Re: How does comp explain the uncanny valley?

2012-01-09 Thread Stephen P. King
Thanks Terren! Good stuff! Onward! Stephen On 1/9/2012 2:40 PM, terren wrote: For Stephen and anyone else interested, I asked the following to Steve Grand regarding the capacity of his Grandroids to do self-modeling: "Quick question (and forgive me if this has already come up) - do you t

Re: How does comp explain the uncanny valley?

2012-01-09 Thread terren
s group, send email to >> everything-list@googlegroups.**com >> . >> To unsubscribe from this group, send email to >> everything-list+unsubscribe@ >> **googlegroups.com . >> For more options, visit this group at http://groups.google.com/** >> group/eve

Re: How does comp explain the uncanny valley?

2012-01-03 Thread Craig Weinberg
On Jan 3, 11:10 am, John Clark wrote: > On Sat, Dec 31, 2011 at 10:29 PM, Craig Weinberg wrote: > > > The problem is that the logic of comp doesn't seem to have a reason to > > invent a revulsion response associated with increasing fidelity of > > simulation > > If the simulation is good enough fo

Re: How does comp explain the uncanny valley?

2012-01-03 Thread Craig Weinberg
On Jan 3, 10:23 am, John Clark wrote: > On Sun, Jan 1, 2012 Craig Weinberg wrote: > > > The effect isn't limited to human beings or facial cues though. Taxidermy > > and wax museums elicit the same response." > > The creepy thing about wax museums is that the lifelike 3D depictions of > apparent

Re: How does comp explain the uncanny valley?

2012-01-03 Thread John Clark
On Sat, Dec 31, 2011 at 10:29 PM, Craig Weinberg wrote: > The problem is that the logic of comp doesn't seem to have a reason to > invent a revulsion response associated with increasing fidelity of > simulation If the simulation is good enough for our excellent ability to detect subtle facial cu

Re: How does comp explain the uncanny valley?

2012-01-03 Thread John Clark
On Sun, Jan 1, 2012 Craig Weinberg wrote: > The effect isn't limited to human beings or facial cues though. Taxidermy > and wax museums elicit the same response." The creepy thing about wax museums is that the lifelike 3D depictions of apparently healthy people don't move. > > It's a second

Re: How does comp explain the uncanny valley?

2012-01-02 Thread Craig Weinberg
On Jan 2, 3:18 pm, Evgenii Rudnyi wrote: > I have a link to somewhat more positive video: > > Einstein to teach math and physics in American schools: > > http://www.youtube.com/watch?v=pkpWCu1k0ZI > > Yet, I guess the Einstein's head has not reached the uncanny valley yet. Really? To me that seem

Re: How does comp explain the uncanny valley?

2012-01-02 Thread Evgenii Rudnyi
I have a link to somewhat more positive video: Einstein to teach math and physics in American schools: http://www.youtube.com/watch?v=pkpWCu1k0ZI Yet, I guess the Einstein's head has not reached the uncanny valley yet. Evgenii -- http://blog.rudnyi.ru On 30.12.2011 13:23 Craig Weinberg said

Re: How does comp explain the uncanny valley?

2012-01-02 Thread Bruno Marchal
On 31 Dec 2011, at 19:54, Craig Weinberg wrote: Evolutionary psychology assumes a subject though. How does comp explain subjective discomfort with self simulation? Comp assumes a subject too. Without assuming someone is a subject, "saying yes to a doctor" would be non sensical. Any medical

Re: How does comp explain the uncanny valley?

2012-01-01 Thread Terren Suydam
As far as I understand it, if grandroids are capable of self-modeling, it would not be programmed in beforehand but rather emerge somehow. But I'm not sure, I'll ask. On Jan 1, 2012 2:30 PM, "Stephen P. King" wrote: > Hi, > >Does Steve Grand's game include self-modeling? > > Onward! > > Steph

Re: How does comp explain the uncanny valley?

2012-01-01 Thread Stephen P. King
Hi, Does Steve Grand's game include self-modeling? Onward! Stephen On 1/1/2012 10:32 AM, Craig Weinberg wrote: On Jan 1, 8:29 am, Terren Suydam wrote: Steve Grand's latest project, an artificial-life game called Grandroids, does just that. The bottom layer (substitution level) is an art

Re: How does comp explain the uncanny valley?

2012-01-01 Thread Terren Suydam
Craig, you said earlier "I don't really see how different levels could exist in comp." My reply was not to say that Steve will be successful (even if fwiw I believe he will), rather just to point out how different levels could exist in comp. Are you saying you can't even conceive of how Steve coul

Re: How does comp explain the uncanny valley?

2012-01-01 Thread Craig Weinberg
On Jan 1, 8:29 am, Terren Suydam wrote: > Steve Grand's latest project, an artificial-life game called Grandroids, > does just that. The bottom layer (substitution level) is an artificial > chemistry and biology, including analogues to dna, metabolism, cells > (including neurons of course), hormon

Re: How does comp explain the uncanny valley?

2012-01-01 Thread Craig Weinberg
On Jan 1, 3:03 am, John Clark wrote: > On Sat, Dec 31, 2011  Craig Weinberg wrote: > > >The problem is that the logic of comp doesn't seem to have a reason to > > invent a revulsion response associated with increasing fidelity of > > simulation when the whole point of comp is interchangeability a

Re: How does comp explain the uncanny valley?

2012-01-01 Thread Terren Suydam
Steve Grand's latest project, an artificial-life game called Grandroids, does just that. The bottom layer (substitution level) is an artificial chemistry and biology, including analogues to dna, metabolism, cells (including neurons of course), hormones, and so on. He's concentrating on building a

Re: How does comp explain the uncanny valley?

2012-01-01 Thread John Clark
On Sat, Dec 31, 2011 Craig Weinberg wrote: >The problem is that the logic of comp doesn't seem to have a reason to > invent a revulsion response associated with increasing fidelity of > simulation when the whole point of comp is interchangeability and > simulation. > Evolution has given us a ve

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Craig Weinberg
On Jan 1, 12:14 am, Terren Suydam wrote: > Uncanny vally is a psych level phenomenon. I don't really see how different levels could exist in comp. Different addresses and computational threads, different matrices and topologies, but I can't see how qualitative layers of presentation could arise.

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Craig Weinberg
On Dec 31 2011, 10:51 pm, meekerdb wrote: > > > On Dec 31, 4:17 pm, meekerdb  wrote: > I thought it was obvious how they are related.  A computation that doesn't > replicate > certain functions, like recognizing danger, ends up having a small measure > (if comp is true). That's part of why I d

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Terren Suydam
Uncanny vally is a psych level phenomenon. I would assume that most people who take comp seriously would place the substitution level at the neuron level or lower. I personally would never say yes to a doctor that offered a replacement of my psychology (whatever that would mean). On Dec 31, 2011 10

Re: How does comp explain the uncanny valley?

2011-12-31 Thread meekerdb
On 12/31/2011 7:31 PM, Craig Weinberg wrote: On Dec 31, 4:17 pm, meekerdb wrote: It's not a computational justification, it's an evolutionary one. People just like you are ones you can mate with and propagate genes which you likely share. Strange people are less likely to share your genes,

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Craig Weinberg
On Dec 31, 4:17 pm, meekerdb wrote: > > It's not a computational justification, it's an evolutionary one.  People > just like you > are ones you can mate with and propagate genes which you likely share.   > Strange people are > less likely to share your genes, but being people they will likely c

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Craig Weinberg
On Dec 31, 8:17 pm, Terren Suydam wrote: > The phenonemon of the uncanny vally assumes a subject. What's the problem? The problem is that the logic of comp doesn't seem to have a reason to invent a revulsion response associated with increasing fidelity of simulation when the whole point of comp i

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Terren Suydam
The phenonemon of the uncanny vally assumes a subject. What's the problem? On Dec 31, 2011 1:54 PM, "Craig Weinberg" wrote: > Evolutionary psychology assumes a subject though. How does comp > explain subjective discomfort with self simulation? > > craig > > On Dec 31, 1:22 pm, Terren Suydam wrot

Re: How does comp explain the uncanny valley?

2011-12-31 Thread meekerdb
On 12/31/2011 8:12 AM, Craig Weinberg wrote: On Dec 31, 2:43 am, meekerdb wrote: On 12/30/2011 4:23 AM, Craig Weinberg wrote: http://www.youtube.com/watch?v=zIuF5DcsbKU The uncanny valley is a hypothesis in the field of robotics and 3D computer animation which holds that when human replicas l

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Craig Weinberg
Evolutionary psychology assumes a subject though. How does comp explain subjective discomfort with self simulation? craig On Dec 31, 1:22 pm, Terren Suydam wrote: > There's a pretty straightforward explanation in terms of evolutionary > psychology... nothing that contradicts comp. > > Terren > >

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Terren Suydam
There's a pretty straightforward explanation in terms of evolutionary psychology... nothing that contradicts comp. Terren On Sat, Dec 31, 2011 at 11:12 AM, Craig Weinberg wrote: > On Dec 31, 2:43 am, meekerdb wrote: >> On 12/30/2011 4:23 AM, Craig Weinberg wrote: >> >> >http://www.youtube.com/w

Re: How does comp explain the uncanny valley?

2011-12-31 Thread Craig Weinberg
On Dec 31, 2:43 am, meekerdb wrote: > On 12/30/2011 4:23 AM, Craig Weinberg wrote: > > >http://www.youtube.com/watch?v=zIuF5DcsbKU > > > The uncanny valley is a hypothesis in the field of robotics and 3D > > computer animation which holds that when human replicas look and act > > almost, but not p

Re: How does comp explain the uncanny valley?

2011-12-30 Thread meekerdb
On 12/30/2011 4:23 AM, Craig Weinberg wrote: http://www.youtube.com/watch?v=zIuF5DcsbKU ‘The uncanny valley is a hypothesis in the field of robotics and 3D computer animation which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a respon

How does comp explain the uncanny valley?

2011-12-30 Thread Craig Weinberg
http://www.youtube.com/watch?v=zIuF5DcsbKU ‘The uncanny valley is a hypothesis in the field of robotics and 3D computer animation which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The “val