[Flightgear-devel] SimGear hanging CVS update lock in new directory

2003-09-24 Thread Jim Wilson
cvs server: failed to create lock directory for `/var/cvs/SimGear-0.3/SimGear/simgear/structure' (/var/cvs/SimGear-0.3/SimGear/simgear/structure/#cvs.lock): Permission denied cvs server: failed to obtain dir lock in repository `/var/cvs/SimGear-0.3/SimGear/simgear/structure' cvs [server aborted]:

[Flightgear-devel] [PATCH] autopilot autothrottle fix

2003-09-24 Thread Jim Wilson
This has been on my local copy for a while (well tested :-)) It fixes a problem with the auto throttle jumping around needlessly. Adjustments are calculated based on the last calculated autothrottle setting rather than reading the throttle setting from the property tree. Patch is contained

RE: [Flightgear-devel] Wireeframe and Flat Shaded Display

2003-09-24 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Norman Vine wrote: Erik Hofman writes: This functionality has been removed about three months ago. It is no longer possible to use the scenery without textures. If there was some discussion as to dropping this basic support could someone

Re: [Flightgear-devel] next release ...

2003-09-23 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: Matevz Jekovec [EMAIL PROTECTED] wrote: 3.) fix several aircrafts: For example thos who are supposed to have a speed brake should really have a working one. Yeah, my J-22 has speed brakes (modeled and animated correctly), but shift+b

[Flightgear-devel] keyboard mappings and Short Ref doc

2003-09-23 Thread Jim Wilson
So far I've just removed some duplication and a binding that doesn't seem to be used anywhere (see log). If someone has the TeX utils (and tex4ht) setup on their system, the FGShortRef.* could use an update. Attached below is a list of changes that need to be made. If noone steps up to update

Re: [Flightgear-devel] ssgLoadAC error on KEMT + patch

2003-09-21 Thread Jim Wilson
David Luff [EMAIL PROTECTED] said: Glad someone's using it :-) However, that callsign raises an issue. Firstly, the reg on c172-dpm is N301DP, so I guess it ought to be Trainer-one-delta-papa! Secondly, what happens when we get more than one airport in the base package with AI support

RE: [Flightgear-devel] heads up - aircraft reorg

2003-09-21 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said: That's good. Maybe a more generic Historical category would be useful? Don't all of our aircraft fit into that category? :-) Well I suppose you could call anything that isn't built any more historical, but for the most part the term seems to be

Re: [Flightgear-devel] What is Everybody Doing

2003-09-20 Thread Jim Wilson
Innis Cunningham [EMAIL PROTECTED] said: Hi All In an effort to see what 3D models might be in the pipeline and to save people working on the same model. Maybe people could say what A/C they have under development(not in your imagination though). I am currently working on the

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-20 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: snip Two areas of concern. There are about 40 variations on the c172 and about 20 variations on the c310 with different incantations and aliases and various conglomerations of yasim, jsbsim, 3d cockpits, 2d cockpits, etc. etc. etc. This was kind of

Re: [Flightgear-devel] OT Satelite Images

2003-09-19 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Awesome view of Hurricane Isabel just touching the East Coast of the US http://rapidfire.sci.gsfc.nasa.gov/gallery/ This evening the outer fringes of the storm were overhead here on Cape Cod 42.3N 71.7W and was as spectacular a sunset as I have ever

[Flightgear-devel] alpha blend and color animation

2003-09-19 Thread Jim Wilson
I'm looking at adding the ability to animate the emissive color properties of model objects. While it might seem unlikely that both emissive and alpha blend would be used on the same object, maybe we should have a color animation instead of a blend animation which can then have multiple property

Re: [Flightgear-devel] alpha blend and color animation

2003-09-19 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Norman Vine wrote: Jim Wilson writes: I'm looking at adding the ability to animate the emissive color properties of model objects. While it might seem unlikely that both emissive and alpha blend would be used on the same object, maybe we should have

RE: [Flightgear-devel] sun angle bug fix

2003-09-18 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Jim Wilson writes Well I'm not sure exactly what the problem is. Hi Jim. You just need to add the call to fgUpdateLocalTime() as below Cheers Norman // $FG_SRC / Time / tmp.cxx // update sky and lighting parameters void

RE: [Flightgear-devel] startup time option

2003-09-17 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: Jim Wilson writes: Starting with --start-date-lat=2002:07:01:20:00:00 (default airport), I'm seeing a sudden change in lighting after about a minute or so, attached is the log output. I'm not sure if this is significant, but the actually sky

[Flightgear-devel] sun angle bug fix

2003-09-17 Thread Jim Wilson
Well I'm not sure exactly what the problem is. To say the least getting into some of this code isn't very easy. Here's a patch that forces a single update after the FDM initializes. Actually I think what this does is just delay the lighting update until the second frame, since as far as I can

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Jim Wilson
Nick [EMAIL PROTECTED] said: Good evening, Just as a matter of professional technique, the pilot's opinion is the = last place to go for verification. Do every possible thing you can to = He he...an airliner pilot that designs flight dynamics models in his spare time may not totally agree

Re: [Flightgear-devel] Boeing 717-200 progress

2003-09-16 Thread Jim Wilson
Nick [EMAIL PROTECTED] said: Jim, Maybe so, but the Boeing test pilots I worked with were OK with it. They realize that they are uncalibrated and adaptive (with few notable exceptions). Nickolas Hein Morgantown WV True. I think the problem (in my experience) is often the lack of

Re: [Flightgear-devel] startup time option

2003-09-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Did you probabliy mix up other options ? I usually run FlightGear with --start-date-lat=2002:04:11:11:11:11 and enjoy a nice morning. After I just checked in some changes that may or may not help your situation. Hi Curt, Starting with

Re: [Flightgear-devel] Killing Zone (was OT: 200 hours)

2003-09-15 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Gender equality does not rule in private flying. While a male driver is only about twice as likely as a female driver to get into a fatal car accident, a male private pilot is eight times more likely as a female private pilot to get into a fatal plane

Re: [Flightgear-devel] Specular Highlights

2003-09-13 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: http://www.opengl.org/developers/faqs/technical/texture.htm Look at 21.040, it talks about an OpenGL 1.2 feature that may not break This is exactly what I've used (I was actually surprised by the low overhead of the multipass rendering). Yes! I

RE: [Flightgear-devel] Specular Highlights

2003-09-13 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: This is a nice effect but I think this should default to off though in that this can cause quite a peformance hit on 'older' cards. On my geForce2 GTS the framerate hit varies between 10% and 100% depending on visibility range setting and what is in

RE: [Flightgear-devel] Specular Highlights

2003-09-13 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: PIII 733 [EMAIL PROTECTED] bits During daylight at default startup I get a 10% frame hit 30 fps drops to 26 at night it is much more drastic more like 50% hit When looking North towards downtown San Francisco the hit is almost 50% default location

Re: [Flightgear-devel] Specular Highlights

2003-09-12 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Hi, I've added code to FlightGear to be able to make brighter-than-texture color highlights for materials. This is enabled by default and on my GF4 Ti4800 I don't see any noticable difference. But on older hardware (like Voodoo) this triggers

Re: [Flightgear-devel] Specular Highlights

2003-09-12 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: I've added code to FlightGear to be able to make brighter-than-texture color highlights for materials. This is enabled by default and on my GF4 Ti4800 I don't see any noticable difference. But on older hardware (like Voodoo) this triggers software

Re: [Flightgear-devel] view weirdnesses

2003-09-11 Thread Jim Wilson
Major A [EMAIL PROTECTED] said: I just discovered two rather funny things in the latest CVS code, related to the visibility setting. I often change visibility with the z/Z keyboard commands during flight to maximize framerate when I don't need to see very far (short finals etc.). This,

RE: [Flightgear-devel] 60 seconds of flightgear

2003-09-11 Thread Jim Wilson
Richard Bytheway [EMAIL PROTECTED] said: Then again 'needing' a camera todo this certainly helps justify 'needing' a digital video cam :-) But it isn't a digital video camera, just a Canon A70 still camera in it's video mode. I just bought an A40 a few months ago. I am now green

Re: [Flightgear-devel] New option: --failure

2003-09-10 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I've added a simple --failure option to help set up quick scenarios from the command line. The allowed values are vacuum, electrical, pitot, or static. It would be nice to add various flight controls as well, once we come up with a scheme to support

Re: [Flightgear-devel] Re: [Jsbsim-devel] Model validation

2003-09-10 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Curtis Olson wrote: This is all very true, especially in the open source world. However, speaking as the flightgear project maintainer, I get the sense that we are starting to collect a number of half finished (or just barely started) aircraft that

Re: [Flightgear-devel] 60 seconds of flightgear

2003-09-09 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Ok, this is for those that would rather see a screen shot than the real thing. :-) Here's a 60 second, 12Mb movie to watch: http://www.flightgear.org/tmp/fgfs-movie1.avi Wow, very nice clip! This movie shows the new SRTM based terrain and if

Re: [Flightgear-devel] By god, we're good!

2003-09-09 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: In any case the default material property values in ac3d are not the same as the light properties. I'm not sure what he's using for the lights. AFAIK they can't be adjusted. This seems to be correct. After reading a lot

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Erik Hofman wrote: http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_natural.jpg http://www.a1.nl/~ehofman/fgfs/gallery/test/san_francisco_fgfs.jpg I have to note two things though: 1. I had to changes ambient lighting quite a lot to

Re: [Flightgear-devel] Question about dc3

2003-09-08 Thread Jim Wilson
Martin Spott [EMAIL PROTECTED] said: Jim Wilson [EMAIL PROTECTED] wrote: SHIFT+1 left engine select SHIFT+2 right engine select This is one thing we might internationalize sóomtime Martin. This is a simple diagram that covers mainly the western european or derivative variations

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Except for that big inland lake that now appeared in the middle of the city! I think this is a losing battle. Every place that vmap doesn't have a specific coverage area for get's left as default. This really does mean default ground cover ... not

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm not aware of any sim supporting

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Matevz Jekovec writes: simulators and are hot on the tail of the more recent. More cockpit detail is needed on many of the other aircraft, which is on my short Speaking of cockpits, do we have any 3D clickable cockpits planned? I'm

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. gui keys...sigh

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Jim Wilson writes: Would elevation be helpful in splitting into different default types? Ocean shoreline vs. everything else? It won't help you with lakes, and it might turn the whole of the Netherlands into shoreline. What I was thinking

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Some screenshots: http://www.a1.nl/~ehofman/fgfs/gallery/test/new_dawn.jpg

RE: [Flightgear-devel] scenery update

2003-09-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: They are simply data files. There's nothing executable in there at all. As far as I know, MS hasn't added VB script support to .tar.gz files [ yet :-) ] so I can't imagine how they could ever be infected with

Re: [Flightgear-devel] By god, we're good!

2003-09-08 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: Erik Hofman said: Erik Hofman wrote: I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS. Are you talking about changing light

Re: [Flightgear-devel] By god, we're good!

2003-09-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: In FlightGear, I just paused in the middle of a climb out from Brampton (NC3) towards the Simcoe VOR (YSO). I'm nursing the climb, trimming the 172's nose down to 85 kias to keep the engine cool and settling for 600 fpm through 4500 for 5000 ft. I

Re: [Flightgear-devel] Question about dc3

2003-09-07 Thread Jim Wilson
Ima Sudonim [EMAIL PROTECTED] said: How does one start the second engine in the dc3? Even using 2, spacebar only the first engine ever starts... It doesn't seem to work too well on one engine. Also when starting in the air, the engines are OFF. thanks! ima When I you hit the two,

Re: [Flightgear-devel] move in/out

2003-09-05 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: Do we have any move in/out option in FlightGear (in contrast to zoom in/out). If not, is it hard to... :) - Matevz Look at the view offset properties (X, Y, and Z). Also, there is a pui dialog that used to be called pilot offset (I'm not able to

Re: [Flightgear-devel] *awk

2003-09-05 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Tony Peden writes: I don't know, maybe it's just me but I've written a lot of perl I couldn't read a month later ... You just haven't rewired your brain chemistry yet. After about 12 years, perl code starts to look normal and everything else

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Can someone point me to the most recent document that contains information on how to animate FlightGear models? Want to add a description of the new blending animation, but although I found it on three different locations, none of them include the scale

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Erik Hofman writes: Thanks. I've found it. I wonder if we should call the animation transparency instead of blending, just in case we do add an animation for texture blending later (say, to animate ice accumulating on the airframe). Just

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Erik Hofman writes: Curtis L. Olson wrote: Erik Hofman writes: Frederic BOUVIER wrote: I wonder if it could be used to transition between Level Of Details, in cooperation with the range animation It is available as an animation

Re: [Flightgear-devel] Animation documentation

2003-09-05 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said: H...wish I had my red book with me...but i'm pretty sure that talking about the gl_alpha component of material properties, 1.0 is fully transparent. U...scratch that...that can't be right. Best, Jim

Re: [Flightgear-devel] *awk

2003-09-04 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: Which is better: awk gawk nawk ?? Well I'm going to throw in the old it depends on what you are doing. Since I've been around longer than perl, I still use awk for a lot of one line stuff. For example it often works better than xargs (piped out

Re: [Flightgear-devel] Real-life vacuum failure

2003-09-03 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: David Megginson writes: Curtis L. Olson writes: Ebay! :-) I wonder if you could get a cheap pacemaker there as well. Estate sale? hehe... better check on the cause of death first. Best, Jim

Re: [Flightgear-devel] Real-life vacuum failure

2003-09-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: The other good news is that the AI and HI spun down just like they do in FlightGear, so the whole panel looked very familiar to me. Cool! The bad news, of course, is that I have to pay for a new vacuum pump. Not _too_ much of a disappointment,

RE: [Flightgear-devel] Framerate drop

2003-09-03 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: This came from Siggraph 2003 as did this cloud paper from MS http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf Hmmm...some interesting hints in there. Best, Jim ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: Scene brightness 1.9, 1.10

2003-08-30 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: Are there any efficient ways to add the moon as a light source? That seems like it'd be easy enough. It could still be handled as a single light source (switch to moon angle when it rises at night) which would only be slightly wrong. Also, the light

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Lightingambient, 1.6, 1.7

2003-08-28 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Take a look at this screenshot. The shaded part of the aircraft (and buildings but thats hard to see) is much too bright. It's almost like it is about four our earlier (and very foggy): http://www.a1.nl/~ehofman/fgfs/download/f104-dawn.jpg What I'm

Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-28 Thread Jim Wilson
John Check [EMAIL PROTECTED] said: On Wednesday 27 August 2003 7:54 pm, Norman Vine wrote: To all concerned May we please put this thread to rest and allow FGFS to return to soaring above petty OS bigotry Thanks Norman Amen to that Ah...blessed silence :-)

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Lightingambient, 1.6, 1.7

2003-08-28 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: I can overwhelm you with pictures of other simulators that show this isn't the right lighting for these situations... There is no right unless you can simulate the eye/brain, which you cannot. The eye is going to make it brighter than it really is at dawn.

Re: [Flightgear-devel] AutoTrim ?

2003-08-28 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: I was sitting in my car waiting for a doctors appointment watching the departures from KHYA fly overhead and saw these poor souls and was thinking it was odd they still had the gear down http://www.capecodonline.com/cctimes/repairpreceded28.htm

Re: [Flightgear-devel] AutoTrim ?

2003-08-28 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim Wilson writes: When the 1900 first came out it was _so_ much nicer than anything else flying out of this part of Maine. You see them in the air all day long now down around the cape and the vineyard. If there is a problem, it isn't obvious

Re: [Flightgear-devel] AutoTrim ?

2003-08-28 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Curtis L. Olson wrote: Has anyone thought about building a B1900 model for flightgear? It would be nice to have a really well done twin turbo (3d model, flight model, engine model, prop model, cockpit, sounds, animations, etc.) and I think this

Re: [Flightgear-devel] AutoTrim ?

2003-08-28 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Erik Hofman writes: Curtis L. Olson wrote: Has anyone thought about building a B1900 model for flightgear? It would be nice to have a really well done twin turbo (3d model, flight model, engine model, prop model, cockpit, sounds, animations,

Re: [Flightgear-devel] AutoTrim ?

2003-08-28 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: Erik Hofman said: What's wrong with the Fokker 50? That is a twin turbo and so is the OV10. The B1900 is a lot different otherwise, a class we really don't have represented (light turbo). Better looking too. ::: duck

Re: [Flightgear-devel] Squared Terrain Textures any ideas how toimprove/change that?

2003-08-28 Thread Jim Wilson
My apologies, I can't answer this. Somehow it doesn't appear that the Flying Fortress screenshots look any more natural than ours. The shots seem to have a sort of oil painting look to them. Not to say that we couldn't improve ground detail! Can you tell us more about what we are looking at?

Re: [Flightgear-devel] Packaging data files

2003-08-27 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: This is dangerous though ... - it will be hard to track plib changes (or easy to miss plib changes.) - sometimes the loaders are dependent on the internals of a particular development version of plib, so we might end up with our code only

RE: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-27 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Outlook is a program that (doesn't have to) but seems happy to run just about any program anyone on the internet wants to send it. I've heard stories that in some cases, outlook will open/run the attachment silently behind the scenes even if you just

Re: [Flightgear-devel] Any Volunteers?

2003-08-27 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: After the code churns away for a couple of minutes, you should find a w080n40/ directory in work/DEM-30/, containing 100 subdirectories named w071n40 to w080n49, using about 12MB of disk space. You are now done preparing the elevation data. To build

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Lightingambient, 1.6, 1.7

2003-08-27 Thread Jim Wilson
Hi Erik, I'm not sure what you mean by saner values for everything else. These values only affect the contrast, specifically the darkness of the shadows. Best, Jim Erik Hofman [EMAIL PROTECTED] said: Update of /var/cvs/FlightGear-0.9/data/Lighting In directory baron:/tmp/cvs-serv22959

Re: [Flightgear-devel] animation timed with just one object

2003-08-25 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: Faked lights (simple objects with red emission) are relatively dark. To enhance visibility from farther distances I make them bigger than they would be in reality and use simple shapes such as ugly cubes to keep the poly count low. The cubes, however,

Re: [Flightgear-devel] [OT] Born in the U.S.A.

2003-08-25 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Tony Peden writes: Is Arnold not a citizen? No person except a natural born citizen, He is not a natural-born citizen. or a citizen of the United States, at the time of the adoption of this Constitution, He was not a citizen at

Re: [Flightgear-devel] OT: First Solo.

2003-08-25 Thread Jim Wilson
Matthew Law [EMAIL PROTECTED] said: I did my first solo this evening after almost 13hrs. Congratulations! After a few touch and go's and practice forced landings he asked me to come to a full stop and said I'm fed-up of flying with you so I'm going to sit in the tower for your last

Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I think that my long-held [EMAIL PROTECTED] address will have to be euthanised. It has been getting many tens of thousands of messages a day, nearly all false bounces or (ironically) warnings from virus-checking software, and even just the CPU load for

Re: [Flightgear-devel] [OT] Angry rant: the end of david@megginson.com

2003-08-25 Thread Jim Wilson
Mally [EMAIL PROTECTED] said: Anyone using Outlook Express should ensure that they are using the latest version, Outlook Express 6, and that they have the appropriate options set in the Security, Send and Receive tabs of the Tools, Options... dialog. Outlook (a different program), remains

RE: [Flightgear-devel] FGFS Base CVS

2003-08-25 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: I think at some point (maybe sooner rather than later?) we need to do some tweaking to the aircraft directly layout so it is possible to: a) make everything related to a particular plane be contained in a

Re: [Flightgear-devel] [OT] california was Some European citiessatelite photos

2003-08-17 Thread Jim Wilson
table. I can just see Teddy's face turning bright red and the veins popping out of Arnold's head as they struggle to maintain decorum (for the sake of family unity, not to mention the trust funds). Best, Jim Wilson P.S. Sorry about the off topic. BTW I'm heading to the beach for a few days

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: Guys, what if we have to different packages from now on. One, the base one (all the stuff under GPL and family license) and one the upgrade (all the things, like Pumpyhead's F-16 model, these textures and many other stuff found on the net). Cause the

Re: [Flightgear-devel] Fog disappeared

2003-08-16 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: I've made these screenshots showing the fog error and normal fog (to show Curt and others what we are talking about). I also noticed that this error only happens when you are inside the aircraft (I had A-4). Outside views worked fine in my case.

Re: [Flightgear-devel] Gear texture

2003-08-16 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: I'm looking for a side texture of the wheel. I wanted to use wheel to spin when your aircraft moves, so the texture is the only visible proof, but I can't find any. That's something I did with the P-51 (there's a spoked wheel in the texture number

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: Someday there'll be a place for FlightGear addons on avsim, etc. Maybe we can speed it up but renaming it to: FlightGear Skybound 2005 Maybe :-) We _would_ speed it up by getting a real user interface setup, with the ability

Re: [Flightgear-devel] Gear texture

2003-08-16 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: You could probably get around that by selecting based on gear compression. When the compression is zero (unloaded) you stop the spin. I think:) Or slow it down over time and finally make it alternate randomly backwards and forwards ;-) With the p51

Re: [Flightgear-devel] Fog disappeared

2003-08-16 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: http://www2.arnes.si/~mjekov/tmp/fog-ok.jpg http://www2.arnes.si/~mjekov/tmp/fog-error.jpg That looks like a different issue. BTW these screenshots also illustrate how the current clouds look on a 16bit display. Isn't this the

Re: [Flightgear-devel] Where can I turn off pilot

2003-08-16 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: Where can I set the pilot not to be visible when inside the cockpit view? There is an example of this in the a4-blue.xml model wrapper. Use the /sim/current-view/view-number property (value not 0 so it selects only when not in cockpit). It wasn't

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Erik Hofman writes: Frederic Bouvier wrote: Curtis L. Olson wrote: How about we name releases after California gubernatorial candidates. That gives us 135 releases before we'd run out of names. For those of you outside the USA (or inside the

Re: [Flightgear-devel] Gear texture

2003-08-16 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Lee Elliott wrote: I can't think of a suitable property that you could link to that would give a slowdown. You could use the inverse of agl but then the wheels would start spinning before you touched down (can anyone tell me if a good solution

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-15 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: I found this page: http://www.dlr.de/caf/satellitendaten/missionen/ikonos It includes some of the larger German and some other European cities. Are they at any use (caution, there is a note above the images that they are meant only for private use

Re: [Flightgear-devel] J-22 progress report

2003-08-15 Thread Jim Wilson
Matevz Jekovec [EMAIL PROTECTED] said: Thanks! The tutorial was quite useful. The results can be seen here http://www2.arnes.si/%7Emjekov/tmp/new-fgfs-screen-001.jpg :). Presenting J-22 Orao/IAR-93, exclusive for FlightGear:). Now I only have to make some animations for gears, airbrakes,

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Jim Wilson
Major A [EMAIL PROTECTED] said: quite a bit of fuel in order to reach a decent altitude. If you take off and ascend at, say, 300kt (full power all the way through), you'll level out at 18000ft, but the plane will accelerate and be able to climb further once you've lost some fuel. After

Re: [Flightgear-devel] Small scenery comparison

2003-08-14 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: This is just a small comparison between MSFS2004, MSFS2004/MegaScenery (http://www.megascenery.com/) and FlightGear/VMap0 data. I don't think any conclusions can be drawn from it, but it can be usefully and it is fun: Default MS FlightSim 2004:

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-14 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: David Megginson writes: Curtis L. Olson writes: The : path separate character might be hard to make unambiguos on the windows platform. But it is the standard under unix. Would anyone be opposed to using the ; character as a path

RE: [Flightgear-devel] Under the bridge

2003-08-14 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: What this patch does is to determine the HOT starting at the current tiles branch node instead of the 'root' scenery node, and won't look at other nodes *if* a terrain intersection is found, whereas the 'official' method starts at the 'root' and considers

Re: [Flightgear-devel] Glut

2003-08-14 Thread Jim Wilson
Chris Reichow [EMAIL PROTECTED] said: Note Cygwin definitely made the list. It is officially supported, however, we're still talking about a major architecture change here, but in my own humble opinion I think it would be for the better. SDL is actually actively developed, and I have a

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: On Thursday 07 August 2003 03:53, Jim Wilson wrote: [snip...] My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. Agreed on the 56m span - how did you get the wing length figure Jim? I just checked the dimensions on the model

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: The B-52 is proving quite a tricky one to get right. Some of the characteristics almost seem mutaully exclusive and it can be hard to reconcile them. For example, I found max speeds of 554 kts @ 21000 ft and 495 kts at 46500 ft but I can't get a

Re: [Flightgear-devel] request for comments?

2003-08-11 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I don't think either OSG nor OpenSG support the .ac format. However, OpenSceneGraph does according to the website. Not sure how well it works. The AC format also seems to have significant short comings in terms of calculating vertex normals (look

Re: [Flightgear-devel] C++ string formating class

2003-08-11 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: On Freshmeat I found a C++ class that can handle safe sprintf() operations on strings. I opt for including it in SimGear but what do others think about it? It is even capable of using the strstream or the sstream class.

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-10 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Here's the code, with my fix: // Euler-integrate the RPM. This doesn't need the full-on // Runge-Kutta stuff. float rotacc = (engTorque-propTorque)/Math::abs(_moment); _omega += dt * rotacc; if (_omega 0) _omega = 0 -

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-09 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jon S Berndt wrote: On Wed, 6 Aug 2003 17:41:33 -0400 David Megginson [EMAIL PROTECTED] wrote: you are flying fast enough (i.e. a dive). Any suggestions? JSBSim does not handle windmilling properly either. Any suggestions? Windmilling

Re: [Flightgear-devel] 747 engines: fuel consumption

2003-08-08 Thread Jim Wilson
Major A [EMAIL PROTECTED] said: If we're already talking about engines: has anyone looked at the 747 fuel consumption yet? The 747-yasim model seems to need way too much fuel. Even if I increase the fuel fraction to 1.0 in the XML file I'm unable to fly the plane across the Atlantic

Re: [Flightgear-devel] Stand-alone YASim solver

2003-08-07 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: Hello List, The stand-alone YASim solver doesn't appear to have been updated after my last couple of cvs updates - I noticed that I was getting different solutions displayed from FG and the stand-alone solver. Can anyone confirm this? Nothing has

Re: [Flightgear-devel] 747 engines: fuel consumption

2003-08-07 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Jim Wilson wrote: If you could find a way to measure expected range and consumption rate that would be helpful. There is a parameter called tsfc (thrust specific fuel consumption factor) that can be added to each of the jet engine definitions

RE: [Flightgear-devel] request for comments?

2003-08-06 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Norman Vine writes: No it has more todo with my appreciating easily understood code in multiprogrammer projects and that OSG is still rapidly evolving Fair enough; I've heard the 'rapidly' developing comment from other sources as well. BTW

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-05 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: It's a tricky one. If fgfs rendered the a/c after everything else it wouldn't work with the nice new clouds. I think there could be a problem with tagging transparent objects - most side/cabin windows on the large a/c are going to be done in the

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