On Fri, Oct 24, 2008 at 03:17:32PM +0200, Matthias Dittgen wrote:
Have your received my email with the Test SWF?
Yes, thanks. Haven't looked at it yet but I plan to do next week.
What's an RSL ?
Remote Shared Library.
Mat, you're being *very* helpful !
I drafted a page on our wiki for use
On Thu, Oct 23, 2008 at 01:45:01PM +0200, Matthias Dittgen wrote:
@strk:
I should try
var func:String = register;
Object[func](args);
instead of
Object.registerClass(args);
to see, if an all code based attempt is working without having the
compiler do EXPORT tags.
Yes please :)
I
Have your received my email with the Test SWF?
What's an RSL ?
Remote Shared Library.
Imagine Main.swf loading Sub.swf.
Sub.swf consists of Library Symbol exported for AS and for runtime sharing!
Then in Main.swf Symbols from Sub.swf can be attached as if they were
directly in Main.swf.
Talking about SWF8:
which btw. means Actionscript 2.0 (AS2)
Thank you for the pointer, but reading that article doesn't
help me much. For example, I don't understand if the resulting
SWF from that syntax is expected to contain EXPORT tags or not.
if you mean EXPORT tags in the swf bytecode,
I
On Thu, Oct 23, 2008 at 10:01:37AM +0200, Matthias Dittgen wrote:
if you mean EXPORT tags in the swf bytecode,
I am not aware of the tags that are written by the compiler when using
the code explained by Peter Joel, but I could imagine, that when using
MTASC for compiling only DOACTION tags
The code on my old blog works for content published with Flash
authoring. However, it works because Flash inserts the export tags in
the swf automatically. If you have a swf that has a working
attachMovie, but no export tags, then it must be attaching the symbol
from another swf. An RSL perhaps?
@strk:
I should try
var func:String = register;
Object[func](args);
instead of
Object.registerClass(args);
to see, if an all code based attempt is working without having the
compiler do EXPORT tags.
I have attached a test situation build in current FlashDevelop on
WinXP as AS2 project.
Let us
On Thu, Oct 23, 2008 at 10:38:52AM +0100, Peter Hall wrote:
The code on my old blog works for content published with Flash
authoring. However, it works because Flash inserts the export tags in
the swf automatically. If you have a swf that has a working
attachMovie, but no export tags, then it
On Tue, Oct 14, 2008 at 09:45:56AM +0200, Matthias Dittgen wrote:
You're talking about AS2?
Talking about SWF8:
http://dailymotion.alice.it/flash/dmplayer/dmplayer.swf
See here for the answer:
http://www.peterjoel.com/blog/?archive=2004_01_01_archive.xml
Thank you for the pointer, but
You're talking about AS2?
See here for the answer:
http://www.peterjoel.com/blog/?archive=2004_01_01_archive.xml
This way you can attach classes that don't have a library symbol but
extend MovieClip.
These classes can for example have visual content using the drawing API.
Have fun!
Matthias
I've found a few movies out there using attachMovie()
with symbol names which are NOT exported in the SWF
movie containing the call.
Are the SWF bogus (containing useless actionscript)
or is there another interpretation of attachMovie()
first argument ?
--strk;
() ASCII Ribbon Campaign
/\
Hey!
Consider this.
There is a symbol in the library - Ball.
It has a variable declared in the first frame - size.
I want to instantiate the symbol and then read the variable value.
Trying to access the variable synchronously, right after the the symbol has
been instantiated, does not work:
Hello.
I am sorry of posting this easy question here(i should post it to the
newbies list but i think there is a problem with it) and i am sorry if this
is a double post. Nobody replyed and i don't know if you actually received
the mail or not. And i really need the answer as soon as possible. :
Hi,
I wouldn't use scenes, I think it's even in adobe's best practice document.
Attachmovie is used for attaching movies from the library, loadMovie is used
for loading movies from an external source, which one are you trying to do?
As far as tutorials go, I'd recommend doing the flash tutorials
On Dec 20, 2007 6:06 AM, Hans Wichman [EMAIL PROTECTED] wrote:
Hi,
I wouldn't use scenes, I think it's even in adobe's best practice document.
Which really makes you wonder why they still even include the Scenes
option. It seems like Scenes have been widely accepted as taboo for 5
years now if
Which really makes you wonder why they still even include the
Scenes option. It seems like Scenes have been widely accepted
as taboo for 5 years now if not more, and if your own best
practices document says to avoid them, maybe its time to
phase them out.
I've heard flash cartoon animators
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I allways knew that scenes wheren't the best choice, but the animation lasts
about 10 minutes, which would be really complicated to do in anly one scene.
Yes, hans it is really loadMovie the one that i should use. I don't know
where did i mix this with attachMovie. It worked, but it is not really
could you elaborate on what kind of synchronization you are trying to
achieve?
On 12/20/07, Pedro Kostelec [EMAIL PROTECTED] wrote:
I allways knew that scenes wheren't the best choice, but the animation
lasts
about 10 minutes, which would be really complicated to do in anly one
scene.
Yes,
Hi,
You may have problems forcing one timeline without a sound on to sync
with another.
Here is a suggested workaround for the separate scenes problem:
Save multiple copies of your original animation - one copy for each
scene.
Open up the first animation and delete all scenes
It worked. Because the sound was played a bit before the movie started i
moved it for two frames and now it works. I must make the same but doing it
on the pc whit which the presentations will be displayed and i hope that it
will work. Thank you guys for your help and your time for such an easy
Hey guys,
I'm loading an external .swf into a main .swf. From the loaded file I
can access variables from the main file, create a movie clip in the main
file, and use BitmapData to draw shapes to the main file.
However, I can't seem to attach a movie clip (a custom component, in
fact) from
Thanks for your reply. I solved it by putting my component in yet
another .swf file, which loads fine into the holder clip's _root.
Thanks,
Niclas
Hans Wichman wrote:
Hi,
not possible, sorry :)
Shared libraries might help or creating an empty clip in the loaded swf
itself and attaching
Hi,
not possible, sorry :)
Shared libraries might help or creating an empty clip in the loaded swf
itself and attaching your stuff there.
greetz
JC
On 7/13/07, Niclas Åberg [EMAIL PROTECTED] wrote:
Hey guys,
I'm loading an external .swf into a main .swf. From the loaded file I
can access
http://www.google.com/search?hl=enq=attachmovie+from+loaded+swf
- Original Message -
From: Niclas Åberg [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Friday, July 13, 2007 12:49 PM
Subject: [Flashcoders] attachMovie from loaded .swf
Hey guys,
I'm loading an external
2nd try: Forgive if this is a repeat post. I didn't see my first request
make it to the list:
Hi Flash Friends,
attachMovie works on a clip that is inside a clip that has been loaded
by attachMovie but fails on a clip that is inside a clip loaded with
loadMovie.
This should be so
Hi Chris,
Is there some limitation to attachMovie that I'm missing? Any guesses,
suggestions, ideas?
Yes. In AS2, you can't attach a symbol from one .SWF's library into
another movie's timeline.
So if a parent loads a child, none of the clips in the child's library
can be attached to the
One sidenote:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_15638sliceId=2
Instances of imported symbols must be manually placed on the Timeline
during authoring.
_
Ian Thomas wrote:
The only exception is when using shared libraries.
Good luck,
--
Fumio Nonaka
Hi Chris,
I can't follow your code snippets too well, but I try to guess your mistake:
You can only attach MovieClips/Symbols with attachMovie, that are
available (exported for AS) within the container SWF.
Example:
MovieClip A.swf contains a MovieClip Symbol S in the library (exported for AS)
Hi Flash Friends,
attachMovie works on a clip that is inside a clip that has been loaded
by attachMovie but fails on a clip that is inside a clip loaded with
loadMovie.
This should be so easy, but it is simply not working. I'd appreciate any
tips pointing me to the part that I don't
Hello John and others,
On 6/16/07, John VanHorn [EMAIL PROTECTED] wrote:
you must force those movieclips to load before you use have access to them.
what i usually do is to set the export frame for classes to 2, and then go
through the library and uncheck 'export in first frame' for all
you must force those movieclips to load before you use have access to them.
what i usually do is to set the export frame for classes to 2, and then go
through the library and uncheck 'export in first frame' for all exported
Mc's. then, on frame 2, make a single key frame and place an instance of
I'm wondering if there are any significant differences between using
`attachMovie()` and `createClassObject()` for creating components (I'm
targeting for Flash 7). I just ran into a weird issue creating a
ComboBox where I was using `createClassObject()` to instantiate it,
but saw that elsewhere
Hi,
from what I've experienced before, the assets are only available to
the child clips.
Eg.
_root
|- some_clip
|- asset_mc
|- child
If you load assets into asset_mc, some_clip cannot access it, ie,
_root.some_clip.attachMovie(asset...) won't work, neither will
_root.attachMovie(...).
Hi,
There is a workaround for this, where u dont have to drop an
instance of runtimeShared on the stage first.I assume runtimeShared is the
identifier of the shared asset which u import from another swf for runtime
sharing.
1. Create a new blank symbol in the library, where u have the
Hi list...
I'm trying to do _root.attachMovie(runtimeShared,runtimeShared,1);
where runtimeShared is an asset from another swf that's exported for
runtime sharing and dropped into this movie's library as import for
runtime sharing.
I have found that the attachMovie method *only* works if I
Hello flashcoders,
I load a childSwf into my mainSwf using a MovieClipLoader. -- THIS WORKS
In my childSWF I do export for actionscript and export to first
frame for a movieclipSymbol.
After onLoadComplete, I can attach this movieclipSymbol of the
childSwf to the loaded childSWF or a child of
Dear god... Am I losing it or what?
I create an empty movieclip (let's call this holder_mc) in the stage
and set it's alpha to 0.
To that holder_mc, I attach multiple other mc's... Now, I would think
these wouldn't be visible but they are...
If I trace the holder_mc._alpha it does return 0
Hello Serge!
what if you trace the nested mcs ? are they really nested when being
attached ?
hth,
cedric
Am I losin
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Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
Hey Cedric,
Turns out I am really losing it... Forgot to embed the font... Man,
do I feel stupid... again...
Serge
Hello Serge!
what if you trace the nested mcs ? are they really nested when
being attached ?
hth,
cedric
Am I losin
___
I have an area on the stage that the user can draw on The user can make
a nice pic, that I need to print out. However, the client wants other stuff
on the print out like headings, etc.
Using PrintJob.addPage(0, {xMin:20,xMax:400, yMin:20, yMax300}) works well,
but it only prints the area
I have a parent swf that loads in a series of children swfs and acts
as a browser for them. Within the children swfs - there are a number
of hotspot movieclips that trigger other events. I'd like to
centralize the appearance of those 'hotspot' movieclips to the parent
swf so that if i need to
if i get it right this sounds more like a initialization or
depth problem. attachMovieClip should work. have you tried
createEmptyMovieClip with a getNextHighestDepth and load those
icons into those? hth: lars
Am 07.03.2006 22:37 Uhr schrieb Marlon Harrison unter
[EMAIL PROTECTED]:
I have a
thanks
I don't think attachMovieClip will work in this instance from what
I've been reading. Perhaps I can clarify a bit more. I have a
container swf that loads in a series of children swfs. All of my
code is in the container swf, as are the icon movieclips. I want to
use attachMovie to put
I have always understood that you cannot attach an asset from the library of
one swf into another loaded swf. I've never succeeded in doing it and
haven't seen a workaround.
Sorry I can't be more helpful. Please can someone prove me wrong!
Adrian P
On 3/7/06, Marlon Harrison [EMAIL PROTECTED]
Adont you just miss the *newname *and *depth *param ?
var myDepth=0
...
.
myDepth+=1
this[rfcClip].container.attachMovie(imgID,newName,myDepth)
Adrian Lynch wrote:
Try: this[rfcClip].container.attachMovie(imgID);
Ade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
He's typecasting, so no new operator is needed.
As for the original question, your getNextHighestDepth is on the
wrong MC for starters..
this.PointContainer.getNextHighestDepth()
-not -
this.getNextHighestDepth()
On Jan 29, 2006, at 8:55 PM, Nathan Derksen wrote:
If Record is a class
Hello,
I have a movie clip symbol, say 'X'.
X has a movie clip placed inside, say 'Y'.
There is code on Y i.e.
onClipEvent(load) {
_root.func1();
}
Now when I attach X using attachMovie i.e. having following code:
attachMovie(X, Instance1,1);
_root.func2();
func2
Hello,
I have a movie clip symbol, say 'X'.
X has a movie clip placed inside, say 'Y'.
There is code on Y i.e.
onClipEvent(load) {
_root.func1();
}
Now when I attach X using attachMovie i.e. having following code:
attachMovie(X, Instance1,1);
_root.func2();
func2 gets called before
d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Dhiraj
Girdhar
Envoyé : mercredi 26 octobre 2005 08:14
À : Flashcoders mailing list
Objet : [Flashcoders] attachMovie synchronization
Hello,
I have a movie clip symbol, say 'X'.
X has a movie clip placed inside, say 'Y
:[EMAIL PROTECTED] On Behalf Of Laurent Oberlé
Sent: Wednesday, October 26, 2005 3:01 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] attachMovie synchronization
Hi,
You can attach en init object to your clip X like this :
init_obj = new Object();
init_obj.onEnterFrame = function
the initial 0,0 point for any clip, stage, button, etc .. is at the top
left corner. It's allways best to position your instances that way as
well, for it will be easier later on to manipulate it's positioning.
Alain
eric dolecki wrote:
initial attach is at 0,0 of the stage. perhaps you
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