cvs server: failed to create lock directory for
`/var/cvs/SimGear-0.3/SimGear/simgear/structure'
(/var/cvs/SimGear-0.3/SimGear/simgear/structure/#cvs.lock): Permission denied
cvs server: failed to obtain dir lock in repository
`/var/cvs/SimGear-0.3/SimGear/simgear/structure'
cvs [server aborted]:
This has been on my local copy for a while (well tested :-)) It fixes a
problem with the auto throttle jumping around needlessly. Adjustments are
calculated based on the last calculated autothrottle setting rather than
reading the throttle setting from the property tree.
Patch is contained
Norman Vine [EMAIL PROTECTED] said:
Norman Vine wrote:
Erik Hofman writes:
This functionality has been removed about three months ago.
It is no longer possible to use the scenery without textures.
If there was some discussion as to dropping this basic support could
someone
Martin Spott [EMAIL PROTECTED] said:
Matevz Jekovec [EMAIL PROTECTED] wrote:
3.) fix several aircrafts: For example thos who are supposed to have a
speed brake should really have a working one.
Yeah, my J-22 has speed brakes (modeled and animated correctly), but
shift+b
So far I've just removed some duplication and a binding that doesn't seem to
be used anywhere (see log).
If someone has the TeX utils (and tex4ht) setup on their system, the
FGShortRef.* could use an update. Attached below is a list of changes that
need to be made.
If noone steps up to update
David Luff [EMAIL PROTECTED] said:
Glad someone's using it :-) However, that callsign raises an issue.
Firstly, the reg on c172-dpm is N301DP, so I guess it ought to be
Trainer-one-delta-papa! Secondly, what happens when we get more than one
airport in the base package with AI support
Jon Berndt [EMAIL PROTECTED] said:
That's good. Maybe a more generic Historical category would be
useful?
Don't all of our aircraft fit into that category?
:-)
Well I suppose you could call anything that isn't built any more historical,
but for the most part the term seems to be
Innis Cunningham [EMAIL PROTECTED] said:
Hi All
In an effort to see what 3D models might be in the pipeline and to save
people working on the same model.
Maybe people could say what A/C they have under development(not in your
imagination though).
I am currently working on the
Curtis L. Olson [EMAIL PROTECTED] said:
snip
Two areas of concern. There are about 40 variations on the c172 and
about 20 variations on the c310 with different incantations and
aliases and various conglomerations of yasim, jsbsim, 3d cockpits, 2d
cockpits, etc. etc. etc. This was kind of
Norman Vine [EMAIL PROTECTED] said:
Awesome view of Hurricane Isabel just touching the East Coast
of the US http://rapidfire.sci.gsfc.nasa.gov/gallery/
This evening the outer fringes of the storm were overhead here
on Cape Cod 42.3N 71.7W and was as spectacular a sunset as I
have ever
I'm looking at adding the ability to animate the emissive color properties
of model objects. While it might seem unlikely that both emissive and alpha
blend would be used on the same object, maybe we should have a color
animation instead of a blend animation which can then have multiple property
Erik Hofman [EMAIL PROTECTED] said:
Norman Vine wrote:
Jim Wilson writes:
I'm looking at adding the ability to animate the emissive color properties
of model objects. While it might seem unlikely that both emissive and alpha
blend would be used on the same object, maybe we should have
Norman Vine [EMAIL PROTECTED] said:
Jim Wilson writes
Well I'm not sure exactly what the problem is.
Hi Jim.
You just need to add the call to fgUpdateLocalTime()
as below
Cheers
Norman
// $FG_SRC / Time / tmp.cxx
// update sky and lighting parameters
void
Norman Vine [EMAIL PROTECTED] said:
Jim Wilson writes:
Starting with --start-date-lat=2002:07:01:20:00:00 (default airport), I'm
seeing a sudden change in lighting after about a minute or so, attached is the
log output. I'm not sure if this is significant, but the actually sky
Well I'm not sure exactly what the problem is. To say the least getting into
some of this code isn't very easy.
Here's a patch that forces a single update after the FDM initializes.
Actually I think what this does is just delay the lighting update until the
second frame, since as far as I can
Nick [EMAIL PROTECTED] said:
Good evening,
Just as a matter of professional technique, the pilot's opinion is the =
last place to go for verification. Do every possible thing you can to =
He he...an airliner pilot that designs flight dynamics models in his spare
time may not totally agree
Nick [EMAIL PROTECTED] said:
Jim,
Maybe so, but the Boeing test pilots I worked with were OK with it.
They realize that they are uncalibrated and adaptive (with few notable
exceptions).
Nickolas Hein
Morgantown WV
True. I think the problem (in my experience) is often the lack of
Curtis L. Olson [EMAIL PROTECTED] said:
Did you probabliy mix up other options ? I usually run FlightGear with
--start-date-lat=2002:04:11:11:11:11 and enjoy a nice morning. After
I just checked in some changes that may or may not help your
situation.
Hi Curt,
Starting with
David Megginson [EMAIL PROTECTED] said:
Gender equality does not rule in private flying. While a male driver
is only about twice as likely as a female driver to get into a fatal
car accident, a male private pilot is eight times more likely as a
female private pilot to get into a fatal plane
Erik Hofman [EMAIL PROTECTED] said:
http://www.opengl.org/developers/faqs/technical/texture.htm
Look at 21.040, it talks about an OpenGL 1.2 feature that may not break
This is exactly what I've used (I was actually surprised by the low
overhead of the multipass rendering).
Yes! I
Norman Vine [EMAIL PROTECTED] said:
This is a nice effect but I think this should default to off though in that
this can cause quite a peformance hit on 'older' cards.
On my geForce2 GTS the framerate hit varies between 10% and 100%
depending on visibility range setting and what is in
Norman Vine [EMAIL PROTECTED] said:
PIII 733 [EMAIL PROTECTED] bits
During daylight at default startup I get a 10% frame hit 30 fps drops to 26
at night it is much more drastic more like 50% hit
When looking North towards downtown San Francisco the hit is almost 50%
default location
Erik Hofman [EMAIL PROTECTED] said:
Hi,
I've added code to FlightGear to be able to make brighter-than-texture
color highlights for materials. This is enabled by default and on my GF4
Ti4800 I don't see any noticable difference.
But on older hardware (like Voodoo) this triggers
Erik Hofman [EMAIL PROTECTED] said:
I've added code to FlightGear to be able to make brighter-than-texture
color highlights for materials. This is enabled by default and on my GF4
Ti4800 I don't see any noticable difference.
But on older hardware (like Voodoo) this triggers software
Major A [EMAIL PROTECTED] said:
I just discovered two rather funny things in the latest CVS code,
related to the visibility setting. I often change visibility with the
z/Z keyboard commands during flight to maximize framerate when I don't
need to see very far (short finals etc.). This,
Richard Bytheway [EMAIL PROTECTED] said:
Then again 'needing' a camera todo this certainly helps
justify 'needing' a digital video cam :-)
But it isn't a digital video camera, just a Canon A70 still camera in it's
video mode.
I just bought an A40 a few months ago. I am now green
David Megginson [EMAIL PROTECTED] said:
I've added a simple --failure option to help set up quick scenarios
from the command line. The allowed values are vacuum, electrical,
pitot, or static. It would be nice to add various flight controls
as well, once we come up with a scheme to support
Erik Hofman [EMAIL PROTECTED] said:
Curtis Olson wrote:
This is all very true, especially in the open source world. However,
speaking as the flightgear project maintainer, I get the sense that we
are starting to collect a number of half finished (or just barely
started) aircraft that
Curtis L. Olson [EMAIL PROTECTED] said:
Ok, this is for those that would rather see a screen shot than the
real thing. :-)
Here's a 60 second, 12Mb movie to watch:
http://www.flightgear.org/tmp/fgfs-movie1.avi
Wow, very nice clip!
This movie shows the new SRTM based terrain and if
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
In any case the default material property values in ac3d are not the same as
the light properties. I'm not sure what he's using for the lights. AFAIK
they can't be adjusted.
This seems to be correct. After reading a lot
Erik Hofman [EMAIL PROTECTED] said:
Erik Hofman wrote:
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg
http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg
I have to note two things though:
1. I had to changes ambient lighting quite a lot to
Martin Spott [EMAIL PROTECTED] said:
Jim Wilson [EMAIL PROTECTED] wrote:
SHIFT+1 left engine select
SHIFT+2 right engine select
This is one thing we might internationalize sóomtime
Martin.
This is a simple diagram that covers mainly the western european or derivative
variations
Curtis L. Olson [EMAIL PROTECTED] said:
Except for that big inland lake that now appeared in the middle of the
city!
I think this is a losing battle. Every place that vmap doesn't have
a specific coverage area for get's left as default. This really
does mean default ground cover ... not
Matevz Jekovec [EMAIL PROTECTED] said:
simulators and are hot on the tail of the more recent. More cockpit detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
not aware of any sim supporting
Curtis L. Olson [EMAIL PROTECTED] said:
Matevz Jekovec writes:
simulators and are hot on the tail of the more recent. More cockpit
detail is
needed on many of the other aircraft, which is on my short
Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Would elevation be helpful in splitting into different default
types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
gui keys...sigh
David Megginson [EMAIL PROTECTED] said:
Jim Wilson writes:
Would elevation be helpful in splitting into different default
types? Ocean shoreline vs. everything else?
It won't help you with lakes, and it might turn the whole of the
Netherlands into shoreline.
What I was thinking
Erik Hofman [EMAIL PROTECTED] said:
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Some screenshots:
http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
They are simply data files. There's nothing executable in there at
all. As far as I know, MS hasn't added VB script support to
.tar.gz files [ yet :-) ] so I can't imagine how they could ever be
infected with
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
Erik Hofman said:
Erik Hofman wrote:
I experimented with the values ac3d uses for all it's default colors and
in the end I'm happier with them and would like to commit it to CVS.
Are you talking about changing light
David Megginson [EMAIL PROTECTED] said:
In FlightGear, I just paused in the middle of a climb out from
Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb,
trimming the 172's nose down to 85 kias to keep the engine cool and
settling for 600 fpm through 4500 for 5000 ft. I
Ima Sudonim [EMAIL PROTECTED] said:
How does one start the second engine in the dc3?
Even using 2, spacebar only the first engine ever starts...
It doesn't seem to work too well on one engine.
Also when starting in the air, the engines are OFF.
thanks! ima
When I you hit the two,
Matevz Jekovec [EMAIL PROTECTED] said:
Do we have any move in/out option in FlightGear (in contrast to zoom
in/out). If not, is it hard to... :)
- Matevz
Look at the view offset properties (X, Y, and Z). Also, there is a pui dialog
that used to be called pilot offset (I'm not able to
David Megginson [EMAIL PROTECTED] said:
Tony Peden writes:
I don't know, maybe it's just me but I've written a lot of perl I
couldn't read a month later ...
You just haven't rewired your brain chemistry yet. After about 12
years, perl code starts to look normal and everything else
Erik Hofman [EMAIL PROTECTED] said:
Can someone point me to the most recent document that contains
information on how to animate FlightGear models?
Want to add a description of the new blending animation, but although I
found it on three different locations, none of them include the scale
David Megginson [EMAIL PROTECTED] said:
Erik Hofman writes:
Thanks. I've found it.
I wonder if we should call the animation transparency instead of
blending, just in case we do add an animation for texture blending
later (say, to animate ice accumulating on the airframe).
Just
Curtis L. Olson [EMAIL PROTECTED] said:
Erik Hofman writes:
Curtis L. Olson wrote:
Erik Hofman writes:
Frederic BOUVIER wrote:
I wonder if it could be used to transition between Level Of Details, in
cooperation with the range animation
It is available as an animation
Jim Wilson [EMAIL PROTECTED] said:
H...wish I had my red book with me...but i'm pretty sure that talking
about the gl_alpha component of material properties, 1.0 is fully transparent.
U...scratch that...that can't be right.
Best,
Jim
Jon S Berndt [EMAIL PROTECTED] said:
Which is better:
awk
gawk
nawk
??
Well I'm going to throw in the old it depends on what you are doing. Since
I've been around longer than perl, I still use awk for a lot of one line
stuff. For example it often works better than xargs (piped out
Curtis L. Olson [EMAIL PROTECTED] said:
David Megginson writes:
Curtis L. Olson writes:
Ebay! :-)
I wonder if you could get a cheap pacemaker there as well.
Estate sale?
hehe... better check on the cause of death first.
Best,
Jim
David Megginson [EMAIL PROTECTED] said:
The other good news is that the AI and HI spun down just like they do
in FlightGear, so the whole panel looked very familiar to me.
Cool!
The bad news, of course, is that I have to pay for a new vacuum pump.
Not _too_ much of a disappointment,
Norman Vine [EMAIL PROTECTED] said:
This came from Siggraph 2003 as did this cloud paper from MS
http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
Hmmm...some interesting hints in there.
Best,
Jim
___
Flightgear-devel mailing list
Lee Elliott [EMAIL PROTECTED] said:
Are there any efficient ways to add the moon as a light source?
That seems like it'd be easy enough. It could still be handled as a single
light source (switch to moon angle when it rises at night) which would only be
slightly wrong.
Also, the light
Erik Hofman [EMAIL PROTECTED] said:
Take a look at this screenshot. The shaded part of the aircraft (and
buildings but thats hard to see) is much too bright. It's almost like it
is about four our earlier (and very foggy):
http://www.a1.nl/~ehofman/fgfs/download/f104-dawn.jpg
What I'm
John Check [EMAIL PROTECTED] said:
On Wednesday 27 August 2003 7:54 pm, Norman Vine wrote:
To all concerned
May we please put this thread to rest and allow FGFS
to return to soaring above petty OS bigotry
Thanks
Norman
Amen to that
Ah...blessed silence :-)
Erik Hofman [EMAIL PROTECTED] said:
I can overwhelm you with pictures of other simulators that show this
isn't the right lighting for these situations...
There is no right unless you can simulate the eye/brain, which you cannot.
The eye is going to make it brighter than it really is at dawn.
Norman Vine [EMAIL PROTECTED] said:
I was sitting in my car waiting for a doctors appointment
watching the departures from KHYA fly overhead and saw
these poor souls and was thinking it was odd they still had the
gear down
http://www.capecodonline.com/cctimes/repairpreceded28.htm
Curtis L. Olson [EMAIL PROTECTED] said:
Jim Wilson writes:
When the 1900 first came out it was _so_ much nicer than anything else flying
out of this part of Maine. You see them in the air all day long now down
around the cape and the vineyard. If there is a problem, it isn't obvious
Erik Hofman [EMAIL PROTECTED] said:
Curtis L. Olson wrote:
Has anyone thought about building a B1900 model for flightgear? It
would be nice to have a really well done twin turbo (3d model, flight
model, engine model, prop model, cockpit, sounds, animations, etc.)
and I think this
Curtis L. Olson [EMAIL PROTECTED] said:
Erik Hofman writes:
Curtis L. Olson wrote:
Has anyone thought about building a B1900 model for flightgear? It
would be nice to have a really well done twin turbo (3d model, flight
model, engine model, prop model, cockpit, sounds, animations,
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
Erik Hofman said:
What's wrong with the Fokker 50?
That is a twin turbo and so is the OV10. The B1900 is a lot different
otherwise, a class we really don't have represented (light turbo).
Better looking too. ::: duck
My apologies, I can't answer this. Somehow it doesn't appear that the Flying
Fortress screenshots look any more natural than ours. The shots seem to have
a sort of oil painting look to them.
Not to say that we couldn't improve ground detail! Can you tell us more about
what we are looking at?
Curtis L. Olson [EMAIL PROTECTED] said:
This is dangerous though ...
- it will be hard to track plib changes (or easy to miss plib
changes.)
- sometimes the loaders are dependent on the internals of a particular
development version of plib, so we might end up with our code only
Curtis L. Olson [EMAIL PROTECTED] said:
Outlook is a program that (doesn't have to) but seems happy to run
just about any program anyone on the internet wants to send it. I've
heard stories that in some cases, outlook will open/run the attachment
silently behind the scenes even if you just
Erik Hofman [EMAIL PROTECTED] said:
After the code churns away for a couple of minutes, you should find a
w080n40/ directory in work/DEM-30/, containing 100 subdirectories named
w071n40 to w080n49, using about 12MB of disk space.
You are now done preparing the elevation data. To build
Hi Erik,
I'm not sure what you mean by saner values for everything else. These
values only affect the contrast, specifically the darkness of the shadows.
Best,
Jim
Erik Hofman [EMAIL PROTECTED] said:
Update of /var/cvs/FlightGear-0.9/data/Lighting
In directory baron:/tmp/cvs-serv22959
Melchior FRANZ [EMAIL PROTECTED] said:
Faked lights (simple objects with red emission) are relatively
dark. To enhance visibility from farther distances I make them
bigger than they would be in reality and use simple shapes such
as ugly cubes to keep the poly count low. The cubes, however,
David Megginson [EMAIL PROTECTED] said:
Tony Peden writes:
Is Arnold not a citizen?
No person except a natural born citizen,
He is not a natural-born citizen.
or a citizen of the United States, at the time of the adoption of
this Constitution,
He was not a citizen at
Matthew Law [EMAIL PROTECTED] said:
I did my first solo this evening after almost 13hrs.
Congratulations!
After a few touch and go's and practice forced landings he asked me to come
to a full stop and said I'm fed-up of flying with you so I'm going to sit
in the tower for your last
David Megginson [EMAIL PROTECTED] said:
I think that my long-held [EMAIL PROTECTED] address will have to be
euthanised. It has been getting many tens of thousands of messages a
day, nearly all false bounces or (ironically) warnings from
virus-checking software, and even just the CPU load for
Mally [EMAIL PROTECTED] said:
Anyone using Outlook Express should ensure that they are using the latest
version, Outlook Express 6, and that they have the appropriate options set in
the Security, Send and Receive tabs of the Tools, Options... dialog.
Outlook (a different program), remains
David Megginson [EMAIL PROTECTED] said:
Curtis L. Olson writes:
I think at some point (maybe sooner rather than later?) we need to do
some tweaking to the aircraft directly layout so it is possible to:
a) make everything related to a particular plane be contained in a
table. I
can just see Teddy's face turning bright red and the veins popping out of
Arnold's head as they struggle to maintain decorum (for the sake of family
unity, not to mention the trust funds).
Best,
Jim Wilson
P.S. Sorry about the off topic. BTW I'm heading to the beach for a few days
Matevz Jekovec [EMAIL PROTECTED] said:
Guys, what if we have to different packages from now on. One, the base
one (all the stuff under GPL and family license) and one the upgrade
(all the things, like Pumpyhead's F-16 model, these textures and many
other stuff found on the net). Cause the
Matevz Jekovec [EMAIL PROTECTED] said:
I've made these screenshots showing the fog error and normal fog (to
show Curt and others what we are talking about). I also noticed that
this error only happens when you are inside the aircraft (I had A-4).
Outside views worked fine in my case.
Matevz Jekovec [EMAIL PROTECTED] said:
I'm looking for a side texture of the wheel. I wanted to use wheel to
spin when your aircraft moves, so the texture is the only visible proof,
but I can't find any.
That's something I did with the P-51 (there's a spoked wheel in the texture
number
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
Someday there'll be a place for FlightGear addons on avsim, etc.
Maybe we can speed it up but renaming it to:
FlightGear Skybound 2005
Maybe :-) We _would_ speed it up by getting a real user interface setup, with
the ability
Lee Elliott [EMAIL PROTECTED] said:
You could probably get around that by selecting based on gear compression.
When the compression is zero (unloaded) you stop the spin.
I think:)
Or slow it down over time and finally make it alternate randomly backwards and
forwards ;-) With the p51
Matevz Jekovec [EMAIL PROTECTED] said:
http://www2.arnes.si/~mjekov/tmp/fog-ok.jpg
http://www2.arnes.si/~mjekov/tmp/fog-error.jpg
That looks like a different issue. BTW these screenshots also illustrate how
the current clouds look on a 16bit display.
Isn't this the
Matevz Jekovec [EMAIL PROTECTED] said:
Where can I set the pilot not to be visible when inside the cockpit view?
There is an example of this in the a4-blue.xml model wrapper. Use the
/sim/current-view/view-number property (value not 0 so it selects only when
not in cockpit). It wasn't
Curtis L. Olson [EMAIL PROTECTED] said:
Erik Hofman writes:
Frederic Bouvier wrote:
Curtis L. Olson wrote:
How about we name releases after California gubernatorial candidates.
That gives us 135 releases before we'd run out of names. For those of
you outside the USA (or inside the
Erik Hofman [EMAIL PROTECTED] said:
Lee Elliott wrote:
I can't think of a suitable property that you could link to that would
give a
slowdown. You could use the inverse of agl but then the wheels would
start
spinning before you touched down (can anyone tell me if a good solution
Matevz Jekovec [EMAIL PROTECTED] said:
I found this page:
http://www.dlr.de/caf/satellitendaten/missionen/ikonos
It includes some of the larger German and some other European cities.
Are they at any use (caution, there is a note above the images that they
are meant only for private use
Matevz Jekovec [EMAIL PROTECTED] said:
Thanks! The tutorial was quite useful. The results can be seen here
http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :).
Presenting J-22 Orao/IAR-93, exclusive for FlightGear:).
Now I only have to make some animations for gears, airbrakes,
Major A [EMAIL PROTECTED] said:
quite a bit of fuel in order to reach a decent altitude. If you take
off and ascend at, say, 300kt (full power all the way through), you'll
level out at 18000ft, but the plane will accelerate and be able to
climb further once you've lost some fuel. After
Erik Hofman [EMAIL PROTECTED] said:
This is just a small comparison between MSFS2004, MSFS2004/MegaScenery
(http://www.megascenery.com/) and FlightGear/VMap0 data. I don't think
any conclusions can be drawn from it, but it can be usefully and it is fun:
Default MS FlightSim 2004:
Curtis L. Olson [EMAIL PROTECTED] said:
David Megginson writes:
Curtis L. Olson writes:
The : path separate character might be hard to make unambiguos on
the windows platform. But it is the standard under unix.
Would anyone be opposed to using the ; character as a path
Norman Vine [EMAIL PROTECTED] said:
What this patch does is to determine the HOT starting at the
current tiles branch node instead of the 'root' scenery node,
and won't look at other nodes *if* a terrain intersection is found,
whereas the 'official' method starts at the 'root' and considers
Chris Reichow [EMAIL PROTECTED] said:
Note Cygwin definitely made the list. It is officially supported, however,
we're still talking about a major architecture change here, but in my own
humble opinion I think it would be for the better. SDL is actually actively
developed, and I have a
Lee Elliott [EMAIL PROTECTED] said:
On Thursday 07 August 2003 03:53, Jim Wilson wrote:
[snip...]
My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan.
Agreed on the 56m span - how did you get the wing length figure Jim? I just
checked the dimensions on the model
Lee Elliott [EMAIL PROTECTED] said:
The B-52 is proving quite a tricky one to get right. Some of the
characteristics almost seem mutaully exclusive and it can be hard to
reconcile them. For example, I found max speeds of 554 kts @ 21000 ft and
495 kts at 46500 ft but I can't get a
Curtis L. Olson [EMAIL PROTECTED] said:
I don't think either OSG nor OpenSG support the .ac format. However,
OpenSceneGraph does according to the website. Not sure how well it works.
The AC format also seems to have significant short comings in terms of
calculating vertex normals (look
Erik Hofman [EMAIL PROTECTED] said:
On Freshmeat I found a C++ class that can handle safe sprintf()
operations on strings. I opt for including it in SimGear but what do
others think about it?
It is even capable of using the strstream or the sstream class.
David Megginson [EMAIL PROTECTED] said:
Here's the code, with my fix:
// Euler-integrate the RPM. This doesn't need the full-on
// Runge-Kutta stuff.
float rotacc = (engTorque-propTorque)/Math::abs(_moment);
_omega += dt * rotacc;
if (_omega 0)
_omega = 0 -
Erik Hofman [EMAIL PROTECTED] said:
Jon S Berndt wrote:
On Wed, 6 Aug 2003 17:41:33 -0400
David Megginson [EMAIL PROTECTED] wrote:
you are flying fast enough (i.e. a dive). Any suggestions? JSBSim
does not handle windmilling properly either.
Any suggestions?
Windmilling
Major A [EMAIL PROTECTED] said:
If we're already talking about engines: has anyone looked at the 747
fuel consumption yet? The 747-yasim model seems to need way too much
fuel. Even if I increase the fuel fraction to 1.0 in the XML file I'm
unable to fly the plane across the Atlantic
Lee Elliott [EMAIL PROTECTED] said:
Hello List,
The stand-alone YASim solver doesn't appear to have been updated after my last
couple of cvs updates - I noticed that I was getting different solutions
displayed from FG and the stand-alone solver.
Can anyone confirm this?
Nothing has
Erik Hofman [EMAIL PROTECTED] said:
Jim Wilson wrote:
If you could find a way to measure expected range and consumption rate that
would be helpful. There is a parameter called tsfc (thrust specific fuel
consumption factor) that can be added to each of the jet engine definitions
Curtis L. Olson [EMAIL PROTECTED] said:
Norman Vine writes:
No it has more todo with my appreciating easily understood code in
multiprogrammer projects and that OSG is still rapidly evolving
Fair enough; I've heard the 'rapidly' developing comment from other
sources as well.
BTW
Lee Elliott [EMAIL PROTECTED] said:
It's a tricky one. If fgfs rendered the a/c after everything else it wouldn't
work with the nice new clouds. I think there could be a problem with tagging
transparent objects - most side/cabin windows on the large a/c are going to
be done in the
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