Re: Escape the Dark Legion purchase still unforfilled

2015-12-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Escape the Dark Legion purchase still unforfilled It seems that the Internet situation is a bit worse than I thought, so I'm not really sure when I will be able to fix this. I might have an opportunity later today, but I can't be certain. (I think you wanted some games that I was

Re: Bk3 keyboard shortcuts?

2015-12-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bk3 keyboard shortcuts? Hold G, and use the arrow keys, to look around with the cursor. Press X for strategy items, S for shields, Sibra collection items, D4 the object of you are, I four items, W for weapons, Q to hear your coordinates, H for your health, why for stamina, and L to

Re: trying to track down a bunch of games please.

2015-12-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: trying to track down a bunch of games please. I think I have a couple of them, but it'd take a bit to upload them.I believe that you can get the English translations of the menus and tutorial in Bokurano Daibouken 2 in the regular version; just press E when the logo music plays. Some

Re: soul trapper and bk3

2015-12-04 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: soul trapper and bk3 Level grinding is your friend. Play stages 4 and 5, level up, distribute your points, repeat until mighty. It's sort of like the spirit sword, only slower. URL: http://forum.audiogames.net/viewtopic.php?pid=241136#p241136

Re: Justice League Assemble questions

2015-12-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions I can only assume a security door was destroyed and its burning bulk fell on you. URL: http://forum.audiogames.net/viewtopic.php?pid=240813#p240813 ___ Audiogames-reflector mailing list

Re: Bokurano daiboukenn questions and tips

2015-11-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Janagirl: after destroying the security jet, you need to use the magic hook to reach the building. Press f to use the hook. After completing this level, you can use the hook in most places, even previous levels.Smoothgunner: The beeps aren't

Re: Bokurano daiboukenn questions and tips

2015-11-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Janagirl: after destroying the security jet, you need to use the magic hook to reach the building. Press f to use the hook. After completing this level, you can use the hook in most places, even previous levels.Smoothgunner: The beeps aren't

Re: Bokurano daiboukenn questions and tips

2015-11-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips If I remember correctly, the missile that it fires after you hit it is high, so you should stay on the ground to avoid it.Mostly, I try to avoid letting it get too far away, and hit it as soon as it lands, so it doesn't have time to shoot missiles

Re: Bokurano daiboukenn questions and tips

2015-11-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Smoothgunner:I made some recordings. I don't think they're the best demonstration of what the game has to offer (I think someone did another recording that tried two different levels, but I don't know where it's gotten to).The first one is simply

Re: Justice League Assemble questions

2015-11-30 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Yeah, things can be destroyed more than once. It's kinda odd but then I decided to leave it. I'm not sure why...Solomon Grundy tends to reflect a lot of attacks, so the most reliable way to deal with him is punching. Back before the AI could jump and

Re: Something I'm noticing with games and storyline

2015-11-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Something I'm noticing with games and storyline The good ol' cash/charisma/conscientiousness triad.If one person plans to do everything on their own, they'd better have all the conscientiousness.If they plan to get help, they'd better have cash or charisma to attract potential

Re: Something I'm noticing with games and storyline

2015-11-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Something I'm noticing with games and storyline The good ol' cash/charisma/conscientiousness triad.If one person plans to do everything on their own, they'd better have all the conscientiousness.If they plan to get help, they'd better have cash or charisma to attract potential

Re: Something I'm noticing with games and storyline

2015-11-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Something I'm noticing with games and storyline The good ol' cash/charisma/conscientiousness triad.If one person plans to do everything on their own, they'd better have all the conscientiousness.If they plan to get help, they'd better have cash or charisma to attract potential

Re: Bokurano daiboukenn questions and tips

2015-11-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips TO land, you need to meet all of these conditions:- Landing gear extended (press l)- flying at minimum speed- Be at height 1 (you can press q to check your coordinates)- Fly down so that you land on the beeping spot (timing this is the tricky

Re: Bokurano daiboukenn questions and tips

2015-11-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn questions and tips Here's a summary of the flight controls:- left/right: fly slower/faster- up/down: fly higher/lower- shift+left / shift+right: turn around- l: lower landing gearThere are two different obstacles you can hear warnings for; it's probably easiest to

Re: A couple of problems with Swamp Map Editer

2015-11-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A couple of problems with Swamp Map Editer These are bugs in the editor that didn't really become apparent until the latest versions of Swamp. I've been trying to correct them, but am kinda lost.That it apparently only happens on maps that have been saved more than once should be

Re: Something I'm noticing with games and storyline

2015-11-25 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Something I'm noticing with games and storyline I've been trying to fix this since 2001 :'( URL: http://forum.audiogames.net/viewtopic.php?pid=239926#p239926 ___ Audiogames-reflector mailing list

Re: Help with bokurano daitouken III

2015-11-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help with bokurano daitouken III You need to hit the large evil fish, so that it falls out of the tree.Remember that you can attack while climbing. URL: http://forum.audiogames.net/viewtopic.php?pid=239851#p239851 ___

Re: Help with bokurano daitouken III

2015-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help with bokurano daitouken III It's a math puzzle.It just does one thing to each number to find the next number.Going from 3 to 9 is the same as going from 9 to 27.If you'd rather just have the solution, paste the following code into rot13.com and press the Cypher button:Vg'f cbjref

Re: Help with bokurano daitouken III

2015-11-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Help with bokurano daitouken III You can't fly normally, but there are levels where you pilot an aircraft. URL: http://forum.audiogames.net/viewtopic.php?pid=239734#p239734 ___ Audiogames-reflector mailing list

Re: Griff! Sidescrolling Platformer Fantasy Game

2015-11-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Griff! Sidescrolling Platformer Fantasy Game planning fallacy! Always assume it will take at least 3 times what you expect.And I think it might be best not to announce anything until you have the final product complete and ready to send. Mainstream publishers can get away with it, but

Re: Justice League Assemble questions

2015-11-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions You need to get within 30-40 steps or so. URL: http://forum.audiogames.net/viewtopic.php?pid=239385#p239385 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Griff! Sidescrolling Platformer Fantasy Game

2015-11-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Griff! Sidescrolling Platformer Fantasy Game Thinking about it, I have no idea how I'd set up an automated service to send downloads. If Paypal doesn't come with something, would you need to set up your email client to recognize messages from paypal, identify the email address of the

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Ah, no, no Omega beams yet. Just Heatwave's heatwaves.After you complete the game once, enemies will start resurrecting as Black Lanterns. ... And so will the heroes you use, if they die.The Batclaw doesn't make any sound, unfortunately. You can use it

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions I don't remember if it does anything .In theory, it should work kinda like a batclaw that can punch things. URL: http://forum.audiogames.net/viewtopic.php?pid=239304#p239304 ___ Audiogames-reflector

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Basically:class stepper { int state; double counter; stepper() { state=0; counter=0.0; } bool setState(int s) { // Check for necessary conditions. state=s; // Figure out what to do for each state. I would normally use objects for

Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Basically:class stepper { int state; double counter; stepper() { state=0; counter=0.0; } bool setState(int s) { // Check for necessary conditions. state=s; // Figure out what to do for each state. I would normally use objects for

Re: Justice League Assemble questions

2015-11-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Yes, that does indeed herald the arrival of black lanterns.Flash should have an easier time dodging cars by jumping, even if he has a harder time reaching high places.It might be easier to have Flash run/jump across the level as quickly as possible, to

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions You can catch batarangs (well, batarangs you threw) if you can get to the same position, but when there's jumping involved it can get kinda difficult to align vertically.(I am curious as to how a 2D side-scroller that lets you rotate the camera would

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions The batarangs come back, unless they hit someone. They don't deviate from the path they were thrown on, however, so if you change height, or step into/out of an alley or room, they can miss you. URL:

Re: Justice League Assemble questions

2015-11-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions The batarangs come back, unless they hit someone. They don't deviate from the path they were thrown on, however, so if you change height, or step into/out of an alley or room, they can miss you.At Speeder: try pausing the game with escape, and pressing

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions There isn't a way to get the number of cars, since destroyed cars are still there, just not moving.At Skeeder: All the servers are down, it seems.There is a map/character editor, but I'm not sure I remember how to access them.You can press k to view a

Re: Justice League Assemble questions

2015-11-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions It's more that the remains of the object are on fire. It has to be moving to hurt you. URL: http://forum.audiogames.net/viewtopic.php?pid=238589#p238589 ___ Audiogames-reflector mailing list

Re: Justice League Assemble questions

2015-11-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice League Assemble questions Ah, yeah, I added the boss info keys later and I guess I forgot to add them to the readme. :-/Cars can be destroyed. The damage required is usually rather large (I don't remember if it's possible for Flash to do it, but Bat Grenades definitely can).The

Re: Justice Laeg Assemble questions

2015-11-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice Laeg Assemble questions Sure, you can add hurt sounds, or attack sounds, and there's probably another one in there I forgot. Just look at Batman, Cat Woman, and the Joker's folders for examples.Most characters do not replenish their power automatically. In Flash's case, he

Re: Justice Laeg Assemble questions

2015-11-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice Laeg Assemble questions I find that the easiest way to avoid cars is to jump toward them (or, if you have a grapplinghook, to spend a lot of time on the rooftops). Jumping away almost never works. (It's possible, if pretty difficult, to land atop cars and ride them around, but

Re: One-Button Victory!

2015-11-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: One-Button Victory! True, but it's pretty safe to say that audio games are nowhere near the too complicated mark, at this point. The first X-men game for Genesis isn't winning any awards, but the only Audio Game that might outdo it is Bokurano Daibouken 3. Compare BK3's use of at least

Re: cheat codes for the gate vg storm

2015-11-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: cheat codes for the gate vg storm On top of that, I remember something going around for BGT a couple years ago that was pretty secure against cheating with RAM hacks, and now that I think of it, I think Adventure At C: used it.I'm starting to get the feeling that most games from before

Re: One-Button Victory!

2015-11-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: One-Button Victory! The only audio games I ever showed sighted people were Aprone's (because they can at least tell what's going on), BK2 (Because it's BK2), and Top Speed 3 (because it seemed easy enough to explain).And mine, because of course I did. . Although that was back when they

Re: Justice Laeg Assemble questions

2015-11-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice Laeg Assemble questions The items are usually 0.25 across, and the characters are typically around 1.0 across (I might be misremembering and it's only like 0.5 or 0.75?), so you can usually pick up an item at 5.0 when your x position is anywhere from 4.5 to 5.25. I seem to

Re: Audio Game Maker: game building environment for the blind

2015-11-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio Game Maker: game building environment for the blind Somehow, I'd gotten it into my head that Jaybird and Trajectory were the same person. I'm not sure how that happened.Anyway, it is awesome when things avoid disappearing into the abyss of lost history, so thanks! URL:

Re: One-Button Victory!

2015-11-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: One-Button Victory! I agree! Think maybe I should open source my numerous failed attempts? URL: http://forum.audiogames.net/viewtopic.php?pid=237993#p237993 ___ Audiogames-reflector mailing list

Re: Justice Laeg Assemble questions

2015-11-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Justice Laeg Assemble questions Bullets actually follow an arc, so whether you should crouch or jump depends on how close you are when the gun is fired.The Gotham level is pretty small, since it's the first level. If I had to change one thing about this game, it would be having enemies

Re: Audio Game Maker: game building environment for the blind

2015-11-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Audio Game Maker: game building environment for the blind Personally, I like having to work around ridiculous limitations. They make it much easier to focus. (This... might have something to do with why the engines in DB:GU and the JFIMA are terrible. ... Well, DB:GU's engine is

Re: Link of super mario bros audio edition doesn't work

2015-10-25 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Link of super mario bros audio edition doesn't work I have no idea how to make my Dropbox links work.In the mean time, here's a Sendspace link:https://www.sendspace.com/file/j7xg2e URL: http://forum.audiogames.net/viewtopic.php?pid=236167#p236167

Re: request: dark room sex game

2015-10-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: request: dark room sex game https://www.sendspace.com/file/l0jyhaThis only contains the jarfiles, not the sounds or readme or dlls. URL: http://forum.audiogames.net/viewtopic.php?pid=236065#p236065 ___ Audiogames-reflector mailing list

Re: A Question regarding sound affects for a project I'm working on

2015-10-24 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A Question regarding sound affects for a project I'm working on Google Translate can do whole websites.There are loads of footsteps on places like Freesound.org, but quality varies. Most of them are sequences that you would need to manually cut up, if you wanted individual step sounds.

Re: Where I will find Shadow Line?

2015-10-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Where I will find Shadow Line? Google blocks your IP if you use it too frequently. In practice, this amounts to about 3 requests per minute, which is more than fast enough to make it impractical for games. They unblock you after a while, but I'm not sure how long.I'm back to just

Re: Looking for any free adventure/fantasy games playable on Windows7 PC

2015-10-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for any free adventure/fantasy games playable on Windows7 PC Well, apparently Google is blocking people who use Instant Translate too frequently now, and since "too frequently" would pretty much trigger during a single cut scene, things just got harder on the Japanese front.

Re: Looking for any free adventure/fantasy games playable on Windows7 PC

2015-10-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Looking for any free adventure/fantasy games playable on Windows7 PC I ran BK2 with instant translate without troubles in the past 24 hours, and haven't updated Instant Translate this month.I completely missed this topic when it first appeared! I'm not sure if my timezone is set

Re: Could someoone give me some swamp campaigns?

2015-10-02 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Could someoone give me some swamp campaigns? I think you should merge it with the existing sounds folder.(I don't remember for sure; I think the Baseball campaign might use sounds that belong in the Ambience folder?) URL: http://forum.audiogames.net/viewtopic.php?pid=233573#p233573

Re: Emulators suggestion please!

2015-09-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Emulators suggestion please! For irritating legal reasons, EPSXE is never hosted in the same place as the components needed to run it. At least, not in English. If there's a version somewhere with everything in the same place, that'd be great to know.(Also, does EPSXE require running

Re: Edge of Winter - New Castle Adventure Audio Game

2015-09-21 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game DN1 and 2 are run-and-gun 2D platformers with a lot in common with BK3, gameplay-wise (a bit more complex, but nowhere near as much as Megaman or Sonic). DN3D is a 3D shooter that IIRC has both first and third person views. I don't know

Re: Edge of Winter - New Castle Adventure Audio Game

2015-09-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Edge of Winter - New Castle Adventure Audio Game At Assault_freak: to be fair, I have written tons of guides and outlines and walkthroughs and such for games I have yet to finish. Fully voiced videos not so much (not that I haven't tried. I might possibly have tricked _javascript_ into

Re: looking for DBZ Swamp mod

2015-09-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: looking for DBZ Swamp mod It hasn't been updated since... 2.5, I think? I'm not sure if I updated the sounds after 1.8, but the last time I looked at it, I had version 2.5 of swamp in its folder.Also, I'm pretty sure the terrain sounds are lower quality than they would be on the games

Re: looking for DBZ Swamp mod

2015-09-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: looking for DBZ Swamp mod Here it is:https://www.sendspace.com/file/w4600rI don't think the item sounds will work with Swamp 3+. The weapons and zombies should. URL: http://forum.audiogames.net/viewtopic.php?pid=231579#p231579 ___

Re: Silly and kind of cool idea, think someone can code this?

2015-09-09 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Silly and kind of cool idea, think someone can code this? I made one of these like 9 years ago when I still thought an Isometric DB:GU game would happen. I only recorded stuff using wave out mix, but I've done key event recordings lately with a BGT synth. Combining the two should be

Re: Gaming Computer for Audio Games

2015-09-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Gaming Computer for Audio Games Do they still sell the Logitech mice with Immersion-compatible force feedback capabilities? I've been wanting to mess with that since 2008, but never could find one (and I'm not likely to buy an Immersion license without hardware to test it on).For a

Re: Bokurano daiboukenn topic

2015-09-07 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano daiboukenn topic http://www.nyanchangames.com/softs/nn2.htm#zIt's on this page somewhere. If you don't want to / can't use Instant Translate to find the link, I believe it has the file size in parentheses. URL: http://forum.audiogames.net/viewtopic.php?pid=231086#p231086

Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 If you didn't like the demo so much, the full version probably isn't worth it. URL: http://forum.audiogames.net/viewtopic.php?pid=230063#p230063 ___ Audiogames-reflector mailing list

Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 IN Jeqo Prime, there aren't any items to pick up, other than the one the tutorial gives you.The playable story in there is incomplete. Really, story mode has not advanced much at all. The fighting comes with the problem that you don't generally hear sounds moving

Re: Some updates, 8/15

2015-08-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 At Bigdog:To get to the roof of the garage, go all the way to the east, then to the north--you should go up a slope, then hear more to your left. From there, go west until you reach the climbable part, and jump until you're on the top floor.On the top floor, there is

Re: someone has the Guide for playing japanese audiogames?

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: someone has the Guide for playing japanese audiogames? See if this works?I could try reposting the article directly, although I really have no idea what hte best way to go about that would be.https://www.sendspace.com/file/fkjs8t URL:

Some updates, 8/15

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Some updates, 8/15 Here are some updates:Swamp Platformer:- Plays sounds when camera panning, to help keep track of center and such.- You can use a BK3-style cursor now (ctrl+directions)- Added cicada sounds, and replaced some of the grass/leaves/wind objects with these.- Added a Capture

Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 The demo can be found here: http://www.kaldobsky.com/audiogames/cae … 6-2014.zipI dont remember if it uses the new sounds or not. URL: http://forum.audiogames.net/viewtopic.php?pid=229765#p229765 ___

Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 I actually just keep a big list of all the email addresses in a text file, so to unsubscribe you, Id need to know which address to remove. If youve already deleted the latest email, you could just send me which address to remove in a PM or via the forum email link.At

Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 At Brad: Sure, I just need to know which email address to remove from the list. You could just reply to the last one with unsubscribe or something.I feel the need to point out that the total time spent on these updates could have fit into a week or two with time left

Re: Some updates, 8/15

2015-08-29 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some updates, 8/15 I expect to need combat type vocals before much speech, just because I can have TTS or screen readers stand in for normal speech, but not so much battlecries and the like.Anyway, I guess you could always send an example of some sort, and we could go from there? URL:

Re: dropbox frustrations with all of cae's games

2015-08-28 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games The version linked above ( https://www.sendspace.com/file/ubytz6 ) uses a compiled .exe file. I should probably update the readme to remove the note about BGT, as it is no longer necessary. URL:

Re: dropbox frustrations with all of cae's games

2015-08-27 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games https://www.sendspace.com/file/omfu7d URL: http://forum.audiogames.net/viewtopic.php?pid=229488#p229488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: what happened to the Bokurano Daibouken 3 topic?

2015-08-26 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: what happened to the Bokurano Daibouken 3 topic? I tried checking the Wayback Machine ( https://archive.org/web/ ), and it does not seem to have it.After running up on this with a couple other pages I couldnt find backups of, Im going to suggest people occasionally use their save

Re: a request for aprone or any other dev who could make this.

2015-08-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: a request for aprone or any other dev who could make this. Sort of, but its easy to get the audience jaded from lack of progress. ... And the developer, for that matter. Id probably have small updates for some games by now, actually, if not for the confusion that has resulted from

Re: a request for aprone or any other dev who could make this.

2015-08-23 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: a request for aprone or any other dev who could make this. I threw together the engine used in Jeqo Prime in one day. Its... ah... rather imperfect, and Ive tried numerous times to come up with a way to port it to something more accurate to the MK/SF experience, but apparently,

Re: a request for aprone or any other dev who could make this.

2015-08-22 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: a request for aprone or any other dev who could make this. musicman wrote:Only problem with that is, old school Mario sounds would need to be used, and we have a little thing called copyright. ugh.Ah, excuse the coughing fit. Im out of water and the tap has too much chlorine, you

Re: List of accessible PSX games.

2015-08-18 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: List of accessible PSX games. Ive heard that MGS is surprisingly accessible, but I havent played it myself. URL: http://forum.audiogames.net/viewtopic.php?pid=228354#p228354 ___ Audiogames-reflector mailing list

Re: List of accessible PSX games.

2015-08-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: List of accessible PSX games. Mortal Kombat Mythologies: Sub-zero is a platformer, though. And the graphics fall into that valley where I couldnt get far in it even when I could see well enough to play Mario.I dont think I ever beat any level in that game, even with the passwords and

Re: dropbox frustrations with all of cae's games

2015-08-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games The invincibility item is in the tree over the slope.Its difficult to get, because youll probably fall down as soon as you jump up there.I dont really have a better strategy than to use F1 or V as soon as you jump up there. URL:

Re: dropbox frustrations with all of cae's games

2015-08-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games The Sword game:https://www.sendspace.com/file/midnfiSwamp Map Editor:https://www.sendspace.com/file/kg72qwJLA:https://www.sendspace.com/file/2njgux URL: http://forum.audiogames.net/viewtopic.php?pid=227741#p227741

Re: dropbox frustrations with all of cae's games

2015-08-12 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games Here are a few:All together: https://www.sendspace.com/filegroup/Q3Z … NjZnvYlYlAIndividual:Sonic: https://www.sendspace.com/file/b3dbndSwamp Platformer: https://www.sendspace.com/file/z8kwpvLe Petit Planet:

Re: Some Swamp beginner questions

2015-08-11 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Some Swamp beginner questions 1: The radar and the compass might help. Id mostly suggest trailing walls if youre having trouble inside buildings.2: Centering the enemy is the important part, unless you want to maximize accuracy in spite of being stuck with Melee weapons. Precision on

Re: Swamp Zombie Types

2015-08-08 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Swamp Zombie Types The Behemoth has occasionally shown up in special events, or in recordings of missions that are still being tested. So I kinda expect something to come of it eventually.Not sure if the Hulk/Tentacle/Flayer are still in the works or not.Ive been using them in

Re: dle full version

2015-07-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dle full version Probably. It has to do with how it got started. I think it was originally Dark Legion Escape, but the original version was _javascript_, and evolved quite a bit in terms of the web page that runs it. So by the time it was releasable and Id decided that Escape the Dark

Re: dle full version

2015-07-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dle full version Sorry about that. Give it a couple hours. URL: http://forum.audiogames.net/viewtopic.php?pid=226151#p226151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Q9 Has a New Home

2015-07-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Q9 Has a New Home I should point out that the Japanese games are a lot harder for people who use neither NVDA nor a Japanese screen reader to play.At this point, Im pretty sure that Dark is going to be disappointed just because of all the hype, once another translation method becomes

Re: dle full version

2015-07-31 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dle full version Sorry about that. Give it a couple hours.[edit] Sent. [/edit] URL: http://forum.audiogames.net/viewtopic.php?pid=226151#p226151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Immersion: is it possible in an audio game?

2015-07-20 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Immersion: is it possible in an audio game? I found Swamp pretty immersive, before the range of speeds got distracting. I kinda forgot how well that worked until I found a copy of an old campaign client where it actually felt like I was running without having to deal with leveling.Im

Re: My view on audio games and a DFE announcement

2015-07-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: My view on audio games and a DFE announcement Is it safe to assume that we can use _javascript_ audio more generally, now? I tried this... *checks timestamps* 13 days short of a year ago, but it wouldnt work outside Chrome.*Checks* Apparently the Audio object works in Firefox now. And

Re: A home for Swamp campaigns

2015-07-15 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: A home for Swamp campaigns Is my dropbox still broken?K, officially dropping dropbox, then. This is just ridiculous.Try this link:http://planetseva.com/scs.htmI expect half the links to have problems.Also, Fyquest for some reason causes current Swamp to freeze. I think it works with

Re: My view on audio games and a DFE announcement

2015-07-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: My view on audio games and a DFE announcement Camlorn goes into whats wrong with Open AL in this blog post. His solution has been to spend the past year building something better from scratch. URL: http://forum.audiogames.net/viewtopic.php?pid=224057#p224057

Re: Luminals mission 8.

2015-07-14 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Luminals mission 8. I do distinctly remember that my gofers did not die right away; I got rid of them because they were killing my trees at a horrifying rate, and brought them back after I had a stronger ecosystem.I dont remember doing the just buy the goal when youre rich thing all

Re: Luminals mission 8.

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Luminals mission 8. Trees and rocks, but especially be careful with the trees.Its been a while since Ive played this mission, but I remember being more concerned with trees and rocks than grass.IIRC, they eat acorns and mushrooms? Or am I confusing them with squirrels?So Id try to find

Re: Bokurano Daibouken pole : Which one in this series dyou like the most?

2015-07-13 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: Bokurano Daibouken pole : Which one in this series dyou like the most? You know, the only thing about the epic side battle sequences in the last 5 stages of BK3 that bothers me is the lack of Yamijins laugh? I cant really place one above the other, since each has something unique to it

Re: help with mota please

2015-07-12 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: help with mota please The trouble is, this is a very old topic; the acronym was more recognizable at the time.Thats also why the recording is broken. I can probably upload an old one tomorrow, if anyone wants, but itd be very outdated. MOTA stands for Mysteries of the Ancients, a Tomb

Re: New games you'd like to see from Ultrocity Audio

2015-07-05 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: New games you'd like to see from Ultrocity Audio (I got here by searching for the wonderfully specific term of jumping, since I cant seem to stop noticing ways in which jumping is completely different in audio games compared to the mainstream. The only non-fighting mainstream game I

Re: sengoku jidai

2015-06-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: sengoku jidai https://www.sendspace.com/file/e3akf8 URL: http://forum.audiogames.net/viewtopic.php?pid=220393#p220393 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: super mario brothers: the audio edition, anyone have it?

2015-06-17 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: super mario brothers: the audio edition, anyone have it? Mushrooms, flowers and stars appear atop the brick that contained them. So, after you hit the brick, you need to find a way to move on top of it, to get the item. URL: http://forum.audiogames.net/viewtopic.php?pid=220313#p220313

Re: super mario brothers: the audio edition, anyone have it?

2015-06-16 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: super mario brothers: the audio edition, anyone have it? Heres Mario:https://www.sendspace.com/file/27z4lmThere are some Sendspace mirrors for many of my games in this thread:http://forum.audiogames.net/viewtopic.php?id=16223 URL:

Keyboard Controls for action/adventure games

2015-06-12 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Keyboard Controls for action/adventure games You may remember that, since like no one here spent a ton of time playing the PC version of Mortal Kombat 4, the default controls in most of the games in the Jeqocon Console were kinda weird.I still want to make games with a console-oriented

Re: dropbox frustrations with all of cae's games

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games I have a Sonic the Hedgehog car for Top Speed 3:https://www.sendspace.com/file/ngeh8w URL: http://forum.audiogames.net/viewtopic.php?pid=219522#p219522 ___ Audiogames-reflector mailing list

Re: dropbox frustrations with all of cae's games

2015-06-10 Thread AudioGames . net ForumGeneral Game Discussion : CAE_Jones via Audiogames-reflector
Re: dropbox frustrations with all of cae's games I have a Sonic the Hedgehog car for Top Speed 3:https://www.sendspace.com/file/ngeh8wI made a track and a car based on events from DLE, but I dont think I ever uploaded those. URL:

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