Re: New Playable Action Side scroller: Icey

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: New Playable Action Side scroller: Icey

That's OK, I'm not interested in attempting to play a game that's not designed with the vision impaired in mind.There are enough audio games to keep me challenged for a while, and when I'm tired of them there will no doubt be something new to play with.

URL: http://forum.audiogames.net/viewtopic.php?pid=323946#p323946





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Re: looking four q9 action game

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: looking four q9 action game

It must be a hell of a game as they've been saying that for about two years now.I put it in the same basket I put other promised games that never came to be.In other words, I'll believe it when it actually happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=323950#p323950





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Re: developers and empty promises

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: developers and empty promises

The only thing that was released today was some sort of intro, none of the four episode that make up the main body of the game have been released, but you can preorder those.Me? No thanks, I'll wait for it to be released and there is actually a product to deliver. While I'll miss out on any preorder discounts that may be offered, I'll still have my money when for whatever reason the game never gets past the intro or episode 1. Just like Blindside, Chillingham, Time Adventures, and etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=323955#p323955





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Re: looking four q9 action game

2017-08-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: looking four q9 action game

Not to dispute what you've said, because there was an update recently, but I'd hardly call a version 3.2 to 3.3 a major update, now if they'd released version 4.0, then I'd call it a major update.Now that you mention it I do believe the new game is a fantasy role playing game and those things don't happen overnight. Just look at what happened to Entombed, for the longest time there was rumor of a version 2 and there was even an alpha floating around for a while, but the web site has had version 1.20j as the official release for about five years now. Personally I think that development on Entombed died out long ago.Check your PM

URL: http://forum.audiogames.net/viewtopic.php?pid=323965#p323965





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Re: developers and empty promises

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: developers and empty promises

I never said that I was promised any additional chapters for those games. Although disappointing, I'm fine with only getting the first chapter and nothing more.What annoys and upsets me is when the developers neglect to tell you that you are only getting the first chapter, you only learn that when the game ends rather abruptly. Blindside is still being sold and there is no mention anywhere that you are buying episode 1 of a multi part story, nor that the rest of the story isn't forthcoming.And even though they are no longer being sold except maybe to get rid of remaining stock, there is no mention anywhere that Chillingham and Time Adventures are only the first part of a story that now will never be finished.Omitting that information is just as much a deception as a out right lie is. It's still a deception to get your money, because if they came right out and told you that you would only be getting part 1 and that the rest of the story would nev
 er be produced, would you buy it?And then there are games like Steam Punk Neverland and Watch Tower Chronicles, that developer even went so far as to collect money for preorders for those games, and two years later, the games still haven't been released and the developer is still collecting, or at least asking for, preorders!While I agree that taking the route of being patient and watching what develops as I am doing with Code 7 is the best course. There are too many examples of things going way south.I have downloaded the prelude for Code 7 and will be trying it out later today, but I'm not going to order the rest of the episodes until they are ready for immediate delivery. I don't see anything wrong with that.

URL: http://forum.audiogames.net/viewtopic.php?pid=324037#p324037





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Re: New Playable Action Side scroller: Icey

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: New Playable Action Side scroller: Icey

@LirinWhere did I say that I was refusing to use Steam because it isn't written with the visually impaired in mind?I said I won't use Steam because from experience, when I've had problems with games purchased through clients like Steam and Origin, the problems were more often than not, caused by the client.If you want to dispute what I say, try disputing what I've actually said, not what you imagined.

URL: http://forum.audiogames.net/viewtopic.php?pid=324044#p324044





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Re: looking four q9 action game

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: looking four q9 action game

@Jack, Check your PMs

URL: http://forum.audiogames.net/viewtopic.php?pid=324048#p324048





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Re: developers and empty promises

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: developers and empty promises

Well said Jack and Dark.Based on pass experiences developers using funding campaigns like kickstarter or asking for preorders do need to prove themselves.But, at the same time, don't go throwing new developers under the bus until they has shown that they deserve it.After my weekly backup finishes, I'll be giving Code 7's prelude a spin, if I like what I hear, I'll buy a season pass after the vision impaired version has been released.

URL: http://forum.audiogames.net/viewtopic.php?pid=324078#p324078





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Re: New Playable Action Side scroller: Icey

2017-08-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: New Playable Action Side scroller: Icey

Life as a blind person is challenging enough without choosing to try to use something that isn't designed to be accessible.I don't shut myself out of things not designed for the vision impaired, I have quite a few items and programs not designed to be accessible and have figured out how to use them.The primary reason I don't use Steam besides the fact that it more often than not is the source of the problem when games running under them don't work as they should, it's Valves attitude towards the vision impaired community by refusing to actively participate in making Steam accessible. That's a terrible attitude and I for one am not going to encourage it by patronizing them.No, I'll take my money somewhere else where they are more open minded and willing to be inclusive of everybody regardless of their abilities or handicaps. A good example is EA. They are at least willing to explore what they can do to make some of their games
  more accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=324111#p324111





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Re: developers and empty promises

2017-08-14 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: developers and empty promises

I see this whole debate in three or four flavors.1. Developers who want to include the visually impaired among their customers and make every effort to make their products accessible to them. The accessibility components of the product may or may not be in place when the product is launched, but if the developer is serious about their commitments, they eventually will be, all it takes is some patience.2. Developers who's products aren't accessible to the visually impaired, but the developer is willing to consider making their products accessible in future releases. Again some patience is needed, time will tell just how serious the developer is in including us in their product designs. Some developers will follow through, some won't. The best way to deal with these is to vote with your wallet by supporting those developers that are willing to add accessibility into their product designs, and boycott those who won't.3. Developers who simply r
 efuse to consider making any changes at all or give any consideration to making their products accessible. While patience won't resolve this situation, neither will verbally abusing the developer, that will just make them more determined to ignore us. The best way to deal with this type of developer is to boycott them. Besides the problems the clients frequently cause, it's one reason why I won't consider using Steam. Why should I reward Valve's very wrong attitude towards the visually impaired community by patronizing their service?4. And then there are the developers that promise great and wonderful things in the works, and then start ignoring us while at the same time taking our money for preorders that will never matterialise. Breakerbox Studios and their Steam Punk Neverland and Watch Tower Chronicles is a perfect example. He came on the forums promising all kinds of wonderful things and even said that for the low price of $25 you could reserve your c
 opies of both games. That was two years ago. Has anyone who paid the $25 ever received their games? They also said they had playable demos of their games for us to try before buying, yet at this time all of the playable demos that did exist are no longer downloadable and attempts to get a response from them regarding this have gone unanswered.The people complaining that code 7 isn't accessible on launch need to open their ear and listen for a change. There are only two people behind the Code 7 project and two people can only do so much. They aren't a Valve or an Electronic Arts with hundreds of coders available to do the work. It's just the two of them. Grow up and cut them some slack and be thankful that they are working on making the game accessible. As they have said, accessibility wasn't in the original tgame design plans. They could just as easily have ignored us and Code 7 would be for sighted players only.I for one am very thankful that I hav
 e Code 7 to look forward to and intend to support these developers by buying the game when the accessible version is released.

URL: http://forum.audiogames.net/viewtopic.php?pid=324343#p324343





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Re: Petition for SomethinElse games to be back

2017-08-14 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

Yeah, it's not just the program code's license. You'd also have to get all the other artists who aided in creating the game to sign off on the idea too. And even if you accomplished that, if the original development team is no longer available, you have to pay somebody to learn the code to remove the DRM and simply making the game open source or free wouldn't justify that cost.And at only a few bucks I consider most of these very inexpensive or free mobile apps akin to rentware anyway.The games are gone, time to move on to newer games.

URL: http://forum.audiogames.net/viewtopic.php?pid=324348#p324348





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Re: Petition for SomethinElse games to be back

2017-08-14 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

Just like Audio Quake and other similar games.Audio Quake itself is free, but you have to buy the original Quake game because the developers of Audio Quake don't have a license to distribute any of the resources from the original Quake that Audio Quake uses.

URL: http://forum.audiogames.net/viewtopic.php?pid=324382#p324382





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-14 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

While we all wish that companies that have closed their doors would release their software as abandonware, sometimes they aren't the only stake holders in the software's licensing, and the other stake holders may be unwilling to abandon their work or intellectual property even if they are abandoning continued selling of the software.

URL: http://forum.audiogames.net/viewtopic.php?pid=324441#p324441





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-14 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

While we all wish that companies that have closed their doors would release their software as abandonware, sometimes they aren't the only stake holders in the software's licensing, and the other stake holders may be unwilling to abandon their work or intellectual property even if they are abandoning continued selling of the software.I too would be willing to buy any copies of their games I could find, but apparently no one that owns any of their games is willing to part with them. Considering how hard it would be to reacquire the games, I can fully understand that.I have a computer chess game that I can't play because it wasn't designed for blind players, nor could it be adapted for blind use because of the way it works. But I refuse to sell it because it is so very rare. I spent ten years looking for it and only found two people selling one of them. I got lucky and stumbled across the one I got at a price I could hardly believe at the time. Since
  then I have never seen another one for sale anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=324441#p324441





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Re: Petition for SomethinElse games to be back

2017-08-14 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

I never knew that about that song, but I think that what he did shows that he had a lot of respect and consideration for those families and applaud what he did.It wouldn't surprise me if those families also get a portion of any royalties the song generates.

URL: http://forum.audiogames.net/viewtopic.php?pid=324443#p324443





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Re: nop3.1

2017-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: nop3.1

@DarkAlready done. Actually I submitted it to them the same day I offered up this version.And for what it's worth, MSE flags it as having a Trojan so I ran it through virustotal.com and it said the file was clean so I suspect that MSE is throwing a false positive.

URL: http://forum.audiogames.net/viewtopic.php?pid=324499#p324499





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

The thing with Bavisoft though is that they did release a key generator for their games when they stopped selling them. Thus allowing people who didn't get the chance to buy their games the ability to play them.I don't know if any of Malinche's games had trial versions that could be converted to full versions with a registration key, but I've also never seen a key generator from them either. So the only legal way you could play any of their games was to have bought them while they were available.Barring any status updates on the games from the copyright holders, that's pretty much the end of the story.

URL: http://forum.audiogames.net/viewtopic.php?pid=324521#p324521





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

Hey Dark! Thanks for that info, I don't do social media of any type, but hopefully I can find an alternate way of contacting him.I do love interactive fiction, and am definitely interested in some of their games.

URL: http://forum.audiogames.net/viewtopic.php?pid=324527#p324527





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-15 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

Oops! Yeah, I got Bavisoft and BSC mixed up. My apologies. I'll just remove that message since it is meaningless.

URL: http://forum.audiogames.net/viewtopic.php?pid=324557#p324557





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

Really, they are that bad? I'll still look him up and see if I can get his games, but will more than likely not be willing to pay $40 a piece for them, especially if I can't first try them.

URL: http://forum.audiogames.net/viewtopic.php?pid=324641#p324641





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

Oops! Don't go dissing Zork (wink), of all the interactive fiction I've played, Zork is my absolute favorite.Zork was originally written on a minicomputer, a PDP 11 I believe. When Infocomm ported it over to micros it was so big they had to split it up into the now familiar Zork Trilogy. It was during the porting of Zork that they developed their interactive fiction engine that they later used for all of their games, of which I've played most.

URL: http://forum.audiogames.net/viewtopic.php?pid=324658#p324658





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

I prefer interactive fiction in the style of Zork where you type in your commands, and pass on the multiple choice variety which I guess is called game book style.My first, and only,  experience with game books were the Inspecter Cindy series and I hated them. There appeared to be no way to preview the choices before you selected one, and there was little, if any, documentation on how to use the programs, and what documentation there was refered to keys by what they did without ever defining what key on the keyboard it was.Needing to hit the move key in order to change locations made sense, but which key was the move key, it sure wasn't the em key, all that key did was ask a question to whomever I was talking to, and who the heck was I supposedly talking to anyway. Apparently you are always talking to someone, but until you tell the game who you want to talk to, you have no idea who the game thinks you are talking to.It didn't take me long to un
 install the game as poorly written trash and to write off 7-128 software as a vendor to avoid.I'll take the Infocomm approach over that nonsense any day. At least with the Infocomm adventures you knew what the allowed set of commands were and all the puzzles are solvable without walkthroughs or hintbooks, though some of the in game clues can be a bit obscure. And the writing is extremely good.

URL: http://forum.audiogames.net/viewtopic.php?pid=324681#p324681





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

Nope, there are no menus in the Inspector Cindy games, nor are they HTML or PDF game books, they are written in Java and use the Java Runtime Environment. As far as I could tell, the only thing you could do in the games was to ask various suspects or witnesses questions and use their answers to solve the mystery. The only action in them was you moving from one location to another to question a different suspect or witness.The first interactive fiction game I ever played was the Colossal Caves adventure, though back then, the term interactive fiction hadn't been coined yet. That wouldn't happen until Infocomm came along and ported Zork from the PDP 11 to micros of the day.So you might say I grew up on parser type interactive fiction, game books didn't even exist yet.  That is probably why I prefer them to game books, though the Inspecter Cindy experience didn't help my opinion of game books any.By the way, for those of you that have an 
 Alexa enabled device, the original Colossal Caves adventure has been ported to an Alexa skill. I am working my way through it and reliving some old memories.

URL: http://forum.audiogames.net/viewtopic.php?pid=324719#p324719





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-16 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

Considering the negative review of Malinche's games from someone who has been in the audio game world far longer than I, I have lost any interest in their games unless I can get them for free.

URL: http://forum.audiogames.net/viewtopic.php?pid=324737#p324737





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

@DarkYou should like Code 7, while it isn't really a multiple choice type of game, it isn't a parser either. Mostly you navigate menus where you have to figure out what to do and when.Oh and before I forget, Alexa also has an unofficial version of Zork in its skills library.

URL: http://forum.audiogames.net/viewtopic.php?pid=324807#p324807





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Re: Steam issue

2017-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Steam issue

Back before I lost my vision I used Steam for those games that required it, and one thing I noticed is that occassionaly, when an update to the client is applied the password get cleared causing the auto log on to quit working until you reentered the password.I never did figure out why the password survives some updates but doesn't survive others.

URL: http://forum.audiogames.net/viewtopic.php?pid=324840#p324840





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Re: Steam issue

2017-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Steam issue

Back before I lost my vision I used Steam for those games that required it, and one thing I noticed is that occasionally, when an update to the client is applied the password gets cleared causing the auto log on to quit working until I reentered the password.I never did figure out why the password survives some updates but gets cleared with others.

URL: http://forum.audiogames.net/viewtopic.php?pid=324840#p324840





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Re: For Honor: An Attempt at Asking for Accessibility?

2017-08-17 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: For Honor: An Attempt at Asking for Accessibility?

In my humble opinion, a sale on anything that isn't accessible, isn't a sale worth spending money on, simply because it is on sale.

URL: http://forum.audiogames.net/viewtopic.php?pid=324871#p324871





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Re: Can I please get NHL 2004?

2017-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Can I please get NHL 2004?

From my own experience, games this old generally can only be purchased in physical form from Amazon or more likely eBay.In fact I don't think any of Electronic Arts games were available in digital form until they sign on to steam and that didn't happen until 2007 at the earliest.

URL: http://forum.audiogames.net/viewtopic.php?pid=324939#p324939





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Re: Can we talk about how awesome Manamon is?

2017-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Can we talk about how awesome Manamon is?

OK, here are my thoughts, you asked for them so if you don't like them, I'm sorry.I have tried all of VG Storm's games and didn't find a single one I liked enough to pay the price they are asking for them. $5 to $10 at them most would have been more appropriate in my humble opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=325010#p325010





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Re: chopper challenge

2017-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: chopper challenge

The database entries for this game point to a blank page and a corrupt file. Since the audio games archive has a working copy, I suggest that the links be changed to point there instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=325019#p325019





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Re: Does anyone have a copy of Endgame by Malinch Entertainment?

2017-08-18 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of Endgame by Malinch Entertainment?

@sebbyNo, that's not selfish of you at all, despite the developers assurances that it is coming, and everybody else's pre ordering it, I will wait until they actually release the blind friendly version of Code 7 before I pay anything.Waiting to see what happens before making any judgements is just plain good common sense.

URL: http://forum.audiogames.net/viewtopic.php?pid=325059#p325059





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Re: Trailer for Galaxy Lab's Next action rpg!

2017-08-20 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Trailer for Galaxy Lab's Next action rpg!

All it sounded like to me was some music, some sound effects, and a voice grunting. Not one thing in it to generate any interest at all. Big yawn!

URL: http://forum.audiogames.net/viewtopic.php?pid=325265#p325265





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-20 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Or like most things Breakerbox, it's yet another piece of vaporware.Of all the promises they've made, only Airic the Cleric and Griff ever materialized. And all their playable demos disappeared . So you can't try any of their games before you put your hard earned money down on them.Regardless that their games sound like they'd be good games, I personally don't trust this developer and won't buy anything from them.

URL: http://forum.audiogames.net/viewtopic.php?pid=325303#p325303





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Re: Grizzly gulch update patch

2017-08-20 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Grizzly gulch update patch

I am trying to apply the update patch to Grizzly Gulch, but the patch installer keeps telling me I need to install Grizzly Gulch first. But it is installed! So what is it looking for?

URL: http://forum.audiogames.net/viewtopic.php?pid=325305#p325305





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Re: Grizzly gulch update patch

2017-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Grizzly gulch update patch

I don't believe I changed any of the settings while installing the game but that was a while ago. I'll try uninstalling, then reinstalling it and see if that resolves it.

URL: http://forum.audiogames.net/viewtopic.php?pid=325392#p325392





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Re: Grizzly gulch update patch

2017-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Grizzly gulch update patch

Unfortunately all I have is a zip file containing the files from an already installed copy of the game, so no setup program.Does anyone have an ISO image of the original CD?If you need a place to upload to, you can use this:https://www.sendspace.com/dropbox/qn017u

URL: http://forum.audiogames.net/viewtopic.php?pid=325405#p325405





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Re: Grizzly gulch update patch

2017-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Grizzly gulch update patch

Nevermind my last message, I found a your and a half old link to a zip file that contained the CD's contents. Thank you Jaybird for sharing!

URL: http://forum.audiogames.net/viewtopic.php?pid=325413#p325413





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-21 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Yup, if he paid with PayPal, he can file a dispute with them to get his money back.

URL: http://forum.audiogames.net/viewtopic.php?pid=325440#p325440





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Re: Petition for SomethinElse games to be back

2017-08-22 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

The games are gone just as many other audio games have also disappeared. Get over it and move on.

URL: http://forum.audiogames.net/viewtopic.php?pid=325524#p325524





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Re: Grizzly gulch update patch

2017-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Grizzly gulch update patch

@socheatYes you did! Thank you! Strange though, I have that dropbox folder set up to send me an email when ever somebody uploads a files to it, but didn't get one for your file.And yes I know it's send space, but they call folders set up to receive uploaded files dropbox folders.Anyway, again, Thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=325682#p325682





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Re: Petition for SomethinElse games to be back

2017-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

I suspect that with the advent of iOS 11 and the dropping of 32 bit support, that we'll see a number of 32 bit apps disappear from the app store, especially if they haven't been updated in a while.If you have an older iPhone that won't be able to run iOS 11, and are not planning to upgrade, you should probably grab those apps you want now before they disappear.

URL: http://forum.audiogames.net/viewtopic.php?pid=325700#p325700





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@JackWhile you are correct that anyone knowing Breakerbox's history should be very cautious about preordering anything from them, you also need to consider that not everyone here haw been visioally impaired or blind as long as others have. I myself have only been legally blind since 2012 or almost five years, so we haven't been part of the audio games scene long enough to know of their history. So don't be so hard on those who got taken until you know their story.

URL: http://forum.audiogames.net/viewtopic.php?pid=325824#p325824





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-23 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@JackWhile you are correct that anyone knowing Breakerbox's history should be very cautious about preordering anything from them, you also need to consider that not everyone here has been visually impaired or blind as long as others have. I myself have only been legally blind since 2012 or almost five years. They may not have been part of the audio games scene long enough to know of Breakerbox's history. So don't be so hard on those who got taken until you know their story.I've been able to avoid traps like these by making a general policy not to order anything until it is a real product ready for immediate delivery.I made an exception with the upcoming Victor Reader Trek, because Humanware is a much more substantial company than Breakerbox, and they won't bill my credit card until my order is ready for shipping. Two factors that have earned them my trust.I did get taken by Blindside though, nowhere on their site or in the game&
 #039;s documentation are you made aware that you are only buying the first of many episodes. You don't find that out until you actually finish the game.My solution to that deception is to never buy from them again, no matter what they promise. They've already proven to me they aren't trust worthy.

URL: http://forum.audiogames.net/viewtopic.php?pid=325824#p325824





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Oops! (embarrassed) Fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=325907#p325907





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Oops! (embarrassed) Fixed.It does to me too, but some people aren't as carefull with their money as they should be or as others are. Nothing intrinsically wrong with that, it's just the way things are.I know that sometimes, I'm not as carefull as I usually am, usually because of the situation at the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=325907#p325907





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Re: Edge of Winter - New Castle Adventure Audio Game

2017-08-24 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Yeah, before I lost my vision and played mainstream games, there were several that I preordered because I wanted the collector's editions. You have to preorder those or get seriously scalped after the game is released.But those were all from big companies with generally good reputations to keep, and good standings within the gaming community to maintain, and you don't do that by screwing people.The only one that was a mistake was Duke Nukem Forever. Duke Nukem 3D was a great game, but after eleven years and still no Duke Nukem Forever, and then the news that 3D Realms had fired the entire development team, then a couple of months later closed their own doors. The Duke Nukem rights were picked up by Gearbox Studios who then finished Duke Nukem Forever and it turned out to be a worthless piece of crap that made you wonder where the eleven years of development work went. The wise cracking Duke Nukem charm that made the first three games such big hits was nowhe
 re to be seen in Duke Nukem Forever.One of the problems was that half way through the development work, they decided to abandone the Quake engine in favor of the Unreal engine. The two engines are so different that to do that you basically had to start over. Not to mention that I thought the Quake engine was a far superior engine. None of the games that I played that used the Unreal engine were what I considered technically impressive. They just all seemed pretty much the same old crap, just in a different box.

URL: http://forum.audiogames.net/viewtopic.php?pid=325931#p325931





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Re: Grizzly gulch update patch

2017-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Grizzly gulch update patch

It was finding the update patch in the archive that prompted me to try and get an ISO image instead of the zip file of an already installed game that I had.

URL: http://forum.audiogames.net/viewtopic.php?pid=326132#p326132





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Re: Petition for SomethinElse games to be back

2017-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Petition for SomethinElse games to be back

I'm no fan of Apple, but even I wouldn't want one of those older phones when you consider what the newer phones offer.

URL: http://forum.audiogames.net/viewtopic.php?pid=326136#p326136





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Re: Half-Life 3... Confirmed?

2017-08-25 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Half-Life 3... Confirmed?

LOL!When Valve released episode 1 they said that by breaking the story up into episodes they could release games more often, yet it has been almost ten years since episode 2 was released. Far longer than it took for them to release Half Life 2.Personally I think Valve should quit the video game industry and focus all their energies on Steam, it's making them way more money than all their games put together ever did, or will.

URL: http://forum.audiogames.net/viewtopic.php?pid=326239#p326239





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Re: Looking for a ful version of Smugglers 5.

2017-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for a ful version of Smugglers 5.

I just visited the developers site, and everything appears to be working properly, including buying their games.They use BMT Micro to process their orders and collect payments. Depending on what country you are in, there may be limitations on where BMT Micro can operate, which means you might have to contact the developer to make other arrangements for buying their games.

URL: http://forum.audiogames.net/viewtopic.php?pid=326374#p326374





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Re: Looking for the full version of Smuggler's5.

2017-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

I just visited the developers site, and everything appears to be working properly, including buying their games.They use BMT Micro to process their orders and collect payments. Depending on what country you are in, there may be limitations on where BMT Micro can operate, which means you might have to contact the developer to make other arrangements for buying their games.

URL: http://forum.audiogames.net/viewtopic.php?pid=326381#p326381





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Re: Looking for the full version of Smuggler's5.

2017-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

No, I'm not interested enough if any of their games to go that far.That being the case, my best recommendation is to contact the developer and explain the problem you are having and ask how to get the full version.

URL: http://forum.audiogames.net/viewtopic.php?pid=326389#p326389





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Re: Looking for the full version of Smuggler's5.

2017-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

I hope it works for you too. Let us know what happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=326401#p326401





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Re: I can't download games from VGSTORM!

2017-08-26 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: I can't download games from VGSTORM!

Have you tried Internet Explorer? You could also try downloading the game through the audiogames.net database, or if VG Storm has a developer page in the audio games archive, you could try getting the game through there.

URL: http://forum.audiogames.net/viewtopic.php?pid=326422#p326422





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Re: I can't download games from VGSTORM!

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: I can't download games from VGSTORM!

Here you go, I just pulled this from VG Storm's site so it's current.https://www.sendspace.com/file/c8orf6Enjoy it! and Hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=326482#p326482





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

I tried looking for this game but unfortunately, 3D Platformer isn't just a name, it's also an entire game genre, so there are a lot of them. Do you have any more specific information about the game you are looking for?

URL: http://forum.audiogames.net/viewtopic.php?pid=326483#p326483





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

Do you know who developed it?

URL: http://forum.audiogames.net/viewtopic.php?pid=326488#p326488





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

@roryInstead of taking down stuff in your dropbox, if you'll upload it here:https://www.sendspace.com/dropbox/qn017uI'll turn around and provide a link so that anyone that wants it can download it.Then, if Mason approves, I'll give it to the audio games archive to put on his page.

URL: http://forum.audiogames.net/viewtopic.php?pid=326508#p326508





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

I will confirm what k_jones said, you don't need a sendspace account to use the link I posted. It just points to a page hosted by sendspace that lets you upload a file to a dropbox folder I set up in my account.In this context, dropbox merely means a folder where files can be sent to me, it has nothing to do with the Dropbox cloud storage service.

URL: http://forum.audiogames.net/viewtopic.php?pid=326523#p326523





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Re: Looking for the full version of Smuggler's5.

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

As far as I know, Steam itself is a nightmare to use if you are visually impaired. Last I heard, to use it, you have to use NVDA along with an add on, plus you have to apply a set of modifications to the Steam client itself, to make it accessible.And when Valve updates the client, you have to reapply the modifications because the update removes them.To me, that's a lot of work that should be unnecessary just to use the thing, plus I don't like the restriction to working with only one screen reader, that's not what I'd call accessible.Finally, nine times out of ten, back before I lost my vision and used Steam, the client itself was the cause of most game problems. Get a version of the game without Steam and the problems disappeared.

URL: http://forum.audiogames.net/viewtopic.php?pid=326525#p326525





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Re: Looking for the full version of Smuggler's5.

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

Or contact the developer to find out what is really going on. It's possible that he's decided to drop BMT Micro in favor of Steam and GOG but hasn't updated his web site yet, or there may be a problem with BMT Micro he's unaware of.Either way, if you'd rather not use Steam or GOG, then contacting them is your only real option.In my previous messege, I was just voicing my opinions of Steam and why I won't use it.I've never used GOG, so I have no opinions about them.

URL: http://forum.audiogames.net/viewtopic.php?pid=326528#p326528





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Re: Looking for the full version of Smuggler's5.

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

There are people on these forums that have gotten Steam working and somewhat accessible. If you want to use Steam, hopefully one of them will stop into this thread and help you get it working. Failing that, you might want to create a new topic to get help with Steam so this thread can stay focused on Smugglers 5. I'm sorry I can't help you more.

URL: http://forum.audiogames.net/viewtopic.php?pid=326535#p326535





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Re: I can't download games from VGSTORM!

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: I can't download games from VGSTORM!

You're welcome! I'm glad I could help. When you have time, you should contact VG Storm about your download problems with their site so they can look into it.

URL: http://forum.audiogames.net/viewtopic.php?pid=326536#p326536





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Re: 3d platformer

2017-08-27 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

I will confirm what k_jones said, you don't need to have a Sendspace account to use the link I posted. The link just takes you to a Sendspace page where you can upload a file to me. You don't even need to tell me when you upload the file, Sendspace will do that for you by sending a notification via email to me.I agree that it would have been nice if Sendspace had found another way to drive sales rather than metering download speeds, but at least they don't block files because they think too many people are downloading it as Dropbox does.And consider that to anyone who wants a particular file, a slow download is way better than no download at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=326537#p326537





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Re: 3d platformer

2017-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

@slj, true, at the same time many developers are releasing their games before they are done to get feedback from the potential user base. Either way you look at it, one drives the other. And it's a good thing for both sides too.

URL: http://forum.audiogames.net/viewtopic.php?pid=326628#p326628





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Re: Looking for the full version of Smuggler's5.

2017-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Looking for the full version of Smuggler's5.

O gawd! I'm the last person you should ask that as I've never played nor had any interest in either game. However, if it's any indication, 6 members have listed Secessio as one of their favorite games, while Invasion only has 2.

URL: http://forum.audiogames.net/viewtopic.php?pid=326629#p326629





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Re: I can't download games from VGSTORM!

2017-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: I can't download games from VGSTORM!

Same here, except for the buying as I decided that I didn't want any of their games, however I have no doubt that I'd have had no problems there too.

URL: http://forum.audiogames.net/viewtopic.php?pid=326631#p326631





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Re: 3d platformer

2017-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

Be it ever so humble, there's no place like home.

URL: http://forum.audiogames.net/viewtopic.php?pid=326676#p326676





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Re: 3d platformer

2017-08-28 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: 3d platformer

Not to dismiss riad's uploading this game, but if you have trouble dealing with Google drive or want it in a zip file instead of a rar file, you can get it here:https://www.sendspace.com/file/7mcjoi

URL: http://forum.audiogames.net/viewtopic.php?pid=326697#p326697





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Re: games for Alexa

2017-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: games for Alexa

The games I currently have enabled on my Echo are:JeopardyColossal Caves: explore a caveUnofficial Zork: explore an underground empireDungeon Adventure: an RPGRogue's Choice: another RPG?Starlanes: build a space empire?The Wayne Investigation: investigate Bruce Wayne's parents murderEarplay: platform for a variety of audio games

URL: http://forum.audiogames.net/viewtopic.php?pid=326805#p326805





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Re: games for Alexa

2017-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: games for Alexa

The games I currently have enabled on my Echo are:JeopardyColossal Caves: explore a caveUnofficial Zork: explore an underground empireDungeon Adventure: an RPGRogue's Choice: another RPG *Starlanes: build a space empire *The Wayne Investigation: investigate Bruce Wayne's parents murderEarplay: platform for a variety of audio gamesThe ones ending with an asterisk are games I haven't played yet, so I'm not certain if my description is accurate.Games I've heard of but not enabled areMagic DoorMini DungeonHave fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=326805#p326805





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Re: games for Alexa

2017-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: games for Alexa

As a matter of fact it does, I just enabled it. One caveot though, it only has a 1 out of 5 rating.

URL: http://forum.audiogames.net/viewtopic.php?pid=326816#p326816





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Re: games for Alexa

2017-08-29 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: games for Alexa

As a matter of fact it does, I just enabled it. One caveat though, it only has a 1 out of 5 rating.

URL: http://forum.audiogames.net/viewtopic.php?pid=326816#p326816





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Re: What is the first thing I need to do in private detective school.

2017-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

That's an old technique that harkens back to the 80s and the Apple 2.Standard discs had sectors with a known format for their headers which contained information like track and sector and some other internally used information such as the sector's checksum. A common trick was to change the values of the lead in and trailer bytes. With those changed, standard copiers could no longer find the sectors.That was one of the easiest copy protection methods to break. I know how I'd attempt to make a copy of the game but because discussing cracking methods isn't allowed here, won't say anything more than that.

URL: http://forum.audiogames.net/viewtopic.php?pid=314272#p314272





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Re: What is the first thing I need to do in private detective school.

2017-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Your point being?

URL: http://forum.audiogames.net/viewtopic.php?pid=314277#p314277





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Re: What is the first thing I need to do in private detective school.

2017-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Ah, I see and understand, and that makes a lot of sense.However, my point of view is if I can buy a legitimate copy of a piece of software, either from someone who no longer wants it or from a vendor that has some old copies around, then I'd rather do that than use a cracked version. Even for abandonware. The reason being that more often than not, cracks tend to come with nasty surprises. They are one of the most common ways that viruses and other malware are distributed.Now for this Starforce protection, as I recall the people behind it went out of business a long time ago. Starforce did provide very good protection but it became well known for being very buggy and no matter what they did to fix the bugs, they could never get over the damage it's bugginess did to their reputation so it never became very popular. Sony's SecureROM won that battle.With that in mind, if you can get one of the traditional cracking groups to do it, Starforce shouldn&
 #039;t be that hard for any accomplished cracker to remove. Unfortunately their cracking activities is more of a competition to see how many current and popular programs can be cracked in a given period of time, and accessible games for the visually impaired just don't fit into that category. So the approach we are pretty much stuck with is duplicating the disc to the point that Starforce thinks it's an original.Now the method of copying the disc is unfortunately based on information that is years old from a time before I lost my vision.If I recall correctly you can configure Elaborate Bytes' Clone CD to copy a Starforce protected disc. Unfortunately I've never had occasion to attempt this so I could be wrong about that. Plus, I believe Elaborate Bytes' programs are not what I would call accessible, so it might require help from a sighted friend to pull this off, if it is possible.http://www.elabora
 tebytes.chhttp://www.redfox.com

URL: http://forum.audiogames.net/viewtopic.php?pid=314289#p314289





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Re: What is the first thing I need to do in private detective school.

2017-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Ah, I see and understand, and that makes a lot of sense.However, my point of view is if I can buy a legitimate copy of a piece of software, either from someone who no longer wants it or from a vendor that has some old copies around, then I'd rather do that than use a cracked version. Even for abandonware. The reason being that more often than not, cracks tend to come with nasty surprises. They are one of the most common ways that viruses and other malware are distributed.Now for this Starforce protection, as I recall the people behind it went out of business a long time ago. Starforce did provide very good protection but it became well known for being very buggy and no matter what they did to fix the bugs, they could never get over the damage it's bugginess did to their reputation so it never became very popular. Sony's SecureROM won that battle.With that in mind, if you can get one of the traditional cracking groups to do it, Starforce shouldn&
 #039;t be that hard for any accomplished cracker to remove. Unfortunately their cracking activities is more of a competition to see how many current and popular programs can be cracked in a given period of time, and accessible games for the visually impaired just don't fit into that category. So the approach we are pretty much stuck with is duplicating the disc to the point that Starforce thinks it's an original.Now the method of copying the disc is unfortunately based on information that is years old from a time before I lost my vision.If I recall correctly you can configure Elaborate Bytes' Clone CD to copy a Starforce protected disc. Unfortunately I've never had occasion to attempt this so I could be wrong about that. Plus, I believe Elaborate Bytes' programs are not what I would call accessible, so it might require help from a sighted friend to pull this off, if it is possible.http://www.elabora
 tebytes.chhttp://www.redfox.comI hope you find this helpful, I'm sorry I couldn't be of more help. During my Apple 2 days, I was well known locally as being able to remove the protection from anything, nothing was safe from my cracking activities, though even then cracking was a hobby for my own enjoyment, I never gave any of the results of my efforts to anyone, which annoyed a lot of people. Unfortunately I never got to that level of expertise in the x86/x64 world.

URL: http://forum.audiogames.net/viewtopic.php?pid=314289#p314289





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Re: What is the first thing I need to do in private detective school.

2017-06-07 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

True, disc duplication doesn't alter the software so it's safer than cracks. Once you can successfully make a working duplicate, you can reapet the process, but this time save the disc as an image. That way it could be made available through the internet. All downloaders have to do is use the image file with Clone CD  to make their own disc.I think the real challenge will be the accessibility of Clone CD itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=314309#p314309





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Re: Audio description

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Audio description

That would be cool, even better would be audio description for the entire game, but I've never heard of it. But don't take my word for it, I've only been in the being blind game for three and a half years.

URL: http://forum.audiogames.net/viewtopic.php?pid=314440#p314440





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Re: What is the first thing I need to do in private detective school.

2017-06-08 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Update:Still no response from the contact I was given that might have some copies of the game available.At this point I don't expect to get any response, so the best bet right now appears to be if somebody with an original CD will attempt to make a working copy with Clone CD.If there isn't one already, I seriously doubt that a cracked version of it will ever exist. The game is too old and for such a small market that crackers with enough skill to break Starforce won't be interested, unless they were paid to crack it.Pity, the game sounds very interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=314505#p314505





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Re: What is the first thing I need to do in private detective school.

2017-06-09 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

I doubt that Nero would be able to duplicate a Starforce protected disc, or that if it did, it wouldn't work. The reason being that Nero was never designed to defeat disc protection like Clone CD is.But I could be wrong, and wouldn't mind being proven wrong, if it results in a way to get the full game.

URL: http://forum.audiogames.net/viewtopic.php?pid=314645#p314645





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Re: What is the first thing I need to do in private detective school.

2017-06-10 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Clone CD might actually be accessible, I've never tried to use it myself. I based my comments that it was probably inaccessible on Another Elaborate Bytes program that I have actually tried called Clone DVD which was inaccessible.Starforce caused so many problems that the developers of one game I played called Darkstar One ended up releasing a patch to the game that removed Starforce. I don't recall if it added a different brand of DRM but think not.

URL: http://forum.audiogames.net/viewtopic.php?pid=314802#p314802





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Re: What is the first thing I need to do in private detective school.

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

In that case, RedFox must have acquired the Elaborate Bytes titles.http://www.redfox.com

URL: http://forum.audiogames.net/viewtopic.php?pid=314868#p314868





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VG Storm games and JAWS

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


VG Storm games and JAWS

While looking at VG Storm's games, I noticed that at least one of them said it was developed with Blast Bay Studios or that they were involved.Since I use JAWS and there is a conflict with JAWS and programs written with BGT, I was wondering if anyone knew if any of VG Storm's games were written using BGT?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=314907#p314907





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Re: VG Storm games and JAWS

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Thanks! I'll just do what I do with other games that need it for one reason or another, JAWS will take a nap.

URL: http://forum.audiogames.net/viewtopic.php?pid=314913#p314913





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Re: VG Storm games and JAWS

2017-06-11 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

OK, since all of these games seem to be written so they don't need a screen reader to be accessible, JAWS will just take a well deserved nap!I wish I could do the same with some of the Leasey exclusive games. They are also written in BGT but require that a screen reader be active to be accessible.It would sure be nice if someone could figure out what the conflict is and come up with a permanent solution.Thanks for the answer!

URL: http://forum.audiogames.net/viewtopic.php?pid=314913#p314913





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Matchmaker is the game I was referring to, it is written in BGT, has to keyboard hooking conflict with JAWS, and does not use SAPI, it depends on you having a screen reader running for the game to be accessible.While checking out the start up of the three games I downloaded, Manamon, The Gate, and Psycho Strike, I noted that the gate also had the keyboard hooking conflict, so whether VG Storm programmed around it, I set JAWS to go to sleep in all three games.I don't think it's fair to blame JAWS for the keyboard hook conflict. At least some of the blame has to be laid on BGT because in my three and a half years of running JAWS, the only programs I've ever encountered with the conflict are programs written with BGT.I tried Paladin of the Skies a year or two ago and didn't like it at all. With all it's beeps, boops, and bops, instead of real sounds it seemed like I was trying to have a conversation with R2D2 instead of playing what was s
 upposed to be an immersive audio game. If the sounds had been more like those in Blindside or Entombed, perhaps I would have liked the game, but as it was, I quit playing it after only 15 minutes.

URL: http://forum.audiogames.net/viewtopic.php?pid=315026#p315026





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

Apparently not any more. The link produces a 404 file not found error.

URL: http://forum.audiogames.net/viewtopic.php?pid=315027#p315027





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's not the symptom of the keyboard hooking conflict between JAWS and BGT, that conflict shows itself as keys being pressed that should go to the game, more often than not, just disappearing. It's been a long standing problem between the two programs, Blastbay won't fix it because they've stopped all work on BGT and my attempts to get VFO to look at it have so far been met with deaf ears. Probably because it appears to affect only games written in some obscure language doesn't get it any kind of priority, which I can fully understand. They must have much more important fish to fry, like making sure JAWS works with the latest version of Office.And as far as trying something else goes, I do that already, but not to avoid this conflict, I like games so I try any game that interests me. If the game shows the JAWS/BGT conflict, and it is self voicing or use SAPI like the VG Storm games do, then I just set up JAWS to go into suspend mode when those gam
 es have the focus. I also do that with some games like Spoonbill Software's card games because in those games both JAWS and SAPI start talking at the same time.But honestly, if I want to try VG Storm's games, telling me to try something else doesn't make a lot of sense, unless somebody else wrote a clone of VG Storm's games in something other than BGT.

URL: http://forum.audiogames.net/viewtopic.php?pid=315037#p315037





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

That's not the symptom of the keyboard hooking conflict between JAWS and BGT, that conflict shows itself as keys being pressed that should go to the game, more often than not, just disappearing. It's been a long standing problem between the two programs, Blastbay won't fix it because they've stopped all work on BGT and my attempts to get VFO to look at it have so far been met with deaf ears. Probably because it appears to affect only games written in some obscure language doesn't get it any kind of priority, which I can fully understand. They must have much more important fish to fry, like making sure JAWS works with the latest version of Office.And as far as trying something else goes, I do that already, but not to avoid this conflict, I like games so I try any game that interests me. If the game shows the JAWS/BGT conflict, and it is self voicing or use SAPI like the VG Storm games do, then I just set up JAWS to go into suspend mode when those gam
 es have the focus. I also do that with some games like Spoonbill Software's card games because in those games both JAWS and SAPI start talking at the same time.But honestly, if I want to try VG Storm's games, telling me to try something else doesn't make a lot of sense, unless somebody else wrote a clone of VG Storm's games in something other than BGT.@TrajectoryThat explanation makes little sense, if what you are claiming is true, then all programs, not just games written in BGT, would have the same problem while JAWS is running which wouldn't make it a very usable screen reader.The only programs that seem to have any problem with JAWS' interception of the keyboard are those that are written in BGT.Windows and it's programs have no problems, nore do programs written in C/C++, or Pure Basic which is my personal favorite.I and other JAWS users I know have a wide variety of programs written with a variety of 
 development tools running on our computers and none of them have this problems with JAWS that programs written with BGT do.

URL: http://forum.audiogames.net/viewtopic.php?pid=315037#p315037





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

That's what I did, I'll try it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=315045#p315045





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

That's what I did, I'll try it again. Ah! I see my mistake, to get it to work you have to replace the spaces in the file name with %20. Got the game now, thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=315045#p315045





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Well now, that's information I didn't have before.Most games I know of generally use DirectX to handle video, audio, and input. DirectX is generally only used for games, so if JAWS is doing something with DirectX, that might explain the conflict. So the real question becomes, wwhy did the authors of JAWS feel that they needed to do anything at all with DirectX?I can understand why a screen magnifier like Magic or Zoom Text would use DirectX to display the magnified image, but can't see why a screen reader would need to use it for anything? VFO must think that using DirectX is a better way to intercept the keyboard than the way other products are doing it.Right now, I'm not in a position where I can afford the time to learn my way around another screen reader. Besides, this one issue is the only problem I have with JAWS, so I see no reason to change to something else.

URL: http://forum.audiogames.net/viewtopic.php?pid=315055#p315055





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Re: Does anyone have a copy of mission b?

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: Does anyone have a copy of mission b?

As Jack said, there's no link to it on the archive anymore, but it could probably be found using the wayback machine.Maybe you should try contacting the audio games archive administrators and ask that the file itself be removed as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=315056#p315056





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Re: What is the first thing I need to do in private detective school.

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: What is the first thing I need to do in private detective school.

Oops! My apologies! I got the link to RedFox wrong in my previous post, it's fixed now.For what it's worth, It does appear that Clone CD just might be accessible enough to use. I just tried it and found that while I couldn't access any of the controls that might be in the program's main dialog, I could access it's functions through the drop down menu. Unfortunately it doesn't appear to have a specific setting for Starforce protected discs, but I think it's still worth an attempt.I believe the program I was thinking of was a program called SoftDisc which allowed you to simulate a physical optical drive using an ISO image file. You could configure it to mimic the disc protection of several disc protectors, such as SecureROM, SafeDisc,  and Starforce.I hope somebody who has this game will give Clone CD a try and that it works, I'd really like to get this game.Meanwhile, can somebody provide a link to the demo, o
 r if it's not available somewhere to download, would somebody who has the demo please upload it to my Sendspace Pro account here:https://www.sendspace.com/dropbox/qn017uIn return, I'll then provide a direct download link for anyone else that wants it.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=315065#p315065





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I almost forgot. Except for some of the exclusive games, you're not missing anything by not having Leasey, for what it is, it's way over priced. I had it installed for only a month before removing it, and haven't touched it since, that was over a year ago. I'm sorry I bought it and wish I could get my money back.I did copy off the exclusive games first though, it turns out they don't need Leasey or JAWS to run, but at least one of them, Match Maker, needs a screen reader to be playable because it doesn't use SAPI, but it's also written in BGT so you can't use JAWS with it either.Kind of ironic that a software package exclusively for JAWS users has programs in it that can't be run with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=315069#p315069





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I agree with you there. It's a pity, Q9 is a great game which deserves better treatment than what it is getting now.It's too bad that Brian Hartgen isn't open to making it available as a separate product, as good as it is, it could have been a money maker for him. I'd be willing to bet he'd sell more copies of it than he does Leasey or any of his other products. But then again there's Phillips own remark that nobody was buying it, so maybe not. Brian's reaction to the idea of making it a separate product gives the impression that he doesn't care anything for the visually impaired community unless he can pick their pockets clean.It's also unfortunate that Phillip chose to sell the rights to the game instead of simply making it free as he has done with most, if not all, of Blastbay Studio's other products. Like Brian, he didn't make many friends with what he did.

URL: http://forum.audiogames.net/viewtopic.php?pid=315073#p315073





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

I almost forgot. Except for some of the exclusive games, you're not missing anything by not having Leasey, for what it is, it's way over priced. I had it installed for only a month before removing it, and haven't touched it since, that was over a year ago. I'm sorry I bought it and wish I could get my money back.Match Maker, needs a screen reader to be playable because it doesn't use SAPI, but it's also written in BGT so you can't use JAWS with it either.Kind of ironic that a software package exclusively for JAWS users has programs in it that can't be run with JAWS.

URL: http://forum.audiogames.net/viewtopic.php?pid=315069#p315069





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Re: VG Storm games and JAWS

2017-06-12 Thread AudioGames . net ForumGeneral Game Discussion : Orko via Audiogames-reflector


  


Re: VG Storm games and JAWS

Ah well, not much legal we can do about it now.Anyway, back to the VG Storm games. At least, unlike Match Maker, it appears that none of these VG Storm games I've decided to try requires a screen reader to be accessible, so that's an easy fix.I tried suggesting to VFO to provide an option similar to suspend mode, except that all it would to is turn off JAWS' intercepting the keyboard so that at least the voice would still be available. That was something that is a lot easier said than done or I got ignored, again probably because it only affected games.While it may serve their goals now, I would imagine that eventually ignoring home users will come back and bite them in the ass. The problem for them though is by then the damage will be done and anything they do will be too late.I mean look at this community, it seems to be full of former JAWS users that probably left JAWS in favor of NVDA because they felt like VFO wasn't listening t
 o their customers. I'd be willing to bet money that the people in this community aren't the only ones that are making that switch for the same reason.Hmm. I seem to keep drifting off topic. frowns

URL: http://forum.audiogames.net/viewtopic.php?pid=315080#p315080





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