Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-02 Thread hank williams

but you won't be able to write it all in

one language if you choose, nor will you be able to extend it how you
see fit.



Sure you will. They are including a browser engine which I assume will
be gecko. This means they will support a plugin architecture. Its not
the same thing as neko, but on the other hand it will easily support
lots of existing compiled code.

Hank
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-02 Thread Zárate

I assume will be gecko

Hopefully your're right. I think this is a key point that Adobe
shouldn't wait to disclose. Because at this point is something that
they should alredy have decided.

Having said that, it will be a huge surprise for me if they allow us
freely adding our own plugins. Hopefully again you're right and I'm
wrong. But why should they keep this in secret?

Let's see.

Cheers,

On 9/2/06, hank williams [EMAIL PROTECTED] wrote:

but you won't be able to write it all in
 one language if you choose, nor will you be able to extend it how you
 see fit.


Sure you will. They are including a browser engine which I assume will
be gecko. This means they will support a plugin architecture. Its not
the same thing as neko, but on the other hand it will easily support
lots of existing compiled code.

Hank
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--
Juan Delgado - Zárate
http://www.zarate.tv
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-02 Thread Ian Thomas

On 9/2/06, Zárate [EMAIL PROTECTED] wrote:


Having said that, it will be a huge surprise for me if they allow us
freely adding our own plugins.


Why not? They did with Director..?

Ian
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Cliff Rowley

Zárate wrote:

a company with a large reputation

Yeah, I'd even say a *huge* reputation but what reputation? Do we
start talking about wmode? Shared fonts? Problems with
Stage.with/Stage.height? MovieclipLoader? Components?


We all understand these issues, but they are still irrelevant.  We're 
developers, and the people we sell to are not.  They don't care about 
these things one jot.


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Re: Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Chris Allen

On 9/1/06, Cliff Rowley [EMAIL PROTECTED] wrote:

We all understand these issues, but they are still irrelevant.  We're
developers, and the people we sell to are not.  They don't care about
these things one jot.


Cliff, you are working for the wrong people. ;-) I've been there;
luckily the people I work for now do listen to my suggestions, and as
a respected developer, my opinions hold weight. My boss actually is
already playing around with SWHX to see if it does fit our next
product's needs. If you are selling directly to clients as a
freelancer or agency, it's the same thing, if they respect you, then
your opinion on the technology that they should choose will matter.

On another note, one advantage that SWHX has right now, is that it's
released. All we can do with Apollo at the moment is think about what
we could make with it. With that said, I'm with Edwin on this, I can't
wait to try out Apollo too.

Anyway, have a great weekend.

-Chris
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Cliff Rowley

Chris Allen wrote:

If you are selling directly to clients as a
freelancer or agency, it's the same thing, if they respect you, then
your opinion on the technology that they should choose will matter.


Not the same thing at all.  Respect is something you have to earn over 
time with a new client.  Fact remains, they still want the one with the 
big name ;-)

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Cliff Rowley
And anyhow, this is still beyond the original point - which was that 
SWHX will almost certainly move away from compatibility with 
AS3/ActionScript and closer to HaXe/Screenweaver unity ;)

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RE: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Thomas Wester
Please note SWHX has full support for AS3 and AS2. It is using Neko/HaXe
as a platform to host it's functionality. There is no tight coupling
between the UI .swf and the HaXe backend that favours HaXe dev above
ActionScript dev. Your swf can be written using Flash 8/9/Flex 2.

The fact version 1.0 has full support for AS2/AS3 as well as HaXe
doesn't support the trend you suggest. In contrary, it is showing SWHX
is a open platform that is offering target developers choice. 

-Thomas

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cliff
Rowley
Sent: Friday, September 01, 2006 4:07 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

And anyhow, this is still beyond the original point - which was that
SWHX will almost certainly move away from compatibility with
AS3/ActionScript and closer to HaXe/Screenweaver unity ;)
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Cliff Rowley

I do understand that.  Currently this is not a problem, but as AS3/FP9 move
forward on their own inevitable path, will SWHX play catchup or will it
concentrate on its own thing?  I suspect the latter.

On 9/2/06, Thomas Wester [EMAIL PROTECTED] wrote:


Please note SWHX has full support for AS3 and AS2. It is using Neko/HaXe
as a platform to host it's functionality. There is no tight coupling
between the UI .swf and the HaXe backend that favours HaXe dev above
ActionScript dev. Your swf can be written using Flash 8/9/Flex 2.

The fact version 1.0 has full support for AS2/AS3 as well as HaXe
doesn't support the trend you suggest. In contrary, it is showing SWHX
is a open platform that is offering target developers choice.


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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-09-01 Thread Chris Allen

I totally agree Thomas. I don't think that it is limited in the way
that Cliff is describing. In fact they explicitly say it's not. Nor
will it move away from AS3 as it's targeting the same virtual machine
in the Flash player. Cliff seems to have already made up his mind on
the subject of what his clients want, so more than likely his clients
will have to wait for Apollo.

I think the real advantage of this new thing that Nicolas and Edwin
have created is that it can be so flexible. You can write the UI using
Flex Builder 2, AS3 and MXML and then compile that to a SWF, wrap it
in Screenweaver and use haXe via Neko to access a database or the file
system on a user's computer. Yes Apollo will allow us to do this too
in its own way (maybe not database access as someone pointed out), and
adds PDF and HTML support, but you won't be able to write it all in
one language if you choose, nor will you be able to extend it how you
see fit.

On 9/1/06, Thomas Wester [EMAIL PROTECTED] wrote:

Please note SWHX has full support for AS3 and AS2. It is using Neko/HaXe
as a platform to host it's functionality. There is no tight coupling
between the UI .swf and the HaXe backend that favours HaXe dev above
ActionScript dev. Your swf can be written using Flash 8/9/Flex 2.

The fact version 1.0 has full support for AS2/AS3 as well as HaXe
doesn't support the trend you suggest. In contrary, it is showing SWHX
is a open platform that is offering target developers choice.

-Thomas

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

So HX is the successor to v4?  Shame for me, since I'll be saying bye bye to
Screenweaver and waiting for Apollo, but good luck in your ventures - I
think there's a lot of value in it.

On 8/31/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:


Hi list,

We are happy to announce that Screenweaver HX - version 1.0 is now
available!

Screenweaver HX is an (open source) extension to the haXe programming
language (http://www.haxe.org) for creating Flash interfaced desktop
applications. GUIs can be made using either haXe or Flash/Flex (both AS2
and AS3 are supported).

Screenweaver HX is fully OS-X/Windows cross-platform and works with both
Flash 8 and 9. On OS-X, it runs native on both PPC and Intel Macs.

For more information and installation instructions, browse to:
http://haxe.org/swhx

Enjoy!

Edwin  Nicolas

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread David Rorex

I hope you're not giving up because you think you have to use haXe for
all of your apps:


On top of 'standard' haXe-to-haXe communications, Screenweaver HX
features a Flash library that allows communications between a haXe
written back-end and a Flash IDE developed front-end. Both AS2 and AS3
are supported, so it is possible to create GUIs using Flash 9 Alpha IDE
and Flex 2.


And I've heard there are plans in the works to make a full-featured
haXe backend such that you can develop full applications without
having to touch haXe at all.

-David R

On 8/31/06, Cliff Rowley [EMAIL PROTECTED] wrote:

So HX is the successor to v4?  Shame for me, since I'll be saying bye bye to
Screenweaver and waiting for Apollo, but good luck in your ventures - I
think there's a lot of value in it.

On 8/31/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:

 Hi list,

 We are happy to announce that Screenweaver HX - version 1.0 is now
 available!

 Screenweaver HX is an (open source) extension to the haXe programming
 language (http://www.haxe.org) for creating Flash interfaced desktop
 applications. GUIs can be made using either haXe or Flash/Flex (both AS2
 and AS3 are supported).

 Screenweaver HX is fully OS-X/Windows cross-platform and works with both
 Flash 8 and 9. On OS-X, it runs native on both PPC and Intel Macs.

 For more information and installation instructions, browse to:
 http://haxe.org/swhx

 Enjoy!

 Edwin  Nicolas

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

As long as it's fully supported and not just bolted on the side, that's fine
by me.  However I would hedge my bets that HX will slowly move away as
Apollo steps in.  I'll certainly use it in the meantime, but I suspect the
gravity of the HaXe/Screenweaver partnership will win out overall (and
probably should).

On 8/31/06, David Rorex [EMAIL PROTECTED] wrote:


I hope you're not giving up because you think you have to use haXe for
all of your apps:

 On top of 'standard' haXe-to-haXe communications, Screenweaver HX
 features a Flash library that allows communications between a haXe
 written back-end and a Flash IDE developed front-end. Both AS2 and AS3
 are supported, so it is possible to create GUIs using Flash 9 Alpha IDE
 and Flex 2.

And I've heard there are plans in the works to make a full-featured
haXe backend such that you can develop full applications without
having to touch haXe at all.

-David R

On 8/31/06, Cliff Rowley [EMAIL PROTECTED] wrote:
 So HX is the successor to v4?  Shame for me, since I'll be saying bye
bye to
 Screenweaver and waiting for Apollo, but good luck in your ventures - I
 think there's a lot of value in it.

 On 8/31/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:
 
  Hi list,
 
  We are happy to announce that Screenweaver HX - version 1.0 is now
  available!
 
  Screenweaver HX is an (open source) extension to the haXe programming
  language (http://www.haxe.org) for creating Flash interfaced desktop
  applications. GUIs can be made using either haXe or Flash/Flex (both
AS2
  and AS3 are supported).
 
  Screenweaver HX is fully OS-X/Windows cross-platform and works with
both
  Flash 8 and 9. On OS-X, it runs native on both PPC and Intel Macs.
 
  For more information and installation instructions, browse to:
  http://haxe.org/swhx
 
  Enjoy!
 
  Edwin  Nicolas
 
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Nicolas Cannasse
As long as it's fully supported and not just bolted on the side, that's 
fine

by me.  However I would hedge my bets that HX will slowly move away as
Apollo steps in.  I'll certainly use it in the meantime, but I suspect the
gravity of the HaXe/Screenweaver partnership will win out overall (and
probably should).


Several important differences between Screenweaver HX and Apollo :

- size : SWHX takes 450 KB. Apollo is expected to be in the 5-9 MB range

- extensibility : SWHX is extensible with custom-made C libraries. 
Apollo is not


- open source : SWHX is open source. If you get a bug, simply report it 
and it should be fixed in terms of days. If it's critical for you, 
you'll not have to wait the next big release since you can recompile the 
sources.


- API : Apollo 1.0 does not have databases planned. From SWHX you can 
already access a big number of haXe APIs, including SQLite an MySQL 
databases.


Nicolas


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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Ian Thomas

Guys,
 This looks brilliant! Can't wait to have a play with it. Thanks for
all your hard work.

Cheers,
 Ian

On 8/31/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:

Hi list,

We are happy to announce that Screenweaver HX - version 1.0 is now
available!

Screenweaver HX is an (open source) extension to the haXe programming
language (http://www.haxe.org) for creating Flash interfaced desktop
applications. GUIs can be made using either haXe or Flash/Flex (both AS2
and AS3 are supported).

Screenweaver HX is fully OS-X/Windows cross-platform and works with both
Flash 8 and 9. On OS-X, it runs native on both PPC and Intel Macs.

For more information and installation instructions, browse to:
http://haxe.org/swhx

Enjoy!

Edwin  Nicolas

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

Nicolas Cannasse wrote:

Several important differences between Screenweaver HX and Apollo :

- size : SWHX takes 450 KB. Apollo is expected to be in the 5-9 MB range


Sure, but Apollo is a global runtime isn't it?

- extensibility : SWHX is extensible with custom-made C libraries. 
Apollo is not


How does that work with cross platform applications?

- open source : SWHX is open source. If you get a bug, simply report it 
and it should be fixed in terms of days. If it's critical for you, 
you'll not have to wait the next big release since you can recompile the 
sources.


With respect, were I to present a paying client with a choice between a 
platform developed by a known entity and one developed by a couple of 
guys in their spare time, 9/10 they're going to pick the former. 
Fortunately the Screenweaver name has gained awareness and is closing 
that gap slowly.


- API : Apollo 1.0 does not have databases planned. From SWHX you can 
already access a big number of haXe APIs, including SQLite an MySQL 
databases.


The edges start to blur for me here..  I can't think of many scenarios 
where I'd write an application these days that accessed a database 
directly.  SQLite is an advantage, especially for offline support, but 
aside from that I'll stick to a service architecture.


I don't know how we got into this, because I think SWHX is a great idea 
with oodles of potential, it's just not right for me in the long run ;-)

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Nicolas Cannasse

Several important differences between Screenweaver HX and Apollo :

- size : SWHX takes 450 KB. Apollo is expected to be in the 5-9 MB range


Sure, but Apollo is a global runtime isn't it?


What do you exactly mean by a global runtime ? It's possible that once 
installed, you might not have to install it again. But 5-9 MB is quite 
big for the user the first time he want to download your application.


- extensibility : SWHX is extensible with custom-made C libraries. 
Apollo is not


How does that work with cross platform applications?


It's up to you. If you want to support some System features in a 
crossplatform way, you can do it. Existing haXe libraries for example 
are working the same on Windows / OSX PPC+Intel (universal binaries) and 
Linux.


But that's for extensibility purposes. There's already a good number 
of available libraries to use directly. Unless less you need some 
extras, you will be able to stick to haXe for programming your System Layer.


- open source : SWHX is open source. If you get a bug, simply report 
it and it should be fixed in terms of days. If it's critical for you, 
you'll not have to wait the next big release since you can recompile 
the sources.


With respect, were I to present a paying client with a choice between a 
platform developed by a known entity and one developed by a couple of 
guys in their spare time, 9/10 they're going to pick the former. 


And do you think this is a good thing ? :) When you present a choice to 
a paying client, you should emphasis with the choice you think is 
superior technicaly. Hopefuly they are companies that are looking in the 
details and not only at branding and marketing.


- API : Apollo 1.0 does not have databases planned. From SWHX you can 
already access a big number of haXe APIs, including SQLite an MySQL 
databases.


The edges start to blur for me here..  I can't think of many scenarios 
where I'd write an application these days that accessed a database 
directly.  SQLite is an advantage, especially for offline support, but 
aside from that I'll stick to a service architecture.


A lot of Desktop apps are using somehow an embeded database. Having 
direct access to Sqlite is nice. You don't NEED to use it if you don't 
want so better to have it than not :)


I don't know how we got into this, because I think SWHX is a great idea 
with oodles of potential, it's just not right for me in the long run ;-)


Not exactly sure why, except for the Brand ? but you admited before 
that ScreenWeaver has already gained some reputation of its own... Or is 
this just unfounded discrimination ? ;)


Nicolas


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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Derek Vadneau
When you present a choice to a paying client, you should emphasis with 
the choice you think is superior technicaly. Hopefuly they are companies 
that are looking in the details and not only at branding and marketing.

It's not simply about marketing or branding. It's about accountability. 
With an open-source project there is no accountability. A corporation may 
use open-source software, but it will be purchased through a company that 
can offer support and more importantly accountability. So when the 
corporation's database gets turfed for whatever reason they have someone 
they can blame - someone who will fix the problem.


Derek Vadneau

- Original Message - 
From: Nicolas Cannasse [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, August 31, 2006 3:11 PM
Subject: SPAM-LOW: Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0


 Several important differences between Screenweaver HX and Apollo :

 - size : SWHX takes 450 KB. Apollo is expected to be in the 5-9 MB 
 range

 Sure, but Apollo is a global runtime isn't it?

What do you exactly mean by a global runtime ? It's possible that once
installed, you might not have to install it again. But 5-9 MB is quite
big for the user the first time he want to download your application.

 - extensibility : SWHX is extensible with custom-made C libraries.
 Apollo is not

 How does that work with cross platform applications?

It's up to you. If you want to support some System features in a
crossplatform way, you can do it. Existing haXe libraries for example
are working the same on Windows / OSX PPC+Intel (universal binaries) and
Linux.

But that's for extensibility purposes. There's already a good number
of available libraries to use directly. Unless less you need some
extras, you will be able to stick to haXe for programming your System 
Layer.

 - open source : SWHX is open source. If you get a bug, simply report
 it and it should be fixed in terms of days. If it's critical for you,
 you'll not have to wait the next big release since you can recompile
 the sources.

 With respect, were I to present a paying client with a choice between a
 platform developed by a known entity and one developed by a couple of
 guys in their spare time, 9/10 they're going to pick the former.

And do you think this is a good thing ? :) When you present a choice to
a paying client, you should emphasis with the choice you think is
superior technicaly. Hopefuly they are companies that are looking in the
details and not only at branding and marketing.

 - API : Apollo 1.0 does not have databases planned. From SWHX you can
 already access a big number of haXe APIs, including SQLite an MySQL
 databases.

 The edges start to blur for me here..  I can't think of many scenarios
 where I'd write an application these days that accessed a database
 directly.  SQLite is an advantage, especially for offline support, but
 aside from that I'll stick to a service architecture.

A lot of Desktop apps are using somehow an embeded database. Having
direct access to Sqlite is nice. You don't NEED to use it if you don't
want so better to have it than not :)

 I don't know how we got into this, because I think SWHX is a great idea
 with oodles of potential, it's just not right for me in the long run ;-)

Not exactly sure why, except for the Brand ? but you admited before
that ScreenWeaver has already gained some reputation of its own... Or is
this just unfounded discrimination ? ;)

Nicolas


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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Nicolas Cannasse
It's not simply about marketing or branding. It's about accountability. 
With an open-source project there is no accountability. A corporation may 
use open-source software, but it will be purchased through a company that 
can offer support and more importantly accountability. So when the 
corporation's database gets turfed for whatever reason they have someone 
they can blame - someone who will fix the problem.



Derek Vadneau


I would say that it depends on the corporation policy.
There are two possible approaches there :

a) spend a lot of money to get some support on closed source software in 
the case something goes wrong.


b) use open source software and IF something goes wrong, pay someone to 
fix it for you.


If nothing goes wrong, guess which one is cheaper ? :)

And if something goes wrong, then in all closed source softwares, EULA 
prevent all kind of accountability anyway because software companies 
don't want to get used for lost data - even if it was a bug in their 
application. You'll of course get some kind of support, and hopefully 
your bug will take a few weeks to get fixed, but in general when someone 
ask for a bug fix in open source software, it gets fixed in a matter of 
hours.


Nicolas
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread hank williams

And if something goes wrong, then in all closed source softwares, EULA
prevent all kind of accountability anyway because software companies
don't want to get used for lost data - even if it was a bug in their
application. You'll of course get some kind of support, and hopefully
your bug will take a few weeks to get fixed, but in general when someone
ask for a bug fix in open source software, it gets fixed in a matter of
hours.



I dont want to argue the merits here because whether Nicolas is right
here about how quickly open source projects fix bugs, it is
irrelevant.

The reality is that the larger the company, the greater the liklihood
that they only want to buy from another large company. This is why the
whole market has moved from b2b to b2c. Consumers dont care about who
sold them stuff. Big companies generally care deeply. This means that
even well funded startups have had a hard time selling to big
companies in the last few years. This is why startups are now almost
exclusively focusing on b2c. Because individuals have the freedom to
think the way Nicolas would like people to think. Unfortunately
corporate sales is an entirely different, and much more painful
process.

Regards
Hank
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley
I think, to be honest, that you're just a bit of an idealist.  Which is 
good, but we have to live and work in the real world where we don't 
always get to make the decisions.


Nicolas Cannasse wrote:

If nothing goes wrong, guess which one is cheaper ? :)

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

Nicolas Cannasse wrote:
What do you exactly mean by a global runtime ? It's possible that once 
installed, you might not have to install it again. But 5-9 MB is quite 
big for the user the first time he want to download your application.


Evidently from your reply you know what I mean by a global runtime ;-)

It's up to you. If you want to support some System features in a 
crossplatform way, you can do it. Existing haXe libraries for example 
are working the same on Windows / OSX PPC+Intel (universal binaries) and 
Linux.


That so far is the biggest benefit I can see from using SWHX over Apollo.

And do you think this is a good thing ? :) When you present a choice to 
a paying client, you should emphasis with the choice you think is 
superior technicaly. Hopefuly they are companies that are looking in the 
details and not only at branding and marketing.


It doesn't matter whether I think it's a good thing or not when it's not 
my call to make.  If I recommend an open source project developed by a 
couple of guys over a project developed by a company with a large 
reputation and the time and money to throw at it, and something DOES go 
wrong..  Who gets it in the ear?  You or me?


A lot of Desktop apps are using somehow an embeded database. Having 
direct access to Sqlite is nice. You don't NEED to use it if you don't 
want so better to have it than not :)


Yes it's nice, and sometimes beneficial, and sometimes nescessary - but 
not worth throwing away other benefits for if you're not even going to 
use it.


Not exactly sure why, except for the Brand ? but you admited before 
that ScreenWeaver has already gained some reputation of its own... Or is 
this just unfounded discrimination ? ;)


It's true, Screenweaver has gained some reputation.  So now 2/10 
non-developers might have heard of it.  Brand, workflow, trust and 
reputation, confidence just to name a few.  And perhaps the fact that 
Macrobe can take criticism without crying discrimination ;-)

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Nicolas Cannasse
Not exactly sure why, except for the Brand ? but you admited before 
that ScreenWeaver has already gained some reputation of its own... Or 
is this just unfounded discrimination ? ;)


It's true, Screenweaver has gained some reputation.  So now 2/10 
non-developers might have heard of it.  Brand, workflow, trust and 
reputation, confidence just to name a few.  And perhaps the fact that 
Macrobe can take criticism without crying discrimination ;-)


Well I think they must sometimes think it very LOUD when seeing all the 
press coverage AJAX is getting ;)


Nicolas
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

hank williams wrote:

The reality is that the larger the company, the greater the liklihood
that they only want to buy from another large company. This is why the
whole market has moved from b2b to b2c. Consumers dont care about who
sold them stuff. Big companies generally care deeply. This means that
even well funded startups have had a hard time selling to big
companies in the last few years. This is why startups are now almost
exclusively focusing on b2c. Because individuals have the freedom to
think the way Nicolas would like people to think. Unfortunately
corporate sales is an entirely different, and much more painful
process.


Right on Hank, that's exactly it.  As individuals we do have that 
freedom, which is why I praised SWHX from the start.


Unfortunately the main points I brought up initially were lost in the 
banter..  I haven't actually rejected SWHX, or given up on it, I just 
can't see any reason to use it commercially over Apollo.  The fact is 
I'll probably use it a lot for my own little projects (in fact I've 
already started playing with it).


As I said before, I can see a *lot* of strength in the Screenweaver/HaXe 
partnership.  I just can't see compatibility without HaXe being a focal 
point in the future.  Eventually Apollo and SWHX will drift apart, and 
due to the nature of my work I will always err toward Macrobe.

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

Nicolas Cannasse wrote:
Well I think they must sometimes think it very LOUD when seeing all the 
press coverage AJAX is getting ;)


I don't get your point..
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Edwin van Rijkom
There's truth in what you guys are saying from a practical stance, I 
think. But, it is equally true that there are successful open source 
projects, that do get used by commercial companies for production 
purposes. This is true for all sorts of projects, but especially so for 
application development languages and tools.


Although probably having started out small, these projects succeeded in 
growing larger over time. I presume as a result of a) the product being 
very good, and b) because of enthusiast advocating the software even 
though it meant swimming up-stream, in some regards.


Give SWHX a spin to see if you like how it works. If it's not your cup 
of tea, leave it be - but if you like it, just try to use it whenever 
you get the chance.


Edwin

Cliff Rowley wrote:

hank williams wrote:

The reality is that the larger the company, the greater the liklihood
that they only want to buy from another large company. This is why the
whole market has moved from b2b to b2c. Consumers dont care about who
sold them stuff. Big companies generally care deeply. This means that
even well funded startups have had a hard time selling to big
companies in the last few years. This is why startups are now almost
exclusively focusing on b2c. Because individuals have the freedom to
think the way Nicolas would like people to think. Unfortunately
corporate sales is an entirely different, and much more painful
process.


Right on Hank, that's exactly it.  As individuals we do have that 
freedom, which is why I praised SWHX from the start.


Unfortunately the main points I brought up initially were lost in the 
banter..  I haven't actually rejected SWHX, or given up on it, I just 
can't see any reason to use it commercially over Apollo.  The fact is 
I'll probably use it a lot for my own little projects (in fact I've 
already started playing with it).


As I said before, I can see a *lot* of strength in the 
Screenweaver/HaXe partnership.  I just can't see compatibility without 
HaXe being a focal point in the future.  Eventually Apollo and SWHX 
will drift apart, and due to the nature of my work I will always err 
toward Macrobe.

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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread hank williams

This is of course true. I am excited about swhx for my application. My
only point was that it is perfectly reasonable for someone to think
that his clients or customers would prefer something else because of
the large company mentality. But I do think lots of users will not
have any political issues with swhx and will make great use of it.

Regards
Hank

On 8/31/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:

There's truth in what you guys are saying from a practical stance, I
think. But, it is equally true that there are successful open source
projects, that do get used by commercial companies for production
purposes. This is true for all sorts of projects, but especially so for
application development languages and tools.

Although probably having started out small, these projects succeeded in
growing larger over time. I presume as a result of a) the product being
very good, and b) because of enthusiast advocating the software even
though it meant swimming up-stream, in some regards.

Give SWHX a spin to see if you like how it works. If it's not your cup
of tea, leave it be - but if you like it, just try to use it whenever
you get the chance.

Edwin

Cliff Rowley wrote:
 hank williams wrote:
 The reality is that the larger the company, the greater the liklihood
 that they only want to buy from another large company. This is why the
 whole market has moved from b2b to b2c. Consumers dont care about who
 sold them stuff. Big companies generally care deeply. This means that
 even well funded startups have had a hard time selling to big
 companies in the last few years. This is why startups are now almost
 exclusively focusing on b2c. Because individuals have the freedom to
 think the way Nicolas would like people to think. Unfortunately
 corporate sales is an entirely different, and much more painful
 process.

 Right on Hank, that's exactly it.  As individuals we do have that
 freedom, which is why I praised SWHX from the start.

 Unfortunately the main points I brought up initially were lost in the
 banter..  I haven't actually rejected SWHX, or given up on it, I just
 can't see any reason to use it commercially over Apollo.  The fact is
 I'll probably use it a lot for my own little projects (in fact I've
 already started playing with it).

 As I said before, I can see a *lot* of strength in the
 Screenweaver/HaXe partnership.  I just can't see compatibility without
 HaXe being a focal point in the future.  Eventually Apollo and SWHX
 will drift apart, and due to the nature of my work I will always err
 toward Macrobe.
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Edwin van Rijkom

hank williams wrote:

This is of course true. I am excited about swhx for my application. My
only point was that it is perfectly reasonable for someone to think
that his clients or customers would prefer something else because of
the large company mentality. But I do think lots of users will not
have any political issues with swhx and will make great use of it.

Regards
Hank
Sure, I can see that line of reasoning. One can debate over whether 
developers or customers are wrong or right on finding using open source 
software unattractive, and all its pro's and con's, but I think no one 
has been able to answer that question conclusively.


If SWHX proofs to be a strong concept and gets enough helping hands to 
make it evolve over time, it will become increasingly easier to 'sell it 
to customers', though. So, I'm hoping that will happen.


Meanwhile, I'm already content that together with Nicolas I've taken 
another step forward in what I've been trying to achieve with 
Screenweaver for over half a decade now: Providing a framework for 
creating serious Flash interfaced desktop applications. In that regard, 
I'm also very excited about Apollo developments: Can't wait to see it!


Best,
Edwin
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

On 9/1/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:


Sure, I can see that line of reasoning. One can debate over whether
developers or customers are wrong or right on finding using open source
software unattractive, and all its pro's and con's, but I think no one
has been able to answer that question conclusively.



That's because there is no answer ;-)  It's entirely down to each
individual, each client, each setup..  so many factors that deem whether a
technology is appropriate.  In my case, it's not :-)

If SWHX proofs to be a strong concept and gets enough helping hands to

make it evolve over time, it will become increasingly easier to 'sell it
to customers', though. So, I'm hoping that will happen.



I think it will, but as I said, I think it will happen in it's own right -
as the SW/HX combination - not as an extension to the existing Flash/Flex
platform.
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Edwin van Rijkom

Cliff Rowley wrote:

On 9/1/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:


Sure, I can see that line of reasoning. One can debate over whether
developers or customers are wrong or right on finding using open source
software unattractive, and all its pro's and con's, but I think no one
has been able to answer that question conclusively.



That's because there is no answer ;-)  It's entirely down to each
individual, each client, each setup..  so many factors that deem 
whether a

technology is appropriate.  In my case, it's not :-)


Agreed.

If SWHX proofs to be a strong concept and gets enough helping hands to

make it evolve over time, it will become increasingly easier to 'sell it
to customers', though. So, I'm hoping that will happen.



I think it will, but as I said, I think it will happen in it's own 
right -

as the SW/HX combination - not as an extension to the existing Flash/Flex
platform.

I agree that's the most likely scenario.

It wouldn't be too hard though, to code a set of Flash APIs that talk 
with a fixed haXe back-end. This would result in a tool set that could 
follow up Screenweaver 3 in terms of functionality, where all 
application coding is done in ActionsScript. A while back I wrote down 
some ideas on that at:


http://www.screenweaver.org/index.php?option=com_contenttask=viewid=42Itemid=9
(at the Screenweaver Future header)

I expect Adobe will be doing a very good on Apollo, though, so the 
demand for such a Screenweaver version could be really low or otherwise 
perhaps very short-lived.


Cheers.
Edwin
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Re: [Flashcoders] ANN: Screenweaver HX - Version 1.0

2006-08-31 Thread Cliff Rowley

On 9/1/06, Edwin van Rijkom [EMAIL PROTECTED] wrote:


 I think it will, but as I said, I think it will happen in it's own
 right -
 as the SW/HX combination - not as an extension to the existing
Flash/Flex
 platform.
I agree that's the most likely scenario.



I'm glad my point is finally being recognised :)

I expect Adobe will be doing a very good on Apollo, though, so the

demand for such a Screenweaver version could be really low or otherwise
perhaps very short-lived.



I think there's room for everyone, which is why I think the SWHX combination
is good, and will carry both technologies forward.  In fact, the more I
think about it the more I think that both technologies may have faded into
the hobby oblivion without a partnership.  I do forsee a time where HaXe
developer (or SWHX developer) will be an industry term, however major or
minor that becomes.

Good luck!
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