Forgive me if this has already been asked, but I didn't see anything
in the archives.
I'm new to Flash development and am working on both server and client
side code (FMS 2.0 and Flash 7+). As someone who's used to doing Java
development using Netbeans I find the Flash IDE very lacking for
anymore.
There is also a partially working, but discontinued plugin for
Eclipse,
which can then be used in conjunction w/ the CVS or SVN team
provider
for Eclipse - also there is a commercial plugin to, its kind of
expensive and I've never used it.
Hope that helps.
Andy Herrman wrote
PROTECTED] On Behalf Of Andy Herrman
Sent: Thursday, October 12, 2006 4:46 PM
To: Flashcoders
Subject: [Flashcoders] Alternative IDE for Flash Devel
Forgive me if this has already been asked, but I didn't see anything
in the archives.
I'm new to Flash development and am working on both server
We're running into a really strange problem with image downloads in
Flash when running in IE and was wondering if anyone else has seen
something like this or has any ideas on what I could do to fix it.
We need to have the Flash movie be able to download arbitrary images
from the web and display
://livedocs.macromedia.com/flash/8/main/2538.html
HTH !
Alain
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: 16 octobre 2006 15:23
To: Flashcoders
Subject: [Flashcoders] Weird image download problems in IE
We're running into a really
There are commercial pieces of software that will do it (we use one
here at work as part of our product), and I believe they all use
VBScript to interact with Powerpoint. However, from what I've heard
the next version of Powerpoint will not have the VBScript support
anymore (I guess MS
] On Behalf Of Andy
Herrman
Sent: 16 octobre 2006 16:31
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Weird image download problems in IE
Awesome, looks like that works. Thanks!
Any idea what's causing the problem with the Loader? Just some bug in
Flash
or IE?
-Andy
On 10/16
for Actionscript
programming.
Ron
Andy Herrman wrote:
So, I haven't used Eclipse at all for Java. I've been using Netbeans
for the last year or so, and before that stuck with Vim and command
line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim
debate. :)
I found a free
Have you put any logging in place to see if the communication itself
is working, or are you just not seeing it change the media?
Looking at the code you have there it looks like you're trying to load
a file from the local FS, which I don't think will work if the movie
is loaded in a browser over
I'm pretty new at this, so I'm not sure how much help I can really be,
but I'll give it a shot.
One thing I just noticed is that in your code for the button movie you
instantiate the LocalConnection but don't call connect(). If what you
gave there is all of your code than that's probably the
I'm having a really weird problem with my server-side code when trying
to use compiled versions of the files. When using the source files
(.asc) everything works correctly, but when using the compiled
versions of the files things get weird.
The short version is this: If I try loading a file
My guess is that would be pretty difficult to do. Given that the the
swftoimage library you linked to requires that the player be
installed, my guess is that it loads the player's ActiveX control and
uses that to extract the image information.
I don't know of any way to load an ActiveX control
If you look in the footers for all the messages it has this link:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
You can use that to unsubscribe (it worked for me earlier when I was
changing e-mail addresses).
-Andy
On 10/23/06, Arlo Jamrog [EMAIL PROTECTED] wrote:
Hi Dave-
also the fact most people have it now is another.
I'd debate this. It really depends on what your audience is.
Individual home users probably have newer versions, or can easily
upgrade them. Corporate users are a different matter though.
We're using Flash for part of our product where I work
That's exactly the approach I was going to suggest. I find static
Utility classes to be very useful for collections of helper functions
that don't require any real context (things like string utilities and
common tasks). This tends to be cleaner as well, as you don't have to
worry about passing
The projects I'm working on are all done using editors other than the
Flash IDE and I just open the IDE to build. As long as your code is
in separate .AS files this would work fine.
The way it's set up in my projects (done by the previous developer, so
I may be missing some steps) is to have
I don't think the bounce is being sent to the list itself, but to the
person who posted the message. So adding the list to their blacklist
probably wouldn't fix anything.
That said, I haven't received any of these messages, but it's possible
gmail is just throwing them in the spam folder and
You're probably better off sending the commands themselves. Your
rendering algorithm may be complicated, but sending commands is almost
always going to be more efficient (and as such will probably save you
on bandwidth).
Calculating image diffs is kind of expensive, and can be pretty
complex if
of live streaming
from a series of images?
Thanks a lot in advance,
-Wojtek
On Fri, 2006-12-01 at 15:48 -0500, Andy Herrman wrote:
You're probably better off sending the commands themselves. Your
rendering algorithm may be complicated, but sending commands is almost
always going to be more
I'd vote against Eclipse as well, but only because I couldn't ever get
the Actionscript plugin to work.
Then again, I tend to use Vim for all my text editing on the Mac, so
maybe I'm just weird. I will have to take a look at TextMate though.
I keep hearing good things about it.
-Andy
On
to get good
enough for what we need.
-Andy
On 12/13/06, strk [EMAIL PROTECTED] wrote:
On Tue, Dec 12, 2006 at 03:47:01PM -0500, Andy Herrman wrote:
Hey all,
At work I've run into a situation where I need to decompile some SWFs.
A few weeks ago I had looked for one, but couldn't find any good
The SWFs I'm decompiling are mine. There are actually two different
situations where I need to decompile an SWF:
1) The original flash developer on the projects I'm on quit some time
ago, and there was a source file he forgot to check in to source
control, so I can't build the project. I'd
I'm seeing something weird happen with the flash movie I'm working on.
One of the first things the movie does is load another movie. The
movie it's loading has the potential of being pretty large, so I
created a simple overlay on the movie's UI that displays a Loading
message along with a %
To me it sounds like what you need is more of a Model/View separation.
You've got the Graph data itself, and then various UIs that are used
to display the data. I would try to separate the UI related code and
the raw data for the Graph (I did something very similar to this for a
whiteboard
us a sample SWF, and we can send you back text output of ASV as
a demonstration.
Thanks Alias™ and flashsavvy for your nice words about ASV.
Best regards,
Burak
www.asvguy.com
Burak KALAYCI, Manitu Group
http://www.buraks.com
http://www.manitugroup.com
- Original Message -
From: Andy
Not really sure if it'll be helpful or not, but if you can get an
application on the server side that's able to print you could use
PDFCreator to create the PDF itself:
http://www.pdfforge.org/products/pdfcreator
Though I'd do that as a sort of last resort, as it would be better if
you could
For an arbitrary rectangle you'll have to do some math. Of the top of
my head, here's a way to do it:
First you'll need to be familiar with vector math, including dot products:
http://mathworld.wolfram.com/DotProduct.html
So, pick an arbitrary point on the rectangle and get the vectors for
the
you could use a while loop:
var i:Number = 0
while(i myArray1.length) {
if(myArray1[i][1] == 0) {
/* I think this is right: */
myArray1.splice(i, 1);
} else {
i++;
}
}
Splicing will cause the next item to be at index i, so you want to
recheck that index the next time through the
That's probably more efficient than my method. Granted, I may be
wrong about how Flash stores arrays internally, but in general
removing a single element from an array requires everything after that
element to be shifted left. So the closer to the beginning of the
array the more expensive the
Wouldn't doing the splice there change the indexes of everything else
in the array and mess up the loop?
For instance:
[1, 2, A, A, 5, A, 7]
say you're deleting the As.
The first time you do a splice you remove the first one, and get:
[1, 2, A, 5, A, 7]
The index of everything after the
Yea, the last break is unecessary, but I think it's a good idea to put
there. Just to have the habit of already remembering to put breaks at
the end of case statements (I've forgotten a couple times and went
nuts looking for the bug). And as Wagner mentioned, it protects
against people adding
. Michael Keesey [EMAIL PROTECTED] wrote:
No, because it's a for (x in a) loop, not a for (x; y; z) loop. In AS2
it iterates backwards over the elements. Not sure about AS3, but it
should work there, too. Try it and see!
On 12/21/06, Andy Herrman [EMAIL PROTECTED] wrote:
Wouldn't doing the splice
= 0; --i) {
if (!test(array[i])) {
array.splice(i, 1);
}
}
On 12/21/06, Andy Herrman [EMAIL PROTECTED] wrote:
Even if it iterates backwards, I don't think I'd trust it. I don't
like the idea of relying on an implementation detail of the for-in
loop in order to make my stuff
It can also be useful when you're working on code someone else wrote
that doesn't use classes at all (everything is a generic object,
grumble grumble...) and you need to do lots of work on that object.
Like if you have to set a whole lot of values in the object.
So, it can make your life a bit
Well, they said it runs OS X, so since Flash runs in OS X that
suggests it does. :)
Then again, I have no idea what that actually means, so who knows? I
just wish it was cheaper.
We'll probably get more information as it gets closer to actually
shipping. Until then we won't really know unless
When are you doing that? I've noticed some weird issues in IE where
the Stage stuff doesn't always behave correctly at the beginning of
the movie (my case the Stage was telling me the width/height was 0
when code in external .as files was running, but if it was code in the
FLA itself, which ran
Oh, I'm not saying I'm surprised at the price, or that it's
unreasonable. I just wish it were cheaper. :)
As for Flash, if it doesn't exist out of the box I wouldn't be
surprised if it's added later. This quote:
'[OSX] let us create desktop class applications and networking, not
the crippled
My preference is actually:
e) Don't extend Movie Clip.
:)
Basically, I prefer to have a class encapsulate a movie clip. Either
have the constructor take a reference to an empty movie clip for it to
use as its UI area, or have it take in a reference to the MC that
should be its parent and have
I'm confused.
You said:
However as soon as I compile them into an SWC and add more than one
of the same component onto the stage they all end up using the same instance
of that class.
Isn't that the definition of a Singleton? Something where only a
single instance ever exists (so they'd all
I'm beginning work on a new project that will need to have a brandable
UI and I'm looking for suggestions on how to proceed. I'm pretty new
to Flash development, so I don't really know if there's a standard way
of doing this.
What I would like to do is have the main application's SWF load a
approach
for what i need.
t
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
I'm beginning work on a new project that will need to have a brandable
UI and I'm looking for suggestions on how to proceed. I'm pretty new
to Flash development, so I don't really know if there's a standard way
Brand.swf you've got. That way, you can 'skin' your Main.swf.
I hope this helps, and I hope someone will correct me if I've made any silly
mistakes!
- Francis
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
Unfortunately I'm stuck using the Flash IDE only (no MTASC). :(
I don't really
, in v9 you can manipulate the display
heirarchy pretty much as you like)
Andy Herrman wrote:
var img:MovieClip = root.attachMovie(asImage, asImageMC,
root.getNextHighestDepth());
___
Flashcoders@chattyfig.figleaf.com
To change your subscription
in the rootMC movieclip. Can I see what
the call to that looks like?
I don't think you need to concern yourself with runtime sharing at this
stage, really.
Ok, try what Martin said ;-)
Francis
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
That's actually exactly what I'm trying, yet
Martin, you are my hero.
uiResources.attachMovie(...) worked like a charm, and it'll let me
dynamically change which brand.swf I use (as opposed to Links which
wouldn't).
Thanks!
-Andy
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
That's what I was afraid of. I want to avoid doing
.
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
There is code in the first frame of main.swf:
stop();
Stage.scaleMode = noScale;
BrandTest.main(this);
So root in the BrandTest movie is the same as _root. I just don't
like using the _root variable. Global vars make me feel dirty
Unhijacking of thread is a go!
I haven't really used any functional language stuff for a couple
years, so I may be off base a bit, but I'm not sure if you could
really create a language that's both Functional and OOP, as OOP is a
fairly procedural construct.
The main problem I see is that OOP
It's the hope that he/she will not screw up your movie at all that I
worry about.
@Steven
I work for a very large corporation, and they're pretty anal about
what we do and don't use. I hear good things about MTASC, so I'd like
to try and use it, but given where we are with the current projects
, most of them copy directly to
actionscript.
Wrap'm in an Example class and a combo is born:)
Or am I making this seem to easy?:)
greetz
JC
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
Unhijacking of thread is a go!
I haven't really used any functional language stuff for a couple
years
So, I actually use FlashDevelop to write my code, and just switch to
the Flash IDE to build (I really dislike the IDE).
The problem with using it has nothing to do with installing it or
being able to run it on my machine. The problem is that MTASC would
essentially be responsible for things
, in FlashDevelop, I had a static main function that started the
app thusly:
var newMenu:MenuController = new MenuController();
In the Flash IDE, I used the same line of code, but I put it in frame 1
instead. It amounts to the same thing though.
Francis
On 1/22/07, Andy Herrman [EMAIL PROTECTED] wrote:
So
If I add the -mx parameter to MTASC (I'm working through FlashDevelop)
it removes the error, but the Delegate class doesn't work anymore
(Delegate.create returns undefined).
-Andy
On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote:
Hmm...I just tried building using MTASC and I'm getting
that if I need to).
-Andy
On 1/23/07, Trevor Burton [EMAIL PROTECTED] wrote:
i seem to remember having to rework my Delegate class to run with mtasc -
what's the error it's giving you?
On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote:
If I add the -mx parameter to MTASC (I'm working through
://dynamicflash.com/2005/02/delegate-class-refined/
Andy Herrman wrote:
If I add the -mx parameter to MTASC (I'm working through FlashDevelop)
it removes the error, but the Delegate class doesn't work anymore
(Delegate.create returns undefined).
-Andy
Already set scaleMode, but didn't know about align. I can try that,
but it still doesn't help with MTASC not resizing.
-Andy
On 1/23/07, Rákos Attila [EMAIL PROTECTED] wrote:
Why don't you set Stage.scaleMode and Stage.align to your preferred
values at the beginning of your program?
on. Between this and the
Stage.align fix everything seems to be working. Thanks for all your
help everybody!
-Andy
On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote:
Already set scaleMode, but didn't know about align. I can try that,
but it still doesn't help with MTASC not resizing.
-Andy
Aha!
Ok, here's some code:
-
class mtascTest {
private var root:MovieClip;
public static function main(rootMC):Void {
if(rootMC == undefined) { rootMC = _root; }
//Stage.scaleMode = noScale;
//Stage.align = LT;
var main:mtascTest = new mtascTest(rootMC);
}
function
small capital letters? I didn't know capital letters had sizes! =P
Sorry, couldn't resist. Intelligent discussion may now continue. :)
-Andy
On 1/23/07, Nick Zotta [EMAIL PROTECTED] wrote:
Thanks for the link, I've already seen this bug on the net, but it is
not my case. My swf filename
day:).
greetz
JC
On 1/23/07, Andy Herrman [EMAIL PROTECTED] wrote:
Aha!
Ok, here's some code:
-
class mtascTest {
private var root:MovieClip;
public static function main(rootMC):Void {
if(rootMC == undefined) { rootMC = _root; }
//Stage.scaleMode = noScale
It might not be MTASC itself, but something that FlashDevelop is doing
with MTASC that caused it (an option I couldn't find or something).
Either way, setting it at the beginning of my script fixes it, so it
doesn't really matter anymore. :)
-Andy
On 1/24/07, Rákos Attila [EMAIL PROTECTED]
I haven't tried it at all, so I may be way off here, but:
If you're having performance problems, try playing around with the VM
settings in Parallels. Specifically, take a look at how much RAM
parallels is giving to the VM. If that value is too low then the
virtual machine won't have enough
I've noticed delays in my application, but I'm not sure if they're the
same as yours.
The delays I've seen seem to stem from Flash's threading model
(specifically, being single-threaded). Depending on the timing of the
messages you're sending/receiving, especially if you have a lot of
movies,
Do you and your coworker have the same permissions on your machine?
For instance, if your coworker is an administrator but you're a
restricted user that could explain different installations.
My first try would be to completely uninstall Flash and then reinstall
it (I had some really weird
When I was having problems getting Flash installed I also had to
manually delete the OCX file I referenced earlier. For some reason
even after using the uninstaller it wouldn't fully uninstall, and I
couldn't get the new version to install correctly until I removed the
OCX file. That might be
I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j. I found this one, which looks exactly like what I
want:
http://code.audiofarm.de/Logger/
but it won't build with MTASC (works fine in the FlashIDE though).
Does anyone know if there's a version of it that
- and have
just started looking at xRay
On 1/25/07, Andy Herrman [EMAIL PROTECTED] wrote:
I'm looking for a good logging library compatible with Flash 7 along
the lines of log4j. I found this one, which looks exactly like what I
want:
http://code.audiofarm.de/Logger/
but it won't build
://vegas.riaforge.org/
the AS2 logging tool in the vegas.logging package is based on the
mx.loggingAS3 framework :)
You can try the examples in the AS2/trunk/bin/test/vegas/logging directory
of the Subversion.
My framework is MTASC and FDT compatible.
EKA+ :)
2007/1/25, Andy Herrman [EMAIL PROTECTED]:
I'm
applications ;)
EKA+ :)
2007/1/25, Andy Herrman [EMAIL PROTECTED]:
I looked at VEGAS actually, but wasn't sure whether I could use it.
I'm not really clear on how the Mozilla license handles linking.
Specifically, if I don't modify any of the VEGAS code and simply use
its classes
;) For me openSource if open ... the objective is to considerate
my work and the time passed to implement the libraries :)
No problem to use VEGAS in your applications ;)
EKA+ :)
2007/1/25, Andy Herrman [EMAIL PROTECTED]:
I looked at VEGAS actually, but wasn't sure whether I could use
Yea, Delegate would probably work (assuming I'm understanding correctly):
import mx.utils.Delegate; // I think that's the right path
// STUFF
var myVariable:Number = 10;
myButton.onRelease = Delegate.create(this, function() { this.myAction(); });
// I think this line would work too, but I'm
or final version !
2007/1/25, Andy Herrman [EMAIL PROTECTED]:
I like what I see so far for VEGAS, especially the XPanel target.
However, I'm getting a weird problem where if I build the SWF using
the Flash IDE everything works, but if I use MTASC the logs don't make
it to XPanel. XPanel does
For the disabled state for our buttons we actually use a different movie clip.
Basically, each button consists of a Button object and a Movie Clip
with the image used for the disabled state. When the button is
disabled we hide the Button and show the MC, and when it's enabled we
do the
I'm pretty sure this line:
if (this.myLoader._x eq this.myLoader._x-1){
will never resolve to true, given that no number is equal to the same
number minus one. Thus, the code in that if statement will never
trigger.
Should one of those this.myLoader values be a different variable?
-Andy
On
It probably depends on how complicated the thing you're replacing is.
I'm doing something similar with the VEGAS library. I have a simple
logging class that I wrote as a central place to do logs, but needed
to extend it a lot. The logging framework in VEGAS is just about
exactly what I needed,
Usually ?: notation is used specifically for quickly choosing between
2 values (picking between 2 things inline). That's a case where you
really have to have an else, otherwise you wouldn't have a value to
represent the failure case of the IF part.
If you're doing logic that isn't inline in a
Heh, that's nothing. I don't have the code available, but I once
wrote a ?: statement that was something like 16 deep.
Ah, those were the days. :)
-Andy
On 1/29/07, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:
(foo) ? foo() : (bar) ? bar() : (foobar) ? foobar() :
trace(sorry! no soup
well, you can always simulate a dotted line with multiple lines with
spaces between them. I don't see any way to do it in the API, so you
may need to do it that way (and that may even be the way the IDE does
it, I don't know).
Doing some quick googling I came across this. Maybe it'll help you:
Could you put some javascript in the window the movie actually plays
in (you said it's a browser window, so I'm guessing javascript is
doable) that detects when the window is closed and sends a message to
the Flash movie? The flash movie can then detect that and stop
playing?
That is weird that
I've never tried any of this, and I'm not really familiar with Flash
Paper, but...
Google gives me this: http://www.blazepdf.com/
It's commercial (you have to buy it), but it looks like it can do what
you want. Might be worth looking into if you can't find other
solutions.
-Andy
On
Ok, so is this what your directory structure looks like:
/PATH/folder_with_images/
/PATH/folder1
/PATH/folder2
?
If so, you would just use ../folder_with_images to access that
folder from the swf/html that's in either folder1 or folder2.
-Andy
On 1/31/07, natalia Vikhtinskaya [EMAIL
I've seen issues where a download fails (connection is cut off after
it started) where onLoadInit is called instead of onLoadError. To
detect this I simply check the bytesLoaded versus bytesTotal on the
movie clip I was loading it into.
It's possible you're hitting the same situation (file
You only need to declare things in child classes if you're overriding
them, so unless you're doing that you should just declare them in the
super class.
Also, I tend to think it's bad idea to override variables, but that
may just be me.
-Andy
On 2/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED]
I'm trying to convert an arbitrary object into a Number, and then
detect if the conversion actually succeeded. In theory I would
convert it and then check if the converted value is NaN, but this
doesn't seem to work.
Here's my test. In a blank FLA I put the following code:
--
var foo
Shouldn't your mySorter() function have a return at the end or in an
'else' block? Otherwise you're only returning a value when the
condition passes, which isn't really a good idea.
-Andy
On 2/1/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Hello,
aa = [
I think you might be a bit confused. private variables aren't ones
that are just used in individual functions, but are data that the
class needs to persist but doesn't want visible to those using the
class. These should always be declared (and I think they have to be
or the compiler will choke,
It would probably be better if you find one solution that works for
all browsers (that you want to support) instead of trying to switch
between different methods for different browsers. Browser detection
isn't always completely accurate, and it adds unnecessary complexity.
We do something like
.
- Original Message -
From: Andy Herrman [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 01, 2007 1:23 PM
Subject: Re: [Flashcoders] Q:Extending Class with Static
Variables,recommended practice
I think you might be a bit
So, I'm not familiar with Flash ANT (though I like the idea of it),
but I would kind of guess it uses MTASC. I've had trouble finding
things that work with the IDE itself, though I do have a bit of a hack
that tends to work for me.
You can do a little bit of scripting of the Flash IDE using
I had a similar problem (onInit firing when it actually failed) and I
found that checking the bytes loaded vs bytes total worked as a way to
check if it really succeeded or not.
-Andy
On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
On 2/14/07, Danny Kodicek [EMAIL PROTECTED] wrote:
So, the problem with your initial code is that the scope of the
function (what `this` refers to) is not your class, but instead is the
scope of the object it's being called on.
So, essentially your code is trying to call `html_data.doSomething()`,
which doesn't exist. You really want it to be
In general, if you're looking for old versions of something I find
this site to be useful:
http://oldversion.com/
Just for future reference.
-Andy
On 2/16/07, Martin Jonasson [EMAIL PROTECTED] wrote:
If you're using Firefox on windows this can be very useful aswell:
I've tried SEPY a few times, and while it seemed pretty good it was
very unstable. It crashed too often to really be useable. Though I
found FlashDevelop later, which has seemed much better than SEPY to
me, even ignoring the stability issues.
-Andy
On 2/19/07, Mauricio Furtado Massaia
Hmm, I didn't know about that scope chaining stuff, thanks for the link.
One question, does the chaining (specifically, the activation object
stuff when using inner functions) still apply to AS2 code? I use
functions like that for listeners in a *lot* of places, and now I'm
worried it's wasting
My understanding is that LocalConnection has nothing to with the
browser. It's some process that Flash itself has implemented, so you
can run the SWFs in a browser, projector, anything. For instance, I
have a flash EXE that talks to flash movies running in various
browsers, and it all works
So, how is the user viewing the SWF? Is it embedded in an HTML page?
If so, you could just make those parameters defined in the HTML, and
then have the SWF know to look for the parameters at runtime. The
SWFs I use do a lot of that.
-Andy
On 2/26/07, Mick G [EMAIL PROTECTED] wrote:
Does
Why not have the completion of one piece of code trigger the next
interval? So, instead of having multiple intervals that you're
starting at once and trying to sync, instead just have things run
sequentially.
Maybe I'm missing something though.
-Andy
On 3/1/07, Paul V. [EMAIL PROTECTED]
I would suggest initializing the interval value as NULL instead of 0,
since I think 0 is a valid ID. That way you can be sure you don't
accidentally clear an interval that you don't want to.
-Andy
On 3/4/07, Alain Rousseau [EMAIL PROTECTED] wrote:
Well actually, clearInterval(0) clears the
Resending as this bounced the first time I tried (so if you already
saw this, sorry!):
I'm looking for some suggestions on Flash training classes. My Flash
devel knowledge is in a somewhat interesting state in that I know the
basics and some advanced parts of AS2 programming, but don't really
Actionscript course outline, if you
know that stuff, sign up for the Advanced Design course.
Kev
Kevin Bowers
[EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: 08 March 2007 13:44
To: flashcoders@chattyfig.figleaf.com
Subject
Have you tried doing a trace() of both tLoaded and tBytes? It might
help you figure out what's going on.
Also, why not just do `if(tLoaded = tBytes)`? It seems kind of
pointless to do a division there.
-Andy
On 3/8/07, natalia Vikhtinskaya [EMAIL PROTECTED] wrote:
Hi
I use simple
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