Re: [Flashcoders] current consensus of available Flash 3D engines?
I know. The program from HELL :) on 2/4/11 9:51 AM, Kevin Newman at capta...@unfocus.com wrote: > ew. Quark. Bleh! John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
ew. Quark. Bleh! On 2/4/11 1:14 AM, John R. Sweeney Jr wrote: Mtropolis didn't fade into obscurity, it was purchased by Quark and was to become part of QuarkImmedia. That became obscureŠ :) And THAT's really showing my age. :P ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Mtropolis didn't fade into obscurity, it was purchased by Quark and was to become part of QuarkImmedia. That became obscure :) And THAT's really showing my age. :P Later, John on 2/3/11 12:40 PM, Matt S. at mattsp...@gmail.com wrote: > I KNEW mTropolis sounded familiar!! I hate to admit this because it > reveals my age, but when I was in college I had a professor who was > obsessed with mTropolis and convinced it was the future of multimedia. > Needless to say it never unseated Director and faded into obscurity > pretty quickly, although Flash did an inside job on Director in the > end... John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Sent from losPhone On Feb 3, 2011, at 2:58 PM, Kerry Thompson wrote: And now, back to our regular programming. Lol. like a bad episode of all my childNodes(); Karl ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Dave Watts wrote: > Hi, I'm the list admin. > > If you do this again, yes, this will be your last post. Please don't > do this again. Bravo. Thank you, Dave. And now, back to our regular programming. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Hi, I'm the list admin. > My forum post is to provide information, it turns into a spam when the > amount of information it provides is reduced to 0 and becomes a war of words. This list has a fairly narrow focus. It's about Flash coding. Posts about how to use the Flash IDE are off-topic. Information that is useful in one place or context, may well be noise in another place. Unless this is a tool is something you use to write ActionScript or MXML, this is not the place to be talking about it. While we may not adhere to this high standard as well as we should, we do try, and I don't want to start going in the other direction. > So, this is absolutely my last post. If you do this again, yes, this will be your last post. Please don't do this again. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ http://training.figleaf.com/ Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on GSA Schedule, and provides the highest caliber vendor-authorized instruction at our training centers, online, or onsite. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
>> Use oTakhi or not is your call it is just one more option to your tool >> set. ...that you're blatantly and unapologetically trying to use this list to market. This list is to ask and answer Flash questions, not market products. So you're right about one thing, we've gone on about this enough. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
There is a huge difference between posting on a public forum and calling someone at home. And the difference is where the user option lies. My forum post is to provide information, it turns into a spam when the amount of information it provides is reduced to 0 and becomes a war of words. So, this is absolutely my last post. Use oTakhi or not is your call it is just one more option to your tool set. Merrill, Jason wrote: "What are you complaining about? The show is free!" by David Letterman And so are telemarketer calls, junk mail, banner ads, leaflets, and infomercials. If you like, I'll call you at home tonight and spend an hour reading the Wikipedia page entries on Area codes to you. That's free for you too, no charge. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Jason Merrill wrote: > If you like, I'll call you at home tonight and spend an hour reading the > Wikipedia page entries on Area codes to you. He'll do it in a flash, too :-^| ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
>>"What are you complaining about? The show is free!" by David Letterman And so are telemarketer calls, junk mail, banner ads, leaflets, and infomercials. If you like, I'll call you at home tonight and spend an hour reading the Wikipedia page entries on Area codes to you. That's free for you too, no charge. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
well, fyi, oTakhi Platform is free... (for first 20MB storage, that is.) "What are you complaining about? The show is free!" by David Letterman Merrill, Jason wrote: That was why this is a response to an existing thread in which someone mentioned mTropolis and not a new thread. Ironically, I believe it was me that mentioned mTropolis way back. I mean to offer new information and option to the world of multi-media authoring. What you offer is a non-Flash related product you're trying to sell by posting on this list. Spam. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
>> That was why this is a response to an existing thread in which someone >> mentioned mTropolis and not a new thread. Ironically, I believe it was me that mentioned mTropolis way back. >>I mean to offer new information and option to the world of multi-media >>authoring. What you offer is a non-Flash related product you're trying to sell by posting on this list. Spam. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. That was why this is a response to an existing thread in which someone mentioned mTropolis and not a new thread. I mean to offer new information and option to the world of multi-media authoring. Merrill, Jason wrote: You can also publish web app and objects you built to the oTakhi app store and charge money for it. This is not a spam... OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. What's funny is how you're marketing this product off of mTropolis, an EXTREMELY obscure, EXTREMELY long dead software product which disappeared from the market over 10 years ago, and hardly anyone even purchased and used. (it was a cool product though, I used it for a short time back in the day, too bad it died - much better flowline metaphor than Authorware was) Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Jason Merrill wrote: > What's funny is how you're marketing this product off of mTropolis, an > EXTREMELY obscure, EXTREMELY long dead software product which disappeared > from the market over 10 years ago, and hardly anyone even purchased and used. --- When I was working for Disney in the mid-90s, we evaluated mTropolis. It looked cool, but I had seen so many multimedia authoring systems come and go (remember IconAuthor? iTribe?) I recommended against using it until it had established a track record. I recommended a pretty cool product instead--Director. AFAIK, Disney never used mTropolis. They did use Director quite a bit, though--at least up until 2005 or so. Agreed--it's spam. This is a Flash/Flex list. Steve, please find someplace else to peddle your wares. The response you've gotten so far is mild compared to the flamethrowers we have stashed for just such an occasion. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
It is related to Flash, since flash is integral part of oTakhi. See: http://www.otakhi.com/owiki/index.php/Flash_Molecule Both Flash and QT can be drag and droped to the workspace of oTakhi platform and become a scriptable part of the web app. Merrill, Jason wrote: You can also publish web app and objects you built to the oTakhi app store and charge money for it. This is not a spam... OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. What's funny is how you're marketing this product off of mTropolis, an EXTREMELY obscure, EXTREMELY long dead software product which disappeared from the market over 10 years ago, and hardly anyone even purchased and used. (it was a cool product though, I used it for a short time back in the day, too bad it died - much better flowline metaphor than Authorware was) Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
>> You can also publish web app and objects you built to the oTakhi app store >> and charge money for it. >> This is not a spam... OK, so you're not a bot, but I don't see how this isn't spam. Your e-mail is the very definition of spam. And no, I don't care to talk off-list to spammers. Unless your PRODUCT you posted about exports to .swf, this is not related to Flash, the purpose of this list. What's funny is how you're marketing this product off of mTropolis, an EXTREMELY obscure, EXTREMELY long dead software product which disappeared from the market over 10 years ago, and hardly anyone even purchased and used. (it was a cool product though, I used it for a short time back in the day, too bad it died - much better flowline metaphor than Authorware was) Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
I KNEW mTropolis sounded familiar!! I hate to admit this because it reveals my age, but when I was in college I had a professor who was obsessed with mTropolis and convinced it was the future of multimedia. Needless to say it never unseated Director and faded into obscurity pretty quickly, although Flash did an inside job on Director in the end... .m On Thu, Feb 3, 2011 at 1:25 PM, Merrill, Jason wrote: > This appears to be a spam-bot post. If anyone can ban this account, I vote > for it. > > mTropolis was a multimedia authoring tool that died way back in 1998, and had > nothing to do with 3D. > > otakhi.com - broken, confusing, poorly done (fake?) website. > > Jason Merrill > Instructional Technology Architect > Bank of America Global Learning > > > > > > ___ > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu > Sent: Thursday, February 03, 2011 12:56 PM > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] current consensus of available Flash 3D engines? > > If you like mTropolis, you will love oTakhi platform. > > http://www.otakhi.com > > It is mTropolis built for the web. > Objects and behavior can be published and shared. > Complex apps can be built using mostly drag and drop. > > It surpasses mTropolis in may ways. > For instance, 3D game authoring (OGRE engine), client/server/p2p networking, > extensive social networking features. > > check out these video: > > http://www.youtube.com/watch?v=S--kaOg6a4E > http://www.youtube.com/watch?v=iifby9CGgVM > http://www.youtube.com/watch?v=_-arW7O9HJM > > mr.otakhi > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > -- > This message w/attachments (message) is intended solely for the use of the > intended recipient(s) and may contain information that is privileged, > confidential or proprietary. If you are not an intended recipient, please > notify the sender, and then please delete and destroy all copies and > attachments, and be advised that any review or dissemination of, or the > taking of any action in reliance on, the information contained in or attached > to this message is prohibited. > Unless specifically indicated, this message is not an offer to sell or a > solicitation of any investment products or other financial product or > service, an official confirmation of any transaction, or an official > statement of Sender. Subject to applicable law, Sender may intercept, > monitor, review and retain e-communications (EC) traveling through its > networks/systems and may produce any such EC to regulators, law enforcement, > in litigation and as required by law. > The laws of the country of each sender/recipient may impact the handling of > EC, and EC may be archived, supervised and produced in countries other than > the country in which you are located. This message cannot be guaranteed to be > secure or free of errors or viruses. > > References to "Sender" are references to any subsidiary of Bank of America > Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are > Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a > Condition to Any Banking Service or Activity * Are Not Insured by Any Federal > Government Agency. Attachments that are part of this EC may have additional > important disclosures and disclaimers, which you should read. This message is > subject to terms available at the following link: > http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you > consent to the foregoing. > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
oTakhi platform is build using Mozilla and Ogre engines following mTropolis's Object-Oriented paradigm. Essentially, it allows you to build web application using the same drag-n-drop ease you are so fond about mTropolis. Each web app you built can be launched as stand-alone desktop applications. You can also publish web app and objects you built to the oTakhi app store and charge money for it. (otakhi.com is the store front.) read this link for more details. http://www.tomshardware.com/forum/241049-49-your-opinion-internet-software This is not a spam... shoot me an email and I will personally answer all your questions. mr.otakhi Merrill, Jason wrote: This appears to be a spam-bot post. If anyone can ban this account, I vote for it. mTropolis was a multimedia authoring tool that died way back in 1998, and had nothing to do with 3D. otakhi.com - broken, confusing, poorly done (fake?) website. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu Sent: Thursday, February 03, 2011 12:56 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] current consensus of available Flash 3D engines? If you like mTropolis, you will love oTakhi platform. http://www.otakhi.com It is mTropolis built for the web. Objects and behavior can be published and shared. Complex apps can be built using mostly drag and drop. It surpasses mTropolis in may ways. For instance, 3D game authoring (OGRE engine), client/server/p2p networking, extensive social networking features. check out these video: http://www.youtube.com/watch?v=S--kaOg6a4E http://www.youtube.com/watch?v=iifby9CGgVM http://www.youtube.com/watch?v=_-arW7O9HJM mr.otakhi ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
This appears to be a spam-bot post. If anyone can ban this account, I vote for it. mTropolis was a multimedia authoring tool that died way back in 1998, and had nothing to do with 3D. otakhi.com - broken, confusing, poorly done (fake?) website. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of steve lu Sent: Thursday, February 03, 2011 12:56 PM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] current consensus of available Flash 3D engines? If you like mTropolis, you will love oTakhi platform. http://www.otakhi.com It is mTropolis built for the web. Objects and behavior can be published and shared. Complex apps can be built using mostly drag and drop. It surpasses mTropolis in may ways. For instance, 3D game authoring (OGRE engine), client/server/p2p networking, extensive social networking features. check out these video: http://www.youtube.com/watch?v=S--kaOg6a4E http://www.youtube.com/watch?v=iifby9CGgVM http://www.youtube.com/watch?v=_-arW7O9HJM mr.otakhi ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to "Sender" are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] current consensus of available Flash 3D engines?
If you like mTropolis, you will love oTakhi platform. http://www.otakhi.com It is mTropolis built for the web. Objects and behavior can be published and shared. Complex apps can be built using mostly drag and drop. It surpasses mTropolis in may ways. For instance, 3D game authoring (OGRE engine), client/server/p2p networking, extensive social networking features. check out these video: http://www.youtube.com/watch?v=S--kaOg6a4E http://www.youtube.com/watch?v=iifby9CGgVM http://www.youtube.com/watch?v=_-arW7O9HJM mr.otakhi ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
Agreed - the UI is a pain, but there are tutorials out there and a book or two. Once you get over that, it's an amazing tool for what it does for the price. Probably in the top 5 or 10 of the all time most robust feature-rich free applications out there (if there were such a list). Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: Thursday, April 15, 2010 7:14 AM To: Flash Coders List Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? The UI is a PITA in Blender, but once you get the hang of it, you can work faster and the cheat sheets you can find are useful. My major grievance with Blender is why they don't make the save shortcut automatically save rather than showing a popup confirmation dialog under your mouse - we have lost hours of work because of that stupid idea and they still can't understand why people are frustrated by it. The Blender UI design philosophy is cited somewhere in their website and it's basically "learn if or go somewhere else" which tends to be applied when you make a suggestion like "CTRL+S should save, not prompt". On 15/04/2010 10:54, Meinte van't Kruis wrote: > aaah Blender.. *shudders* It completely frustrated the hell out of me, in > terms > of UI and user experience. > > but still once you know it.. I guess.. people do make cool things with it > and it is free. > > On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason< > jason.merr...@bankofamerica.com> wrote: > > >>>> Now I'd really like to get my hands on Lightwave or 3DS Max. >>>> >> Blender is free and almost as good and in some areas equal (and in a few >> areas, better than those tools). >> >> Lynda.com has some really great Blender tutorials which will get you >> over the Blender interface (which is not intuitive) >> >> >> Jason Merrill >> >> Bank of America Global Learning >> Learning& Performance Solutions >> >> Join the Bank of America Flash Platform Community and visit our >> Instructional Technology Design Blog >> (note: these are for Bank of America employees only) >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> > > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
The UI is a PITA in Blender, but once you get the hang of it, you can work faster and the cheat sheets you can find are useful. My major grievance with Blender is why they don't make the save shortcut automatically save rather than showing a popup confirmation dialog under your mouse - we have lost hours of work because of that stupid idea and they still can't understand why people are frustrated by it. The Blender UI design philosophy is cited somewhere in their website and it's basically "learn if or go somewhere else" which tends to be applied when you make a suggestion like "CTRL+S should save, not prompt". On 15/04/2010 10:54, Meinte van't Kruis wrote: aaah Blender.. *shudders* It completely frustrated the hell out of me, in terms of UI and user experience. but still once you know it.. I guess.. people do make cool things with it and it is free. On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason< jason.merr...@bankofamerica.com> wrote: Now I'd really like to get my hands on Lightwave or 3DS Max. Blender is free and almost as good and in some areas equal (and in a few areas, better than those tools). Lynda.com has some really great Blender tutorials which will get you over the Blender interface (which is not intuitive) Jason Merrill Bank of America Global Learning Learning& Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
aaah Blender.. *shudders* It completely frustrated the hell out of me, in terms of UI and user experience. but still once you know it.. I guess.. people do make cool things with it and it is free. On Wed, Apr 14, 2010 at 8:38 PM, Merrill, Jason < jason.merr...@bankofamerica.com> wrote: > >> Now I'd really like to get my hands on Lightwave or 3DS Max. > > Blender is free and almost as good and in some areas equal (and in a few > areas, better than those tools). > > Lynda.com has some really great Blender tutorials which will get you > over the Blender interface (which is not intuitive) > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Solutions > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (note: these are for Bank of America employees only) > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Meinte van't Kruis Freelance Flash Platform Dev (mxml,actionscript,flex,air) malatze http://www.malatze.com/ http://blog.malatze.com/ http://www.linkedin.com/in/meinte mei...@malatze.com 0617459744 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
ah and ps3 and xbox 360 On 15 April 2010 10:04, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: > unity also exports to wii and soon android ( > http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html) > although sadly the much lauded support for iphone is now gone > > these factors make it highly likely that unity will stick around for a bit > longer than the previous 3d web plugin efforts > > a > > > On 14 April 2010 19:38, Merrill, Jason wrote: > >> >> Now I'd really like to get my hands on Lightwave or 3DS Max. >> >> Blender is free and almost as good and in some areas equal (and in a few >> areas, better than those tools). >> >> Lynda.com has some really great Blender tutorials which will get you >> over the Blender interface (which is not intuitive) >> >> >> Jason Merrill >> >> Bank of America Global Learning >> Learning & Performance Solutions >> >> Join the Bank of America Flash Platform Community and visit our >> Instructional Technology Design Blog >> (note: these are for Bank of America employees only) >> >> >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
unity also exports to wii and soon android ( http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html) although sadly the much lauded support for iphone is now gone these factors make it highly likely that unity will stick around for a bit longer than the previous 3d web plugin efforts a On 14 April 2010 19:38, Merrill, Jason wrote: > >> Now I'd really like to get my hands on Lightwave or 3DS Max. > > Blender is free and almost as good and in some areas equal (and in a few > areas, better than those tools). > > Lynda.com has some really great Blender tutorials which will get you > over the Blender interface (which is not intuitive) > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Solutions > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (note: these are for Bank of America employees only) > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
>> Now I'd really like to get my hands on Lightwave or 3DS Max. Blender is free and almost as good and in some areas equal (and in a few areas, better than those tools). Lynda.com has some really great Blender tutorials which will get you over the Blender interface (which is not intuitive) Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Now I'd really like to get my hands on Lightwave or 3DS Max. Honestly. Karl Sent from losPhone On Apr 14, 2010, at 10:48 AM, Zeh Fernando wrote: I'm not a unity3d dev, but from my point of view: . Penetration is low but installation is easy. And the fact that a first-time instalation don't usually need a browser restart is a huge plus; since it's supposed to be used to more advanced experiences like games, I think it's a small barrier of entry. . It's not *that* new. It has been around for a few years and while it's only gaining some mainstream attention now, it has already proven itself quite capable for what it's trying to do. . It uses a bunch of different languages, so it's not only C#. IMO, for more advanced games (3d etc), Unity is not even a question. Zeh On Wed, Apr 14, 2010 at 11:13 AM, Kerry Thompson >wrote: Karl DeSaulniers wrote: Well if Unity 3d is a good 3d program to use, then I am going to learn. Just take a look at this. Wow.. nice functionality. Unity is good. Real good. They're doing a lot of things right over there. Just to keep perspective, though, there are some downsides. - Plug-in penetration is low - It only does 3D - For more complex apps, you need to go beyond the drag-and-drop stuff and write code. I believe C# is the language of choice. - It's relatively new. If you've been around a while, you have seen a number of good technologies come and go. iTribe, mTropolis, Icon Author, etc. Of course, new apps sometimes succeed. Unity's main competition is probably Director/Shockwave, which positions Unity very nicely. They might make the cut--as I said, they have some Real Good People working for them. The technology is there, and the marketing is making inroads. Time will tell. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Yeah, it got sucked into Quark (argh). That was ONE bad product. on 4/14/10 10:33 AM, Merrill, Jason at jason.merr...@bankofamerica.com wrote: > mTropolis - that brings back memories - that was a really really cool > app. Too bad it died. John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
I'm not a unity3d dev, but from my point of view: . Penetration is low but installation is easy. And the fact that a first-time instalation don't usually need a browser restart is a huge plus; since it's supposed to be used to more advanced experiences like games, I think it's a small barrier of entry. . It's not *that* new. It has been around for a few years and while it's only gaining some mainstream attention now, it has already proven itself quite capable for what it's trying to do. . It uses a bunch of different languages, so it's not only C#. IMO, for more advanced games (3d etc), Unity is not even a question. Zeh On Wed, Apr 14, 2010 at 11:13 AM, Kerry Thompson wrote: > Karl DeSaulniers wrote: > > > Well if Unity 3d is a good 3d program to use, then I am going to learn. > > Just take a look at this. Wow.. nice functionality. > > Unity is good. Real good. They're doing a lot of things right over there. > > Just to keep perspective, though, there are some downsides. > > - Plug-in penetration is low > - It only does 3D > - For more complex apps, you need to go beyond the drag-and-drop stuff > and write code. I believe C# is the language of choice. > - It's relatively new. If you've been around a while, you have seen a > number of good technologies come and go. iTribe, mTropolis, Icon > Author, etc. > > Of course, new apps sometimes succeed. Unity's main competition is > probably Director/Shockwave, which positions Unity very nicely. They > might make the cut--as I said, they have some Real Good People working > for them. The technology is there, and the marketing is making > inroads. Time will tell. > > Cordially, > > Kerry Thompson > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
mTropolis - that brings back memories - that was a really really cool app. Too bad it died. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: Wednesday, April 14, 2010 11:13 AM To: Flash Coders List Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? Karl DeSaulniers wrote: > Well if Unity 3d is a good 3d program to use, then I am going to learn. > Just take a look at this. Wow.. nice functionality. Unity is good. Real good. They're doing a lot of things right over there. Just to keep perspective, though, there are some downsides. - Plug-in penetration is low - It only does 3D - For more complex apps, you need to go beyond the drag-and-drop stuff and write code. I believe C# is the language of choice. - It's relatively new. If you've been around a while, you have seen a number of good technologies come and go. iTribe, mTropolis, Icon Author, etc. Of course, new apps sometimes succeed. Unity's main competition is probably Director/Shockwave, which positions Unity very nicely. They might make the cut--as I said, they have some Real Good People working for them. The technology is there, and the marketing is making inroads. Time will tell. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
There is another Unity 3D meetup coming up soon if anyone is interested and in London. Its on the 28th of April, 6pm at Bar Music Hall near Old Street. Here is the link if you want to sign up and attend. http://www.meetup.com/unity3dlondon/calendar/13162559/ Might see you there... > Date: Wed, 14 Apr 2010 11:13:17 -0400 > Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? > From: al...@cyberiantiger.biz > To: flashcoders@chattyfig.figleaf.com > > Karl DeSaulniers wrote: > > > Well if Unity 3d is a good 3d program to use, then I am going to learn. > > Just take a look at this. Wow.. nice functionality. > > Unity is good. Real good. They're doing a lot of things right over there. > > Just to keep perspective, though, there are some downsides. > > - Plug-in penetration is low > - It only does 3D > - For more complex apps, you need to go beyond the drag-and-drop stuff > and write code. I believe C# is the language of choice. > - It's relatively new. If you've been around a while, you have seen a > number of good technologies come and go. iTribe, mTropolis, Icon > Author, etc. > > Of course, new apps sometimes succeed. Unity's main competition is > probably Director/Shockwave, which positions Unity very nicely. They > might make the cut--as I said, they have some Real Good People working > for them. The technology is there, and the marketing is making > inroads. Time will tell. > > Cordially, > > Kerry Thompson > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ http://clk.atdmt.com/UKM/go/19780/direct/01/ We want to hear all your funny, exciting and crazy Hotmail stories. Tell us now___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Karl DeSaulniers wrote: > Well if Unity 3d is a good 3d program to use, then I am going to learn. > Just take a look at this. Wow.. nice functionality. Unity is good. Real good. They're doing a lot of things right over there. Just to keep perspective, though, there are some downsides. - Plug-in penetration is low - It only does 3D - For more complex apps, you need to go beyond the drag-and-drop stuff and write code. I believe C# is the language of choice. - It's relatively new. If you've been around a while, you have seen a number of good technologies come and go. iTribe, mTropolis, Icon Author, etc. Of course, new apps sometimes succeed. Unity's main competition is probably Director/Shockwave, which positions Unity very nicely. They might make the cut--as I said, they have some Real Good People working for them. The technology is there, and the marketing is making inroads. Time will tell. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
Well if Unity 3d is a good 3d program to use, then I am going to learn. Just take a look at this. Wow.. nice functionality. http://unity3d.com/gallery/live-demos/tropical-paradise Karl On Apr 11, 2010, at 12:51 PM, Karl DeSaulniers wrote: That is what I plan on. Got the free version. Thanks for the input guys. Karl Sent from losPhone On Apr 11, 2010, at 11:52 AM, David Hunter wrote: I 100% agree. If the content looks really appealing and comes with a recommendation then I think people will be happy to install it. But it is something to bare in mind when discussing options with a client. Date: Sun, 11 Apr 2010 17:20:52 +0200 Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? From: mei...@gmail.com To: flashcoders@chattyfig.figleaf.com from the website: Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. I'm sure more than 1% has it installed by now, I've seen more unity content than silverlight content and unity is a bit older and I've read silverlight is at about 60% in some countries, so my guess is that Unity may be around the same numbers. Anway.. I think those stats shouldn't be too important, I believe if the app appeals enough(people see screenshots, vids of it), installation of unity (which is the most painless plugin installation in my view) follows. @Karl: No, Unity cannot be ported to Flash.. That would've made a good april's fools joke tho ;). ps. the Unity tutorials are pretty good on their website, just download the free version and dig in :). cheers, Meinte On Sun, Apr 11, 2010 at 1:24 PM, David Hunter wrote: I actually went to a unity meetup and demo the other week to check it out. Very impressive, the quality is excellent and you can deliver across many platforms easily (browser, desktop app, wii, iPhone). The problem with the browser is less than 1% have the plugin installed compared to 98% for flash. I think you can use a few different languages in it, pretty sure that includes JavaScript. Check their website as there is plenty of info on there. From: k...@designdrumm.com Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? Date: Sun, 11 Apr 2010 03:59:38 -0500 To: flashcoders@chattyfig.figleaf.com Hello, Has anyone used "Unity 3D"? Does anyone know if it can port to Flash? I just received a copy and was curious. Thanks, Karl On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: don't forget Away3DLite(using in-build flash '3D' ) : http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d- engine-in- flash <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d- engine-in- flash>which doesnt have all the futures of 'full' 3d engines like Away3D or Papervision, but can be appropriate on some 3d web projects where you dont really need a full feature set. On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: awesome answer - thanks a lot guys a On 9 April 2010 16:07, Merrill, Jason wrote: Second that for Papervision - though you should know Matt and I are on the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did decide to drop PV3D, I'd probably switch to Away3D. To guess based on what I have read, and only what I have rolling around in my head as a general "feel" and no data to back this up (and I have only actually used Papervision), I would "guess rank" them like this: Robustness of features and possibilities (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D 4. Five3D (vector based - much smaller engine than the others, but nice small footprint) From a performance perspective, my general feel/guess (best being #1): 1. Away3D/Five3D 2. Papervision3D/Sandy3D From an overall footprint size (lowest being #1): 1. Five3D 2. Away3D/ Sandy3D(?)/Papervision3D From the perspective of overall documentation and support and size of user community, I would rank them (best being #1): 1. Papervision3D 2. Away3D/Sandy3D 3. Five3D So overall, for general project needs (depending on what you are doing), I would rank them as (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D/Five3D Athough from what I understand, Away3D is a really nice engine and worth looking into as well. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins Sent: Friday, April 09, 2010 8:14 AM To: Flash Coders List Subject: Re: [Flashcoders] curr
Re: [Flashcoders] current consensus of available Flash 3D engines?
That is what I plan on. Got the free version. Thanks for the input guys. Karl Sent from losPhone On Apr 11, 2010, at 11:52 AM, David Hunter wrote: I 100% agree. If the content looks really appealing and comes with a recommendation then I think people will be happy to install it. But it is something to bare in mind when discussing options with a client. Date: Sun, 11 Apr 2010 17:20:52 +0200 Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? From: mei...@gmail.com To: flashcoders@chattyfig.figleaf.com from the website: Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. I'm sure more than 1% has it installed by now, I've seen more unity content than silverlight content and unity is a bit older and I've read silverlight is at about 60% in some countries, so my guess is that Unity may be around the same numbers. Anway.. I think those stats shouldn't be too important, I believe if the app appeals enough(people see screenshots, vids of it), installation of unity (which is the most painless plugin installation in my view) follows. @Karl: No, Unity cannot be ported to Flash.. That would've made a good april's fools joke tho ;). ps. the Unity tutorials are pretty good on their website, just download the free version and dig in :). cheers, Meinte On Sun, Apr 11, 2010 at 1:24 PM, David Hunter >wrote: I actually went to a unity meetup and demo the other week to check it out. Very impressive, the quality is excellent and you can deliver across many platforms easily (browser, desktop app, wii, iPhone). The problem with the browser is less than 1% have the plugin installed compared to 98% for flash. I think you can use a few different languages in it, pretty sure that includes JavaScript. Check their website as there is plenty of info on there. From: k...@designdrumm.com Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? Date: Sun, 11 Apr 2010 03:59:38 -0500 To: flashcoders@chattyfig.figleaf.com Hello, Has anyone used "Unity 3D"? Does anyone know if it can port to Flash? I just received a copy and was curious. Thanks, Karl On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: don't forget Away3DLite(using in-build flash '3D' ) : http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- flash <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- flash>which doesnt have all the futures of 'full' 3d engines like Away3D or Papervision, but can be appropriate on some 3d web projects where you dont really need a full feature set. On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: awesome answer - thanks a lot guys a On 9 April 2010 16:07, Merrill, Jason wrote: Second that for Papervision - though you should know Matt and I are on the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did decide to drop PV3D, I'd probably switch to Away3D. To guess based on what I have read, and only what I have rolling around in my head as a general "feel" and no data to back this up (and I have only actually used Papervision), I would "guess rank" them like this: Robustness of features and possibilities (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D 4. Five3D (vector based - much smaller engine than the others, but nice small footprint) From a performance perspective, my general feel/guess (best being #1): 1. Away3D/Five3D 2. Papervision3D/Sandy3D From an overall footprint size (lowest being #1): 1. Five3D 2. Away3D/ Sandy3D(?)/Papervision3D From the perspective of overall documentation and support and size of user community, I would rank them (best being #1): 1. Papervision3D 2. Away3D/Sandy3D 3. Five3D So overall, for general project needs (depending on what you are doing), I would rank them as (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D/Five3D Athough from what I understand, Away3D is a really nice engine and worth looking into as well. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins Sent: Friday, April 09, 2010 8:14 AM To: Flash Coders List Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? I've used Papervision. It's not too hard to use once you get over the learning curve. It's very well documented - why I choose to use it over Away. There are books on Papervision and not
RE: [Flashcoders] current consensus of available Flash 3D engines?
I 100% agree. If the content looks really appealing and comes with a recommendation then I think people will be happy to install it. But it is something to bare in mind when discussing options with a client. > Date: Sun, 11 Apr 2010 17:20:52 +0200 > Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? > From: mei...@gmail.com > To: flashcoders@chattyfig.figleaf.com > > from the website: > Unity supports three scripting languages: JavaScript, C#, and a dialect of > Python called Boo. > I'm sure more than 1% has it installed by now, I've seen more unity content > than silverlight content and unity is a bit older and I've read silverlight > is at about 60% in some countries, so my guess is that Unity may be around > the same numbers. > > Anway.. I think those stats shouldn't be too important, I believe if the app > appeals enough(people see screenshots, vids of it), installation of unity > (which is the most painless plugin installation in my view) follows. > > @Karl: No, Unity cannot be ported to Flash.. That would've made a good > april's fools joke tho ;). ps. the Unity tutorials are pretty good on their > website, just download the free version and dig in :). > > cheers, > Meinte > > > On Sun, Apr 11, 2010 at 1:24 PM, David Hunter wrote: > > > I actually went to a unity meetup and demo the other week to check it out. > > Very impressive, the quality is excellent and you can deliver across many > > platforms easily (browser, desktop app, wii, iPhone). The problem with the > > browser is less than 1% have the plugin installed compared to 98% for flash. > > I think you can use a few different languages in it, pretty sure that > > includes JavaScript. Check their website as there is plenty of info on > > there. > > > > > From: k...@designdrumm.com > > > Subject: Re: [Flashcoders] current consensus of available Flash 3D > > engines? > > > Date: Sun, 11 Apr 2010 03:59:38 -0500 > > > To: flashcoders@chattyfig.figleaf.com > > > > > > Hello, > > > Has anyone used "Unity 3D"? > > > Does anyone know if it can port to Flash? > > > I just received a copy and was curious. > > > Thanks, > > > > > > Karl > > > > > > > > > On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: > > > > > > don't forget Away3DLite(using in-build flash '3D' ) : > > > > > > http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > > > flash > > > > > > <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > > > flash>which > > > doesnt have all the futures of 'full' 3d engines like Away3D or > > > Papervision, > > > but > > > can be appropriate on some 3d web projects where you dont really need > > > a full > > > feature set. > > > > > > On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott > > > (thefieldcomic.com) < > > > alla...@gmail.com> wrote: > > > > > > > awesome answer - thanks a lot guys > > > > > > > > a > > > > > > > > On 9 April 2010 16:07, Merrill, Jason > > >> wrote: > > > > > > > >> Second that for Papervision - though you should know Matt and I > > > >> are on > > > >> the same team - so we've discussed Papervision a lot together. He's > > > >> right in his assessment. If I did decide to drop PV3D, I'd probably > > > >> switch to Away3D. To guess based on what I have read, and only > > > >> what I > > > >> have rolling around in my head as a general "feel" and no data to > > > >> back > > > >> this up (and I have only actually used Papervision), I would "guess > > > >> rank" them like this: > > > >> > > > >> Robustness of features and possibilities (best being #1): > > > >> > > > >> 1. Papervision3D > > > >> 2. Away3D > > > >> 3. Sandy3D > > > >> 4. Five3D (vector based - much smaller engine than the others, but > > > >> nice > > > >> small footprint) > > > >> > > > >>> From a performance perspective, my general feel/guess (best being > > > >>> #1): > > > >> > > > >> 1. Away3D/Five3D > > > >> 2. Papervision3D/Sandy3D > > > >> > >
Re: [Flashcoders] current consensus of available Flash 3D engines?
from the website: Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. I'm sure more than 1% has it installed by now, I've seen more unity content than silverlight content and unity is a bit older and I've read silverlight is at about 60% in some countries, so my guess is that Unity may be around the same numbers. Anway.. I think those stats shouldn't be too important, I believe if the app appeals enough(people see screenshots, vids of it), installation of unity (which is the most painless plugin installation in my view) follows. @Karl: No, Unity cannot be ported to Flash.. That would've made a good april's fools joke tho ;). ps. the Unity tutorials are pretty good on their website, just download the free version and dig in :). cheers, Meinte On Sun, Apr 11, 2010 at 1:24 PM, David Hunter wrote: > I actually went to a unity meetup and demo the other week to check it out. > Very impressive, the quality is excellent and you can deliver across many > platforms easily (browser, desktop app, wii, iPhone). The problem with the > browser is less than 1% have the plugin installed compared to 98% for flash. > I think you can use a few different languages in it, pretty sure that > includes JavaScript. Check their website as there is plenty of info on > there. > > > From: k...@designdrumm.com > > Subject: Re: [Flashcoders] current consensus of available Flash 3D > engines? > > Date: Sun, 11 Apr 2010 03:59:38 -0500 > > To: flashcoders@chattyfig.figleaf.com > > > > Hello, > > Has anyone used "Unity 3D"? > > Does anyone know if it can port to Flash? > > I just received a copy and was curious. > > Thanks, > > > > Karl > > > > > > On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: > > > > don't forget Away3DLite(using in-build flash '3D' ) : > > > > http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > > flash > > > > <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > > flash>which > > doesnt have all the futures of 'full' 3d engines like Away3D or > > Papervision, > > but > > can be appropriate on some 3d web projects where you dont really need > > a full > > feature set. > > > > On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott > > (thefieldcomic.com) < > > alla...@gmail.com> wrote: > > > > > awesome answer - thanks a lot guys > > > > > > a > > > > > > On 9 April 2010 16:07, Merrill, Jason > >> wrote: > > > > > >> Second that for Papervision - though you should know Matt and I > > >> are on > > >> the same team - so we've discussed Papervision a lot together. He's > > >> right in his assessment. If I did decide to drop PV3D, I'd probably > > >> switch to Away3D. To guess based on what I have read, and only > > >> what I > > >> have rolling around in my head as a general "feel" and no data to > > >> back > > >> this up (and I have only actually used Papervision), I would "guess > > >> rank" them like this: > > >> > > >> Robustness of features and possibilities (best being #1): > > >> > > >> 1. Papervision3D > > >> 2. Away3D > > >> 3. Sandy3D > > >> 4. Five3D (vector based - much smaller engine than the others, but > > >> nice > > >> small footprint) > > >> > > >>> From a performance perspective, my general feel/guess (best being > > >>> #1): > > >> > > >> 1. Away3D/Five3D > > >> 2. Papervision3D/Sandy3D > > >> > > >>> From an overall footprint size (lowest being #1): > > >> > > >> 1. Five3D > > >> 2. Away3D/ Sandy3D(?)/Papervision3D > > >> > > >>> From the perspective of overall documentation and support and > > >>> size of > > >> user community, I would rank them (best being #1): > > >> > > >> 1. Papervision3D > > >> 2. Away3D/Sandy3D > > >> 3. Five3D > > >> > > >> So overall, for general project needs (depending on what you are > > >> doing), > > >> I would rank them as (best being #1): > > >> 1. Papervision3D > > >> 2. Away3D > > >> 3. Sandy3D/Five3D > > >> > > >> Athough from what I understand, Away3D is a really nice engine and > > >>
RE: [Flashcoders] current consensus of available Flash 3D engines?
I actually went to a unity meetup and demo the other week to check it out. Very impressive, the quality is excellent and you can deliver across many platforms easily (browser, desktop app, wii, iPhone). The problem with the browser is less than 1% have the plugin installed compared to 98% for flash. I think you can use a few different languages in it, pretty sure that includes JavaScript. Check their website as there is plenty of info on there. > From: k...@designdrumm.com > Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? > Date: Sun, 11 Apr 2010 03:59:38 -0500 > To: flashcoders@chattyfig.figleaf.com > > Hello, > Has anyone used "Unity 3D"? > Does anyone know if it can port to Flash? > I just received a copy and was curious. > Thanks, > > Karl > > > On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: > > don't forget Away3DLite(using in-build flash '3D' ) : > > http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > flash > > <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- > flash>which > doesnt have all the futures of 'full' 3d engines like Away3D or > Papervision, > but > can be appropriate on some 3d web projects where you dont really need > a full > feature set. > > On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott > (thefieldcomic.com) < > alla...@gmail.com> wrote: > > > awesome answer - thanks a lot guys > > > > a > > > > On 9 April 2010 16:07, Merrill, Jason >> wrote: > > > >> Second that for Papervision - though you should know Matt and I > >> are on > >> the same team - so we've discussed Papervision a lot together. He's > >> right in his assessment. If I did decide to drop PV3D, I'd probably > >> switch to Away3D. To guess based on what I have read, and only > >> what I > >> have rolling around in my head as a general "feel" and no data to > >> back > >> this up (and I have only actually used Papervision), I would "guess > >> rank" them like this: > >> > >> Robustness of features and possibilities (best being #1): > >> > >> 1. Papervision3D > >> 2. Away3D > >> 3. Sandy3D > >> 4. Five3D (vector based - much smaller engine than the others, but > >> nice > >> small footprint) > >> > >>> From a performance perspective, my general feel/guess (best being > >>> #1): > >> > >> 1. Away3D/Five3D > >> 2. Papervision3D/Sandy3D > >> > >>> From an overall footprint size (lowest being #1): > >> > >> 1. Five3D > >> 2. Away3D/ Sandy3D(?)/Papervision3D > >> > >>> From the perspective of overall documentation and support and > >>> size of > >> user community, I would rank them (best being #1): > >> > >> 1. Papervision3D > >> 2. Away3D/Sandy3D > >> 3. Five3D > >> > >> So overall, for general project needs (depending on what you are > >> doing), > >> I would rank them as (best being #1): > >> 1. Papervision3D > >> 2. Away3D > >> 3. Sandy3D/Five3D > >> > >> Athough from what I understand, Away3D is a really nice engine and > >> worth > >> looking into as well. > >> > >> > >> Jason Merrill > >> > >> Bank of America Global Learning > >> Learning & Performance Solutions > >> > >> Join the Bank of America Flash Platform Community and visit our > >> Instructional Technology Design Blog > >> (note: these are for Bank of America employees only) > >> > >> > >> > >> > >> > >> -Original Message- > >> From: flashcoders-boun...@chattyfig.figleaf.com > >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt > >> Perkins > >> Sent: Friday, April 09, 2010 8:14 AM > >> To: Flash Coders List > >> Subject: Re: [Flashcoders] current consensus of available Flash 3D > >> engines? > >> > >> > >> I've used Papervision. It's not too hard to use once you get over the > >> learning curve. It's very well documented - why I choose to use it > >> over > >> Away. There are books on Papervision and not any of the other > >> ones, and > >> I learn best with a paper book beside me. > >> > >> On 4/9/2010 5:25 AM, all
Re: [Flashcoders] current consensus of available Flash 3D engines?
Hello, Has anyone used "Unity 3D"? Does anyone know if it can port to Flash? I just received a copy and was curious. Thanks, Karl On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: don't forget Away3DLite(using in-build flash '3D' ) : http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- flash <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in- flash>which doesnt have all the futures of 'full' 3d engines like Away3D or Papervision, but can be appropriate on some 3d web projects where you dont really need a full feature set. On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: awesome answer - thanks a lot guys a On 9 April 2010 16:07, Merrill, Jason wrote: Second that for Papervision - though you should know Matt and I are on the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did decide to drop PV3D, I'd probably switch to Away3D. To guess based on what I have read, and only what I have rolling around in my head as a general "feel" and no data to back this up (and I have only actually used Papervision), I would "guess rank" them like this: Robustness of features and possibilities (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D 4. Five3D (vector based - much smaller engine than the others, but nice small footprint) From a performance perspective, my general feel/guess (best being #1): 1. Away3D/Five3D 2. Papervision3D/Sandy3D From an overall footprint size (lowest being #1): 1. Five3D 2. Away3D/ Sandy3D(?)/Papervision3D From the perspective of overall documentation and support and size of user community, I would rank them (best being #1): 1. Papervision3D 2. Away3D/Sandy3D 3. Five3D So overall, for general project needs (depending on what you are doing), I would rank them as (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D/Five3D Athough from what I understand, Away3D is a really nice engine and worth looking into as well. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins Sent: Friday, April 09, 2010 8:14 AM To: Flash Coders List Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? I've used Papervision. It's not too hard to use once you get over the learning curve. It's very well documented - why I choose to use it over Away. There are books on Papervision and not any of the other ones, and I learn best with a paper book beside me. On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: hey guys i'm currently researching 3d engines for a project that i might be working and i was wondering which, if any, of the 3d engines that people have used and which they value the most papervision, sandy and away 3d seem to be the most prominent choices and i'm leaning towards away 3d but i don't have enough information to really make an informed choice love to hear from you a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Matt Perkins http://www.nudoru.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Meinte van't Kruis Freelance Flash Platform Dev (mxml,actionscript,flex,air) malatze http://www.malatze.com/ http://blog.malatze.com/ http://www.linkedin.com/in/meinte mei...@malatze.com 0617459744 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
don't forget Away3DLite(using in-build flash '3D' ) : http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash <http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash>which doesnt have all the futures of 'full' 3d engines like Away3D or Papervision, but can be appropriate on some 3d web projects where you dont really need a full feature set. On Fri, Apr 9, 2010 at 7:07 PM, allandt bik-elliott (thefieldcomic.com) < alla...@gmail.com> wrote: > awesome answer - thanks a lot guys > > a > > On 9 April 2010 16:07, Merrill, Jason >wrote: > > > Second that for Papervision - though you should know Matt and I are on > > the same team - so we've discussed Papervision a lot together. He's > > right in his assessment. If I did decide to drop PV3D, I'd probably > > switch to Away3D. To guess based on what I have read, and only what I > > have rolling around in my head as a general "feel" and no data to back > > this up (and I have only actually used Papervision), I would "guess > > rank" them like this: > > > > Robustness of features and possibilities (best being #1): > > > > 1. Papervision3D > > 2. Away3D > > 3. Sandy3D > > 4. Five3D (vector based - much smaller engine than the others, but nice > > small footprint) > > > > >From a performance perspective, my general feel/guess (best being #1): > > > > 1. Away3D/Five3D > > 2. Papervision3D/Sandy3D > > > > >From an overall footprint size (lowest being #1): > > > > 1. Five3D > > 2. Away3D/ Sandy3D(?)/Papervision3D > > > > >From the perspective of overall documentation and support and size of > > user community, I would rank them (best being #1): > > > > 1. Papervision3D > > 2. Away3D/Sandy3D > > 3. Five3D > > > > So overall, for general project needs (depending on what you are doing), > > I would rank them as (best being #1): > > 1. Papervision3D > > 2. Away3D > > 3. Sandy3D/Five3D > > > > Athough from what I understand, Away3D is a really nice engine and worth > > looking into as well. > > > > > > Jason Merrill > > > > Bank of America Global Learning > > Learning & Performance Solutions > > > > Join the Bank of America Flash Platform Community and visit our > > Instructional Technology Design Blog > > (note: these are for Bank of America employees only) > > > > > > > > > > > > -Original Message- > > From: flashcoders-boun...@chattyfig.figleaf.com > > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt > > Perkins > > Sent: Friday, April 09, 2010 8:14 AM > > To: Flash Coders List > > Subject: Re: [Flashcoders] current consensus of available Flash 3D > > engines? > > > > > > I've used Papervision. It's not too hard to use once you get over the > > learning curve. It's very well documented - why I choose to use it over > > Away. There are books on Papervision and not any of the other ones, and > > I learn best with a paper book beside me. > > > > On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: > > > hey guys > > > > > > i'm currently researching 3d engines for a project that i might be > > working > > > and i was wondering which, if any, of the 3d engines that people have > > used > > > and which they value the most > > > > > > papervision, sandy and away 3d seem to be the most prominent choices > > and i'm > > > leaning towards away 3d but i don't have enough information to really > > make > > > an informed choice > > > > > > love to hear from you > > > > > > a > > > ___ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > -- > > Matt Perkins > > > > http://www.nudoru.com > > > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Meinte van't Kruis Freelance Flash Platform Dev (mxml,actionscript,flex,air) malatze http://www.malatze.com/ http://blog.malatze.com/ http://www.linkedin.com/in/meinte mei...@malatze.com 0617459744 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
awesome answer - thanks a lot guys a On 9 April 2010 16:07, Merrill, Jason wrote: > Second that for Papervision - though you should know Matt and I are on > the same team - so we've discussed Papervision a lot together. He's > right in his assessment. If I did decide to drop PV3D, I'd probably > switch to Away3D. To guess based on what I have read, and only what I > have rolling around in my head as a general "feel" and no data to back > this up (and I have only actually used Papervision), I would "guess > rank" them like this: > > Robustness of features and possibilities (best being #1): > > 1. Papervision3D > 2. Away3D > 3. Sandy3D > 4. Five3D (vector based - much smaller engine than the others, but nice > small footprint) > > >From a performance perspective, my general feel/guess (best being #1): > > 1. Away3D/Five3D > 2. Papervision3D/Sandy3D > > >From an overall footprint size (lowest being #1): > > 1. Five3D > 2. Away3D/ Sandy3D(?)/Papervision3D > > >From the perspective of overall documentation and support and size of > user community, I would rank them (best being #1): > > 1. Papervision3D > 2. Away3D/Sandy3D > 3. Five3D > > So overall, for general project needs (depending on what you are doing), > I would rank them as (best being #1): > 1. Papervision3D > 2. Away3D > 3. Sandy3D/Five3D > > Athough from what I understand, Away3D is a really nice engine and worth > looking into as well. > > > Jason Merrill > > Bank of America Global Learning > Learning & Performance Solutions > > Join the Bank of America Flash Platform Community and visit our > Instructional Technology Design Blog > (note: these are for Bank of America employees only) > > > > > > -Original Message- > From: flashcoders-boun...@chattyfig.figleaf.com > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt > Perkins > Sent: Friday, April 09, 2010 8:14 AM > To: Flash Coders List > Subject: Re: [Flashcoders] current consensus of available Flash 3D > engines? > > > I've used Papervision. It's not too hard to use once you get over the > learning curve. It's very well documented - why I choose to use it over > Away. There are books on Papervision and not any of the other ones, and > I learn best with a paper book beside me. > > On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: > > hey guys > > > > i'm currently researching 3d engines for a project that i might be > working > > and i was wondering which, if any, of the 3d engines that people have > used > > and which they value the most > > > > papervision, sandy and away 3d seem to be the most prominent choices > and i'm > > leaning towards away 3d but i don't have enough information to really > make > > an informed choice > > > > love to hear from you > > > > a > > ___ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > -- > Matt Perkins > > http://www.nudoru.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] current consensus of available Flash 3D engines?
Second that for Papervision - though you should know Matt and I are on the same team - so we've discussed Papervision a lot together. He's right in his assessment. If I did decide to drop PV3D, I'd probably switch to Away3D. To guess based on what I have read, and only what I have rolling around in my head as a general "feel" and no data to back this up (and I have only actually used Papervision), I would "guess rank" them like this: Robustness of features and possibilities (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D 4. Five3D (vector based - much smaller engine than the others, but nice small footprint) >From a performance perspective, my general feel/guess (best being #1): 1. Away3D/Five3D 2. Papervision3D/Sandy3D >From an overall footprint size (lowest being #1): 1. Five3D 2. Away3D/ Sandy3D(?)/Papervision3D >From the perspective of overall documentation and support and size of user community, I would rank them (best being #1): 1. Papervision3D 2. Away3D/Sandy3D 3. Five3D So overall, for general project needs (depending on what you are doing), I would rank them as (best being #1): 1. Papervision3D 2. Away3D 3. Sandy3D/Five3D Athough from what I understand, Away3D is a really nice engine and worth looking into as well. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Perkins Sent: Friday, April 09, 2010 8:14 AM To: Flash Coders List Subject: Re: [Flashcoders] current consensus of available Flash 3D engines? I've used Papervision. It's not too hard to use once you get over the learning curve. It's very well documented - why I choose to use it over Away. There are books on Papervision and not any of the other ones, and I learn best with a paper book beside me. On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: > hey guys > > i'm currently researching 3d engines for a project that i might be working > and i was wondering which, if any, of the 3d engines that people have used > and which they value the most > > papervision, sandy and away 3d seem to be the most prominent choices and i'm > leaning towards away 3d but i don't have enough information to really make > an informed choice > > love to hear from you > > a > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Matt Perkins http://www.nudoru.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] current consensus of available Flash 3D engines?
I've used Papervision. It's not too hard to use once you get over the learning curve. It's very well documented - why I choose to use it over Away. There are books on Papervision and not any of the other ones, and I learn best with a paper book beside me. On 4/9/2010 5:25 AM, allandt bik-elliott (thefieldcomic.com) wrote: hey guys i'm currently researching 3d engines for a project that i might be working and i was wondering which, if any, of the 3d engines that people have used and which they value the most papervision, sandy and away 3d seem to be the most prominent choices and i'm leaning towards away 3d but i don't have enough information to really make an informed choice love to hear from you a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Matt Perkins http://www.nudoru.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] current consensus of available Flash 3D engines?
hey guys i'm currently researching 3d engines for a project that i might be working and i was wondering which, if any, of the 3d engines that people have used and which they value the most papervision, sandy and away 3d seem to be the most prominent choices and i'm leaning towards away 3d but i don't have enough information to really make an informed choice love to hear from you a ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders