[Flashcoders] ComboBox label issue

2011-01-24 Thread Creighton, Gerry
I’m having a problem properly displaying the font name and variant in a 
combobox.
I have fonts embedded in my swf and am exporting for AS.
I have a ComboBox that I’m populating from an enumerated font array like so...
code

fontArray = Font.enumerateFonts(false);//using false only enumerates embedded 
fonts
fontArray.sortOn(fontName,Array.CASEINSENSITIVE);
_fontDP = new DataProvider(fontArray);

FontCB.dataProvider = _fontDP;

//when I set up the FontCB I set the labelField like so...
FontCB.labelField = fontName;
/code

When the ComboBox is opened the display names for the fonts only show the main 
name of the font and not
each variant (shown below). When I publish and select to “Generate Size Report” 
I get all of the proper font names  variants.
How can I get the proper font names to display properly.
Ie
Arial
Arial
Arial
Arial
Book Antiqua
Book Antiqua
Book Antiqua
Book Antiqua
Helvetica
Helvetica
Helvetica
Helvetica

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Re: [Flashcoders] ComboBox label issue

2011-01-24 Thread Peter Ginneberge

If you want to display both the fontName and fontStyle, define a labelFunction 
for the combobox.

function setLabel(item:Object):String {
var fnt:Font = item as Font;
return fnt.fontName +  ( + fnt.fontStyle + );
}

font_cb.labelFunction = setLabel;


- Original Message - 
From: Creighton, Gerry gcreigh...@discmakers.com

To: flashcoders@chattyfig.figleaf.com
Sent: Monday, January 24, 2011 4:11 PM
Subject: [Flashcoders] ComboBox label issue


I�m having a problem properly displaying the font name and variant in a 
combobox.
I have fonts embedded in my swf and am exporting for AS.
I have a ComboBox that I�m populating from an enumerated font array like so...
code

fontArray = Font.enumerateFonts(false);//using false only enumerates embedded 
fonts
fontArray.sortOn(fontName,Array.CASEINSENSITIVE);
_fontDP = new DataProvider(fontArray);

FontCB.dataProvider = _fontDP;

//when I set up the FontCB I set the labelField like so...
FontCB.labelField = fontName;
/code

When the ComboBox is opened the display names for the fonts only show the main 
name of the font and not
each variant (shown below). When I publish and select to �Generate Size Report� I 
get all of the proper font names  variants.
How can I get the proper font names to display properly.
Ie
Arial
Arial
Arial
Arial
Book Antiqua
Book Antiqua
Book Antiqua
Book Antiqua
Helvetica
Helvetica
Helvetica
Helvetica

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Re: [SPAM?] Re: [Flashcoders] ComboBox label issue SOLVED

2011-01-24 Thread Creighton, Gerry
Sweet! Thanks a lot.


On 1/24/11 10:49 AM, Peter Ginneberge p.ginnebe...@telenet.be wrote:

 If you want to display both the fontName and fontStyle, define a labelFunction
 for the combobox.
 
 function setLabel(item:Object):String {
  var fnt:Font = item as Font;
  return fnt.fontName +  ( + fnt.fontStyle + );
 }
 
 font_cb.labelFunction = setLabel;
 
 
 - Original Message -
 From: Creighton, Gerry gcreigh...@discmakers.com
 To: flashcoders@chattyfig.figleaf.com
 Sent: Monday, January 24, 2011 4:11 PM
 Subject: [Flashcoders] ComboBox label issue
 
 
 I�m having a problem properly displaying the font name and variant in a
 combobox.
 I have fonts embedded in my swf and am exporting for AS.
 I have a ComboBox that I�m populating from an enumerated font array like so...
 code
 
 fontArray = Font.enumerateFonts(false);//using false only enumerates embedded
 fonts
 fontArray.sortOn(fontName,Array.CASEINSENSITIVE);
 _fontDP = new DataProvider(fontArray);
 
 FontCB.dataProvider = _fontDP;
 
 //when I set up the FontCB I set the labelField like so...
 FontCB.labelField = fontName;
 /code
 
 When the ComboBox is opened the display names for the fonts only show the main
 name of the font and not
 each variant (shown below). When I publish and select to �Generate Size
 Report� I get all of the proper font names  variants.
 How can I get the proper font names to display properly.
 Ie
 Arial
 Arial
 Arial
 Arial
 Book Antiqua
 Book Antiqua
 Book Antiqua
 Book Antiqua
 Helvetica
 Helvetica
 Helvetica
 Helvetica
 
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Hey Glen,
Thanks for that, but I am not using a class in this case to get the  
items, just a function.
Maybe I should be, but I could never figure out how to use classes  
and there may lie-in the problem.

Think Flash 8. :) Sorry if that hurts a little..

Here is what I have //shortened

AS2 Code:::
import mx.controls.ComboBox;
import mx.utils.Delegate;

var thumbHolder:Object = new Object();
var picBox:MovieClip = new MovieClip();
var colorBox:ComboBox = new ComboBox();

var picturesArry = [];
var colorHolder = [];

//Code for loading above arrays not included, but they load fine.

var pr:Number = -1;

function loadItems() {
if (pr  (numimages - 1)) {
pr++;
thumbHolder = attachMovie(Affiliate_MC, Affiliate_MC + pr, 
pr);
thumbHolder.ID = pr;
var parentID = thumbHolder.ID;
thumbHolder.LoadVars(parentID);
thumbHolder._x = 0;
thumbHolder._y = pr * spacing;
		picBox = thumbHolder.attachMovie(picture_box, picture_box,  
thumbHolder.getNextHighestDepth());

picBox._width = 192;
picBox._height = 152;
picBox._x = 14;
picBox._y = 11;
		colorBox = thumbHolder.attachMovie(FComboBoxSymbol, os1_ + pr,  
thumbHolder.getNextHighestDepth());

colorBox._width = 100;
colorBox._height = 17;
colorBox._x = 264;
colorBox._y = 110;
colorBox.enabled = true;
thumbHolder.pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(thumbHolder.pic,0);
var Colors:Array = new Array({label:Choose Color, data:});
colorBox.rowCount = colorHolder[pr].length;
// populate dataProvider
var colorBoxLength:Number = Colors.length;
for (n = 0; n  colorHolder[pr].length; n++) {
Colors.push({label:colorHolder[pr][n], 
data:colorHolder[pr][n]});
colorBoxLength++;
}
// set dropdown list
colorBox.setDataProvider(Colors);
if (colorBoxLength  3) {
colorBox.selectedItem = 1;
} else {
colorBox.selectedItem = 0;
}
var changeObj:Object = new Object();
changeObj = function(evt_obj:Object) {
var num:Number = thumbHolder.ID;
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[num][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else if (selectNum  1) {
var pic = picturesArry[num][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
_root.itemSelection_mc.satusTXT.htmlText = ComboBox did not  
change;

}
};
colorBox.addEventListener(changeObj,this);
}
}

I am thinking that I need every colorBox to have its own  
changeObj or
I need to be able to reference the picBox that is inside with that  
colorBox thats being changed.


Structure of a single item is as follows:
Main Stage -
- thumbHolder (Main item MC)
- picBox (preview MC)
- colorBox (comboBox selection for this item)

Karl


On Nov 19, 2009, at 7:08 PM, Glen Pike wrote:


Hi,

Are you doing something like the following - you need to use the  
Delegate.create function to attach scope to your event handlers.  
I can't remember if you can pass in the event object or not - try it?


HTH

Glen

import mx.utils.Delegate;

class MyMovieClip extends MovieClip {
private var colorBox:ComboBox;

//...


function stuffHasLoaded():Void {
colorBox.addEventListener(change, Delegate.create(this, change));
}

function change():Void {
trace(Hello from  + this + .change);

var selected:Number = colorBox.selectedIndex;
//...
}
}

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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

Have you tried:

colorBox.addEventListener(change, changeObj);

or

colorBox.addEventListener(change Delegate.create(this, changeObj);

I think you got your listener the wrong way around, but might be wrong?

Karl DeSaulniers wrote:

Hey Glen,
Thanks for that, but I am not using a class in this case to get the 
items, just a function.
Maybe I should be, but I could never figure out how to use classes and 
there may lie-in the problem.

Think Flash 8. :) Sorry if that hurts a little..

Here is what I have //shortened

AS2 Code:::
import mx.controls.ComboBox;
import mx.utils.Delegate;

var thumbHolder:Object = new Object();
var picBox:MovieClip = new MovieClip();
var colorBox:ComboBox = new ComboBox();

var picturesArry = [];
var colorHolder = [];

//Code for loading above arrays not included, but they load fine.

var pr:Number = -1;

function loadItems() {
if (pr  (numimages - 1)) {
pr++;
thumbHolder = attachMovie(Affiliate_MC, Affiliate_MC + pr, 
pr);

thumbHolder.ID = pr;
var parentID = thumbHolder.ID;
thumbHolder.LoadVars(parentID);
thumbHolder._x = 0;
thumbHolder._y = pr * spacing;
picBox = thumbHolder.attachMovie(picture_box, picture_box, 
thumbHolder.getNextHighestDepth());

picBox._width = 192;
picBox._height = 152;
picBox._x = 14;
picBox._y = 11;
colorBox = thumbHolder.attachMovie(FComboBoxSymbol, os1_ + 
pr, thumbHolder.getNextHighestDepth());

colorBox._width = 100;
colorBox._height = 17;
colorBox._x = 264;
colorBox._y = 110;
colorBox.enabled = true;
thumbHolder.pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(thumbHolder.pic,0);
var Colors:Array = new Array({label:Choose Color, data:});
colorBox.rowCount = colorHolder[pr].length;
// populate dataProvider
var colorBoxLength:Number = Colors.length;
for (n = 0; n  colorHolder[pr].length; n++) {
Colors.push({label:colorHolder[pr][n], 
data:colorHolder[pr][n]});

colorBoxLength++;
}
// set dropdown list
colorBox.setDataProvider(Colors);
if (colorBoxLength  3) {
colorBox.selectedItem = 1;
} else {
colorBox.selectedItem = 0;
}
var changeObj:Object = new Object();
changeObj = function(evt_obj:Object) {
var num:Number = thumbHolder.ID;
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[num][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else if (selectNum  1) {
var pic = picturesArry[num][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
_root.itemSelection_mc.satusTXT.htmlText = ComboBox 
did not change;

}
};
colorBox.addEventListener(changeObj,this);
}
}

I am thinking that I need every colorBox to have its own changeObj or
I need to be able to reference the picBox that is inside with that 
colorBox thats being changed.


Structure of a single item is as follows:
Main Stage -
- thumbHolder (Main item MC)
- picBox (preview MC)
- colorBox (comboBox selection for this item)

Karl


On Nov 19, 2009, at 7:08 PM, Glen Pike wrote:


Hi,

Are you doing something like the following - you need to use the 
Delegate.create function to attach scope to your event handlers. I 
can't remember if you can pass in the event object or not - try it?


HTH

Glen

import mx.utils.Delegate;

class MyMovieClip extends MovieClip {
private var colorBox:ComboBox;

//...


function stuffHasLoaded():Void {
colorBox.addEventListener(change, Delegate.create(this, change));
}

function change():Void {
trace(Hello from  + this + .change);

var selected:Number = colorBox.selectedIndex;
//...
}
}

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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Could it be because I am using the class below?
Not sure if I need it or not.

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:


import mx.controls.ComboBox;


Karl DeSaulniers
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Yes. I tried both of those and nothing..
actually the one below gets an error

Error: type mismatch colorBox.addEventListener(change,  
Delegate.create(this, changeObj);


Karl

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:


colorBox.addEventListener(change, Delegate.create(this, changeObj);


Karl DeSaulniers
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers
I think the scope is lost in the colorBox not knowing which picBox to  
associate itself with.


:-/

Karl

On Nov 20, 2009, at 4:16 AM, Karl DeSaulniers wrote:

it is actually colorBox.addEventListener(change, Delegate.create 
(this, changeObj));

just forgot the ), but still does not work


On Nov 20, 2009, at 4:12 AM, Karl DeSaulniers wrote:


Yes. I tried both of those and nothing..
actually the one below gets an error

Error: type mismatch colorBox.addEventListener(change,  
Delegate.create(this, changeObj);


Karl

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:

colorBox.addEventListener(change, Delegate.create(this,  
changeObj);


Karl DeSaulniers
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers
If I put this code in, I dont get the type mismatch error but it  
still doesn't work.


On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:


colorBox.addEventListener(changeObj, Delegate.create(this,change));


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers
it is actually colorBox.addEventListener(change, Delegate.create 
(this, changeObj));

just forgot the ), but still does not work


On Nov 20, 2009, at 4:12 AM, Karl DeSaulniers wrote:


Yes. I tried both of those and nothing..
actually the one below gets an error

Error: type mismatch colorBox.addEventListener(change,  
Delegate.create(this, changeObj);


Karl

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:


colorBox.addEventListener(change, Delegate.create(this, changeObj);


Karl DeSaulniers
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

Karl DeSaulniers wrote:
If I put this code in, I dont get the type mismatch error but it still 
doesn't work.


On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:


colorBox.addEventListener(changeObj, Delegate.create(this,change));


Karl DeSaulniers
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Hi,

   I think part of the problem is scope, but also your first argument 
to addEventListener should be the event type, not the function that is 
called.


   Did you try the call without Delegate - 
colorBox.addEventListener(change, changeObj);  ?


   Glen
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Hey Glen,
Yes I agree with you on how it should be, but for some reason flash  
allows it the other way.
Yes I did try it the way you suggested when I first started working  
on it.

That is the text book way. that is why I am puzzled.
I went to the source and the source isn't working. plus the whole  
allowance of the malformed event listener. weird.

still doesn't work though..

**Sigh**

Karl

On Nov 20, 2009, at 4:31 AM, Glen Pike wrote:


Karl DeSaulniers wrote:
If I put this code in, I dont get the type mismatch error but it  
still doesn't work.


On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:

colorBox.addEventListener(changeObj, Delegate.create 
(this,change));


Karl DeSaulniers
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http://designdrumm.com

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Hi,

   I think part of the problem is scope, but also your first  
argument to addEventListener should be the event type, not the  
function that is called.


   Did you try the call without Delegate - colorBox.addEventListener 
(change, changeObj);  ?


   Glen
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike
If you are doing multiple anonymous functions, you might have to use the 
naming convention for the combo boxes and picture boxes - if you  have 
multiple instances of these - so when you get a change event on 
combo1, that's associated with picture_box_1, etc?



Karl DeSaulniers wrote:
I think the scope is lost in the colorBox not knowing which picBox to 
associate itself with.


:-/

Karl

On Nov 20, 2009, at 4:16 AM, Karl DeSaulniers wrote:

it is actually colorBox.addEventListener(change, 
Delegate.create(this, changeObj));

just forgot the ), but still does not work


On Nov 20, 2009, at 4:12 AM, Karl DeSaulniers wrote:


Yes. I tried both of those and nothing..
actually the one below gets an error

Error: type mismatch colorBox.addEventListener(change, 
Delegate.create(this, changeObj);


Karl

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:


colorBox.addEventListener(change, Delegate.create(this, changeObj);


Karl DeSaulniers
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Right! How to do that though I guess is my main issue.
I cant assign pr to picBox or colorBox.

Karl

On Nov 20, 2009, at 4:43 AM, Glen Pike wrote:

If you are doing multiple anonymous functions, you might have to  
use the naming convention for the combo boxes and picture boxes -  
if you  have multiple instances of these - so when you get a change  
event on combo1, that's associated with picture_box_1, etc?



Karl DeSaulniers wrote:
I think the scope is lost in the colorBox not knowing which picBox  
to associate itself with.


:-/

Karl

On Nov 20, 2009, at 4:16 AM, Karl DeSaulniers wrote:

it is actually colorBox.addEventListener(change, Delegate.create 
(this, changeObj));

just forgot the ), but still does not work


On Nov 20, 2009, at 4:12 AM, Karl DeSaulniers wrote:


Yes. I tried both of those and nothing..
actually the one below gets an error

Error: type mismatch colorBox.addEventListener(change,  
Delegate.create(this, changeObj);


Karl

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:

colorBox.addEventListener(change, Delegate.create(this,  
changeObj);


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Do I need to be using
colorBox.handleEvent();
?
Karl

On Nov 20, 2009, at 4:39 AM, Karl DeSaulniers wrote:


Hey Glen,
Yes I agree with you on how it should be, but for some reason flash  
allows it the other way.
Yes I did try it the way you suggested when I first started working  
on it.

That is the text book way. that is why I am puzzled.
I went to the source and the source isn't working. plus the whole  
allowance of the malformed event listener. weird.

still doesn't work though..

**Sigh**

Karl

On Nov 20, 2009, at 4:31 AM, Glen Pike wrote:


Karl DeSaulniers wrote:
If I put this code in, I dont get the type mismatch error but it  
still doesn't work.


On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:

colorBox.addEventListener(changeObj, Delegate.create 
(this,change));


Karl DeSaulniers
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Hi,

   I think part of the problem is scope, but also your first  
argument to addEventListener should be the event type, not the  
function that is called.


   Did you try the call without Delegate -  
colorBox.addEventListener(change, changeObj);  ?


   Glen
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

I think you can use the _name of the clip to assign pr:

You might even be able to set this as a property on MovieClip as it's 
not a closed class...


I am not sure about ComboBox though - try setting a property ID on it 
like you do with thumbHolder.


From your code though, I can't work out how you are attaching the 
combobox as a valid clip...


Here is what I managed to do by hacking your code to get the combo box 
to trace out the message onChange...


import mx.controls.ComboBox;

var thumbHolder:Object = new Object();
var picBox:MovieClip = new MovieClip();
var colorBox:ComboBox = new ComboBox();

var picturesArry = [];
var colorHolder = [];
var spacing:Number = 50;
var numimages:Number = 2;

for(var i = 0;i  numimages;i++) {
   picturesArry[i] = i + .jpg;
   colorHolder[i] = [];
   for(var j = 0;j  10;j++) {
   colorHolder[i][j] = Colour  + j;
   }
}
//Code for loading above arrays not included, but they load fine.

var pr:Number = -1;

function loadItems() {
   if (pr  (numimages - 1)) {
   pr++;
   trace(loadItems  + pr);
   thumbHolder = attachMovie(Affiliate_MC, Affiliate_MC + pr, pr);
   thumbHolder.ID = pr;
   var parentID = thumbHolder.ID;
   //thumbHolder.LoadVars(parentID);
   thumbHolder._x = 0;
   thumbHolder._y = pr * spacing;
   picBox = thumbHolder.attachMovie(picture_box, picture_box, 
thumbHolder.getNextHighestDepth());

   picBox._width = 192;
   picBox._height = 152;
   picBox._x = 14;
   picBox._y = 11;
   //colorBox = thumbHolder.attachMovie(FComboBoxSymbol, os1_ + 
pr, thumbHolder.getNextHighestDepth());
   colorBox = this.createClassObject(mx.controls.ComboBox, os1_ + 
pr, thumbHolder.getNextHighestDepth());


   colorBox._width = 100;
   colorBox._height = 17;
   colorBox._x = 264;
   colorBox._y = 110;
   colorBox.enabled = true;
   thumbHolder.pic = picturesArry[thumbHolder.ID][0];
   //thumbHolder[picture_box].loadMovie(thumbHolder.pic,0);
   var Colors:Array = new Array({label:Choose Color, data:});
   colorBox.rowCount = colorHolder[pr].length;
   // populate dataProvider
   var colorBoxLength:Number = Colors.length;
   for (n = 0; n  colorHolder[pr].length; n++) {
   Colors.push({label:colorHolder[pr][n], 
data:colorHolder[pr][n]});

   colorBoxLength++;
   trace(item  + pr +  Adding color  + colorHolder[pr][n]);
   }
   // set dropdown list
   colorBox.setDataProvider(Colors);
   if (colorBoxLength  3) {
   colorBox.selectedItem = 1;
   } else {
   colorBox.selectedItem = 0;
   }
   var changeObj:Object = new Object();
   changeObj = function(evt_obj:Object) {
   trace(changeObj  + this);
   var num:Number = thumbHolder.ID;
   var selectNum:Number = colorBox.selectedIndex;
   if (selectNum = 1) {
   var pic = picturesArry[num][0];
   //thumbHolder[picture_box].loadMovie(pic,0);
   //thumbHolder.LoadVars(pic);
   } else if (selectNum  1) {
   var pic = picturesArry[num][selectNum];
   thumbHolder[picture_box].loadMovie(pic,0);
   //thumbHolder.LoadVars(pic);
   } else {
   _root.itemSelection_mc.satusTXT.htmlText = ComboBox did 
not change;

   }
   };
   colorBox.addEventListener(change,changeObj);
   }
}

for(var i = 0;i  numimages;i++) {
   loadItems();
}



Karl DeSaulniers wrote:

Right! How to do that though I guess is my main issue.
I cant assign pr to picBox or colorBox.

Karl

On Nov 20, 2009, at 4:43 AM, Glen Pike wrote:

If you are doing multiple anonymous functions, you might have to use 
the naming convention for the combo boxes and picture boxes - if you  
have multiple instances of these - so when you get a change event on 
combo1, that's associated with picture_box_1, etc?



Karl DeSaulniers wrote:
I think the scope is lost in the colorBox not knowing which picBox 
to associate itself with.


:-/

Karl

On Nov 20, 2009, at 4:16 AM, Karl DeSaulniers wrote:

it is actually colorBox.addEventListener(change, 
Delegate.create(this, changeObj));

just forgot the ), but still does not work


On Nov 20, 2009, at 4:12 AM, Karl DeSaulniers wrote:


Yes. I tried both of those and nothing..
actually the one below gets an error

Error: type mismatch colorBox.addEventListener(change, 
Delegate.create(this, changeObj);


Karl

On Nov 20, 2009, at 4:03 AM, Glen Pike wrote:

colorBox.addEventListener(change, Delegate.create(this, 
changeObj);


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Hey Glen,
If it wouldn't be a trouble and I know this may sound odd,
but could you send me a FLA with a combo box in it?
no code, just the component on a blank stage?

I am wondering if its just the combo box component that I have that  
isn't working.


Karl
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

Hi,

   Done that...

   Glen

Karl DeSaulniers wrote:

Hey Glen,
If it wouldn't be a trouble and I know this may sound odd,
but could you send me a FLA with a combo box in it?
no code, just the component on a blank stage?

I am wondering if its just the combo box component that I have that 
isn't working.


Karl
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label text, but 
it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I have to 
set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

HAHA
Looks like that may be it. It doesn't load the data or label text,  
but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I have to  
set my styles i guess?

Thanks a lot for your input and time.

Karl


On Nov 20, 2009, at 6:04 AM, Glen Pike wrote:


Hi,

   Done that...

   Glen

Karl DeSaulniers wrote:

Hey Glen,
If it wouldn't be a trouble and I know this may sound odd,
but could you send me a FLA with a combo box in it?
no code, just the component on a blank stage?

I am wondering if its just the combo box component that I have  
that isn't working.


Karl
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

One last thing.
How do I get the first item in the combo box to show up?
I got the text in the dropdown to show, but nothing in the main.

Yours tested fine from your fla. so did the text??

Karl

On Nov 20, 2009, at 6:23 AM, Glen Pike wrote:


Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label text,  
but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I have  
to set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike
...but also, I think you created your data provider Colors object with 
an empty / dummy row so make sure you are wanting to do that.


Karl DeSaulniers wrote:

One last thing.
How do I get the first item in the combo box to show up?
I got the text in the dropdown to show, but nothing in the main.

Yours tested fine from your fla. so did the text??

Karl

On Nov 20, 2009, at 6:23 AM, Glen Pike wrote:


Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label text, 
but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I have 
to set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

I think you can set the selected index or something like that.

Karl DeSaulniers wrote:

One last thing.
How do I get the first item in the combo box to show up?
I got the text in the dropdown to show, but nothing in the main.

Yours tested fine from your fla. so did the text??

Karl

On Nov 20, 2009, at 6:23 AM, Glen Pike wrote:


Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label text, 
but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I have 
to set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Empty data, but not label.
not sure why it doesn't populate in my fla.
it works fine when I publish the fla you sent (test1) and that has  
the same code.


Karl


On Nov 20, 2009, at 6:55 AM, Glen Pike wrote:

...but also, I think you created your data provider Colors object  
with an empty / dummy row so make sure you are wanting to do that.


Karl DeSaulniers wrote:

One last thing.
How do I get the first item in the combo box to show up?
I got the text in the dropdown to show, but nothing in the main.

Yours tested fine from your fla. so did the text??

Karl

On Nov 20, 2009, at 6:23 AM, Glen Pike wrote:


Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label  
text, but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I  
have to set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike
Make sure you are using createClassObject rather than attaching the 
FComboBox movie?


Karl DeSaulniers wrote:

Empty data, but not label.
not sure why it doesn't populate in my fla.
it works fine when I publish the fla you sent (test1) and that has the 
same code.


Karl


On Nov 20, 2009, at 6:55 AM, Glen Pike wrote:

...but also, I think you created your data provider Colors object 
with an empty / dummy row so make sure you are wanting to do that.


Karl DeSaulniers wrote:

One last thing.
How do I get the first item in the combo box to show up?
I got the text in the dropdown to show, but nothing in the main.

Yours tested fine from your fla. so did the text??

Karl

On Nov 20, 2009, at 6:23 AM, Glen Pike wrote:


Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label text, 
but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I have 
to set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

yes, that I stole from your code. :)
that was part of it. my component was not working with  
mx.control.ComboBox.
It is a UI component and not a compiled clip. When I copied your  
comboBox to my fla and used
the createClassObject(mx.control.ComboBox  it worked except the first  
item does not show and my dropdown box is very small...


if its not one thing its another.. lol

Karl


On Nov 20, 2009, at 7:29 AM, Glen Pike wrote:

Make sure you are using createClassObject rather than attaching the  
FComboBox movie?


Karl DeSaulniers wrote:

Empty data, but not label.
not sure why it doesn't populate in my fla.
it works fine when I publish the fla you sent (test1) and that has  
the same code.


Karl


On Nov 20, 2009, at 6:55 AM, Glen Pike wrote:

...but also, I think you created your data provider Colors  
object with an empty / dummy row so make sure you are wanting to  
do that.


Karl DeSaulniers wrote:

One last thing.
How do I get the first item in the combo box to show up?
I got the text in the dropdown to show, but nothing in the main.

Yours tested fine from your fla. so did the text??

Karl

On Nov 20, 2009, at 6:23 AM, Glen Pike wrote:


Glad to help.

Karl DeSaulniers wrote:

HAHA
Looks like that may be it. It doesn't load the data or label  
text, but it tries to call the picture change.
Whoo hoo... well looks like you got me a little closer. Now I  
have to set my styles i guess?

Thanks a lot for your input and time.

Karl


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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike
Are you targeting FP6 - if I set my Publish Settings to that, it does 
not select the first item...



Karl DeSaulniers wrote:

yes, that I stole from your code. :)
that was part of it. my component was not working with 
mx.control.ComboBox.
It is a UI component and not a compiled clip. When I copied your 
comboBox to my fla and used
the createClassObject(mx.control.ComboBox it worked except the first 
item does not show and my dropdown box is very small...


if its not one thing its another.. lol



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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers
no flash 8 and I got it to work with .setFocus(); and setting the  
styles.

:)
going to go see if it will work online. I finally figured out how to  
get the ID of the parent MC (thumbHolder)

LYK

Karl

On Nov 20, 2009, at 8:07 AM, Glen Pike wrote:

Are you targeting FP6 - if I set my Publish Settings to that, it  
does not select the first item...



Karl DeSaulniers wrote:

yes, that I stole from your code. :)
that was part of it. my component was not working with  
mx.control.ComboBox.
It is a UI component and not a compiled clip. When I copied your  
comboBox to my fla and used
the createClassObject(mx.control.ComboBox it worked except the  
first item does not show and my dropdown box is very small...


if its not one thing its another.. lol



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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers
Well finally got it. Thank you for your help Glen, you put me in the  
right direction.


Here's what got it to work finally...

var selectNum:Number;
var num:Number;
var pict:String;
var changeObj:Object = new Object();
changeObj.change = function(evt_obj:Object) {
trace(parent ID =  + evt_obj.target._parent.ID);
trace(selectedIndex =  + 
evt_obj.target.selectedIndex);
num = evt_obj.target._parent.ID;
selectNum = evt_obj.target.selectedIndex;
if (selectNum  1) {
pict = 
picturesArry[num][evt_obj.target.selectedIndex - 1];

evt_obj.target._parent[picture_box].loadMovie(pict,0);
evt_obj.target._parent.LoadVars(pict);
trace(New picture url is:  + pict + newline + Picture Array:   
+ picturesArry[num]);

} else if (selectNum = 1) {
pict = picturesArry[num][0];

evt_obj.target._parent[picture_box].loadMovie(pict,0);
evt_obj.target._parent.LoadVars(pict);
trace(New picture url is:  + pict + newline + Picture Array:   
+ picturesArry[num]);

} else {
_root.itemSelection_mc.satusTXT.htmlText = CobmoBox did not  
change;

}
};
colorBox.addEventListener(change, changeObj);

**Whew**

Best,

Karl DeSaulniers
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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

Actually this is better.
It checks to see if there are multiple pictures before trying to load  
one even if the combobox has more than one selection.

Thanks Barry, thanks Glen.
I'm done. Good night...

var selectNum:Number;
var num:Number;
var pict:String;
var changeObj:Object = new Object();
changeObj.change = function(evt_obj:Object) {
trace(parent ID =  + evt_obj.target._parent.ID);
trace(selectedIndex =  + 
evt_obj.target.selectedIndex);
num = evt_obj.target._parent.ID;
selectNum = evt_obj.target.selectedIndex;
var checkPics:Number = picturesArry[num].length;
if (checkPics  1) {
if (selectNum  1) {
pict = 
picturesArry[num][evt_obj.target.selectedIndex - 1];

evt_obj.target._parent[picture_box].loadMovie(pict,0);
evt_obj.target._parent.LoadVars(pict);
	trace(New picture url is:  + pict + newline + Picture Array:  
 + picturesArry[num]);

} else if (selectNum = 1) {
pict = picturesArry[num][0];

evt_obj.target._parent[picture_box].loadMovie(pict,0);
evt_obj.target._parent.LoadVars(pict);
	trace(New picture url is:  + pict + newline + Picture Array:  
 + picturesArry[num]);

} else {
	_root.itemSelection_mc.satusTXT.htmlText = CobmoBox did not  
change;

}
}
};
colorBox.addEventListener(change, changeObj);




**Whew**

Best,

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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Glen Pike

Nice one - hometime for me too :)

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Re: [Flashcoders] ComboBox troubles

2009-11-20 Thread Karl DeSaulniers

LOL its 11:45 am here.
been up all night..

:P

Karl

On Nov 20, 2009, at 11:37 AM, Glen Pike wrote:


Nice one - hometime for me too :)

Karl DeSaulniers wrote:
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Re: [Flashcoders] ComboBox troubles

2009-11-19 Thread Karl DeSaulniers
I think the problem is that it is nested inside a function loadItem 
(). But not entirely sure.
I am aware that this is not the best practice, so I tried moving it  
out of the function, but to no avail.

I have created the code by the book but it still does not work.
What am I doing wrong here???

Karl


On Nov 18, 2009, at 10:40 PM, Karl DeSaulniers wrote:


Nope. Those didn't work either.
Its just not registering the change

??

Karl


On Nov 18, 2009, at 9:32 PM, Barry Hannah wrote:


Hey Karl.
The issue you are facing is that the function on the comboListen  
object
(comboListen.change) steals your scope - so you don't have any  
access to

all the things you need: picturesArry, thumbHolder etc.

So, you can either, forget creating an object to handle events and  
just

put your change function right there:

function change(evt_obj:Object) {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, this);


Or, use the Delegate class to set the correct scope:

import mx.utils.Delegate;

var comboListen = new Object();
comboListen.change = Delegate.create(this, onChange);
function onChange() {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, comboListen);

Barry.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Thursday, 19 November 2009 2:28 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox troubles

Oh and this is an AS2 project too.

Karl

Sent from losPhone

On Nov 18, 2009, at 7:22 PM, Karl DeSaulniers k...@designdrumm.com
wrote:


Hello List,
Have a little snag on my hands. I am trying to get the value of a
selected comboBox to change the picture of another MC.

My code:
var comboListen = new Object();
   comboListen.change = function(evt_obj:Object) {
   trace(evt_obj.selectedIndex);
   var selectNum:Number = evt_obj.selectedIndex;
   if (selectNum = 1) {
   var pic = picturesArry[thumbHolder.ID][0];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   } else {
   var pic = picturesArry[thumbHolder.ID][selectNum];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   }
   };
   colorBox.addEventListener(change,comboListen);

thumbHolder = main MC that holds the picture and the comboBox
[picture_box] =  the picture MC inside thumbHolder that I want to
load into.
colorBox =  the comboBox inside thumbHolder that I want to change
the picture MCs contents with.

FYI, by the time I get to using the listener, [picture_box] has
already been loaded with the first image in the array of pictures.
thumbHolder, colorBox and [picture_box] are dynamically loaded
onto the stage at run time.

How do I get colorBox's selection to change the picture in
thumbHolder[picture_box]?

Any help would be greatly appreciated at this point. this is my
third day with this and I'm going crazy.
Is there something I need to import to control the comboBox?

I have
import mx.control.ComboBox;
already imported, do I need it?

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] ComboBox troubles

2009-11-19 Thread Glen Pike

Hi,

Are you doing something like the following - you need to use the 
Delegate.create function to attach scope to your event handlers. I 
can't remember if you can pass in the event object or not - try it?


HTH

Glen

import mx.utils.Delegate;

class MyMovieClip extends MovieClip {
private var colorBox:ComboBox;

//...


function stuffHasLoaded():Void {
colorBox.addEventListener(change, Delegate.create(this, change));
}

function change():Void {
trace(Hello from  + this + .change);

var selected:Number = colorBox.selectedIndex;
//...
}
}

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[Flashcoders] ComboBox troubles

2009-11-18 Thread Karl DeSaulniers

Hello List,
Have a little snag on my hands. I am trying to get the value of a  
selected comboBox to change the picture of another MC.


My code:
var comboListen = new Object();
comboListen.change = function(evt_obj:Object) {
trace(evt_obj.selectedIndex);
var selectNum:Number = evt_obj.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = 
picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
};
colorBox.addEventListener(change,comboListen);

thumbHolder = main MC that holds the picture and the comboBox
[picture_box] =  the picture MC inside thumbHolder that I want to  
load into.
colorBox =  the comboBox inside thumbHolder that I want to change the  
picture MCs contents with.


FYI, by the time I get to using the listener, [picture_box] has  
already been loaded with the first image in the array of pictures.
thumbHolder, colorBox and [picture_box] are dynamically loaded onto  
the stage at run time.


How do I get colorBox's selection to change the picture in thumbHolder 
[picture_box]?


Any help would be greatly appreciated at this point. this is my third  
day with this and I'm going crazy.

Is there something I need to import to control the comboBox?

I have
import mx.control.ComboBox;
already imported, do I need it?

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] ComboBox troubles

2009-11-18 Thread Karl DeSaulniers

Oh and this is an AS2 project too.

Karl

Sent from losPhone

On Nov 18, 2009, at 7:22 PM, Karl DeSaulniers k...@designdrumm.com  
wrote:



Hello List,
Have a little snag on my hands. I am trying to get the value of a  
selected comboBox to change the picture of another MC.


My code:
var comboListen = new Object();
   comboListen.change = function(evt_obj:Object) {
   trace(evt_obj.selectedIndex);
   var selectNum:Number = evt_obj.selectedIndex;
   if (selectNum = 1) {
   var pic = picturesArry[thumbHolder.ID][0];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   } else {
   var pic = picturesArry[thumbHolder.ID][selectNum];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   }
   };
   colorBox.addEventListener(change,comboListen);

thumbHolder = main MC that holds the picture and the comboBox
[picture_box] =  the picture MC inside thumbHolder that I want to  
load into.
colorBox =  the comboBox inside thumbHolder that I want to change  
the picture MCs contents with.


FYI, by the time I get to using the listener, [picture_box] has  
already been loaded with the first image in the array of pictures.
thumbHolder, colorBox and [picture_box] are dynamically loaded  
onto the stage at run time.


How do I get colorBox's selection to change the picture in  
thumbHolder[picture_box]?


Any help would be greatly appreciated at this point. this is my  
third day with this and I'm going crazy.

Is there something I need to import to control the comboBox?

I have
import mx.control.ComboBox;
already imported, do I need it?

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] ComboBox troubles

2009-11-18 Thread Barry Hannah
Hey Karl.
The issue you are facing is that the function on the comboListen object
(comboListen.change) steals your scope - so you don't have any access to
all the things you need: picturesArry, thumbHolder etc.

So, you can either, forget creating an object to handle events and just
put your change function right there:

function change(evt_obj:Object) {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, this);


Or, use the Delegate class to set the correct scope:

import mx.utils.Delegate;

var comboListen = new Object();
comboListen.change = Delegate.create(this, onChange);
function onChange() {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, comboListen);

Barry.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Thursday, 19 November 2009 2:28 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox troubles

Oh and this is an AS2 project too.

Karl

Sent from losPhone

On Nov 18, 2009, at 7:22 PM, Karl DeSaulniers k...@designdrumm.com  
wrote:

 Hello List,
 Have a little snag on my hands. I am trying to get the value of a  
 selected comboBox to change the picture of another MC.

 My code:
 var comboListen = new Object();
comboListen.change = function(evt_obj:Object) {
trace(evt_obj.selectedIndex);
var selectNum:Number = evt_obj.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
};
colorBox.addEventListener(change,comboListen);

 thumbHolder = main MC that holds the picture and the comboBox
 [picture_box] =  the picture MC inside thumbHolder that I want to  
 load into.
 colorBox =  the comboBox inside thumbHolder that I want to change  
 the picture MCs contents with.

 FYI, by the time I get to using the listener, [picture_box] has  
 already been loaded with the first image in the array of pictures.
 thumbHolder, colorBox and [picture_box] are dynamically loaded  
 onto the stage at run time.

 How do I get colorBox's selection to change the picture in  
 thumbHolder[picture_box]?

 Any help would be greatly appreciated at this point. this is my  
 third day with this and I'm going crazy.
 Is there something I need to import to control the comboBox?

 I have
 import mx.control.ComboBox;
 already imported, do I need it?

 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com

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Re: [Flashcoders] ComboBox troubles

2009-11-18 Thread Karl DeSaulniers

Thanks for that Barry. I will test and see.
Thats funny, it seems I was so close at one point.
I had

function comboListen(evt_obj:Object) {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(comboListen);

Guess I forgot the this also..
Will let you know if one of these work.
Thanks again,

Karl


On Nov 18, 2009, at 9:32 PM, Barry Hannah wrote:


Hey Karl.
The issue you are facing is that the function on the comboListen  
object
(comboListen.change) steals your scope - so you don't have any  
access to

all the things you need: picturesArry, thumbHolder etc.

So, you can either, forget creating an object to handle events and  
just

put your change function right there:

function change(evt_obj:Object) {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, this);


Or, use the Delegate class to set the correct scope:

import mx.utils.Delegate;

var comboListen = new Object();
comboListen.change = Delegate.create(this, onChange);
function onChange() {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, comboListen);

Barry.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Thursday, 19 November 2009 2:28 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox troubles

Oh and this is an AS2 project too.

Karl

Sent from losPhone

On Nov 18, 2009, at 7:22 PM, Karl DeSaulniers k...@designdrumm.com
wrote:


Hello List,
Have a little snag on my hands. I am trying to get the value of a
selected comboBox to change the picture of another MC.

My code:
var comboListen = new Object();
   comboListen.change = function(evt_obj:Object) {
   trace(evt_obj.selectedIndex);
   var selectNum:Number = evt_obj.selectedIndex;
   if (selectNum = 1) {
   var pic = picturesArry[thumbHolder.ID][0];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   } else {
   var pic = picturesArry[thumbHolder.ID][selectNum];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   }
   };
   colorBox.addEventListener(change,comboListen);

thumbHolder = main MC that holds the picture and the comboBox
[picture_box] =  the picture MC inside thumbHolder that I want to
load into.
colorBox =  the comboBox inside thumbHolder that I want to change
the picture MCs contents with.

FYI, by the time I get to using the listener, [picture_box] has
already been loaded with the first image in the array of pictures.
thumbHolder, colorBox and [picture_box] are dynamically loaded
onto the stage at run time.

How do I get colorBox's selection to change the picture in
thumbHolder[picture_box]?

Any help would be greatly appreciated at this point. this is my
third day with this and I'm going crazy.
Is there something I need to import to control the comboBox?

I have
import mx.control.ComboBox;
already imported, do I need it?

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] ComboBox troubles

2009-11-18 Thread Karl DeSaulniers

Nope. Those didn't work either.
Its just not registering the change

??

Karl


On Nov 18, 2009, at 9:32 PM, Barry Hannah wrote:


Hey Karl.
The issue you are facing is that the function on the comboListen  
object
(comboListen.change) steals your scope - so you don't have any  
access to

all the things you need: picturesArry, thumbHolder etc.

So, you can either, forget creating an object to handle events and  
just

put your change function right there:

function change(evt_obj:Object) {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic, 0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, this);


Or, use the Delegate class to set the correct scope:

import mx.utils.Delegate;

var comboListen = new Object();
comboListen.change = Delegate.create(this, onChange);
function onChange() {
var selectNum:Number = colorBox.selectedIndex;
if (selectNum = 1) {
var pic = picturesArry[thumbHolder.ID][0];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
} else {
var pic = picturesArry[thumbHolder.ID][selectNum];
thumbHolder[picture_box].loadMovie(pic,0);
thumbHolder.LoadVars(pic);
}
}
colorBox.addEventListener(change, comboListen);

Barry.



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Thursday, 19 November 2009 2:28 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox troubles

Oh and this is an AS2 project too.

Karl

Sent from losPhone

On Nov 18, 2009, at 7:22 PM, Karl DeSaulniers k...@designdrumm.com
wrote:


Hello List,
Have a little snag on my hands. I am trying to get the value of a
selected comboBox to change the picture of another MC.

My code:
var comboListen = new Object();
   comboListen.change = function(evt_obj:Object) {
   trace(evt_obj.selectedIndex);
   var selectNum:Number = evt_obj.selectedIndex;
   if (selectNum = 1) {
   var pic = picturesArry[thumbHolder.ID][0];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   } else {
   var pic = picturesArry[thumbHolder.ID][selectNum];
   thumbHolder[picture_box].loadMovie(pic,0);
   thumbHolder.LoadVars(pic);
   }
   };
   colorBox.addEventListener(change,comboListen);

thumbHolder = main MC that holds the picture and the comboBox
[picture_box] =  the picture MC inside thumbHolder that I want to
load into.
colorBox =  the comboBox inside thumbHolder that I want to change
the picture MCs contents with.

FYI, by the time I get to using the listener, [picture_box] has
already been loaded with the first image in the array of pictures.
thumbHolder, colorBox and [picture_box] are dynamically loaded
onto the stage at run time.

How do I get colorBox's selection to change the picture in
thumbHolder[picture_box]?

Any help would be greatly appreciated at this point. this is my
third day with this and I'm going crazy.
Is there something I need to import to control the comboBox?

I have
import mx.control.ComboBox;
already imported, do I need it?

Karl DeSaulniers
Design Drumm
http://designdrumm.com

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[Flashcoders] Combobox not getting DataProvider

2009-04-28 Thread Mendelsohn, Michael
Hi list...

I have a DataProvider that I'm trying to set to a combobox but it's not 
working.  
Cb.dataProvider = dpObjects.floor;
// does nothing
trace(dpObjects.floor);
// DataProvider [[object Object] , [object Object] , [object Object] , [object 
Object]]

What am I missing?

Thanks,
- Michael M


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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-15 Thread Cor
Hi Keith,

I am a fine, thank you.
I am also just trying to help, and hopefully together we find the answer.

About addChildAt:
My bad...
I made a mistake and did not get the error. I think that's a BUG. Hahaha.

I rebuild a little test and you are right, it throws the error.

But generally spoken, I think a thrown error is not a bug because it tells
you, you are trying to do something impossible with your program.
So thrown errors are your friend!

Kind regards
Cor


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Reinfeld
Sent: vrijdag 14 november 2008 20:50
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3

Cor, 

addChildAt() -- Tested: 

Any index 0 thru numChildren (inclusive) = No RangeError.

Any index greater than numChildren = RangeError. 
 
That's why I thought 'bug'. 
 
Just an observation. Just trying to help. 
 
So, Cor, howyabin? 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 1:18 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 I guess because you set the customCursor in the array position.
 And array positions can be set to any index, and for that matter it can't
 be
 out of range.
 
 stage.addChildAt(customCursor, 100); will try to put the child at index
 hundred.
 Eventually the displayList notices a empty index and will shuffle
 everything
 in place so there is never an empty indexed location.
 The same as when you remove a child for the displayList.
 
 I am not completely sure if this is the correct technical description, but
 from what I have read about the displayList, it figures.
 
 Kind regards
 Cor
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 20:11
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Hi Cor,
 
 Right. I know all that. The question is why doesn't
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 trigger a RangeError?
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Cor
  Sent: Friday, November 14, 2008 12:38 PM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  It is not a bug.
  The displayList stores it objects in a Array, wich starts at 0.
  So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
  position 0, 1, 2, 3.
  If you remove a child every other moves up 1 place.
 
  So stage.numChildren is accordingly out of range.
 
  HTH
  C
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keith
  Reinfeld
  Sent: vrijdag 14 november 2008 18:57
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Joel,
 
  Another good optimization point, Joel. If we assume that Karim's custom
  cursor is already a child of the stage, then setChildIndex() should be
  more
  efficient. So I guess it depends on the implementation.
 
  Interestingly,
 
  I get a RangeError with this:
 
  stage.setChildIndex(customCursor, stage.numChildren);
 
  but this works:
 
  stage.setChildIndex(customCursor, stage.numChildren - 1);
 
  However,
 
  stage.addChildAt(customCursor, stage.numChildren);
 
  does not trigger the RangeError, and
 
  stage.addChildAt(customCursor, stage.numChildren - 1);
 
  still produces the desired result.
 
  If this is a bug then 'stage.numChildren - 1' would be the safe way to
 go.
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Joel Stransky
   Sent: Friday, November 14, 2008 10:25 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Very nice Keith. Wouldn't setChildIndex() work as well? Or is
  addChildAt()
   better for ensuring that the cursor is added to the display list?
  
   On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
   [EMAIL PROTECTED]wrote:
  
 
 
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Karim, 
 
In light of Joel's comments I'd like to suggest a refinement: 
 
import flash.events.* 
 
function updateCursor(){ 
stage.addChildAt(customCursor, stage.numChildren); 
} 
 
comboBox.dropdown.addEventListener(Event.ADDED_TO_STAGE, onDropdown); 
 
function onDropdown(event:Event){ 
updateCursor(); 
} 
 
Give it a try! I think it works quite well. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Karim Beyrouti
 Sent: Thursday, November 13, 2008 6:24 AM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Yeh - this might not work - I already have a similar structure, and as the
 ComboBox adds the List to the stage. I tried to find a 'lockRoot' type of
 solution for AS3 - but no joy there.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Joel
 Stransky
 Sent: 12 November 2008 23:03
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 This might be a bit cumbersome but less processor intensive. Instead of
 using MOUSE_MOVE, create two Sprites on the stage. One as a content pane
 and
 other as a custom cursor pane. Then add all content including the combo
 box
 to the content pane and the cursor to the cursor pane. I can't say for
 sure
 if the combo box will still display on top but may be worth a shot if
 you're
 big on freeing up resources.
 
 On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED] wrote:
 
  Perfect - thank you !
 
  it seems a little odd that the ComboBox adds the List to the stage and
 not
  one of its own children. Maybe memory/resource managment. h.
 
 
 
  On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:
 
   Karim,
 
  Try adding the following line of code to your MOUSE_MOVE event listener
  function:
  stage.addChildAt(customCursor, stage.numChildren);
 
  Of course, you must substitute your custom cursor's instance name for
  'customCursor'.
 
  HTH
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
 
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 --
 --Joel
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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Joel Stransky
Very nice Keith. Wouldn't setChildIndex() work as well? Or is addChildAt()
better for ensuring that the cursor is added to the display list?

On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
[EMAIL PROTECTED]wrote:

 Karim,

 In light of Joel's comments I'd like to suggest a refinement:

 import flash.events.*

 function updateCursor(){
 stage.addChildAt(customCursor, stage.numChildren);
 }

 comboBox.dropdown.addEventListener(Event.ADDED_TO_STAGE, onDropdown);

 function onDropdown(event:Event){
updateCursor();
 }

 Give it a try! I think it works quite well.

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net


  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Karim Beyrouti
  Sent: Thursday, November 13, 2008 6:24 AM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Yeh - this might not work - I already have a similar structure, and as
 the
  ComboBox adds the List to the stage. I tried to find a 'lockRoot' type of
  solution for AS3 - but no joy there.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Joel
  Stransky
  Sent: 12 November 2008 23:03
  To: Flash Coders List
  Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  This might be a bit cumbersome but less processor intensive. Instead of
  using MOUSE_MOVE, create two Sprites on the stage. One as a content pane
  and
  other as a custom cursor pane. Then add all content including the combo
  box
  to the content pane and the cursor to the cursor pane. I can't say for
  sure
  if the combo box will still display on top but may be worth a shot if
  you're
  big on freeing up resources.
 
  On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED]
 wrote:
 
   Perfect - thank you !
  
   it seems a little odd that the ComboBox adds the List to the stage and
  not
   one of its own children. Maybe memory/resource managment. h.
  
  
  
   On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:
  
Karim,
  
   Try adding the following line of code to your MOUSE_MOVE event
 listener
   function:
   stage.addChildAt(customCursor, stage.numChildren);
  
   Of course, you must substitute your custom cursor's instance name for
   'customCursor'.
  
   HTH
  
   Regards,
  
   -Keith
   http://keithreinfeld.home.comcast.net
  
  
  
  
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
 
 
 
  --
  --Joel
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-- 
--Joel Stransky
stranskydesign.com
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Joel, 
 
Another good optimization point, Joel. If we assume that Karim's custom
cursor is already a child of the stage, then setChildIndex() should be more
efficient. So I guess it depends on the implementation. 

Interestingly,
 
I get a RangeError with this: 
 
stage.setChildIndex(customCursor, stage.numChildren); 
 
but this works: 
 
stage.setChildIndex(customCursor, stage.numChildren - 1); 
 
However, 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
does not trigger the RangeError, and 
 
stage.addChildAt(customCursor, stage.numChildren - 1); 
 
still produces the desired result. 
 
If this is a bug then 'stage.numChildren - 1' would be the safe way to go. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 10:25 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Very nice Keith. Wouldn't setChildIndex() work as well? Or is addChildAt()
 better for ensuring that the cursor is added to the display list?
 
 On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:
 


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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Cor
It is not a bug.
The displayList stores it objects in a Array, wich starts at 0.
So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
position 0, 1, 2, 3.
If you remove a child every other moves up 1 place.

So stage.numChildren is accordingly out of range.

HTH
C



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Reinfeld
Sent: vrijdag 14 november 2008 18:57
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3

Joel, 
 
Another good optimization point, Joel. If we assume that Karim's custom
cursor is already a child of the stage, then setChildIndex() should be more
efficient. So I guess it depends on the implementation. 

Interestingly,
 
I get a RangeError with this: 
 
stage.setChildIndex(customCursor, stage.numChildren); 
 
but this works: 
 
stage.setChildIndex(customCursor, stage.numChildren - 1); 
 
However, 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
does not trigger the RangeError, and 
 
stage.addChildAt(customCursor, stage.numChildren - 1); 
 
still produces the desired result. 
 
If this is a bug then 'stage.numChildren - 1' would be the safe way to go. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 10:25 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Very nice Keith. Wouldn't setChildIndex() work as well? Or is addChildAt()
 better for ensuring that the cursor is added to the display list?
 
 On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:
 


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com 
Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
13:36

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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Hi Cor, 
 
Right. I know all that. The question is why doesn't 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
trigger a RangeError? 

Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 12:38 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 It is not a bug.
 The displayList stores it objects in a Array, wich starts at 0.
 So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
 position 0, 1, 2, 3.
 If you remove a child every other moves up 1 place.
 
 So stage.numChildren is accordingly out of range.
 
 HTH
 C
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 18:57
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Joel,
 
 Another good optimization point, Joel. If we assume that Karim's custom
 cursor is already a child of the stage, then setChildIndex() should be
 more
 efficient. So I guess it depends on the implementation.
 
 Interestingly,
 
 I get a RangeError with this:
 
   stage.setChildIndex(customCursor, stage.numChildren);
 
 but this works:
 
   stage.setChildIndex(customCursor, stage.numChildren - 1);
 
 However,
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 does not trigger the RangeError, and
 
   stage.addChildAt(customCursor, stage.numChildren - 1);
 
 still produces the desired result.
 
 If this is a bug then 'stage.numChildren - 1' would be the safe way to go.
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Joel Stransky
  Sent: Friday, November 14, 2008 10:25 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Very nice Keith. Wouldn't setChildIndex() work as well? Or is
 addChildAt()
  better for ensuring that the cursor is added to the display list?
 
  On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
  [EMAIL PROTECTED]wrote:
 
 
 
 ___
 Flashcoders mailing list
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
 13:36
 
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Cor
I guess because you set the customCursor in the array position.
And array positions can be set to any index, and for that matter it can't be
out of range.

stage.addChildAt(customCursor, 100); will try to put the child at index
hundred.
Eventually the displayList notices a empty index and will shuffle everything
in place so there is never an empty indexed location.
The same as when you remove a child for the displayList.

I am not completely sure if this is the correct technical description, but
from what I have read about the displayList, it figures.

Kind regards
Cor

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Reinfeld
Sent: vrijdag 14 november 2008 20:11
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3

Hi Cor, 
 
Right. I know all that. The question is why doesn't 
 
stage.addChildAt(customCursor, stage.numChildren); 
 
trigger a RangeError? 

Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 12:38 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 It is not a bug.
 The displayList stores it objects in a Array, wich starts at 0.
 So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
 position 0, 1, 2, 3.
 If you remove a child every other moves up 1 place.
 
 So stage.numChildren is accordingly out of range.
 
 HTH
 C
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 18:57
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Joel,
 
 Another good optimization point, Joel. If we assume that Karim's custom
 cursor is already a child of the stage, then setChildIndex() should be
 more
 efficient. So I guess it depends on the implementation.
 
 Interestingly,
 
 I get a RangeError with this:
 
   stage.setChildIndex(customCursor, stage.numChildren);
 
 but this works:
 
   stage.setChildIndex(customCursor, stage.numChildren - 1);
 
 However,
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 does not trigger the RangeError, and
 
   stage.addChildAt(customCursor, stage.numChildren - 1);
 
 still produces the desired result.
 
 If this is a bug then 'stage.numChildren - 1' would be the safe way to go.
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Joel Stransky
  Sent: Friday, November 14, 2008 10:25 AM
  To: Flash Coders List
  Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Very nice Keith. Wouldn't setChildIndex() work as well? Or is
 addChildAt()
  better for ensuring that the cursor is added to the display list?
 
  On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
  [EMAIL PROTECTED]wrote:
 
 
 
 ___
 Flashcoders mailing list
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
 13:36
 
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Checked by AVG - http://www.avg.com 
Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
13:36

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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Cor, 

addChildAt() -- Tested: 

Any index 0 thru numChildren (inclusive) = No RangeError.

Any index greater than numChildren = RangeError. 
 
That's why I thought 'bug'. 
 
Just an observation. Just trying to help. 
 
So, Cor, howyabin? 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Cor
 Sent: Friday, November 14, 2008 1:18 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 I guess because you set the customCursor in the array position.
 And array positions can be set to any index, and for that matter it can't
 be
 out of range.
 
 stage.addChildAt(customCursor, 100); will try to put the child at index
 hundred.
 Eventually the displayList notices a empty index and will shuffle
 everything
 in place so there is never an empty indexed location.
 The same as when you remove a child for the displayList.
 
 I am not completely sure if this is the correct technical description, but
 from what I have read about the displayList, it figures.
 
 Kind regards
 Cor
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keith
 Reinfeld
 Sent: vrijdag 14 november 2008 20:11
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 Hi Cor,
 
 Right. I know all that. The question is why doesn't
 
   stage.addChildAt(customCursor, stage.numChildren);
 
 trigger a RangeError?
 
 Regards,
 
 -Keith
 http://keithreinfeld.home.comcast.net
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Cor
  Sent: Friday, November 14, 2008 12:38 PM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  It is not a bug.
  The displayList stores it objects in a Array, wich starts at 0.
  So Array[obj1,obj2,obj3,obj4] has 4 children wich are located at
  position 0, 1, 2, 3.
  If you remove a child every other moves up 1 place.
 
  So stage.numChildren is accordingly out of range.
 
  HTH
  C
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keith
  Reinfeld
  Sent: vrijdag 14 november 2008 18:57
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Joel,
 
  Another good optimization point, Joel. If we assume that Karim's custom
  cursor is already a child of the stage, then setChildIndex() should be
  more
  efficient. So I guess it depends on the implementation.
 
  Interestingly,
 
  I get a RangeError with this:
 
  stage.setChildIndex(customCursor, stage.numChildren);
 
  but this works:
 
  stage.setChildIndex(customCursor, stage.numChildren - 1);
 
  However,
 
  stage.addChildAt(customCursor, stage.numChildren);
 
  does not trigger the RangeError, and
 
  stage.addChildAt(customCursor, stage.numChildren - 1);
 
  still produces the desired result.
 
  If this is a bug then 'stage.numChildren - 1' would be the safe way to
 go.
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Joel Stransky
   Sent: Friday, November 14, 2008 10:25 AM
   To: Flash Coders List
   Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Very nice Keith. Wouldn't setChildIndex() work as well? Or is
  addChildAt()
   better for ensuring that the cursor is added to the display list?
  
   On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
   [EMAIL PROTECTED]wrote:
  
 
 
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  No virus found in this incoming message.
  Checked by AVG - http://www.avg.com
  Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-
 2008
  13:36
 
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-11-2008
 13:36
 
 ___
 Flashcoders mailing list
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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Joel Stransky
It could be seen as a bug. addChildAt tells flash to ADD to the current
number of children. setChildIndex works within the existing children.

On Fri, Nov 14, 2008 at 2:49 PM, Keith Reinfeld
[EMAIL PROTECTED]wrote:

 Cor,

 addChildAt() -- Tested:

 Any index 0 thru numChildren (inclusive) = No RangeError.

 Any index greater than numChildren = RangeError.

 That's why I thought 'bug'.

 Just an observation. Just trying to help.

 So, Cor, howyabin?

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net



  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Cor
  Sent: Friday, November 14, 2008 1:18 PM
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  I guess because you set the customCursor in the array position.
  And array positions can be set to any index, and for that matter it can't
  be
  out of range.
 
  stage.addChildAt(customCursor, 100); will try to put the child at index
  hundred.
  Eventually the displayList notices a empty index and will shuffle
  everything
  in place so there is never an empty indexed location.
  The same as when you remove a child for the displayList.
 
  I am not completely sure if this is the correct technical description,
 but
  from what I have read about the displayList, it figures.
 
  Kind regards
  Cor
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keith
  Reinfeld
  Sent: vrijdag 14 november 2008 20:11
  To: 'Flash Coders List'
  Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
 
  Hi Cor,
 
  Right. I know all that. The question is why doesn't
 
stage.addChildAt(customCursor, stage.numChildren);
 
  trigger a RangeError?
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Cor
   Sent: Friday, November 14, 2008 12:38 PM
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   It is not a bug.
   The displayList stores it objects in a Array, wich starts at 0.
   So Array[obj1,obj2,obj3,obj4] has 4 children wich are located
 at
   position 0, 1, 2, 3.
   If you remove a child every other moves up 1 place.
  
   So stage.numChildren is accordingly out of range.
  
   HTH
   C
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Keith
   Reinfeld
   Sent: vrijdag 14 november 2008 18:57
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Joel,
  
   Another good optimization point, Joel. If we assume that Karim's custom
   cursor is already a child of the stage, then setChildIndex() should be
   more
   efficient. So I guess it depends on the implementation.
  
   Interestingly,
  
   I get a RangeError with this:
  
   stage.setChildIndex(customCursor, stage.numChildren);
  
   but this works:
  
   stage.setChildIndex(customCursor, stage.numChildren - 1);
  
   However,
  
   stage.addChildAt(customCursor, stage.numChildren);
  
   does not trigger the RangeError, and
  
   stage.addChildAt(customCursor, stage.numChildren - 1);
  
   still produces the desired result.
  
   If this is a bug then 'stage.numChildren - 1' would be the safe way to
  go.
  
   Regards,
  
   -Keith
   http://keithreinfeld.home.comcast.net
  
  
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Joel Stransky
Sent: Friday, November 14, 2008 10:25 AM
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
   
Very nice Keith. Wouldn't setChildIndex() work as well? Or is
   addChildAt()
better for ensuring that the cursor is added to the display list?
   
On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
[EMAIL PROTECTED]wrote:
   
  
  
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-14 Thread Keith Reinfeld
Joel, 
 
Ah, yes, of course. Well that clears it up for me. 
 
Thanks. 
 
Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 3:33 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3
 
 It could be seen as a bug. addChildAt tells flash to ADD to the current
 number of children. setChildIndex works within the existing children.
 
 On Fri, Nov 14, 2008 at 2:49 PM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:
 
  Cor,
 
  addChildAt() -- Tested:
 
  Any index 0 thru numChildren (inclusive) = No RangeError.
 
  Any index greater than numChildren = RangeError.
 
  That's why I thought 'bug'.
 
  Just an observation. Just trying to help.
 
  So, Cor, howyabin?
 
  Regards,
 
  -Keith
  http://keithreinfeld.home.comcast.net
 
 
 
   -Original Message-
   From: [EMAIL PROTECTED] [mailto:flashcoders-
   [EMAIL PROTECTED] On Behalf Of Cor
   Sent: Friday, November 14, 2008 1:18 PM
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   I guess because you set the customCursor in the array position.
   And array positions can be set to any index, and for that matter it
 can't
   be
   out of range.
  
   stage.addChildAt(customCursor, 100); will try to put the child at
 index
   hundred.
   Eventually the displayList notices a empty index and will shuffle
   everything
   in place so there is never an empty indexed location.
   The same as when you remove a child for the displayList.
  
   I am not completely sure if this is the correct technical description,
  but
   from what I have read about the displayList, it figures.
  
   Kind regards
   Cor
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Keith
   Reinfeld
   Sent: vrijdag 14 november 2008 20:11
   To: 'Flash Coders List'
   Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
  
   Hi Cor,
  
   Right. I know all that. The question is why doesn't
  
 stage.addChildAt(customCursor, stage.numChildren);
  
   trigger a RangeError?
  
   Regards,
  
   -Keith
   http://keithreinfeld.home.comcast.net
  
  
  
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Cor
Sent: Friday, November 14, 2008 12:38 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
   
It is not a bug.
The displayList stores it objects in a Array, wich starts at 0.
So Array[obj1,obj2,obj3,obj4] has 4 children wich are
 located
  at
position 0, 1, 2, 3.
If you remove a child every other moves up 1 place.
   
So stage.numChildren is accordingly out of range.
   
HTH
C
   
   
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
 Keith
Reinfeld
Sent: vrijdag 14 november 2008 18:57
To: 'Flash Coders List'
Subject: RE: [Flashcoders] ComboBox + Custom Cursor , AS3
   
Joel,
   
Another good optimization point, Joel. If we assume that Karim's
 custom
cursor is already a child of the stage, then setChildIndex() should
 be
more
efficient. So I guess it depends on the implementation.
   
Interestingly,
   
I get a RangeError with this:
   
stage.setChildIndex(customCursor, stage.numChildren);
   
but this works:
   
stage.setChildIndex(customCursor, stage.numChildren - 1);
   
However,
   
stage.addChildAt(customCursor, stage.numChildren);
   
does not trigger the RangeError, and
   
stage.addChildAt(customCursor, stage.numChildren - 1);
   
still produces the desired result.
   
If this is a bug then 'stage.numChildren - 1' would be the safe way
 to
   go.
   
Regards,
   
-Keith
http://keithreinfeld.home.comcast.net
   
   
   
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Joel Stransky
 Sent: Friday, November 14, 2008 10:25 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

 Very nice Keith. Wouldn't setChildIndex() work as well? Or is
addChildAt()
 better for ensuring that the cursor is added to the display list?

 On Fri, Nov 14, 2008 at 11:08 AM, Keith Reinfeld
 [EMAIL PROTECTED]wrote:

   
   
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.175 / Virus Database: 270.9.3/1788 - Release Date: 14-
 11-
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13:36
   
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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-13 Thread Karim Beyrouti
Yeh - this might not work - I already have a similar structure, and as the
ComboBox adds the List to the stage. I tried to find a 'lockRoot' type of
solution for AS3 - but no joy there. 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joel
Stransky
Sent: 12 November 2008 23:03
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

This might be a bit cumbersome but less processor intensive. Instead of
using MOUSE_MOVE, create two Sprites on the stage. One as a content pane and
other as a custom cursor pane. Then add all content including the combo box
to the content pane and the cursor to the cursor pane. I can't say for sure
if the combo box will still display on top but may be worth a shot if you're
big on freeing up resources.

On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED] wrote:

 Perfect - thank you !

 it seems a little odd that the ComboBox adds the List to the stage and not
 one of its own children. Maybe memory/resource managment. h.



 On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:

  Karim,

 Try adding the following line of code to your MOUSE_MOVE event listener
 function:
 stage.addChildAt(customCursor, stage.numChildren);

 Of course, you must substitute your custom cursor's instance name for
 'customCursor'.

 HTH

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net




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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Keith Reinfeld
Karim,

Try adding the following line of code to your MOUSE_MOVE event listener
function:
stage.addChildAt(customCursor, stage.numChildren);

Of course, you must substitute your custom cursor's instance name for
'customCursor'.

HTH

Regards, 

-Keith 
http://keithreinfeld.home.comcast.net
 



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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Karim Beyrouti
Some other way... but will look into CursorManager


Thanks


Karim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Hall
Sent: 12 November 2008 13:01
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

Are you using CursorManager or adding the cursor in some other way?

Peter


On Wed, Nov 12, 2008 at 12:42 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
 Hello All -

 I am a little stumped by this one.

 I am using a custom cursor ( added to the stage ),
 one of my loaded SWF's has a drop down comboBox -

 The problem:

 The List gets added to the stage and goes over the custom mouse cursor.
 Do you guys know of any fixes for this one?


 Regards


 Karim Beyrouti

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[Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Karim Beyrouti
Hello All - 

I am a little stumped by this one. 

I am using a custom cursor ( added to the stage ), 
one of my loaded SWF's has a drop down comboBox - 

The problem:

The List gets added to the stage and goes over the custom mouse cursor. 
Do you guys know of any fixes for this one?


Regards


Karim Beyrouti

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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Peter Hall
Oh yes sorry, it's Flex.

Peter


On Wed, Nov 12, 2008 at 1:26 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
 Did not find it in Docs, so googled it - and it's a Flex thing no?...

 Using flash CS3...



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Peter Hall
 Sent: 12 November 2008 13:01
 To: Flash Coders List
 Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

 Are you using CursorManager or adding the cursor in some other way?

 Peter


 On Wed, Nov 12, 2008 at 12:42 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
 Hello All -

 I am a little stumped by this one.

 I am using a custom cursor ( added to the stage ),
 one of my loaded SWF's has a drop down comboBox -

 The problem:

 The List gets added to the stage and goes over the custom mouse cursor.
 Do you guys know of any fixes for this one?


 Regards


 Karim Beyrouti

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RE: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Karim Beyrouti
Did not find it in Docs, so googled it - and it's a Flex thing no?... 

Using flash CS3...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Hall
Sent: 12 November 2008 13:01
To: Flash Coders List
Subject: Re: [Flashcoders] ComboBox + Custom Cursor , AS3

Are you using CursorManager or adding the cursor in some other way?

Peter


On Wed, Nov 12, 2008 at 12:42 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
 Hello All -

 I am a little stumped by this one.

 I am using a custom cursor ( added to the stage ),
 one of my loaded SWF's has a drop down comboBox -

 The problem:

 The List gets added to the stage and goes over the custom mouse cursor.
 Do you guys know of any fixes for this one?


 Regards


 Karim Beyrouti

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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Peter Hall
Are you using CursorManager or adding the cursor in some other way?

Peter


On Wed, Nov 12, 2008 at 12:42 PM, Karim Beyrouti [EMAIL PROTECTED] wrote:
 Hello All -

 I am a little stumped by this one.

 I am using a custom cursor ( added to the stage ),
 one of my loaded SWF's has a drop down comboBox -

 The problem:

 The List gets added to the stage and goes over the custom mouse cursor.
 Do you guys know of any fixes for this one?


 Regards


 Karim Beyrouti

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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread karim beyrouti

Perfect - thank you !

it seems a little odd that the ComboBox adds the List to the stage and  
not one of its own children. Maybe memory/resource managment. h.



On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:


Karim,

Try adding the following line of code to your MOUSE_MOVE event  
listener

function:
stage.addChildAt(customCursor, stage.numChildren);

Of course, you must substitute your custom cursor's instance name for
'customCursor'.

HTH

Regards,

-Keith
http://keithreinfeld.home.comcast.net




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Re: [Flashcoders] ComboBox + Custom Cursor , AS3

2008-11-12 Thread Joel Stransky
This might be a bit cumbersome but less processor intensive. Instead of
using MOUSE_MOVE, create two Sprites on the stage. One as a content pane and
other as a custom cursor pane. Then add all content including the combo box
to the content pane and the cursor to the cursor pane. I can't say for sure
if the combo box will still display on top but may be worth a shot if you're
big on freeing up resources.

On Wed, Nov 12, 2008 at 5:47 PM, karim beyrouti [EMAIL PROTECTED] wrote:

 Perfect - thank you !

 it seems a little odd that the ComboBox adds the List to the stage and not
 one of its own children. Maybe memory/resource managment. h.



 On 12 Nov 2008, at 16:26, Keith Reinfeld wrote:

  Karim,

 Try adding the following line of code to your MOUSE_MOVE event listener
 function:
 stage.addChildAt(customCursor, stage.numChildren);

 Of course, you must substitute your custom cursor's instance name for
 'customCursor'.

 HTH

 Regards,

 -Keith
 http://keithreinfeld.home.comcast.net




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RE: [Flashcoders] ComboBox not dropping down in browser?

2008-11-03 Thread Mendelsohn, Michael
Hi Cor...

I was looking for an example but I don't have one at the moment.  All
you need to do is add an onEnterFrame function somewhere, then within
that function, set the params of the ComboBox instance. The last line of
the onEnterFrame function is to delete onEnterFrame.  The issue is that
V2 components need one frame to initialize themselves, so when you set
your custom params (data, etc.) you are doing it after the ComboBox has
been drawn to the stage.  You could also look into doing it onInit.  I
believe that's an event for the ComboBox but I am not 100% certain at
the moment.  The onEnterFrame function probably shouldn't be on the
ComboBox itself, but maybe in the MovieClip containing the ComboBox
instance.

Hope that helps, let me know if you've got it working.
- MM


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[Flashcoders] ComboBox not dropping down in browser?

2008-10-31 Thread Preston Parris
I have a combo box that I just styled, everything works perfectly in the
flash ide, all of the data populates, it drops down, is styled fine, Now
when I open it in the browser, I click to drop it down, nothing happens. If
I click it then tab to the box it shows the yellow outline of wear the
content should be yet nothing is there, also my font styling for this box
seems to have no effect in the browser, yet like I said in the ide,
everything is perfect.
thank you to anyone who can help, I will continue my struggle, haha.

-- 
Preston Parris
[EMAIL PROTECTED]
cell: 704.450.9299
www.modevisual.com
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RE: [Flashcoders] ComboBox not dropping down in browser?

2008-10-31 Thread Karim Beyrouti
The problem with the drop down not working could be you removing some needed
assets from the styling MovieClips. I suggest if you need to remove some
bits of components you just test a lot and try to set the alpha to 0 from
the palette if you need to remove something... 

As for the fonts - I had some issues. This code worked for me (AS3 FP9):
Note GothamMedium is embedded in the lib.

code

var tClass:Class= getDefinitionByName(GothamMedium) as Class;
Font.registerFont(tClass);

var tf:TextFormat   = new TextFormat();
tf.font = Gotham Medium;
tf.size = 12;
tf.bold = false;

cmb_mc.dropdown.setRendererStyle(embedFonts , true);
cmb_mc.dropdown.setRendererStyle(textFormat , tf);
cmb_mc.textField.setStyle(fontFamily , Gotham Medium );
cmb_mc.textField.setStyle(embedFonts , true );

dob_txt.embedFonts = true;
dob_txt.setTextFormat( tf);
StyleManager.setStyle( textFormat , tf)

/code


Hope this helps



Karim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Preston
Parris
Sent: 31 October 2008 16:53
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] ComboBox not dropping down in browser?

I have a combo box that I just styled, everything works perfectly in the
flash ide, all of the data populates, it drops down, is styled fine, Now
when I open it in the browser, I click to drop it down, nothing happens. If
I click it then tab to the box it shows the yellow outline of wear the
content should be yet nothing is there, also my font styling for this box
seems to have no effect in the browser, yet like I said in the ide,
everything is perfect.
thank you to anyone who can help, I will continue my struggle, haha.

-- 
Preston Parris
[EMAIL PROTECTED]
cell: 704.450.9299
www.modevisual.com
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RE: [Flashcoders] ComboBox not dropping down in browser?

2008-10-31 Thread Mendelsohn, Michael
It's possible that if your movie is a one frame timeline, you need to
initiate all the ComboBox params after one frame.  I can only speak for
V2 components in AS2, but I have always needed to set up components
after one refresh.

- MM


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RE: [Flashcoders] ComboBox not dropping down in browser?

2008-10-31 Thread Cor
Can you show it??

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Preston
Parris
Sent: vrijdag 31 oktober 2008 17:53
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] ComboBox not dropping down in browser?

I have a combo box that I just styled, everything works perfectly in the
flash ide, all of the data populates, it drops down, is styled fine, Now
when I open it in the browser, I click to drop it down, nothing happens. If
I click it then tab to the box it shows the yellow outline of wear the
content should be yet nothing is there, also my font styling for this box
seems to have no effect in the browser, yet like I said in the ide,
everything is perfect.
thank you to anyone who can help, I will continue my struggle, haha.

-- 
Preston Parris
[EMAIL PROTECTED]
cell: 704.450.9299
www.modevisual.com
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[Flashcoders] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
sorry to necro an old thread but i still have a problem

file structure:
one index swf that preloads the main swf
main swf that loads in several different section swfs and masks them in a
frame
the combobox is in one of the masked sections

the issue is this:
i have a combo box that uses an array populated by a loaded xml file as a
dataprovider. It all works just fine apart from that when the combo box is
first opened, the first 'page' of entries doesn't render. If the list is
scrolled or an entry is selected (it's fully populated), the entire list
renders properly, including the entry that's selected.

This happens when the site is viewed on a server and when the file is 'test
movie'd on it's own but it doesn't happen when the index swf is 'test
movie'd or when the site is viewed locally in a browser

The cb uses fonts used throughout the site and they are embedded (i've added
the code for the cb below). It's been suggested that maybe the cb is loaded
before the fonts so that it doesn't get a chance to render properly but i
can't see how that is happeneing  - i've tried added a textfield with the
fonts embedded make sure that that wasn't it (although i haven't added the
fonts to a frame loaded before the cb - i'm trying that now)

the cb is placed manually onstage and has the following code added on the
timeline:

function init():Void {
xml.ignoreWhite = true;
xmlFile = (xmldata != undefined) ? xmldata : PATH();
xml.load(xmlFile);
xml.onData = function (src:String) {
if (src == undefined) {
this.onLoad(false);
} else {
this.parseXML(src);
this.loaded = true;
this.onLoad(true);
parse(); // creates the arrays
}
}

var cBox:Object = {};
cBox.change = function(o:Object):Void
{
//Selection.setFocus(c); // didn't work
//o.target.onKillFocus=undefined; // didn't work
getGeoEvents(
arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex]
); // sends user to correct tab
lock();
}

 // this is the script for the cb
var c:MovieClip = mc_university.cb_listOfUniversities;
c.setStyle(fontFamily, VAG Rounded Light);
c.setStyle(embedFonts, true);
c.addEventListener(change, cBox);
c.dataProvider = arrayOfUniversitiesNames;
c.text = Select;
//Selection.setFocus(c); // didn't work
changeTab(bt_tab);
}
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Re: [Flashcoders] combobox still giving grief

2008-09-03 Thread Hans Wichman
Hi,
you're not using runtime file sharing right?
greetz
JC

On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott
(thefieldcomic.com) [EMAIL PROTECTED] wrote:
 sorry to necro an old thread but i still have a problem

 file structure:
 one index swf that preloads the main swf
 main swf that loads in several different section swfs and masks them in a
 frame
 the combobox is in one of the masked sections

 the issue is this:
 i have a combo box that uses an array populated by a loaded xml file as a
 dataprovider. It all works just fine apart from that when the combo box is
 first opened, the first 'page' of entries doesn't render. If the list is
 scrolled or an entry is selected (it's fully populated), the entire list
 renders properly, including the entry that's selected.

 This happens when the site is viewed on a server and when the file is 'test
 movie'd on it's own but it doesn't happen when the index swf is 'test
 movie'd or when the site is viewed locally in a browser

 The cb uses fonts used throughout the site and they are embedded (i've added
 the code for the cb below). It's been suggested that maybe the cb is loaded
 before the fonts so that it doesn't get a chance to render properly but i
 can't see how that is happeneing  - i've tried added a textfield with the
 fonts embedded make sure that that wasn't it (although i haven't added the
 fonts to a frame loaded before the cb - i'm trying that now)

 the cb is placed manually onstage and has the following code added on the
 timeline:

function init():Void {
xml.ignoreWhite = true;
xmlFile = (xmldata != undefined) ? xmldata : PATH();
xml.load(xmlFile);
xml.onData = function (src:String) {
if (src == undefined) {
this.onLoad(false);
} else {
this.parseXML(src);
this.loaded = true;
this.onLoad(true);
parse(); // creates the arrays
}
}

var cBox:Object = {};
cBox.change = function(o:Object):Void
{
//Selection.setFocus(c); // didn't work
//o.target.onKillFocus=undefined; // didn't work
getGeoEvents(
 arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex]
 ); // sends user to correct tab
lock();
}

  // this is the script for the cb
var c:MovieClip = mc_university.cb_listOfUniversities;
c.setStyle(fontFamily, VAG Rounded Light);
c.setStyle(embedFonts, true);
c.addEventListener(change, cBox);
c.dataProvider = arrayOfUniversitiesNames;
c.text = Select;
//Selection.setFocus(c); // didn't work
changeTab(bt_tab);
}
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Re: [Flashcoders] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
i've tried amending the combo box to instantiate it on the fly and that
doesn't seem to work either

// first attempt using the component as an mc
//var c:MovieClip = mc_university.cb_listOfUniversities;
//var c:MovieClip = mc_university.attachMovie(ComboBox,
cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74,
_y:133.6, _width:245});

// second attempt using createClassObject

import mx.controls.ComboBox;

var c:ComboBox = mc_university.createClassObject(ComboBox,
cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74,
_y:133.6, _width:245});
c.setStyle(fontFamily, Lloyds TSB VAG Rounded Light);
c.setStyle(embedFonts, true);
c.addEventListener(change, cBox);
c.dataProvider = arrayOfUniversitiesNames;
c.text = Select;
//Selection.setFocus(c);
changeTab(bt_tab_university);
unlock();
}


On Wed, Sep 3, 2008 at 11:35 AM, allandt bik-elliott (thefieldcomic.com) 
[EMAIL PROTECTED] wrote:

 nope


 On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman 
 [EMAIL PROTECTED] wrote:

 Hi,
 you're not using runtime file sharing right?
 greetz
 JC

 On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott
 (thefieldcomic.com) [EMAIL PROTECTED] wrote:
  sorry to necro an old thread but i still have a problem
 
  file structure:
  one index swf that preloads the main swf
  main swf that loads in several different section swfs and masks them in
 a
  frame
  the combobox is in one of the masked sections
 
  the issue is this:
  i have a combo box that uses an array populated by a loaded xml file as
 a
  dataprovider. It all works just fine apart from that when the combo box
 is
  first opened, the first 'page' of entries doesn't render. If the list is
  scrolled or an entry is selected (it's fully populated), the entire list
  renders properly, including the entry that's selected.
 
  This happens when the site is viewed on a server and when the file is
 'test
  movie'd on it's own but it doesn't happen when the index swf is 'test
  movie'd or when the site is viewed locally in a browser
 
  The cb uses fonts used throughout the site and they are embedded (i've
 added
  the code for the cb below). It's been suggested that maybe the cb is
 loaded
  before the fonts so that it doesn't get a chance to render properly but
 i
  can't see how that is happeneing  - i've tried added a textfield with
 the
  fonts embedded make sure that that wasn't it (although i haven't added
 the
  fonts to a frame loaded before the cb - i'm trying that now)
 
  the cb is placed manually onstage and has the following code added on
 the
  timeline:
 
 function init():Void {
 xml.ignoreWhite = true;
 xmlFile = (xmldata != undefined) ? xmldata : PATH();
 xml.load(xmlFile);
 xml.onData = function (src:String) {
 if (src == undefined) {
 this.onLoad(false);
 } else {
 this.parseXML(src);
 this.loaded = true;
 this.onLoad(true);
 parse(); // creates the arrays
 }
 }
 
 var cBox:Object = {};
 cBox.change = function(o:Object):Void
 {
 //Selection.setFocus(c); // didn't work
 //o.target.onKillFocus=undefined; // didn't work
 getGeoEvents(
 
 arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex]
  ); // sends user to correct tab
 lock();
 }
 
   // this is the script for the cb
 var c:MovieClip = mc_university.cb_listOfUniversities;
 c.setStyle(fontFamily, VAG Rounded Light);
 c.setStyle(embedFonts, true);
 c.addEventListener(change, cBox);
 c.dataProvider = arrayOfUniversitiesNames;
 c.text = Select;
 //Selection.setFocus(c); // didn't work
 changeTab(bt_tab);
 }
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Re: [Flashcoders] combobox still giving grief

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
just tried putting the box on the stage and applying the style to it on the
first frame and putting the rest of the code on the second but no joy

On Wed, Sep 3, 2008 at 11:49 AM, allandt bik-elliott (thefieldcomic.com) 
[EMAIL PROTECTED] wrote:

 i've tried amending the combo box to instantiate it on the fly and that
 doesn't seem to work either

 // first attempt using the component as an mc
 //var c:MovieClip = mc_university.cb_listOfUniversities;
 //var c:MovieClip = mc_university.attachMovie(ComboBox,
 cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74,
 _y:133.6, _width:245});

 // second attempt using createClassObject

 import mx.controls.ComboBox;

 var c:ComboBox = mc_university.createClassObject(ComboBox,
 cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74,
 _y:133.6, _width:245});
 c.setStyle(fontFamily, Lloyds TSB VAG Rounded Light);
 c.setStyle(embedFonts, true);
 c.addEventListener(change, cBox);
 c.dataProvider = arrayOfUniversitiesNames;
 c.text = Select;
 //Selection.setFocus(c);
 changeTab(bt_tab_university);
 unlock();

 }


 On Wed, Sep 3, 2008 at 11:35 AM, allandt bik-elliott (thefieldcomic.com) 
 [EMAIL PROTECTED] wrote:

 nope


 On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman 
 [EMAIL PROTECTED] wrote:

 Hi,
 you're not using runtime file sharing right?
 greetz
 JC

 On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott
 (thefieldcomic.com) [EMAIL PROTECTED] wrote:
  sorry to necro an old thread but i still have a problem
 
  file structure:
  one index swf that preloads the main swf
  main swf that loads in several different section swfs and masks them in
 a
  frame
  the combobox is in one of the masked sections
 
  the issue is this:
  i have a combo box that uses an array populated by a loaded xml file as
 a
  dataprovider. It all works just fine apart from that when the combo box
 is
  first opened, the first 'page' of entries doesn't render. If the list
 is
  scrolled or an entry is selected (it's fully populated), the entire
 list
  renders properly, including the entry that's selected.
 
  This happens when the site is viewed on a server and when the file is
 'test
  movie'd on it's own but it doesn't happen when the index swf is 'test
  movie'd or when the site is viewed locally in a browser
 
  The cb uses fonts used throughout the site and they are embedded (i've
 added
  the code for the cb below). It's been suggested that maybe the cb is
 loaded
  before the fonts so that it doesn't get a chance to render properly but
 i
  can't see how that is happeneing  - i've tried added a textfield with
 the
  fonts embedded make sure that that wasn't it (although i haven't added
 the
  fonts to a frame loaded before the cb - i'm trying that now)
 
  the cb is placed manually onstage and has the following code added on
 the
  timeline:
 
 function init():Void {
 xml.ignoreWhite = true;
 xmlFile = (xmldata != undefined) ? xmldata : PATH();
 xml.load(xmlFile);
 xml.onData = function (src:String) {
 if (src == undefined) {
 this.onLoad(false);
 } else {
 this.parseXML(src);
 this.loaded = true;
 this.onLoad(true);
 parse(); // creates the arrays
 }
 }
 
 var cBox:Object = {};
 cBox.change = function(o:Object):Void
 {
 //Selection.setFocus(c); // didn't work
 //o.target.onKillFocus=undefined; // didn't work
 getGeoEvents(
 
 arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex]
  ); // sends user to correct tab
 lock();
 }
 
   // this is the script for the cb
 var c:MovieClip = mc_university.cb_listOfUniversities;
 c.setStyle(fontFamily, VAG Rounded Light);
 c.setStyle(embedFonts, true);
 c.addEventListener(change, cBox);
 c.dataProvider = arrayOfUniversitiesNames;
 c.text = Select;
 //Selection.setFocus(c); // didn't work
 changeTab(bt_tab);
 }
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RE: [Flashcoders] combobox still giving grief

2008-09-03 Thread Cor
Why can't you put all the code in the first frame?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of allandt
bik-elliott (thefieldcomic.com)
Sent: woensdag 3 september 2008 13:22
To: Flash Coders List
Subject: Re: [Flashcoders] combobox still giving grief

just tried putting the box on the stage and applying the style to it on the
first frame and putting the rest of the code on the second but no joy

On Wed, Sep 3, 2008 at 11:49 AM, allandt bik-elliott (thefieldcomic.com) 
[EMAIL PROTECTED] wrote:

 i've tried amending the combo box to instantiate it on the fly and that
 doesn't seem to work either

 // first attempt using the component as an mc
 //var c:MovieClip = mc_university.cb_listOfUniversities;
 //var c:MovieClip = mc_university.attachMovie(ComboBox,
 cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74,
 _y:133.6, _width:245});

 // second attempt using createClassObject

 import mx.controls.ComboBox;

 var c:ComboBox = mc_university.createClassObject(ComboBox,
 cb_listOfUniversities, mc_university.getNextHighestDepth(), {_x:74,
 _y:133.6, _width:245});
 c.setStyle(fontFamily, Lloyds TSB VAG Rounded Light);
 c.setStyle(embedFonts, true);
 c.addEventListener(change, cBox);
 c.dataProvider = arrayOfUniversitiesNames;
 c.text = Select;
 //Selection.setFocus(c);
 changeTab(bt_tab_university);
 unlock();

 }


 On Wed, Sep 3, 2008 at 11:35 AM, allandt bik-elliott (thefieldcomic.com) 
 [EMAIL PROTECTED] wrote:

 nope


 On Wed, Sep 3, 2008 at 11:23 AM, Hans Wichman 
 [EMAIL PROTECTED] wrote:

 Hi,
 you're not using runtime file sharing right?
 greetz
 JC

 On Wed, Sep 3, 2008 at 11:48 AM, allandt bik-elliott
 (thefieldcomic.com) [EMAIL PROTECTED] wrote:
  sorry to necro an old thread but i still have a problem
 
  file structure:
  one index swf that preloads the main swf
  main swf that loads in several different section swfs and masks them
in
 a
  frame
  the combobox is in one of the masked sections
 
  the issue is this:
  i have a combo box that uses an array populated by a loaded xml file
as
 a
  dataprovider. It all works just fine apart from that when the combo
box
 is
  first opened, the first 'page' of entries doesn't render. If the list
 is
  scrolled or an entry is selected (it's fully populated), the entire
 list
  renders properly, including the entry that's selected.
 
  This happens when the site is viewed on a server and when the file is
 'test
  movie'd on it's own but it doesn't happen when the index swf is 'test
  movie'd or when the site is viewed locally in a browser
 
  The cb uses fonts used throughout the site and they are embedded (i've
 added
  the code for the cb below). It's been suggested that maybe the cb is
 loaded
  before the fonts so that it doesn't get a chance to render properly
but
 i
  can't see how that is happeneing  - i've tried added a textfield with
 the
  fonts embedded make sure that that wasn't it (although i haven't added
 the
  fonts to a frame loaded before the cb - i'm trying that now)
 
  the cb is placed manually onstage and has the following code added on
 the
  timeline:
 
 function init():Void {
 xml.ignoreWhite = true;
 xmlFile = (xmldata != undefined) ? xmldata : PATH();
 xml.load(xmlFile);
 xml.onData = function (src:String) {
 if (src == undefined) {
 this.onLoad(false);
 } else {
 this.parseXML(src);
 this.loaded = true;
 this.onLoad(true);
 parse(); // creates the arrays
 }
 }
 
 var cBox:Object = {};
 cBox.change = function(o:Object):Void
 {
 //Selection.setFocus(c); // didn't work
 //o.target.onKillFocus=undefined; // didn't work
 getGeoEvents(
 

arrayOfUniversitiesNames[mc_university.cb_listOfUniversities.selectedIndex]
  ); // sends user to correct tab
 lock();
 }
 
   // this is the script for the cb
 var c:MovieClip = mc_university.cb_listOfUniversities;
 c.setStyle(fontFamily, VAG Rounded Light);
 c.setStyle(embedFonts, true);
 c.addEventListener(change, cBox);
 c.dataProvider = arrayOfUniversitiesNames;
 c.text = Select;
 //Selection.setFocus(c); // didn't work
 changeTab(bt_tab);
 }
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RE : [Flashcoders] combobox still giving grief ...

2008-09-03 Thread S0 F1
In regards to this part of your question:

---
If the list is scrolled or an entry is selected (it's fully populated), the
entire list renders properly, including the entry that's selected.
---

Can you force or simulate whatever event or function is fired when any of
the above occurs?, before the user actually does anything?
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Re: RE : [Flashcoders] combobox still giving grief ...

2008-09-03 Thread allandt bik-elliott (thefieldcomic.com)
ah - i solved the problem - the dataprovider wasn't populated properly

thanks for the response

On Wed, Sep 3, 2008 at 12:46 PM, S0 F1 [EMAIL PROTECTED] wrote:

 In regards to this part of your question:

 ---
 If the list is scrolled or an entry is selected (it's fully populated), the
 entire list renders properly, including the entry that's selected.
 ---

 Can you force or simulate whatever event or function is fired when any of
 the above occurs?, before the user actually does anything?
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Re: [Flashcoders] ComboBox Component and preloader

2007-08-19 Thread Hans Wichman
Ah right, that can be annoying indeed.
Did you generate any size reports, while working on the preloader?

greetz
JC


On 8/18/07, Kerry Thompson [EMAIL PROTECTED] wrote:

 Hans Wichman wrote:

  could you try exporting the classes in the frame BEFORE you export your
  content?

 This seems so simple, yet I spent the better part of a day getting this to
 work. I was doing everything exactly right, as far as I could tell.
 Exporting classes on frame 5, instances on-stage in frame 6.

 I'm beginning to appreciate the frustration with V2 components. You'll
 love
 the solution.

 I finally discovered that I was exporting a radio button component on
 frame
 1. The way components interact, that was screwing everything up, and
 neither
 the radio buttons nor the ComboBox were working.

 Thanks for pointing me in the right direction, Hans.

 Cordially,

 Kerry Thompson


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RE: [Flashcoders] ComboBox Component and preloader

2007-08-19 Thread Kerry Thompson
 Ah right, that can be annoying indeed.
 Did you generate any size reports, while working on the preloader?

Yes, I did. I ran the profiler in debug mode. That's when I saw the spike on
the first frame and started digging around.

The ironic thing is that the piece has very little graphics. It's very
code-intensive. It calculates what you need to save for retirement, and uses
some heavy-duty actuarial math, but few graphics.

So, the piece is very light, and the load bar is superfluous on broadband.
Even on a 28.8 modem, it only takes a couple of seconds to load.

Cordially,

Kerry Thompson


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RE: [Flashcoders] ComboBox Component and preloader

2007-08-18 Thread Kerry Thompson
Hans Wichman wrote:
 
 could you try exporting the classes in the frame BEFORE you export your
 content?

This seems so simple, yet I spent the better part of a day getting this to
work. I was doing everything exactly right, as far as I could tell.
Exporting classes on frame 5, instances on-stage in frame 6.

I'm beginning to appreciate the frustration with V2 components. You'll love
the solution.

I finally discovered that I was exporting a radio button component on frame
1. The way components interact, that was screwing everything up, and neither
the radio buttons nor the ComboBox were working.

Thanks for pointing me in the right direction, Hans.

Cordially,

Kerry Thompson


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RE: [Flashcoders] ComboBox Component and preloader

2007-08-17 Thread Kerry Thompson
Hans Wichman wrote:
 
 Hi,
 coudl you try exporting the classes in the frame BEFORE you export your
 content?
 So not classes in frame 6 and the combobox clip in 6, but say classes in 5
 and combobox in 6.
 
 I think that might help.
 In addition search the archives for combobox woes, there's been a lot on
it
 lately.

Thanks, Hans. I'll try that. Now that you mention it, there is a warning in
the docs about that.

As to ComboBox woes, I have my share of horror stories to share. 

But I'll spare you.

Cordially,

Kerry Thompson


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[Flashcoders] ComboBox Component and preloader

2007-08-16 Thread Kerry Thompson
Greetings. This is my first post here--the stuff I'm doing is getting too
complicated for the Newbie list.

I have an app up and running--in alpha, in fact. Now I'm adding a load bar.
Everything is working the way it should, except for the ComboBox components.
It's not showing when it's supposed to. Actually, it's kind of
showing--there's just a little empty square, and the 0th selection text.

What do I need to do with components that is different from Movie Clips?

My movie structure is pretty common:
- preloader code in frame 1
- 6 pages, 5 frames each (all code except preloader is in frame 6, layer
1--the pages are 5 frames so I can see the labels)
- everything I need exported to AS, 1st frame deselected
- in Publish Settings, everything is exported in frame 6
- There is an instance of all mc's and the ComboBox component from the
library in the paste area (off-stage) in frame 6
- The ComboBox does not have a class assigned to it, nor do its instances.
- The ComboBox instances' content, the 50 states, are filled in in the
component inspector, not in code. Their callbacks are set in the frame 6
code.

So, what else do I need to do to get the ComboBox to appear when I want it
to?

Cordially,

Kerry Thompson


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RE: [Flashcoders] ComboBox Component and preloader

2007-08-16 Thread Kerry Thompson
Sorry, I should have been specific. 

I'm using CS3 on Windows Vista, publishing as F8. Using AS2  AS2
components. Code is almost pure OOP, except for the preloader and a couple
dozen lines in frame 6 where I instantiate some movie clips with my MC
subclass.

Oh, yes--I'm not a novice, so you don't have to be too gentle. I've been
programming for 25 years. It's just some aspects of Flash I'm not yet
familiar with.

-Kerry

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flashcoders-
 [EMAIL PROTECTED] On Behalf Of Kerry Thompson
 Sent: Thursday, August 16, 2007 8:52 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] ComboBox Component and preloader
 
 Greetings. This is my first post here--the stuff I'm doing is getting too
 complicated for the Newbie list.
 
 I have an app up and running--in alpha, in fact. Now I'm adding a load
bar.
 Everything is working the way it should, except for the ComboBox
components.
 It's not showing when it's supposed to. Actually, it's kind of
 showing--there's just a little empty square, and the 0th selection text.
 
 What do I need to do with components that is different from Movie Clips?
 
 My movie structure is pretty common:
 - preloader code in frame 1
 - 6 pages, 5 frames each (all code except preloader is in frame 6, layer
 1--the pages are 5 frames so I can see the labels)
 - everything I need exported to AS, 1st frame deselected
 - in Publish Settings, everything is exported in frame 6
 - There is an instance of all mc's and the ComboBox component from the
 library in the paste area (off-stage) in frame 6
 - The ComboBox does not have a class assigned to it, nor do its instances.
 - The ComboBox instances' content, the 50 states, are filled in in the
 component inspector, not in code. Their callbacks are set in the frame 6
 code.
 
 So, what else do I need to do to get the ComboBox to appear when I want it
 to?
 
 Cordially,
 
 Kerry Thompson
 
 
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Re: [Flashcoders] ComboBox Component and preloader

2007-08-16 Thread Hans Wichman
Hi,
coudl you try exporting the classes in the frame BEFORE you export your
content?
So not classes in frame 6 and the combobox clip in 6, but say classes in 5
and combobox in 6.

I think that might help.
In addition search the archives for combobox woes, there's been a lot on it
lately.

greetz
JC


On 8/17/07, Kerry Thompson [EMAIL PROTECTED] wrote:

 Sorry, I should have been specific.

 I'm using CS3 on Windows Vista, publishing as F8. Using AS2  AS2
 components. Code is almost pure OOP, except for the preloader and a couple
 dozen lines in frame 6 where I instantiate some movie clips with my MC
 subclass.

 Oh, yes--I'm not a novice, so you don't have to be too gentle. I've been
 programming for 25 years. It's just some aspects of Flash I'm not yet
 familiar with.

 -Kerry

  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Kerry Thompson
  Sent: Thursday, August 16, 2007 8:52 PM
  To: flashcoders@chattyfig.figleaf.com
  Subject: [Flashcoders] ComboBox Component and preloader
 
  Greetings. This is my first post here--the stuff I'm doing is getting
 too
  complicated for the Newbie list.
 
  I have an app up and running--in alpha, in fact. Now I'm adding a load
 bar.
  Everything is working the way it should, except for the ComboBox
 components.
  It's not showing when it's supposed to. Actually, it's kind of
  showing--there's just a little empty square, and the 0th selection text.
 
  What do I need to do with components that is different from Movie Clips?
 
  My movie structure is pretty common:
  - preloader code in frame 1
  - 6 pages, 5 frames each (all code except preloader is in frame 6, layer
  1--the pages are 5 frames so I can see the labels)
  - everything I need exported to AS, 1st frame deselected
  - in Publish Settings, everything is exported in frame 6
  - There is an instance of all mc's and the ComboBox component from the
  library in the paste area (off-stage) in frame 6
  - The ComboBox does not have a class assigned to it, nor do its
 instances.
  - The ComboBox instances' content, the 50 states, are filled in in the
  component inspector, not in code. Their callbacks are set in the frame 6
  code.
 
  So, what else do I need to do to get the ComboBox to appear when I want
 it
  to?
 
  Cordially,
 
  Kerry Thompson
 
 
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Re: [Flashcoders] combobox class object not showing starting value

2007-05-26 Thread Allandt Bik-Elliott (Receptacle)

please help -

On 25 May 2007, at 23:03, Muzak wrote:



- Original Message -
From: Allandt Bik-Elliott (Receptacle)  
[EMAIL PROTECTED]

To: flashcoders@chattyfig.figleaf.com
Sent: Friday, May 25, 2007 8:36 PM
Subject: Re: [Flashcoders] combobox class object not showing  
starting value



crikey - i've posted this in 4 places and i've not had a single  
response




Maybe that should tell you something about cross-posting ;-)


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[Flashcoders] combobox class object not showing starting value

2007-05-25 Thread Allandt Bik-Elliott (Receptacle)

thanks for all your help today guys

last question (for today :D  )

i've loaded an array (including a starting value) into a combo box  
that was made using createClassObject in actionscript and it works  
fine (drop down has the full list of values, including the starting  
one) except that nothing ever appears in the 'up' state.


var comboInit:Object = new Object();
var sizes:Array = [{thisSize: choose one}];
for (var i:Number = 0; i  productArray[product].sizes.length; i++) {
sizes.push ({thisSize:productArray[product].sizes[i]});
}
comboInit._y = 450;
comboInit._x = 500;
comboInit.dataProvider = sizes;
comboInit.labelField = thisSize;
createClassObject(ComboBox, variationCombo, 5004, comboInit);

did i not do something correctly?

hope you can help
a
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Re: [Flashcoders] combobox class object not showing starting value

2007-05-25 Thread Allandt Bik-Elliott (Receptacle)

i've also tried

	var combo:ComboBox = createClassObject(ComboBox, variationCombo,  
5004);

combo._y = 450;
combo._x = 500;
combo.labelField = thisSize;
combo.dataProvider = sizes;



On 25 May 2007, at 17:30, Allandt Bik-Elliott (Receptacle) wrote:


thanks for all your help today guys

last question (for today :D  )

i've loaded an array (including a starting value) into a combo box  
that was made using createClassObject in actionscript and it works  
fine (drop down has the full list of values, including the starting  
one) except that nothing ever appears in the 'up' state.


var comboInit:Object = new Object();
var sizes:Array = [{thisSize: choose one}];
for (var i:Number = 0; i  productArray[product].sizes.length; i++) {
sizes.push ({thisSize:productArray[product].sizes[i]});
}
comboInit._y = 450;
comboInit._x = 500;
comboInit.dataProvider = sizes;
comboInit.labelField = thisSize;
createClassObject(ComboBox, variationCombo, 5004, comboInit);

did i not do something correctly?

hope you can help
a
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Re: [Flashcoders] combobox class object not showing starting value

2007-05-25 Thread Allandt Bik-Elliott (Receptacle)

crikey - i've posted this in 4 places and i've not had a single response




On 25 May 2007, at 18:19, Allandt Bik-Elliott (Receptacle) wrote:


i've also tried

	var combo:ComboBox = createClassObject(ComboBox, variationCombo,  
5004);

combo._y = 450;
combo._x = 500;
combo.labelField = thisSize;
combo.dataProvider = sizes;



On 25 May 2007, at 17:30, Allandt Bik-Elliott (Receptacle) wrote:


thanks for all your help today guys

last question (for today :D  )

i've loaded an array (including a starting value) into a combo box  
that was made using createClassObject in actionscript and it works  
fine (drop down has the full list of values, including the  
starting one) except that nothing ever appears in the 'up' state.


var comboInit:Object = new Object();
var sizes:Array = [{thisSize: choose one}];
for (var i:Number = 0; i  productArray[product].sizes.length; i++) {
sizes.push ({thisSize:productArray[product].sizes[i]});
}
comboInit._y = 450;
comboInit._x = 500;
comboInit.dataProvider = sizes;
comboInit.labelField = thisSize;
createClassObject(ComboBox, variationCombo, 5004, comboInit);

did i not do something correctly?

hope you can help
a
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Re: [Flashcoders] combobox class object not showing starting value

2007-05-25 Thread Allandt Bik-Elliott (Receptacle)

i have also tried

	var combo:ComboBox = createClassObject(ComboBox, variationCombo,  
5004);

combo.addItem(Size);
for (var i:Number = 0; i  productArray[product].sizes.length; i++) {
combo.addItem(productArray[product].sizes[i]);
}
combo._y = 445;
combo._x = 530;

with the same result


On 25 May 2007, at 19:36, Allandt Bik-Elliott (Receptacle) wrote:

crikey - i've posted this in 4 places and i've not had a single  
response





On 25 May 2007, at 18:19, Allandt Bik-Elliott (Receptacle) wrote:


i've also tried

	var combo:ComboBox = createClassObject(ComboBox,  
variationCombo, 5004);

combo._y = 450;
combo._x = 500;
combo.labelField = thisSize;
combo.dataProvider = sizes;



On 25 May 2007, at 17:30, Allandt Bik-Elliott (Receptacle) wrote:


thanks for all your help today guys

last question (for today :D  )

i've loaded an array (including a starting value) into a combo  
box that was made using createClassObject in actionscript and it  
works fine (drop down has the full list of values, including the  
starting one) except that nothing ever appears in the 'up' state.


var comboInit:Object = new Object();
var sizes:Array = [{thisSize: choose one}];
for (var i:Number = 0; i  productArray[product].sizes.length; i+ 
+) {

sizes.push ({thisSize:productArray[product].sizes[i]});
}
comboInit._y = 450;
comboInit._x = 500;
comboInit.dataProvider = sizes;
comboInit.labelField = thisSize;
createClassObject(ComboBox, variationCombo, 5004, comboInit);

did i not do something correctly?

hope you can help
a
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Re: [Flashcoders] combobox class object not showing starting value

2007-05-25 Thread Muzak

- Original Message - 
From: Allandt Bik-Elliott (Receptacle) [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, May 25, 2007 8:36 PM
Subject: Re: [Flashcoders] combobox class object not showing starting value


 crikey - i've posted this in 4 places and i've not had a single response


Maybe that should tell you something about cross-posting ;-) 


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-24 Thread Chip Moeser

Still no go. But thanks. Just going to build our own combo box now.

Delfi Ramirez wrote:

Try ordinary marks. I mean not () but (')

Delfí Ramírez i Ruiz


http://segonquart.blogspot.com



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[Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Chip Moeser
We are having an cross platform issue when trying to embed fonts using 
the combobox and set style.


When we publish on a mac with:
myCombobox.setStyle(embedFonts, true);
the fonts show up embedded on a mac but not a pc.

When we publish with (minus quotes around true):
myCombobox.setStyle(embedFonts, true);
The fonts show up embedded on the pc but not the mac.

Have also tried using both lines, the later always cancels out the 
previous. Has anyone run into this issue before?

Thanks!
-Chip


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Brandon Barkley

You might try:
myComboBox.embedFonts = true;

Chip Moeser wrote:
We are having an cross platform issue when trying to embed fonts using 
the combobox and set style.


When we publish on a mac with:
myCombobox.setStyle(embedFonts, true);
the fonts show up embedded on a mac but not a pc.

When we publish with (minus quotes around true):
myCombobox.setStyle(embedFonts, true);
The fonts show up embedded on the pc but not the mac.

Have also tried using both lines, the later always cancels out the 
previous. Has anyone run into this issue before?

Thanks!
-Chip


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Chip Moeser

Thanks but no go:(

Brandon Barkley wrote:

You might try:
myComboBox.embedFonts = true;

Chip Moeser wrote:
We are having an cross platform issue when trying to embed fonts 
using the combobox and set style.


When we publish on a mac with:
myCombobox.setStyle(embedFonts, true);
the fonts show up embedded on a mac but not a pc.

When we publish with (minus quotes around true):
myCombobox.setStyle(embedFonts, true);
The fonts show up embedded on the pc but not the mac.

Have also tried using both lines, the later always cancels out the 
previous. Has anyone run into this issue before?

Thanks!
-Chip


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RE: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Keith Reinfeld
 
Chip, 
 
Try this: 
 
// check the Flash Player version 
 
trace(System.capabilities.version); 
var OS:String = System.capabilities.version.substring(0,3); 
trace(OS = +OS); 
if(OS == WIN){ 
trace(Windows); 
myCombobox.setStyle(embedFonts, true); 
} 
if(OS == MAC){ 
trace(MAC); 
myCombobox.setStyle(embedFonts, true); 
} 
if(OS == UNI){ 
trace(UNI);  
myCombobox.setStyle(embedFonts, true);// OR WHATEVER WORKS HERE 
} 
 
From LiveDocs: 
 
The format of the version number is: platform majorVersion, minorVersion,
buildNumber, internalBuildNumber. Possible values for platform are WIN,
MAC, and UNIX. Some examples:

WIN 8,0,22,0
MAC 7,0,25,0
UNIX 5,0,55,0

Please see the following technote for more information:
http://www.macromedia.com/go/tn_14294
 
HTH

-Keith 
http://keithreinfeld.home.comcast.net
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chip Moeser
Sent: Tuesday, January 23, 2007 12:51 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Combobox embed fonts PC/Mac problem

We are having an cross platform issue when trying to embed fonts using 
the combobox and set style.

When we publish on a mac with:
myCombobox.setStyle(embedFonts, true);
the fonts show up embedded on a mac but not a pc.

When we publish with (minus quotes around true):
myCombobox.setStyle(embedFonts, true);
The fonts show up embedded on the pc but not the mac.

Have also tried using both lines, the later always cancels out the 
previous. Has anyone run into this issue before?
Thanks!
-Chip


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Chip Moeser

Keith,
Thanks, but this didn't work. Since we will always be doing our final 
compile on a mac and embedding takes place at compile time checking the 
version of the machine wouldn't really make a difference. I think we may 
just end up building our own combo box.

-Chip


Keith Reinfeld wrote:
 
Chip, 
 
Try this: 
 
// check the Flash Player version 
 
trace(System.capabilities.version); 
var OS:String = System.capabilities.version.substring(0,3); 
trace(OS = +OS); 
if(OS == WIN){ 
	trace(Windows); 
	myCombobox.setStyle(embedFonts, true); 
} 
if(OS == MAC){ 
	trace(MAC); 
	myCombobox.setStyle(embedFonts, true); 
} 
if(OS == UNI){ 
	trace(UNI);  
	myCombobox.setStyle(embedFonts, true);// OR WHATEVER WORKS HERE 
} 
 
From LiveDocs: 
 
The format of the version number is: platform majorVersion, minorVersion,

buildNumber, internalBuildNumber. Possible values for platform are WIN,
MAC, and UNIX. Some examples:

WIN 8,0,22,0
MAC 7,0,25,0
UNIX 5,0,55,0

Please see the following technote for more information:
http://www.macromedia.com/go/tn_14294
 
HTH


-Keith 
http://keithreinfeld.home.comcast.net
 


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chip Moeser
Sent: Tuesday, January 23, 2007 12:51 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Combobox embed fonts PC/Mac problem

We are having an cross platform issue when trying to embed fonts using 
the combobox and set style.


When we publish on a mac with:
myCombobox.setStyle(embedFonts, true);
the fonts show up embedded on a mac but not a pc.

When we publish with (minus quotes around true):
myCombobox.setStyle(embedFonts, true);
The fonts show up embedded on the pc but not the mac.

Have also tried using both lines, the later always cancels out the 
previous. Has anyone run into this issue before?

Thanks!
-Chip


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread James Dean

i've not used setStyle with a combo box... but i have had some
experience with embedding fonts. I'm not saying this is the best
practice, but it is one that has worked for me in the past. remove the
embedFonts line. somewhere on the stage create a dynamic text field,
set to the font you want. embed the glyphs you want, and use that font
for the combobox.

On 1/23/07, Chip Moeser [EMAIL PROTECTED] wrote:

Keith,
Thanks, but this didn't work. Since we will always be doing our final
compile on a mac and embedding takes place at compile time checking the
version of the machine wouldn't really make a difference. I think we may
just end up building our own combo box.
-Chip


Keith Reinfeld wrote:

 Chip,

 Try this:

 // check the Flash Player version

 trace(System.capabilities.version);
 var OS:String = System.capabilities.version.substring(0,3);
 trace(OS = +OS);
 if(OS == WIN){
   trace(Windows);
   myCombobox.setStyle(embedFonts, true);
 }
 if(OS == MAC){
   trace(MAC);
   myCombobox.setStyle(embedFonts, true);
 }
 if(OS == UNI){
   trace(UNI);
   myCombobox.setStyle(embedFonts, true);// OR WHATEVER WORKS HERE
 }

 From LiveDocs:

 The format of the version number is: platform majorVersion, minorVersion,
 buildNumber, internalBuildNumber. Possible values for platform are WIN,
 MAC, and UNIX. Some examples:

 WIN 8,0,22,0
 MAC 7,0,25,0
 UNIX 5,0,55,0

 Please see the following technote for more information:
 http://www.macromedia.com/go/tn_14294

 HTH

 -Keith
 http://keithreinfeld.home.comcast.net


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chip Moeser
 Sent: Tuesday, January 23, 2007 12:51 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Combobox embed fonts PC/Mac problem

 We are having an cross platform issue when trying to embed fonts using
 the combobox and set style.

 When we publish on a mac with:
 myCombobox.setStyle(embedFonts, true);
 the fonts show up embedded on a mac but not a pc.

 When we publish with (minus quotes around true):
 myCombobox.setStyle(embedFonts, true);
 The fonts show up embedded on the pc but not the mac.

 Have also tried using both lines, the later always cancels out the
 previous. Has anyone run into this issue before?
 Thanks!
 -Chip


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Chip Moeser

Thanks. Seems to me this should work, but it didn't.

James Dean wrote:

i've not used setStyle with a combo box... but i have had some
experience with embedding fonts. I'm not saying this is the best
practice, but it is one that has worked for me in the past. remove the
embedFonts line. somewhere on the stage create a dynamic text field,
set to the font you want. embed the glyphs you want, and use that font
for the combobox.

On 1/23/07, Chip Moeser [EMAIL PROTECTED] wrote:

Keith,
Thanks, but this didn't work. Since we will always be doing our final
compile on a mac and embedding takes place at compile time checking the
version of the machine wouldn't really make a difference. I think we may
just end up building our own combo box.
-Chip


Keith Reinfeld wrote:

 Chip,

 Try this:

 // check the Flash Player version

 trace(System.capabilities.version);
 var OS:String = System.capabilities.version.substring(0,3);
 trace(OS = +OS);
 if(OS == WIN){
   trace(Windows);
   myCombobox.setStyle(embedFonts, true);
 }
 if(OS == MAC){
   trace(MAC);
   myCombobox.setStyle(embedFonts, true);
 }
 if(OS == UNI){
   trace(UNI);
   myCombobox.setStyle(embedFonts, true);// OR WHATEVER WORKS 
HERE

 }

 From LiveDocs:

 The format of the version number is: platform majorVersion, 
minorVersion,
 buildNumber, internalBuildNumber. Possible values for platform are 
WIN,

 MAC, and UNIX. Some examples:

 WIN 8,0,22,0
 MAC 7,0,25,0
 UNIX 5,0,55,0

 Please see the following technote for more information:
 http://www.macromedia.com/go/tn_14294

 HTH

 -Keith
 http://keithreinfeld.home.comcast.net


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
Chip Moeser

 Sent: Tuesday, January 23, 2007 12:51 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Combobox embed fonts PC/Mac problem

 We are having an cross platform issue when trying to embed fonts using
 the combobox and set style.

 When we publish on a mac with:
 myCombobox.setStyle(embedFonts, true);
 the fonts show up embedded on a mac but not a pc.

 When we publish with (minus quotes around true):
 myCombobox.setStyle(embedFonts, true);
 The fonts show up embedded on the pc but not the mac.

 Have also tried using both lines, the later always cancels out the
 previous. Has anyone run into this issue before?
 Thanks!
 -Chip


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Re: [Flashcoders] Combobox embed fonts PC/Mac problem

2007-01-23 Thread Delfi Ramirez
Try ordinary marks. I mean not () but (')

Delfí Ramírez i Ruiz


http://segonquart.blogspot.com



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[Flashcoders] combobox

2007-01-17 Thread Laurent CUCHET
I use an mc with a combobox loaded at level 40 for ex. it works ok :
loadMovieNum(³combo.swf²,40);
I load this movie in a link : loadmovie(³combo.swf², link); and the combobox
is blocked. Impossible to open i.
Have you got an idea ?

Thank you
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Re: [Flashcoders] combobox

2007-01-17 Thread Laurent CUCHET
No the bar can not be open , very strange


Le 17/01/07 10:06, « Hans Wichman » [EMAIL PROTECTED] a
écrit :

 Hi,
 what do you mean with blocked?
 Strange layout, small weird icon etc?
 
 greetz
 JC
 
 
 On 1/17/07, Laurent CUCHET [EMAIL PROTECTED] wrote:
 
 I use an mc with a combobox loaded at level 40 for ex. it works ok :
 loadMovieNum(³combo.swf²,40);
 I load this movie in a link : loadmovie(³combo.swf², link); and the
 combobox
 is blocked. Impossible to open i.
 Have you got an idea ?
 
 Thank you



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Re: [Flashcoders] combobox

2007-01-17 Thread Hans Wichman

try this on frame 1 of your main movie:
Object.registerClass(ComboDownArrowDisabled, MovieClip);
greetz
JC



On 1/17/07, Laurent CUCHET [EMAIL PROTECTED] wrote:


No the bar can not be open , very strange


Le 17/01/07 10:06, «Hans Wichman» [EMAIL PROTECTED] a
écrit:

 Hi,
 what do you mean with blocked?
 Strange layout, small weird icon etc?

 greetz
 JC


 On 1/17/07, Laurent CUCHET [EMAIL PROTECTED] wrote:

 I use an mc with a combobox loaded at level 40 for ex. it works ok :
 loadMovieNum(³combo.swf²,40);
 I load this movie in a link : loadmovie(³combo.swf², link); and the
 combobox
 is blocked. Impossible to open i.
 Have you got an idea ?

 Thank you



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Re: [Flashcoders] combobox

2007-01-17 Thread ntasky

Hi,

Had the same problem, solved it by bringing an instance of the combo 
component in the main movie even if th emain movie doesn't use it.
Also, in other cases i had to uses the _lockroot property 
(http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1522.html) 
which works well but be carreful with it cause it doesn't goes right with 
the encapsulation


N.

--
Nicolas TASKY
conseil, analyse et développement multimédia
ntasky.com - (514) 839-6426

- Original Message - 
From: Laurent CUCHET [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, January 17, 2007 6:11 AM
Subject: Re: [Flashcoders]  combobox


No the bar can not be open , very strange


Le 17/01/07 10:06, « Hans Wichman » [EMAIL PROTECTED] a
écrit :


Hi,
what do you mean with blocked?
Strange layout, small weird icon etc?

greetz
JC


On 1/17/07, Laurent CUCHET [EMAIL PROTECTED] wrote:


I use an mc with a combobox loaded at level 40 for ex. it works ok :
loadMovieNum(³combo.swf²,40);
I load this movie in a link : loadmovie(³combo.swf², link); and the
combobox
is blocked. Impossible to open i.
Have you got an idea ?

Thank you




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RE: [Flashcoders] combobox

2007-01-17 Thread Rost, Andrew
Also, when you load a clip using loadMovieNum, you're loading the SWF
directly into the timeline. When you use loadMovie, you're loading the SWF
into a target clip.

When you load a SWF into a target clip that utilizes components, you'll need
to set _lockroot = true; on the target clip.

var link:MovieClip = this.myClip;
loadMovie(combo.swf, link);
link._lockroot = true;

Hope that helps,
Andrew

-Original Message-
From: Hans Wichman [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, January 17, 2007 5:17 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders]  combobox

try this on frame 1 of your main movie:
Object.registerClass(ComboDownArrowDisabled, MovieClip);
greetz
JC



On 1/17/07, Laurent CUCHET [EMAIL PROTECTED] wrote:

 No the bar can not be open , very strange


 Le 17/01/07 10:06, «Hans Wichman» [EMAIL PROTECTED] a
 écrit:

  Hi,
  what do you mean with blocked?
  Strange layout, small weird icon etc?
 
  greetz
  JC
 
 
  On 1/17/07, Laurent CUCHET [EMAIL PROTECTED] wrote:
 
  I use an mc with a combobox loaded at level 40 for ex. it works ok :
  loadMovieNum(³combo.swf²,40);
  I load this movie in a link : loadmovie(³combo.swf², link); and the
  combobox
  is blocked. Impossible to open i.
  Have you got an idea ?
 
  Thank you



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[Flashcoders] ComboBox woes

2007-01-10 Thread Trevor Burton

I'm having a bit of a nightmare with the ComboBox component.



I have a small application that attaches a combobox instance to the stage
via actionscript… I've used _lockroot = true to make sure it works correctly
and all is fine except that I can't seem to access the ListComponent part of
the component. When you open the combo box you see all the names – but
they're in Times New Roman and there's no onRollOver color – I can access
the font face and color and stuff but I can't change the onRollOver to make
it work and guess what? That's exactly what the client wants… any ideas?



T
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[Flashcoders] combobox collapsing sub

2007-01-03 Thread Eskil Janson

Hi!

I'm using components for an Admin. Have had and overcome all sorts of 
stupid problems with components, like the infamous
_lockroot bug with the ComboBox and the not so well thought depth 
construction of components in _root.


After solving that so that the submenu folds down appropriatley even 
when the CMB is loaded in an external clip,
the little scrollbar that shows in the submenu, when there is not enough 
room in the mc to completely fold the clip,

stops working. ARRGH!

It can now only be manouvered by a mouse with scrollwheel...My client 
don't appreciate this so much, and neiter do I...

Anyone has a clue?


/Eskil




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--

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Slupskjulsvägen 38   	  E-post: [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]

111 49 Stockholm  Webb: www.eskilstina.com http://www.eskilstina.com





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