I was reading a report on the UEC Cup [1] on a (Japanese) blog, and if I
understood correctly the results were:
1. Crazy stone
2. Fudogo (?) (Hideki Kato's program)
3. Many Faces
4. Katsunari
(Mogo had time trouble and pulled out?)
Crazy stone then played against Kaori Aoba, 4p, at a
Darren Cook wrote:
I was reading a report on the UEC Cup [1] on a (Japanese) blog, and if I
understood correctly the results were:
1. Crazy stone
2. Fudogo (?) (Hideki Kato's program)
3. Many Faces
4. Katsunari
(Mogo had time trouble and pulled out?)
Crazy stone then played against
Rémi Coulom: 49461936.2080...@univ-lille3.fr:
Darren Cook wrote:
I was reading a report on the UEC Cup [1] on a (Japanese) blog, and if I
understood correctly the results were:
1. Crazy stone
2. Fudogo (?) (Hideki Kato's program)
3. Many Faces
4. Katsunari
1. Crazy Stone
2. Fudo Go
My understanding of the PlayStation is that it's a Cell architecture,
with one main CPU and six auxilary processing units with limited
capability. Of course you don't need much for something to do MC
playouts, so it seems a very suitable architecture. So 8 PS3s gives a
total of 56 CPU's.
Advertisement: Fudo Go used a desktop pc (Intel Q9550) and _eight_
Playstation 3 consoles on a private Gigabit Ethernet LAN.
Hello Kato-sensei,
Are you able to use all 8 cores of the playstation? So, with the 4 of
the Q9550, 68 cores altogether? Do you, or your students, have any
papers on the
Rémi Coulom: 49461936.2080...@univ-lille3.fr:
Darren Cook wrote:
I was reading a report on the UEC Cup [1] on a (Japanese) blog, and if I
understood correctly the results were:
1. Crazy stone
2. Fudogo (?) (Hideki Kato's program)
3. Many Faces
4. Katsunari
(Mogo had time trouble
On Mon, 2008-12-15 at 09:18 -0200, Mark Boon wrote:
My understanding of the PlayStation is that it's a Cell architecture,
with one main CPU and six auxilary processing units with limited
capability. Of course you don't need much for something to do MC
playouts, so it seems a very
Darren Cook: 49463016.1020...@dcook.org:
Advertisement: Fudo Go used a desktop pc (Intel Q9550) and _eight_
Playstation 3 consoles on a private Gigabit Ethernet LAN.
Hello Kato-sensei,
Hello Darren,
BTW, I'm not a sensei (Professor) but just a doctor course student of
55 years old :).
Are
Hi,
do you know?
http://ricoh51.free.fr/go/engineeng.htm
Whats about a wiki?
You know sensei lib and friends?
Greets
WSK
- Original Message -
From: Denis fidaali
To: computer-go@computer-go.org
Sent: Monday, November 24, 2008 5:03 PM
Subject: [computer-go] I will build a
Well, Amen! As Don Dailey said, researchers probably would have concluded that
MC was not worth doing, if they had been using the computers of ten or fifteen
years back.
Looking forward, computer power equivalent to that rig lashed together with 8
PS3s or GPUs or FPGAs, or some combination
I was in Japan for a year in 1990. I was 1k - 1d EGF at that time and i was 4d
in Japan. I think the grade difference between EGF and Japan is more like 3
grades than 2 grades.
I also participated in a Japan-Netherlands friendship match by the Japanese
Embassy in Holland. We played against
Kato, have you compared the speed of the simulations on PS3 SPE to the speed
of the simulations on PC, given that the program is optimized for the cpu on
both sides.
On Mon, Dec 15, 2008 at 6:40 AM, Hideki Kato hideki_ka...@ybb.ne.jp wrote:
Darren Cook: 49463016.1020...@dcook.org:
This could be the future of computer Go: fast, dense, nonvolatile RAM; fast and
dense FPGAs, and direct models of neurons as memristor devices.
- Forwarded Message
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Top 3 most read articles:
* How We Found the Missing Memristor
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On Mon, Dec 15, 2008 at 12:37 PM, Don Dailey drdai...@cox.net wrote:
So I think we have to embrace the fact that hardware is a part of these
kinds of advancements. In fact I have always believe this anyway, the
whole idea behind computing is to perform simple and stupid operations
very
From: Mark Boon tesujisoftw...@gmail.com
On Mon, Dec 15, 2008 at 12:37 PM, Don Dailey wrote:
So I think we have to embrace the fact that hardware is a part of these
kinds of advancements. In fact I have always believe this anyway, the
whole idea behind computing is to perform simple
Hi. This is a continuation of a month-old conversation about the
possibility that the quality of AMAF Monte Carlo can degrade, as the
number of simulations increases:
Me: running 10k playouts can be significantly worse than running 5k playouts.
On Tue, Nov 18, 2008 at 2:27 PM, Don Dailey
On Mon, 2008-12-15 at 14:22 -0800, terry mcintyre wrote:
In my experience with IT systems administration, people do tend to let
the hardware do the heavy lifting when algorithmic improvements could
double and quadruple the performance. We don't know much about the
space of useful algorithms;
Is Jrefgo the pure version that does not use tricks like the futures
map? If you use things like that, all bets are off - I can't be sure
this is not negatively scalable.
You cannot draw any reasonable conclusions by stopping after 10 moves
and letting gnugo judge the game either.Why didn't
From: Don Dailey drdai...@cox.net
On Mon, 2008-12-15 at 14:22 -0800, terry mcintyre wrote:
In my experience with IT systems administration, people do tend to let
the hardware do the heavy lifting when algorithmic improvements could
double and quadruple the performance. We don't know much
Weston,
Although those result sound intriguing, it also looks like a
convoluted experiment. I wouldn't call gnu-go an expert judge,
although it is an impartial one. The fact that it says that the 5K
ref-bot is ahead after 10 moves 46% of the time alone makes it suspect
in my eyes. But it is
big numbers even with the 3 grades correction. Also, a 4p is not a
7p. The difference should be about one stone. 4p is equivalent to 8d
EGF. So i would say winning with seven stones against a 4p suggests
that Crazy stone is about 1d - 2d. This is similar to the result
achieved by Mogo.
On Mon, 2008-12-15 at 14:51 -0800, terry mcintyre wrote:
From: Don Dailey drdai...@cox.net
On Mon, 2008-12-15 at 14:22 -0800, terry mcintyre wrote:
In my experience with IT systems administration, people do tend to let
the hardware do the heavy lifting when algorithmic improvements
Go Fast: d71be7350812150948v45d23e4bn8b4cdd7670839...@mail.gmail.com:
Kato, have you compared the speed of the simulations on PS3 SPE to the speed
of the simulations on PC, given that the program is optimized for the cpu on
both sides.
I've published the comparison in A Study on Implementing
Hideki Kato: 494641e9.9402%hideki_ka...@ybb.ne.jp:
snip
My last paper on parallel MCTS has no description about the
implementation for Cell BE. I'll submit longer paper in this
month but if you want to know the detail of my implementation now, you
can have the source code of
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