Re: [IxDA Discuss] Twitter
Melissa, I use Twitter primarily for: Sharing - I'll post links of what I find is interesting and give some commentary Learning - It's interesting to find out what others are sharing and talking about In order to keep the signal to noise ratio down, I choose to follow people who post content, comments and likes that fit my interests. I did a little research on why people tweet a while back with some interesting results, posted it on my blog http://sachendra.wordpress.com/2008/04/04/why-we-tweet-what-value-does-twitter-bring-on-personal-and-business-front/ I'm available on twitter @sachendra -- Sachendra Yadav http://sachendra.wordpress.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
I think this paragraph might have slipped the not So simplicity is [not] always about loss of features, it is about creating tools that fit the task. If that means more tools, that is fine. If it was intended to be without the not, the comma after features should have been a semi-colon, if my grammer is correct. If the intention was a comma, then not before always would make more sense? Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Simple and yes even simplicity is right up there with intuitive on words to describe the quality of something that lead to long drawn out threads without a lot of practical gibblets in there. Why? B/c both terms are about mental models. What is simple is a personal reaction to the system one is working on. For some a CLI is very simple and powerful at the same time. I.e. Ubiquity is great. The problem with the word simple is that its opposite is really complex, but we aren't in the game of removing complexity and in fact the ways we achieve good designs are actually through really complex methods. I see Maeda's book as less a call to simple design ala minimalism as someone pointed out, but really a call to designers to just think more deeply about the designs they put out there. We all have a tendency to put our egos in our designs, and this often leads to too much which CAN lead to confusion. But a great designer does tear away at their designs. But again, I think it is a mistake to say that simple is a goal. Whenever this comes up with my clients, I often counter them with, but the processes we are interfacing with are quite complex. In my current application this has meant reducing the GUI, but adding guidance, and at that only in certain areas. There are some tasks whose business processes are so complex that if you are engaged in them, then reduction would cause so much inefficiency that the software would be getting in the way. On the remote side of things. Yes a single button can have multiple purposes, but as Jef Raskin (RIP) has so cleanly explained, mode changes based on context are complex mental structures that many users struggle with. I think that Jef's world is not the world of 8 years from now, as mode shifting is becoming 2nd nature to so many and is really the great advantage of computational digital interfaces, but I do believe for now, on a mainstream consumer device, putting too many modal interfaces is not a great idea. A tangential thought. In graphic design, reduction often translates to increasing white space, instead of using graphical elements. In IxD whe don't talk about our version of negative space very often, if ever. How do we reduce interactions themselves for the sake of achieving better interactions without loss of any meaning, efficiency, etc. for the purpose of a greater aesthetic whole -- hopefully even improvement). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
I think what comes out of a lot of the examples that you mentioned is just how much people will bend almost any media into a form of communication. This is, for me, one of the most fascinating things about humans and also one of most interesting aspects of designing interaction or, rather, interactive systems. I've seen all sorts of interactive artworks, for example, that visitors have bent into communication with each other even though that wasn't the original intention. If people can leave a mark, they try to communicate. You can't design how people interact or what people say to each other - but you can make it easy/hard for them to do so. Would you like fries with that? - You can design what people say to each other and it happens a lot in corporate culture and politics. The question is if it is ever going to be meaningful... Best, Andy Andy Polaine Research | Writing | Strategy Interaction Concept Design Education Futures Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Simplicity gets confused with minimalism too often. The simplest interface is the one you don't notice, but that doesn't mean it can't be complex. Best, Andy Andy Polaine Research | Writing | Strategy Interaction Concept Design Education Futures Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
My question is to what extent we really can design social interactions? I think we design spaces and places, just like we throw a good or bad party. Adrian has actually stated his position about this fairly successfully meaning that we can't design the social interactions themselves, but we can design the framework For interactions that, based on how much or little we design the system for conversations/interaction - the more or less friction there is between people/actors/nodes in any social network. You can't design how people interact or what people say to each other - but you can make it easy/hard for them to do so. Have you ever tried to have an extended, threaded conversation on Facebook? It's possible - and also the most unintuitive/kludgy thing you can do - why? Facebook was not designed for social interaction in the meanful sence - namely Conversation. It was designed for connection, a completely different modality. LinkedIn (as I have stated on Twitter) Could be/might have been built for conversations under their Questions/Answers section - but it seems that because of the label, and IxD - you really don't have vibrant career/professional networking happing there - but the platform is certainly there, it's just that the IxD for person-person, people-people conversations is not considered important, and therefore not surfaced as something people should be doing. Twitter started as just a place for people to tweet their current status, because b/c of platform decisions, simple interaction model, and mobile, it could not help but make it really easy for people to connect, connect to their friends connections, and engage in conversation. To the extent that people can't tag those conversations, organize them, store them, remember them, search them, and arrange them in a semantically meaningful way (in context) means that Twitter is still half-baked. The fact that you can't visualize your connections as a hyperbolic graph is less important now, although it would be nice, and perhaps some smart person on this list will go back to our roots, read Ben Schneiderman's recent work ( http://www.cs.umd.edu/hcil/nvss/) and implement a graph that allows us to do that in a meanful and actionable way. On Fri, Oct 31, 2008 at 5:25 AM, Andy Polaine [EMAIL PROTECTED] wrote: I thought I'd start a new thread on designing social interactions based on Adrian's reply about understanding social connections, interactions and media, because we were getting quite off the topic of visual/interaction design skills. But it's an interesting area. There's an awful lot still to be learned and understood though, I suspect. One of the things that complicates it all is that social interactions affect future social interactions and so does the software. We've just had that thread about Twitter here and how it's changed the way people interact with each other when they then meet face-to-face. So we end up with this highly interdependent and ever-changing ecosystem of social 'media' (someone come up with a better term please!) and people that are constantly changing each other. Understanding social interactions is complicated and designing them is equally so. That's what makes it so interesting of course. My question is to what extent we really can design social interactions? I think we design spaces and places, just like we throw a good or bad party. I've worked on a lot of online collaborative projects with my work with The Omnium Research Project in Australia - http://www.omnium.net.au - and we've learned a lot about what makes an online collaboration tick and what not and how to steer it. It really is like throwing a party, but there seems to be a lot of magic in the mix. Any thoughts? Incidentally, there's an interesting Op Ed piece from David Brooks about behavioural economists and the financial crisis in the NY Times: http://tinyurl.com/5jku2h - I could imagine a lot of this stuff crossing over. Does anyone know how the social lending service, Zopa, is faring in all of this? http://www.zopa.com Best, Andy Andy Polaine Research | Writing | Strategy Interaction Concept Design Education Futures Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel:
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
I see alot of good responds. I myself believe that IF reducing features can make a thing more userfriendly, then that should be done right away. It all depends on the context. My DVD remote control has the following buttons- eject/switch off (same button) standby/switch on (same button) a clear button (dont know why its there) subtitle Audio Angle Mute Random programme Display previous Next Revind Forward Pause/step Stop Slow intro Mark title a-b menu/PBC setup repeat ENTER surrounded by arrow up, arrow down, arrow left and arrow right volume up volume down zoom play 1, 2,3,4,5,6,7,8,9,0,10 GOTO Thats 45 buttons in total. I know that people have different needs but I bought my dvd player at a local electronic shop, and only need the following button- eject/switch off (same button) standby/switch on (same button) subtitle Mute previous Next Revind Forward Pause Stop setup (maybe dont know whether I really do need that one) ENTER surrounded by arrow up, arrow down, arrow left and arrow right volume up volume down play Thats 19 buttons only. This means that 26 buttons could be removed. I asked my entire family to look at the remote control and give me their opinion. They said that only 14 buttons `could be used` but they only used 9 of them. They also stated that just looking at the remote control confused them and they had to look at the remote control several times before pressing a button in order to ensure that the wrong button wasnt pressed. Here a REDUCTION would have helped. We have to keep in mind that we as interaction designers know the difference between simplicity/complexity etc. But the average user (my family in this case) relates simplicity with reduction. Therefore devices that are intended to be used by `average people` should contain few features that can do the work. A remote control for a dvd player, which is being sold at a local electric shop should not have buttons and features that confuses people and reminds them of a mainframe system at NASA. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
I use Twitter to stalk my friends. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34682 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
To address semantic differences I suggest defining Simplicity and Complexity with respect to objective, technical aspects of the product or interface. For example, the number of features, options, controls, etc. THEN, use the term Clarity when describing the quality of interacting with the product or interface (ease of use, learnability, efficiency). Two different interfaces may be comparably complex (or simple), but have different levels of clarity. I use the Apple iPhone and the BMW iDrive as two interfaces with approximately equal complexity (functional capabilities), but significant disparity in clarity. You can think of clarity as the ease of interacting with complexity - http://www.nxtbook.com/nxtbooks/bnp/ad0908/#/22 or http://tinyurl.com/5af5ha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
What Dave is getting at here is that design isn't so much about simplicity as it is about clarity. Simplicity is a lack of complexity. It is easy to make the simple clear. It is difficult to bring clarity to the complex. Design isn’t about making the complex simple—it is making the complex understandable. Best, Jack On Oct 31, 2008, at 1:01 AM, David Malouf wrote: The problem with the word simple is that its opposite is really complex, but we aren't in the game of removing complexity and in fact the ways we achieve good designs are actually through really complex methods. Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com Charles Eames was asked the question, What are the boundaries of design? He answered, What are the boundaries of problems? - Charles Eames Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
Okay - not sure that you can design what people say to each other, but I completely flaked and forgot the Stanford and Milgram experiments - in both cases the researchers were able to design the interactions between prisoners/prison guards and torturer/ tortured and showed pretty decisively that interactions can be designed, and even the most psychologically healthy/stable individuals can, under certain circumstances, become sadists. Thanks for keeping me honest. Good point - I forgot to mention behavioural psychologists (my wife is a psychologist - I raid her literature lists often). They design all sorts of social interactions, often with a good deal of deception too. Some of the experiments are very mean and/or funny. I still feel, even in the best design social, um, architecture, that there is at least a 70:30 mix of design and magic. Does anyone know of any social, er, utilities (we really need to get a handle on these names) that have been explicitly designed off of the back of behavioural psych research like this? Best, Andy Andy Polaine Research | Writing | Strategy Interaction Concept Design Education Futures Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Research: Practice noticing stuff and telling stories
I recommend ReQall (http://www.reqall.com/). I use it from the car all the time. I dial the phone number, say Add and voice my message. It records my message and emails me a transcript (fairly accurate) and the recording (for when the transcript is way off). If there is a date and time involved (lunch with Susie, 12 on Tuesday) it also send me a reminder at the appropriate time. Don Norman is one of the people behind this technology - thanks Don if you're reading!! Now I'm not texting while driving. :) Carol --- Carol J. Smith Principal Consultant, Midwest Research, LLC http://www.mw-research.com LinkedIn: http://www.linkedin.com/pub/0/167/781 On Mon, Oct 27, 2008 at 3:41 PM, Andy Polaine [EMAIL PROTECTED] wrote: recorrder of some kind so that I can walk up and down the haight, muttering and brainstorming. I'm not kidding. I used to do this to try to capture others muttering -- once had a hapless and unsuspecting dude lean into the left channel of my stereo sonic studios mikes -- I hid them in a baseball cap -- and whisper thuddingly: doses, shrooms.. made my day and i still have the tape. I just write on the walls in chalk until they let me out of my cell. ;-) Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Omnigraffle question- Masters
How do folks handle Masters (elements that repeat) in Omnigraffle? I'm using v5.02. Yes there are shared layers, but its not very useful because the xy coordinates of shared layer are defined in the layer property as well. As a result of that I can't have Master elements that appear in different positions on the screen. I now create a new shared layer for each position of the master- this works ok for smaller projects, but is very frustrating for larger ones. Wondering if anyone has come up with a better workaround? -Vishal Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
DeBono's version of Simplicity is useful here. In his book on the subject (which, IMHO is the best one he's written) he compares complexity to energy. You can't remove it, you can only shunt it around to different places. Sometimes that means pushing it onto the computer to do some complexity crunching, sometimes onto the developers and designers who have to spend time and effort to work things out so that they can be simpler for the end user. Sometimes the end user gets a good dose of it, depending on the circumstances and abilities of the end user (for example, a router than can only be set up via the command line). Whatever you do - the complexity existing in the system remains, it just gets moved around and hidden (sometimes). What Dave is getting at here is that design isn't so much about simplicity as it is about clarity. Simplicity is a lack of complexity. It is easy to make the simple clear. It is difficult to bring clarity to the complex. Design isn’t about making the complex simple—it is making the complex understandable. Best, Andy Andy Polaine Research | Writing | Strategy Interaction Concept Design Education Futures Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] incentive models for longitudinal studies
Thanks Ricardo. I think that sort of breakdown would be good for a small number of repeating sessions but when you get to eight, I think I lean towards Jeff's feeling: it might be too complicated for people. Still a good idea though; I will keep it in my back pocket for a shorter study. Jeff, all great ideas, and I hadn't thought of asking anthrodesign. Figures that I just unsubscribed a month ago :) We're asking ourselves just how important it is to have repeat attendance (perhaps we don't need to go to all this trouble). The unfortunate thing is we don't know yet. It's certainly important from a recruitment standpoint -- we don't want to have to re-recruit every two weeks. But in terms of properly testing the application, because it's being developed using agile, we don't really have a sense of the dependencies between features yet, and therefore don't know how important it is for the same people to test the application week after week. At this point we're thinking that to keep things simple we might just make sure the immediate incentive is enough to make people want to come as often as possible, and leave it at that, no bonus at the end. We'll probably have a mixture of repeat people and new people in each test, and that may be a good thing. Thanks for all the suggestions! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35086 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Andy - That's spot on - complexity is an objective quality of the system. Like the example of going from a manual to an automatic transmission - the transmission is not getting simpler (it's actually more complicated), but because of where the complexity is distributed, the interaction is easier for the driver. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Rob Andy this is a key point (redistribution of complexity - does this make us all socialists?). It is a key problem for us in dealing with stakeholders. Biz folks see a simpler GUI, and think it should be cheaper, but in fact is much more of an investment to do this type of redistribution. I have found myself in the past ill-prepared for the conversations that ensue between dev and biz as have been working on projects of simplifying GUI interactions in the past. It is really important for biz folks to be given visibility into the back-end workings so they really understand how complicated it is. (BTW, I don't get the difference between complex and complicated. If there is every splitting hairs, that feels like one. Its like saying to a kindergarten student, what's the difference between yellow and maize.) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Advice on displaying large lists within a tree?
We have a situation where our users will be selecting items to add to atree that could get very large (e.g. 5000) and I'm wondering if anyone has an elegant solution for displaying the tree. + Root Node + Node1 (300 items) - Node2 (5670 items) item1 item2 ... item5670 This would require significant scrolling and may be a performance issue as well. We are considering pagination as well as separating the contents of the nodes from the nodes themselves (two separate controls). Any thoughts appreciated! Russ Russell Wilson Vice President of Product Design, NetQoS Blog: http://www.dexodesign.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Pie Menus
Thanks for the video and references! The video really shows the value of marking menu. An earlier conparison of pie vs linear menu was made, that you might know about, Kaleem, and I post it as reference purposes. CALLAHAN J., HOPKINS D., WEISER M., SHNEIDERMAN B. (1988). « An empirical comparison of pie vs. linear menus », Proceedings of the SIGCHI conference on Human factors in computing systems, Washington, D. C., p. 95-100. Note that it's an early study on pie menus and does not yet mention the fact of using marks for selection. In addition to this, I post references to other studies involving radial and marking menu: BORITZ J., BOOTH K. S., COWAN W. B. (1991). « Fitts's law studies of directional mouse movement. » Proceedings of Graphics interface '91, Canadian Information Processing Society, p. 216-223. ZHAO S., BALAKRISHNAN R. (2004). « Simple vs. compound mark hierarchical marking menus », Proceedings of the 17th annual ACM symposium on User interface software and technology, Santa Fe, NM, 10 p. Regards, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34967 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Omnigraffle question- Masters
I've discussed this with the Project Manager at OmniGroup. Previous versions of OmniGraffle had Masters. This is only one of the features of the application that have been dropped/changed that make it less useful for creating wireframes and similar documents. Page numbering is another feature that doesn't quite work with larger projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35112 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
Okay - not sure that you can design what people say to each other, but I completely flaked and forgot the Stanford and Milgram experiments - in both cases the researchers were able to design the interactions between prisoners/prison guards and torturer/tortured and showed pretty decisively that interactions can be designed, and even the most psychologically healthy/stable individuals can, under certain circumstances, become sadists. Thanks for keeping me honest. http://en.wikipedia.org/wiki/Stanford_prison_experiment http://en.wikipedia.org/wiki/Milgram_experiment On Fri, Oct 31, 2008 at 8:06 AM, Andy Polaine [EMAIL PROTECTED] wrote: I think what comes out of a lot of the examples that you mentioned is just how much people will bend almost any media into a form of communication. This is, for me, one of the most fascinating things about humans and also one of most interesting aspects of designing interaction or, rather, interactive systems. I've seen all sorts of interactive artworks, for example, that visitors have bent into communication with each other even though that wasn't the original intention. If people can leave a mark, they try to communicate. You can't design how people interact or what people say to each other - but you can make it easy/hard for them to do so. Would you like fries with that? - You can design what people say to each other and it happens a lot in corporate culture and politics. The question is if it is ever going to be meaningful... Best, Andy -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
y. :-) MT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35089 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Advice on displaying large lists within a tree?
depending on how the list of items is sorted, you can try using 'grouping'. it may demand too many extra clicks from users but i think you can find a favorable solution if you combine grouping with pagination. (assuming the list is sorted by numbers) + Root Node + Node1 (300 items) - Node2 (5670 items) item1-1000 item1001-2000 ... item5670 another solution that you might want to look into is changing the way items are displayed: try using multicolumns. + Root Node + Node1 (300 items) - Node2 (5670 items) item1 item2 item3item4 item10 item11 item13 item14... and of course, for a UI that needs to display thousands of items, search is your best friend, as far as the end user is concerned. =) On Fri, Oct 31, 2008 at 10:48 AM, Russell Wilson [EMAIL PROTECTED]wrote: We have a situation where our users will be selecting items to add to atree that could get very large (e.g. 5000) and I'm wondering if anyone has an elegant solution for displaying the tree. + Root Node + Node1 (300 items) - Node2 (5670 items) item1 item2 ... item5670 This would require significant scrolling and may be a performance issue as well. We are considering pagination as well as separating the contents of the nodes from the nodes themselves (two separate controls). Any thoughts appreciated! Russ Russell Wilson Vice President of Product Design, NetQoS Blog: http://www.dexodesign.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Crowdsourcing design
What do people feel about crowdsourcing design efforts like the new WePC.com by ASUS Intel? http://www.wepc.com/ -- dave -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
wow... I just sent Josh an email about crowdsourcing and how it could benefit ixda.org... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
I think that social interactions are an incredibly important facet of interaction design. One of my favorite examples of this is from the Spring 2004 issue of Design Issues. It's about Kate Wells and the Siyazama Project in South Africa. http://mitpress.mit.edu/catalog/item/default.asp?ttype=6tid=13677 The article discusses Design as a part of social transformation. Wells designed a interaction in which the women of the Zulu tribe could construct beadwork dolls. The design wasn't really about the dolls, though they were integral to the process. Instead, the act of constructing the dolls was designed to provide a communal setting for the women of the tribe to discuss AIDS and its prevention, circumventing the cultural taboo against such discussions. // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35099 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
If you guys noticed my post earlier this week about how/what designers use to keep, collect, organize their inspirations, designs, etc - I was tribe-sourcing requirements and specifications from all of you - and I will be using it for something I am sketching. Thanks for that guys :-) BTW: because IxDA is a tribe and not a crowd, that is why I use one term over the other. We have a shared context, we have a community, a language, we have leaders (community, list, local - in varying capacity). Mobs and crows don't have any of those things which is why their behavior is unpredictable and their dynamics chaotic. Think about the difference between an Obama rally (a tribe), and a Palin rally (a mob) - the differences are huge - one motivated by shared goals and purpose under guiding leadership - the other a cult of personality motivated by fear. Very different things. Back to the point - tribe-sourcing can be very powerful if it's within a certain context, has rules for engagement, leadership and goals. my 2 yen. On Fri, Oct 31, 2008 at 11:20 AM, Ali Naqvi [EMAIL PROTECTED] wrote: wow... I just sent Josh an email about crowdsourcing and how it could benefit ixda.org... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Ali, One idea I have been toying with is based on the old IASlam concept, but having instead an IxD Slam - but the problem would be for something worthy - like an all day competition to design something for a non-profit, best designs pass various rounds, and the winning design is implemented and handed over for free to the organization. - W On Fri, Oct 31, 2008 at 11:27 AM, Will Evans [EMAIL PROTECTED]wrote: If you guys noticed my post earlier this week about how/what designers use to keep, collect, organize their inspirations, designs, etc - I was tribe-sourcing requirements and specifications from all of you - and I will be using it for something I am sketching. Thanks for that guys :-) BTW: because IxDA is a tribe and not a crowd, that is why I use one term over the other. We have a shared context, we have a community, a language, we have leaders (community, list, local - in varying capacity). Mobs and crows don't have any of those things which is why their behavior is unpredictable and their dynamics chaotic. Think about the difference between an Obama rally (a tribe), and a Palin rally (a mob) - the differences are huge - one motivated by shared goals and purpose under guiding leadership - the other a cult of personality motivated by fear. Very different things. Back to the point - tribe-sourcing can be very powerful if it's within a certain context, has rules for engagement, leadership and goals. my 2 yen. -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
The hair: complex vs complicated This might imply: you are in control vs the program/device is in control There are subtle differences between word usage and their meaning. You will call something complicated if you can't manage it (which implies that it doesn't have to be complex to be complicated). You will call something complex if you are managing a intricate program/device which can do/handle a lot of things. I am starting to sound very socialist with product alienation, but it might just be that our vocabulary differ if we feel empowered or when we feel alienated from a product. And thats me running off in a completely different direction again... Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Advice on displaying large lists within a tree?
and of course, for a UI that needs to display thousands of items, search is your best friend, as far as the end user is concerned. =) Interesting you should mention search because we ae looking at the problem of too many results to display from a search so in our case search is not our best friend it is the root of our potential probkem. Anyone with ideas on how to manage the display of high volumes of search results would be appreciated -- Regards Terry Fitzgerald Senior Product Designer Open Text Corporation http://www.linkedin.com/myprofile?trk=hb_side_pro Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [EVENT] Chicago IxDA November 12 – Social to Mobile
Happy Halloween, Chicagoans! Before you switch gears from brainstorming costumes to prepping for Thanksgiving, take some time to join us for the November IxDA event. In November Motorola will be hosting us and providing the topic. *Social to Mobile: Importing big web-based dashboards onto little mobile devices* Time: 6:30-8:00 Address: 233 N. Michigan, 8th floor Please RSVP below by noon on Monday the 10th, so names can be given to security. Thanks! *RSVP: http://tinyurl.com/5pz4ct * Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Twitter
On Oct 31, 2008, at 5:32 AM, Benjamin Ho wrote: I use Twitter to stalk my friends. I use twitter to keep people from guessing my real intentions. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Complex and complcated are complete different thing. Complex- the essence or nature of a thing Complicated: the subjective experience (qualia) of a thing. will evans emotive architect hedonic designer [EMAIL PROTECTED] 617.281.1281 twitter: semanticwill aim: semanticwill gtalk: wkevans4 skype: semanticwill _ Sent via iPhone On Oct 31, 2008, at 11:54 AM, AJKock [EMAIL PROTECTED] wrote: The hair: complex vs complicated This might imply: you are in control vs the program/device is in control There are subtle differences between word usage and their meaning. You will call something complicated if you can't manage it (which implies that it doesn't have to be complex to be complicated). You will call something complex if you are managing a intricate program/device which can do/handle a lot of things. I am starting to sound very socialist with product alienation, but it might just be that our vocabulary differ if we feel empowered or when we feel alienated from a product. And thats me running off in a completely different direction again... Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Hey Will, well I was more into making some money I assume Ixda needs some financial assistance eventhough members donate. But Ixda could really become a hub for many corporations. So many intelligent people here with so much experience. MATSUI is a company that makes DVD players and their remote controls suck! MATSUI could design better products by crowdsourcing via Ixda. Ixda could start a merchant business model connecting the client (Matsui) and the worker (ixda member) and get a certain precentage of the overall winning price received by the designer solving MATSUI`s problem. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Advice on displaying large lists within a tree?
It seems like the interaction you're talking about is adding items to a tree, and displaying the tree is a sub-component of that. It's hard to know what to recommend without knowing what benefit they get from seeing the whole tree while they're adding to it, but here's what I assumed from your premise: Folks (your users) are compiling an organized collection of items from manually-entered records (say, compiling a database of phone records, organized by country, state, city, and zip, for instance). OR, they're searching for documents, and building a tree from the results, into a taxonomy for later use by themselves or others. In the above scenario, viewing the entire tree seems less important to the data-entry folks - as just knowing that their record was added to the tree, and where it was added (so they know it was added to the right place). In that case, for these people, it seems like you can omit most of the child-records from the tree-view, and just display the nodes above the records, to represent where they are, where they will be adding records, and where their record was just added, as in: Root Node Node1(300 items) Node2(5200 items) [New Record] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35117 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Advice on displaying large lists within a tree?
Whoops...an errant less-than sign truncated my reply, here's another go at it (continued from Root Node above): Root Node Node1(300 items) Node2(5200 items) [New Record] !!!You are here!!! Node3(12000 items) I think you only need to display as much of the tree as necessary to indicate the above three states. Any more and it may confuse your data-entry people. If you're trying to tackle how to display the tree to folks who are *browsing it*, that's a different story. Factiva and other search engines represent large organized taxonomies with filters and navigators that represent the meta tree in the right column with a small widget, while they display the individual items as a paginated search-results view in the main body of the document. Separating the item-display from your taxonomy navigation helps avoid those UI problems where you're 15 levels down in a stair-case-displayed tree and you've run out of room for more than 20 characters for each item. As mentioned, my assumptions above may be WAY off of what you're trying to do. In case they aren't, I hope the above helps. -- Bryan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35117 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is simplicity the answer? I am with John Maeda on this one.
Two memes relevant to this discussion: 1. Clarity is better than brevity by Jef Raskin [or simplicity - OK] 2. Tesler's law of Conservation of Complexity: One cannot reduce the complexity of a task. One can only shift the burden. ( http://www.asktog.com/columns/011complexity.html) -- Oleh Kovalchuke Interaction Design is design of time http://www.tangospring.com/IxDtopicWhatIsInteractionDesign.htm Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] In the Event of My Death
Something I've been thinking about for a while is what will happen to all my digital assets - all my online accounts, etc. - when I die. More particularly, if I die suddenly in an accident, etc. I own all the domains for my family's name and the hosting accounts they (and several clients) all use and, like many of you, have many online accounts for everything from banking through to Twitter. This is a growing problem - I imagine the laws regarding power of attorney, etc. vary all over the world and many online services are bound by different agreements depending on territory, etc. Does anyone know of a service out there that handles something like this? I can't imagine anything that wouldn't ultimately depend on telling someone the master password and thus potentially being a massive security compromise. How would you go about it? I've been thinking of a nuclear launch style mechanism where two people have to agree to unlock something for it to happen - say each side had only one half of the password. But who would you give it to? Someone you trust that closely might also go down in the same plane/car/train with you. Any thoughts? (And if there isn't such a thing, anyone got any interest in trying to build one?) Best, Andy Andy Polaine Research | Writing | Strategy Interaction Concept Design Education Futures Twitter: apolaine Skype: apolaine http://playpen.polaine.com http://www.designersreviewofbooks.com http://www.omnium.net.au http://www.antirom.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] In the Event of My Death
Kick the bit bucket ?? -- Regards Terry http://www.linkedin.com/myprofile?trk=hb_side_pro Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Why don't we start with a more altruistic project? Let's crowdsource the design of the community of practice! Let's start a Sourceforge site and go! Maybe an OSS corp like Mozilla will support us. But a design led OSS project could be a HUGE evangelism effort, as well as produce something we need NOW! --dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] In the Event of My Death
Andy, you might be interested in this segment from CBC's great digital culture show, Spark: http://www.cbc.ca/spark/blog/2008/04/full_interview_derek_k_miller_1.html (CBC = Canadian Broadcasting Corporation... Canada's BBC or NPR) It's an interview with a man who has cancer and is thinking about his digital legacy. One of the things that Derek has been thinking about his digital legacy, and what should happen to our web presence when we die. Do we need to appoint a digital executor to oversee our online belongings? Someone who would know all of your passwords and keep up the payments for your domain name, for example, so your site would live on even after you have gone? I listened to it a few months back so don't remember details, but I'm sure you'd find it interesting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35136 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
I believe we still cannot design a mediated social interaction as the tools used for this purposes are still evolving and changing their shape continuously. The example of the conversation in a pub (do you want fries?) or in a prison comes from the normalisation effect of the use. You can forecast phrases and dialogues like Do you want fries? because fries became common. I believe the same phrase in the period in which potatoes were eaten only burned on fire would have had different reactions. Still, my pshychological and sociological background says that a part of this interaction can be forecasted and designed, as far as you remain aware that users will possibly bend it to its communicational needs. However, I'm not aware of any psychological research turned into social utility... would be curious as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35099 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] New thread notifications for IxDA Discuss
Jeff, Thanks are due to you and all those who made this subscription option possible. My email client was flooded with IxDA chatter. This is the perfect solution. Paul Eisen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=34854 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Thats a great idea David. I dont understand why ixda.org isnt built up as an online forum thing... I mean like the pre made forums that only needs to be activated. I dont know if it is MY computer or my lack of computer expertise, but at times ixda.org and searching for topics can be very time consuming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
That's an excellent point, and I think it highlights the growth and use patterns for most social interactions that have grown and prospered - there are intended, designed uses and how the users decide to use them. The intended design can and will factor in, but it remains important - perhaps most important - to have the flexibility in design and business approach - to allow for where things will naturally flow. In Hoekman's Designing for the Moment, he stresses allowing as many things as possible to go without moderation. This is primarily presented for user experience, but it seems to imply that giving the users the ability to build their own paths, and thereby building their own enthusiasm, is key to the success of a social space. Scott On Fri, Oct 31, 2008 at 12:26 PM, Maria De Monte [EMAIL PROTECTED] wrote: I believe we still cannot design a mediated social interaction as the tools used for this purposes are still evolving and changing their shape continuously. The example of the conversation in a pub (do you want fries?) or in a prison comes from the normalisation effect of the use. You can forecast phrases and dialogues like Do you want fries? because fries became common. I believe the same phrase in the period in which potatoes were eaten only burned on fire would have had different reactions. Still, my pshychological and sociological background says that a part of this interaction can be forecasted and designed, as far as you remain aware that users will possibly bend it to its communicational needs. However, I'm not aware of any psychological research turned into social utility... would be curious as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35099 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- The future is unwritten. - Joe Strummer Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Like many design problems, you can't ignore the legacy issues when designing for the future solutions. Jeff has done an amazing job, pretty much single-handedly of making up for the negatives of a pure email system, while maintaining its advantages. Jeff Howard FTW (on ixda.org) -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
I have been looking into Sourceforge and your idea is great. We just need to take the next step. Ali . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Hi Ali, The search on ixda.org is terrible; guilty as charged. I've been toying around with an implementation of Google search for the site, though it's not ready for prime time. But as to why it wasn't built as an online forum: the discussion list actually began life as an e-mail list. The goal when the website launched was to minimize any attrition by essentially just grafting the website onto the existing e-mail list without making anyone change what they were doing. No new registration, no new passwords. There are probably a ton of people who don't even realize there IS a website; they only see IxDA from their inbox. Designing a web-only forum would probably be better, but getting 8,500 people switched to a new system isn't trivial. // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Could you define the problem space a little better? I am unsure what problem we face and therefore can't think of what solution we might use. On Fri, Oct 31, 2008 at 12:52 PM, David Malouf [EMAIL PROTECTED] wrote: Why don't we start with a more altruistic project? Let's crowdsource the design of the community of practice! Let's start a Sourceforge site and go! Maybe an OSS corp like Mozilla will support us. But a design led OSS project could be a HUGE evangelism effort, as well as produce something we need NOW! --dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
On Oct 31, 2008, at 11:28 AM, Will Evans wrote: Could you define the problem space a little better? I am unsure what problem we face and therefore can't think of what solution we might use. I think that's the problem we should solve: that we don't know what the problem we solve is. Think of how much better the world would be if we all agreed on what problems needed solutions? Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Ideas for acitivities for users at our annual conference.
I just wanted to add to this thread that we went with the Human Bar Charts. Since there weren't enough people in the audience to create bars, instead, we used the surveying as a mechanism to start discussion about general usability subjects. This got people engaged and thinking about what usability or even user experience is all about. Thanks again everyone for your suggestions! Ben . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=33794 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Spanish/English UX Architect, NYC | 90-130k
Our New York City client is seeking a User Experience Architect who will work closely with the business, design and development teams to deliver elegant, intuitive and compelling UX solutions. Responsibilities will include developing process flows, functional specifications, wireframes and interactive prototypes as well as conducting user research, usability testing and heuristic reviews. Required (most of): • 3+ years experience in IA, HCI, IxD or UX • Excellent understanding of web technologies, standards and best practices • Experience with wireframing, prototyping and usability testing • Photoshop, Illustrator, Visio/OmniGraffle • Semantic markup (HTML, CSS) and JavaScript • Mac OS • Excellent analytical, verbal and written skills • Conversant in Spanish Pluses: • Experience with social networking websites • Flash animation and ActionScript • Server-side scripting (PHP, Perl, or Java) • Degree in design, computer science or related discipline To be considered, please submit your resume, online portfolio and salary requirements to [EMAIL PROTECTED] Thank you, Beau Gould Executive Advisor Capital Markets Placement www.cmp.jobs [EMAIL PROTECTED] -- View this message in context: http://www.nabble.com/-JOB--Spanish-English-UX-Architect%2C-NYC-%7C-90-130k-tp20272489p20272489.html Sent from the ixda.org - discussion list mailing list archive at Nabble.com. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Designing Social Interactions
I have a feeling this could turn into an interesting discussion! I'm actually shaping up a follow-up piece to the primer on social interaction design i blogged a couple weeks ago. My own theoretical framework aside, however, a couple points, for clarification purposes. --I don't think we should think of this as social engineering. We're not designing prisons, classrooms, or political rallies here. There is a social component of course to social media, but it's experienced by the individual user. I think this is a critical aspect of social interaction design. *It's not really social.* --Realizing that the social interaction is only a mediated version of face to face interaction, we are forced to deal with the medium itself, which is good, because we're all designers. We build a social architecture, if you will, and populate it. At best we can learn how to anticipate consequences of aggregated user interactions, and steer them by what we choose to put on the screen, where, why, and so on. The analogy here to public spaces, urban architects, etc, is the best I can come up with. --We anticipate social interactions on social media best if we can see how the aggregation of individual user experiences will produce sustained social practices. That's what makes this social interaction design: the extension of individual user experience to social practice. Social practices, as viewed by sociologists, are self- sustaining systems (i'm over simplifying here) -- designing an application or site architecture to facilitate and in effect produce those practices is the goal of the social interaction designer. --The interesting part, and this is where the theory comes in, is in fleshing out a framework for understanding what mediated social interactions are like. And by this, not just communication, because there are other social phenomena at play. Some involve direct communication, but many involve meta communication, and social phenomena such as eavesdropping, lurking/stalking, gifting, exchanging/ trading, and so on. In other words we need a model of what the user activity is, based on the user intention vis a vis another or other users. This is often a case of what the user thinks she's doing, then thinks she has done, and how it is interpreted by others. The social practice emerges when a fairly stable set of codes, behaviors, interpretations can be said to govern what's going on. --For example, in social media we have genres, or themed activities. Dating. Jobs. Status updates. Social games. News. Etc. We know how to engage in each because they all derive from real world themes. The social interaction designer would know that adding pics to LinkedIn will produce some amount of bias -- that any time you have pics some amount of flirtation results. Or that top ten lists, most popular member lists, and other forms of leaderboard become self-fulfilling activities: they structure user interaction. --Where it gets more complicated is in trying to outline modes of the social user experience. Because all social media are not used for communication, and are not used in the same way. Forrester and others have done a lot of work segmenting users into early/late adopters, as a means of describing influences, followers, etc etc. That's interesting, but tells us nothing about the user experience. It's an outside observation of traffic and activity. I'm really interested in describing the user experience, and for that we need psychology, but one that's modified to account for mediated interaction, as well as the view of self image and impression of others that results from interacting with a medium that produces Representations, Images, and Texts. --A rich theoretical framework would be able to describe user motives and behavior, as it is experienced by the user. We can't ever know what a user experiences, and asking him would only get us a self report, which is unreliable. Best we can do is theorize, and apply. On the theory end, I still think we have three basic modes: Self, Other, Relation. Social media present us with an Image of ourselves, and that's a social experience even if it doesnt involve communication at all. Social media present us with a representation of an Other person, and what we think of that person is socialized by the medium/ context, whether we know that person or not. And then there are relationships developed, maintained, and reproduced by online interaction: so there is a form of social activity (it may mean something different to each participant), that participants understand not only in terms of themselves, or the other people, but in terms of What's Going On. --There is so much more, but i'll stop here. The challenge, as I see it, is to flesh out the social field -- interaction stuff that's not on the screen or that isn't literally there -- and to apply it with
Re: [IxDA Discuss] Twitter
Funny -- I guess there's no way we'll ever know the user's intentions on social media then! On Oct 31, 2008, at 9:00 AM, Jared Spool wrote: On Oct 31, 2008, at 5:32 AM, Benjamin Ho wrote: I use Twitter to stalk my friends. I use twitter to keep people from guessing my real intentions. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
The board for the last 3 years has defined the problem of how to create a vibrant, valuable and effective community of practice. We've looked at existing solutions and when we map them against our requirements and resources they all come up very short. So let me go from vague to more specific. We all know the email list is broken for much of the subscribership of the organization. What Jeff has done is GREAT, but it only solves a small portion of the issues we are facing as an organization/global community. Local Global: If you read the presentation that Josh presented it is clear that the community is a being forged as a bottom-up grassroots organization, but with strong guidance and facilitation from a central body. The local groups are hungry for that support, especially in the areas of infrastructure and the global organization is hungry to take what the local groups create and spread it far and wide to those who can't experience, and to codify it into something that is retainable, searchable, and useful. Local groups need landing pages where they can present calendars, manage members/subscribers/attendees, and post announcements relevant to that locale. But those same people are also members of the global community. We need a system where people can declare themselves as members of a community, interest group, etc. and global needs a way to gain outreach to people who discover IxDA locally first. One of the things we want to avoid is what I call the BayCHI syndrome where most of the members don't really feel affinity towards the parent org (SIGCHI), and thus their energy, membership, and resource is isolated to just that community. But there are other problems that need to be solved as well, around discussion management, job announcements, event announcements to the global and local communities, aggregating content, allowing for translation spaces/non-English discussions (but w/o cannibalizing the global community), and many others. We want to figure out how to make useful and practical connections to the other social networks we use, LinkedIn, Facebook, Twitter, etc. I think this is enough to give you a sense of the scope we are discussing at this point. What I see is a multi-year plan that creates a kernel of functionality that allows a platform to form around and on top of it. I hope that local organization energy can supplement it over time instead of everyone building their own CommunityX, Ning, Basecamp, whatever system which just ends up being wasted bureaucratic energy, as none of those solutions will ever be able to scale to our total needs (even if they look like it, they fall short and then we are stuck waiting for THEM to expand). So what does this first kernel look like? 1st it needs to get us off of mailman. We need to rebuild the list, archive and subscription management system. A 2nd part of the puzzle that should probably be in any first release is the local landing pages with calendars, RSVP systems, and content management. After that, sky is the limit. That 1st bit by itself is pretty big for us to take on. We need solid backend development support including expertise in DB and Middleware and email systems that we current don't have. But before that, we also need a really strong UI system design that projects out the 5 year vision and the road map for how we get there. This last part is where I see the crowdsourcing begin and continues within this community. Hope that clarifies. -- dave On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool [EMAIL PROTECTED] wrote: On Oct 31, 2008, at 11:28 AM, Will Evans wrote: Could you define the problem space a little better? I am unsure what problem we face and therefore can't think of what solution we might use. I think that's the problem we should solve: that we don't know what the problem we solve is. Think of how much better the world would be if we all agreed on what problems needed solutions? Jared -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Correct me if I'm wrong, but isn't the board currently working on all this right now? On Fri, Oct 31, 2008 at 4:11 PM, David Malouf [EMAIL PROTECTED] wrote: The board for the last 3 years has defined the problem of how to create a vibrant, valuable and effective community of practice. We've looked at existing solutions and when we map them against our requirements and resources they all come up very short. So let me go from vague to more specific. We all know the email list is broken for much of the subscribership of the organization. What Jeff has done is GREAT, but it only solves a small portion of the issues we are facing as an organization/global community. Local Global: If you read the presentation that Josh presented it is clear that the community is a being forged as a bottom-up grassroots organization, but with strong guidance and facilitation from a central body. The local groups are hungry for that support, especially in the areas of infrastructure and the global organization is hungry to take what the local groups create and spread it far and wide to those who can't experience, and to codify it into something that is retainable, searchable, and useful. Local groups need landing pages where they can present calendars, manage members/subscribers/attendees, and post announcements relevant to that locale. But those same people are also members of the global community. We need a system where people can declare themselves as members of a community, interest group, etc. and global needs a way to gain outreach to people who discover IxDA locally first. One of the things we want to avoid is what I call the BayCHI syndrome where most of the members don't really feel affinity towards the parent org (SIGCHI), and thus their energy, membership, and resource is isolated to just that community. But there are other problems that need to be solved as well, around discussion management, job announcements, event announcements to the global and local communities, aggregating content, allowing for translation spaces/non-English discussions (but w/o cannibalizing the global community), and many others. We want to figure out how to make useful and practical connections to the other social networks we use, LinkedIn, Facebook, Twitter, etc. I think this is enough to give you a sense of the scope we are discussing at this point. What I see is a multi-year plan that creates a kernel of functionality that allows a platform to form around and on top of it. I hope that local organization energy can supplement it over time instead of everyone building their own CommunityX, Ning, Basecamp, whatever system which just ends up being wasted bureaucratic energy, as none of those solutions will ever be able to scale to our total needs (even if they look like it, they fall short and then we are stuck waiting for THEM to expand). So what does this first kernel look like? 1st it needs to get us off of mailman. We need to rebuild the list, archive and subscription management system. A 2nd part of the puzzle that should probably be in any first release is the local landing pages with calendars, RSVP systems, and content management. After that, sky is the limit. That 1st bit by itself is pretty big for us to take on. We need solid backend development support including expertise in DB and Middleware and email systems that we current don't have. But before that, we also need a really strong UI system design that projects out the 5 year vision and the road map for how we get there. This last part is where I see the crowdsourcing begin and continues within this community. Hope that clarifies. -- dave On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool [EMAIL PROTECTED] wrote: On Oct 31, 2008, at 11:28 AM, Will Evans wrote: Could you define the problem space a little better? I am unsure what problem we face and therefore can't think of what solution we might use. I think that's the problem we should solve: that we don't know what the problem we solve is. Think of how much better the world would be if we all agreed on what problems needed solutions? Jared -- David Malouf http://synapticburn.com/ http://ixda.org/ http://motorola.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill
Re: [IxDA Discuss] Crowdsourcing design
Dave, Can we save this email for a bit b/c I think it's a huge deal that requires a full time dedicated group of people to at least stear it over the next year. Even if many of the problems can be broken down into simple problems, stemming from objectives and goals - those parts should have a champion within a group of no more than - say - 6 people, who then own parts (like infrastructure, platform, identity, community, tools (calendars/message system), and then once those parts are defined, we could open it up to tribe-sourcing to sketching/wireframing/prototyping/design spec writing - and then further down the rabbit hole to visual design, front-end development, backend/database developement). This is potentially a huge project, but one that could get done - a point that I am absolutely positive about - with the right leadership and team structure at the top guiding it, no matter what tactics we choose to get us down the road. - W On Fri, Oct 31, 2008 at 4:11 PM, David Malouf [EMAIL PROTECTED] wrote: The board for the last 3 years has defined the problem of how to create a vibrant, valuable and effective community of practice. We've looked at existing solutions and when we map them against our requirements and resources they all come up very short. So let me go from vague to more specific. We all know the email list is broken for much of the subscribership of the organization. What Jeff has done is GREAT, but it only solves a small portion of the issues we are facing as an organization/global community. Local Global: If you read the presentation that Josh presented it is clear that the community is a being forged as a bottom-up grassroots organization, but with strong guidance and facilitation from a central body. The local groups are hungry for that support, especially in the areas of infrastructure and the global organization is hungry to take what the local groups create and spread it far and wide to those who can't experience, and to codify it into something that is retainable, searchable, and useful. Local groups need landing pages where they can present calendars, manage members/subscribers/attendees, and post announcements relevant to that locale. But those same people are also members of the global community. We need a system where people can declare themselves as members of a community, interest group, etc. and global needs a way to gain outreach to people who discover IxDA locally first. One of the things we want to avoid is what I call the BayCHI syndrome where most of the members don't really feel affinity towards the parent org (SIGCHI), and thus their energy, membership, and resource is isolated to just that community. But there are other problems that need to be solved as well, around discussion management, job announcements, event announcements to the global and local communities, aggregating content, allowing for translation spaces/non-English discussions (but w/o cannibalizing the global community), and many others. We want to figure out how to make useful and practical connections to the other social networks we use, LinkedIn, Facebook, Twitter, etc. I think this is enough to give you a sense of the scope we are discussing at this point. What I see is a multi-year plan that creates a kernel of functionality that allows a platform to form around and on top of it. I hope that local organization energy can supplement it over time instead of everyone building their own CommunityX, Ning, Basecamp, whatever system which just ends up being wasted bureaucratic energy, as none of those solutions will ever be able to scale to our total needs (even if they look like it, they fall short and then we are stuck waiting for THEM to expand). So what does this first kernel look like? 1st it needs to get us off of mailman. We need to rebuild the list, archive and subscription management system. A 2nd part of the puzzle that should probably be in any first release is the local landing pages with calendars, RSVP systems, and content management. After that, sky is the limit. That 1st bit by itself is pretty big for us to take on. We need solid backend development support including expertise in DB and Middleware and email systems that we current don't have. But before that, we also need a really strong UI system design that projects out the 5 year vision and the road map for how we get there. This last part is where I see the crowdsourcing begin and continues within this community. Hope that clarifies. -- dave On Fri, Oct 31, 2008 at 2:56 PM, Jared Spool [EMAIL PROTECTED] wrote: On Oct 31, 2008, at 11:28 AM, Will Evans wrote: Could you define the problem space a little better? I am unsure what problem we face and therefore can't think of what solution we might use. I think that's the problem we should solve: that we don't know what the problem we solve is. Think of how much better the world would
Re: [IxDA Discuss] Password requirements are not user friendly
For those who are interested in this subject, I know some people who are working on the problem: http://usable.com/ Also, you might want to check out the SOUPS conference: http://cups.cs.cmu.edu/soups/2009/ Cheers, J.A. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious Top 5 Innovative Company 2008, visa assistance. UX recruiter (JWG)
Apologies for x-post. Just really stoked to get the word out. JUNIOR INTERACTION DESIGNER - Chicago **Relocation + Visa Assistance Offered** and **$500 referral bonus eligibility for successfully placed candidates** please forward to your top-notch friends THE CLIENT: You know I'm not prone to hyperbole. So when I say that this client is absolutely **one of the most rockin' clients out there**, you know I'm steering you right. Truly one of the most sought-after companies by jobseekers around the globe, this world-famous client is a leader of the pack in terms of illustrious recognition and awards, is deemed by a respected industry publication in 2008 as being in the Top 5 of the Most Innovative Companies, and contains within its ranks 550+ employees spread across 8 different global studios in the USA, Europe, and Asia from a variety of different backgrounds, perspectives, and areas of expertise. They focus in the following disciplines: Branding, Communication Design, Environments Design, Food Science, Healthcare, Human Factors, Industrial Design, Interaction Design, Mechanical Engineering, Organizational Design, and Software Engineering POSITION SUMMARY: We are seeking a junior level Interaction Designer to join our Chicago location. Candidates should have 1-3 years of experience, supported by visualization, prototyping, and interface skills. Additionally, they should be comfortable working in multidisciplinary teams and excellent clarity and communication skills. Candidates should demonstrate an ability to work across a range of projects: product interaction, software tools, and web application. Prototyping and production skills are essential, as well as a passion for design and a point of view about your work. Additional areas of skills and perspectives are listed below. 1.User centered perspective Candidates must truly believe in a Human-centered approach to design and be comfortable going out into the world for inspiration. They understand basic Human Centered Design methodology, are comfortable with ambiguity and want to push design methodologies. 2.Communication skills Candidates must have strong presenting, verbal skills, written skills, and storyboarding. Additionally, successful applicants understand the value of design and brand within a design and business context. 3.Team skills Successful applicants believe that better work is done through collaboration and have the ability to inspire teams through collaboration as well as direction, vision and planning. The ability to relate to individuals and nurture talent also a requirement. 4.Visual design sensitivity Candidates for this position know the difference and spot the difference between good and great work and are able to nurture teams to deliver great work. 5.Prototyping skills Successful applicants for this position understand that you succeed sooner by trial and experiments. Understand that prototyping can be done at many fidelities and have experience doing and leading that work. They understand that grounding ideas in concrete designs is the best way to gain learning and move forward. Additional Skills Required: Information Architecture Visual UI Development Flash Illustrator Photoshop Final Cut Pro After Effects Creation of Physical Controls (preferred) Creation of Physical Interactions (preferred) Onscreen Prototyping Tools- Flash (preferred) or Macromedia Director HOW TO APPLY Email joanne (at) joanneweavergroup (dot) com [EMAIL PROTECTED] Include your resume, URL, and portfolios under 3MB (if portfolio is larger, please ask permission to send first). REFERRAL BONUS Eligibility to earn $500 as a referral bonus for successfully places candidates---please help me get the word out on this once-in-a- lifetime opportunity! Your friends---and I---will thank you for it. Thanks! Joanne Joanne Weaver President The Joanne Weaver Group UX + Creative Talent Acquisition http://www.joanneweavergroup.com http://www.joanneweavergroup.com +1 917 623 9369 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious Top 5 Innovative Company 2008, visa assistance. UX recruiter (JWG)
You know what would be funny - if we took bets as to what company this was based on your write-up. I have my ideas but don't want to poison the well - so to speak. - W On Fri, Oct 31, 2008 at 7:26 PM, Joanne Weaver [EMAIL PROTECTED] wrote: Apologies for x-post. Just really stoked to get the word out. JUNIOR INTERACTION DESIGNER - Chicago **Relocation + Visa Assistance Offered** and **$500 referral bonus eligibility for successfully placed candidates** please forward to your top-notch friends THE CLIENT: You know I'm not prone to hyperbole. So when I say that this client is absolutely **one of the most rockin' clients out there**, you know I'm steering you right. Truly one of the most sought-after companies by jobseekers around the globe, this world-famous client is a leader of the pack in terms of illustrious recognition and awards, is deemed by a respected industry publication in 2008 as being in the Top 5 of the Most Innovative Companies, and contains within its ranks 550+ employees spread across 8 different global studios in the USA, Europe, and Asia from a variety of different backgrounds, perspectives, and areas of expertise. They focus in the following disciplines: Branding, Communication Design, Environments Design, Food Science, Healthcare, Human Factors, Industrial Design, Interaction Design, Mechanical Engineering, Organizational Design, and Software Engineering POSITION SUMMARY: We are seeking a junior level Interaction Designer to join our Chicago location. Candidates should have 1-3 years of experience, supported by visualization, prototyping, and interface skills. Additionally, they should be comfortable working in multidisciplinary teams and excellent clarity and communication skills. Candidates should demonstrate an ability to work across a range of projects: product interaction, software tools, and web application. Prototyping and production skills are essential, as well as a passion for design and a point of view about your work. Additional areas of skills and perspectives are listed below. 1.User centered perspective Candidates must truly believe in a Human-centered approach to design and be comfortable going out into the world for inspiration. They understand basic Human Centered Design methodology, are comfortable with ambiguity and want to push design methodologies. 2.Communication skills Candidates must have strong presenting, verbal skills, written skills, and storyboarding. Additionally, successful applicants understand the value of design and brand within a design and business context. 3.Team skills Successful applicants believe that better work is done through collaboration and have the ability to inspire teams through collaboration as well as direction, vision and planning. The ability to relate to individuals and nurture talent also a requirement. 4.Visual design sensitivity Candidates for this position know the difference and spot the difference between good and great work and are able to nurture teams to deliver great work. 5.Prototyping skills Successful applicants for this position understand that you succeed sooner by trial and experiments. Understand that prototyping can be done at many fidelities and have experience doing and leading that work. They understand that grounding ideas in concrete designs is the best way to gain learning and move forward. Additional Skills Required: Information Architecture Visual UI Development Flash Illustrator Photoshop Final Cut Pro After Effects Creation of Physical Controls (preferred) Creation of Physical Interactions (preferred) Onscreen Prototyping Tools- Flash (preferred) or Macromedia Director HOW TO APPLY Email joanne (at) joanneweavergroup (dot) com [EMAIL PROTECTED] Include your resume, URL, and portfolios under 3MB (if portfolio is larger, please ask permission to send first). REFERRAL BONUS Eligibility to earn $500 as a referral bonus for successfully places candidates---please help me get the word out on this once-in-a- lifetime opportunity! Your friends---and I---will thank you for it. Thanks! Joanne Joanne Weaver President The Joanne Weaver Group UX + Creative Talent Acquisition http://www.joanneweavergroup.com http://www.joanneweavergroup.com +1 917 623 9369 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- ~ will Where you innovate, how you innovate, and what you innovate are design problems
Re: [IxDA Discuss] Office 2007 in 2006, two years later
Some might have been favorable - I thought the Office 2007 redesign was terrible - so much so that as soon as I could afford it, I bought a Mac - Specifically b/c of the redesigned GUI in Office 07 - and mostly b/c of the ribbon. On Fri, Oct 31, 2008 at 4:38 PM, Jan Cohen [EMAIL PROTECTED] wrote: Back toward the end of 2006, there was some fairly favorable discussion about the changes in Office 2007's GUI's (ref. http://www.ixda.org/discuss.php?post=12762). It's two years later now, and at least one segment of users that I know has a lot of mixed feelings about those changes. Specifically, technical communicators. Indeed, since Office 2007 was introduced, add-ons like AddInTools' Classic Menus for Office 2007 (http://tinyurl.com/36thmw) were introduced to offset what might be considered usability issues with the new version of Office; and Microsoft themselves have introduced Flash-based online help tools mapping the functionality between Office's older and newer GUIs (e.g., http://tinyurl.com/y85r6y). In that thousands of hours of usability work apparently went into Office 2007 before its introduction, what do you folks think... was the effort successful, is it more a matter of the demographics (personas?) associated with folks like, e.g., technical communicators? -- ~ will Where you innovate, how you innovate, and what you innovate are design problems - Will Evans | User Experience Architect tel: +1.617.281.1281 | [EMAIL PROTECTED] aim: semanticwill gtalk: semanticwill twitter: semanticwill skype: semanticwill - Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Crowdsourcing design
Nasir, great thoughts!!! An example I've been following with great interest us the work Leisa Reichtl is doing for drupal.org. Her blog has been filled with great stuff. Disambiguity is the name of her blog. Dell, starbucks have been doing great work in this arena. - dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from ixda.org (via iPhone) http://www.ixda.org/discuss?post=35123 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Advice on displaying large lists within a tree?
Thanks to all for the great replies. One key piece of the puzzle that I omitted (apologies) is that the key use of the tree will be to browse or scan large hierarchical data sets *without* the user knowing an appropriate filter or search phrase to use. That is, they really need to be able to scan the data to find what they want. Does that make sense? This is why we can't rely on filtering/search (although we do provide it). Thanks again. Russ Russell Wilson Vice President of Product Design, NetQoS Blog: http://www.dexodesign.com On Fri, Oct 31, 2008 at 11:23 AM, Bryan Minihan [EMAIL PROTECTED] wrote: Whoops...an errant less-than sign truncated my reply, here's another go at it (continued from Root Node above): Root Node Node1(300 items) Node2(5200 items) [New Record] !!!You are here!!! Node3(12000 items) I think you only need to display as much of the tree as necessary to indicate the above three states. Any more and it may confuse your data-entry people. If you're trying to tackle how to display the tree to folks who are *browsing it*, that's a different story. Factiva and other search engines represent large organized taxonomies with filters and navigators that represent the meta tree in the right column with a small widget, while they display the individual items as a paginated search-results view in the main body of the document. Separating the item-display from your taxonomy navigation helps avoid those UI problems where you're 15 levels down in a stair-case-displayed tree and you've run out of room for more than 20 characters for each item. As mentioned, my assumptions above may be WAY off of what you're trying to do. In case they aren't, I hope the above helps. -- Bryan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35117 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious Top 5 Innovative Company 2008, visa assistance. UX recruiter (JWG)
We have a winner. 8:04pm Runner up @ 8:52pm, Both EST. As soon as we can ascertain that neither was directly involved with the company or the recruiter, we can award the book. Thanks for those that played - and Joanne - while one of the most rockin'... isn't exactly hyperbole in the technical sense - it was a bit over the top. At least you didn't say the client walks on water and parts red seas in their spare time. Only I do that. - Will THE CLIENT: You know I'm not prone to hyperbole. So when I say that this client is absolutely **one of the most rockin' clients out there**, you know I'm steering you right. Truly one of the most sought-after companies by jobseekers around the globe, this world-famous client is a leader of the pack in terms of illustrious recognition and awards, is deemed by a respected industry publication in 2008 as being in the Top 5 of the Most Innovative Companies, and contains within its ranks 550+ employees spread across 8 different global studios in the USA, Europe, and Asia from a variety of different backgrounds, perspectives, and areas of expertise. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JRINTERACTION DESIGNER, illustrious Top 5 Innovative Company 2008, visa assistance. UX recruiter (JWG)
Who said they didn't walk on water? Not me. I will play in this little betting game u have started Will. Whoever gives me an unretouched photo of Will walking on water gets a signed (by me) copy of the dead sea scrolls. Game on! Ps who won? + r u sure they won? :) Joanne Sent from my Verizon Wireless BlackBerry -Original Message- From: Will Evans [EMAIL PROTECTED] Date: Fri, 31 Oct 2008 22:19:20 Cc: [EMAIL PROTECTED] Subject: Re: [IxDA Discuss] JOB: fulltime: Chicago (will relo): JR INTERACTION DESIGNER, illustrious Top 5 Innovative Company 2008, visa assistance. UX recruiter (JWG) We have a winner. 8:04pm Runner up @ 8:52pm, Both EST. As soon as we can ascertain that neither was directly involved with the company or the recruiter, we can award the book. Thanks for those that played - and Joanne - while one of the most rockin'... isn't exactly hyperbole in the technical sense - it was a bit over the top. At least you didn't say the client walks on water and parts red seas in their spare time. Only I do that. - Will THE CLIENT: You know I'm not prone to hyperbole. So when I say that this client is absolutely **one of the most rockin' clients out there**, you know I'm steering you right. Truly one of the most sought-after companies by jobseekers around the globe, this world-famous client is a leader of the pack in terms of illustrious recognition and awards, is deemed by a respected industry publication in 2008 as being in the Top 5 of the Most Innovative Companies, and contains within its ranks 550+ employees spread across 8 different global studios in the USA, Europe, and Asia from a variety of different backgrounds, perspectives, and areas of expertise. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Office 2007 in 2006, two years later
Personally, I've learned to live with it, mostly by virtue of right-click menus (some increased functionality in Office 2007 Word and PPT, which I have to use for the occasional company presentation, is what encouraged me to upgrade in the first place). Certainly adoption should not be based on this is what we have and deal with it shoehorning, but that seems to be the way with Windows and MS apps. But I never thought the original UI was good enough to warrant installing a plugin to call back the old layout. I do work with technical and press writers who have gone back to 2003 after getting frustrated with the 2007 interface, however. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=35167 Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help