charles i have a guy that can do it, he's not cheap but he's fast.
shoot me an email if you're interested.
jared at jared stanley dotcom
On Mon, Oct 12, 2009 at 1:51 PM, Charles Skip Norton
cnor...@centralnervous.com wrote:
Hey everyone - this is my first post to this list (I've been part of
Keep in mind as a second parameter to ExternalInerface.call() you can pass
arguments. There's actually some hidden power to EI where the js doesn't
even need to exist physically in the html. You can actually write js right
from EI and then call it and or delete it later.
thats essentially it.
Syntax is slightly different
if (ExternalInterface.available){
ExternalInterface.call(openMyWindow);}
}
make sure to import flash.external.ExternalInterface;
and when u tell it what the name of the method in the javascript is leave
off the ()
On Mon, Sep 28, 2009
Ok, thanks, so it should work this way right?
Gustavi
On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote:
thats essentially it.
Syntax is slightly different
if (ExternalInterface.available){
ExternalInterface.call(openMyWindow);}
}
make sure to import flash.external.ExternalInterface;
yup just like that
On Mon, Sep 28, 2009 at 2:17 PM, Gustavo Duenas
gdue...@leftandrightsolutions.com wrote:
Ok, thanks, so it should work this way right?
Gustavi
On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote:
thats essentially it.
Syntax is slightly different
if
Hi,
You should be able to do this with something like below. You can add
your code on the timeline, or inside a class, it's up to you. You will
need to make sure that the thing the code is inside has been added to
the stage - you listen for keyboard events on the stage, not the
movieclip, so
Sent: Wednesday, May 13, 2009 7:37 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
I believe he is trying to export as a PDF from FlashPlayer, not from
Flash itself
You could be right, but Antony has been going on about the IDE and
illustrator, so for such a simple
Hi,
I am assuming you are talking about the IDE?
Are you doing screenshots for the client?
It might not be helpful, but I just do Test Movie then Alt+Print
Screen or Ctrl+Print Screen and paste into my graphics program...
Alternatively look at CutePDF or one of the free PDF
You can print what you have inside a MovieClip if you want.
just put a label on the first frame of the MC that holds all the
things you want printed and put a #p
then place a #b on a frame in the MC that holds the other MC that
has the #p and the print button.
Then on the button use this
I was referring to the ide; yet, even the flashplayer has the the same
printing bugs
-screenshots are out of the question; as I usually am printing very
large files
-I have already tried printing directly to a PDF print server, from the
flash IDE; however, the effects I place on MCs don't
...@utoronto.ca
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 13, 2009 6:07 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
I was referring to the ide; yet, even the flashplayer has the the same
printing bugs
-screenshots are out of the question; as I
/xtreme/) - it
has native PDF export and is far more
capable than flash for illustration..
Paul
- Original Message - From: Anthony Pace anthony.p...@utoronto.ca
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 13, 2009 6:07 PM
Subject: Re: [Flashcoders] best
- Original Message -
From: Taka Kojima t...@gigafied.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 13, 2009 7:37 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
I believe he is trying to export as a PDF from FlashPlayer, not from
- Original Message -
From: Anthony Pace anthony.p...@utoronto.ca
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 13, 2009 10:03 PM
Subject: Re: [Flashcoders] best way to save as pdf from flash?
Hi Paul,
No one else uses Xara, and it lacks a lot of photo
Hi, I haven't dig into 3D, but recently I've found this blog post about 3D
collisions.
http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/
Cheers
Juan Pablo Califano
2009/2/28, Anthony Pace anthony.p...@utoronto.ca:
For 2d I would assume a xor for the solid object created by a
*Option 3:* I create a custom event, dispatch that event, and create a
listener in MyGame rather than call a function directly.
I'm guessing this is the best way to go theoretically, and will allow me to
reuse my BouncingBall object in other applications, but it's a lot of extra
code, and I
Option 3!
Always opt to use event based architecture. It promotes loose coupling of
your components. Although it might be a bit more code, you will be able to
use BouncingBall within many games, or other applications.
On Thu, Feb 5, 2009 at 10:02 AM, Merrill, Jason
My preference is usually option 3, using an event. It means you can use
your ball in other situations, where that call back to the root may or may
not be necessary. Regarding cleaning up references in event listeners, you
can use a weak reference when you call addEventListener(). Also, I often
Agreed on Option 3. Custom event inclusive of whatever kind of data you want
to send to the associated listening method. I think I whip up custom events
more than almost anything else.
- Eric
On Thu, Feb 5, 2009 at 1:30 PM, Nate Beck n...@tldstudio.com wrote:
Option 3!
Always opt to use
I think I whip up custom events more than almost anything else.
Yup - me too - in fact, in FlashDevelop, I have a nice event template in the
form of a code snippet for a new custom events I use all the time:
package
{
import flash.events.Event;
public class extends
Additionally, you should take a look at what the code is doing.
Why does Bouncing Ball have to call something in the parent?
Is it some sort of notification? (I've finished animating/I've hit a
wall!). In which case an event is definitely the right solution.
Is it to gain information of some
, Jason
Sent: Thursday, February 05, 2009 1:03 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?
*Option 3:* I create a custom event, dispatch that event, and create a
listener in MyGame rather than call a function directly.
I'm guessing this is the best way
?
Thanks,
Ross
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Thursday, February 05, 2009 1:03 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?
*Option
-SGIS)
Sent: Thursday, February 05, 2009 2:15 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?
This brings up a question I had about events. Is there a way to send an event
all the way to the document class, no matter where it's been dispatched from
Message-
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross
(N-SGIS)
Sent: Thursday, February 05, 2009 2:15 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?
This brings up a question
Look into Event bubbling
http://www.google.com/search?hl=enq=AS3+event+bubblingmeta=
- Original Message -
From: Lehr, Ross (N-SGIS) ross.l...@lmco.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 05, 2009 8:14 PM
Subject: RE: [Flashcoders] Best way
Will parseInt be quicker?
Kenneth Kawamoto
http://www.materiaprima.co.uk/
eric e. dolecki wrote:
I am going to be getting key events that sum up a degree of rotation.
ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate
back into their corresponding numbers)
So I was
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Ricky Bacon
Sent: Tuesday, May 13, 2008 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Best way...
Patrick J. Jankun wrote:
pure as3 as for now :) is there a special air debugger available in
the air package?
One more vote
The Flex 3 Debugger is solid.
Patrick J. Jankun wrote:
.. to debug AS3 [NOT AS2!]
Is there any other Debugger then one build in Flash IDE? How do you
guys Debug your Proejcts?
What are the best practices in debugging? What tools should i consider?
Greetings,
Patrick
I just started using LuminicBox (do a search on google for the AS3
version). And i have to say i'm quite impressed.
It's a logger nd you can set the importance of messages (log, warn,
error etc);
You can also use the alpha version of XRAY (but icant get the
connector to work in AS3)
And
Patrick J. Jankun wrote:
Is there any other Debugger then one build in Flash IDE? How do you
guys Debug your Proejcts?
The FlexBuilder 3 debugger is light years ahead of the Flash debugger.
There's not that steep of a learning curve going from Flash to Flex, as long
as you already know AS3.
pure as3 as for now :) is there a special air debugger available in
the air package?
Patrick
On May 13, 2008, at 8:02 PM, Sidney de Koning wrote:
I just started using LuminicBox (do a search on google for the AS3
version). And i have to say i'm quite impressed.
It's a logger nd you can set
Not thay i know of.
I have written a AIR logger, class file an simple front end, so i dont
have to call the debugger from flash everytime. It writes to a file on
the file system, that you drag and drop in the front end.
Give me a couple of hours and i'll put it online for the world to use.
Patrick J. Jankun wrote:
pure as3 as for now :) is there a special air debugger available in the
air package?
One more vote for the Flex debugger, even if you are just doing pure AS3
projects.
-Ricky
___
Flashcoders mailing list
Hi Patrick,
I have put my logger online at http://www.funky-monkey.nl/blog/
It is a very simple logger so i dont have to start the debugger in flash
to trace out messages.
It writes a file to the desktop, which you drag and drop in the AIR
front end.
Any comments are more than welcome!
Well,
How do you code AS? Classes or on the timeline? Do you know the
basics of creating an XML object, reading in the XML, and loading it
in and all that? If not let us know. Myself or someone else could
show you how to set it up. Also, it helps to know how you will be
structuring your
Well,
How do you code AS? Classes or on the timeline? Do you know the
basics of creating an XML object, reading in the XML, and loading it
in and all that? If not let us know. Myself or someone else could
show you how to set it up. Also, it helps to know how you will be
structuring your
Well I figured out the problem, it once more was caused by modifications in
the display list during an input event... calling updateAfterEvent() solved
all the blinking issues. I'm still getting used to that... seems like it's
easy to mess things up if you forget to call it.
But I'm glad I can
can you set their visability? (AS3 noob i am)
B.
On 5/28/07, Frederico Ferro Schuh [EMAIL PROTECTED] wrote:
Hello list,
I've been fiddling around with character animations for use in AS3 flash
games. What's not clear to me is the animation control.
What's the best way to switch the
If I'm understanding the question, I just read a blog about this . . . possibly
Sprite sheets + scrollrect is what you are looking for??
http://mikegrundvig.blogspot.com/2007/05/as3-is-fast.html
*** REPLY SEPARATOR ***
On 5/29/2007 at 11:54 AM Bob Wohl wrote:
can you set their
Chester,
Another dumb noob question from me, but I'm not great on Listeners...
How do I stop the class from checking for activity? I'm using it to
log-out back to a main menu swf on a certain duration, and I've tried:
myActivityMonitor.removeListener(myActivityMonitor);
Is it possible for you to decide wether a user is idle or not, by judging
his mouse movements? Or is it required to actually measure the usage of
particular elements? If you can suffice with the movement, it might be
enough to create a seperate 'idle checking' class which either listens to
Here's a working class I whipped up. It uses onMouseMove to monitor
their activity.
// BEGIN CLASS
// ActivityMonitor
// Created by Chester McLaughlin on 2006-11-09.
import mx.utils.Delegate;
import mx.events.EventDispatcher;
class ActivityMonitor {
var nLatestActivity:Number;
Millie Niss
[EMAIL PROTECTED]
http://www.sporkworld.org
- Original Message -
From: Ben [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, November 09, 2006 5:19 PM
Subject: RE: [Flashcoders] Best way to detect an idle user
Thanx, I'll give that a try!
P.
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Chester McLaughlin
Sent: Thursday, November 09, 2006 5:39 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Best way to detect an idle user
ns.pause();
to pause...and then...
ns.pause();
to play again. It works like a toggle. At least in AS3.
Sammi
Mendelsohn, Michael wrote:
Hi list...
How exactly do you pause and play a video? I'm trying to create a
play/pause toggle button that isn't quite working. When pausing a
video,
I also
recommend downloading an Enterprise Architect trial
http://www.sparxsystems.com/ or Poseidon
Hmmm, I think however that software like Enterprise Architect is far too
complex and requires at least minimal UML knowledge for someone just
trying to wrap their head around OOP. It's a great
Hi David,
Like you, I didn't have any previous programming experience when I started
using ActionScript. I *think* I'm now pretty nifty with my OOP but still
feel like I have oodles to learn when it comes to structuring more complex
app's in a good way.
I'd echo the suggestions of learning a
Joe, that sounds like a really useful approach. I imaging it gets you on the
right track with distinct objects and duties. The way I understand MVC, I'd
guess that you'd use MVC to implement the *nouns* (if it seemed
appropriate). i.e. Pacman might have a model to store his state (e.g.
location,
Have a look at ARP.
http://osflash.org/arp
It's a lightweight framework that takes MVC to the next level.
mailing list:
http://ariaware.com/mailman/listinfo/arp_ariaware.com
manual
http://www.ariaware.com/products/arp/manual.php
regards,
Muzak
- Original Message -
From: David
FWIW, I thought this book did a good job of of getting me past the
jargon. Much more accessible to me than the Moock Essential AS2 has
been. The Moock book is really good, but, I find it tough read. I'm
not really a programmer though, it's just another hat I have to wear
sometimes...
Hey,
It's a state of mind being able to separate tasks into object
relationships that only becomes natural with time and practice. I learnt
by following an AS 1.0 game tutorial*, transcoding to AS 2.0 as I
followed it. That way I didn't have to think at all about the actual
content or
I used to feel that way too. And in fact, reading books like that are
great, but they can also give you an overwhelming feeling of all you
don't know.
What I would do is this - start out slow. Don't feel like you have to
do it by the book - that's just not possible until you gain some
One of the things that's fun about OOP design is that there is no single
best solution to a problem. (Or perhaps another way of putting it is that
there's always a beter way to solve your problem!) Sure there are best
practices, and a book like Head First Design Patterns can help you
understand
I second James' recommendation of Headfirst Design Patterns. I also
recommend downloading an Enterprise Architect trial
http://www.sparxsystems.com/ or Poseidon
http://gentleware.com/index.php and learning some UML. It helps me to
step outside of the code and focus on the logic behind the
within the bounds of this jargon -
One question inevitably leads to many more.
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Britton
Sent: 18 August 2006 15:33
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Best way to learn OO
I used to have a problem with this too, hating the 'verbal smokescreen'
as you put it, but it's crucial to be in sync with specialist language
and concepts in order to cut through misunderstanding between peers. I
don't think it's about making ourselves more important, but making sure
you're
if that's any
consolation!
M
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of James Marsden
Sent: 18 August 2006 16:23
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Best way to learn OO Analysis
andDesign withActionScript
I used to have
tru tru...
Mike Mountain wrote:
I think (especially on forums and blogs
etc.) that some of this comes down to a basic good old fashioned I know
more oop than you do dick measuring competition. Once initiated into
this clique it then gives us a warm feeling to perpetuate the problem by
showing
I'm sure a lot of excellent Flash developpers in this
mailing list didn't have previous coding experience
before they started Flash (like myself) and managed to
become the ActionScript 2.0 OO pros aroud here.
I'm not one of the pros here. I'm just another noob, lurking in his list
to read some
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