Anyone know of a guide to making an enterprise distribution on a PC?
Thanks,
Paul
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On 18/09/2012 10:48, Cédric Muller wrote:
Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting the
Apple appstore than anything else -it seems to me that flash was a threat by
allowing apps to be produced bypassing Apples appstore.
It is the problem of
The web standards comittee already squashed Adobe's attempt to get
ecmascript 2 adopted as a browser standard - making actionscript and
javascript compatible.
Adobe is never going to try and make Flash compete with javascript as a
DOM manipulator.
Adobe is going to concentrate on markets
On 18/09/2012 18:49, Gustavo Duenas wrote:
what program did you use for creating apps for android and ios?
Btw I didn't left Flash, I use it for making Android and iOS apps and
it works very well.
Gus
On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote:
Actionscript can manipulate DOM...
On 17/09/2012 22:10, Jon Bradley wrote:
Just look up the storage and memory needs of a vector point (plus it's
animation) and compare that to an RGB triplet.
It's pretty easy to find what you are looking for.
I don't think it's easy at all. A complex image with a lot of irregular
detail may
I have been asked to work on some flash catfish adverts. Does anyone
know of any references about how they should behave? I can't find much
online about them - specifically the close functionality.
Thanks,
Paul
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of
ExternalInterface.call();
Hope that helps.
On 24 May 2012 09:30, Paul Andrews p...@ipauland.com wrote:
I have been asked to work on some flash catfish adverts. Does anyone
know
of any references about how they should behave? I can't find much
online
about them - specifically the close functionality
I think you're doomed if you don't have the fla.
On 22/05/2012 16:43, Ted Lehr wrote:
So I have a swf that needs to run locally and make an ExternalInterface.call
... I am unable to make settings changes to the users Flash Players ... so as
of now it seems unpossible!
My thoughts was to see
Just get a flash event handler to call a javascript function.
You probably don't have the security setting for the project set right -
network access only.
Paul
On 22/05/2012 17:06, Ted Lehr wrote:
Oh - yes - I have the .fla... I just am running into issues when I try to have
the swf call
in the publish tab in
the IDE.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Paul Andrews
Sent: Tue 5/22/2012 12:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] RE: Can Javascript Listen to Flash Events?
Just get a flash event
On 07/03/2012 15:37, Ross Sclafani wrote:
yay me!
Indeed!
Your MVC introductory example was superb.
Paul
Ross P. Sclafani
design / technology / creative
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
http://www.linkedin.com/in/rosssclafani
[347] 204.5714
let go of even
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
Andrews
Sent: maandag 5 maart 2012 13:31
To: Flash Coders List
Subject: Re: [Flashcoders] MVC style Correction
On 05/03/2012 10:26, Cor wrote:
@Karl,
I just created my first MVC and it is still in progress...
Lots of fun!
This video helped me
On 05/03/2012 10:26, Cor wrote:
@Karl,
I just created my first MVC and it is still in progress...
Lots of fun!
This video helped me a lot!
http://pv3d.org/2009/02/11/actionscript-3-model-view-controller-mvc/
Unfortuneatly the tutor mentions Controller can update View, but that
example is
));
}
Ofcourse the Controller would then have a listener : view.addEventListener(
View.MY_CUSTOM_EVENT, callback_function);
Correct???
Regards
Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent
The dependency with this is that any changes to the UI - additional
views being added or removed, requires that the controller be changed
too. Any change to a view could cause the controller to become broken.
For this reason, I would say it's bad practice.
On 05/03/2012 13:57, Merrill, Jason
Bank of America Global Learning
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: Monday, March 05, 2012 9:11 AM
To: flashcoders@chattyfig.figleaf.com
Subject
I think a view can handle it's own rollover without concerning a controller.
A controller is only there to manipulate the model on behlaf of the
view. It has no interest in visuals.
On 05/03/2012 14:36, Ross Sclafani wrote:
i prefer to have the model update the views.
preferably via event
On 05/03/2012 14:43, Merrill, Jason wrote:
Fair enough, but they do sell cigarettes with a health warning these days.. ;-)
Trolling is so 2 years ago. :)
I don't know why you consider the comment trolling.
The OP wanted to know about how to do a technique and it's seems
reasonable enough
On 05/03/2012 14:36, Ross Sclafani wrote:
snip
I could see a scenario where one such rollover needs to cause changes in
multiple views, and this approach could be implemented, but i would normally
rout these types updates through a submodel dedicated to UI.
Do you have an example? I've
+ Model triads
A view dispatches events to which the presenter listens.
Presenter talks to view via its interface.
View doesn't know the presenter, Presenter doesn't know the view, only
its interface.
regards,
Muzak
- Original Message - From: Paul Andrews p...@ipauland.com
To: flashcoders
, but doesn't
necessarily directly update the view (though that's who's job it is).
In iOS these kinds of controllers are actually called view
controllers - for maybe obvious reasons. :-)
Kevin N.
On 3/5/12 7:31 AM, Paul Andrews wrote:
I don't think the controller should be updating the view
Lets imagine I have 100 sprites scattered around the stage - no regular
pattern, but generally spread evenly.
My task is to remove 40 of them. That's easy, but I want to remove them
as evenly as possible, so the density thins but is reasonably consistent
across the stage.
Any ideas? I don't
On 05/03/2012 23:12, Paul Andrews wrote:
Lets imagine I have 100 sprites scattered around the stage - no
regular pattern, but generally spread evenly.
My task is to remove 40 of them. That's easy, but I want to remove
them as evenly as possible, so the density thins but is reasonably
I don't think that it makes sense to categorise every class in terms of
the MVC trinity.
Classes that implement the MVC pattern, sure, but not everything else.
There's no need to put a sound processing class within the view class
hierachy, even if the view uses it to play audio from the
On 24/02/2012 15:15, Merrill, Jason wrote:
Maybe I'm off, but I don't think the controller should manipulate data.
Who is then?
Jason Merrill
Instructional Technology Architect II
Bank of America Global Learning
___
-Original Message-
From:
Excellent job.
I have one small point, on a practical level.
For the views, in particular, I don't usually pass arguments to the
constructor. It's not such a big deal for code-only examples, but in my
flash world I mix my components between stuff created dynamically and
things created in the
On 16/02/2012 10:54, tom rhodes wrote:
traditional vanilla MVC tends to use composition like the example given,
check out robotlegs if you don't like it :) then you inject dependencies
instead of passing them around and everything gets a bit more loosely
coupled...
It's not a question of not
On 16/02/2012 11:11, Paul Andrews wrote:
On 16/02/2012 10:54, tom rhodes wrote:
traditional vanilla MVC tends to use composition like the example given,
check out robotlegs if you don't like it :) then you inject dependencies
instead of passing them around and everything gets a bit more loosely
)
}
I definitely agree that Ross' example is the most succinct MVC example I've
ever seen.
Top job.
On 16 February 2012 12:21, Paul Andrewsp...@ipauland.com wrote:
On 16/02/2012 11:11, Paul Andrews wrote:
On 16/02/2012 10:54, tom rhodes wrote:
traditional vanilla MVC tends
On 11/02/2012 05:43, Ben Sand wrote:
I'm working on a game with some large images (up to 4k x 4k)
I might look at paging images that size - I guess they're backgrounds of
some sort?
For the transparency, I'd probably look at creating a shape to act as a
mask, then you can create a MC or
On 14/02/2012 22:01, Ben Sand wrote:
On 14 February 2012 21:17, Paul Andrewsp...@ipauland.com wrote:
On 11/02/2012 05:43, Ben Sand wrote:
I'm working on a game with some large images (up to 4k x 4k)
I might look at paging images that size - I guess they're backgrounds of
some sort?
Yes,
On 12/02/2012 15:02, Dave Watts wrote:
Has anyone heard of or has done this before?
I have a client that wants a Flash app and one of the requirements is to be
able to pull PDF's into the interface. There
are some 80 different PDFs and he use to have a app built in Director using the
PDF Xtra
Thanks for the tips. FF10 does seem better!
On 07/02/2012 17:55, Dennis Ernst wrote:
It's been pretty bad. FF 10 seems to have improved the situation.
To debug you have to think in short spurts or disable/lengthen the
timeout on the plugin-container. See
On 08/02/2012 18:38, Steven Hargrove wrote:
Hi all,
I've configured my cs5.5 IDE to compile to FP 10.3 11. The problem is,
when I test movie and run my SWF in the External test player - its still
using 10.2. It compiles the SWF to the proper version, but it just makes it
more difficult to
On 08/02/2012 22:44, Peter Ginneberge wrote:
Cos then you're not really debugging.
In order to get trace output you'd have to start a Remote Debug Session.
So instead of just doing CTRL+Enter you'd have to:
- Publish (ALT+SHIFT+F12)
- start Remote Debug Session (no shortcut)
- switch to
I'm running the flash debug player - 11.1.102.55, usually on FF.
It seems particularly prone to crashing when it comes across an error.
It often dies whilst remote debugging. Anyone else see this?
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on seperate
frames - the code above would let me access all children, but only of
the current frame. My problem was an inability to change frame.
Paul
HTH,
Best,
Karl
On Nov 14, 2011, at 3:08 AM, Paul Andrews wrote:
On 14/11/2011 09:00, Karl DeSaulniers wrote:
Hi Paul,
Can you tell it instead
I'm just thinking about the best way to do this (OK, the laziest way to
do this).
I have a MC at point A and want to tween it to point B. OK, no problem.
But really, I don't want my MC to move in a straight line, I want it to
oscillate - I guess as a damped (attenuated at both ends) sine
On 18/10/2011 21:46, Chris Foster wrote:
If you're already manually removing event listeners and deleting created
objects, and you really wanna nail this and don't mind spending a few hours
learning something new then I totally recommend the Temple Library for
ActionScript 3 by MediaMonks
On 16/10/2011 10:06, Kenneth Kawamoto wrote:
Here's one way:
var xml:XML = my_xml
row id=a parent=a /
row id=b parent=a /
row id=c parent=a /
row id=d parent=d /
row id=e parent=d /
row id=f parent=d /
/my_xml;
var ids:Array = [a, d];
for each (var s:String in ids){
xml.row.(@id ==
On 16/10/2011 13:01, Paul Andrews wrote:
On 16/10/2011 10:06, Kenneth Kawamoto wrote:
Here's one way:
var xml:XML = my_xml
row id=a parent=a /
row id=b parent=a /
row id=c parent=a /
row id=d parent=d /
row id=e parent=d /
row id=f parent=d /
/my_xml;
var ids:Array = [a, d];
for each (var
On 16/10/2011 14:16, Kenneth Kawamoto wrote:
It's getting rather interesting :D
var xml:XML = my_xml
row id=a parent=a /
row id=b parent=a /
row id=c parent=a /
row id=d parent=d /
row id=e parent=d /
row id=f parent=d /
row id=g parent=e /
row id=h parent=e /
row id=i parent=h /
/my_xml;
On 11/10/2011 14:53, Paul Andrews wrote:
What's the best way to turn
this:
myXMLNode =
my_xml
row id=a /
row id=b /
row id=c /
/my_xml;
into:
my_xml
row id=a
row id=b /
row id=c /
/row
/my_xml
Using some E4X?
It's not so much a case of adding b and c as children
row id=a parent=a
row id=b parent=a/
row id=c parent=a/
/row
/my_xml
as you say deletion was the problem.
Paul
Hope this helps.
Glen
On 11/10/2011 16:54, Paul Andrews wrote:
On 11/10/2011 16:33, Merrill, Jason wrote:
row id=c /
/row
And
row id=c /
/row
Are not valid XML
What's the best way to turn
this:
myXMLNode =
my_xml
row id=a /
row id=b /
row id=c /
/my_xml;
into:
my_xml
row id=a
row id=b /
row id=c /
/row
/my_xml
Using some E4X?
It's not so much a case of adding b and c as children of a, but of
removing them so I don't end up with:
my_xml
...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: Tuesday, October 11, 2011 9:53 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] E4X XML manipulation
What's the best way to turn
this:
myXMLNode =
my_xml
row id=a /
row id=b /
row id=c /
/my_xml;
into:
my_xml
row id
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: Tuesday, October 11, 2011 11:54 AM
To: Flash Coders List
Subject: Re: [Flashcoders] E4X XML manipulation
On 11/10/2011 16:33
On 11/10/2011 17:38, Merrill, Jason wrote:
Just trying to help. :)
Yes, I appreciate it. Thank you.
I don't know if this helps what you're trying to do, but I have found it
much easier to parse XML data into value objects and vectors, then doing the
data manipulations from there, rather
On 17/09/2011 10:48, Gerry Beauregard wrote:
Thanks for the quick feedback. Is there any way to tell the compiler that the
SWF won't be loaded by another SWF, and that it's therefore safe to strip out
unreferenced features?
I think you're flogging a dead horse, on this one..
On 19/07/2011 08:15, Gerry Beauregard wrote:
Hi folks,
Does anyone know whether there's a way to call native code from a Flash SWF or
AIR app, for example to call functions in a DLL? Something like Java's JNI but
for Flash?
I have never heard of anyone doing that and I know of no direct
workarounds I know of really aren't efficient for real-time calls and
the overhead would outweigh the benefit. Be interesting if anyone
suggests a method.
-Gerry
On 2011-07-19 , at 15:25 , Paul Andrews wrote:
On 19/07/2011 08:15, Gerry Beauregard wrote:
Hi folks,
Does anyone know whether there's
or could compromise the flash player in any way. I don't think
Air offers a gateway either, but I may be wrong.
On 19/07/2011 09:06, Paul Andrews wrote:
On 19/07/2011 08:46, Gerry Beauregard wrote:
Hi Paul, thanks for the quick response.
The use case would be to call some CPU-intensive audio
false;
}
?
HTH,
Best,
Karl
On Jul 19, 2011, at 3:06 AM, Paul Andrews wrote:
On 19/07/2011 08:46, Gerry Beauregard wrote:
Hi Paul, thanks for the quick response.
The use case would be to call some CPU-intensive audio signal
processing code, most likely written in C++ and packaged as a DLL
to grab from.
Best,
Karl
On Jul 19, 2011, at 3:58 AM, Paul Andrews wrote:
On 19/07/2011 09:48, Karl DeSaulniers wrote:
Hi Gerry,
Can you utilize php as a mediator?
Flash-PHP-DLL
I think there would be a huge latency, which would defeat the
purpose. The fastest alternative I know would
On 19/07/2011 17:18, David Cohn wrote:
Gerry,
If you can go with an app, check out Zinc. It offers several system
interfaces, including invoking DLLs directly:
http://www.multidmedia.com/support/livedocs/
--Dave
It attracted some poor comments at one time - I don't know if that has
changed.
I'm using Flash CS5.5 and recently imported about 200 mp3 samples. I
needed to create instances of these on demand so I had to create classes
without the suffix .mp3.
It was a PIA renaming the MP3 files, so did I miss a trick about how to
import large numbers of mp3 files and avoid renaming
I thought I should give an update about what I actually did.
I used Audacity Nyquist to synthesise the notes I needed.
http://www.cs.cmu.edu/~rbd/doc/nyquist/part15.html
That allowed me to generate the piano samples I needed.
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On 16/06/2011 13:58, Paul Steven wrote:
Working on a game where the player must draw around some colored balls on
screen by dragging the mouse to create the polygon that surrounds the
objects.
The polygon is created by drawing a series of lines every time the mouse
moves. If one of these lines
On 10/06/2011 03:49, Steve Abaffy wrote:
Hello,
I have a flash button that when it is played on IE9 works. It calls an off
site website, but when I try it on IE8 the mouse over actions that the
button is supposed to have work, but when pressed nothing happens. The
entire application was written
:51, Paul Andrews wrote:
I've been using Flash CS5.5 targeting the IOS platform.
I have been writing a small application that relies on things being
dragged around - can't really say much more right now.
I need to know when dragging starts, so on the thing that's being
dragged I add a listener
I've been using Flash CS5.5 targeting the IOS platform.
I have been writing a small application that relies on things being
dragged around - can't really say much more right now.
I need to know when dragging starts, so on the thing that's being
dragged I add a listener for
On 06/05/2011 08:03, Mattheis, Erik (MIN-WSW) wrote:
I've an app that passes events outside of the DisplayList from one class to
another.
In my extended CustDataEvent class:
public var param:*;
public function CiustDataEventç(type:String, bubbles:Boolean = true,
cancelable:Boolean=false,
On 02/05/2011 20:37, Steve Abaffy wrote:
I guess I am just blind or something I have CS5 but don't see where or how
to package as an app I'm sure there is a RTFM answers coming but I have
done that, and either I don't understand what I am reading or I am missing
something.
Cunningly disguised
On 28/04/2011 21:21, Steve Abaffy wrote:
I have been searching the web for about an hour now, and I can't find a SWF
to MP4 convert that will allow the actionscript (i.e. buttons etc..) to
work. What I am trying to do is convert my flash presentation to something
that will run on an IPad. I
On 27/04/2011 08:40, Vedanayagam G wrote:
Hi
In flex mobile project how to execute sql update and insert query
for play book tablet cos in simulator its working but not update and insert
query working in playbook tablet..
any body do me a favour for this my query
You give so little
On 27/04/2011 08:49, Vedanayagam G wrote:
Hi
In flex mobile project how to execute sql update and insert query
for play book tablet VMware player
cos in simulator its working but not update and insert query working in
playbook tablet VMware player..
any body do me a favour for this my
On 25/04/2011 08:47, a...@yonearth.com wrote:
thanx Cor
But i need like this
http://www.somersetdesign.co.uk/3drotator.php
regards
amol
It's not that complicated.
1) put object on turntable.
2) rotate turntable X degrees
3) If object is not fully rotated, goto 1
Flash loads all images in
On 25/04/2011 12:51, Paul Andrews wrote:
On 25/04/2011 08:47, a...@yonearth.com wrote:
thanx Cor
But i need like this
http://www.somersetdesign.co.uk/3drotator.php
regards
amol
It's not that complicated.
1) put object on turntable.
2) rotate turntable X degrees
Oops, TAKE PHOTO!
3
On 25/04/2011 12:56, Paul Andrews wrote:
On 25/04/2011 12:51, Paul Andrews wrote:
On 25/04/2011 08:47, a...@yonearth.com wrote:
thanx Cor
But i need like this
http://www.somersetdesign.co.uk/3drotator.php
regards
amol
It's not that complicated.
1) put object on turntable.
1b Err
Traffic seems to have abruptly stopped..
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On 24/04/2011 14:48, Cor wrote:
Got it.
Thanks Cor. I guess the list is exceptionally quiet.
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On 22/04/2011 18:35, Steve Abaffy wrote:
Quick update
Function{
Var Mort: MovieClip = new Mort();
Try{
removeChild(Mort);
}catch(e:Error){
// Do nothing;
}
addChild(Mort);
}
This function is called multiple times and each time it adds the child
On 15/04/2011 19:06, Micky Hulse wrote:
Hello,
Sorry to bug the list with this...
When I go to visit the list archives, it looks like the most recent
archive is from 2007.
Maybe I am missing something?
Anyone know where I can go to search through more recent archives? I
would like to find a
I would think that very few people have such slow machines and while
they are out there do they really form part of your target audience?
What exactly are you doing to exercise the machines heavily?
Last year I worked on a project that involved animating 150+ avatars on
screen together (with
On 27/02/2011 02:17, spyder spyders wrote:
ww.scribd.com/Flash-As3-Programming/d/19382007
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Also available via the copyright
On 17/02/2011 20:39, Kerry Thompson wrote:
Cor wrote:
WHAT!
No kissing AND no drinking...
I am gone
Aw, Cor, you're so Dutch. No, you can't smoke _that_ in Dubai either.
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Hi Guys - I go out for the afternoon to chat with the client and the
list is alive with info about pianos!
This is a low budget thing and not an attempt at emulating a Steinway.
The actual project I can't really say much about but this is just a
proof of concept thing that will decide what
I'd like to make a piano keyboard, but trying to find a set of notes in
MP3 format is leading to website link hell. Anyone know of any downloads
for the individual notes?
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Thanks guys.
This doesn't have to be a particularly accurate thing - I just want it
to sound something like a piano.
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On 02/02/2011 10:12, Wenzler, Thomas wrote:
Hi List, I just made a little experiment with this code...
function setMovieClipX(mc,desiredCoordX):Boolean
{
var updated:Boolean=true;
(desiredCoordX!=mc.x)?mc.x=desiredCoordX:updated=false;
If the x posn isn't the right one move
On 11/01/2011 17:51, Anthony Pace wrote:
Why are the implementations of Sin and Cos s slow?
Even a very basic MacLauren series can trump the Flash's current
Math.cos or Math.sin, and that is when they wrapped in function calls.
Although the rendering performance is poor in the browser,
On 20/12/2010 13:30, Mendelsohn, Michael wrote:
I've been going through the exact same horrible situation, and I feel your
pain, Tom.
My issue seems to have worked itself out as of late. For some insight, check my thread
swf not compiling, originating on December 10th.
Ultimately, I kept
On 16/12/2010 07:38, spyder spyders wrote:
Thank You So Much! :DI have been researching for over a
month!! I am guessing that the 'this' is pointing to the symbol or _mc I
attach the class to?
I ended up doing away with all of the this because I was receiving an
On 16/12/2010 14:54, Matt S. wrote:
Spyder, you should order Colin Moock's book toute suite:
http://www.amazon.com/exec/obidos/ASIN/0596526946/ref=nosim/moockorg
It's essential reading for anyone interested in learning AS3.
It is, but http://www.learningactionscript3.com/ is a much gentler
On 15/12/2010 23:53, spyder spyders wrote:
HELLO FlashCoders!
I am trying to write a ToggleButton Class.I can get it to work as a
document class and as as3 on timeline. But how to I use it as a symbol class?
Everywhere you have toggleButton replace it with this or remove it
If this is a web project, just have a local server on your PC and test
using that, then deploy to the remote server.
You can always clear the browser cache.
Paul
On 10/12/2010 14:56, Lehr, Theodore wrote:
so if it is local - anyway to get around caching?
I did once get some really bizarre behaviour with a project that had a
MovieClip in the library linked to a class but with a misspelt class
name. Things just weren't happening and the IDE had conveniently
constructed a class for me that did nothing. Meanwhile I was trying to
work with classes
On 13/11/2010 15:17, Cor wrote:
I am trying to create a menu with 5 levels deep submenus.
Sounds like a UI nightmare for the user.
My best guess is to do this with an array with a bunch of arrays in it,
which also contain arrays, etc.
And now I have to iterate through all the levels of the
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: zaterdag 13 november 2010 17:14
To: Flash Coders List
Subject: Re: [Flashcoders] How to iterate through arrays
On 13/11/2010 15:17, Cor wrote:
I am trying to create a menu with 5 levels deep submenus.
Sounds like a UI
On 13/11/2010 16:44, Cor wrote:
OK, I think I figured it out.
function findIndex (psdArray:Array, psdButton:Object, psdLevel:uint):void {
for (var i:uint=0; i psdArray[psdLevel].length; ++i){
var curBtn:uint = psdArray.indexOf(psdButton);
if(curBtn ==
On 18/10/2010 19:27, Patrick Matte wrote:
In fact, not only is there no options to create regular TextField instead of
TLFTextField but all the fonts are wrong in the TLFTextFields.
I opened Flash CS4 and imported the same PSD file and every TextField had
the correct font.
Thumbs down Adobe
On 18/10/2010 06:48, mika wrote:
You could have a look at Flint Particle system also
http://flintparticles.org/examples/flocking-3d
Excellent. Thank you.
Paul
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On 18/10/2010 08:45, John McCormack wrote:
Paul,
There are some useful things here, mostly(?) java but the approach is
helpful:
http://www.red3d.com/cwr/steer/
http://www.red3d.com/cwr/boids/
http://www.red3d.com/cwr/
http://www.vergenet.net/~conrad/boids/pseudocode.html
Any good references for swarming/flocking/fractal algorithms?
Thought I'd have a play. Doesn't have to be flash-only.
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://www.hypeframework.org/02_examples/swarm/content/01_swarm/
Not used either of these - but Hype looks pretty comprehensive with tons of
examples - post back if you get anywhere with it - be interested to hear...
Thanks Tom.
Paul
Tom
On 17 Oct 2010, at 15:47, Paul Andrews wrote:
Any good references
On 22/09/2010 20:25, Paul Andrews wrote:
On 22/09/2010 19:18, Cédric Muller wrote:
And, by any chance, are any fonts not embedded ? (another halfy dumb
question)
No, they are embedded. It's not that the text is not accepted it's
just that typing more text doesn't cause the text to move
On 24/09/2010 16:11, Glen Pike wrote:
Is this happening because you are using the CHANGE event - is that
firing when you change modify the character also?
Have you tried using the TextEvent.TEXT_INPUT event - this might work,
but I am not sure.
The only other suggestion may be out of
://www.materiaprima.co.uk/
On 24/09/2010 15:36, Paul Andrews wrote:
On 22/09/2010 20:25, Paul Andrews wrote:
On 22/09/2010 19:18, Cédric Muller wrote:
And, by any chance, are any fonts not embedded ? (another halfy dumb
question)
No, they are embedded. It's not that the text is not accepted it's
just
I've been working on an AS3 project with some input text - using CS5
targetting FP 9.
It works nicely but I have a few text input fields, but one of them has
a problem on some computers. I have tried it on three computers and only
one shows the problem and the other input fields do not show
On 22/09/2010 17:26, Cédric Muller wrote:
Out in the wild (read: dumb question):
Do you have some player version detection in your tests ? (it could be that the
third computer has not FP9 installed?)
Fair question. Machine in question is running FP10! (as are the other two)
hth,
Cedric
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