[Flightgear-devel] Digital fonts

2004-11-16 Thread Innis Cunningham
Hi All Does anyone know were I might be able to find digital number fonts for making instruments that require digital type numbers.I don't seem to have anything in my font library that will do digital. Thanks in advance Cheers Innis ___ Flightgear-devel

Re: [Flightgear-devel] Digital fonts

2004-11-16 Thread Roy Vegard Ovesen
On Tuesday 16 November 2004 14:07, Innis Cunningham wrote: Hi All Does anyone know were I might be able to find digital number fonts for making instruments that require digital type numbers.I don't seem to have anything in my font library that will do digital. If you by digital fonts mean

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI nimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Martin Spott
Erik Hofman wrote: Update of /var/cvs/FlightGear-0.9/data/Data/AI In directory baron:/tmp/cvs-serv21401 Added Files: nimitz_demo.xml Log Message: [...] The hook can be extended with the H key, retracted with h. Start flightgear with fgfs --lat=37.688 --lon=-122.683 --heading=180

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI nimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Melchior FRANZ
* Martin Spott -- Tuesday 16 November 2004 14:56: * * Mathias Frohlich: The hook can be extended with the H key, retracted with h. Start flightgear with fgfs --lat=37.688 --lon=-122.683 --heading=180 --altitude=71 To be honest: I don't see any carrier. It isn't anywhere in the scenery

Re: [Flightgear-devel] the ATC thing (was: Re: OT: Another FGFS PPL :-D)

2004-11-16 Thread Boris Koenig
Ampere K. Hardraade wrote: Speaking of multiplayer support, whatever happened to the online ATC thing? There's currently a group of 6 people who are collecting ideas and suggestions to come up with a protocol draft and a corresponding cross-platform library ... Some of the development has been

Re: [Flightgear-devel] Re: OT: Another FGFS PPL :-D

2004-11-16 Thread John Wojnaroski
- Original Message - From: Ampere K. Hardraade [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 15, 2004 9:48 PM Subject: Re: [Flightgear-devel] Re: OT: Another FGFS PPL :-D Speaking of multiplayer support, whatever happened to the online ATC thing? There is a website

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Adam Dershowitz
Not yet. Seems that there are some patches necessary. They are just ifdef stuff, but it will require a few changes to CVS, to make it easy to build. I think that it is a better idea to get those changes into CVS, then to put all the patches into the build instructions. I will try to get to it,

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Vivian Meazza
Melchior FRANZ wrote: To be honest: I don't see any carrier. It isn't anywhere in the scenery yet -- just in cvs. You have to add it yourself, or replace the saratoga with it. I added this in file $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg: OBJECT_SHARED

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Martin Spott
Vivian Meazza wrote: I think you will only see one carrier very close to KSFO. Mathias' code only works for JBSim FDM models, so if you use a YASim model, like the Bo105, you will fall through the deck. From what I've seen on the 'cvslog' list the only change that went into CVS is the

FlightGear on FreeBSD; Was: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Martin Spott
Martin Spott wrote: I'll give it a go as soon as I managed to build FG on FreeBSD, Well, OpenAL compiles out of the box and FreeBSD has a plib-1.8.3 package, now I try to configure SimGear. This is what I do: quickstep: 19:25:49 /usr/local/src/SimGear ./configure \ --prefix=/opt/FlightGear

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza
Martin Spott wrote: Sent: 16 November 2004 17:26 To: [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: Vivian Meazza wrote: I think you will only see one carrier very close to KSFO. Mathias' code only works for JBSim FDM models, so if you use a YASim

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Martin Spott
Vivian Meazza wrote: Martin Spott wrote: Did I miss a mail ? No - the code is available at: ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/ I know, this is _my_ server ;-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Lee Elliott
Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. At first I was thinking it might be best to do this when each new segment of scenery is loaded, as it comes within the visibility limits, but

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Andy Ross
Lee Elliott wrote: Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. Way back in the day (maybe 3-4 years ago, when I was at NextBus) I wrote a parser for the TIGER database format, an

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Paul Surgeon
On Tuesday, 16 November 2004 21:32, Lee Elliott wrote: Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. At first I was thinking it might be best to do this when each new segment of scenery

RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza
Martin Spott wrote: Vivian Meazza wrote: Martin Spott wrote: Did I miss a mail ? No - the code is available at: ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/ I know, this is _my_ server ;-)) Yes, of course, I had forgotten. Then I didn't understand the question,

[Flightgear-devel] nasal?

2004-11-16 Thread Curtis L. Olson
Is there any documentation that explains how the nasal scripting system is integrated into FlightGear? I looked a bit, and can't find anything. If I decide I want to call a nasal script from someplace in the code, how do I go about doing that? Do I create an entirely new parser and call it?

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Hey, Is this correct? #ifdef __APPLE__ #include OpenGL/glu.h #else #include GL/glu.h #endif On Tue, 16 Nov 2004 18:11:40 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: Dito. I will attempt to make a patch for both flightgear and simgear that can be checked into CVS. It sounds like a simple

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Dito. I will attempt to make a patch for both flightgear and simgear that can be checked into CVS. It sounds like a simple enough task. If you don't hear anything from me soon It's not working. (Or I ran out of time) On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz [EMAIL PROTECTED] wrote:

RE: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Norman Vine
Andy Ross writes: Lee Elliott wrote: Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. Way back in the day (maybe 3-4 years ago, when I was at NextBus) I wrote a parser for the TIGER

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Arnt Karlsen
On Tue, 16 Nov 2004 11:48:05 -0800, Andy wrote in message [EMAIL PROTECTED]: Lee Elliott wrote: Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. Way back in the day (maybe 3-4 years

Re: [Flightgear-devel] nasal?

2004-11-16 Thread Andy Ross
Curtis L. Olson wrote: Is there any documentation that explains how the nasal scripting system is integrated into FlightGear? I looked a bit, and can't find anything. Sure: http://plausible.org/nasal/flightgear.html This should probably move to the FlightGear site, I suppose. If I

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Arnt Karlsen
On Tue, 16 Nov 2004 19:10:33 -0500, Norman wrote in message [EMAIL PROTECTED]: Andy Ross writes: Lee Elliott wrote: Just a thought... An alternative approach might be to make the textures dynamic so that the roads could be overdrawn on them before they're rendered. Way back

Re: [Flightgear-devel] nasal?

2004-11-16 Thread Boris Koenig
Andy Ross wrote: Curtis L. Olson wrote: Is there any documentation that explains how the nasal scripting system is integrated into FlightGear? I looked a bit, and can't find anything. Sure: http://plausible.org/nasal/flightgear.html This should probably move to the FlightGear site, I suppose.

Re: [Flightgear-devel] nasal?

2004-11-16 Thread Curtis L. Olson
Andy Ross wrote: Sure: http://plausible.org/nasal/flightgear.html This should probably move to the FlightGear site, I suppose. Ahhh, thanks for the url ... it's been too long since the last time I looked at nasal. I can copy it into the source/docs-mini/ directory. This is pretty much

Re: [Flightgear-devel] nasal?

2004-11-16 Thread Ampere K. Hardraade
On November 16, 2004 09:56 pm, Curtis L. Olson wrote: Andy Ross wrote: Sure: http://plausible.org/nasal/flightgear.html This should probably move to the FlightGear site, I suppose. Ahhh, thanks for the url ... it's been too long since the last time I looked at nasal. I can copy it

Re: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Martin Spott
Norman Vine wrote: I would suggest adding them to a PostGIS database which when appropriately indexed has *quick* respones. http://postgis.refractions.net Is there a converter which generates SQL-scripts for PostGIS similar to 'shp2pgsql' ? I have a PostGIS server running here at home -

RE: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Norman Vine
Martin Spott writes: Norman Vine wrote: I would suggest adding them to a PostGIS database which when appropriately indexed has *quick* respones. http://postgis.refractions.net Is there a converter which generates SQL-scripts for PostGIS similar to 'shp2pgsql' ? see ogr2ogr

RE: [Flightgear-devel] When can we have roads like this

2004-11-16 Thread Norman Vine
Martin Spott writes: Norman Vine wrote: I would suggest adding them to a PostGIS database I was thinking in a similar direction (serving roads, rivers, railways, lakes and airports from a database) but as I understand, PostGIS doesn't store raster data, only 2D geometries. Right ?