of sloppy phrasing. I was thinking it seemed like
the no-cost and low set-up backend was going. For me, not having to arrange
storage was an attraction of ACRA.
Apologies to those who have contributed to ACRA.
On Tuesday, February 19, 2013 9:08:22 AM UTC+10, Indicator
I've read somewhere not all errors get reported there. Sorry, can't
remember where I read that.
On Saturday, February 16, 2013 6:04:24 AM UTC+10, bob wrote:
In the Google app Developer Control Panel, there's a link that says
Errors sometimes. Then you can see how your app crashed for
There are two parts to this. One, you need to get stack dumps back from
your app. Two, you need to find testers.
I set up testing in December. ACRA is essentially being phased out (IMHO) -
see
https://github.com/ACRA/acra/wiki/Notice-on-Google-Form-Spreadsheet-usage.
There are several tools
Briefly: I used HockeyApp for reporting back capability, and was happy. I
used ElusiveStars, a forum and TheBetaFamily to find testers, and got best
results from ElusiveStars.
A more detailed post is
at https://groups.google.com/d/topic/android-developers/PrW2hFpZzpk/discussion.
On
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No it cannot be disabled. What issue is it causing?
On Feb 1, 2013 1:16 AM, muleskinner ja...@bitbull.com wrote:
Hi,
Is there any way to disable Jelly Bean triple buffering from within my
app? It's causing me issues and the easiest way to fix would be to disable
it...
Help much
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I have similar functionality.
I create a ViewGroup, large enough to hold the outgoing View below the
incoming View.
I replace the outgoing View with the ViewGroup in the tree, animate a
translation, then replace the ViewGroup with the incoming View.
It works well for me.
Admittedly, I
Don't flip the bitmap, flip your texture coordinates. It's easier and less
work for the device.
On Jan 14, 2013 7:03 AM, bob b...@coolfone.comze.com wrote:
Has anyone else noticed that GLUtils.texImage2D seems to want the image to
be upside down?
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0,
I have tested GridView behavior in getView() , and i got:
01-08 11:18:55.925: E/getView(4113): Position: 0, Child Count: 0,
ConvertView: Null
01-08 11:18:55.945: E/getView(4113): Position: 0, Child Count: 0
01-08 11:18:55.955: E/getView(4113): Position: 1, Child Count: 1,
ConvertView: Null
I have tested GridView behavior in getView, and i got:
01-08 11:18:55.925: E/getView(4113): Position: 0, Child Count: 0,
ConvertView: Null
01-08 11:18:55.945: E/getView(4113): Position: 0, Child Count: 0
01-08 11:18:55.955: E/getView(4113): Position: 1, Child Count: 1,
ConvertView: Null
No you cannot choose at such a fine level. Just don't use OpenGL ES 1.1
features. Out of curiosity, why? (I would even recommend you used OpenGL ES
2.0 :)
On Jan 8, 2013 7:50 AM, bob b...@coolfone.comze.com wrote:
Is there a way to tell Android whether you want to use OpenGL 1.0 or 1.1?
I
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Using the package name and a resource ID you can load resources from
another APK. That's how Launcher loads icons, strings and widget resources
for instance. All the APIs you need are in the Resources class if I recall
properly.
On Jan 1, 2013 5:25 PM, Russell Wheeler russellpeterwhee...@gmail.com
Carlos thanks, that's what I did and got things working!
On Sun, Dec 30, 2012 at 6:24 AM, Carlos A. M. dos Santos
unixma...@gmail.com wrote:
On Sun, Dec 30, 2012 at 3:53 AM, Dev Guy devguy...@gmail.com wrote:
Hello I am getting the following error after I run the Android SDK
Manager
Hello I am getting the following error after I run the Android SDK Manager:
Installing Google APIs, Android API 17, revision 1
Installed Google APIs, Android API 17, revision 1
Updated ADB to support the USB devices declared in the SDK add-ons.
Stopping ADB server failed (code -1).
Unable to run
at
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No, you have to bind the value from your code.
On Dec 11, 2012 12:52 PM, bob b...@coolfone.comze.com wrote:
Anyone know if there is a way to give uniform variables an initial value
in an Android OpenGL shader?
Thanks.
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:15:05 PM UTC-8, Romain Guy (Google) wrote:
Instead of writing a loop like this you can just call
Bitmap.eraseColor(). It's much more efficient.
On Sun, Dec 9, 2012 at 11:55 AM, GJTorikian gjtor...@gmail.com wrote:
All right, so after days I finally figured it out.
After creating my bitmap
It's exactly what they are :)
On Dec 6, 2012 7:50 AM, bob b...@coolfone.comze.com wrote:
Does anyone know what most of the EffectFactory effects are like under
the hood?
Are they basically GLSL shaders?
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));
canvas.drawPaint(paint);
On Monday, November 26, 2012 11:31:12 AM UTC+11, Romain Guy (Google) wrote:
Surfaces are double (or even triple) buffered. You are indeed not getting
in your canvas what's currently on screen but what was on screen a frame
ago. The easiest way to clear the surface
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Ah, good old works on my machine(TM), right? ;-)
More like I've never heard of this issue before :) I'll ask around in the
office on Monday to see if it's a known issue.
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As of 3.0 Bitmaps are allocated on Dalvik's heap.
On Nov 21, 2012 10:23 AM, b0b pujos.mich...@gmail.com wrote:
Bitmap data is not allocated in the Java heap but in a much smaller area
of native memory.
So you can have several MB of Java Heap free and still have Bitmap OOM.
Bitmaps are a
And they were not allocated in a smaller area. They used to be allocated
on the native heap but they counted against the Dalvik heap's usage (which
is why you would get OOM anyway.)
On Nov 21, 2012 10:23 AM, b0b pujos.mich...@gmail.com wrote:
Bitmap data is not allocated in the Java heap but in
No you cannot disable DisplayLists. They are required by the UI toolkit.
2MB if display lists seems excessive. Apps like Launcher use in the order
of 15 kB.
On Nov 20, 2012 7:22 AM, hanni hann...@gmail.com wrote:
I've created a bunch of custom views that draw themselves really fast,
especially
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Romain Guy
Android framework engineer
The limit varies from GPU to GPU. 2048 is the minimum maximum but it
can/will be higher on different GPUs. The limit can be queried using
Canvas.getMaxBitmapWidth/Height().
On Oct 25, 2012 6:04 AM, Chi Ho Kwok chk...@digibites.nl wrote:
So I ran into this limit a while ago on one of the views on
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Romain Guy
and
never returns. In LogCat, and on the device or emulator, I see my app
launch, run tests, and quit, but I am still stuck in the shell command.
Any ideas why this fails to return?
Regards, Guy
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remove it, the text in the
button needs to be drawn somewhere (probably left-aligned).
You could just set it to the value you want:
E.g.
item name=android:gravityleft/item
On Monday, October 22, 2012 7:59:41 PM UTC-4, Ubuntu guy wrote:
Hello,
The button style has gravity
It launches the specified item rather than the default Activity. In my
case it runs RunAllTests. The file Am.java exists at:
android-sdk-macosx/sources/android-14/com/android/commands/am/Am.java...actually
under android-14, 15, and 16.
Regards, Guy
On Tuesday, October 23, 2012 8:53:46 AM
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Romain Guy
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for your help. It saved me hours of agony that I am
about to jump into ...
Satya
On Mon, Oct 22, 2012 at 5:40 PM, Romain Guy romain...@android.com wrote:
LinearLayout is doing the right thing. wrap_content results in an
AT_MOST MeasureSpec. If you are writing a custom view that extends the
base
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