Re: [Flashcoders] use get / set functions or make your own
I usually take the private with getters and setters approach - I can check the bounds of the setting of the var. I am thinking more of designers here taking the code and using it than I am other developers. Although I have many times set up public vars that I tweak from outside the class(es) too. Eric On Wed, Dec 10, 2008 at 5:14 AM, Ian Thomas [EMAIL PROTECTED] wrote: I think we're saying the same thing there. :-) Such code amending is needed in languages like Java, because you can't go from a property to a getter/setter _without_ changing the interface. Which is why the Java getters and setters are used almost everywhere - like I said, it's programming in self-defense. Ian On Wed, Dec 10, 2008 at 10:05 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: any code amending outside the class can be avoided if you take the (self-imposed) rule that internal/private class vars start with a leading underscore but public ones don't - that way if you need to create getters and setters, you just create the class var with the _ and the get/set without On Wed, Dec 10, 2008 at 9:43 AM, Ian Thomas [EMAIL PROTECTED] wrote: In the programming languages used in the old CS textbooks, you didn't have the option to switch from a public property to a getter/setter pair without breaking the interface. Ian On Wed, Dec 10, 2008 at 8:23 AM, Steven Sacks [EMAIL PROTECTED] wrote: Keyword: Old. Hans Wichman wrote: ps we're probably not the first ones discussing this old subject, has n1 found some good sources/references? Most of the old CS textbooks sentence you to hell for using public variables so let's not refer to those ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] use get / set functions or make your own
Since I like FlashDevelop, with a keyboard shortcut and a click I create setters and getters. On Tue, Dec 9, 2008 at 9:02 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, I'm still in the middle. I used to use getMyVariable setMyVariable for everything, now I usually use public variables for entity/value objects. I still hate not being able to see whether something is a variable or function, so for everything else than very simple objects I prefer setMyVariable getMyVariable instead of get set. I find it way easier to read back my code that way, so it depends on whether I know whether I am going to have to read it back or not ;). greetz JC On Tue, Dec 9, 2008 at 12:28 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: i would have to agree - i use the built in ones and can't see any benefit from using bespoke ones apart from maybe being able to use the variable name i want rather than adding extra characters to it (although i use a leading underscore for class variables anyway) On Tue, Dec 9, 2008 at 10:48 AM, Ian Thomas [EMAIL PROTECTED] wrote: I use Actionscript getters and setters. Because I can start off using ordinary public properties, and change them into getters and setters if I need more control/notification without changing any of the code that _uses_ my class. In order to achieve that otherwise, I'd have to make a getValue() and setValue() for every single public property (as is done in Java). And a fair few of those would simply be this._property=value (setter) or return this._property (getter) i.e. essentially just placeholder methods that bloat the code. The beauty of the actionscript get and set functions is that they are indistinguishable from public properties from the outside of the class. It's a huge improvement over Java. Ian On Tue, Dec 9, 2008 at 10:24 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys quick poll - Do you use the actionscript getter/setter functions or do you make your own, and why. I've noticed with a lot of the public domain code (like SWFAddress, for instance) that you see a lot of 'public function getVariable()' type getters instead of using the flash 'public function get variable()' adobe recommended getters(and setters) and i was wondering why people do this? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] use get / set functions or make your own
select the variable, ctrl-shift-1 ;) On Tue, Dec 9, 2008 at 9:26 AM, Cor [EMAIL PROTECTED] wrote: Yes I prefer FD also, but what is the shortcut for getters and setters?? -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Eric E. Dolecki Sent: dinsdag 9 december 2008 15:16 To: Flash Coders List Subject: Re: [Flashcoders] use get / set functions or make your own Since I like FlashDevelop, with a keyboard shortcut and a click I create setters and getters. On Tue, Dec 9, 2008 at 9:02 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, I'm still in the middle. I used to use getMyVariable setMyVariable for everything, now I usually use public variables for entity/value objects. I still hate not being able to see whether something is a variable or function, so for everything else than very simple objects I prefer setMyVariable getMyVariable instead of get set. I find it way easier to read back my code that way, so it depends on whether I know whether I am going to have to read it back or not ;). greetz JC On Tue, Dec 9, 2008 at 12:28 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: i would have to agree - i use the built in ones and can't see any benefit from using bespoke ones apart from maybe being able to use the variable name i want rather than adding extra characters to it (although i use a leading underscore for class variables anyway) On Tue, Dec 9, 2008 at 10:48 AM, Ian Thomas [EMAIL PROTECTED] wrote: I use Actionscript getters and setters. Because I can start off using ordinary public properties, and change them into getters and setters if I need more control/notification without changing any of the code that _uses_ my class. In order to achieve that otherwise, I'd have to make a getValue() and setValue() for every single public property (as is done in Java). And a fair few of those would simply be this._property=value (setter) or return this._property (getter) i.e. essentially just placeholder methods that bloat the code. The beauty of the actionscript get and set functions is that they are indistinguishable from public properties from the outside of the class. It's a huge improvement over Java. Ian On Tue, Dec 9, 2008 at 10:24 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys quick poll - Do you use the actionscript getter/setter functions or do you make your own, and why. I've noticed with a lot of the public domain code (like SWFAddress, for instance) that you see a lot of 'public function getVariable()' type getters instead of using the flash 'public function get variable()' adobe recommended getters(and setters) and i was wondering why people do this? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.9.15/1839 - Release Date: 9-12-2008 9:59 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] JavaFX released
On my Mac in Firefox when I scroll the page, that player UI flickers on and off. Pretty lame. On Sat, Dec 6, 2008 at 1:15 PM, Jim Robson [EMAIL PROTECTED] wrote: I checked out the drag-able component sample on javafx.com and it didn't work. If you're interested in the details, I put them in a comment on Sten Andersen's blog here: http://blogs.citytechinc.com/sanderson/?p=49#comment-714 hth Jim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Different class instances with socket using same port number?
Wondering if it's possible to have different classes open sockets to the same port number? Going to throw stuff in an if/else and depending on a variable, send to the socket with different values. They all currently open to the same port number. ie. inside each of the class constructors being used: _socket = new Socket( localhost, 5751 ); -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Different class instances with socket using same portnumber?
I have class const values that i was calling up and passing through... so it seemed easier to make an instance of the class, which connects to a socket (all the same), and then based on logic, pull a const out of the class and send it through. On Thu, Dec 4, 2008 at 10:41 AM, Eamonn Faherty [EMAIL PROTECTED]wrote: I don't think that is possible but even if it is, it doesn't sound that graceful. Why not have a single SocketProxy or SocketWrapper class with a single socket connection. You can pass that as a reference to two or more classes. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Eric E. Dolecki Sent: 04 December 2008 15:24 To: Flash Coders List Subject: [Flashcoders] Different class instances with socket using same portnumber? Wondering if it's possible to have different classes open sockets to the same port number? Going to throw stuff in an if/else and depending on a variable, send to the socket with different values. They all currently open to the same port number. ie. inside each of the class constructors being used: _socket = new Socket( localhost, 5751 ); -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Different class instances with socket using same portnumber?
Actually, thats the best thing for me to do... I'll nail that up. On Thu, Dec 4, 2008 at 10:41 AM, Eamonn Faherty [EMAIL PROTECTED]wrote: I don't think that is possible but even if it is, it doesn't sound that graceful. Why not have a single SocketProxy or SocketWrapper class with a single socket connection. You can pass that as a reference to two or more classes. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Eric E. Dolecki Sent: 04 December 2008 15:24 To: Flash Coders List Subject: [Flashcoders] Different class instances with socket using same portnumber? Wondering if it's possible to have different classes open sockets to the same port number? Going to throw stuff in an if/else and depending on a variable, send to the socket with different values. They all currently open to the same port number. ie. inside each of the class constructors being used: _socket = new Socket( localhost, 5751 ); -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] structuring singletons in AS3
You could always use a document class and have that suck in a main class kick it off using the document class. On Mon, Dec 1, 2008 at 9:46 AM, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Hi list... Slowly but surely, I'm moving from AS2 to AS3. In my AS2 projects, I usually create a singleton on frame 1 of the _root and everything takes off from there. What's the best practice of doing that in AS3, where I have to have a main class that seems to start everything. I can't imagine how a singleton controlling all logic should extend a Sprite class. Is it OK to still instance a singleton on the root in frame 1 even with a document class automatically instancing too? Thanks, - Michael M. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] can Flex classes be used within (Flash CS3) along with ActionScript?
Using a SWC, yes. But it's nasty work IMO. Use Flex Builder if you have it. On Wed, Nov 26, 2008 at 3:47 PM, BOYD SPEER [EMAIL PROTECTED] wrote: can Flex classes be imported and used within (Flash CS3) along with ActionScript? -Boyd ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] can Flex classes be used within (Flash CS3) along with ActionScript?
Oops - I didn't see that CS3 part. CS4 makes it super easy to link to a SWC to use classes in it, but CS3 is even nastier hack land. On Wed, Nov 26, 2008 at 4:06 PM, Anthony Pace [EMAIL PROTECTED]wrote: The editor sucks, still. We need something like Aptana for AS3. Don't use the flash CS3 IDE if you can avoid; however, it is pretty good for animations; yet, if you want to do animations, go to cs4... bones and IK and bears oh my. Eric E. Dolecki wrote: Using a SWC, yes. But it's nasty work IMO. Use Flex Builder if you have it. On Wed, Nov 26, 2008 at 3:47 PM, BOYD SPEER [EMAIL PROTECTED] wrote: can Flex classes be imported and used within (Flash CS3) along with ActionScript? -Boyd ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] snap to guide AS code?
You'll need to think of what to do at a corner intersection... a corner case, but you may need to weight one rule over another. On Mon, Nov 24, 2008 at 3:17 PM, Rich Rodecker [EMAIL PROTECTED] wrote: kris - no meant snapping ti a line created in the swf. Same idea as the IDE, but in a swf. hans - yeah something like that. I was hoping someone had some code flushed out already :) On Sun, Nov 23, 2008 at 1:21 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, if you iterate through the guides and you locate the one with the closest distance to your object, you got the closest guide. Now if your mouse/object is closer than 'x' pixels to the guide, set the object x to the guide x, otherwise set the object x to the mouse x. Is that what you are looking for? greetz JC On Sun, Nov 23, 2008 at 9:34 AM, kris range [EMAIL PROTECTED] wrote: Are you talking about snapping to a guide you have setup in the Flash IDE? As far as I know you can't snap to that through code. You could easily take a number though ( from your mouse for ex ) and use the Math class to round it to a pixel or to the nearest x pixel if you knew where your guide was already placed. You could as well as do some testing if you wanted to snap to an invisible movieclip or sprite that was to be used as a sort of guide. On Sat, Nov 22, 2008 at 8:09 AM, Rich Rodecker [EMAIL PROTECTED] wrote: no, i mean snap to a guide while your dragging an object. On Sat, Nov 22, 2008 at 7:30 AM, Piers Cowburn [EMAIL PROTECTED] wrote: You can do a bezier tween with something like TweenMax http:// blog.greensock.com/tweenmaxas3/ , is that what you're after? Piers On 22 Nov 2008, at 15:03, Rich Rodecker wrote: I'm looking for some code that can pull of 'snap to guide' in actionscript. I've found some snap to grid code, but all of them are in AS2, so I'm wondering if there might be a better way to do it in AS 3 as well? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Kris Range ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How much would you charge?
Not sure thats really ripping them off considering they probably don't know how to use the thing even if they bought it themselves. On Fri, Nov 14, 2008 at 8:59 AM, Jon Bradley [EMAIL PROTECTED]wrote: On Nov 14, 2008, at 2:28 AM, Carl Welch wrote: Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks slick, and you'll be done in no time - your client will be none the wiser and you'll be $350 richer. http://slideshowpro.net/ At least there will be an email post in the public domain that shows exactly how not to rip off a client. :P - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How much would you charge?
You could add an AIR panel so they could edit the info in the XML themselves (in a way that was approachable), and you could make a ton more $ in my opinion. If you have the time that is. On Fri, Nov 14, 2008 at 9:38 AM, Matt S. [EMAIL PROTECTED] wrote: Yeah, I would add that $350 to provide a working, customized, updateable photo gallery really isnt that much once you factor in a few hours work, set up time, explaining how to use, dealing with the inevitable HELP! emails a week later, etc. etc. especially if the client is technically un-savvy enough so that even if you gave them the link to SlideShowPro they wouldnt know what to do with it. And Dr. Ache suggested 290 Euro, which is like, what, on the current exchange rate, $50,000.00 ?? :P .m On Fri, Nov 14, 2008 at 9:30 AM, Eric E. Dolecki [EMAIL PROTECTED] wrote: Not sure thats really ripping them off considering they probably don't know how to use the thing even if they bought it themselves. On Fri, Nov 14, 2008 at 8:59 AM, Jon Bradley [EMAIL PROTECTED] wrote: On Nov 14, 2008, at 2:28 AM, Carl Welch wrote: Good point. I'd recommend using SlideShowPro. It's cheap ($29), looks slick, and you'll be done in no time - your client will be none the wiser and you'll be $350 richer. http://slideshowpro.net/ At least there will be an email post in the public domain that shows exactly how not to rip off a client. :P - jb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Drawing BitmapData - thinner lines?
that lessrain example is crazy good. Not sure about the thickness thing - are you drawing the rule with a thickness of 0 and not 1? On Thu, Nov 13, 2008 at 9:07 AM, Sander Schuurman [EMAIL PROTECTED] wrote: Hi cool list, I am trying out some dynamic drawing to bitmapData. It works well, only my drawn lines are a bit chunky and thick. ( see http://img227.imageshack.us/img227/118/exampleyu5.jpg ) How can I make the lines a bit thinner and more 'organic'? I know it's possible... I checked out some other drawing examples on: http://www.lessrain.com/projects/luis/algorithm/liverender/ http://blog.andre-michelle.com/2008/fur-like-renderings/#comments I'm copying a drawn line from the library by the way, and then draw it to a bitmapdata (bitmap smoothing = true) thnx in advance! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Easing a selection
I was thinking about this the other day... easing of a selection of items in a list. Now, one could move a selector with a mouse, and then kind of throw it and then check the onUpdate of it's single ease (use speed as the determination for how far it should travel) to check if it's within the bounds of an item, and highlight that item, deselecting the previous item. That approach works and is probably the easiest. But what if you wanted to use an index of items use an easing approach (or something that looked like it) where the items themselves had a selector clip within them... so you wouldn't be moving a selector item under them all, but affecting them in order with easing. What might be a good approach for something like that? Perhaps a timer with a reverse damping interval? What might that look like as a good approach. -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2 - Code not working in FP10
I opened that up at work and was presented was some chicks ass pulling jeans up on it. Someone walking by thought it was humorous. On Thu, Nov 6, 2008 at 10:26 AM, FlashDev [EMAIL PROTECTED] wrote: yeah view it hear... www.maryjanefashion.com/index.php SJM - Original Message - From: Charles Parcell To: Flash Coders List Sent: Thursday, November 06, 2008 2:26 PM Subject: Re: [Flashcoders] AS2 - Code not working in FP10 Is there a live link that shows this and we can test our FP versions on it? Charles P. On Thu, Nov 6, 2008 at 5:26 AM, FlashDev [EMAIL PROTECTED] wrote: Yeah its just wired how it works in FP9 and not FP10 and I was wondering if it was this code or if it could be something else!? - Original Message - From: sebastian To: Flash Coders List Sent: Wednesday, November 05, 2008 10:23 PM Subject: Re: [Flashcoders] AS2 - Code not working in FP10 Hi, I'm sure someone else can give a reason, cause I wouldn't know; but short of that, you could use a tween engine to center it. AS2 has several good tween engines available. Seb. FlashDev wrote: Hi guys, ive got a bit fo code that works fine in flash player 9 but in 10 it completely messes up! Its suppose to centre an image, any ideas why it no longer works? center_content.onEnterFrame = function() { // CENTER Y contentYTarg = Math.round((Stage.height - center_content._height)/2); contentYDist = contentYTarg - center_content._y; center_content._y += contentYDist/contentEase; if (contentYDist 0) { center_content._y = Math.ceil(center_content._y); }else{ center_content._y = Math.floor(center_content._y); } if (Math.abs(contentYDist) 1) { center_content._y = contentYTarg; } // CENTER X contentXTarg = Math.round((Stage.width - center_content._width)/2); contentXDist = contentXTarg - center_content._x; center_content._x += contentXDist/contentEase; if (contentXDist 0) { center_content._x = Math.ceil(center_content._x); }else{ center_content._x = Math.floor(center_content._x); } if (Math.abs(contentXDist) 1) { center_content._x = contentXTarg; } // WHEN CENTERING IS COMPLETE... if (contentYDist == 0 contentXDist == 0) { delete center_content.onEnterFrame } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Easing a selection
I am after tweening events more than the actual position of a selector. ie. class.increment(); short pause class.increment(); slightly longer pause class.increment(); even longer pause... until stop So I would be providing a UI of selected items via visual easing. I think I have this nailed down... just wanted to get some other ideas on how best to approach it. On Thu, Nov 6, 2008 at 4:38 PM, sebastian [EMAIL PROTECTED] wrote: Erm, I am not sure I understand; so let me paraphrase: You want to scroll one area based on the position of a mouse in another, right? If so, just measure the bounds [x/y difference] from some center range and apply a Tween to the area you want to scroll. BTW: I would generally always recommend against using timers to apply movements; I've seen far too much code written that uses timers incorrectly and it's a real pain in the *** Stick to simple tween calls; like: TweenLite. With kind, Sebastian. Eric E. Dolecki wrote: I was thinking about this the other day... easing of a selection of items in a list. Now, one could move a selector with a mouse, and then kind of throw it and then check the onUpdate of it's single ease (use speed as the determination for how far it should travel) to check if it's within the bounds of an item, and highlight that item, deselecting the previous item. That approach works and is probably the easiest. But what if you wanted to use an index of items use an easing approach (or something that looked like it) where the items themselves had a selector clip within them... so you wouldn't be moving a selector item under them all, but affecting them in order with easing. What might be a good approach for something like that? Perhaps a timer with a reverse damping interval? What might that look like as a good approach. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Easing a selection
I use TweenLite daily, but I am not tweening the properties on a DisplayObject, I am easing the call of methods over time. I believe that a timer, setting the delay after each call, and based on a number of times to call might serve me well. On Thu, Nov 6, 2008 at 5:44 PM, sebastian [EMAIL PROTECTED] wrote: Oh do you mean easing? So as it approaches its destination it moves slower and slower? If so, there are many packages that already do this for you, so no need to reinvent the wheel. All you need to do is call it. One such package is TweenLite: http://blog.greensock.com/tweenliteas3/ Just set the easing equation to what ever curve you require, there is even a little flash app. that lets you pick parameters to copy-paste. Peace, Seb. Eric E. Dolecki wrote: I am after tweening events more than the actual position of a selector. ie. class.increment(); short pause class.increment(); slightly longer pause class.increment(); even longer pause... until stop So I would be providing a UI of selected items via visual easing. I think I have this nailed down... just wanted to get some other ideas on how best to approach it. On Thu, Nov 6, 2008 at 4:38 PM, sebastian [EMAIL PROTECTED] wrote: Erm, I am not sure I understand; so let me paraphrase: You want to scroll one area based on the position of a mouse in another, right? If so, just measure the bounds [x/y difference] from some center range and apply a Tween to the area you want to scroll. BTW: I would generally always recommend against using timers to apply movements; I've seen far too much code written that uses timers incorrectly and it's a real pain in the *** Stick to simple tween calls; like: TweenLite. With kind, Sebastian. Eric E. Dolecki wrote: I was thinking about this the other day... easing of a selection of items in a list. Now, one could move a selector with a mouse, and then kind of throw it and then check the onUpdate of it's single ease (use speed as the determination for how far it should travel) to check if it's within the bounds of an item, and highlight that item, deselecting the previous item. That approach works and is probably the easiest. But what if you wanted to use an index of items use an easing approach (or something that looked like it) where the items themselves had a selector clip within them... so you wouldn't be moving a selector item under them all, but affecting them in order with easing. What might be a good approach for something like that? Perhaps a timer with a reverse damping interval? What might that look like as a good approach. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] FW: [Flash_Tiger] Outsourcing and Actionscript specs
Did you have check ins with them, or did they just deliver the final thing? Check ins might allow you to see how they are architecting things and you'd be able to ask questions, or suggest different ways to code something, etc. I've seen some projects where custom events are passed from one class to another until they reach a document class... sometimes through more than three classes, and following those along can be difficult, etc. Maybe checkpoints would work if it's not too much trouble. Or UML with stubbed code? On Wed, Nov 5, 2008 at 10:50 AM, Merrill, Jason [EMAIL PROTECTED] wrote: I'm going to throw a question out there to see if anyone has experienced something similar to this. Didn't get any responses on Flash_Tiger. If you have ever outsourced some Actionscript work to an outside vendor, have you ever struggled with how to spec out how you want them to code it? Reason I ask is we've had bad experiences with some vendors in India in the past producing poor Flash/Actionscript sourcecode (we require them to provide sourcecode in the contract, so if need be, we can tweak minor things later). We've had better luck with U.S. vendors (nothing against India or Indians at all, that's just been our experience). So we decided to spec out how we would like them to code it (in general, not extremely specific - for example, use AS3, use external classes, comment the code, if they use a framework, tell us what it is, etc.). So the new vendor we used in India did all this (did a pretty good job with the final product), - they complied with our specs just fine, but they went overboard in the coding in my opinion. They over-coded by making the sourcecode EXTREMELY abstract, it was nearly impossible from looking at it to determine where to make minor tweaks. There is virtually no way to tell where to make a change, or what the change should be. They DID comment their code, but it's at the function-level - not at the bigger overall picture on how everything fits together. It's not a matter of being able to understand the code, I humbly consider myself a semi-near-expert (not a guru, but certainly no where near a novice) in Actionscript. The problem is figuring out how all the classes tie together to make what you see on the screen. I could figure it out, but it could take a very long time, and would require a lot of diagramming to map everything out. So instead we are having to go BACK to this vendor to have them make the change. I don't know if they over-coded because they thought that is what we wanted, that's the only way they knew how to tackle the project, or if they did it to ensure if there were ever any updates, only they would make the changes, thus ensuring future work (if so, pretty smart, but sneaky, which angers me). Anyway, that's the story, my general question is how do you define specs for a vendor to ensure you get good sourcecode back, but it's not overly abstracted, over-coded work? Jason Merrill Bank of America Instructional Technology Media * GCIB Staff Support LLD ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Getting a compiler error
if( Number(loc[0]) == NaN || Number(loc[1] == NaN )return; Warning: 1098: Illogical comparison with NaN. This statement always evaluates to false. Okay, so I have also tried if( loc[0] == NaN || loc[1] == NaN ) return; I get the same error. loc[0] 99.9% of the time is a string value of a number (ie. var loc:Array = msg.split( )). Sometimes it ends up NaN, I want to prevent NaN from going through to a later method. I would have thought I could simply check that for NaN. ?? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Getting a compiler error
Thanks Juan ;) On Thu, Oct 30, 2008 at 10:42 AM, Juan Pablo Califano [EMAIL PROTECTED] wrote: Use isNaN instead. For some reason I don't really get, this evaluates to false in AS 3.0. trace( (NaN == NaN) ); Cheers Juan Pablo Califano 2008/10/30, Eric E. Dolecki [EMAIL PROTECTED]: if( Number(loc[0]) == NaN || Number(loc[1] == NaN )return; Warning: 1098: Illogical comparison with NaN. This statement always evaluates to false. Okay, so I have also tried if( loc[0] == NaN || loc[1] == NaN ) return; I get the same error. loc[0] 99.9% of the time is a string value of a number (ie. var loc:Array = msg.split( )). Sometimes it ends up NaN, I want to prevent NaN from going through to a later method. I would have thought I could simply check that for NaN. ?? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Printing filters from the Flash Player
Nearly identical - you'd have to change _width to width, use the .graphics of a MC, etc. On Sat, Oct 25, 2008 at 6:22 AM, Cor [EMAIL PROTECTED] wrote: And how does this look in AS3?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike Sent: zaterdag 25 oktober 2008 0:30 To: Flash Coders List Subject: Re: [Flashcoders] Printing filters from the Flash Player Hi, Here is some AS2 code that I wrote to do this - the _toPrint is a MovieClip containing lots of stuff with filters on. There is scaling too - depending on whether the user has chosen portrait or landscape - for later AS3 code, I worked out the orientation and rotated the printed image - not bitmapped though... The whole lot is rendered to a Bitmap, then printed. Hope this helps. I may even get round to blogging it one day :) Glen private function _print():Void { //start a print job with the _toPrint... // create PrintJob object var my_pj:PrintJob = new PrintJob(); // display print dialog box, but only initiate the print job // if start returns successfully. if (my_pj.start()) { // use a variable to track successful calls to addPage var pagesToPrint:Number = 0; //we need to scale the object too! var h:Number = my_pj.pageHeight; var w:Number = my_pj.pageWidth; var xs = w / _toPrint._width; var ys = h / _toPrint._height; trace(page dimensions + w + , + h + scale + xs + , + ys + to print + _toPrint._xscale + , + _toPrint._yscale ); var _printWidth:Number; var _printHeight:Number; var scale:Number = (xs ys) ? xs : ys; if (xs ys) { _printWidth = Math.floor(xs * _toPrint._width); _printHeight = Math.floor(xs * _toPrint._height); } else { _printWidth = Math.floor(ys * _toPrint._width); _printHeight = Math.floor(ys * _toPrint._height); } trace(to print + _toPrint._xscale + , + _toPrint._yscale + = + _toPrint._width + , + _toPrint._height); // add specified area to print job //now do our bitmap thingy.. var printedImg:MovieClip = this.createEmptyMovieClip(printedImg, this.getNextHighestDepth()); printedImg.beginFill(0xff, 1); printedImg.moveTo(0, 0); printedImg.lineTo(my_pj.pageWidth, 0); printedImg.lineTo(my_pj.pageWidth, my_pj.pageHeight); printedImg.lineTo(0, my_pj.pageHeight); printedImg.lineTo(0, 0); printedImg.endFill(); var printBmp:BitmapData = new BitmapData(my_pj.pageWidth, my_pj.pageHeight, false, 0xff); printedImg.attachBitmap(printBmp, 1); var mtx:Matrix = new Matrix(); mtx.scale(scale, scale); printBmp.draw(_toPrint, mtx); // repeat once for each page to be printed if (my_pj.addPage(printedImg, null, {printAsBitmap:true})) { pagesToPrint++; } _toPrint._xscale = _toPrint._yscale = 100; if (pagesToPrint 0) { my_pj.send(); // print page(s) } printBmp.dispose(); delete printBmp; printedImg.unloadMovie(); } } Gert-Jan van der Wel wrote: Hi Jim, Yeah we tried the printAsBitmap option, but it didn't make much of a difference. We're now looking at creating a BitmapData and printing that. Maybe that works. Gert-Jan Op 24 okt 2008, om 15:17 heeft Jim McIntyre het volgende geschreven: Gert-Jan van der Wel wrote: Hi there, We use filters (shadows and glows) to make the scene look better. At some point a user can print what they've created, but the print shows no filters. Is there an easy way to get the filters on the print? Have you tried printAsBitmap? I found that was the only way to get some stuff to print the same way it was displayed, even when filters weren't involved (like some hand-drawn shadows using transparent fills). My project was written in AS2; I don't know whether the implications are different for code running in AVM2. (code simplified from my app, untested) -- private function printPoster():Void { var posterPrintJob:PrintJob = new PrintJob(); if (posterPrintJob.start()) { var pgsQueued:Number = 0; this.printPg._visible = true; //printPg is the MovieClip to print var printArea:Object = {xMin:0, xMax:printPg._width, yMin:0, yMax:printPg._height}; var printOptions:Object = {printAsBitmap:true}; if (posterPrintJob.addPage('printPg', printArea, printOptions)) { pgsQueued++; } if (pgsQueued) { posterPrintJob.send(); } } } -- ___
Re: [Flashcoders] Disabling Print Screen key
Since thats at an operating system level, I don't think you could do anything. If it's a kiosk, have a keyboard without that button, for every one else, you're stuck. What would you try to do with the keypress for that key anyway? By the time you received it (if Flash had focus), it would already be too late to do anything (ie. hide your flash content on the stage). I would be surprised if you can do what you want. Eric On Thu, Oct 23, 2008 at 11:32 AM, Andrew Murphy [EMAIL PROTECTED]wrote: Hi. :) I'm attempting to disable using the Print Screen button for an AS3 movie on a web page. The stage doesn't appear to fire a KeyboardEvent.KEY_DOWN when the Print Screen key is pressed. Is there a way to detect the Print Screen key? Or another method for disabling the user's ability to do a Print Screen screen cap of a Flash movie? Andrew Murphy Interactive Media Specialist [EMAIL PROTECTED] Delvinia 214 King Street West, Suite 214 Toronto Canada M5H 3S6 P 416.364.1455 ext. 232 F 416.364.9830 W www.delvinia.com CONFIDENTIALITY NOTICE This email message may contain privileged or confidential information. If you are not the intended recipient or received this communication by error, please notify the sender and delete the message without copying or disclosing it. AVIS DE CONFIDENTIALITÉ Ce message peut contenir de l'information légalement privilégiée ou confidentielle. Si vous n'êtes pas le destinataire ou croyez avoir reçu par erreur ce message, nous vous saurions gré d'en aviser l'émetteur et d'en détruire le contenu sans le communiquer a d'autres ou le reproduire. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Recommendation for budget development mac
I am hearing the Mac Mini might be discontinued (as of right now). Not sure if that change your mind about one. On Wed, Oct 22, 2008 at 10:52 AM, Weyert de Boer [EMAIL PROTECTED] wrote: Yes, you can also consider to buy a Mac and use VMWare Fusion to test under Windows etc. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Recommendation for budget development mac
I think that you made a good decision there, for what it's worth. Eric On Fri, Oct 17, 2008 at 10:45 AM, Paul Steven [EMAIL PROTECTED]wrote: Thanks for all the advice - I have made a quick decision and ordered a Mac Mini 2 GHZ (Intel one) with an extra gig of RAM. Sounds like this will be sufficient to package my games for the Mac and also provide a means for testing. I do have a 450 mhz G3 in the attic but I thought that would be way too old to be of any use for my needs. Cheers Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 17 October 2008 15:17 To: Flash Coders List Subject: Re: [Flashcoders] Recommendation for budget development mac On Fri, Oct 17, 2008 at 2:09 PM, David Benman [EMAIL PROTECTED] wrote: I agree with Ian, though I'd caution going to low-end for testing because then you can get too focused on slowness issues that don't affect your average, target machine. Sorry - I meant slowest of the current crop, by which I meant Mac Mini. :-) Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Socket Speed?
I am curious if anyone knows how fast Flash can generally accept socket data without dropping messages. Thanks, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Socket Speed?
This is good stuff. I am under the 60 packets a second, by a fair margin, so I should be good. I might be around 50 p/s. On Fri, Oct 17, 2008 at 1:28 PM, Glen Pike [EMAIL PROTECTED]wrote: Hmm, I did a bit of a test on this recently with a PHP based server just to test read write in Flash with a binary socket... I have uploaded a zip containing 2 flash apps - reader writer that use 12 byte packets across a simple echoing socket server which writes packets out to all of the clients except the sending one: http://glenpike.co.uk/misc/socketstuff.zip I think managed to get about 60packets/s out of it before it started doubling up / dropping packets (this was on a local machine though). One thing I have noticed with sockets though is that some servers will spew a load of packets at once rather than one at a time - this is one of the things I was trying to discover with my test and prove that the error was on the server side :) If you don't have the facilities to run command line PHP, you can easily enough roll your own with examples on line. HTH GLen eric e. dolecki wrote: I am curious if anyone knows how fast Flash can generally accept socket data without dropping messages. Thanks, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flushing memory
Handle it without using a timeline at all and use code straight instead? On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: hi folks is there any way i can completely flush the memory for the flash plugin? i have a spelling game that uses classes on symbols placed on the timeline and when i hit a replay button at the end of my game, the playhead is moved to the start of the timeline (so none of the symbols are present any more) and then the game is started up again the only problem is that when the game goes through it's second pass, all of the questions are duplicated. I've tried delete'ing all of the objects in the class itself at the end of the game before i move back to the start but it still happens the only way i can see around it is to reload the whole page but that's a hit on the server which seems a little over the top cheers alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [BULK] Re: [Flashcoders] Layering, drawing a blank
Umm... just a little bit. Check out DisplayObject On Mon, Sep 29, 2008 at 3:06 PM, Lord, Susan, CTR, DSS [EMAIL PROTECTED] wrote: AS3. I tried swapDepth() and getDepth, and a fewothers but none worked. Has it changed since AS2? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt S. Sent: Monday, September 29, 2008 3:02 PM To: Flash Coders List Subject: [BULK] Re: [Flashcoders] Layering, drawing a blank Importance: Low AS2 or AS3? On Mon, Sep 29, 2008 at 2:48 PM, Lord, Susan, CTR, DSS [EMAIL PROTECTED] wrote: Hi there, I cannot for the life of me remember what the method is to have a layer come to the top of the stacking order when you click it. Any help you can provide is appreciated! Thanks, Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] favourite programming environment
Cosmos? Really? On Sat, Sep 27, 2008 at 11:52 AM, Glen Pike [EMAIL PROTECTED]wrote: My Favourite coding environment: On a tropical beach under a parasol / coconut-less palm, preferably in a deckchair or similar comfortable reclining chair with a flatscreen display on a swan neck. Located close enough to the beach bar for the bar-person to bring me coffee in the morning, fruit juice in the afternoon and a Mai Tai or a Cosmopolitan as the sun passes the yardarm. Breaks between programming would include sailing, snorkelling, surfing and beach volleyball. My personal assistant would deal with all the client crap. Does not matter where the beach is, as long as it's not too busy with tourists. Sorry, have heard this debate to many times for it to be interesting anymore, so I thought I would freshen it up. :) Ron Wheeler wrote: Eclipse with HAXE Ron Allandt Bik-Elliott (Receptacle) wrote: I'm sure it's been asked before but as these things change over time, i thought it worth rehashing now what's your favourite coding environment? I really like FlashDevelop but because I'm on a mac, I've been looking into other options (although FD with parallels is a pretty good setup). I've found eclipse and FDT to be shaky at best - the AS2 libraries are incomplete (the mx lib has to be added to the default setup, for instance) and it seems to be a little unstable (if it doesn't crash entirely once in a while, it seems to get slower over time - maybe there's a memory leak somewhere?) and FDT costs an astronomical amount for something that is supposed to go alongside the Flash IDE when doing AS2 (which seems to be still the most widely used version of Actionscript outside of full-on microsite design) as it doesn't have it's own AS2 compiler. I've seen that coda has started supporting AS code hinting but without real OOP class support, it really only is a curio at the moment. what do you guys think? thanks allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] favourite programming environment
I like TextMate on the Mac. On Fri, Sep 26, 2008 at 10:38 AM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: I'm sure it's been asked before but as these things change over time, i thought it worth rehashing now what's your favourite coding environment? I really like FlashDevelop but because I'm on a mac, I've been looking into other options (although FD with parallels is a pretty good setup). I've found eclipse and FDT to be shaky at best - the AS2 libraries are incomplete (the mx lib has to be added to the default setup, for instance) and it seems to be a little unstable (if it doesn't crash entirely once in a while, it seems to get slower over time - maybe there's a memory leak somewhere?) and FDT costs an astronomical amount for something that is supposed to go alongside the Flash IDE when doing AS2 (which seems to be still the most widely used version of Actionscript outside of full-on microsite design) as it doesn't have it's own AS2 compiler. I've seen that coda has started supporting AS code hinting but without real OOP class support, it really only is a curio at the moment. what do you guys think? thanks allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [AS3] TextField Bug: Text outside of the TF
turn the border on for the TF and see where it really is. On Fri, Sep 26, 2008 at 1:06 PM, sebastian [EMAIL PROTECTED] wrote: Check alignment and check how you are creating the text fields. This sounds like an issue with how you are placing and coding the text fields. Benicio del Toro wrote: hi, I ve'got an input TextField. What I want to do is to reset the TF content and put some prompt text inside, which I set using AS (e.g. 'your email' prompt). The problem: If before resetting the TF, the text in it is longer than the TF width, Flash doesn't put the prompt text where it is supposed to (left-aligned inside the textfield), but further to the left outside of the TF. Actually the offset is more or less equal to the diference between the previous text length and the TF width. In my real project the misplaced text is visible right away, and when I tried to recreate the problem in a test .fla, it becomes visible after resizing the test player window. The text returns into the right place after clicking on the textfield (and no, setting focus progammaticaly does not help). Have you ever encountered such problem and know any solution? Best, Konrad ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Flex builder vs Flex SDK
You can design visually with FlexBuilder, it's a great AS3 editor, you can maintain projects in it, etc. On Thu, Sep 25, 2008 at 2:54 PM, Pedro Kostelec [EMAIL PROTECTED] wrote: Hi I was wandering if starting to use Flex; but i can't see the difference between the FLex BUilder 3 and the FLex SDK. The Flex BUIlder shipps at 250$, so there must be quite some difference, right? Can someone point me to the most important differences between them two? A link to some good info perhaps? Thanks *Pedro D. Kostelec* [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 additions/changes in CS4?
I believe AS3 is going to be augmented with new classes, not radically changed -- certainly nothing like AS2-AS3. On Tue, Sep 23, 2008 at 4:52 PM, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Yes, because what I'm concerned about is having to jump from AS2 to AS3 to some sort of AS3.1. My migration to AS3 is taking much longer than expected, given my workload. I can't imagine the AS3 will be radically different, right? - MM -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Tuesday, September 23, 2008 4:23 PM To: Flash Coders List Subject: RE: [Flashcoders] AS3 additions/changes in CS4? Sorry - you said AS changes - my mistake. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] multiple classes in one swc?
Is it possible to have many classes burned into a single SWC and then call classes out of it? - linked to SWC import someClass; import someOtherClass; var foo:SomeClass = new SomeClass(); var bar:SomeOtherClass = new SomeOtherClass(); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] multiple classes in one swc?
AS3 - I actually got it to work 3 secs after sending that email. If I used anything but a generic package, import statements after the first got wonky. The first class was okay, after that FAIL. Got it all sorted out - kick arse ;) On Thu, Sep 18, 2008 at 4:13 PM, Hans Wichman [EMAIL PROTECTED] wrote: Yes, as2 or as3 ? greetz JC On Thu, Sep 18, 2008 at 9:58 PM, eric e. dolecki [EMAIL PROTECTED] wrote: Is it possible to have many classes burned into a single SWC and then call classes out of it? - linked to SWC import someClass; import someOtherClass; var foo:SomeClass = new SomeClass(); var bar:SomeOtherClass = new SomeOtherClass(); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] What kind of Movies will play directly in a Flash Page
Simply add the following line to the htaccess file: AddType video/x-flv .flv On Thu, Sep 11, 2008 at 4:03 PM, Steve Abaffy [EMAIL PROTECTED] wrote: What should the mime type be?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bob Wohl Sent: Thursday, September 11, 2008 2:19 PM To: Flash Coders List Subject: Re: [Flashcoders] What kind of Movies will play directly in a Flash Page Could be a mime setting on the file type .flv on server. This will cause an appearance of 404 when it is actually there. B. On Wed, Sep 10, 2008 at 10:17 AM, Steve Abaffy [EMAIL PROTECTED] wrote: Yes I did this. However I also found the if I go to the webserver and try to play the flv movie directly using the flash8 player nothing happens, the player opens up and remains blank. It appears as if the file is empty, however the file is 46KB in size. Not sure what is going on here. Like I said it plays fine from the Flash CS interface but not from the server through the browser. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nate Beck Sent: Wednesday, September 10, 2008 12:08 PM To: Flash Coders List Subject: Re: [Flashcoders] What kind of Movies will play directly in a Flash Page Make sure your source is relative to your website and not a path like: DO: movie.flv DON'T: C:\foo\bar\movie.flv On Wed, Sep 10, 2008 at 9:57 AM, Steve Abaffy [EMAIL PROTECTED] wrote: I have found that using a FLVPlayback component will play the movie. I have converted the moive and it will play just fine when during development, however when I publish the swf to the webserver the movie does not play. It acts like it can't find the flv file. The file is in the same directory as the swf which shows up the skin shows up but not the movie. I have already adjust the source using the component inspector to point the the flv file. Not sure what else has to be done. Any help would be great. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian Sent: Wednesday, September 10, 2008 11:25 AM To: Flash Coders List Subject: Re: [Flashcoders] What kind of Movies will play directly in a Flash Page Batch converting to FLV's is how I've done it. You get a tool that does just that in the flash install-application folder. :) Seb. Steve Abaffy wrote: Hello, I have a client that has a .wmv movie and wants to know how you can get it to play directly in the browser window without opening a helper app such as Windows Media Player. Does the movie have to be converted to a different format or how is this done. Basically he wants to emulate youtube where you click on a movie and it plays on the page. Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Help Please
A created mc (with code) has a height and width of 0 until it's populated with something. If this is something that you created and placed on the stage, you should be able to use the property inspector to change those. Eric On Wed, Sep 10, 2008 at 11:41 AM, Eng. Omar Eltonoby [EMAIL PROTECTED]wrote: Hello, I'm trying to resize the created movie clip (via width and height) but that seems to have no effect. Is there any restrictions on that? I tried to resize it using the properties panel dimensions didn't change. thanks in advance for your help -- Eng. Omar Abouzied Eltonoby Computer Engineer Cairo University,Faculty Of Engineering 2008-Graduate tel. 011-8020617 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TextArea class properties
Sounds like its a focus UI thing. You may need to turn that bit off. Eric On Tue, Sep 9, 2008 at 12:09 PM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: Yeah - didn't seem to affect anything -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: Tuesday, September 09, 2008 12:06 PM To: Flash Coders List Subject: RE: [Flashcoders] TextArea class properties Have you tried selectable = false? Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TextArea class properties
Sounds like you need to disable the focusRect thing in addition to .selectable = false; On Tue, Sep 9, 2008 at 12:41 PM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: Beauty - this works - but it is graying out my text - how can I maintain the same text color when it is disabled... is there a style that is applicable? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Bradley Sent: Tuesday, September 09, 2008 12:35 PM To: Flash Coders List Subject: Re: [Flashcoders] TextArea class properties On Sep 9, 2008, at 12:05 PM, Merrill, Jason wrote: Have you tried selectable = false? I think it might be: textAreaInstance.enabled = false; Getting rid of the focus rect is generally a separate issue though, but when the component 'enabled' property is set to false, the focus rect shouldn't show. - jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Debugger Text Field
Hey all, I have a class that serves as a debugger - containing a textfield that text gets dumped into. Rather quickly. What might be the best way to simply limit the number of lines in the field itself, as the appends after a while bog the application down (understandable). I have many ideas, but I don't want the mechanism to clean up add too much overhead itself. Thanks, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Singleton lookups vs Events ...
*I like events - but I am no computer scientist. Events allow flexibility. * On Wed, Sep 3, 2008 at 9:16 AM, S0 F1 [EMAIL PROTECTED] wrote: Any thoughts on whether it's more efficient (in terms of development and player performance) to use Singleton's (with static public 'getInstance' or such) instead of Event's when developing mid-sized applications? (for classes that *are* Singleton's of course). Asking this in regards to when you know no other class needs notification. It seems a lot cleaner in terms of code (not having to create and listen for events). Just a direct call - but what about performance speed, etc. Is this good practice. Cheers. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [BULK] Re: [Flashcoders] Unloading an SWF in Flash and controlling the loadedSWF
I think you want to listen for the event of the loader being loaded then use .content for it. loader.addEventListener( Event.COMPLETE, iAmLoaded_Drunk ); function iAmLoaded_Drunk( e:Event ):void { var lo:Loader = e.target as Loader; lo.content.alpha = 20; // what you actually loaded } On Tue, Sep 2, 2008 at 12:55 PM, Lord, Susan, CTR, DSS [EMAIL PROTECTED] wrote: Thanks Paul, I rewrote the code, so its easier to read: var request:URLRequest = new URLRequest(hotword.swf); var loader:Loader = new Loader() function displayHotword(evt:Event):void { loader.load(request); addChild(loader); loader.x = 100; loader.y = 150 } btClassified.addEventListener(MouseEvent.CLICK, displayHotword); My question is, how do I control the instance that is now on the stage? Say I wanted to create a function that would change the opacity of that movie or something like that. How do I reference that item. In the old flash, I would create a movie clip that would hold the swf and reference that instance name. With this new method, I have no instance name to reference. Also, I can't seem to talk to the file. If they click a button within the file (the close button), I want the popup removed from the stage. Right now, I am hiding (visibility = false) the clip and putting the code to hide it within the loaded swf. I am not communicating with the clip from the parent file. Any direction you could provide is very much appreciated! Thank you! Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [BULK] Re: [Flashcoders] Unloading an SWF in Flash and controlling the loadedSWF
hehe oops - .alpha = 0.2; On Tue, Sep 2, 2008 at 1:11 PM, eric e. dolecki [EMAIL PROTECTED] wrote: I think you want to listen for the event of the loader being loaded then use .content for it. loader.addEventListener( Event.COMPLETE, iAmLoaded_Drunk ); function iAmLoaded_Drunk( e:Event ):void { var lo:Loader = e.target as Loader; lo.content.alpha = 20; // what you actually loaded } On Tue, Sep 2, 2008 at 12:55 PM, Lord, Susan, CTR, DSS [EMAIL PROTECTED] wrote: Thanks Paul, I rewrote the code, so its easier to read: var request:URLRequest = new URLRequest(hotword.swf); var loader:Loader = new Loader() function displayHotword(evt:Event):void { loader.load(request); addChild(loader); loader.x = 100; loader.y = 150 } btClassified.addEventListener(MouseEvent.CLICK, displayHotword); My question is, how do I control the instance that is now on the stage? Say I wanted to create a function that would change the opacity of that movie or something like that. How do I reference that item. In the old flash, I would create a movie clip that would hold the swf and reference that instance name. With this new method, I have no instance name to reference. Also, I can't seem to talk to the file. If they click a button within the file (the close button), I want the popup removed from the stage. Right now, I am hiding (visibility = false) the clip and putting the code to hide it within the loaded swf. I am not communicating with the clip from the parent file. Any direction you could provide is very much appreciated! Thank you! Susan ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MouseEvents on overlapping siblings in AS3
Think you need to drink some bubbly - bubbling events On Fri, Aug 29, 2008 at 8:40 AM, Matthias Dittgen [EMAIL PROTECTED]wrote: but imagine one of the mc overlapping the whole other mc. MovieClips: A and B. A is overlapping B if the mouse is over A but not over B: i want receive a ROLL_OVER for A if the mouse is over A and over B: i want receive a ROLL_OVER for A and a ROLL_OVER for B an I don't want to replace them. A and B are siblings and will always be siblings. On Fri, Aug 29, 2008 at 1:30 PM, [EMAIL PROTECTED] wrote: drop them in a movieclip and add an event Listener to that --Original Message-- From: Matthias Dittgen Sender: To: Flash Coders List ReplyTo: Flash Coders List Sent: Aug 29, 2008 6:03 AM Subject: [Flashcoders] MouseEvents on overlapping siblings in AS3 Hello, this was probably asked before, but I can't find. Imagine two or more sibling MovieClips. Both listen to MouseEvent.ROLL_OVER. When the mouse rolls over the overlapping region I would like the event to be dispatched to both of them and not only to the one above the other? How can I achieve this without using hitTest or enterframe scripts? Regards, Matthias ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Sent via BlackBerry from T-Mobile ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [Flashcoders tweening glowfilter from inner to outer
Here is my post about it: http://www.ericd.net/2008/08/tweening-from-inner-to-outer-glow.html TweenMax to the rescue. On Thu, Aug 28, 2008 at 8:21 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: can you input negative values into one or the other? On Wed, Aug 27, 2008 at 9:06 PM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, I don't think tweening from inner to outer is possible, unless you use multiple glow filters. greetz JC On Wed, Aug 27, 2008 at 9:43 PM, eric e. dolecki [EMAIL PROTECTED] wrote: Can tweenfilterlite tween from inner to outer glows elegantly? The server isn't responding for me to check myself without setting up test code. Might do anyway. Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] [Flashcoders tweening glowfilter from inner to outer
Can tweenfilterlite tween from inner to outer glows elegantly? The server isn't responding for me to check myself without setting up test code. Might do anyway. Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sound/Music
I second soundrangers. Cheap audio, really sweet quality. On Mon, Aug 25, 2008 at 7:30 AM, Paul Steven [EMAIL PROTECTED]wrote: http://www.soundrangers.com is pretty good inho... Kevin Bowers [EMAIL PROTECTED] Mobile: +44 (0)7899 081409 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick J. Jankun Sent: 24 August 2008 11:04 To: Flashcoder Mailinglist Subject: [Flashcoders] Sound/Music Hello Everyone, I was wondering if anyone can pinpoint me to some quality stock sounds i can pickup for my work. I was googling around, and found a few links, but most of them are, hmm.. quite lousy and not that interesting that i would like to spend my money. Im looking for a site with all the FX, but with some ambient loops/music to pickup as well. I would be glad if you people share where you get your nice sounds from! Thanks in advance, Patrick ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash - Hardware Interfacing/Communication
Yup, sockets are your friend. You don't need a wrapper. You can get some software that can open a bunch of ports too serving as your bridge. (Comfoolery does this but only on a application instance per COM port) - get one that allows virtual ports if you need it. On Thu, Aug 21, 2008 at 4:32 AM, Ian Thomas [EMAIL PROTECTED] wrote: Hi Daniel, There isn't an easy solution for AIR - can I ask why you're using AIR if it doesn't do what you want it to? There _is_ a way of doing it with AIR, but it's tricky. What you'd need to do is to create a standalone socket server on your host machine that interfaces with the relevant hardware; then talk to that server from AIR by opening a socket to it. HTH, Ian On Thu, Aug 21, 2008 at 9:12 AM, Daniel Boey [EMAIL PROTECTED] wrote: Hi Ian, Thanks for the reply. I failed to mention that I be deploying the kiosk with Adobe AIR and because of that wrappers wouldn't be able to support it as per Adobe's licensing for the runtime, unless I'm mistaken which I hope I am. - Daniel - On Thu, Aug 21, 2008 at 3:48 PM, Ian Thomas [EMAIL PROTECTED] wrote: Hi Daniel, A number of Flash wrappers (i.e. programs to turn Flash movies into .exe files) can handle extensions (.dlls) written in native code. So you could write or buy extensions to interface with almost anything at a system level - without additional dialogs etc. Northcode's SWFStudio does it: http://www.northcode.com/swfstudio.php SWHX also does it: http://www.haxe.org/com/libs/swhx And I know Zinc (much as I despise it's instability and bugginess) does it: http://www.multidmedia.com/software/zinc/ HTH, Ian On Thu, Aug 21, 2008 at 7:18 AM, Daniel Boey [EMAIL PROTECTED] wrote: Hi people, I've got a project that requires hardware communication between a Flash kiosk-projector and a few hardwares (eg: scanner, biometric fingerprint reader, smart card reader). What is required is that all this are to be operated seamlessly without any other application dialogs popping up over the Flash interface. After days and weeks of scouring the net, I wasn't able to even stumble upon any clue on this. Is this even possible at all? If yes, can Flash handle all the communication between APIs natively or what other ways is required to go about it? I do hope there'd reply in spite of how busy you all may be. -- Thanks Best regards, Daniel Boey ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Thanks Best regards, Daniel Boey ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
To the hijacker, You sort of can, but not online. run full screen, run a socket server and connect to it, have the socket server answer a command and position the system cursor (with Java let's say here). I've done this before myself, but it has to be a standalone executable with the running socket server, etc. A custom setup. On Sun, Aug 10, 2008 at 6:13 PM, Kerry Thompson [EMAIL PROTECTED]wrote: thomas nordahl wrote: is there any way in AS3 to set the coordinates of the cursor? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Object vs *
That's cool - haven't seen that class before. You'd just need to know when to switch to real system mouse and the virtual one if tracking. Eric On Mon, Aug 11, 2008 at 10:30 AM, Merrill, Jason [EMAIL PROTECTED] wrote: You sort of can, but not online. You can online if you are OK with faking it. You can set up a virtual cursor you control with Actionscript - hide the real cursor and use a graphic of one that looks just like it, and control it's behavior with Actionscript, including dispatching of events. If you're not doing anything fancy, the user will know no difference if you use it right. Then show the real cursor as needed for more complex mouse actions like dragging and dropping. Here is a virtual mouse class: http://www.kirupa.com/forum/archive/index.php/t-266801.html Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Monday, August 11, 2008 9:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Object vs * To the hijacker, You sort of can, but not online. run full screen, run a socket server and connect to it, have the socket server answer a command and position the system cursor (with Java let's say here). I've done this before myself, but it has to be a standalone executable with the running socket server, etc. A custom setup. On Sun, Aug 10, 2008 at 6:13 PM, Kerry Thompson [EMAIL PROTECTED]wrote: thomas nordahl wrote: is there any way in AS3 to set the coordinates of the cursor? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] websites with public APIs available from flash
What about webservices Sent from my iPod On Aug 8, 2008, at 6:44 PM, Patrick Matte | BLITZ [EMAIL PROTECTED] wrote: I'm rounding up a list of websites with public API that flash can interact with. I have : Yahoo maps Flickr Youtube Weather.com Do you know any other? Patrick Matte Interactive Director Ph: 310-551-0200 x214 Fax: 310-551-0022 [EMAIL PROTECTED] BLITZ - 3415 S Sepulveda Bl, Ste 500 - Los Angeles, CA 90034 - www.blitzagency.com http://www.blitzagency.com/ (!) Be sure and check out BLITZ Labshttp://labs.blitzagency.com/?utm_source=patrickmatteutm_medium=signature_link , our blog for all the latest and greatest. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to achieve blob magnification effect?
I believe you can just use a spherical displacement map. Here is a fun displacement map you can check out: http://labs.zeh.com.br/blog/?p=128 Regards, Eric On Wed, Aug 6, 2008 at 12:39 PM, Ali Drongo [EMAIL PROTECTED]wrote: Hi there, I want to achieve the effect of seamless magnification a bit like the Mac OS dock but rather than having individual icons magnified I want to have a seamless magnification kind of like a blob as in this image: http://dl.getdropbox.com/u/65140/Picture1.png I think I could achieve this effect by using an onEnterFrame event and having an outline created by a moving circle with curves that are continually updated and the lines and numbers of the thermometer that scale according to mouse position but I'm not sure how to achieve the gradients on the glass. Is there an easier way of doing this? Thanks Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] When to use AS3?
Taking time to jump to AS3 with the penetration numbers the way they are is only going to put one behind the 8-ball in regards to new features to take advantage of, performance increases, ease of maintenance and of development. Building class libraries, etc. is such a joy now and with OOP you can easily add or remove functionality at a moment's notice without disturbing some fragile AS2 framework. AS2 is safe as rain to deploy, but I would say that AS3 should be just as safe at the moment... unless you've got a lot of AS2 legacy stuff one would need to re-write to get it all together. I don't have any public facing stuff, and probably won't for quite some time, but I forced myself into strict use of AS3 a long time ago and all that AS2 hacking, debugging, and worrying is basically nearly gone altogether. Old habits are tough to break. I like new toys though, so I kicked AS2 to the curb and I'd hope most everyone would do the same. On Wed, Jul 30, 2008 at 2:01 PM, Mark Winterhalder [EMAIL PROTECTED] wrote: On Wed, Jul 30, 2008 at 2:22 PM, Romuald Quantin [EMAIL PROTECTED] wrote: Yeah true, or what's working as well is saying that AS2 code is harder to maintain and will cost you more money in the future. Regarding the future argument, you can add that future versions of the project could use future functionality that won't be available with the old AS2 API. Also, ECMA262.v4/JS2/AS4/whatever will come not only to the Flashplayer, and it will be much easier to reuse AS3 code. Anyway, it's just one percent difference in penetration: http://www.adobe.com/products/player_census/flashplayer/version_penetration.html Mark ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] E4X question in regards to ill-formed node
I am getting XML from a WSDL and one of the nodes is like so: P-E26.95/P-E now, how can I address this node? trace( foo..P-E ); won't work, how can I use E4X to reliably get that node's value if the index of it (child index) could move around within the parent nodes? Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] E4X question in regards to ill-formed node
Many thanks, that works quite nicely. Eric On Tue, Jul 29, 2008 at 11:11 AM, Ian Thomas [EMAIL PROTECTED] wrote: trace(foo.descendants(P-E)); (Worth looking at foo.child() and foo.elements() too...) HTH, Ian On Tue, Jul 29, 2008 at 3:50 PM, eric e. dolecki [EMAIL PROTECTED] wrote: I am getting XML from a WSDL and one of the nodes is like so: P-E26.95/P-E now, how can I address this node? trace( foo..P-E ); won't work, how can I use E4X to reliably get that node's value if the index of it (child index) could move around within the parent nodes? Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] stop microphone echos...what what ?? FIXED
Did Microphone.setUseEchoSupression(true); do anything? On Fri, Jul 25, 2008 at 9:13 AM, laurent [EMAIL PROTECTED] wrote: Hey boys.and sweet girls... Go the echo problem fix, no sound out IN the speakers. There's actually a pretty abvious method, at least the description: Routes audio captured by a microphone to the local speakers. so using Microphone.setLoopBack( false ); will turn sound off from microphone back to speakers. good days! L ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Resizing Images
Do you even need to cast as Bitmap? can't you just do container.forceSmoothing = true; ? Oops - that might be AS2. On Tue, Jul 22, 2008 at 12:59 PM, Matt S. [EMAIL PROTECTED] wrote: smoothing. Cast the image as a Bitmap and apply smoothing, and you'll be able to resize without image degradation. function loadTheImage(iMG):void { url = uploads/+iMG+.jpg; var request:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.load(request); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onThumbLoad); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoader); } function onThumbLoad(e:Event):void { //cast the loaded content as Bitmap var b:Bitmap; b = e.target.content as Bitmap; b.smoothing = true; this.img_mc.addChild(b); } .m On Tue, Jul 22, 2008 at 12:40 PM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: I have a small movie where I am importing images and dynamically resizing them - the problem is that when it is shrunken - it gets really pixellated - I am using jpegs - is there a way to make it so they look better - maybe import a different type of image ? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is a precise timer for making rhythms possible?
I think he means a prior composition Sent from my iPod On Jul 12, 2008, at 3:55 PM, Kerry Thompson [EMAIL PROTECTED] wrote: Ron Wheeler wrote: If you have a playback button that plays the composed work, you can concatenate the sounds/notes selected and play the composed segment. That's interesting--can that be done at runtime? How can you concatenate the sounds? Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Document viewer
You might want to check this out: http://www.adobe.com/products/flashpaper/ On Thu, Jun 26, 2008 at 8:22 AM, Stuart Campbell [EMAIL PROTECTED] wrote: Hi, I have a project where I need the client to be able to view documents in the browser (PDF, Word, RTF and Excel). However, the requirement is that the person viewing the document can never save the file and can never get their hands on it in order to email it to someone etc. It seems to me that a Flash viewer would be well suited to this kind of control. However I am not quite sure how to go about it. Is there a Flash implementation of a viewer that supports these file formats? Would I need to pre-process the files and put them into swf format? Has anybody had to do anything similar? Many thanks in advance Stu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] switch statement more efficient than if...else?
Switch/case is a bit quicker. On Wed, Jun 25, 2008 at 10:12 AM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: Hi guys quick question that came up in a conversation I had the other day - are switch statements more or less efficient than a series of if...else statements in either AS2 or AS3? I'd always thought that the most efficient was the switch al.z ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] switch statement more efficient than if...else?
better way than nested switches that are 3-4 pages long = if/else statements ;) On Wed, Jun 25, 2008 at 11:25 PM, Kerry Thompson [EMAIL PROTECTED] wrote: Steven Sacks wrote: I disagree that switch statements are more readable than if else statements, at least if you put your braces on their own lines. I'm a die-hard switch/case guy, but I agree with Steven on this. Neither is inherently easier or harder to read. Of course, I personally prefer switch statements, but I think it's a matter of style. Steven's example is every bit as readable as a switch statement. Also, with switch statements, you have to be careful about nesting switch statements. I've seen switch statements with nested switches that are 3-4 pages long. There has to be a better way to write code than that. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Bitmap data for presentation
I don't know if it would always be prudent, but I've found if I have components or UI composed of lists of Sprites, etc. instead of using a mask, I use BitmapData to present the visuals instead... so basically you need almost nothing on the display tree whatsoever. I know its a RAM hit (a little), but so far its been working really, really well. I produce UI from stuff not on the display tree at all, represented by a bitmap. I remove the 2nd bitmap in a displayObjectContainer so there is only ever one in there, next step I'll add a dispose(). Anyone else doing this yet? It's more difficult to develop initially, so basically I get it looking right when on the display tree, then I just don't add it and use BMD. - e ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Determine scale on stage position
I have something being dragged on stage, and I'd like to set up rules for scaling. smallest = 0.7 middle = 1 largest = 1.3 Now, if I make a area of influence area on the stage, whats the best way to set up the math to produce the results I'd need to set the scaleX and scaleY? -- | ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Maintain position on rotation
AS3. I have a MC I am rotating, and inside the MC I have a Sprite (affixed to the bottom of the MC). While rotating, I want to place another MC's x,y (each frame) on that rotating MC. However the x,y never updates. I tried localToGlobal, but that doesn't seem to change either during the rotation. Can this be easily done? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Maintain position on rotation
Hey guys, Before I saw these response posts, I took a slightly different angle on things. When I create my limbs, I am actually adding another limb to a joint sprite on the end of the main limb. That way it simply moves with the upper limb, and can still rotate freely on its own, using some rotational rules. It avoids a bunch of math and allows the nesting to simply take care of some of it. When I tried points and localToGlobal, it still gave me weird results, making me take the route above. Thanks for the responses, it's why this list is the best in the world. - e. On Wed, Jun 18, 2008 at 2:16 PM, Jon Bradley [EMAIL PROTECTED] wrote: On Jun 18, 2008, at 1:27 PM, eric e. dolecki wrote: While rotating, I want to place another MC's x,y (each frame) on that rotating MC. However the x,y never updates. I tried localToGlobal, but that doesn't seem to change either during the rotation. Can this be easily done? Give something like this a shot. Note that this is completely untested because I wrote it right here ... this is the general idea though. var m:Matrix = mainMC.transform.matrix; var pt:Point = new Point( mainMC.theChild.x, mainMC.theChild.y); var position:Point = m.transformPoint(pt); // You might need to add in the tx,ty offsets var matchMoveClipX:Number = position.x + m.tx; var matchMoveClipY:Number = position.y + m.ty; That assumes, of course, that you're applying your transformations using matrices. If you use dot notation on the properties (rotate, scale, x y), I'm not 100% certain that those properties are updated in the transformation matrix of the object. good luck. jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Paste rich text possible in Flash?
Don't believe so but AIR can do it. On Tue, Jun 17, 2008 at 9:54 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Just say you have text in Microsoft Word which is formatted bold and a certain colour. Is it possible to copy that text into a Flash (MX2004 or 8) input field and retain (or at least discover and recreate) that formatting? My gut feeling is no, as I haven't yet come across examples of this on the web. Even copying bold text in an HTML-enabled input textfield and pasting it into the same textfield doesn't carry across the formatting. I'd appreciate any thoughts on this, even (or I should say, especially) a No, this can't be done. Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] looking at the maths for an osx style dock
sorry for the OT response, but man this code makes me so glad I don't do AS2 anymore ;) - e. On Thu, Jun 12, 2008 at 12:48 PM, allandt bik-elliott [EMAIL PROTECTED] wrote: hi guys - i queried this a few days ago when all the messages were disappearing into the hole - i've amended my code so it's pretty darn close to what i want but not quite basically, i'm writing an osx style dock and at the moment, the scaling is working perfectly but the positioning is a bit flaky - it looks like a string of beads on elastic that snap to the previous bead - i've posted an example here http://www.m2surveys.com/homeserve/dock/ the code that governs the size and position is this method private function addIconMouseListeners():Void { var ref:Object = this; for (var i:Number = 0; i aIconArray.length; i++) { mcScrollingIconContainer[clip+i].sTitle= aIconArray[i].sTitle; mcScrollingIconContainer[clip+i].sLink= aIconArray[i].sLink; mcScrollingIconContainer[clip+i].nColour = aIconArray[i].nColour; mcScrollingIconContainer[clip+i].ID = i; mcScrollingIconContainer[clip+i].thisX = mcScrollingIconContainer[clip+i]._x; mcScrollingIconContainer[clip+i].onMouseMove = function():Void { var thisXmouse = Math.round(this._xmouse); var nIconSpan:Number = Math.round(ref.nIconWidth*5); //this governs the position and is the strange bit var nXPercent:Number = Math.round(thisXmouse/nIconSpan*100)/1.8; // adjusting this by /1.8 has made the icons move along - otherwise they stay static, with only the moused over icon scaling and moving nXPercent = (nXPercent 45) ? 45 : (nXPercent -45) ? -45 : nXPercent; this._x = this.thisX - nXPercent; // this governs the scale and works great if (thisXmouse nIconSpan -1*thisXmouse nIconSpan) { var nWidth:Number = ref.nIconWidth + ref.nIconSpacing; var nPercent:Number = Math.round((thisXmouse 0) ? (thisXmouse/nIconSpan) *-100 : (thisXmouse/nIconSpan) *100); nPercent = 100 - nPercent; if (nPercent 55) { this._yscale = this._xscale = nPercent; } else { this._yscale = this._xscale = 55; } } else { this._yscale = this._xscale = 55; } }; mcScrollingIconContainer[clip+i].onRollOver = function():Void { this.swapDepths(1000); // not needed after _x is figured out ref.tfTradeTitle.text = this.sTitle; ref.addGlow(this); }; mcScrollingIconContainer[clip+i].onRollOut = function():Void { ref.removeGlow(this); } mcScrollingIconContainer[clip+i].onRelease = function():Void { getURL(this.sLink, _self); trace(getURL: +this.sLink); }; } } could anyone make any suggestions as to how i can tighten it up, please? I could really use some help thanks a lot alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Real Time Lip Sync
could you use a FLV for audio and place some cuepoints in it and use that to maintain sync? On Thu, Jun 12, 2008 at 4:11 PM, Derek Nugent [EMAIL PROTECTED] wrote: How real does it have to be? I have animation experience than Flash As an animation TD, to automate lip sync I move the jaw section of the character in accordance with the wave form then scale the width to create the approximate phoneme. For flash though I might try a library of movies that play when a specific event is triggered. It's detecting the events or conditions that might be tricky Best regards Derek Nugent email: [EMAIL PROTECTED] [EMAIL PROTECTED] web: http://www.dereknugent.com - Original Message From: Elia Morling [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, June 12, 2008 2:19:14 PM Subject: Re: [Flashcoders] Real Time Lip Sync No info on real time lip sync? / Thanks - Original Message - From: Elia Morling [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, June 12, 2008 1:31 PM Subject: Re: [Flashcoders] Real Time Lip Sync Hi, Are there any real time lip sync code examples or components for AS3? Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Best way to architect a kind of keyCode rotation
I am going to be getting key events that sum up a degree of rotation. ie. 3, 0, 1, ^ = 301 degrees (well, I get keCodes that I need to translate back into their corresponding numbers) So I was thinking I have an array that I push the values (keyCode) into... when I get a delimiter, I then combine the digits before the delimiter numbOne *= 100; numbTwo *= 10; numbThree = thirdDigitIfExists; totalNumber = numbOne + numbTwo + numbThree; And then set the rotation, clear the array out, and then wait for more keyCodes to pour in. I'm a little worried about the speed of execution, as I could get tons of sets of keyCodes and this needs to be as accurate as possible. I could use a wrapper and use serial data sent in, but i want to avoid a 3rd party wrapper. I imagine that the approach I've outlined above shouldn't be too terribly slow, but wondering if there might be a way that would be quicker execution-wise knowing I'll be getting sets of keyCodes to implement into a rotational number (0-359). Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] full screen
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html On Thu, May 29, 2008 at 1:57 PM, sense co moh [EMAIL PROTECTED] wrote: Hi Everbody can anyone tell me how to make button from flash to make the movie fullscreen and in same time hide thr bars like title bar and the address bar like this site http://www.asylum.fr/#/accueil/ in this site there is btn down when click on it all the bars will hide . Bassam ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Rule/Box and x,y detection on rotation
AS3. I have a rule that is anchored to the center of the stage. It extends out and rotates around following the mouse (it extends out past the edges of the stage to ensure collision). I have a box (no fill) that overlays the stage, and where the rule in the middle touches the box rules, I'd like to get the x, y position of that intersection. instance of the rotation rule is angleRule and the box is just box Going to use an ENTER_FRAME for it. Any easy method to generate the x,y of where the intersection occurs? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Anyone have Alducente's AS3 gofr 1.5?
Anyone have Alducente's gofr 1.5 AS3 Web Service stuff? I went to download it and the main site is down. Was hoping someone here has it. - Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3: Stretch only edges of a displayObject?I
I am looking to take a DO (movieclip), and stretch just the side edges, leaving the middle unstretched... so take an image, cut in 4 vertical pieces, and stretch the outside pieces out horizontally by like 15%. I could use DisplayObjects above the main one and just stretch those horizontally, but I really want to keep this contained to manipulations on the main object itself and not worry about creating and destroying others. Any ideas? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3: Stretch only edges of a displayObject?I
While I don't seem to be able to do this easily, I am applying scale9grid to sorta do what I want. I was hoping for incremental stretching on the sides... maybe that is something I'll be able to do using a hydra filter or something in FP10. On Tue, May 20, 2008 at 12:47 PM, Rich Shupe [EMAIL PROTECTED] wrote: Eric, if you're saying you want to manipulate the first and last 15% of a display object without creating anything else, I don't think that's possible. The closest I can think of that will accomplish that is using a displacement map filter in conjunction with resizing. That might get you what you need, but you'll still have to create the displacement map. Another way to do this is to create and destroy other objects but within the main object. At least that way you won't have to worry about moving, rotating, etc., four slices. You could use BitmapData, for example, create the four slices and add them inside the same do, allowing you to manipulate only slices 1 and 4, but still treat the entire d.o. as a single entity. On 5/20/08 9:44 AM, eric e. dolecki wrote: I am looking to take a DO (movieclip), and stretch just the side edges, leaving the middle unstretched... so take an image, cut in 4 vertical pieces, and stretch the outside pieces out horizontally by like 15%. I could use DisplayObjects above the main one and just stretch those horizontally, but I really want to keep this contained to manipulations on the main object itself and not worry about creating and destroying others. Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3: Stretch only edges of a displayObject?I
That was going to be an approach... and I would apply the stretch to the sides loaded in on top by hand in Photoshop (cementing the effect -- bad voodoo there). Then I thought it might be cool to do it using the BitmapData class somehow instead so I didn't need to worry about any cleanup, etc. as much as the image will be changing a lot, etc. I'm investigating Pixel Bender right now. On Tue, May 20, 2008 at 1:48 PM, Steven Sacks [EMAIL PROTECTED] wrote: Maybe this will work? Make two copies of the original MovieClip (if you're loading an image, load it once into the first clip, then when it's done loading, load it into the two others) for a total of three. Mask the left and right pieces to the width you want to show. Mask the middle piece so those edges aren't showing. Determine the math that you would have to stretch each one of the slices so that that portion would be stretched 15% (it will be more than 15% because you would have to take into account the width of the entire clip) and set their scalex to that value. Position their x so they're lined up correctly. Voila! eric e. dolecki wrote: I am looking to take a DO (movieclip), and stretch just the side edges, leaving the middle unstretched... so take an image, cut in 4 vertical pieces, and stretch the outside pieces out horizontally by like 15%. I could use DisplayObjects above the main one and just stretch those horizontally, but I really want to keep this contained to manipulations on the main object itself and not worry about creating and destroying others. Any ideas? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3: Stretch only edges of a displayObject?I
crud. anyone remember how to load a filter? ;) On Tue, May 20, 2008 at 2:27 PM, Rich Shupe [EMAIL PROTECTED] wrote: You can almost certainly write a Hydra filter for this. You can do it AS-native with BitmapData. 9-slice scaling can't do what you're hoping for, as I understand it. It will only scale the top and bottom centers when scaling left and right, the left and right centers when scaling up and down, the center slice in all cases, and never the corners. If you want something *very* roughly like the genie effect (where the top and bottom scale but not the middle, or vice-versa), you'll need to write something for that. There are bunch of examples like this if you want to think a bit about what to search for. I can think of the genie effect, an old-school waving flag or skew, etc., all of which cut the object into slices and manipulate them individually. In fact, this is required when using 9-slice on a bitmap. You have to cut the BM along the lines of the scale-9 rect so the auto scaling will work properly. (You can do it manually before importing, too, but that's obviously not dynamic.) Another thing that was quite popular was the slice-distortion of a single image--the first I saw was the Mona Lisa--depending on where you hovered your mouse. I just did a search for mona lisa actionscript with no luck, but this might jog some gray cells into action. You might also look for an ActionScript goo/liquify example which would demonstrate a displacement map approach. I think Grant did one of Mike Chambers. I'll try to pull this into focus when I have a clearer head and maybe I can think of a concrete link or two. R On 5/20/08 1:35 PM, eric e. dolecki [EMAIL PROTECTED] wrote: While I don't seem to be able to do this easily, I am applying scale9grid to sorta do what I want. I was hoping for incremental stretching on the sides... maybe that is something I'll be able to do using a hydra filter or something in FP10. Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dispatch Event works only with SetTimeout
sounds like you *might* need an ADDED_TO_STAGE event here... but can't say without knowing more. On Mon, May 19, 2008 at 2:23 PM, Merrill, Jason [EMAIL PROTECTED] wrote: What does the listener look like? Also what code do you use to trigger the event dispatch when not using the timer? Jason Merrill Bank of America Global Technology Operations LLD eTools Multimedia Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Monday, May 19, 2008 2:08 PM To: Flash Coders List Subject: [Flashcoders] Dispatch Event works only with SetTimeout Hi all, I have an issue trying to dispatch a simple event. dispatchEvent(new Event(ClassName.EVENT_NAME)); for some reason the event is not being triggered -unless- i put a time out before it... like so: setTimeout(doDispatch, 1); private function doDispatch () : void { dispatchEvent(new Event(ClassName.EVENT_NAME)); } Isn't this weird? Is there any reason why this behavior happens? TIA ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Question about Google Maps Flash APIs
They offer up a SWC, any way of using that in the Flash IDE without using FlexBuilder? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question about Google Maps Flash APIs
Its a monumental pain in the ass to load it and extract the classes out... I hope Google just releases the classes for non-Flex stuff... but maybe they have all kinds of hidden crap in there they don't want people to see? On Thu, May 15, 2008 at 11:05 AM, Romuald Quantin [EMAIL PROTECTED] wrote: Or if you have the SWC downloadable you can just copy the file near the FLA file, flash will load it automatically. Romu www.soundstep.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 15 May 2008 15:51 To: Flash Coders List Subject: Re: [Flashcoders] Question about Google Maps Flash APIs YUP :) An swc file is notthing more than a zip file. So when you rename it to zip you can extract it, probably there is a library.swf in there. This is what you do is this you load it in in Flash like this: import flash.display.Loader; // var ClassFileForHoldingGooglesAPIClass:Class; // Create these for everyclass you want to extract. // function loadAssets():void { var assetLoader:Loader = new Loader(); assetLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, assetLoaderComplete); assetLoader.load(new URLRequest(library.swf)); } When the library.swf is done loading it calls the assetLoaderComplete handler that handles the request and utilizes the getDefinition() method to get the class definition by a string. function assetLoaderComplete(evt:Event):void { // remove your listener evt.target.removeEventListener(Event.COMPLETE, assetLoaderComplete); var appDomain:ApplicationDomain = evt.target.applicationDomain; ClassFileForHoldingGooglesAPIClass = appDomain.getDefinition(com.google.maps.api.Whatever) as Class; } Now can create and instance of the MyOwnButton, simply by calling: var myNewObject:Class = new ClassFileForHoldingGooglesAPIClass(); Or call functions on the ClassFileForHoldingGooglesAPIClass. Hope this is what you mean. Cheers, Sidney On May 15, 2008, at 3:41 PM, eric e. dolecki wrote: They offer up a SWC, any way of using that in the Flash IDE without using FlexBuilder? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to create Radio Buttons with Grouping
Check HelpF1 On Wed, Apr 30, 2008 at 4:19 PM, ACE Flash [EMAIL PROTECTED] wrote: I dragged 2 radio buttons on the Stage ( from Components panel ). I would like to group them so when I click one of them, I could get radio 1 or 2 selected. Does anyone know how to do this? Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tweening alpha value of a TextField
embed your font. in as3 a textfield is a displayObject and has an alpha property. If HydroTween is AS2 only, then you might need to wrap it in a movieclip (I haven't heard of HydroTween before) On Sun, Apr 27, 2008 at 8:42 AM, Patrick Jakub Jankun [EMAIL PROTECTED] wrote: Hi Everyone, Im fooling around with the HydroTween and Go, what I noticed, that if I want To tween the alpha value from 0 to 1 or 1 to 0. Tweeninig the alpha property won't work on TextFields :| Is there a way to convert an TextField to a graphic and make this tweening work or am I doing Something wrong? Generally I run unto that issue before, so it seems to apply to other Tweening engines and TextFields as well. Tweening of X, Y, Scale values and so on seem to work without problems I'm a newbie, so an info or pinpointing how to make it right it would be appreciated. Greetings, Patrick - jankun.org fancy skills to pay the bills web:jankun.org | under development skype: Synaps1s mail: p[at]jankun.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
Every SWF to be loaded would need an instance of that custom class and register its events, etc. with it so a method could be called on it to blow it up. I think. Seems like it would be a pretty monstrous booger to do and implement. On Wed, Apr 16, 2008 at 11:01 AM, Matt S. [EMAIL PROTECTED] wrote: Is there any conceivable way that such a thing could be built as a custom class, should Adobe choose to ignore the masses? .m On Wed, Apr 16, 2008 at 9:49 AM, Jer Brand [EMAIL PROTECTED] wrote: hmmm, that's not so bad... I'm kinda partial to: myMovie.forceUnload() or myMovie.noSeriouslyUnload() Although this also has it's own sort of personal charm: myMovie.iDontCareIfYouHaveListeners_DIE_DAMN_YOU_DIE() ; Sorry, read this after my morning caffeine rush hit and couldn't help it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] dynamic text and _alpha
is the font embedded? On Tue, Apr 15, 2008 at 9:47 AM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: I am changing the _alpha value of a mc when a button is clicked A dynamic textbox in the mc is not being affected by it... Everything else in the mc is... how can I change the _alpha value of a dynamic textbox in a mc? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
Indeed, its pretty bad and pretty unworkable in some circumstances as Grant has pointed out. Ick. On Mon, Apr 14, 2008 at 2:25 PM, Brian Mays [EMAIL PROTECTED] wrote: I don't completely understand everything it's describing but I sent it on to our programming team who responded with the words wow...heinous bug. Brian Mays On 4/14/08 12:58 PM, Steven Sacks [EMAIL PROTECTED] wrote: And just a note here, but the blogosphere is starting to come alive with people talking about this issue. Funny that MXNA has been down for the past couple of days. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] A question about localConnection
I would like to place a SWF in a web page on a server, and have localConnection work with a SWF on the desktop (localhost). The following 2 classes work fine when run locally, and fine when run both online. Is there a trick I can use, or do I need to use XMLSocket somehow for this? *SENDER (to be in a webpage)* package net.ericd.utils { import flash.display.Sprite; import flash.net.LocalConnection; import flash.events.StatusEvent; import flash.utils.Timer; import flash.events.TimerEvent; /** * This SWF will reside in a web page. */ public class LocalConnectionSender extends Sprite { private var conn:LocalConnection; private var myTimer:Timer; private var circle:Sprite; public function LocalConnectionSender() { conn = new LocalConnection(); conn.allowDomain( *, localhost ); conn.addEventListener( StatusEvent.STATUS, onStatus ); myTimer = new Timer( 500, 0 ); myTimer.addEventListener( TimerEvent.TIMER, ping ); circle = new Sprite(); circle.graphics.beginFill( 0xFF6600, 1 ); circle.graphics.drawCircle( 50, 50, 10 ); circle.graphics.endFill(); circle.alpha = 0; addChild( circle ); myTimer.start(); } private function onStatus( event:StatusEvent ):void { switch( event.level ) { case status: circle.alpha = 1; break; case error: circle.alpha = 0.3; break; } } private function ping( event:TimerEvent ):void { conn.send( lifeConnection, lcHandler, hello ); } } } *RECEIVER (to be local on desktop):* package net.ericd.utils { import flash.display.Sprite; import flash.net.LocalConnection; public class LocalConnectionReceiver extends Sprite { private var conn:LocalConnection; /** * This SWF will reside on the desktop, local. */ public function LocalConnectionReceiver() { conn = new LocalConnection(); conn.allowDomain( *, localhost ); conn.client = this; try { conn.connect( lifeConnection ); } catch ( error:ArgumentError ) { trace( Can't connect, name already in use. ); } } public function lcHandler( msg:String ):void { trace( received data: + msg ); } } } Any ideas appreciated. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] A question about localConnection
Rich, That was it. I totally missed that in the online docs. Hanging my head in shame here, thanks for pointing that out though! On Fri, Apr 11, 2008 at 3:06 PM, Rich Shupe [EMAIL PROTECTED] wrote: Eric, could the problem be that you're not preceding the connection names with underscores? Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Two for loops and one if statement into one for loop.
I don't think anything would be faster than having no code to execute ;) You forgot to paste it. On Mon, Apr 7, 2008 at 11:12 AM, Helmut Granda [EMAIL PROTECTED] wrote: Is there a way to edit the code below to be included into just one for loop and would it actually be faster? On a side note any site/book recommendations on how to for this kind of odd sequences.. TIA ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Krugle?
Anyone ever use Krugle.org to search for AS source code? I just ran into the site, and I am not sure what to think yet. For other languages it might be better, but I'm currently unsure without spending time in the system. The search results and tabbed interface, etc. is pretty sweet though. - eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2, AM/PM or 24 time format?
don't all computers use 24 hour clocks and the user can decide whether or not to display 12/24? On Wed, Mar 26, 2008 at 12:13 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Look at the Date class - you can use getDate, etc. or getUTCDate, etc. so I guess you could compare and contrast. I don't think this would enable you to differentiate between 12 24 hour clock though. Glen Pasha wrote: Hey! Is it possible to detect time settings on user computer? I would like to know whether he/she uses american (AM/PM) or european 24 hour time format. Pasha ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 sftp
SVN Repository seems to be empty :/ On Tue, Mar 25, 2008 at 9:41 AM, Muzak [EMAIL PROTECTED] wrote: http://maliboo.riaforge.org/ - Original Message - From: laurent [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 25, 2008 2:16 PM Subject: [Flashcoders] AS3 sftp Hi, Would it be possible to do a sftp client in Flash/AIR ? With AMF ?? or with Haxe/Neko perhapsor red5?? thx L ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 sftp
http://projects.maliboo.pl/FlexFTP/ That seems to work, but nothing else. Better than nothing. This is Apollo-specific, not sure much changed there for AIR. On Tue, Mar 25, 2008 at 10:11 AM, Glen Pike [EMAIL PROTECTED] wrote: Maybe you have to FTP to get the source :0 eric e. dolecki wrote: SVN Repository seems to be empty :/ On Tue, Mar 25, 2008 at 9:41 AM, Muzak [EMAIL PROTECTED] wrote: http://maliboo.riaforge.org/ - Original Message - From: laurent [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Tuesday, March 25, 2008 2:16 PM Subject: [Flashcoders] AS3 sftp Hi, Would it be possible to do a sftp client in Flash/AIR ? With AMF ?? or with Haxe/Neko perhapsor red5?? thx L ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] prob in Flex 3/AIR
I have this bit of code in my AIR app: mx:Model id=myTopics topics topic label=AS3 Reference data= http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/; / topic label=Adobe AIR Marketplace data= http://www.adobe.com/cfusion/exchange/index.cfm?event=productHomeexc=24loc=en_us; / topic label=Flex 3.0 Reference data= http://livedocs.adobe.com/flex/3/langref/index.html/ topic label=Getting started with Flex 3 data= http://livedocs.adobe.com/flex/3/html/index.html/ topic label=Kirupa AS3 Forums data= http://www.kirupa.com/forum/forumdisplay.php?f=141/ topic label=ericd.net blog data=http://www.ericd.net/eed.php / /topics /mx:Model I get this error: The reference to entity exc must end with the ';' delimiter. Its a string, so is this a compiler bug? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] prob in Flex 3/AIR
thanks much! works like a charm. On Tue, Mar 25, 2008 at 1:24 PM, Ian Thomas [EMAIL PROTECTED] wrote: The XML parser is trying to expand exc into an XML entity - since is the signifier for an XML entity. Instead of , use amp; (which is the entity that represents a sign). Try: topic label=Adobe AIR Marketplace data= http://www.adobe.com/cfusion/exchange/index.cfm?event=productHomeamp;exc=24amp;loc=en_us / Ian On Tue, Mar 25, 2008 at 5:12 PM, eric e. dolecki [EMAIL PROTECTED] wrote: I have this bit of code in my AIR app: mx:Model id=myTopics topics topic label=AS3 Reference data= http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/; / topic label=Adobe AIR Marketplace data= http://www.adobe.com/cfusion/exchange/index.cfm?event=productHomeexc=24loc=en_us / topic label=Flex 3.0 Reference data= http://livedocs.adobe.com/flex/3/langref/index.html/ topic label=Getting started with Flex 3 data= http://livedocs.adobe.com/flex/3/html/index.html/ topic label=Kirupa AS3 Forums data= http://www.kirupa.com/forum/forumdisplay.php?f=141/ topic label=ericd.net blog data= http://www.ericd.net/eed.php / /topics /mx:Model I get this error: The reference to entity exc must end with the ';' delimiter. Its a string, so is this a compiler bug? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Sound.loadSound ?isStreaming?
setBufferTime ? On Tue, Mar 25, 2008 at 2:26 PM, Andrew Sinning [EMAIL PROTECTED] wrote: I may not quite understand how to use the the isStreaming:Boolean parameter of the Sound.loadSound() function in AS2. If set to true, the sound will start playing as soon as enough data is downloaded. I got that. But what if I want to load the sound, _allow_ streaming, but _not_start_ it as soon as enough data is ready? In other words, I'd like to preload the sound, but not necessarily wait until it's all downloaded before starting it. I guess the follow up question is, why? I'm just trying to keep my options open. Maybe I need to just choose one or the other? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Coding Conventions Question
Well, you're only going to use the FOO_BAR, so I don't think it really matters. Instead of a string, you could use a number and just have it be 1, etc. as well. On Mon, Mar 17, 2008 at 12:05 AM, Jason Van Cleave [EMAIL PROTECTED] wrote: This is a pretty nice doc and I agree/use most of these while doing as3 development. The use of ALL_CAPS constants makes sense to me but I am not understanding what the purpose would be to not make the variable be the same as the value. For instance, this is what Adobe says and does from: http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions -- Constant names Use all uppercase letters with underscores between words: OFF, DEFAULT_WIDTH . The words in the identifier must match the words in the constant value if it is a String: public static const FOO_BAR:String = fooBar; -- For me it makes more sense and helps consistency to make it: public static const FOO_BAR:String = FOO_BAR; Anyone have a defense to Adobe's position? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] 9-slice scaling not working when used as mask
I haven't tried what you're doing, but you might be better off using the drawAPI and a method to draw your mask instead if probs continue. Thats the old-fashioned way to me. eric On Thu, Mar 13, 2008 at 8:48 AM, Martin Klasson [EMAIL PROTECTED] wrote: Hi Flashcoders, my subject might said it all am having a mask which is a movieclip with rounded corners, but when used as a mask - the 9-slice scaling seems to be out of function. Is there a way around this, is it a bug or intentional response? The solution that I know of, but dont like - is to make a movieclip with different movieclips in it to take care of the rounded corners in the old-fashioned way. -- Martin Klasson Flash Developer Parkgatan 9-11 S-411 24 Göteborg Sweden Office +46 (0) 31 711 54 50 Cell +46 (0) 730 964 561 [EMAIL PROTECTED] www.kokokaka.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is there any grid component in AS 3.0
check out Flex. On Mon, Mar 10, 2008 at 8:08 PM, anuj sharma [EMAIL PROTECTED] wrote: Hi All I am looking for a grid container in AS 3.0. With my search I found that AS 3.0 supports Data Grid but for holding data not for visual layout perspective. I am looking something for visual layout perspective. My aim is that if user drops 4 objects on the main screen and hits arrange button then 4 objects will be arranged in a 2x2 grid format. Any ideas e(xcept to manually specifying the coordinates) how would i do that and which container i will use for that. Thanks in advance Anuj ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS2 vs. AS3: instantiate library symbols with a loop string concatenation
for( var i:uint = 0; i30; i++ ) { var sym:MovieClip = new Item(); sym.name = sym+i; someContainer.addChild( sym ); } ... someContainer.getChildAt( nIndex ); etc. On Tue, Mar 4, 2008 at 3:25 PM, jonathan howe [EMAIL PROTECTED] wrote: Imagine I have in my library a series of MovieClips with linkage identifiers like so: sym0 sym1 sym2 ... sym29 In AS2, if I wanted to create instances of each one (or perhaps decide which symbol to use based on XML data, for example), I could use a for loop: for (var i:Number = 0; i 30; i ++) { var new_mc:MovieClip = parent_mc.attachMovie(sym + i, sym + i, i); // do stuff with clip } and create each symbol via passing a concatenated string as symbolName. Now, in AS3, I can't think of a way to do this efficiently. In our simple example, I can only think of the following: for (var i:int = 0; i 30; i ++) { var sym:MovieClip; switch (i) { case 0: sym = new sym0(); case 1: new sym1(); case 2: new sym2(); ... } // do stuff with clip } Is there a more efficient way to do this in AS3? You can't really instantiate a class based on a stringname, can you? -- -jonathan howe :: 404.434.2321 :: 180 High St Apt 26 Portland, ME 04101 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this?
tons of math and some papervision3d. On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson [EMAIL PROTECTED] wrote: Hello all, There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to go about creating this kind of effect; my (few and rare) attempts at 3D animation in Flash have not performed nearly this well: http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf Any ideas/hints/urls/etc? - Jim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders