RE: [Flashcoders] AIR

2013-05-20 Thread Paul Steven
I am also using it and can highly recommend it. I have developed 6 apps using Flash and Air, all of which are in the Apple app store and some on the Android market place too. Paul Steven www.mediakitchen.co.uk -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com

RE: [Flashcoders] Re: OT: Interactive conferences (Merrill, Jason)

2013-01-25 Thread Paul Steven
This is a really interesting thread. I have been creating Flash content for about 10 years, mainly online small games for clients. Recently I have noticed a real decline in the amount of work in this area no doubt as a result of such games not working on IOS devices. However I have not had any

RE: [Flashcoders] elearing content using adobe air for ipad

2012-06-15 Thread Paul Steven
of the skin _skin.addFrameScript(_skin.totalFrames - 2, function ():void{_skin.stop()}); hth, Rob On 2012-06-14, at 9:06 AM, Paul Steven wrote: Rob Can you elaborate on this further please? I am working on an iPad only app using Flash CS5.5 and the client has asked

RE: [Flashcoders] elearing content using adobe air for ipad

2012-06-14 Thread Paul Steven
Rob Can you elaborate on this further please? I am working on an iPad only app using Flash CS5.5 and the client has asked if the app could load in animated graphs. I initially thought this would be easy loading in a swf but then discovered that not even a stop action was possible. It sounds

RE: [Flashcoders] Converting a flash game to facebook app

2012-05-31 Thread Paul Steven
as well, but still. I did find some very good books specifically on flash games on facebook at amazon. regards H On 30-5-2012 18:17, Paul Steven wrote: I am a bit of a dinosaur when it comes to facebook and have been asked to turn a flash game into a facebook app. Before I make a decision

RE: [Flashcoders] Converting a flash game to facebook app

2012-05-31 Thread Paul Steven
. I dont remember the exact roll out date but there is still some time until SSL is absolutely necessary. Once you integrate your application successfully within facebook, you can then migrate to secure connection. Hope it helps. Thanks, Rohit On Thu, May 31, 2012 at 2:42 PM, Paul Steven paul_ste

[Flashcoders] Converting a flash game to facebook app

2012-05-30 Thread Paul Steven
I am a bit of a dinosaur when it comes to facebook and have been asked to turn a flash game into a facebook app. Before I make a decision on whether I can take on this job I wanted a quick heads up on how complex a process is to do this? Thanks in advance.

[Flashcoders] Detecting if line crosses movie clip

2011-06-16 Thread Paul Steven
Working on a game where the player must draw around some colored balls on screen by dragging the mouse to create the polygon that surrounds the objects. The polygon is created by drawing a series of lines every time the mouse moves. If one of these lines intersects one of the balls (movie clip) I

RE: [Flashcoders] Detecting if line crosses movie clip

2011-06-16 Thread Paul Steven
crosses movie clip On 16/06/2011 13:58, Paul Steven wrote: Working on a game where the player must draw around some colored balls on screen by dragging the mouse to create the polygon that surrounds the objects. The polygon is created by drawing a series of lines every time the mouse moves

RE: [Flashcoders] Detecting if line crosses movie clip

2011-06-16 Thread Paul Steven
, then you are inside. Glen On 16/06/2011 13:58, Paul Steven wrote: Working on a game where the player must draw around some colored balls on screen by dragging the mouse to create the polygon that surrounds the objects. The polygon is created by drawing a series of lines every time the mouse

RE: [Flashcoders] Detecting if line crosses movie clip

2011-06-16 Thread Paul Steven
if would work with single lines... It might not work very well with anything but a rectangle either. On 16/06/2011 15:09, Paul Steven wrote: Thanks Glen - this sounds like another good solution. I assume this would work when the polygon is just a single line? -Original Message- From

[Flashcoders] As3 startDrag on triangular shaped jigsaw piece using transparent png

2010-12-12 Thread Paul Steven
Making a quick jigsaw puzzle with triangular pieces and up against the clock. Bit of a problem where the startDrag is detected when mouse over transparent area of piece. Each piece is triangular shaped by having outer area transparent in source png file. I see hitTest with shape flag

[Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
My flash game needs to call a script on another server to update a subscriber list with a name and and email address. I thought all was working fine while testing from the IDE but have just realised it doesn't work when testing in a browser. I realise this is probably something that requires a

Re: [Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
, Henrik Andersson he...@henke37.cjb.net wrote: Paul Steven skriver: I realise this is probably something that requires a crossdomain.xml file on the other server but this is not possible. Why not? Did you even ask the people responsible for the server? Either they are going to fix

Re: [Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
. Thought I could get some help here not labelled lazy! Sent from my iPhone On 25 Nov 2010, at 19:42, Henrik Andersson he...@henke37.cjb.net wrote: Paul Steven skriver: Therefore [I] doubt... Quit being so lazy and contact them already. ___ Flashcoders

RE: [Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
] On Behalf Of Henrik Andersson Sent: 25 November 2010 20:34 To: Flash Coders List Subject: Re: [Flashcoders] Advice on calling subscriber script on another server Paul Steven skriver: Thought I could get some help here not labelled lazy! You do realize that it takes just as long to simply ask

RE: [Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 5:37 AM To: 'Flash Coders List' Subject: [Flashcoders] Advice on calling subscriber script on another server My flash game needs to call a script on another server to update a subscriber list with a name and and email address. I

Re: [Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
you can achieve given your tight deadline, but it's another option... Does that make sense? C: -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Friday, 26 November 2010 7:57 AM

Re: [Flashcoders] Advice on calling subscriber script on another server

2010-11-25 Thread Paul Steven
server. Hope it makes sense! Cheers Juan Pablo Califano 2010/11/25 Paul Steven paul_ste...@btinternet.com Thanks for all your help Henrik I will ask the site in question in the morning. I was under the impression it would be like every person who used Microsoft Office asking Microsoft

RE: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Paul Steven
Be sure to check your creations on an iPhone 3G as my tests so far have not been great in terms of performance on these devices and that is with highly optimised code. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On

RE: [Flashcoders] Flash CS5 iPhone development question

2010-10-12 Thread Paul Steven
. :-) Kevin N. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/sys tem/Capabilities.html?filter_flex=4.1filter_flashplayer=10.1filter_air=2#o s On 10/12/10 6:29 AM, Paul Steven wrote: Be sure to check your creations on an iPhone 3G as my tests so far have not been great

[Flashcoders] Flash detect and redirect code

2010-07-23 Thread Paul Steven
Strangely I have never been asked to implement any flash detection before and therefore have always just used the default code that Flash IDE spits out. Anyway a client has asked to detect if user has Flash version 8 or higher and if not then redirect to html page. Anyone have some code to do

[Flashcoders] Detect URL of Iframe

2010-02-04 Thread Paul Steven
I am hosting a game for a client however they are displaying it on their site in an iFrame. The game is also available for other sites to embed the swf. I would like to change a link within the game based on whether it is being played from the clients site or from another site. The game is

RE: [Flashcoders] Preloader error (AS3)

2010-02-02 Thread Paul Steven
) Paul Steven wrote: lpc.loadingMC.percent.text=int(pcent0)+%; This line is the only one even mentioning other objects. One of the properties are null. Check that said object actually exists at that point in time. The note about the COMPLETE event is correct, listen for it as well, since

[Flashcoders] Preloader error (AS3)

2010-02-01 Thread Paul Steven
I am getting the following error in my browser when I load my flash game and would like to know if anyone can identify the problem with my preloader code? TypeError: Error #1009: Cannot access a property or method of a null object reference. at liverGame_fla::MainTimeline/PL_LOADING0()

[Flashcoders] Prevent space button passing click event to button (as3)

2009-12-02 Thread Paul Steven
I have created a game in AS3 that uses the SPACE bar on the keyboard to make the character jump. I have encountered a problem whereby pressing the SPACE bar causes a button on my game screen to be clicked. I read up that setting buttonMode to false would fix this but it does not seem to like me

RE: [Flashcoders] Prevent space button passing click event to button (as3)

2009-12-02 Thread Paul Steven
Thanks for the replies. When you say buttons are meant to be pressed like that - do you mean that it is standard practice to use the tab key to move between buttons and then use the SPACE key to click it? You are correct in assuming I have a game where there is a button on the interface that

RE: [Flashcoders] Prevent space button passing click event tobutton (as3)

2009-12-02 Thread Paul Steven
space button passing click event tobutton (as3) Try: gameMenuBtn.focusRect = false; - Original Message - From: Paul Steven paul_ste...@btinternet.com To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Wednesday, December 02, 2009 11:51 AM Subject: RE: [Flashcoders] Prevent

RE: [Flashcoders] Prevent space button passing click event to button (as3)

2009-12-02 Thread Paul Steven
-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: 02 December 2009 13:36 To: Flash Coders List Subject: Re: [Flashcoders] Prevent space button passing click event to button (as3) Paul Steven wrote: Thanks for the replies. When you say buttons are meant to be pressed like

RE: [Flashcoders] Advice on minimum specification for cross platform cdrom

2009-11-19 Thread Paul Steven
...@cyberiantiger.biz Sent: 18 November 2009 20:41 To: spamtha...@gmail.com; Flash Coders List Subject: Re: [Flashcoders] Advice on minimum specification for cross platform cdrom Paul Steven wrote: I just wanted to double check this is correct before duplicating a few thousand CDROM sleeves. Minimum system

[Flashcoders] Advice on minimum specification for cross platform cdrom

2009-11-18 Thread Paul Steven
Just designing the CDROM sleeve for a cross platform CDROM created with Flash CS3 and MDM Zinc 3 and need to include a minimum system spec. The application contains voice over. No video is included. Here is what I have come up with based on Zincs minimum specification. I just wanted to double

RE: [Flashcoders] Advice on minimum specification for cross platform cdrom

2009-11-18 Thread Paul Steven
] On Behalf Of Henrik Andersson Sent: 18 November 2009 17:05 To: Flash Coders List Subject: Re: [Flashcoders] Advice on minimum specification for cross platform cdrom Paul Steven wrote: I just wanted to double check this is correct before duplicating a few thousand CDROM sleeves. If it is important

[Flashcoders] Allowing website user to record video and voice

2009-11-16 Thread Paul Steven
I have been commissioned to create an online game type thing that allows users to records a video and audio of them singing a song, using their web cam and a microphone I guess. I haven't done any flash work before doing this kind of thing so just wanted to get a heads up on what I need to achieve

RE: [Flashcoders] Allowing website user to record video and voice

2009-11-16 Thread Paul Steven
) regulations. Could be a doozy. http://www.coppa.org/comply.htm -jonathan On Mon, Nov 16, 2009 at 8:20 AM, Paul Steven paul_ste...@btinternet.comwrote: I have been commissioned to create an online game type thing that allows users to records a video and audio of them singing a song, using their web

RE: [Flashcoders] Allowing website user to record video and voice

2009-11-16 Thread Paul Steven
14:49 To: Flash Coders List Subject: Re: [Flashcoders] Allowing website user to record video and voice Paul Steven wrote: My main question is do I need some special software on the server side or is this something that can be done using the flash player alone? I have no restrictions

RE: [Flashcoders] Allowing website user to record video and voice

2009-11-16 Thread Paul Steven
Thank you Glen and Henrik I am starting to appreciate that it is more complex than I thought to record audio and video to an online app. I did create an audio recorder in Flex Builder and Zinc about a year ago and that was really simple however that was for a desktop application so that must have

RE: [Flashcoders] Recommended method for copying CDROM app to application folder on Mac

2009-10-30 Thread Paul Steven
like 'drag *this* (arrow to MyProjector.app) to *this* (arrow to Applications link) to install'. And position the icons appropriately. Hope that's helpful. Ian On Fri, Oct 30, 2009 at 12:34 PM, Paul Steven paul_ste...@btinternet.com wrote: I am creating a cross platform CDROM using Flash CS3

[Flashcoders] Any issues to be concerned about with Snow Leopard

2009-10-23 Thread Paul Steven
Just creating a cross platform CDROM and wondered if it is necessary to get a copy of Snow Leopard to test it on? I don't currently have this OS for my Mac Mini and would like to know if there are likely to be any issues when playing the CDROM on this new OS that I would not experience on the

RE: [Flashcoders] Creating Cross-Platform CDROM

2009-10-23 Thread Paul Steven
Thanks for all the additional tips. I will give it a go with CDEverywhere and Toast and see which fares better. Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney Jr Sent: 22

[Flashcoders] Creating Cross-Platform CDROM

2009-10-22 Thread Paul Steven
Been a long time since I have had to make a cross platform CDROM, or even a CDROM at all to be honest. Anyway I have developed a series of educational games with Flash CS3, with the main packaged file packaged with MDM Zinc (to enable me to have a coloured background outside the stage area). I

RE: [Flashcoders] Creating Cross-Platform CDROM

2009-10-22 Thread Paul Steven
wrote: Paul Steven wrote: Been a long time since I have had to make a cross platform CDROM, or even a CDROM at all to be honest. Anyway I have developed a series of educational games with Flash CS3, with the main packaged file packaged with MDM Zinc (to enable me to have a coloured

RE: [Flashcoders] Creating Cross-Platform CDROM

2009-10-22 Thread Paul Steven
button on the edge of the window. Click it and sit back. If you burn your cd this way, MAC automatically sets it to a cross platform format (I believe) HTH Karl On Oct 22, 2009, at 1:52 AM, Paul Steven wrote: Been a long time since I have had to make a cross platform CDROM, or even

RE: [Flashcoders] Creating Cross-Platform CDROM

2009-10-22 Thread Paul Steven
Thomas Sent: 22 October 2009 09:16 To: Flash Coders List Subject: Re: [Flashcoders] Creating Cross-Platform CDROM On Thu, Oct 22, 2009 at 9:09 AM, Paul Steven paul_ste...@btinternet.com wrote: Ian, assuming there is a different executable file for both mac and pc, does this mean that both would

RE: [Flashcoders] Creating Cross-Platform CDROM

2009-10-22 Thread Paul Steven
, 2009, at 2:48 AM, Glen Pike g...@engineeredarts.co.uk wrote: Paul Steven wrote: Been a long time since I have had to make a cross platform CDROM, or even a CDROM at all to be honest. Anyway I have developed a series of educational games with Flash CS3, with the main packaged file packaged

RE: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash

2009-09-08 Thread Paul Steven
was it in the end? You just copied the frames into a new CS4 fla (and removed the weird font)? 2009/9/7 Paul Steven paul_ste...@btinternet.com Just a quick update to say the client has just reported a full days use of the game with no crashes! Phew - that was a close one! Thanks again for all

RE: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash

2009-09-07 Thread Paul Steven
Just a quick update to say the client has just reported a full days use of the game with no crashes! Phew - that was a close one! Thanks again for all the advice - I wouldn't have cracked it without all the fantastic tips. Cheers Paul ___ Flashcoders

RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-06 Thread Paul Steven
free. Also, replace the huge picture with a little one, and get rid of the video. Basically, for each test you do, remove half of your game till it stops crashing. Good luck, i know the feelin! On 9/4/09, Paul Steven paul_ste...@btinternet.com wrote: I have created a game in Flash CS3 which

[Flashcoders] RE: Rather urgent advice on how to track the cause of a crash

2009-09-06 Thread Paul Steven
Out of interest, Alan, what information will the fdb give me if I can replicate the crash? Thanks Paul From: Alan Watts [mailto:a...@datax.com] Sent: 05 September 2009 18:47 To: flashcoders@chattyfig.figleaf.com Cc: Paul Steven Subject: RE: Rather urgent advice on how to track

RE: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash

2009-09-06 Thread Paul Steven
._y = (gameMap.mapAll._y/10) + 46; } -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 06 September 2009 16:17 To: 'Alan Watts'; flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] RE

RE: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash

2009-09-06 Thread Paul Steven
Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 06 September 2009 20:36 To: 'Flash Coders List'; 'Alan Watts' Subject: RE: [Flashcoders] RE: Rather urgent advice on how to track the cause of a crash Still

RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-05 Thread Paul Steven
Thanks Jason The weird thing is the client has reported the problem occurring (ie it crashing) within a few seconds of the game starting. It seems to be totally random which is why I wasn't sure if a memory leak could be the cause. Anyway I am commenting out bit by bit and will see if I can

RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-05 Thread Paul Steven
Thanks Ian I am not using any bitmap functions. I literally just have the jpg inside a movie clip and move it based on the mouse position in relation to the plane (the plane is centred on the screen). The only other game element really is 20 clouds that randomly move across the screen. I am

RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-05 Thread Paul Steven
Hi Ian Ah I didn't realise that. I did originally plan to break up the image thinking it would not perform very well with such a large image but when I tested it, it ran fine. It is just strange how the game will work for at least 40 minutes (the game only lasts 2 minutes so I am referring to

RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-05 Thread Paul Steven
Quick question. Can I simply break up the jpb into 4 chunks and position them inside one movie clip rather than have to move 4 separate movie clips? If this is the case then it is a really simple fix. Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com

RE: [Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-05 Thread Paul Steven
- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews Sent: 05 September 2009 19:04 To: Flash Coders List Subject: Re: [Flashcoders] Rather urgent advice on how to track the cause of a crash Paul Steven wrote: Thanks Jason

[Flashcoders] Rather urgent advice on how to track the cause of a crash

2009-09-04 Thread Paul Steven
I have created a game in Flash CS3 which is being published for Flash 8 AS2. My client is reporting it crashing periodically on his XP PC. I have also managed replicate this on my Vista Ultimate PC with the following error: A problem caused the program to stop working correctly. Windows will

[Flashcoders] Assigning actions to 3 trackerball buttons

2009-08-24 Thread Paul Steven
I am developing a game to showcase a trackball device and would like to know if it is possible to assign actions to all 3 buttons on this input device? I assume that 2 of the buttons would be the left mouse and right mouse but I am not sure what the third button would be. Any advice much

RE: [Flashcoders] Equivalent of setCharAt to change a character in a string

2009-07-15 Thread Paul Steven
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 10:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Equivalent of setCharAt to change a character in a string Thanks Robert - yes I am able to replace patterns but just wondered If simple way

[Flashcoders] Equivalent of setCharAt to change a character in a string

2009-07-14 Thread Paul Steven
Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks

Re: [Flashcoders] Equivalent of setCharAt to change a character in a string

2009-07-14 Thread Paul Steven
: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 8:50 AM To: 'Flash Coders List' Subject: [Flashcoders] Equivalent of setCharAt to change a character in a string Probably something really simple

RE: [Flashcoders] Crossword generator advice

2009-06-02 Thread Paul Steven
this word, try the next } // Couldn't layout any of the words - solution failed. return newSolution; // this will be failed } - Original Message - From: Paul Steven paul_ste...@btinternet.com To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Monday, June 01

RE: [Flashcoders] Crossword generator advice

2009-06-02 Thread Paul Steven
Here is a link to the crossword generator in its current state. http://www.mediakitchen.co.uk/crossword.html Cheers Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 02 June 2009 10

RE: [Flashcoders] Crossword generator advice

2009-06-02 Thread Paul Steven
] On Behalf Of Paul Andrews Sent: 02 June 2009 11:54 To: Flash Coders List Subject: Re: [Flashcoders] Crossword generator advice Paul Steven wrote: Here is a link to the crossword generator in its current state. http://www.mediakitchen.co.uk/crossword.html Cheers Paul -Original Message

RE: [Flashcoders] Crossword generator advice

2009-06-01 Thread Paul Steven
I am still struggling to find a solution to this crossword generator and could do with some advice on a possible solution I want to try. If I enter my list of 16 words in a particular order (an order based on what looks like the order the solution would place them), the generator creates the

RE: [Flashcoders] Crossword generator advice

2009-06-01 Thread Paul Steven
Thanks for all the new advice. Yes I figured a recursive solution was required and even though my code doesn't technically recurse, it more or less does the same thing. Anyway I have just figured out the problem with my code after painstakingly tracing variables for the last few days. I was not

[Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
I am creating a crossword generator where you can enter the size of the grid and a list of words but for the life of me cannot get it to generate a puzzle with all the words in my list. This list of words is from a crossword that I know is possible. Now either my generator is not up to scratch or

RE: [Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
and this orientation. Hopefully someone can shed some light on a solution. Many thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 31 May 2009 10:02 To: 'Flash Coders List' Subject

RE: [Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 31 May 2009 10:10 To: 'Flash Coders List' Subject: RE: [Flashcoders] Crossword generator advice Just to add more information to how I am currently trying to achieve this. I basically start with the first word in the list and place it in the top left

RE: [Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
. Once you can your software should work. Paul - Original Message - From: Paul Steven paul_ste...@btinternet.com To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Sunday, May 31, 2009 10:09 AM Subject: RE: [Flashcoders] Crossword generator advice Just to add more information

RE: [Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
- From: Paul Steven paul_ste...@btinternet.com To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Sunday, May 31, 2009 12:17 PM Subject: RE: [Flashcoders] Crossword generator advice Thanks Paul My code should backtrack in the situation you mention. So for example if it fits

RE: [Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
attempts seems excessive. Sadly I have a ton of other things to do or I'd have a go myself. Paul - Original Message - From: Paul Steven paul_ste...@btinternet.com To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com Sent: Sunday, May 31, 2009 12:17 PM Subject: RE: [Flashcoders

RE: [Flashcoders] Crossword generator advice

2009-05-31 Thread Paul Steven
Bit of a breakthrough - if I order the words in my initial list in the order that the words appear in the crossword solution, my algorithm finds the solution. Unfortunately though when in a different order, it doesn't work. ___ Flashcoders mailing list

RE: [Flashcoders] Projector Serial Number protection

2009-05-26 Thread Paul Steven
Hi Glen MDM Zinc has a serial number implementation. Hope that helps Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: 26 May 2009 21:50 To: Flashcoders@chattyfig.figleaf.com Subject:

RE: [Flashcoders] Using Tab key as a game control

2009-05-23 Thread Paul Steven
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: 22 May 2009 16:47 To: 'Flash Coders List' Subject: RE: [Flashcoders] Using Tab key as a game control Paul Steven wrote: Is it a bad idea to use the Tab key as a game control. Basically in a crossword game I am

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-22 Thread Paul Steven
Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 21 May 2009 14:32 To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function Bah - added

[Flashcoders] Using Tab key as a game control

2009-05-22 Thread Paul Steven
Is it a bad idea to use the Tab key as a game control. Basically in a crossword game I am creating, I was going to use TAB to move to the next word and SHIFT TAB to move to the previous word. I notice however that when I press the TAB key all the buttons on my game screen are appearing with yellow

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 20 May 2009 19:45 To: 'Flash Coders List' Subject: [Flashcoders] Advice on creating dynamic crossword cluesth resize function I am creating a crossword where the words and clues are read in from an xml file. I need to be able to display the clues in a small

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
-Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: 20 May 2009 20:11 To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function Paul

RE: [Flashcoders] Operator Help!!

2009-05-21 Thread Paul Steven
Your code works fine for me this end. Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: 21 May 2009 06:15 To: Flash Coders List Subject: [Flashcoders] Operator Help!! EEEk..

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
fancied a fiddle! You can grab it here. www.flowdigital.co.uk/download/crosswordclues.zip Kev. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 21 May 2009 08:44 To: 'Flash Coders List

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: 21 May 2009 12:38 To: Flash Coders List Subject: Re: [Flashcoders] Advice on creating dynamic crossword cluesth resize function You are probly missing a font... Paul Steven wrote: Kev, when I publish this for Flash Player 8 or 9 the text does

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 21 May 2009 08:44 To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function Thanks Kerry Yes I do have the Advanced Lingo for Games book that has

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 21 May 2009 12:41 To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function There are no fonts mentioned in the code. And no fonts appear in font mapping. I

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: 21 May 2009 12:41 To: 'Flash Coders List' Subject: RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function There are no fonts mentioned in the code. And no fonts appear in font mapping. I have even tried adding

RE: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Paul Steven
- not sure if that helps, but it might... XMP metadata is Adobe's proprietry XML structure for adding info to files - I guess this helps exchanging data between Adobe products... http://en.wikipedia.org/wiki/Extensible_Metadata_Platform HTH Glen Paul Steven wrote: There are no fonts mentioned

[Flashcoders] Dynamically setting color and adding a glow [Flash 8 AS2]

2009-05-20 Thread Paul Steven
I am trying to dynamically set the color and apply a glow to a movie clip as follows however one seems to overwrite the other. Anyone know why this is not working and how to fix it? My code is as follows: function setGameBackgroundColourAndGlow(passedHexColour:Number):Void {

[Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-20 Thread Paul Steven
I am creating a crossword where the words and clues are read in from an xml file. I need to be able to display the clues in a small area hence these will need to scroll. I also need to highlight a particular clue if the word on the crossword is clicked. Problem is that some clues will be on more

RE: [Flashcoders] hitTest unreliability

2009-04-29 Thread Paul Steven
If possible then perhaps increasing the frame rate, the theory being that there will be more tests going on and less likely the mouse has moved outside the hit area before the test is performed. I guess increasing the frame rate may not be an option. Hope that helps Paul -Original

RE: [Flashcoders] Tab accessibility of buttons within dynamically displayed movie clip

2009-04-28 Thread Paul Steven
Just in case anyone else experiences problem with the tab index property set in the accessibility panel not working properly, I found that setting the tab index with code seemed to do the trick E.g instructionsBtn.tabIndex = 1; selectBtn.tabIndex = 2; highscoresBtn.tabIndex = 3;

[Flashcoders] Tab accessibility of buttons within dynamically displayed movie clip

2009-04-27 Thread Paul Steven
I am trying to ensure all the buttons in my movie are accessible with the keyboard only and have run into a problem where several buttons within a movie clip that is dynamically displayed are not being highlighted by the tab. Basically I have 2 buttons on screen that are placed via the

RE: [Flashcoders] Tab accessibility of buttons within dynamically displayed movie clip

2009-04-27 Thread Paul Steven
whether the children of the object are tab enabled. tabEnabled : Boolean Specifies whether this object is in the tab order. Yours, Weyert de Boer On 27/04/2009, at 7:47 AM, Paul Steven wrote: I am trying to ensure all the buttons in my movie are accessible with the keyboard only and have run

RE: [Flashcoders] Tab accessibility of buttons within dynamically displayed movie clip

2009-04-27 Thread Paul Steven
Determines whether the children of the object are tab enabled. tabEnabled : Boolean Specifies whether this object is in the tab order. Yours, Weyert de Boer On 27/04/2009, at 7:47 AM, Paul Steven wrote: I am trying to ensure all the buttons in my movie are accessible with the keyboard only

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-24 Thread Paul Steven
code. A determined cheater can always build a simulator for your game and replace your game with their simulator. The crossdomain file gives you some protection. Ron Paul Steven wrote: Thanks jonathan - that is very useful to know. I am now going to incorporate some security anyway

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Paul Steven
.. Glen Paul Steven wrote: Thanks for the reply Anthony. Can you elaborate on the public private key system and what this entails? I have not heard that term before. Thanks Paul -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-23 Thread Paul Steven
they wont! Especially if the score chart posts usernames. On Thu, Apr 23, 2009 at 4:38 AM, Paul Steven paul_ste...@btinternet.comwrote: Ah I see - thanks Glen. For this particular project, there would be very little benefit in cheating as there is no prize. However it certainly sounds like something I

[Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
I was considering using an xml file to store high score data for a game. It is quite possible that this game will have a significant amount of traffic (certainly in the first few days after launch) and I am now wondering if an xml file would be suitable. I am not sure what happens in the scenario

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
installations come with this nowadays and ASP code also uses ADOBC to connect to Access database files so you will have a similar system. The upshot is that using a server side database engine will make life easier because they will deal with problems like concurrent connections for you :) Glen Paul

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
Jason, as far as I am aware PHP is my only option. I am comfortable to write the required PHP for both database and xml solutions. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: 22

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
will allow. Take care, Anthony Glen Pike wrote: Not working for Cornwall County Council by any chance??? :) Paul Steven wrote: Thanks Glen and Ian Yes I am currently using a mysql database while the high scores are hosted on my site. The game is for a rather large organisation so

RE: [Flashcoders] Feasibility of xml file for high score data storage

2009-04-22 Thread Paul Steven
] Feasibility of xml file for high score data storage Not working for Cornwall County Council by any chance??? :) Paul Steven wrote: Thanks Glen and Ian Yes I am currently using a mysql database while the high scores are hosted on my site. The game is for a rather large organisation so

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