Re: [E-devel] (no subject)

2023-10-04 Thread Carsten Haitzler
On Wed, 4 Oct 2023 16:13:13 -0300 Aira  said:

> How can I start?have already subscribed to the email list

Start what?

-- 
- Codito, ergo sum - "I code, therefore I am" --
Carsten Haitzler - ras...@rasterman.com



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Re: [E-devel] (no subject)

2023-10-04 Thread Vincent Torri
hello

On Wed, Oct 4, 2023 at 9:11 PM Aira  wrote:
>
> How can I start?have already subscribed to the email list

what do you want to do ?

Vincent


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[E-devel] (no subject)

2023-10-04 Thread Aira
How can I start?have already subscribed to the email list

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[E-devel] (no subject)

2023-10-04 Thread Aira
How can I start?

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[E-devel] (no subject)

2020-01-15 Thread Jonathan Aquilina
Hi guys,

I’m noticing a bit of tensions through some diffs I’m seeing come through the 
pipeline.

I think two points to make here are the following:

Firstly English might not be the native language spoken by some so one needs to 
keep this in mind that when reading their English some wording they use might 
come out as harsh and abrasive when that would not have been the intention.

Secondly from text Alone one cannot fully understand what their emotion they 
want to put forth really is. Through text that is easily lost.

If anyone takes anything out of what I’m sending I hope that these two points 
will come to mind.

Regards,
Jonathan Aquilina
Owner managing director

Phone (356) 20330099
Mobile (356) 79957942

Email sa...@eagleeyet.net

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[E-devel] (no subject)

2019-11-16 Thread Boris Faure

"Adopt the pace of nature:
 her secret is patience."
   Ralph Waldo Emerson


Hello fellow Terminology enthusiasts!

With 95 new commits, Terminology 1.6.0 is ready.  It packs UI
 improvements around tabs and splits, a welcome wizard to adjust the
 scaling factor, translation updates and its load of fixes.  During
 development of this release, Terminology's Twitter account
 @_Terminology_ was created.

== Additions ==
* Show title tab on splits, depending on configuration
* Show tabs that had a bell rang and had not been focused
* Add wizard on new configuration to set scaling
* Add scale configuration in the Settings panel
* Add Polish translation

== Improvements ==
* Themes: make tab title readable based on theme default colors
* Move the tab selector on the tab line
* Be able to select and copy tabs
* Better handle stalled unix socket when using one terminology with
  multiple instances
* Change `typop` behavior to queue files in case there are multiple
  files to look at
* Update Italian translation

== Fixes ==
* Fix live selections in the scrollback
* Fix unticking `auto-hide cursor` not working
* Fix memory leaks related to looking for links under the mouse
* Ensure Terminology compiles with `EFL-1.20`
* Fix link detection over spaces
* Fix tab selector no longer taking into account the new destination
* Fix crash when using `typop` with multiple files
* No longer set environment variable `DESKTOP_STARTUP_ID` as it may
  no longer be accurate
* Allow tabs to be pasted


The tarball can be found at :
  - 
https://download.enlightenment.org/rel/apps/terminology/terminology-1.6.0.tar.xz
  - https://downloads.terminolo.gy/terminology-1.6.0.tar.xz
sha256sum:
  b95cb05653afe0dad77fc038a8d5276c02a9c08d64ac97ddf0cee8087d27bd77

Happy compiling! ( https://xkcd.com/303/ )

-- 
Boris Faure
Pointer Arithmetician


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[E-devel] (no subject)

2014-03-28 Thread Lucian Strombach

   Hello,

   I have been testing the new E18 on my notebook, which has an Intel GMA 3150
   graphics chip, and it is terribly slow. I have been searching for a solution
   on Google but all I found was this:

On Sun, 1 Dec 2013 19:29:49 -0600 Jeff Hoogland JeffHoogland@... said:

 It is in fact the 3150

THAT would be your problem then. that gpu is the black sheep of the intel gpu
family. it's half accelerated. it has a hw fragment shader but NOT a hw
vertex shader. it is the ONLY gpu i know of that does this. they either have
both, or none. in the case of none - evas gl engine fails to init. :) what you
see if intel's driver using a software fallback vertex shader emulation.

there isn't much to be done here. the difference between e17 and e18 is that
e18 exposes more geometry to the gpu. in all cases except the 3150, this is in
fact highly efficient and saves memory and overhead. the whole reason you can
now do shaped borders with no extra major cost in e18 is because we do this.

even keith packard advises to ignore that gpu and pretend it never existed. :)
and he works at intel. :)


   Basically, I am wondering if there is some way of limiting the geometry, and
   not completely disabling OpenGL, maybe some intel patch, I am not very savvy
   in OpenGL or E so basically I wouldn't know where to start looking to make
   such a patch. As I saw E is a window manager that tries to be light and
   well, it is basically for older/less powerfull computers (as I understand,
   and the reason I started using it), and a lot of notebooks are using this
   GMA 3150 chipset, so I think it would be a shame if this problem is simply
   ignored.

   Regards
--
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Re: [E-devel] (no subject)

2013-12-31 Thread The Rasterman
On Tue, 17 Dec 2013 01:50:15 +0100 Thanatermesis thanatermesis.e...@gmail.com
said:

   i have seen many people propose edje as the solution to glade - as a
 complete
  ui builder solution. i've seen them expect it to do things that elm boxes,
  tables etc. etc. do and do it completely. it's very hard to do synamic
 layouts
  (lists etc.) purely in edje. it's designed mostly around an element with a
  fixed number of things (labels, etc.) and a fixed known number of states.
 
 glade! hum, i have never seen edje as something like glade, its... pretty
 different, since glade is for make user-interfaces mostly with widgets i
 could say that elementary is more near than edje to be a kind-of glade
 
 By the way, im going to play a bit with elementary these days, and I was
 wondering if there's something like a wireframer for elm, so with elm you
 can put lots of widgets one after to other from the C code, but it is there
  some way to set margins of the elements? things like spacings and
 positionings? If im not wrong, the only way to do that is using edje
 instead of elm and put elm basic widgets inside it, right ? maybe what im
 saying now sounds a little more like a glade thing

elm has frames. use elm_frame with the pad styles. pad_small, pad_medium,
pad_large, pad_huge. put child in a frame, put frame where u would put
child. this way teh theme decides what padding should be for the ui look  feel
and it scales too. :)

 2013/12/17 Carsten Haitzler ras...@rasterman.com
 
  On Tue, 17 Dec 2013 08:26:52 +1000 David Seikel onef...@gmail.com said:
 
   On Mon, 16 Dec 2013 22:45:30 +0100 dumblob dumb...@gmail.com wrote:
  
 Just as a point of interest, my experiments with using LuaJIT in EFL
   
 found that the Lua stuff itself is threadsafe so long as we use a
 thread safe memory allocator, which LuaJIT itself provides.  The
 memory allocator we currently use in Edje Lua is not thread safe.
 I've been meaning to ask, do we have a threadsafe memory allocator
 in Eina?

 You are correct though, the rest of EFL is not as thread safe.  My
 LuaJIT experiments involved enough message passing to deal with the
 marshall all your bob calls back to the mainloop you mentioned.

   
Well, it doesn't sound that bad. Did you mean the sentence My
LuaJIT experiments involved enough message passing to deal with the
marshall all your bob calls back to the mainloop you mentioned.
like you've done enough message passing testing to rigorously state
the only problem with Edje is its thread-unsafe memory allocator?
   
-- Jan Pacner
  
   My experiments mostly concentrated on using EFL and LuaJIT to run many
   thousands of Lua scripts at once, using a message passing technique for
   communication between them.  As I'm the main author of the current Edje
   Lua system, a secondary goal was to see how well my results could be
   used for Edje Lua, which doesn't currently use LuaJIT.
  
   The basic run thousands of Lua scripts at once using message passing
   for communications part was based an an academic paper and the open
   source code that went with it.  I modified their source to make it EFL
   based.  It uses a worker thread system that pulls ready scripts from
   a queue.  Typically a script is ready when there is a message available
   for it.
  
   I then incorporated the result into a LSL scripting engine.  LSL is
   Linden Scripting Language, which was invented by Linden Research for
   their Second Life virtual world platform, and also used in OpenSim, an
   open source clean room implementation of the Second Life server
   software.  It's an event based system.  My version of the engine
   converts LSL scripts into Lua, compiles that, then runs them in the
   worker thread system.  Using the message passing to deal with events.
   Typically a sim (the basic unit of virtual land) would have
   many thousands of LSL scripts running at once.
  
   While doing this I did compare usage of the memory allocator that comes
   with LuaJit and the EFL one we are using in Edje Lua. The EFL one we
   used is not thread safe, the LuaJIT one is.
  
   I've also had long discussions on this list with raster about future
   plans for Edje Lua, including BOB.  This is what led me to believe that
   the message passing system I have been experimenting with would be
   suitable for dealing with marshalling Edje and Evas calls back to the
   main loop.  We also discussed various other options for thread safety in
   Edje Lua.  I've not done any rigorous testing of this part of the plan,
   but it is on my TODO list.  Certainly BOB has no code yet, it's a
   future plan.  It's hard to rigorously test non existent code for a
   future plan.
  
   In the end, what raster said is true, out of all the EFL C API, only
   some is thread safe.  The EFL design does include mechanisms for
   marshalling unsafe calls to the main thread.  So it doesn't matter which
   scripting 

Re: [E-devel] (no subject)

2013-12-17 Thread dumblob
 In the end, what raster said is true, out of all the EFL C API, only some is 
 thread safe.  The EFL design does include mechanisms for marshalling unsafe 
 calls to the main thread.  So it doesn't matter which scripting language is 
 used to wrap it, somewhere along the line this call marshalling will have to 
 be taken care of.

Nice, this is what I wanted to know. Now it's apparent it's (and will
be) possible to use pure pthreads from C without EFL thread-wrappers
under the condition the programmer passes explicitly serialized
messages (using thread-safe serializing C functions) to those
thread-unsafe C functions.

 My intention with Edje Lua is to make that transparent to Lua scripts.

Great idea, keep going!

Thank you guys for participation in this discussion. All my concerns
are clarified.

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Re: [E-devel] (no subject)

2013-12-17 Thread Cedric BAIL
Hello,

On Tue, Dec 17, 2013 at 9:54 PM, dumblob dumb...@gmail.com wrote:
 In the end, what raster said is true, out of all the EFL C API, only some is 
 thread safe.  The EFL design does include mechanisms for marshalling unsafe 
 calls to the main thread.  So it doesn't matter which scripting language is 
 used to wrap it, somewhere along the line this call marshalling will have to 
 be taken care of.

 Nice, this is what I wanted to know. Now it's apparent it's (and will
 be) possible to use pure pthreads from C without EFL thread-wrappers
 under the condition the programmer passes explicitly serialized
 messages (using thread-safe serializing C functions) to those
 thread-unsafe C functions.

I would still recommend you to use at minima Eina_Thread
infrastructure so you get portability out of the box. Also
Ecore_Thread provide all the infrastructure needed to synchronize with
the main loop with the minimum possible cost (limit the number of wake
up in the main loop and the amount of data marshaled to fd to the bare
minimum). Current limitation that I do think is annoying is the lack
of mechanism to transmit data between thread. That would be an
improvement for future, that would make those thread close to some
mini main loop.
-- 
Cedric BAIL

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Re: [E-devel] (no subject)

2013-12-17 Thread Simon
On 12/18/2013 11:53 AM, Cedric BAIL wrote:
 Hello,

 On Tue, Dec 17, 2013 at 9:54 PM, dumblob dumb...@gmail.com wrote:
 In the end, what raster said is true, out of all the EFL C API, only some 
 is thread safe.  The EFL design does include mechanisms for marshalling 
 unsafe calls to the main thread.  So it doesn't matter which scripting 
 language is used to wrap it, somewhere along the line this call marshalling 
 will have to be taken care of.
 Nice, this is what I wanted to know. Now it's apparent it's (and will
 be) possible to use pure pthreads from C without EFL thread-wrappers
 under the condition the programmer passes explicitly serialized
 messages (using thread-safe serializing C functions) to those
 thread-unsafe C functions.
 I would still recommend you to use at minima Eina_Thread
 infrastructure so you get portability out of the box. Also
 Ecore_Thread provide all the infrastructure needed to synchronize with
 the main loop with the minimum possible cost (limit the number of wake
 up in the main loop and the amount of data marshaled to fd to the bare
 minimum). Current limitation that I do think is annoying is the lack
 of mechanism to transmit data between thread. That would be an
 improvement for future, that would make those thread close to some
 mini main loop.
That would be cool, Qt can do that with a combination of its threads and 
signal, slot mechanism. If you have a signal connected to a slot in a 
different thread, when the signal is triggered the slot is called the 
next time it's thread runs through the event loop. Stuff like that makes 
writing threaded code quite sane and relatively easy.

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Re: [E-devel] (no subject)

2013-12-16 Thread The Rasterman
On Mon, 16 Dec 2013 08:39:47 +0100 dumblob dumb...@gmail.com said:

 Thank you. If I got it correctly, it will be possible to use BÖBs C API
 from parallel threads without being afraid something will break up. That's
 neat and I'll look forward to testing first alpha versions in a few years
 :).

no - unlikely unless we got to lots of effort to make the c api threadsafe.
most of efl is not threadsafe. only eina and eet are, with ecore (some of it)
optionally. since bob will interface directly to evas - thus evas's api would
need to be threadsafe for bob to be threadafe and... we're not likely doing
this. marshall all your bob calls back to the mainloop and do them there. we
have plenty of infra for just that without any locks.

 2013/12/16 Carsten Haitzler ras...@rasterman.com
 
  On Mon, 16 Dec 2013 06:25:54 +0100 Thanatermesis 
  thanatermesis.e...@gmail.com
  said:
 
slight problem is that in the process of ensuring edje does
its job, the over-engineering made it look like something different,
  and
   that
is where suddenly it looks bad because people use it as something
   different
then find all the creaky edge cases.
  
   Can you tell me which creaky edge cases ? I never found edge bad
  designed
   or anything wrong at all on it, im talking of course about the edge that
  I
   met a good number of years ago but i assume that we still having the same
   one, just more improved :)
  
   For what something different people wanted to use it ?
 
  i have seen many people propose edje as the solution to glade - as a
  complete
  ui builder solution. i've seen them expect it to do things that elm boxes,
  tables etc. etc. do and do it completely. it's very hard to do synamic
  layouts
  (lists etc.) purely in edje. it's designed mostly around an element with a
  fixed number of things (labels, etc.) and a fixed known number of states.
 
bob is accepting that reality and trying to make something closer to
  what
people have expected edje to be.
  
   And what expects people edje to be ?
 
  above. they expect it to be a replacement for glade and/or qml etc. etc.
 
   2013/12/16 Carsten Haitzler ras...@rasterman.com
  
On Sun, 15 Dec 2013 17:48:37 +0100 dumblob dumb...@gmail.com said:
   
bob would not be bob if it was not tied to a single specific language.
  lua
(via
luajit) is at least the target we think is best. basically instead of
implementing stuff with edc to design ui elements, you use lua to do
  the
same.
lua is a data file. it is what implements the abstraction. the idea is
that bob
COMES with a small mountain of pre-made lua bobjects that already
  work
(and
build on top of each-other via inheritance or other mechanisms).
   
the other side of bob is a c library with c apis. just like efl is
  today.
no
different. you expose state/data to bob from the c side (and bob can
  expose
data/state back to you). bob (the c library) handles the infra for
  this -
threading infra too, mainloop integration, sandboxing etc. etc.
   
bob is fundamentally no different to edje in the very high level
  design.
the
difference is what is under the covers. how state is held/handled. how
state/data is exchanged/shared, how data is implemented (edc + embryo
  lua
atm
and bob would just be plain luajit with the above infra). bob is a
  result
of
lessons learned from edje over the years.
   
edje was designed as nothing more than a smart png with layers. eg a
  psd
or
xcf file really. a png that can resize intelligently (not just
  stretch) as
well
as throw in some simple states of that image (normal, activated,
  disabled)
and
some transitions. that was edje's design goal and intent.
   
of course it was over-engineered for the job to ensure it covers that
  job
as
fully as it can. slight problem is that in the process of ensuring edje
does
its job, the over-engineering made it look like something different,
  and
that
is where suddenly it looks bad because people use it as something
different
then find all the creaky edge cases.
   
bob is accepting that reality and trying to make something closer to
  what
people have expected edje to be.
   
 Hi,

 I've recently come across https://phab.enlightenment.org/w/bob/ and
  I
 wonder if BÖB is going to be usable in other programming languages
  than
Lua
 (e.g. pure C without Lua, in Google Gos gorutines mapped to real
  threads,
 in pthreads generally etc.). It seems, the implementation will be
  tightly
 coupled with Lua and some specific form of IPC while abandoning
  simple
 interface for external bindings to languages with built-in
  parallelism.
I'm
 afraid it will not be possible to make e.g. such bindings for Dao (
 http://daovm.net/) which would support the DaoVM parallel
threads/tasklets.

 In other words, I'm 

Re: [E-devel] (no subject)

2013-12-16 Thread David Seikel
On Mon, 16 Dec 2013 20:43:05 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

 On Mon, 16 Dec 2013 08:39:47 +0100 dumblob dumb...@gmail.com said:
 
  Thank you. If I got it correctly, it will be possible to use BÖBs C
  API from parallel threads without being afraid something will break
  up. That's neat and I'll look forward to testing first alpha
  versions in a few years :).
 
 no - unlikely unless we got to lots of effort to make the c api
 threadsafe. most of efl is not threadsafe. only eina and eet are,
 with ecore (some of it) optionally. since bob will interface directly
 to evas - thus evas's api would need to be threadsafe for bob to be
 threadafe and... we're not likely doing this. marshall all your bob
 calls back to the mainloop and do them there. we have plenty of infra
 for just that without any locks.

Just as a point of interest, my experiments with using LuaJIT in EFL
found that the Lua stuff itself is threadsafe so long as we use a
thread safe memory allocator, which LuaJIT itself provides.  The memory
allocator we currently use in Edje Lua is not thread safe.  I've been
meaning to ask, do we have a threadsafe memory allocator in Eina?

You are correct though, the rest of EFL is not as thread safe.  My
LuaJIT experiments involved enough message passing to deal with the
marshall all your bob calls back to the mainloop you mentioned.

  2013/12/16 Carsten Haitzler ras...@rasterman.com
  
   On Mon, 16 Dec 2013 06:25:54 +0100 Thanatermesis 
   thanatermesis.e...@gmail.com
   said:
  
 slight problem is that in the process of ensuring edje does
 its job, the over-engineering made it look like something
 different,
   and
that
 is where suddenly it looks bad because people use it as
 something
different
 then find all the creaky edge cases.
   
Can you tell me which creaky edge cases ? I never found edge
bad
   designed
or anything wrong at all on it, im talking of course about the
edge that
   I
met a good number of years ago but i assume that we still
having the same one, just more improved :)
   
For what something different people wanted to use it ?
  
   i have seen many people propose edje as the solution to glade -
   as a complete
   ui builder solution. i've seen them expect it to do things that
   elm boxes, tables etc. etc. do and do it completely. it's very
   hard to do synamic layouts
   (lists etc.) purely in edje. it's designed mostly around an
   element with a fixed number of things (labels, etc.) and a fixed
   known number of states.
  
 bob is accepting that reality and trying to make something
 closer to
   what
 people have expected edje to be.
   
And what expects people edje to be ?
  
   above. they expect it to be a replacement for glade and/or qml
   etc. etc.
  
2013/12/16 Carsten Haitzler ras...@rasterman.com
   
 On Sun, 15 Dec 2013 17:48:37 +0100 dumblob
 dumb...@gmail.com said:

 bob would not be bob if it was not tied to a single specific
 language.
   lua
 (via
 luajit) is at least the target we think is best. basically
 instead of implementing stuff with edc to design ui elements,
 you use lua to do
   the
 same.
 lua is a data file. it is what implements the abstraction.
 the idea is that bob
 COMES with a small mountain of pre-made lua bobjects that
 already
   work
 (and
 build on top of each-other via inheritance or other
 mechanisms).

 the other side of bob is a c library with c apis. just like
 efl is
   today.
 no
 different. you expose state/data to bob from the c side (and
 bob can
   expose
 data/state back to you). bob (the c library) handles the
 infra for
   this -
 threading infra too, mainloop integration, sandboxing etc.
 etc.

 bob is fundamentally no different to edje in the very high
 level
   design.
 the
 difference is what is under the covers. how state is
 held/handled. how state/data is exchanged/shared, how data is
 implemented (edc + embryo
   lua
 atm
 and bob would just be plain luajit with the above infra). bob
 is a
   result
 of
 lessons learned from edje over the years.

 edje was designed as nothing more than a smart png with
 layers. eg a
   psd
 or
 xcf file really. a png that can resize intelligently (not just
   stretch) as
 well
 as throw in some simple states of that image (normal,
 activated,
   disabled)
 and
 some transitions. that was edje's design goal and intent.

 of course it was over-engineered for the job to ensure it
 covers that
   job
 as
 fully as it can. slight problem is that in the process of
 ensuring edje does
 its job, the over-engineering made it look like something
 different,
   and
 that
 is where suddenly it looks bad because people use it as
 something 

Re: [E-devel] (no subject)

2013-12-16 Thread dumblob
 Just as a point of interest, my experiments with using LuaJIT in EFL

 found that the Lua stuff itself is threadsafe so long as we use a
 thread safe memory allocator, which LuaJIT itself provides.  The memory
 allocator we currently use in Edje Lua is not thread safe.  I've been
 meaning to ask, do we have a threadsafe memory allocator in Eina?

 You are correct though, the rest of EFL is not as thread safe.  My
 LuaJIT experiments involved enough message passing to deal with the
 marshall all your bob calls back to the mainloop you mentioned.


Well, it doesn't sound that bad. Did you mean the sentence My LuaJIT
experiments involved enough message passing to deal with the marshall all
your bob calls back to the mainloop you mentioned. like you've done
enough message passing testing to rigorously state the only problem with
Edje is its thread-unsafe memory allocator?

-- Jan Pacner
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Re: [E-devel] (no subject)

2013-12-16 Thread David Seikel
On Mon, 16 Dec 2013 22:45:30 +0100 dumblob dumb...@gmail.com wrote:

  Just as a point of interest, my experiments with using LuaJIT in EFL
 
  found that the Lua stuff itself is threadsafe so long as we use a
  thread safe memory allocator, which LuaJIT itself provides.  The
  memory allocator we currently use in Edje Lua is not thread safe.
  I've been meaning to ask, do we have a threadsafe memory allocator
  in Eina?
 
  You are correct though, the rest of EFL is not as thread safe.  My
  LuaJIT experiments involved enough message passing to deal with the
  marshall all your bob calls back to the mainloop you mentioned.
 
 
 Well, it doesn't sound that bad. Did you mean the sentence My
 LuaJIT experiments involved enough message passing to deal with the
 marshall all your bob calls back to the mainloop you mentioned.
 like you've done enough message passing testing to rigorously state
 the only problem with Edje is its thread-unsafe memory allocator?
 
 -- Jan Pacner

My experiments mostly concentrated on using EFL and LuaJIT to run many
thousands of Lua scripts at once, using a message passing technique for
communication between them.  As I'm the main author of the current Edje
Lua system, a secondary goal was to see how well my results could be
used for Edje Lua, which doesn't currently use LuaJIT.

The basic run thousands of Lua scripts at once using message passing
for communications part was based an an academic paper and the open
source code that went with it.  I modified their source to make it EFL
based.  It uses a worker thread system that pulls ready scripts from
a queue.  Typically a script is ready when there is a message available
for it.

I then incorporated the result into a LSL scripting engine.  LSL is
Linden Scripting Language, which was invented by Linden Research for
their Second Life virtual world platform, and also used in OpenSim, an
open source clean room implementation of the Second Life server
software.  It's an event based system.  My version of the engine
converts LSL scripts into Lua, compiles that, then runs them in the
worker thread system.  Using the message passing to deal with events.
Typically a sim (the basic unit of virtual land) would have
many thousands of LSL scripts running at once.

While doing this I did compare usage of the memory allocator that comes
with LuaJit and the EFL one we are using in Edje Lua. The EFL one we
used is not thread safe, the LuaJIT one is.

I've also had long discussions on this list with raster about future
plans for Edje Lua, including BOB.  This is what led me to believe that
the message passing system I have been experimenting with would be
suitable for dealing with marshalling Edje and Evas calls back to the
main loop.  We also discussed various other options for thread safety in
Edje Lua.  I've not done any rigorous testing of this part of the plan,
but it is on my TODO list.  Certainly BOB has no code yet, it's a
future plan.  It's hard to rigorously test non existent code for a
future plan.

In the end, what raster said is true, out of all the EFL C API, only
some is thread safe.  The EFL design does include mechanisms for
marshalling unsafe calls to the main thread.  So it doesn't matter which
scripting language is used to wrap it, somewhere along the line this
call marshalling will have to be taken care of.  My intention with Edje
Lua is to make that transparent to Lua scripts.

-- 
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coz there are too many silver coated monkeys in the world.


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Re: [E-devel] (no subject)

2013-12-16 Thread Thanatermesis
  i have seen many people propose edje as the solution to glade - as a
complete
 ui builder solution. i've seen them expect it to do things that elm boxes,
 tables etc. etc. do and do it completely. it's very hard to do synamic
layouts
 (lists etc.) purely in edje. it's designed mostly around an element with a
 fixed number of things (labels, etc.) and a fixed known number of states.

glade! hum, i have never seen edje as something like glade, its... pretty
different, since glade is for make user-interfaces mostly with widgets i
could say that elementary is more near than edje to be a kind-of glade

By the way, im going to play a bit with elementary these days, and I was
wondering if there's something like a wireframer for elm, so with elm you
can put lots of widgets one after to other from the C code, but it is there
 some way to set margins of the elements? things like spacings and
positionings? If im not wrong, the only way to do that is using edje
instead of elm and put elm basic widgets inside it, right ? maybe what im
saying now sounds a little more like a glade thing



2013/12/17 Carsten Haitzler ras...@rasterman.com

 On Tue, 17 Dec 2013 08:26:52 +1000 David Seikel onef...@gmail.com said:

  On Mon, 16 Dec 2013 22:45:30 +0100 dumblob dumb...@gmail.com wrote:
 
Just as a point of interest, my experiments with using LuaJIT in EFL
  
found that the Lua stuff itself is threadsafe so long as we use a
thread safe memory allocator, which LuaJIT itself provides.  The
memory allocator we currently use in Edje Lua is not thread safe.
I've been meaning to ask, do we have a threadsafe memory allocator
in Eina?
   
You are correct though, the rest of EFL is not as thread safe.  My
LuaJIT experiments involved enough message passing to deal with the
marshall all your bob calls back to the mainloop you mentioned.
   
  
   Well, it doesn't sound that bad. Did you mean the sentence My
   LuaJIT experiments involved enough message passing to deal with the
   marshall all your bob calls back to the mainloop you mentioned.
   like you've done enough message passing testing to rigorously state
   the only problem with Edje is its thread-unsafe memory allocator?
  
   -- Jan Pacner
 
  My experiments mostly concentrated on using EFL and LuaJIT to run many
  thousands of Lua scripts at once, using a message passing technique for
  communication between them.  As I'm the main author of the current Edje
  Lua system, a secondary goal was to see how well my results could be
  used for Edje Lua, which doesn't currently use LuaJIT.
 
  The basic run thousands of Lua scripts at once using message passing
  for communications part was based an an academic paper and the open
  source code that went with it.  I modified their source to make it EFL
  based.  It uses a worker thread system that pulls ready scripts from
  a queue.  Typically a script is ready when there is a message available
  for it.
 
  I then incorporated the result into a LSL scripting engine.  LSL is
  Linden Scripting Language, which was invented by Linden Research for
  their Second Life virtual world platform, and also used in OpenSim, an
  open source clean room implementation of the Second Life server
  software.  It's an event based system.  My version of the engine
  converts LSL scripts into Lua, compiles that, then runs them in the
  worker thread system.  Using the message passing to deal with events.
  Typically a sim (the basic unit of virtual land) would have
  many thousands of LSL scripts running at once.
 
  While doing this I did compare usage of the memory allocator that comes
  with LuaJit and the EFL one we are using in Edje Lua. The EFL one we
  used is not thread safe, the LuaJIT one is.
 
  I've also had long discussions on this list with raster about future
  plans for Edje Lua, including BOB.  This is what led me to believe that
  the message passing system I have been experimenting with would be
  suitable for dealing with marshalling Edje and Evas calls back to the
  main loop.  We also discussed various other options for thread safety in
  Edje Lua.  I've not done any rigorous testing of this part of the plan,
  but it is on my TODO list.  Certainly BOB has no code yet, it's a
  future plan.  It's hard to rigorously test non existent code for a
  future plan.
 
  In the end, what raster said is true, out of all the EFL C API, only
  some is thread safe.  The EFL design does include mechanisms for
  marshalling unsafe calls to the main thread.  So it doesn't matter which
  scripting language is used to wrap it, somewhere along the line this
  call marshalling will have to be taken care of.  My intention with Edje
  Lua is to make that transparent to Lua scripts.

 that's the idea. threads in bob will be a new LuaL per thread - some kind
 of
 pool - exactly as your experiment. they can do whatever they want but only
 access a subset of bound apis from efl. they can do whatever it is they
 need to
 

Re: [E-devel] (no subject)

2013-12-16 Thread Cedric BAIL
Hello,

On Tue, Dec 17, 2013 at 5:46 AM, David Seikel onef...@gmail.com wrote:
 On Mon, 16 Dec 2013 20:43:05 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:

 On Mon, 16 Dec 2013 08:39:47 +0100 dumblob dumb...@gmail.com said:

  Thank you. If I got it correctly, it will be possible to use BÖBs C
  API from parallel threads without being afraid something will break
  up. That's neat and I'll look forward to testing first alpha
  versions in a few years :).

 no - unlikely unless we got to lots of effort to make the c api
 threadsafe. most of efl is not threadsafe. only eina and eet are,
 with ecore (some of it) optionally. since bob will interface directly
 to evas - thus evas's api would need to be threadsafe for bob to be
 threadafe and... we're not likely doing this. marshall all your bob
 calls back to the mainloop and do them there. we have plenty of infra
 for just that without any locks.

 Just as a point of interest, my experiments with using LuaJIT in EFL
 found that the Lua stuff itself is threadsafe so long as we use a
 thread safe memory allocator, which LuaJIT itself provides.  The memory
 allocator we currently use in Edje Lua is not thread safe.  I've been
 meaning to ask, do we have a threadsafe memory allocator in Eina?

Depend what you are looking for. If an eina_mempool does fit your
need, then they are threadsafe. If you are need a more general purpose
allocator, malloc should be fine.

 You are correct though, the rest of EFL is not as thread safe.  My
 LuaJIT experiments involved enough message passing to deal with the
 marshall all your bob calls back to the mainloop you mentioned.

Care to share the code of your experiment, I am quite interested in it.
-- 
Cedric BAIL

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Re: [E-devel] (no subject)

2013-12-16 Thread David Seikel
On Tue, 17 Dec 2013 10:43:03 +0900 Cedric BAIL cedric.b...@free.fr
wrote:

 Hello,
 
 On Tue, Dec 17, 2013 at 5:46 AM, David Seikel onef...@gmail.com
 wrote:
  On Mon, 16 Dec 2013 20:43:05 +0900 Carsten Haitzler (The Rasterman)
  ras...@rasterman.com wrote:
 
  On Mon, 16 Dec 2013 08:39:47 +0100 dumblob dumb...@gmail.com
  said:
 
   Thank you. If I got it correctly, it will be possible to use
   BÖBs C API from parallel threads without being afraid something
   will break up. That's neat and I'll look forward to testing
   first alpha versions in a few years :).
 
  no - unlikely unless we got to lots of effort to make the c api
  threadsafe. most of efl is not threadsafe. only eina and eet are,
  with ecore (some of it) optionally. since bob will interface
  directly to evas - thus evas's api would need to be threadsafe for
  bob to be threadafe and... we're not likely doing this. marshall
  all your bob calls back to the mainloop and do them there. we have
  plenty of infra for just that without any locks.
 
  Just as a point of interest, my experiments with using LuaJIT in EFL
  found that the Lua stuff itself is threadsafe so long as we use a
  thread safe memory allocator, which LuaJIT itself provides.  The
  memory allocator we currently use in Edje Lua is not thread safe.
  I've been meaning to ask, do we have a threadsafe memory allocator
  in Eina?
 
 Depend what you are looking for. If an eina_mempool does fit your
 need, then they are threadsafe. If you are need a more general purpose
 allocator, malloc should be fine.

I'll look into that next time I work on this stuff.

  You are correct though, the rest of EFL is not as thread safe.  My
  LuaJIT experiments involved enough message passing to deal with the
  marshall all your bob calls back to the mainloop you mentioned.
 
 Care to share the code of your experiment, I am quite interested in
 it.

I had posted it to this list before -

https://github.com/onefang/SledjHamr/tree/experimental/LuaSL

It's part of the SledjHamr project, which is itself a motley collection
of bits and pieces that should eventually merge into my vision of how
virtual worlds should work.  I've not touched it for months, but I
should soon be able to get back to it, say early next year.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.


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[E-devel] (no subject)

2013-12-15 Thread dumblob
Hi,

I've recently come across https://phab.enlightenment.org/w/bob/ and I
wonder if BÖB is going to be usable in other programming languages than Lua
(e.g. pure C without Lua, in Google Gos gorutines mapped to real threads,
in pthreads generally etc.). It seems, the implementation will be tightly
coupled with Lua and some specific form of IPC while abandoning simple
interface for external bindings to languages with built-in parallelism. I'm
afraid it will not be possible to make e.g. such bindings for Dao (
http://daovm.net/) which would support the DaoVM parallel threads/tasklets.

In other words, I'm not sure, if all public methods/functions of the BÖB
API will be thread-safe and fully independent from Lua. Maybe I'm wrong
about the goal of EFL 2.0, but I think, tightly coupling only with Lua will
certainly limit the utilization of these great libraries.

Does anyone have some more accurate and detailed information?

Kind regards

-- Jan Pacner
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Re: [E-devel] (no subject)

2013-12-15 Thread The Rasterman
On Sun, 15 Dec 2013 17:48:37 +0100 dumblob dumb...@gmail.com said:

bob would not be bob if it was not tied to a single specific language. lua (via
luajit) is at least the target we think is best. basically instead of
implementing stuff with edc to design ui elements, you use lua to do the same.
lua is a data file. it is what implements the abstraction. the idea is that bob
COMES with a small mountain of pre-made lua bobjects that already work (and
build on top of each-other via inheritance or other mechanisms).

the other side of bob is a c library with c apis. just like efl is today. no
different. you expose state/data to bob from the c side (and bob can expose
data/state back to you). bob (the c library) handles the infra for this -
threading infra too, mainloop integration, sandboxing etc. etc.

bob is fundamentally no different to edje in the very high level design. the
difference is what is under the covers. how state is held/handled. how
state/data is exchanged/shared, how data is implemented (edc + embryo lua atm
and bob would just be plain luajit with the above infra). bob is a result of
lessons learned from edje over the years.

edje was designed as nothing more than a smart png with layers. eg a psd or
xcf file really. a png that can resize intelligently (not just stretch) as well
as throw in some simple states of that image (normal, activated, disabled) and
some transitions. that was edje's design goal and intent.

of course it was over-engineered for the job to ensure it covers that job as
fully as it can. slight problem is that in the process of ensuring edje does
its job, the over-engineering made it look like something different, and that
is where suddenly it looks bad because people use it as something different
then find all the creaky edge cases.

bob is accepting that reality and trying to make something closer to what
people have expected edje to be.

 Hi,
 
 I've recently come across https://phab.enlightenment.org/w/bob/ and I
 wonder if BÖB is going to be usable in other programming languages than Lua
 (e.g. pure C without Lua, in Google Gos gorutines mapped to real threads,
 in pthreads generally etc.). It seems, the implementation will be tightly
 coupled with Lua and some specific form of IPC while abandoning simple
 interface for external bindings to languages with built-in parallelism. I'm
 afraid it will not be possible to make e.g. such bindings for Dao (
 http://daovm.net/) which would support the DaoVM parallel threads/tasklets.
 
 In other words, I'm not sure, if all public methods/functions of the BÖB
 API will be thread-safe and fully independent from Lua. Maybe I'm wrong
 about the goal of EFL 2.0, but I think, tightly coupling only with Lua will
 certainly limit the utilization of these great libraries.
 
 Does anyone have some more accurate and detailed information?
 
 Kind regards
 
 -- Jan Pacner
 --
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Re: [E-devel] (no subject)

2013-12-15 Thread Thanatermesis
 slight problem is that in the process of ensuring edje does
 its job, the over-engineering made it look like something different, and
that
 is where suddenly it looks bad because people use it as something
different
 then find all the creaky edge cases.

Can you tell me which creaky edge cases ? I never found edge bad designed
or anything wrong at all on it, im talking of course about the edge that I
met a good number of years ago but i assume that we still having the same
one, just more improved :)

For what something different people wanted to use it ?

 bob is accepting that reality and trying to make something closer to what
 people have expected edje to be.

And what expects people edje to be ?




2013/12/16 Carsten Haitzler ras...@rasterman.com

 On Sun, 15 Dec 2013 17:48:37 +0100 dumblob dumb...@gmail.com said:

 bob would not be bob if it was not tied to a single specific language. lua
 (via
 luajit) is at least the target we think is best. basically instead of
 implementing stuff with edc to design ui elements, you use lua to do the
 same.
 lua is a data file. it is what implements the abstraction. the idea is
 that bob
 COMES with a small mountain of pre-made lua bobjects that already work
 (and
 build on top of each-other via inheritance or other mechanisms).

 the other side of bob is a c library with c apis. just like efl is today.
 no
 different. you expose state/data to bob from the c side (and bob can expose
 data/state back to you). bob (the c library) handles the infra for this -
 threading infra too, mainloop integration, sandboxing etc. etc.

 bob is fundamentally no different to edje in the very high level design.
 the
 difference is what is under the covers. how state is held/handled. how
 state/data is exchanged/shared, how data is implemented (edc + embryo lua
 atm
 and bob would just be plain luajit with the above infra). bob is a result
 of
 lessons learned from edje over the years.

 edje was designed as nothing more than a smart png with layers. eg a psd
 or
 xcf file really. a png that can resize intelligently (not just stretch) as
 well
 as throw in some simple states of that image (normal, activated, disabled)
 and
 some transitions. that was edje's design goal and intent.

 of course it was over-engineered for the job to ensure it covers that job
 as
 fully as it can. slight problem is that in the process of ensuring edje
 does
 its job, the over-engineering made it look like something different, and
 that
 is where suddenly it looks bad because people use it as something
 different
 then find all the creaky edge cases.

 bob is accepting that reality and trying to make something closer to what
 people have expected edje to be.

  Hi,
 
  I've recently come across https://phab.enlightenment.org/w/bob/ and I
  wonder if BÖB is going to be usable in other programming languages than
 Lua
  (e.g. pure C without Lua, in Google Gos gorutines mapped to real threads,
  in pthreads generally etc.). It seems, the implementation will be tightly
  coupled with Lua and some specific form of IPC while abandoning simple
  interface for external bindings to languages with built-in parallelism.
 I'm
  afraid it will not be possible to make e.g. such bindings for Dao (
  http://daovm.net/) which would support the DaoVM parallel
 threads/tasklets.
 
  In other words, I'm not sure, if all public methods/functions of the
 BÖB
  API will be thread-safe and fully independent from Lua. Maybe I'm wrong
  about the goal of EFL 2.0, but I think, tightly coupling only with Lua
 will
  certainly limit the utilization of these great libraries.
 
  Does anyone have some more accurate and detailed information?
 
  Kind regards
 
  -- Jan Pacner
 
 --
  Rapidly troubleshoot problems before they affect your business. Most IT
  organizations don't have a clear picture of how application performance
  affects their revenue. With AppDynamics, you get 100% visibility into
 your
  Java,.NET,  PHP application. Start your 15-day FREE TRIAL of
 AppDynamics Pro!
 
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 --
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Re: [E-devel] (no subject)

2013-12-15 Thread The Rasterman
On Mon, 16 Dec 2013 06:25:54 +0100 Thanatermesis thanatermesis.e...@gmail.com
said:

  slight problem is that in the process of ensuring edje does
  its job, the over-engineering made it look like something different, and
 that
  is where suddenly it looks bad because people use it as something
 different
  then find all the creaky edge cases.
 
 Can you tell me which creaky edge cases ? I never found edge bad designed
 or anything wrong at all on it, im talking of course about the edge that I
 met a good number of years ago but i assume that we still having the same
 one, just more improved :)
 
 For what something different people wanted to use it ?

i have seen many people propose edje as the solution to glade - as a complete
ui builder solution. i've seen them expect it to do things that elm boxes,
tables etc. etc. do and do it completely. it's very hard to do synamic layouts
(lists etc.) purely in edje. it's designed mostly around an element with a
fixed number of things (labels, etc.) and a fixed known number of states.

  bob is accepting that reality and trying to make something closer to what
  people have expected edje to be.
 
 And what expects people edje to be ?

above. they expect it to be a replacement for glade and/or qml etc. etc.

 2013/12/16 Carsten Haitzler ras...@rasterman.com
 
  On Sun, 15 Dec 2013 17:48:37 +0100 dumblob dumb...@gmail.com said:
 
  bob would not be bob if it was not tied to a single specific language. lua
  (via
  luajit) is at least the target we think is best. basically instead of
  implementing stuff with edc to design ui elements, you use lua to do the
  same.
  lua is a data file. it is what implements the abstraction. the idea is
  that bob
  COMES with a small mountain of pre-made lua bobjects that already work
  (and
  build on top of each-other via inheritance or other mechanisms).
 
  the other side of bob is a c library with c apis. just like efl is today.
  no
  different. you expose state/data to bob from the c side (and bob can expose
  data/state back to you). bob (the c library) handles the infra for this -
  threading infra too, mainloop integration, sandboxing etc. etc.
 
  bob is fundamentally no different to edje in the very high level design.
  the
  difference is what is under the covers. how state is held/handled. how
  state/data is exchanged/shared, how data is implemented (edc + embryo lua
  atm
  and bob would just be plain luajit with the above infra). bob is a result
  of
  lessons learned from edje over the years.
 
  edje was designed as nothing more than a smart png with layers. eg a psd
  or
  xcf file really. a png that can resize intelligently (not just stretch) as
  well
  as throw in some simple states of that image (normal, activated, disabled)
  and
  some transitions. that was edje's design goal and intent.
 
  of course it was over-engineered for the job to ensure it covers that job
  as
  fully as it can. slight problem is that in the process of ensuring edje
  does
  its job, the over-engineering made it look like something different, and
  that
  is where suddenly it looks bad because people use it as something
  different
  then find all the creaky edge cases.
 
  bob is accepting that reality and trying to make something closer to what
  people have expected edje to be.
 
   Hi,
  
   I've recently come across https://phab.enlightenment.org/w/bob/ and I
   wonder if BÖB is going to be usable in other programming languages than
  Lua
   (e.g. pure C without Lua, in Google Gos gorutines mapped to real threads,
   in pthreads generally etc.). It seems, the implementation will be tightly
   coupled with Lua and some specific form of IPC while abandoning simple
   interface for external bindings to languages with built-in parallelism.
  I'm
   afraid it will not be possible to make e.g. such bindings for Dao (
   http://daovm.net/) which would support the DaoVM parallel
  threads/tasklets.
  
   In other words, I'm not sure, if all public methods/functions of the
  BÖB
   API will be thread-safe and fully independent from Lua. Maybe I'm wrong
   about the goal of EFL 2.0, but I think, tightly coupling only with Lua
  will
   certainly limit the utilization of these great libraries.
  
   Does anyone have some more accurate and detailed information?
  
   Kind regards
  
   -- Jan Pacner
  
  --
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   organizations don't have a clear picture of how application performance
   affects their revenue. With AppDynamics, you get 100% visibility into
  your
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Re: [E-devel] (no subject)

2013-12-15 Thread dumblob
Thank you. If I got it correctly, it will be possible to use BÖBs C API
from parallel threads without being afraid something will break up. That's
neat and I'll look forward to testing first alpha versions in a few years
:).


2013/12/16 Carsten Haitzler ras...@rasterman.com

 On Mon, 16 Dec 2013 06:25:54 +0100 Thanatermesis 
 thanatermesis.e...@gmail.com
 said:

   slight problem is that in the process of ensuring edje does
   its job, the over-engineering made it look like something different,
 and
  that
   is where suddenly it looks bad because people use it as something
  different
   then find all the creaky edge cases.
 
  Can you tell me which creaky edge cases ? I never found edge bad
 designed
  or anything wrong at all on it, im talking of course about the edge that
 I
  met a good number of years ago but i assume that we still having the same
  one, just more improved :)
 
  For what something different people wanted to use it ?

 i have seen many people propose edje as the solution to glade - as a
 complete
 ui builder solution. i've seen them expect it to do things that elm boxes,
 tables etc. etc. do and do it completely. it's very hard to do synamic
 layouts
 (lists etc.) purely in edje. it's designed mostly around an element with a
 fixed number of things (labels, etc.) and a fixed known number of states.

   bob is accepting that reality and trying to make something closer to
 what
   people have expected edje to be.
 
  And what expects people edje to be ?

 above. they expect it to be a replacement for glade and/or qml etc. etc.

  2013/12/16 Carsten Haitzler ras...@rasterman.com
 
   On Sun, 15 Dec 2013 17:48:37 +0100 dumblob dumb...@gmail.com said:
  
   bob would not be bob if it was not tied to a single specific language.
 lua
   (via
   luajit) is at least the target we think is best. basically instead of
   implementing stuff with edc to design ui elements, you use lua to do
 the
   same.
   lua is a data file. it is what implements the abstraction. the idea is
   that bob
   COMES with a small mountain of pre-made lua bobjects that already
 work
   (and
   build on top of each-other via inheritance or other mechanisms).
  
   the other side of bob is a c library with c apis. just like efl is
 today.
   no
   different. you expose state/data to bob from the c side (and bob can
 expose
   data/state back to you). bob (the c library) handles the infra for
 this -
   threading infra too, mainloop integration, sandboxing etc. etc.
  
   bob is fundamentally no different to edje in the very high level
 design.
   the
   difference is what is under the covers. how state is held/handled. how
   state/data is exchanged/shared, how data is implemented (edc + embryo
 lua
   atm
   and bob would just be plain luajit with the above infra). bob is a
 result
   of
   lessons learned from edje over the years.
  
   edje was designed as nothing more than a smart png with layers. eg a
 psd
   or
   xcf file really. a png that can resize intelligently (not just
 stretch) as
   well
   as throw in some simple states of that image (normal, activated,
 disabled)
   and
   some transitions. that was edje's design goal and intent.
  
   of course it was over-engineered for the job to ensure it covers that
 job
   as
   fully as it can. slight problem is that in the process of ensuring edje
   does
   its job, the over-engineering made it look like something different,
 and
   that
   is where suddenly it looks bad because people use it as something
   different
   then find all the creaky edge cases.
  
   bob is accepting that reality and trying to make something closer to
 what
   people have expected edje to be.
  
Hi,
   
I've recently come across https://phab.enlightenment.org/w/bob/ and
 I
wonder if BÖB is going to be usable in other programming languages
 than
   Lua
(e.g. pure C without Lua, in Google Gos gorutines mapped to real
 threads,
in pthreads generally etc.). It seems, the implementation will be
 tightly
coupled with Lua and some specific form of IPC while abandoning
 simple
interface for external bindings to languages with built-in
 parallelism.
   I'm
afraid it will not be possible to make e.g. such bindings for Dao (
http://daovm.net/) which would support the DaoVM parallel
   threads/tasklets.
   
In other words, I'm not sure, if all public methods/functions of
 the
   BÖB
API will be thread-safe and fully independent from Lua. Maybe I'm
 wrong
about the goal of EFL 2.0, but I think, tightly coupling only with
 Lua
   will
certainly limit the utilization of these great libraries.
   
Does anyone have some more accurate and detailed information?
   
Kind regards
   
-- Jan Pacner
   
  
 --
Rapidly troubleshoot problems before they affect your business. Most
 IT
organizations don't have a clear picture of how application
 performance

Re: [E-devel] (no subject)

2013-02-14 Thread Bruno Dilly
On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL cedric.b...@free.fr wrote:
 On Wed, Feb 13, 2013 at 9:36 AM, Bruno Dilly bdi...@profusion.mobi wrote:
 On Mon, Feb 11, 2013 at 2:07 PM, Daniel Willmann d.willm...@samsung.com 
 wrote:
 Hello,

 beware, the switch to Git will be happening soon! We will migrate efl,
 elementary and enlightenment one-by-one and send mails with specific
 details when each will happen.

 For the time when we are using Git here is a really small list of what
 you need to change:

 First setup Git as it will need to know your name and email (global here
 means per-user)
 $ git config --global user.name Jane Doe
 $ git config --global user.email jane...@example.com

 Useful commands:
 To get the repository, run
 $ git clone ssh://g...@phab.enlightenment.org/reponame
 - (svn checkout)
 The names will be announced as we switch - the first ones will most
 likely be core/efl.git, core/elementary.git and core/enlightenment.git

 To update to the newest version
 $ git pull --rebase
 - (svn update)

 To commit all local changes
 $ git commit -a
 $ git push
 - (svn ci)
 OR (better) if you just want to commit specific files
 $ git add files
 $ git commit
 $ git push
 - (svn ci files)

 Here's more Git for SVN users:
 http://git-scm.com/course/svn.html


 If you want to know more I recommend reading (part of) the Git book at
 http://git-scm.com/book
 I even recommend reading it if you don't want to know more.
 A sneak peek of the awesomeness that awaits you at the other side of
 that link:

 # Enable color in diffs, etc. (should be default by now)
 $ git config --global color.ui true

 # Change your editor if you don't like what $EDITOR points to
 $ git config --global core.editor vim

 # Configure shortcuts for commands
 $ git config --global alias.ci commit



 These were the very basics of how to work with Git on a technical level.
 In the following paragraphs I want to introduce some common work flows
 that I think are useful to adopt. If you don't understand it all -
 that's okay. It's not a MUST. But please feel free to ask if anything is
 unclear.

 Structure of the repositories
 -

 Official:
 These branches will be fast-forward only (you cannot rewrite
 history/commits that have been published to the server). This is what
 people expect from official branches and the same behaviour as with SVN.
 Once commits are made you cannot uncommit something - only revert.

 * master is what trunk used to be. All official development happens
   there.
 * For a stabilization branch we will have packagename-version
   branching off of master. This is analog to the way SVN branches were
   used in the past. An example would be elementary-1.7
 * Git tags will mark the exact commit that was used for a release. As
   such these commits will usually reside within the release branches or
   be the starting point for one. Tags will follow the naming scheme
   vversion, so for example v1.7.5.

 Topic branches:
 * In each repository every developer with commit access will be able to
   push/update branches in their own namespace (devs/name/*). These
   branches will allow non-fastforward updates and no one should expect
   these to be stable.
 * This is a testing ground for developers where new features can be
   developed, debugged and shared with fellow developers. Ideally any new
   feature would live in its own branch until it matures and is merged
   into master.

 It's a nice proposal, but what about master branch permissions ?
 Every developer would be allowed to push stuff on there (with a flow
 similar to svn) ? Or we'll try to establish some kind of policy about
 it (maintainers, review, etc) ?

 We did have some discussion and sharing idea about that during fosdem.
 The consensus is that we were not ready as a group of developers to
 move to that kind of organisation. Instead something that maybe would
 fit us more is a release cycle and development process based on time.
   1 week of feature addition
   2 week of bug fixing
 This cycle would be repeated 3 times, then followed by :
   a release candidate
   2 additional weeks of stabilization (maybe another RC)
   a beta
   1 additional week of polishing
   release (if everything is good of course)

 Of course we don't start a feature addition cycle if current master
 branch is unstable. The hope is to be on a more rapid development
 cycle, but still stable and avoiding glacial era like we have before
 each release. Finally it should give us a good release every 3 months.
 It should not change our workflow to much and still be an improvement
 over our current model.

 Any though or improvement about it ? Or a better proposal ?

It sounds good. Let's try it =)

 --
 Cedric BAIL

 --
 Free Next-Gen Firewall Hardware Offer
 Buy your Sophos next-gen firewall before the end March 2013
 and get the hardware for free! Learn more.
 

Re: [E-devel] (no subject)

2013-02-12 Thread Bruno Dilly
On Mon, Feb 11, 2013 at 2:07 PM, Daniel Willmann d.willm...@samsung.com wrote:
 Hello,

 beware, the switch to Git will be happening soon! We will migrate efl,
 elementary and enlightenment one-by-one and send mails with specific
 details when each will happen.

 For the time when we are using Git here is a really small list of what
 you need to change:

 First setup Git as it will need to know your name and email (global here
 means per-user)
 $ git config --global user.name Jane Doe
 $ git config --global user.email jane...@example.com

 Useful commands:
 To get the repository, run
 $ git clone ssh://g...@phab.enlightenment.org/reponame
 - (svn checkout)
 The names will be announced as we switch - the first ones will most
 likely be core/efl.git, core/elementary.git and core/enlightenment.git

 To update to the newest version
 $ git pull --rebase
 - (svn update)

 To commit all local changes
 $ git commit -a
 $ git push
 - (svn ci)
 OR (better) if you just want to commit specific files
 $ git add files
 $ git commit
 $ git push
 - (svn ci files)

 Here's more Git for SVN users:
 http://git-scm.com/course/svn.html


 If you want to know more I recommend reading (part of) the Git book at
 http://git-scm.com/book
 I even recommend reading it if you don't want to know more.
 A sneak peek of the awesomeness that awaits you at the other side of
 that link:

 # Enable color in diffs, etc. (should be default by now)
 $ git config --global color.ui true

 # Change your editor if you don't like what $EDITOR points to
 $ git config --global core.editor vim

 # Configure shortcuts for commands
 $ git config --global alias.ci commit



 These were the very basics of how to work with Git on a technical level.
 In the following paragraphs I want to introduce some common work flows
 that I think are useful to adopt. If you don't understand it all -
 that's okay. It's not a MUST. But please feel free to ask if anything is
 unclear.

 Structure of the repositories
 -

 Official:
 These branches will be fast-forward only (you cannot rewrite
 history/commits that have been published to the server). This is what
 people expect from official branches and the same behaviour as with SVN.
 Once commits are made you cannot uncommit something - only revert.

 * master is what trunk used to be. All official development happens
   there.
 * For a stabilization branch we will have packagename-version
   branching off of master. This is analog to the way SVN branches were
   used in the past. An example would be elementary-1.7
 * Git tags will mark the exact commit that was used for a release. As
   such these commits will usually reside within the release branches or
   be the starting point for one. Tags will follow the naming scheme
   vversion, so for example v1.7.5.

 Topic branches:
 * In each repository every developer with commit access will be able to
   push/update branches in their own namespace (devs/name/*). These
   branches will allow non-fastforward updates and no one should expect
   these to be stable.
 * This is a testing ground for developers where new features can be
   developed, debugged and shared with fellow developers. Ideally any new
   feature would live in its own branch until it matures and is merged
   into master.

Hey Daniel,

It's a nice proposal, but what about master branch permissions ?
Every developer would be allowed to push stuff on there (with a flow
similar to svn) ? Or we'll try to establish some kind of policy about
it (maintainers, review, etc) ?


 Local branches:
 * Go nuts. Branches are cheap and merging/rebasing them is easy as well.
   It's a good way to try out some small things while keeping other
   development separate.

 Commits best practices:
 I will probably be laughed at (at best) or thrown out of the project for
 bringing this up, but here goes.

 Because of the way git integrates with email it is encouraged to write a
 commit message with a one-line summary, a blank line and then a body
 describing the commit in greater detail. Most of you will ask More than
 one line? Why would I need more than one line to write 'Fix, fix,
 spankies!'. You have a point, but I would actually want to push for
 commit messages that are a little longer than that.

 I know some will refuse to adopt that, but I would still like to see
 everyone else setting a good example. If you want a good example of how
 to write and structure your commits and messages I recommend taking a
 look at QT.

 I would be really happy (almost ecstatic with joy) if we could have more
 commit messages that include the problem and what was done.

 Example:
 
 Fix memory leak in function xyz

 If the allocation of foo fails the error path doesn't clean up correctly
 which leads to variable bla being leaked. Clean up correctly and exit.
 

 Similarly, the individual commits shouldn't be too large. I don't want
 you to commit every line change separately, but git allows you to commit
 a bunch 

Re: [E-devel] (no subject)

2013-02-12 Thread Cedric BAIL
On Wed, Feb 13, 2013 at 9:36 AM, Bruno Dilly bdi...@profusion.mobi wrote:
 On Mon, Feb 11, 2013 at 2:07 PM, Daniel Willmann d.willm...@samsung.com 
 wrote:
 Hello,

 beware, the switch to Git will be happening soon! We will migrate efl,
 elementary and enlightenment one-by-one and send mails with specific
 details when each will happen.

 For the time when we are using Git here is a really small list of what
 you need to change:

 First setup Git as it will need to know your name and email (global here
 means per-user)
 $ git config --global user.name Jane Doe
 $ git config --global user.email jane...@example.com

 Useful commands:
 To get the repository, run
 $ git clone ssh://g...@phab.enlightenment.org/reponame
 - (svn checkout)
 The names will be announced as we switch - the first ones will most
 likely be core/efl.git, core/elementary.git and core/enlightenment.git

 To update to the newest version
 $ git pull --rebase
 - (svn update)

 To commit all local changes
 $ git commit -a
 $ git push
 - (svn ci)
 OR (better) if you just want to commit specific files
 $ git add files
 $ git commit
 $ git push
 - (svn ci files)

 Here's more Git for SVN users:
 http://git-scm.com/course/svn.html


 If you want to know more I recommend reading (part of) the Git book at
 http://git-scm.com/book
 I even recommend reading it if you don't want to know more.
 A sneak peek of the awesomeness that awaits you at the other side of
 that link:

 # Enable color in diffs, etc. (should be default by now)
 $ git config --global color.ui true

 # Change your editor if you don't like what $EDITOR points to
 $ git config --global core.editor vim

 # Configure shortcuts for commands
 $ git config --global alias.ci commit



 These were the very basics of how to work with Git on a technical level.
 In the following paragraphs I want to introduce some common work flows
 that I think are useful to adopt. If you don't understand it all -
 that's okay. It's not a MUST. But please feel free to ask if anything is
 unclear.

 Structure of the repositories
 -

 Official:
 These branches will be fast-forward only (you cannot rewrite
 history/commits that have been published to the server). This is what
 people expect from official branches and the same behaviour as with SVN.
 Once commits are made you cannot uncommit something - only revert.

 * master is what trunk used to be. All official development happens
   there.
 * For a stabilization branch we will have packagename-version
   branching off of master. This is analog to the way SVN branches were
   used in the past. An example would be elementary-1.7
 * Git tags will mark the exact commit that was used for a release. As
   such these commits will usually reside within the release branches or
   be the starting point for one. Tags will follow the naming scheme
   vversion, so for example v1.7.5.

 Topic branches:
 * In each repository every developer with commit access will be able to
   push/update branches in their own namespace (devs/name/*). These
   branches will allow non-fastforward updates and no one should expect
   these to be stable.
 * This is a testing ground for developers where new features can be
   developed, debugged and shared with fellow developers. Ideally any new
   feature would live in its own branch until it matures and is merged
   into master.

 It's a nice proposal, but what about master branch permissions ?
 Every developer would be allowed to push stuff on there (with a flow
 similar to svn) ? Or we'll try to establish some kind of policy about
 it (maintainers, review, etc) ?

We did have some discussion and sharing idea about that during fosdem.
The consensus is that we were not ready as a group of developers to
move to that kind of organisation. Instead something that maybe would
fit us more is a release cycle and development process based on time.
  1 week of feature addition
  2 week of bug fixing
This cycle would be repeated 3 times, then followed by :
  a release candidate
  2 additional weeks of stabilization (maybe another RC)
  a beta
  1 additional week of polishing
  release (if everything is good of course)

Of course we don't start a feature addition cycle if current master
branch is unstable. The hope is to be on a more rapid development
cycle, but still stable and avoiding glacial era like we have before
each release. Finally it should give us a good release every 3 months.
It should not change our workflow to much and still be an improvement
over our current model.

Any though or improvement about it ? Or a better proposal ?
-- 
Cedric BAIL

--
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Re: [E-devel] (no subject)

2013-02-12 Thread Iván Briano
On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL cedric.b...@free.fr wrote:
 Of course we don't start a feature addition cycle if current master
 branch is unstable. The hope is to be on a more rapid development
 cycle, but still stable and avoiding glacial era like we have before
 each release. Finally it should give us a good release every 3 months.
 It should not change our workflow to much and still be an improvement
 over our current model.

 Any though or improvement about it ? Or a better proposal ?

The question was whether we'll all have write permission to the master branch
and push stuff there as we do with SVN or if we'll keep our own repositories
and have someone(s) integrate them into upstream.

 --
 Cedric BAIL

 --
 Free Next-Gen Firewall Hardware Offer
 Buy your Sophos next-gen firewall before the end March 2013
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Re: [E-devel] (no subject)

2013-02-12 Thread Michael Blumenkrantz
On Wed, 13 Feb 2013 01:00:26 -0200
Iván Briano sachi...@gmail.com wrote:

 On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL cedric.b...@free.fr wrote:
  Of course we don't start a feature addition cycle if current master
  branch is unstable. The hope is to be on a more rapid development
  cycle, but still stable and avoiding glacial era like we have before
  each release. Finally it should give us a good release every 3 months.
  It should not change our workflow to much and still be an improvement
  over our current model.
 
  Any though or improvement about it ? Or a better proposal ?
 
 The question was whether we'll all have write permission to the master branch
 and push stuff there as we do with SVN or if we'll keep our own repositories
 and have someone(s) integrate them into upstream.
 
  --
  Cedric BAIL
 

Having reviewer(s) who are the only people with commit access to certain repos 
may work for some side projects that we have, but, despite it being a good idea 
in theory, there's no real way for us to do it for larger components. We just 
don't have the manpower for it, and the reviewers, who must then also be our 
most knowledgeable developers, will immediately be buried with code to review 
and be unable to do any work of their own.

Just ask raster about his backlog if you doubt this.

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Re: [E-devel] (no subject)

2013-02-12 Thread Cedric BAIL
On Wed, Feb 13, 2013 at 12:00 PM, Iván Briano sachi...@gmail.com wrote:
 On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL cedric.b...@free.fr wrote:
 Of course we don't start a feature addition cycle if current master
 branch is unstable. The hope is to be on a more rapid development
 cycle, but still stable and avoiding glacial era like we have before
 each release. Finally it should give us a good release every 3 months.
 It should not change our workflow to much and still be an improvement
 over our current model.

 Any though or improvement about it ? Or a better proposal ?

 The question was whether we'll all have write permission to the master branch
 and push stuff there as we do with SVN or if we'll keep our own repositories
 and have someone(s) integrate them into upstream.

My answer is maybe not clear enough, but nobody will be a gate keeper
in that proposal. We will rely on developer good will.
-- 
Cedric BAIL

--
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Re: [E-devel] (no subject)

2013-02-12 Thread The Rasterman
On Wed, 13 Feb 2013 12:08:44 +0900 Cedric BAIL cedric.b...@free.fr said:

 On Wed, Feb 13, 2013 at 12:00 PM, Iván Briano sachi...@gmail.com wrote:
  On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL cedric.b...@free.fr wrote:
  Of course we don't start a feature addition cycle if current master
  branch is unstable. The hope is to be on a more rapid development
  cycle, but still stable and avoiding glacial era like we have before
  each release. Finally it should give us a good release every 3 months.
  It should not change our workflow to much and still be an improvement
  over our current model.
 
  Any though or improvement about it ? Or a better proposal ?
 
  The question was whether we'll all have write permission to the master
  branch and push stuff there as we do with SVN or if we'll keep our own
  repositories and have someone(s) integrate them into upstream.
 
 My answer is maybe not clear enough, but nobody will be a gate keeper
 in that proposal. We will rely on developer good will.

yes - no gatekeepers. you either have push access (equivalent to svn commit
access), play nice and behave (or be kicked out of having access), or you do
not (and then you submit patches).

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] (no subject)

2013-02-12 Thread David Seikel
On Wed, 13 Feb 2013 12:35:10 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

 On Wed, 13 Feb 2013 12:08:44 +0900 Cedric BAIL cedric.b...@free.fr
 said:
 
  On Wed, Feb 13, 2013 at 12:00 PM, Iván Briano sachi...@gmail.com
  wrote:
   On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL
   cedric.b...@free.fr wrote:
   Of course we don't start a feature addition cycle if current
   master branch is unstable. The hope is to be on a more rapid
   development cycle, but still stable and avoiding glacial era
   like we have before each release. Finally it should give us a
   good release every 3 months. It should not change our workflow
   to much and still be an improvement over our current model.
  
   Any though or improvement about it ? Or a better proposal ?
  
   The question was whether we'll all have write permission to the
   master branch and push stuff there as we do with SVN or if we'll
   keep our own repositories and have someone(s) integrate them into
   upstream.
  
  My answer is maybe not clear enough, but nobody will be a gate
  keeper in that proposal. We will rely on developer good will.
 
 yes - no gatekeepers. you either have push access (equivalent to svn
 commit access), play nice and behave (or be kicked out of having
 access), or you do not (and then you submit patches).

Business as usual, and it's worked OK for us so far.  Should keep
working for us.  Don't think we have ever kicked out anyone from SVN
access?  Not counting those that kicked themselves out.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.


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Re: [E-devel] (no subject)

2013-02-12 Thread The Rasterman
On Wed, 13 Feb 2013 13:53:35 +1000 David Seikel onef...@gmail.com said:

 On Wed, 13 Feb 2013 12:35:10 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
  On Wed, 13 Feb 2013 12:08:44 +0900 Cedric BAIL cedric.b...@free.fr
  said:
  
   On Wed, Feb 13, 2013 at 12:00 PM, Iván Briano sachi...@gmail.com
   wrote:
On Wed, Feb 13, 2013 at 12:18 AM, Cedric BAIL
cedric.b...@free.fr wrote:
Of course we don't start a feature addition cycle if current
master branch is unstable. The hope is to be on a more rapid
development cycle, but still stable and avoiding glacial era
like we have before each release. Finally it should give us a
good release every 3 months. It should not change our workflow
to much and still be an improvement over our current model.
   
Any though or improvement about it ? Or a better proposal ?
   
The question was whether we'll all have write permission to the
master branch and push stuff there as we do with SVN or if we'll
keep our own repositories and have someone(s) integrate them into
upstream.
   
   My answer is maybe not clear enough, but nobody will be a gate
   keeper in that proposal. We will rely on developer good will.
  
  yes - no gatekeepers. you either have push access (equivalent to svn
  commit access), play nice and behave (or be kicked out of having
  access), or you do not (and then you submit patches).
 
 Business as usual, and it's worked OK for us so far.  Should keep
 working for us.  Don't think we have ever kicked out anyone from SVN
 access?  Not counting those that kicked themselves out.

correct. if it ain't broke, don't fix it. :)

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[E-devel] (no subject)

2013-02-11 Thread Daniel Willmann
Hello,

beware, the switch to Git will be happening soon! We will migrate efl,
elementary and enlightenment one-by-one and send mails with specific
details when each will happen.

For the time when we are using Git here is a really small list of what
you need to change:

First setup Git as it will need to know your name and email (global here
means per-user)
$ git config --global user.name Jane Doe
$ git config --global user.email jane...@example.com

Useful commands:
To get the repository, run
$ git clone ssh://g...@phab.enlightenment.org/reponame
- (svn checkout)
The names will be announced as we switch - the first ones will most
likely be core/efl.git, core/elementary.git and core/enlightenment.git

To update to the newest version
$ git pull --rebase
- (svn update)

To commit all local changes
$ git commit -a
$ git push
- (svn ci)
OR (better) if you just want to commit specific files
$ git add files
$ git commit
$ git push
- (svn ci files)

Here's more Git for SVN users:
http://git-scm.com/course/svn.html


If you want to know more I recommend reading (part of) the Git book at
http://git-scm.com/book
I even recommend reading it if you don't want to know more.
A sneak peek of the awesomeness that awaits you at the other side of
that link:

# Enable color in diffs, etc. (should be default by now)
$ git config --global color.ui true

# Change your editor if you don't like what $EDITOR points to
$ git config --global core.editor vim

# Configure shortcuts for commands
$ git config --global alias.ci commit



These were the very basics of how to work with Git on a technical level.
In the following paragraphs I want to introduce some common work flows
that I think are useful to adopt. If you don't understand it all -
that's okay. It's not a MUST. But please feel free to ask if anything is
unclear.

Structure of the repositories
-

Official:
These branches will be fast-forward only (you cannot rewrite
history/commits that have been published to the server). This is what
people expect from official branches and the same behaviour as with SVN.
Once commits are made you cannot uncommit something - only revert.

* master is what trunk used to be. All official development happens
  there.
* For a stabilization branch we will have packagename-version
  branching off of master. This is analog to the way SVN branches were
  used in the past. An example would be elementary-1.7
* Git tags will mark the exact commit that was used for a release. As
  such these commits will usually reside within the release branches or
  be the starting point for one. Tags will follow the naming scheme
  vversion, so for example v1.7.5.

Topic branches:
* In each repository every developer with commit access will be able to
  push/update branches in their own namespace (devs/name/*). These
  branches will allow non-fastforward updates and no one should expect
  these to be stable.
* This is a testing ground for developers where new features can be
  developed, debugged and shared with fellow developers. Ideally any new
  feature would live in its own branch until it matures and is merged
  into master.

Local branches:
* Go nuts. Branches are cheap and merging/rebasing them is easy as well.
  It's a good way to try out some small things while keeping other
  development separate.

Commits best practices:
I will probably be laughed at (at best) or thrown out of the project for
bringing this up, but here goes.

Because of the way git integrates with email it is encouraged to write a
commit message with a one-line summary, a blank line and then a body
describing the commit in greater detail. Most of you will ask More than
one line? Why would I need more than one line to write 'Fix, fix,
spankies!'. You have a point, but I would actually want to push for
commit messages that are a little longer than that.

I know some will refuse to adopt that, but I would still like to see
everyone else setting a good example. If you want a good example of how
to write and structure your commits and messages I recommend taking a
look at QT.

I would be really happy (almost ecstatic with joy) if we could have more
commit messages that include the problem and what was done.

Example:

Fix memory leak in function xyz

If the allocation of foo fails the error path doesn't clean up correctly
which leads to variable bla being leaked. Clean up correctly and exit.


Similarly, the individual commits shouldn't be too large. I don't want
you to commit every line change separately, but git allows you to commit
a bunch of stuff locally before pushing it upstream. What was one large
commit in SVN can be broken up into several smaller ones in Git. This
makes commits much easier to review (as does a proper commit message,
hint, hint). If you do have a larger feature that requires tens of
commits please don't just dump them into upstream Git at once, but
develop them publicly in a topic branch (see topic branches) and merge
them when they are 

Re: [E-devel] (no subject)

2013-02-11 Thread Mark Dickie
As a humble e tester many thanks for the info. Tarball -cvs -svn - git.
still enjoying the ride and the result!

Cheers

M


On 11 February 2013 17:07, Daniel Willmann d.willm...@samsung.com wrote:

 Hello,

 beware, the switch to Git will be happening soon! We will migrate efl,
 elementary and enlightenment one-by-one and send mails with specific
 details when each will happen.

 For the time when we are using Git here is a really small list of what
 you need to change:

 First setup Git as it will need to know your name and email (global here
 means per-user)
 $ git config --global user.name Jane Doe
 $ git config --global user.email jane...@example.com

 Useful commands:
 To get the repository, run
 $ git clone ssh://g...@phab.enlightenment.org/reponame
 - (svn checkout)
 The names will be announced as we switch - the first ones will most
 likely be core/efl.git, core/elementary.git and core/enlightenment.git

 To update to the newest version
 $ git pull --rebase
 - (svn update)

 To commit all local changes
 $ git commit -a
 $ git push
 - (svn ci)
 OR (better) if you just want to commit specific files
 $ git add files
 $ git commit
 $ git push
 - (svn ci files)

 Here's more Git for SVN users:
 http://git-scm.com/course/svn.html


 If you want to know more I recommend reading (part of) the Git book at
 http://git-scm.com/book
 I even recommend reading it if you don't want to know more.
 A sneak peek of the awesomeness that awaits you at the other side of
 that link:

 # Enable color in diffs, etc. (should be default by now)
 $ git config --global color.ui true

 # Change your editor if you don't like what $EDITOR points to
 $ git config --global core.editor vim

 # Configure shortcuts for commands
 $ git config --global alias.ci commit



 These were the very basics of how to work with Git on a technical level.
 In the following paragraphs I want to introduce some common work flows
 that I think are useful to adopt. If you don't understand it all -
 that's okay. It's not a MUST. But please feel free to ask if anything is
 unclear.

 Structure of the repositories
 -

 Official:
 These branches will be fast-forward only (you cannot rewrite
 history/commits that have been published to the server). This is what
 people expect from official branches and the same behaviour as with SVN.
 Once commits are made you cannot uncommit something - only revert.

 * master is what trunk used to be. All official development happens
   there.
 * For a stabilization branch we will have packagename-version
   branching off of master. This is analog to the way SVN branches were
   used in the past. An example would be elementary-1.7
 * Git tags will mark the exact commit that was used for a release. As
   such these commits will usually reside within the release branches or
   be the starting point for one. Tags will follow the naming scheme
   vversion, so for example v1.7.5.

 Topic branches:
 * In each repository every developer with commit access will be able to
   push/update branches in their own namespace (devs/name/*). These
   branches will allow non-fastforward updates and no one should expect
   these to be stable.
 * This is a testing ground for developers where new features can be
   developed, debugged and shared with fellow developers. Ideally any new
   feature would live in its own branch until it matures and is merged
   into master.

 Local branches:
 * Go nuts. Branches are cheap and merging/rebasing them is easy as well.
   It's a good way to try out some small things while keeping other
   development separate.

 Commits best practices:
 I will probably be laughed at (at best) or thrown out of the project for
 bringing this up, but here goes.

 Because of the way git integrates with email it is encouraged to write a
 commit message with a one-line summary, a blank line and then a body
 describing the commit in greater detail. Most of you will ask More than
 one line? Why would I need more than one line to write 'Fix, fix,
 spankies!'. You have a point, but I would actually want to push for
 commit messages that are a little longer than that.

 I know some will refuse to adopt that, but I would still like to see
 everyone else setting a good example. If you want a good example of how
 to write and structure your commits and messages I recommend taking a
 look at QT.

 I would be really happy (almost ecstatic with joy) if we could have more
 commit messages that include the problem and what was done.

 Example:
 
 Fix memory leak in function xyz

 If the allocation of foo fails the error path doesn't clean up correctly
 which leads to variable bla being leaked. Clean up correctly and exit.
 

 Similarly, the individual commits shouldn't be too large. I don't want
 you to commit every line change separately, but git allows you to commit
 a bunch of stuff locally before pushing it upstream. What was one large
 commit in SVN can be broken up into several smaller ones in Git. 

[E-devel] (no subject)

2012-08-03 Thread Donn Jeferson R Atienza
anyone here who knows how to start development using efl in vala? I have 
access to vapi files, i just don't know how to use it yet...

I will also appreciate it if anyone can instruct me on using vapi 
files thank you :)


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Re: [E-devel] (no subject)

2012-03-03 Thread Bluezery
2012/3/3 Michael Blumenkrantz michael.blumenkra...@gmail.com:
 On Sat, 3 Mar 2012 13:19:24 +0900
 Bluezery ohpo...@gmail.com wrote:

 Hello,

 This patch is for reading socks version5 proxy from global variables.
 This is almost same as previous socks version4.
 discomfitor can help to review this patch.

 Thanks.

 hmm I could be reading this wrong, but it looks to me that this does not allow
 for socks4a (proxy DNS lookups) inheritance from global proxies? other than
 that it looks good

I add checking socks4a protocol.
I cannot find exactly what is socks5h protocol.
But I think that socks5h (CURLPROXY_SOCKS5_HOSTNAME) may be enhanced
sock5 for resolving such as socks4a.
So socks5h checking is also added.


Anyway, I am sorry for no title and duplicated mail. :(

-- 
BRs,
Kim.
Index: src/lib/ecore_con/ecore_con_url.c
===
--- src/lib/ecore_con/ecore_con_url.c	(리비전 68637)
+++ src/lib/ecore_con/ecore_con_url.c	(작업 사본)
@@ -151,6 +151,8 @@ ecore_con_url_pipeline_get(void)
return EINA_FALSE;
 }
 
+extern Ecore_Con_Socks *_ecore_con_proxy_global;
+
 EAPI Ecore_Con_Url *
 ecore_con_url_new(const char *url)
 {
@@ -182,22 +184,41 @@ ecore_con_url_new(const char *url)
 return NULL;
  }
 
+   // Read socks proxy
url_con-proxy_type = -1;
-   if (_ecore_con_proxy_global)
+   if (_ecore_con_proxy_global  _ecore_con_proxy_global-ip 
+   (_ecore_con_proxy_global-version == 4 ||
+_ecore_con_proxy_global-version == 5))
  {
-if (_ecore_con_proxy_global-ip)
+char proxy[256];
+char host[256];
+
+if (_ecore_con_proxy_global-version == 5)
   {
- char host[128];
- if (_ecore_con_proxy_global-port  0 
- _ecore_con_proxy_global-port = 65535)
-   snprintf(host, sizeof(host), socks4://%s:%d,
-_ecore_con_proxy_global-ip,
-_ecore_con_proxy_global-port);
- else
-   snprintf(host, sizeof(host), socks4://%s,
-_ecore_con_proxy_global-ip);
- ecore_con_url_proxy_set(url_con, host);
+ if (_ecore_con_proxy_global-lookup)
+snprintf(host, sizeof(host), socks5h://%s,
+ _ecore_con_proxy_global-ip);
+ else snprintf(host, sizeof(host), socks5://%s,
+   _ecore_con_proxy_global-ip);
+  }
+else if (_ecore_con_proxy_global-version == 4)
+  {
+ if (_ecore_con_proxy_global-lookup)
+snprintf(host, sizeof(host), socks4a://%s,
+ _ecore_con_proxy_global-ip);
+ else snprintf(host, sizeof(host), socks4://%s,
+   _ecore_con_proxy_global-ip);
   }
+
+if (_ecore_con_proxy_global-port  0 
+_ecore_con_proxy_global-port = 65535)
+   snprintf(proxy, sizeof(proxy), %s:%d, host,
+_ecore_con_proxy_global-port);
+else snprintf(proxy, sizeof(proxy), %s, host);
+
+ecore_con_url_proxy_set(url_con, proxy);
+ecore_con_url_proxy_username_set(url_con,
+ _ecore_con_proxy_global-username);
  }
 
ret = curl_easy_setopt(url_con-curl_easy, CURLOPT_ENCODING, gzip,deflate);
@@ -1118,17 +1139,20 @@ ecore_con_url_proxy_set(Ecore_Con_Url *u
 if (vers-version_num  0x71507)
   {
  url_con-proxy_type = CURLPROXY_HTTP;
- if (strstr(proxy, socks4)) url_con-proxy_type = CURLPROXY_SOCKS4;
- else if (strstr(proxy, socks4a))
+ if (strstr(proxy, socks4a))
url_con-proxy_type = CURLPROXY_SOCKS4A;
- else if (strstr(proxy, socks5))
-   url_con-proxy_type = CURLPROXY_SOCKS5;
+ else if (strstr(proxy, socks4))
+   url_con-proxy_type = CURLPROXY_SOCKS4;
  else if (strstr(proxy, socks5h))
url_con-proxy_type = CURLPROXY_SOCKS5_HOSTNAME;
- res = curl_easy_setopt(url_con-curl_easy, CURLOPT_PROXYTYPE, url_con-proxy_type);
+ else if (strstr(proxy, socks5))
+   url_con-proxy_type = CURLPROXY_SOCKS5;
+ res = curl_easy_setopt(url_con-curl_easy, CURLOPT_PROXYTYPE,
+url_con-proxy_type);
  if (res != CURLE_OK)
{
-  ERR(curl proxy type setting failed: %s, curl_easy_strerror(res));
+  ERR(curl proxy type setting failed: %s,
+  curl_easy_strerror(res));
   url_con-proxy_type = -1;
   return EINA_FALSE;
}
@@ -1253,6 +1277,7 @@ _ecore_con_url_event_url_complete(Ecore_
 
if (curlmsg  (curlmsg-data.result == CURLE_OK))
   curl_easy_getinfo(curlmsg-easy_handle, CURLINFO_RESPONSE_CODE, status);
+   else ERR(Curl message have errors: %d, 

Re: [E-devel] (no subject)

2012-03-03 Thread Michael Blumenkrantz
On Sat, 3 Mar 2012 23:02:58 +0900
Bluezery ohpo...@gmail.com wrote:

 2012/3/3 Michael Blumenkrantz michael.blumenkra...@gmail.com:
  On Sat, 3 Mar 2012 13:19:24 +0900
  Bluezery ohpo...@gmail.com wrote:
 
  Hello,
 
  This patch is for reading socks version5 proxy from global variables.
  This is almost same as previous socks version4.
  discomfitor can help to review this patch.
 
  Thanks.
 
  hmm I could be reading this wrong, but it looks to me that this does not
  allow for socks4a (proxy DNS lookups) inheritance from global proxies?
  other than that it looks good
 
 I add checking socks4a protocol.
 I cannot find exactly what is socks5h protocol.
 But I think that socks5h (CURLPROXY_SOCKS5_HOSTNAME) may be enhanced
 sock5 for resolving such as socks4a.
 So socks5h checking is also added.
 
 
 Anyway, I am sorry for no title and duplicated mail. :(
 
Good patch, committed.

You are correct, socks5h is just socks5 with proxy DNS. It is not an actual
protocol, just the name that the author of cURL gave to socks5 with hostname
lookup because there is no name since it is just part of base socks5.

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[E-devel] (no subject)

2012-03-02 Thread Bluezery
Hello,

This patch is for reading socks version5 proxy from global variables.
This is almost same as previous socks version4.
discomfitor can help to review this patch.

Thanks.

-- 
BRs,
Kim.
Index: src/lib/ecore_con/ecore_con_url.c
===
--- src/lib/ecore_con/ecore_con_url.c	(리비전 68637)
+++ src/lib/ecore_con/ecore_con_url.c	(작업 사본)
@@ -151,6 +151,8 @@ ecore_con_url_pipeline_get(void)
return EINA_FALSE;
 }
 
+extern Ecore_Con_Socks *_ecore_con_proxy_global;
+
 EAPI Ecore_Con_Url *
 ecore_con_url_new(const char *url)
 {
@@ -182,22 +184,31 @@ ecore_con_url_new(const char *url)
 return NULL;
  }
 
+   // Read socks proxy
url_con-proxy_type = -1;
-   if (_ecore_con_proxy_global)
- {
-if (_ecore_con_proxy_global-ip)
-  {
- char host[128];
- if (_ecore_con_proxy_global-port  0 
- _ecore_con_proxy_global-port = 65535)
-   snprintf(host, sizeof(host), socks4://%s:%d,
-_ecore_con_proxy_global-ip,
-_ecore_con_proxy_global-port);
- else
-   snprintf(host, sizeof(host), socks4://%s,
-_ecore_con_proxy_global-ip);
- ecore_con_url_proxy_set(url_con, host);
-  }
+   if (_ecore_con_proxy_global  _ecore_con_proxy_global-ip 
+   (_ecore_con_proxy_global-version == 4 ||
+_ecore_con_proxy_global-version == 5))
+ {
+char proxy[256];
+char host[256];
+
+if (_ecore_con_proxy_global-version == 5)
+   snprintf(host, sizeof(host), socks5://%s,
+_ecore_con_proxy_global-ip);
+else if (_ecore_con_proxy_global-version == 4)
+   snprintf(host, sizeof(host), socks4://%s,
+_ecore_con_proxy_global-ip);
+
+if (_ecore_con_proxy_global-port  0 
+_ecore_con_proxy_global-port = 65535)
+   snprintf(proxy, sizeof(proxy), %s:%d, host,
+_ecore_con_proxy_global-port);
+else snprintf(proxy, sizeof(proxy), %s, host);
+
+ecore_con_url_proxy_set(url_con, proxy);
+ecore_con_url_proxy_username_set(url_con,
+ _ecore_con_proxy_global-username);
  }
 
ret = curl_easy_setopt(url_con-curl_easy, CURLOPT_ENCODING, gzip,deflate);
@@ -1118,17 +1129,20 @@ ecore_con_url_proxy_set(Ecore_Con_Url *u
 if (vers-version_num  0x71507)
   {
  url_con-proxy_type = CURLPROXY_HTTP;
- if (strstr(proxy, socks4)) url_con-proxy_type = CURLPROXY_SOCKS4;
- else if (strstr(proxy, socks4a))
+ if (strstr(proxy, socks4a))
url_con-proxy_type = CURLPROXY_SOCKS4A;
- else if (strstr(proxy, socks5))
-   url_con-proxy_type = CURLPROXY_SOCKS5;
+ else if (strstr(proxy, socks4))
+   url_con-proxy_type = CURLPROXY_SOCKS4;
  else if (strstr(proxy, socks5h))
url_con-proxy_type = CURLPROXY_SOCKS5_HOSTNAME;
- res = curl_easy_setopt(url_con-curl_easy, CURLOPT_PROXYTYPE, url_con-proxy_type);
+ else if (strstr(proxy, socks5))
+   url_con-proxy_type = CURLPROXY_SOCKS5;
+ res = curl_easy_setopt(url_con-curl_easy, CURLOPT_PROXYTYPE,
+url_con-proxy_type);
  if (res != CURLE_OK)
{
-  ERR(curl proxy type setting failed: %s, curl_easy_strerror(res));
+  ERR(curl proxy type setting failed: %s,
+  curl_easy_strerror(res));
   url_con-proxy_type = -1;
   return EINA_FALSE;
}
@@ -1253,6 +1267,7 @@ _ecore_con_url_event_url_complete(Ecore_
 
if (curlmsg  (curlmsg-data.result == CURLE_OK))
   curl_easy_getinfo(curlmsg-easy_handle, CURLINFO_RESPONSE_CODE, status);
+   else ERR(Curl message have errors: %d, curlmsg-data.result);
 
e-status = status;
e-url_con = url_con;
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Re: [E-devel] (no subject)

2012-03-02 Thread Michael Blumenkrantz
On Sat, 3 Mar 2012 13:19:24 +0900
Bluezery ohpo...@gmail.com wrote:

 Hello,
 
 This patch is for reading socks version5 proxy from global variables.
 This is almost same as previous socks version4.
 discomfitor can help to review this patch.
 
 Thanks.
 
hmm I could be reading this wrong, but it looks to me that this does not allow
for socks4a (proxy DNS lookups) inheritance from global proxies? other than
that it looks good

--
Virtualization  Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
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Re: [E-devel] (no subject)

2011-05-06 Thread Daniel Juyung Seo
Thanks. I just removed 'libglu1-xorg-dev' from that page.

Daniel Juyung Seo (SeoZ)

On Thu, May 5, 2011 at 6:52 PM, sangho park gouach...@gmail.com wrote:
 you can find the change log on xorg source package.
 xorg (1:7.6+4ubuntu1) natty; urgency=low
   [ Timo Aaltonen ]
   * Merge from Debian unstable. Remaining Ubuntu changes:
 ...
   * Removed transitional xlibmesa-gl*, libglu1-* packages, they have only
     'Suggests' or 'Recommends' rdepends left, and other packages available
     that replace them.


 Date: Thu, 5 May 2011 11:29:59 +0900
 From: Daniel Juyung Seo seojuyu...@gmail.com
 Subject: [E-devel] (no subject)
 To: enlightenment-devel@lists.sourceforge.net
 Message-ID: banlktinwdquoxhoaym+xmbnofmrnbgb...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Hi,

 I can't find libglu1-xorg-dev package in my Ubuntu 11.04 machine.
 It's described in http://trac.enlightenment.org/e/wiki/Ubuntu

 Any reason?

 Thanks.
 Daniel Juyung Seo (SeoZ)


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Re: [E-devel] (no subject)

2011-05-05 Thread Atton Jonathan
maybe the name is a bit different

2011/5/5 Daniel Juyung Seo seojuyu...@gmail.com

 Oops.
 (no subject).
 My bad :)

 Daniel Juyung Seo (SeoZ)

 On Thu, May 5, 2011 at 11:29 AM, Daniel Juyung Seo seojuyu...@gmail.com
 wrote:
  Hi,
 
  I can't find libglu1-xorg-dev package in my Ubuntu 11.04 machine.
  It's described in http://trac.enlightenment.org/e/wiki/Ubuntu
 
  Any reason?
 
  Thanks.
  Daniel Juyung Seo (SeoZ)
 
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Re: [E-devel] (no subject)

2011-05-05 Thread Nicolas Aguirre
2011/5/5 Daniel Juyung Seo seojuyu...@gmail.com

 Hi,

 I can't find libglu1-xorg-dev package in my Ubuntu 11.04 machine.
 It's described in http://trac.enlightenment.org/e/wiki/Ubuntu

 Any reason?

 Thanks.
 Daniel Juyung Seo (SeoZ)

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maybe this one : libglu1-mesa-dev

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Re: [E-devel] (no subject)

2011-05-05 Thread sangho park
you can find the change log on xorg source package.

xorg (1:7.6+4ubuntu1) natty; urgency=low

  [ Timo Aaltonen ]
  * Merge from Debian unstable. Remaining Ubuntu changes:
...
  * Removed transitional xlibmesa-gl*, libglu1-* packages, they have only
'Suggests' or 'Recommends' rdepends left, and other packages available
that replace them.



 Date: Thu, 5 May 2011 11:29:59 +0900
 From: Daniel Juyung Seo seojuyu...@gmail.com
 Subject: [E-devel] (no subject)
 To: enlightenment-devel@lists.sourceforge.net
 Message-ID: banlktinwdquoxhoaym+xmbnofmrnbgb...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1

 Hi,

 I can't find libglu1-xorg-dev package in my Ubuntu 11.04 machine.
 It's described in http://trac.enlightenment.org/e/wiki/Ubuntu

 Any reason?

 Thanks.
 Daniel Juyung Seo (SeoZ)


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[E-devel] (no subject)

2011-05-04 Thread Daniel Juyung Seo
Hi,

I can't find libglu1-xorg-dev package in my Ubuntu 11.04 machine.
It's described in http://trac.enlightenment.org/e/wiki/Ubuntu

Any reason?

Thanks.
Daniel Juyung Seo (SeoZ)
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Re: [E-devel] (no subject)

2011-05-04 Thread Daniel Juyung Seo
Oops.
(no subject).
My bad :)

Daniel Juyung Seo (SeoZ)

On Thu, May 5, 2011 at 11:29 AM, Daniel Juyung Seo seojuyu...@gmail.com wrote:
 Hi,

 I can't find libglu1-xorg-dev package in my Ubuntu 11.04 machine.
 It's described in http://trac.enlightenment.org/e/wiki/Ubuntu

 Any reason?

 Thanks.
 Daniel Juyung Seo (SeoZ)
 --
 WhatsUp Gold - Download Free Network Management Software
 The most intuitive, comprehensive, and cost-effective network
 management toolset available today.  Delivers lowest initial
 acquisition cost and overall TCO of any competing solution.
 http://p.sf.net/sfu/whatsupgold-sd
 ___
 enlightenment-devel mailing list
 enlightenment-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/enlightenment-devel


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[E-devel] (no subject)

2011-01-10 Thread Hyoyoung Chang
Dear Elementary developers.

It's a bugfix patch and adding new functionality for wrapmode changing at
elm_label.

1. bugfix strbuf_key_value_replace which is internal function
2. add wrapmode change api (wordwrap or charwrap)


Thank you.


---
Hyoyoung CHANG
Engineer

SAMSUNG ELECTRONICS, Co., Ltd.
E-mail: hyoyoung.ch...@samsung.com
---
From 08a36f6733ca41668a9e4b38ba95bf3c92abfab6 Mon Sep 17 00:00:00 2001
From: Hyoyoung Chang hyoyoung.ch...@samsung.com
Date: Tue, 11 Jan 2011 15:17:08 +0900
Subject: [PATCH 2/3] bugfix and improve tag searching in 
_strbuf_key_value_replace

---
 src/lib/elm_label.c |9 ++---
 1 files changed, 2 insertions(+), 7 deletions(-)

diff --git a/src/lib/elm_label.c b/src/lib/elm_label.c
index 5240cec..288e7de 100644
--- a/src/lib/elm_label.c
+++ b/src/lib/elm_label.c
@@ -260,17 +260,12 @@ _strbuf_key_value_replace(Eina_Strbuf *srcbuf, const char 
*key, const char *valu
  if (curlocater)
{
   replocater = curlocater + key_len + 1;
-  while ((*replocater != '=')  (replocater))
-replocater++;
 
-  while ((*replocater)  
- (*replocater != ' ')  
- (*replocater != ''))
+  while ((*replocater)  (*replocater != ' ')  (*replocater 
!= ''))
 replocater++;
 
-  if ((replocater - curlocater)  (key_len + 1))
+  if (replocater - curlocater  key_len)
 {
-   replocater--;
eina_strbuf_append_n(diffbuf, curlocater, 
 replocater-curlocater);
 }
-- 
1.7.1

From d1af20b5e33f773048d810fb8d2b24eafe88c88e Mon Sep 17 00:00:00 2001
From: Hyoyoung Chang hyoyoung.ch...@samsung.com
Date: Tue, 11 Jan 2011 15:33:18 +0900
Subject: [PATCH 3/3] add wrapmode changing API

---
 data/themes/default.edc |   49 +++
 src/lib/Elementary.h.in |2 +
 src/lib/elm_label.c |   59 +++
 3 files changed, 110 insertions(+), 0 deletions(-)

diff --git a/data/themes/default.edc b/data/themes/default.edc
index e457e5d..330abb1 100644
--- a/data/themes/default.edc
+++ b/data/themes/default.edc
@@ -1403,6 +1403,14 @@ collections {
 tag:  b + font=Sans:style=Bold;
 tag:  tab \t;
   }
+ style { name: textblock_charwrap_style;
+base: font=Sans font_size=10 color=#000 wrap=char 
text_class=label;
+tag:  br \n;
+tag:  ps ps;
+tag:  hilight + font=Sans:style=Bold;
+tag:  b + font=Sans:style=Bold;
+tag:  tab \t;
+  }
}
   parts {
 part { name: label.swallow.background;
@@ -1458,8 +1466,28 @@ collections {
  min: 0 1;
   }
} 
+   description { state: charwrap_mode 0.0;
+  text {
+ style: textblock_style;
+ min: 0 1;
+  }
+   } 
 }
   }
+  programs {
+ program { name: default_wrap;
+signal: elm,state,default;
+source: elm;
+action: STATE_SET default 0.0;
+target: elm.text;
+ }
+ program { name: char_wrap;
+signal: elm,state,charwrap;
+source: elm;
+action: STATE_SET charwrap_mode 0.0;
+target: elm.text;
+ }
+  }
} 
 
group { name: elm/label/base_wrap_ellipsis/default;
@@ -1487,8 +1515,29 @@ collections {
  min: 0 1;
   }
}
+   description { state: charwrap_mode 0.0;
+  fixed: 0 1; 
+  text {
+ style: textblock_charwrap_style;
+ min: 0 1;
+  }
+   }
 }
   }
+  programs {
+ program { name: default_wrap;
+signal: elm,state,default;
+source: elm;
+action: STATE_SET default 0.0;
+target: elm.text;
+ }
+ program { name: char_wrap;
+signal: elm,state,charwrap;
+source: elm;
+action: STATE_SET charwrap_mode 0.0;
+target: elm.text;
+ }
+  }
}
 
group { name: elm/label/base/marker;
diff --git a/src/lib/Elementary.h.in b/src/lib/Elementary.h.in
index 8e6bba3..722a3cd 100644
--- a/src/lib/Elementary.h.in
+++ b/src/lib/Elementary.h.in
@@ -813,6 +813,8 @@ extern C {
EAPI void elm_label_text_align_set(Evas_Object *obj, const char 
*alignmode) EINA_ARG_NONNULL(1);
EAPI void elm_label_background_color_set(Evas_Object *obj, unsigned 
int r, unsigned int g, unsigned int b, unsigned int a) EINA_ARG_NONNULL(1);
EAPI void 

[E-devel] (no subject)

2010-11-07 Thread ChunEon Park
Hello there. 

This is a small patch for elm_animator.

Please review and apply this to upstream. 

The main modification are as follows.   

1. Since the concept of curve in/out was wrong, those functions are
rearranged. It was just my mistake. You can find the operation order of
elm_animator_curve_in_out is reversed in origin code. 
2. Added Dog-tag field for safe using. 

Thank you. 
Hermet 

Index: elm_animator.c
===
--- elm_animator.c  (revision 54276)
+++ elm_animator.c  (working copy)
@@ -7,9 +7,11 @@
  *
  * Support normalized frame value for animation.  
 */
+#define MAGIC_OBJ_ANIMATOR 0x4070
 
 struct _Animator
 {
+   int magic;
Evas_Object *parent;
Ecore_Animator *animator;
double begin_time;
@@ -34,7 +36,9 @@ static unsigned int _animator_compute_reverse_repe
 static unsigned int _animator_compute_no_reverse_repeat_count(unsigned int 
cnt);
 static Eina_Bool _animator_animate_cb(void *data);
 static void _delete_animator(Elm_Animator *animator);
-static void _animator_parent_del(void *data, Evas *evas, Evas_Object *obj, 
void *event);
+static void _animator_parent_del(void *data, Evas *evas __UNUSED__,
+Evas_Object *obj __UNUSED__,
+void *event __UNUSED__);
 
 static unsigned int
 _animator_compute_reverse_repeat_count(unsigned int cnt)
@@ -58,21 +62,21 @@ static double
 _animator_curve_in_out(double frame)
 {
if (frame  0.5)
- return _animator_curve_out(frame * 2) * 0.5;
+  return _animator_curve_in(frame * 2) * 0.5;
else
- return (_animator_curve_in(frame * 2 - 1) * 0.5) + 0.5;
+  return (_animator_curve_out(frame * 2 - 1) * 0.5) + 0.5;
 }
 
 static double
 _animator_curve_in(double frame)
 {
-   return sqrt(1 - pow(frame - 1, 2));
+   return 1 - sqrt(1 - pow(frame, 2));
 }
 
 static double
 _animator_curve_out(double frame)
 {
-   return 1 - sqrt(1 - pow(frame, 2));
+   return sqrt(1 - pow(frame - 1, 2));
 }
 
 static void
@@ -88,29 +92,31 @@ _delete_animator(Elm_Animator *animator)
 static Eina_Bool
 _animator_animate_cb(void *data)
 {
-   Elm_Animator *animator = (Elm_Animator *) data;
+   double elapsed_time, frame;
+   Elm_Animator *animator = (Elm_Animator *) data;
 
animator-cur_time = ecore_loop_time_get();
-   double elapsed_time = animator-cur_time - animator-begin_time;
 
+   elapsed_time = animator-cur_time - animator-begin_time;
+
if (elapsed_time  animator-duration)
- elapsed_time = animator-duration;
+  elapsed_time = animator-duration;
 
-   double frame = animator-curve_op(elapsed_time / animator-duration);
+   frame = animator-curve_op(elapsed_time / animator-duration);
 
//Reverse?
if (animator-auto_reverse)
  {
if (!(animator-cur_repeat_cnt % 2))
- frame = 1 - frame;
+  frame = 1 - frame;
  }
 
if (animator-duration  0)
- animator-animator_op(animator-animator_arg, animator, frame);
+  animator-animator_op(animator-animator_arg, animator, frame);
 
//Not end. Keep going.
if (elapsed_time  animator-duration)
- return ECORE_CALLBACK_RENEW;
+  return ECORE_CALLBACK_RENEW;
 
//Repeat and reverse and time done! 
if (!animator-cur_repeat_cnt)
@@ -118,7 +124,7 @@ _animator_animate_cb(void *data)
animator-on_animating = EINA_FALSE;
_delete_animator(animator);
if (animator-completion_op)
- animator-completion_op(animator-completion_arg);
+  animator-completion_op(animator-completion_arg);
return ECORE_CALLBACK_CANCEL;
  }
 
@@ -129,8 +135,9 @@ _animator_animate_cb(void *data)
return ECORE_CALLBACK_RENEW;
 }
 
-static void 
-_animator_parent_del(void *data, Evas *evas __UNUSED__, Evas_Object *obj 
__UNUSED__, void *event __UNUSED__)
+static void
+_animator_parent_del(void *data, Evas *evas __UNUSED__,
+Evas_Object *obj __UNUSED__, void *event __UNUSED__)
 {
elm_animator_del(data);
 }
@@ -138,7 +145,7 @@ _animator_animate_cb(void *data)
 /**
  * Get the value of reverse mode. 
  *
- * @param animator Animator object
+ * @param[in] animator Animator object
  * @return EINA_TRUE is reverse mode 
  *
  * @ingroup Animator 
@@ -146,14 +153,15 @@ _animator_animate_cb(void *data)
 EAPI Eina_Bool
 elm_animator_auto_reverse_get(const Elm_Animator *animator)
 {
-   if (!animator) return EINA_FALSE;
+   if (!animator || (animator-magic != MAGIC_OBJ_ANIMATOR))
+  return EINA_FALSE;
return animator-auto_reverse;
 }
 
 /**
  * Get the value of repeat count.
  *
- * @param animator Animator object
+ * @param[in] animator Animator object
  * @return Repeat count
  *
  * @ingroup Animator 
@@ -161,63 +169,68 @@ elm_animator_auto_reverse_get(const Elm_Animator *
 EAPI unsigned int
 elm_animator_repeat_get(const Elm_Animator *animator)
 {
-   if (!animator) return EINA_FALSE;
+   if (!animator || (animator-magic != 

[E-devel] (no subject)

2008-07-15 Thread Toma
Heres a little patch to add a 'Favorites' button to EFM_nav. The icon
is taken from the default theme for favorite.
Big thanks to ptomaine for making the home path easier to find :)
The code could do with a review since it was just a copy n paste hack
to be honest.
Thanks,
Toma.

(Lets try this again with an upload.)
http://members.iinet.net.au/~haste/e17/efm_nav_fav.tar.gz
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Re: [E-devel] (no subject)

2008-07-15 Thread Christopher Michael
In cvs, slightly modified. Thanks :)

Toma wrote:
 Heres a little patch to add a 'Favorites' button to EFM_nav. The icon
 is taken from the default theme for favorite.
 Big thanks to ptomaine for making the home path easier to find :)
 The code could do with a review since it was just a copy n paste hack
 to be honest.
 Thanks,
 Toma.
 
 (Lets try this again with an upload.)
 http://members.iinet.net.au/~haste/e17/efm_nav_fav.tar.gz
 

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[E-devel] (no subject)

2005-07-20 Thread Tres Melton





   Project: Eterm: CVS
https://sourceforge.net/cvs/?group_id=212

On sourceforge.net


Under the section for Anonymous CVS Access it says web-based CVS
repository viewer.  I know it says it right after ..to see which
modules are available.. but your eye gets drawn to the highlighted
phrase and that link goes to the cvs repository for the www site:
http://cvs.sourceforge.net/viewcvs.py/eterm/


RiverRat on #Edevelop,
-- 
Tres



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[E-devel] (no subject)

2005-06-22 Thread matthew . east
Hi there, 

I recently installed e17 from cvs, and have a couple of problems I wanted to 
report! I checked the TODO list, and found my first one: 


* sometimes windows that get shut down/closed get unparented but the whole
border stays around - something is keeping extra references maybe? it is
hidden, until you flip desktops then it appears again - but with no client
around. currently they have a dangling reference - need to find out WHO
added that ref and didnt remove it (i haven't seen this for ages now) 

I'm only writing because of that last bit in brackets ;) What happens is 
that when I close windows like terminals or firefox by clicking in the X in 
the top right hand corner of the window, it seems to close, but remains in 
the Window list dialogue in the menu, and in the ALT TAB list. If I switch 
desktops I see the window frame, with the top bar flashing red. I can then 
minimise it but NOT close it. 

ok, second issue is simply that when i start emblem, it crashes. I've tried 
nuking ~/.e and rebuilding enlightenment from cvs but it still happens. 
Essentially, when i open it, I see no images (even if I add some background 
files to ~/.e/e/backgrounds/) and if I drag the window it distorts. I can't 
click on anything. I can however close it without problems. 

Hope this helps!! Feel free to ask me for any further clarifications. 


Matt


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[E-devel] (no subject)

2003-11-05 Thread Ibukun Olumuyiwa
[EMAIL PROTECTED]
Cc: 
Bcc: 
Subject: Re: [E-devel] e16.6 is out
Reply-To: 
In-Reply-To: [EMAIL PROTECTED]

On Thu 06 Nov 2003, Carsten Haitzler wrote:
 On Thu, 06 Nov 2003 01:03:44 +0100 Kim Woelders [EMAIL PROTECTED] babbled:
 
  Changes since e16.6-pre8:
  
  Don't overwrite file.menu and user_apps.menu when regenerating menus.
  Fixed click-to-focus bug introduced in pre8.
  Fixed problem with applications that de-iconify their windows introduced 
  in pre5.
  
  Thanks to all for contributions, bug reports, testing, suggestions, and 
  support!
  Have fun :-)
 
 ok cool. excellent! SUGOII! lets do announcement soon then on e.org and try to
 ignore the /.ing e.org will get :)
 

Congratulations to everyone who made this release a success :)

I think Kim deserves special compliements for the work he has done on this
release :)
-- 

Ibukun Olumuyiwa
http://xcomputerman.com

Wisdom is the principal thing; therefore get wisdom: and with all thy
getting get understanding. - Proverbs 4:7


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Re: [E-devel] (no subject)

2003-11-05 Thread Alan Schmitt
* Ibukun Olumuyiwa ([EMAIL PROTECTED]) wrote:
 
 Congratulations to everyone who made this release a success :)
 
 I think Kim deserves special compliements for the work he has done on this
 release :)

Thanks a lot for this release. I've started using e16 again as of this
morning 8)

Alan Schmitt

-- 
The hacker: someone who figured things out and made something cool happen.


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