[Dri-devel] Re: Porting guide

2002-04-11 Thread graeme fisher
Hi, Does anyone know if there is a detailed porting guide for porting a graphics driver using Mesa 3.x to one using Mesa 4.x. Also, roughly how much time would it take to do the port? Thanks Graeme ___ Dri-devel mailing list [EMAIL PROTECTED]

Re: [Dri-devel] dri and gatos?

2002-04-11 Thread Vladimir Dergachev
On Wed, 10 Apr 2002, Steven Paul Lilly wrote: Hi! Is it possible to have both the video features of my aiw radeon working and the latest (tcl) 3d working at the same time? The two don't seem to want to work at the same time for me. Typically I merge the code from DRI or XFree86 CVS as

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread Raystonn
You know what they found out with all of the hundreds of millions of dollars they spent? Dedicated hardware still does it faster and cheaper. Period. It's just like writing a custom routine to sort an array will pretty much always be faster than using the generic qsort. When you hand-tune

Re: [Dri-devel] Re: Porting guide

2002-04-11 Thread José Fonseca
On 2002.04.11 07:40 graeme fisher wrote: Hi, Does anyone know if there is a detailed porting guide for porting a graphics driver using Mesa 3.x to one using Mesa 4.x. Is not really a porting guide but by comparing the following notes you get a good picture:

Re: [Dri-devel] Re: i810 Compatibility Test Results

2002-04-11 Thread Jens Owen
Jens Owen wrote: [Note: This e-mail get's into some additional design discussions, so I'm adding anybody who has responded to the DRM discussion to the CC list, to circumvent the sourceforge e-mail log jam.] Alan Hourihane wrote: On Fri, Apr 05, 2002 at 07:46:59 -0700, Jens Owen

[Dri-devel] Re: [Dri-patches] [ dri-Patches-542220 ] RADEON DPMS LCD patch

2002-04-11 Thread Keith Whitwell
[EMAIL PROTECTED] wrote: Patches item #542220, was opened at 2002-04-10 22:47 You can respond by visiting: http://sourceforge.net/tracker/?func=detailatid=300387aid=542220group_id=387 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: John Knottenbelt

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread David Bronaugh
On Thu, 11 Apr 2002 00:26:17 -0700 Raystonn [EMAIL PROTECTED] wrote: Here you are comparing different algorithms. A custom sort algorithm will perform much better than a standard qsort. I agree. Implementing something in hardware does not mean it uses a more efficient algorithm however. A

Re: [Dri-devel] Savage 4 thorough search results

2002-04-11 Thread Seung-Joon Chung
Good Job! :) I sended mail to S3 Graphics and there was no answer too. Now I'm going to download for your searching result. :) Thank you. :) - Original Message - From: José Fonseca [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, April 11, 2002 4:10 AM Subject:

[Dri-devel] Radeon m7p APM Problem

2002-04-11 Thread Sergio Vergata
Hi, I'm using [drm] Initialized radeon 1.2.0 20010405 on minor 0 and have a problem when I switch to FB console (eg CTRL+ALT+F1) and then back to my running X server with DRI support. It strart building Xscreen but hangs up at 3/4 screen. On the local machine i can do nothing via remote i can

Re: [Dri-devel] new Radeon DRI driver binaries not compatible with SuSE

2002-04-11 Thread Martin Spott
If you can ssh in, can you run the program from gdb from a ssh session? export DISPLAY=:0 gdb `which fgfs` run and see if you get 'Error could not get dma buffer... exiting' when your main machine locks up? I see something totally different - whithout any FlightGear window showing up

Re: [Dri-devel] new Radeon DRI driver binaries not compatible withSuSE

2002-04-11 Thread Michel Dänzer
On Thu, 2002-04-11 at 15:34, Martin Spott wrote: Program received signal SIGFPE, Arithmetic exception. [Switching to Thread 1024 (LWP 1417)] 0x4763b4ff in _mesa_test_os_sse_exception_support () from /usr/X11R6/lib/modules/dri/radeon_dri.so That's the SSE test, just continue. --

Re: [Dri-devel] Re: Porting guide

2002-04-11 Thread Brian Paul
José Fonseca wrote: On 2002.04.11 07:40 graeme fisher wrote: Hi, Does anyone know if there is a detailed porting guide for porting a graphics driver using Mesa 3.x to one using Mesa 4.x. Is not really a porting guide but by comparing the following notes you get a good picture:

[Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps 1024x768: 165.6 fps 800x600: 209.6 fps 640x480:

[Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
[Sorry, my last message got sent a little early.] Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Gareth Hughes
Felix Kühling wrote: Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps 1024x768: 165.6 fps

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Jose Fonseca
On Thu, 2002-04-11 at 15:35, Felix Kühling wrote: Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: But with the

RE: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Alexander Stohr
I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different resolutions: 1152x864: 155.2 fps 1024x768: 165.6 fps 800x600: 209.6 fps 640x480:

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Keith Whitwell
Jose Fonseca wrote: On Thu, 2002-04-11 at 15:35, Felix Kühling wrote: Hi, I recently found out that the 3d performance of the mach64 branch (in terms of glxgears frame rates) is related to the physical screen resolution. I got the following glxgears frame rates with different

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
You aren't running the app maximized, are you? :-) No :-), I the app is always the same size. I thought about it again and made a plot of the fps over the pixel clock. This indicates that the different performance is *only* related to the CRT refresh. This is the Octave code I used to generate

RE: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Alexander Stohr
I thought about it again and made a plot of the fps over the pixel clock. This indicates that the different performance is *only* related to the CRT refresh. This is the Octave code I used to generate the plot: modes=[125.00; 115.50; 69.65; 45.80; 57.75; 34.83]; fps =[155.20;

Re: [Dri-devel] mach64: performanc = f (phys. screen res.)

2002-04-11 Thread Felix Kühling
If you had changed the last but one with the last but two value, then your eps would have looked nicer. I chose that order intentionally. It is the order of screen resolutions. The last two modes are double scan modes. Even though they have a lower resolution they are slower, since the pixel

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread Raystonn
Here you are comparing different algorithms. A custom sort algorithm will perform much better than a standard qsort. I agree. Implementing something in hardware does not mean it uses a more efficient algorithm however. A hardware implementation is just that, an implementation. It

Re: [Mesa3d-dev] Re: [Dri-devel] Mesa software blending

2002-04-11 Thread Nicholas Charles Leippe
You know what they found out with all of the hundreds of millions of dollars they spent? Dedicated hardware still does it faster and cheaper. Period. It's just like writing a custom routine to sort an array will pretty much always be faster than using the generic qsort. When you

Re: [Dri-devel] email list issues

2002-04-11 Thread Jens Owen
Raystonn wrote: Odd, I sent a few emails to the list and I have received none of them. An hour after that I sent one more and I just got it from the list. This leaves me wondering of my other emails have sunken into a black hole somewhere... Has anyone else had these troubles on this

Re: [Dri-devel] Radeon m7p APM Problem

2002-04-11 Thread Jens Owen
Sergio Vergata wrote: Hi, I'm using [drm] Initialized radeon 1.2.0 20010405 on minor 0 and have a problem when I switch to FB console (eg CTRL+ALT+F1) and then back to my running X server with DRI support. It strart building Xscreen but hangs up at 3/4 screen. On the local machine i

[Dri-devel] Binary compatibility FAQ

2002-04-11 Thread José Fonseca
In the following of last IRC meeting, here is a draft of a FAQ with what was said. Comments are welcome. Regards, José Fonseca Binary compatibility 1. What does binary compatibility means? It means that that driver binaries made on previous releases should

Re: [Dri-devel] Binary compatibility FAQ

2002-04-11 Thread Jens Owen
Jose, Thanks for doing this. I forgot to mention a couple of items on monday. Here's some updates. José Fonseca wrote: In the following of last IRC meeting, here is a draft of a FAQ with what was said. Comments are welcome. Regards, José Fonseca Binary compatibility

Re: [Dri-devel] DRM causes video lock on virtual console switching

2002-04-11 Thread K. Petersen
On Thu, 11 Apr 2002, Jens Owen wrote: K. Petersen wrote: I have come upon a reproducible lockup on my system when switching from a console virtual terminal to X. [...] I believe this to be the correct forum for this issue, but if it is not, then feel free to forward me to the

Re: [Dri-devel] DRM causes video lock on virtual console switching

2002-04-11 Thread Jens Owen
K. Petersen wrote: I have come upon a reproducible lockup on my system when switching from a console virtual terminal to X. It can be produced as follows: Begin X Switch back to a virtual console Switch back to X Does this cause the problem every time? Also, just to confirm...you

Re: [Dri-devel] radeon-20020409-i386-Linux

2002-04-11 Thread Jens Owen
Martin Spott wrote: The scenery that moves underneath is moving at different speed - not only dependent on the actual airspeed of my plane. It looks like the plane would move somewhat slower for half a second and another half second it moves a little bit faster so the picture is in sync with