Hi team
i am having a grid view with 2 coloums and each item in grid view having
one image and 2 textview below the image.
i have added one button over each image and after clicking on button i want
that image should scale and move down to bottom tab.
like it should appear image drop down from its
here's the issue I am experiencing:
if I animate fromAlpha=0 toAlpha=1 on an invisible view all is good, I
get the animation as expected.
While if I animate fromXScale=0.0 fromYScale=0.0 toXScale=1.0
toYScale=1.0 on an invisible view I can see in the first frame that the
item is shown at its
Hi All,
Is android providing any tools for 3D animation? like page flipper, turning
book pages animation etc., Please help me friends.
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For my application I need to move my image randomly throughout the screen
using motion sensor
The motion sensor part completed. So as the next step I need to move an
arrow throughout the screen. I searched in internet a lotPlease
help..
thanks in advance
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On Fri, Sep 7, 2012 at 5:49 AM, Haris haris...@gmail.com wrote:
So as the next step I need to move an arrow throughout the screen. I
searched in internet a lotPlease help..
Help with what? You provided almost no information. What *exactly* do you
need help with?
How do i wanna do pop up in animation can anyone suggest me ? please ..
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On Wed, Jul 25, 2012 at 11:28 AM, Meena Rengarajan
meenasoft...@gmail.comwrote:
How do i wanna do pop up in animation can anyone suggest me ? please ..
First explain what pop up in animation means.
My task is like pop up and alert button using animation in Android . I am
very new to Android . I do not how to do .. please can anyone help me
atleast suggest me a idea, i can do it !
On Wed, Jul 25, 2012 at 10:01 PM, TreKing treking...@gmail.com wrote:
On Wed, Jul 25, 2012 at 11:28 AM, Meena
On Wed, Jul 25, 2012 at 11:35 AM, Meena Rengarajan
meenasoft...@gmail.comwrote:
My task is like pop up and alert button using animation in Android .
Using animation for what?
I am very new to Android . I do not how to do .. please can anyone help
me atleast suggest me a idea, i can do it
I would like to create an animation over a camera preview. * *My camera
preview is a derivative of the following
examplehttps://github.com/commonsguy/cw-advandroid/blob/master/Camera/Preview/src/com/commonsware/android/camera/PreviewDemo.java
.
I have attached an example of the layout of my app.
Hello Developers,
I have done frame Animation suceessfully and the frame images comes from
Drawable folder .
Actually problem is that...images are alot then we have not store in
Drawable folder..thats why images will be stored in SdCard...
Problem is that ,How to read images from sd card and set
Hello Developers,
I have done frame Animation suceessfully and the frame images comes
from Drawable folder .
Actually problem is that...images are alot then we have not store in
Drawable folder..thats why images will be stored in SdCard...
Problem is that ,How to read images from sd card and set
On Thu, Jun 7, 2012 at 3:01 PM, abhijeet tomar abhijeet...@gmail.comwrote:
Hello Developers,
I have done frame Animation suceessfully and the frame images comes
from Drawable folder .
Actually problem is that...images are alot then we have not store in
Drawable folder..thats why images will
On Thu, Jun 7, 2012 at 1:19 PM, abhijeet tomar abhijeet...@gmail.comwrote:
Hello Developers,
I have done frame Animation suceessfully and the frame images comes from
Drawable folder .
Actually problem is that...images are alot then we have not store in
Drawable folder..thats why images will
I've faced problem that animation of view is too slow and with Galaxy
Note which has 1280x800 and 320dpi display.
Actually, I use ScaleAnimation and TransAnimation with RelativeLayout
in code and I'm pretty sure that code is not incorrect. Size of Image
animated is 67.5 kb.
Device with 800x480
On Thu, Apr 5, 2012 at 6:42 AM, btai...@gmail.com btai...@gmail.com wrote:
I've faced problem that animation of view is too slow and with Galaxy
Note which has 1280x800 and 320dpi display.
Actually, I use ScaleAnimation and TransAnimation with RelativeLayout
in code and I'm pretty sure that
Have you made sure hardware accelerated drawing is enabled?
On Thu, Apr 5, 2012 at 3:42 AM, btai...@gmail.com btai...@gmail.com wrote:
I've faced problem that animation of view is too slow and with Galaxy
Note which has 1280x800 and 320dpi display.
Actually, I use ScaleAnimation and
On Thu, Apr 5, 2012 at 4:57 PM, Dianne Hackborn hack...@android.com wrote:
Have you made sure hardware accelerated drawing is enabled?
AFAIK, the Galaxy Note runs 2.3.x at the moment, not 3.0.
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http://commonsware.com | http://github.com/commonsguy
Ah, I missed that this is the note. If this is a Tegra 3 on a 1280x800
screen then there is very little rendering complexity you can have to keep
full-screen drawing going at 60fps. For example I think getting into a
situation where a large bitmap is scaling will probably kill you.
Keep in
hey all i have to create a basic animation. i want to make a stick
figure walk. how do i do it? i have no clue. please help!
thanks!
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I have a LayerDrawable that I am creating in code because I have to do
some color filtering to individual components of the layered image. On
top of the layered image I have 2 ImageViews on top of one another and
one is set to invisible. When the visible ImageView is clicked it
rotates to 90 and
hii all
i am implementing splash screen for my app. i just implement
display sometime and go to next activity. but i want to show any animation
show my activity/
please give me idea how to do that.
thanking you..
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use fade_in animation in android
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I have been trying to find the answer to this question for 3 days
now. I am developing a game. And as one progresses in levels, I want
to AlphAnimate each of my imageviews. So I have an array list of
imageviews.
For iterator i current_game.next()
{
AlphaAnimation anim = new
I am trying to get my imageView animations to play serially. But when
onAnimationEnd the original one somehow replays :
private void drawCurrentGame()
{
final LinkedListImageView animation_queue =
(LinkedListImageView) current_game.clone();
ImageView working_view;
On Tue, Jan 10, 2012 at 3:40 AM, dileep dileepk...@gmail.com wrote:
How can i add animation effect in subitems of an ExpandableListView
RTFM, try something, read this
http://www.catb.org/~esr/faqs/smart-questions.html, then ask again.
HI,
How can i add animation effect in subitems of an
ExpandableListView
thanks.
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is it possible? just, only main thread can change hierarchy, but the
animation also suggest mutation heirarchy
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To
Hi,
I am trying to rotate a framelayout at orientation change.
Layout is getting rotated but it shows trail on device , Like some
spots remain on the screen while roatating.
Can anyone help in this regard, How to remove those animation trails?
Any help on this would be highly appreciated.
Thanks
Hello everyone. I make custom AdapterView which items should be
scrolled in two directions (from bottom left to top rigth and
conversely). During scrolling I use TranslateAnimation and
AlphaAnimation.
Here is the steps of scrolling:
1) Top (Bottom) View starts to hidem using AlphaAnimation
2) I
It can be basic but i didnt do before.
I have a button.And i add a window from button.But i want to this
window color lightening like a alarm effect(Means black window will
turn red smooth effect).
How can i do that? I must use animation or a can do it this way.
THX.
Duygu Kahraman
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On Tue, Dec 20, 2011 at 9:17 AM, Duygu Kahraman
duygu.kahram...@gmail.comwrote:
How can i do that?
Your question is not very clear. Have you reviewed the documentation on
Animation? What have you tried?
If anyone can help me with this I will be very happy. I have an
application that uses webview. The webview loads a url and I have used
the Google tutorial to overide all the other links that I want to open
with webview also. I have create an anim in res and a slide_right xml
and so far so good. I
Bcd
Hi,
I write animation, but- even that I use with
AnimationDrawable.addFrame(mDrawable, 1000);
the animation not repeat.
What it can be???
Thanks
Hadas Mobile
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Would you mind posting more of your code?
Thanks
On Mon, Sep 5, 2011 at 8:15 PM, Hadas Mobile hadas.mob...@gmail.com wrote:
Bcd
Hi,
I write animation, but- even that I use with
AnimationDrawable.addFrame(mDrawable, 1000);
the animation not repeat.
What it can be???
Thanks
Hadas Mobile
Hi, I need to make an animation to rotate a bitmap, using touch. The
user can do only the rotation of bitmap, when the touch is pressed and
moved the bitmap image go rotate animation, follow the finger. How can
I do it ?
thanks
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I'm trying to slide a custom modal view off the screen with a
translation animation when the user presses the hardware back button.
I call the panel.setAnimation method within onBackPressed, but while
the method executes, the animation is not visible. Only until I touch
the display does it
Try calling invalidate() on the view you are using so that onDraw is called
again.
Thanks
On Thu, Aug 11, 2011 at 12:17 PM, Stefan Alder twigbra...@gmail.com wrote:
I'm trying to slide a custom modal view off the screen with a
translation animation when the user presses the hardware back
That was it. Thanks.
On Thu, Aug 11, 2011 at 8:01 AM, Appaholics raghavs...@appaholics.in wrote:
Try calling invalidate() on the view you are using so that onDraw is called
again.
Thanks
On Thu, Aug 11, 2011 at 12:17 PM, Stefan Alder twigbra...@gmail.com wrote:
I'm trying to slide a custom
Hii all,
I tried a lot to animate an image without clicking on the image.but i
didn't get the result. send me your suggestions. below i mentioned my code
* project.java*
final ImageView imageView = (ImageView)
findViewById(R.id.blankImageView);
final
Can anyone help me in creating animated image in frame animation type.
Thanks in advance
Neha
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On Thu, Jun 9, 2011 at 7:02 AM, Neha cibin.p.oom...@gmail.com wrote:
Can anyone help me in creating animated image in frame animation type.
http://www.catb.org/~esr/faqs/smart-questions.html
-
Thank you for the offer, but it is part of a larger app that is being made
for my employer, which I cannot distribute. If it comes to it though,
perhaps I can create a small standalone app with just the animation code in
it.
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I am using the new honeycomb animation api and am having a problem with
animated ImageView objects leaving a trail when animated. The app downloads
images via http, makes and ImageView and adds that to a list view (which is
in a fragment) and animates each one with its own AnimatorSet
I can try it in my Moto Xoom 3.1 using the last Animation Api?
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Hi,
I am using ActivityGroup and in that i have been using activities, how
can i animate activities
at the time of setContentView(view)?
Regards
Imran ali
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On Thu, May 26, 2011 at 8:15 AM, imran ali imran...@gmail.com wrote:
I am using ActivityGroup and in that i have been using activities, how can
i animate activities at the time of setContentView(view)?
Maybe this:
Dear all,
I want to know how can we animate the video. I tried animating the
Image using the ImageView and it happened very smoothly. But, when I
try to animate the VideoView using the animation class, I am able to
move the view only (can see a black screen moving) but our video is
played in the
hi, I am new to android and I could nt able to solve this, I want to
create a button and with the click of the button the animation should
happen , whats the wrong with this , please help me with the sample
code
Help is always appreciated
Thanks
package com.transformation;
//import
Wow, it's about time, but I finally got around to doing this. Thanks
for the help Kostya, it worked just fine.
Jeremy
On Tue, Feb 22, 2011 at 7:23 AM, Kostya Vasilyev kmans...@gmail.com wrote:
22.02.2011 14:49, Jeremy Cowgar пишет:
Can anyone point me in the right direction to make this type
Hello,
I have a view that browses data with a large amount of numbers. When
going to the previous or next record if you're not really paying
attention it's possible to not detect that it actually moved because
many times the numbers are very similar. I have added a page counter
to the view
22.02.2011 14:49, Jeremy Cowgar пишет:
Can anyone point me in the right direction to make this type of
animation work correctly?
Any type of transition will require at least two views - one to hold the
old value, one for the new one.
With this in mind, use a ViewFlipper with two identical
Hi Group
I created a slide drawer for my application but it doesn't open
smoothly as it get close. Is there any way i can add animation effect
on opening of my slide drawer..??
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Hello,
I'm new here and I don't know if this is the right place for my
problem. Please excuse me if it's wrong.
I want to create a scale animation where a view grows a bit from it's
original size and then shrinks to it's old size.
My XML file:
?xml version=1.0 encoding=utf-8?
set
You may want to set the setFillBefore and/or setFillAfter values. (one of
them defaults to true, the other to false.)
On Tue, Dec 28, 2010 at 3:21 PM, iced pascal-h...@t-online.de wrote:
Hello,
I'm new here and I don't know if this is the right place for my
problem. Please excuse me if it's
I'm starting to play with doing some simple animations.
I have one where I want a sound and animation to play every X seconds
after a button is pressed.
So I set it up like this:
private ScheduledThreadPoolExecutor threadRunner = new
ScheduledThreadPoolExecutor(
23.12.2010 19:08, CasaDelGato пишет:
I must be doing something wrong with the animation, but I haven't been
able to figure out what.
You are calling an Android UI framework method from a background thread,
and that's not allowed.
The UI portion of the framework is not thread-safe, and the
On Thu, Dec 23, 2010 at 8:31 AM, Kostya Vasilyev kmans...@gmail.com wrote:
23.12.2010 19:08, CasaDelGato пишет:
I must be doing something wrong with the animation, but I haven't been
able to figure out what.
You are calling an Android UI framework method from a background thread,
and
Now, I have the problem that my animation won't repeat.
It plays just once.
My onCreate does this:
testAnimation = AnimationUtils.loadAnimation(getBaseContext(),
R.anim.testanim);
testAnimation.setAnimationListener(mAnimationListener);
testAnimation.setDuration(3000);
Try using:
this
instead of:
getBaseContext()
Also:
-- Does your listener get called with onAnimationRepeat()?
-- What is the animation?
On Thu, Dec 23, 2010 at 3:37 PM, John Lussmyer johnlussm...@gmail.com wrote:
Now, I have the problem that my animation won't repeat.
It plays just once.
Using this instead of getBaseContext() made no difference.
listener onAnimationRepeat() is never called.
Very simple animation:
set xmlns:android=http://schemas.android.com/apk/res/android;
android:shareInterpolator=false
translate
Try specifying the repeat (and maybe the right duration) in the XML
instead of in Java. That should not make a difference, but it is at
least worth a try.
Otherwise, I see nothing obviously wrong.
On Thu, Dec 23, 2010 at 3:47 PM, John Lussmyer johnlussm...@gmail.com wrote:
Using this instead of
Now, that is interesting.
Moving the repeatCount and repeatMode settings to the XML made it mostly
work.
Setting the Duration in the Java does properly override the setting in the
XML. Setting Count and Mode does not.
Also, the listeners onAnimationStart() is called exactly once.
onAnimationEnd() is called exactly once - when I do the
testShape.clearAnimation() to stop it.
On Thu, Dec 23, 2010 at 1:14 PM, John Lussmyer johnlussm...@gmail.comwrote:
Now, that is interesting.
Moving the repeatCount and repeatMode settings to the XML made it mostly
work.
Setting the
hello,
i have made a widget which display images from sd card and then
navigate through it. Now i want to animate the image while i navigate
through it.I need to achieve following animation.
1step : default galleryView motion
2step : perspective galleryView motion
hope to hear soon from
Hi,
I've taken some animation xml straight from the android docs, and as
far as I can see, doesn't work on either my 2.1 update 1 emulator or
my 2.1 update 1 Galaxy S device.
Specifically, I'm trying to create an animation to pulsate a view
(i.e. make it smaller then larger in one animation)
Hi all,
Anyone has idea how to create animation from top to bottom for List View
with increasing the height of each list item view ?
Any Idea please share with us.
Cheers!
Dev
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Hi all,
I created an animation in an xml file.
I apply it on a textview like this :
Animation anim = AnimationUtils.loadAnimation(this,
R.anim.exit_about);
anim.setRepeatMode(Animation.RESTART);
anim.setRepeatCount(Animation.INFINITE);
v.findViewById(R.id.global_about).startAnimation(anim); // v
I use Animation Translate in my application,my mobile phone resolution rate
is 320*280,but In the 480*800 resolution rate don't support.I want ask I
should how to do ?
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Cary,
Redo your layouts using device-independent units (dp) instead of pixels
if you use them, and use % values in animation definitions (e.g. animate
-100% to 0% or some such).
-- Kostya
22.08.2010 19:23, CaryWang пишет:
I use Animation Translate in my application,my mobile phone
I use % in animation xml
translate
android:fromYDelta=0%
android:toYDelta=-100%
android:duration=5000
/
in 320*280 ok.but 480*800..
2010/8/23 Kostya Vasilyev kmans...@gmail.com
Cary,
Redo your layouts using device-independent units (dp) instead of pixels if
you use them, and use %
i am trying to get a slide down animation to work, and it seems to
work except that it starts with a big black screen instead of the
screen that was there.
so I have layout1 and layout2.
when I start the animation using ViewFlipper.showNext it puts a big
black background over layout1, and then
Hi all,
I want to slide down a RelativeLayout filled with information. I have
written this animation:
?xml version=1.0 encoding=utf-8?
translate
xmlns:android=http://schemas.android.com/apk/res/android;
android:fromYDelta=0
android:toYDelta=87%
android:duration=350
I have a code that after a TraslateAnimation() ends the layout gets
recomputed (by using AnimationListener). This cause to flickering
effect.
I suspect that this problem happens since the onAnimationEnd event is
called before the drawing of the last frame.
My solution was to postpone the layout
I want to perform animations within a view. However, the behavior of
the animations does not seem consistent depending on the sequence, and
I don't understand why. This example performs a simple fade out of
the image:
XML:
set xmlns:android=http://schemas.android.com/apk/res/android;
Hi.
When I apply some animation to the view, which is out of window, the
animation not start immediately.
And then, I scroll the screen to show the animation target view, the
animation will start.
I hope to the animation will start immediately when it apply. Any
ideas?
Bellow is sample code. Thank
When you set the animation on your View, set the start time of the
Animation to AnimationUtils.currentAnimationTimeMillis(). Otherwise,
the start time will be the first time your View is drawn, which is the
first time your View appears on screen.
On Thu, Jun 10, 2010 at 6:55 AM, funnything
Hello,
I have been trying to take one of the elements that I am drawing in a
custom View class and apply an animation on it.
The custom view itself is essentially a background image that I draw
and some overlay images that I am also drawing in the onDraw method
using canvas.drawBitmap(). It is
Hi,
Like in list, if contents are more, it will display the contents by
animation, slowly will come and when the content is complete. It will
stop for a moment and start again. Can anybody tell how to implement
that.
I tried with translate animation. But I can't stop for the moment
after showing
Hi,
I am a little stuck with exactly what approach to take with an
animation problem.
I have several bitmap resource drawables, a face with no eyes or
mouth, a mouth and eyes. I want to be able to build these drawables up
to make the face and then use tween animations on them to animated the
Hi list
i'm developing a small game and for that purpose i extended
SurfaceView and override the onDraw() method to draw Bitmap objects on
the x/y coordinates i like:
public void onDraw(Canvas canvas) {
fCanvas = canvas;
fCanvas.drawColor(Color.rgb(0, 0, 255));
Hi
Im using a listview to display some self defined objects. this works great.
then i wrote an animation to smoothly slide down the list:
*Code:*
public static void downFromTopAnimation(ViewGroup panel, Context ctx) {
AnimationSet set = new AnimationSet(true);
Animation animation = new
Hi,
In the background(seperate thread) when extensive operations are
going, like create database and parsing, in the UI thread I am
displaying an animation. But its not smooth, the view is jerking. How
can I remove the jerking and make the animation smooth.
Nithin
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Is it possible to have an animation between the AppWidget and the
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Evening all,
I had a quick questions around animations and what is going on. So I
have buttons in a vertical row down the side of the screen. Upon
clicking the last button the row animates and slides out at the top of
the screen. This works HOWEVER when the user clicks the same button
again (the
Loki117 wrote:
I had a quick questions around animations and what is going on. So I
have buttons in a vertical row down the side of the screen. Upon
clicking the last button the row animates and slides out at the top of
the screen. This works HOWEVER when the user clicks the same button
again
Animation fill* attributes confuse me. The document is simple. For
example:
layout xml:
TextView android:id=@+id/TextView01
android:layout_width=wrap_content
android:layout_height=wrap_content
android:layout_x=0px
Hello,
I have been reusing Rotate3dAnimation.java from the ApiDemo in my own
application to apply a transition between imageviews in a viewflipper.
My problem is that while the animation runs, some frames leave a few
1px vertical lines on the screen black background... (It happens on
both the
Hi all.
I've noticed that animation framework is based on matrix
transformations (with additions for alpha). Did I get it right that
it's impossible to animate an arbitrary property (e.g size) of my view
with android.animation.* tools? If so, can you please give me some
hints how size animations
hi all,
I design a rotate animation when activity 1 ends, and then start
activity 2.
so my code is:
===when activity 1 ends function===
rotate_animation(); //first call up the animation
Intent i=new Intent();
i.setClass(activity1.this,activity2.class);
startActivity(i);
My suggestion would be -- generally don't do this. Animations during
activity transitions are done by the window manager, on their windows.
Prior to 2.0, these were turned off by default (though could be turned on
by the user), and as of 2.0 they are turned on by default.
Trying to create your
Hi,
I'm trying to perform a simple animation, but it seems quite choppy.
This is it:
Animation anim = new TranslateAnimation(0,0,-50,0);
anim.setDuration(500);
anim.setInterpolator(new LinearInterpolator());
myLinearLayout.setAnimation(anim);
the animation does what it's supposed to
Hi there!
I program on an application where different views are arranged
horizontally, each view of screen size. The user should be able to
switch between these views using his finger. I first used the
ViewFlipper, which was great for simple layouts, but which is *way*
too slow if the layouts of
Hi,
I have a LinearLayout, with a text and a button, which I want to show
and hide (using translate animation) sometimes. As for now I show/hide
it by setVisibility() to View.GONE or View.VISIBLE. To set the
translate animation I do this:
myLinearLayout.setLayoutAnimation(new
I am planning to use android on a device with slow refresh rate
display.
I was wondering whether it was possible to bring up the apps menu
without sliding the apps menu pull-tab, just with a long-press menu
button for instance.
Ideally, this long press action would directly show the apps menu
Hey..
I needed some insight on this issue :
( sorry if it sounds trivial :) )
Is there a way to make and/or run an animation on android ?
(animations as in flash / powerpoint / applet or any thing else.. )
does webview support downloading and viewing any animation?
i intend to use some kind
Hello All,
I'm facing a problem while clicking the objects while they animate.
Please help me identify the click on the objects while they are
animating.
My requirement is to randomly move a ball around the screen and the
user should be able to click this ball any time.
Also this ball changes
I understand that animating a View using startAnimation() with a
TranslateAnimation object really just applies a transform on the
canvas that is being drawn on. In my case, the problems with this are:
a) sometimes I need to call bringChildToFront() (for a different View)
on the ViewGroup during
In my app I have a EditText widget. Since I need that EditText at
different positions within the activity I perform some animations to
move it around. I don't want to set the position without an animation.
The animation also has the fillAfter attribute set to true so the
EditText widget stays at
Hello All,
I'm new to Android and trying to develop an app that has loads of
animation.
Its a small game.
Currently i have a object (image) moving around the canvas. I used
animation to animate it around the screen.
But the problem here is i dont have the XY coordinates of that object
while
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