[crossfire] In game count adjustment question (i.e., up/down control in GTKv2 client)

2024-04-17 Thread Rick Tanner
A questions came up in IRC/Discord the other day. Besides the commands drop/take/invoke dimension door/apply rod of dimension door - are there any other commands or actions that you can specify a repeat value or some additional number? (eg via the up/down control in the gtk client or by

[crossfire-announce] Crossfire GTKv2 Client 1.75.3 release

2024-04-17 Thread Rick Tanner
a Links * [Facebook](https://www.facebook.com/crossfireproject/) * [Mastodon](https://mastodon.social/@crossfiremrpg) * [X (Formerly Twitter)](https://twitter.com/crossfiremrpg/) Rick Tanner 2025-Apr-17 ___ crossfire-announce mailing list crossfire-

[crossfire] Game feature or ideas with random maps and preset monster populations

2023-08-31 Thread Rick Tanner
Enclosed is an idea that I am looking for feedback on and further discussion for in-game content that uses some of the Lore features, a slight modification to existing random map code, some game storylines, and a quest and reward system. The email is quite long, so here's an outline: 1.)

Re: [crossfire] Remove or keep contact email addresses from map headers?

2023-06-18 Thread Rick Tanner
On 6/18/23 2:00 PM, Ruben Safir wrote: You can disagree but they are still historical documents and the signatures on them by departed developers is the very history of crissfire, which itself has significant historical import. Then there is copyright consideration. Software is speach. How

Re: [crossfire] Remove or keep contact email addresses from map headers?

2023-06-18 Thread Rick Tanner
On 6/17/23 3:32 AM, Ruben Safir wrote: On 6/16/23 13:37, Rick Tanner wrote: If there are no issues or concerns, I will take care of updating all the maps to remove this content. leave it - it is a historical document I disagree. The entire code base, maps, and graphics are not historical

[crossfire] Remove or keep contact email addresses from map headers?

2023-06-16 Thread Rick Tanner
Hello, While working on numerous maps, I have noticed that some map authors (and/or map editors) included a contact email address in the map header. Nearly all of these addresses are no longer valid. For instance, some are University (College) addresses. And, many are from people I have not

Re: [crossfire] metaserver differences and code

2023-04-21 Thread Rick Tanner
Issue was tracked and closed in https://sourceforge.net/p/crossfire/bugs/945/ Metaserver code has been patched to correct the discovered issues with Metaserver listing. ___ crossfire mailing list crossfire@metalforge.org

Re: [crossfire] metaserver differences and code

2023-04-14 Thread Rick Tanner
Some local changes have been made on the US Metaserver for error tracking. http://metaserver.us.cross-fire.org/meta_html.php Now more servers are reporting or showing up on the US metaserver list. Some discoveries: archbase, mapbase, codebase are currently limited to 20 characters. Multiple

Re: [crossfire] metaserver differences and code

2023-04-14 Thread Rick Tanner
Another note... https://sourceforge.net/p/crossfire/metaserver/ci/master/tree/meta_update.php#l40 Which is: // Basically, either forward or reverse addressing must work - // if the ip that the user specified hostname resolves to does // not match that of the incoming connection, or the

Re: [crossfire] metaserver differences and code

2023-04-14 Thread Rick Tanner
Log files do not or has not provided any insight as to why the US metaservers are not displaying all servers. On a different note, the metaserver code needs to migrate to PHP8 someday. Or, move forward with testing and rollout of the node.js based metaserver available at

Re: [crossfire] Scorn Smith

2023-04-12 Thread Rick Tanner
I am encountering the same issue with the Scorn smith in latest code base, v1.75.0-1235-gcda2dd221 ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire IRC:

Re: [crossfire] Back after into crossfire

2023-03-29 Thread Rick Tanner
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote: 4. Rather an oddity, but I wonder if it is really intended that while the library in Navar is basically a copy of the one in Scorn, it is not alit. This issue was addressed and committed back to the map code base. Commit [ff6493] Remove

Re: [crossfire] Back after into crossfire (spoiler warning)

2023-03-05 Thread Rick Tanner
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote: 5. Note sure whether I simply overlook something, but I found no way to enter the snake pit in Lake Country. I always get pushed back by the tower when trying to enter it via the mountains, but the way through the swamp only gets me to the

Re: [crossfire] Back after into crossfire

2023-03-05 Thread Rick Tanner
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote: 4. Rather an oddity, but I wonder if it is really intended that while the library in Navar is basically a copy of the one in Scorn, it is not alit. That is a map and/or design bug :-/ ___

Re: [crossfire] Back after into crossfire

2023-03-05 Thread Rick Tanner
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote: I saw that crossfire.metalforge.net runs a quite low version number. Is that because players there don't want to lose their high-level characters due to an incompatible update? Metalforge has not been upgraded due to incompatible content

Re: [crossfire] flatpak

2023-02-10 Thread Rick Tanner
On 2/10/23 2:49 PM, Jussi Eloranta wrote: On 2/10/23 07:37, Jussi Eloranta wrote: sources: - type: file url: https://sourceforge.net/projects/crossfire/files/jxclient/jxclient.jar/download sha256: e6af744ea986da0991233787be6c9bc5535a7f3fe8ea682fe3284f1152e67b77 Is the

Re: [crossfire] flatpak

2023-02-08 Thread Rick Tanner
A new snapshot release of the JX Client and JX Client Installer with sound files included is now available at SourceForge. https://sourceforge.net/projects/crossfire/files/jxclient/ Flathub is still showing their package build date as 2022-Nov-19.

Re: [crossfire] server list

2023-01-25 Thread Rick Tanner
On 1/25/23 11:42 AM, Jussi Eloranta wrote: Any idea why some servers have dropped off from the server list? Various reasons and events happen like... Game servers drop off the list for unknown reasons and do not rejoin or report to the metaserver list until the game server has crash event,

Re: [crossfire] flatpak

2023-01-18 Thread Rick Tanner
Thank you to everyone for testing the release and for the feedback. I will make a snapshot release this weekend. FWIW, I found sounds to work (combat sound, walking steps, etc. along with background music) on a stock install of Ubuntu Jammy with the test JX Client build at SourceForge.

Re: [crossfire] flatpak

2023-01-14 Thread Rick Tanner
On 1/13/23 10:53 PM, Jussi Eloranta wrote: I just tried but could not hear any sounds. Sound worked for me on Mac OS. but I could not get sound working under Linux for me - which I figured was a local problem as I could not get any sound to work from any source, so that is why I posted and

Re: [crossfire] flatpak

2023-01-13 Thread Rick Tanner
I created a new jxclient .jar file that is available for testing and download from https://sourceforge.net/projects/crossfire/files/jxclient/jxclient-2023-01-12_sounds.jar/download (19.0 MB) SHA1: 7bad57aeb98b40c5c61613e30933cee2d39ff62d Does sounds work for anyone who is available to test

Re: [crossfire] flatpak

2023-01-12 Thread Rick Tanner
On 1/8/23 9:54 AM, Jussi Eloranta wrote: Right now the flathub script is downloading the jar file from sourceforge. I am guessing that this build does not include sound? The missing sound support is an error on my side when building the .jar I am working on correcting this and will post an

Re: [crossfire] flatpak

2023-01-02 Thread Rick Tanner
Thank you very much for all the work and effort on this! Do you guys have github accounts? If you do, I can include you with read/write access. So, whenever a change is pushed there, flathub bot will automatically rebuild the package and it will be available at flathub (as an update). FWIW,

Re: [crossfire] flatpak

2022-12-19 Thread Rick Tanner
Unfortunately, the other project domain names, cross-fire.org and cross-fire.net, have hyphens in them. If push comes to shove, crossfireatlas.net|.com|.org is a possibility ? On 12/17/22 12:14 AM, Jussi Eloranta wrote: ps. Forgot... com.real-time.crossfire does not work for the name

Re: [crossfire] flatpak

2022-12-15 Thread Rick Tanner
Thank you for sharing your work and findings on this. Anyone else have some thoughts (pro or con) of using or maintaining flatpack(s) as another option for client deployment? ___ crossfire mailing list crossfire@metalforge.org

[crossfire] Additional git repo at SourceForge using MIT license

2022-09-08 Thread Rick Tanner
Hello, I asked on IRC/Discord a few months ago, and no concerns were expressed at that time. So, now I am asking on the mailing list. I am looking at setting up a 1.) new git repo at SourceForge for web/HTML content that is based on a Bootstrap template that is 2.) using a MIT license.

[crossfire] Crossfire presence on Twitter, and now Mastodon

2022-04-27 Thread Rick Tanner
For a few years now, I have been updating Crossfire's presence on Twitter. Basically news type of announcements related to content, website, and wiki updates. https://twitter.com/crossfiremrpg/ With recent events, I have also registered Crossfire on Mastodon.

[crossfire] Light sources on world map roadways

2021-12-17 Thread Rick Tanner
This has been posted as a Feature Request on SourceForge as well. #280 Light sources on world map roadways https://sourceforge.net/p/crossfire/feature-requests/280/ Some ideas discussed on IRC/Discord was. * The concept does not take away from the medieval or fantasy aspects of the game *

Re: [crossfire] File format

2021-12-08 Thread Rick Tanner
I can see and agree with your rationale for choosing a standard file format vs the home-made options. But, as far as which one(s) and why - I have only worked with YAML. So I will have to defer to others for more discussion on the pros and cons of the file formats.

Re: [crossfire] Windows versions

2021-10-20 Thread Rick Tanner
On 10/20/21 1:40 PM, Nicolas Weeger wrote: I've set up a build server for Windows versions of various things, so on http://crossfire.weeger.org/ you can find daily builds of: - Gridarta, as a Windows installer - JXClient, as a Windows installer - cre, as a simple Windows executable (statically

[crossfire] Purge old Windows client snapshots on SourceForge?

2021-09-09 Thread Rick Tanner
Hello, I am asking for feedback on purging old Windows based GTK Client snapshots on SourceForge. https://sourceforge.net/projects/crossfire/files/crossfire-client/snapshot/ Releases range from 2004 to 2020-October. Per a discussion on Discord, there are recent client builds that could

Re: [crossfire] Windows versions of JXClient and CRE

2021-08-28 Thread Rick Tanner
On 8/28/21 12:55 PM, Nicolas Weeger wrote: > > About CRE, I'm not sure it's worth doing an installer, as I suppose anyone > working on archetypes will probably get the git repository... Thoughts? My thoughts are to make CRE available as an .exe Make those aware of it's existence (website,

[crossfire-announce] Crossfire GTKv2 Client 1.75.1 release

2021-08-27 Thread Rick Tanner
5.1.tar.gz) = 9f00342b518f74898afc9ea101e6d3ad030118523dbc6995aa04ce9a4c2c83b7 SHA256 (crossfire-client-1.75.1-win32_amd64.zip) = 25d50fe22dd9b157912d89b91b070ce1546f60b91ca83d7e6292e1c54bcce94e Rick Tanner 2021-Aug-27 ___ crossfire-announce mailing list crossfir

Re: [crossfire] Windows versions of JXClient and CRE

2021-08-25 Thread Rick Tanner
I have tested the JXClientInstaller.exe and it did alert about the unknown publisher. Otherwise, no issues or problems with the client on Windows 10. Anyone else tested the installer? Any issues or problems? Assuming all went well for others - what are the thoughts on uploading the .exe to

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-06-02 Thread Rick Tanner
On 6/2/21 5:19 PM, Nathaniel Kipps wrote: > > As for the Discord bridge, the simplest solution is to set up a second > bridge with Libera, before tearing down the old one. But, I'll wait > for more guidance before executing that. (I don't think Leaf answered > my most recent query on the topic.)

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-05-26 Thread Rick Tanner
On 5/26/21 3:30 PM, mail-lists+cf...@dogphilosophy.net wrote: > What are the odds of getting a Crossfire channel on Matrix somewhere? > (I've become a huge Matrix fanboy lately, I confess). At the moment, Libera does not support(?) Matrix. https://twitter.com/i/web/status/1396920289641091079 "A

Re: [crossfire] IRC channel move from Freenode to Libera?

2021-05-26 Thread Rick Tanner
With the more recent changes and actions taken by Freenode staff, should the project stay or continue to use their services? https://gist.github.com/aaronmdjones/1a9a93ded5b7d162c3f58bdd66b8f491 (NSFW warning) https://gist.github.com/joepie91/df80d8d36cd9d1bde46ba018af497409/

Re: [crossfire] Crossfire 1.75.0 release

2021-01-25 Thread Rick Tanner
FYI, the release is now making it's way through Debian and related distros for availability. Format: 1.8 Date: Mon, 25 Jan 2021 21:05:17 +0200 Source: crossfire-client Architecture: source Version: 1.75.0-1 Distribution: unstable Urgency: medium Maintainer: Kari Pahula Changed-By: Kari Pahula

[crossfire-announce] Crossfire 1.75.0 release

2021-01-15 Thread Rick Tanner
Cross posting from http://mailman.metalforge.org/pipermail/crossfire/2021-January/013729.html Hi there, I'm pleased to announce that Crossfire 1.75.0 is available. This release brings many changes, fixes, and improvements to the server, maps, and clients. The server now uses Python 3. If you

Re: [crossfire] Chaos attack type (v1.12 17760rc): good or bad?

2020-11-17 Thread Rick Tanner
As far as I know, this is the only item that offers Chaos resistance. Vardimar the Singing Axe +5 Damage: 18 Attacks: physical, chaos Protected: resist chaos +30 Vulnerable: resist confusion -100 Djinn-slaying Material: metal wood Weight: 28.000 kg On 11/17/20 1:44 PM, Nicolas Weeger wrote: >

Re: [crossfire] seg. fault with latest commit

2020-09-16 Thread Rick Tanner
On 9/13/20 8:39 PM, Preston Crow wrote: > There's a reproducible seg fault in is_identifiable_type() in item.c in > cases where get_typedata(op->type) return NULL. This has been fixed. Revision: 21430 http://sourceforge.net/p/crossfire/code/21430 Author: toxicfrog Date:

Re: [crossfire] Various adjustments

2020-05-08 Thread Rick Tanner
I see no help file exists for fix_me, but I found this in the ChangeLog: fix_me command added - basically just calls the fixme function. Can be useful if you that your characters weight is for some reason incorrect. Another commit added "Add sum_weight() call to fix_me command so that players

Re: [crossfire] Fwd: Accepted crossfire-client 1.74.0-1 (source) into unstable

2020-01-07 Thread Rick Tanner
FYI Forwarded Message Subject: crossfire-client 1.74.0-1 MIGRATED to testing Date: Wed, 08 Jan 2020 04:39:17 + From: Debian testing watch FYI: The status of the crossfire-client source package in Debian's testing distribution has changed. Previous version: 1.73.0-1

[crossfire] Fwd: Accepted crossfire-client 1.74.0-1 (source) into unstable

2020-01-01 Thread Rick Tanner
4.0.orig.tar.bz2 8534ad0e49354bbd73512646471b765b 9284 games optional crossfire-client_1.74.0-1.debian.tar.xz 4a8e6ce7b4648945f8f3b165b973713c 15098 games optional crossfire-client_1.74.0-1_source.buildinfo -- Rick Tanner | Phone : (952) 943-8700 http://www.real-time.com |

Re: [crossfire] GCrossedit source?

2019-10-27 Thread Rick Tanner
CrossEdit has not been supported since at least 2007. One way is to check the source code in the archived releases for versions between 0.95.3 to 1.110 and re-assemble it that way. http://crossfire.real-time.com/download/archive/ Or, maybe a massive SVN revert to r6539 or earlier since that

Re: [crossfire] Useless rods

2019-04-30 Thread Rick Tanner
On 4/30/19 4:09 PM, Preston Crow wrote: > > I'm playing on Metalforge, so it's possible that this has been addressed > in newer code, but I would think there should be a check somewhere to > either not generate these rods or to increase the maximum sp for a rod > to match the sp required to cast

Re: [crossfire] Map changes?

2019-04-11 Thread Rick Tanner
On 4/10/19 3:41 AM, Otto J. Makela wrote: > > That URL gives me a 404, even though I'm logged in to Sourceforge. > Should it be publicly available? Yes, it is available. The current URL https://sourceforge.net/p/crossfire/code/12354/ ___ crossfire

Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
Hi Otto, Your change was accepted in to the trunk code base. Revision: 12354 http://crossfire.svn.sourceforge.net/crossfire/?rev=12354=rev Author: ryo_saeba Date: 2010-01-18 22:54:00 + (Mon, 18 Jan 2010) Log Message: --- Apply patch 'Added exit lever to Devourer's

Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
On 4/9/19 7:49 AM, Preston Crow wrote: > Metalforge is running a very old server and map set.  It would be great > if it could be updated.  I'm not aware of anything that would break; > perhaps making a copy and testing it with updated maps and server would > be a good approach.  I think they want

Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
On 4/9/19 2:24 PM, Nathaniel Kipps wrote: > Does that mean that Metalforge has had *no* updates, or that it simply > pulls updates from another branch? Is it conceivable to run several > branches in parallel for situations like this? No development changes or code/content updates. Branches/1.x

Re: [crossfire] IRC Bridges

2019-03-05 Thread Rick Tanner
On 3/4/19 7:39 AM, Poof wrote: > > I could not find my mailing list subscription information and so missed the > earlier discussion about Discord. Had to set up a new account. Regardless, as > long as there is a bridge in the #crossfire IRC channel, I'm out. This was posted to the IRC channel

Re: [crossfire] IRC Bridges

2019-03-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 On 3/5/19 4:27 AM, Ruben Safir wrote: > > The real hacking society and spirit has reached its conclusion and > we are now stranded into spyware, comercialism with a touch > authetarian dictatorship in the guise of socialism served on the > side.

Re: [crossfire] Improving IRC availability with a chat bridge

2019-03-01 Thread Rick Tanner
On 2/27/19 5:52 PM, Nathaniel Kipps wrote: > Since there has not been much else mentioned in the last week, does > anyone else have input, or should I take this as permission to > resurrect the bridge this weekend? Direct responses from Leaf and ryo > are below; mwedel and Partmedia have

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
On 2/18/19 3:41 PM, Nathaniel Kipps wrote: > On Mon, Feb 18, 2019 at 4:30 PM Rick Tanner wrote: >> * Two month archive history in Discord > > Although I would personally prefer an unlimited history, I think two > months is reasonable. Anyone else have any thoughts on the arch

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
After discussion and raised concerns about privacy, questions answered, etc. My thoughts: * Proceed with the implementation of a IRC & Discord bridge * Two month archive history in Discord * Channel topic update on IRC to alert users that conversations are logged in Discord for two months *

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
Are the chat archives in Discord only available to members logged in to the channel? Or are chat logs available for search engines to index, or outside entities to download, etc.? ___ crossfire mailing list crossfire@metalforge.org

[crossfire] Fwd: Accepted crossfire-client 1.73.0-1 (source amd64) into unstable

2019-02-09 Thread Rick Tanner
a75dafd38c90b46dcb86134d83ca6c4c 717008 games optional crossfire-client_1.73.0-1_amd64.deb -- Rick Tanner | Phone : (952) 943-8700 http://www.real-time.com | Fax : (952) 943-8500 ___ crossfire mailing list crossfire@metalforge.org http

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/30/19 2:10 PM, DraugTheWhopper wrote: > > > * Which bridge services should be acceptable > * Chat history retention time > * Either querying or notifying the "active people" on IRC to ensure they > consent > * Moderation and regulating access to the Discord (will there be a > need to

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/31/19 11:47 PM, Mark Wedel wrote: > >  I should probably transfer ownership of crossfire to someone else - I > haven't had much time to work on it lately, and seems unlikely that I'll > find time anytime soon.  But that wasn't really the question here. I appear to be overlooking

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/31/19 11:47 PM, Mark Wedel wrote: > > - Set up a gateway.  As noted, this could have issues related to > freenode policy.  One thought there is to change the topic to clear > state that there is a gateway being used.  I'm not actually sure how > messages would get attributed when moved

Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Looking like this discussion has taken a direction unrelated to Crossfire and using Discord in conjunction with the existing FreeNode IRC channel. Please move the corporate data mining, privacy, historical discussion off the mailing list. Thank

Re: [crossfire] Improving IRC availability with a chat bridge

2019-01-30 Thread Rick Tanner
Not forming an opinion yet, giving guidance, etc. - just sharing feedback and comments. This link was shared on the IRC channel by a user in regards to Discord. https://www.tomsguide.com/us/help-me-toms-guide-discord-permissions,review-5104.html

Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 10:13 PM, Ruben Safir wrote: > > So have a couple of years I log onto Metalforge and I find EVERY ITEM in > the guild was gone... ..Robbed by another player exploiting the design of the branches/1.x guild maps. So many months had passed since the "robbery" that I no longer had map

Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 6:23 PM, Matthew Giassa wrote: > There may still be "Teo the human monk" "Fire the Fire Dragon". I think those > are pre-2003. Those may have been initially created when Metalforge (metalforge.real-time.com) was running on the G3 PowerMac. In May-2003 there was a character reset and

Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 4:44 PM, Ruben Safir wrote: > mrbrklyn is on metalforge for a long time That would put the character creation date at or around late May-2003. ___ crossfire mailing list crossfire@metalforge.org

Re: [crossfire] Spellcasting skills definition

2017-09-21 Thread Rick Tanner
I've created and added content to a new wiki page in regards to the Spell_shuffle archetype code base. Please correct and update as needed. http://wiki.cross-fire.org/dokuwiki/doku.php/spell_shuffle ___ crossfire mailing list

Re: [crossfire] Spellcasting skills definition

2017-08-21 Thread Rick Tanner
On 8/20/17 1:53 AM, David Hurst wrote: > > While working on this I noticed some odd places for spells such as > ball lightning in evocation (all other lightning is in pyromancy) and > large bullet in evocation while bullet is in sorcery. As I recall, some of the spells & skill classification were

Re: [crossfire] Release proposal

2017-06-26 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote: > > Finally, who maintains the package currently available via `apt` on > Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1]. > Is this person a CF dev? *IF* it is someone else, I am not aware of it. To my knowledge Kari Pahula has

[crossfire] Expanded World Map (was: Release proposal)

2017-06-26 Thread Rick Tanner
On 6/23/17 12:30 AM, Robert Brockway wrote: > > About 18 months ago I sparked a discussion about an expanded Crossfire > world I was developing. > > > The expanded world is 1000x1000 maps with the 'old world' (original > world maps) positioned dead centre at 485-514 on each axis. Do you plan on

[crossfire] Crossfire wiki offline for maintenance

2016-12-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The Crossfire wiki is offline for some maintenance work. http://wiki.cross-fire.org/ I'll post again when it is back online. Sorry for the interruption. -BEGIN PGP SIGNATURE-

[crossfire] Crossfire wiki offline for maintenance

2016-12-11 Thread Rick Tanner
The Crossfire wiki is offline for some maintenance work. http://wiki.cross-fire.org/ I'll post again when it is back online. Sorry for the interruption. signature.asc Description: OpenPGP digital signature ___ crossfire mailing list

Re: [crossfire] m7 output like this?

2016-09-11 Thread Rick Tanner
On 9/2/16 3:09 AM, Mark Munro wrote: > Curiously, I never published on metalforge, and I've only mentioned it > once in-game. I saw the original URL while checking scroll back on the server and put it up on the metalforge website in an orphaned directory so I could ask how on here how it was

Re: [crossfire] compiling sour ce

2016-09-11 Thread Rick Tanner
On 9/11/16 2:43 AM, ruben wrote: > I downloaded the latest bz2 file from sourceforge and it is not > compiling. I need more specific instruction that this: > > symlink you 'arch' direcotry? > > Which arch? the kernel source? /usr/include/arch/ ? Why should it not > find that with gcc and

[crossfire] m7 output like this?

2016-09-01 Thread Rick Tanner
Does anyone know how to make the m7 output/dump of the server in this fancy of HTML format? http://www.metalforge.net/spoiler/index.html http://www.metalforge.net/spoiler/Arrow_of_Assassinating_Trolls.html I could not figure it out with information I found. Thank you,

Re: [crossfire] building very old versions

2016-07-06 Thread Rick Tanner
All available release files I had access to or were given (thank you mwedel!) are available at: http://crossfire.real-time.com/download/archive/ I also discovered I had a very old copy of historic content from ftp.ifi.uio.no which is now located at:

Re: [crossfire] building very old versions

2016-06-27 Thread Rick Tanner
On 6/27/16 4:06 PM, Matthew Giassa wrote: > How did that hyperkobold 'sploit work? The method I am aware of was - summon one of the many pet monsters. Use polymorph spell on the summoned pet until they morphed in to the Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up big

Re: [crossfire] building very old versions

2016-05-18 Thread Rick Tanner
On 5/17/16 1:07 AM, Mark Wedel wrote: > > I can certainly make any of the versions available if desired. I am very interested in obtaining any and all versions that you have available for a historical and archive standpoint. ___ crossfire mailing

Re: [crossfire] building very old versions

2016-04-30 Thread Rick Tanner
> Here's it running (the window is X-forwarded from my Linux box): > http://i.imgur.com/n9PNRgG.png Nicely done! Oh the memories! > Are there any copyright/licensing issues with me just bundling up > these slightly modified versions and sticking them up to download > somewhere? As far as I

Re: [crossfire] building very old versions

2016-04-29 Thread Rick Tanner
Sounds like you are looking for source code that was in place before Crossfire started to use revision control (originally cvs from 1999 to 2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM days. Looking back at my collected archive or releases, I don't have anything

[crossfire] Web forum offline

2016-04-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The web forum at forum.metalforge.net is offline for the time being. There was hardware failure so I am going to move/migrate to a Virtual Server and recover from backups - but that is going to take a few days (or longer..) because of my current

Re: [crossfire] Question - Non-friendly maps

2015-11-23 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/23/15 8:57 PM, Matthew Giassa wrote: > > Case in point: Ancient Pupland Volcano Quest for WDSM: ... followed > by a 1/9th chance of getting the desired reward. This was by intent and design of the map creator. WDSM is an extremely powerful

[crossfire] Crossfire GTK2 Client installation on Windows 10 (preview copy)

2015-07-15 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, As a test, I encountered no issues or problems installing the GTK2 Client for Windows (1.60.2 snapshot) on Windows 10 (Pro Insider Preview, Evaluation copy, Build 10130) in a VMWare Fusion session. The game seemed to have better screen

[crossfire] Updated wiki (finally...)

2015-04-27 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 After much work and frequent setbacks, the Crossfire wiki is now up and running at it's new server. http://wiki.cross-fire.org All user account login information migrated over and is working as best as I can tell. If you encounter any problems with

[crossfire] Additional metaservers

2015-04-27 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, To clarify on the additional metaservers added in r19878 and r19879, they are for redundancy purposes. As things stand now, clients and servers are not configured to query one metaserver vs. another based on their geographic location or

Re: [crossfire] Shop prices overhaul

2014-12-01 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I share this info to make sure the patch is accomplishing what it's designed to do, and for any discussion and comments that others may have. I did some testing with the patch, and these are some of my observations with a level 4 character, 11

Re: [crossfire] DKIM Wiki Changes

2014-09-20 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 9/13/14 2:01 AM, Tolga Dalman wrote: Wouldn't it become too cumbersome to maintain two documentation sources in the long run ? It might or could, but if/when that happens then the website page would just be a direct link to the wiki page.

Re: [crossfire] Crossfire should use Git

2014-06-13 Thread Rick Tanner
on a administrative or QA level. Perhaps I'm asking who brings in all the changes from the branches to the main code base? Thank you, Rick Tanner -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFTm4NQhHyvgBp

Re: [crossfire] Bug tracker group searches

2014-04-12 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/12/14 11:12 PM, Kevin Zheng wrote: Since the bug/feature/patch trackers switched to the new tracker states, the group searches have been left unchanged. To make these states more useful, I would like the following searches: - New (bugs

Re: [crossfire] 'svn:externals' pointers to stable/next/latest

2014-04-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Unless someone speaks up on reasons to keep them or other ideas in the next week or so, I say proceed with your suggestions. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird -

[crossfire] World generator (land.c) questions

2014-02-11 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I'm using the world generator (land.c) found in maps/trunk/Info to generate a new continent for the in-progress Pup Land Big World migration. Here's a sample command I ran for a sample map: $ ./lander -m . -m -x 1500 -y 1500 -s 1007623715

Re: [crossfire] New bug tracker states

2014-01-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 1/18/14 9:22 AM, Kevin Zheng wrote: Hi there, I've just noticed that the new bug tracker states only appear in the Support Requests tracker. Each tracker must be updated individually in order for the new states to apply across all trackers.

Re: [crossfire] [PATCH 1/2] Keybindings: multiple changes

2013-11-14 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/14/13 6:03 PM, Arvid Brodin wrote: Of course, we would have to agree about the default set of direction keys... ;) It's been my observation that the first thing a new player does when they want to move their character - is to use the arrow

[crossfire] Update to svn:externals in /stable

2013-09-12 Thread Rick Tanner
, - - Rick Tanner l...@real-time.com -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFSMkoxhHyvgBp+vH4RApekAJ4vF4eU2C6488zYsJ9F7VmuR1mRNACfbnu7 gf1tj1czG0y0DEoSOhUSwhY= =w6dP -END PGP SIGNATURE

[crossfire] SVN:externals update for Gridarta

2013-05-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I updated the external link for Gridarta (gridarta-editor) directory found in the Crossfire SVN code base. That project was moved to SourceForge's new platform recently. However, a changed pdf (server/doc/Developers/smooth.pdf) was

Re: [crossfire] Gem upgrade formulae?

2013-04-29 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Maybe with a high failure rate, and rather in thaumaturgy maybe, which doesn't have many recipes. I like this idea; I think having the high chance of failure and huge number of starting materials offsets the cost and random chance of finding

Re: [crossfire] Reorganizing dist files on SourceForge download page

2013-04-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 4/24/13 11:16 PM, Kevin Zheng wrote: I've noticed that the files available from the project's SourceForge download page have become very haphazardly organized. I think that it's time for someone to consider tidying things up a bit. Just to

Re: [crossfire] Just announced! Crossfire:TCG

2013-04-02 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Crossfire: Trading Card Game (aka, Crossfire:TCG) April Fool! :) Yes sir, you are correct. The post was made as part of the festive holiday. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (Darwin) Comment: Using GnuPG with Thunderbird -

Re: [crossfire] SourceForge migration tentatively scheduled for 2013-feb-25

2013-02-25 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 SF migration is complete. The old repository (url: http://crossfire.svn.sourceforge.net/svnroot/crossfire) is read-only now. The new repository is: https://svn.code.sf.net/p/crossfire/code/ For more detailed instructions on migrating your local

[crossfire] SourceForge migration tentatively scheduled for 2013-feb-25

2013-02-21 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello everyone, SourceForge is in process of migrating hosted projects to their new platform. The project is not leaving SourceForge! It's just going to reside on a different server cluster (if you will..) Some of the new features that will be

Re: [crossfire] Quest-based leveling?

2012-03-18 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The idea being that instead of leveling, one would do the quests, and level almost like a side-effect. So what you propose a player would only gain exp when the complete a milestone in a quest - such as recover an item, slay a specific monster,

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