[Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Glen Pike

Hi,

It looks reasonable from here - I see a grey background with a blue 
rectangle that still shows up if I go full-screen - they are cropped 
slightly, i.e. the blue rectangle is at the bottom right hand corner of 
my screen and I have white bars top and bottom - maybe the swf doesn't 
match my screen proportion - 1280 x 1024


Glen


On 24/02/2011 09:48, natalia Vikhtinskaya wrote:

Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
var screenRectangle:Rectangle = new Rectangle();
screenRectangle.x = 0;
screenRectangle.y = 0;
screenRectangle.width=Stage.width/2;
screenRectangle.height=Stage.height/2;
Stage[fullScreenSourceRect] = screenRectangle;
Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
if (Stage[displayState] == normal)
{
   menuObj.customItems[0].enabled = true;
   menuObj.customItems[1].enabled = false;
}
else
{
   menuObj.customItems[0].enabled = false;
   menuObj.customItems[1].enabled = true;
}
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
I see white empty screen in full mode. IE 8, FireFox 3.6, FlashPlayer 10

2011/2/24 Glen Pike g...@engineeredarts.co.uk:
 Hi,

    It looks reasonable from here - I see a grey background with a blue
 rectangle that still shows up if I go full-screen - they are cropped
 slightly, i.e. the blue rectangle is at the bottom right hand corner of my
 screen and I have white bars top and bottom - maybe the swf doesn't match my
 screen proportion - 1280 x 1024

    Glen


 On 24/02/2011 09:48, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2
 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
    Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
    var screenRectangle:Rectangle = new Rectangle();
    screenRectangle.x = 0;
    screenRectangle.y = 0;
    screenRectangle.width=Stage.width/2;
    screenRectangle.height=Stage.height/2;
    Stage[fullScreenSourceRect] = screenRectangle;
    Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
    Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
    if (Stage[displayState] == normal)
    {
       menuObj.customItems[0].enabled = true;
       menuObj.customItems[1].enabled = false;
    }
    else
    {
       menuObj.customItems[0].enabled = false;
       menuObj.customItems[1].enabled = true;
    }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Glen Pike

Hi,

IE 8 is fine with 10.1.85.3  10,2,152,26
Firefox 3.6.13 is fine with 10,2,152,26

Cache problem?

Glen

On 24/02/2011 10:09, natalia Vikhtinskaya wrote:

I see white empty screen in full mode. IE 8, FireFox 3.6, FlashPlayer 10

2011/2/24 Glen Pikeg...@engineeredarts.co.uk:

Hi,

It looks reasonable from here - I see a grey background with a blue
rectangle that still shows up if I go full-screen - they are cropped
slightly, i.e. the blue rectangle is at the bottom right hand corner of my
screen and I have white bars top and bottom - maybe the swf doesn't match my
screen proportion - 1280 x 1024

Glen


On 24/02/2011 09:48, natalia Vikhtinskaya wrote:

Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
var screenRectangle:Rectangle = new Rectangle();
screenRectangle.x = 0;
screenRectangle.y = 0;
screenRectangle.width=Stage.width/2;
screenRectangle.height=Stage.height/2;
Stage[fullScreenSourceRect] = screenRectangle;
Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
if (Stage[displayState] == normal)
{
   menuObj.customItems[0].enabled = true;
   menuObj.customItems[1].enabled = false;
}
else
{
   menuObj.customItems[0].enabled = false;
   menuObj.customItems[1].enabled = true;
}
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Karl DeSaulniers

Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,  
Stage.height/2);

Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
if (bFullScreen){
Stage.showMenu = true;
}
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,  
goFullScreen);

fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,  
exitFullScreen);

fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
The same result with this code. In full screen I see blank screen.
That means it is not code problem. I reinstalled Flash Player but that
does not help. Can you please give me link with this code from you?

2011/2/24 Karl DeSaulniers k...@designdrumm.com:
 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
        if (bFullScreen){
                Stage.showMenu = true;
        }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2
 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
 ___
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 http://designdrumm.com

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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Karl DeSaulniers

Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:


Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,  
Stage.height/2);

Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
if (bFullScreen){
Stage.showMenu = true;
}
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,  
goFullScreen);

fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,  
exitFullScreen);

fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen,  
onFullScreen);

_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/ 
full_screen_mode.html


Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniers k...@designdrumm.com:
 Here is a sample. Make sure allowFullScreen is set in your HTML.

 http://designdrumm.com/nataliaVikhtinskaya/

 Best,
 Karl

 On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
        if (bFullScreen){
                Stage.showMenu = true;
        }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2
 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://designdrumm.com

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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Glen Pike

Hi,

This sounds like a video driver problem, although I am not 100%.

When you re-installed flashplayer, did you uninstall first - use 
the uninstaller:


http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

Check out this post about similar complaint - it might help resolve 
it, I don't know.


Glen



On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniersk...@designdrumm.com:

Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:


Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
Stage.height/2);
Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
if (bFullScreen){
Stage.showMenu = true;
}
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
goFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
Glen, thank you for your help also. I don't think it is cache problem.
I see now that any swf that plays in Flash Player disappear if I chose
full screen from Flash Player Menu. Movie still plays I here sound but
screen is blank.

2011/2/24 Glen Pike g...@engineeredarts.co.uk:
 Hi,

    IE 8 is fine with 10.1.85.3  10,2,152,26
    Firefox 3.6.13 is fine with 10,2,152,26

    Cache problem?

    Glen

 On 24/02/2011 10:09, natalia Vikhtinskaya wrote:

 I see white empty screen in full mode. IE 8, FireFox 3.6, FlashPlayer 10

 2011/2/24 Glen Pikeg...@engineeredarts.co.uk:

 Hi,

    It looks reasonable from here - I see a grey background with a blue
 rectangle that still shows up if I go full-screen - they are cropped
 slightly, i.e. the blue rectangle is at the bottom right hand corner of
 my
 screen and I have white bars top and bottom - maybe the swf doesn't match
 my
 screen proportion - 1280 x 1024

    Glen


 On 24/02/2011 09:48, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2
 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
    Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
    var screenRectangle:Rectangle = new Rectangle();
    screenRectangle.x = 0;
    screenRectangle.y = 0;
    screenRectangle.width=Stage.width/2;
    screenRectangle.height=Stage.height/2;
    Stage[fullScreenSourceRect] = screenRectangle;
    Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
    Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
    if (Stage[displayState] == normal)
    {
       menuObj.customItems[0].enabled = true;
       menuObj.customItems[1].enabled = false;
    }
    else
    {
       menuObj.customItems[0].enabled = false;
       menuObj.customItems[1].enabled = true;
    }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Karl DeSaulniers

The security of fullscreen is your problem I think.
You cant go fullscreen in a test movie in flash, FYI.
Has to be on a server or local html file (I believe)
And I don't think you can use one movie to make another fullscreen.
Did my link work for you?

Karl

On Feb 24, 2011, at 6:54 AM, natalia Vikhtinskaya wrote:


Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniers k...@designdrumm.com:

Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:


Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
Stage.height/2);
Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
  Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
  Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
  if (Stage[displayState] == normal)
  {
 menuObj.customItems[0].enabled = true;
 menuObj.customItems[1].enabled = false;
  }
  else
  {
 menuObj.customItems[0].enabled = false;
 menuObj.customItems[1].enabled = true;
  }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
   if (bFullScreen){
   Stage.showMenu = true;
   }
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
goFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen,  
onFullScreen);

_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/ 
full_screen_mode.html


Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
  Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage[fullScreenSourceRect] = screenRectangle;
  Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
  Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
  if (Stage[displayState] == normal)
  {
 menuObj.customItems[0].enabled = true;
 menuObj.customItems[1].enabled = false;
  }
  else
  {
 menuObj.customItems[0].enabled = false;
 menuObj.customItems[1].enabled = true;
  }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
No, link does not work for me, I will try to uninstall Flash Flayer
now. Do fullscreen has security?

2011/2/24 Karl DeSaulniers k...@designdrumm.com:
 The security of fullscreen is your problem I think.
 You cant go fullscreen in a test movie in flash, FYI.
 Has to be on a server or local html file (I believe)
 And I don't think you can use one movie to make another fullscreen.
 Did my link work for you?

 Karl

 On Feb 24, 2011, at 6:54 AM, natalia Vikhtinskaya wrote:

 Karl, thank you for your help. I see something wrong on my side. I
 also don't see any youtube fullscreen video. But I don't know where
 the  problem can be. If I play swf without browser I also don't see
 content in full screen mode. That means it is FlashPlayer problem.
 What else can I check or change?

 2011/2/24 Karl DeSaulniers k...@designdrumm.com:

 Here is a sample. Make sure allowFullScreen is set in your HTML.

 http://designdrumm.com/nataliaVikhtinskaya/

 Best,
 Karl

 On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
  Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
  Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
  if (Stage[displayState] == normal)
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
       if (bFullScreen){
               Stage.showMenu = true;
       }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2
 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
  Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage[fullScreenSourceRect] = screenRectangle;
  Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
  Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
  if (Stage[displayState] == normal)
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
I uninstaled and installed FP again. Result is the same. FP doesn't
show content in full mode.

2011/2/24 Glen Pike g...@engineeredarts.co.uk:
 Hi,

    This sounds like a video driver problem, although I am not 100%.

    When you re-installed flashplayer, did you uninstall first - use the
 uninstaller:

    http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

    Check out this post about similar complaint - it might help resolve it, I
 don't know.

    Glen



 On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

 Karl, thank you for your help. I see something wrong on my side. I
 also don't see any youtube fullscreen video. But I don't know where
 the  problem can be. If I play swf without browser I also don't see
 content in full screen mode. That means it is FlashPlayer problem.
 What else can I check or change?

 2011/2/24 Karl DeSaulniersk...@designdrumm.com:

 Here is a sample. Make sure allowFullScreen is set in your HTML.

 http://designdrumm.com/nataliaVikhtinskaya/

 Best,
 Karl

 On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
        if (bFullScreen){
                Stage.showMenu = true;
        }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2
 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Karl DeSaulniers

Are you trying to run the file locally? Stand alone?
Did you try making a projector of it?
I think a projector file can go fullscreen.

Karl

On Feb 24, 2011, at 7:31 AM, natalia Vikhtinskaya wrote:


I uninstaled and installed FP again. Result is the same. FP doesn't
show content in full mode.

2011/2/24 Glen Pike g...@engineeredarts.co.uk:

Hi,

   This sounds like a video driver problem, although I am not 100%.

   When you re-installed flashplayer, did you uninstall first -  
use the

uninstaller:

   http://www.adobe.com/support/flashplayer/ 
downloads.html#uninstaller


   Check out this post about similar complaint - it might help  
resolve it, I

don't know.

   Glen



On 24/02/2011 12:54, natalia Vikhtinskaya wrote:


Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniersk...@designdrumm.com:


Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:


Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0,  
Stage.width/2,

Stage.height/2);
Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
  Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
  Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
  if (Stage[displayState] == normal)
  {
 menuObj.customItems[0].enabled = true;
 menuObj.customItems[1].enabled = false;
  }
  else
  {
 menuObj.customItems[0].enabled = false;
 menuObj.customItems[1].enabled = true;
  }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
   if (bFullScreen){
   Stage.showMenu = true;
   }
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
goFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen,  
onFullScreen);

_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for  
AS2
http://www.adobe.com/devnet/flashplayer/articles/ 
full_screen_mode.html


Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
  Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage[fullScreenSourceRect] = screenRectangle;
  Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
  Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
  if (Stage[displayState] == normal)
  {
 menuObj.customItems[0].enabled = true;
 menuObj.customItems[1].enabled = false;
  }
  else
  {
 menuObj.customItems[0].enabled = false;
 menuObj.customItems[1].enabled = true;
  }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
Yes playing swf locally stand alone or as projector file gives the
same effect in full screen. Movie plays but I see blank screen.

2011/2/24 Karl DeSaulniers k...@designdrumm.com:
 Are you trying to run the file locally? Stand alone?
 Did you try making a projector of it?
 I think a projector file can go fullscreen.

 Karl

 On Feb 24, 2011, at 7:31 AM, natalia Vikhtinskaya wrote:

 I uninstaled and installed FP again. Result is the same. FP doesn't
 show content in full mode.

 2011/2/24 Glen Pike g...@engineeredarts.co.uk:

 Hi,

   This sounds like a video driver problem, although I am not 100%.

   When you re-installed flashplayer, did you uninstall first - use the
 uninstaller:

   http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

   Check out this post about similar complaint - it might help resolve it,
 I
 don't know.

   Glen



 On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

 Karl, thank you for your help. I see something wrong on my side. I
 also don't see any youtube fullscreen video. But I don't know where
 the  problem can be. If I play swf without browser I also don't see
 content in full screen mode. That means it is FlashPlayer problem.
 What else can I check or change?

 2011/2/24 Karl DeSaulniersk...@designdrumm.com:

 Here is a sample. Make sure allowFullScreen is set in your HTML.

 http://designdrumm.com/nataliaVikhtinskaya/

 Best,
 Karl

 On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
  Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
  Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
  if (Stage[displayState] == normal)
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
       if (bFullScreen){
               Stage.showMenu = true;
       }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen,
 onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2

 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
  Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage[fullScreenSourceRect] = screenRectangle;
  Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
  Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
  if (Stage[displayState] == normal)
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 Design Drumm
 http://designdrumm.com

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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
I found some here
http://forums.adobe.com/thread/659297?tstart=0
How  can I open Settings Manager or what new drivers I need for Flash Player 10?

2011/2/24 natalia Vikhtinskaya natavi.m...@gmail.com:
 Yes playing swf locally stand alone or as projector file gives the
 same effect in full screen. Movie plays but I see blank screen.

 2011/2/24 Karl DeSaulniers k...@designdrumm.com:
 Are you trying to run the file locally? Stand alone?
 Did you try making a projector of it?
 I think a projector file can go fullscreen.

 Karl

 On Feb 24, 2011, at 7:31 AM, natalia Vikhtinskaya wrote:

 I uninstaled and installed FP again. Result is the same. FP doesn't
 show content in full mode.

 2011/2/24 Glen Pike g...@engineeredarts.co.uk:

 Hi,

   This sounds like a video driver problem, although I am not 100%.

   When you re-installed flashplayer, did you uninstall first - use the
 uninstaller:

   http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

   Check out this post about similar complaint - it might help resolve it,
 I
 don't know.

   Glen



 On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

 Karl, thank you for your help. I see something wrong on my side. I
 also don't see any youtube fullscreen video. But I don't know where
 the  problem can be. If I play swf without browser I also don't see
 content in full screen mode. That means it is FlashPlayer problem.
 What else can I check or change?

 2011/2/24 Karl DeSaulniersk...@designdrumm.com:

 Here is a sample. Make sure allowFullScreen is set in your HTML.

 http://designdrumm.com/nataliaVikhtinskaya/

 Best,
 Karl

 On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
  Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
  Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
  if (Stage[displayState] == normal)
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
       if (bFullScreen){
               Stage.showMenu = true;
       }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen,
 onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2

 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
  Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage[fullScreenSourceRect] = screenRectangle;
  Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
  Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
  if (Stage[displayState] == normal)
  {
     menuObj.customItems[0].enabled = true;
     menuObj.customItems[1].enabled = false;
  }
  else
  {
     menuObj.customItems[0].enabled = false;
     menuObj.customItems[1].enabled = true;
  }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
 ___
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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 http://designdrumm.com

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 http://designdrumm.com

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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Glen Pike

Hi,

Sorry, I did not post the forum link before - it could be a problem 
with H/W acceleration:


http://forums.techarena.in/windows-software/1349719.htm


http://www.google.com/support/forum/p/Chrome/thread?tid=74fc99d821fed64ahl=en


Hopefully this might help

Glen


On 24/02/2011 13:31, natalia Vikhtinskaya wrote:

I uninstaled and installed FP again. Result is the same. FP doesn't
show content in full mode.

2011/2/24 Glen Pikeg...@engineeredarts.co.uk:

Hi,

This sounds like a video driver problem, although I am not 100%.

When you re-installed flashplayer, did you uninstall first - use the
uninstaller:

http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

Check out this post about similar complaint - it might help resolve it, I
don't know.

Glen



On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniersk...@designdrumm.com:

Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:


Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
Stage.height/2);
Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
if (bFullScreen){
Stage.showMenu = true;
}
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
goFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen, onFullScreen);
_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for AS2
http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
   Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
   Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
   if (Stage[displayState] == normal)
   {
  menuObj.customItems[0].enabled = true;
  menuObj.customItems[1].enabled = false;
   }
   else
   {
  menuObj.customItems[0].enabled = false;
  menuObj.customItems[1].enabled = true;
   }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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RE: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Merrill, Jason
I haven't followed this thread, but the two most common errors when trying to 
implement full-screen mode are 1) not enabling it in the HTML (param 
name=allowFullScreen value=true /) and 2) trying to initiate it from a 
non-user action (like when your app starts up).  The call to initiate 
full-screen mode has to be initiated by a user initiated action (like a mouse 
click or key press handler).  Something to check if you haven't already, sorry 
if this has already been discussed.

See this on UIA requirements for Flash player 10:
http://www.adobe.com/devnet/flashplayer/articles/fplayer10_uia_requirements.html


 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 


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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread natalia Vikhtinskaya
Problem is solved. I reinstalled video driver.
THANK YOU Glen and Karl very much!

2011/2/24 Glen Pike g...@engineeredarts.co.uk:
 Hi,

    Sorry, I did not post the forum link before - it could be a problem with
 H/W acceleration:

    http://forums.techarena.in/windows-software/1349719.htm


  http://www.google.com/support/forum/p/Chrome/thread?tid=74fc99d821fed64ahl=en

    Hopefully this might help

    Glen


 On 24/02/2011 13:31, natalia Vikhtinskaya wrote:

 I uninstaled and installed FP again. Result is the same. FP doesn't
 show content in full mode.

 2011/2/24 Glen Pikeg...@engineeredarts.co.uk:

 Hi,

    This sounds like a video driver problem, although I am not 100%.

    When you re-installed flashplayer, did you uninstall first - use the
 uninstaller:

    http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

    Check out this post about similar complaint - it might help resolve
 it, I
 don't know.

    Glen



 On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

 Karl, thank you for your help. I see something wrong on my side. I
 also don't see any youtube fullscreen video. But I don't know where
 the  problem can be. If I play swf without browser I also don't see
 content in full screen mode. That means it is FlashPlayer problem.
 What else can I check or change?

 2011/2/24 Karl DeSaulniersk...@designdrumm.com:

 Here is a sample. Make sure allowFullScreen is set in your HTML.

 http://designdrumm.com/nataliaVikhtinskaya/

 Best,
 Karl

 On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:

 Try this natalia...

 import flash.geom.Rectangle;

 Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
 Stage.height/2);
 Stage.scaleMode = maintainAspectRatio;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }

 this.onFullScreen = function(bFullScreen:Boolean):Void {
        if (bFullScreen){
                Stage.showMenu = true;
        }
 }

 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
 goFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 Stage.addListener(Stage[displayState] == fullScreen,
 onFullScreen);
 _root.menu = fullscreenCM;


 Works for me.. :)

 Best,
 Karl



 On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:

 Hi
 I am trying to use full screen mode. I tested this example for AS2

 http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

 Here is a test html with goScaledFullScreen function
 http://www.mightybook.com/test/adobeAS2.html

 As you can see in full mode  content disappears.
 The same if I use goFullScreen function.
 What is wrong in my adaptation?

 Code with custom context menu from this article

 import flash.geom.Rectangle;

 function goFullScreen()
 {
   Stage[displayState] = fullScreen;
 }

 function goScaledFullScreen(){
   var screenRectangle:Rectangle = new Rectangle();
   screenRectangle.x = 0;
   screenRectangle.y = 0;
   screenRectangle.width=Stage.width/2;
   screenRectangle.height=Stage.height/2;
   Stage[fullScreenSourceRect] = screenRectangle;
   Stage[displayState] = fullScreen;
 }

 function exitFullScreen()
 {
   Stage[displayState] = normal;
 }

 function menuHandler(obj, menuObj)
 {
   if (Stage[displayState] == normal)
   {
      menuObj.customItems[0].enabled = true;
      menuObj.customItems[1].enabled = false;
   }
   else
   {
      menuObj.customItems[0].enabled = false;
      menuObj.customItems[1].enabled = true;
   }
 }
 var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

 fullscreenCM.hideBuiltInItems();

 var fs:ContextMenuItem = new ContextMenuItem(Go Full
 Screen,goScaledFullScreen);
 fullscreenCM.customItems.push( fs );

 var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
 exitFullScreen);
 fullscreenCM.customItems.push( xfs );

 _root.menu = fullscreenCM;


 Thank you in advance.
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 http://designdrumm.com

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Re: [Flashcoders] Exploring full-screen mode

2011-02-24 Thread Glen Pike

http://www.macromedia.com/support/documentation/en/flashplayer/help/help01.html

Right click on a running flash player, e.g. youtube video or something 
else and choose Settings, then in the settings box, choose the first 
icon - Display.



On 24/02/2011 14:11, natalia Vikhtinskaya wrote:

I found some here
http://forums.adobe.com/thread/659297?tstart=0
How  can I open Settings Manager or what new drivers I need for Flash Player 10?

2011/2/24 natalia Vikhtinskayanatavi.m...@gmail.com:

Yes playing swf locally stand alone or as projector file gives the
same effect in full screen. Movie plays but I see blank screen.

2011/2/24 Karl DeSaulniersk...@designdrumm.com:

Are you trying to run the file locally? Stand alone?
Did you try making a projector of it?
I think a projector file can go fullscreen.

Karl

On Feb 24, 2011, at 7:31 AM, natalia Vikhtinskaya wrote:


I uninstaled and installed FP again. Result is the same. FP doesn't
show content in full mode.

2011/2/24 Glen Pikeg...@engineeredarts.co.uk:

Hi,

   This sounds like a video driver problem, although I am not 100%.

   When you re-installed flashplayer, did you uninstall first - use the
uninstaller:

   http://www.adobe.com/support/flashplayer/downloads.html#uninstaller

   Check out this post about similar complaint - it might help resolve it,
I
don't know.

   Glen



On 24/02/2011 12:54, natalia Vikhtinskaya wrote:

Karl, thank you for your help. I see something wrong on my side. I
also don't see any youtube fullscreen video. But I don't know where
the  problem can be. If I play swf without browser I also don't see
content in full screen mode. That means it is FlashPlayer problem.
What else can I check or change?

2011/2/24 Karl DeSaulniersk...@designdrumm.com:

Here is a sample. Make sure allowFullScreen is set in your HTML.

http://designdrumm.com/nataliaVikhtinskaya/

Best,
Karl

On Feb 24, 2011, at 5:13 AM, Karl DeSaulniers wrote:


Try this natalia...

import flash.geom.Rectangle;

Stage[fullScreenSourceRect] = new Rectangle( 0, 0, Stage.width/2,
Stage.height/2);
Stage.scaleMode = maintainAspectRatio;

function goFullScreen()
{
  Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
  Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
  if (Stage[displayState] == normal)
  {
 menuObj.customItems[0].enabled = true;
 menuObj.customItems[1].enabled = false;
  }
  else
  {
 menuObj.customItems[0].enabled = false;
 menuObj.customItems[1].enabled = true;
  }
}

this.onFullScreen = function(bFullScreen:Boolean):Void {
   if (bFullScreen){
   Stage.showMenu = true;
   }
}

var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full Screen,
goFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

Stage.addListener(Stage[displayState] == fullScreen,
onFullScreen);
_root.menu = fullscreenCM;


Works for me.. :)

Best,
Karl



On Feb 24, 2011, at 3:48 AM, natalia Vikhtinskaya wrote:


Hi
I am trying to use full screen mode. I tested this example for AS2

http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html

Here is a test html with goScaledFullScreen function
http://www.mightybook.com/test/adobeAS2.html

As you can see in full mode  content disappears.
The same if I use goFullScreen function.
What is wrong in my adaptation?

Code with custom context menu from this article

import flash.geom.Rectangle;

function goFullScreen()
{
  Stage[displayState] = fullScreen;
}

function goScaledFullScreen(){
  var screenRectangle:Rectangle = new Rectangle();
  screenRectangle.x = 0;
  screenRectangle.y = 0;
  screenRectangle.width=Stage.width/2;
  screenRectangle.height=Stage.height/2;
  Stage[fullScreenSourceRect] = screenRectangle;
  Stage[displayState] = fullScreen;
}

function exitFullScreen()
{
  Stage[displayState] = normal;
}

function menuHandler(obj, menuObj)
{
  if (Stage[displayState] == normal)
  {
 menuObj.customItems[0].enabled = true;
 menuObj.customItems[1].enabled = false;
  }
  else
  {
 menuObj.customItems[0].enabled = false;
 menuObj.customItems[1].enabled = true;
  }
}
var fullscreenCM:ContextMenu = new ContextMenu(menuHandler);

fullscreenCM.hideBuiltInItems();

var fs:ContextMenuItem = new ContextMenuItem(Go Full
Screen,goScaledFullScreen);
fullscreenCM.customItems.push( fs );

var xfs:ContextMenuItem = new ContextMenuItem(Exit Full Screen,
exitFullScreen);
fullscreenCM.customItems.push( xfs );

_root.menu = fullscreenCM;


Thank you in advance.
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