Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ imagining stuff, - ya, you could easily get enough to buy another healing potion, maybe get a key to go with it if you throw in some magic mushrooms lol  I think that telling what the curse is would definitely be too

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Oh my goodness that's just epic. Kind of an achievement in itself.I'm running a mage right now, and wondering: How often, after casting a spell, does the ring of mana actually prevent my opponent from attacking me? I don't

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure That moment where you're 1 hp away from death, have 3 healing potions saved up as well as an elixir, ready to use before the last sub-boss fight.  Only to feel dumbfounded when dying, failing to realise you've clearly been

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I actually had a cloak of camouflage, some speed mushrooms, and an unbroken totem of the eagle. I fought the giant as a Rogue and I ended up with a 90% dodge chance. Then I almost died because I splurged, forgetting that 

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @BenF, that is an amazing achievement! And a great read on how you pulled that off. It's really weird for me to learn how people play the game in ways I hadn't anticipated; and also a bit of a relief that it all works, and

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Wow, reading the account of how the dragon came down in one turn, that makes me want to start a mage run right now after unlocking him yesterday. I was an oaf though, being well-equipped to kill the dragon in one go and

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-16 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Wow, reading the account of how the dragon came down in one turn, that makes me want to start a mage run right now after unlocking him yesterday. I was an oaf though, being well-equipped to kill the dragon in one go and

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-15 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I like that the peeking nome does not tell us if the weapon is cursed or enchanted. The first time it happened and it was a cursed weapon, I just told that crazy nome, I'm selling you to the merchant!A URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-15 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I DID IT! - sry to shout but I am pretty excited about taking out the Dragon in the first round. With perserverance, persistence and a little sheer dumb luck I was able to pull it off. Starting with a sharpening stone in

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-15 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure awesome stuff.  new equipment is always nice!  Just unlocked assassin and I honestly think hydra is the hardest boss at the moment since from what I've gathered you have to pretty much invest in speed or be screwed.  Not

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-15 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Mitch, I can see your point, it gets a bit boring to find the same gear over and over again. I was actually thinking about adding a load more of those equipment items and preserve special inventory slots for them, like

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure sry Mitch, I just don't see the point, and I think it would add a lot of confusion. URL: https://forum.audiogames.net/post/418772/#p418772 -- Audiogames-reflector mailing list

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Okay, let me rephrase. I was not thinking of having two text strings used for different objects that can be interchanged, I am just thinking that for each one object, there are multiple strings.For example, the knuckle

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Mitch, I'm not sure that changing what the item does would be good for gameplay. I think the randomness comes in what treasure you will find at the end of the dungeon, but players want to be able to strategize. For

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Actually something that could be done is instead of making all new pieces of equipment that boost stats, like the spiked orc cuffs, you could have that same object with different text strings that are randomized each time.

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I believe that's how it works, at least from what I've seen. URL: https://forum.audiogames.net/post/418689/#p418689 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Keeweed,So, I still couldn’t take out the Hydra in the first round. Not enough treasure, even with a mana potion. Keeping your staf till the end, without the ability to cast spells without draining the durability is just

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-14 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I thought about giving the gnome ability to detect magic on a weapon, but decided against it because I want to leave that open for maybe another item or spell in the future.The Ring of Brawn only kicks in when your attack

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Keeweed, I really admire all the work your putting into this game, and keeping up with the forums. I was just over at the applevis site  You’re doing a great job of answering the questions, and if I make it to the

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Nope unless someone catapulted them lol. URL: https://forum.audiogames.net/post/418503/#p418503 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure So this isn't a huge issue at all, but there are certain text strings that say things are flying up the mountain, but the creatures I don't think can fly, i.e a giant slug or a big rat. URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi guys, I just have to to say: it's absolutely thrilling to read all your comments and experiences with the game. I'm reading about tactics I'd never thought about myself, it's wonderful. Thank you all for sharing!Now,

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Mitch,Yes, when you cast a spell with the ring of magic, the ring will flash Octareen - the colour of magic, and it will "hold off the enemy attack" this means you don't need to defend the next hit, and you can take

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Can anyone explain what the ring of magic does? The description is vague. When it says cast repeatedly, does that mean you can attack then cast, or is the price frozen? URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure me too, all the new stuff is great. URL: https://forum.audiogames.net/post/418412/#p418412 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I do like the new content. I was worried that it would unbalance the game, but it doesn't seem to do that. URL: https://forum.audiogames.net/post/418411/#p418411 -- Audiogames-reflector mailing list

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Mitch, that bug was reported, and is being fixed, Keeweed says there should be a new release soon. @ Dan_C I have now gotten the heal potion from the first merchant encounter, so I'm pretty sure that part was just my

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-13 Thread AudioGames . net Forum — New releases room : Mitch via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I found this when taking an enchanted item:Defense: +3. breaking. Enchantment: URL: https://forum.audiogames.net/post/418371/#p418371 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-12 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Of course, I love variety too, that's one reason I'm trying to convince Keeweed to add some crystals to enchant weapons. If we bring back the crown this would add a little bit of overall game content, but not make it too

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-12 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I think it's your luck.  I've always had enough of those, and I've been getting more monster parts which has saved my life multiple times.I love the new content.  The more variety the better, especially in a game like

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-12 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Also, a couple of questions about the new game version. I noticed the belt is now the elvin belt and the elvin cloack is cloack of camaflouge and only boosts speed for dodging, The new buckler, I am assuming is replacing

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-12 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Business Monkey, - that's the exact sort of creative thinking that I was talking about when I mentioned being adaptable, I have sold bucklers to purchase steel shieleds or better, if your using a shield the buckler is

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-12 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I love the new version!Got to tell you allabout a strategy I found for a particular set of circumstances:I found myself on progress 49 (shop) with the price for the next spell at 32, almost out of treasure, and inferior

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-12 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Thanks for explaining, Ben. I think more sidequests, and generally more paths, would be cool, but at the same time I'm not sure if the game's linear setup allows for much of that. I'm more and more considering to save

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-11 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Keeweed,Thanks for dealing with so many points. This really is great, and the four weapons rule makes sense, I mean what would you be holding on to all of that stuff with anyway, so I guess your hands wouldn't be free

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-11 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Thanks all for trying the new content and I'm happy you like it so far!@Ben, thanks for the bug reports. I have found the problems and will fix it soon. The bare handed attack was always disabled when you carry 4 attack

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-10 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Thinking more about the crystal quest, the old version had three events, the queen's first appearance, the first skull cave and the second skull cave, this version has 5 events, the queen's first appearance, the day you

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-10 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Keeweed,I know I said I would study and not play this game obsessively, to be the first person to knock out the sorcerer in one hit with a basilisk tube, and other wonderous things, but of course I have been

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-10 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Indeed this is shaping up nicely URL: https://forum.audiogames.net/post/417567/#p417567 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-10 Thread AudioGames . net Forum — New releases room : Cody_91 via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Just downloaded the game sooon! Looking forward to getting drizzunk and yelling at my phone lol. Thank you for your continued compassion for our predicament. Much love my dude, and keep killing it. URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-08 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I love the new things and the peeking nome can even find out what the knights have. Great touch!I have not used a stink bomb, but can't wait.I love the quests and the new text. The weapons are awesome and you are a very

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-08 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Keeweed,Glad you've put the time in, can't wait to try it out. I have an exam in a couple of weeks, and can't spend too much time on the game right now, but I will soon.To be clear I'm thinking the detox mushroom would

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-08 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Woo thanks tons! URL: https://forum.audiogames.net/post/417105/#p417105 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-08 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @160 Actually, that would require less than 10 mushrooms, because the price rises with each mushroom eaten Stink Bombs can be found as loot and received from the knight.@161 Thanks, that's awesome!@162 It's all custom

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-07 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure What programming languages were used to create? URL: https://forum.audiogames.net/post/416941/#p416941 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-07 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I, love, this game...just sayin'Thank you. This is now my favorite IOS game.A URL: https://forum.audiogames.net/post/416931/#p416931 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-06 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Keeweed, ok, It sounds like there will be quite a few changes to game dynamics, especially regarding fleeing. Another idea for an achievement, - Mushroom master quest, - eat a detox mushroom with life -11. so requires

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-06 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Ben!About the xp, I like the progression you draw there, but I'm afraid it would be a little too subtle for players to notice. I like the xp exception for the Warrior because it is explained clearly by his character.

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-03-04 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @ Keeweed, also, I'm assuming this weapon would show up in other adventures, the way I found a ring of life as a warrior, in one crazy quest, given the frequency of this, I didn't even think it was possible for the longest

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-24 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Keeweed,I think the 1 exp for fleeing should be only for rogue and maybe warrior at best, but would say give the 1 exp for fleeing to a rogue, take that away for warriors, and then assassins lose exp for one hit kills.

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-20 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure The "end main" happens because I wrapped the text and buttons inside a main tag. I thought it might help, but if there's no benefit and just being annoying, I'll remove it again. Anybody against this?The new weapon is very

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-19 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Keeweed,  Glad to hear about the exp. I think we're on the same page there. I knew the traps were coming. maybe it's just me being clumsy. I can get the four finger thing sometimes. If I took the otter box off my phone

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-17 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hey guys, thanks for sharing all your thoughts about the game. I'm following the discussion about the heading at the end with interest. Whatever you decide, I'll follow up, it's not much work either way.About the swiping

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-17 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hey guys, thanks for sharing all your thoughts about the game. I'm following the discussion about the heading at the end with interest. Whatever you decide, I'll follow up, it's not much work either way.About the swiping

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-16 Thread AudioGames . net Forum — New releases room : EternalGamer via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi!@Keeweed does your framework give you access to where VoiceOver focus goes? It would be great if, after every action taken, the VoiceOver cursor could be placed somewhere meaningful, such as the start of the story

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-15 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Please don't add a heading at the end. You're correct about the 4-finger tap at bottom being the iOS gesture to go to the last item. It takes some practice to do, especially if you have large fingers and one of the smaller

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-15 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I don't know. I think it might be a four finger tap near the bottom of the screen. I couldn't get to the bottom. I know there's a landmark heading up at the top, why not one at the bottom.If there is a quick gesture for

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-15 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Doesn't iOS have a universal jesture to get to the bottom of the screen? On android it's a quick swipe down then up. URL: https://forum.audiogames.net/post/411972/#p411972 -- Audiogames-reflector mailing list

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-15 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure OK, about the headings, I think the issue here is with the descriptions of some weapons and items. If the artifact part of the description could appear on the same line as the rest of the description it would eliminate one

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure If one is playing on mobile then chances are one can only sort through 1 type of heading at a time. So, more headings means more needs to swipe, which in turn means a slower gameplay experience. Alas, the previous demo

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-14 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure OK, I might try to check that out later. I do have a few other things I should take care of first. I finished Thief mode by the skin of my teeth. Found out about allergic reactions, but given as I had 2 detox by the end

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-14 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi Ben, again, great work. And I see you got to the castle with a thief, well done!I was wondering, would it be an idea to put all this knowledge on a place that's easier to find for other players? Like for example

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-12 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure OK, I changed the part about the elixirs, added some more about the mushroom witch, talked about burnt vs. hacked webs on return trips, and put something about sharpening stones and the merchant in the cheats section.

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-11 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Don't think you can reply, but you can edit the post with your article. At the bottom of the post there should be an edit link. URL: https://forum.audiogames.net/post/411222/#p411222 -- Audiogames-reflector mailing

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-11 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure and for some reason I can't post a reply to the article I posted. I hit the subscribe button, but still got the no permission button. I can try again tomorrow, if it's just an update thing. URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-11 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure OK, I rather suspected that might be the case for burnt webs, but haven't tried out absolutely everything. Honestly, there's a lot of hidden content. I left a bull whip on an island once, and had the chance to go back the

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-11 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Ben, I'm seriously honored for the guide you wrote about Path of Adventure. It's an absolute delight to read (at least for me) and had me LOL a few times. Thanks so much for this! I found 2 minor points:- After 6 elixers

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-10 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure OK, I hope I posted it properly. This should be the link https://forum.audiogames.net/post/410967/#p410967I titled it Unofficial Rogues Adventuring Guide to the Path of Adventure. I hope you can find it. I also had just a

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-10 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure The articles room is just for that sort of thing, I can then add a link to the path to adventure page on the site as well. URL: https://forum.audiogames.net/post/410832/#p410832 -- Audiogames-reflector mailing list

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-10 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure We have an articles room. Maybe put it there. URL: https://forum.audiogames.net/post/410822/#p410822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-10 Thread AudioGames . net Forum — New releases room : Benf via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Hi all, I've been loving this game. I found out about it through the apple vis site, and then I found out about this site from searching for tips to get through path of adventure. This is a fun and challenging game, I've

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-10 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Oh! u da best...A URL: https://forum.audiogames.net/post/410759/#p410759 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Keeweed thanks again for the update, the breaking status is really handy, though by a bizarre set of circumstances I've actually had worse luck since the update than before it, such as in my last game where I ran into

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-09 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Keeweed thanks again for the update, the breaking status is really handy, though by a bizarre set of circumstances I've actually had worse luck since the update than before it, such as in my last game where I ran into

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-07 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Wow, that's awesome! Thanks for sharing! It's makes me super happy to know people are enjoying it Wizard's Castle looks decently oldskool, hehe. Not even an emulator will run this?I suspect the "end main" quote comes from

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-07 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I love this game! I purchased it now standing in line, riding in the car, or just waiting in general has become so much fun!I too would pay for extensions, or that cup of coffee.This is a brilliant piece of work. My son

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-06 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Awesome! I'll start sending out the update then. Google should be available soon, Apple usually takes around a day.Dark, I think the clearer, the better. Also, "attack 3 minus 5" just sounds weird. The only place where it

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-06 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Just tried it and works great! Thanks! URL: https://forum.audiogames.net/post/409943/#p409943 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-06 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I've had a look at the new version in chrome on my pc. I like the stats reading in one go and the reduced number of headings. Its also interesting to see stats read in English sentences, since I'm so used to games and

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-06 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Now that was a weird bug, but it's fixed.While I was at it, I also improved the stats, finally! It will now read a stat in 1 sentence, so no need for additional swiping. Finally, I had a go at the live regions, but I

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure The two finger tap once is normal. Odd about the swiping though. Thanks for looking into the issue. URL: https://forum.audiogames.net/post/409759/#p409759 -- Audiogames-reflector mailing list

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Ok, I can reproduce it here too. I suspect it's the ARIA attribute that I use to inform that the toggle buttons are indeed toggle buttons. Will try that tomorrow and send out an update asap.Also, I learned something about

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Yes still having the same issue. URL: https://forum.audiogames.net/post/409709/#p409709 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure And... if it happens in the earlier beta, could you try the 1.3.3 demo? Sorry for asking all this, but I'm trying to find out where it went wrong.Link to the 1.3.3 demo: https://www.pathofadventure.com/demo_133/Thanks!

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Dark, I know some developers do this and it crossed my mind also. But, it's not really in my nature to ask for donations, haha. And I doubt how effective it is in the end.@KenshiraTheTrinity, that's a bugger. I think I'll

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @keeweed I'm still experiencing the bug in the demo build. Wonder if anyone else has this problem.As for the bit about exp being too slow, I only feel like that in the higher difficulties where you have 1 bonus stat to

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Keeweed, glad things are going well in terms of the game getting out there. One thing you might consider revenue wise which I've seen some developers do, is simply have in ap purchices which effectively are! just a

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-05 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Kenshira, hmm that's weird. Just checked the code and don't see anything strange. I've put up a new web build, could you check if it happens there as well? Link to web build: https://www.pathofadventure.com/beta2/I'll

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Keeweed I'll be looking forward to the update on Ios, and glad you like the suggestions. Like Dan I'd be more than willing to donate to support future work, especially if this meant buying more game content, EG selling

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-04 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I found a minor bug where switching one of the bottom tabs would make me not be able to pick the choices for that tab unless I change one of the top ones and change back. I do like the new tabs though.On another note, how

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-04 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Oh and be aware, the update kills your current run, so only update when you're ready. URL: https://forum.audiogames.net/post/409492/#p409492 -- Audiogames-reflector mailing list

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-04 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Woo thanks! URL: https://forum.audiogames.net/post/409491/#p409491 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-04 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Cheers for all the support guys, that's really awesome.Great ideas Dark! Some of them are already on my list, others I might just take over And thanks for reminding me of that channel, Honk, I'm going to binge it one of

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : Honk via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Keeweed wrote:[...] Another thing, I'm going to tune down the difficulty for the first 2 or 3 characters. I've been receiving some negative reviews about this, and I think they have a point - although, I would appreciate

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I'm just going to flat out say it; I'm more than willing to pay for extra content.  your work on access and willingness to go the extra mile is fantastic, and I hope the game can evolve to what you want it to. URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I like the idea of giving players tips along the way, since personally I tend to think that difficulty in the game comes from understanding the mechanics  and using what you find, also not being put off by the loud mouthed

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : Keeweed via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure @Dark, excellent feedback. I'm going to explain the temporary effect somewhere. I'm also thinking about adding a certain character early in the game that gives you tips, about all kinds of things. Or perhaps spread them

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Would you consider adding a rare resurrection artifact maybe im later difficulties or extending the path with new story elements im a future update? I'm picturing a situation where new paths with all new adventures would

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure I completely agree with Dark.  plus, this is a roguelike, and they're not renoun for being easy.  Personally I really enjoy the challenge and experimentation, getting increasingly far each time. URL:

Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

2019-02-03 Thread AudioGames . net Forum — New releases room : pitermach via Audiogames-reflector
Re: New Text-based Roguelike For IOS and Android: Path Of Adventure Regarding headings, heading level does make a difference, but not as much on a phone with a touch screen.On both a computer and iOS and Android, screen readers have keyboard commands to move to the next and previous

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