On 2/19/09, Muzak wrote:
>
> - Original Message -
> From: "Gregory N"
> To: "Flash Coders List"
> Sent: Thursday, February 19, 2009 7:17 PM
> Subject: Re: [Flashcoders] component def doesn't pass params to constructor?
>
>
>>
- Original Message -
From: "Gregory N"
To: "Flash Coders List"
Sent: Thursday, February 19, 2009 7:17 PM
Subject: Re: [Flashcoders] component def doesn't pass params to constructor?
After some consideration...
If I have, say dozen of Inspectable paramete
- Original Message -
From: "Gregory N"
To: "Flash Coders List"
Sent: Thursday, February 19, 2009 6:12 PM
Subject: Re: [Flashcoders] component def doesn't pass params to constructor?
Muzak,
Nice addition, thanks for pointing to it.
Frankly, I&
ultValue="Hello")]
>>> public function get prop():String {
>>>trace("Rectangle ::: get prop");
>>>return _prop;
>>> }
>>> public function set prop(value:String):void {
>>>trace("Rectangle ::: set prop&
stuff with _prop
>>}
>> }
>>
>> [Inspectable(defaultValue="Hello")]
>> public function get prop():String {
>>trace("Rectangle ::: get prop");
>> return _prop;
>> }
>> public function set prop(value:String):void {
p;
>> }
>> public function set prop(value:String):void {
>>trace("Rectangle ::: set prop");
>>if(value != _prop) {
>> _prop = value;
>> propChanged = true;
>> commitProperties();
>>}
>> }
>> }
>>
et prop");
>return _prop;
> }
> public function set prop(value:String):void {
>trace("Rectangle ::: set prop");
>if(value != _prop) {
> _prop = value;
> propChanged = true;
> commitProperties();
>}
> }
> }
&
}
public function set prop(value:String):void {
trace("Rectangle ::: set prop");
if(value != _prop) {
_prop = value;
propChanged = true;
commitProperties();
}
}
}
}
regards,
Muzak
- Original Message -
From: "Gregory N"
To: "Flash Coders List&quo
rds,
> Muzak
>
> - Original Message -
> From: "Mendelsohn, Michael"
> To: "Flash Coders List"
> Sent: Wednesday, February 18, 2009 6:55 PM
> Subject: RE: [Flashcoders] component def doesn't pass params to constructor?
>
>
>> Hi list...
I would just set default values like the colour red in the constructor
of the component and then just the normal invalidate()-fun for the
designer view. Now I haven't experience with making components which
work during design time
for Flash/Flex, though. Only .NET and Delphi in that regard. But
}
}
regards,
Muzak
- Original Message -
From: "Mendelsohn, Michael"
To: "Flash Coders List"
Sent: Wednesday, February 18, 2009 6:55 PM
Subject: RE: [Flashcoders] component def doesn't pass params to constructor?
Hi list...
Researching my own pesky issue
- Original Message -
From: "Mendelsohn, Michael"
To: "Flash Coders List"
Sent: Wednesday, February 18, 2009 9:12 PM
Subject: RE: [Flashcoders] component def doesn't pass params to constructor?
Thanks for responding Paul!
So going forward with my custom co
Thanks for responding Paul!
So going forward with my custom components, I was trying to avoid two
lines of code, but you're suggesting that?
//Instead of:
var cc:CustomComponent = new CustomComponent("red", 5);
//it's better to do:
var cc:CustomComponent = new CustomComponent();
cc.init("red", 5
- Original Message -
From: "Mendelsohn, Michael"
To: "Flash Coders List"
Sent: Wednesday, February 18, 2009 5:55 PM
Subject: RE: [Flashcoders] component def doesn't pass params to constructor?
Hi list...
Researching my own pesky issue (custom components i
Hi list...
Researching my own pesky issue (custom components initializing properly
when they're dragged on the stage at author time), I found this:
> if you want to create instances of your classes by dragging them to
the stage, keep in mind that their constuctors can not accept arguments.
Also,
Hi list...
If I instance my mc associated with a Ball.as class, through code, there
is no problem:
var b:Ball = new Ball("basketball");
addChild(b);
// basketball shows up on stage
But, if I drag a Ball instance onto the timeline and set "basketball"
from the parameters panel of the tool palette
16 matches
Mail list logo