Re: [Flashcoders] Best way to find a REALLY specialized flash/actionscript developer?

2009-10-12 Thread jared stanley
charles i have a guy that can do it, he's not cheap but he's fast. shoot me an email if you're interested. jared at jared stanley dotcom On Mon, Oct 12, 2009 at 1:51 PM, Charles Skip Norton cnor...@centralnervous.com wrote: Hey everyone - this is my first post to this list (I've been part of

Re: [Flashcoders] best way to use external interface

2009-09-30 Thread Joel Stransky
Keep in mind as a second parameter to ExternalInerface.call() you can pass arguments. There's actually some hidden power to EI where the js doesn't even need to exist physically in the html. You can actually write js right from EI and then call it and or delete it later.

Re: [Flashcoders] best way to use external interface

2009-09-28 Thread Gregory Boland
thats essentially it. Syntax is slightly different if (ExternalInterface.available){ ExternalInterface.call(openMyWindow);} } make sure to import flash.external.ExternalInterface; and when u tell it what the name of the method in the javascript is leave off the () On Mon, Sep 28, 2009

Re: [Flashcoders] best way to use external interface

2009-09-28 Thread Gustavo Duenas
Ok, thanks, so it should work this way right? Gustavi On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote: thats essentially it. Syntax is slightly different if (ExternalInterface.available){ ExternalInterface.call(openMyWindow);} } make sure to import flash.external.ExternalInterface;

Re: [Flashcoders] best way to use external interface

2009-09-28 Thread Gregory Boland
yup just like that On Mon, Sep 28, 2009 at 2:17 PM, Gustavo Duenas gdue...@leftandrightsolutions.com wrote: Ok, thanks, so it should work this way right? Gustavi On Sep 28, 2009, at 12:53 PM, Gregory Boland wrote: thats essentially it. Syntax is slightly different if

Re: [Flashcoders] Best way to detect key KEY_DOWN on MovieClip

2009-09-27 Thread Glen Pike
Hi, You should be able to do this with something like below. You can add your code on the timeline, or inside a class, it's up to you. You will need to make sure that the thing the code is inside has been added to the stage - you listen for keyboard events on the stage, not the movieclip, so

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-14 Thread Anthony Pace
Sent: Wednesday, May 13, 2009 7:37 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? I believe he is trying to export as a PDF from FlashPlayer, not from Flash itself You could be right, but Antony has been going on about the IDE and illustrator, so for such a simple

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Glen Pike
Hi, I am assuming you are talking about the IDE? Are you doing screenshots for the client? It might not be helpful, but I just do Test Movie then Alt+Print Screen or Ctrl+Print Screen and paste into my graphics program... Alternatively look at CutePDF or one of the free PDF

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Karl DeSaulniers
You can print what you have inside a MovieClip if you want. just put a label on the first frame of the MC that holds all the things you want printed and put a #p then place a #b on a frame in the MC that holds the other MC that has the #p and the print button. Then on the button use this

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Anthony Pace
I was referring to the ide; yet, even the flashplayer has the the same printing bugs -screenshots are out of the question; as I usually am printing very large files -I have already tried printing directly to a PDF print server, from the flash IDE; however, the effects I place on MCs don't

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Paul Andrews
...@utoronto.ca To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, May 13, 2009 6:07 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? I was referring to the ide; yet, even the flashplayer has the the same printing bugs -screenshots are out of the question; as I

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Taka Kojima
/xtreme/) - it has native PDF export and is far more capable than flash for illustration.. Paul - Original Message - From: Anthony Pace anthony.p...@utoronto.ca To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, May 13, 2009 6:07 PM Subject: Re: [Flashcoders] best

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Paul Andrews
- Original Message - From: Taka Kojima t...@gigafied.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, May 13, 2009 7:37 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? I believe he is trying to export as a PDF from FlashPlayer, not from

Re: [Flashcoders] best way to save as pdf from flash?

2009-05-13 Thread Paul Andrews
- Original Message - From: Anthony Pace anthony.p...@utoronto.ca To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Wednesday, May 13, 2009 10:03 PM Subject: Re: [Flashcoders] best way to save as pdf from flash? Hi Paul, No one else uses Xara, and it lacks a lot of photo

Re: [Flashcoders] best way to perform collision detection on rigid objects?

2009-03-01 Thread Juan Pablo Califano
Hi, I haven't dig into 3D, but recently I've found this blog post about 3D collisions. http://papergem.wordpress.com/2009/02/13/3d-collisions-basics/ Cheers Juan Pablo Califano 2009/2/28, Anthony Pace anthony.p...@utoronto.ca: For 2d I would assume a xor for the solid object created by a

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
*Option 3:* I create a custom event, dispatch that event, and create a listener in MyGame rather than call a function directly. I'm guessing this is the best way to go theoretically, and will allow me to reuse my BouncingBall object in other applications, but it's a lot of extra code, and I

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Nate Beck
Option 3! Always opt to use event based architecture. It promotes loose coupling of your components. Although it might be a bit more code, you will be able to use BouncingBall within many games, or other applications. On Thu, Feb 5, 2009 at 10:02 AM, Merrill, Jason

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread David Hershberger
My preference is usually option 3, using an event. It means you can use your ball in other situations, where that call back to the root may or may not be necessary. Regarding cleaning up references in event listeners, you can use a weak reference when you call addEventListener(). Also, I often

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Eric E. Dolecki
Agreed on Option 3. Custom event inclusive of whatever kind of data you want to send to the associated listening method. I think I whip up custom events more than almost anything else. - Eric On Thu, Feb 5, 2009 at 1:30 PM, Nate Beck n...@tldstudio.com wrote: Option 3! Always opt to use

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
I think I whip up custom events more than almost anything else. Yup - me too - in fact, in FlashDevelop, I have a nice event template in the form of a code snippet for a new custom events I use all the time: package { import flash.events.Event; public class extends

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Ian Thomas
Additionally, you should take a look at what the code is doing. Why does Bouncing Ball have to call something in the parent? Is it some sort of notification? (I've finished animating/I've hit a wall!). In which case an event is definitely the right solution. Is it to gain information of some

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Ian Thomas
, Jason Sent: Thursday, February 05, 2009 1:03 PM To: Flash Coders List Subject: RE: [Flashcoders] Best way to access my main class? *Option 3:* I create a custom event, dispatch that event, and create a listener in MyGame rather than call a function directly. I'm guessing this is the best way

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Lehr, Ross (N-SGIS)
? Thanks, Ross -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Thursday, February 05, 2009 1:03 PM To: Flash Coders List Subject: RE: [Flashcoders] Best way to access my main class? *Option

RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
-SGIS) Sent: Thursday, February 05, 2009 2:15 PM To: Flash Coders List Subject: RE: [Flashcoders] Best way to access my main class? This brings up a question I had about events. Is there a way to send an event all the way to the document class, no matter where it's been dispatched from

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Todd Kerpelman
Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto: flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross (N-SGIS) Sent: Thursday, February 05, 2009 2:15 PM To: Flash Coders List Subject: RE: [Flashcoders] Best way to access my main class? This brings up a question

Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Muzak
Look into Event bubbling http://www.google.com/search?hl=enq=AS3+event+bubblingmeta= - Original Message - From: Lehr, Ross (N-SGIS) ross.l...@lmco.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, February 05, 2009 8:14 PM Subject: RE: [Flashcoders] Best way

Re: [Flashcoders] Best way to architect a kind of keyCode rotation

2008-06-12 Thread Kenneth Kawamoto
Will parseInt be quicker? Kenneth Kawamoto http://www.materiaprima.co.uk/ eric e. dolecki wrote: I am going to be getting key events that sum up a degree of rotation. ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate back into their corresponding numbers) So I was

RE: [Flashcoders] Best way...

2008-05-15 Thread Merrill, Jason
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ricky Bacon Sent: Tuesday, May 13, 2008 2:51 PM To: Flash Coders List Subject: Re: [Flashcoders] Best way... Patrick J. Jankun wrote: pure as3 as for now :) is there a special air debugger available in the air package? One more vote

Re: [Flashcoders] Best way...

2008-05-13 Thread Steven Sacks
The Flex 3 Debugger is solid. Patrick J. Jankun wrote: .. to debug AS3 [NOT AS2!] Is there any other Debugger then one build in Flash IDE? How do you guys Debug your Proejcts? What are the best practices in debugging? What tools should i consider? Greetings, Patrick

Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
I just started using LuminicBox (do a search on google for the AS3 version). And i have to say i'm quite impressed. It's a logger nd you can set the importance of messages (log, warn, error etc); You can also use the alpha version of XRAY (but icant get the connector to work in AS3) And

RE: [Flashcoders] Best way...

2008-05-13 Thread Kerry Thompson
Patrick J. Jankun wrote: Is there any other Debugger then one build in Flash IDE? How do you guys Debug your Proejcts? The FlexBuilder 3 debugger is light years ahead of the Flash debugger. There's not that steep of a learning curve going from Flash to Flex, as long as you already know AS3.

Re: [Flashcoders] Best way...

2008-05-13 Thread Patrick J. Jankun
pure as3 as for now :) is there a special air debugger available in the air package? Patrick On May 13, 2008, at 8:02 PM, Sidney de Koning wrote: I just started using LuminicBox (do a search on google for the AS3 version). And i have to say i'm quite impressed. It's a logger nd you can set

Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
Not thay i know of. I have written a AIR logger, class file an simple front end, so i dont have to call the debugger from flash everytime. It writes to a file on the file system, that you drag and drop in the front end. Give me a couple of hours and i'll put it online for the world to use.

Re: [Flashcoders] Best way...

2008-05-13 Thread Ricky Bacon
Patrick J. Jankun wrote: pure as3 as for now :) is there a special air debugger available in the air package? One more vote for the Flex debugger, even if you are just doing pure AS3 projects. -Ricky ___ Flashcoders mailing list

Re: [Flashcoders] Best way...

2008-05-13 Thread Sidney de Koning
Hi Patrick, I have put my logger online at http://www.funky-monkey.nl/blog/ It is a very simple logger so i dont have to start the debugger in flash to trace out messages. It writes a file to the desktop, which you drag and drop in the AIR front end. Any comments are more than welcome!

Re: [Flashcoders] best way to set up xml for site

2007-08-26 Thread Dayton Schlosser
Well, How do you code AS? Classes or on the timeline? Do you know the basics of creating an XML object, reading in the XML, and loading it in and all that? If not let us know. Myself or someone else could show you how to set it up. Also, it helps to know how you will be structuring your

Re: [Flashcoders] best way to set up xml for site

2007-08-25 Thread Dayton Schlosser
Well, How do you code AS? Classes or on the timeline? Do you know the basics of creating an XML object, reading in the XML, and loading it in and all that? If not let us know. Myself or someone else could show you how to set it up. Also, it helps to know how you will be structuring your

Re: [Flashcoders] Best way to control game character animations

2007-05-30 Thread Frederico Ferro Schuh
Well I figured out the problem, it once more was caused by modifications in the display list during an input event... calling updateAfterEvent() solved all the blinking issues. I'm still getting used to that... seems like it's easy to mess things up if you forget to call it. But I'm glad I can

Re: [Flashcoders] Best way to control game character animations

2007-05-29 Thread Bob Wohl
can you set their visability? (AS3 noob i am) B. On 5/28/07, Frederico Ferro Schuh [EMAIL PROTECTED] wrote: Hello list, I've been fiddling around with character animations for use in AS3 flash games. What's not clear to me is the animation control. What's the best way to switch the

Re: [Flashcoders] Best way to control game character animations

2007-05-29 Thread Jim Berkey
If I'm understanding the question, I just read a blog about this . . . possibly Sprite sheets + scrollrect is what you are looking for?? http://mikegrundvig.blogspot.com/2007/05/as3-is-fast.html *** REPLY SEPARATOR *** On 5/29/2007 at 11:54 AM Bob Wohl wrote: can you set their

Re: Re: [Flashcoders] Best way to detect an idle user?

2006-11-28 Thread Richard Helgor
Chester, Another dumb noob question from me, but I'm not great on Listeners... How do I stop the class from checking for activity? I'm using it to log-out back to a main menu swf on a certain duration, and I've tried: myActivityMonitor.removeListener(myActivityMonitor);

RE: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Ben
Is it possible for you to decide wether a user is idle or not, by judging his mouse movements? Or is it required to actually measure the usage of particular elements? If you can suffice with the movement, it might be enough to create a seperate 'idle checking' class which either listens to

Re: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Chester McLaughlin
Here's a working class I whipped up. It uses onMouseMove to monitor their activity. // BEGIN CLASS // ActivityMonitor // Created by Chester McLaughlin on 2006-11-09. import mx.utils.Delegate; import mx.events.EventDispatcher; class ActivityMonitor { var nLatestActivity:Number;

Re: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Millie Niss
Millie Niss [EMAIL PROTECTED] http://www.sporkworld.org - Original Message - From: Ben [EMAIL PROTECTED] To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com Sent: Thursday, November 09, 2006 5:19 PM Subject: RE: [Flashcoders] Best way to detect an idle user

RE: [Flashcoders] Best way to detect an idle user?

2006-11-09 Thread Pete Miller
Thanx, I'll give that a try! P. -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Chester McLaughlin Sent: Thursday, November 09, 2006 5:39 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] Best way to detect an idle user

Re: [Flashcoders] Best way to pause/play video

2006-08-29 Thread Samúel Jónasson
ns.pause(); to pause...and then... ns.pause(); to play again. It works like a toggle. At least in AS3. Sammi Mendelsohn, Michael wrote: Hi list... How exactly do you pause and play a video? I'm trying to create a play/pause toggle button that isn't quite working. When pausing a video,

RE: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-21 Thread Merrill, Jason
I also recommend downloading an Enterprise Architect trial http://www.sparxsystems.com/ or Poseidon Hmmm, I think however that software like Enterprise Architect is far too complex and requires at least minimal UML knowledge for someone just trying to wrap their head around OOP. It's a great

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Adrian Park
Hi David, Like you, I didn't have any previous programming experience when I started using ActionScript. I *think* I'm now pretty nifty with my OOP but still feel like I have oodles to learn when it comes to structuring more complex app's in a good way. I'd echo the suggestions of learning a

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript (James Marsden)

2006-08-19 Thread Adrian Park
Joe, that sounds like a really useful approach. I imaging it gets you on the right track with distinct objects and duties. The way I understand MVC, I'd guess that you'd use MVC to implement the *nouns* (if it seemed appropriate). i.e. Pacman might have a model to store his state (e.g. location,

Re: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-19 Thread Muzak
Have a look at ARP. http://osflash.org/arp It's a lightweight framework that takes MVC to the next level. mailing list: http://ariaware.com/mailman/listinfo/arp_ariaware.com manual http://www.ariaware.com/products/arp/manual.php regards, Muzak - Original Message - From: David

Re: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-19 Thread Count Schemula
FWIW, I thought this book did a good job of of getting me past the jargon. Much more accessible to me than the Moock Essential AS2 has been. The Moock book is really good, but, I find it tough read. I'm not really a programmer though, it's just another hat I have to wear sometimes...

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread James Marsden
Hey, It's a state of mind being able to separate tasks into object relationships that only becomes natural with time and practice. I learnt by following an AS 1.0 game tutorial*, transcoding to AS 2.0 as I followed it. That way I didn't have to think at all about the actual content or

RE: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Merrill, Jason
I used to feel that way too. And in fact, reading books like that are great, but they can also give you an overwhelming feeling of all you don't know. What I would do is this - start out slow. Don't feel like you have to do it by the book - that's just not possible until you gain some

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Adam Pasztory
One of the things that's fun about OOP design is that there is no single best solution to a problem. (Or perhaps another way of putting it is that there's always a beter way to solve your problem!) Sure there are best practices, and a book like Head First Design Patterns can help you understand

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Mike Britton
I second James' recommendation of Headfirst Design Patterns. I also recommend downloading an Enterprise Architect trial http://www.sparxsystems.com/ or Poseidon http://gentleware.com/index.php and learning some UML. It helps me to step outside of the code and focus on the logic behind the

RE: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-18 Thread Mike Mountain
within the bounds of this jargon - One question inevitably leads to many more. M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Britton Sent: 18 August 2006 15:33 To: Flashcoders mailing list Subject: Re: [Flashcoders] Best way to learn OO

Re: [Flashcoders] Best way to learn OO Analysis and Design withActionScript

2006-08-18 Thread James Marsden
I used to have a problem with this too, hating the 'verbal smokescreen' as you put it, but it's crucial to be in sync with specialist language and concepts in order to cut through misunderstanding between peers. I don't think it's about making ourselves more important, but making sure you're

RE: [Flashcoders] Best way to learn OO Analysis andDesign withActionScript

2006-08-18 Thread Mike Mountain
if that's any consolation! M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Marsden Sent: 18 August 2006 16:23 To: Flashcoders mailing list Subject: Re: [Flashcoders] Best way to learn OO Analysis andDesign withActionScript I used to have

Re: [Flashcoders] Best way to learn OO Analysis andDesign with ActionScript

2006-08-18 Thread James Marsden
tru tru... Mike Mountain wrote: I think (especially on forums and blogs etc.) that some of this comes down to a basic good old fashioned I know more oop than you do dick measuring competition. Once initiated into this clique it then gives us a warm feeling to perpetuate the problem by showing

Re: [Flashcoders] Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread Anggie Bratadinata
I'm sure a lot of excellent Flash developpers in this mailing list didn't have previous coding experience before they started Flash (like myself) and managed to become the ActionScript 2.0 OO pros aroud here. I'm not one of the pros here. I'm just another noob, lurking in his list to read some