Hi All
Does anyone know were I might be able to find digital
number fonts for making instruments that require digital
type numbers.I don't seem to have anything in my font
library that will do digital.
Thanks in advance
Cheers
Innis
___
Flightgear-devel
On Tuesday 16 November 2004 14:07, Innis Cunningham wrote:
Hi All
Does anyone know were I might be able to find digital
number fonts for making instruments that require digital
type numbers.I don't seem to have anything in my font
library that will do digital.
If you by digital fonts mean
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Data/AI
In directory baron:/tmp/cvs-serv21401
Added Files:
nimitz_demo.xml
Log Message:
[...]
The hook can be extended with the H key, retracted with h. Start flightgear
with
fgfs --lat=37.688 --lon=-122.683 --heading=180
* Martin Spott -- Tuesday 16 November 2004 14:56:
* * Mathias Frohlich:
The hook can be extended with the H key, retracted with h. Start flightgear
with
fgfs --lat=37.688 --lon=-122.683 --heading=180 --altitude=71
To be honest: I don't see any carrier.
It isn't anywhere in the scenery
Ampere K. Hardraade wrote:
Speaking of multiplayer support, whatever happened to the online ATC thing?
There's currently a group of 6 people who are collecting ideas and
suggestions to come up with a protocol draft and a corresponding
cross-platform library ...
Some of the development has been
- Original Message -
From: Ampere K. Hardraade [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 15, 2004 9:48 PM
Subject: Re: [Flightgear-devel] Re: OT: Another FGFS PPL :-D
Speaking of multiplayer support, whatever happened to the online ATC thing?
There is a website
Not yet.
Seems that there are some patches necessary. They are just ifdef stuff, but
it will require a few changes to CVS, to make it easy to build. I think
that it is a better idea to get those changes into CVS, then to put all the
patches into the build instructions.
I will try to get to it,
Melchior FRANZ wrote:
To be honest: I don't see any carrier.
It isn't anywhere in the scenery yet -- just in cvs. You have to add
it yourself, or replace the saratoga with it. I added this in file
$FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
OBJECT_SHARED
Vivian Meazza wrote:
I think you will only see one carrier very close to KSFO. Mathias' code only
works for JBSim FDM models, so if you use a YASim model, like the Bo105, you
will fall through the deck.
From what I've seen on the 'cvslog' list the only change that went
into CVS is the
Martin Spott wrote:
I'll give it a go as soon as I managed to build FG on FreeBSD,
Well, OpenAL compiles out of the box and FreeBSD has a plib-1.8.3
package, now I try to configure SimGear. This is what I do:
quickstep: 19:25:49 /usr/local/src/SimGear ./configure \
--prefix=/opt/FlightGear
Martin Spott wrote:
Sent: 16 November 2004 17:26
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Vivian Meazza wrote:
I think you will only see one carrier very close to KSFO. Mathias' code
only
works for JBSim FDM models, so if you use a YASim
Vivian Meazza wrote:
Martin Spott wrote:
Did I miss a mail ?
No - the code is available at:
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
I know, this is _my_ server ;-))
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Just a thought... An alternative approach might be to make the
textures dynamic so that the roads could be overdrawn on them
before they're rendered.
At first I was thinking it might be best to do this when each new
segment of scenery is loaded, as it comes within the visibility
limits, but
Lee Elliott wrote:
Just a thought... An alternative approach might be to make the
textures dynamic so that the roads could be overdrawn on them before
they're rendered.
Way back in the day (maybe 3-4 years ago, when I was at NextBus) I
wrote a parser for the TIGER database format, an
On Tuesday, 16 November 2004 21:32, Lee Elliott wrote:
Just a thought... An alternative approach might be
to make the textures dynamic so that the roads could
be overdrawn on them before they're rendered.
At first I was thinking it might be best to do this
when each new segment of scenery
Martin Spott wrote:
Vivian Meazza wrote:
Martin Spott wrote:
Did I miss a mail ?
No - the code is available at:
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
I know, this is _my_ server ;-))
Yes, of course, I had forgotten. Then I didn't understand the question,
Is there any documentation that explains how the nasal scripting system
is integrated into FlightGear? I looked a bit, and can't find anything.
If I decide I want to call a nasal script from someplace in the code,
how do I go about doing that? Do I create an entirely new parser and
call it?
Hey, Is this correct?
#ifdef __APPLE__
#include OpenGL/glu.h
#else
#include GL/glu.h
#endif
On Tue, 16 Nov 2004 18:11:40 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
Dito.
I will attempt to make a patch for both flightgear and simgear that
can be checked into CVS.
It sounds like a simple
Dito.
I will attempt to make a patch for both flightgear and simgear that
can be checked into CVS.
It sounds like a simple enough task.
If you don't hear anything from me soon It's not working. (Or I ran out of time)
On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
Andy Ross writes:
Lee Elliott wrote:
Just a thought... An alternative approach might be to make the
textures dynamic so that the roads could be overdrawn on them before
they're rendered.
Way back in the day (maybe 3-4 years ago, when I was at NextBus) I
wrote a parser for the TIGER
On Tue, 16 Nov 2004 11:48:05 -0800, Andy wrote in message
[EMAIL PROTECTED]:
Lee Elliott wrote:
Just a thought... An alternative approach might be to make the
textures dynamic so that the roads could be overdrawn on them before
they're rendered.
Way back in the day (maybe 3-4 years
Curtis L. Olson wrote:
Is there any documentation that explains how the nasal scripting
system is integrated into FlightGear? I looked a bit, and can't
find anything.
Sure:
http://plausible.org/nasal/flightgear.html
This should probably move to the FlightGear site, I suppose.
If I
On Tue, 16 Nov 2004 19:10:33 -0500, Norman wrote in message
[EMAIL PROTECTED]:
Andy Ross writes:
Lee Elliott wrote:
Just a thought... An alternative approach might be to make the
textures dynamic so that the roads could be overdrawn on them
before they're rendered.
Way back
Andy Ross wrote:
Curtis L. Olson wrote:
Is there any documentation that explains how the nasal scripting
system is integrated into FlightGear? I looked a bit, and can't
find anything.
Sure:
http://plausible.org/nasal/flightgear.html
This should probably move to the FlightGear site, I suppose.
Andy Ross wrote:
Sure:
http://plausible.org/nasal/flightgear.html
This should probably move to the FlightGear site, I suppose.
Ahhh, thanks for the url ... it's been too long since the last time I
looked at nasal. I can copy it into the source/docs-mini/ directory.
This is pretty much
On November 16, 2004 09:56 pm, Curtis L. Olson wrote:
Andy Ross wrote:
Sure:
http://plausible.org/nasal/flightgear.html
This should probably move to the FlightGear site, I suppose.
Ahhh, thanks for the url ... it's been too long since the last time I
looked at nasal. I can copy it
Norman Vine wrote:
I would suggest adding them to a PostGIS database which when
appropriately indexed has *quick* respones.
http://postgis.refractions.net
Is there a converter which generates SQL-scripts for PostGIS similar to
'shp2pgsql' ? I have a PostGIS server running here at home -
Martin Spott writes:
Norman Vine wrote:
I would suggest adding them to a PostGIS database which when
appropriately indexed has *quick* respones.
http://postgis.refractions.net
Is there a converter which generates SQL-scripts for PostGIS similar to
'shp2pgsql' ?
see ogr2ogr
Martin Spott writes:
Norman Vine wrote:
I would suggest adding them to a PostGIS database
I was thinking in a similar direction (serving roads, rivers, railways,
lakes and airports from a database) but as I understand, PostGIS
doesn't store raster data, only 2D geometries. Right ?
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