Ah, the chainability paradigm. That makes perfect sense. The
language doesn't care if you are referencing an array of differently
typed objects or a specific object, so I guess that strong typing is
ruled out.
I really like jQueryMobile, but it can be a huge PITA trying to find
the accessors for
That's an architectural quirk of jQuery - it's their whole chainability
paradigm - everything returns a configured instance of jQuery.
It works well in JavaScript, but I can see how it wouldn't work well in
a typed languge. That said, jQuery's chainability paradigm is not my
favorite, even in
>
> ___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom rhodes
> Sent: Friday, December 02, 2011 8:38 AM
> To: Flash Coders List
> Subject: Re: [
des
Sent: Friday, December 02, 2011 8:38 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Switching to HaXe?
wow just imagine only having MovieClips ;) i even remember not having functions
in actionscript...
as i mentioned before you can automate the process of making the
extern/interface
wow just imagine only having MovieClips ;) i even remember not having
functions in actionscript...
as i mentioned before you can automate the process of making the
extern/interface for whatever widget you like using macros.
the Jquery type thing is an interesting point though really, it's a massi
By widgets I was mean the tab, according, progress bar, etc., and in
the jQueryMobile all the really great form elements.
What I don't like about the haXe-jQuery API is that every object has
type "JQuery". It seems to be it would be much programmer-friendly if
there were sub-classes for the indiv
@Andrew: as Kevin said, jQuery is in there as standard (i posted an example
of some simple jQuery haxe earlier in this thread). by widgets i guess you
mean plug ins though right?
check this conversation
http://haxe.1354130.n2.nabble.com/How-to-provide-signatures-for-JQuery-plugins-td6906149.html,
It depends on how you want to work. haXe has jQuery support though:
http://haxe.org/api/js/jquery
Kevin N.
On 12/1/11 1:12 PM, Andrew Sinning wrote:
I'd be very interested in haXe if it included a set of interface
classes for jquery widgets. I.e. a way to build HTML5 applications in
AS3 (if
I'd be very interested in haXe if it included a set of interface
classes for jquery widgets. I.e. a way to build HTML5 applications in
AS3 (if that is the proper name for the language of haXe) without
having to reference javascript classes and the DOM via an object-blind
IDE. When you create an o
No problem, I am not very fair actually :)
Flex was epic fail since the beginning. How would you name a framework you
don't believe in ?
I stand corrected with Nicolas and am deeply sorry to have skipped all the
people names behind 'nowadays HaXe'
Adobe ? They are a bunch of cool business peop
Hey cedric :)
haxe used to be a one man effort. there are quite a few people on the
compiler team now, then there are others that develop and maintain the
different targets. so it's not fair to say it's a one man show, although it
is fair to say that nicholas created something very very impressive
:)
What if we acknowledge the fact that HaXe is a one man efforts. Then, we can
compare this man (Nicolas Cannasse) with Adobe's efforts and teams of tens of
tens of people. There, there my ladies and gents, there we have it. Shame on
Adobe, once again, once again (I am serious, and the issue i
erkins
> >>>> -
> >>>> http://www.nudoru.com
> >>>>
> >>>> On Nov 30, 2011, at 2:05 PM, "Merrill, Jason"
> >>>> wrote:
> >>>>
> >>>>> FlashDevelop IDE support HaXe, though I do
elop IDE support HaXe, though I don't know how far it goes.
>> But
>>>> FlashDevelop does have many of those features, like refactoring for
>> example.
>>>>>
>>>>> Jason Merrill
>>>>> Instructional Technology Architect II
t;> Jason Merrill
> >>> Instructional Technology Architect II
> >>> Bank of America Global Learning
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> ___
> >>>
> >>>
> >&
t;>
>>>
>>>
>>> _______
>>>
>>>
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ??? ?
>&g
> > Jason Merrill
> > Instructional Technology Architect II
> > Bank of America Global Learning
> >
> >
> >
> >
> >
> > ___
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun..
t; ___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ???
> ?
> Sent: Wednesday, November 30, 2011 1:48 PM
> To: Flash Coders List
> Subj
ssage-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of ???
?
Sent: Wednesday, November 30, 2011 1:48 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Switching to HaXe?
Alas, HaXe still doesn't have an IDE su
Alas, HaXe still doesn't have an IDE support in a proper level to call it a
language for real projects. It's a good toy to play with. Or maybe to dream of
a swiss-knife style language "for any purpose whatsoever". Nevertheless,
without any IDE supporting refactoring, find usages, type checking a
My info seems to be out of date (re: NME for example) - but HaXe came
from MTASC, which was an alternative AS2 to bytecode compiler. I think
haXe's first target was AVM2 bytecode, having been built after MTASC,
and the creator not wanting to bother with "questionable" AS3 design
considerations
Wow, they have Stage3D in there - I may have to seriously consider
moving into HaXe. Sounds awesome. :-)
Kevin N.
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.@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom rhodes
> Sent: Wednesday, November 30, 2011 12:18 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Switching to HaXe?
>
> haxe has been around for a long time already. the community
___
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of tom rhodes
Sent: Wednesday, November 30, 2011 12:18 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Switching to HaXe
PHP was started in 1995. HaXe in 2005. 6 years out, in 2001, PHP was HUGE!
More importantly, HaXe if far more ambitious than PHP.
On Wed, Nov 30, 2011 at 11:10 AM, Kevin Newman wrote:
> The same thing could have been said of PHP many years ago. I don't think
> HaXe is going anywhere.
>
> Kev
haxe has been around for a long time already. the community is growing and
not shrinking. open source as a model i would say is better in the long run
than proprietary (just look at what adobe have done to flash/flex).
haxe also isn't tied to one particular technology, so it stands a greater
chanc
The same thing could have been said of PHP many years ago. I don't think
HaXe is going anywhere.
Kevin N.
On 11/30/11 11:43 AM, Andrew Sinning wrote:
Jumping into this discussion.
Is anybody concerned that HaXe will die or languish, that features will be
unsupported or broken on customer pla
Yeah, I didn't realize NME had been ported to all these other HaXe
targets (I may have simply misunderstood NME, I thought it was just a
C++ target).
That's just awesome. :-)
Kevin N.
On 11/30/11 6:16 AM, tom rhodes wrote:
just catching up on the thread a bit , Kevin wrote...
"but it doesn
I'm not too worried about it dying right now. It's interesting to
learn something new and you get the benefits of being able to produce
code for other languages without learning too much about them right
away.
I'm treating it as a mental exercise that let's me produce Flash apps
while getting out
Jumping into this discussion.
Is anybody concerned that HaXe will die or languish, that features will be
unsupported or broken on customer platforms? I don't see any major players
on the list of HaXe projects (http://haxe.org/com/projects).
GWT on the other hand. You get the full faith and cred
; >
> > ___
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt Dommermuth
> > Sent: Wednesday, November 30, 2011 8:35
___
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt
> Dommermuth
> Sent: Wednesday, November 30, 2011 8:35 AM
> To: Flash Coders List
> Subject: Re: [Flashcod
Tom,
You're right about the haXe mailing list being active. It's encouraging.
Kurt
On Wed, Nov 30, 2011 at 7:33 AM, tom rhodes wrote:
> the haxe forum isn't very active but the mailing list is, and it is a great
> place to get help to get started.
>
> this is the new home of the list
>
> http
-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kurt Dommermuth
Sent: Wednesday, November 30, 2011 8:35 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Switching to HaXe?
Thanks again Tom. The example is impressive.
On Wed, Nov 30, 2011 at 8:21 AM, tom rhodes
Thanks again Tom. The example is impressive.
On Wed, Nov 30, 2011 at 8:21 AM, tom rhodes wrote:
> Hi,
>
> ok, initially the haxe flash api to html5 was done with a lib called jeash.
> which has been around for a while now. the nme project has very recently
> incorporated jeash as it's route to h
Hi,
ok, initially the haxe flash api to html5 was done with a lib called jeash.
which has been around for a while now. the nme project has very recently
incorporated jeash as it's route to html5.
here is a nice example of using one codebase to hit swf and html5...
http://www.joshuagranick.com/bl
Hi Tom,
Thank you. I'm going to look into Haxe more.
Psychologically I have a stumbling block with NME. On their how it works
page (http://www.haxenme.org/about-nme/how-it-works/) there are solutions
that go in the opposite direction of what I'm personally interested in.
They very nicely show
the haxe forum isn't very active but the mailing list is, and it is a great
place to get help to get started.
this is the new home of the list
https://groups.google.com/group/haxelang/topics?pli=1
you have to dig around a bit to get going as documentation is limited at
the moment but the list is
Hi Jason,
You're very first statement is exactly what interests me too. You wrote
"Thinking of starting to learn haXe to produce OOP apps and export as
Javascript for HTML 5 apps."
What are your thoughts so far? I just looked at Haxe too but I'm concerned
because there doesn't seem to be a lot
just catching up on the thread a bit , Kevin wrote...
"but it doesn't do any emulation of Flash's APIs (I'm pretty sure)"
check it out...
http://www.haxenme.org/api/
then have a look at all the stuff in the nme package, display, errors,
events, external, filters, text etc. are all used as you w
Hey Jason,
haxe has fantastic potential now with NME, so you can export to iOS,
andriod, webos, html5/JS, windows, osX and linux. all from the one codebase.
but even vanilla haxe is fantastic for javascript. jQuery is in there as
standard, here's a short example of assigning an event to a button.
This FDT Haxe video may be of interest...
http://vimeo.com/31122674
John
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om: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins
Sent: Tuesday, November 29, 2011 1:16 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Switching to HaXe?
There's NME for haXe that fully replicates the Flash display list. I
There's NME for haXe that fully replicates the Flash display list. I'm
still looking into all of it but it seems pretty sweet. It'll allow
you to target SWF, native c++, HTML5, iOS.
Http://www.haxenme.org
--
Matt Perkins
-
http://www.nudoru.com
On Nov 29, 2011, at 1:00 PM, Kevin
As a language it can export the same code to AVM2 (and AVM1 I think)
bytecode, and JavaScript (and C++ etc.) - but it doesn't do any
emulation of Flash's APIs (I'm pretty sure). You have to code to
whatever platform you are targetting. It's kind of like Joa's Project
Hiddenwood in that way (bas
Thinking of starting to learn haXe to produce OOP apps and export as Javascript
for HTML 5 apps. Checked it out years ago, but decided against it since it was
not part of the normal ecosystem and would have to be sharing code with
non-haXe AS3 developers. But not thinking of the future, I am mor
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