Took 28 seconds to go from pressing Launch to the Press Menu to
unlock screen on Windows here, when I timed it just now. 24 when I
killed it and ran it again. Tested using an Android 1.5 emulator image
with a 64MB SD card image on a 2.8GHz Core 2 Duo laptop with an SSD
running Windows 7. The
Just draw it twice using different paints each time.
On Sep 15, 10:09 am, Baran Ozgul baran.oz...@gmail.com wrote:
How can I draw a shape (e.g. circle, rectange) that has different
stroke and fill colors?
Eg. A circle with green perimeter, but black inner fill.
--
You received this message
You are missing the new resourcefile attribute on apkbuilder. Also,
the value you are using for apkfilepath looks weird as well. Did you
just copy it from what you were using for the old basename attribute?
It probably won't break due to that, but if you want the same behavior
as before you should
Probably just moderation combined with the fact that you can't keep
regulars white listed all the time because spammers often spoof as
them.
On Sep 14, 2:05 pm, DanH danhi...@ieee.org wrote:
I assume that others have noted this as well -- you make a post and it
doesn't appear for hours
When you don't set minSdkVersion/targetSdkVersion, it is considered to
be 1 by default. One thing that does is convince the system you don't
support all screen types:
http://developer.android.com/guide/topics/manifest/supports-screens-element.html
So on a Nexus One the system will report a
.
But knowing this group, if there are any such, someone will pop up out
of the woodwork and show us:)
On Sep 11, 2:36 am, Lance Nanek lna...@gmail.com wrote:
peculiar problems in the way the classes are designed. Service by
definition is already in the background, it HAS no UI thread, so
It's a hack, but couldn't you just name it with one of the extensions
that isn't compressed by default? .mp3, for example?
On Sep 12, 7:51 pm, SChaser crotalistig...@gmail.com wrote:
Does anyone know how to disable asset compression in eclipse builds?
In other words, how to cause the -0 flag to
peculiar problems in the way the classes are designed. Service by
definition is already in the background, it HAS no UI thread, so why
Services, by default, run in the same on process and on the main/UI
thread.
http://developer.android.com/reference/android/app/Service.html
Note that
Some obfuscations make your code smaller/faster, like ProGuard
changing all your method names to a(), b(), etc.. You also never look
at the code after running it. Thinks like stack traces have to be
translated back by a tool.
On Sep 7, 2:19 pm, DanH danhi...@ieee.org wrote:
You can use an
http://developer.android.com/reference/android/app/Activity.html#getParent%28%29
On Sep 8, 4:31 pm, tatebn brandonnt...@gmail.com wrote:
If I have a tab activity with multiple tabs, each containing a
different activity, is it possible to have a variable in the tab
activity and access it from
Just testing is showing up fine here on a Nexus One, Evo 4G, Droid,
and G1. All running 2.2 except the G1, which is running 1.6.
Are you running custom ROMs on your phones instead of official
updates? I've heard some users of custom ROMs say they have paid apps
in the Market. Paid apps are only
... and this is not even the first time I'm doing this =(
Any other ideas?
- Gus
On Sep 3, 8:19 pm, Lance Nanek lna...@gmail.com wrote:
Two other things you can check are if you enabled copy protection, and
if any uses-feature entries are getting added for you by the build
tools. There's
One bizarre option you might want to consider is pre-generating Java
files with arrays in them. It benchmarked faster than reading files in
via Java NIO when I tested it for my purposes. I'm only doing 2D,
though. I use a script that takes a bunch of individual graphics files
and puts them into a
WebView should be asking the system to open any links by default
anyway. A normal URL should open the Browser app, a market URL should
open the Market app, provided you are testing on a phone with the
Market app installed.
Are you sure the phone you are testing on has the Market app
installed? If
how a pirated app can be updated 5 minutes after a submission ?
I actually have seen a repeatable case where the Market app will start
tracking an app as if it were purchased when it wasn't. Back when my
G1 was running Android 1.5, I had one of my paid apps installed
already, then tried to buy
There's an Error Log view in Eclipse that is particularly helpful to
check when trying to figure out why the Android plugin is failing to
create the link to the library source code for a particular project.
Usually it is something like having an illegal character, like a
hyphen in the library
I've seen it done for fixed size buttons entirely in XML just by using
FrameLayout, which overlaps all its children. Inside the FrameLayout
you put the button and another layout with the content, then tweak the
sizes/padding/margins such that the content looks like it is in the
button when really
Maybe he comes from the iPhone world. There are some sort of limits
there. 100 specifically provisioned device IDs, 50 promo codes after
app acceptance, etc. - stuff like that, I think.
I suppose technically we do have a limit in the Android world as well,
because ATT forces some phones to not
changes color when you touch it and
everything.
On Sep 3, 11:37 am, Zsolt Vasvari zvasv...@gmail.com wrote:
Ok, thanks to the both of you.
On Sep 3, 10:40 am, Mark Murphy mmur...@commonsware.com wrote:
On Fri, Sep 3, 2010 at 10:32 AM, Lance Nanek lna...@gmail.com wrote:
I've seen it done
Weird, even if the command queue filled up and some were sent to the
hardware automatically, that shouldn't cause a buffer swap, which must
have happened for you to see things in progress...
On Sep 2, 3:50 pm, Thiago Lopes Rosa thiago.r...@gmail.com wrote:
Hi,
I have a 3D game and I am using
Two other things you can check are if you enabled copy protection, and
if any uses-feature entries are getting added for you by the build
tools. There's a aapt dump badging command you can run to check the
latter:
http://android-developers.blogspot.com/2010/06/future-proofing-your-app.html
On Sep
Make sure you test starting the app from the after install screen.
I've seen crashes there before due to multiple activities with the
main action and launcher category.
On Aug 30, 10:49 pm, Anil anil.r...@gmail.com wrote:
can an application have more than one icon in the launcher? (No, not
The Javadoc for the OpenGL ES API does a good job explaining why you
can't use wrapped arrays for everything:
http://download.oracle.com/javame/config/cldc/opt-pkgs/api/jb/jsr239/index.html
Because these functions do not consume the data located at the given pointer
immediately, but only at
I have Donut customers who get this crash, so it can still happen
there. T-Mobile G1 and T-Mobile myTouch 3G particularly. Also MB501
users, but that's Cupcake. Very frustrating because the stack traces
don't mention any of my own code, so I can't figure out what is
causing it or how to avoid it.
Even the country list provided isn't very useful for developers trying
to figure out if they should make the button going to the market for a
paid app from a free app visible to a particular user, or any other
form of linking to paid apps. The list includes the United States, but
AFAIK Puerto Rico
There's lots of information on using ProGuard with Android apps if you
just Google those terms. I implemented it once with one of my apps to
see if it would help my frame rates, but decided not to ship it.
Wasn't much performance improvement in my case and not sure if I want
the extra annoyance of
Not sure how to port the audio part though.
The Quake 3 port pulls it off apparently:
Audio is implemented on the Java side and using JNI, kwaak3 requests a number
of audio samples when it needs some.
from http://code.google.com/p/kwaak3/
On Aug 18, 3:04 am, Лоик lamers...@gmail.com wrote:
See lesson 6:
http://insanitydesign.com/wp/projects/nehe-android-ports/
There's also the triangle demo in Android's API demos, although that's
just a triangle portion of an image, I think. To show a square image
you actually need to map the texture to two triangles that form a
square.
On Aug 10,
The supports-screens line in your app's badging information looks
suspicious:
aapt dump badging it.tidalwave.bluebill.mobile.android-1.apk
package: name='it.tidalwave.bluebill.mobile.android'
versionCode='1619' versionName='0.14'
sdkVersion:'3'
that it retains the dimensions it was
originally designed for.
On Aug 13, 11:27 am, Fabrizio Giudici fabrizio.giud...@tidalwave.it
wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 8/13/10 17:14 , Lance Nanek wrote:
I'd make sure the supports-screens element is present in your
, Lance Nanek wrote:
Apps that do not support large screens are still available to
large screen devices. Apps that do not support small screens are
not available to small screen devices.
Thanks. I've verified with the customer and he's indeed running an HTC
wildfire, which is a 240 x 320
I've filtered collections using this library on the server side
before:
http://guava-libraries.googlecode.com/svn/trunk/javadoc/com/google/common/collect/Collections2.html#filter%28java.util.Collection,%20com.google.common.base.Predicate%29
I don't know if it works on Android, however.
-Lance
I've done that before by calling one of the other setImage* methods
that takes an object. Something like setImageDrawable(null), etc..
On Jul 9, 5:37 pm, ArcDroid jacobrjohn...@gmail.com wrote:
hello,
I have a picture in the setImageResource, but I want to make it null;
so far I am using
:'android.hardware.telephony'
uses-feature:'android.hardware.touchscreen'
main
app-widget
other-activities
other-receivers
other-services
supports-screens: 'small' 'normal' 'large'
locales: '--_--'
densities: '160' '240'
u...@n7 ~
$
On Jul 6, 3:32 am, Pent lee.wil...@googlemail.com wrote:
On Jul 6, 2:47 am, Lance
Have you tried the aapt dump badging command on the APK to see if
any uses-feature are getting added? Maybe all you'll have to do to fix
it is drop this in or whatever:
uses-feature android:name=android.hardware.bluetooth
android:required=false /
See the blog entry on this for more details:
Ontouch might give the perception of multitouch by having a faster
response when playing the piano, but repeats way to fast. How do I
make it play once for a single on touch?
The onTouchEvent method is called with a parameter that is an instance
of MotionEvent. You need to check the action of
what kinds of devices are supporting flash currently?
In addition to what Mark said, my HTC Evo 4G running Android 2.1-
update1 has Flash Lite. Maybe all phones with HTC Sense have this?
It's something, at least.
On Jul 1, 4:09 am, choi devmc...@gmail.com wrote:
Hello,
I read several article.
Works as you intended on my Evo here. I can see how some users might
be confused, though.
The control scheme you've chosen sometimes results in the user tapping
the left side of the screen and the car turning away from their
finger, not always towards it. So if the user is expecting the car to
I've seen this happen when someone was forgetting to call superclass
methods. If you override onSaveInstanceState, for example, you have to
call super.onSaveInstanceState if you still want the default behavior
of saving the state of all view's with an ID. There's a similar method
in buttons and
Typically you would change some variable or model object in your
program onLocationChanged, invalidate some view you are showing, that
will cause the view's onDraw method to be called, then you would draw
to the Canvas provided to you in that method of the view:
It's not Java, but there was an interesting mention of something
related here that is still in your app at least:
http://developer.android.com/sdk/ndk/index.html
Adds support for Android 2.2, including a new stable API for accessing the
pixel buffers of Bitmap objects from native code.
On Jul
You can try adding this:
gl.glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
Although I think it is the default and I don't see anything like this
turning it off in your posted code:
gl.glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
Which is what I was expecting.
On Jul
I've been wondering about the same thing, but re paid apps in
countries or with carriers that don't support them. It isn't just a
problem for links on web sites for that, though. I can't even tell
from the free versions of my apps if I can launch the market intent
for the paid versions
in the settings app. I assume you could use a
modern, bloated Android version, though.
On Jun 27, 3:30 am, Mark Murphy mmur...@commonsware.com wrote:
On Sat, Jun 26, 2010 at 10:12 PM, Lance Nanek lna...@gmail.com wrote:
3 - I haven't convinced Android x86 running in a VM to run at Android
standard
go look in this usb_driver folder for
files. I've deleted a billion things out of my registry but so far
no success.
On Jun 26, 5:49 pm, Lance Nanek lna...@gmail.com wrote:
I have to uncheck Show compatible hardware before Windows 7 will
offer Android ADB Interface for theDroid
That looks like the URL for an RSS feed version or something like
that, not a KML version. Last time I showed a My Map the way you are
trying, not only did I need a KML version produced by adding the
output=kml parameter to the My Map's normal viewing URL, I also had to
proxy the KML via my server
Your app should always be coded to be able to handle
getLastKnownLocation returning null. Something has to have requested
location updates for there to be any last known location. For the GPS
provider, for example, getLastKnownLocation will not turn the GPS on,
but requestLocationUpdates will. See
Even developers sometimes miss that certain apps have menus: we've had
questions in this group about clearing Market app reviews, and
skipping entries in the ADC2 app, for instance. Users probably have
the problem even more since they won't know as much about Android and
won't be as technically
Do VBOs do anything on a device with unified memory? There is no
separate graphics memory on many of these devices, right?
On Jun 20, 9:51 pm, Robert Green rbgrn@gmail.com wrote:
Navigateur,
Performance is highly device-dependent. If you're not seeing any
performance differences, it
scaling, min/max freq). And I'm pretty sure you can query OpenGL for
all kinds of stuff without the need for any hacks.
Checking glGetString(GL_RENDERER) for Adreno nails down a lot of high
quality phones, particularly.
On Jun 22, 2:31 am, Piotr Buła piotr.b...@gmail.com wrote:
On Jun 19,
Wouldn't you just use Ant's exec task to execute 'adb logcat -c'?
On Jun 24, 11:32 pm, Raja Nagendra Kumar nagendra.r...@tejasoft.com
wrote:
Hi,
Is it possible to clean DDMS logs clean up though ant script pl.
Regards,
Raja Nagendra Kumar,
C.T.Owww.tejasoft.com
-Enterprise Mobile Products
I ran into the same problem connecting both the Evo 4G and Droid to my
Windows 7 Tablet PC. After installing the HTC software off the Evo's
SD card, the Droid stopped working. I guess I did update a lot of SDK
stuff around then too, so that's also a potential factor.
I did eventually get both
Do you mean doing it via code? Or do you mean how to explain to a user
how to do it manually?
On Jun 26, 4:47 pm, Nando Android nando.andr...@gmail.com wrote:
Hello all,
Is there any howto on donwloading via HTTP an application package and
installing it afterwards?
Thanks.
--
You received
in this list but nothing ever changes.
On Jun 26, 1:47 pm, Lance Nanek lna...@gmail.com wrote:
I ran into the same problem connecting both the Evo 4G and Droid to my
Windows 7 Tablet PC. After installing the HTC software off the Evo's
SD card, the Droid stopped working. I guess I did update
I've been trying to find a good way myself, although for Android
OpenGL games. Some options I've considered:
1 - There's a utility called dr...@screen which can do continuous
captures. It's useless for real-time OpenGL, however, because it ends
up with parts of different frames.
2 - The emulator
Does the G1 driver support that?
http://groups.google.com/group/android-framework/browse_thread/thread/49dd4346c3324c53
On Jun 23, 4:51 pm, OpenG openg.andr...@gmail.com wrote:
Hello,
I have problems sharing texture resource between two OGL contexts.
I have created two OGL contexts using
The GTalk classes have been removed from the public API and the bug
report declined:
http://code.google.com/p/android/issues/detail?id=201
On Jun 23, 8:19 am, madhusudhan reddy madhusdu...@gmail.com wrote:
Hi,
I am not able to import com.google.android.gtalkservice package
application in
You get them on the main thread, in my experience, unless you use the
SensorManager#registerListener method that takes a Handler argument
with a Handler created for a different thread.
On Jun 24, 5:50 pm, kamiseq kami...@gmail.com wrote:
hi,
I have two questions about sensor listeners
1. from
I‘ve seen Android's built-in crash report option on my Nexus One
running 2.1-update1, so it isn't limited to just Froyo, at least. That
said, it does require the user to manually press the report and then
send buttons after a crash. I imagine an automatic system that
requires no work on the user's
There are past threads on this you can dig up. Basically you have to
give the ScrollView a chance to realize it has had stuff added to it.
For example:
scroll.post(new Runnable() {
public void run() {
scroll.fullScroll(ScrollView.FOCUS_DOWN);
}
There's an option in the Dev Tools app in the emulator to destroy
activities immediately when left even if not needed.
On Jun 10, 3:15 pm, Jeff jeff.th...@gmail.com wrote:
My app launches the camera to allow the user to capture a picture.
Sometimes this causes the OS will kill my App to free up
Theoretically the lower number could be correct and the old number
wrong. Not saying it is, just saying it is possible. Or they could
both be correct, but the definition changed. If the market is now
coded such that apps that request newer permissions like the Bluetooth
one don't show up on older
Not showing up in a Market app search for multitouch visualizer on
my Evo 4G here.
On Jun 9, 8:35 am, luke luke.hu...@gmail.com wrote:
OK, I found the problem with running the controller on Android-2.1,
and updated the code in the android-multitouch-controller project
linked above. If
SoundPool seems screwed up on the Evo 4G too. On G1/N1/Droid I can
play a sound at low priority, then change its stream to high priority.
This prevents sounds from stopping each other, even when the maximum
streams are reached. The new sound just won't play instead. I think it
is nicer than
One thing to check is to make sure are loading your textures again
when you come back. I use GLSurfaceView, so any EGL stuff is handled
for me, but I know I have to load textures again in
GLSurfaceView.Renderer#onSurfaceChanged, not
GLSurfaceView.Renderer#onSurfaceCreated, which is called less
It isn't a good choice if you are writing high frame rate OpenGL
stuff. It gets stuck at 30FPS:
http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices/2890169#2890169
On Jun 7, 2:34 pm, Eric e...@alum.mit.edu wrote:
Hello,
Is it correct to assume
The create method of the builder creates and returns a new dialog each
time you call it. So when you do that you are creating a second dialog
that hasn't been shown, then calling dismiss on it. If you used
Activity#showDialog to show your dialog, then just use
Activity#dismissDialog with the same
http://code.google.com/p/android/issues/detail?id=2545
On May 25, 8:35 am, Squ36 romain.goncal...@gmail.com wrote:
Hi all. I'm trying to develop a small app, that can retrieve GPS
coordinates, and store them, so I can retrace the path I took. The
thing is, the GPS on Android emulator is kind
If I take a default API level 3 app, load the icon using
BitmapFactory.decodeResource, and check Bitmap#getWidth and
Bitmap#getHeight, then I get the values of 48 on the Droid. Now if I
set android:minSdkVersion to 4 or higher in the manifest, then I get
the values of 72. This is because changing
Overlapping things in Android is pretty trivial. For example, when you
put multiple children in a FrameLayout, they are all shown on top of
each other as per the documentation:
http://developer.android.com/reference/android/widget/FrameLayout.html
Another method is the Toast utility for showing
All the ones I saw at Google I/O had WolfVision on them, which I
guess is another company making them.
On May 30, 5:49 am, Ted Neward ted.new...@gmail.com wrote:
Aw, and here I was hoping for a much better story. So prosaic. ;-)
Ted Neward
Java, .NET, XML Services
Consulting, Teaching,
Be careful, apparently some phones that can output a TV signal can
only do it in certain situations, like when playing videos. I was
really happy I got an HTC Evo 4G recently, because I thought I might
be able to somehow record high frame rate demo videos for my games
using the TV out feature. The
The only time I've seen that Could not find otherproject.apk
warning was in the same situation as mentioned above, when the project
being run used an Eclipse, Java Build Path, Project dependency on the
other project.
If you want to double check that you don't have that, right click on
the project
Are you using the copy protection option in the Market publishing
console?
On May 23, 11:33 am, niko001 ebs...@googlemail.com wrote:
Hi,
thanks for your answers.
Yahel, that's a good point, the Google I/O-Android-Keynote talked
about market filtering for certain features (so that an
http://developer.android.com/reference/android/app/Activity.html#setVolumeControlStream%28int%29
On May 22, 4:23 am, Simone simone.russ...@gmail.com wrote:
Hi, I need for my application to be recognized as multimedial.
In particular, I want that if the user sets the volume, it's the
volume of
Create an android.os.Handler subclass on the UI thread and pass that
to the renderer instead of a Runnable. It has methods for sending
messages and handling them. The renderer would send a message. The
subclass would handle it to show a dialog on the UI thread.
On May 9, 6:25 am, Dmitriy
You can control the graphics used for a button by making your own
copies of Android's base/core/res/res/drawable/btn_default.xml file,
specifying whatever drawables you like for various states in them,
then changing the background on the buttons you want to change.
On May 7, 10:20 am, kramasundar
Watch out using the satellite count if you end up using that. I've
seen the accuracy get worse at the same time as the sat count goes up
before. I was walking inside, so I guess the phone started seeing
signal reflections or something.
On May 5, 5:15 pm, Tommy droi...@gmail.com wrote:
Is there a
You might want to try a different group. This one is for the SDK.
On May 6, 6:55 am, draf...@gmail.com draf...@gmail.com wrote:
I have a couple of questions for the Rom developers/experts on here
regarding things that can be done with Android ROM's.
Is a parser Rom upgrade possible? So is it
Heh, all I get is a no flash dead end page trying to check out that
site on my Droid just now.
On May 2, 4:51 am, androidpublisher.com dpack...@gmail.com wrote:
Now developers worldwide can publish
theirpaidappsthroughhttp://www.androidpublisher.com
On Apr 14, 12:33 pm, r0ytlay
'No resource identifier found for attribute 'targetSdkVersion' in package
'android'
This sort of error is usually from having a project build target lower
than when a feature was introduced. I think targetSdkVersion was added
in Android 1.6, for example, so you'd have to increase the project
It wouldn't surprise me if the Droid has that little. Its graphics
solution breaks the scene up into tiles, which results in less data
being needed at any one time. It also performs depth testing before
doing the texturing, so uses less texture data due to that as well.
Isn't OpenGL supposed to
I'm not even quite sure why it would be necessary.
This ability would be great for any application that has a free
version and a paid version. Often the free version wants to offer a
button to open the market details page for the paid version. There's
no good way to tell if the paid version is
Early versions of the SDK had public XMPP support. It was later
renamed to Google Talk specific classes, then removed from the public
API entirely. All the versions you mention are too new to have it. I
remember using it back on the M5-RC15 SDK version, for example.
There's a declined issue here
I ran into a lot of trouble using FaceBook in WebView as well. I don't
recall the specifics exactly, but it was countless issues like:
hitting a post or login button before the page fully loaded resulted
in a JavaScript error that then kept the page from working even when
it did finally load,
http://code.google.com/p/android/issues/detail?id=3708
On Apr 13, 6:32 am, Jonathan jharrisweinb...@gmail.com wrote:
As I understand it, there seems to have been a change in the OS that
prevents the accelerometer from running when the screen turns off and
the phone CPU goes into its power
wheter itz possible to superimpose
multiple textures on another?
On Apr 21, 4:49 pm, tina lincon tina.theresalin...@wipro.com wrote:
taaanx lance but is it possible to superimpose one texture upon
another?wat u talkng isnt it concept abt multitexturing
On Apr 21, 2:47 pm, Lance
.
On Apr 14, 11:56 pm, kirti kaul kirti.k...@wipro.com wrote:
Thanks,can you give me an example/Snippet on how to use Atlas Texture
in openGL ES?
On Apr 13, 4:08 pm, Lance Nanek lna...@gmail.com wrote:
Put all the images needed for texturing all the faces into a single
texture. Then refer
Creating a texture with the whole text for each business card would be
slow and take up a lot of texture memory. Instead you should create
one texture that has all the characters needed from the font. To draw
the whole text for any business card you then, for each character of
that text, use a
most sprites are rendered via the draw_texture extension
For very large numbers of sprites I've found that the standard draw
arrays/elements methods are much faster than the draw_texture
extension in cases where you can arrange to draw multiple sprites per
draw call. That's impossible with the
Put all the images needed for texturing all the faces into a single
texture. Then refer to coordinates inside the texture to use different
parts of it in different places. This is called an atlas texture. I
suppose it is also possible to draw the different parts in separate
draw calls with a
is if the Android device doesn't
have Market installed. There's no good way for the server to know if
that is the case or not.
On Apr 8, 2:42 am, ko5tik kpriblo...@yahoo.com wrote:
On Apr 7, 8:49 pm, Lance Nanek lna...@gmail.com wrote:
In this case just stream out your apk
That would be great if it could
There are a lot of built in classes in Android and Java that you can
use to avoid having to write any synchronization or lock code
yourself. In my case GLSurfaceView sets up my render thread. I use
HandlerThread for my game thread. The game thread sends an update
object detailing all the draw
the market redirect or
stream the APK.
On Apr 5, 1:48 pm, ko5tik kpriblo...@yahoo.com wrote:
On Apr 5, 2:22 pm, Lance Nanek lna...@gmail.com wrote:
What about Android devices without the Market app? I think I asked
that last thread on this technique too, heh.
In this case just stream out your apk
I was getting that recently with a Nexus One. What fixed it in my case
was updating everything and restarting. Both Eclipse plugin and all
the available packages in the AVD/SDK manager.
On Apr 5, 6:42 am, Umer Farooq uu_far...@hotmail.com wrote:
[2010-04-05 11:43:21 - Notepadv2]
http://developer.android.com/reference/android/os/Build.VERSION.html
On Apr 6, 5:35 am, MobDev developm...@mobilaria.com wrote:
Hi,
I am trying to retrieve the Android OS Version (like 1.5 or 1.6 or
2.1) and I am using this code :
TelephonyManager mTelephonyMgr =
Are you sure you want the large qualifier and not the hdpi qualifier?
Large refers to the physical size. Note how the density vs. size
matrix in the docs indicates a device can have FWVGA resolution and
still not be considered large:
What about Android devices without the Market app? I think I asked
that last thread on this technique too, heh.
On Apr 5, 4:18 am, patbenatar patbena...@gmail.com wrote:
So on the Web side, check the user_agent request header to determine
if the user is on Android and if so do a direct link to
Neat. I wonder if the market API could be used to do graphs for free
apps as well:
http://code.google.com/p/android-market-api/
On Apr 4, 1:54 am, kostmo kos...@gmail.com wrote:
I thought I'd share a script that I've been working
on:http://www.anddev.org/viewtopic.php?p=30732
It lets you
That field is documented as being a bit mask:
http://developer.android.com/intl/fr/reference/android/content/res/Configuration.html#screenLayout
That means that it is one number, but different bits within the number
are being used to indicate different things. To check any particular
thing about
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