A questions came up in IRC/Discord the other day.
Besides the commands drop/take/invoke dimension door/apply rod of
dimension door - are there any other commands or actions that you can
specify a repeat value or some additional number? (eg via the up/down
control in the gtk client or by
a Links
* [Facebook](https://www.facebook.com/crossfireproject/)
* [Mastodon](https://mastodon.social/@crossfiremrpg)
* [X (Formerly Twitter)](https://twitter.com/crossfiremrpg/)
Rick Tanner
2025-Apr-17
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Enclosed is an idea that I am looking for feedback on and further
discussion for in-game content that uses some of the Lore features, a
slight modification to existing random map code, some game storylines,
and a quest and reward system.
The email is quite long, so here's an outline:
1.)
On 6/18/23 2:00 PM, Ruben Safir wrote:
You can disagree but they are still historical documents and the
signatures on them by departed developers is the very history of
crissfire, which itself has significant historical import.
Then there is copyright consideration. Software is speach.
How
On 6/17/23 3:32 AM, Ruben Safir wrote:
On 6/16/23 13:37, Rick Tanner wrote:
If there are no issues or concerns, I will take care of updating all the
maps to remove this content.
leave it - it is a historical document
I disagree.
The entire code base, maps, and graphics are not historical
Hello,
While working on numerous maps, I have noticed that some map authors
(and/or map editors) included a contact email address in the map header.
Nearly all of these addresses are no longer valid. For instance, some
are University (College) addresses. And, many are from people I have not
Issue was tracked and closed in
https://sourceforge.net/p/crossfire/bugs/945/
Metaserver code has been patched to correct the discovered issues with
Metaserver listing.
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Some local changes have been made on the US Metaserver for error tracking.
http://metaserver.us.cross-fire.org/meta_html.php
Now more servers are reporting or showing up on the US metaserver list.
Some discoveries:
archbase, mapbase, codebase are currently limited to 20 characters.
Multiple
Another note...
https://sourceforge.net/p/crossfire/metaserver/ci/master/tree/meta_update.php#l40
Which is:
// Basically, either forward or reverse addressing must work -
// if the ip that the user specified hostname resolves to does
// not match that of the incoming connection, or the
Log files do not or has not provided any insight as to why the US
metaservers are not displaying all servers.
On a different note, the metaserver code needs to migrate to PHP8 someday.
Or, move forward with testing and rollout of the node.js based
metaserver available at
I am encountering the same issue with the Scorn smith in latest code
base, v1.75.0-1235-gcda2dd221
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IRC:
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:
4. Rather an oddity, but I wonder if it is really intended that while
the library in Navar is basically a copy of the one in Scorn, it is not
alit.
This issue was addressed and committed back to the map code base.
Commit [ff6493]
Remove
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:
5. Note sure whether I simply overlook something, but I found no way to
enter the snake pit in Lake Country. I always get pushed back by the
tower when trying to enter it via the mountains, but the way through the
swamp only gets me to the
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:
4. Rather an oddity, but I wonder if it is really intended that while
the library in Navar is basically a copy of the one in Scorn, it is not
alit.
That is a map and/or design bug :-/
___
On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:
I saw that crossfire.metalforge.net runs a quite low version number. Is
that because players there don't want to lose their high-level
characters due to an incompatible update?
Metalforge has not been upgraded due to incompatible content
On 2/10/23 2:49 PM, Jussi Eloranta wrote:
On 2/10/23 07:37, Jussi Eloranta wrote:
sources:
- type: file
url:
https://sourceforge.net/projects/crossfire/files/jxclient/jxclient.jar/download
sha256: e6af744ea986da0991233787be6c9bc5535a7f3fe8ea682fe3284f1152e67b77
Is the
A new snapshot release of the JX Client and JX Client Installer with
sound files included is now available at SourceForge.
https://sourceforge.net/projects/crossfire/files/jxclient/
Flathub is still showing their package build date as 2022-Nov-19.
On 1/25/23 11:42 AM, Jussi Eloranta wrote:
Any idea why some servers have dropped off from the server list?
Various reasons and events happen like...
Game servers drop off the list for unknown reasons and do not rejoin or
report to the metaserver list until the game server has crash event,
Thank you to everyone for testing the release and for the feedback.
I will make a snapshot release this weekend.
FWIW, I found sounds to work (combat sound, walking steps, etc. along
with background music) on a stock install of Ubuntu Jammy with the test
JX Client build at SourceForge.
On 1/13/23 10:53 PM, Jussi Eloranta wrote:
I just tried but could not hear any sounds.
Sound worked for me on Mac OS. but I could not get sound working under
Linux for me - which I figured was a local problem as I could not get
any sound to work from any source, so that is why I posted and
I created a new jxclient .jar file that is available for testing and
download from
https://sourceforge.net/projects/crossfire/files/jxclient/jxclient-2023-01-12_sounds.jar/download
(19.0 MB)
SHA1: 7bad57aeb98b40c5c61613e30933cee2d39ff62d
Does sounds work for anyone who is available to test
On 1/8/23 9:54 AM, Jussi Eloranta wrote:
Right now the flathub script is downloading the jar file from
sourceforge. I am guessing that this build does not include sound?
The missing sound support is an error on my side when building the .jar
I am working on correcting this and will post an
Thank you very much for all the work and effort on this!
Do you guys have github accounts? If you do, I can include you with
read/write access. So, whenever a change is pushed there, flathub bot
will automatically rebuild the package and it will be available at
flathub (as an update).
FWIW,
Unfortunately, the other project domain names, cross-fire.org and
cross-fire.net, have hyphens in them.
If push comes to shove, crossfireatlas.net|.com|.org is a possibility ?
On 12/17/22 12:14 AM, Jussi Eloranta wrote:
ps. Forgot... com.real-time.crossfire does not work for the name
Thank you for sharing your work and findings on this.
Anyone else have some thoughts (pro or con) of using or maintaining
flatpack(s) as another option for client deployment?
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Hello,
I asked on IRC/Discord a few months ago, and no concerns were expressed
at that time. So, now I am asking on the mailing list.
I am looking at setting up a 1.) new git repo at SourceForge for
web/HTML content that is based on a Bootstrap template that is 2.) using
a MIT license.
For a few years now, I have been updating Crossfire's presence on
Twitter. Basically news type of announcements related to content,
website, and wiki updates.
https://twitter.com/crossfiremrpg/
With recent events, I have also registered Crossfire on Mastodon.
This has been posted as a Feature Request on SourceForge as well.
#280 Light sources on world map roadways
https://sourceforge.net/p/crossfire/feature-requests/280/
Some ideas discussed on IRC/Discord was.
* The concept does not take away from the medieval or fantasy aspects of
the game
*
I can see and agree with your rationale for choosing a standard file
format vs the home-made options.
But, as far as which one(s) and why - I have only worked with YAML. So I
will have to defer to others for more discussion on the pros and cons of
the file formats.
On 10/20/21 1:40 PM, Nicolas Weeger wrote:
I've set up a build server for Windows versions of various things, so on
http://crossfire.weeger.org/ you can find daily builds of:
- Gridarta, as a Windows installer
- JXClient, as a Windows installer
- cre, as a simple Windows executable (statically
Hello,
I am asking for feedback on purging old Windows based GTK Client
snapshots on SourceForge.
https://sourceforge.net/projects/crossfire/files/crossfire-client/snapshot/
Releases range from 2004 to 2020-October.
Per a discussion on Discord, there are recent client builds that could
On 8/28/21 12:55 PM, Nicolas Weeger wrote:
>
> About CRE, I'm not sure it's worth doing an installer, as I suppose anyone
> working on archetypes will probably get the git repository... Thoughts?
My thoughts are to make CRE available as an .exe
Make those aware of it's existence (website,
5.1.tar.gz) =
9f00342b518f74898afc9ea101e6d3ad030118523dbc6995aa04ce9a4c2c83b7
SHA256 (crossfire-client-1.75.1-win32_amd64.zip) =
25d50fe22dd9b157912d89b91b070ce1546f60b91ca83d7e6292e1c54bcce94e
Rick Tanner
2021-Aug-27
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I have tested the JXClientInstaller.exe and it did alert about the
unknown publisher. Otherwise, no issues or problems with the client on
Windows 10.
Anyone else tested the installer?
Any issues or problems?
Assuming all went well for others - what are the thoughts on uploading
the .exe to
On 6/2/21 5:19 PM, Nathaniel Kipps wrote:
>
> As for the Discord bridge, the simplest solution is to set up a second
> bridge with Libera, before tearing down the old one. But, I'll wait
> for more guidance before executing that. (I don't think Leaf answered
> my most recent query on the topic.)
On 5/26/21 3:30 PM, mail-lists+cf...@dogphilosophy.net wrote:
> What are the odds of getting a Crossfire channel on Matrix somewhere?
> (I've become a huge Matrix fanboy lately, I confess).
At the moment, Libera does not support(?) Matrix.
https://twitter.com/i/web/status/1396920289641091079
"A
With the more recent changes and actions taken by Freenode staff, should
the project stay or continue to use their services?
https://gist.github.com/aaronmdjones/1a9a93ded5b7d162c3f58bdd66b8f491
(NSFW warning)
https://gist.github.com/joepie91/df80d8d36cd9d1bde46ba018af497409/
FYI, the release is now making it's way through Debian and related
distros for availability.
Format: 1.8
Date: Mon, 25 Jan 2021 21:05:17 +0200
Source: crossfire-client
Architecture: source
Version: 1.75.0-1
Distribution: unstable
Urgency: medium
Maintainer: Kari Pahula
Changed-By: Kari Pahula
Cross posting from
http://mailman.metalforge.org/pipermail/crossfire/2021-January/013729.html
Hi there,
I'm pleased to announce that Crossfire 1.75.0 is available.
This release brings many changes, fixes, and improvements to the server,
maps, and clients.
The server now uses Python 3. If you
As far as I know, this is the only item that offers Chaos resistance.
Vardimar the Singing Axe +5
Damage: 18
Attacks: physical, chaos
Protected: resist chaos +30
Vulnerable: resist confusion -100
Djinn-slaying
Material: metal wood
Weight: 28.000 kg
On 11/17/20 1:44 PM, Nicolas Weeger wrote:
>
On 9/13/20 8:39 PM, Preston Crow wrote:
> There's a reproducible seg fault in is_identifiable_type() in item.c in
> cases where get_typedata(op->type) return NULL.
This has been fixed.
Revision: 21430
http://sourceforge.net/p/crossfire/code/21430
Author: toxicfrog
Date:
I see no help file exists for fix_me, but I found this in the ChangeLog:
fix_me command added - basically just calls the fixme function. Can be
useful if you that your characters weight is for some reason incorrect.
Another commit added "Add sum_weight() call to fix_me command so that
players
FYI
Forwarded Message
Subject: crossfire-client 1.74.0-1 MIGRATED to testing
Date: Wed, 08 Jan 2020 04:39:17 +
From: Debian testing watch
FYI: The status of the crossfire-client source package
in Debian's testing distribution has changed.
Previous version: 1.73.0-1
4.0.orig.tar.bz2
8534ad0e49354bbd73512646471b765b 9284 games optional
crossfire-client_1.74.0-1.debian.tar.xz
4a8e6ce7b4648945f8f3b165b973713c 15098 games optional
crossfire-client_1.74.0-1_source.buildinfo
--
Rick Tanner | Phone : (952) 943-8700
http://www.real-time.com |
CrossEdit has not been supported since at least 2007.
One way is to check the source code in the archived releases for
versions between 0.95.3 to 1.110 and re-assemble it that way.
http://crossfire.real-time.com/download/archive/
Or, maybe a massive SVN revert to r6539 or earlier since that
On 4/30/19 4:09 PM, Preston Crow wrote:
>
> I'm playing on Metalforge, so it's possible that this has been addressed
> in newer code, but I would think there should be a check somewhere to
> either not generate these rods or to increase the maximum sp for a rod
> to match the sp required to cast
On 4/10/19 3:41 AM, Otto J. Makela wrote:
>
> That URL gives me a 404, even though I'm logged in to Sourceforge.
> Should it be publicly available?
Yes, it is available.
The current URL
https://sourceforge.net/p/crossfire/code/12354/
___
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Hi Otto,
Your change was accepted in to the trunk code base.
Revision: 12354
http://crossfire.svn.sourceforge.net/crossfire/?rev=12354=rev
Author: ryo_saeba
Date: 2010-01-18 22:54:00 + (Mon, 18 Jan 2010)
Log Message:
---
Apply patch 'Added exit lever to Devourer's
On 4/9/19 7:49 AM, Preston Crow wrote:
> Metalforge is running a very old server and map set. It would be great
> if it could be updated. I'm not aware of anything that would break;
> perhaps making a copy and testing it with updated maps and server would
> be a good approach. I think they want
On 4/9/19 2:24 PM, Nathaniel Kipps wrote:
> Does that mean that Metalforge has had *no* updates, or that it simply
> pulls updates from another branch? Is it conceivable to run several
> branches in parallel for situations like this?
No development changes or code/content updates.
Branches/1.x
On 3/4/19 7:39 AM, Poof wrote:
>
> I could not find my mailing list subscription information and so missed the
> earlier discussion about Discord. Had to set up a new account. Regardless, as
> long as there is a bridge in the #crossfire IRC channel, I'm out.
This was posted to the IRC channel
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On 3/5/19 4:27 AM, Ruben Safir wrote:
>
> The real hacking society and spirit has reached its conclusion and
> we are now stranded into spyware, comercialism with a touch
> authetarian dictatorship in the guise of socialism served on the
> side.
On 2/27/19 5:52 PM, Nathaniel Kipps wrote:
> Since there has not been much else mentioned in the last week, does
> anyone else have input, or should I take this as permission to
> resurrect the bridge this weekend? Direct responses from Leaf and ryo
> are below; mwedel and Partmedia have
On 2/18/19 3:41 PM, Nathaniel Kipps wrote:
> On Mon, Feb 18, 2019 at 4:30 PM Rick Tanner wrote:
>> * Two month archive history in Discord
>
> Although I would personally prefer an unlimited history, I think two
> months is reasonable.
Anyone else have any thoughts on the arch
After discussion and raised concerns about privacy, questions answered, etc.
My thoughts:
* Proceed with the implementation of a IRC & Discord bridge
* Two month archive history in Discord
* Channel topic update on IRC to alert users that conversations are
logged in Discord for two months
*
Are the chat archives in Discord only available to members logged in to
the channel?
Or are chat logs available for search engines to index, or outside
entities to download, etc.?
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http://www.real-time.com | Fax : (952) 943-8500
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http
On 1/30/19 2:10 PM, DraugTheWhopper wrote:
>
>
> * Which bridge services should be acceptable
> * Chat history retention time
> * Either querying or notifying the "active people" on IRC to ensure they
> consent
> * Moderation and regulating access to the Discord (will there be a
> need to
On 1/31/19 11:47 PM, Mark Wedel wrote:
>
> I should probably transfer ownership of crossfire to someone else - I
> haven't had much time to work on it lately, and seems unlikely that I'll
> find time anytime soon. But that wasn't really the question here.
I appear to be overlooking
On 1/31/19 11:47 PM, Mark Wedel wrote:
>
> - Set up a gateway. As noted, this could have issues related to
> freenode policy. One thought there is to change the topic to clear
> state that there is a gateway being used. I'm not actually sure how
> messages would get attributed when moved
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Looking like this discussion has taken a direction unrelated to
Crossfire and using Discord in conjunction with the existing FreeNode
IRC channel.
Please move the corporate data mining, privacy, historical discussion
off the mailing list.
Thank
Not forming an opinion yet, giving guidance, etc. - just sharing
feedback and comments.
This link was shared on the IRC channel by a user in regards to Discord.
https://www.tomsguide.com/us/help-me-toms-guide-discord-permissions,review-5104.html
On 9/28/17 10:13 PM, Ruben Safir wrote:
>
> So have a couple of years I log onto Metalforge and I find EVERY ITEM in
> the guild was gone...
..Robbed by another player exploiting the design of the branches/1.x
guild maps.
So many months had passed since the "robbery" that I no longer had map
On 9/28/17 6:23 PM, Matthew Giassa wrote:
> There may still be "Teo the human monk" "Fire the Fire Dragon". I think those
> are pre-2003.
Those may have been initially created when Metalforge
(metalforge.real-time.com) was running on the G3 PowerMac.
In May-2003 there was a character reset and
On 9/28/17 4:44 PM, Ruben Safir wrote:
> mrbrklyn is on metalforge for a long time
That would put the character creation date at or around late May-2003.
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I've created and added content to a new wiki page in regards to the
Spell_shuffle archetype code base.
Please correct and update as needed.
http://wiki.cross-fire.org/dokuwiki/doku.php/spell_shuffle
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On 8/20/17 1:53 AM, David Hurst wrote:
>
> While working on this I noticed some odd places for spells such as
> ball lightning in evocation (all other lightning is in pyromancy) and
> large bullet in evocation while bullet is in sorcery.
As I recall, some of the spells & skill classification were
On 6/23/17 10:02 AM, Matthew Giassa wrote:
>
> Finally, who maintains the package currently available via `apt` on
> Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1].
> Is this person a CF dev?
*IF* it is someone else, I am not aware of it.
To my knowledge Kari Pahula has
On 6/23/17 12:30 AM, Robert Brockway wrote:
>
> About 18 months ago I sparked a discussion about an expanded Crossfire
> world I was developing.
>
>
> The expanded world is 1000x1000 maps with the 'old world' (original
> world maps) positioned dead centre at 485-514 on each axis.
Do you plan on
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The Crossfire wiki is offline for some maintenance work.
http://wiki.cross-fire.org/
I'll post again when it is back online.
Sorry for the interruption.
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The Crossfire wiki is offline for some maintenance work.
http://wiki.cross-fire.org/
I'll post again when it is back online.
Sorry for the interruption.
signature.asc
Description: OpenPGP digital signature
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On 9/2/16 3:09 AM, Mark Munro wrote:
> Curiously, I never published on metalforge, and I've only mentioned it
> once in-game.
I saw the original URL while checking scroll back on the server and put
it up on the metalforge website in an orphaned directory so I could ask
how on here how it was
On 9/11/16 2:43 AM, ruben wrote:
> I downloaded the latest bz2 file from sourceforge and it is not
> compiling. I need more specific instruction that this:
>
> symlink you 'arch' direcotry?
>
> Which arch? the kernel source? /usr/include/arch/ ? Why should it not
> find that with gcc and
Does anyone know how to make the m7 output/dump of the server in this
fancy of HTML format?
http://www.metalforge.net/spoiler/index.html
http://www.metalforge.net/spoiler/Arrow_of_Assassinating_Trolls.html
I could not figure it out with information I found.
Thank you,
All available release files I had access to or were given (thank you
mwedel!) are available at:
http://crossfire.real-time.com/download/archive/
I also discovered I had a very old copy of historic content from
ftp.ifi.uio.no which is now located at:
On 6/27/16 4:06 PM, Matthew Giassa wrote:
> How did that hyperkobold 'sploit work?
The method I am aware of was - summon one of the many pet monsters. Use
polymorph spell on the summoned pet until they morphed in to the
Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up
big
On 5/17/16 1:07 AM, Mark Wedel wrote:
>
> I can certainly make any of the versions available if desired.
I am very interested in obtaining any and all versions that you have
available for a historical and archive standpoint.
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> Here's it running (the window is X-forwarded from my Linux box):
> http://i.imgur.com/n9PNRgG.png
Nicely done!
Oh the memories!
> Are there any copyright/licensing issues with me just bundling up
> these slightly modified versions and sticking them up to download
> somewhere?
As far as I
Sounds like you are looking for source code that was in place before
Crossfire started to use revision control (originally cvs from 1999 to
2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM
days.
Looking back at my collected archive or releases, I don't have anything
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The web forum at forum.metalforge.net is offline for the time being.
There was hardware failure so I am going to move/migrate to a Virtual
Server and recover from backups - but that is going to take a few days
(or longer..) because of my current
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On 11/23/15 8:57 PM, Matthew Giassa wrote:
>
> Case in point: Ancient Pupland Volcano Quest for WDSM: ... followed
> by a 1/9th chance of getting the desired reward.
This was by intent and design of the map creator. WDSM is an extremely
powerful
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Hello,
As a test, I encountered no issues or problems installing the GTK2
Client for Windows (1.60.2 snapshot) on Windows 10 (Pro Insider
Preview, Evaluation copy, Build 10130) in a VMWare Fusion session.
The game seemed to have better screen
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After much work and frequent setbacks, the Crossfire wiki is now up
and running at it's new server.
http://wiki.cross-fire.org
All user account login information migrated over and is working as
best as I can tell. If you encounter any problems with
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Hello,
To clarify on the additional metaservers added in r19878 and r19879,
they are for redundancy purposes.
As things stand now, clients and servers are not configured to query
one metaserver vs. another based on their geographic location or
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I share this info to make sure the patch is accomplishing what it's
designed to do, and for any discussion and comments that others may have.
I did some testing with the patch, and these are some of my
observations with a level 4 character, 11
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On 9/13/14 2:01 AM, Tolga Dalman wrote:
Wouldn't it become too cumbersome to maintain two documentation
sources in the long run ?
It might or could, but if/when that happens then the website page
would just be a direct link to the wiki page.
on a administrative or QA level.
Perhaps I'm asking who brings in all the changes from the branches
to the main code base?
Thank you,
Rick Tanner
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iD8DBQFTm4NQhHyvgBp
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On 4/12/14 11:12 PM, Kevin Zheng wrote:
Since the bug/feature/patch trackers switched to the new tracker
states, the group searches have been left unchanged. To make these
states more useful, I would like the following searches:
- New (bugs
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Unless someone speaks up on reasons to keep them or other ideas in the
next week or so, I say proceed with your suggestions.
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Hello,
I'm using the world generator (land.c) found in maps/trunk/Info to
generate a new continent for the in-progress Pup Land Big World migration.
Here's a sample command I ran for a sample map:
$ ./lander -m . -m -x 1500 -y 1500 -s 1007623715
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On 1/18/14 9:22 AM, Kevin Zheng wrote:
Hi there,
I've just noticed that the new bug tracker states only appear in
the Support Requests tracker. Each tracker must be updated
individually in order for the new states to apply across all
trackers.
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On 11/14/13 6:03 PM, Arvid Brodin wrote:
Of course, we would have to agree about the default set of
direction keys... ;)
It's been my observation that the first thing a new player does when
they want to move their character - is to use the arrow
,
- - Rick Tanner
l...@real-time.com
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=w6dP
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Hello,
I updated the external link for Gridarta (gridarta-editor) directory
found in the Crossfire SVN code base. That project was moved to
SourceForge's new platform recently.
However, a changed pdf (server/doc/Developers/smooth.pdf) was
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Maybe with a high failure rate, and rather in thaumaturgy maybe,
which doesn't have many recipes.
I like this idea; I think having the high chance of failure and
huge number of starting materials offsets the cost and random
chance of finding
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On 4/24/13 11:16 PM, Kevin Zheng wrote:
I've noticed that the files available from the project's
SourceForge download page have become very haphazardly organized. I
think that it's time for someone to consider tidying things up a
bit.
Just to
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Crossfire: Trading Card Game (aka, Crossfire:TCG)
April Fool! :)
Yes sir, you are correct. The post was made as part of the festive
holiday.
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Comment: Using GnuPG with Thunderbird -
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SF migration is complete.
The old repository (url:
http://crossfire.svn.sourceforge.net/svnroot/crossfire) is read-only now.
The new repository is:
https://svn.code.sf.net/p/crossfire/code/
For more detailed instructions on migrating your local
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Hello everyone,
SourceForge is in process of migrating hosted projects to their new
platform.
The project is not leaving SourceForge!
It's just going to reside on a different server cluster (if you will..)
Some of the new features that will be
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The idea being that instead of leveling, one would do the quests,
and level almost like a side-effect.
So what you propose a player would only gain exp when the complete a
milestone in a quest - such as recover an item, slay a specific
monster,
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