On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in
the event loop to trigger the redraw.
On Tuesday, 1 October 2019 at 12:46:58 UTC, Adam D. Ruppe wrote:
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
What are your pages that you want people subscribing to?
I'm just trolling.
And what is your patreon page?
https://www.patreon.com/adam_d_ruppe
but as you'll
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
What are your pages that you want people subscribing to?
I'm just trolling.
And what is your patreon page?
https://www.patreon.com/adam_d_ruppe
but as you'll notice, it is currently $58. To reach "quit my job
and work for y'all
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
{
window.redrawOpenGlSceneNow;
like I said on email, this is the ONLY thing you should to in the
event loop to trigger the redraw.
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
Hi everyone, I tried creating a program which simply shows the
image of the ship near the corner of the screen, just for testing
sake. Here it is:
import arsd.gamehelpers, arsd.image;
void main()
{
SimpleWindow window = create2dWindow("Space Invaders", 1000,
400);
OpenGlTexture
On Saturday, 28 September 2019 at 14:33:03 UTC, Adam D. Ruppe
wrote:
But if you all want that, on your schedule, smash that like
button, comment, subscribe, and be sure to ring that bell so
you get a notification every time I parrot what people say on
Youtube at the end of their videos. Then
On Saturday, 28 September 2019 at 13:41:24 UTC, matheus wrote:
Ok, I took a look over my old projects and I found exactly what
you want, by the way it's from 2012.
It uses Derelict 2.0 bindings and will draw a PNG image where
you can move around with cursor keys.
If you want I can send you
On Saturday, 28 September 2019 at 05:57:55 UTC, Mike Parker wrote:
On Friday, 27 September 2019 at 22:55:22 UTC, Murilo wrote:
You might consider using SDL and SDL_image:
Thank you very much. But I want to use only the arsd library.
On Saturday, 28 September 2019 at 08:06:02 UTC, GreatSam4sure
wrote:
The last time I try this library on windows 10 it throws
errors. Have you try it recently on windows
What errors? I sometimes break it with careless pushes to master
but it usually works for me.
I want to know can the
On Saturday, 28 September 2019 at 13:41:24 UTC, matheus wrote:
Ok, I took a look over my old projects and I found exactly what
you want, by the way it's from 2012.
It uses Derelict 2.0 bindings and will draw a PNG image where
you can move around with cursor keys.
Murilo, if you do decide to
Ok, I took a look over my old projects and I found exactly what
you want, by the way it's from 2012.
It uses Derelict 2.0 bindings and will draw a PNG image where you
can move around with cursor keys.
If you want I can send you the whole project (Makefile, DLL's)
and everything else to
On Friday, 27 September 2019 at 11:32:53 UTC, Adam D. Ruppe wrote:
On Friday, 27 September 2019 at 11:28:35 UTC, matheus wrote:
Sorry this is a bit vague. I suppose you're using engine.d or
screen.d directly right?
those two are obsolete, new stuff should use simpledisplay
but with
On Friday, 27 September 2019 at 22:55:22 UTC, Murilo wrote:
Ahhh, that clears everything up. I will then leave the program
without the transparency and wait until you get around to
implement the fixes to it, I am not a developer, I am a
scientist, I only use libraries, I don't know how to
On Friday, 27 September 2019 at 22:40:14 UTC, Adam D. Ruppe wrote:
On Friday, 27 September 2019 at 22:13:43 UTC, matheus wrote:
https://github.com/adamdruppe/arsd/blob/b0d21de148ef0b23ea845be322af5e6931ca4cb6/screen.d
I really should just remove that file as it is no longer well
maintained.
On Friday, 27 September 2019 at 22:13:43 UTC, matheus wrote:
On Friday, 27 September 2019 at 21:16:07 UTC, Murilo wrote:
...
Here it is, how do I make the ship have a transparent
background?
First: Your PNG file has transparency data information right?
Second: I was Looking into the
On Friday, 27 September 2019 at 22:13:43 UTC, matheus wrote:
https://github.com/adamdruppe/arsd/blob/b0d21de148ef0b23ea845be322af5e6931ca4cb6/screen.d
I really should just remove that file as it is no longer well
maintained. I haven't used it for anything in years and doubt
anyone else is
On Friday, 27 September 2019 at 21:16:07 UTC, Murilo wrote:
...
Here it is, how do I make the ship have a transparent
background?
First: Your PNG file has transparency data information right?
Second: I was Looking into the drawImage function (Line 854):
On Friday, 27 September 2019 at 17:53:33 UTC, matheus wrote:
On Friday, 27 September 2019 at 16:36:14 UTC, Murilo wrote:
...Do you know the arsd library?
Yes but I use mostly terminal.d and others.
On the other hand I use to code games too using SDL and OpenGL.
I know for example in OpenGL
On Friday, 27 September 2019 at 16:36:14 UTC, Murilo wrote:
...Do you know the arsd library?
Yes but I use mostly terminal.d and others.
On the other hand I use to code games too using SDL and OpenGL.
I know for example in OpenGL you can do: glEnable(GL_ALPHA_TEST);
to enable alpha channel
On Friday, 27 September 2019 at 11:32:53 UTC, Adam D. Ruppe wrote:
On Friday, 27 September 2019 at 11:28:35 UTC, matheus wrote:
Sorry this is a bit vague. I suppose you're using engine.d or
screen.d directly right?
those two are obsolete, new stuff should use simpledisplay
but with
Sorry this is a bit vague. I suppose you're using engine.d or
screen.d directly right?
Depending on your setup (OpenGL or Software) transparency will
be different.
For example take a look at line 733, putpixel function and
you'll see that It handle Color differently if it's OpenGL x
On Friday, 27 September 2019 at 11:28:35 UTC, matheus wrote:
Sorry this is a bit vague. I suppose you're using engine.d or
screen.d directly right?
those two are obsolete, new stuff should use simpledisplay
but with simpledisplay you need to use opengl for transparency
since the xlib/gdi+
On Friday, 27 September 2019 at 02:54:27 UTC, Murilo wrote:
Hi guys, I am making a game but for some reason the sprites do
not show with the transparent background that they were
supposed to. I'm using the arsd library. Can anyone help me?
Sorry this is a bit vague. I suppose you're using
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