Re: [Flashcoders] Exclude classes
could you get rid of the main classpath and use a subset of the classes in a separate classpath would take time to sift through them all if it's possible On Tue, Jun 17, 2008 at 12:01 PM, Viktor Hesselbom [EMAIL PROTECTED] wrote: Hi, Does anyone know if there's a way to exclude certain built-in classes? E.g. if I'm not going to be using the BlurFilter class is there anyway for it not to be compiled with the .swf-file? I'm using Flash CS3+AS3 and the reason for this is that I want to keep the filesize as low as possible for a contest. Every byte is important. Thanks, / Viktor H ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Converting simple XML data into Array
XmlGrab might be useful if you're as2 - it's a class that loads xml and converts it into an object http://www.brandnewbox.co.uk/docs/Home/Plugin:XMLGrab/ alz On Fri, Jun 20, 2008 at 4:48 AM, Ashim D'Silva [EMAIL PROTECTED] wrote: E4X means that XML is pretty much read like an Array. So the data you mentioned would be accessed as follows: var xml:XML = [this is the variable that contains your XML]; trace(xml.file[0].text); //returns file name 1 trace(xml.file[1].text); //returns file name 2 you can also loop through with a for each for each (var i:XML in xml.file) { trace(i.text); } This is presuming AS3. There is definitely a way to do it with AS2, using nextSibling, but I can't remember off the top of my head. 2008/6/20 ACE Flash [EMAIL PROTECTED]: hey there, I was using loop to push them into Array Is there a way to convert this XML file into Array more easily? like = xml as Array? files filefile name1/file filefile name2/file filefile name3/file . /files var ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Random Lines 3D My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fill colours)
not entirely sure but it sounds like a tweenmax color matrix tween take a look at http://blog.greensock.com/ a On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo [EMAIL PROTECTED] wrote: Hiya, how do you think you would do this? Can anyone point me to some tutorials or give me a snippet? Cheers! Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
i'm in uncharted waters here but i think you need to look at http://blog.greensock.com/colortransformproxy/ best a On Tue, Jul 8, 2008 at 9:46 AM, Ali Drongo [EMAIL PROTECTED] wrote: Thanks for your reply allandt, I can see how TweenLite could tween the color property of a movie clip but how is the gradient bit achieved? Cheers, Ali On 8 Jul 2008, at 09:39, allandt bik-elliott (thefieldcomic.com) wrote: not entirely sure but it sounds like a tweenmax color matrix tween take a look at http://blog.greensock.com/ a On Tue, Jul 8, 2008 at 9:20 AM, Ali Drongo [EMAIL PROTECTED] wrote: Hiya, how do you think you would do this? Can anyone point me to some tutorials or give me a snippet? Cheers! Ali ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Basic loop problem
okay - this is quite a quick one to solve the problem you're having is that you're overwriting the htmlText each iteration so you're only outputting the last iteration of the loop what you need to do is add the output of the loop iteration (that is every time the loop fires) to the htmlText as it's created so instead of: mainText.htmlText = b+cueArray[i]+/b; you need mainText.htmlText = mainText.htmlText + b+cueArray[i]+/b; or more simply mainText.htmlText += b+cueArray[i]+/b; This will put everything into a long line - if you want each loop iteration to appear on a separate line you should add p tags or a br / tag so: mainText.htmlText += pb+cueArray[i]+/b/p; hope this helps a On Tue, Jul 8, 2008 at 11:50 AM, Paul Jinks [EMAIL PROTECTED] wrote: Hi I'm new to coding and I'm having a problem getting a for loop to do what I want it to. I think this is pretty basic, but I'll let you be the judge. I have a project to play through an flv which fires event cue points at certain points. At these points, text appears at the side of the video window as summaries of what's being said. The summary text is the name of the cue point and is added to an array called cueArray after checking that it doesn't already exist. So far so good. The last step is to output the full array to the text field and it's at this point that I'm at hitting head against wall pitch. I just can't get it to output the whole array in sequence. What I'm using is: var len2 = cueArray.length; for (var i = 0; ilen2; i++) { mainText.htmlText = b+cueArray[i]+/b; } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Basic loop problem (with end of message)
you could reset the list every time the loop is called so: var len2 = cueArray.length; mainText.htmlText = ; for (var i = 0; ilen2; i++) { mainText.htmlText += b+cueArray[i]+/bbr; } On Tue, Jul 8, 2008 at 12:32 PM, Paul Jinks [EMAIL PROTECTED] wrote: Thanks to everyone for your help. This gets me closer to what I'm looking for. Unfortunately, there's a complicating factor: if the user scrubs across the same point in the video again, they end up with duplicates/triplicates of the list. Since we actually want people to do this, I'm looking for a solution that will replace the existing text with the full array on each cuePoint event. I thought that my original code would do this - unless there's a better way of achieving this? Hope this makes sense and thanks again. Paul On Tue, July 8, 2008 12:09 pm, Piers Cowburn wrote: Hi Paul, Try: var len2 = cueArray.length; for (var i = 0; ilen2; i++) { mainText.htmlText += b+cueArray[i]+/bbr; } Piers On 8 Jul 2008, at 11:56, Paul Jinks wrote: Apologies for last post: it got sent before I'd finished. That'll teach me to try to use the tab key using IMAP ;-). Here's the message again in full: I'm new to coding and I'm having a problem getting a for loop to do what I want it to. I think this is pretty basic, but I'll let you be the judge. I have a project to play through an flv which fires event cue points at certain points. At these points, text appears at the side of the video window as summaries of what's being said. The summary text is the name of the cue point and is added to an array called cueArray after checking that it doesn't already exist. So far so good. The last step is to output the full array to the text field and it's at this point that I'm at hitting head against wall pitch. I just can't get it to output the whole array in sequence. What I'm using is: var len2 = cueArray.length; for (var i = 0; ilen2; i++) { mainText.htmlText = b+cueArray[i]+/b; } But what this does is print only the last item in the array, whereas I'm expecting it to print the array in full. TIA Paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders [EMAIL PROTECTED] 0207 631 3278 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Check out my website: http://www.pauljinks.co.uk :o) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 - Displaying images from a directory
you could use php in the holding page to pass the flashVars to the flash movie On Tue, Jul 8, 2008 at 2:54 PM, SJM - Flash [EMAIL PROTECTED] wrote: My problem is the flash file is going to be embeded into a templete page to be added to a CMS unfortunatly there is no option for me to use any additional XML, PHP, ASP, Pearl script etc... the way i thought it would work is the path to the images would be a flash var! SJM - Original Message - From: Rich Shupe To: FlashCoders Sent: Tuesday, July 08, 2008 1:32 PM Subject: Re: [Flashcoders] AS3 - Displaying images from a directory Flash can't retrieve the contents from a directory on its own. You don't have to use XML, but you need something similar. PHP, for example, can provide the contents of a directory in name-value pairs or straight text if you want to avoid XML. On 7/8/08 8:02 AM, SJM - Flash wrote: Is it possible to display a number of images in flash from a directory without the need for XML? Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] tracing height
you should look at movieClipLoader ( http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1998.html ) this allows you to add listeners to the loader (in your case, you should use onLoadInit) to fire a method/function On Tue, Jul 8, 2008 at 3:56 PM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: I have: _root.imageMovie.loadMovie(stepImageArray[0]); sizeImage(); function sizeImage () { trace(_root.imageMovie._height); } But I keep getting 0 I am guessing because the trace is fired before the image is loaded... how can I make sure this function does not fire until the image is loaded. I tried: _root.imageMovie.onLoad = function() { } But that does not seem to fire at all My ultimate goal is to control the size of the image that is being loaded to make sure it is not too big Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] tracing height
there's an example of some code if you look at the onLoadInit link http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1998.html On Tue, Jul 8, 2008 at 4:17 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: you should look at movieClipLoader ( http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Partsfile=1998.html ) this allows you to add listeners to the loader (in your case, you should use onLoadInit) to fire a method/function On Tue, Jul 8, 2008 at 3:56 PM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: I have: _root.imageMovie.loadMovie(stepImageArray[0]); sizeImage(); function sizeImage () { trace(_root.imageMovie._height); } But I keep getting 0 I am guessing because the trace is fired before the image is loaded... how can I make sure this function does not fire until the image is loaded. I tried: _root.imageMovie.onLoad = function() { } But that does not seem to fire at all My ultimate goal is to control the size of the image that is being loaded to make sure it is not too big Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How do you do this? (animating gradient fillcolours)
lol it helps when the guys that write these things are on the boards :D On Tue, Jul 8, 2008 at 4:31 PM, Rich Shupe [EMAIL PROTECTED] wrote: Hey, Jack... You sound like you know TweenMax pretty well. (Heh.) Thanks for the great work! Rich http://www.LearningActionScript3.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Overlay problem
if you add a boolean to your script that states whether the movie is operational or not, then you can add an if statement to your links / buttons that ask if the boolean is true so: var bMovieEnabled:Boolean = true; myLink.onRelease = Delegate.create(this, linkOnRelease); function linkOnRelease():Void { if (bMovieEnabled) { bMovieEnabled = false; //do stuff } } and on the close button for the panel add bMovieEnabled = true; best a On Mon, Jul 14, 2008 at 12:37 PM, Rajiv Seth (Pixelated) [EMAIL PROTECTED] wrote: Hi, I want to create an effect like http://www.limoosoft.com/Limoosoft-En.html When user clicks on zoom image, large image loads in a movie, and all links, rollver effects/actions are disabled by a semi-transparent image. How to create such layer, which can disable all links? -- Regards Rajiv Seth Ph: 09839157388 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] The Charges Against ActionScript 3.0
The problem with splitting Flash up into the Designer App and the Coder App (Talking Flash here, not Flex which i've never used) is that those of us that have to deal with Flash as a scaling entity (I'm a freelance developer so this week it's banners, next week it's site development and OOP) will be forced to use 2 different environments, wtih all the relearning that using different apps takes. I like how I can choose to use the Flash IDE for anything or kick development out to another app for more intense work (I've been using FlashDevelop with parallels where necessary) for any project I do. Designers need training to learn to use the timeline for their code rather than putting it into arbitrary movieclips. That's the solution to the new paradigm. On Thu, Jul 17, 2008 at 10:48 PM, Matt S. [EMAIL PROTECTED] wrote: On Thu, Jul 17, 2008 at 5:38 PM, Jason Van Pelt [EMAIL PROTECTED] wrote: The negative side to creating a flash without the as3 application is that many of us grew up with Flash and used it as a way to learn to be developers. I think Colin's point isn't to provide a basic app to basic users, necessarily, but to make the point of entry easy for new users -- as it was for us. I started in version 3! :-) I think it was 4 for me. Good times .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] The Charges Against ActionScript 3.0
i think someone has touched on it before, but if there is to be code applicable to movieclips / buttons on stage then they should work similarly to the way motion tweens can be copied as actionscript - allow the bad behaviour for numpties and quick jobs, but then compensate to move the code to where it should be. a On Fri, Jul 18, 2008 at 4:36 PM, Juan Pablo Califano [EMAIL PROTECTED] wrote: You're probably right. Nevertheless, I think the spirit of the article has been misunderstood. As I read it, it pointed out the need to have a higher-level visual-style user interface to make simple things easier for non programmers. Visual tools that can intuitively generate the AS 3 code for adding simple behaviours and interactivity. I'm a programmer myself and I don't think I'd use these features, but I now many people I work with who would love to have them available. It'd make their lives easier, without compromising efficency or mantainability (we're talking about simple stuff anyway). I believe the charges about button events, getURL and loadMovie are a good example of this point. Cheers Juan Pablo Califano 2008/7/18, Abe Pazos [EMAIL PROTECTED]: I think most of the people who would agree with these charges are not in this mailing list. Are there more AS3 coders out there? Or more designers who sometimes use a line or two of ActionScript with gotoAndPlays, loadMovies, on release/rollover/rollout? I wonder how would this discussion look like if this was a designers mailing list? Abe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] The Charges Against ActionScript 3.0
adobe has been saying that the next version of flash will be designer-driven so it's maybe something that is being looked at at the moment On Fri, Jul 18, 2008 at 6:22 PM, daniele tassone [EMAIL PROTECTED] wrote: Double click on the component/botton and auto-creation of AS3 code is other solution in order to keep good code and good humor for people that don't want to write code; 3 weeks ago i have explain at creative team that will work with me, how we can work togheter with as3; not happy to see that we can't use event on Button. Next week other lesson at different creative team in order to explain same things. I'll hear the same word: loadMovie ? event ? I don't want to speak bad about AS3, I think that is a good language/ide, with a little bit of problem because it's young. But i hope that Adobe can give the right way in order to do more and better with low work. Adobe have great experience in designer-tool-market, I'll hope for the future. Daniele Tassone 2008/7/18 allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED]: i think someone has touched on it before, but if there is to be code applicable to movieclips / buttons on stage then they should work similarly to the way motion tweens can be copied as actionscript - allow the bad behaviour for numpties and quick jobs, but then compensate to move the code to where it should be. a On Fri, Jul 18, 2008 at 4:36 PM, Juan Pablo Califano [EMAIL PROTECTED] wrote: You're probably right. Nevertheless, I think the spirit of the article has been misunderstood. As I read it, it pointed out the need to have a higher-level visual-style user interface to make simple things easier for non programmers. Visual tools that can intuitively generate the AS 3 code for adding simple behaviours and interactivity. I'm a programmer myself and I don't think I'd use these features, but I now many people I work with who would love to have them available. It'd make their lives easier, without compromising efficency or mantainability (we're talking about simple stuff anyway). I believe the charges about button events, getURL and loadMovie are a good example of this point. Cheers Juan Pablo Califano 2008/7/18, Abe Pazos [EMAIL PROTECTED]: I think most of the people who would agree with these charges are not in this mailing list. Are there more AS3 coders out there? Or more designers who sometimes use a line or two of ActionScript with gotoAndPlays, loadMovies, on release/rollover/rollout? I wonder how would this discussion look like if this was a designers mailing list? Abe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Shared fonts
mate it's definitely a weakness of flash but i wouldn't quite call it a bug Adobe needs to look at it tho, coz having a common font library is tough (although one of the guys i worked with said it was possible by copying the format from the loaded swf) i found this online that looks like it might help http://www.mokisystems.com/blog/flash-as3-loading-fonts/ On Tue, Jul 22, 2008 at 5:45 PM, strk [EMAIL PROTECTED] wrote: I'm trying to figure wheter the overcomplex solutions for shared fonts are due to bugs in the proprietary player or design choices. In particular, why shouldn't a loader movie be allowed to use fonts defined in a *loaded* movie while the other way around should be possible ? Or, why not maintaining a single shared font library for a whole run ? --strk; () ASCII Ribbon Campaign /\ Keep it simple! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 shop
i worked with a back-end guy to produce a solution that all worked on xml produced by php with a mysql database. He built an app that would allow the client to do stock checking, product updates and that kind of thing and I built the front end for it by grabbing his xml files. I haven't seen any off the shelf options but i'm sure they'd exist a On Wed, Jul 23, 2008 at 9:24 AM, Romuald Quantin [EMAIL PROTECTED] wrote: Hi guys, strictly no hint for that? :/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Romuald Quantin Sent: 22 July 2008 09:38 To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] AS3 shop Hi everyone, Do you know some solid flash cart / flash shop in AS3? Even classes to manage a cart, I wouldn't like to build everything. I found some but unfortunately in AS2. Thanks Romu www.soundstep.com http://www.soundstep.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] You cannot debug this SWF because it does not contain any Actionscript
if you put any code on the timeline and then make that layer a guide, it can also happen not that it's ever happened to me erm... was a mate of mine, yeh that's it On Thu, Jul 24, 2008 at 4:09 AM, Steven Sacks [EMAIL PROTECTED] wrote: Helmut Granda wrote: The question now is, how do files in the library can become so corrupted? This would help to avoid it I hope. Because Flash, like a lot of software, ain't perfect. There's no reliable way to make an image get corrupted. Sometimes, the corruption is simple, like it says Image Cannot Be Displayed in the library preview, and it won't show up on stage. Sometimes, it gets much worse. The solution is (often) fairly simple. You have to save the image out again with a different name, because if you try to copy the same image and rename it, Flash will still get corrupted. Sometimes, it won't like it right away. Sometimes, it won't like it until you Save and Compact. Sometimes, it will work fine until you do a random amount of work in the file at which point it will stop working. Sometimes, it will still show up in the library preview and the stage but it will cause the Flash file to have problems when compiling or opening on other computers. In other words, Flash ain't perfect (CS3 is the best example of that, while Flash 8 is the closest it's ever been - in one version they went from best to worst). There's no solution and don't expect a fix because this issue has been around since at least Flash 5 and they've never fixed it. I don't even think they know what it is or why it happens, and it happens so infrequently, they simply don't talk about it. The effort to figure it out might not make sense economically. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] stop microphone echos
if the mic is picking up the speakers on the end users machine then there's really very little you can do about it - anyone who plays mmo's with ventrilo will testify to that On Thu, Jul 24, 2008 at 6:11 AM, laurent [EMAIL PROTECTED] wrote: Hi! Anyone knows how to stop the beautifull echo made from outcoming sound of the microphone ? It start when flash is done with the properties board for microphone detection. We need to have sound recorded but no sound outusing a headphone can't be the only solution. thx L ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] stop microphone echos
i also agree but don't have an answer On Fri, Jul 25, 2008 at 9:46 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: no offence taken - made me laugh On Fri, Jul 25, 2008 at 9:24 AM, laurent [EMAIL PROTECTED] wrote: Hey Latcho and Bik Elliot, I want to apologize to you guys for my bitchy answer of yesterday, I actually very appreciate your concern and that I had not been left alone. I really needed to talk code, I did not sleep for 28 hours yesterday, and get this bitchy humour when I don't. I promess I will find this solution and tell it here whatever it takes ( actually that the words of my client :) ) enjoy! L http://www.youtube.com/watch?v=0a86oKl34ZQ laurent a écrit : Come on guys we are developpers I stoped having probems with my sound cards a long time ago, either with windows registry, windows actually gets better, at least for the developpement part, now they just need to fix the graphics and security alert ;) my app is echoing, midomi.com is not, same machine, same configuration.my screen is turned on! :] thx L Latcho a écrit : if your sound mixer recording configuration is configured to record stereo mix you route the sound of your microphone through your flash application back to the soundcard and then it stays looping (same idea as if your speakers play too load and the microphone picsks it up again, but then internal ). Make sure that for the recording configuration of your s-card, only record microphone is checked. Latcho allandt bik-elliott (thefieldcomic.com) wrote: if the mic is picking up the speakers on the end users machine then there's really very little you can do about it - anyone who plays mmo's with ventrilo will testify to that On Thu, Jul 24, 2008 at 6:11 AM, laurent [EMAIL PROTECTED] wrote: Hi! Anyone knows how to stop the beautifull echo made from outcoming sound of the microphone ? It start when flash is done with the properties board for microphone detection. We need to have sound recorded but no sound outusing a headphone can't be the only solution. thx L ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Information from ESET NOD32 Antivirus, version of virus signature database 3257 (20080710) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Information from ESET NOD32 Antivirus, version of virus signature database 3257 (20080710) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] stop microphone echos
no offence taken - made me laugh On Fri, Jul 25, 2008 at 9:24 AM, laurent [EMAIL PROTECTED] wrote: Hey Latcho and Bik Elliot, I want to apologize to you guys for my bitchy answer of yesterday, I actually very appreciate your concern and that I had not been left alone. I really needed to talk code, I did not sleep for 28 hours yesterday, and get this bitchy humour when I don't. I promess I will find this solution and tell it here whatever it takes ( actually that the words of my client :) ) enjoy! L http://www.youtube.com/watch?v=0a86oKl34ZQ laurent a écrit : Come on guys we are developpers I stoped having probems with my sound cards a long time ago, either with windows registry, windows actually gets better, at least for the developpement part, now they just need to fix the graphics and security alert ;) my app is echoing, midomi.com is not, same machine, same configuration.my screen is turned on! :] thx L Latcho a écrit : if your sound mixer recording configuration is configured to record stereo mix you route the sound of your microphone through your flash application back to the soundcard and then it stays looping (same idea as if your speakers play too load and the microphone picsks it up again, but then internal ). Make sure that for the recording configuration of your s-card, only record microphone is checked. Latcho allandt bik-elliott (thefieldcomic.com) wrote: if the mic is picking up the speakers on the end users machine then there's really very little you can do about it - anyone who plays mmo's with ventrilo will testify to that On Thu, Jul 24, 2008 at 6:11 AM, laurent [EMAIL PROTECTED] wrote: Hi! Anyone knows how to stop the beautifull echo made from outcoming sound of the microphone ? It start when flash is done with the properties board for microphone detection. We need to have sound recorded but no sound outusing a headphone can't be the only solution. thx L ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Information from ESET NOD32 Antivirus, version of virus signature database 3257 (20080710) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ Information from ESET NOD32 Antivirus, version of virus signature database 3257 (20080710) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ...Friday, 5:38 pm
it brings up a serious point tho - can flash survive with the amount of animosity there is towards it? On Fri, Jul 25, 2008 at 4:56 PM, Zárate [EMAIL PROTECTED] wrote: Hahahahaha, pretty accurate, i'd say :P Nah, don't even try to edit it, they will jump like animals... I honestly don't give a rat's ass about that sort of criticism any more. Nice OT, tho :D Cheers! On Fri, Jul 25, 2008 at 4:38 PM, laurent [EMAIL PROTECTED] wrote: http://encyclopediadramatica.com/Flash ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Masking Effect
you could convert the lines to fills (under object i believe) or you could use a bitmap (remember to use runtime bitmap caching) On Tue, Jul 29, 2008 at 1:37 PM, Sander Schuurman [EMAIL PROTECTED] wrote: Hi cool list, I'm working on a masking effect and set it up with a mask MovieClip wich provide animated lines. Other masking effects work great when applied in the same way I am trying with this one. Only the other masking effects use Fills together with the lines. So my logic is saying me that lines don't trigger the mask of a DisplayObject and fills do. Am I correct? Is it possible otherwise to draw the lines to a bitmap object and have that as a mask? Or is a bitmap object always square when used as a mask? Thnx in advance, Sander ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] ...Friday, 5:38 pm
rofl ~shuffles away nervously despite innocence a On Sat, Jul 26, 2008 at 1:50 PM, Matt S. [EMAIL PROTECTED] wrote: Interesting question Allandt...a little TOO interesting...Anyone else wonder if he's workin for...Silverlight??? squint :P On Sat, Jul 26, 2008 at 8:38 AM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: i mean if the flash plugin died so no actionscript what would you do ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Questions to ask an interviewee
if you do make a test, you have to give the applicant a chance to do it in a natural environment, like that test you did where you could take it home. If you're breathing down their neck, they may fail because of nerves more than anything else (i'm good in interviews but blank if put on the spot) On Wed, Jul 30, 2008 at 11:04 AM, Steven Sacks [EMAIL PROTECTED]wrote: There's a company here in LA that gives you a choice of tests and you can take them home and work on them. I heard what one of the tests was at 1:00am late one night and I was so psyched about it that I ended up staying up til 5:30am doing it. I wasn't happy with my first solution, which worked but wasn't as elegant as I liked, so I refactored it until I was satisfied. The particular test I took I thought was a fantastic way to figure out somebody's problem solving skills. I heard the next day that most applicants failed that particular test, including the guy who told me about it! (I can imagine it causing the Flash player to have script timeout errors). I mean, you have to come up with a good challenge worth doing. You'll also get an idea of how passionate people are about coding by giving them a challenge. I want to interview at that company just so I can find out what their other tests are and take em, ha! Here's what you have to decide. What are you trying to determine about somebody's skillset? Do you do a lot of collision detection stuff? Are you more interested in design pattern knowledge? Once you know what the goal is, you can come up with a test that will demonstrate their skills in that area. No, I'm not going to tell you what the test is. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Questions to ask an interviewee
agreed on that On Wed, Jul 30, 2008 at 11:12 AM, Ibrahim Y [EMAIL PROTECTED] wrote: at the end you need your work done in any case in specific time with the best performance. so, giving him tasks related to your work in real environment with ability to access internet on anything he needs will be the best way to decide how he will be useful for you -imo- Ibrahim On Wed, Jul 30, 2008 at 12:14 PM, Ian Thomas [EMAIL PROTECTED] wrote: On Wed, Jul 30, 2008 at 9:53 AM, Steven Sacks [EMAIL PROTECTED] wrote: Don't ask questions. You won't learn anything. Make him code some stuff. Something tricky. Come up with something good. That is, if you care if they know how to code. (for once!) I kind of agree with Steven. Talking to the interviewee - asking questions - _is_ important, because one of the most critical things you need to find out is whether they'll fit into your team, and getting into a decent conversation with them is one of the ways to judge that. But that's a whole different topic, and probably not one for this list. However to get an idea what their coding abilities are like, you can do worse than get them to write a couple of functions for you to do specific things. On paper. With a pencil. :-D A 'what's wrong with this syntax'? test is good, too. So is a 'what is this function meant to do?' - showing them a listing. You can also get a rough idea of their architectural/code organisation skills in a similar way, by detailing a simple system and getting them to throw together a rough diagram of how the classes in it might interact (UML or whatever, your choice). You'll still need to ask coding-related questions to get some idea of the breadth of their experience. Here it's good to ask specific questions, not general 'so, what about this whole MVC thing, then?'. Be more specific - and ask more about _why_ than _how_. If they don't understand the _why_, the how is often just a regurgitation of rote-learned stuff or what they might have read on Wikipedia today. At the end of the day, though, it very much depends what role you're trying to fill, how big your team is, what this guy's responsibilities are going to be, whether he'll have to talk to clients, etc. etc. HTH, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Questions to ask an interviewee
hmmm - i didn't do bad (without looking stuff up) but i must say that i've not been asked to do a single as3 project since i started doing agency work - the only time i've done an as3 project was for an interactive cd so i could set my own target for the projector file. Most of the work i do in digital agencies has been targeted at flash player 8 or (even worse) 6 so AS2 has been more important than AS3. Under what sort of circumstances do you find that AS3 is used? a On Wed, Jul 30, 2008 at 12:03 PM, Sidney de Koning [EMAIL PROTECTED]wrote: The list of questions i always ask interviewees are the following, and this gives me a pretty good example of what they are like and what their skillset is. Test is always accompanied with a practical test we make up on the spot. The XML in Q16 is made up, you can create your own for this. Feel free to use this, Cheers, Sid 1 - write an event listener (normal and weak referenced) and handling function for a Sprite named 'beginQuestions' and listen for a mouse click. 2 - what does weak referenced mean in regards to event listeners? 3 - what is the difference between an object an an array? 4 - how doe you get cue point from vidio in AS3? And in AS2? 5 - briefly explain the various datatypes for numbers. 6 - how do you load an external file? 7 - draw a 20px by 20px Rectangle using the graphics API. 8 - which of the following cannot contain other display objects? Sprite, Shape, MovieClip, DisplayObjectContainer. 9 - which properties can you use to change the size of DisplayObjects? 10 - ENTER_FRAME is independant of an SWF's frame rate? True or false? 11 - XP is a type of which programming methology? 12 - why would you use a Singleton? 13 - what is the Document Class? 14 - create a new TextField instance, then add text it, then add some more text. 15 - what is the difference between public, private and protected. 16 - look at the piece of XML (see other sheet). How do i: - Get all of the page nodes as an XMLList. - Get node in showcase where the attribute id=1. 17 - listen for when the 'enter key' is pressed and trace out all questions are now done when the event happens. Sidney de Koning Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Questions to ask an interviewee
i'm starting a new thread because i think that it might derail this one On Wed, Jul 30, 2008 at 12:35 PM, Sidney de Koning [EMAIL PROTECTED]wrote: Hi allandt, As agencies we also have a advising role to play towards the customer, so we only do AS3 projects, hardly any AS2 (maybee some banners in FP8). So we try to advice/push the client towards AS3 projects, which, most of the times, is better for all parties invloved. Sid On Jul 30, 2008, at 1:24 PM, allandt bik-elliott (thefieldcomic.com) wrote: hmmm - i didn't do bad (without looking stuff up) but i must say that i've not been asked to do a single as3 project since i started doing agency work - the only time i've done an as3 project was for an interactive cd so i could set my own target for the projector file. Most of the work i do in digital agencies has been targeted at flash player 8 or (even worse) 6 so AS2 has been more important than AS3. Under what sort of circumstances do you find that AS3 is used? a On Wed, Jul 30, 2008 at 12:03 PM, Sidney de Koning [EMAIL PROTECTED]wrote: The list of questions i always ask interviewees are the following, and this gives me a pretty good example of what they are like and what their skillset is. Test is always accompanied with a practical test we make up on the spot. The XML in Q16 is made up, you can create your own for this. Feel free to use this, Cheers, Sid 1 - write an event listener (normal and weak referenced) and handling function for a Sprite named 'beginQuestions' and listen for a mouse click. 2 - what does weak referenced mean in regards to event listeners? 3 - what is the difference between an object an an array? 4 - how doe you get cue point from vidio in AS3? And in AS2? 5 - briefly explain the various datatypes for numbers. 6 - how do you load an external file? 7 - draw a 20px by 20px Rectangle using the graphics API. 8 - which of the following cannot contain other display objects? Sprite, Shape, MovieClip, DisplayObjectContainer. 9 - which properties can you use to change the size of DisplayObjects? 10 - ENTER_FRAME is independant of an SWF's frame rate? True or false? 11 - XP is a type of which programming methology? 12 - why would you use a Singleton? 13 - what is the Document Class? 14 - create a new TextField instance, then add text it, then add some more text. 15 - what is the difference between public, private and protected. 16 - look at the piece of XML (see other sheet). How do i: - Get all of the page nodes as an XMLList. - Get node in showcase where the attribute id=1. 17 - listen for when the 'enter key' is pressed and trace out all questions are now done when the event happens. Sidney de Koning Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Sidney de Koning Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] When to use AS3?
@Sidney: That's really interesting because at all the places I've worked (which isn't many - I've always done coding as a sideline and have only recently gone full-time), they seem to be utterly entrenched in FP8 (i guess using the old 'work to the last player' thinking). I personally would love to move the (non-banner) work to AS3 as it's a far more elegant way of working. I find that the clients tend to dictate it based on whatever plugin their IT department have set them up with. a NOTE: This is taken from the interview thread and I thought it might be worth having it's own one On Wed, Jul 30, 2008 at 12:35 PM, Sidney de Koning [EMAIL PROTECTED]wrote: Hi allandt, As agencies we also have a advising role to play towards the customer, so we only do AS3 projects, hardly any AS2 (maybee some banners in FP8). So we try to advice/push the client towards AS3 projects, which, most of the times, is better for all parties invloved. Sid On Jul 30, 2008, at 1:24 PM, allandt bik-elliott (thefieldcomic.com) wrote: hmmm - i didn't do bad (without looking stuff up) but i must say that i've not been asked to do a single as3 project since i started doing agency work - the only time i've done an as3 project was for an interactive cd so i could set my own target for the projector file. Most of the work i do in digital agencies has been targeted at flash player 8 or (even worse) 6 so AS2 has been more important than AS3. Under what sort of circumstances do you find that AS3 is used? a On Wed, Jul 30, 2008 at 12:03 PM, Sidney de Koning [EMAIL PROTECTED]wrote: The list of questions i always ask interviewees are the following, and this gives me a pretty good example of what they are like and what their skillset is. Test is always accompanied with a practical test we make up on the spot. The XML in Q16 is made up, you can create your own for this. Feel free to use this, Cheers, Sid 1 - write an event listener (normal and weak referenced) and handling function for a Sprite named 'beginQuestions' and listen for a mouse click. 2 - what does weak referenced mean in regards to event listeners? 3 - what is the difference between an object an an array? 4 - how doe you get cue point from vidio in AS3? And in AS2? 5 - briefly explain the various datatypes for numbers. 6 - how do you load an external file? 7 - draw a 20px by 20px Rectangle using the graphics API. 8 - which of the following cannot contain other display objects? Sprite, Shape, MovieClip, DisplayObjectContainer. 9 - which properties can you use to change the size of DisplayObjects? 10 - ENTER_FRAME is independant of an SWF's frame rate? True or false? 11 - XP is a type of which programming methology? 12 - why would you use a Singleton? 13 - what is the Document Class? 14 - create a new TextField instance, then add text it, then add some more text. 15 - what is the difference between public, private and protected. 16 - look at the piece of XML (see other sheet). How do i: - Get all of the page nodes as an XMLList. - Get node in showcase where the attribute id=1. 17 - listen for when the 'enter key' is pressed and trace out all questions are now done when the event happens. Sidney de Koning Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Sidney de Koning Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] When to use AS3?
yeh - i tried telling someone to object.addEventListener(Event.ENTER_FRAME, func); the other day (they were in as2) it's really hard doing both On Wed, Jul 30, 2008 at 2:29 PM, Matt S. [EMAIL PROTECTED] wrote: This debate really shows the odd place Flash is in right now. A few threads ago someone else was saying they would never even look at a project that was being done in AS2 and indeed any client demanding such a thing deserved a whoopin'. Others still find themselves working almost exclusively in AS2, and others like myself find themselves jumping back and forth between the two on a daily basis which is probably the worst of all. coding half your day in AS3 and the other half in AS2 is such a mindf*ck. .m On Wed, Jul 30, 2008 at 7:48 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: @Sidney: That's really interesting because at all the places I've worked (which isn't many - I've always done coding as a sideline and have only recently gone full-time), they seem to be utterly entrenched in FP8 (i guess using the old 'work to the last player' thinking). I personally would love to move the (non-banner) work to AS3 as it's a far more elegant way of working. I find that the clients tend to dictate it based on whatever plugin their IT department have set them up with. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT: Questions to ask an interviewee
derailment imminent! with sproutcore, i think apple will have too much invested elsewhere to want to retain flash if they ever bought adobe i don't think it's on the cards tho - aren't they peers in the software space? On Wed, Jul 30, 2008 at 4:13 PM, Matt S. [EMAIL PROTECTED] wrote: I dont think Apple *doesnt want* to use Flash on the iphone per se, in fact I think they'd love to have it. Its just a question of (depending on who you talk to) technical challenges and/or political difficulties on Apple and Adobe's part. Owning Adobe would help to solve both (not that I'm supporting the rumors, just sayin...). .m On Wed, Jul 30, 2008 at 10:51 AM, Helmut Granda [EMAIL PROTECTED] wrote: How would Apple want to buy Adobe when they dont even want to use the Flash Plugin in their IPhone/ITouch? and Google? is this rumor floating around? because personally this is the first time I hear about this idea... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] urgent combobox query
i have a combobox placed manually on the stage and the textfield doesn't show anything. I suspect it's a font issue can anyone tell me how i can tell which font is used in it please? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] [solved] urgent combobox query
ah I got it the combobox was nested a few mcs deep and masked so i've embedded the Font and set it using cb.setStyle(embedFonts, true) and cb.setStyle(fontFamily, Arial); a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] list working?
just seen this On Wed, Aug 6, 2008 at 11:42 AM, Romuald Quantin [EMAIL PROTECTED] wrote: Is that list working? I've posted an email hours ago, I still don't see it. And I don't receive anymore emails from it? If a nice guy could send me a confirmation to romu mailto:[EMAIL PROTECTED] [EMAIL PROTECTED], it could be great. Romu www.soundstep.com http://www.soundstep.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Problem with getting a code to work
your transitions are spelt wrong - they should be linear - could be that a On Mon, Aug 11, 2008 at 12:57 PM, Shane Deguara [EMAIL PROTECTED]wrote: OK i have been trying out an Advanced aftereffect button tutorial from gotoandlearn.com but i am having problems with it i have add the custom code and wrote the code just like in the tutorial plus downloaded the tutorial file now i get an error from both files the one i made and the one i downloaded from the site but they are not the same for the one i get from the one i made is The class or interface 'MouseEvent' could not be loaded. function butt_ROLLOVER(e:MouseEvent):void and i receive these errors from the other one 1172: Definition caurina.transitions could not be found. import caurina.transitions.*;(i receive this error twice) 1120: Access of undefined property Tweener. Tweener.addTween(ticket, {_frame:22, time:0.5, transitions:liner}); Now i am using Flash CS3 and it is in a Actionscript 3.0. So if anyone knows what is wrong here could you please tell me. this is the code i am using on both buttons: import caurina.transitions.*; butt.addEventListener(MouseEvent.ROLL_OVER, butt_ROLLOVER); function butt_ROLLOVER(e:MouseEvent):void { Tweener.addTween(ticket, {_frame:22, time:0.5, transitions:liner}); } butt.addEventListener(MouseEvent.ROLL_OUT, butt_ROLLOUT); function butt_ROLLOUT(e:MouseEvent):void { Tweener.addTween(ticket, {_frame:0, time:0.5, transitions:liner}); } Can someone help me please _ Win a Nokia E51 with mobile Hotmail SMS alerts http://www.livelife.ninemsn.com.au/compIntro.aspx?compId=4589___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] urgent TweenMax easing question
Hi guys I'm having a problem with a TweenMax animation. I'm animating a shape (broken apart text) over a transparent png but as the text hits the edge of the png, it slows down. Is there something I can do to stop this happneing? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] urgent TweenMax easing question
i thought it might be that - i've replaced the tweenmax tween with a timeline tween which seems to be a bit better (but not perfect by any means) thanks for the response a On Wed, Aug 13, 2008 at 2:52 PM, H [EMAIL PROTECTED] wrote: I don't think so. It sounds like your issue has to do with rendering changing transparent objects on top of one another. This is inherently slow. On Wed, Aug 13, 2008 at 5:44 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: Hi guys I'm having a problem with a TweenMax animation. I'm animating a shape (broken apart text) over a transparent png but as the text hits the edge of the png, it slows down. Is there something I can do to stop this happneing? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] urgent TweenMax easing question
thanks for the advice guys On Wed, Aug 13, 2008 at 9:38 PM, Steven Sacks [EMAIL PROTECTED]wrote: Select your transparent PNG and press CTRL+B (Break Apart). Then, use the lasso tool and the eraser tool to erase the transparent pixels as best you can. This will increase your performance a lot because Flash won't have to render those transparent pixels anymore. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Runtime font embedding in Flash CS3...
get parallels and a copy of windows xp (vista is too chunky to use in virtualization) then go to http://www.flashdevelop.org/community/viewtopic.php?t=2463 and set it up as instructed - i barely notice the jump between the two apps now On Mon, Aug 18, 2008 at 6:03 PM, Michael William Ypes [EMAIL PROTECTED] wrote: Thanks Glen, I made the move to mac a few months ago and alas I cannot use Flash Develop anymore as it was definitely my preferred choice as editor. However the mac system has proved to be much better for my development now than the pc ever was so not really grumbling. Anyhow after a very annoying day I have found the solution that I was looking for. Although it requires flex and flash in order to create the solution. Flex to require the font library and then flash to load the library into. I must admit it is quite a sweet solution however I didn't really find any good documentation on it anywhere which is a shame. The key aspect was to limit the libraries to the glyphs required and to load at runtime depending on which language was required. Thanks for the point into the right direction. I might blog it if I ever get my blog up and running... Thanks or the help guys. Cheers M On 18 Aug 2008, at 15:29, Glen Pike wrote: Hi, You can do the AS3 Embed test with FlashDevelop = £0, so download the FlexSDK, install it, then FD, then maybe try the example on ScottMorgan's blog - You should be able to create a simple FD project (AS3 default) paste in the code for the font from the blog, and click the build / run button to compile. One thing to note with embedding is the path to the font, you may want to copy a version into a directory in the project folder rather than rely on the System or file based C:\.. fonts as I sometimes had problems with the compiler and this mde them go away. http://www.adobe.com/products/flex/flexdownloads/#sdk http://www.flashdevelop.org/community/viewforum.php?f=11sid=1ef39000400abfd888216f8b507a9901 http://www.flashdevelop.org/community/viewforum.php?f=11sid=1ef39000400abfd888216f8b507a9901 FD releases If you like FD and want to do a lot of compiling with it, I recommend getting the flex compiler shell fcsh installed too. http://labs.adobe.com/wiki/index.php/Flex_Compiler_Shell Flash Develop is really nice too if you do a lot of coding for AS3. For what you want to do, you should not have a huge hassle making it work it either, the learning can come later when you have some breathing space. Glen Michael William Ypes wrote: I was thinking of this route but my flex 3 trial has run out. I am assuming then that I can load that into a normal flash application and get it via the class name as per normal. Has anyone got an example font file (made from flex) that I can test it with. If not I shall have to go and purchase flex. On 18 Aug 2008, at 13:37, Glen Pike wrote: Hi, You should still be able to load a separarte SWF with a font embedded then use this on the stage: http://www.scottgmorgan.com/blog/index.php/2007/06/18/runtime-font-embedding-in-as3-there-is-no-need-to-embed-the-entire-fontset-anymore/ A workaround for the [Embed] does not work in Flash issue is to use another program, like Flash Develop if you ain't got Flex, to create your font based SWF, then load this from your Flash built application. HTH Glen Michael William Ypes wrote: I know the offstage technique but what I want is to load an external swf with the specific font in it. Then use that font in all other swfs. You could do this in as2 by loading in a swf that had a shared library font in it. Bit of a hack but it worked. I cant quite believe Adobe has not addressed this in cs3 as fonts do add a huge amount to file sizes. There has got to be a fix for this surely... Any more ideas... Cheers M On 18 Aug 2008, at 12:08, Ian Thomas wrote: On Mon, Aug 18, 2008 at 12:01 PM, Geografiek [EMAIL PROTECTED] wrote: Define 2 dynamic text field off stage (one for each font) and define the character range there. These characters should now be available to all text fields in the .swf *Should* work, but with Flash and font you never know :( Offstage will do it. So will exporting in a text field within a MovieClip symbol in the library, providing that MovieClip symbol is marked for export in first frame. HTH, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] OT: Your Best CS4 Upgrade Guesstimate
just be aware if you're upgrading that you can't upgrade a single application if you hold the license for a suite got burned trying to upgrade the mxstudio 2004 and create suite cs2 to cs3 web premium and indesign cs3 - indesign is now consigned to the drawer coz it's useless and i'm using id cs2 with my cs3 suite On Tue, Aug 19, 2008 at 1:13 AM, Zeh Fernando [EMAIL PROTECTED] wrote: There are upgrade packages, including upgrades you can do from the Macromedia packages to Adobe ones. That's what I used in the past (Studio 8 - Adobe Web pack), and it was the price of a regular upgrade. I'm not sure of your local pricing, but here, updating from a previous version to the newest version is usually the same price as updating from an OLDER version to the newer one. So, 8 - CS4 would be the same price as CS3 - CS4. So waiting in this case makes sense. Zeh chas warn wrote: I'm still using flash8 (a ridiculously expensive upgrade to mx2004) But anyway - does anyone know what the best deal is on cs3 - or should I wait till the next version? On Mon, Aug 18, 2008 at 11:04 AM, Kerry Thompson [EMAIL PROTECTED] wrote: Jason Merrill wrote: My team is trying to budget out software purchases for 2009. We all own licenses to the CS3 Master Collection. Since the Master Collection is a new Adobe product, what would you guess the upgrade cost to the (supposed, yet to be announced) CS4 Master Collection would be when it's released? Any rough guesses? Thanks. The upgrade from CS3 Master to CS3.3 Master is $159. On the other hand, upgrading to the Master Collection from CS2 Premium is $1,999. My guess is that, if you have the CS3 Master Collection, the upgrade to CS4 would probably be closer to $159 than $1,999. Basically a guess, though--it could be a lot more. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] working out a point on a squiggly line
Hi guys I have a bit of maths problem to solve here and I've not found any answers on the Googles. I have several squiggly lines (they will be maps) and I need to find out, if a user clicks somewhere on one of the lines, how far along the line they've clicked. I also need to find out how long the line would be. How would I go about doing this, please? Hope you can help A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] working out a point on a squiggly line
hi guys thanks for the response. I've come to a similar conclusion myself. as the maps are fairly simple, i'm going to draw them in the api, saving the total length as i go and then follow the route with a quick 'is this closer to the point clicked than the last point i drew' check and save that total and then use the two values to create a percentage of the total length. if i were to adjust this to include rounded corners, how would i find out what the length of the curveTo was? thanks again a On Wed, Aug 20, 2008 at 2:54 PM, Anthony Pace [EMAIL PROTECTED]wrote: If anyone else has a better way I would love to hear it. Totally curved lines? or zig-zag with corners? or both? Try breaking the path travelled down to points. If you can calculate the distance between the last point and a new point made, you just need to sum up the values. example map/ path travelled. start .___. .\. |.. .___./ finish just sum up the distances to find the total distance travelled. You will need to know basic the Pythagorean theorem, to find the length of a hypotenuse/distance between to points for straight lines, and if you need to calculate the curves it actually depends on the type of curve, so you will need to know this info. more info on curves...found it on google, if you don't know how to do these calculations it will take you a little time to work your way through the math: http://www.mathwords.com/a/arc_length_of_a_curve.htm hope that helps, Anthony allandt bik-elliott (thefieldcomic.com) wrote: Hi guys I have a bit of maths problem to solve here and I've not found any answers on the Googles. I have several squiggly lines (they will be maps) and I need to find out, if a user clicks somewhere on one of the lines, how far along the line they've clicked. I also need to find out how long the line would be. How would I go about doing this, please? Hope you can help A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] working out a point on a squiggly line
lol re-read antony's post - ignore my last question thanks On Wed, Aug 20, 2008 at 3:22 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys thanks for the response. I've come to a similar conclusion myself. as the maps are fairly simple, i'm going to draw them in the api, saving the total length as i go and then follow the route with a quick 'is this closer to the point clicked than the last point i drew' check and save that total and then use the two values to create a percentage of the total length. if i were to adjust this to include rounded corners, how would i find out what the length of the curveTo was? thanks again a On Wed, Aug 20, 2008 at 2:54 PM, Anthony Pace [EMAIL PROTECTED]wrote: If anyone else has a better way I would love to hear it. Totally curved lines? or zig-zag with corners? or both? Try breaking the path travelled down to points. If you can calculate the distance between the last point and a new point made, you just need to sum up the values. example map/ path travelled. start .___. .\. |.. .___./ finish just sum up the distances to find the total distance travelled. You will need to know basic the Pythagorean theorem, to find the length of a hypotenuse/distance between to points for straight lines, and if you need to calculate the curves it actually depends on the type of curve, so you will need to know this info. more info on curves...found it on google, if you don't know how to do these calculations it will take you a little time to work your way through the math: http://www.mathwords.com/a/arc_length_of_a_curve.htm hope that helps, Anthony allandt bik-elliott (thefieldcomic.com) wrote: Hi guys I have a bit of maths problem to solve here and I've not found any answers on the Googles. I have several squiggly lines (they will be maps) and I need to find out, if a user clicks somewhere on one of the lines, how far along the line they've clicked. I also need to find out how long the line would be. How would I go about doing this, please? Hope you can help A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] working out a point on a squiggly line
Hi okay i read that but without the grounding in advanced calculus it meant very little to me do you have something that is a little easier to understand? On Wed, Aug 20, 2008 at 3:25 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: lol re-read antony's post - ignore my last question thanks On Wed, Aug 20, 2008 at 3:22 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys thanks for the response. I've come to a similar conclusion myself. as the maps are fairly simple, i'm going to draw them in the api, saving the total length as i go and then follow the route with a quick 'is this closer to the point clicked than the last point i drew' check and save that total and then use the two values to create a percentage of the total length. if i were to adjust this to include rounded corners, how would i find out what the length of the curveTo was? thanks again a On Wed, Aug 20, 2008 at 2:54 PM, Anthony Pace [EMAIL PROTECTED]wrote: If anyone else has a better way I would love to hear it. Totally curved lines? or zig-zag with corners? or both? Try breaking the path travelled down to points. If you can calculate the distance between the last point and a new point made, you just need to sum up the values. example map/ path travelled. start .___. .\. |.. .___./ finish just sum up the distances to find the total distance travelled. You will need to know basic the Pythagorean theorem, to find the length of a hypotenuse/distance between to points for straight lines, and if you need to calculate the curves it actually depends on the type of curve, so you will need to know this info. more info on curves...found it on google, if you don't know how to do these calculations it will take you a little time to work your way through the math: http://www.mathwords.com/a/arc_length_of_a_curve.htm hope that helps, Anthony allandt bik-elliott (thefieldcomic.com) wrote: Hi guys I have a bit of maths problem to solve here and I've not found any answers on the Googles. I have several squiggly lines (they will be maps) and I need to find out, if a user clicks somewhere on one of the lines, how far along the line they've clicked. I also need to find out how long the line would be. How would I go about doing this, please? Hope you can help A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] working out a point on a squiggly line
I've decided that i probably don't need to measure the curves - simply plotting over the top of a drawing will probably be fine a On Wed, Aug 20, 2008 at 3:48 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: Hi okay i read that but without the grounding in advanced calculus it meant very little to me do you have something that is a little easier to understand? On Wed, Aug 20, 2008 at 3:25 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: lol re-read antony's post - ignore my last question thanks On Wed, Aug 20, 2008 at 3:22 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys thanks for the response. I've come to a similar conclusion myself. as the maps are fairly simple, i'm going to draw them in the api, saving the total length as i go and then follow the route with a quick 'is this closer to the point clicked than the last point i drew' check and save that total and then use the two values to create a percentage of the total length. if i were to adjust this to include rounded corners, how would i find out what the length of the curveTo was? thanks again a On Wed, Aug 20, 2008 at 2:54 PM, Anthony Pace [EMAIL PROTECTED]wrote: If anyone else has a better way I would love to hear it. Totally curved lines? or zig-zag with corners? or both? Try breaking the path travelled down to points. If you can calculate the distance between the last point and a new point made, you just need to sum up the values. example map/ path travelled. start .___. .\. |.. .___./ finish just sum up the distances to find the total distance travelled. You will need to know basic the Pythagorean theorem, to find the length of a hypotenuse/distance between to points for straight lines, and if you need to calculate the curves it actually depends on the type of curve, so you will need to know this info. more info on curves...found it on google, if you don't know how to do these calculations it will take you a little time to work your way through the math: http://www.mathwords.com/a/arc_length_of_a_curve.htm hope that helps, Anthony allandt bik-elliott (thefieldcomic.com) wrote: Hi guys I have a bit of maths problem to solve here and I've not found any answers on the Googles. I have several squiggly lines (they will be maps) and I need to find out, if a user clicks somewhere on one of the lines, how far along the line they've clicked. I also need to find out how long the line would be. How would I go about doing this, please? Hope you can help A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how many coders here actually have a degree related to computer science?
no degree but i'm freelance, self-taught and lucky so it's less of an issue On Wed, Aug 20, 2008 at 3:51 PM, Merrill, Jason [EMAIL PROTECTED] wrote: I have a Master's in Instructional Technology, which was focused on multimedia design and development for training and learning, and while a lot of people in the multimedia field will say you don't need a degree to be sucessful, that may be true, but it certainly does and can help with: gaining BROAD fundamental knowledge that is hard to get on your own, opportunities to command a higher salary (if two resumes side by side are by all means equal and the same in experience, but one guy has a degree and the other doesn't - who do you think they are going to pick?), oppotunities to teach at higher institutions, you look more impressive on paper when you are bidding on contracts or whatever. I also had a job during my college days developing multimedia, and that experience was invaluable. A lot of people in this field will say don't waste your time with a degree, and a lot of people find sucess without them, but to me, it's been worth every penny (and with my higher salary, I was able to pay of my student loans! :) . I also have the opportunity to persue a PhD someday, which I have considered. Finally, I have the piece of mind that when a potential employer compares my resume with another equally experienced person but without a degree, I have the upper hand. Yes, the number one thing employers want is someone who can do the job, but the second thing they would want is someone who has hit the books to get the general knowledge that comes from a degree, and also looks good on paper. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Bradley Sent: Wednesday, August 20, 2008 9:02 AM To: Flash Coders List Subject: Re: [Flashcoders] how many coders here actually have a degree related to computer science? On Aug 19, 2008, at 5:25 PM, Anthony Pace wrote: Do you have a degree related to computer science? if not, how difficult is it getting jobs programming AS3 without one? I think comp sci is much more geared toward software and computer engineering, as opposed to programming for rich media. Personally, I went to school for optical engineering and physics. I dropped out senior year, second semester, to start my own interactive/ web company. Ten years later and I'm now a 3d vfx artist - certainly a difference from where I started. I definitely believe that my education has had a profound effect in my career choice and overall skill level in my niche. I do wish I completed my degree, at the very least for the feel-good aspect. A degree in some field of new media study and course work that has a fair amount of interactive (programming and design included) may get you further than a comp sci degree. Actionscript development is not just programming. It requires both sides of the brain to do well because much of what you do when programming in Flash has a direct visual effect. just my 0.02. good luck! -jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how many coders here actually have a degree related to computer science?
i would say that there are lorry-sized holes in my knowledge that someone with a programming based degree would not have - a lot of higher level trig and physics for instance but i've been blessed with just the right contracts to learn while doing so it doesn't seem to have slowed me down On Wed, Aug 20, 2008 at 5:09 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: no degree but i'm freelance, self-taught and lucky so it's less of an issue On Wed, Aug 20, 2008 at 3:51 PM, Merrill, Jason [EMAIL PROTECTED] wrote: I have a Master's in Instructional Technology, which was focused on multimedia design and development for training and learning, and while a lot of people in the multimedia field will say you don't need a degree to be sucessful, that may be true, but it certainly does and can help with: gaining BROAD fundamental knowledge that is hard to get on your own, opportunities to command a higher salary (if two resumes side by side are by all means equal and the same in experience, but one guy has a degree and the other doesn't - who do you think they are going to pick?), oppotunities to teach at higher institutions, you look more impressive on paper when you are bidding on contracts or whatever. I also had a job during my college days developing multimedia, and that experience was invaluable. A lot of people in this field will say don't waste your time with a degree, and a lot of people find sucess without them, but to me, it's been worth every penny (and with my higher salary, I was able to pay of my student loans! :) . I also have the opportunity to persue a PhD someday, which I have considered. Finally, I have the piece of mind that when a potential employer compares my resume with another equally experienced person but without a degree, I have the upper hand. Yes, the number one thing employers want is someone who can do the job, but the second thing they would want is someone who has hit the books to get the general knowledge that comes from a degree, and also looks good on paper. Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Bradley Sent: Wednesday, August 20, 2008 9:02 AM To: Flash Coders List Subject: Re: [Flashcoders] how many coders here actually have a degree related to computer science? On Aug 19, 2008, at 5:25 PM, Anthony Pace wrote: Do you have a degree related to computer science? if not, how difficult is it getting jobs programming AS3 without one? I think comp sci is much more geared toward software and computer engineering, as opposed to programming for rich media. Personally, I went to school for optical engineering and physics. I dropped out senior year, second semester, to start my own interactive/ web company. Ten years later and I'm now a 3d vfx artist - certainly a difference from where I started. I definitely believe that my education has had a profound effect in my career choice and overall skill level in my niche. I do wish I completed my degree, at the very least for the feel-good aspect. A degree in some field of new media study and course work that has a fair amount of interactive (programming and design included) may get you further than a comp sci degree. Actionscript development is not just programming. It requires both sides of the brain to do well because much of what you do when programming in Flash has a direct visual effect. just my 0.02. good luck! -jon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how many coders here actually have a degree related to computer science?
so here's a question - if you have spent any amount of time doing the job, would you consider going back and getting degree? On Fri, Aug 22, 2008 at 3:26 AM, Helmut Granda [EMAIL PROTECTED]wrote: Right, and that is why I partially agree with the post I was referring to, specially because life without a college is not for everyone. Going back to my main point I still believe that not having a degree does not necessary mean that you are not motivated. On Thu, Aug 21, 2008 at 7:32 PM, Kerry Thompson [EMAIL PROTECTED] wrote: Helmut Granda wrote: But i still feel that not having a degree shows that you are not motivated. That's a good rule of thumb, and words to live by (and study by). Of course, we can point to the exceptions--Bill Gates dropped out of Harvard, I believe it was--but the odds are heavily in your favor with a degree. From time to time I see reports of studies that show lifetime earnings, and, without exception, average lifetime earnings with a degree are hundreds of thousands of dollars more than without. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] TweenMax help needed
hi folks - i have a quick question can anyone tell me if i use delay and delayIncrement in the same TweenMax call, will they clash? so will delayIncrement:0.05 and delay:_delay overwrite each other? TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn, delayIncrement:0.05, overwrite:false, , onStart:nextAnimationFrame, onStartParams:[_oAnimationObject]}); thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] how many coders here actually have a degree related to computer science?
lol On Fri, Aug 22, 2008 at 4:22 PM, John Winkelman [EMAIL PROTECTED] wrote: Well, I got my degree in Russian Studies, which means I can read all of my spam. I guess that counts for something. -- [EMAIL PROTECTED] www.eccesignum.org ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TweenMax help needed
man - that would be sweet - i'll send it now a On Tue, Aug 26, 2008 at 3:10 AM, Jack Doyle [EMAIL PROTECTED] wrote: Absolutely not - I've never heard of (or experienced) any problems with intervals and TweenMax. I can't imagine anything TweenMax-related that would cause the problems you described. I'd love to see your code, though. The reason for the delayedCall() in TweenMax is just convenience. Timing is synchronized with tweens and you can pause/resume all the delayed calls (and/or tweens) at once. Feel free to send me your code - I'm sure we can figure out what the issue was. Jack -Original Message- From: Allandt Bik-Elliott (Receptacle) [mailto: [EMAIL PROTECTED] Sent: Monday, August 25, 2008 12:38 PM To: Flash Coders List Subject: Re: [Flashcoders] TweenMax help needed sweet i actually found a workaround for my issue - i used the TweenMax.delayedCall to run my functions instead of running delay: and delayIncrement: and that seemed to fix the problem i had. On a side note - i was using a setInterval to add pauses in between firing the different tweens i was doing (as part of a larger animation manager package) and it seemed to have problems doing both the tweens and the interval - the numbers i was passing to the interval were behaving very strangely - they were behaving like seconds rather than milliseconds and the whole interval would fall over after a couple of calls (hence me digging into the tweenmax api for the delay and delayedCall options). So it would seem that TweenMax doesn't play nice with setInterval. Is this a recognised issue (and the reason for a delayedCall method)? a On 24 Aug 2008, at 16:34, Jack Doyle wrote: Sure, you can use delay and delayIncrement together in a TweenMax.allTo() call. They work great together. Also, I should mention that I'm releasing a pretty significant upgrade to the TweenLite/TweenFilterLite/TweenMax family soon. Probably the biggest enhancement has to do with a new OverwriteManager class that gives you lots of control of how (and if) tweens handle overlaps/conflicts, including an AUTO mode that only overwrites individual overlapping properties instead of the entire tweens. There are actually 4 modes from which to choose (NONE, ALL, AUTO, and CONCURRENT). This means you'll probably never have to type overwrite:false again. Keep an eye on http://blog.greensock.com for the announcement. If anyone would like me to e-mail them when the update is ready, just let me know by sending me an e-mail with TweenMax update in the subject. Jack -Original Message- From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] Sent: Friday, August 22, 2008 10:27 AM To: Flash Coders List Subject: [Flashcoders] TweenMax help needed hi folks - i have a quick question can anyone tell me if i use delay and delayIncrement in the same TweenMax call, will they clash? so will delayIncrement:0.05 and delay:_delay overwrite each other? TweenMax.allTo(aTilesToMove, .2, {_y:nMoveAmount, ease:Quad.easeIn, delayIncrement:0.05, overwrite:false, , onStart:nextAnimationFrame, onStartParams:[_oAnimationObject]}); thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] is there a recognised date format for xml?
hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] is there a recognised date format for xml?
hmm - this is actually an as2 class so i wouldn't be able to use toXMLString() - is there anything similar i can use, do you think? a On Tue, Aug 26, 2008 at 11:28 AM, Cor [EMAIL PROTECTED] wrote: Yes, but still it is depending of the localtime. Trace(targetDate); gives me in the Netherlands: Tue Aug 26 12:00:00 GMT+0200 2008 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:22 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? If so I'd ask my PHP coder to generate formatted string so that I need to code less ;) e.g. var xml:XML = data date=Tue Aug 26 12:00:00 GMT 2008 / var targetDate:Date = new Date([EMAIL PROTECTED]()); ...a lot less code than yours! Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: In PHP you can do whatever you want: see http://nl.php.net/date I think it can also depend on your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 11:48 To: Flash Coders List Subject: [Flashcoders] is there a recognised date format for xml? hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] is there a recognised date format for xml?
this also needs to be used in a countdown - so i could maybe get the server to give it's current time and the target time and countdown between the 2? a On Tue, Aug 26, 2008 at 11:43 AM, Kenneth Kawamoto [EMAIL PROTECTED] wrote: Isn't that always the case no matter how you construct the date object? Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: Yes, but still it is depending of the localtime. Trace(targetDate); gives me in the Netherlands: Tue Aug 26 12:00:00 GMT+0200 2008 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:22 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? If so I'd ask my PHP coder to generate formatted string so that I need to code less ;) e.g. var xml:XML = data date=Tue Aug 26 12:00:00 GMT 2008 / var targetDate:Date = new Date([EMAIL PROTECTED]()); ...a lot less code than yours! Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: In PHP you can do whatever you want: see http://nl.php.net/date I think it can also depend on your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 11:48 To: Flash Coders List Subject: [Flashcoders] is there a recognised date format for xml? hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] is there a recognised date format for xml?
yes it's local On Tue, Aug 26, 2008 at 11:46 AM, Cor [EMAIL PROTECTED] wrote: Mmmm, I don't know?? Somebody out there who does??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:43 To: 'Flash Coders List' Subject: Re: [Flashcoders] is there a recognised date format for xml? Isn't that always the case no matter how you construct the date object? Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: Yes, but still it is depending of the localtime. Trace(targetDate); gives me in the Netherlands: Tue Aug 26 12:00:00 GMT+0200 2008 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:22 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? If so I'd ask my PHP coder to generate formatted string so that I need to code less ;) e.g. var xml:XML = data date=Tue Aug 26 12:00:00 GMT 2008 / var targetDate:Date = new Date([EMAIL PROTECTED]()); ...a lot less code than yours! Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: In PHP you can do whatever you want: see http://nl.php.net/date I think it can also depend on your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 11:48 To: Flash Coders List Subject: [Flashcoders] is there a recognised date format for xml? hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] is there a recognised date format for xml?
The app is designed for people only in the uk - it will show the current time and the amount of time remaining until the countdown is finished so it will probably be worth giving the time based on the server time and setting the time in flash based on that the original question was about the best practise for getting the time for flash from xml thanks for the input so far guys a On Tue, Aug 26, 2008 at 12:16 PM, Cor [EMAIL PROTECTED] wrote: So what if a user (from another continent) starts your app. The difference will be greater or even before the server time. So you would get a negative value??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 12:56 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? yes it's local On Tue, Aug 26, 2008 at 11:46 AM, Cor [EMAIL PROTECTED] wrote: Mmmm, I don't know?? Somebody out there who does??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:43 To: 'Flash Coders List' Subject: Re: [Flashcoders] is there a recognised date format for xml? Isn't that always the case no matter how you construct the date object? Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: Yes, but still it is depending of the localtime. Trace(targetDate); gives me in the Netherlands: Tue Aug 26 12:00:00 GMT+0200 2008 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:22 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? If so I'd ask my PHP coder to generate formatted string so that I need to code less ;) e.g. var xml:XML = data date=Tue Aug 26 12:00:00 GMT 2008 / var targetDate:Date = new Date([EMAIL PROTECTED]()); ...a lot less code than yours! Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: In PHP you can do whatever you want: see http://nl.php.net/date I think it can also depend on your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 11:48 To: Flash Coders List Subject: [Flashcoders] is there a recognised date format for xml? hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] is there a recognised date format for xml?
would that be the same as the php time() method? because that would be super On Tue, Aug 26, 2008 at 1:27 PM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, isnt milliseconds since 1970 easier? Something like: date value=103810313 / new Date ().setTime(103810313)) greetz JC On Tue, Aug 26, 2008 at 1:33 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: The app is designed for people only in the uk - it will show the current time and the amount of time remaining until the countdown is finished so it will probably be worth giving the time based on the server time and setting the time in flash based on that the original question was about the best practise for getting the time for flash from xml thanks for the input so far guys a On Tue, Aug 26, 2008 at 12:16 PM, Cor [EMAIL PROTECTED] wrote: So what if a user (from another continent) starts your app. The difference will be greater or even before the server time. So you would get a negative value??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 12:56 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? yes it's local On Tue, Aug 26, 2008 at 11:46 AM, Cor [EMAIL PROTECTED] wrote: Mmmm, I don't know?? Somebody out there who does??? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:43 To: 'Flash Coders List' Subject: Re: [Flashcoders] is there a recognised date format for xml? Isn't that always the case no matter how you construct the date object? Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: Yes, but still it is depending of the localtime. Trace(targetDate); gives me in the Netherlands: Tue Aug 26 12:00:00 GMT+0200 2008 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kenneth Kawamoto Sent: dinsdag 26 augustus 2008 12:22 To: Flash Coders List Subject: Re: [Flashcoders] is there a recognised date format for xml? If so I'd ask my PHP coder to generate formatted string so that I need to code less ;) e.g. var xml:XML = data date=Tue Aug 26 12:00:00 GMT 2008 / var targetDate:Date = new Date([EMAIL PROTECTED]()); ...a lot less code than yours! Kenneth Kawamoto http://www.materiaprima.co.uk/ Cor wrote: In PHP you can do whatever you want: see http://nl.php.net/date I think it can also depend on your server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: dinsdag 26 augustus 2008 11:48 To: Flash Coders List Subject: [Flashcoders] is there a recognised date format for xml? hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [SOLVED] [Flashcoders] is there a recognised date format for xml?
that's great thanks for all your help guys because i'm using as2, i've decided to go with the Date.getTime()/Date.setTime() and get the serverside devs to spit out the number in milliseconds using time() (possibly *1000) as i can pass that straight to the Date object and let that work everything out for me. On Tue, Aug 26, 2008 at 2:37 PM, Mark Walters [EMAIL PROTECTED]wrote: This is a good format to follow for date and time in XML: http://www.w3.org/TR/NOTE-datetime . Eg: Year: (eg 1997) Year and month: -MM (eg 1997-07) Complete date: -MM-DD (eg 1997-07-16) Complete date plus hours and minutes: -MM-DDThh:mmTZD (eg 1997-07-16T19:20+01:00) Complete date plus hours, minutes and seconds: -MM-DDThh:mm:ssTZD (eg 1997-07-16T19:20:30+01:00) Complete date plus hours, minutes, seconds and a decimal fraction of a second -MM-DDThh:mm:ss.sTZD (eg 1997-07-16T19:20:30.45+01:00) where: = four-digit year MM = two-digit month (01=January, etc.) DD = two-digit day of month (01 through 31) hh = two digits of hour (00 through 23) (am/pm NOT allowed) mm = two digits of minute (00 through 59) ss = two digits of second (00 through 59) s= one or more digits representing a decimal fraction of a second TZD = time zone designator (Z or +hh:mm or -hh:mm) There's even a method in the DateUtil class included in the AS3CoreLib that parses this format. - Mark On Tue, Aug 26, 2008 at 5:48 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys i'm speccing an xml file for a server side dev that needs to return a target date and time and i wanted to make sure i wasn't doing anything stupid what would a php dev be expecting to use for time / date and how would that be supplied in an xml file? And what would the best way of converting the return string for flash to use? I was thinking something along the lines of data date=2008,08,26 time=12,0,0 / and using something like var sDate:String = node.attributes.date; var sTime:String = node.attributes.time; var arDate:Array = sDate.split(,); var nYear:Number = Number(arDate[0]); var nMonth:Number = Number(arDate[1]-1); // months start at 0 var nDate:Number = Number(arDate[2]); var arTime:Array = sTime.split(,); var nTimeHours:Number = Number(arTime[0]); var nTimeMinutes:Number = Number(arTime[1]); var nTimeSeconds:Number = Number(arTime[2]); var targetDate:Date = new Date(nYear, nMonth, nDate, nTimeHours, nTimeMinutes, nTimeSeconds); ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] pythagoras question
hi guys I'm doing something wrong in my pythagoras theorum but i'm not seeing what it is right now i'm trying to find out the coordinates for a point on a line. I know the start x, end x, start y, end y, c length for the line and i know how far along c the point should be (call it vector length) but i'm a little stumped as to where to go from there the psuedo code for what i've been trying is vector x = start x / end x vector y = start y / end y train x = (vector x * vector length) + start x train y = (vector x * vector length) + start y I think i have my maths very wrong here - hope you guys can help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] [Flashcoders tweening glowfilter from inner to outer
can you input negative values into one or the other? On Wed, Aug 27, 2008 at 9:06 PM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, I don't think tweening from inner to outer is possible, unless you use multiple glow filters. greetz JC On Wed, Aug 27, 2008 at 9:43 PM, eric e. dolecki [EMAIL PROTECTED] wrote: Can tweenfilterlite tween from inner to outer glows elegantly? The server isn't responding for me to check myself without setting up test code. Might do anyway. Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] XML and best method
yes the second one is shorter :) i try to keep child nodes to a minimum - 1 per 'object' and only really use them when describing one of several same-level objects On Thu, Aug 28, 2008 at 2:58 PM, Matt S. [EMAIL PROTECTED] wrote: Speaking from recent experience, lots of little XML files is ok if you're accessing them one at a time, but if you need to pull up more than one at a time, it can get slow quick. I had a project where I had to load 5-10 small xmls (really small, just basic image galleries, 10 items max each), and it seemed like the initial process of loading the XML files (load one, increment xml ID, load the next, etc) was the lions share of the load time, so that when it was 10 xmls at once it started to take annoyingly long (especially since that was then followed by the actual images needing to be loaded). In the end we compiled all the xmls into one big XML and loaded that up front. But on other projects, when I was just loading single small xml files one at a time, it wasnt a problem. I would be curious though, my impression from that experience was that alot of the load time on an XML file comes from that initial loading of the file, not so much the stepping through the XML, is that accurate? And is there any difference in load time between this: image pathimageurl/path nameimagename.jpg/name width800/width height600/height /image vs this: image path=imageurl name=imagename.jpg width=800 height=600 / .m On Thu, Aug 28, 2008 at 9:35 AM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: I have a project that involves xml... I am wondering how I should organize my xml... would it be best (from a flash perspective) for it to be on huge xml file with lots and lots of children - or would I be better off breaking it into multiple xml files where one xml tag references another xml file and so on... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] XML and best method
there might be - for loops are a pretty slow way of accessing an array for instance (although they look lovely and keep things neat) - it's actually faster to add each node of an array manually so in theory, the fewer times the app has to loop through large nests of xml (similar process), the better. for really large xml files, i suppose the extra file weight of the extra verbosity (is that a word?) of a heavy nest over one that makes more use of attributes might make a difference in load times as well although i think it'd have to be a seriously large file (or for a seriously slow connection) to really be a consideration that said, i would use a child node for large amounts of text / data - you wouldn't put a whole paragraph into an attribute, for instance. Nor would you want to put html formatted text into an attribute (i don't even think you can?) so: ?xml version=1.0 encoding=UTF-8? trainupdate result=success currtime=1219755890344 targettime=122002920 distance=180 weather=rain winddir=45 windspeed=18 train position=26 speed=40 departing=Departing 1pm stoptext=Leaves on line / Here is a paragraph of copy describing the function and focus of the train in question. I could go on like this for hours. Would you like me to? /train train position=65 speed=60 departing=Departing 3pm stoptext=Signal failure / Not as much but we're following a precedent /train /trainupdate On Thu, Aug 28, 2008 at 6:05 PM, Matt S. [EMAIL PROTECTED] wrote: Thanks. Do you know if the difference is dramatic? Just curious, especially since most experts eg Moock's books dont shy away from node-heavy XML generally, but if there are serious performance considerations you'd think they would. .m On Thu, Aug 28, 2008 at 10:27 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: yes the second one is shorter :) i try to keep child nodes to a minimum - 1 per 'object' and only really use them when describing one of several same-level objects On Thu, Aug 28, 2008 at 2:58 PM, Matt S. [EMAIL PROTECTED] wrote: Speaking from recent experience, lots of little XML files is ok if you're accessing them one at a time, but if you need to pull up more than one at a time, it can get slow quick. I had a project where I had to load 5-10 small xmls (really small, just basic image galleries, 10 items max each), and it seemed like the initial process of loading the XML files (load one, increment xml ID, load the next, etc) was the lions share of the load time, so that when it was 10 xmls at once it started to take annoyingly long (especially since that was then followed by the actual images needing to be loaded). In the end we compiled all the xmls into one big XML and loaded that up front. But on other projects, when I was just loading single small xml files one at a time, it wasnt a problem. I would be curious though, my impression from that experience was that alot of the load time on an XML file comes from that initial loading of the file, not so much the stepping through the XML, is that accurate? And is there any difference in load time between this: image pathimageurl/path nameimagename.jpg/name width800/width height600/height /image vs this: image path=imageurl name=imagename.jpg width=800 height=600 / .m On Thu, Aug 28, 2008 at 9:35 AM, Lehr, Theodore M (N-SGIS) [EMAIL PROTECTED] wrote: I have a project that involves xml... I am wondering how I should organize my xml... would it be best (from a flash perspective) for it to be on huge xml file with lots and lots of children - or would I be better off breaking it into multiple xml files where one xml tag references another xml file and so on... ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OT: Hug a developer
http://www.develop-one.net/blog/2008/08/27/HugADeveloper.aspx really great - must be friday a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] strange as2 combobox issue
Hi folks I've got a combobox that is in a swf that get's dynamically loaded into a master clip with a mask on the container (so the combobox is in a masked, loaded swf). When it first shows on the stage, the text area shows the default text (in this case 'Select') but when the cb is clicked on, none of the contents are rendered until something is clicked again - either the scrollbar or one of the fields, and then it works properly again. Has anyone seen anything like this before? Is it something to do with the focus manager? Will captain america come back from the dead? thanks for all your help (don't need the third question answered - he blatantly will) alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange as2 combobox issue
we did the lockroot thing - strange this is, without any rhyme or reason, it still doesn't work when the loaded swf is viewed but when it's viewed through the main swf, it's all lovely jubbly again 'sgot me knackered but i'm not touching anything :) On Fri, Aug 29, 2008 at 12:18 PM, Ian Thomas [EMAIL PROTECTED] wrote: On Fri, Aug 29, 2008 at 11:53 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: Hi folks I've got a combobox that is in a swf that get's dynamically loaded into a master clip with a mask on the container (so the combobox is in a masked, loaded swf). When it first shows on the stage, the text area shows the default text (in this case 'Select') but when the cb is clicked on, none of the contents are rendered until something is clicked again - either the scrollbar or one of the fields, and then it works properly again. I eventually threw away the AS2 ComboBox because it was so buggy. However, some problems can be cured by: - Making sure there's a ComboBox instance in the top-level SWF (i.e. the SWF that is doing the loading); even if it's off-stage somewhere (or in a library symbol, as long as that library symbol is set to export in frame 1). - Using _lockroot=true on the loaded clip. HTH, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange as2 combobox issue
if i use this._lockroot = true on the loaded swf (the one with the cbox), will that mess it up if it is used on it's own the behaviour seems to be that it is flaky when tested using command-return but when viewed in the browser as part of the bigger site, it 'seems' fine. On Fri, Aug 29, 2008 at 12:29 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: we did the lockroot thing - strange this is, without any rhyme or reason, it still doesn't work when the loaded swf is viewed but when it's viewed through the main swf, it's all lovely jubbly again 'sgot me knackered but i'm not touching anything :) On Fri, Aug 29, 2008 at 12:18 PM, Ian Thomas [EMAIL PROTECTED] wrote: On Fri, Aug 29, 2008 at 11:53 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: Hi folks I've got a combobox that is in a swf that get's dynamically loaded into a master clip with a mask on the container (so the combobox is in a masked, loaded swf). When it first shows on the stage, the text area shows the default text (in this case 'Select') but when the cb is clicked on, none of the contents are rendered until something is clicked again - either the scrollbar or one of the fields, and then it works properly again. I eventually threw away the AS2 ComboBox because it was so buggy. However, some problems can be cured by: - Making sure there's a ComboBox instance in the top-level SWF (i.e. the SWF that is doing the loading); even if it's off-stage somewhere (or in a library symbol, as long as that library symbol is set to export in frame 1). - Using _lockroot=true on the loaded clip. HTH, Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange as2 combobox issue
in that case, i suspect i might develop a problem in testing - we'll see On Fri, Aug 29, 2008 at 5:12 PM, Ian Thomas [EMAIL PROTECTED] wrote: It shouldn't, no - all _lockroot=true does is tell the loaded clip to treat its own timeline as _root, rather than _root being the timeline of the top-level clip. Ian On Fri, Aug 29, 2008 at 4:18 PM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: if i use this._lockroot = true on the loaded swf (the one with the cbox), will that mess it up if it is used on it's own ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] combobox still giving grief
sorry to necro an old thread but i still have a problem file structure: one index swf that preloads the main swf main swf that loads in several different section swfs and masks them in a frame the combobox is in one of the masked sections the issue is this: i have a combo box that uses an array populated by a loaded xml file as a dataprovider. It all works just fine apart from that when the combo box is first opened, the first 'page' of entries doesn't render. If the list is scrolled or an entry is selected (it's fully populated), the entire list renders properly, including the entry that's selected. This happens when the site is viewed on a server and when the file is 'test movie'd on it's own but it doesn't happen when the index swf is 'test movie'd or when the site is viewed locally in a browser The cb uses fonts used throughout the site and they are embedded (i've added the code for the cb below). It's been suggested that maybe the cb is loaded before the fonts so that it doesn't get a chance to render properly but i can't see how that is happeneing - i've tried added a textfield with the fonts embedded make sure that that wasn't it (although i haven't added the fonts to a frame loaded before the cb - i'm trying that now) the cb is placed manually onstage and has the following code added on the timeline: function init():Void { xml.ignoreWhite = true; xmlFile = (xmldata != undefined) ? xmldata : PATH(); xml.load(xmlFile); xml.onData = function (src:String) { if (src == undefined) { this.onLoad(false); } else { this.parseXML(src); this.loaded = true; this.onLoad(true); parse(); // creates the arrays } } var cBox:Object = {}; cBox.change = function(o:Object):Void { //Selection.setFocus(c); // didn't work //o.target.onKillFocus=undefined; // didn't work getGeoEvents( arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex] ); // sends user to correct tab lock(); } // this is the script for the cb var c:MovieClip = mc_university.cb_listOfUniversities; c.setStyle(fontFamily, VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); // didn't work changeTab(bt_tab); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] combobox still giving grief
i've tried amending the combo box to instantiate it on the fly and that doesn't seem to work either // first attempt using the component as an mc //var c:MovieClip = mc_university.cb_listOfUniversities; //var c:MovieClip = mc_university.attachMovie(ComboBox, cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74, _y:133.6, _width:245}); // second attempt using createClassObject import mx.controls.ComboBox; var c:ComboBox = mc_university.createClassObject(ComboBox, cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74, _y:133.6, _width:245}); c.setStyle(fontFamily, Lloyds TSB VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); changeTab(bt_tab_university); unlock(); } On Wed, Sep 3, 2008 at 11:35 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: nope On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, you're not using runtime file sharing right? greetz JC On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: sorry to necro an old thread but i still have a problem file structure: one index swf that preloads the main swf main swf that loads in several different section swfs and masks them in a frame the combobox is in one of the masked sections the issue is this: i have a combo box that uses an array populated by a loaded xml file as a dataprovider. It all works just fine apart from that when the combo box is first opened, the first 'page' of entries doesn't render. If the list is scrolled or an entry is selected (it's fully populated), the entire list renders properly, including the entry that's selected. This happens when the site is viewed on a server and when the file is 'test movie'd on it's own but it doesn't happen when the index swf is 'test movie'd or when the site is viewed locally in a browser The cb uses fonts used throughout the site and they are embedded (i've added the code for the cb below). It's been suggested that maybe the cb is loaded before the fonts so that it doesn't get a chance to render properly but i can't see how that is happeneing - i've tried added a textfield with the fonts embedded make sure that that wasn't it (although i haven't added the fonts to a frame loaded before the cb - i'm trying that now) the cb is placed manually onstage and has the following code added on the timeline: function init():Void { xml.ignoreWhite = true; xmlFile = (xmldata != undefined) ? xmldata : PATH(); xml.load(xmlFile); xml.onData = function (src:String) { if (src == undefined) { this.onLoad(false); } else { this.parseXML(src); this.loaded = true; this.onLoad(true); parse(); // creates the arrays } } var cBox:Object = {}; cBox.change = function(o:Object):Void { //Selection.setFocus(c); // didn't work //o.target.onKillFocus=undefined; // didn't work getGeoEvents( arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex] ); // sends user to correct tab lock(); } // this is the script for the cb var c:MovieClip = mc_university.cb_listOfUniversities; c.setStyle(fontFamily, VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); // didn't work changeTab(bt_tab); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] combobox still giving grief
just tried putting the box on the stage and applying the style to it on the first frame and putting the rest of the code on the second but no joy On Wed, Sep 3, 2008 at 11:49 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: i've tried amending the combo box to instantiate it on the fly and that doesn't seem to work either // first attempt using the component as an mc //var c:MovieClip = mc_university.cb_listOfUniversities; //var c:MovieClip = mc_university.attachMovie(ComboBox, cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74, _y:133.6, _width:245}); // second attempt using createClassObject import mx.controls.ComboBox; var c:ComboBox = mc_university.createClassObject(ComboBox, cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74, _y:133.6, _width:245}); c.setStyle(fontFamily, Lloyds TSB VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); changeTab(bt_tab_university); unlock(); } On Wed, Sep 3, 2008 at 11:35 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: nope On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, you're not using runtime file sharing right? greetz JC On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: sorry to necro an old thread but i still have a problem file structure: one index swf that preloads the main swf main swf that loads in several different section swfs and masks them in a frame the combobox is in one of the masked sections the issue is this: i have a combo box that uses an array populated by a loaded xml file as a dataprovider. It all works just fine apart from that when the combo box is first opened, the first 'page' of entries doesn't render. If the list is scrolled or an entry is selected (it's fully populated), the entire list renders properly, including the entry that's selected. This happens when the site is viewed on a server and when the file is 'test movie'd on it's own but it doesn't happen when the index swf is 'test movie'd or when the site is viewed locally in a browser The cb uses fonts used throughout the site and they are embedded (i've added the code for the cb below). It's been suggested that maybe the cb is loaded before the fonts so that it doesn't get a chance to render properly but i can't see how that is happeneing - i've tried added a textfield with the fonts embedded make sure that that wasn't it (although i haven't added the fonts to a frame loaded before the cb - i'm trying that now) the cb is placed manually onstage and has the following code added on the timeline: function init():Void { xml.ignoreWhite = true; xmlFile = (xmldata != undefined) ? xmldata : PATH(); xml.load(xmlFile); xml.onData = function (src:String) { if (src == undefined) { this.onLoad(false); } else { this.parseXML(src); this.loaded = true; this.onLoad(true); parse(); // creates the arrays } } var cBox:Object = {}; cBox.change = function(o:Object):Void { //Selection.setFocus(c); // didn't work //o.target.onKillFocus=undefined; // didn't work getGeoEvents( arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex] ); // sends user to correct tab lock(); } // this is the script for the cb var c:MovieClip = mc_university.cb_listOfUniversities; c.setStyle(fontFamily, VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); // didn't work changeTab(bt_tab); } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] [solved] combobox still giving grief
i thought maybe the style needed to be applied before the data is added I found the problem - the data provider wasn't full so i've moved the code into the onLoad of the xml and it's all behaving lovely jubbly now thanks for your time guys - i really appreciate it a On Wed, Sep 3, 2008 at 12:32 PM, Cor [EMAIL PROTECTED] wrote: Why can't you put all the code in the first frame? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of allandt bik-elliott (thefieldcomic.com) Sent: woensdag 3 september 2008 13:22 To: Flash Coders List Subject: Re: [Flashcoders] combobox still giving grief just tried putting the box on the stage and applying the style to it on the first frame and putting the rest of the code on the second but no joy On Wed, Sep 3, 2008 at 11:49 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: i've tried amending the combo box to instantiate it on the fly and that doesn't seem to work either // first attempt using the component as an mc //var c:MovieClip = mc_university.cb_listOfUniversities; //var c:MovieClip = mc_university.attachMovie(ComboBox, cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74, _y:133.6, _width:245}); // second attempt using createClassObject import mx.controls.ComboBox; var c:ComboBox = mc_university.createClassObject(ComboBox, cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74, _y:133.6, _width:245}); c.setStyle(fontFamily, Lloyds TSB VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); changeTab(bt_tab_university); unlock(); } On Wed, Sep 3, 2008 at 11:35 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: nope On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman [EMAIL PROTECTED] wrote: Hi, you're not using runtime file sharing right? greetz JC On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: sorry to necro an old thread but i still have a problem file structure: one index swf that preloads the main swf main swf that loads in several different section swfs and masks them in a frame the combobox is in one of the masked sections the issue is this: i have a combo box that uses an array populated by a loaded xml file as a dataprovider. It all works just fine apart from that when the combo box is first opened, the first 'page' of entries doesn't render. If the list is scrolled or an entry is selected (it's fully populated), the entire list renders properly, including the entry that's selected. This happens when the site is viewed on a server and when the file is 'test movie'd on it's own but it doesn't happen when the index swf is 'test movie'd or when the site is viewed locally in a browser The cb uses fonts used throughout the site and they are embedded (i've added the code for the cb below). It's been suggested that maybe the cb is loaded before the fonts so that it doesn't get a chance to render properly but i can't see how that is happeneing - i've tried added a textfield with the fonts embedded make sure that that wasn't it (although i haven't added the fonts to a frame loaded before the cb - i'm trying that now) the cb is placed manually onstage and has the following code added on the timeline: function init():Void { xml.ignoreWhite = true; xmlFile = (xmldata != undefined) ? xmldata : PATH(); xml.load(xmlFile); xml.onData = function (src:String) { if (src == undefined) { this.onLoad(false); } else { this.parseXML(src); this.loaded = true; this.onLoad(true); parse(); // creates the arrays } } var cBox:Object = {}; cBox.change = function(o:Object):Void { //Selection.setFocus(c); // didn't work //o.target.onKillFocus=undefined; // didn't work getGeoEvents( arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex] ); // sends user to correct tab lock(); } // this is the script for the cb var c:MovieClip = mc_university.cb_listOfUniversities; c.setStyle(fontFamily, VAG Rounded Light); c.setStyle(embedFonts, true); c.addEventListener(change, cBox); c.dataProvider = arrayOfUniversitiesNames; c.text = Select; //Selection.setFocus(c); // didn't work changeTab(bt_tab
Re: RE : [Flashcoders] combobox still giving grief ...
ah - i solved the problem - the dataprovider wasn't populated properly thanks for the response On Wed, Sep 3, 2008 at 12:46 PM, S0 F1 [EMAIL PROTECTED] wrote: In regards to this part of your question: --- If the list is scrolled or an entry is selected (it's fully populated), the entire list renders properly, including the entry that's selected. --- Can you force or simulate whatever event or function is fired when any of the above occurs?, before the user actually does anything? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MouseEvents on overlapping siblings in AS3
yeh hittests are the slowest way of doing things but they have their place On Wed, Sep 3, 2008 at 9:26 AM, Matthias Dittgen [EMAIL PROTECTED]wrote: Thanks for all the answers!!! So I went back to a solution where the upper MovieClip listens to the MouseMove event and hittest while the lower MovieClip is using Rollover now. That works for me. But nonetheless it is frustrating that there is no other way to get an ROLLOVER event for two or even more overlapping siblings other than hittesting them all. When it comes to performance - hittests are usually more cpu intensive than rollovers, right? On Tue, Sep 2, 2008 at 7:31 PM, Meinte van't Kruis [EMAIL PROTECTED] wrote: I think rollover means it will fire once, wether or not it 'rolls' over a child of that parent. With mouseover, the event will fire each time the mouse also get's over a child of the parent which is listening to the event. (in short; rollover is like a parent with mouseover only with mousechildren set to false). On Tue, Sep 2, 2008 at 5:26 PM, EECOLOR [EMAIL PROTECTED] wrote: Just a guess, but you could change the listener to MOUSE_OVER instead of ROLL_OVER. The difference between the two is very subtle and explained at the reference documentation of InteractiveObject. I am not sure if it is applicable to the problem posed. Greetz Erik ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- M.A. van't Kruis http://www.malatze.nl/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Open Source YouTube Player
or there's swf and flv player on the mac http://www.apple.com/downloads/macosx/video/swfflvplayer.html On Wed, Sep 3, 2008 at 8:59 AM, Ashim D'Silva [EMAIL PROTECTED]wrote: The JW Player seems to be popular. Haven't used it yet, but I intend to soon. http://www.jeroenwijering.com/?item=JW_FLV_Player 2008/9/3 Elia Morling [EMAIL PROTECTED] Is there a stable open source FLV player? Or should I reinvent the wheel? Thanks, Elia ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- The Random Lines My online portfolio www.therandomlines.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamic Scrollable textfield
there's an event based as3 scrollbar here http://www.kirupa.com/forum/showthread.php?t=245468 if you look later on in the thread, there's some modifications that allow all sorts of different setups a On Fri, Sep 5, 2008 at 2:23 AM, sebastian [EMAIL PROTECTED] wrote: for AS3 check out this scroll bar source code: http://www.flashscaper.com/blog/?p=3 if someone knows of the same kind of scroll bar, but also with standard OS functionality of 'clicking between scroll bar button area in emptey area moves you 1 page up/down', please advise. :) seb. Merrill, Jason wrote: is there a simple way like this in as? You sound like you're talking AS2 - please specify. Google be yer friend: http://livedocs.adobe.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp .htm?context=LiveDocs_Partsfile=2774.html Jason Merrill Bank of America Enterprise Technology Global Risk LLD Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] fun with embedFonts - NOT
Hi guys I'm in AS2 and trying to create a textfield, embed fonts in and apply a stylesheet - if i use embedfonts it doesn't render but if i omit it, everything renders fine (but the fonts aren't embedded so won't render properly elsewhere) i can't see what's going wrong - could you take a look please? private function setupCopy():Void { _tfMoreText = _mcPanelViewer.createTextField(_tfMoreText, _mcPanelViewer.getNextHighestDepth(), _nTypeStartX, _nTypeStartY, _nPanelTotalWidth, 30); //_tfMoreText.embedFonts = true; // making the text disappear _tfMoreText.html = true; _tfMoreText.styleSheet = _cssStyles; _tfMoreText.selectable = true; _tfMoreText.border= true; _tfMoreText.borderColor = 0x99; _tfMoreText.htmlText = _sMoreText; trace(_tfMoreText.htmlText); // traces 'p class=bodyTextspan class=whiteMy text/span/p' } fonts are fun thanks guys a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] fun with embedFonts - NOT
thanks for all your help on this guys - i managed to crack the problem by using the order sebastian gave but those tutes look awesome - i'm grabbing them now to take a look Fonts is one of those things that Adobe just hasn't seemed to make any easier no matter what they tried, so having loads of really experienced coders to answer questions about this subject is a real boon. 3 FlashCoders On Mon, Sep 8, 2008 at 9:57 AM, Glen Pike [EMAIL PROTECTED] wrote: Hi, These 2 articles were a great help for Embedding - CSS vs AS seemed to be slightly different and caused me headaches before I cracked it. http://www.connectedpixel.com/blog/fonts/embedding http://www.connectedpixel.com/blog/fonts/cssembedding http://web.archive.org/web/20030205231143/http://www.waxpraxis.org/archives/62.html I also uploaded an example I got working from these tut's that loads a SWF with shared fonts and applies CSS to a text field with loaded HTML text. I included the fonts in there too so you can install these and see it working, then play. http://glenpike.co.uk/misc/css_styling_shared_fonts.zip Tips - make sure font names with spaces are enclosed in quotes in your CSS - Benjamin Gothic Use the system names for fonts in your CSS you can still name your font symbols differently. Loading order for this example IS important - check out frame 1 - Actions layer in demo_from_scratch.fla Read the html_text_demo.txt file for some more info. HTH Glen Ian Thomas wrote: Also note it doesn't need to be offstage (i.e. on the main timeline). It can be inside a clip in the library, as long as the clip is set to export on first frame. HTH, Ian On Mon, Sep 8, 2008 at 2:55 AM, Muzak [EMAIL PROTECTED] wrote: With an off-stage textfield you can (and should) set a range of characters to include, thus reducing filesize. Something which is not possible with library fonts. regards, Muzak ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Firefox 3 and adblock problems
came across this on digg and thought you guys might be interested http://www.asfusion.com/blog/entry/firefox-3-adblock-disaster ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
found this on the greensock site - might work for you TweenMax.sequence(target:Object, tweenObjects:Array):Array - *Description:* Provides an easy way to sequence a set of tweens, one after the other, for the same target. It's essentially the same thing as making a bunch of individual TweenMax.to() calls on the object with overwrite set to 0, and their delays stacked. Use the multiSequence() method if you have multiple targets - *Parameters:* 1. *target : Object* - The object whose properties to tween. 2. *tweenObjects : Array* - An Array of tween objects. IMPORTANT: each object must contain a time property defining the duration of that tween. Example: On Tue, Sep 9, 2008 at 11:13 PM, Glen Pike [EMAIL PROTECTED]wrote: Hi, I am trying to rotate an object through 1080 (3 * 360) degrees with TweenLite. Does anyone know if I have to join a sequence of 360 tweens together to do this, or is there a way of cheating so it just does as you would hope? Thanks Glen -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween multiple rotations
yeh - i love Tweener but the performance increase from using TweenLite / TweenMax cannot be denied and as the lightest engine, TweenLite just seems to make it's way into my work more often these days a On Thu, Sep 11, 2008 at 1:59 AM, Merrill, Jason [EMAIL PROTECTED] wrote: Your generalizations are interesting to say the least. Web 2.0 application development has nothing to do with the demands on a tween engine, I'm building a social networking app and the way the interface renders, a lightweight tween engine is essential. But if my interface was not as demanding, Fuse might be OK (though way more K than I would prefer). It really depends on how the animation is used. Web 2.0 has no relevance - apples to oranges. Greensock's tween engine does animation sequencing too. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of sebastian Sent: Wednesday, September 10, 2008 8:41 PM To: Flash Coders List Subject: Re: [Flashcoders] Tween multiple rotations Ooops on the simple solution for a relative rotation [my bad]! Much better than my suggestion... :P Why Fuse? - Sequencing, passing writing animation objects. It is true for small applications, like banners; it's overkill when kbs are in dire need. But for web 2.0 application development, a few extra kb is insignificant. Check the last pages of this primer for what sets it apart when building complex or dynamic animation sequences: http://www.mosessupposes.com/Fuse/speakernotes-mgunesch.pdf mind you i am now coding primarily only in AS3... and 'Fuse3: Go' doesn't do it for me [why would I want to write my own tweens? isn't that the point of using an engine, so i don't have to write my own tweens anymore?...] :P :) Seb. Merrill, Jason wrote: On AS3 there isn't as good a package as fuse around [yet?]; What does FUSE have over TweenLite and TweenMax? FUSE always bloated my projects and had problems in high stress situations. Jason Merrill Bank of America Instructional Technology Media Join the Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal Innovative Learning Blog subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] TweenMax subversion?
Hi - does anyone know if there's a subversion link for TweenMax/Lite please? ta ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] TweenMax subversion?
cheers jack On Thu, Sep 11, 2008 at 9:54 PM, Jack Doyle [EMAIL PROTECTED] wrote: No, not *YET* Sorry. For now, you'll need to snag updates at www.TweenMax.com or www.TweenLite.com Jack -Original Message- From: allandt bik-elliott (thefieldcomic.com) [mailto:[EMAIL PROTECTED] Sent: Thursday, September 11, 2008 10:45 AM To: Flash Coders List Subject: [Flashcoders] TweenMax subversion? Hi - does anyone know if there's a subversion link for TweenMax/Lite please? ta ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flushing memory
i've tried delete Question (Question is the main object that gets populated) but that didn't cut it On Fri, Oct 3, 2008 at 7:27 PM, eric e. dolecki [EMAIL PROTECTED] wrote: Handle it without using a timeline at all and use code straight instead? On Fri, Oct 3, 2008 at 2:11 PM, Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED] wrote: hi folks is there any way i can completely flush the memory for the flash plugin? i have a spelling game that uses classes on symbols placed on the timeline and when i hit a replay button at the end of my game, the playhead is moved to the start of the timeline (so none of the symbols are present any more) and then the game is started up again the only problem is that when the game goes through it's second pass, all of the questions are duplicated. I've tried delete'ing all of the objects in the class itself at the end of the game before i move back to the start but it still happens the only way i can see around it is to reload the whole page but that's a hit on the server which seems a little over the top cheers alz ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] online .swf generator
could you use some kind of code injection like flashdev used to do (and prolly still does)? a On Wed, Nov 26, 2008 at 8:53 PM, Latcho [EMAIL PROTECTED] wrote: One way: You can compile an swf serverside with flex-sdk and ant, that way you can feed it whatever you want as a main class, config class and orher generic created text var classes. You for ex build a php wrapper around all the command executions. Latcho Michael Stocke wrote: The output file will be a banner ad. The user will be able to choose from about 5 different designs and list of company-approved graphics/logos/imagery. The user will also be able to enter a limited amount of text. My vision is to create templates for each of the 5 designs with blank text fields and placeholders for the logos/graphics. The user will modify a configuration file of some kind through the interface I create, then I will use a yet-to-be-named tool to generated the .swf from a .fla (or other core file) and the customized configuration file (XML, MXML, .txt, etc.). This is why I mentioned JSFL, because I already know how to do this with JSFL. I have zero experience with Flex, so something with the Flash IDE or Flash-based tools would be better. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Axel Aigret Sent: Wednesday, November 26, 2008 12:01 PM To: Flash Coders List Subject: Re: [Flashcoders] online .swf generator Hi :) Can you explain more in detail what must be arrange in your .swf and how ( a gui in flash or you don't care ? ) . What sort of asset , animation , text ? What will be the creation at the end to understand what you want more easier. Axel Aigret Michael Stocke a écrit : Good morning group. I am looking for an online .swf generation tool. Specifically, a user designs a .swf online through a tool that I create, then they submit their work which generates a .swf output. The tool will allow the user to choose from several templates, then customize them by selecting various assets from pre-determined lists and adding some free-form text. From my research so far I'm mainly seeing tools based on Java and C++, both of which aren't really options for me. I have some very limited knowledge of Ming (PHP), but this option is too programming intensive for this scenario. I think JSFL would be my best bet, but I can't find any information about using it for an online server-side implementation. My experience has been for local batching purposes only. Does anyone have any suggestions? The client is open to purchasing an application depending on the cost. Mike Stocke Interface Engineer Organic, Inc. | Detroit 2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302 t: 248.454.4015 | f: 248.454.3370 Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Blog: http://Threeminds.Organic.com http://threeminds.organic.com/ Website: www.Organic.com http://www.organic.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This email is intended only for the person or entity to which it is addressed and may contain information that is privileged, confidential or otherwise protected from disclosure. Dissemination, distribution or copying of this email or the information herein by anyone other than the intended recipient, or an employee or agent responsible for delivering the message to the intended recipient, is prohibited. If you have received this email in error, please immediately notify us by calling our Help Desk at (415) 581-5552 or by e-mailing us at [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] online .swf generator
would that not cause a security problem? or do you mean to store it on the host server? On Thu, Nov 27, 2008 at 2:48 PM, Adrian Ionut Beschea [EMAIL PROTECTED] wrote: we used flex sdk on the server side and it proved to be very slow if you need it for on-the-fly generation I don't think it's an option. why not using an general swf for all banners and just slip the configuration file on the server. --- On Thu, 11/27/08, poste9 [EMAIL PROTECTED] wrote: From: poste9 [EMAIL PROTECTED] Subject: Re: [Flashcoders] online .swf generator To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Thursday, November 27, 2008, 3:57 PM openslaszlo http://www.openlaszlo.org/ r0x 2008/11/27 mike cann [EMAIL PROTECTED] You can render the output client side to a BitmapData object then use a compression lib in AS3 to convert it to GIF or PNG or something then upload that image to the server and avoid the whole SWF part? 2008/11/27 allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] could you use some kind of code injection like flashdev used to do (and prolly still does)? a On Wed, Nov 26, 2008 at 8:53 PM, Latcho [EMAIL PROTECTED] wrote: One way: You can compile an swf serverside with flex-sdk and ant, that way you can feed it whatever you want as a main class, config class and orher generic created text var classes. You for ex build a php wrapper around all the command executions. Latcho Michael Stocke wrote: The output file will be a banner ad. The user will be able to choose from about 5 different designs and list of company-approved graphics/logos/imagery. The user will also be able to enter a limited amount of text. My vision is to create templates for each of the 5 designs with blank text fields and placeholders for the logos/graphics. The user will modify a configuration file of some kind through the interface I create, then I will use a yet-to-be-named tool to generated the .swf from a .fla (or other core file) and the customized configuration file (XML, MXML, .txt, etc.). This is why I mentioned JSFL, because I already know how to do this with JSFL. I have zero experience with Flex, so something with the Flash IDE or Flash-based tools would be better. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Axel Aigret Sent: Wednesday, November 26, 2008 12:01 PM To: Flash Coders List Subject: Re: [Flashcoders] online .swf generator Hi :) Can you explain more in detail what must be arrange in your .swf and how ( a gui in flash or you don't care ? ) . What sort of asset , animation , text ? What will be the creation at the end to understand what you want more easier. Axel Aigret Michael Stocke a écrit : Good morning group. I am looking for an online .swf generation tool. Specifically, a user designs a .swf online through a tool that I create, then they submit their work which generates a .swf output. The tool will allow the user to choose from several templates, then customize them by selecting various assets from pre-determined lists and adding some free-form text. From my research so far I'm mainly seeing tools based on Java and C++, both of which aren't really options for me. I have some very limited knowledge of Ming (PHP), but this option is too programming intensive for this scenario. I think JSFL would be my best bet, but I can't find any information about using it for an online server-side implementation. My experience has been for local batching purposes only. Does anyone have any suggestions? The client is open to purchasing an application depending on the cost. Mike Stocke Interface Engineer Organic, Inc. | Detroit 2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302 t: 248.454.4015 | f: 248.454.3370 Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Blog: http://Threeminds.Organic.com http://threeminds.organic.com/ Website: www.Organic.com http://www.organic.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This email is intended only for the person or entity to which it is addressed and may contain information that is privileged, confidential or otherwise protected from disclosure
[Flashcoders] adding physics to pivot object around a point
hi guys could anyone point me in the right direction to do the following, please? I'd like an object that is dragged to correctly respond to being pulled around by pivoting around the point it is dragged by (also applying downward force to represent gravity) for example, if i hold a pencil lightly at one end, it will pivot around the point i am holding and swing until it comes to a rest pointing straight down. does anyone know of any tutorials that go into this kind of thing? thanks for your help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: adding physics to pivot object around a point
So I guess what i'm trying to get at is that I'd like to apply gravity and momentum to an objects angle rather than directly to their y axis anyone have any ideas? thanks a -- hi guys could anyone point me in the right direction to do the following, please? I'd like an object that is dragged to correctly respond to being pulled around by pivoting around the point it is dragged by (also applying downward force to represent gravity) for example, if i hold a pencil lightly at one end, it will pivot around the point i am holding and swing until it comes to a rest pointing straight down. does anyone know of any tutorials that go into this kind of thing? thanks for your help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: adding physics to pivot object around a point
it's also very extensive for what i want to do - mine is for a banner to look nice a On Mon, Dec 1, 2008 at 6:25 PM, Todd Kerpelman [EMAIL PROTECTED] wrote: Well, I know you could do something like this very easily using a physics engine like Box2D (http://box2dflash.sourceforge.net/), but the very easily part only kicks in after you spend several hours converting your entire application to using a third party physics engine. If you're just trying to do some more basic faux-gravity rotation, there's probably simpler ways of doing it. If I were gonna fake it and I had a simple shape like a rectangle to work with, I might esimate what portion of the sprite was to the left and the right of my cursor, use that to apply a little force to some internal _angularVelocity variable, and then combine that with the MatrixTransfrmer.rotateAroundInternalPoint method to rotate my object around the mouse cursor. But I can't promise you that'll necessarily look any good, though. That's just a guess. --T On Mon, Dec 1, 2008 at 10:12 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: So I guess what i'm trying to get at is that I'd like to apply gravity and momentum to an objects angle rather than directly to their y axis anyone have any ideas? thanks a -- hi guys could anyone point me in the right direction to do the following, please? I'd like an object that is dragged to correctly respond to being pulled around by pivoting around the point it is dragged by (also applying downward force to represent gravity) for example, if i hold a pencil lightly at one end, it will pivot around the point i am holding and swing until it comes to a rest pointing straight down. does anyone know of any tutorials that go into this kind of thing? thanks for your help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] adding physics to pivot object around a point
yes that's definitely close - the only difference that i can see is that i want to be able to move the pivot and have it react accordingly thanks for the help guys a On Mon, Dec 1, 2008 at 7:48 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, Sounds like a pendulum to me - you want to work out the angular velocity, it's probably a good idea to start with something like below, then roughly simulate your gravity / angular velocity enough for it to look nice: http://www.myphysicslab.com/pendulum1.html If that does not work try Googling pendulum and angular velocity. Glen allandt bik-elliott (thefieldcomic.com) wrote: hi guys could anyone point me in the right direction to do the following, please? I'd like an object that is dragged to correctly respond to being pulled around by pivoting around the point it is dragged by (also applying downward force to represent gravity) for example, if i hold a pencil lightly at one end, it will pivot around the point i am holding and swing until it comes to a rest pointing straight down. does anyone know of any tutorials that go into this kind of thing? thanks for your help a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] display trace() in text field
function debug(s:String):Void { _root.pathToTextField.myText.text += /n+s; } then instead of trace(someString); you use debug(someString); a On Thu, Dec 4, 2008 at 3:42 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Trace only sends strings to the Flash or Flexbuilder output window, so no. However, all you have to do is set the variable you want to see to the text property of the textfield: myTextField.text = myVariableIdLikeToSee Jason Merrill Bank of America Instructional Technology Media · GCIB Staff Support LLD Interested in Flash Platform technologies? Join the Bank of America Flash Platform Developer Community Interested in innovative ideas in Learning? Check out the Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of Michael Stocke Sent: Thursday, December 04, 2008 9:44 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] display trace() in text field Good morning everyone. Is it possible to display trace actions in a text field? I realize there are numerous other troubleshooting tools similar to trace, but I specifically want to display trace actions without any additional coding required in the target file. I want to create a debugging tool in AIR that will allow me to display trace actions from currently running swfs. I suspect this isn't feasible, but any tips or ideas would be appreciated, Thanks. Mike Stocke Interface Engineer Organic, Inc. | Detroit 2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302 t: 248.454.4015 | f: 248.454.3370 Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Blog: http://Threeminds.Organic.com http://threeminds.organic.com/ Website: www.Organic.com http://www.organic.com/ This email is intended only for the person or entity to which it is addressed and may contain information that is privileged, confidential or otherwise protected from disclosure. Dissemination, distribution or copying of this email or the information herein by anyone other than the intended recipient, or an employee or agent responsible for delivering the message to the intended recipient, is prohibited. If you have received this email in error, please immediately notify us by calling our Help Desk at (415) 581-5552 or by e-mailing us at [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] The flash job hunt
i'm with major players in london and they've kept me busy for the best part of 5 years between print and (this year) flash i also get paid within 5 days of putting in my invoice if i do it by monday 6pm the only thing is that you are kind of limited to what they pay but as it's pretty much on par with what i would charge anyway, it's not been a problem for me a On Tue, Dec 2, 2008 at 4:11 PM, Joel Stransky [EMAIL PROTECTED]wrote: Excellent suggestion Helmut. On Tue, Dec 2, 2008 at 8:33 AM, Helmut Granda [EMAIL PROTECTED] wrote: * Ask your connections for connections on your city. You might be surprised of them knowing some one in the area. * Contact some one such Aquent. I was in the same position as you are and they helped me to get in the door with some great agencies. For sure you wont get the salary you might get on your own since they have to get paid too but they pay on time and might lead you to new connections. On Mon, Dec 1, 2008 at 10:02 PM, Joel Stransky [EMAIL PROTECTED] wrote: Yeah I'm already compiling a list of local agencies. I had a ton of connections in my last city but I'm new out here in D.C. Just wondering what other avenues there might be. On Mon, Dec 1, 2008 at 9:46 PM, dr.ache [EMAIL PROTECTED] wrote: you should contact agencies... those who are in online advertisement for bigger companies... these guys always have to few people to do all the work. try to get on their freelancer list and work hard - so they can see you can do their work in a short time then it should not be a problem to get work on a regular basis... but do not stick with only one company. instead of show up at maybe three... Joel Stransky schrieb: A bit off topic plus I don't know where to search recent flashcoders archives. I've been living off of freelance work for more than a year now but lately it's getting difficult to drum up contracts. I figured I'd hit up the pros to see how you guys are finding work. Do you have a favorite job listing site? Fond of craigslist? Spending a lot on advertising? I really need to get more work on a steady basis. Thanks for any input. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- --Joel Stransky stranskydesign.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- --Joel Stransky stranskydesign.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My rights - site not paid for.
i wouldn't tip your hand about the ftp details - it would be very cheap for him to pay someone to change them a On Mon, Dec 8, 2008 at 11:31 AM, Sidney de Koning [EMAIL PROTECTED]wrote: Hi Stephen, Here in Holland we have something called 'terms and conditions' for freelancers, which you have to make legal with an notary. This is a document which basically protects you from this kind of stuff, and this document can be taken to court if it ever comes to this. If you don't have this, it is a good thing to have, you probably have the same thing in the UK, and its well worth the money. (converted it costs about 300 pounds) If you made a contract with this person, and you both singed it, by law he is bound by it. (And legal steps can be under taken when broken). If you don't have a contract, your basically fucked. Plain and simple. Even though a verbal agreement is also legal binding it is very hard to prove. first thing you can do is send another invoice after about 4 weeks, if he doesn't respond to it, call him and say you will place and 'under construction' banner on the site, and that you will change the ftp password ( but dont do this just jet), if he still doesn't respond use an agency to collect the outstanding invoice (don't know what they are called in engish) if he still doesn't respond, place that 'underconstruction banner' online. Hope this helps, Good luck with it! Sid On Dec 8, 2008, at 12:02 PM, Stephen Matthews wrote: What are my rights ( in the UK ) for taking down a site which has not been paid for? The owner of the company is happy with his site, but is not coughing up. I still have FTP access. He says the site took too long, and makes lots of excuses for not paying - which do not tally. He changed the site drastically at least three times - I think it took too long too, due to this. He is updating the news section and other sections whenever he has new material. I would be interested in your thoughts. This person won an award for being a top business man this year - is this what you have to do to be a top business man - screw people? I am not the kind of person to take this action really, but I may consider it. Thanks S ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Sidney de Koning Flash / AIR Developer @ www.funky-monkey.nl Technical writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My rights - site not paid for.
if the site hasn't been paid for, don't you still officially own the site files? i would put a message across the bottom of the site saying This site has not yet been paid for. To settle the invoice and remove this message please contact me at emailaddress or something similar where you get advertising and he gets bad publicity. The site is live so you've fulfilled any contractual obligation but he gets bad press the more he uses the site. alz On Mon, Dec 8, 2008 at 11:24 AM, poste9 [EMAIL PROTECTED] wrote: give ftp information to some brazilian where there isnt internet's law. its an option too. 2008/12/8 Eamonn Faherty [EMAIL PROTECTED] This is a grey area. Did you draw up a contract when you started the job? Deleting the live site could be deemed as an infringement of the computer misuse act. Do the easiest thing, sell the debt to a debt management agency and move on to another job. I bet the money you will lose doing this will be far less than the amount you can make on another job in the time it takes to chase this up! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Matthews Sent: 08 December 2008 11:03 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] My rights - site not paid for. What are my rights ( in the UK ) for taking down a site which has not been paid for? The owner of the company is happy with his site, but is not coughing up. I still have FTP access. He says the site took too long, and makes lots of excuses for not paying - which do not tally. He changed the site drastically at least three times - I think it took too long too, due to this. He is updating the news section and other sections whenever he has new material. I would be interested in your thoughts. This person won an award for being a top business man this year - is this what you have to do to be a top business man - screw people? I am not the kind of person to take this action really, but I may consider it. Thanks S ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- New blog post: UTM JavaScript Library, trabalhando com classes http://tinyurl.com/5dvasg = New blog post: Desenvolvimento Ágil, construindo um gerador de classes. http://tinyurl.com/64xa2h = Vox Tecnologia Grupo Comunidade de Comunicação Rafael Lúcio 29809.099333, http://www.postenove.com.br ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Soma Protest
looks nice - thanks for the heads up On Mon, Dec 8, 2008 at 1:18 PM, Romuald Quantin [EMAIL PROTECTED] wrote: Hi everyone, Not spam intended and just to try to help the community. I've built a site-demo for the framework Soma, please have a look: http://www.soundstep.com/blog/2008/12/08/soma-protest/ http://www.soundstep.com/somaprotest/ Thanks Romu www.soundstep.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Audio lag on KeyboardEvent.KEY_DOWN
did you use updateAfterEvent() to force it to play immediately? if not, it might be waiting for the next frame to process the event On Mon, Dec 8, 2008 at 12:14 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hi List, I'm dipping my toe into AS3 and thought I'd play around with sound by making a little piano keyboard which is played by pressing keys on the computer keyboard. It works - the appropriate sounds play on KeyboardEvent.KEY_DOWN - however, I've noticed that there is often a lag between the keyboard event and the actual sound playing. The occurrence of the lag seems pretty random. The sounds are MP3s which are load()ed into Sound objects on init(). On KeyboardEvent.KEY_DOWN, the appropriate Sound is play()ed. I've checked all the MP3s, and they don't have extra silence at the beginning. I don't think it has to do with the number of MP3s involved (14), because I noticed the lag even when I was testing it out with 2 sounds. Has anyone dealt with this before, and know what the problem might be? You can see (or rather, hear) the lag for yourself here: http://snipurl.com/7ndr2-meep Thanks! In hope, CB. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Soma Protest
ta On Tue, Dec 9, 2008 at 10:27 AM, Romuald Quantin [EMAIL PROTECTED] wrote: yes, SVN are there: http://www.soundstep.com/blog/downloads/somaui/ Romu www.soundstep.com allandt bik-elliott (thefieldcomic.com) wrote: do you have an svn repo or a google code area? On Mon, Dec 8, 2008 at 6:30 PM, Brenda Hicks [EMAIL PROTECTED] wrote: Great minds think alike! I had the same vision in my head -- especially since my son works in the SOMA district for an ad agency. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Mcfarland Sent: Monday, December 08, 2008 8:50 AM To: Flashcoders@chattyfig.figleaf.com Subject: re: [Flashcoders] Soma Protest Living near San Francisco, at first glance I thought this thread was going to be about a protest in the South-of-Market (SOMA) neighborhood. I began to visualize angry FlashCoders taking to the streets, demanding (a better IDE?) (a return to some AS2 features?) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] use get / set functions or make your own
i would have to agree - i use the built in ones and can't see any benefit from using bespoke ones apart from maybe being able to use the variable name i want rather than adding extra characters to it (although i use a leading underscore for class variables anyway) On Tue, Dec 9, 2008 at 10:48 AM, Ian Thomas [EMAIL PROTECTED] wrote: I use Actionscript getters and setters. Because I can start off using ordinary public properties, and change them into getters and setters if I need more control/notification without changing any of the code that _uses_ my class. In order to achieve that otherwise, I'd have to make a getValue() and setValue() for every single public property (as is done in Java). And a fair few of those would simply be this._property=value (setter) or return this._property (getter) i.e. essentially just placeholder methods that bloat the code. The beauty of the actionscript get and set functions is that they are indistinguishable from public properties from the outside of the class. It's a huge improvement over Java. Ian On Tue, Dec 9, 2008 at 10:24 AM, allandt bik-elliott (thefieldcomic.com) [EMAIL PROTECTED] wrote: hi guys quick poll - Do you use the actionscript getter/setter functions or do you make your own, and why. I've noticed with a lot of the public domain code (like SWFAddress, for instance) that you see a lot of 'public function getVariable()' type getters instead of using the flash 'public function get variable()' adobe recommended getters(and setters) and i was wondering why people do this? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] use get / set functions or make your own
hi guys quick poll - Do you use the actionscript getter/setter functions or do you make your own, and why. I've noticed with a lot of the public domain code (like SWFAddress, for instance) that you see a lot of 'public function getVariable()' type getters instead of using the flash 'public function get variable()' adobe recommended getters(and setters) and i was wondering why people do this? thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Soma Protest
do you have an svn repo or a google code area? On Mon, Dec 8, 2008 at 6:30 PM, Brenda Hicks [EMAIL PROTECTED]wrote: Great minds think alike! I had the same vision in my head -- especially since my son works in the SOMA district for an ad agency. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Mcfarland Sent: Monday, December 08, 2008 8:50 AM To: Flashcoders@chattyfig.figleaf.com Subject: re: [Flashcoders] Soma Protest Living near San Francisco, at first glance I thought this thread was going to be about a protest in the South-of-Market (SOMA) neighborhood. I began to visualize angry FlashCoders taking to the streets, demanding (a better IDE?) (a return to some AS2 features?) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] My rights - site not paid for.
the thing about going through a specialised debt collecting solicitor is that they start very polite - they usually have 2 rounds of letters to send to the client before they start getting heavy and to be honest, if it comes to that, you're better off without the client a bad client will be more trouble than the work is worth, even in troubled times. They will abuse your relationship, demand unreasonable amounts of unpaid extra work and monopolise your time so that you start to neglect your good-paying clients and probably start to ask for long-time client discounts (like you owe them something for giving you the work). Saying that you might lose possible future work would sound like a blessing with a client like that i have had a client like this and if i'd known about the debt collectors, i'd have phoned them in a shot. a On Tue, Dec 9, 2008 at 2:19 AM, Helmut Granda [EMAIL PROTECTED]wrote: But having the power to access to the server through FTP doesnt make the coder a good guy either :) On Mon, Dec 8, 2008 at 4:51 PM, laurent [EMAIL PROTECTED] wrote: Having no contract does not make the none payer a good guy, he apparently does not want to pay. And if he have problems I guess the coder have too, so he should deal with his own stuff as we do here and if he can't he should commnicate about it. But I don't think the problem is here. The best thing is to call a lawyer that will get in contact with him, you won't even have to get to court, the guy will pay straight away. As far as he can't handle dirty hands I guess...but you will win. L Helmut Granda a écrit : Im with Doctor H here, We don't know the details or both parties information about the project, if you are a freelancer/contractor this might harm you in the long run. Granted, you might get the money you are owed but in the end of the day it might be 1+ (many more) possible non clients. Remember that the bad press travels a lot faster than good rep and good rep is always hard to come by. If I read correctly you don't have a written contract which in the end is also a bad practice and you have to take your losses. On Mon, Dec 8, 2008 at 1:13 PM, dr.ache [EMAIL PROTECTED] wrote: Have you ever thought about what that makes for your image? I would encourage you to stay polite and willing to accept their delay as long as it is possible for you. You can deny to work with this client in the future anyways but do not threaten somebody with court or anything before there is no other way around. Have always in mind that there can be a reason you could not even imagine behind that delay. You are dealing with people - just try to image this guy really has problems and dont want you to know about that, or anybody else. When you take him to the court you might get your money but a very very bad image in the head of that guy,too. The other way round - if he finally pays you and he saw that you are flexible he might recommend you the next time. Have the good parts about people in mind, dont make assumtions. My cents... Pete Hotchkiss schrieb: Eamons point about the computer misuse act is not strictly true - you own the site unless a contract exists explicitly licensing full ownership of everything up payment completion. My advise however is to leave the site up and get Thomas Higgins on the case. He's BRILLIANT and has a ni on 100% record for recovering debts. He's completely ruthless and gets results http://www.thomas-higgins.co.uk/ Trust me - use these guys and you'll have you money before the month is out -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Piers Cowburn Sent: 08 December 2008 11:51 To: Flash Coders List Subject: Re: [Flashcoders] My rights - site not paid for. I've been in this situation before and done the same as Paul, it ended up going to a small claims court and the client didn't even turn up for the hearing. I got paid and the costs were covered by the client. Piers On 8 Dec 2008, at 11:38, Paul Steven wrote: Hi Stephen I had a similar situation about a year ago and in this case I had no contract but just emails from the client agreeing on the cost for the work. Anyway I simply made a claim via https://www.moneyclaim.gov.uk/csmco2/index.jsp and I won my case. It was really simple and will cost you nothing as you get all your costs paid for by the customer if you win. I would be reluctant to take the site down as doing so will then mean the customer has nothing to pay for. By leaving the site up and running, you have fulfilled your obligations. Anyway good luck!! Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Stephen Matthews Sent: 08 December 2008 11:03 To:
[Flashcoders] colour and transform matrices
Hi guys After a brief discussion with some of the devs where i'm working at the mo, i was wondering if anyone could point me at a decent tutorial for using and manipulating objects and colours using matrices. It seems to be one of those things that people only learn a teeny bit of but could be immensly powerful in the wrong... i mean right hands. thanks a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders