On Nov 10, 2004, at 6:26 PM, Arthur wrote:
Date: Wed, 10 Nov 2004 18:26:04 -0500
From: Arthur Wiebe [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
To: FlightGear developers discussions
[EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;
[EMAIL PROTECTED] a écrit :
On Nov 10, 2004, at 6:26 PM, Arthur wrote:
Date: Wed, 10 Nov 2004 18:26:04 -0500
From: Arthur Wiebe [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
To: FlightGear developers discussions
[EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED]
Frederic,
Sorry for forgetting to change the subject the first time, I'll leave
it so it threads properly.
ima.sudonim at verizon.net a écrit :
On Nov 10, 2004, at 6:26 PM, Arthur wrote:
Date: Wed, 10 Nov 2004 18:26:04 -0500
From: Arthur Wiebe artooro at gmail.com
Subject: Re:
Since I was getting nowhere trying to build FG 0.9.6 I checked it out
from CVS instead. After getting automake 1.9.3 I was able to run
autogen.sh and configure but it seems Makefile.in is missing in CVS.
configure: creating ./config.status
config.status: creating Makefile
config.status: error:
Arthur,
Makefile.in isn't in CVS. It is generated by automake.
GNU Automake - http://www.gnu.org/software/automake
Freeware - Generates makefile.in files from makefile.am input files,
as part of the official GNU coding standards and build process.
Requires GNU autoconf.
On Nov 11, 2004, at 9:52
In turns out that it was using an old version of aclocal (1.6.3) and
the new version of automake (1.9.3) and autoconf (1.59). So I removed
the old version of aclocal so it would use v1.9.3 and now it works
again.
The above is why I don't use Fink anymore.
On Thu, 11 Nov 2004 12:22:52 -0500,
OK, cool! So your problem (I trust) is fixed. Thank you for sticking
with it and fixing your problem! Tell all your mac friends about
FlightGear!
Do you think you might be able to modify the mac os x docs for 0.9.6
especially with regard to updating make tools for a successful source
build?
And were you able to get it all to build fine without any patches?
As I said in the other Mac OS X thread, I had to make a few changes to get
plib and SimGear to compile.
And then I got it all to compile but the final link of FlightGear fails with
some undefined symbols. These are things that
After setting two environment variables I was able to get simgear
0.3.7 to compile without any problems.
In bash you would set them like this:
export CFLAGS=-I/usr/X11R6/include
export CXXFLAGS=-I/usr/X11R6/include
And I built plib 1.8.3 with help from the diffs you sent but building
from CVS
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions [EMAIL PROTECTED]
Date: Thu, 11 Nov 2004 13:41:58 -0500
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
After setting two environment
Adam Dershowitz wrote:
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions [EMAIL PROTECTED]
Date: Thu, 11 Nov 2004 13:41:58 -0500
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
After setting two
Just a quick note as I am catching up on all this:
Arthur Wiebe wrote:
Now FlightGear itself is another story. I had to upgrade automake in
order to run the autogen.sh script successfully.
While I wouldn't consider this to be a very common problem, it would
probably not be a bad idea to add a
From: Curtis L. Olson [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions [EMAIL PROTECTED]
Date: Thu, 11 Nov 2004 13:09:21 -0600
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
Adam Dershowitz wrote:
Steven Beeckman wrote:
Martin, if you want you may explain to me how to get the ATI Radeon 9200
to work on a brand new Slackware 10.0 ;-). The docs of DRI speak about
getting the CVS of X.Org, configuring the kernel [...]
I don't know which release of X11 is being shipped with Slackware
I wouldn't mind at all helping with updating the docs. I have some
experience with my own projects. Keeping the documentation up to date
is harder than writing code :)
By the way I have the same problem trying to build FlightGear from CVS
as the 0.9.6 release. PLIB, simgear, and almost flightgear
Steven Beeckman wrote:
PS: Alex: what's fglrx? The drivers from ATI? I've tried the rpm I
think, but it didn't work out either :-s (probably because of what you
said: two ways to solve the same problem ...)
'fglrx' is the closed source driver from ATI. You probably need to
tweak the build
I finally got it all to build and work!
Curt, you were correct, despite what I said below. Seems that when I
rebuilt everything, it was not actually everything. I somehow missed a few
things. I think that the specific problem was that clouds3d is one
directory deeper than most other things,
Adam Dershowitz wrote:
I finally got it all to build and work!
Curt, you were correct, despite what I said below. Seems that when I
rebuilt everything, it was not actually everything. I somehow missed a few
things. I think that the specific problem was that clouds3d is one
directory deeper than
I finallely ended up using a Kalman filter to
enhancePitch and Roll restitutionforreal flight playback,
based on GPS data.
I used the open source Bayesian Filtering Classes :
Bayes++, in conjunction with Boost for the linear algebra part. Both are
excellent libraries, for more details see
Unbelievable. Where have we come to?
http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv
http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv
Shots taken from Lock-On: Modern Air Combat simulator.
- Matevz
___
Flightgear-devel mailing
Great to hear you got it!
But I'm still having problems and I have been using make clean all
the time. Don't think that'll help for my situation.
On Thu, 11 Nov 2004 18:11:53 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
Adam Dershowitz wrote:
I finally got it all to build and work!
Unbelievable. Where have we come to?
http://www.lockon.ru/movies/Collisions%201%20thumbnail.wmv
http://www.lockon.ru/movies/Virtual%20stunt%201%20thumbnail.wmv
Heheh. Yep, those boys at Eagle Dynamics know their stuff for sure.
Thanks to the incessant beggin by myself and others, the new
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