[Computer-go] Dynamic komi - VBSC

2015-09-04 Thread Gonçalo Mendes Ferreira
I've been wrapping my head about dynamic komi adjustments for MCTS, namely on the thesis by the Pachi creator, Petr Baudic. On value-based situational compensation the author uses the average on win rates from the previous simulations to decide whether or not to change the komi. But I don't

Re: [Computer-go] Dynamic komi - VBSC

2015-09-04 Thread Stefan Kaitschick
The best contenders may be best for entirely different reasons. How do you compare a line that tries to bring down a huge group with a line that cautiously tries to optimize safe points. It's really hard to do. And whereever the dynamic komi lands, pedestrian variations may look great or totally

Re: [Computer-go] Dynamic komi - VBSC

2015-09-04 Thread Gonçalo Mendes Ferreira
On 04/09/2015 16:29, Stefan Kaitschick wrote: The best contenders may be best for entirely different reasons. How do you compare a line that tries to bring down a huge group with a line that cautiously tries to optimize safe points. It's really hard to do. That's for the search policy to

Re: [Computer-go] Dynamic komi - VBSC

2015-09-04 Thread David Fotland
go.org] On > Behalf Of Gonçalo Mendes Ferreira > Sent: Friday, September 04, 2015 7:13 AM > To: computer-go@computer-go.org > Subject: [Computer-go] Dynamic komi - VBSC > > I've been wrapping my head about dynamic komi adjustments for MCTS, > namely on the thesis by the

Re: [Computer-go] Dynamic komi - VBSC

2015-09-04 Thread Hideki Kato
I'd like to introduce a paper presented a few days ago in CIG2015, Taiwan. The main idea is to enlarge the KL-divergence between optimal move and others by biasing the threshold of win/loss in MCTS algorithms. Not exactly the same as dynamic komi but similar and I believe it has some

Re: [computer-go] Dynamic Komi at 9x9 ?

2010-02-18 Thread Petr Baudis
On Wed, Feb 17, 2010 at 05:29:36PM -0500, Don Dailey wrote: Does anyone have data based on several thousands games that attempts to measure the effect of dynamic komi?I would like to see results that are statistically meaningful. We need to see a few thousand games played against a

Re: [computer-go] Dynamic Komi at 9x9 ?

2010-02-18 Thread Don Dailey
I'm not being critical of anything that has already been presented, I just have not seen it myself and I've been pretty busy working on chess so my focus is not currently on this. But I look forward to reading the paper if it's public. (I'm not going to buy the paper.) Don 2010/2/18 Petr

[computer-go] Dynamic Komi at 9x9 ?

2010-02-17 Thread Ingo Althöfer
Hello, I informed the German go scene that there is (some) progress at KGS bots with dynamic komi. Based on this, a friend told me that they would have an open afternoon for go beginners in the middle of March - and they expect many newbies with strengths between 17k and 30k. His question is if a

Re: [computer-go] Dynamic Komi at 9x9 ?

2010-02-17 Thread Isaac Deutsch
Fuego_9x9_1h (or a variation of this name) played on OGS a couple of handicap 9x9 games. It used dynamic komi. I think it was manually adjusted after every move, and worked well. -ibd Am 17.02.2010 um 22:51 schrieb Ingo Althöfer: Hello, I informed the German go scene that there is (some)

Re: [computer-go] Dynamic Komi at 9x9 ?

2010-02-17 Thread Don Dailey
Does anyone have data based on several thousands games that attempts to measure the effect of dynamic komi?I would like to see results that are statistically meaningful. We need to see a few thousand games played against a fixed opponent WITH dynamic komi, and then the same program without

[computer-go] Dynamic komi at high handicaps

2009-09-01 Thread Ingo Althöfer
After many (hand-operated) games with dynamic komi in high handicap situations I have - amongst other things - found the following for board size 19x19, when the side who has to catch up uses dynamic komi: (i) At handicap 7 the dynamic komi seems to give at least one additional level (one stone)

Re: [computer-go] Dynamic komi at high handicaps

2009-09-01 Thread Stefan Kaitschick
Good work Ingo. But why should it be near 50%? If it is, the komi is too large.(if giving handicap) You just have to reserve some thinking time for reruns, in case the komi estimate from the last move doesn't fit anymore. Stefan (ii) Also on 13x13 board dynamic komi seems to help, although

Re: [computer-go] Dynamic komi at high handicaps

2009-08-31 Thread Folkert van Heusden
My suggestion is to modify a program such as fuego to follow one of the algorithms as suggested - then test it with a large sample of games. If How? At CGOS? Because i noticed that twogtp.pl says eg constantly that stop-0.4 wins of 0.5 while at cgos I see the opposite. Folkert van

Re: [computer-go] Dynamic komi at high handicaps

2009-08-20 Thread Yamato
steve uurtamo wrote: zen wins many more of its even games with no handicap than it does with even, say, an even 2 stone handicap as either black or white. i haven't compiled numbers for it (i'm not zen's maintainer), but i watched it happen over the course of about 50 games one day. it was

Re: [computer-go] Dynamic komi at high handicaps

2009-08-20 Thread Don Dailey
I'm glad to see some are actually experimenting with this. My suggestion is to modify a program such as fuego to follow one of the algorithms as suggested - then test it with a large sample of games. If it doesn't work we can experiment until it does or until we are satisfied that it won't.

Re: [computer-go] Dynamic komi at high handicaps

2009-08-20 Thread Hideki Kato
Yamato: 4a8d2cc8.29578c0a.3f87.6...@mx.google.com: steve uurtamo wrote: zen wins many more of its even games with no handicap than it does with even, say, an even 2 stone handicap as either black or white. i haven't compiled numbers for it (i'm not zen's maintainer), but i watched it happen over

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Stefan Kaitschick
One last rumination on dynamic komi: The main objection against introducing dynamic komi is that it ignores the true goal of winning by half a point. The power of the win/loss step function as scoring function underscores the validity of this critique. And yet, the current behaviour of mc bots,

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Don Dailey
One must decide if the goal is to improve the program or to improve it's playing behavior when it's in a dead won or dead lost positions. It's my belief that you can probably cannot improve the playing strength soley with komi manipulation, but at a slight decrease in playing strength you can

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Magnus Persson
Don, what you write is certainly true for even games, but I think the problem is a real one in high handicap games with the computer as white. I use a hack to make Valkyria continue playing the opening in handicap games as white. It is forbidden to resign in the opening and early middle

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread terry mcintyre
Sent: Wednesday, August 19, 2009 6:03:50 AM Subject: Re: [computer-go] Dynamic komi at high handicaps One must decide if the goal is to improve the program or to improve it's playing behavior when it's in a dead won or dead lost positions. It's my belief that you can probably cannot improve

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Don Dailey
On Wed, Aug 19, 2009 at 9:39 AM, Magnus Persson magnus.pers...@phmp.sewrote: Don, what you write is certainly true for even games, but I think the problem is a real one in high handicap games with the computer as white. I use a hack to make Valkyria continue playing the opening in handicap

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Jeff Nowakowski
On Wed, Aug 19, 2009 at 07:27:00AM -0700, terry mcintyre wrote: Consider the game when computer is black, with 7 stones against a very strong human opponent. Computer thinks every move is a winning move; it plays randomly; a half-point win is as good as a 70-point win. Didn't

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread steve uurtamo
zen wins many more of its even games with no handicap than it does with even, say, an even 2 stone handicap as either black or white. i haven't compiled numbers for it (i'm not zen's maintainer), but i watched it happen over the course of about 50 games one day. it was pretty consistently worse

Re: [computer-go] Dynamic komi at high handicaps

2009-08-19 Thread Don Dailey
, 2009 6:03:50 AM *Subject:* Re: [computer-go] Dynamic komi at high handicaps One must decide if the goal is to improve the program or to improve it's playing behavior when it's in a dead won or dead lost positions. It's my belief that you can probably cannot improve the playing strength soley

[computer-go] Dynamic komi

2009-08-19 Thread Ingo Althöfer
Don wrote: But how do you create the required tension in a way that produces a program that plays the game better? At least in high handicap go on 19x19 (with the dynamic bot being the stronger player) it seems to work when the bot is kept in some 35-45 % corridor, as long as it is clearly

Re: [computer-go] Dynamic komi

2009-08-19 Thread Weston Markham
I'm curious to find out what is meant by lazy. If, as I am led to believe by your report, Monte Carlo strategies applied to Double Step Races are lazy, yet they converge to perfect play, then I'm not sure why we are meant to worry. I certainly understand that the strategies can converge faster

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Stefan Kaitschick
Maybe I should ask first, for clarity sake, is MCTS performance in handicap games currently a problem? Mark Yes, it's a big problem. And thats not a matter of opinion. MC bots, leading a game by a large margin, will give away their advantage lighly except for the last half point. Even on a

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Tapani Raiko
I don't think the komi should be adjusted. Instead: Wouldn't random passing by black during the playouts model black making mistakes much more accurately? The number of random passes should be adjusted such that the playouts are close to 50/50. Adjusting the komi would make black play greedily,

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Hideki Kato
:* Wednesday, August 12, 2009 12:33:13 PM *Subject:* [computer-go] Dynamic komi at high handicaps The small samples is probably the least of the problems with this. Do you actually believe that you can play games against it and not be subjective in your observations or how you play against

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Don Dailey
This idea makes much more sense to me than adjusting komi does.At least it's an attempt at opponent modeling, which is the actual problem that should be addressed. Whether it will actually work is something that could be tested. Another similar idea is not to pass but to play some

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Don Dailey
On Thu, Aug 13, 2009 at 1:39 AM, Christoph Birk b...@ociw.edu wrote: On Aug 12, 2009, at 3:43 PM, Don Dailey wrote: I believe the only thing wrong with the current MCTS strategy is that you cannot get a statistical meaningful number of samples when almost all games are won or lost.You

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread terry mcintyre
One reason dynamic komi seems a bit odd is that the numbers are pulled out of thin air. Why should the komi be X instead of Y? When should the value be changed? Going back to the original thought experiment: the komi at the start of the game should reflect the expert assessment of how far

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Isaac Deutsch
With crazystone-like playouts, you can just put noise over the possibilites. the more noise, the more random the playout is, which is weaker. The best move in the tree is then the one that requires the least amount of noise for the other player to reach 50% win chance if behind, or the one

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Stefan Kaitschick
) if no long term goal is available.( Or if every move satisfies the long term goal in case of taking handicap) Stefan - Original Message - From: Don Dailey To: tapani.ra...@tkk.fi ; computer-go Sent: Thursday, August 13, 2009 4:02 PM Subject: Re: [computer-go] Dynamic komi

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Don Dailey
There is one crude way to measure goal compatibility. See if you can make the same move work with different komi.If I'm on the east coast of the US traveling to the west coast, I will probably start off on the same road regardless of whether I'm going to Seattle or San Diego.If the same

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Don Dailey
.( Or if every move satisfies the long term goal in case of taking handicap) Stefan - Original Message - *From:* Don Dailey dailey@gmail.com *To:* tapani.ra...@tkk.fi ; computer-go computer-go@computer-go.org *Sent:* Thursday, August 13, 2009 4:02 PM *Subject:* Re: [computer-go

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread terry mcintyre
13, 2009 9:27:11 AM Subject: Re: [computer-go] Dynamic komi at high handicaps 2009/8/13 Stefan Kaitschick stefan.kaitsch...@hamburg.de Modeling the opponents mistakes is indeed an alternative to introducing komi. But it would have to be a lot more exact than simply rolling the dice

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread Don Dailey
office.” -- Aesop -- *From:* Don Dailey dailey@gmail.com *To:* computer-go computer-go@computer-go.org *Sent:* Thursday, August 13, 2009 9:27:11 AM *Subject:* Re: [computer-go] Dynamic komi at high handicaps 2009/8/13 Stefan Kaitschick stefan.kaitsch

Re: [computer-go] Dynamic komi at high handicaps

2009-08-13 Thread terry mcintyre
the petty thieves and appoint the great ones to public office.” -- Aesop From: Don Dailey dailey@gmail.com To: computer-go computer-go@computer-go.org Sent: Thursday, August 13, 2009 10:20:58 AM Subject: Re: [computer-go] Dynamic komi at high handicaps

[computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Ingo Althöfer
In the last few weeks I have experimented a lot with dynamic komi in games with high handicap. Especially, I used the really nice commercial program Many Faces of Go (version 12.013) with its Monte Carlo level (about 2 kyu on 19x19 board) and its traditional 18-kyu level as the opponent. At

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
2009/8/12 Ingo Althöfer 3-hirn-ver...@gmx.de In the last few weeks I have experimented a lot with dynamic komi in games with high handicap. Especially, I used the really nice commercial program Many Faces of Go (version 12.013) with its Monte Carlo level (about 2 kyu on 19x19 board) and its

[computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Brian Sheppard
The small samples is probably the least of the problems with this. Do you actually believe that you can play games against it and not be subjective in your observations or how you play against it? These are computer-vs-computer games. Ingo is manually transferring moves between two computer

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread terry mcintyre
From: Brian Sheppard sheppar...@aol.com To: computer-go@computer-go.org Sent: Wednesday, August 12, 2009 12:33:13 PM Subject: [computer-go] Dynamic komi at high handicaps The small samples is probably the least of the problems with this. Do you actually believe that you can play games

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
Ok, I misunderstood his testing procedure. What he is doing is far more scientific than what I thought he was doing. There has got to be something better than this. What we need is a way to make the playouts more meaningful but not by artificially reducing our actual objective which is to

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread terry mcintyre
.” -- Aesop From: Don Dailey dailey@gmail.com To: computer-go computer-go@computer-go.org Sent: Wednesday, August 12, 2009 1:05:36 PM Subject: Re: [computer-go] Dynamic komi at high handicaps Ok, I misunderstood his testing procedure. What he is doing

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread dhillismail
Message- From: terry mcintyre terrymcint...@yahoo.com To: computer-go computer-go@computer-go.org Sent: Wed, Aug 12, 2009 3:42 pm Subject: Re: [computer-go] Dynamic komi at high handicaps Ingo suggested something interesting - instead of changing the komi according to the move number, or some

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
:* Brian Sheppard sheppar...@aol.com *To:* computer-go@computer-go.org *Sent:* Wednesday, August 12, 2009 12:33:13 PM *Subject:* [computer-go] Dynamic komi at high handicaps The small samples is probably the least of the problems with this. Do you actually believe that you can play games against

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
computer-go@computer-go.org *Sent:* Wednesday, August 12, 2009 1:05:36 PM *Subject:* Re: [computer-go] Dynamic komi at high handicaps Ok, I misunderstood his testing procedure. What he is doing is far more scientific than what I thought he was doing. There has got to be something better than

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Ivan Dubois
Dailey To: computer-go Sent: Wednesday, August 12, 2009 11:11 PM Subject: Re: [computer-go] Dynamic komi at high handicaps The problem with MCTS programs is that they like to consolidate. You set the komi and thereby give them a goal and they very quickly make moves which commit

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread terry mcintyre
Subject: Re: [computer-go] Dynamic komi at high handicaps The problem with MCTS programs is that they like to consolidate. You set the komi and thereby give them a goal and they very quickly make moves which commit to that specific goal. Commiting to less than you need to actually win

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Mark Boon
I started to write something on this subject a while ago but it got caught up in other things I had to do. When humans play a (high) handicap game, they don't estimate a high winning percentage for the weaker player. They'll consider it to be more or less 50-50. So to adjust the komi at the

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread terry mcintyre
Most experiments are done on even games; this dynamic algorithm applies particularly to handicap games.In that context, it is not an ungainly kludge, but actually reflects the assessment of evenly matched pro players - they look at the board, and see a victory of n times 10 handicap stones ( or

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
On Wed, Aug 12, 2009 at 5:36 PM, Mark Boon tesujisoftw...@gmail.com wrote: I started to write something on this subject a while ago but it got caught up in other things I had to do. When humans play a (high) handicap game, they don't estimate a high winning percentage for the weaker player.

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
2009/8/12 terry mcintyre terrymcint...@yahoo.com Most experiments are done on even games; this dynamic algorithm applies particularly to handicap games.In that context, it is not an ungainly kludge, but actually reflects the assessment of evenly matched pro players - they look at the board,

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Mark Boon
2009/8/12 Don Dailey dailey@gmail.com: I disagree about this being what humans do.   They do not set a fake komi and then try to win only by that much. I didn't say that humans do that. I said they consider their chance 50-50. For an MC program to consider its chances to be 50-50 you'd

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread terry mcintyre
terrymcint...@yahoo.com “We hang the petty thieves and appoint the great ones to public office.” -- Aesop From: Don Dailey dailey@gmail.com To: computer-go computer-go@computer-go.org Sent: Wednesday, August 12, 2009 2:51:09 PM Subject: Re: [computer-go

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Matthew Woodcraft
Don Dailey wrote: The problem with MCTS programs is that they like to consolidate. You set the komi and thereby give them a goal and they very quickly make moves which commit to that specific goal. How did you form this opinion? Can you show an example game record (on 19x19) showing this

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
On Wed, Aug 12, 2009 at 5:58 PM, Mark Boon tesujisoftw...@gmail.com wrote: 2009/8/12 Don Dailey dailey@gmail.com: I disagree about this being what humans do. They do not set a fake komi and then try to win only by that much. I didn't say that humans do that. I said they consider

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Stefan Kaitschick
to maximize the winrate. This makes dynamic komi a kind of blind spot. 2. Handicap go wasnt given special attention sofar. Stefan - Original Message - From: Don Dailey To: computer-go Sent: Wednesday, August 12, 2009 11:24 PM Subject: Re: [computer-go] Dynamic komi

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
On Wed, Aug 12, 2009 at 6:03 PM, Matthew Woodcraft matt...@woodcraft.me.ukwrote: Don Dailey wrote: The problem with MCTS programs is that they like to consolidate. You set the komi and thereby give them a goal and they very quickly make moves which commit to that specific goal. How did

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Don Dailey
. Handicap go wasnt given special attention sofar. Stefan - Original Message - *From:* Don Dailey dailey@gmail.com *To:* computer-go computer-go@computer-go.org *Sent:* Wednesday, August 12, 2009 11:24 PM *Subject:* Re: [computer-go] Dynamic komi at high handicaps Terry, I

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Stefan Kaitschick
rates of all possible moves.( with higher deviation dynamic komi is less called for) Stefan - Original Message - From: Mark Boon tesujisoftw...@gmail.com To: computer-go computer-go@computer-go.org Sent: Wednesday, August 12, 2009 11:36 PM Subject: Re: [computer-go] Dynamic komi

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread terry mcintyre
As for how to beat weaker players ... the strong players whom I have observed make strong, stable positions; they wait for the weaker player to make mistakes. The stronger player will leave things unresolved for longer, knowing that there will be time to extend in one direction or another later

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Stefan Kaitschick
ambitious, without attempting the impossible with ko threat type moves. Stefan - Original Message - From: Don Dailey To: computer-go Sent: Thursday, August 13, 2009 12:10 AM Subject: Re: [computer-go] Dynamic komi at high handicaps On Wed, Aug 12, 2009 at 5:58 PM

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Matthew Woodcraft
Don Dailey wrote: Matthew Woodcraft wrote: Don Dailey wrote: The problem with MCTS programs is that they like to consolidate. You set the komi and thereby give them a goal and they very quickly make moves which commit to that specific goal. How did you form this opinion? Can you

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Mark Boon
2009/8/12 Don Dailey dailey@gmail.com: If the program makes decisions about the best way to win N points,   there is no guarantee that this is ALSO the best way to win N+1 points. Although this is obviously true, that doesn't automatically mean it's not the best approach. Because there's a

[computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Brian Sheppard
No thought experiments are going to convince me on this subject. Someone will have to do an actual test. Ingo's work is the best to date on the subject. Anyone who is overly committed to thought experiments should consider that we are talking about applying MCTS to Go, that most deterministic of

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Christoph Birk
On Aug 12, 2009, at 2:51 PM, Don Dailey wrote: I disagree. I think strong players have a sense of what kind of mistakes to expect, and try to provoke those mistakes. Dynamic komi does not model that. It also does the opposite of making the program play provocatively, which I believe

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Christoph Birk
On Aug 12, 2009, at 3:10 PM, Don Dailey wrote: If the handicap is fair, their chance is about 50/50. However, rigging komi to give the same chance is NOT what humans do. The only thing you said that I consider correct is that humans estimate their chances to be about 50/50. One thing

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Petri Pitkanen
Maybe they are long way from giving handicaps to you. But best of bots in KGS are around 2k and there are hundreds of 9k and weaker players present there at all times. So being able to play white is worthy thing at least for commercial bot. Petri 2009/8/13 Christoph Birk b...@ociw.edu: On Aug

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Christoph Birk
On Aug 12, 2009, at 3:43 PM, Don Dailey wrote: I believe the only thing wrong with the current MCTS strategy is that you cannot get a statistical meaningful number of samples when almost all games are won or lost.You can get more meanful NUMBER of samples by adjusting komi, but

Re: [computer-go] Dynamic komi at high handicaps

2009-08-12 Thread Christoph Birk
On Aug 12, 2009, at 10:31 PM, Petri Pitkanen wrote: Maybe they are long way from giving handicaps to you. But best of bots in KGS are around 2k and there are hundreds of 9k and weaker players present there at all times. So being able to play white is worthy thing at least for commercial bot.

[computer-go] Dynamic komi in commercial programs

2009-07-11 Thread Ingo Althöfer
One of the difficult questions is if (or better how) dynamic komi can be used to improve the strength of MCTS go programs in handicap games (both cases being interesting: computer on strong side - and - computer on weak side). Especially, there are several normal go players (non-programmers) who

Re: [computer-go] Dynamic komi in commercial programs

2009-07-11 Thread Don Dailey
I think we should open up to other ideas, not just dynamic komi modification. In fact that has not proved to be a very fruitful technique and I don't understand the fascination with it. First we identify what it is we are trying to accomplish. You mentioned improving the strength of MCTS go

Re: [computer-go] Dynamic komi in commercial programs

2009-07-11 Thread terry mcintyre
The go-playing literature offers a bit of advice: when ahead, make moves which simplify the game and preserve your advantage. When behind, take some risks to grab more than you are entitled to - but not too many. Computer programs seem bizarre in this regard, they tend to play quite