RE: [Flashcoders] FLASC problem
I always get that error when I forget to close an already open swf-preview-window (the one that pops up after testing/compiling) - the newly compiled swf cannot (for some reason) replace the one that is still open in the preview window. I'm using FLASC every day and it has saved me countless hours - thanks a bunch for your great tool, John (and Nicolas of course) -- Andreas Weber -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Grden Sent: Dienstag, 17. Oktober 2006 03:54 To: Flashcoders mailing list Subject: Re: [Flashcoders] FLASC problem yeah when using MTASC without flasc that's true, but with FLASC, it fails internally and gives that JSFL message. I need to catch that error and provide a nice message about what could be wrong ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] Delegates and performance
I thought this would interest quite a few people, so I wrote an article on this. I found your post to be a good practical example of implementing Timothee Groleau's article. Thank you. Tony ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk:: understanding roll over with addEventListener
Oh and just as a side note, I was giong crazy because I wanted to Delegate a function without having a button event, I came up with Delegate with a setInterval. Worked great, there might be other better ways; I am always willing to learn a better way. V - Original Message - From: "Victor Gaudioso" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Monday, October 16, 2006 7:37 PM Subject: Re: [Flashcoders] ::dk:: understanding roll over with addEventListener It is such a simple concept and it took me days to truely get it...I guess old habits die Hard. Now that I do get it, my life is much easier. Thanks John ;) V - Original Message - From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Monday, October 16, 2006 6:40 PM Subject: RE: [Flashcoders] ::dk:: understanding roll over with addEventListener BTN_Foo.onRollOver = Delegate.create(this, fooRollOver); BTN_Foo.onRelease = Delegrate.create(this, fooRelease); etc. etc. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk:: understanding roll over with addEventListener
It is such a simple concept and it took me days to truely get it...I guess old habits die Hard. Now that I do get it, my life is much easier. Thanks John ;) V - Original Message - From: "Steven Sacks | BLITZ" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Monday, October 16, 2006 6:40 PM Subject: RE: [Flashcoders] ::dk:: understanding roll over with addEventListener BTN_Foo.onRollOver = Delegate.create(this, fooRollOver); BTN_Foo.onRelease = Delegrate.create(this, fooRelease); etc. etc. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLASC problem
yeah when using MTASC without flasc that's true, but with FLASC, it fails internally and gives that JSFL message. I need to catch that error and provide a nice message about what could be wrong On 10/16/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote: Unlike Flash, which if a compile fails during it, the swf is unlaunchable, mtasc fails before it injects the code. You're not seeing a swf preview, it's just launching the swf that exists. FLASC uses MTASC but it doesn't react to a failed build, possibly because it doesn't know the compile failed? Not sure on that. At any rate, I don't know the solution to your problem, perhaps Grden's suggestion applies, but at least you now know that it will launch the swf regardless of the success of the compile. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk:: understanding roll over with addEventListener
Steven Sacks | BLITZ wrote: BTN_Foo.onRollOver = Delegate.create(this, fooRollOver); BTN_Foo.onRelease = Delegrate.create(this, fooRelease); etc. etc. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Thanks Steven I had found out that one earlier today. The reply is appreciated though! Onto the next issue I am having... =-) Dustin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ::dk:: understanding roll over with addEventListener
BTN_Foo.onRollOver = Delegate.create(this, fooRollOver); BTN_Foo.onRelease = Delegrate.create(this, fooRelease); etc. etc. :) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] swfObject problem
Or try Filezilla. Once you go Zilla, you never go... um...just try it. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] FLASC problem
Unlike Flash, which if a compile fails during it, the swf is unlaunchable, mtasc fails before it injects the code. You're not seeing a swf preview, it's just launching the swf that exists. FLASC uses MTASC but it doesn't react to a failed build, possibly because it doesn't know the compile failed? Not sure on that. At any rate, I don't know the solution to your problem, perhaps Grden's suggestion applies, but at least you now know that it will launch the swf regardless of the success of the compile. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] External Interface causes error in IE
try to use setTimeout in Register the function in swf - Original Message - From: "John VanHorn" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tuesday, October 17, 2006 8:30 AM Subject: Re: [Flashcoders] External Interface causes error in IE > you have a url we can look at? > > are you sure you object/embed tags have id's and/or name's? did you use an > operand or space in the file name of the swf, or id/name? all those will > cause ExternalInterface to malfunction. > > i had a problem with ExternalInterface and IE for a while that gave me the > same errorbut only sometimes. it was driving me crazy for weeks because > it would happen on some projects, but on others, it worked like a charm. > After sitting down and looking for something wrong, i realized that some of > our developers - the ones who write the html and js - were giving (we use > swfobject, by the way) the overwritten div and the object tag(second param > passed to swfobject) the same id's. and since IE uses the object tag with an > id, there were two nodes with the same id on the page. other browsers use > the embed tag, which uses a name attribute, not an id.so it was only > happening in ie. i havent had a problem with ExternalInterface at all since > then. > > On 10/16/06, Clark, Craig <[EMAIL PROTECTED]> wrote: >> >> I am getting an error in Internet Explorer whenever I try to use the >> External Interface to call JavaScript from Flash or when I try to call >> actionScript from JavaScript. I do not receive an error in other >> browsers. It is only in IE. The error I get is a runtime error that says >> "Object does not support this property or method." When I open up Just >> In Time debugging, it shows there is a problem with this method when I >> call JavaScript from Flash. >> >> try { >> externalInterfaceTests.SetReturnValue(__flash__toXML(sayHello("browser") >> ) ); } catch (e) { >> externalInterfaceTests.SetReturnValue(""); } >> >> I am not sure what the problem is. I haven't used External Interface >> since Flash 8 first came out and it worked fine at that time. I suspect >> that recent changes to IE may be the cause. >> >> Has anyone else had similar problems with IE and ExternalInterface? >> >> Thanks >> >> Craig Clark >> Instructional Developer >> Concurrent Technologies Corporation >> >> >> This message and any files transmitted within are intended >> solely for the addressee or its representative and may >> contain company sensitive information. If you are >> not the intended recipient, notify the sender immediately >> and delete this message. Publication, reproduction, >> forwarding, or content disclosure is prohibited without the >> consent of the original sender and may be unlawful. >> >> Concurrent Technologies Corporation and its Affiliates. >> www.ctc.com 1-800-282-4392 >> >> ___ >> Flashcoders@chattyfig.figleaf.com >> To change your subscription options or search the archive: >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> Brought to you by Fig Leaf Software >> Premier Authorized Adobe Consulting and Training >> http://www.figleaf.com >> http://training.figleaf.com >> > > > > -- > John Van Horn > [EMAIL PROTECTED] > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com >___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: Passing SWF parameters with MovieClipLoader?
Yup, Tested and True, it's definitely onLoadInit that does the trick, because it is fired when the first frame of your loaded SWF is played. onLoadComplete only tells you that the SWF bytes have completed loading before it actually begins playing. the rest of the onLoad... events for the MovieClipLoader seem to be there only for the purpose of load progress monitoring. Of course you can put them at any use you see fit but basically that is waht they do. onLoadInit tells you that your SWF is ready for manipulation. HTH Alain John Harding wrote: Hello all, I have a project where I'd like to use MovieClipLoader to load an external SWF, so that I can be notified when the load is complete. However, it appears that MovieClipLoader.loadClip() does not allow one to pass parameters (i.e. flashVars) to the SWF like MovieClip.loadMovie() does. As an experiment, I tried setting my SWF parameters in response to onLoadComplete(), and it appears to work - onLoadComplete is called before the loaded SWF initializes, and the parameters set in onLoadComplete() are set on the root clip of the loaded SWF. So my question is, does anyone know if this is guaranteed behavior? The Macromedia docs all seem to indicate that onLoadComplete() is completely useless and one should use onLoadInit() (and yes, I'm still using onLoadInit for everything other than the SWF parameters). Thanks! -John ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] External Interface causes error in IE
you have a url we can look at? are you sure you object/embed tags have id's and/or name's? did you use an operand or space in the file name of the swf, or id/name? all those will cause ExternalInterface to malfunction. i had a problem with ExternalInterface and IE for a while that gave me the same errorbut only sometimes. it was driving me crazy for weeks because it would happen on some projects, but on others, it worked like a charm. After sitting down and looking for something wrong, i realized that some of our developers - the ones who write the html and js - were giving (we use swfobject, by the way) the overwritten div and the object tag(second param passed to swfobject) the same id's. and since IE uses the object tag with an id, there were two nodes with the same id on the page. other browsers use the embed tag, which uses a name attribute, not an id.so it was only happening in ie. i havent had a problem with ExternalInterface at all since then. On 10/16/06, Clark, Craig <[EMAIL PROTECTED]> wrote: I am getting an error in Internet Explorer whenever I try to use the External Interface to call JavaScript from Flash or when I try to call actionScript from JavaScript. I do not receive an error in other browsers. It is only in IE. The error I get is a runtime error that says "Object does not support this property or method." When I open up Just In Time debugging, it shows there is a problem with this method when I call JavaScript from Flash. try { externalInterfaceTests.SetReturnValue(__flash__toXML(sayHello("browser") ) ); } catch (e) { externalInterfaceTests.SetReturnValue(""); } I am not sure what the problem is. I haven't used External Interface since Flash 8 first came out and it worked fine at that time. I suspect that recent changes to IE may be the cause. Has anyone else had similar problems with IE and ExternalInterface? Thanks Craig Clark Instructional Developer Concurrent Technologies Corporation This message and any files transmitted within are intended solely for the addressee or its representative and may contain company sensitive information. If you are not the intended recipient, notify the sender immediately and delete this message. Publication, reproduction, forwarding, or content disclosure is prohibited without the consent of the original sender and may be unlawful. Concurrent Technologies Corporation and its Affiliates. www.ctc.com 1-800-282-4392 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- John Van Horn [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FLASC problem
yeah usually when I get that it's because my file (swf) is read only. If you're running any source control and have to check out the file, that could be the issue. That's what that error means essentially : Can't load SWF ;) On 10/16/06, Merrill, Jason <[EMAIL PROTECTED]> wrote: Having problems e-mailing the osflash list, so I thought I'd try here. I'm trying to get FLASC working and I keep getting an error: "While executing in myproject.fla, Javascript error(s) occurred: Missing ) after argument list." I don't see any errors in my .fla or in my .as class. I have MTASC set up right in FLASC and the project classpaths as far as I can tell. It previews the .swf, but the .swf does not have the injected updated class code. Any ideas? Jason Merrill Bank of America Learning & Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] Delegates and performance
This has come up before and there should be some stuff in the archives http://muzakdeezign.com/flashcoders/?q=delegate%20garbage%20collection http://muzakdeezign.com/flashcoders/?q=cleaning%20up%20delegate >From 2 years ago: http://www.peterjoel.com/blog/index.php?archive=2004_08_01_archive.xml regards, Muzak - Original Message - From: "Dimitrios Bendilas" <[EMAIL PROTECTED]> To: Sent: Monday, October 16, 2006 8:49 PM Subject: [FlashCoders] Delegates and performance Hello everyone, I had a really big issue recently, when I realized that the performance of a large-scale game I built in Flash dropping substantially after 1/2 hour of gameplay, to the point where the game became wy too slow to play. After exhausting tests I found out that this was caused by the extended use of Delegates with parameters (I always make sure I don't leave garbage sitting around when I destroy objects of all of my classes, so that was not the issue). Spending one week on this, I managed to spot the problem and find a solution, writing a new Delegate class that was taking care of cleaning up function objects. I thought this would interest quite a few people, so I wrote an article on this. You can read at www.zefxis.gr/article-delegates. You can also download the Delegate class I wrote and use it for you projects. I would appreciate any comments on this! Thanks, Dimtirios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Global sound control ...
You can also just skip the _root param and leave the constructor empty like this: var s:Sound = new Sound(); On 10/15/06, Paul Neave <[EMAIL PROTECTED]> wrote: The best way to turn sounds off isn't to use stopAllSounds() as that will only stop the sounds at that moment, not mute them permanently. If you're using timeline-based code, you can do this: s = new Sound(_root); s.setVolume(0); and to un-mute the sound: s.setVolume(100); Simple. Of course, it uses _root (which is evil) but I think this is forgivable in this instance. Best, Paul. On 11/10/06, Stephen Ford <[EMAIL PROTECTED]> wrote: > I have an interactive demo that consists of one main SWF file that loads in other SWF files depending on what the user clicks on in the main SWFs navigation. > > Within this main SWF and within all the seperate SWFs are numerous movies each with their own timeline doing it's own thing. > > In numerous place on timelines throughout this set of SWFs, sound effects have been hardcoded onto their respective timeline (i.e: not loaded dynamically using the sound object). > > So is there any way to turn off sound globally regardless of where it's located on whatever timeline within whatever SWF. So I can just create an on/off button for the main SWF that will control sound globally ??? > > Thanks.___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Francis Turmel Personal: [EMAIL PROTECTED] Business: [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FLASC problem
Having problems e-mailing the osflash list, so I thought I'd try here. I'm trying to get FLASC working and I keep getting an error: "While executing in myproject.fla, Javascript error(s) occurred: Missing ) after argument list." I don't see any errors in my .fla or in my .as class. I have MTASC set up right in FLASC and the project classpaths as far as I can tell. It previews the .swf, but the .swf does not have the injected updated class code. Any ideas? Jason Merrill Bank of America Learning & Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Communication between two local computers
Sorry Henry, There's no peer to peer support for any version of Flash. You will either need to wrap the SWF in an executable (Zinc, Screenweaver, etc...) and access code that does the communication through that, or have a server in place that the two SWFs talk through. Keep in mind that a regular HTTP server (.Net, PHP, Tomcat, etc...) will work just fine if all you care about is a polling type communication. If you need a Socket connection, either XMLSocket or RTMP then you will need something that can handle that on the server side. If that's the case, and you want something free and open source then I would recommend trying Red5: http://osflash.org (yes I'm a project manager on the Red5 team, so no one give me any crap about recommending it). There are other things like Jabber/XMPP servers ( http://jivesoftware.org ) that can use the XMLSocket class for communication, and give some basic chat functionality off the bat. I can also conceive of a way to run Red5 on both machines and have them communicate with local copies of Red5 that talk to each other over a socket, but I'm not sure you would get much advantage over the client server model. The difference would be if you wanted them to talk via UDP or something, which Flash doesn't support by itself. John Grden and myself have been doing a lot of experimenting with local Red5 applications so this is why this thought came to me. Now if the two SWFs were on the same machine then you could use LocalConnection to talk between them, but that's not what you are looking for it seems. Sorry for the long answer to your question, but hopefully that gives you some idea of what you can pull off with Flash. -Chris On 10/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Hi, I hope I can get some help here. Is it possible for two Flash movies, each on individual computers connected on a LAN network, to communicate with each other without using a communication server? What would be a good solution to this. Thank you, Henry ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [FlashCoders] Delegates and performance
Hi, very interesting, ill be sure to test this out! greetz JC On 10/16/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: Hello everyone, I had a really big issue recently, when I realized that the performance of a large-scale game I built in Flash dropping substantially after 1/2 hour of gameplay, to the point where the game became wy too slow to play. After exhausting tests I found out that this was caused by the extended use of Delegates with parameters (I always make sure I don't leave garbage sitting around when I destroy objects of all of my classes, so that was not the issue). Spending one week on this, I managed to spot the problem and find a solution, writing a new Delegate class that was taking care of cleaning up function objects. I thought this would interest quite a few people, so I wrote an article on this. You can read at www.zefxis.gr/article-delegates. You can also download the Delegate class I wrote and use it for you projects. I would appreciate any comments on this! Thanks, Dimtirios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Weird image download problems in IE
Hi, there is a bug in the loader component, which might be whats bothering you in your case. It plagues the scrollpane too, but there is a fix somewhere out there:) greetz JC On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: I've never used the Loader myself, so I can't really help you out with this error, but it might be an issue with Adobe's ActiveX Add-on ?? If it's only IE that's affected that's where I would be looking. Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 16 octobre 2006 16:31 To: Flashcoders mailing list Subject: Re: [Flashcoders] Weird image download problems in IE Awesome, looks like that works. Thanks! Any idea what's causing the problem with the Loader? Just some bug in Flash or IE? -Andy On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: > Have you tried using the MovieClipLoader class ? > > It has an event very usefull called onLoadError . It gives you the > following informations (quote from the livedocs): > > "errorCode:String - A string that explains the reason for the failure, > either "URLNotFound" or "LoadNeverCompleted". > > httpStatus:Number [optional] - (Flash Player 8 only) The HTTP status > code returned by the server. For example, a status code of 404 > indicates that the server has not found anything that matches the > requested URI. For more information about HTTP status codes, see > sections 10.4 and 10.5 of the HTTP specification at ftp://ftp.isi.edu/in-notes/rfc2616.txt."; > > > > You should look up the full docs on the matter here : > http://livedocs.macromedia.com/flash/8/main/2538.html > > HTH ! > > > Alain > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andy > Herrman > Sent: 16 octobre 2006 15:23 > To: Flashcoders > Subject: [Flashcoders] Weird image download problems in IE > > We're running into a really strange problem with image downloads in > Flash when running in IE and was wondering if anyone else has seen > something like this or has any ideas on what I could do to fix it. > > We need to have the Flash movie be able to download arbitrary images > from the web and display them. I also need to be able to tell whether > the download worked or not, so I can display an error if it failed or > manipulate the image if it loaded. > > The problem we're running into is that in IE the loader class will > tell us the image failed to load even though it worked fine. Here's > some test code we used to test: > > --- > import mx.controls.Alert > > this.createClassObject(mx.controls.Loader, "my_ldr", 10); > > var poLoaderListener = new Object(); > poLoaderListener.oScope = this; > > poLoaderListener.complete = function(oEvent) > {mx.controls.Alert.show(oEvent.total); }; > > poLoaderListener.progress = function() {}; > > my_ldr.addEventListener('complete', poLoaderListener); > my_ldr.addEventListener('progress', poLoaderListener); > > my_ldr.load(IMAGE_URL); > --- > > When running this in Firefox it works fine, and the alert box gives us > the right value. However, in IE when trying this the alert box pops > up with a -1, telling us the download failed. However, the image still shows up. > > The only thing I've been able to figure out is that the speed of the > download has something to do with it. In the actual product we're > downloading the images through a server that acts as a sort of proxy > which caches the images. The first time we hit it the proxy has to > download the source image before returning it to the client. This is > when we see the problem. Later attempts seem to work fine as the > download happens faster (the server cached the image so it doesn't have to redownload it). > > To simplify the test I took the proxy out of the loop and threw a > bandwidth limiter on the server that had the image I was testing. > When throttling it back to act like a 56k modem I could reproduce the > error in IE. It still worked fine (just really slow) in Firefox. > > Has anyone seen this before? It's causing serious problems, as we > need to be able to tell if the image downloaded successfully or not. > Any ideas of ways to get around this or fix it? Note that we have to > support Flash 7+. > > Thanks! > >-Andy > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > >
Re: [Flashcoders] ppt to flash
Hi, well FlashPaper2 converts ppt to flash, not sure if it is what you are looking for, but its part of studio 8. greetz jc On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: I believe you can keep your transitions effects and animations with Impress (OpenOffice's PowerPoint editor) But the output is not that great looking if I remember right. I was in a e-learning company before my current job and we were looking for something to replace the Breeze plugin for PowerPoint. I've stumbled upon OpenOffice in my searches and tested it a little, It did the job, even added some navigation buttons to switch between slides. I don't remember if you could customize the look easily or if the slides were in separate swf files. In the end the company went for writing their own PowerPoint Plug-in in C# but I didn't see the end of it because I left before it was completed. Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 16 octobre 2006 16:38 To: Flashcoders mailing list Subject: Re: [Flashcoders] ppt to flash There are commercial pieces of software that will do it (we use one here at work as part of our product), and I believe they all use VBScript to interact with Powerpoint. However, from what I've heard the next version of Powerpoint will not have the VBScript support anymore (I guess MS specifically says it shouldn't be used for things like this, so they're killing it), so I'm not sure how good of a long-term solution that would be. What parts of the PPT stuff are you trying to convert? If you want animations and sound and such then it would be pretty difficult, but if all you want are the images then you could just use PPT to save the slides out as images (just pick the JPG format in the "Save As..." dialog) and then have flash use those images for the slides. You'd have to manually write the Flash code to handle the switching of slides and such, but it's an easy way to get all the images you need. -Andy On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: > You should try OpenOffice http://www.openoffice.org, > > It's similar to Windows Office, but open source and you have an > application that reads PowerPoints. With it you can convert your PowerPoints to swf. > Otherwise you could try and do it with a C# app. But for that I can't > really help you there. > > The only other way to do it with PowerPoint is either with Adobe > Breeze or other similar softwares. > > HTH > > Alain > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Valério Guimarães > Sent: 16 octobre 2006 16:07 > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] ppt to flash > > Hi all, > > I'm trying to convert ppt/pps to flash and I read the topic "SDK for > Flash". > In that topic the link http://bukoo.sourceforge.net/ was mentioned > but it is not working. > Does anyone has anything on how to parse a ppt/pps file or creating > a swf file? > > Regards > > Valério > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.fig
[Flashcoders] Re: Passing SWF parameters with MovieClipLoader?
Hello all, I have a project where I'd like to use MovieClipLoader to load an external SWF, so that I can be notified when the load is complete. However, it appears that MovieClipLoader.loadClip() does not allow one to pass parameters (i.e. flashVars) to the SWF like MovieClip.loadMovie() does. As an experiment, I tried setting my SWF parameters in response to onLoadComplete(), and it appears to work - onLoadComplete is called before the loaded SWF initializes, and the parameters set in onLoadComplete() are set on the root clip of the loaded SWF. So my question is, does anyone know if this is guaranteed behavior? The Macromedia docs all seem to indicate that onLoadComplete() is completely useless and one should use onLoadInit() (and yes, I'm still using onLoadInit for everything other than the SWF parameters). Thanks! -John ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ppt to flash
I believe you can keep your transitions effects and animations with Impress (OpenOffice's PowerPoint editor) But the output is not that great looking if I remember right. I was in a e-learning company before my current job and we were looking for something to replace the Breeze plugin for PowerPoint. I've stumbled upon OpenOffice in my searches and tested it a little, It did the job, even added some navigation buttons to switch between slides. I don't remember if you could customize the look easily or if the slides were in separate swf files. In the end the company went for writing their own PowerPoint Plug-in in C# but I didn't see the end of it because I left before it was completed. Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 16 octobre 2006 16:38 To: Flashcoders mailing list Subject: Re: [Flashcoders] ppt to flash There are commercial pieces of software that will do it (we use one here at work as part of our product), and I believe they all use VBScript to interact with Powerpoint. However, from what I've heard the next version of Powerpoint will not have the VBScript support anymore (I guess MS specifically says it shouldn't be used for things like this, so they're killing it), so I'm not sure how good of a long-term solution that would be. What parts of the PPT stuff are you trying to convert? If you want animations and sound and such then it would be pretty difficult, but if all you want are the images then you could just use PPT to save the slides out as images (just pick the JPG format in the "Save As..." dialog) and then have flash use those images for the slides. You'd have to manually write the Flash code to handle the switching of slides and such, but it's an easy way to get all the images you need. -Andy On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: > You should try OpenOffice http://www.openoffice.org, > > It's similar to Windows Office, but open source and you have an > application that reads PowerPoints. With it you can convert your PowerPoints to swf. > Otherwise you could try and do it with a C# app. But for that I can't > really help you there. > > The only other way to do it with PowerPoint is either with Adobe > Breeze or other similar softwares. > > HTH > > Alain > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Valério Guimarães > Sent: 16 octobre 2006 16:07 > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] ppt to flash > > Hi all, > > I'm trying to convert ppt/pps to flash and I read the topic "SDK for > Flash". > In that topic the link http://bukoo.sourceforge.net/ was mentioned > but it is not working. > Does anyone has anything on how to parse a ppt/pps file or creating > a swf file? > > Regards > > Valério > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Communication between two local computers
Hi, I hope I can get some help here. Is it possible for two Flash movies, each on individual computers connected on a LAN network, to communicate with each other without using a communication server? What would be a good solution to this. Thank you, Henry ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] External Interface causes error in IE
I am getting an error in Internet Explorer whenever I try to use the External Interface to call JavaScript from Flash or when I try to call actionScript from JavaScript. I do not receive an error in other browsers. It is only in IE. The error I get is a runtime error that says "Object does not support this property or method." When I open up Just In Time debugging, it shows there is a problem with this method when I call JavaScript from Flash. try { externalInterfaceTests.SetReturnValue(__flash__toXML(sayHello("browser") ) ); } catch (e) { externalInterfaceTests.SetReturnValue(""); } I am not sure what the problem is. I haven't used External Interface since Flash 8 first came out and it worked fine at that time. I suspect that recent changes to IE may be the cause. Has anyone else had similar problems with IE and ExternalInterface? Thanks Craig Clark Instructional Developer Concurrent Technologies Corporation This message and any files transmitted within are intended solely for the addressee or its representative and may contain company sensitive information. If you are not the intended recipient, notify the sender immediately and delete this message. Publication, reproduction, forwarding, or content disclosure is prohibited without the consent of the original sender and may be unlawful. Concurrent Technologies Corporation and its Affiliates. www.ctc.com 1-800-282-4392 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ppt to flash
There are commercial pieces of software that will do it (we use one here at work as part of our product), and I believe they all use VBScript to interact with Powerpoint. However, from what I've heard the next version of Powerpoint will not have the VBScript support anymore (I guess MS specifically says it shouldn't be used for things like this, so they're killing it), so I'm not sure how good of a long-term solution that would be. What parts of the PPT stuff are you trying to convert? If you want animations and sound and such then it would be pretty difficult, but if all you want are the images then you could just use PPT to save the slides out as images (just pick the JPG format in the "Save As..." dialog) and then have flash use those images for the slides. You'd have to manually write the Flash code to handle the switching of slides and such, but it's an easy way to get all the images you need. -Andy On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: You should try OpenOffice http://www.openoffice.org, It's similar to Windows Office, but open source and you have an application that reads PowerPoints. With it you can convert your PowerPoints to swf. Otherwise you could try and do it with a C# app. But for that I can't really help you there. The only other way to do it with PowerPoint is either with Adobe Breeze or other similar softwares. HTH Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valério Guimarães Sent: 16 octobre 2006 16:07 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] ppt to flash Hi all, I'm trying to convert ppt/pps to flash and I read the topic "SDK for Flash". In that topic the link http://bukoo.sourceforge.net/ was mentioned but it is not working. Does anyone has anything on how to parse a ppt/pps file or creating a swf file? Regards Valério ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Weird image download problems in IE
I've never used the Loader myself, so I can't really help you out with this error, but it might be an issue with Adobe's ActiveX Add-on ?? If it's only IE that's affected that's where I would be looking. Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 16 octobre 2006 16:31 To: Flashcoders mailing list Subject: Re: [Flashcoders] Weird image download problems in IE Awesome, looks like that works. Thanks! Any idea what's causing the problem with the Loader? Just some bug in Flash or IE? -Andy On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: > Have you tried using the MovieClipLoader class ? > > It has an event very usefull called onLoadError . It gives you the > following informations (quote from the livedocs): > > "errorCode:String - A string that explains the reason for the failure, > either "URLNotFound" or "LoadNeverCompleted". > > httpStatus:Number [optional] - (Flash Player 8 only) The HTTP status > code returned by the server. For example, a status code of 404 > indicates that the server has not found anything that matches the > requested URI. For more information about HTTP status codes, see > sections 10.4 and 10.5 of the HTTP specification at ftp://ftp.isi.edu/in-notes/rfc2616.txt."; > > > > You should look up the full docs on the matter here : > http://livedocs.macromedia.com/flash/8/main/2538.html > > HTH ! > > > Alain > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andy > Herrman > Sent: 16 octobre 2006 15:23 > To: Flashcoders > Subject: [Flashcoders] Weird image download problems in IE > > We're running into a really strange problem with image downloads in > Flash when running in IE and was wondering if anyone else has seen > something like this or has any ideas on what I could do to fix it. > > We need to have the Flash movie be able to download arbitrary images > from the web and display them. I also need to be able to tell whether > the download worked or not, so I can display an error if it failed or > manipulate the image if it loaded. > > The problem we're running into is that in IE the loader class will > tell us the image failed to load even though it worked fine. Here's > some test code we used to test: > > --- > import mx.controls.Alert > > this.createClassObject(mx.controls.Loader, "my_ldr", 10); > > var poLoaderListener = new Object(); > poLoaderListener.oScope = this; > > poLoaderListener.complete = function(oEvent) > {mx.controls.Alert.show(oEvent.total); }; > > poLoaderListener.progress = function() {}; > > my_ldr.addEventListener('complete', poLoaderListener); > my_ldr.addEventListener('progress', poLoaderListener); > > my_ldr.load(IMAGE_URL); > --- > > When running this in Firefox it works fine, and the alert box gives us > the right value. However, in IE when trying this the alert box pops > up with a -1, telling us the download failed. However, the image still shows up. > > The only thing I've been able to figure out is that the speed of the > download has something to do with it. In the actual product we're > downloading the images through a server that acts as a sort of proxy > which caches the images. The first time we hit it the proxy has to > download the source image before returning it to the client. This is > when we see the problem. Later attempts seem to work fine as the > download happens faster (the server cached the image so it doesn't have to redownload it). > > To simplify the test I took the proxy out of the loop and threw a > bandwidth limiter on the server that had the image I was testing. > When throttling it back to act like a 56k modem I could reproduce the > error in IE. It still worked fine (just really slow) in Firefox. > > Has anyone seen this before? It's causing serious problems, as we > need to be able to tell if the image downloaded successfully or not. > Any ideas of ways to get around this or fix it? Note that we have to > support Flash 7+. > > Thanks! > >-Andy > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: > 2006-10-14 > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brough
Re: [Flashcoders] Alternative IDE for Flash Devel
Oh man you're in for a treat. You've probably seen all this already but: * try typing something like "new mx.transitions.Tween". It's a god damn miracle. * Note that the code hinting and autocompletion extends to static methods of classes, interfaces, almost ANY .as doc in the project dir. I'm sure i type like 40% less now * For total flash IDE integration, remove the swf export name from your fdp project, change the class path of the compiler to the project dir (so you have to type new classes.myClass for instance), and load up flash 8 and your fla. Ctrl enter in FlashDevelop = Flash 8 test movie. * If compiling with mtasc, you can have trace() mask as another method, so if you have your own output/debug console, it's a cinch to have all your traces output there instead. Such an awesome thing if your app needs to be zincwrapped or somesuch to function properly. FlashDevelop is, in my opinion, the single most important piece of open source software out there for flash development. I know a number of Norwegian studios are based *entirely* on FD and MTASC now, and my own is probably going to wind up there as soon as we move from an is-a to a has-a paradigm. Nothing but love for the FD boys. Made my life miles easier - A Merrill, Jason wrote: I just switched to using FlashDevelop on Friday, and just discovered that among many other cool things, it provides code hints for custom classes you write/import. Supercool! I hated having to go back and open the other class and remember what methods are available and what the arguments were. I've been nothing but impressed with this tool so far. Jason Merrill Bank of America Learning & Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Weird image download problems in IE
Awesome, looks like that works. Thanks! Any idea what's causing the problem with the Loader? Just some bug in Flash or IE? -Andy On 10/16/06, Alain Rousseau <[EMAIL PROTECTED]> wrote: Have you tried using the MovieClipLoader class ? It has an event very usefull called onLoadError . It gives you the following informations (quote from the livedocs): "errorCode:String - A string that explains the reason for the failure, either "URLNotFound" or "LoadNeverCompleted". httpStatus:Number [optional] - (Flash Player 8 only) The HTTP status code returned by the server. For example, a status code of 404 indicates that the server has not found anything that matches the requested URI. For more information about HTTP status codes, see sections 10.4 and 10.5 of the HTTP specification at ftp://ftp.isi.edu/in-notes/rfc2616.txt."; You should look up the full docs on the matter here : http://livedocs.macromedia.com/flash/8/main/2538.html HTH ! Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 16 octobre 2006 15:23 To: Flashcoders Subject: [Flashcoders] Weird image download problems in IE We're running into a really strange problem with image downloads in Flash when running in IE and was wondering if anyone else has seen something like this or has any ideas on what I could do to fix it. We need to have the Flash movie be able to download arbitrary images from the web and display them. I also need to be able to tell whether the download worked or not, so I can display an error if it failed or manipulate the image if it loaded. The problem we're running into is that in IE the loader class will tell us the image failed to load even though it worked fine. Here's some test code we used to test: --- import mx.controls.Alert this.createClassObject(mx.controls.Loader, "my_ldr", 10); var poLoaderListener = new Object(); poLoaderListener.oScope = this; poLoaderListener.complete = function(oEvent) {mx.controls.Alert.show(oEvent.total); }; poLoaderListener.progress = function() {}; my_ldr.addEventListener('complete', poLoaderListener); my_ldr.addEventListener('progress', poLoaderListener); my_ldr.load(IMAGE_URL); --- When running this in Firefox it works fine, and the alert box gives us the right value. However, in IE when trying this the alert box pops up with a -1, telling us the download failed. However, the image still shows up. The only thing I've been able to figure out is that the speed of the download has something to do with it. In the actual product we're downloading the images through a server that acts as a sort of proxy which caches the images. The first time we hit it the proxy has to download the source image before returning it to the client. This is when we see the problem. Later attempts seem to work fine as the download happens faster (the server cached the image so it doesn't have to redownload it). To simplify the test I took the proxy out of the loop and threw a bandwidth limiter on the server that had the image I was testing. When throttling it back to act like a 56k modem I could reproduce the error in IE. It still worked fine (just really slow) in Firefox. Has anyone seen this before? It's causing serious problems, as we need to be able to tell if the image downloaded successfully or not. Any ideas of ways to get around this or fix it? Note that we have to support Flash 7+. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
I just started using it recently too and I don't know how I got along without it. I do wish it had an autoformat option though. I liked that about the Flash IDE. V - Original Message - From: "Merrill, Jason" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Monday, October 16, 2006 1:10 PM Subject: RE: [Flashcoders] Alternative IDE for Flash Devel I just switched to using FlashDevelop on Friday, and just discovered that among many other cool things, it provides code hints for custom classes you write/import. Supercool! I hated having to go back and open the other class and remember what methods are available and what the arguments were. I've been nothing but impressed with this tool so far. Jason Merrill Bank of America Learning & Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ppt to flash
You should try OpenOffice http://www.openoffice.org, It's similar to Windows Office, but open source and you have an application that reads PowerPoints. With it you can convert your PowerPoints to swf. Otherwise you could try and do it with a C# app. But for that I can't really help you there. The only other way to do it with PowerPoint is either with Adobe Breeze or other similar softwares. HTH Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Valério Guimarães Sent: 16 octobre 2006 16:07 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] ppt to flash Hi all, I'm trying to convert ppt/pps to flash and I read the topic "SDK for Flash". In that topic the link http://bukoo.sourceforge.net/ was mentioned but it is not working. Does anyone has anything on how to parse a ppt/pps file or creating a swf file? Regards Valério ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: sold laptop, need to release Studio 8?
Yeah, looks that way. I had to call Macromedia over MX 2004, does not look to be an issues with Studio 8. Although, with Adobe in control, the future authentication scheme is sure to be "involved." On 10/16/06, Ramses Moreno [cuatromedios] <[EMAIL PROTECTED]> wrote: On 10/9/06, John Dowdell <[EMAIL PROTECTED]> wrote: > > But to > be sure, you can just choose the "Transfer this License" item from the > Help menu, which will tell the server that you've removed the old > installation. > > That is just for MX2004 isnt it? in Studio 8 you dont have that menu item. -- Todo el futbol mexicano en http://www.espaciofutbol.com.mx/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- count_schemula http://www.thelargeglass.com/flashNo0b/";>files for No0bs ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Alternative IDE for Flash Devel
I just switched to using FlashDevelop on Friday, and just discovered that among many other cool things, it provides code hints for custom classes you write/import. Supercool! I hated having to go back and open the other class and remember what methods are available and what the arguments were. I've been nothing but impressed with this tool so far. Jason Merrill Bank of America Learning & Organization Effectiveness - Technology Solutions ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ppt to flash
Hi all, I'm trying to convert ppt/pps to flash and I read the topic "SDK for Flash". In that topic the link http://bukoo.sourceforge.net/ was mentioned but it is not working. Does anyone has anything on how to parse a ppt/pps file or creating a swf file? Regards Valério ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Weird image download problems in IE
Have you tried using the MovieClipLoader class ? It has an event very usefull called onLoadError . It gives you the following informations (quote from the livedocs): "errorCode:String - A string that explains the reason for the failure, either "URLNotFound" or "LoadNeverCompleted". httpStatus:Number [optional] - (Flash Player 8 only) The HTTP status code returned by the server. For example, a status code of 404 indicates that the server has not found anything that matches the requested URI. For more information about HTTP status codes, see sections 10.4 and 10.5 of the HTTP specification at ftp://ftp.isi.edu/in-notes/rfc2616.txt."; You should look up the full docs on the matter here : http://livedocs.macromedia.com/flash/8/main/2538.html HTH ! Alain -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 16 octobre 2006 15:23 To: Flashcoders Subject: [Flashcoders] Weird image download problems in IE We're running into a really strange problem with image downloads in Flash when running in IE and was wondering if anyone else has seen something like this or has any ideas on what I could do to fix it. We need to have the Flash movie be able to download arbitrary images from the web and display them. I also need to be able to tell whether the download worked or not, so I can display an error if it failed or manipulate the image if it loaded. The problem we're running into is that in IE the loader class will tell us the image failed to load even though it worked fine. Here's some test code we used to test: --- import mx.controls.Alert this.createClassObject(mx.controls.Loader, "my_ldr", 10); var poLoaderListener = new Object(); poLoaderListener.oScope = this; poLoaderListener.complete = function(oEvent) {mx.controls.Alert.show(oEvent.total); }; poLoaderListener.progress = function() {}; my_ldr.addEventListener('complete', poLoaderListener); my_ldr.addEventListener('progress', poLoaderListener); my_ldr.load(IMAGE_URL); --- When running this in Firefox it works fine, and the alert box gives us the right value. However, in IE when trying this the alert box pops up with a -1, telling us the download failed. However, the image still shows up. The only thing I've been able to figure out is that the speed of the download has something to do with it. In the actual product we're downloading the images through a server that acts as a sort of proxy which caches the images. The first time we hit it the proxy has to download the source image before returning it to the client. This is when we see the problem. Later attempts seem to work fine as the download happens faster (the server cached the image so it doesn't have to redownload it). To simplify the test I took the proxy out of the loop and threw a bandwidth limiter on the server that had the image I was testing. When throttling it back to act like a 56k modem I could reproduce the error in IE. It still worked fine (just really slow) in Firefox. Has anyone seen this before? It's causing serious problems, as we need to be able to tell if the image downloaded successfully or not. Any ideas of ways to get around this or fix it? Note that we have to support Flash 7+. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.408 / Virus Database: 268.13.4/476 - Release Date: 2006-10-14 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
I had a look at jEdit when i was a mac user i thought jEdit was a knife in the back of usability.. But thats just me :) That's funny. I feel the same way about the Flash IDE. ;) Kjel Andreas R wrote: FlashDevelop is by far the best AS IDE, period. Full stop. I even use it for XML these days heh. And i always have it up, so it winds up being what i do ALL text editing in. If you're a mac dude, i guess eclipse is your way to go. I had a look at jEdit when i was a mac user i thought jEdit was a knife in the back of usability.. But thats just me :) - A Marcelo de Moraes Serpa wrote: FlashDevelop is by far the best open-source free AS2 IDE atm. On 10/16/06, Andy Herrman <[EMAIL PROTECTED]> wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: > If you are a Java programmer, you will probably find the Eclipse IDE the > most comfortable place to work.. > You might also be able to make some good suggestions about how to add > the Java tools that are available under Eclipse to the Flash tools. > > IMHO while it may be true that Flash is the only IDE for Flash > animation, Eclipse is the best IDE for developing Actionscript applications. > > Ron > > The Helmsman wrote: > > I think I've used all alternative editors to write AS files. > > I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. > > > > Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: > > > > Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. > > > > FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. > > > > PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. > > > > FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! > > > > Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. > > > > > > Igor Vasiliev > > > > Atidim 2, Tel-Aviv, Israel > > phone: +972-36471884 > > fax: +972-36472722 > > > > web: www.mixtv.tv > > email: [EMAIL PROTECTED] > > > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Andy Herrman > > Sent: Thursday, October 12, 2006 4:46 PM > > To: Flashcoders > > Subject: [Flashcoders] Alternative IDE for Flash Devel > > > > Forgive me if this has already been asked, but I didn't see anything > > in the archives. > > > > I'm new to Flash development and am working on both server and client > > side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java > > development using Netbeans I find the Flash IDE very lacking for > > client side development, and there doesn't seem to be any IDE for FMS. > > > > Does anyone on this list know of a good alternative IDE for Flash? > > I've found a lot of references to using Eclipse but I haven't been > > able to get the plugin to work correctly. > > > > I'm specifically looking for something that can handle both > > Actionscript 1 and 2 and can still use the Flash 8 devel environment > > for the actual builds (I can't use MTASC). Unfortunately it will also > > have to be free, as I don't think I'll be able to get the company to > > buy an IDE for me to use. :( > > > > Is there anything out there I can use, or am I out of luck? Right now > > I'm just
Re: [Flashcoders] Streaming AND looping of mp3:s
Johan Nyberg escreveu: Hi, anybody know if there is a way to loop a streamed mp3? /Johan Nyberg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com For this, you must be use method loadSound of Sound class The method loadSound can't do loop in streamed mp3 You can use onSoundComplete to start your music again ... var som:Sound = new Sound(); som.loadSound("file.mp3", true); som.start(); som.onSoundComplete = function() { som.start(); } i dont know if this is correct code , but works fine here ... -- Gustavo Teider ( gugateider ) www.gugateider.com Curitiba - PR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
Does anyone know if there has been an effort to get this running under mono on Linux? Kjel Andreas R wrote: FlashDevelop is by far the best AS IDE, period. Full stop. I even use it for XML these days heh. And i always have it up, so it winds up being what i do ALL text editing in. If you're a mac dude, i guess eclipse is your way to go. I had a look at jEdit when i was a mac user i thought jEdit was a knife in the back of usability.. But thats just me :) - A Marcelo de Moraes Serpa wrote: FlashDevelop is by far the best open-source free AS2 IDE atm. On 10/16/06, Andy Herrman <[EMAIL PROTECTED]> wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: > If you are a Java programmer, you will probably find the Eclipse IDE the > most comfortable place to work.. > You might also be able to make some good suggestions about how to add > the Java tools that are available under Eclipse to the Flash tools. > > IMHO while it may be true that Flash is the only IDE for Flash > animation, Eclipse is the best IDE for developing Actionscript applications. > > Ron > > The Helmsman wrote: > > I think I've used all alternative editors to write AS files. > > I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. > > > > Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: > > > > Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. > > > > FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. > > > > PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. > > > > FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! > > > > Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. > > > > > > Igor Vasiliev > > > > Atidim 2, Tel-Aviv, Israel > > phone: +972-36471884 > > fax: +972-36472722 > > > > web: www.mixtv.tv > > email: [EMAIL PROTECTED] > > > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Andy Herrman > > Sent: Thursday, October 12, 2006 4:46 PM > > To: Flashcoders > > Subject: [Flashcoders] Alternative IDE for Flash Devel > > > > Forgive me if this has already been asked, but I didn't see anything > > in the archives. > > > > I'm new to Flash development and am working on both server and client > > side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java > > development using Netbeans I find the Flash IDE very lacking for > > client side development, and there doesn't seem to be any IDE for FMS. > > > > Does anyone on this list know of a good alternative IDE for Flash? > > I've found a lot of references to using Eclipse but I haven't been > > able to get the plugin to work correctly. > > > > I'm specifically looking for something that can handle both > > Actionscript 1 and 2 and can still use the Flash 8 devel environment > > for the actual builds (I can't use MTASC). Unfortunately it will also > > have to be free, as I don't think I'll be able to get the company to > > buy an IDE for me to use. :( > > > > Is there anything out there I can use, or am I out of luck? Right now > > I'm just using Vim for editing the files themselves and switching to > > Flash 8 for building, but the
[Flashcoders] Streaming AND looping of mp3:s
Hi, anybody know if there is a way to loop a streamed mp3? /Johan Nyberg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Weird image download problems in IE
We're running into a really strange problem with image downloads in Flash when running in IE and was wondering if anyone else has seen something like this or has any ideas on what I could do to fix it. We need to have the Flash movie be able to download arbitrary images from the web and display them. I also need to be able to tell whether the download worked or not, so I can display an error if it failed or manipulate the image if it loaded. The problem we're running into is that in IE the loader class will tell us the image failed to load even though it worked fine. Here's some test code we used to test: --- import mx.controls.Alert this.createClassObject(mx.controls.Loader, "my_ldr", 10); var poLoaderListener = new Object(); poLoaderListener.oScope = this; poLoaderListener.complete = function(oEvent) {mx.controls.Alert.show(oEvent.total); }; poLoaderListener.progress = function() {}; my_ldr.addEventListener('complete', poLoaderListener); my_ldr.addEventListener('progress', poLoaderListener); my_ldr.load(IMAGE_URL); --- When running this in Firefox it works fine, and the alert box gives us the right value. However, in IE when trying this the alert box pops up with a -1, telling us the download failed. However, the image still shows up. The only thing I've been able to figure out is that the speed of the download has something to do with it. In the actual product we're downloading the images through a server that acts as a sort of proxy which caches the images. The first time we hit it the proxy has to download the source image before returning it to the client. This is when we see the problem. Later attempts seem to work fine as the download happens faster (the server cached the image so it doesn't have to redownload it). To simplify the test I took the proxy out of the loop and threw a bandwidth limiter on the server that had the image I was testing. When throttling it back to act like a 56k modem I could reproduce the error in IE. It still worked fine (just really slow) in Firefox. Has anyone seen this before? It's causing serious problems, as we need to be able to tell if the image downloaded successfully or not. Any ideas of ways to get around this or fix it? Note that we have to support Flash 7+. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
FlashDevelop is by far the best AS IDE, period. Full stop. I even use it for XML these days heh. And i always have it up, so it winds up being what i do ALL text editing in. If you're a mac dude, i guess eclipse is your way to go. I had a look at jEdit when i was a mac user i thought jEdit was a knife in the back of usability.. But thats just me :) - A Marcelo de Moraes Serpa wrote: FlashDevelop is by far the best open-source free AS2 IDE atm. On 10/16/06, Andy Herrman <[EMAIL PROTECTED]> wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: > If you are a Java programmer, you will probably find the Eclipse IDE the > most comfortable place to work.. > You might also be able to make some good suggestions about how to add > the Java tools that are available under Eclipse to the Flash tools. > > IMHO while it may be true that Flash is the only IDE for Flash > animation, Eclipse is the best IDE for developing Actionscript applications. > > Ron > > The Helmsman wrote: > > I think I've used all alternative editors to write AS files. > > I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. > > > > Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: > > > > Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. > > > > FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. > > > > PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. > > > > FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! > > > > Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. > > > > > > Igor Vasiliev > > > > Atidim 2, Tel-Aviv, Israel > > phone: +972-36471884 > > fax: +972-36472722 > > > > web: www.mixtv.tv > > email: [EMAIL PROTECTED] > > > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Andy Herrman > > Sent: Thursday, October 12, 2006 4:46 PM > > To: Flashcoders > > Subject: [Flashcoders] Alternative IDE for Flash Devel > > > > Forgive me if this has already been asked, but I didn't see anything > > in the archives. > > > > I'm new to Flash development and am working on both server and client > > side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java > > development using Netbeans I find the Flash IDE very lacking for > > client side development, and there doesn't seem to be any IDE for FMS. > > > > Does anyone on this list know of a good alternative IDE for Flash? > > I've found a lot of references to using Eclipse but I haven't been > > able to get the plugin to work correctly. > > > > I'm specifically looking for something that can handle both > > Actionscript 1 and 2 and can still use the Flash 8 devel environment > > for the actual builds (I can't use MTASC). Unfortunately it will also > > have to be free, as I don't think I'll be able to get the company to > > buy an IDE for me to use. :( > > > > Is there anything out there I can use, or am I out of luck? Right now > > I'm just using Vim for editing the files themselves and switching to > > Flash 8 for building, but the lack of any kind of project management > > is getting annoying. > > > > Thanks! > > > > -Andy > >
Re: [Flashcoders] Alternative IDE for Flash Devel
FlashDevelop is by far the best open-source free AS2 IDE atm. On 10/16/06, Andy Herrman <[EMAIL PROTECTED]> wrote: So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: > If you are a Java programmer, you will probably find the Eclipse IDE the > most comfortable place to work.. > You might also be able to make some good suggestions about how to add > the Java tools that are available under Eclipse to the Flash tools. > > IMHO while it may be true that Flash is the only IDE for Flash > animation, Eclipse is the best IDE for developing Actionscript applications. > > Ron > > The Helmsman wrote: > > I think I've used all alternative editors to write AS files. > > I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. > > > > Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: > > > > Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. > > > > FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. > > > > PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. > > > > FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! > > > > Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. > > > > > > Igor Vasiliev > > > > Atidim 2, Tel-Aviv, Israel > > phone: +972-36471884 > > fax: +972-36472722 > > > > web: www.mixtv.tv > > email: [EMAIL PROTECTED] > > > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Andy Herrman > > Sent: Thursday, October 12, 2006 4:46 PM > > To: Flashcoders > > Subject: [Flashcoders] Alternative IDE for Flash Devel > > > > Forgive me if this has already been asked, but I didn't see anything > > in the archives. > > > > I'm new to Flash development and am working on both server and client > > side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java > > development using Netbeans I find the Flash IDE very lacking for > > client side development, and there doesn't seem to be any IDE for FMS. > > > > Does anyone on this list know of a good alternative IDE for Flash? > > I've found a lot of references to using Eclipse but I haven't been > > able to get the plugin to work correctly. > > > > I'm specifically looking for something that can handle both > > Actionscript 1 and 2 and can still use the Flash 8 devel environment > > for the actual builds (I can't use MTASC). Unfortunately it will also > > have to be free, as I don't think I'll be able to get the company to > > buy an IDE for me to use. :( > > > > Is there anything out there I can use, or am I out of luck? Right now > > I'm just using Vim for editing the files themselves and switching to > > Flash 8 for building, but the lack of any kind of project management > > is getting annoying. > > > > Thanks! > > > > -Andy > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > ___ > > Flashcoders@cha
Re: [Flashcoders] Alternative IDE for Flash Devel
So, I haven't used Eclipse at all for Java. I've been using Netbeans for the last year or so, and before that stuck with Vim and command line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim debate. :) I found a free Eclipse plugin for AS but I couldn't get it to work. I couldn't get it to see any of my code, and I think there were other problems I ran into but I don't remember. I'm looking at FlashDevelop right now, but I probably won't be able to use it much at the moment as the current stuff I need to work on is AS 1.0. Other than the lack of options (like changing the color scheme, I'm one of those crazies who likes a black background with white text) it looks pretty good. -Andy On 10/16/06, Ron Wheeler <[EMAIL PROTECTED]> wrote: If you are a Java programmer, you will probably find the Eclipse IDE the most comfortable place to work.. You might also be able to make some good suggestions about how to add the Java tools that are available under Eclipse to the Flash tools. IMHO while it may be true that Flash is the only IDE for Flash animation, Eclipse is the best IDE for developing Actionscript applications. Ron The Helmsman wrote: > I think I've used all alternative editors to write AS files. > I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. > > Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: > > Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. > > FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. > > PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. > > FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! > > Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. > > > Igor Vasiliev > > Atidim 2, Tel-Aviv, Israel > phone: +972-36471884 > fax: +972-36472722 > > web: www.mixtv.tv > email: [EMAIL PROTECTED] > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman > Sent: Thursday, October 12, 2006 4:46 PM > To: Flashcoders > Subject: [Flashcoders] Alternative IDE for Flash Devel > > Forgive me if this has already been asked, but I didn't see anything > in the archives. > > I'm new to Flash development and am working on both server and client > side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java > development using Netbeans I find the Flash IDE very lacking for > client side development, and there doesn't seem to be any IDE for FMS. > > Does anyone on this list know of a good alternative IDE for Flash? > I've found a lot of references to using Eclipse but I haven't been > able to get the plugin to work correctly. > > I'm specifically looking for something that can handle both > Actionscript 1 and 2 and can still use the Flash 8 devel environment > for the actual builds (I can't use MTASC). Unfortunately it will also > have to be free, as I don't think I'll be able to get the company to > buy an IDE for me to use. :( > > Is there anything out there I can use, or am I out of luck? Right now > I'm just using Vim for editing the files themselves and switching to > Flash 8 for building, but the lack of any kind of project management > is getting annoying. > > Thanks! > > -Andy > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http
[FlashCoders] Delegates and performance
Hello everyone, I had a really big issue recently, when I realized that the performance of a large-scale game I built in Flash dropping substantially after 1/2 hour of gameplay, to the point where the game became wy too slow to play. After exhausting tests I found out that this was caused by the extended use of Delegates with parameters (I always make sure I don't leave garbage sitting around when I destroy objects of all of my classes, so that was not the issue). Spending one week on this, I managed to spot the problem and find a solution, writing a new Delegate class that was taking care of cleaning up function objects. I thought this would interest quite a few people, so I wrote an article on this. You can read at www.zefxis.gr/article-delegates. You can also download the Delegate class I wrote and use it for you projects. I would appreciate any comments on this! Thanks, Dimtirios ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Express Install (again)
A follow-up. It just worked on one and not the other. So freakin' erratic. will there ever be solid flash detection? At 01:53 PM 10/16/2006, you wrote: Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Express Install (again)
Hello All, I've seen a few posts regarding express install/ swfObject/ ufo etc.. I'm having a problem with both Adobe's express install scheme and swfObject. IE 6 works fine. Firefox (1.5.0.7) forces me to close the browser. No redirect back. I've tried on two different computers. no joy. Anyone else experience this? Is this a known problem? Any fix? Thanks, Kurt ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ::dk :: passing args to onPress, onRollOver, etc
Hello :) you can try 2 solutions : 1 - with a little property "index" to save the index value var bt = this._targetMc["btnHldr" + i] ; bt.index = i ; bt.onPress = function() { trace("pressed: " + this.index); } 2 - with Proxy method (like mx.utils.Delegate class but you can use arguments : // create Delegate Singleton Delegate = {} ; Delegate.create = function (scope, method:Function /*, arg1, arg2, ..., argn*/):Function { var f:Function = function() { var o = arguments.callee ; var s = o.s ; var m = o.m ; var a = arguments.concat(o.a) ; return m.apply(s, a) ; } ; f.s = scope ; f.m = method ; f.a = arguments.splice(2); return f; } /// in your code var press:Function = function (index:Number):Void { trace("pressed: " + index); } var writeBtnEvents:Function = function():Void { for (var i:Number = 0; i < 35; i++) { var bt = this._targetMc["btnHldr" + i] ; bt.onPress = Delegate.create( this, press, i ) ; } } EKA+ :) 2006/10/16, dnk <[EMAIL PROTECTED]>: Hi there, I am trying to write a few mouse events for multiple movieclips. Now say I have the following: function writeBtnEvents() { for (var i:Number = 0; i < 35; i++) { this._targetMc["btnHldr" + i].onPress = function(i:Number) { trace("pressed: " + i); } this._targetMc["btnHldr" + i].onRollOver = function(i:Number) { trace("roll over" + i); } this._targetMc["btnHldr" + i].onRollOut = function() { trace("roll off"); } } } I read somewhere that you can not pass args to an onPress function, etc. Is this true? Is there a better way to accomplish something like this? d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ::dk :: passing args to onPress, onRollOver, etc
Hi there, I am trying to write a few mouse events for multiple movieclips. Now say I have the following: function writeBtnEvents() { for (var i:Number = 0; i < 35; i++) { this._targetMc["btnHldr" + i].onPress = function(i:Number) { trace("pressed: " + i); } this._targetMc["btnHldr" + i].onRollOver = function(i:Number) { trace("roll over" + i); } this._targetMc["btnHldr" + i].onRollOut = function() { trace("roll off"); } } } I read somewhere that you can not pass args to an onPress function, etc. Is this true? Is there a better way to accomplish something like this? d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Lead Designer position -- games for girls
I looked for any rules against posting a job offer and there doesn't seem to be any, so I'm putting one up. Please let me know if I was wrong to do so. My company has an opening for a game designer job, but not just any designer job, so please read the description carefully before you send in your resume. If you want to make FPS, massive AAA CGI titles, or action games aimed at the coveted male 18-X demo, this job is not for you. - Lead Technical Designer We're looking for an adventurous, motivated individual interested in creating games targeting the passionate demographic of teenage girls. You will be involved in every technical aspect of development from initial game design to implementation of game code. As the company grows, your influence on and contribution to future projects will expand, as well. We want someone looking to innovate with an eye towards what our target demographic wants; who is willing to think beyond conventional game models. Skills (Required): * Must have professional experience working with Macromedia Flash and Actionscript * Expertise in C/C++ and/or Java * Good leadership and communication skills * Experience with the complete life cycle of software development Skills (Optional): * College degree not necessary but a plus * Proficiency in Adobe programs such as Photoshop & Illustrator a strong plus * Experience with professional online games * Experience writing design documents * Game engine development experience * Experience working in a multi-disciplinary team environment Responsibilities: *Oversee and execute the full life-cycle of projects, including technical design, task estimation, implementation, debugging, and deployment * Work with the Editorial Designer, artists, and writers * Provide mentorship and guidance to less senior staff members and freelancers * Contribute innovative solutions for all aspects of game production and development Required: * A home computer * The ability to work from home * The ability to commute to meetings in the Los Angeles, CA area Resumes can be sent to: jobs (atsymbol) gomedia-ent.com _ Find a local pizza place, music store, museum and more then map the best route! http://local.live.com?FORM=MGA001 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
On Oct 16, 2006, at 11:23 AM, Kjel Anderson wrote: I don't know if anyone else is using JEdit to do ActionScript, but it has some nice features. I have been using it for about a year to develop application with MTASC. It is very simple to set up. The (good) options for OSX are considerably less. While I haven't used FDT, I've tried others, and they are either unstable, or sadly lacking. The Flash IDE is obviously not that great for coding, but using it alone is better than using TWO things that aren't all that great. -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Alternative IDE for Flash Devel
I don't know if anyone else is using JEdit to do ActionScript, but it has some nice features. I have been using it for about a year to develop application with MTASC. It is very simple to set up. Kjel Anderson Ron Wheeler wrote: If you are a Java programmer, you will probably find the Eclipse IDE the most comfortable place to work.. You might also be able to make some good suggestions about how to add the Java tools that are available under Eclipse to the Flash tools. IMHO while it may be true that Flash is the only IDE for Flash animation, Eclipse is the best IDE for developing Actionscript applications. Ron The Helmsman wrote: I think I've used all alternative editors to write AS files. I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. Igor Vasiliev Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Thursday, October 12, 2006 4:46 PM To: Flashcoders Subject: [Flashcoders] Alternative IDE for Flash Devel Forgive me if this has already been asked, but I didn't see anything in the archives. I'm new to Flash development and am working on both server and client side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java development using Netbeans I find the Flash IDE very lacking for client side development, and there doesn't seem to be any IDE for FMS. Does anyone on this list know of a good alternative IDE for Flash? I've found a lot of references to using Eclipse but I haven't been able to get the plugin to work correctly. I'm specifically looking for something that can handle both Actionscript 1 and 2 and can still use the Flash 8 devel environment for the actual builds (I can't use MTASC). Unfortunately it will also have to be free, as I don't think I'll be able to get the company to buy an IDE for me to use. :( Is there anything out there I can use, or am I out of luck? Right now I'm just using Vim for editing the files themselves and switching to Flash 8 for building, but the lack of any kind of project management is getting annoying. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Tra
Re: [Flashcoders] Alternative IDE for Flash Devel
If you are a Java programmer, you will probably find the Eclipse IDE the most comfortable place to work.. You might also be able to make some good suggestions about how to add the Java tools that are available under Eclipse to the Flash tools. IMHO while it may be true that Flash is the only IDE for Flash animation, Eclipse is the best IDE for developing Actionscript applications. Ron The Helmsman wrote: I think I've used all alternative editors to write AS files. I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. Igor Vasiliev Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Thursday, October 12, 2006 4:46 PM To: Flashcoders Subject: [Flashcoders] Alternative IDE for Flash Devel Forgive me if this has already been asked, but I didn't see anything in the archives. I'm new to Flash development and am working on both server and client side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java development using Netbeans I find the Flash IDE very lacking for client side development, and there doesn't seem to be any IDE for FMS. Does anyone on this list know of a good alternative IDE for Flash? I've found a lot of references to using Eclipse but I haven't been able to get the plugin to work correctly. I'm specifically looking for something that can handle both Actionscript 1 and 2 and can still use the Flash 8 devel environment for the actual builds (I can't use MTASC). Unfortunately it will also have to be free, as I don't think I'll be able to get the company to buy an IDE for me to use. :( Is there anything out there I can use, or am I out of luck? Right now I'm just using Vim for editing the files themselves and switching to Flash 8 for building, but the lack of any kind of project management is getting annoying. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Victor's PC...OUT
On Oct 16, 2006, at 12:26 AM, Victor Gaudioso wrote: Hey all, I had to do a wipe because my PC crahsed and burned. About a month ago I bought Gproject. I have no idea how to get it again without paying. Any suggestions. Contact support at Grant Skinner's site, I'm sure they'll set you up. <[EMAIL PROTECTED]> -- Troy RPSystems, Ltd. http://www.rpsystems.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Interfaces: what are the advantages?
Hi Ray, I know what intrinsics are, what they're _supposed_ to be for, and what they're actually used for. :-) It's a matter of personal preference. I don't use them because, as I said earlier, I can do things in other ways. For the purpose I was talking about - seperating code into different .swf files - I'd rather come up with a design that uses interfaces, since interfaces are a part of the language. So far I've had no need for intrinsics. I'm sure if I came up with a need for them, I'd use them. :-) Ian On 10/16/06, Ray Chuan <[EMAIL PROTECTED]> wrote: Hi Ian, an intrinsic is not used only for built-in Flash Player classes/code. You can use it to save yourself some time, since the compiler doesn't compiler the bytecode all again. With intrinsics no bytecode is generated, only type-checking is done. With interfaces bytecode is generated. I'm not saying that interfaces should be done away with and replaced with intrinsics. Interfaces are part of the paradigm, while Intrinsics are, to me, a Flash compiler-only feature for speed purposes, and has no impact whatsoever on your paradigm. (By paradigm i refer to OOP, coding methodology, etc.) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Interfaces: what are the advantages?
Hi Ian, an intrinsic is not used only for built-in Flash Player classes/code. You can use it to save yourself some time, since the compiler doesn't compiler the bytecode all again. With intrinsics no bytecode is generated, only type-checking is done. With interfaces bytecode is generated. I'm not saying that interfaces should be done away with and replaced with intrinsics. Interfaces are part of the paradigm, while Intrinsics are, to me, a Flash compiler-only feature for speed purposes, and has no impact whatsoever on your paradigm. (By paradigm i refer to OOP, coding methodology, etc.) On 10/14/06, Ian Thomas <[EMAIL PROTECTED]> wrote: Hi Ray, Yes - but why would you, if the language spec already supports interfaces? Using interfaces is a much more 'standard' way (i.e. the same sort of thing you'd do if you were talking to dynamic libraries in other languages). I still see intrinsics as a bit of a hack. "These classes are internal to the Flash Player, honest! Don't look for their implementation". Note the line from the page you link to: "This keyword was not meant for general purpose use..." Still - I'd imagine, like many of these things, in the end it comes down to personal taste. :-) Whatever gets the job done... Ian On 10/14/06, Ray Chuan <[EMAIL PROTECTED]> wrote: > Hi, > can't this be done with intrinsics? > > http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1879.html ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Cheers, Ray Chuan ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Font color in datagrid component
Thanks, but that still didn't work. Here's a screenshot of what I have now: http://www.carlwelch.com/listBoxsample/listbox.jpg but I'm trying to make it look more like this: http://www.carlwelch.com/listBoxsample/listbox2.jpg this the code I'm using: import mx.styles.CSSStyleDeclaration; if (_global.styles.DataGrid == undefined) { _global.styles.DataGrid = new CSSStyleDeclaration(); } _global.styles.DataGrid.setStyle("alternatingRowColors", [0x00, 0x0B0B0B]); _global.styles.DataGrid.setStyle("color ", 0xFF); _global.styles.DataGrid.setStyle.color = "white"; _global.styles.DataGrid.setStyle("themeColor", "haloBlue"); _global.styles.DataGrid.setStyle("borderStyle", "solid"); _global.styles.DataGrid.setStyle("borderColor", 0x66); if (_global.styles.List == undefined) { _global.styles.List = new CSSStyleDeclaration(); } _global.styles.List.setStyle("color", 0xFF); if (_global.styles.Tree == undefined) { _global.styles.Tree = new CSSStyleDeclaration(); } _global.styles.Tree.setStyle("color", 0x00); On 10/15/06, nelson ramirez <[EMAIL PROTECTED]> wrote: The DataGrid component implements the List component. So you need to set the style for List. if (_global.styles.List == undefined) { _global.styles.List = new CSSStyleDeclaration(); } _global.styles.List.setStyle("color", 0xFF); On 10/15/06, Carl Welch <[EMAIL PROTECTED]> wrote: > > I'm trying to make the color of text white in a datagrid. it doesn't > seem to be working, though. The text looks dark blue against a black > background. Also is it possible to change the color of the top part of > the datagrid. Even though I have the cells set to an alternating color > of black and grey, the column labels stay white. > > I googled but couln't find anything helpful... > > import mx.styles.CSSStyleDeclaration; > if (_global.styles.DataGrid == undefined) { > _global.styles.DataGrid = new CSSStyleDeclaration(); > } > _global.styles.DataGrid.setStyle("alternatingRowColors", [0x00, > 0x0B0B0B]); > _global.styles.DataGrid.setStyle("color ", 0xFF); > _global.styles.DataGrid.setStyle("themeColor", "haloBlue"); > _global.styles.DataGrid.setStyle("borderStyle", "solid"); > _global.styles.DataGrid.setStyle("borderColor", 0x66); > > > Thanks... > -- > Carl Welch > http://www.carlwelch.com > [EMAIL PROTECTED] > 805.403.4819 > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Carl Welch http://www.carlwelch.com [EMAIL PROTECTED] 805.403.4819 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Casting external SWF's
Hi, I think adding to the prototype would be the easiest way of recasting an external swf into a class. It's like setting up a class linkage in the library except you can't do that with external swfs (as you already know). Once you got the swf loaded into external_mc you can: // recast it as NewClass external_mc.__proto__ = NewClass.prototype; external_mc.__constructor__ = NewClass; external_mc.__constructor__.apply(external_mc); If you wanted to pass arguments into the constructor you can change last line to: external_mc.__constructor__.apply(external_mc, arg1, arg2, ..., argN); It might not look nice, but it works nice. The external swf functions and behaves just like a symbol would be if you loaded it from your library and the class linkage was setup. Hope this helps. Matthew Jacobi Adobe Consulting - EMEA - MAD -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike Sent: 15 October 2006 23:15 To: Flashcoders mailing list Subject: [Flashcoders] Casting external SWF's Hi, I am working on a project where I have been supplied a number of animation scenes in separate SWF's due to the size of the finished animations. All the animation in the SWF's is on the root timeline and some of it is in separate scenes :( In order to sequence the animations, I am preloading these SWF's into a shell application then playing them in order I need to be able to detect when certain frames are reached inside these animations in order to fire off various events - like playing the next one, etc. Rather than extend the functionality of MovieClip by adding to the prototype - the AS1 way - is there a better way of gaining some control over these clips? I would love to cast them as a subclass of movieclip which dispatches events and can play backwards forwards, etc. but as I am dealing with the root timeline, I guess I cannot cast the MovieClip object as something with extra functionality? I have the FLA's so at worst, I could move all the frames from the root timeline into a clip linked to my subclass, but as there are a lot of scenes, this is not a desired course of action. Thanks for your help Glen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] simplest file/folder access ?
Hey all, I want to create a projector that can recurse down a folder tree and build a list of files. (for an image remixer project) All the commercial EXE packagers have a million bells-and-whistles on them, and I'm only looking for the file/folder functionality. Anyone know a simple/cheap/light solution for this? Thanks t ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Classes and Preloading ...
Hi, export all as2 classes and stuff after frame 1, eg frame 10 and write your preloader in as1 :). greetz JC On 10/16/06, Anthony Lee <[EMAIL PROTECTED]> wrote: Stephen, Don't know about the Flash IDE, but MTASC can do this for you. I posted a similar question to osflash.org, here's the thread: http://www.osflash.org/pipermail/osflash_osflash.org/2006-July/009853.html The short answer is compile your main Classes into a later frame of a SWF that already contains you preloader Class on frame one. Tony ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Alternative IDE for Flash Devel
I think I've used all alternative editors to write AS files. I don't understand why you call them IDEs, because currently there is only one IDE which is Flash. Now, I found that there are no editors which supports an AS 1.0 as well as AS 2.0 and is free. Here is a list of editors I used according in order as I've used them: Scite - absolutely great one to write AS 1.0, it's free and don't use a lot of CPU resources even if you open a lot of files. FlashDevelop - for most of people it's a favorite choice, but it lacks a lot of futures opposite to other ones which are older. It's a freeware and great to write AS 2.0 only. PrimalScript - a great one for AS 1.0 and AS 2.0, but it lacks some of features that FDT have and it's commercial not free. FDT - must be the choice for all who write a code using AS 2.0, in any other cases - don't use it! It is commercial and quite expensive. As far as I know there is no AS 3.0 support and it is quite difficult to set it up for the very first time for a newbie. The number of features it has for AS 2.0 is amazing! Sepy - can hold AS 2.0 and AS 1.0, and both of them works great! I use the last experimental version and it's really stable on my PC. Due to this time there is lack of updates and it seems that the developers in some kind of an idle :) Once they made a new version each week. Personally I prefer to use this editor because it is located in the middle regarding the features and have a great support of both versions of AS, it's free and because I have a lot of old projects in both versions I prefer to work with it. Igor Vasiliev Atidim 2, Tel-Aviv, Israel phone: +972-36471884 fax: +972-36472722 web: www.mixtv.tv email: [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Thursday, October 12, 2006 4:46 PM To: Flashcoders Subject: [Flashcoders] Alternative IDE for Flash Devel Forgive me if this has already been asked, but I didn't see anything in the archives. I'm new to Flash development and am working on both server and client side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java development using Netbeans I find the Flash IDE very lacking for client side development, and there doesn't seem to be any IDE for FMS. Does anyone on this list know of a good alternative IDE for Flash? I've found a lot of references to using Eclipse but I haven't been able to get the plugin to work correctly. I'm specifically looking for something that can handle both Actionscript 1 and 2 and can still use the Flash 8 devel environment for the actual builds (I can't use MTASC). Unfortunately it will also have to be free, as I don't think I'll be able to get the company to buy an IDE for me to use. :( Is there anything out there I can use, or am I out of luck? Right now I'm just using Vim for editing the files themselves and switching to Flash 8 for building, but the lack of any kind of project management is getting annoying. Thanks! -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com